<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.avardon.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Simman</id>
	<title>Avardon - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.avardon.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Simman"/>
	<link rel="alternate" type="text/html" href="https://wiki.avardon.com/Special:Contributions/Simman"/>
	<updated>2026-08-15T10:14:54Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Knock&amp;diff=2336</id>
		<title>Knock</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Knock&amp;diff=2336"/>
		<updated>2026-08-10T09:07:18Z</updated>

		<summary type="html">&lt;p&gt;Simman: add image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Ability|name=Knock|type=2nd Level Spell|range=1|cost=Action|image=Generic Magical.png}}&lt;br /&gt;
Instantly unlock a door and swing it open.&lt;br /&gt;
&lt;br /&gt;
* This may be only used during combat or B&amp;amp;E.&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=File:Generic_Magical.png&amp;diff=2335</id>
		<title>File:Generic Magical.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=File:Generic_Magical.png&amp;diff=2335"/>
		<updated>2026-08-10T09:06:52Z</updated>

		<summary type="html">&lt;p&gt;Simman: Icon representing Generic Magical effects.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Icon representing Generic Magical effects.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{license larian}}&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Sorcerer_Spell_List&amp;diff=2334</id>
		<title>Sorcerer Spell List</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Sorcerer_Spell_List&amp;diff=2334"/>
		<updated>2026-08-10T08:45:22Z</updated>

		<summary type="html">&lt;p&gt;Simman: add Knock&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Cantrips ===&lt;br /&gt;
[[Acid Splash]]&lt;br /&gt;
&lt;br /&gt;
[[Blade Ward]]&lt;br /&gt;
&lt;br /&gt;
[[Blooming Blade|Booming Blade]]&lt;br /&gt;
&lt;br /&gt;
[[Chill Touch]]&lt;br /&gt;
&lt;br /&gt;
[[Fire Bolt]]&lt;br /&gt;
&lt;br /&gt;
[[Poison Spray]]&lt;br /&gt;
&lt;br /&gt;
[[Ray of Frost]]&lt;br /&gt;
&lt;br /&gt;
[[Shocking Grasp]]&lt;br /&gt;
&lt;br /&gt;
[[Thunderclap]]&lt;br /&gt;
&lt;br /&gt;
[[True Strike]]&lt;br /&gt;
&lt;br /&gt;
=== 1st Level Spells ===&lt;br /&gt;
[[Absorb Elements]]&lt;br /&gt;
&lt;br /&gt;
[[Burning Hands]]&lt;br /&gt;
&lt;br /&gt;
[[Charm Person]]&lt;br /&gt;
&lt;br /&gt;
[[Disguise Self]]&lt;br /&gt;
&lt;br /&gt;
[[False Life]]&lt;br /&gt;
&lt;br /&gt;
[[Feather Fall]]&lt;br /&gt;
&lt;br /&gt;
[[Fog Cloud]]&lt;br /&gt;
&lt;br /&gt;
[[Mage Armor]]&lt;br /&gt;
&lt;br /&gt;
[[Magic Missile]]&lt;br /&gt;
&lt;br /&gt;
[[Ray of Sickness]]&lt;br /&gt;
&lt;br /&gt;
[[Shield]]&lt;br /&gt;
&lt;br /&gt;
[[Sleep]]&lt;br /&gt;
&lt;br /&gt;
[[Thunderwave]]&lt;br /&gt;
&lt;br /&gt;
[[Witch Bolt]]&lt;br /&gt;
&lt;br /&gt;
[[Knock]]&lt;br /&gt;
&lt;br /&gt;
=== 2nd Level Spells ===&lt;br /&gt;
[[Blindness]]&lt;br /&gt;
&lt;br /&gt;
[[Blur]]&lt;br /&gt;
&lt;br /&gt;
[[Cloud of Daggers]]&lt;br /&gt;
&lt;br /&gt;
[[Darkness]]&lt;br /&gt;
&lt;br /&gt;
[[Enlarge]]&lt;br /&gt;
&lt;br /&gt;
[[Gust of Wind]]&lt;br /&gt;
&lt;br /&gt;
[[Invisibility]]&lt;br /&gt;
&lt;br /&gt;
[[Misty Step]]&lt;br /&gt;
&lt;br /&gt;
[[Phantasmal Force]]&lt;br /&gt;
&lt;br /&gt;
[[Scorching Ray]]&lt;br /&gt;
&lt;br /&gt;
[[Shatter]]&lt;br /&gt;
&lt;br /&gt;
[[Web]]&lt;br /&gt;
&lt;br /&gt;
=== 3rd Level Spells ===&lt;br /&gt;
[[Counterspell]]&lt;br /&gt;
&lt;br /&gt;
[[Daylight]]&lt;br /&gt;
&lt;br /&gt;
[[Dispel Magic]]&lt;br /&gt;
&lt;br /&gt;
[[Fear]]&lt;br /&gt;
&lt;br /&gt;
[[Fireball]]&lt;br /&gt;
&lt;br /&gt;
[[Grant Flight]]&lt;br /&gt;
&lt;br /&gt;
[[Lightning Bolt]]&lt;br /&gt;
&lt;br /&gt;
[[Protection from Energy]]&lt;br /&gt;
&lt;br /&gt;
[[Sleet Storm]]&lt;br /&gt;
&lt;br /&gt;
[[Slow]]&lt;br /&gt;
&lt;br /&gt;
=== 4th Level Spells ===&lt;br /&gt;
[[Blight]]&lt;br /&gt;
&lt;br /&gt;
[[Ice Storm]]&lt;br /&gt;
&lt;br /&gt;
[[Stoneskin]]&lt;br /&gt;
&lt;br /&gt;
[[Polymorph]]&lt;br /&gt;
&lt;br /&gt;
=== 5th Level Spells ===&lt;br /&gt;
[[Cloudkill]]&lt;br /&gt;
&lt;br /&gt;
[[Cone of Cold]]&lt;br /&gt;
&lt;br /&gt;
[[Insect Plague]]&lt;br /&gt;
&lt;br /&gt;
[[Synaptic Static]]&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Wizard_Spell_List&amp;diff=2333</id>
		<title>Wizard Spell List</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Wizard_Spell_List&amp;diff=2333"/>
		<updated>2026-08-10T08:44:59Z</updated>

		<summary type="html">&lt;p&gt;Simman: add Knock&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Cantrips ===&lt;br /&gt;
[[Acid Splash]]&lt;br /&gt;
&lt;br /&gt;
[[Blade Ward]]&lt;br /&gt;
&lt;br /&gt;
[[Booming Blade]]&lt;br /&gt;
&lt;br /&gt;
[[Chill Touch]]&lt;br /&gt;
&lt;br /&gt;
[[Fire Bolt]]&lt;br /&gt;
&lt;br /&gt;
[[Poison Spray]]&lt;br /&gt;
&lt;br /&gt;
[[Ray of Frost]]&lt;br /&gt;
&lt;br /&gt;
[[Shocking Grasp]]&lt;br /&gt;
&lt;br /&gt;
[[Toll the Dead]]&lt;br /&gt;
&lt;br /&gt;
[[True Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Thunderclap]]&lt;br /&gt;
&lt;br /&gt;
=== 1st Level Spells ===&lt;br /&gt;
[[Absorb Elements]]&lt;br /&gt;
&lt;br /&gt;
[[Alarm]]&lt;br /&gt;
&lt;br /&gt;
[[Burning Hands]]&lt;br /&gt;
&lt;br /&gt;
[[Charm Person]]&lt;br /&gt;
&lt;br /&gt;
[[Disguise Self]]&lt;br /&gt;
&lt;br /&gt;
[[False Life]]&lt;br /&gt;
&lt;br /&gt;
[[Feather Fall]]&lt;br /&gt;
&lt;br /&gt;
[[Fog Cloud]]&lt;br /&gt;
&lt;br /&gt;
[[Grease]]&lt;br /&gt;
&lt;br /&gt;
[[Longstrider]]&lt;br /&gt;
&lt;br /&gt;
[[Mage Armor]]&lt;br /&gt;
&lt;br /&gt;
[[Magic Missile]]&lt;br /&gt;
&lt;br /&gt;
[[Ray of Sickness]]&lt;br /&gt;
&lt;br /&gt;
[[Shield]]&lt;br /&gt;
&lt;br /&gt;
[[Sleep]]&lt;br /&gt;
&lt;br /&gt;
[[Thunderwave]]&lt;br /&gt;
&lt;br /&gt;
[[Witch Bolt]]&lt;br /&gt;
&lt;br /&gt;
[[Knock]]&lt;br /&gt;
&lt;br /&gt;
=== 2nd Level Spells ===&lt;br /&gt;
[[Blindness]]&lt;br /&gt;
&lt;br /&gt;
[[Blur]]&lt;br /&gt;
&lt;br /&gt;
[[Cloud of Daggers]]&lt;br /&gt;
&lt;br /&gt;
[[Darkness]]&lt;br /&gt;
&lt;br /&gt;
[[Enlarge]]&lt;br /&gt;
&lt;br /&gt;
[[Gust of Wind]]&lt;br /&gt;
&lt;br /&gt;
[[Invisibility]]&lt;br /&gt;
&lt;br /&gt;
[[Magic Weapon]]&lt;br /&gt;
&lt;br /&gt;
[[Misty Step]]&lt;br /&gt;
&lt;br /&gt;
[[Phantasmal Force]]&lt;br /&gt;
&lt;br /&gt;
[[Scorching Ray]]&lt;br /&gt;
&lt;br /&gt;
[[Shatter]]&lt;br /&gt;
&lt;br /&gt;
[[Web]]&lt;br /&gt;
&lt;br /&gt;
=== 3rd Level Spells ===&lt;br /&gt;
[[Counterspell]]&lt;br /&gt;
&lt;br /&gt;
[[Dispel Magic]]&lt;br /&gt;
&lt;br /&gt;
[[Fear]]&lt;br /&gt;
&lt;br /&gt;
[[Fireball]]&lt;br /&gt;
&lt;br /&gt;
[[Grant Flight]]&lt;br /&gt;
&lt;br /&gt;
[[Glyph of Warding]]&lt;br /&gt;
&lt;br /&gt;
[[Haste]]&lt;br /&gt;
&lt;br /&gt;
[[Lightning Bolt]]&lt;br /&gt;
&lt;br /&gt;
[[Protection from Energy]]&lt;br /&gt;
&lt;br /&gt;
[[Sleet Storm]]&lt;br /&gt;
&lt;br /&gt;
[[Slow]]&lt;br /&gt;
&lt;br /&gt;
[[Vampiric Touch]]&lt;br /&gt;
&lt;br /&gt;
=== 4th Level Spells ===&lt;br /&gt;
[[Blight]]&lt;br /&gt;
&lt;br /&gt;
[[Evard&#039;s Black Tentacles]]&lt;br /&gt;
&lt;br /&gt;
[[Fire Shield]]&lt;br /&gt;
&lt;br /&gt;
[[Ice Storm]]&lt;br /&gt;
&lt;br /&gt;
[[Phantasmal Killer]]&lt;br /&gt;
&lt;br /&gt;
[[Polymorph]]&lt;br /&gt;
&lt;br /&gt;
[[Stoneskin]]&lt;br /&gt;
&lt;br /&gt;
=== 5th Level Spells ===&lt;br /&gt;
&lt;br /&gt;
[[Cloudkill]]&lt;br /&gt;
&lt;br /&gt;
[[Cone of Cold]]&lt;br /&gt;
&lt;br /&gt;
[[Synaptic Static]]&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Bard_Spell_List&amp;diff=2332</id>
		<title>Bard Spell List</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Bard_Spell_List&amp;diff=2332"/>
		<updated>2026-08-10T08:44:43Z</updated>

		<summary type="html">&lt;p&gt;Simman: add Knock&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Cantrips ===&lt;br /&gt;
[[Blade Ward]]&lt;br /&gt;
&lt;br /&gt;
[[True Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Thunderclap]]&lt;br /&gt;
&lt;br /&gt;
[[Vicious Mockery]]&lt;br /&gt;
&lt;br /&gt;
=== 1st Level Spells ===&lt;br /&gt;
[[Bane]]&lt;br /&gt;
&lt;br /&gt;
[[Charm Person]]&lt;br /&gt;
&lt;br /&gt;
[[Cure Wounds]]&lt;br /&gt;
&lt;br /&gt;
[[Disguise Self]]&lt;br /&gt;
&lt;br /&gt;
[[Dissonant Whispers]]&lt;br /&gt;
&lt;br /&gt;
[[Feather Fall]]&lt;br /&gt;
&lt;br /&gt;
[[Faerie Fire]]&lt;br /&gt;
&lt;br /&gt;
[[Healing Word]]&lt;br /&gt;
&lt;br /&gt;
[[Heroism]]&lt;br /&gt;
&lt;br /&gt;
[[Longstrider]]&lt;br /&gt;
&lt;br /&gt;
[[Sleep]]&lt;br /&gt;
&lt;br /&gt;
[[Thunderwave]]&lt;br /&gt;
&lt;br /&gt;
=== 2nd Level Spells ===&lt;br /&gt;
[[Blindness]]&lt;br /&gt;
&lt;br /&gt;
[[Cloud of Daggers]]&lt;br /&gt;
&lt;br /&gt;
[[Invisibility]]&lt;br /&gt;
&lt;br /&gt;
[[Lesser Restoration]]&lt;br /&gt;
&lt;br /&gt;
[[Phantasmal Force]]&lt;br /&gt;
&lt;br /&gt;
[[Silence]]&lt;br /&gt;
&lt;br /&gt;
[[Shatter]]&lt;br /&gt;
&lt;br /&gt;
[[Knock]]&lt;br /&gt;
&lt;br /&gt;
=== 3rd Level Spells ===&lt;br /&gt;
[[Dispel Magic]]&lt;br /&gt;
&lt;br /&gt;
[[Glyph of Warding]]&lt;br /&gt;
&lt;br /&gt;
[[Grant Flight]]&lt;br /&gt;
&lt;br /&gt;
[[Fear]]&lt;br /&gt;
&lt;br /&gt;
=== 4th Level Spells ===&lt;br /&gt;
[[Freedom of Movement]]&lt;br /&gt;
&lt;br /&gt;
[[Polymorph]]&lt;br /&gt;
&lt;br /&gt;
=== 5th Level Spells ===&lt;br /&gt;
[[Greater Restoration]]&lt;br /&gt;
&lt;br /&gt;
[[Mass Cure Wounds]]&lt;br /&gt;
&lt;br /&gt;
[[Synaptic Static]]&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Knock&amp;diff=2331</id>
		<title>Knock</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Knock&amp;diff=2331"/>
		<updated>2026-08-10T08:42:30Z</updated>

		<summary type="html">&lt;p&gt;Simman: Created page with &amp;quot;{{Infobox Ability|name=Knock|type=2nd Level Spell|range=1|cost=Action}} Instantly unlock a door and swing it open.  * This may be only used during combat or B&amp;amp;E.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Ability|name=Knock|type=2nd Level Spell|range=1|cost=Action}}&lt;br /&gt;
Instantly unlock a door and swing it open.&lt;br /&gt;
&lt;br /&gt;
* This may be only used during combat or B&amp;amp;E.&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Lesser_Restoration&amp;diff=2329</id>
		<title>Lesser Restoration</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Lesser_Restoration&amp;diff=2329"/>
		<updated>2026-08-07T22:17:39Z</updated>

		<summary type="html">&lt;p&gt;Simman: correct out of combat usage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Ability&lt;br /&gt;
|image=Lesser_Restoration.png&lt;br /&gt;
|type=Spell&lt;br /&gt;
|level=2&lt;br /&gt;
|cost=Action&lt;br /&gt;
|school=Abjuration&lt;br /&gt;
|target=Single Target&lt;br /&gt;
|range=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Touch a creature and cure them from Diseased, Poisoned, and Blinded conditions.&lt;br /&gt;
&lt;br /&gt;
* This spell can also be cast outside of combat.&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Feats&amp;diff=2316</id>
		<title>Feats</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Feats&amp;diff=2316"/>
		<updated>2026-08-06T10:55:16Z</updated>

