Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Berserker

From Avardon
Revision as of 03:22, 10 March 2026 by Mocaris (talk | contribs)

For some barbarians, rage is a means to an end – that end being violence. The Path of the Berserker is a path of untrammeled fury, slick with blood. As you enter the berserker's rage, you thrill in the chaos of battle, heedless of your own health or well-being.


Class Features

You fight with primal ferocity. At a cost of bonus action, you can enter Rage on your turn. Rage lasts for up to 10 turns, but it ends early if you haven't attacked a hostile creature or taken damage for a since the start of your last turn.

While raging, you get the following benefits:

  • Advantage on Strength saving throws
  • Resistance to Bludgeoning, Piercing, and Slashing damage
  • Bonus damage of +3 when making weapon attacks using Strength

You can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.

You can go into a frenzy when you rage as a bonus action. If you do so, you can make a single melee weapon attack. Each use will cause a stack of Frenzied Strain on your character


Intimidating Presence: Menace an enemy and instil a terrible fear within them. While Frightened, your enemy has Disadvantage on Attack Rolls and cannot move closer to you.