<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.avardon.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Simman</id>
	<title>Avardon - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.avardon.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Simman"/>
	<link rel="alternate" type="text/html" href="https://wiki.avardon.com/Special:Contributions/Simman"/>
	<updated>2026-06-27T01:59:30Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Equipment_List&amp;diff=2119</id>
		<title>Equipment List</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Equipment_List&amp;diff=2119"/>
		<updated>2026-06-26T20:06:34Z</updated>

		<summary type="html">&lt;p&gt;Simman: formatting fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Melee Weapons==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Crafting Profession !!Craft Skill !! Craft Quota !! Damage !! Properties || Proficiency&lt;br /&gt;
!Weapon Abilities&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Hammer]]|| 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]||10|| 10|| 1d4+STR Bludgeoning|| Light || Simple&lt;br /&gt;
| [[Concussive Smash]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Handaxe]] || 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d6+STR Slashing|| Light || Simple&lt;br /&gt;
| [[Lacerate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger]] || 1x Iron Ingot||[[Blacksmithing]]|| 10|| 10|| 1d4+STR/Dex Piercing|| Light || Simple&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Sickle]]|| 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d4+STR Slashing|| Light|| Simple&lt;br /&gt;
| [[Lacerate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleaver]]|| 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d6+STR Slashing|| Light|| Simple&lt;br /&gt;
| [[Lacerate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pickaxe]]|| 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d8+STR Piercing || Two-Handed|| Simple&lt;br /&gt;
| [[Piercing Strike]] &amp;lt;br&amp;gt; [[Weakening Strike]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]]|| 1x Iron Ingot &amp;lt;br&amp;gt; 1x Long Haft||[[Blacksmithing]]|| 15|| 15|| 1d6+Piercing|| Versatile 1d8+ STR Piercing|| Simple&lt;br /&gt;
| [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mace]] || 2x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]||20|| 15|| 1d6+STR Bludgeoning|| None || Simple&lt;br /&gt;
| [[Concussive Smash]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pike]]|| 3x Iron Ingot &amp;lt;br&amp;gt; 1x Long Haft||[[Blacksmithing]]|| 10|| 10|| 1d10+STR Piercing|| Two-Handed, Reach|| Martial&lt;br /&gt;
| [[Brace (Melee)]] &amp;lt;br&amp;gt; [[Piercing Strike]] &amp;lt;br&amp;gt; [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Scimitar]]|| 2x Iron Ingot|| [[Blacksmithing]]|| 20|| 15|| 1d6+STR/Dex Slashing|| Light|| Martial&lt;br /&gt;
| [[Floruish]] &amp;lt;br&amp;gt; [[Lacerate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shortsword]]|| 2x Iron Ingot|| [[Blacksmithing]]|| 20|| 15|| 1d6+STR/Dex Slashing|| Light|| Martial&lt;br /&gt;
| [[Flourish]] &amp;lt;br&amp;gt; [[Piercing Strike]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Battleaxe]]|| 3x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]|| 20|| 20|| 1d8+STR Slashing|| Versatile 1d10+STR Slashing|| Martial&lt;br /&gt;
| [[Cleave]] &amp;lt;br&amp;gt; [[Lacerate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Glaive]]|| 4x Iron Ingot &amp;lt;br&amp;gt; 1x Long Haft|| [[Blacksmithing]]|| 20|| 20|| 1d10+STR Slashing|| Two-Handed, Reach|| Martial&lt;br /&gt;
| [[Brace (Melee)]] &amp;lt;br&amp;gt; [[Lacerate]] &amp;lt;br&amp;gt; [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Trident]]|| 3x Iron Ingot &amp;lt;br&amp;gt; 1x Long Haft|| [[Blacksmithing]]|| 20|| 20|| 1d6+STR Piercing|| Versatile 1d8+STR Piercing|| Martial&lt;br /&gt;
| [[Disarming Strike]] &amp;lt;br&amp;gt; [[Piercing Strike]] &amp;lt;br&amp;gt; [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Maul]]|| 8x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]|| 20|| 20|| 2d6+STR Bludgeoning|| Two-Handed|| Martial&lt;br /&gt;
| [[Backbreaker]] &amp;lt;br&amp;gt; [[Concussive Smash]] &amp;lt;br&amp;gt; [[Tenacity]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rapier]]|| 1x Iron Ingot|| [[Blacksmithing]]|| 20|| 20|| 1d8+STR/Dex Piercing|| None|| Martial&lt;br /&gt;
| [[Flourish]] &amp;lt;br&amp;gt; [[Piercing Strike]] &amp;lt;br&amp;gt; [[Weakening Strike]]&lt;br /&gt;
|-&lt;br /&gt;
| [[War Pick]]|| 2x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]|| 20|| 20|| 1d8+STR Piercing|| None|| Martial&lt;br /&gt;
| [[Weakening Strike]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Warhammer]]|| 4x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]|| 20|| 20|| 1d8+STR Bludgeoning|| Versatile 1d10+STR Bludgeoning|| Martial&lt;br /&gt;
| [[Backbreaker]] &amp;lt;br&amp;gt; [[Concussive Smash]] &amp;lt;br&amp;gt; [[Weakening Strike]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Longsword]] || 4x Iron Ingot. || [[Blacksmithing]] || 20 || 20 || 1d8+STR Slashing|| Versatile 1d10+STR Slashing || Martial&lt;br /&gt;
| [[Lacerate]] &amp;lt;br&amp;gt; [[Pommel Strike]] &amp;lt;br&amp;gt; [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morningstar]] || 4x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft. || [[Blacksmithing]] || 20 || 25|| 1d8+STR Piercing|| None ||Martial&lt;br /&gt;
| [[Concussive Smash]] &amp;lt;br&amp;gt;[[Heartstopper]] &amp;lt;br&amp;gt;[[Tenacity]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Flail]] || 2x Iron Ingot &amp;lt;br&amp;gt; 1x Chain &amp;lt;br&amp;gt; 1x Short Haft. || [[Blacksmithing]] || 20 || 25 || 1d8+STR Bludgeoning|| One Handed|| Martial&lt;br /&gt;
| [[Concussive Smash]]&amp;lt;br&amp;gt;[[Weakening Strike]]&amp;lt;bR&amp;gt;[[Tenacity]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Greatsword]] || 10x Iron Ingot. || [[Blacksmithing]] || 25 || 30 || 2d6+STR Slashing|| Two-handed|| Martial&lt;br /&gt;
| [[Cleave]] &amp;lt;br&amp;gt; [[Lacerate]] &amp;lt;br&amp;gt; [[Pommel Strike]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Halberd]] || 4x Iron Ingot &amp;lt;br&amp;gt; 1x Long Haft||[[Blacksmithing]] || 25 || 30|| 1d10+STR Slashing|| Two-Handed, Reach&lt;br /&gt;
|Martial&lt;br /&gt;
| [[Cleave]] &amp;lt;br&amp;gt; [[Lacerate]] &amp;lt;br&amp;gt; [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Greataxe]] || 8x Iron Ingot &amp;lt;br&amp;gt;1x Short Haft|| [[Blacksmithing]] || 25 || 30 || 1d12+STR Slashing || Two-handed|| Martial&lt;br /&gt;
| [[Cleave]] &amp;lt;br&amp;gt; [[Lacerate]] &amp;lt;br&amp;gt; [[Prepare]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ranged Weapons==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Crafting Profession !!Craft Skill !! Craft Quota !! Damage !! Range !! Proficiency&lt;br /&gt;
!Weapon Abilities&lt;br /&gt;
|-&lt;br /&gt;
| [[Javelin]] || 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d6+STR Piercing|| Thrown (6 Tiles)|| Simple&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Shortbow]]|| 1x String &amp;lt;br&amp;gt; 1x Quality Branch &amp;lt;br&amp;gt; 1x Leather Scraps||[[Woodcarving]] ||20|| 25|| 1d6+Dex Piercing|| 6 Tiles || Simple&lt;br /&gt;
| [[Hamstring Shot]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Longbow]]|| 1x String &amp;lt;br&amp;gt; 1x Quality Branch &amp;lt;br&amp;gt; 1x Leather Scraps ||[[Woodcarving]] || 25|| 30||1d8+Dex Piercing || 6 Tiles||Martial&lt;br /&gt;
| [[Brace (Ranged)]] &amp;lt;br&amp;gt; [[Hamstring Shot]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Crossbow]]|| 6x Parts &amp;lt;br&amp;gt; 1x Wooden stock &amp;lt;br&amp;gt; 4x Metal Scraps||[[Woodcarving]] || 30|| 35||1d8+Dex Piercing || 6 Tiles|| Simple&lt;br /&gt;
| [[Piercing Shot]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Crossbow]]|| 8x Parts &amp;lt;br&amp;gt; 1x Wooden stock &amp;lt;br&amp;gt; 8x Metal Scraps||[[Woodcarving]] || 40|| 50|| 1d10+Dex Piercing|| 6 Tiles||Martial&lt;br /&gt;
| [[Brace (Ranged)]] &amp;lt;br&amp;gt; [[Piercing Shot]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hand Crossbow]]|| 5x Parts &amp;lt;br&amp;gt; 1x Wooden stock &amp;lt;br&amp;gt; 4x Metal Scraps||[[Woodcarving]] || 50 || 60|| 1d6+Dex Piercing ||5 Tiles||Martial&lt;br /&gt;
| [[Mobile Shot]] &amp;lt;br&amp;gt; [[Piercing Shot]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armors==&lt;br /&gt;
All medium armors have a max of dex+2&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Crafting Profession!!Craft Skill !! Craft Quota !! AC &lt;br /&gt;
!Strength Requirement!! Armor Type&lt;br /&gt;
|-&lt;br /&gt;
| [[Wooden Shield]] || 4x Common Branch &amp;lt;br&amp;gt; 1x Leather Scraps ||[[Woodcarving]] || 20 || 20|| +2 AC &lt;br /&gt;
|N/A|| Shield&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield (Armor)|Shield (Metal)]] || 3x Iron Ingot|| [[Blacksmithing]] || 20 || 25 || +2 AC&lt;br /&gt;
|N/A|| Shield&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring Mail]] || 4x Iron Ingot &amp;lt;br&amp;gt; 1x Armor Padding || [[Blacksmithing]] || 30 || 30 || 14 &lt;br /&gt;
|N/A|| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain Shirt]] || 5x Iron Ingot || [[Blacksmithing]] || 30 || 35 || 13+Dex (Max 2)&lt;br /&gt;
|N/A|| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Scale Mail]] || 8x Iron Ingot &amp;lt;br&amp;gt;1x Armor Padding|| [[Blacksmithing]] || 30 || 35 || 14+Dex (Max 2)&lt;br /&gt;
|N/A|| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain Mail]] || 9x Iron Ingot &amp;lt;br&amp;gt; 1x Armor Padding|| [[Blacksmithing]] || 30 || 40 || 16 &lt;br /&gt;
|1 Strength|| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Breastplate]] || 10x Iron Ingot || [[Blacksmithing]] || 35 || 40 || 14+Dex (Max 2) &lt;br /&gt;
|N/A|| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Half Plate]] || 16x Iron Ingot &amp;lt;br&amp;gt; 1x Armor Padding|| [[Blacksmithing]] || 40 || 45 || 15+Dex (Max 2)&lt;br /&gt;
|N/A|| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Splint Armor]] || 12x Iron Ingot &amp;lt;br&amp;gt;1x Armor Padding || [[Blacksmithing]] || 45 || 45 || 17 &lt;br /&gt;
|2 Strength|| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate Armor]] || 30x Iron Ingot &amp;lt;br&amp;gt; 1x Armor Padding || [[Blacksmithing]] || 50 || 70 || 18 &lt;br /&gt;
|2 Strength|| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather Armor]] || 3x Rawhide Leather &amp;lt;br&amp;gt; 2x Buckle|| [[Leatherworking]] || 15 || 15 || 11+Dex&lt;br /&gt;
|N/A|| Light&lt;br /&gt;
|-&lt;br /&gt;
| [[Hide Armor]] || 2x Buckle &amp;lt;br&amp;gt; 2x Rawhide Leather&amp;lt;br&amp;gt;1x Hide||[[Leatherworking]]||15||15||12+Dex (Max 2)&lt;br /&gt;
|N/A||Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Studded Leather Armor]] || 2x Buckle &amp;lt;br&amp;gt;3x Rawhide Leather &amp;lt;br&amp;gt;6x Metal Scraps||[[Leatherworking]]||25||30||12+Dex&lt;br /&gt;
|N/A||Light&lt;br /&gt;
|-&lt;br /&gt;
| [[Padded Armor]] || 2x Buckle &amp;lt;br&amp;gt;1x Tanned Leather||[[Leatherworking]]||15||15||11+Dex&lt;br /&gt;
|N/A||Light&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Potions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Crafting Profession!!Craft Skill !! Craft Quota !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Healing]] || 1 Curative Reagent &amp;lt;br&amp;gt; 1x Rogue&#039;s Morsel|| [[Alchemy]] || 20 || 5 || As a Bonus action and for a single potion use - heal 2d4+2 Health.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Greater Healing]]|| 1x Curative Reagent &amp;lt;br&amp;gt; 1x Balsam|| [[Alchemy]]|| 30 || 5 || For the cost of a Bonus action and potion use you may drink this to heal yourself for 4d4+4 and recover from 1 wound level.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Superior Healing]]|| 1 Curative Reagent &amp;lt;br&amp;gt; 1x Yellow Musk Creeper Petals|| [[Alchemy]]|| 40 || 5 || For an action and a potion use you may drink this to recover 8d4+8 health and recover 2 wounded levels.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Viciousness]]|| 1x Reactive Reagent &amp;lt;br&amp;gt;1x Shadowroot Sac|| [[Alchemy]] || 50 || 5 || As a bonus action and for a one potion use the number you need to roll to land a Critical Hit is reduced by 1 for 16 hours.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Vigilance]]|| 1x Reactive Reagent &amp;lt;br&amp;gt;1x Hook|| [[Alchemy]] || 50 || 5 || For a bonus action and one potion use earn +5 bonus to Initiative rolls for 16 hours.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Giant Strength]]|| 1x Reactive Reagent &amp;lt;br&amp;gt; 1x Giant Finger|| [[Alchemy]] || 50 || 5 || For a bonus action and one potion use your Strength modifier becomes +4 for 16 hours. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Speed]] || 1x Reactive Reagent &amp;lt;br&amp;gt; 1x Hyena Ear|| [[Alchemy]] || 45 || 5 || As a bonus action and for one potion use, earn the benefits of [[Haste]] for 3 turns. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Feather Fall]]||1x Reactive Reagent &amp;lt;br&amp;gt; 1x Autumncrocus||[[Alchemy]]||25||5||Gain immunity to Fall Damage for 10 turns. Drinking this uses a bonus action and a potion use.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Grease Bottle]] || 1x Reactive Reagent &amp;lt;br&amp;gt; 1x Animal Fat || [[Alchemy]] || 15 || 5 || Cover the ground with slick grease, making it a Difficult Terrain. Creatures that are inside at the time of throwing the bottle or who end their turn inside the area might fall Prone (Dexterity Saving Throw). This surface is flammable.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Alchemist&#039;s Fire]] || 1x Reactive Reagent &amp;lt;br&amp;gt; 1x Fire Amber|| [[Alchemy]] || 35 || 5 || Hurl a flask of liquid fire that explodes on impact, creating area of fire that deals 1d4 damage per turn and leaves creatures burning for 2 turns even after leaving the area, this costs an attack action.||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Equipment_List&amp;diff=2118</id>
		<title>Equipment List</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Equipment_List&amp;diff=2118"/>
		<updated>2026-06-26T20:05:21Z</updated>