		<summary type="html">&lt;p&gt;Simman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Feats are special features to further differentiate your character from others. They are mostly combat focused. Every character can pick at least two feats, but that number may be higher depending on race and class.&lt;br /&gt;
&lt;br /&gt;
== Alert ==&lt;br /&gt;
* +5 bonus to Initiative Rolls.&lt;br /&gt;
* Negates advantage from attacking while hidden.&lt;br /&gt;
* Negates advantage from Magical Ambush ([[Arcane Trickster]]).&lt;br /&gt;
&lt;br /&gt;
== Athlete ==&lt;br /&gt;
* Climbing using full movement speed.&lt;br /&gt;
* Prone condition only reduces movement by 1 tile, standing up from Prone also costs only 1 tile of movement.&lt;br /&gt;
* Jump distance is increased by 1 tile.&lt;br /&gt;
&lt;br /&gt;
== Charger ==&lt;br /&gt;
* After using a [[Dash]] and moving at least 1 tile in a straight line, you may use a Bonus Action to make a single melee attack with +5 damage or shoving a creature 1 tile away from you.&lt;br /&gt;
&lt;br /&gt;
== Crossbow Expert ==&lt;br /&gt;
* Gaping Wounds condition from [[Piercing Shot]] lasts 4 turns instead of 2.&lt;br /&gt;
* Negates disadvantage from using a ranged weapon when there&#039;s a foe within 1 tile away from you (only with crossbows).&lt;br /&gt;
&lt;br /&gt;
== Savage Attacker ==&lt;br /&gt;
&lt;br /&gt;
* Once per turn, when you hit an enemy with a melee weapon, the weapon damage is rolled twice and higher number is used.&lt;br /&gt;
* This applies only to weapon damage itself, and not any additional riders. This does apply from effects that grant a weapon attack. &lt;br /&gt;
&lt;br /&gt;
== Fighting Initiate ==&lt;br /&gt;
You can learn an additional Fighting Style from the Fighter options:&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Martial Weapons proficiency&lt;br /&gt;
{{:Fighting_Styles}}&lt;br /&gt;
&lt;br /&gt;
== Tough ==&lt;br /&gt;
Your maximum HP is increased by 8.&lt;br /&gt;
&lt;br /&gt;
== Mage Slayer ==&lt;br /&gt;
* After a foe casts a spell within your melee range, you can attack them as a Reaction.&lt;br /&gt;
* Casters concentrating on a spell have disadvantage on Saving Throw when damaged by you.&lt;br /&gt;
&lt;br /&gt;
== War Caster ==&lt;br /&gt;
* After a foe leaves your melee range, you can cast Shocking Grasp on them using a Reaction.&lt;br /&gt;
* You have advantage on Saving Throws to keep concentration when damaged.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Spellcasting&lt;br /&gt;
&lt;br /&gt;
== Lightly Armored ==&lt;br /&gt;
You become proficient with Light Armor.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Not already being proficient with Light Armor&lt;br /&gt;
&lt;br /&gt;
== Moderately Armored ==&lt;br /&gt;
You become proficient with Medium Armor.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Light Armor proficiency, not already being proficient with Medium Armor&lt;br /&gt;
&lt;br /&gt;
== Heavily Armored ==&lt;br /&gt;
You become proficient with Heavy Armor.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Medium Armor proficiency, not already being proficient with Heavy Armor&lt;br /&gt;
&lt;br /&gt;
== Shield Master ==&lt;br /&gt;
&lt;br /&gt;
* You gain a +2 bonus to DEX saves against AoEs while holding a shield. You may use Take Cover as a Reaction.&lt;br /&gt;
** Take Cover: Take no damage instead of half on a successful DEX saving throw on AoEs.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Medium Armor proficiency&lt;br /&gt;
&lt;br /&gt;
== Improved Strength ==&lt;br /&gt;
Your Strength modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Strength modifier below 4&lt;br /&gt;
&lt;br /&gt;
== Improved Dexterity ==&lt;br /&gt;
Your Dexterity modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Dexterity modifier below 4&lt;br /&gt;
&lt;br /&gt;
== Improved Constitution ==&lt;br /&gt;
Your Constitution modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Constitution modifier below 4&lt;br /&gt;
&lt;br /&gt;
== Improved Intelligence ==&lt;br /&gt;
Your Intelligence modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Intelligence modifier below 4&lt;br /&gt;
&lt;br /&gt;
== Improved Wisdom ==&lt;br /&gt;
Your Wisdom modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Wisdom modifier below 4&lt;br /&gt;
&lt;br /&gt;
== Improved Charisma ==&lt;br /&gt;
Your Charisma modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Charisma modifier below 4&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Wounds&amp;diff=2313</id>
		<title>Wounds</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Wounds&amp;diff=2313"/>
		<updated>2026-08-04T22:05:24Z</updated>

		<summary type="html">&lt;p&gt;Simman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wounds are a mechanic in Avardon that illustrate the toll damage and other mechanics have on a player character&#039;s overall condition. For every 10% of your health you lose in a battle rounded down, you accrue 1 wound after exiting combat despite winning or losing. Even if you obtain healing during combat, you still will take on wounds regardless. For instance, if your maximum health (without any buffs) is 100, and you take a total of 140 damage, but heal for 100 health (ending with 40 health) throughout the fight, you will still take 14 wounds when you exit combat. This mechanic exists to give healers a more meaningful role, as well as to prevent players from seeking out endless conflict.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Maximum amount of wounds achieved in one instance of combat is 20 wounds. Temporary HP does not count towards wounding.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can receive wounds several ways: &lt;br /&gt;
&lt;br /&gt;
* DM events mechanics that are both avoidable and unavoidable&lt;br /&gt;
* Player-versus-player battle as explained above&lt;br /&gt;
* Using the RPR ability &amp;quot;Take Wounds&amp;quot;&lt;br /&gt;
* As a consequence to being defeated in a battle&lt;br /&gt;
* Out of combat player placed traps in the game world&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Wounded Levels&lt;br /&gt;
!Status&lt;br /&gt;
!Stacks&lt;br /&gt;
!Health Reduction&lt;br /&gt;
!Saving Throw Reduction&lt;br /&gt;
!Movement Reduction&lt;br /&gt;
|-&lt;br /&gt;
|Recovering&lt;br /&gt;
|&amp;lt;10&lt;br /&gt;
| -10&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Wounded&lt;br /&gt;
|&amp;gt;9&lt;br /&gt;
| -10&lt;br /&gt;
| -1&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Wounded&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&amp;gt;19&lt;br /&gt;
| -20&lt;br /&gt;
| -2&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|Wounded&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&amp;gt;29&lt;br /&gt;
| -30&lt;br /&gt;
| -3&lt;br /&gt;
| -2&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Note: When brought to below 10 stacks of wounds, you will enter a &amp;quot;Recovering&amp;quot; status for 6 hours and still be at a health reduction of -10 health. You also are unable to long rest until four hours after leaving combat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Recovery Limits ===&lt;br /&gt;
By default, one may recover only 10 Wound Levels per Long Rest.&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Wounds&amp;diff=2312</id>
		<title>Wounds</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Wounds&amp;diff=2312"/>
		<updated>2026-08-04T22:04:53Z</updated>

		<summary type="html">&lt;p&gt;Simman: add recovery limits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wounds are a mechanic in Avardon that illustrate the toll damage and other mechanics have on a player character&#039;s overall condition. For every 10% of your health you lose in a battle rounded down, you accrue 1 wound after exiting combat despite winning or losing. Even if you obtain healing during combat, you still will take on wounds regardless. For instance, if your maximum health (without any buffs) is 100, and you take a total of 140 damage, but heal for 100 health (ending with 40 health) throughout the fight, you will still take 14 wounds when you exit combat. This mechanic exists to give healers a more meaningful role, as well as to prevent players from seeking out endless conflict.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Maximum amount of wounds achieved in one instance of combat is 20 wounds. Temporary HP does not count towards wounding.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can receive wounds several ways: &lt;br /&gt;
&lt;br /&gt;
* DM events mechanics that are both avoidable and unavoidable&lt;br /&gt;
* Player-versus-player battle as explained above&lt;br /&gt;
* Using the RPR ability &amp;quot;Take Wounds&amp;quot;&lt;br /&gt;
* As a consequence to being defeated in a battle&lt;br /&gt;
* Out of combat player placed traps in the game world&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Wounded Levels&lt;br /&gt;
!Status&lt;br /&gt;
!Stacks&lt;br /&gt;
!Health Reduction&lt;br /&gt;
!Saving Throw Reduction&lt;br /&gt;
!Movement Reduction&lt;br /&gt;
|-&lt;br /&gt;
|Recovering&lt;br /&gt;
|&amp;lt;10&lt;br /&gt;
| -10&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Wounded&lt;br /&gt;
|&amp;gt;9&lt;br /&gt;
| -10&lt;br /&gt;
| -1&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Wounded&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&amp;gt;19&lt;br /&gt;
| -20&lt;br /&gt;
| -2&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|Wounded&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&amp;gt;29&lt;br /&gt;
| -30&lt;br /&gt;
| -3&lt;br /&gt;
| -2&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Note: When brought to below 10 stacks of wounds, you will enter a &amp;quot;Recovering&amp;quot; status for 6 hours and still be at a health reduction of -10 health. You also are unable to long rest until four hours after leaving combat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Recovery Limits ===&lt;br /&gt;
By default, one may heal only 10 Wound Levels per Long Rest.&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Hunting&amp;diff=2311</id>
		<title>Hunting</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Hunting&amp;diff=2311"/>
		<updated>2026-08-04T15:41:51Z</updated>

		<summary type="html">&lt;p&gt;Simman: unlinked wrong Hide page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
Hunters are able to obtain hides and animal fat by hunting game in any of the hunting grounds. They can also hunt monsters in the [[Infested Ruins]] for more exotic resources.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
* Hide&lt;br /&gt;
* [[Animal Fat]] (33% chance from 20+ XP)&lt;br /&gt;
===Infested Ruins===&lt;br /&gt;
* [[Hook]]&lt;br /&gt;
* [[Hyena Ear]]&lt;br /&gt;
* [[Giant Finger]]&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Divine_Soul&amp;diff=2309</id>
		<title>Divine Soul</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Divine_Soul&amp;diff=2309"/>
		<updated>2026-08-04T14:07:31Z</updated>

		<summary type="html">&lt;p&gt;Simman: correct Empowered Healing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Sorcerer]] subclass available on Avardon.&lt;br /&gt;
&lt;br /&gt;
Sometimes the spark of magic that fuels a sorcerer comes from a divine source that glimmers within the soul. Having such a blessed soul is a sign that your innate magic might come from a distant but powerful familial connection to a divine being. Perhaps your ancestor was an angel, transformed into a mortal and sent to fight in a god’s name. Or your birth might align with an ancient prophecy, marking you as a servant of the gods or a chosen vessel of divine magic.&lt;br /&gt;
&lt;br /&gt;
A Divine Soul, with natural magnetism, is seen as a threat by some religious hierarchies. As an outsider who commands celestial power, these sorcerers can undermine the existing order by claiming a direct tie to the divine.&lt;br /&gt;
&lt;br /&gt;
In some cultures, only those who can claim the power of a Divine Soul may command religious power. In these lands, ecclesiastical positions are dominated by a few bloodlines and preserved over generations.&lt;br /&gt;
&lt;br /&gt;
* You could be part of a temple or church, where you hold a high position in the clergy.&lt;br /&gt;
&lt;br /&gt;
* You may seek to offer aid and healing for those in need and your mission might have led you to Avardon.&lt;br /&gt;
&lt;br /&gt;
* In combat you are a powerful, but vulnerable support, that can not only aid with healing, but with utility spells as well.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== Divine Magic ===&lt;br /&gt;
You may select 2 spells from the [[Cleric Spell List]] that do not count against your spell list, in addition to being able to choose the following spells in addition to the [[Sorcerer Spell List]].&lt;br /&gt;
&lt;br /&gt;
====1st Level Spells====&lt;br /&gt;
*[[Bane]] &lt;br /&gt;
*[[Bless]] &lt;br /&gt;
*[[Cure Wounds]] &lt;br /&gt;
*[[Healing Word]]&lt;br /&gt;
====3rd Level Spells====&lt;br /&gt;
*[[Mass Healing Word]] &lt;br /&gt;
====5th Level Spells====&lt;br /&gt;
*[[Mass Cure Wounds]]&lt;br /&gt;
&lt;br /&gt;
=== Empowered Healing ===&lt;br /&gt;
Spend 1 Sorcery point to empower your next healing by 5 HP, additionally you regain 1 wound&lt;br /&gt;
&lt;br /&gt;
=== Greater Wound regeneration ===&lt;br /&gt;
Heal a target within 1 Tile of you. The Target recovers 7 (+3 per upcast Level) wounds.&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Absorb_Elements&amp;diff=2306</id>
		<title>Absorb Elements</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Absorb_Elements&amp;diff=2306"/>
		<updated>2026-07-30T23:58:56Z</updated>

		<summary type="html">&lt;p&gt;Simman: clarify amount captured&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Ability&lt;br /&gt;
|image=AbsorbElements.png&lt;br /&gt;
|type=Spell&lt;br /&gt;
|level=1&lt;br /&gt;
|school=Abjuration&lt;br /&gt;
|target=Self&lt;br /&gt;
|cost=Reaction&lt;br /&gt;
|radius=None&lt;br /&gt;
|save=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This spell allows you to capture half of the incoming elemental energy when you take acid, cold, fire, lightning, or thunder damage. You gain resistance to that damage type until the end of the turn, and the first time you hit with a melee attack on your next turn, you deal &#039;&#039;&#039;1d6 extra damage&#039;&#039;&#039; of the captured type (selected when triggered).&lt;br /&gt;
&lt;br /&gt;
* Intended for &#039;&#039;&#039;combat use only&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Chat_Commands&amp;diff=2305</id>
		<title>Chat Commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Chat_Commands&amp;diff=2305"/>
		<updated>2026-07-30T11:44:58Z</updated>

		<summary type="html">&lt;p&gt;Simman: correct /map to /heatmap&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;&#039;/settings&#039;&#039;&#039; - Open settings window&lt;br /&gt;
* &#039;&#039;&#039;/wiki [Name]&#039;&#039;&#039; - Open an article on this Wiki&lt;br /&gt;
* &#039;&#039;&#039;/measure [Distance]&#039;&#039;&#039; - Use a measurement tool&lt;br /&gt;
* &#039;&#039;&#039;/cheat god&#039;&#039;&#039; - Enable vanilla game immortality (so you don&#039;t die to fall damage)&lt;br /&gt;
* &#039;&#039;&#039;/cheat nocost&#039;&#039;&#039; - Enable creative mode for building&lt;br /&gt;
* &#039;&#039;&#039;/caps&#039;&#039;&#039; - Set your personal profession level limits&lt;br /&gt;
* &#039;&#039;&#039;/untie&#039;&#039;&#039; - Remove Tied Up status from yourself&lt;br /&gt;
* &#039;&#039;&#039;/moon&#039;&#039;&#039; - Show the current lunar phase&lt;br /&gt;
* &#039;&#039;&#039;/fixlangs&#039;&#039;&#039; - Attempt to automagically fix missing languages&lt;br /&gt;
* &#039;&#039;&#039;/kit&#039;&#039;&#039; - Opens the Tot kit menu to collect items and Conan character levels&lt;br /&gt;
* &#039;&#039;&#039;/heatmap&#039;&#039;&#039; - Heatmap to find forgotten building pieces&lt;br /&gt;
* &#039;&#039;&#039;/warp spawn -&#039;&#039;&#039; Warps you to the  OOC spawn.&lt;br /&gt;
* &#039;&#039;&#039;/warp hub -&#039;&#039;&#039; Warps you to the main entrance of [[Livarun]].&lt;br /&gt;
* &#039;&#039;&#039;/home set -&#039;&#039;&#039; Sets your home to be used to return back to by command.&lt;br /&gt;
* &#039;&#039;&#039;/home -&#039;&#039;&#039; Teleports you to your set home.&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Woodcarving&amp;diff=2300</id>
		<title>Woodcarving</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Woodcarving&amp;diff=2300"/>
		<updated>2026-07-29T00:38:59Z</updated>

