Disguise Self: Difference between revisions
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You make yourself—including your clothing, armor, weapons, and other belongings on your person—look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. | You make yourself—including your clothing, armor, weapons, and other belongings on your person—look different until the spell ends or until you use your action to dismiss it. You can seem '''1 foot (30cm)''' shorter or taller and can appear thin, fat, or in between. | ||
'''You can only assume a form of a playable race on Avardon and you may not impersonate other existing characters.''' | |||
You | '''When using Disguise Self, your depiction of the race that you are disguising as must follow the appearance rules for that particular race.''' You may not Disguise Self into an elf with a tail. '''You may not Disguise Self to subvert the height rules for any given race''' (see the [[Height Chart]] for more details). If it wouldn't be allowed in whitelisting, it should not be used for Disguise Self. If a height range of the target race doesn't fall within 30cm of your height, you cannot disguise into that race. | ||
The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair. | |||
You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Tails are an exception, you can hide it if you have one and the target race doesn't, or you can add it if the target race has one. This does also fail to physical inspection. | |||
Weapons function similarly as described above. You cannot draw a disguised weapon, your own hand would phase through and you'd draw the real one. Otherwise, the extent of the illusion is up to you. | |||
To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC using the Inspect ability. | To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC using the Inspect ability. | ||
<small> | <small>A failed Inspect roll will apply a global 20 minute cooldown, causing any follow-up attempts at discerning that you are disguised to fail automatically, even from other players.</small> | ||
Latest revision as of 11:06, 28 July 2026
| Disguise Self | |
|---|---|
| Type | 1st Level Spell |
| School | Illusion |
| Target | Self |
| Cost | 1 Action |
| Duration | 6 hours |
| Save | Investigation (Intelligence) |
You make yourself—including your clothing, armor, weapons, and other belongings on your person—look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot (30cm) shorter or taller and can appear thin, fat, or in between.
You can only assume a form of a playable race on Avardon and you may not impersonate other existing characters.
When using Disguise Self, your depiction of the race that you are disguising as must follow the appearance rules for that particular race. You may not Disguise Self into an elf with a tail. You may not Disguise Self to subvert the height rules for any given race (see the Height Chart for more details). If it wouldn't be allowed in whitelisting, it should not be used for Disguise Self. If a height range of the target race doesn't fall within 30cm of your height, you cannot disguise into that race.
The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.
You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Tails are an exception, you can hide it if you have one and the target race doesn't, or you can add it if the target race has one. This does also fail to physical inspection.
Weapons function similarly as described above. You cannot draw a disguised weapon, your own hand would phase through and you'd draw the real one. Otherwise, the extent of the illusion is up to you.
To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC using the Inspect ability.
A failed Inspect roll will apply a global 20 minute cooldown, causing any follow-up attempts at discerning that you are disguised to fail automatically, even from other players.