		<summary type="html">&lt;p&gt;Simman: Formatting changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Melee Weapons==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Crafting Profession !!Craft Skill !! Craft Quota !! Damage !! Properties || Proficiency&lt;br /&gt;
!Weapon Abilities&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Hammer]]|| 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]||10|| 10|| 1d4+STR Bludgeoning|| Light || Simple&lt;br /&gt;
| [[Concussive Smash]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Handaxe]] || 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d6+STR Slashing|| Light || Simple&lt;br /&gt;
| [[Lacerate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger]] || 1x Iron Ingot||[[Blacksmithing]]|| 10|| 10|| 1d4+STR/Dex Piercing|| Light || Simple&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Sickle]]|| 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d4+STR Slashing|| Light|| Simple&lt;br /&gt;
| [[Lacerate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleaver]]|| 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d6+STR Slashing|| Light|| Simple&lt;br /&gt;
| [[Lacerate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pickaxe]]|| 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d8+STR Piercing || Two-Handed|| Simple&lt;br /&gt;
| [[Piercing Strike]] &amp;lt;br&amp;gt; [[Weakening Strike]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]]|| 1x Iron Ingot &amp;lt;br&amp;gt; 1x Long Haft||[[Blacksmithing]]|| 15|| 15|| 1d6+Piercing|| Versatile 1d8+ STR Piercing|| Simple&lt;br /&gt;
| [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mace]] || 2x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]||20|| 15|| 1d6+STR Bludgeoning|| None || Simple&lt;br /&gt;
| [[Concussive Smash]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pike]]|| 3x Iron Ingot &amp;lt;br&amp;gt; 1x Long Haft||[[Blacksmithing]]|| 10|| 10|| 1d10+STR Piercing|| Two-Handed, Reach|| Martial&lt;br /&gt;
| [[Brace (Melee)]] &amp;lt;br&amp;gt; [[Piercing Strike]] &amp;lt;br&amp;gt; [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Scimitar]]|| 2x Iron Ingot|| [[Blacksmithing]]|| 20|| 15|| 1d6+STR/Dex Slashing|| Light|| Martial&lt;br /&gt;
| [[Floruish]] &amp;lt;br&amp;gt; [[Lacerate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shortsword]]|| 2x Iron Ingot|| [[Blacksmithing]]|| 20|| 15|| 1d6+STR/Dex Slashing|| Light|| Martial&lt;br /&gt;
| [[Flourish]] &amp;lt;br&amp;gt; [[Piercing Strike]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Battleaxe]]|| 3x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]|| 20|| 20|| 1d8+STR Slashing|| Versatile 1d10+STR Slashing|| Martial&lt;br /&gt;
| [[Cleave]] &amp;lt;br&amp;gt; [[Lacerate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Glaive]]|| 4x Iron Ingot &amp;lt;br&amp;gt; 1x Long Haft|| [[Blacksmithing]]|| 20|| 20|| 1d10+STR Slashing|| Two-Handed, Reach|| Martial&lt;br /&gt;
| [[Brace (Melee)]] &amp;lt;br&amp;gt; [[Lacerate]] &amp;lt;br&amp;gt; [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Trident]]|| 3x Iron Ingot &amp;lt;br&amp;gt; 1x Long Haft|| [[Blacksmithing]]|| 20|| 20|| 1d6+STR Piercing|| Versatile 1d8+STR Piercing|| Martial&lt;br /&gt;
| [[Disarming Strike]] &amp;lt;br&amp;gt; [[Piercing Strike]] &amp;lt;br&amp;gt; [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Maul]]|| 8x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]|| 20|| 20|| 2d6+STR Bludgeoning|| Two-Handed|| Martial&lt;br /&gt;
| [[Backbreaker]] &amp;lt;br&amp;gt; [[Concussive Smash]] &amp;lt;br&amp;gt; [[Tenacity]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rapier]]|| 1x Iron Ingot|| [[Blacksmithing]]|| 20|| 20|| 1d8+STR/Dex Piercing|| None|| Martial&lt;br /&gt;
| [[Flourish]] &amp;lt;br&amp;gt; [[Piercing Strike]] &amp;lt;br&amp;gt; [[Weakening Strike]]&lt;br /&gt;
|-&lt;br /&gt;
| [[War Pick]]|| 2x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]|| 20|| 20|| 1d8+STR Piercing|| None|| Martial&lt;br /&gt;
| [[Weakening Strike]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Warhammer]]|| 4x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]|| 20|| 20|| 1d8+STR Bludgeoning|| Versatile 1d10+STR Bludgeoning|| Martial&lt;br /&gt;
| [[Backbreaker]] &amp;lt;br&amp;gt; [[Concussive Smash]] &amp;lt;br&amp;gt; [[Weakening Strike]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Longsword]] || 4x Iron Ingot. || [[Blacksmithing]] || 20 || 20 || 1d8+STR Slashing|| Versatile 1d10+STR Slashing || Martial&lt;br /&gt;
| [[Lacerate]] &amp;lt;br&amp;gt; [[Pommel Strike]] &amp;lt;br&amp;gt; [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morningstar]] || 4x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft. || [[Blacksmithing]] || 20 || 25|| 1d8+STR Piercing|| None ||Martial&lt;br /&gt;
| [[Concussive Smash]] &amp;lt;br&amp;gt;[[Heartstopper]] &amp;lt;br&amp;gt;[[Tenacity]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Flail]] || 2x Iron Ingot &amp;lt;br&amp;gt; 1x Chain &amp;lt;br&amp;gt; 1x Short Haft. || [[Blacksmithing]] || 20 || 25 || 1d8+STR Bludgeoning|| One Handed|| Martial&lt;br /&gt;
| [[Concussive Smash]]&lt;br /&gt;
[[Weakening Strike]][[Tenacity]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Greatsword]] || 10x Iron Ingot. || [[Blacksmithing]] || 25 || 30 || 2d6+STR Slashing|| Two-handed|| Martial&lt;br /&gt;
| [[Cleave]] &amp;lt;br&amp;gt; [[Lacerate]] &amp;lt;br&amp;gt; [[Pommel Strike]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Halberd]] || 4x Iron Ingot &amp;lt;br&amp;gt; 1x Long Haft||[[Blacksmithing]] || 25 || 30|| 1d10+STR Slashing|| Two-Handed, Reach&lt;br /&gt;
|Martial&lt;br /&gt;
| [[Cleave]] &amp;lt;br&amp;gt; [[Lacerate]] &amp;lt;br&amp;gt; [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Greataxe]] || 8x Iron Ingot &amp;lt;br&amp;gt;1x Short Haft|| [[Blacksmithing]] || 25 || 30 || 1d12+STR Slashing || Two-handed|| Martial&lt;br /&gt;
| [[Cleave]] &amp;lt;br&amp;gt; [[Lacerate]] &amp;lt;br&amp;gt; [[Prepare]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ranged Weapons==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Crafting Profession !!Craft Skill !! Craft Quota !! Damage !! Range !! Proficiency&lt;br /&gt;
!Weapon Abilities&lt;br /&gt;
|-&lt;br /&gt;
| [[Javelin]] || 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d6+STR Piercing|| Thrown (6 Tiles)|| Simple&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Shortbow]]|| 1x String &amp;lt;br&amp;gt; 1x Quality Branch &amp;lt;br&amp;gt; 1x Leather Scraps||[[Woodcarving]] ||20|| 25|| 1d6+Dex Piercing|| 6 Tiles || Simple&lt;br /&gt;
| [[Hamstring Shot]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Longbow]]|| 1x String &amp;lt;br&amp;gt; 1x Quality Branch &amp;lt;br&amp;gt; 1x Leather Scraps ||[[Woodcarving]] || 25|| 30||1d8+Dex Piercing || 6 Tiles||Martial&lt;br /&gt;
| [[Brace (Ranged)]] &amp;lt;br&amp;gt; [[Hamstring Shot]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Crossbow]]|| 6x Parts &amp;lt;br&amp;gt; 1x Wooden stock &amp;lt;br&amp;gt; 4x Metal Scraps||[[Woodcarving]] || 30|| 35||1d8+Dex Piercing || 6 Tiles|| Simple&lt;br /&gt;
| [[Piercing Shot]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Crossbow]]|| 8x Parts &amp;lt;br&amp;gt; 1x Wooden stock &amp;lt;br&amp;gt; 8x Metal Scraps||[[Woodcarving]] || 40|| 50|| 1d10+Dex Piercing|| 6 Tiles||Martial&lt;br /&gt;
| [[Brace (Ranged)]] &amp;lt;br&amp;gt; [[Piercing Shot]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hand Crossbow]]|| 5x Parts &amp;lt;br&amp;gt; 1x Wooden stock &amp;lt;br&amp;gt; 4x Metal Scraps||[[Woodcarving]] || 50 || 60|| 1d6+Dex Piercing ||5 Tiles||Martial&lt;br /&gt;
| [[Mobile Shot]] &amp;lt;br&amp;gt; [[Piercing Shot]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armors==&lt;br /&gt;
All medium armors have a max of dex+2&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Crafting Profession!!Craft Skill !! Craft Quota !! AC &lt;br /&gt;
!Strength Requirement!! Armor Type&lt;br /&gt;
|-&lt;br /&gt;
| [[Wooden Shield]] || 4x Common Branch &amp;lt;br&amp;gt; 1x Leather Scraps ||[[Woodcarving]] || 20 || 20|| +2 AC &lt;br /&gt;
|N/A|| Shield&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield (Armor)|Shield (Metal)]] || 3x Iron Ingot|| [[Blacksmithing]] || 20 || 25 || +2 AC&lt;br /&gt;
|N/A|| Shield&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring Mail]] || 4x Iron Ingot &amp;lt;br&amp;gt; 1x Armor Padding || [[Blacksmithing]] || 30 || 30 || 14 &lt;br /&gt;
|N/A|| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain Shirt]] || 5x Iron Ingot || [[Blacksmithing]] || 30 || 35 || 13+Dex (Max 2)&lt;br /&gt;
|N/A|| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Scale Mail]] || 8x Iron Ingot &amp;lt;br&amp;gt;1x Armor Padding|| [[Blacksmithing]] || 30 || 35 || 14+Dex (Max 2)&lt;br /&gt;
|N/A|| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain Mail]] || 9x Iron Ingot &amp;lt;br&amp;gt; 1x Armor Padding|| [[Blacksmithing]] || 30 || 40 || 16 &lt;br /&gt;
|1 Strength|| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Breastplate]] || 10x Iron Ingot || [[Blacksmithing]] || 35 || 40 || 14+Dex (Max 2) &lt;br /&gt;
|N/A|| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Half Plate]] || 16x Iron Ingot &amp;lt;br&amp;gt; 1x Armor Padding|| [[Blacksmithing]] || 40 || 45 || 15+Dex (Max 2)&lt;br /&gt;
|N/A|| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Splint Armor]] || 12x Iron Ingot &amp;lt;br&amp;gt;1x Armor Padding || [[Blacksmithing]] || 45 || 45 || 17 &lt;br /&gt;
|2 Strength|| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate Armor]] || 30x Iron Ingot &amp;lt;br&amp;gt; 1x Armor Padding || [[Blacksmithing]] || 50 || 70 || 18 &lt;br /&gt;
|2 Strength|| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather Armor]] || 3x Rawhide Leather &amp;lt;br&amp;gt; 2x Buckle|| [[Leatherworking]] || 15 || 15 || 11+Dex&lt;br /&gt;
|N/A|| Light&lt;br /&gt;
|-&lt;br /&gt;
| [[Hide Armor]] || 2x Buckle &amp;lt;br&amp;gt; 2x Rawhide Leather&amp;lt;br&amp;gt;1x Hide||[[Leatherworking]]||15||15||12+Dex (Max 2)&lt;br /&gt;
|N/A||Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Studded Leather Armor]] || 2x Buckle &amp;lt;br&amp;gt;3x Rawhide Leather &amp;lt;br&amp;gt;6x Metal Scraps||[[Leatherworking]]||25||30||12+Dex&lt;br /&gt;
|N/A||Light&lt;br /&gt;
|-&lt;br /&gt;
| [[Padded Armor]] || 2x Buckle &amp;lt;br&amp;gt;1x Tanned Leather||[[Leatherworking]]||15||15||11+Dex&lt;br /&gt;
|N/A||Light&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Potions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Crafting Profession!!Craft Skill !! Craft Quota !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Healing]] || 1 Curative Reagent &amp;lt;br&amp;gt; 1x Rogue&#039;s Morsel|| [[Alchemy]] || 20 || 5 || As a Bonus action and for a single potion use - heal 2d4+2 Health.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Greater Healing]]|| 1x Curative Reagent &amp;lt;br&amp;gt; 1x Balsam|| [[Alchemy]]|| 30 || 5 || For the cost of a Bonus action and potion use you may drink this to heal yourself for 4d4+4 and recover from 1 wound level.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Superior Healing]]|| 1 Curative Reagent &amp;lt;br&amp;gt; 1x Yellow Musk Creeper Petals|| [[Alchemy]]|| 40 || 5 || For an action and a potion use you may drink this to recover 8d4+8 health and recover 2 wounded levels.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Viciousness]]|| 1x Reactive Reagent &amp;lt;br&amp;gt;1x Shadowroot Sac|| [[Alchemy]] || 50 || 5 || As a bonus action and for a one potion use the number you need to roll to land a Critical Hit is reduced by 1 for 16 hours.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Vigilance]]|| 1x Reactive Reagent &amp;lt;br&amp;gt;1x Hook|| [[Alchemy]] || 50 || 5 || For a bonus action and one potion use earn +5 bonus to Initiative rolls for 16 hours.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Giant Strength]]|| 1x Reactive Reagent &amp;lt;br&amp;gt; 1x Giant Finger|| [[Alchemy]] || 50 || 5 || For a bonus action and one potion use your Strength modifier becomes +4 for 16 hours. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Speed]] || 1x Reactive Reagent &amp;lt;br&amp;gt; 1x Hyena Ear|| [[Alchemy]] || 45 || 5 || As a bonus action and for one potion use, earn the benefits of [[Haste]] for 3 turns. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Feather Fall]]||1x Reactive Reagent &amp;lt;br&amp;gt; 1x Autumncrocus||[[Alchemy]]||25||5||Gain immunity to Fall Damage for 10 turns. Drinking this uses a bonus action and a potion use.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Grease Bottle]] || 1x Reactive Reagent &amp;lt;br&amp;gt; 1x Animal Fat || [[Alchemy]] || 15 || 5 || Cover the ground with slick grease, making it a Difficult Terrain. Creatures that are inside at the time of throwing the bottle or who end their turn inside the area might fall Prone (Dexterity Saving Throw). This surface is flammable.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Alchemist&#039;s Fire]] || 1x Reactive Reagent &amp;lt;br&amp;gt; 1x Fire Amber|| [[Alchemy]] || 35 || 5 || Hurl a flask of liquid fire that explodes on impact, creating area of fire that deals 1d4 damage per turn and leaves creatures burning for 2 turns even after leaving the area, this costs an attack action.||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Equipment_List&amp;diff=2117</id>
		<title>Equipment List</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Equipment_List&amp;diff=2117"/>
		<updated>2026-06-26T20:04:19Z</updated>