		<summary type="html">&lt;p&gt;Simman: add Club and Greatclub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Quality Branch ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1&#039;&#039;&#039; [[Quality Branch]] &#039;&#039;&#039;- Required Skill: 5 Craft Quota: 5 &lt;br /&gt;
 Requires 1x Common Branch&lt;br /&gt;
== Club ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1&#039;&#039;&#039; [[Club]] &#039;&#039;&#039;- Required Skill: 5 Craft Quota: 5 &#039;&#039;&#039;&lt;br /&gt;
 Requires 1x Common Branch&lt;br /&gt;
== &#039;&#039;&#039;Greatclub&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1&#039;&#039;&#039; [[Greatclub]] &#039;&#039;&#039;- Required Skill: 5 Craft Quota: 15&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Requires 1x Common Branch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Short Haft ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1&#039;&#039;&#039; [[Short Haft]] - &#039;&#039;&#039;Required Skill: 10 Craft Quota: 5    &lt;br /&gt;
 Requires 1x Common Branch&lt;br /&gt;
&lt;br /&gt;
== Long Haft ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[Long Haft]] - Required Skill: 10 Craft Quota: 5&lt;br /&gt;
  Requires 1x Common Branch&lt;br /&gt;
&lt;br /&gt;
== Pitchfork ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[Pitchfork]] - Required Skill: 10 Craft Quota: 10 &lt;br /&gt;
 Requires 2x Common Branch&lt;br /&gt;
&lt;br /&gt;
== Quarterstaff ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[Quarterstaff]] - Required Skill: 10 Craft Quota: 10 &lt;br /&gt;
  Requires 1x Common Branch&lt;br /&gt;
&lt;br /&gt;
== Wooden Stock ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[Wooden Stock]] - Required Skill: 15 Craft Quota: 10    &lt;br /&gt;
  Requires 1x Common Branch&lt;br /&gt;
&lt;br /&gt;
== 10x Arrow ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[Arrow]] - Required Skill: 20 Craft Quota: 5  &lt;br /&gt;
  Requires 1x Common Branch, 1x Fletching, 1x Metal Scraps&lt;br /&gt;
&lt;br /&gt;
== Wooden Shield ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[Wooden Shield]] - Required Skill: 20 Craft Quota: 20  &lt;br /&gt;
  Requires 4x Common Branch, 1x Leather Scraps&lt;br /&gt;
&lt;br /&gt;
== Fishing Rod ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1&#039;&#039;&#039; [[Fishing Rod]] &#039;&#039;&#039;- Required Skill: 20 Craft Quota: 25 &lt;br /&gt;
 Requires 1x Parts, 1x Quality Branch, 3x String&lt;br /&gt;
&lt;br /&gt;
== Shortbow ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1&#039;&#039;&#039; [[Shortbow]] - &#039;&#039;&#039;Required Skill: 20 Craft Quota: 25    &lt;br /&gt;
 Requires 1x String, 1x Quality Branch, 1x Leather Scraps&lt;br /&gt;
&lt;br /&gt;
== Longbow ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[Longbow]] - Required Skill: 25 Craft Quota: 30&lt;br /&gt;
  Requires 1x String, 1x Quality Branch, 1x Leather Scraps&lt;br /&gt;
&lt;br /&gt;
== Light Crossbow ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[Light Crossbow]] - Required Skill: 30 Craft Quota: 35 &lt;br /&gt;
 Requires 6x Parts, 1x Wooden Stock, 4x Metal Scraps&lt;br /&gt;
&lt;br /&gt;
== Heavy Crossbow ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[Heavy Crossbow]] - Required Skill: 40 Craft Quota: 50 &lt;br /&gt;
  Requires 8x Parts, 1x Wooden Stock, 8x Metal Scraps&lt;br /&gt;
&lt;br /&gt;
== Hand Crossbow ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[Hand Crossbow]] - Required Skill: 50 Craft Quota: 60    &lt;br /&gt;
  Requires 5x Parts, 1x Wooden Stock, 4x Metal Scraps&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Swashbuckler&amp;diff=2290</id>
		<title>Swashbuckler</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Swashbuckler&amp;diff=2290"/>
		<updated>2026-07-27T17:58:19Z</updated>

		<summary type="html">&lt;p&gt;Simman: add Panache duration&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Rogue]] sub-class available on Avardon.&lt;br /&gt;
&lt;br /&gt;
You focus your training on the art of the blade, relying on speed, elegance, and charm in equal parts. While some warriors are brutes clad in heavy armor, your method of fighting looks almost like a performance. Duelists and pirates typically belong to this archetype.&lt;br /&gt;
&lt;br /&gt;
A Swashbuckler excels in single combat, and can fight with two weapons while safely darting away from an opponent.&lt;br /&gt;
&lt;br /&gt;
* As a Swashbuckler you might come from a noble family and you are looking to find worthy opponents to challenge to duels, to bolster your ego.&lt;br /&gt;
&lt;br /&gt;
* You might be a usual guest in the local taverns, flirting with people and sometimes cutting some coin pouches to pay for your drinks.&lt;br /&gt;
&lt;br /&gt;
* In combat you can utilize your Fancy footwork to dash in and out of fights, making you a mobile, if so squishy combatant.&lt;br /&gt;
&lt;br /&gt;
== Rakish  Audacity ==&lt;br /&gt;
You can use your sneak attack without Advantage if there are no other combatants within 1 Tile of the target, or if you have an ally within that range.&lt;br /&gt;
&lt;br /&gt;
==  Dirty Trick: Flick o&#039; the Wrist ==&lt;br /&gt;
Attempt to Disarm your opponent&#039;s main hand weapon (Dex Save).&lt;br /&gt;
&lt;br /&gt;
A successful hit grants you advantage against this target until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
==  Dirty Trick: Sand Toss ==&lt;br /&gt;
Damage: 1d6 Bludgening&lt;br /&gt;
&lt;br /&gt;
Attempt to Blind your opponent (CON Save)&lt;br /&gt;
&lt;br /&gt;
A Successful hit grants you advantage against this target until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
==  Dirty Trick: Vicious Mockery ==&lt;br /&gt;
Damage: 2d4 Psychic&lt;br /&gt;
&lt;br /&gt;
Save Wisdom&lt;br /&gt;
&lt;br /&gt;
A Successful hit grants you Advantage against this target until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
==  Panache ==&lt;br /&gt;
Beguile an enemy, making them focus on you. They get disadvantage on attacking anyone else. This effect lasts for three turns.&lt;br /&gt;
&lt;br /&gt;
Persuasion vs Insight&lt;br /&gt;
&lt;br /&gt;
== Deft Landing ==&lt;br /&gt;
Whenever you fall 2 tiles or less, you take no fall damage.&lt;br /&gt;
&lt;br /&gt;
== Fancy Footwork ==&lt;br /&gt;
After making an attack against a target, they won&#039;t be able to make an opportunity attack against you until the end of your turn.&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Storm_Sorcery&amp;diff=2288</id>
		<title>Storm Sorcery</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Storm_Sorcery&amp;diff=2288"/>
		<updated>2026-07-27T17:57:50Z</updated>

		<summary type="html">&lt;p&gt;Simman: update Heart of the Storm&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Sorcerer]] sub-class available on Avardon.&lt;br /&gt;
&lt;br /&gt;
Your innate magic comes from the power of elemental air. Many with this power can trace their magic back to a near-death experience caused by the Great Rain, but perhaps you were born during a howling gale so powerful that folk still tell stories of it, or your lineage might include the influence of potent air creatures such as vaati or djinn. Whatever the case, the magic of the storm permeates your being.&lt;br /&gt;
&lt;br /&gt;
Storm sorcerers are invaluable members of a ship&#039;s crew. Their magic allows them to exert control over wind and weather in their immediate area. Their abilities also prove useful in repelling attacks by sahuagin, pirates, and other waterborne threats.&lt;br /&gt;
&lt;br /&gt;
* You might be from a crew that got into a storm during wich you tragically got taken by the mist.&lt;br /&gt;
&lt;br /&gt;
* You might seek out high mountains and stormy coasts to be more attuned to your heritage.&lt;br /&gt;
&lt;br /&gt;
* Maybe you use your powers to help people with foretelling the weather or saving the harvest by averting forces of nature.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
=== Heart of the Storm ===&lt;br /&gt;
You gain resistance to lightning and thunder damage.&lt;br /&gt;
&lt;br /&gt;
When you deal Thunder or Lightning damage with an attack, do an additional 1d4 damage.&lt;br /&gt;
=== Tempestuous Magic ===&lt;br /&gt;
You can use a bonus action on your turn to cause whirling gusts of elemental air to briefly surround you. After casting a leveled spell you may use your bonus action to fly without receiving attacks of opportunity.&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Concussive_Smash&amp;diff=2287</id>
		<title>Concussive Smash</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Concussive_Smash&amp;diff=2287"/>
		<updated>2026-07-27T17:55:57Z</updated>

		<summary type="html">&lt;p&gt;Simman: correct Saving Throw&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Deal your weapon&#039;s damage and cause the target to make a Constitution Saving Throw, on failure they are [[Status_Effects#Dazed|Dazed]]. This uses an attack.&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Circle_of_the_Land&amp;diff=2285</id>
		<title>Circle of the Land</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Circle_of_the_Land&amp;diff=2285"/>
		<updated>2026-07-27T17:54:29Z</updated>

		<summary type="html">&lt;p&gt;Simman: Land&amp;#039;s Stride&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Class Druid Land Badge Icon.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circle&#039;s wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those folk. As a member of this circle, your magic is influenced by the land where you were initiated into the circle&#039;s mysterious rites.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Natural Recovery&#039;&#039;&#039; ===&lt;br /&gt;
At the cost of one charge per spell level, you may recover any spell slot.&lt;br /&gt;
&lt;br /&gt;
You have 5 charges of Natural Recovery and they refresh on a Longrest&lt;br /&gt;
&lt;br /&gt;
=== Land&#039;s Stride ===&lt;br /&gt;
You are immune to the effects of Difficult Terrain and will not take damage from Spike Growth.&lt;br /&gt;
&lt;br /&gt;
===Circle of the Land Spells===&lt;br /&gt;
====2nd Level Spells====&lt;br /&gt;
* [[Blur]]&lt;br /&gt;
* [[Darkness]]&lt;br /&gt;
* [[Invisibility]]&lt;br /&gt;
* [[Silence]]&lt;br /&gt;
====3rd Level Spells====&lt;br /&gt;
*[[Haste]]&lt;br /&gt;
*[[Grant Flight]]&lt;br /&gt;
*[[Lightning Bolt]]&lt;br /&gt;
====5th Level Spells====&lt;br /&gt;
*[[Cloudkill]]&lt;br /&gt;
*[[Cone of Cold]]&lt;br /&gt;
*[[Greater Restoration]]&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Ranger&amp;diff=2284</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Ranger&amp;diff=2284"/>
		<updated>2026-07-27T17:54:06Z</updated>

		<summary type="html">&lt;p&gt;Simman: Land&amp;#039;s Stride&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ranger PHB5e2024.png|thumb]]&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
| name = Ranger&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| hp = 94&lt;br /&gt;
| st= Strength, Dexterity&lt;br /&gt;
| description =&lt;br /&gt;
| spells = [[Ranger Spell List]]&lt;br /&gt;
* 1st Level: 4&lt;br /&gt;
* 2nd Level: 3&lt;br /&gt;
* 3rd Level: 2&lt;br /&gt;
| 5ewiki = Ranger&lt;br /&gt;
| frwiki = Ranger&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Far from the bustle of cities and towns, past the hedges that shelter the most distant farms from the terrors of the wild, amid the dense-packed trees of trackless forests and across wide and empty plains, rangers keep their unending watch.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== Proficiencies ===&lt;br /&gt;
&lt;br /&gt;
* Shields&lt;br /&gt;
* Martial Weapons&lt;br /&gt;
* Medium Armor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Starting Gear ===&lt;br /&gt;
* Shortbow&lt;br /&gt;
* Arrow (x5)&lt;br /&gt;
* Dagger&lt;br /&gt;
&lt;br /&gt;
=== Spellcasting ===&lt;br /&gt;
Wisdom is your spellcasting ability for your ranger spells, since your magic draws on your attunement to nature.&lt;br /&gt;
&lt;br /&gt;
Spell save DC = 8 + Wisdom modifier + Proficiency Bonus (4)&lt;br /&gt;
&amp;lt;BR&amp;gt;Spell attack modifier = Wisdom modifier + Proficiency Bonus (4)&lt;br /&gt;
&lt;br /&gt;
You may memorize 6 spells from the [[Ranger Spell List]].&lt;br /&gt;
&lt;br /&gt;
=== [[Hide in Plain Sight]] ===&lt;br /&gt;
{{:Hide in Plain Sight}}&lt;br /&gt;
&lt;br /&gt;
=== [[Extra Attack]] ===&lt;br /&gt;
{{:Extra Attack}}&lt;br /&gt;
&lt;br /&gt;
=== [[Tireless]]===&lt;br /&gt;
{{:Tireless}}&lt;br /&gt;
&lt;br /&gt;
=== Longshot ===&lt;br /&gt;
Allows shooting for a Longbow at a distance of 8 tiles for the cost of 1 tiles of movement.&lt;br /&gt;
&lt;br /&gt;
=== Favored Foe ===&lt;br /&gt;
After a successful attack, consecutive attacks against an enemy will deal an additional 1d4 damage until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
=== Swimming speed ===&lt;br /&gt;
Your swimming speed is now equal to your regular movement speed&lt;br /&gt;
&lt;br /&gt;
=== Land&#039;s Stride ===&lt;br /&gt;
You are immune to the effects of Difficult Terrain and will not take damage from Spike Growth.&lt;br /&gt;
&lt;br /&gt;
===Fighting Styles===&lt;br /&gt;
Able to take one of the following [[Fighting Styles]]&lt;br /&gt;
&lt;br /&gt;
* Archery&lt;br /&gt;
* Blind Fighting&lt;br /&gt;
* Close Quarters Shooter&lt;br /&gt;
* Defense&lt;br /&gt;
* Druidic Warrior&lt;br /&gt;
* Dueling&lt;br /&gt;
* Two-Weapon Fighting&lt;br /&gt;
&lt;br /&gt;
== Subclasses ==&lt;br /&gt;
[[Gloom Stalker]]&lt;br /&gt;
&lt;br /&gt;
[[Hunter]]&lt;br /&gt;
&lt;br /&gt;
[[Swarmkeeper]]&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Nature_Domain&amp;diff=2283</id>
		<title>Nature Domain</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Nature_Domain&amp;diff=2283"/>
		<updated>2026-07-27T17:53:38Z</updated>

		<summary type="html">&lt;p&gt;Simman: Acolyte of Nature + Land&amp;#039;s Stride&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Nature_Domain.png|thumb]]&lt;br /&gt;
Gods of nature are as varied as the natural world itself; from inscrutable gods of the deep forests to friendly deities associated with particular springs and groves. Druids revere nature as a whole and might serve one of these deities, practicing mysterious rites and reciting all-but-forgotten prayers in their own secret tongue. But many of these gods have clerics as well, champions who take a more active role in advancing the interests of a particular nature god. These clerics might hunt the evil monstrosities that despoil the woodlands, bless the harvest of the faithful, or wither the crops of those who anger their gods.&lt;br /&gt;
== Class Features ==&lt;br /&gt;
=== Dampen Elements ===&lt;br /&gt;
As a Reaction, when you or any ally of yours within radius of 3 tiles of you take elemental damage, you can halve this damage.&lt;br /&gt;
&lt;br /&gt;
=== Divine Strike: Elemental ===&lt;br /&gt;
As an Attack Action, make a weapon attack against a target. On a hit, the target takes 1d8 additional Cold, Fire or Lightning damage. This can only be used once per turn.&lt;br /&gt;
&lt;br /&gt;
=== Acolyte of Nature ===&lt;br /&gt;
You may pick one cantrip from the [[Druid Spell List]].&lt;br /&gt;
&lt;br /&gt;
=== Land&#039;s Stride ===&lt;br /&gt;
You are immune to the effects of Difficult Terrain and will not take damage from Spike Growth.&lt;br /&gt;
&lt;br /&gt;
===Nature Domain Spells===&lt;br /&gt;
====Cantrips====&lt;br /&gt;
* [[Poison Spray]]&lt;br /&gt;
* [[Thorn Whip]]&lt;br /&gt;
===2nd Level Spells===&lt;br /&gt;
* [[Spike Growth]]&lt;br /&gt;
* [[Barkskin]]&lt;br /&gt;
====3rd Level Spells====&lt;br /&gt;
* [[Sleet Storm]]&lt;br /&gt;
* [[Grasping Vine]]&lt;br /&gt;
====5th Level Spells====&lt;br /&gt;
* [[Insect Plague]]&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=The_Great_Old_One&amp;diff=2281</id>
		<title>The Great Old One</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=The_Great_Old_One&amp;diff=2281"/>
		<updated>2026-07-27T17:49:35Z</updated>

		<summary type="html">&lt;p&gt;Simman: add Entropic Ward&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A pact with things so old some of them remain nameless. Great stars, being from the far realm, are mysterious entities, or those only known in legend. Their knowledge and secrets are vast and seemingly infinite, but they have shared a few with you. Great old ones have motives and desires that are far beyond the knowledge of mortals, even those who create binding pacts with them. Often, great old ones are entirely indifferent to your service or remain unaware of it.   &lt;br /&gt;
[[File:Greatoldone-warlock.png|thumb]]&lt;br /&gt;
==Subclass Features==&lt;br /&gt;
===Thought Shield===&lt;br /&gt;
When in combat you have resistance to Psychic damage.&lt;br /&gt;
&lt;br /&gt;
When taking Psychic damage, deal 1d6 Psychic damage in retaliation.&lt;br /&gt;
===Expanded Spell List===&lt;br /&gt;
These options are provided in addition to the [[Warlock Spell List]] for spell selection.&lt;br /&gt;
&lt;br /&gt;
=== Entropic Ward ===&lt;br /&gt;
As a Reaction, magically ward an attack and impose disadvantage on the attack roll. Activation of this feature also grants you advantage on attack rolls against the attacker until the end of your turn. This ability is usable once per Short Rest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;You have to toggle this ability at the start of combat for it to be utilized. You may toggle it again to turn it off. Toggling is a free action you can do whenever you&#039;d like.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== 1st Level Spells ===&lt;br /&gt;
*[[Dissonant Whispers]]&lt;br /&gt;
=== 2nd Level Spells ===&lt;br /&gt;
*[[Phantasmal Force]]&lt;br /&gt;
=== 4th Level Spells ===&lt;br /&gt;
*[[Evard&#039;s Black Tentacles]]&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Monk&amp;diff=2279</id>
		<title>Monk</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Monk&amp;diff=2279"/>
		<updated>2026-07-27T08:58:26Z</updated>

