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Sorcerer: Difference between revisions

From Avardon
Huddel (talk | contribs)
Created page with "'''Somewhere in your bloodline there was a powerfull magical beeing. A creature of immense power. The same blood that ran through your ancestor, now runs through you, grating you inherent magical powers.''' '''Hit Points:''' +42 '''Saving Throws:''' Constitution, Charisma +4 '''Class Resources :''' 10 '''Spellcasting Ability:''' Charisma '''Spell Slots:''' * 1st Level: 4 * 2nd Level: 3 * 3rd Level: 3 * 4th Level: 3 * 5th Level: 2 Sorcerer Spell List|'''Sorcerer..."
 
m Metamagic: 2 is plural
 
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'''Somewhere in your bloodline there was a powerfull magical beeing. A creature of immense power. The same blood that ran through your ancestor, now runs through you, grating you inherent magical powers.'''
[[File:Sorcerer PHB5e2024.png|thumb]]
 
{{Infobox Class
'''Hit Points:''' +42
| name = Sorcerer
 
| image =
'''Saving Throws:''' Constitution, Charisma +4
| caption =
 
| hp = 69
'''Class Resources :''' 10
| st = Constitution, Charisma
 
| cr = 10 LR
'''Spellcasting Ability:''' Charisma
| description =
 
| spells = [[Sorcerer Spell List]]
'''Spell Slots:'''
 
* 1st Level: 4
* 1st Level: 4
* 2nd Level: 3
* 2nd Level: 3
Line 16: Line 14:
* 4th Level: 3
* 4th Level: 3
* 5th Level: 2
* 5th Level: 2
| 5ewiki = Sorcerer
| frwiki = Sorcerer
}}


[[Sorcerer Spell List|'''Sorcerer Spell List''']]
'''Somewhere in your bloodline there was a powerful, magical being. A creature of immense power. The same blood that ran through your ancestor, now runs through you, granting you magical powers.'''


== Class Features ==
== Class Features ==


=== '''[[Metamagic]]''' ===
==='''Proficiencies:'''===
You gain the ability to twist your spells to suit your needs. You gain the following Metamagic options of your choice.
* Light Crossbows
* Daggers
* Quarterstaves


* '''Careful Spell''': Allies cought in your spell automatically succeed  on their saving throw
=== Starting Gear ===
* '''Distant Spell''': Doubles the cast range of your next AOE Spell
* Quarterstaff
* '''quickened Spell''': Refunds the Action it has cost to cast a spell in  exchange for a bonus action.
* '''subtle Spell''': Allows you to cast a spell without the use of Somatic or verbal components.


== Class Abilitys ==
=== Spellcasting ===
Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world.


=== Create Spell Slot ===
Spell save DC = 8 + Charisma modifier + Proficiency Bonus (4)
Convert Spell Slots into Sorcery points.
Spell attack modifier = Charisma modifier + Proficiency Bonus (4)
 
You may memorize 11 spells and 6 cantrips to call upon from the [[Sorcerer Spell List]].
 
=== Sorcery Points ===
You have 10 sorcery points which you may spend to utilise Metamagic and create spell slots. You regain all spent sorcery points when you finish a long rest.
 
=== Metamagic ===
You gain the ability to twist your spells to suit your needs. You gain the following Metamagic options of your choice. You can use only one Metamagic option on a spell when you cast it.  


* Level 1 (1 Sorcery Points)
* '''Careful Spell''': Allies caught in your spell automatically succeed on their saving throw (1 Sorcery Point)
* Level 2 (2 Sorcery Points)
* '''Distant Spell''': Doubles the cast range of your next AOE Spell (1 Sorcery Point)
* Level 3 (3 Sorcery Points)
* '''Quickened Spell''': Refunds the Action it has cost to cast a spell in exchange for a bonus action. (2 Sorcery Points)
* Level 4 (4 Sorcery Points)
* '''Subtle Spell''': Allows you to cast a spell without the use of Somatic or verbal components.  (1 Sorcery Point)
* Level 5 (5 Sorcery Points)


=== Create Sorcery Points ===
=== Create Spell Slot ===
Convert Sorcery points into spell slots.
Convert Sorcery points into spell slots.