		<summary type="html">&lt;p&gt;Simman: add concussive smash to flail&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Melee Weapons==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Crafting Profession !!Craft Skill !! Craft Quota !! Damage !! Properties || Proficiency&lt;br /&gt;
!Weapon Abilities&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Hammer]]|| 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]||10|| 10|| 1d4+STR Bludgeoning|| Light || Simple&lt;br /&gt;
| [[Concussive Smash]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Handaxe]] || 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d6+STR Slashing|| Light || Simple&lt;br /&gt;
| [[Lacerate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger]] || 1x Iron Ingot||[[Blacksmithing]]|| 10|| 10|| 1d4+STR/Dex Piercing|| Light || Simple&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Sickle]]|| 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d4+STR Slashing|| Light|| Simple&lt;br /&gt;
| [[Lacerate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleaver]]|| 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d6+STR Slashing|| Light|| Simple&lt;br /&gt;
| [[Lacerate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pickaxe]]|| 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d8+STR Piercing || Two-Handed|| Simple&lt;br /&gt;
| [[Piercing Strike]] &amp;lt;br&amp;gt; [[Weakening Strike]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]]|| 1x Iron Ingot &amp;lt;br&amp;gt; 1x Long Haft||[[Blacksmithing]]|| 15|| 15|| 1d6+Piercing|| Versatile 1d8+ STR Piercing|| Simple&lt;br /&gt;
| [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mace]] || 2x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]||20|| 15|| 1d6+STR Bludgeoning|| None || Simple&lt;br /&gt;
| [[Concussive Smash]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pike]]|| 3x Iron Ingot &amp;lt;br&amp;gt; 1x Long Haft||[[Blacksmithing]]|| 10|| 10|| 1d10+STR Piercing|| Two-Handed, Reach|| Martial&lt;br /&gt;
| [[Brace (Melee)]] &amp;lt;br&amp;gt; [[Piercing Strike]] &amp;lt;br&amp;gt; [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Scimitar]]|| 2x Iron Ingot|| [[Blacksmithing]]|| 20|| 15|| 1d6+STR/Dex Slashing|| Light|| Martial&lt;br /&gt;
| [[Floruish]] &amp;lt;br&amp;gt; [[Lacerate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shortsword]]|| 2x Iron Ingot|| [[Blacksmithing]]|| 20|| 15|| 1d6+STR/Dex Slashing|| Light|| Martial&lt;br /&gt;
| [[Flourish]] &amp;lt;br&amp;gt; [[Piercing Strike]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Battleaxe]]|| 3x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]|| 20|| 20|| 1d8+STR Slashing|| Versatile 1d10+STR Slashing|| Martial&lt;br /&gt;
| [[Cleave]] &amp;lt;br&amp;gt; [[Lacerate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Glaive]]|| 4x Iron Ingot &amp;lt;br&amp;gt; 1x Long Haft|| [[Blacksmithing]]|| 20|| 20|| 1d10+STR Slashing|| Two-Handed, Reach|| Martial&lt;br /&gt;
| [[Brace (Melee)]] &amp;lt;br&amp;gt; [[Lacerate]] &amp;lt;br&amp;gt; [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Trident]]|| 3x Iron Ingot &amp;lt;br&amp;gt; 1x Long Haft|| [[Blacksmithing]]|| 20|| 20|| 1d6+STR Piercing|| Versatile 1d8+STR Piercing|| Martial&lt;br /&gt;
| [[Disarming Strike]] &amp;lt;br&amp;gt; [[Piercing Strike]] &amp;lt;br&amp;gt; [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Maul]]|| 8x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]|| 20|| 20|| 2d6+STR Bludgeoning|| Two-Handed|| Martial&lt;br /&gt;
| [[Backbreaker]] &amp;lt;br&amp;gt; [[Concussive Smash]] &amp;lt;br&amp;gt; [[Tenacity]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rapier]]|| 1x Iron Ingot|| [[Blacksmithing]]|| 20|| 20|| 1d8+STR/Dex Piercing|| None|| Martial&lt;br /&gt;
| [[Flourish]] &amp;lt;br&amp;gt; [[Piercing Strike]] &amp;lt;br&amp;gt; [[Weakening Strike]]&lt;br /&gt;
|-&lt;br /&gt;
| [[War Pick]]|| 2x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]|| 20|| 20|| 1d8+STR Piercing|| None|| Martial&lt;br /&gt;
| [[Weakening Strike]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Warhammer]]|| 4x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]|| 20|| 20|| 1d8+STR Bludgeoning|| Versatile 1d10+STR Bludgeoning|| Martial&lt;br /&gt;
| [[Backbreaker]] &amp;lt;br&amp;gt; [[Concussive Smash]] &amp;lt;br&amp;gt; [[Weakening Strike]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Longsword]] || 4x Iron Ingot. || [[Blacksmithing]] || 20 || 20 || 1d8+STR Slashing|| Versatile 1d10+STR Slashing || Martial&lt;br /&gt;
| [[Lacerate]] &amp;lt;br&amp;gt; [[Pommel Strike]] &amp;lt;br&amp;gt; [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morningstar]] || 4x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft. || [[Blacksmithing]] || 20 || 25|| 1d8+STR Piercing|| None ||Martial&lt;br /&gt;
| [[Concussive Smash]] &amp;lt;br&amp;gt; [[Heartstopper]] &amp;lt;br&amp;gt; [[Tenacity]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Flail]] || 2x Iron Ingot &amp;lt;br&amp;gt; 1x Chain &amp;lt;br&amp;gt; 1x Short Haft. || [[Blacksmithing]] || 20 || 25 || 1d8+STR Bludgeoning|| One Handed|| Martial&lt;br /&gt;
| [[Concussive Smash]] &lt;br /&gt;
[[Tenacity]] &amp;lt;br&amp;gt; [[Weakening Strike]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Greatsword]] || 10x Iron Ingot. || [[Blacksmithing]] || 25 || 30 || 2d6+STR Slashing|| Two-handed|| Martial&lt;br /&gt;
| [[Cleave]] &amp;lt;br&amp;gt; [[Lacerate]] &amp;lt;br&amp;gt; [[Pommel Strike]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Halberd]] || 4x Iron Ingot &amp;lt;br&amp;gt; 1x Long Haft||[[Blacksmithing]] || 25 || 30|| 1d10+STR Slashing|| Two-Handed, Reach&lt;br /&gt;
|Martial&lt;br /&gt;
| [[Cleave]] &amp;lt;br&amp;gt; [[Lacerate]] &amp;lt;br&amp;gt; [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Greataxe]] || 8x Iron Ingot &amp;lt;br&amp;gt;1x Short Haft|| [[Blacksmithing]] || 25 || 30 || 1d12+STR Slashing || Two-handed|| Martial&lt;br /&gt;
| [[Cleave]] &amp;lt;br&amp;gt; [[Lacerate]] &amp;lt;br&amp;gt; [[Prepare]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ranged Weapons==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Crafting Profession !!Craft Skill !! Craft Quota !! Damage !! Range !! Proficiency&lt;br /&gt;
!Weapon Abilities&lt;br /&gt;
|-&lt;br /&gt;
| [[Javelin]] || 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d6+STR Piercing|| Thrown (6 Tiles)|| Simple&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Shortbow]]|| 1x String &amp;lt;br&amp;gt; 1x Quality Branch &amp;lt;br&amp;gt; 1x Leather Scraps||[[Woodcarving]] ||20|| 25|| 1d6+Dex Piercing|| 6 Tiles || Simple&lt;br /&gt;
| [[Hamstring Shot]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Longbow]]|| 1x String &amp;lt;br&amp;gt; 1x Quality Branch &amp;lt;br&amp;gt; 1x Leather Scraps ||[[Woodcarving]] || 25|| 30||1d8+Dex Piercing || 6 Tiles||Martial&lt;br /&gt;
| [[Brace (Ranged)]] &amp;lt;br&amp;gt; [[Hamstring Shot]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Crossbow]]|| 6x Parts &amp;lt;br&amp;gt; 1x Wooden stock &amp;lt;br&amp;gt; 4x Metal Scraps||[[Woodcarving]] || 30|| 35||1d8+Dex Piercing || 6 Tiles|| Simple&lt;br /&gt;
| [[Piercing Shot]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Crossbow]]|| 8x Parts &amp;lt;br&amp;gt; 1x Wooden stock &amp;lt;br&amp;gt; 8x Metal Scraps||[[Woodcarving]] || 40|| 50|| 1d10+Dex Piercing|| 6 Tiles||Martial&lt;br /&gt;
| [[Brace (Ranged)]] &amp;lt;br&amp;gt; [[Piercing Shot]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hand Crossbow]]|| 5x Parts &amp;lt;br&amp;gt; 1x Wooden stock &amp;lt;br&amp;gt; 4x Metal Scraps||[[Woodcarving]] || 50 || 60|| 1d6+Dex Piercing ||5 Tiles||Martial&lt;br /&gt;
| [[Mobile Shot]] &amp;lt;br&amp;gt; [[Piercing Shot]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armors==&lt;br /&gt;
All medium armors have a max of dex+2&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Crafting Profession!!Craft Skill !! Craft Quota !! AC &lt;br /&gt;
!Strength Requirement!! Armor Type&lt;br /&gt;
|-&lt;br /&gt;
| [[Wooden Shield]] || 4x Common Branch &amp;lt;br&amp;gt; 1x Leather Scraps ||[[Woodcarving]] || 20 || 20|| +2 AC &lt;br /&gt;
|N/A|| Shield&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield (Armor)|Shield (Metal)]] || 3x Iron Ingot|| [[Blacksmithing]] || 20 || 25 || +2 AC&lt;br /&gt;
|N/A|| Shield&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring Mail]] || 4x Iron Ingot &amp;lt;br&amp;gt; 1x Armor Padding || [[Blacksmithing]] || 30 || 30 || 14 &lt;br /&gt;
|N/A|| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain Shirt]] || 5x Iron Ingot || [[Blacksmithing]] || 30 || 35 || 13+Dex (Max 2)&lt;br /&gt;
|N/A|| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Scale Mail]] || 8x Iron Ingot &amp;lt;br&amp;gt;1x Armor Padding|| [[Blacksmithing]] || 30 || 35 || 14+Dex (Max 2)&lt;br /&gt;
|N/A|| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain Mail]] || 9x Iron Ingot &amp;lt;br&amp;gt; 1x Armor Padding|| [[Blacksmithing]] || 30 || 40 || 16 &lt;br /&gt;
|1 Strength|| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Breastplate]] || 10x Iron Ingot || [[Blacksmithing]] || 35 || 40 || 14+Dex (Max 2) &lt;br /&gt;
|N/A|| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Half Plate]] || 16x Iron Ingot &amp;lt;br&amp;gt; 1x Armor Padding|| [[Blacksmithing]] || 40 || 45 || 15+Dex (Max 2)&lt;br /&gt;
|N/A|| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Splint Armor]] || 12x Iron Ingot &amp;lt;br&amp;gt;1x Armor Padding || [[Blacksmithing]] || 45 || 45 || 17 &lt;br /&gt;
|2 Strength|| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate Armor]] || 30x Iron Ingot &amp;lt;br&amp;gt; 1x Armor Padding || [[Blacksmithing]] || 50 || 70 || 18 &lt;br /&gt;
|2 Strength|| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather Armor]] || 3x Rawhide Leather &amp;lt;br&amp;gt; 2x Buckle|| [[Leatherworking]] || 15 || 15 || 11+Dex&lt;br /&gt;
|N/A|| Light&lt;br /&gt;
|-&lt;br /&gt;
| [[Hide Armor]] || 2x Buckle &amp;lt;br&amp;gt; 2x Rawhide Leather&amp;lt;br&amp;gt;1x Hide||[[Leatherworking]]||15||15||12+Dex (Max 2)&lt;br /&gt;
|N/A||Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Studded Leather Armor]] || 2x Buckle &amp;lt;br&amp;gt;3x Rawhide Leather &amp;lt;br&amp;gt;6x Metal Scraps||[[Leatherworking]]||25||30||12+Dex&lt;br /&gt;
|N/A||Light&lt;br /&gt;
|-&lt;br /&gt;
| [[Padded Armor]] || 2x Buckle &amp;lt;br&amp;gt;1x Tanned Leather||[[Leatherworking]]||15||15||11+Dex&lt;br /&gt;
|N/A||Light&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Potions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Crafting Profession!!Craft Skill !! Craft Quota !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Healing]] || 1 Curative Reagent &amp;lt;br&amp;gt; 1x Rogue&#039;s Morsel|| [[Alchemy]] || 20 || 5 || As a Bonus action and for a single potion use - heal 2d4+2 Health.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Greater Healing]]|| 1x Curative Reagent &amp;lt;br&amp;gt; 1x Balsam|| [[Alchemy]]|| 30 || 5 || For the cost of a Bonus action and potion use you may drink this to heal yourself for 4d4+4 and recover from 1 wound level.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Superior Healing]]|| 1 Curative Reagent &amp;lt;br&amp;gt; 1x Yellow Musk Creeper Petals|| [[Alchemy]]|| 40 || 5 || For an action and a potion use you may drink this to recover 8d4+8 health and recover 2 wounded levels.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Viciousness]]|| 1x Reactive Reagent &amp;lt;br&amp;gt;1x Shadowroot Sac|| [[Alchemy]] || 50 || 5 || As a bonus action and for a one potion use the number you need to roll to land a Critical Hit is reduced by 1 for 16 hours.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Vigilance]]|| 1x Reactive Reagent &amp;lt;br&amp;gt;1x Hook|| [[Alchemy]] || 50 || 5 || For a bonus action and one potion use earn +5 bonus to Initiative rolls for 16 hours.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Giant Strength]]|| 1x Reactive Reagent &amp;lt;br&amp;gt; 1x Giant Finger|| [[Alchemy]] || 50 || 5 || For a bonus action and one potion use your Strength modifier becomes +4 for 16 hours. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Speed]] || 1x Reactive Reagent &amp;lt;br&amp;gt; 1x Hyena Ear|| [[Alchemy]] || 45 || 5 || As a bonus action and for one potion use, earn the benefits of [[Haste]] for 3 turns. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Feather Fall]]||1x Reactive Reagent &amp;lt;br&amp;gt; 1x Autumncrocus||[[Alchemy]]||25||5||Gain immunity to Fall Damage for 10 turns. Drinking this uses a bonus action and a potion use.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Grease Bottle]] || 1x Reactive Reagent &amp;lt;br&amp;gt; 1x Animal Fat || [[Alchemy]] || 15 || 5 || Cover the ground with slick grease, making it a Difficult Terrain. Creatures that are inside at the time of throwing the bottle or who end their turn inside the area might fall Prone (Dexterity Saving Throw). This surface is flammable.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Alchemist&#039;s Fire]] || 1x Reactive Reagent &amp;lt;br&amp;gt; 1x Fire Amber|| [[Alchemy]] || 35 || 5 || Hurl a flask of liquid fire that explodes on impact, creating area of fire that deals 1d4 damage per turn and leaves creatures burning for 2 turns even after leaving the area, this costs an attack action.||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=2116</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=2116"/>
		<updated>2026-06-26T14:41:09Z</updated>