		<summary type="html">&lt;p&gt;Simman: correct Stunning Strike cost&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Monk-of-the-Open-Hand-AFR.png|thumb]]&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
| name = Monk&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| hp = 80&lt;br /&gt;
| st = Strength, Dexterity&lt;br /&gt;
| cr = 11 SR or LR&lt;br /&gt;
| description = &lt;br /&gt;
| 5ewiki = Monk&lt;br /&gt;
| frwiki = Monk&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monks use rigorous combat training and mental discipline to align themselves with the multiverse and focus their internal reservoirs of power. Different Monks conceptualize this power in various ways: as breath, energy, life force, essence, or self, for example. Whether channeled as a striking display of martial prowess or as a subtler manifestation of defense and speed, this power infuses all that a Monk does.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monks focus their internal power to create extraordinary, even supernatural, effects. They channel uncanny speed and strength into their attacks, with or without the use of weapons. In a Monk’s hands, even the most basic weapons can become sophisticated implements of combat mastery.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Many Monks find that a structured life of ascetic withdrawal helps them cultivate the physical and mental focus they need to harness their power. Other Monks believe that immersing themselves in the vibrant confusion of life helps to fuel their determination and discipline.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monks generally view adventures as tests of their physical and mental development. They are driven by a desire to accomplish a greater mission than merely slaying monsters and plundering treasure; they strive to turn themselves into living weapons.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Proficiencies:&#039;&#039;&#039;===&lt;br /&gt;
* Shortswords&lt;br /&gt;
* Simple Weapons&lt;br /&gt;
&lt;br /&gt;
=== Starting Gear ===&lt;br /&gt;
* Quarterstaff&lt;br /&gt;
&lt;br /&gt;
=== Acrobatic Movement ===&lt;br /&gt;
When not wielding a Shield, you climb at full movement speed.&lt;br /&gt;
&lt;br /&gt;
=== Extra Attack ===&lt;br /&gt;
All Monks receive an extra attack action per turn.&lt;br /&gt;
&lt;br /&gt;
=== Martial Arts ===&lt;br /&gt;
You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.&lt;br /&gt;
&lt;br /&gt;
=== Unarmored Defense ===&lt;br /&gt;
While you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.&lt;br /&gt;
&lt;br /&gt;
=== Unarmored Movement ===&lt;br /&gt;
Your speed increases by 1 tile while not wearing armor or a shield.&lt;br /&gt;
&lt;br /&gt;
=== Bonus Unarmed Strike ===&lt;br /&gt;
Monks deal 1d8 + STR/DEX (Bludgeoning) damage with unarmed strikes and they count as magical weapons for the purposes of resistances.&lt;br /&gt;
&lt;br /&gt;
=== Deflect Missile ===&lt;br /&gt;
Using your reaction, deflect up to 10+1d10 damage from a ranged weapon attack.&lt;br /&gt;
&lt;br /&gt;
=== Slow Fall ===&lt;br /&gt;
Using your reaction, reduce fall damage by up to 50 Hit Points.&lt;br /&gt;
&lt;br /&gt;
=== Flurry of Blows ===&lt;br /&gt;
At the cost of a Bonus Action and a Class Resource, attack twice, dealing 2d8 + STR/DEX (Bludgeoning) damage. Any Damage Riders will also apply twice.&lt;br /&gt;
&lt;br /&gt;
=== Patient Defense ===&lt;br /&gt;
At the cost of a Bonus Action and a Class Resource, Attack Rolls against you will have Disadvantage, and you gain Advantage on Dexterity saving throws.&lt;br /&gt;
&lt;br /&gt;
=== Step of the Wind ===&lt;br /&gt;
At the cost of a Bonus Action and a Class Resource, you can either double your movement OR disengage, avoiding opportunity attacks when you move.&lt;br /&gt;
&lt;br /&gt;
=== Stillness of Mind ===&lt;br /&gt;
At the cost of an Action, remove Charmed or Frightened statuses.&lt;br /&gt;
&lt;br /&gt;
=== Stunning Strike ===&lt;br /&gt;
At the cost of an Action and two Class Resources, attempt to Stun a creature (CON save). Deals 1d8 + STR/DEX (Bludgeoning) when unarmed, or your weapon damage if using a weapon.&lt;br /&gt;
&lt;br /&gt;
=== Purity of Body ===&lt;br /&gt;
Resistance to poison in combat and immunity to the Poisoned condition.&lt;br /&gt;
&lt;br /&gt;
=== Evasion ===&lt;br /&gt;
When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.&lt;br /&gt;
&lt;br /&gt;
== Subclasses ==&lt;br /&gt;
[[Way of the Kensei]]&lt;br /&gt;
&lt;br /&gt;
[[Way of the Open Hand]]&lt;br /&gt;
&lt;br /&gt;
[[Way of Shadow]]&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Abjuration_School&amp;diff=2278</id>
		<title>Abjuration School</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Abjuration_School&amp;diff=2278"/>
		<updated>2026-07-27T01:03:43Z</updated>

		<summary type="html">&lt;p&gt;Simman: add Dome of Protection&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Abjuration School is a [[Wizard]] subclass available on Avardon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Your study of magic is focused on spells that block, banish, or protect—ending harmful effects, banishing evil influences, and protecting the weak. Abjurers are sought when baleful spirits require exorcism, when important locations must be guarded against magical spying, and when portals to other planes of existence must be closed.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== Projected Ward ===&lt;br /&gt;
When your ally takes damage, you can use your reaction to project your Arcane Ward to absorb some of the damage.&lt;br /&gt;
&lt;br /&gt;
=== Arcane Ward ===&lt;br /&gt;
Whenever you cast an abjuration spell of 1st level or higher, the target gains a number of Temporary hit points equal to twice the level of the spell.&lt;br /&gt;
&lt;br /&gt;
=== Dome of Protection ===&lt;br /&gt;
As an Action, you can summon a Dome of Protection. You and your allies standing within its area of effect receive a +5 bonus to all Saving Throws. This consumes a 4th Level Spell Slot and requires Concentration.&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Equipment_List&amp;diff=2275</id>
		<title>Equipment List</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Equipment_List&amp;diff=2275"/>
		<updated>2026-07-24T21:26:15Z</updated>

		<summary type="html">&lt;p&gt;Simman: formatting fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Melee Weapons==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Crafting Profession !!Craft Skill !! Craft Quota !! Damage !! Properties || Proficiency&lt;br /&gt;
!Weapon Abilities&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Hammer]]|| 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]||10|| 10|| 1d4+STR Bludgeoning|| Light || Simple&lt;br /&gt;
| [[Concussive Smash]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Handaxe]] || 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d6+STR Slashing|| Light || Simple&lt;br /&gt;
| [[Lacerate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger]] || 1x Iron Ingot||[[Blacksmithing]]|| 10|| 10|| 1d4+STR/Dex Piercing|| Light || Simple&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Sickle]]|| 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d4+STR Slashing|| Light|| Simple&lt;br /&gt;
| [[Lacerate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleaver]]|| 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d6+STR Slashing|| Light|| Simple&lt;br /&gt;
| [[Lacerate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pickaxe]]|| 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d8+STR Piercing || Two-Handed|| Simple&lt;br /&gt;
| [[Piercing Strike]] &amp;lt;br&amp;gt; [[Weakening Strike]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]]|| 1x Iron Ingot &amp;lt;br&amp;gt; 1x Long Haft||[[Blacksmithing]]|| 15|| 15|| 1d6+STR Piercing|| Versatile 1d8+ STR Piercing|| Simple&lt;br /&gt;
| [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mace]] || 2x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]||20|| 15|| 1d6+STR Bludgeoning|| None || Simple&lt;br /&gt;
| [[Concussive Smash]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Greatclub]]&lt;br /&gt;
|1x Common Branch&lt;br /&gt;
|[[Woodcarving]]&lt;br /&gt;
|5&lt;br /&gt;
|15&lt;br /&gt;
|1d8+STR Bludgeoning&lt;br /&gt;
|Two-Handed&lt;br /&gt;
|Simple&lt;br /&gt;
|[[Concussive Smash]]&lt;br /&gt;
[[Tenacity]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pike]]|| 3x Iron Ingot &amp;lt;br&amp;gt; 1x Long Haft||[[Blacksmithing]]|| 10|| 10|| 1d10+STR Piercing|| Two-Handed, Reach|| Martial&lt;br /&gt;
| [[Brace (Melee)]] &amp;lt;br&amp;gt; [[Piercing Strike]] &amp;lt;br&amp;gt; [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Scimitar]]|| 2x Iron Ingot|| [[Blacksmithing]]|| 20|| 15|| 1d6+STR/Dex Slashing|| Light|| Martial&lt;br /&gt;
| [[Floruish]] &amp;lt;br&amp;gt; [[Lacerate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shortsword]]|| 2x Iron Ingot|| [[Blacksmithing]]|| 20|| 15|| 1d6+STR/Dex Slashing|| Light|| Martial&lt;br /&gt;
| [[Flourish]] &amp;lt;br&amp;gt; [[Piercing Strike]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Quarterstaff]]&lt;br /&gt;
|1x Common Branch&lt;br /&gt;
|[[Woodcarving]]&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|1d6+STR&lt;br /&gt;
|Versatile&lt;br /&gt;
|Martial&lt;br /&gt;
|[[Topple]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Battleaxe]]|| 3x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]|| 20|| 20|| 1d8+STR Slashing|| Versatile 1d10+STR Slashing|| Martial&lt;br /&gt;
| [[Cleave]] &amp;lt;br&amp;gt; [[Lacerate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Glaive]]|| 4x Iron Ingot &amp;lt;br&amp;gt; 1x Long Haft|| [[Blacksmithing]]|| 20|| 20|| 1d10+STR Slashing|| Two-Handed, Reach|| Martial&lt;br /&gt;
| [[Brace (Melee)]] &amp;lt;br&amp;gt; [[Lacerate]] &amp;lt;br&amp;gt; [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Trident]]|| 3x Iron Ingot &amp;lt;br&amp;gt; 1x Long Haft|| [[Blacksmithing]]|| 20|| 20|| 1d6+STR Piercing|| Versatile 1d8+STR Piercing|| Martial&lt;br /&gt;
| [[Disarming Strike]] &amp;lt;br&amp;gt; [[Piercing Strike]] &amp;lt;br&amp;gt; [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Maul]]|| 8x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]|| 20|| 20|| 2d6+STR Bludgeoning|| Two-Handed|| Martial&lt;br /&gt;
| [[Backbreaker]] &amp;lt;br&amp;gt; [[Concussive Smash]] &amp;lt;br&amp;gt; [[Tenacity]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rapier]]|| 1x Iron Ingot|| [[Blacksmithing]]|| 20|| 20|| 1d8+STR/Dex Piercing|| None|| Martial&lt;br /&gt;
| [[Flourish]] &amp;lt;br&amp;gt; [[Piercing Strike]] &amp;lt;br&amp;gt; [[Weakening Strike]]&lt;br /&gt;
|-&lt;br /&gt;
| [[War Pick]]|| 2x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]|| 20|| 20|| 1d8+STR Piercing|| None|| Martial&lt;br /&gt;
| [[Weakening Strike]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Warhammer]]|| 4x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]|| 20|| 20|| 1d8+STR Bludgeoning|| Versatile 1d10+STR Bludgeoning|| Martial&lt;br /&gt;
| [[Backbreaker]] &amp;lt;br&amp;gt; [[Concussive Smash]] &amp;lt;br&amp;gt; [[Weakening Strike]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Longsword]] || 4x Iron Ingot. || [[Blacksmithing]] || 20 || 20 || 1d8+STR Slashing|| Versatile 1d10+STR Slashing || Martial&lt;br /&gt;
| [[Lacerate]] &amp;lt;br&amp;gt; [[Pommel Strike]] &amp;lt;br&amp;gt; [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morningstar]] || 4x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft. || [[Blacksmithing]] || 20 || 25|| 1d8+STR Piercing|| None ||Martial&lt;br /&gt;
| [[Concussive Smash]] &amp;lt;br&amp;gt;[[Heartstopper]] &amp;lt;br&amp;gt;[[Tenacity]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Flail]] || 2x Iron Ingot &amp;lt;br&amp;gt; 1x Chain &amp;lt;br&amp;gt; 1x Short Haft. || [[Blacksmithing]] || 20 || 25 || 1d8+STR Bludgeoning|| One Handed|| Martial&lt;br /&gt;
| [[Concussive Smash]]&amp;lt;br&amp;gt;[[Weakening Strike]]&amp;lt;bR&amp;gt;[[Tenacity]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Greatsword]] || 10x Iron Ingot. || [[Blacksmithing]] || 25 || 30 || 2d6+STR Slashing|| Two-handed|| Martial&lt;br /&gt;
| [[Cleave]] &amp;lt;br&amp;gt; [[Lacerate]] &amp;lt;br&amp;gt; [[Pommel Strike]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Halberd]] || 4x Iron Ingot &amp;lt;br&amp;gt; 1x Long Haft||[[Blacksmithing]] || 25 || 30|| 1d10+STR Slashing|| Two-Handed, Reach&lt;br /&gt;
|Martial&lt;br /&gt;
| [[Cleave]] &amp;lt;br&amp;gt; [[Lacerate]] &amp;lt;br&amp;gt; [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Greataxe]] || 8x Iron Ingot &amp;lt;br&amp;gt;1x Short Haft|| [[Blacksmithing]] || 25 || 30 || 1d12+STR Slashing || Two-handed|| Martial&lt;br /&gt;
| [[Cleave]] &amp;lt;br&amp;gt; [[Lacerate]] &amp;lt;br&amp;gt; [[Prepare]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ranged Weapons==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Crafting Profession !!Craft Skill !! Craft Quota !! Damage !! Range !! Proficiency&lt;br /&gt;
!Weapon Abilities&lt;br /&gt;
|-&lt;br /&gt;
| [[Javelin]] || 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d6+STR Piercing|| Thrown (6 Tiles)|| Simple&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Shortbow]]|| 1x String &amp;lt;br&amp;gt; 1x Quality Branch &amp;lt;br&amp;gt; 1x Leather Scraps||[[Woodcarving]] ||20|| 25|| 1d6+Dex Piercing|| 6 Tiles || Simple&lt;br /&gt;
| [[Hamstring Shot]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Longbow]]|| 1x String &amp;lt;br&amp;gt; 1x Quality Branch &amp;lt;br&amp;gt; 1x Leather Scraps ||[[Woodcarving]] || 25|| 30||1d8+Dex Piercing || 6 Tiles||Martial&lt;br /&gt;
| [[Brace (Ranged)]] &amp;lt;br&amp;gt; [[Hamstring Shot]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Crossbow]]|| 6x Parts &amp;lt;br&amp;gt; 1x Wooden stock &amp;lt;br&amp;gt; 4x Metal Scraps||[[Woodcarving]] || 30|| 35||1d8+Dex Piercing || 6 Tiles|| Simple&lt;br /&gt;
| [[Piercing Shot]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Crossbow]]|| 8x Parts &amp;lt;br&amp;gt; 1x Wooden stock &amp;lt;br&amp;gt; 8x Metal Scraps||[[Woodcarving]] || 40|| 50|| 1d10+Dex Piercing|| 6 Tiles||Martial&lt;br /&gt;
| [[Brace (Ranged)]] &amp;lt;br&amp;gt; [[Piercing Shot]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hand Crossbow]]|| 5x Parts &amp;lt;br&amp;gt; 1x Wooden stock &amp;lt;br&amp;gt; 4x Metal Scraps||[[Woodcarving]] || 50 || 60|| 1d6+Dex Piercing ||5 Tiles||Martial&lt;br /&gt;
| [[Mobile Shot]] &amp;lt;br&amp;gt; [[Piercing Shot]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armors==&lt;br /&gt;
All medium armors have a max of dex+2&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Crafting Profession!!Craft Skill !! Craft Quota !! AC &lt;br /&gt;
!Strength Requirement!! Armor Type&lt;br /&gt;
|-&lt;br /&gt;
| [[Wooden Shield]] || 4x Common Branch &amp;lt;br&amp;gt; 1x Leather Scraps ||[[Woodcarving]] || 20 || 20|| +2 AC &lt;br /&gt;
|N/A|| Shield&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield (Armor)|Shield (Metal)]] || 3x Iron Ingot|| [[Blacksmithing]] || 20 || 25 || +2 AC&lt;br /&gt;
|N/A|| Shield&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring Mail]] || 4x Iron Ingot &amp;lt;br&amp;gt; 1x Armor Padding || [[Blacksmithing]] || 30 || 30 || 14 &lt;br /&gt;
|N/A|| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain Shirt]] || 5x Iron Ingot || [[Blacksmithing]] || 30 || 35 || 13+Dex (Max 2)&lt;br /&gt;
|N/A|| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Scale Mail]] || 8x Iron Ingot &amp;lt;br&amp;gt;1x Armor Padding|| [[Blacksmithing]] || 30 || 35 || 14+Dex (Max 2)&lt;br /&gt;
|N/A|| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain Mail]] || 9x Iron Ingot &amp;lt;br&amp;gt; 1x Armor Padding|| [[Blacksmithing]] || 30 || 40 || 16 &lt;br /&gt;
|1 Strength|| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Breastplate]] || 10x Iron Ingot || [[Blacksmithing]] || 35 || 40 || 14+Dex (Max 2) &lt;br /&gt;
|N/A|| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Half Plate]] || 16x Iron Ingot &amp;lt;br&amp;gt; 1x Armor Padding|| [[Blacksmithing]] || 40 || 45 || 15+Dex (Max 2)&lt;br /&gt;
|N/A|| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Splint Armor]] || 12x Iron Ingot &amp;lt;br&amp;gt;1x Armor Padding || [[Blacksmithing]] || 45 || 45 || 17 &lt;br /&gt;
|2 Strength|| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate Armor]] || 30x Iron Ingot &amp;lt;br&amp;gt; 1x Armor Padding || [[Blacksmithing]] || 50 || 70 || 18 &lt;br /&gt;
|2 Strength|| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather Armor]] || 3x Rawhide Leather &amp;lt;br&amp;gt; 2x Buckle|| [[Leatherworking]] || 15 || 15 || 11+Dex&lt;br /&gt;
|N/A|| Light&lt;br /&gt;
|-&lt;br /&gt;
| [[Hide Armor]] || 2x Buckle &amp;lt;br&amp;gt; 2x Rawhide Leather&amp;lt;br&amp;gt;1x Hide||[[Leatherworking]]||15||15||12+Dex (Max 2)&lt;br /&gt;
|N/A||Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Studded Leather Armor]] || 2x Buckle &amp;lt;br&amp;gt;3x Rawhide Leather &amp;lt;br&amp;gt;6x Metal Scraps||[[Leatherworking]]||25||30||12+Dex&lt;br /&gt;
|N/A||Light&lt;br /&gt;
|-&lt;br /&gt;
| [[Padded Armor]] || 2x Buckle &amp;lt;br&amp;gt;1x Tanned Leather||[[Leatherworking]]||15||15||11+Dex&lt;br /&gt;
|N/A||Light&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Potions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Crafting Profession!!Craft Skill !! Craft Quota !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Healing]] || 1 Curative Reagent &amp;lt;br&amp;gt; 1x Rogue&#039;s Morsel|| [[Alchemy]] || 20 || 5 || As a Bonus action and for a single potion use - heal 2d4+2 Health.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Greater Healing]]|| 1x Curative Reagent &amp;lt;br&amp;gt; 1x Balsam|| [[Alchemy]]|| 30 || 5 || For the cost of a Bonus action and potion use you may drink this to heal yourself for 4d4+4 and recover from 1 wound level.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Superior Healing]]|| 1 Curative Reagent &amp;lt;br&amp;gt; 1x Yellow Musk Creeper Petals|| [[Alchemy]]|| 40 || 5 || For an action and a potion use you may drink this to recover 8d4+8 health and recover 2 wounded levels.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Viciousness]]|| 1x Reactive Reagent &amp;lt;br&amp;gt;1x Shadowroot Sac|| [[Alchemy]] || 50 || 5 || As a bonus action and for a one potion use the number you need to roll to land a Critical Hit is reduced by 1 for 16 hours.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Vigilance]]|| 1x Reactive Reagent &amp;lt;br&amp;gt;1x Hook|| [[Alchemy]] || 50 || 5 || For a bonus action and one potion use earn +5 bonus to Initiative rolls for 16 hours.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Giant Strength]]|| 1x Reactive Reagent &amp;lt;br&amp;gt; 1x Giant Finger|| [[Alchemy]] || 50 || 5 || For a bonus action and one potion use your Strength modifier becomes +4 for 16 hours. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Speed]] || 1x Reactive Reagent &amp;lt;br&amp;gt; 1x Hyena Ear|| [[Alchemy]] || 45 || 5 || As a bonus action and for one potion use, earn the benefits of [[Haste]] for 3 turns. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Feather Fall]]||1x Reactive Reagent &amp;lt;br&amp;gt; 1x Autumncrocus||[[Alchemy]]||25||5||Gain immunity to Fall Damage for 10 turns. Drinking this uses a bonus action and a potion use.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Grease Bottle]] || 1x Reactive Reagent &amp;lt;br&amp;gt; 1x Animal Fat || [[Alchemy]] || 15 || 5 || Cover the ground with slick grease, making it a Difficult Terrain. Creatures that are inside at the time of throwing the bottle or who end their turn inside the area might fall Prone (Dexterity Saving Throw). This surface is flammable.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Alchemist&#039;s Fire]] || 1x Reactive Reagent &amp;lt;br&amp;gt; 1x Fire Amber|| [[Alchemy]] || 35 || 5 || Hurl a flask of liquid fire that explodes on impact, creating area of fire that deals 1d4 damage per turn and leaves creatures burning for 2 turns even after leaving the area, this costs an attack action.||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Polymorph&amp;diff=2274</id>
		<title>Polymorph</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Polymorph&amp;diff=2274"/>
		<updated>2026-07-24T18:11:01Z</updated>