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* Level 5 (7 Sorcery Points)
* Level 5 (7 Sorcery Points)


=== Spellcasting ===
=== Create Sorcery Points ===
You have learned to draw on the magic of your bloodline through training and practice to cast spells. Your spell casting modifier is equal to 8 + proficiency bonus + charisma modifier.
Convert Spell Slots into Sorcery points.


=== Spells ===
* Level 1 (1 Sorcery Point)
You may memorize '''11''' spells to call upon from the [[Sorcerer Spell List]].
* Level 2 (2 Sorcery Points)
* Level 3 (3 Sorcery Points)
* Level 4 (4 Sorcery Points)
* Level 5 (5 Sorcery Points)


== Subclasses ==
== Subclasses ==
Line 61: Line 73:


[[Storm Sorcery]]
[[Storm Sorcery]]
== Sorcerer Flavor Spells ==
* [[Flavor_Spells#Control_Flames|Control Flames]]
* [[Flavor Spells#Dancing Lights|Dancing Lights]]
* [[Flavor_Spells#Levitate|Levitate]]
* [[Flavor_Spells#Light|Light]]
* [[Flavor_Spells#Mage_Hand|Mage Hand]]
* [[Flavor_Spells#Mending|Mending]]
* [[Flavor_Spells#Minor_Illusion|Minor Illusion]]
* [[Flavor_Spells#Major_Image|Major Image]]
* [[Flavor_Spells#Mold_Earth|Mold Earth]]
* [[Flavor_Spells#Prestidigitation|Prestidigitation]]
* [[Flavor_Spells#Shape_Water|Shape Water]]

Latest revision as of 23:22, 12 September 2026

Sorcerer
Hit Points69
Saving ThrowsConstitution, Charisma
Class Resources10 LR
Spell Slots
Sorcerer Spell List
  • 1st Level: 4
  • 2nd Level: 3
  • 3rd Level: 3
  • 4th Level: 3
  • 5th Level: 2
External Links
Sorcerer on D&D 5e Wiki
Sorcerer on Forgotten Realms Wiki

Somewhere in your bloodline there was a powerful, magical being. A creature of immense power. The same blood that ran through your ancestor, now runs through you, granting you magical powers.

Class Features

Proficiencies:

  • Light Crossbows
  • Daggers
  • Quarterstaves

Starting Gear

  • Quarterstaff

Spellcasting

Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world.

Spell save DC = 8 + Charisma modifier + Proficiency Bonus (4) Spell attack modifier = Charisma modifier + Proficiency Bonus (4)

You may memorize 11 spells and 6 cantrips to call upon from the Sorcerer Spell List.

Sorcery Points

You have 10 sorcery points which you may spend to utilise Metamagic and create spell slots. You regain all spent sorcery points when you finish a long rest.

Metamagic

You gain the ability to twist your spells to suit your needs. You gain the following Metamagic options of your choice. You can use only one Metamagic option on a spell when you cast it.

  • Careful Spell: Allies caught in your spell automatically succeed on their saving throw (1 Sorcery Point)
  • Distant Spell: Doubles the cast range of your next AOE Spell (1 Sorcery Point)
  • Quickened Spell: Refunds the Action it has cost to cast a spell in exchange for a bonus action. (2 Sorcery Points)
  • Subtle Spell: Allows you to cast a spell without the use of Somatic or verbal components. (1 Sorcery Point)

Create Spell Slot

Convert Sorcery points into spell slots.

  • Level 1 (2 Sorcery Points)
  • Level 2 (3 Sorcery Points)
  • Level 3 (5 Sorcery Points)
  • Level 4 (6 Sorcery Points)
  • Level 5 (7 Sorcery Points)

Create Sorcery Points

Convert Spell Slots into Sorcery points.

  • Level 1 (1 Sorcery Point)
  • Level 2 (2 Sorcery Points)
  • Level 3 (3 Sorcery Points)
  • Level 4 (4 Sorcery Points)
  • Level 5 (5 Sorcery Points)

Subclasses

Divine Soul

Shadow Magic

Storm Sorcery

Sorcerer Flavor Spells