		<summary type="html">&lt;p&gt;Simman: add Bladesong&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Status Effects&lt;br /&gt;
!Status&lt;br /&gt;
!In-Combat Effect&lt;br /&gt;
!Means of Clearing&lt;br /&gt;
!Saving Throw&lt;br /&gt;
|-&lt;br /&gt;
|Aid ♣&lt;br /&gt;
|Affected creatures have their maximum Hit Points increased for the duration of the spell. (+2 HP per spell level upcasted)&lt;br /&gt;
|End of Combat or Long Rest or 16 hours&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Baned&lt;br /&gt;
|Up to 3 creatures receive a 1d4 penalty to attack rolls and saving throws.&lt;br /&gt;
|Disrupt or cancel concentration (10 turns)&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Bladesong&lt;br /&gt;
|Has +1 tile of movement, +1-2 AC, bonus to concentration saving throws.&lt;br /&gt;
&amp;lt;small&amp;gt;Bonus depends on the caster&#039;s INT modifier.&amp;lt;/small&amp;gt;&lt;br /&gt;
|Disarming&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Blessed&lt;br /&gt;
|Up to 3 creatures receive a 1d4 bonus to attack rolls and saving throws.&lt;br /&gt;
|Disrupt or cancel concentration (10 turns)&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Bleeding&lt;br /&gt;
| -2 slashing damage at start of each turn and disadvantage(?) on CON saving throws.&lt;br /&gt;
|Removed by any healing&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Blinded&lt;br /&gt;
|Disadvantage on Attack Rolls. Unable to target others with &#039;&#039;&#039;ranged&#039;&#039;&#039; spells or attacks. Attack rolls against affected have advantage.&lt;br /&gt;
|Remedial Potion, Lesser Restoration &lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Bloodless&lt;br /&gt;
| -1 to all saving throws&lt;br /&gt;
|Debuff lasts for 8 hours.&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Burning&lt;br /&gt;
|Burning for 1dX each turn. &lt;br /&gt;
&amp;lt;small&amp;gt;X depends on source(?).&amp;lt;/small&amp;gt;&lt;br /&gt;
|Saving throw roll at turn start, Help, Teamwork&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Charmed&lt;br /&gt;
|Cannot attack or negatively impact the spellcaster. &lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;Effect ends early if the spellcaster or the spellcaster&#039;s ally hurts or negatively affects the target.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Stillness of Mind, Greater Restoration, Countercharm&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Chest Trauma&lt;br /&gt;
|Cannot perform an action&lt;br /&gt;
|On your next turn&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Dazed&lt;br /&gt;
|Has disadvantage on WIS Saving Throws, no reactions, and loses dexterity bonus to their AC.&lt;br /&gt;
|Teamwork, Help, Remedial Potion&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Death Ward †&lt;br /&gt;
|Protects a creature from death. The next time damage would reduce it to 0 Hit Points, it remains conscious with 1 Hit Point left.&lt;br /&gt;
|End of Combat or Long Rest or 16 hours&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Entangled&lt;br /&gt;
|May not move and rolls disadvantage to DEX saves, attack rolls, and gives enemies advantage on attack rolls against you.&lt;br /&gt;
|Help, Teamwork&lt;br /&gt;
|-&lt;br /&gt;
|Ensnared&lt;br /&gt;
|Deals Damage and May not move, rolls disadvantage to DEX saves, attack rolls, and gives enemies advantage on attack rolls against you.&lt;br /&gt;
|Help, Teamwork&lt;br /&gt;
|-&lt;br /&gt;
|False Life ❤︎&lt;br /&gt;
|Bolstered with a necromantic facsimile of life for +7 Hit Points. (+3 HP per spell level upcasted)&lt;br /&gt;
|End of Combat or Long Rest&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Frenzied Strain&lt;br /&gt;
|Frenzied Strike adds a stack of Frenzied Strain. The barbarian takes a &#039;&#039;&#039;-1&#039;&#039;&#039; penalty on Attack Rolls for every stack.&lt;br /&gt;
|End of Combat&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Freedom of Movement &#039;&#039;&#039;≈&#039;&#039;&#039;&lt;br /&gt;
|Remove any Stunned or Entangled effects from a target and prevent them from getting Entangled or being affected by Difficult Terrain. The target also has a Swim Speed equal to its Speed.&lt;br /&gt;
|End of Combat&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Frightened&lt;br /&gt;
|May not move any closer to the caster and rolls disadvantage on ability checks and attack rolls. &lt;br /&gt;
|Saving throw roll at turn start, advantage if LOS from caster(?), removed by Heroism &amp;amp; Countercharm&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Gaping Wounds&lt;br /&gt;
|Successful attacks against the creature deal an additional 2⁠⁠ piercing damage.&lt;br /&gt;
|Removed by healing. &lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Hasted&lt;br /&gt;
|Target gets +2 AC and +3 tiles of movement. &lt;br /&gt;
|Disrupt or cancel concentration (5 turns) unless from Potion of Speed&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Lethargic&lt;br /&gt;
|No movement or reaction.&lt;br /&gt;
|Greater Restoration or wait 1 turn&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Mage Armor ◆&lt;br /&gt;
|Surround an unarmored creature in a protective magical force. Its  AC increases to 13 + DEX.&lt;br /&gt;
|Long Rest or End of Combat or 16 hours&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Off Balance&lt;br /&gt;
|Disadvantage on STR and DEX Ability Checks, and  Attack Rolls against the entity have  Advantage.&lt;br /&gt;
|Taking damage, Help, Teamwork&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Prone&lt;br /&gt;
|Attacks against a prone creature have advantage within 1 tile, also disadvantage on STR/DEX saving throws. Ranged attacks are at disadvantage. Spend half movement to stand up. &lt;br /&gt;
|Use Stand Up ability during turn, spending half movement, Help &lt;br /&gt;
|DEX/STR&lt;br /&gt;
|-&lt;br /&gt;
|Poisoned&lt;br /&gt;
|A poisoned creature has disadvantage on attack rolls and ability checks.&lt;br /&gt;
|Lesser Restoration&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Rage&lt;br /&gt;
|Deal +3 damage with Melee weapons, gain Resistance to physical damage, and Advantage on STR saving throws.&lt;br /&gt;
|Ends early if you don&#039;t attack an enemy or take damage by end of turn&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Slowed&lt;br /&gt;
|Movement is halved, AC and DEX saves are lowered by 2 and cannot use reactions.&lt;br /&gt;
|Remedial Potion, disrupt or cancel concentration (10 turns)&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Stunned&lt;br /&gt;
|Cannot take Actions, Bonus Actions or Reactions. Affected creature loses all movement. STR and DEX saving throws are made at disadvantage. Attack rolls against affected creature have advantage.&lt;br /&gt;
|Greater Restoration, Freedom of Movement or wait 1 turn&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Weak Grip&lt;br /&gt;
|Disadvantage on  Attack Rolls and STR  Saving Throws.&lt;br /&gt;
|Help, Teamwork&lt;br /&gt;
|STR/DEX(?)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Maims&lt;br /&gt;
|-&lt;br /&gt;
! Maimed Part!! RPR Effects !! Additional Effects&lt;br /&gt;
|-&lt;br /&gt;
| Left or Right Arm ||-10 Hit Points|| Unable to use two handed weapons. If both arms are maimed then unable to cast spells with Somatic components.&lt;br /&gt;
|-&lt;br /&gt;
| Left or Right Leg||-10 Hit Points &amp;lt;br&amp;gt; -2 Movement|| Movement Penalty is cumulative.&lt;br /&gt;
|-&lt;br /&gt;
| Left or Right Eye|| -5 Perception|| If both eyes are maimed, the character is blind and cannot do anything requiring LoS.&lt;br /&gt;
|-&lt;br /&gt;
| Tongue|| -5 Deception &amp;lt;br&amp;gt; -5 Persuasion|| Unable to cast any spells with Verbal Components.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Mage_Armor&amp;diff=2112</id>
		<title>Mage Armor</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Mage_Armor&amp;diff=2112"/>
		<updated>2026-06-26T09:57:36Z</updated>

		<summary type="html">&lt;p&gt;Simman: remove misleading part about the spell ending&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Ability&lt;br /&gt;
|image=Mage_Armour.png&lt;br /&gt;
|type=Spell&lt;br /&gt;
|level=1&lt;br /&gt;
|school=Abjuration&lt;br /&gt;
|target=Single Target&lt;br /&gt;
|cost=Action&lt;br /&gt;
|range=1&lt;br /&gt;
|radius=None&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You touch a willing creature who isn’t wearing armor, and a protective magical force surrounds it until the spell ends. The target’s base AC becomes 13 + its Dexterity modifier.&lt;br /&gt;
&lt;br /&gt;
* This spell can also be cast outside of combat.&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=False_Life&amp;diff=2111</id>
		<title>False Life</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=False_Life&amp;diff=2111"/>
		<updated>2026-06-26T09:56:42Z</updated>

		<summary type="html">&lt;p&gt;Simman: changed to allow out of combat usage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Ability&lt;br /&gt;
|image=False_Life.png&lt;br /&gt;
|type=Spell&lt;br /&gt;
|level=1&lt;br /&gt;
|school=Necromancy&lt;br /&gt;
|target=Self&lt;br /&gt;
|cost=Action&lt;br /&gt;
|radius=None&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bolster yourself with a necromantic facsimile of life to gain 7 temporary HP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upcasting:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
+3 HP per Spell Level&lt;br /&gt;
&lt;br /&gt;
* Level 1 (7)&lt;br /&gt;
* Level 2 (10)&lt;br /&gt;
* Level 3 (13)&lt;br /&gt;
* Level 4 (16)&lt;br /&gt;
* Level 5 (19)&lt;br /&gt;
&lt;br /&gt;
* This spell can also be cast outside of combat.&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=2110</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=2110"/>
		<updated>2026-06-26T09:55:05Z</updated>