		<summary type="html">&lt;p&gt;Simman: fixed concentration&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Ability&lt;br /&gt;
| name = &#039;&#039;&#039;Polymorph&#039;&#039;&#039;&lt;br /&gt;
| image = Polymorph.png&lt;br /&gt;
| range = 6&lt;br /&gt;
| target = Single&lt;br /&gt;
| cost = Action&lt;br /&gt;
| concentration = 3&lt;br /&gt;
| level = 4&lt;br /&gt;
| school = Transmutation&lt;br /&gt;
| type = Spell&lt;br /&gt;
| saves = Wisdom&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Transform a creature into a harmless animal.&lt;br /&gt;
&lt;br /&gt;
* Intended for &#039;&#039;&#039;combat use only&#039;&#039;&#039;.  If the person that is polymorphed takes damage from a hostile player. (someone not on their team) it will automatically break the polymorph. So if team A polymorphs a player on team B and someone from team A hits them it breaks. But wont break if someone from team B hits them.&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Slow&amp;diff=2269</id>
		<title>Slow</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Slow&amp;diff=2269"/>
		<updated>2026-07-23T16:38:22Z</updated>

		<summary type="html">&lt;p&gt;Simman: elaborate description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Ability&lt;br /&gt;
|image=Slow.png&lt;br /&gt;
|type=Spell&lt;br /&gt;
|level=3&lt;br /&gt;
|school=Transmutation&lt;br /&gt;
|target=Up to 6 Targets&lt;br /&gt;
|cost=Action&lt;br /&gt;
|range=6&lt;br /&gt;
|radius=None&lt;br /&gt;
|saves=Wisdom&lt;br /&gt;
|concentration=10&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You alter time around up to six creatures of your choice in a six tiles range. Each target must succeed on a Wisdom saving throw or be affected by this spell for the duration.&lt;br /&gt;
&lt;br /&gt;
An affected target&#039;s movement is halved, it takes a -2 penalty to AC and Dexterity saving throws, and it can&#039;t use reactions.&lt;br /&gt;
&lt;br /&gt;
A creature affected by this spell makes another Wisdom saving throw at the end of its turn. On a successful save, the effect ends for it.&lt;br /&gt;
&lt;br /&gt;
* Intended for &#039;&#039;&#039;combat use only&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Commoner&amp;diff=2264</id>
		<title>Commoner</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Commoner&amp;diff=2264"/>
		<updated>2026-07-20T23:07:10Z</updated>

		<summary type="html">&lt;p&gt;Simman: fix max Profession Energy bonus&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Class&lt;br /&gt;
| name = Commoner&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| hp = 77&lt;br /&gt;
| st = All +2&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Commoners are the civilians and main work force of Avardon. They&#039;re not particularly good at fighting monsters or other people, but they are quite skilled in other areas of life, especially in their crafts.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
===Proficiencies===&lt;br /&gt;
* Light Armor&lt;br /&gt;
* Pikes&lt;br /&gt;
* Spears&lt;br /&gt;
* Sickles&lt;br /&gt;
* Handaxes&lt;br /&gt;
* War Picks&lt;br /&gt;
&lt;br /&gt;
=== Starting Gear ===&lt;br /&gt;
* Pitchfork&lt;br /&gt;
* Pickaxe&lt;br /&gt;
* Shovel&lt;br /&gt;
* Cleaver&lt;br /&gt;
=== Commoner Benefits ===&lt;br /&gt;
*+6 to max Profession Energy&lt;br /&gt;
*+2 to daily Profession Energy&lt;br /&gt;
*+100 max profession level&lt;br /&gt;
*Recovering d8 (instead of d4) Wounds on Long Rest&lt;br /&gt;
&lt;br /&gt;
===[[Avoid Danger]]===&lt;br /&gt;
{{:Avoid_Danger}}&lt;br /&gt;
===[[Teamwork]]===&lt;br /&gt;
{{:Teamwork}}&lt;br /&gt;
&lt;br /&gt;
== Subclasses ==&lt;br /&gt;
[[Artisan]]&lt;br /&gt;
&lt;br /&gt;
[[Laborer]]&lt;br /&gt;
&lt;br /&gt;
[[Militia]]&lt;br /&gt;
&lt;br /&gt;
[[Scholar]]&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Booming_Blade&amp;diff=2263</id>
		<title>Booming Blade</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Booming_Blade&amp;diff=2263"/>
		<updated>2026-07-20T16:35:05Z</updated>

		<summary type="html">&lt;p&gt;Simman: clarify description of damage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Ability&lt;br /&gt;
|image=Booming_Blade.png&lt;br /&gt;
|type=Spell&lt;br /&gt;
|level=0&lt;br /&gt;
|school=Evocation&lt;br /&gt;
|target=Self&lt;br /&gt;
|cost=Action&lt;br /&gt;
|range=1&lt;br /&gt;
|radius=None&lt;br /&gt;
|damage=1d8 (Thunder) + Weapon&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You brandish the weapon used in the spell&#039;s casting and make a melee attack with it against one creature within 1 tile of you. On a hit, the target suffers the weapon attack&#039;s normal effects, additional 1d8 Thunder damage and then becomes sheathed in booming energy until the start of your next turn. If the target willingly moves 1 tile or more before then, the target takes 2d8 additional thunder damage, and the spell ends.&lt;br /&gt;
&lt;br /&gt;
* Intended for &#039;&#039;&#039;combat use only&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Traits&amp;diff=2262</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Traits&amp;diff=2262"/>
		<updated>2026-07-19T18:49:38Z</updated>

		<summary type="html">&lt;p&gt;Simman: added mention that Mentor is now usable&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Traits are the non-combat equivalent of [[Feats]]. Separating them allows us to not sacrifice combat potential for social or economy focused bonuses. Every character can pick 1 trait.&lt;br /&gt;
== Entertainer ==&lt;br /&gt;
You have a permanent +3 to Performance and Acrobatics&lt;br /&gt;
&lt;br /&gt;
== Fast Learner ==&lt;br /&gt;
You learn everything 2x faster.&lt;br /&gt;
&lt;br /&gt;
* Initial profession research starts at 10 instead of 5.&lt;br /&gt;
* Languages are researched by increments of 10% instead of 5%.&lt;br /&gt;
* Performing a profession increases its experience by 2 points instead of 1.&lt;br /&gt;
&lt;br /&gt;
== Green Thumb ==&lt;br /&gt;
You have a chance to get extra items when foraging, mining, or hunting.&lt;br /&gt;
&lt;br /&gt;
Your gathering maximum (experience divided by 10 rounded up) is increased by 1 for every attempt.&lt;br /&gt;
&lt;br /&gt;
== Industrious ==&lt;br /&gt;
You have a chance to get extra items when crafting something in bulk (Reagents, Scraps, Buckles, Medical Supplies, Arrows).&lt;br /&gt;
&lt;br /&gt;
You can get in between 0 and base amount divided by 5 (rounded up) extra items. For example, you can get 0-2 extra Arrows when crafting 10 of them.&lt;br /&gt;
&lt;br /&gt;
== Linguist ==&lt;br /&gt;
You are able to research two additional languages. If you pick this trait during character creation, you can learn one of those immediately.&lt;br /&gt;
&lt;br /&gt;
The following languages can be researched:&lt;br /&gt;
* Dwarvish&lt;br /&gt;
* Elvish&lt;br /&gt;
* Giant&lt;br /&gt;
* Goblin&lt;br /&gt;
* Orcish&lt;br /&gt;
* Infernal&lt;br /&gt;
* Abyssal&lt;br /&gt;
* Celestial&lt;br /&gt;
* Primordial&lt;br /&gt;
* Sylvan&lt;br /&gt;
* Undercommon&lt;br /&gt;
&lt;br /&gt;
== Observant ==&lt;br /&gt;
You have a permanent +3 bonus to Investigation and Perception.&lt;br /&gt;
&lt;br /&gt;
== Rapid Recovery ==&lt;br /&gt;
You recover from 2 more wounds every [[Long Rest]].&lt;br /&gt;
&lt;br /&gt;
This can stack with Commoner bonus, but does not stack with Improved Regeneration.&lt;br /&gt;
&lt;br /&gt;
== Silver Tongue ==&lt;br /&gt;
You have a permanent +3 bonus to Deception and Persuasion.&lt;br /&gt;
&lt;br /&gt;
== Skulker ==&lt;br /&gt;
You have a permanent +3 bonus to Stealth and Sleight of Hand&lt;br /&gt;
&lt;br /&gt;
== Mentor ==&lt;br /&gt;
* Decreases the amount of Profession Energy needed to train others from 4 to 1.&lt;br /&gt;
* Allows you to train up to 6 characters at once.&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Bane&amp;diff=2253</id>
		<title>Bane</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Bane&amp;diff=2253"/>
		<updated>2026-07-17T21:33:40Z</updated>

		<summary type="html">&lt;p&gt;Simman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Ability&lt;br /&gt;
|image=Bane.png&lt;br /&gt;
|type=Spell&lt;br /&gt;
|level=1&lt;br /&gt;
|school=Enchantment&lt;br /&gt;
|target=Up to 3 Targets&lt;br /&gt;
|cost=Action&lt;br /&gt;
|range=3&lt;br /&gt;
|radius=None&lt;br /&gt;
|damage=None&lt;br /&gt;
|concentration=10&lt;br /&gt;
|saves=Charisma}}&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You curse up to &#039;&#039;&#039;3 creatures&#039;&#039;&#039; within &#039;&#039;&#039;3 tiles&#039;&#039;&#039;. Affected creatures suffer a &#039;&#039;&#039;1d4 penalty to all attack rolls and saving throws&#039;&#039;&#039; for the duration, if they fail a Charisma Saving Throw.&lt;br /&gt;
&lt;br /&gt;
* Intended for &#039;&#039;&#039;combat use only&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Bane&amp;diff=2252</id>
		<title>Bane</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Bane&amp;diff=2252"/>
		<updated>2026-07-17T21:31:28Z</updated>

		<summary type="html">&lt;p&gt;Simman: add mention of CHA ST&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Ability&lt;br /&gt;
|image=Bane.png&lt;br /&gt;
|type=Spell&lt;br /&gt;
|level=1&lt;br /&gt;
|school=Enchantment&lt;br /&gt;
|target=Up to 3 Targets&lt;br /&gt;
|cost=Action&lt;br /&gt;
|range=3&lt;br /&gt;
|radius=None&lt;br /&gt;
|damage=None&lt;br /&gt;
|save=Charisma&lt;br /&gt;
|concentration=10&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You curse up to &#039;&#039;&#039;3 creatures&#039;&#039;&#039; within &#039;&#039;&#039;3 tiles&#039;&#039;&#039;. Affected creatures suffer a &#039;&#039;&#039;1d4 penalty to all attack rolls and saving throws&#039;&#039;&#039; for the duration, if they fail a Charisma Saving Throw.&lt;br /&gt;
&lt;br /&gt;
* Intended for &#039;&#039;&#039;combat use only&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Profession_Energy&amp;diff=2245</id>
		<title>Profession Energy</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Profession_Energy&amp;diff=2245"/>
		<updated>2026-07-17T16:44:27Z</updated>

