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You may memorize 11 spells and 6 cantrips to call upon from the [[Sorcerer Spell List]].
You may memorize 11 spells and 6 cantrips to call upon from the [[Sorcerer Spell List]].
=== Sorcery Points ===
You have 10 sorcery points which you may spend to utilise Metamagic and create spell slots. You regain all spent sorcery points when you finish a long rest.


=== Metamagic ===
=== Metamagic ===
You gain the ability to twist your spells to suit your needs. You gain the following Metamagic options of your choice.  
You gain the ability to twist your spells to suit your needs. You gain the following Metamagic options of your choice. You can use only one Metamagic option on a spell when you cast it.  


* '''Careful Spell''': Allies caught in your spell automatically succeed on their saving throw
* '''Careful Spell''': Allies caught in your spell automatically succeed on their saving throw (1 Sorcery Point)
* '''Distant Spell''': Doubles the cast range of your next AOE Spell
* '''Distant Spell''': Doubles the cast range of your next AOE Spell (1 Sorcery Point)
* '''Quickened Spell''': Refunds the Action it has cost to cast a spell in exchange for a bonus action.
* '''Quickened Spell''': Refunds the Action it has cost to cast a spell in exchange for a bonus action. (2 Sorcery Points)
* '''Subtle Spell''': Allows you to cast a spell without the use of Somatic or verbal components.
* '''Subtle Spell''': Allows you to cast a spell without the use of Somatic or verbal components. (1 Sorcery Point)


=== Create Spell Slot ===
=== Create Spell Slot ===

Latest revision as of 23:22, 12 September 2026

Sorcerer
Hit Points69
Saving ThrowsConstitution, Charisma
Class Resources10 LR
Spell Slots
Sorcerer Spell List
  • 1st Level: 4
  • 2nd Level: 3
  • 3rd Level: 3
  • 4th Level: 3
  • 5th Level: 2
External Links
Sorcerer on D&D 5e Wiki
Sorcerer on Forgotten Realms Wiki

Somewhere in your bloodline there was a powerful, magical being. A creature of immense power. The same blood that ran through your ancestor, now runs through you, granting you magical powers.

Class Features

Proficiencies:

  • Light Crossbows
  • Daggers
  • Quarterstaves

Starting Gear

  • Quarterstaff

Spellcasting

Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world.

Spell save DC = 8 + Charisma modifier + Proficiency Bonus (4) Spell attack modifier = Charisma modifier + Proficiency Bonus (4)

You may memorize 11 spells and 6 cantrips to call upon from the Sorcerer Spell List.

Sorcery Points

You have 10 sorcery points which you may spend to utilise Metamagic and create spell slots. You regain all spent sorcery points when you finish a long rest.

Metamagic

You gain the ability to twist your spells to suit your needs. You gain the following Metamagic options of your choice. You can use only one Metamagic option on a spell when you cast it.

  • Careful Spell: Allies caught in your spell automatically succeed on their saving throw (1 Sorcery Point)
  • Distant Spell: Doubles the cast range of your next AOE Spell (1 Sorcery Point)
  • Quickened Spell: Refunds the Action it has cost to cast a spell in exchange for a bonus action. (2 Sorcery Points)
  • Subtle Spell: Allows you to cast a spell without the use of Somatic or verbal components. (1 Sorcery Point)

Create Spell Slot

Convert Sorcery points into spell slots.

  • Level 1 (2 Sorcery Points)
  • Level 2 (3 Sorcery Points)
  • Level 3 (5 Sorcery Points)
  • Level 4 (6 Sorcery Points)
  • Level 5 (7 Sorcery Points)

Create Sorcery Points

Convert Spell Slots into Sorcery points.

  • Level 1 (1 Sorcery Point)
  • Level 2 (2 Sorcery Points)
  • Level 3 (3 Sorcery Points)
  • Level 4 (4 Sorcery Points)
  • Level 5 (5 Sorcery Points)

Subclasses

Divine Soul

Shadow Magic

Storm Sorcery

Sorcerer Flavor Spells