		<summary type="html">&lt;p&gt;Simman: added 16 hours as end condition to some buffs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Status Effects&lt;br /&gt;
!Status&lt;br /&gt;
!In-Combat Effect&lt;br /&gt;
!Means of Clearing&lt;br /&gt;
!Saving Throw&lt;br /&gt;
|-&lt;br /&gt;
|Aid ♣&lt;br /&gt;
|Affected creatures have their maximum Hit Points increased for the duration of the spell. (+2 HP per spell level upcasted)&lt;br /&gt;
|End of Combat or Long Rest or 16 hours&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Baned&lt;br /&gt;
|Up to 3 creatures receive a 1d4 penalty to attack rolls and saving throws.&lt;br /&gt;
|Disrupt or cancel concentration (10 turns)&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Blessed&lt;br /&gt;
|Up to 3 creatures receive a 1d4 bonus to attack rolls and saving throws.&lt;br /&gt;
|Disrupt or cancel concentration (10 turns)&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Bleeding&lt;br /&gt;
| -2 slashing damage at start of each turn and disadvantage(?) on CON saving throws.&lt;br /&gt;
|Removed by any healing&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Blinded&lt;br /&gt;
|Disadvantage on Attack Rolls. Unable to target others with &#039;&#039;&#039;ranged&#039;&#039;&#039; spells or attacks. Attack rolls against affected have advantage.&lt;br /&gt;
|Remedial Potion, Lesser Restoration &lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Bloodless&lt;br /&gt;
| -1 to all saving throws&lt;br /&gt;
|Debuff lasts for 8 hours.&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Burning&lt;br /&gt;
|Burning for 1dX each turn. &lt;br /&gt;
&amp;lt;small&amp;gt;X depends on source(?).&amp;lt;/small&amp;gt;&lt;br /&gt;
|Saving throw roll at turn start, Help, Teamwork&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Charmed&lt;br /&gt;
|Cannot attack or negatively impact the spellcaster. &lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;Effect ends early if the spellcaster or the spellcaster&#039;s ally hurts or negatively affects the target.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Stillness of Mind, Greater Restoration, Countercharm&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Chest Trauma&lt;br /&gt;
|Cannot perform an action&lt;br /&gt;
|On your next turn&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Dazed&lt;br /&gt;
|Has disadvantage on WIS Saving Throws, no reactions, and loses dexterity bonus to their AC.&lt;br /&gt;
|Teamwork, Help, Remedial Potion&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Death Ward †&lt;br /&gt;
|Protects a creature from death. The next time damage would reduce it to 0 Hit Points, it remains conscious with 1 Hit Point left.&lt;br /&gt;
|End of Combat or Long Rest or 16 hours&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Entangled&lt;br /&gt;
|May not move and rolls disadvantage to DEX saves, attack rolls, and gives enemies advantage on attack rolls against you.&lt;br /&gt;
|Help, Teamwork&lt;br /&gt;
|-&lt;br /&gt;
|Ensnared&lt;br /&gt;
|Deals Damage and May not move, rolls disadvantage to DEX saves, attack rolls, and gives enemies advantage on attack rolls against you.&lt;br /&gt;
|Help, Teamwork&lt;br /&gt;
|-&lt;br /&gt;
|False Life ❤︎&lt;br /&gt;
|Bolstered with a necromantic facsimile of life for +7 Hit Points. (+3 HP per spell level upcasted)&lt;br /&gt;
|End of Combat or Long Rest&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Frenzied Strain&lt;br /&gt;
|Frenzied Strike adds a stack of Frenzied Strain. The barbarian takes a &#039;&#039;&#039;-1&#039;&#039;&#039; penalty on Attack Rolls for every stack.&lt;br /&gt;
|End of Combat&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Freedom of Movement &#039;&#039;&#039;≈&#039;&#039;&#039;&lt;br /&gt;
|Remove any Stunned or Entangled effects from a target and prevent them from getting Entangled or being affected by Difficult Terrain. The target also has a Swim Speed equal to its Speed.&lt;br /&gt;
|End of Combat&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Frightened&lt;br /&gt;
|May not move any closer to the caster and rolls disadvantage on ability checks and attack rolls. &lt;br /&gt;
|Saving throw roll at turn start, advantage if LOS from caster(?), removed by Heroism &amp;amp; Countercharm&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Gaping Wounds&lt;br /&gt;
|Successful attacks against the creature deal an additional 2⁠⁠ piercing damage.&lt;br /&gt;
|Removed by healing. &lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Hasted&lt;br /&gt;
|Target gets +2 AC and +3 tiles of movement. &lt;br /&gt;
|Disrupt or cancel concentration (5 turns) unless from Potion of Speed&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Lethargic&lt;br /&gt;
|No movement or reaction.&lt;br /&gt;
|Greater Restoration or wait 1 turn&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Mage Armor ◆&lt;br /&gt;
|Surround an unarmored creature in a protective magical force. Its  AC increases to 13 + DEX.&lt;br /&gt;
|Long Rest or End of Combat or 16 hours&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Off Balance&lt;br /&gt;
|Disadvantage on STR and DEX Ability Checks, and  Attack Rolls against the entity have  Advantage.&lt;br /&gt;
|Taking damage, Help, Teamwork&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Prone&lt;br /&gt;
|Attacks against a prone creature have advantage within 1 tile, also disadvantage on STR/DEX saving throws. Ranged attacks are at disadvantage. Spend half movement to stand up. &lt;br /&gt;
|Use Stand Up ability during turn, spending half movement, Help &lt;br /&gt;
|DEX/STR&lt;br /&gt;
|-&lt;br /&gt;
|Poisoned&lt;br /&gt;
|A poisoned creature has disadvantage on attack rolls and ability checks.&lt;br /&gt;
|Lesser Restoration&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Rage&lt;br /&gt;
|Deal +3 damage with Melee weapons, gain Resistance to physical damage, and Advantage on STR saving throws.&lt;br /&gt;
|Ends early if you don&#039;t attack an enemy or take damage by end of turn&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Slowed&lt;br /&gt;
|Movement is halved, AC and DEX saves are lowered by 2 and cannot use reactions.&lt;br /&gt;
|Remedial Potion, disrupt or cancel concentration (10 turns)&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Stunned&lt;br /&gt;
|Cannot take Actions, Bonus Actions or Reactions. Affected creature loses all movement. STR and DEX saving throws are made at disadvantage. Attack rolls against affected creature have advantage.&lt;br /&gt;
|Greater Restoration, Freedom of Movement or wait 1 turn&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Weak Grip&lt;br /&gt;
|Disadvantage on  Attack Rolls and STR  Saving Throws.&lt;br /&gt;
|Help, Teamwork&lt;br /&gt;
|STR/DEX(?)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Maims&lt;br /&gt;
|-&lt;br /&gt;
! Maimed Part!! RPR Effects !! Additional Effects&lt;br /&gt;
|-&lt;br /&gt;
| Left or Right Arm ||-10 Hit Points|| Unable to use two handed weapons. If both arms are maimed then unable to cast spells with Somatic components.&lt;br /&gt;
|-&lt;br /&gt;
| Left or Right Leg||-10 Hit Points &amp;lt;br&amp;gt; -2 Movement|| Movement Penalty is cumulative.&lt;br /&gt;
|-&lt;br /&gt;
| Left or Right Eye|| -5 Perception|| If both eyes are maimed, the character is blind and cannot do anything requiring LoS.&lt;br /&gt;
|-&lt;br /&gt;
| Tongue|| -5 Deception &amp;lt;br&amp;gt; -5 Persuasion|| Unable to cast any spells with Verbal Components.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=2109</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=2109"/>
		<updated>2026-06-26T01:01:05Z</updated>

		<summary type="html">&lt;p&gt;Simman: add Help as means of clearing in missing fields&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Status Effects&lt;br /&gt;
!Status&lt;br /&gt;
!In-Combat Effect&lt;br /&gt;
!Means of Clearing&lt;br /&gt;
!Saving Throw&lt;br /&gt;
|-&lt;br /&gt;
|Aid ♣&lt;br /&gt;
|Affected creatures have their maximum Hit Points increased for the duration of the spell. (+2 HP per spell level upcasted)&lt;br /&gt;
|End of Combat or Long Rest&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Baned&lt;br /&gt;
|Up to 3 creatures receive a 1d4 penalty to attack rolls and saving throws.&lt;br /&gt;
|Disrupt or cancel concentration (10 turns)&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Blessed&lt;br /&gt;
|Up to 3 creatures receive a 1d4 bonus to attack rolls and saving throws.&lt;br /&gt;
|Disrupt or cancel concentration (10 turns)&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Bleeding&lt;br /&gt;
| -2 slashing damage at start of each turn and disadvantage(?) on CON saving throws.&lt;br /&gt;
|Removed by any healing&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Blinded&lt;br /&gt;
|Disadvantage on Attack Rolls. Unable to target others with &#039;&#039;&#039;ranged&#039;&#039;&#039; spells or attacks. Attack rolls against affected have advantage.&lt;br /&gt;
|Remedial Potion, Lesser Restoration &lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Bloodless&lt;br /&gt;
| -1 to all saving throws&lt;br /&gt;
|Debuff lasts for 8 hours.&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Burning&lt;br /&gt;
|Burning for 1dX each turn. &lt;br /&gt;
&amp;lt;small&amp;gt;X depends on source(?).&amp;lt;/small&amp;gt;&lt;br /&gt;
|Saving throw roll at turn start, Help, Teamwork&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Charmed&lt;br /&gt;
|Cannot attack or negatively impact the spellcaster. &lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;Effect ends early if the spellcaster or the spellcaster&#039;s ally hurts or negatively affects the target.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Stillness of Mind, Greater Restoration, Countercharm&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Chest Trauma&lt;br /&gt;
|Cannot perform an action&lt;br /&gt;
|On your next turn&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Dazed&lt;br /&gt;
|Has disadvantage on WIS Saving Throws, no reactions, and loses dexterity bonus to their AC.&lt;br /&gt;
|Teamwork, Help, Remedial Potion&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Death Ward †&lt;br /&gt;
|Protects a creature from death. The next time damage would reduce it to 0 Hit Points, it remains conscious with 1 Hit Point left.&lt;br /&gt;
|End of Combat or Long Rest&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Entangled&lt;br /&gt;
|May not move and rolls disadvantage to DEX saves, attack rolls, and gives enemies advantage on attack rolls against you.&lt;br /&gt;
|Help, Teamwork&lt;br /&gt;
|-&lt;br /&gt;
|Ensnared&lt;br /&gt;
|Deals Damage and May not move, rolls disadvantage to DEX saves, attack rolls, and gives enemies advantage on attack rolls against you.&lt;br /&gt;
|Help, Teamwork&lt;br /&gt;
|-&lt;br /&gt;
|False Life ❤︎&lt;br /&gt;
|Bolstered with a necromantic facsimile of life for +7 Hit Points. (+3 HP per spell level upcasted)&lt;br /&gt;
|End of Combat or Long Rest&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Frenzied Strain&lt;br /&gt;
|Frenzied Strike adds a stack of Frenzied Strain. The barbarian takes a &#039;&#039;&#039;-1&#039;&#039;&#039; penalty on Attack Rolls for every stack.&lt;br /&gt;
|End of Combat&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Freedom of Movement &#039;&#039;&#039;≈&#039;&#039;&#039;&lt;br /&gt;
|Remove any Stunned or Entangled effects from a target and prevent them from getting Entangled or being affected by Difficult Terrain. The target also has a Swim Speed equal to its Speed.&lt;br /&gt;
|End of Combat&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Frightened&lt;br /&gt;
|May not move any closer to the caster and rolls disadvantage on ability checks and attack rolls. &lt;br /&gt;
|Saving throw roll at turn start, advantage if LOS from caster(?), removed by Heroism &amp;amp; Countercharm&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Gaping Wounds&lt;br /&gt;
|Successful attacks against the creature deal an additional 2⁠⁠ piercing damage.&lt;br /&gt;
|Removed by healing. &lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Hasted&lt;br /&gt;
|Target gets +2 AC and +3 tiles of movement. &lt;br /&gt;
|Disrupt or cancel concentration (5 turns) unless from Potion of Speed&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Lethargic&lt;br /&gt;
|No movement or reaction.&lt;br /&gt;
|Greater Restoration or wait 1 turn&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Mage Armor ◆&lt;br /&gt;
|Surround an unarmored creature in a protective magical force. Its  AC increases to 13 + DEX.&lt;br /&gt;
|Long Rest or End of Combat&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Off Balance&lt;br /&gt;
|Disadvantage on STR and DEX Ability Checks, and  Attack Rolls against the entity have  Advantage.&lt;br /&gt;
|Taking damage, Help, Teamwork&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Prone&lt;br /&gt;
|Attacks against a prone creature have advantage within 1 tile, also disadvantage on STR/DEX saving throws. Ranged attacks are at disadvantage. Spend half movement to stand up. &lt;br /&gt;
|Use Stand Up ability during turn, spending half movement, Help &lt;br /&gt;
|DEX/STR&lt;br /&gt;
|-&lt;br /&gt;
|Poisoned&lt;br /&gt;
|A poisoned creature has disadvantage on attack rolls and ability checks.&lt;br /&gt;
|Lesser Restoration&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Rage&lt;br /&gt;
|Deal +3 damage with Melee weapons, gain Resistance to physical damage, and Advantage on STR saving throws.&lt;br /&gt;
|Ends early if you don&#039;t attack an enemy or take damage by end of turn&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Slowed&lt;br /&gt;
|Movement is halved, AC and DEX saves are lowered by 2 and cannot use reactions.&lt;br /&gt;
|Remedial Potion, disrupt or cancel concentration (10 turns)&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Stunned&lt;br /&gt;
|Cannot take Actions, Bonus Actions or Reactions. Affected creature loses all movement. STR and DEX saving throws are made at disadvantage. Attack rolls against affected creature have advantage.&lt;br /&gt;
|Greater Restoration, Freedom of Movement or wait 1 turn&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Weak Grip&lt;br /&gt;
|Disadvantage on  Attack Rolls and STR  Saving Throws.&lt;br /&gt;
|Help, Teamwork&lt;br /&gt;
|STR/DEX(?)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Maims&lt;br /&gt;
|-&lt;br /&gt;
! Maimed Part!! RPR Effects !! Additional Effects&lt;br /&gt;
|-&lt;br /&gt;
| Left or Right Arm ||-10 Hit Points|| Unable to use two handed weapons. If both arms are maimed then unable to cast spells with Somatic components.&lt;br /&gt;
|-&lt;br /&gt;
| Left or Right Leg||-10 Hit Points &amp;lt;br&amp;gt; -2 Movement|| Movement Penalty is cumulative.&lt;br /&gt;
|-&lt;br /&gt;
| Left or Right Eye|| -5 Perception|| If both eyes are maimed, the character is blind and cannot do anything requiring LoS.&lt;br /&gt;
|-&lt;br /&gt;
| Tongue|| -5 Deception &amp;lt;br&amp;gt; -5 Persuasion|| Unable to cast any spells with Verbal Components.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=2107</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=2107"/>
		<updated>2026-06-25T21:16:22Z</updated>