		<summary type="html">&lt;p&gt;Simman: add links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Profession energy is a resource used for:&lt;br /&gt;
&lt;br /&gt;
* gathering,&lt;br /&gt;
* crafting,&lt;br /&gt;
* research,&lt;br /&gt;
* learning languages,&lt;br /&gt;
* [[Chirurgery|treating wounds]],&lt;br /&gt;
* changing prepared spells,&lt;br /&gt;
* [[quests]].&lt;br /&gt;
&lt;br /&gt;
By default, player characters may hold up to 6 Profession Energy at a time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Exceptions apply, example: [[Commoner]].&amp;lt;/small&amp;gt;&lt;br /&gt;
[[File:Profession energy.png|alt=Current amount of Profession Energy, as it appears within Roleplay Redux. It&#039;s a typical field of the Roleplay Redux panel under the Stats section, with the text showing Profession Energy, and the amount at 5/6.|thumb|404x404px|Current amount of Profession Energy, as it appears within Roleplay Redux.|left]]&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Quests&amp;diff=2244</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Quests&amp;diff=2244"/>
		<updated>2026-07-17T15:23:44Z</updated>

		<summary type="html">&lt;p&gt;Simman: Created page with &amp;quot;Example of the Woodcarving Quest available in Livarun. Example of an NPC offering a quest, present in Livarun. &amp;#039;&amp;#039;&amp;#039;Quests&amp;#039;&amp;#039;&amp;#039; are a feature allowing player characters to convert Profession Energy directly into silver, and/or experience in crafting professions. These are offered by NPCs in Livarun, Scarabend and Durana Gate.  Note: characters which reach 100 profession experi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Woodcarving Quest.png|thumb|400x400px|Example of the Woodcarving Quest available in Livarun.]]&lt;br /&gt;
[[File:Master Woodcarver NPC.png|thumb|Example of an NPC offering a quest, present in Livarun.]]&lt;br /&gt;
&#039;&#039;&#039;Quests&#039;&#039;&#039; are a feature allowing player characters to convert [[Profession Energy]] directly into silver, and/or experience in crafting professions. These are offered by NPCs in [[Livarun]], [[Scarabend]] and Durana Gate.&lt;br /&gt;
&lt;br /&gt;
Note: characters which reach 100 profession experience in a given profession will instead have experience which would be rewarded in the profession&#039;s respective quest converted into silver and doubled. Example: 2 silver and 2 experience points instead becomes 6 silver.&lt;br /&gt;
&lt;br /&gt;
=== Livarun ===&lt;br /&gt;
Livarun offers the following quests:&lt;br /&gt;
&lt;br /&gt;
* crafting quests completed instantly which grant 4 Silver Coins and 1 Profession Experience,&lt;br /&gt;
* bartending quest requiring the player to stay inside the tavern for 15 minutes which grants 5 Silver Coins.&lt;br /&gt;
&lt;br /&gt;
=== Scarabend ===&lt;br /&gt;
Scarabend offers the following quests:&lt;br /&gt;
&lt;br /&gt;
* crafting quests requiring the player to stay within the town for 10 minutes which grant 2 Silver Coins and 2 Profession Experience,&lt;br /&gt;
* bartending quest requiring the player to stay near the bar for 15 minutes which grants 5 Silver Coins.&lt;br /&gt;
&lt;br /&gt;
=== Durana Gate ===&lt;br /&gt;
Durana Gate offers the following quests:&lt;br /&gt;
&lt;br /&gt;
* guard quest requiring the player to stay within the walls of Durana Gate or immediate vicinity for 45 minutes wihch grants 6 Silver Coins,&lt;br /&gt;
* bartending quest requiring the player to stay inside the tavern for 15 minutes which grants 5 Silver Coins.&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=File:Master_Woodcarver_NPC.png&amp;diff=2243</id>
		<title>File:Master Woodcarver NPC.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=File:Master_Woodcarver_NPC.png&amp;diff=2243"/>
		<updated>2026-07-17T15:07:51Z</updated>

		<summary type="html">&lt;p&gt;Simman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Appearance of the Master Woodcarver NPC in Livarun, Tenara.&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=File:Woodcarving_Quest.png&amp;diff=2242</id>
		<title>File:Woodcarving Quest.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=File:Woodcarving_Quest.png&amp;diff=2242"/>
		<updated>2026-07-17T15:03:49Z</updated>

		<summary type="html">&lt;p&gt;Simman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Image depicting the Woodcarving Quest dialogue.&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Equipment_List&amp;diff=2235</id>
		<title>Equipment List</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Equipment_List&amp;diff=2235"/>
		<updated>2026-07-16T17:53:14Z</updated>

		<summary type="html">&lt;p&gt;Simman: link Greatclub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Melee Weapons==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Crafting Profession !!Craft Skill !! Craft Quota !! Damage !! Properties || Proficiency&lt;br /&gt;
!Weapon Abilities&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Hammer]]|| 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]||10|| 10|| 1d4+STR Bludgeoning|| Light || Simple&lt;br /&gt;
| [[Concussive Smash]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Handaxe]] || 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d6+STR Slashing|| Light || Simple&lt;br /&gt;
| [[Lacerate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger]] || 1x Iron Ingot||[[Blacksmithing]]|| 10|| 10|| 1d4+STR/Dex Piercing|| Light || Simple&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Sickle]]|| 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d4+STR Slashing|| Light|| Simple&lt;br /&gt;
| [[Lacerate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleaver]]|| 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d6+STR Slashing|| Light|| Simple&lt;br /&gt;
| [[Lacerate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pickaxe]]|| 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d8+STR Piercing || Two-Handed|| Simple&lt;br /&gt;
| [[Piercing Strike]] &amp;lt;br&amp;gt; [[Weakening Strike]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]]|| 1x Iron Ingot &amp;lt;br&amp;gt; 1x Long Haft||[[Blacksmithing]]|| 15|| 15|| 1d6+Piercing|| Versatile 1d8+ STR Piercing|| Simple&lt;br /&gt;
| [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mace]] || 2x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]||20|| 15|| 1d6+STR Bludgeoning|| None || Simple&lt;br /&gt;
| [[Concussive Smash]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Greatclub]]&lt;br /&gt;
|1x Common Branch&lt;br /&gt;
|[[Woodcarving]]&lt;br /&gt;
|5&lt;br /&gt;
|15&lt;br /&gt;
|1d8+STR Bludgeoning&lt;br /&gt;
|Two-Handed&lt;br /&gt;
|Simple&lt;br /&gt;
|[[Concussive Smash]]&lt;br /&gt;
[[Tenacity]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pike]]|| 3x Iron Ingot &amp;lt;br&amp;gt; 1x Long Haft||[[Blacksmithing]]|| 10|| 10|| 1d10+STR Piercing|| Two-Handed, Reach|| Martial&lt;br /&gt;
| [[Brace (Melee)]] &amp;lt;br&amp;gt; [[Piercing Strike]] &amp;lt;br&amp;gt; [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Scimitar]]|| 2x Iron Ingot|| [[Blacksmithing]]|| 20|| 15|| 1d6+STR/Dex Slashing|| Light|| Martial&lt;br /&gt;
| [[Floruish]] &amp;lt;br&amp;gt; [[Lacerate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shortsword]]|| 2x Iron Ingot|| [[Blacksmithing]]|| 20|| 15|| 1d6+STR/Dex Slashing|| Light|| Martial&lt;br /&gt;
| [[Flourish]] &amp;lt;br&amp;gt; [[Piercing Strike]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Quarterstaff]]&lt;br /&gt;
|1x Common Branch&lt;br /&gt;
|[[Woodcarving]]&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|1d6+STR&lt;br /&gt;
|Versatile&lt;br /&gt;
|Martial&lt;br /&gt;
|[[Topple]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Battleaxe]]|| 3x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]|| 20|| 20|| 1d8+STR Slashing|| Versatile 1d10+STR Slashing|| Martial&lt;br /&gt;
| [[Cleave]] &amp;lt;br&amp;gt; [[Lacerate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Glaive]]|| 4x Iron Ingot &amp;lt;br&amp;gt; 1x Long Haft|| [[Blacksmithing]]|| 20|| 20|| 1d10+STR Slashing|| Two-Handed, Reach|| Martial&lt;br /&gt;
| [[Brace (Melee)]] &amp;lt;br&amp;gt; [[Lacerate]] &amp;lt;br&amp;gt; [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Trident]]|| 3x Iron Ingot &amp;lt;br&amp;gt; 1x Long Haft|| [[Blacksmithing]]|| 20|| 20|| 1d6+STR Piercing|| Versatile 1d8+STR Piercing|| Martial&lt;br /&gt;
| [[Disarming Strike]] &amp;lt;br&amp;gt; [[Piercing Strike]] &amp;lt;br&amp;gt; [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Maul]]|| 8x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]|| 20|| 20|| 2d6+STR Bludgeoning|| Two-Handed|| Martial&lt;br /&gt;
| [[Backbreaker]] &amp;lt;br&amp;gt; [[Concussive Smash]] &amp;lt;br&amp;gt; [[Tenacity]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rapier]]|| 1x Iron Ingot|| [[Blacksmithing]]|| 20|| 20|| 1d8+STR/Dex Piercing|| None|| Martial&lt;br /&gt;
| [[Flourish]] &amp;lt;br&amp;gt; [[Piercing Strike]] &amp;lt;br&amp;gt; [[Weakening Strike]]&lt;br /&gt;
|-&lt;br /&gt;
| [[War Pick]]|| 2x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]|| 20|| 20|| 1d8+STR Piercing|| None|| Martial&lt;br /&gt;
| [[Weakening Strike]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Warhammer]]|| 4x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]|| 20|| 20|| 1d8+STR Bludgeoning|| Versatile 1d10+STR Bludgeoning|| Martial&lt;br /&gt;
| [[Backbreaker]] &amp;lt;br&amp;gt; [[Concussive Smash]] &amp;lt;br&amp;gt; [[Weakening Strike]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Longsword]] || 4x Iron Ingot. || [[Blacksmithing]] || 20 || 20 || 1d8+STR Slashing|| Versatile 1d10+STR Slashing || Martial&lt;br /&gt;
| [[Lacerate]] &amp;lt;br&amp;gt; [[Pommel Strike]] &amp;lt;br&amp;gt; [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morningstar]] || 4x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft. || [[Blacksmithing]] || 20 || 25|| 1d8+STR Piercing|| None ||Martial&lt;br /&gt;
| [[Concussive Smash]] &amp;lt;br&amp;gt;[[Heartstopper]] &amp;lt;br&amp;gt;[[Tenacity]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Flail]] || 2x Iron Ingot &amp;lt;br&amp;gt; 1x Chain &amp;lt;br&amp;gt; 1x Short Haft. || [[Blacksmithing]] || 20 || 25 || 1d8+STR Bludgeoning|| One Handed|| Martial&lt;br /&gt;
| [[Concussive Smash]]&amp;lt;br&amp;gt;[[Weakening Strike]]&amp;lt;bR&amp;gt;[[Tenacity]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Greatsword]] || 10x Iron Ingot. || [[Blacksmithing]] || 25 || 30 || 2d6+STR Slashing|| Two-handed|| Martial&lt;br /&gt;
| [[Cleave]] &amp;lt;br&amp;gt; [[Lacerate]] &amp;lt;br&amp;gt; [[Pommel Strike]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Halberd]] || 4x Iron Ingot &amp;lt;br&amp;gt; 1x Long Haft||[[Blacksmithing]] || 25 || 30|| 1d10+STR Slashing|| Two-Handed, Reach&lt;br /&gt;
|Martial&lt;br /&gt;
| [[Cleave]] &amp;lt;br&amp;gt; [[Lacerate]] &amp;lt;br&amp;gt; [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Greataxe]] || 8x Iron Ingot &amp;lt;br&amp;gt;1x Short Haft|| [[Blacksmithing]] || 25 || 30 || 1d12+STR Slashing || Two-handed|| Martial&lt;br /&gt;
| [[Cleave]] &amp;lt;br&amp;gt; [[Lacerate]] &amp;lt;br&amp;gt; [[Prepare]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ranged Weapons==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Crafting Profession !!Craft Skill !! Craft Quota !! Damage !! Range !! Proficiency&lt;br /&gt;
!Weapon Abilities&lt;br /&gt;
|-&lt;br /&gt;
| [[Javelin]] || 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d6+STR Piercing|| Thrown (6 Tiles)|| Simple&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Shortbow]]|| 1x String &amp;lt;br&amp;gt; 1x Quality Branch &amp;lt;br&amp;gt; 1x Leather Scraps||[[Woodcarving]] ||20|| 25|| 1d6+Dex Piercing|| 6 Tiles || Simple&lt;br /&gt;
| [[Hamstring Shot]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Longbow]]|| 1x String &amp;lt;br&amp;gt; 1x Quality Branch &amp;lt;br&amp;gt; 1x Leather Scraps ||[[Woodcarving]] || 25|| 30||1d8+Dex Piercing || 6 Tiles||Martial&lt;br /&gt;
| [[Brace (Ranged)]] &amp;lt;br&amp;gt; [[Hamstring Shot]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Crossbow]]|| 6x Parts &amp;lt;br&amp;gt; 1x Wooden stock &amp;lt;br&amp;gt; 4x Metal Scraps||[[Woodcarving]] || 30|| 35||1d8+Dex Piercing || 6 Tiles|| Simple&lt;br /&gt;
| [[Piercing Shot]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Crossbow]]|| 8x Parts &amp;lt;br&amp;gt; 1x Wooden stock &amp;lt;br&amp;gt; 8x Metal Scraps||[[Woodcarving]] || 40|| 50|| 1d10+Dex Piercing|| 6 Tiles||Martial&lt;br /&gt;
| [[Brace (Ranged)]] &amp;lt;br&amp;gt; [[Piercing Shot]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hand Crossbow]]|| 5x Parts &amp;lt;br&amp;gt; 1x Wooden stock &amp;lt;br&amp;gt; 4x Metal Scraps||[[Woodcarving]] || 50 || 60|| 1d6+Dex Piercing ||5 Tiles||Martial&lt;br /&gt;
| [[Mobile Shot]] &amp;lt;br&amp;gt; [[Piercing Shot]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armors==&lt;br /&gt;
All medium armors have a max of dex+2&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Crafting Profession!!Craft Skill !! Craft Quota !! AC &lt;br /&gt;
!Strength Requirement!! Armor Type&lt;br /&gt;
|-&lt;br /&gt;
| [[Wooden Shield]] || 4x Common Branch &amp;lt;br&amp;gt; 1x Leather Scraps ||[[Woodcarving]] || 20 || 20|| +2 AC &lt;br /&gt;
|N/A|| Shield&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield (Armor)|Shield (Metal)]] || 3x Iron Ingot|| [[Blacksmithing]] || 20 || 25 || +2 AC&lt;br /&gt;
|N/A|| Shield&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring Mail]] || 4x Iron Ingot &amp;lt;br&amp;gt; 1x Armor Padding || [[Blacksmithing]] || 30 || 30 || 14 &lt;br /&gt;
|N/A|| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain Shirt]] || 5x Iron Ingot || [[Blacksmithing]] || 30 || 35 || 13+Dex (Max 2)&lt;br /&gt;
|N/A|| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Scale Mail]] || 8x Iron Ingot &amp;lt;br&amp;gt;1x Armor Padding|| [[Blacksmithing]] || 30 || 35 || 14+Dex (Max 2)&lt;br /&gt;
|N/A|| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain Mail]] || 9x Iron Ingot &amp;lt;br&amp;gt; 1x Armor Padding|| [[Blacksmithing]] || 30 || 40 || 16 &lt;br /&gt;
|1 Strength|| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Breastplate]] || 10x Iron Ingot || [[Blacksmithing]] || 35 || 40 || 14+Dex (Max 2) &lt;br /&gt;
|N/A|| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Half Plate]] || 16x Iron Ingot &amp;lt;br&amp;gt; 1x Armor Padding|| [[Blacksmithing]] || 40 || 45 || 15+Dex (Max 2)&lt;br /&gt;
|N/A|| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Splint Armor]] || 12x Iron Ingot &amp;lt;br&amp;gt;1x Armor Padding || [[Blacksmithing]] || 45 || 45 || 17 &lt;br /&gt;
|2 Strength|| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate Armor]] || 30x Iron Ingot &amp;lt;br&amp;gt; 1x Armor Padding || [[Blacksmithing]] || 50 || 70 || 18 &lt;br /&gt;
|2 Strength|| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather Armor]] || 3x Rawhide Leather &amp;lt;br&amp;gt; 2x Buckle|| [[Leatherworking]] || 15 || 15 || 11+Dex&lt;br /&gt;
|N/A|| Light&lt;br /&gt;
|-&lt;br /&gt;
| [[Hide Armor]] || 2x Buckle &amp;lt;br&amp;gt; 2x Rawhide Leather&amp;lt;br&amp;gt;1x Hide||[[Leatherworking]]||15||15||12+Dex (Max 2)&lt;br /&gt;
|N/A||Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Studded Leather Armor]] || 2x Buckle &amp;lt;br&amp;gt;3x Rawhide Leather &amp;lt;br&amp;gt;6x Metal Scraps||[[Leatherworking]]||25||30||12+Dex&lt;br /&gt;
|N/A||Light&lt;br /&gt;
|-&lt;br /&gt;
| [[Padded Armor]] || 2x Buckle &amp;lt;br&amp;gt;1x Tanned Leather||[[Leatherworking]]||15||15||11+Dex&lt;br /&gt;
|N/A||Light&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Potions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Crafting Profession!!Craft Skill !! Craft Quota !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Healing]] || 1 Curative Reagent &amp;lt;br&amp;gt; 1x Rogue&#039;s Morsel|| [[Alchemy]] || 20 || 5 || As a Bonus action and for a single potion use - heal 2d4+2 Health.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Greater Healing]]|| 1x Curative Reagent &amp;lt;br&amp;gt; 1x Balsam|| [[Alchemy]]|| 30 || 5 || For the cost of a Bonus action and potion use you may drink this to heal yourself for 4d4+4 and recover from 1 wound level.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Superior Healing]]|| 1 Curative Reagent &amp;lt;br&amp;gt; 1x Yellow Musk Creeper Petals|| [[Alchemy]]|| 40 || 5 || For an action and a potion use you may drink this to recover 8d4+8 health and recover 2 wounded levels.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Viciousness]]|| 1x Reactive Reagent &amp;lt;br&amp;gt;1x Shadowroot Sac|| [[Alchemy]] || 50 || 5 || As a bonus action and for a one potion use the number you need to roll to land a Critical Hit is reduced by 1 for 16 hours.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Vigilance]]|| 1x Reactive Reagent &amp;lt;br&amp;gt;1x Hook|| [[Alchemy]] || 50 || 5 || For a bonus action and one potion use earn +5 bonus to Initiative rolls for 16 hours.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Giant Strength]]|| 1x Reactive Reagent &amp;lt;br&amp;gt; 1x Giant Finger|| [[Alchemy]] || 50 || 5 || For a bonus action and one potion use your Strength modifier becomes +4 for 16 hours. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Speed]] || 1x Reactive Reagent &amp;lt;br&amp;gt; 1x Hyena Ear|| [[Alchemy]] || 45 || 5 || As a bonus action and for one potion use, earn the benefits of [[Haste]] for 3 turns. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Feather Fall]]||1x Reactive Reagent &amp;lt;br&amp;gt; 1x Autumncrocus||[[Alchemy]]||25||5||Gain immunity to Fall Damage for 10 turns. Drinking this uses a bonus action and a potion use.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Grease Bottle]] || 1x Reactive Reagent &amp;lt;br&amp;gt; 1x Animal Fat || [[Alchemy]] || 15 || 5 || Cover the ground with slick grease, making it a Difficult Terrain. Creatures that are inside at the time of throwing the bottle or who end their turn inside the area might fall Prone (Dexterity Saving Throw). This surface is flammable.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Alchemist&#039;s Fire]] || 1x Reactive Reagent &amp;lt;br&amp;gt; 1x Fire Amber|| [[Alchemy]] || 35 || 5 || Hurl a flask of liquid fire that explodes on impact, creating area of fire that deals 1d4 damage per turn and leaves creatures burning for 2 turns even after leaving the area, this costs an attack action.||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Greatclub&amp;diff=2234</id>
		<title>Greatclub</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Greatclub&amp;diff=2234"/>
		<updated>2026-07-16T17:52:53Z</updated>

