Ice Storm: Difference between revisions
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Created page with "{{Infobox Ability | name = '''Ice storm''' | image = thumb | range = 3 | target = Cylinder, 2 tiles | cost = Action | damage = 4d6 (4~24) Cold + 2d8 (2~16) Bludgeoningon | level = 4 | school = Evocation | type = Spell | saves = Dexterity }} Description: A hail of rock-hard ice pounds to the ground in a 2 tile cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature 4d6 (4~24) Cold..." |
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{{Infobox Ability | {{Infobox Ability | ||
| name = '''Ice storm''' | | name = '''Ice storm''' | ||
| image = | | image = Ice Storm.png | ||
| range = 3 | | range = 3 | ||
| target = Cylinder, 2 tiles | | target = Cylinder, 2 tiles | ||
| cost = Action | | cost = Action | ||
| damage = 4d6 (4~24) Cold + 2d8 (2~16) | | damage = 4d6 (4~24) Cold + 2d8 (2~16) Bludgeoning | ||
| level = 4 | | level = 4 | ||
| school = Evocation | | school = Evocation | ||
| Line 16: | Line 15: | ||
Description: | Description: | ||
A hail of rock-hard ice pounds to the ground in a 2 tile cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature 4d6 (4~24) Cold + 2d8 (2~16) | A hail of rock-hard ice pounds to the ground in a 2 tile cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature 4d6 (4~24) Cold + 2d8 (2~16) Bludgeoning a failed save, or half as much damage on a successful one. | ||
* Intended for '''combat use only'''. | |||
Latest revision as of 15:58, 19 March 2026
| Ice storm | |
|---|---|
| Type | 4th Level Spell |
| School | Evocation |
| Range | 3 tiles |
| Target | Cylinder, 2 tiles |
| Cost | Action |
| Damage | 4d6 (4~24) Cold + 2d8 (2~16) Bludgeoning |
| Save | Dexterity |
Description:
A hail of rock-hard ice pounds to the ground in a 2 tile cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature 4d6 (4~24) Cold + 2d8 (2~16) Bludgeoning a failed save, or half as much damage on a successful one.
- Intended for combat use only.