		<summary type="html">&lt;p&gt;Simman: add Freedom of Movement as ways to cure Stunned&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Status Effects&lt;br /&gt;
!Status&lt;br /&gt;
!In-Combat Effect&lt;br /&gt;
!Means of Clearing&lt;br /&gt;
!Saving Throw&lt;br /&gt;
|-&lt;br /&gt;
|Aid ♣&lt;br /&gt;
|Affected creatures have their maximum Hit Points increased for the duration of the spell. (+2 HP per spell level upcasted)&lt;br /&gt;
|End of Combat or Long Rest&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Baned&lt;br /&gt;
|Up to 3 creatures receive a 1d4 penalty to attack rolls and saving throws.&lt;br /&gt;
|Disrupt or cancel concentration (10 turns)&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Blessed&lt;br /&gt;
|Up to 3 creatures receive a 1d4 bonus to attack rolls and saving throws.&lt;br /&gt;
|Disrupt or cancel concentration (10 turns)&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Bleeding&lt;br /&gt;
| -2 slashing damage at start of each turn and disadvantage(?) on CON saving throws.&lt;br /&gt;
|Removed by any healing&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Blinded&lt;br /&gt;
|Disadvantage on Attack Rolls. Unable to target others with &#039;&#039;&#039;ranged&#039;&#039;&#039; spells or attacks. Attack rolls against affected have advantage.&lt;br /&gt;
|Remedial Potion, Lesser Restoration &lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Bloodless&lt;br /&gt;
| -1 to all saving throws&lt;br /&gt;
|Debuff lasts for 8 hours.&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Burning&lt;br /&gt;
|Burning for 1dX each turn. &lt;br /&gt;
&amp;lt;small&amp;gt;X depends on source(?).&amp;lt;/small&amp;gt;&lt;br /&gt;
|Saving throw roll at turn start, Help, Teamwork&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Charmed&lt;br /&gt;
|Cannot attack or negatively impact the spellcaster. &lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;Effect ends early if the spellcaster or the spellcaster&#039;s ally hurts or negatively affects the target.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Stillness of Mind, Greater Restoration, Countercharm&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Chest Trauma&lt;br /&gt;
|Cannot perform an action&lt;br /&gt;
|On your next turn&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Dazed&lt;br /&gt;
|Has disadvantage on WIS Saving Throws, no reactions, and loses dexterity bonus to their AC.&lt;br /&gt;
|Teamwork, Help, Remedial Potion&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Death Ward †&lt;br /&gt;
|Protects a creature from death. The next time damage would reduce it to 0 Hit Points, it remains conscious with 1 Hit Point left.&lt;br /&gt;
|End of Combat or Long Rest&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Entangled&lt;br /&gt;
|May not move and rolls disadvantage to DEX saves, attack rolls, and gives enemies advantage on attack rolls against you.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ensnared&lt;br /&gt;
|Deals Damage and May not move, rolls disadvantage to DEX saves, attack rolls, and gives enemies advantage on attack rolls against you.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|False Life ❤︎&lt;br /&gt;
|Bolstered with a necromantic facsimile of life for +7 Hit Points. (+3 HP per spell level upcasted)&lt;br /&gt;
|End of Combat or Long Rest&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Frenzied Strain&lt;br /&gt;
|Frenzied Strike adds a stack of Frenzied Strain. The barbarian takes a &#039;&#039;&#039;-1&#039;&#039;&#039; penalty on Attack Rolls for every stack.&lt;br /&gt;
|End of Combat&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Freedom of Movement &#039;&#039;&#039;≈&#039;&#039;&#039;&lt;br /&gt;
|Remove any Stunned or Entangled effects from a target and prevent them from getting Entangled or being affected by Difficult Terrain. The target also has a Swim Speed equal to its Speed.&lt;br /&gt;
|End of Combat&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Frightened&lt;br /&gt;
|May not move any closer to the caster and rolls disadvantage on ability checks and attack rolls. &lt;br /&gt;
|Saving throw roll at turn start, advantage if LOS from caster(?), removed by Heroism &amp;amp; Countercharm&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Gaping Wounds&lt;br /&gt;
|Successful attacks against the creature deal an additional 2⁠⁠ piercing damage.&lt;br /&gt;
|Removed by healing. &lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Hasted&lt;br /&gt;
|Target gets +2 AC and +3 tiles of movement. &lt;br /&gt;
|Disrupt or cancel concentration (5 turns) unless from Potion of Speed&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Lethargic&lt;br /&gt;
|No movement or reaction.&lt;br /&gt;
|Greater Restoration or wait 1 turn&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Mage Armor ◆&lt;br /&gt;
|Surround an unarmored creature in a protective magical force. Its  AC increases to 13 + DEX.&lt;br /&gt;
|Long Rest or End of Combat&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Off Balance&lt;br /&gt;
|Disadvantage on STR and DEX Ability Checks, and  Attack Rolls against the entity have  Advantage.&lt;br /&gt;
|Taking damage, Help, Teamwork&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Prone&lt;br /&gt;
|Attacks against a prone creature have advantage within 1 tile, also disadvantage on STR/DEX saving throws. Ranged attacks are at disadvantage. Spend half movement to stand up. &lt;br /&gt;
|Use Stand Up ability during turn, spending half movement. &lt;br /&gt;
|DEX/STR&lt;br /&gt;
|-&lt;br /&gt;
|Poisoned&lt;br /&gt;
|A poisoned creature has disadvantage on attack rolls and ability checks.&lt;br /&gt;
|Lesser Restoration&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Rage&lt;br /&gt;
|Deal +3 damage with Melee weapons, gain Resistance to physical damage, and Advantage on STR saving throws.&lt;br /&gt;
|Ends early if you don&#039;t attack an enemy or take damage by end of turn&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Slowed&lt;br /&gt;
|Movement is halved, AC and DEX saves are lowered by 2 and cannot use reactions.&lt;br /&gt;
|Remedial Potion, disrupt or cancel concentration (10 turns)&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Stunned&lt;br /&gt;
|Cannot take Actions, Bonus Actions or Reactions. Affected creature loses all movement. STR and DEX saving throws are made at disadvantage. Attack rolls against affected creature have advantage.&lt;br /&gt;
|Greater Restoration, Freedom of Movement or wait 1 turn&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Weak Grip&lt;br /&gt;
|Disadvantage on  Attack Rolls and STR  Saving Throws.&lt;br /&gt;
|Help, Teamwork&lt;br /&gt;
|STR/DEX(?)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Maims&lt;br /&gt;
|-&lt;br /&gt;
! Maimed Part!! RPR Effects !! Additional Effects&lt;br /&gt;
|-&lt;br /&gt;
| Left or Right Arm ||-10 Hit Points|| Unable to use two handed weapons. If both arms are maimed then unable to cast spells with Somatic components.&lt;br /&gt;
|-&lt;br /&gt;
| Left or Right Leg||-10 Hit Points &amp;lt;br&amp;gt; -2 Movement|| Movement Penalty is cumulative.&lt;br /&gt;
|-&lt;br /&gt;
| Left or Right Eye|| -5 Perception|| If both eyes are maimed, the character is blind and cannot do anything requiring LoS.&lt;br /&gt;
|-&lt;br /&gt;
| Tongue|| -5 Deception &amp;lt;br&amp;gt; -5 Persuasion|| Unable to cast any spells with Verbal Components.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=2106</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=2106"/>
		<updated>2026-06-25T21:13:58Z</updated>

		<summary type="html">&lt;p&gt;Simman: Added Stunned condition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Status Effects&lt;br /&gt;
!Status&lt;br /&gt;
!In-Combat Effect&lt;br /&gt;
!Means of Clearing&lt;br /&gt;
!Saving Throw&lt;br /&gt;
|-&lt;br /&gt;
|Aid ♣&lt;br /&gt;
|Affected creatures have their maximum Hit Points increased for the duration of the spell. (+2 HP per spell level upcasted)&lt;br /&gt;
|End of Combat or Long Rest&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Baned&lt;br /&gt;
|Up to 3 creatures receive a 1d4 penalty to attack rolls and saving throws.&lt;br /&gt;
|Disrupt or cancel concentration (10 turns)&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Blessed&lt;br /&gt;
|Up to 3 creatures receive a 1d4 bonus to attack rolls and saving throws.&lt;br /&gt;
|Disrupt or cancel concentration (10 turns)&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Bleeding&lt;br /&gt;
| -2 slashing damage at start of each turn and disadvantage(?) on CON saving throws.&lt;br /&gt;
|Removed by any healing&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Blinded&lt;br /&gt;
|Disadvantage on Attack Rolls. Unable to target others with &#039;&#039;&#039;ranged&#039;&#039;&#039; spells or attacks. Attack rolls against affected have advantage.&lt;br /&gt;
|Remedial Potion, Lesser Restoration &lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Bloodless&lt;br /&gt;
| -1 to all saving throws&lt;br /&gt;
|Debuff lasts for 8 hours.&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Burning&lt;br /&gt;
|Burning for 1dX each turn. &lt;br /&gt;
&amp;lt;small&amp;gt;X depends on source(?).&amp;lt;/small&amp;gt;&lt;br /&gt;
|Saving throw roll at turn start, Help, Teamwork&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Charmed&lt;br /&gt;
|Cannot attack or negatively impact the spellcaster. &lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;Effect ends early if the spellcaster or the spellcaster&#039;s ally hurts or negatively affects the target.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Stillness of Mind, Greater Restoration, Countercharm&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Chest Trauma&lt;br /&gt;
|Cannot perform an action&lt;br /&gt;
|On your next turn&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Dazed&lt;br /&gt;
|Has disadvantage on WIS Saving Throws, no reactions, and loses dexterity bonus to their AC.&lt;br /&gt;
|Teamwork, Help, Remedial Potion&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Death Ward †&lt;br /&gt;
|Protects a creature from death. The next time damage would reduce it to 0 Hit Points, it remains conscious with 1 Hit Point left.&lt;br /&gt;
|End of Combat or Long Rest&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Entangled&lt;br /&gt;
|May not move and rolls disadvantage to DEX saves, attack rolls, and gives enemies advantage on attack rolls against you.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ensnared&lt;br /&gt;
|Deals Damage and May not move, rolls disadvantage to DEX saves, attack rolls, and gives enemies advantage on attack rolls against you.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|False Life ❤︎&lt;br /&gt;
|Bolstered with a necromantic facsimile of life for +7 Hit Points. (+3 HP per spell level upcasted)&lt;br /&gt;
|End of Combat or Long Rest&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Frenzied Strain&lt;br /&gt;
|Frenzied Strike adds a stack of Frenzied Strain. The barbarian takes a &#039;&#039;&#039;-1&#039;&#039;&#039; penalty on Attack Rolls for every stack.&lt;br /&gt;
|End of Combat&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Freedom of Movement &#039;&#039;&#039;≈&#039;&#039;&#039;&lt;br /&gt;
|Remove any Stunned or Entangled effects from a target and prevent them from getting Entangled or being affected by Difficult Terrain. The target also has a Swim Speed equal to its Speed.&lt;br /&gt;
|End of Combat&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Frightened&lt;br /&gt;
|May not move any closer to the caster and rolls disadvantage on ability checks and attack rolls. &lt;br /&gt;
|Saving throw roll at turn start, advantage if LOS from caster(?), removed by Heroism &amp;amp; Countercharm&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Gaping Wounds&lt;br /&gt;
|Successful attacks against the creature deal an additional 2⁠⁠ piercing damage.&lt;br /&gt;
|Removed by healing. &lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Hasted&lt;br /&gt;
|Target gets +2 AC and +3 tiles of movement. &lt;br /&gt;
|Disrupt or cancel concentration (5 turns) unless from Potion of Speed&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Lethargic&lt;br /&gt;
|No movement or reaction.&lt;br /&gt;
|Greater Restoration or wait 1 turn&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Mage Armor ◆&lt;br /&gt;
|Surround an unarmored creature in a protective magical force. Its  AC increases to 13 + DEX.&lt;br /&gt;
|Long Rest or End of Combat&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Off Balance&lt;br /&gt;
|Disadvantage on STR and DEX Ability Checks, and  Attack Rolls against the entity have  Advantage.&lt;br /&gt;
|Taking damage, Help, Teamwork&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Prone&lt;br /&gt;
|Attacks against a prone creature have advantage within 1 tile, also disadvantage on STR/DEX saving throws. Ranged attacks are at disadvantage. Spend half movement to stand up. &lt;br /&gt;
|Use Stand Up ability during turn, spending half movement. &lt;br /&gt;
|DEX/STR&lt;br /&gt;
|-&lt;br /&gt;
|Poisoned&lt;br /&gt;
|A poisoned creature has disadvantage on attack rolls and ability checks.&lt;br /&gt;
|Lesser Restoration&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Rage&lt;br /&gt;
|Deal +3 damage with Melee weapons, gain Resistance to physical damage, and Advantage on STR saving throws.&lt;br /&gt;
|Ends early if you don&#039;t attack an enemy or take damage by end of turn&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Slowed&lt;br /&gt;
|Movement is halved, AC and DEX saves are lowered by 2 and cannot use reactions.&lt;br /&gt;
|Remedial Potion, disrupt or cancel concentration (10 turns)&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Stunned&lt;br /&gt;
|Cannot take Actions, Bonus Actions or Reactions. Affected creature loses all movement. STR and DEX saving throws are made at disadvantage. Attack rolls against affected creature have advantage.&lt;br /&gt;
|Greater Restoration or wait 1 turn&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Weak Grip&lt;br /&gt;
|Disadvantage on  Attack Rolls and STR  Saving Throws.&lt;br /&gt;
|Help, Teamwork&lt;br /&gt;
|STR/DEX(?)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Maims&lt;br /&gt;
|-&lt;br /&gt;
! Maimed Part!! RPR Effects !! Additional Effects&lt;br /&gt;
|-&lt;br /&gt;
| Left or Right Arm ||-10 Hit Points|| Unable to use two handed weapons. If both arms are maimed then unable to cast spells with Somatic components.&lt;br /&gt;
|-&lt;br /&gt;
| Left or Right Leg||-10 Hit Points &amp;lt;br&amp;gt; -2 Movement|| Movement Penalty is cumulative.&lt;br /&gt;
|-&lt;br /&gt;
| Left or Right Eye|| -5 Perception|| If both eyes are maimed, the character is blind and cannot do anything requiring LoS.&lt;br /&gt;
|-&lt;br /&gt;
| Tongue|| -5 Deception &amp;lt;br&amp;gt; -5 Persuasion|| Unable to cast any spells with Verbal Components.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Ranger&amp;diff=2099</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Ranger&amp;diff=2099"/>
		<updated>2026-06-24T15:50:44Z</updated>