		<summary type="html">&lt;p&gt;Simman: Created page with &amp;quot;{{Infobox Item | name = Greatclub | image =  | caption =  | range = 1 | proficiency = Simple Weapon | versatile = | tags = Weapon | damage = 1d8 (1~8) + STR | healing = | description =  }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Item&lt;br /&gt;
| name = Greatclub&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| range = 1&lt;br /&gt;
| proficiency = Simple Weapon&lt;br /&gt;
| versatile =&lt;br /&gt;
| tags = Weapon&lt;br /&gt;
| damage = 1d8 (1~8) + STR&lt;br /&gt;
| healing =&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Equipment_List&amp;diff=2233</id>
		<title>Equipment List</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Equipment_List&amp;diff=2233"/>
		<updated>2026-07-16T17:52:04Z</updated>

		<summary type="html">&lt;p&gt;Simman: add Greatclub to list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Melee Weapons==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Crafting Profession !!Craft Skill !! Craft Quota !! Damage !! Properties || Proficiency&lt;br /&gt;
!Weapon Abilities&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Hammer]]|| 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]||10|| 10|| 1d4+STR Bludgeoning|| Light || Simple&lt;br /&gt;
| [[Concussive Smash]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Handaxe]] || 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d6+STR Slashing|| Light || Simple&lt;br /&gt;
| [[Lacerate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger]] || 1x Iron Ingot||[[Blacksmithing]]|| 10|| 10|| 1d4+STR/Dex Piercing|| Light || Simple&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Sickle]]|| 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d4+STR Slashing|| Light|| Simple&lt;br /&gt;
| [[Lacerate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleaver]]|| 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d6+STR Slashing|| Light|| Simple&lt;br /&gt;
| [[Lacerate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pickaxe]]|| 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d8+STR Piercing || Two-Handed|| Simple&lt;br /&gt;
| [[Piercing Strike]] &amp;lt;br&amp;gt; [[Weakening Strike]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]]|| 1x Iron Ingot &amp;lt;br&amp;gt; 1x Long Haft||[[Blacksmithing]]|| 15|| 15|| 1d6+Piercing|| Versatile 1d8+ STR Piercing|| Simple&lt;br /&gt;
| [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mace]] || 2x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]||20|| 15|| 1d6+STR Bludgeoning|| None || Simple&lt;br /&gt;
| [[Concussive Smash]]&lt;br /&gt;
|-&lt;br /&gt;
|Greatclub&lt;br /&gt;
|1x Common Branch&lt;br /&gt;
|[[Woodcarving]]&lt;br /&gt;
|5&lt;br /&gt;
|15&lt;br /&gt;
|1d8+STR Bludgeoning&lt;br /&gt;
|Two-Handed&lt;br /&gt;
|Simple&lt;br /&gt;
|[[Concussive Smash]]&lt;br /&gt;
[[Tenacity]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pike]]|| 3x Iron Ingot &amp;lt;br&amp;gt; 1x Long Haft||[[Blacksmithing]]|| 10|| 10|| 1d10+STR Piercing|| Two-Handed, Reach|| Martial&lt;br /&gt;
| [[Brace (Melee)]] &amp;lt;br&amp;gt; [[Piercing Strike]] &amp;lt;br&amp;gt; [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Scimitar]]|| 2x Iron Ingot|| [[Blacksmithing]]|| 20|| 15|| 1d6+STR/Dex Slashing|| Light|| Martial&lt;br /&gt;
| [[Floruish]] &amp;lt;br&amp;gt; [[Lacerate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shortsword]]|| 2x Iron Ingot|| [[Blacksmithing]]|| 20|| 15|| 1d6+STR/Dex Slashing|| Light|| Martial&lt;br /&gt;
| [[Flourish]] &amp;lt;br&amp;gt; [[Piercing Strike]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Quarterstaff]]&lt;br /&gt;
|1x Common Branch&lt;br /&gt;
|[[Woodcarving]]&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|1d6+STR&lt;br /&gt;
|Versatile&lt;br /&gt;
|Martial&lt;br /&gt;
|[[Topple]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Battleaxe]]|| 3x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]|| 20|| 20|| 1d8+STR Slashing|| Versatile 1d10+STR Slashing|| Martial&lt;br /&gt;
| [[Cleave]] &amp;lt;br&amp;gt; [[Lacerate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Glaive]]|| 4x Iron Ingot &amp;lt;br&amp;gt; 1x Long Haft|| [[Blacksmithing]]|| 20|| 20|| 1d10+STR Slashing|| Two-Handed, Reach|| Martial&lt;br /&gt;
| [[Brace (Melee)]] &amp;lt;br&amp;gt; [[Lacerate]] &amp;lt;br&amp;gt; [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Trident]]|| 3x Iron Ingot &amp;lt;br&amp;gt; 1x Long Haft|| [[Blacksmithing]]|| 20|| 20|| 1d6+STR Piercing|| Versatile 1d8+STR Piercing|| Martial&lt;br /&gt;
| [[Disarming Strike]] &amp;lt;br&amp;gt; [[Piercing Strike]] &amp;lt;br&amp;gt; [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Maul]]|| 8x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]|| 20|| 20|| 2d6+STR Bludgeoning|| Two-Handed|| Martial&lt;br /&gt;
| [[Backbreaker]] &amp;lt;br&amp;gt; [[Concussive Smash]] &amp;lt;br&amp;gt; [[Tenacity]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rapier]]|| 1x Iron Ingot|| [[Blacksmithing]]|| 20|| 20|| 1d8+STR/Dex Piercing|| None|| Martial&lt;br /&gt;
| [[Flourish]] &amp;lt;br&amp;gt; [[Piercing Strike]] &amp;lt;br&amp;gt; [[Weakening Strike]]&lt;br /&gt;
|-&lt;br /&gt;
| [[War Pick]]|| 2x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]|| 20|| 20|| 1d8+STR Piercing|| None|| Martial&lt;br /&gt;
| [[Weakening Strike]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Warhammer]]|| 4x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]|| 20|| 20|| 1d8+STR Bludgeoning|| Versatile 1d10+STR Bludgeoning|| Martial&lt;br /&gt;
| [[Backbreaker]] &amp;lt;br&amp;gt; [[Concussive Smash]] &amp;lt;br&amp;gt; [[Weakening Strike]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Longsword]] || 4x Iron Ingot. || [[Blacksmithing]] || 20 || 20 || 1d8+STR Slashing|| Versatile 1d10+STR Slashing || Martial&lt;br /&gt;
| [[Lacerate]] &amp;lt;br&amp;gt; [[Pommel Strike]] &amp;lt;br&amp;gt; [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morningstar]] || 4x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft. || [[Blacksmithing]] || 20 || 25|| 1d8+STR Piercing|| None ||Martial&lt;br /&gt;
| [[Concussive Smash]] &amp;lt;br&amp;gt;[[Heartstopper]] &amp;lt;br&amp;gt;[[Tenacity]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Flail]] || 2x Iron Ingot &amp;lt;br&amp;gt; 1x Chain &amp;lt;br&amp;gt; 1x Short Haft. || [[Blacksmithing]] || 20 || 25 || 1d8+STR Bludgeoning|| One Handed|| Martial&lt;br /&gt;
| [[Concussive Smash]]&amp;lt;br&amp;gt;[[Weakening Strike]]&amp;lt;bR&amp;gt;[[Tenacity]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Greatsword]] || 10x Iron Ingot. || [[Blacksmithing]] || 25 || 30 || 2d6+STR Slashing|| Two-handed|| Martial&lt;br /&gt;
| [[Cleave]] &amp;lt;br&amp;gt; [[Lacerate]] &amp;lt;br&amp;gt; [[Pommel Strike]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Halberd]] || 4x Iron Ingot &amp;lt;br&amp;gt; 1x Long Haft||[[Blacksmithing]] || 25 || 30|| 1d10+STR Slashing|| Two-Handed, Reach&lt;br /&gt;
|Martial&lt;br /&gt;
| [[Cleave]] &amp;lt;br&amp;gt; [[Lacerate]] &amp;lt;br&amp;gt; [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Greataxe]] || 8x Iron Ingot &amp;lt;br&amp;gt;1x Short Haft|| [[Blacksmithing]] || 25 || 30 || 1d12+STR Slashing || Two-handed|| Martial&lt;br /&gt;
| [[Cleave]] &amp;lt;br&amp;gt; [[Lacerate]] &amp;lt;br&amp;gt; [[Prepare]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ranged Weapons==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Crafting Profession !!Craft Skill !! Craft Quota !! Damage !! Range !! Proficiency&lt;br /&gt;
!Weapon Abilities&lt;br /&gt;
|-&lt;br /&gt;
| [[Javelin]] || 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d6+STR Piercing|| Thrown (6 Tiles)|| Simple&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Shortbow]]|| 1x String &amp;lt;br&amp;gt; 1x Quality Branch &amp;lt;br&amp;gt; 1x Leather Scraps||[[Woodcarving]] ||20|| 25|| 1d6+Dex Piercing|| 6 Tiles || Simple&lt;br /&gt;
| [[Hamstring Shot]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Longbow]]|| 1x String &amp;lt;br&amp;gt; 1x Quality Branch &amp;lt;br&amp;gt; 1x Leather Scraps ||[[Woodcarving]] || 25|| 30||1d8+Dex Piercing || 6 Tiles||Martial&lt;br /&gt;
| [[Brace (Ranged)]] &amp;lt;br&amp;gt; [[Hamstring Shot]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Crossbow]]|| 6x Parts &amp;lt;br&amp;gt; 1x Wooden stock &amp;lt;br&amp;gt; 4x Metal Scraps||[[Woodcarving]] || 30|| 35||1d8+Dex Piercing || 6 Tiles|| Simple&lt;br /&gt;
| [[Piercing Shot]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Crossbow]]|| 8x Parts &amp;lt;br&amp;gt; 1x Wooden stock &amp;lt;br&amp;gt; 8x Metal Scraps||[[Woodcarving]] || 40|| 50|| 1d10+Dex Piercing|| 6 Tiles||Martial&lt;br /&gt;
| [[Brace (Ranged)]] &amp;lt;br&amp;gt; [[Piercing Shot]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hand Crossbow]]|| 5x Parts &amp;lt;br&amp;gt; 1x Wooden stock &amp;lt;br&amp;gt; 4x Metal Scraps||[[Woodcarving]] || 50 || 60|| 1d6+Dex Piercing ||5 Tiles||Martial&lt;br /&gt;
| [[Mobile Shot]] &amp;lt;br&amp;gt; [[Piercing Shot]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armors==&lt;br /&gt;
All medium armors have a max of dex+2&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Crafting Profession!!Craft Skill !! Craft Quota !! AC &lt;br /&gt;
!Strength Requirement!! Armor Type&lt;br /&gt;
|-&lt;br /&gt;
| [[Wooden Shield]] || 4x Common Branch &amp;lt;br&amp;gt; 1x Leather Scraps ||[[Woodcarving]] || 20 || 20|| +2 AC &lt;br /&gt;
|N/A|| Shield&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield (Armor)|Shield (Metal)]] || 3x Iron Ingot|| [[Blacksmithing]] || 20 || 25 || +2 AC&lt;br /&gt;
|N/A|| Shield&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring Mail]] || 4x Iron Ingot &amp;lt;br&amp;gt; 1x Armor Padding || [[Blacksmithing]] || 30 || 30 || 14 &lt;br /&gt;
|N/A|| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain Shirt]] || 5x Iron Ingot || [[Blacksmithing]] || 30 || 35 || 13+Dex (Max 2)&lt;br /&gt;
|N/A|| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Scale Mail]] || 8x Iron Ingot &amp;lt;br&amp;gt;1x Armor Padding|| [[Blacksmithing]] || 30 || 35 || 14+Dex (Max 2)&lt;br /&gt;
|N/A|| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain Mail]] || 9x Iron Ingot &amp;lt;br&amp;gt; 1x Armor Padding|| [[Blacksmithing]] || 30 || 40 || 16 &lt;br /&gt;
|1 Strength|| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Breastplate]] || 10x Iron Ingot || [[Blacksmithing]] || 35 || 40 || 14+Dex (Max 2) &lt;br /&gt;
|N/A|| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Half Plate]] || 16x Iron Ingot &amp;lt;br&amp;gt; 1x Armor Padding|| [[Blacksmithing]] || 40 || 45 || 15+Dex (Max 2)&lt;br /&gt;
|N/A|| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Splint Armor]] || 12x Iron Ingot &amp;lt;br&amp;gt;1x Armor Padding || [[Blacksmithing]] || 45 || 45 || 17 &lt;br /&gt;
|2 Strength|| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate Armor]] || 30x Iron Ingot &amp;lt;br&amp;gt; 1x Armor Padding || [[Blacksmithing]] || 50 || 70 || 18 &lt;br /&gt;
|2 Strength|| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather Armor]] || 3x Rawhide Leather &amp;lt;br&amp;gt; 2x Buckle|| [[Leatherworking]] || 15 || 15 || 11+Dex&lt;br /&gt;
|N/A|| Light&lt;br /&gt;
|-&lt;br /&gt;
| [[Hide Armor]] || 2x Buckle &amp;lt;br&amp;gt; 2x Rawhide Leather&amp;lt;br&amp;gt;1x Hide||[[Leatherworking]]||15||15||12+Dex (Max 2)&lt;br /&gt;
|N/A||Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Studded Leather Armor]] || 2x Buckle &amp;lt;br&amp;gt;3x Rawhide Leather &amp;lt;br&amp;gt;6x Metal Scraps||[[Leatherworking]]||25||30||12+Dex&lt;br /&gt;
|N/A||Light&lt;br /&gt;
|-&lt;br /&gt;
| [[Padded Armor]] || 2x Buckle &amp;lt;br&amp;gt;1x Tanned Leather||[[Leatherworking]]||15||15||11+Dex&lt;br /&gt;
|N/A||Light&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Potions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Crafting Profession!!Craft Skill !! Craft Quota !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Healing]] || 1 Curative Reagent &amp;lt;br&amp;gt; 1x Rogue&#039;s Morsel|| [[Alchemy]] || 20 || 5 || As a Bonus action and for a single potion use - heal 2d4+2 Health.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Greater Healing]]|| 1x Curative Reagent &amp;lt;br&amp;gt; 1x Balsam|| [[Alchemy]]|| 30 || 5 || For the cost of a Bonus action and potion use you may drink this to heal yourself for 4d4+4 and recover from 1 wound level.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Superior Healing]]|| 1 Curative Reagent &amp;lt;br&amp;gt; 1x Yellow Musk Creeper Petals|| [[Alchemy]]|| 40 || 5 || For an action and a potion use you may drink this to recover 8d4+8 health and recover 2 wounded levels.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Viciousness]]|| 1x Reactive Reagent &amp;lt;br&amp;gt;1x Shadowroot Sac|| [[Alchemy]] || 50 || 5 || As a bonus action and for a one potion use the number you need to roll to land a Critical Hit is reduced by 1 for 16 hours.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Vigilance]]|| 1x Reactive Reagent &amp;lt;br&amp;gt;1x Hook|| [[Alchemy]] || 50 || 5 || For a bonus action and one potion use earn +5 bonus to Initiative rolls for 16 hours.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Giant Strength]]|| 1x Reactive Reagent &amp;lt;br&amp;gt; 1x Giant Finger|| [[Alchemy]] || 50 || 5 || For a bonus action and one potion use your Strength modifier becomes +4 for 16 hours. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Speed]] || 1x Reactive Reagent &amp;lt;br&amp;gt; 1x Hyena Ear|| [[Alchemy]] || 45 || 5 || As a bonus action and for one potion use, earn the benefits of [[Haste]] for 3 turns. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Feather Fall]]||1x Reactive Reagent &amp;lt;br&amp;gt; 1x Autumncrocus||[[Alchemy]]||25||5||Gain immunity to Fall Damage for 10 turns. Drinking this uses a bonus action and a potion use.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Grease Bottle]] || 1x Reactive Reagent &amp;lt;br&amp;gt; 1x Animal Fat || [[Alchemy]] || 15 || 5 || Cover the ground with slick grease, making it a Difficult Terrain. Creatures that are inside at the time of throwing the bottle or who end their turn inside the area might fall Prone (Dexterity Saving Throw). This surface is flammable.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Alchemist&#039;s Fire]] || 1x Reactive Reagent &amp;lt;br&amp;gt; 1x Fire Amber|| [[Alchemy]] || 35 || 5 || Hurl a flask of liquid fire that explodes on impact, creating area of fire that deals 1d4 damage per turn and leaves creatures burning for 2 turns even after leaving the area, this costs an attack action.||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Militia&amp;diff=2230</id>
		<title>Militia</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Militia&amp;diff=2230"/>
		<updated>2026-07-15T21:38:44Z</updated>

