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Storm Herald

From Avardon
Revision as of 01:23, 10 March 2026 by Mocaris (talk | contribs) (Class abilities added)

Typical barbarians harbor a fury that dwells within. Their rage grants them superior strength, durability, and speed. Barbarians who follow the Path of the Storm Herald learn instead to transform their rage into a mantle of primal magic that swirls around them. When in a fury, a barbarian of this path taps into nature to create powerful, magical effects.

Storm heralds are typically elite champions who train alongside druids, rangers, and others sworn to protect the natural realm. Other storm heralds hone their craft in elite lodges founded in regions wracked by storms, in the frozen reaches at the world’s end, or deep in the hottest deserts.

Rage: Deal +3 damage with Melee weapons, gain Resistance to physical damage, and Advantage on Strength saving throws.

Reckless Attack: Until your next turn, you have Advantage on all Attack Rolls, but enemies also have Advantage on Attack Rolls against you.


Storm Aura is chosen in character sheet and can not be changed.

Storm Aura - Desert: Deal 4 Fire damage to all enemies within 1 tile of you, and provide Fire resistance to allies within the same radius.

Storm Aura - Sea: Deal 2d6 Lightning damage (DEX save) to a creature of your choice, and provide Lightning resistance to allies within the radius of 1 tile.

Storm Aura - Tundra: Grant 4 temporary HP and Cold resistance to creatures of your choice.