		<summary type="html">&lt;p&gt;Simman: Documented Favored Foe&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ranger PHB5e2024.png|thumb]]&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
| name = Ranger&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| hp = 94&lt;br /&gt;
| st= Strength, Dexterity&lt;br /&gt;
| description =&lt;br /&gt;
| spells = [[Ranger Spell List]]&lt;br /&gt;
* 1st Level: 4&lt;br /&gt;
* 2nd Level: 3&lt;br /&gt;
* 3rd Level: 2&lt;br /&gt;
| 5ewiki = Ranger&lt;br /&gt;
| frwiki = Ranger&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Far from the bustle of cities and towns, past the hedges that shelter the most distant farms from the terrors of the wild, amid the dense-packed trees of trackless forests and across wide and empty plains, rangers keep their unending watch.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== Proficiencies ===&lt;br /&gt;
&lt;br /&gt;
* Shields&lt;br /&gt;
* Martial Weapons&lt;br /&gt;
* Medium Armor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Starting Gear ===&lt;br /&gt;
* Shortbow&lt;br /&gt;
* Arrow (x5)&lt;br /&gt;
* Dagger&lt;br /&gt;
&lt;br /&gt;
=== Spellcasting ===&lt;br /&gt;
Wisdom is your spellcasting ability for your ranger spells, since your magic draws on your attunement to nature.&lt;br /&gt;
&lt;br /&gt;
Spell save DC = 8 + Wisdom modifier + Proficiency Bonus (4)&lt;br /&gt;
&amp;lt;BR&amp;gt;Spell attack modifier = Wisdom modifier + Proficiency Bonus (4)&lt;br /&gt;
&lt;br /&gt;
You may memorize 6 spells from the [[Ranger Spell List]].&lt;br /&gt;
&lt;br /&gt;
=== [[Hide in Plain Sight]] ===&lt;br /&gt;
{{:Hide in Plain Sight}}&lt;br /&gt;
&lt;br /&gt;
=== [[Extra Attack]] ===&lt;br /&gt;
{{:Extra Attack}}&lt;br /&gt;
&lt;br /&gt;
=== [[Tireless]]===&lt;br /&gt;
{{:Tireless}}&lt;br /&gt;
&lt;br /&gt;
=== Longshot ===&lt;br /&gt;
Allows shooting for a Longbow at a distance of 8 tiles for the cost of 1 tiles of movement.&lt;br /&gt;
&lt;br /&gt;
=== Favored Foe ===&lt;br /&gt;
After a successful attack, consecutive attacks against an enemy will deal an additional 1d4 damage until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
=== Swimming speed ===&lt;br /&gt;
Your swimming speed is now equal to your regular movement speed&lt;br /&gt;
&lt;br /&gt;
===Fighting Styles===&lt;br /&gt;
Able to take one of the following [[Fighting Styles]]&lt;br /&gt;
&lt;br /&gt;
* Archery&lt;br /&gt;
* Blind Fighting&lt;br /&gt;
* Close Quarters Shooter&lt;br /&gt;
* Defense&lt;br /&gt;
* Druidic Warrior&lt;br /&gt;
* Dueling&lt;br /&gt;
* Two-Weapon Fighting&lt;br /&gt;
&lt;br /&gt;
== Subclasses ==&lt;br /&gt;
[[Gloom Stalker]]&lt;br /&gt;
&lt;br /&gt;
[[Hunter]]&lt;br /&gt;
&lt;br /&gt;
[[Swarmkeeper]]&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Battle_Master&amp;diff=2098</id>
		<title>Battle Master</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Battle_Master&amp;diff=2098"/>
		<updated>2026-06-24T15:41:52Z</updated>

		<summary type="html">&lt;p&gt;Simman: Formatting changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Class Fighter Battle Master Badge Icon.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Those who emulate the archetypal Battle Master employ martial techniques passed down through generations. To a Battle Master, combat is an academic field, sometimes including subjects beyond battle such as weaponsmithing and calligraphy. Not every fighter absorbs the lessons of history, theory, and artistry that are reflected in the Battle Master archetype, but those who do are well-rounded fighters of great skill and knowledge.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== Superiority Dice ===&lt;br /&gt;
You gain 6 Superiority Dice. 1 Superiority Dice is expended when you use it. Your Superiority Dice are restored on a Long or Short Rest. &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Maneuvers&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note: During Character Creation you may only pick 7 Maneuvers of your choice&#039;&#039;&#039;.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
At the cost of 1 Superiority Dice, you may use a Maneuver, all of which enhance your attack in some way. You can only use one Maneuver per attack.&lt;br /&gt;
* &#039;&#039;&#039;Ambush -&#039;&#039;&#039; Expend a superiority die to get +1d10 bonus to initiative. &amp;lt;small&amp;gt;This maneuver is meant to be used right after rolling initiative.&amp;lt;/small&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Bait and Switch -&#039;&#039;&#039; Expend a superiority die and one tile of movement to swap position with an ally without provoking opportunity attacks. &amp;lt;small&amp;gt;The ally must be within a 1 tile range.&amp;lt;/small&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Commander&#039;s Strike -&#039;&#039;&#039; Direct an ally to strike a foe. The ally can use their Reaction to make a Weapon Attack with +1d10 bonus damage. &amp;lt;small&amp;gt;Requires both Action and Bonus Action to use.&amp;lt;/small&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Disarming Attack -&#039;&#039;&#039; Attempt to Disarm your opponent&#039;s main hand weapon (STR save). +1d10 Bonus Damage. &amp;lt;small&amp;gt;Only consumes a Superiority Die on a hit.&amp;lt;/small&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Distracting Strike -&#039;&#039;&#039; Upon Hit, your opponent is Distracted and your allies can attack them with Advantage. +1d10 Bonus Damage. &amp;lt;small&amp;gt;Only consumes a Superiority Die on a hit.&amp;lt;/small&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Evasive Footwork -&#039;&#039;&#039; Enemies receive Disadvantage on Attacks against you. &lt;br /&gt;
* &#039;&#039;&#039;Feinting Attack -&#039;&#039;&#039; Use both your Attack Action and Bonus Action to attack with advantage. +1d10 Bonus Damage.&lt;br /&gt;
* &#039;&#039;&#039;Parry -&#039;&#039;&#039; As a reaction and at a cost of superiority die, recover 1d10 + STR/DEX (whichever is higher) HP from an attack (has to target AC).&lt;br /&gt;
* &#039;&#039;&#039;Precision Attack -&#039;&#039;&#039; Your superiority die bonus (1d10) will be added to your next Attack Roll.&lt;br /&gt;
* &#039;&#039;&#039;Pushing Attack -&#039;&#039;&#039; Attempt to Push your opponent 1 tile away from you. +1d10 Bonus Damage. &amp;lt;small&amp;gt;Only consumes a Superiority Die on a hit.&amp;lt;/small&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Trip Attack -&#039;&#039;&#039; Attempt to Trip your opponent to the ground (STR save). +1d10 Bonus Damage. &amp;lt;small&amp;gt;Only consumes a Superiority Die on a hit.&amp;lt;/small&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Riposte -&#039;&#039;&#039; When a creature misses you with a melee attack roll, as a reaction and at a cost of superiority die, attempt to make a melee attack against that target with +1d10 bonus damage.&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Battle_Master&amp;diff=2097</id>
		<title>Battle Master</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Battle_Master&amp;diff=2097"/>
		<updated>2026-06-24T15:40:42Z</updated>

		<summary type="html">&lt;p&gt;Simman: Community-requested clarifications on some maneuvers, corrected a typo.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Class Fighter Battle Master Badge Icon.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Those who emulate the archetypal Battle Master employ martial techniques passed down through generations. To a Battle Master, combat is an academic field, sometimes including subjects beyond battle such as weaponsmithing and calligraphy. Not every fighter absorbs the lessons of history, theory, and artistry that are reflected in the Battle Master archetype, but those who do are well-rounded fighters of great skill and knowledge.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== Superiority Dice ===&lt;br /&gt;
You gain 6 Superiority Dice. 1 Superiority Dice is expended when you use it. Your Superiority Dice are restored on a Long or Short Rest. &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Maneuvers&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note: During Character Creation you may only pick 7 Maneuvers of your choice&#039;&#039;&#039;.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
At the cost of 1 Superiority Dice, you may use a Maneuver, all of which enhance your attack in some way. You can only use one Maneuver per attack.&lt;br /&gt;
* &#039;&#039;&#039;Ambush -&#039;&#039;&#039; Expend a superiority die to get +1d10 bonus to initiative. &amp;lt;small&amp;gt;This maneuver is meant to be used right after rolling initiative.&amp;lt;/small&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Bait and Switch -&#039;&#039;&#039; Expend a superiority die and one tile of movement to swap position with an ally without provoking opportunity attacks. &amp;lt;small&amp;gt;The ally must be within a 1 tile range.&amp;lt;/small&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Commander&#039;s Strike -&#039;&#039;&#039; Direct an ally to strike a foe. The ally can use their Reaction to make a Weapon Attack with +1d10 bonus damage. &amp;lt;small&amp;gt;Requires both Action and Bonus Action to use.&amp;lt;/small&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Disarming Attack -&#039;&#039;&#039; Attempt to Disarm your opponent&#039;s main hand weapon (STR save). +1d10 Bonus Damage. Only consumes a Superiority Die on a hit.&lt;br /&gt;
* &#039;&#039;&#039;Distracting Strike -&#039;&#039;&#039; Upon Hit, your opponent is Distracted and your allies can attack them with Advantage. +1d10 Bonus Damage. Only consumes a Superiority Die on a hit.&lt;br /&gt;
* &#039;&#039;&#039;Evasive Footwork -&#039;&#039;&#039; Enemies receive Disadvantage on Attacks against you. &lt;br /&gt;
* &#039;&#039;&#039;Feinting Attack -&#039;&#039;&#039; Use both your Attack Action and Bonus Action to attack with advantage. +1d10 Bonus Damage.&lt;br /&gt;
* &#039;&#039;&#039;Parry -&#039;&#039;&#039; As a reaction and at a cost of superiority die, recover 1d10 + STR/DEX (whichever is higher) HP from an attack (has to target AC).&lt;br /&gt;
* &#039;&#039;&#039;Precision Attack -&#039;&#039;&#039; Your superiority die bonus (1d10) will be added to your next Attack Roll.&lt;br /&gt;
* &#039;&#039;&#039;Pushing Attack -&#039;&#039;&#039; Attempt to Push your opponent 1 tile away from you. +1d10 Bonus Damage. Only consumes a Superiority Die on a hit.&lt;br /&gt;
* &#039;&#039;&#039;Trip Attack -&#039;&#039;&#039; Attempt to Trip your opponent to the ground (STR save). +1d10 Bonus Damage. Only consumes a Superiority Die on a hit.&lt;br /&gt;
* &#039;&#039;&#039;Riposte -&#039;&#039;&#039; When a creature misses you with a melee attack roll, as a reaction and at a cost of superiority die, attempt to make a melee attack against that target with +1d10 bonus damage.&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Profession_Energy&amp;diff=2096</id>
		<title>Profession Energy</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Profession_Energy&amp;diff=2096"/>
		<updated>2026-06-24T02:07:13Z</updated>

		<summary type="html">&lt;p&gt;Simman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Profession energy is a resource used for:&lt;br /&gt;
&lt;br /&gt;
* gathering,&lt;br /&gt;
* crafting,&lt;br /&gt;
* research,&lt;br /&gt;
* learning languages,&lt;br /&gt;
* treating wounds,&lt;br /&gt;
* changing prepared spells,&lt;br /&gt;
* quests.&lt;br /&gt;
&lt;br /&gt;
By default, player characters may hold up to 6 Profession Energy at a time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Exceptions apply, example: [[Commoner]].&amp;lt;/small&amp;gt;&lt;br /&gt;
[[File:Profession energy.png|alt=Current amount of Profession Energy, as it appears within Roleplay Redux. It&#039;s a typical field of the Roleplay Redux panel under the Stats section, with the text showing Profession Energy, and the amount at 5/6.|thumb|404x404px|Current amount of Profession Energy, as it appears within Roleplay Redux.|left]]&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Profession_Energy&amp;diff=2092</id>
		<title>Profession Energy</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Profession_Energy&amp;diff=2092"/>
		<updated>2026-06-23T21:33:30Z</updated>

		<summary type="html">&lt;p&gt;Simman: images refusing to comply&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Profession energy is a resource used for:&lt;br /&gt;
&lt;br /&gt;
* gathering,&lt;br /&gt;
* crafting,&lt;br /&gt;
* research,&lt;br /&gt;
* learning languages,&lt;br /&gt;
* treating wounds,&lt;br /&gt;
* changing prepared spells,&lt;br /&gt;
* quests.&lt;br /&gt;
&lt;br /&gt;
By default, player characters may hold up to 6 Profession Energy at a time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Exceptions apply, example: [[Commoner]].&amp;lt;/small&amp;gt;&lt;br /&gt;
[[File:Profession energy.png|alt=Current amount of Profession Energy, as it appears within Roleplay Redux. It&#039;s a typical field of the Roleplay Redux panel under the Stats section, with the text showing Profession Energy, and the amount at 5/6.|thumb|404x404px|Current amount of Profession Energy, as it appears within Roleplay Redux.|center]]&lt;br /&gt;
== Replenishing ==&lt;br /&gt;
By default Profession Energy replenishes at the rate of two per twenty hours. You may track the time remaining until the next recovery in your Character Sheet (by default under J): &lt;br /&gt;
[[File:Economy Reset Cooldown 20 Hours.png|alt=Text showing Profession Energy on cooldown.|thumb|View of Profession Energy on cooldown.|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When ready to replenish, it will appear as following:&lt;br /&gt;
[[File:Economy Reset Cooldown Eligible.png|alt=Text saying Economy Reset Cooldown Eligible, as within the Character Sheet.|thumb|View of Profession Energy ready to be replenished.|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This may take approximately 30 minutes, depending on current server load.&lt;br /&gt;
&lt;br /&gt;
The system stores up to 6 Profession Energy, accrued once every 20 hours, allowing players to retain it even if they do not log in. To prevent loss of accrued energy during replenishing, the script will wait until the character has enough &#039;space&#039; on their sheet to fit the accumulated energy. Example: a player who&#039;d not logged in for two days will have 4 energy saved up, and as such their current energy must not be greater than 2/6 to redeem the pending 4.&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Profession_Energy&amp;diff=2091</id>
		<title>Profession Energy</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Profession_Energy&amp;diff=2091"/>
		<updated>2026-06-23T21:29:56Z</updated>

		<summary type="html">&lt;p&gt;Simman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Profession energy is a resource used for:&lt;br /&gt;
&lt;br /&gt;
* gathering,&lt;br /&gt;
* crafting,&lt;br /&gt;
* research,&lt;br /&gt;
* learning languages,&lt;br /&gt;
* treating wounds,&lt;br /&gt;
* changing prepared spells,&lt;br /&gt;
* quests.&lt;br /&gt;
&lt;br /&gt;
By default, player characters may hold up to 6 Profession Energy at a time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Exceptions apply, example: [[Commoner]].&amp;lt;/small&amp;gt;&lt;br /&gt;
[[File:Profession energy.png|alt=Current amount of Profession Energy, as it appears within Roleplay Redux. It&#039;s a typical field of the Roleplay Redux panel under the Stats section, with the text showing Profession Energy, and the amount at 5/6.|left|thumb|404x404px|Current amount of Profession Energy, as it appears within Roleplay Redux.|border]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Replenishing ==&lt;br /&gt;
By default Profession Energy replenishes at the rate of two per twenty hours. You may track the time remaining until the next recovery in your Character Sheet (by default under J): &lt;br /&gt;
[[File:Economy Reset Cooldown 20 Hours.png|alt=Text showing Profession Energy on cooldown.|left|thumb|View of Profession Energy on cooldown.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When ready to replenish, it will appear as following:&lt;br /&gt;
[[File:Economy Reset Cooldown Eligible.png|alt=Text saying Economy Reset Cooldown Eligible, as within the Character Sheet.|left|thumb|View of Profession Energy ready to be replenished.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This may take approximately 30 minutes, depending on current server load.&lt;br /&gt;
&lt;br /&gt;
The system stores up to 6 Profession Energy, accrued once every 20 hours, allowing players to retain it even if they do not log in. To prevent loss of accrued energy during replenishing, the script will wait until the character has enough &#039;space&#039; on their sheet to fit the accumulated energy. Example: a player who&#039;d not logged in for two days will have 4 energy saved up, and as such their current energy must not be greater than 2/6 to redeem the pending 4.&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Profession_Energy&amp;diff=2090</id>
		<title>Profession Energy</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Profession_Energy&amp;diff=2090"/>
		<updated>2026-06-23T21:27:32Z</updated>

		<summary type="html">&lt;p&gt;Simman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Profession energy is a resource used for:&lt;br /&gt;
&lt;br /&gt;
* gathering,&lt;br /&gt;
* crafting,&lt;br /&gt;
* research,&lt;br /&gt;
* learning languages,&lt;br /&gt;
* treating wounds,&lt;br /&gt;
* changing prepared spells,&lt;br /&gt;
* quests.&lt;br /&gt;
&lt;br /&gt;
By default, player characters may hold up to 6 Profession Energy at a time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Exceptions apply, example: [[Commoner]].&amp;lt;/small&amp;gt;&lt;br /&gt;
[[File:Profession energy.png|alt=Current amount of Profession Energy, as it appears within Roleplay Redux. It&#039;s a typical field of the Roleplay Redux panel under the Stats section, with the text showing Profession Energy, and the amount at 5/6.|left|thumb|511x511px|Current amount of Profession Energy, as it appears within Roleplay Redux.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Replenishing ==&lt;br /&gt;
By default Profession Energy replenishes at the rate of two per twenty hours. You may track the time remaining until the next recovery in your Character Sheet (by default under J): &lt;br /&gt;
[[File:Economy Reset Cooldown 20 Hours.png|alt=Text showing Profession Energy on cooldown.|left|thumb|View of Profession Energy on cooldown.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When ready to replenish, it will appear as following:&lt;br /&gt;
[[File:Economy Reset Cooldown Eligible.png|alt=Text saying Economy Reset Cooldown Eligible, as within the Character Sheet.|left|thumb|View of Profession Energy ready to be replenished.]]&lt;br /&gt;
&lt;br /&gt;
This may take approximately 30 minutes, depending on current server load.&lt;br /&gt;
&lt;br /&gt;
The system stores up to 6 Profession Energy, accrued once every 20 hours, allowing players to retain it even if they do not log in. To prevent loss of accrued energy during replenishing, the script will wait until the character has enough &#039;space&#039; on their sheet to fit the accumulated energy. Example: a player who&#039;d not logged in for two days will have 4 energy saved up, and as such their current energy must not be greater than 2/6 to redeem the pending 4.&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Profession_Energy&amp;diff=2089</id>
		<title>Profession Energy</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Profession_Energy&amp;diff=2089"/>
		<updated>2026-06-23T21:26:50Z</updated>

		<summary type="html">&lt;p&gt;Simman: Created page with &amp;quot;== Overview == Profession energy is a resource used for:  * gathering, * crafting, * research, * learning languages, * treating wounds, * changing prepared spells, * quests.  By default, player characters may hold up to 6 Profession Energy at a time.  &amp;lt;small&amp;gt;Exceptions apply, example: Commoner.&amp;lt;/small&amp;gt; File:Profession energy.png|alt=Current amount of Profession Energy, as it appears within Roleplay Redux. It&amp;#039;s a typical field of the Roleplay Redux panel under the S...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Profession energy is a resource used for:&lt;br /&gt;
&lt;br /&gt;
* gathering,&lt;br /&gt;
* crafting,&lt;br /&gt;
* research,&lt;br /&gt;
* learning languages,&lt;br /&gt;
* treating wounds,&lt;br /&gt;
* changing prepared spells,&lt;br /&gt;
* quests.&lt;br /&gt;
&lt;br /&gt;
By default, player characters may hold up to 6 Profession Energy at a time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Exceptions apply, example: [[Commoner]].&amp;lt;/small&amp;gt;&lt;br /&gt;
[[File:Profession energy.png|alt=Current amount of Profession Energy, as it appears within Roleplay Redux. It&#039;s a typical field of the Roleplay Redux panel under the Stats section, with the text showing Profession Energy, and the amount at 5/6.|left|thumb|511x511px|Current amount of Profession Energy, as it appears within Roleplay Redux.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Replenishing ==&lt;br /&gt;
By default Profession Energy replenishes at the rate of two per twenty hours. You may track the time remaining until the next recovery in your Character Sheet (by default under J): &lt;br /&gt;
[[File:Economy Reset Cooldown 20 Hours.png|alt=Text showing Profession Energy on cooldown.|left|thumb|View of Profession Energy on cooldown.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When ready to replenish, it will appear as following:&lt;br /&gt;
[[File:Economy Reset Cooldown Eligible.png|alt=Text saying Economy Reset Cooldown Eligible, as within the Character Sheet.|left|thumb|View of Profession Energy ready to be replenished.]]&lt;br /&gt;
&lt;br /&gt;
This may take approximately 30 minutes, depending on current server load.&lt;br /&gt;
&lt;br /&gt;
The system stores up to 6 Profession Energy, accrued once every 20 hours, allowing players to retain it even if they do not log in. To prevent loss of accrued energy during replenishing, the script will wait until the character has enough &#039;space&#039; on their sheet to fit the accumulated energy. Example: a player who&#039;d not logged in for two days will have 4 energy saved up, and as such their current energy must not be greater than 2/6 to redeem the pending 4.&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=File:Economy_Reset_Cooldown_20_Hours.png&amp;diff=2088</id>
		<title>File:Economy Reset Cooldown 20 Hours.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=File:Economy_Reset_Cooldown_20_Hours.png&amp;diff=2088"/>
		<updated>2026-06-23T21:16:49Z</updated>

		<summary type="html">&lt;p&gt;Simman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Text showing Economy Reset Cooldown &amp;lt;20 Hours as it appears under Character Sheet.&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=File:Economy_Reset_Cooldown_Eligible.png&amp;diff=2087</id>
		<title>File:Economy Reset Cooldown Eligible.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=File:Economy_Reset_Cooldown_Eligible.png&amp;diff=2087"/>
		<updated>2026-06-23T21:05:44Z</updated>

		<summary type="html">&lt;p&gt;Simman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Text saying Economy Reset Cooldown Eligible, as within the Character Sheet.&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=File:Profession_energy.png&amp;diff=2086</id>
		<title>File:Profession energy.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=File:Profession_energy.png&amp;diff=2086"/>
		<updated>2026-06-23T20:58:27Z</updated>

		<summary type="html">&lt;p&gt;Simman: A screenshot showing Profession Energy as it appears within Roleplay Redux, at 5/6 capacity, with its hover description.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A screenshot showing Profession Energy as it appears within Roleplay Redux, at 5/6 capacity, with its hover description.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{license self|}}&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Armor_of_Agathys&amp;diff=2080</id>
		<title>Armor of Agathys</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Armor_of_Agathys&amp;diff=2080"/>
		<updated>2026-06-23T09:16:54Z</updated>

		<summary type="html">&lt;p&gt;Simman: Remove mention of concentration and needing to cast in combat, add duration.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Ability&lt;br /&gt;
|image=ArmorOfAgathys.png&lt;br /&gt;
|type=Spell&lt;br /&gt;
|level=1&lt;br /&gt;
|school=Abjuration&lt;br /&gt;
|target=Self&lt;br /&gt;
|radius=None&lt;br /&gt;
|damage=3 (Cold)&lt;br /&gt;
|cost=Action&lt;br /&gt;
|duration=until Long Rest}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You surround yourself with a magical frost, gaining &#039;&#039;&#039;4 temporary hit points&#039;&#039;&#039; and harming any creature that strikes you with a melee attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upcasting:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Temporary hit points &#039;&#039;&#039;+4 per spell level&#039;&#039;&#039;. Damage increased by &#039;&#039;&#039;+3 per spell level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* This spell can also be cast outside of combat.&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Fighting_Styles&amp;diff=2078</id>
		<title>Fighting Styles</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Fighting_Styles&amp;diff=2078"/>
		<updated>2026-06-22T17:49:03Z</updated>

		<summary type="html">&lt;p&gt;Simman: Corrected Dueling and Great Weapon Fighting fighting styles.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== Archery====&lt;br /&gt;
You gain a +2 bonus to attack rolls you make with ranged weapons.&lt;br /&gt;
==== Blind Fighting==== &lt;br /&gt;
This style allows you to target foes in melee radius without disadvantage when Blinded. Others also don&#039;t get advantage against you while you&#039;re Blinded.&lt;br /&gt;
====Close Quarters Shooter====&lt;br /&gt;
This style negates disadvantage when shooting within melee range.&lt;br /&gt;
&lt;br /&gt;
Pre-requisite: Ranger&lt;br /&gt;
==== Defense==== &lt;br /&gt;
While you are wearing armor, you gain a +1 bonus to AC.&lt;br /&gt;
==== Dueling==== &lt;br /&gt;
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;This fighting style applies to weapons with the Versatile property wielded in two hands. A shield is not considered a weapon in the context of this fighting style.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Druidic Warrior====&lt;br /&gt;
This style allows you to pick 2 cantrips from the Druid list.&lt;br /&gt;
&lt;br /&gt;
Pre-requisite: Ranger&lt;br /&gt;
==== Great Weapon Fighting==== &lt;br /&gt;
When you are wielding a two-handed melee weapon, you gain a +2 bonus to damage rolls with that weapon. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;This fighting style does NOT include weapons with the Versatile property wielded in two hands.&amp;lt;/small&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==== Two-Weapon Fighting ====&lt;br /&gt;
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Combat_Primer&amp;diff=2076</id>
		<title>Combat Primer</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Combat_Primer&amp;diff=2076"/>
		<updated>2026-06-22T16:40:57Z</updated>

		<summary type="html">&lt;p&gt;Simman: Corrected critical hit description under the Attacks section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Todo&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===Initiative===&lt;br /&gt;
Initiative is the determining factor in turn order with higher rolls going first. Your initiative is determined by a d20+DEX modifier. (Including any additional modifiers such as [[Gloomstalker]] WIS to initiative or the [[Feats#Alert|Alert]] Feat) &lt;br /&gt;
&lt;br /&gt;
===Your Turn===&lt;br /&gt;
Every turn of combat you start with an action, a bonus action and reaction. &lt;br /&gt;
====Actions==== &lt;br /&gt;
When it is your turn, you can take an action. An action can be used for many things such as Attack, Spellcasting, Disengaging, Dodge, Dash or other actions, such as [[Hide]]. If you use the Attack action, some classes have an extra attack which allows for more than a single attack per turn.&lt;br /&gt;
====Bonus Actions====&lt;br /&gt;
Certain spells, class features and other abilities allow you to use a bonus action. Anything with the time of a bonus action requires one remaining to be used, by default characters only have one bonus action per turn.&lt;br /&gt;
====Reactions====&lt;br /&gt;
Certain spells, abilities and situations allow for the use of a reaction. They are instant responses to a trigger that is given like an Opportunity Attack. When a reaction is used you may not take another one until the start of your next turn.&lt;br /&gt;
====Movement====&lt;br /&gt;
On your turn, movement can be split up between your actions. Your movement is represented in tiles under the RPR tab, for more information see the [[Movement]] page.&lt;br /&gt;
&lt;br /&gt;
==Attacks==&lt;br /&gt;
When you make an attack action you spend your action to use the number of attacks that are available to your character with a default of one unless your class provides an extra attack. The attack roll is a 1d20 + 4 (Proficiency bonus) + Ability modifier. When making a melee attack the ability modifier is Strength and for Ranged weapons it is Dexterity. The exception for this is when the weapon has the finesse property, allowing dexterity to be used.&lt;br /&gt;
&lt;br /&gt;
Some spells are also attacks and they use the casting attribute of the class as the ability modifier instead.&lt;br /&gt;
&lt;br /&gt;
On a rolled 20 weapon attacks will become a critical hit, duplicating the original damage roll and adding it to the value. EX: A shortsword with a Base Damage Roll of 5 will critically hit for 10.&lt;br /&gt;
&lt;br /&gt;
==Spellcasting==&lt;br /&gt;
Spells are gained via being a class, subclass or race with access to Spellcasting. &lt;br /&gt;
===Casting Time===&lt;br /&gt;
Most spells can be cast using your main action, some however are reactions. If a leveled spell has been cast on your turn, you cannot cast another spell during the same turn, except for a cantrip. Reaction spells do not count toward this limitation.&lt;br /&gt;
===Components===&lt;br /&gt;
====Verbal====&lt;br /&gt;
Most spells require a chanting of words. If the spell requires a verbal component, then when you are silenced, they cannot be used.&lt;br /&gt;
====Somatic====&lt;br /&gt;
Some spells require gestures. If the spell requires a somatic component, you must have the ability to perform these gestures.&lt;br /&gt;
===Concentration===&lt;br /&gt;
Some spells require you to maintain concentration to keep them active. If concentration is lost, then the spell ends.&lt;br /&gt;
* If you cast another spell that requires concentration, you will lose concentration on the previous spell as it can only be maintained on one at a time. &lt;br /&gt;
* When you take damage a concentration check must be done. This is based off of your Constitution saving throw and the default DC is 10 or half damage, whichever is higher.&lt;br /&gt;
* Upon incapacitation in combat you lose concentration.&lt;br /&gt;
&lt;br /&gt;
===Spell Level===&lt;br /&gt;
Spells are divided into Levels 1 to 5 (Excluding Cantrips), with higher levels containing more powerful spells. In order to cast a spell of a certain level, your character must have an available spell slot of that level or higher.&lt;br /&gt;
&lt;br /&gt;
===Upcasting===&lt;br /&gt;
[[File:StatusBar.png|thumb|The Status Bar]]&lt;br /&gt;
Upcasting is the act of casting a spell using a higher-level spell slot than the spell requires. Some spells when upcasting such as [[False Life]] have additional benefits for upcasting. To upcast use the knowledge section (The upper left icon that looks like a book) on the status bar.&lt;br /&gt;
&lt;br /&gt;
Note: This does not apply to all spells. Some spells will have no benefits to upcasting.&lt;br /&gt;
&lt;br /&gt;
===Status Effects===&lt;br /&gt;
section about [[Status_Effects|Statuses]]&lt;br /&gt;
&lt;br /&gt;
===Class Resources===&lt;br /&gt;
section about class stuff&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
</feed>