		<summary type="html">&lt;p&gt;Simman: fix typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Commoner]] sub-class available on Avardon.&lt;br /&gt;
&lt;br /&gt;
Keeping Avardon&#039;s roads and streets safe is what militia men and woman are set out to do. Armed with rudimentary practical weapons, militia work best in groups or while protecting fellow commoners.&lt;br /&gt;
&lt;br /&gt;
* You might be a part-time guard that goes on patrol, when not going about your normal day-to-day life.&lt;br /&gt;
&lt;br /&gt;
* While rather weak alone, militia become stronger while near other Commoners. So form a mob, should one of those pesky monsters show up.&lt;br /&gt;
&lt;br /&gt;
* Maybe you did not come from far away, but were born in Avardon, having lived your happy little life in the small county, until it became a domain of dread.&lt;br /&gt;
&lt;br /&gt;
== Subclass Features ==&lt;br /&gt;
&lt;br /&gt;
=== Proficiencies ===&lt;br /&gt;
&lt;br /&gt;
* Shields&lt;br /&gt;
* Medium Armor&lt;br /&gt;
* Light Armor&lt;br /&gt;
* Simple Weapons&lt;br /&gt;
* Martial Weapons&lt;br /&gt;
&lt;br /&gt;
=== [[Extra Attack]] ===&lt;br /&gt;
{{:Extra Attack}}&lt;br /&gt;
&lt;br /&gt;
=== Common Cause ===&lt;br /&gt;
For every friendly Commoner in a 5 tile radius around you, you gain +5 to your attack roll.&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Cleric_Spell_List&amp;diff=2229</id>
		<title>Cleric Spell List</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Cleric_Spell_List&amp;diff=2229"/>
		<updated>2026-07-14T17:49:47Z</updated>

		<summary type="html">&lt;p&gt;Simman: add Word of Radiance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Cantrips ===&lt;br /&gt;
[[Guidance]]&lt;br /&gt;
&lt;br /&gt;
[[Resistance]]&lt;br /&gt;
&lt;br /&gt;
[[Sacred Flame]]&lt;br /&gt;
&lt;br /&gt;
[[Toll the Dead]]&lt;br /&gt;
&lt;br /&gt;
[[Word of Radiance]]&lt;br /&gt;
&lt;br /&gt;
=== 1st Level Spells ===&lt;br /&gt;
[[Bane]]&lt;br /&gt;
&lt;br /&gt;
[[Bless]]&lt;br /&gt;
&lt;br /&gt;
[[Cure Wounds]]&lt;br /&gt;
&lt;br /&gt;
[[Guiding Bolt]]&lt;br /&gt;
&lt;br /&gt;
[[Healing Word]]&lt;br /&gt;
&lt;br /&gt;
[[Inflict Wounds]]&lt;br /&gt;
&lt;br /&gt;
[[Shield of Faith]]&lt;br /&gt;
&lt;br /&gt;
=== 2nd Level Spells ===&lt;br /&gt;
[[Aid]]&lt;br /&gt;
&lt;br /&gt;
[[Blindness]]&lt;br /&gt;
&lt;br /&gt;
[[Lesser Restoration]]&lt;br /&gt;
&lt;br /&gt;
[[Silence]]&lt;br /&gt;
&lt;br /&gt;
=== 3rd Level Spells ===&lt;br /&gt;
[[Daylight]]&lt;br /&gt;
&lt;br /&gt;
[[Dispel Magic]]&lt;br /&gt;
&lt;br /&gt;
[[Glyph of Warding]]&lt;br /&gt;
&lt;br /&gt;
[[Mass Healing Word]]&lt;br /&gt;
&lt;br /&gt;
[[Protection from Energy]]&lt;br /&gt;
&lt;br /&gt;
[[Spirit Guardians]]&lt;br /&gt;
=== 4th Level Spells ===&lt;br /&gt;
[[Death Ward]]&lt;br /&gt;
&lt;br /&gt;
[[Freedom of Movement]]&lt;br /&gt;
&lt;br /&gt;
=== 5th Level Spells ===&lt;br /&gt;
[[Flame Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Greater Restoration]]&lt;br /&gt;
&lt;br /&gt;
[[Insect Plague]]&lt;br /&gt;
&lt;br /&gt;
[[Mass Cure Wounds]]&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Word_of_Radiance&amp;diff=2228</id>
		<title>Word of Radiance</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Word_of_Radiance&amp;diff=2228"/>
		<updated>2026-07-14T17:49:08Z</updated>

		<summary type="html">&lt;p&gt;Simman: change wording of amount of targets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Ability&lt;br /&gt;
|image=Sacred_Flame.png&lt;br /&gt;
|type=Spell&lt;br /&gt;
|level=0&lt;br /&gt;
|school=Evocation&lt;br /&gt;
|target=up to 5&lt;br /&gt;
|range=3&lt;br /&gt;
|radius=None&lt;br /&gt;
|damage=2d6 (Radiant)&lt;br /&gt;
|saves=Constitution&lt;br /&gt;
|cost=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You utter a divine word, and burning radiance erupts from you. Each creature of your choice that you can see within range must succeed on a Constitution saving throw or take 2d6 Radiant damage.&lt;br /&gt;
&lt;br /&gt;
* Intended for &#039;&#039;&#039;combat use only&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Word_of_Radiance&amp;diff=2227</id>
		<title>Word of Radiance</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Word_of_Radiance&amp;diff=2227"/>
		<updated>2026-07-14T17:48:17Z</updated>

		<summary type="html">&lt;p&gt;Simman: Created page with &amp;quot;{{Infobox Ability |image=Sacred_Flame.png |type=Spell |level=0 |school=Evocation |target=5 |range=3 |radius=None |damage=2d6 (Radiant) |saves=Constitution |cost=Action }}  &amp;#039;&amp;#039;&amp;#039;Description:&amp;#039;&amp;#039;&amp;#039;  You utter a divine word, and burning radiance erupts from you. Each creature of your choice that you can see within range must succeed on a Constitution saving throw or take 2d6 Radiant damage.  * Intended for &amp;#039;&amp;#039;&amp;#039;combat use only&amp;#039;&amp;#039;&amp;#039;.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Ability&lt;br /&gt;
|image=Sacred_Flame.png&lt;br /&gt;
|type=Spell&lt;br /&gt;
|level=0&lt;br /&gt;
|school=Evocation&lt;br /&gt;
|target=5&lt;br /&gt;
|range=3&lt;br /&gt;
|radius=None&lt;br /&gt;
|damage=2d6 (Radiant)&lt;br /&gt;
|saves=Constitution&lt;br /&gt;
|cost=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You utter a divine word, and burning radiance erupts from you. Each creature of your choice that you can see within range must succeed on a Constitution saving throw or take 2d6 Radiant damage.&lt;br /&gt;
&lt;br /&gt;
* Intended for &#039;&#039;&#039;combat use only&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Daylight&amp;diff=2226</id>
		<title>Daylight</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Daylight&amp;diff=2226"/>
		<updated>2026-07-14T17:39:48Z</updated>

		<summary type="html">&lt;p&gt;Simman: add Duration&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Ability&lt;br /&gt;
|image=Daylight.png&lt;br /&gt;
|type=Spell&lt;br /&gt;
|level=3&lt;br /&gt;
|school=Evocation&lt;br /&gt;
|target=AoE&lt;br /&gt;
|cost=Action&lt;br /&gt;
|range=6&lt;br /&gt;
|radius=6&lt;br /&gt;
|save=None&lt;br /&gt;
|duration=3 turns}}&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Magical sphere of bright light dispels all areas of darkness it touches and prevents shadow related spells in its radius.&lt;br /&gt;
&lt;br /&gt;
* Intended for &#039;&#039;&#039;combat use only&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=2220</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=2220"/>
		<updated>2026-07-13T06:27:49Z</updated>

		<summary type="html">&lt;p&gt;Simman: add Lethargic clear condition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Status Effects&lt;br /&gt;
!Status&lt;br /&gt;
!In-Combat Effect&lt;br /&gt;
!Means of Clearing&lt;br /&gt;
!Saving Throw&lt;br /&gt;
|-&lt;br /&gt;
|Aid ♣&lt;br /&gt;
|Affected creatures have their maximum Hit Points increased for the duration of the spell. (+2 HP per spell level upcasted)&lt;br /&gt;
|End of Combat or Long Rest or 16 hours&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Baned&lt;br /&gt;
|Up to 3 creatures receive a 1d4 penalty to attack rolls and saving throws.&lt;br /&gt;
|Disrupt or cancel concentration (10 turns)&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Bladesong&lt;br /&gt;
|Has +1 tile of movement, +1-2 AC, bonus to concentration saving throws.&lt;br /&gt;
&amp;lt;small&amp;gt;Bonus depends on the caster&#039;s INT modifier.&amp;lt;/small&amp;gt;&lt;br /&gt;
|Disarming&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Blessed&lt;br /&gt;
|Up to 3 creatures receive a 1d4 bonus to attack rolls and saving throws.&lt;br /&gt;
|Disrupt or cancel concentration (10 turns)&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Bleeding&lt;br /&gt;
| -2 slashing damage at start of each turn and disadvantage(?) on CON saving throws.&lt;br /&gt;
|Removed by any healing&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Blinded&lt;br /&gt;
|Disadvantage on Attack Rolls. Unable to target others with &#039;&#039;&#039;ranged&#039;&#039;&#039; spells or attacks. Attack rolls against affected have advantage.&lt;br /&gt;
|Remedial Potion, Lesser Restoration &lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Bloodless&lt;br /&gt;
| -1 to all saving throws&lt;br /&gt;
|Debuff lasts for 8 hours.&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Burning&lt;br /&gt;
|Burning for 1dX each turn. &lt;br /&gt;
&amp;lt;small&amp;gt;X depends on source(?).&amp;lt;/small&amp;gt;&lt;br /&gt;
|Saving throw roll at turn start, Help, Teamwork&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Charmed&lt;br /&gt;
|Cannot attack or negatively impact the spellcaster. &lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;Effect ends early if the spellcaster or the spellcaster&#039;s ally hurts or negatively affects the target.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Stillness of Mind, Greater Restoration, Countercharm&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Chest Trauma&lt;br /&gt;
|Cannot perform an action&lt;br /&gt;
|On your next turn&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Chill Touch&lt;br /&gt;
|Cannot receive healing.&lt;br /&gt;
|On your next turn&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Dazed&lt;br /&gt;
|Has disadvantage on WIS Saving Throws, no reactions, and loses dexterity bonus to their AC.&lt;br /&gt;
|Teamwork, Help, Remedial Potion&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Death Ward †&lt;br /&gt;
|Protects a creature from death. The next time damage would reduce it to 0 Hit Points, it remains conscious with 1 Hit Point left.&lt;br /&gt;
|End of Combat or Long Rest or 16 hours&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Entangled&lt;br /&gt;
|May not move and rolls disadvantage to DEX saves, attack rolls, and gives enemies advantage on attack rolls against you.&lt;br /&gt;
|Help, Teamwork&lt;br /&gt;
|-&lt;br /&gt;
|Ensnared&lt;br /&gt;
|Deals Damage and May not move, rolls disadvantage to DEX saves, attack rolls, and gives enemies advantage on attack rolls against you.&lt;br /&gt;
|Help, Teamwork&lt;br /&gt;
|-&lt;br /&gt;
|False Life ❤︎&lt;br /&gt;
|Bolstered with a necromantic facsimile of life for +7 Hit Points. (+3 HP per spell level upcasted)&lt;br /&gt;
|End of Combat or Long Rest&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Frenzied Strain&lt;br /&gt;
|Frenzied Strike adds a stack of Frenzied Strain. The barbarian takes a &#039;&#039;&#039;-1&#039;&#039;&#039; penalty on Attack Rolls for every stack.&lt;br /&gt;
|End of Combat&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Freedom of Movement &#039;&#039;&#039;≈&#039;&#039;&#039;&lt;br /&gt;
|Remove any Stunned or Entangled effects from a target and prevent them from getting Entangled or being affected by Difficult Terrain. The target also has a Swim Speed equal to its Speed.&lt;br /&gt;
|End of Combat&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Frightened&lt;br /&gt;
|May not move any closer to the caster and rolls disadvantage on ability checks and attack rolls. &lt;br /&gt;
|Saving throw roll at turn start, advantage if LOS from caster(?), removed by Heroism &amp;amp; Countercharm&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Gaping Wounds&lt;br /&gt;
|Successful attacks against the creature deal an additional 2⁠⁠ piercing damage.&lt;br /&gt;
|Removed by healing. &lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Hasted&lt;br /&gt;
|Target gets +2 AC and +3 tiles of movement. &lt;br /&gt;
|Disrupt or cancel concentration (5 turns) unless from Potion of Speed&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Lethargic&lt;br /&gt;
|No movement or reaction.&lt;br /&gt;
|Greater Restoration or wait 1 turn or apply Hastened again&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Mage Armor ◆&lt;br /&gt;
|Surround an unarmored creature in a protective magical force. Its  AC increases to 13 + DEX.&lt;br /&gt;
|Long Rest or End of Combat or 16 hours&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Off Balance&lt;br /&gt;
|Disadvantage on STR and DEX Ability Checks, and  Attack Rolls against the entity have  Advantage.&lt;br /&gt;
|Taking damage, Help, Teamwork&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Prone&lt;br /&gt;
|Attacks against a prone creature have advantage within 1 tile, also disadvantage on STR/DEX saving throws. Ranged attacks are at disadvantage. Spend half movement to stand up. &lt;br /&gt;
|Use Stand Up ability during turn, spending half movement, Help &lt;br /&gt;
|DEX/STR&lt;br /&gt;
|-&lt;br /&gt;
|Poisoned&lt;br /&gt;
|A poisoned creature has disadvantage on attack rolls and ability checks.&lt;br /&gt;
|Lesser Restoration&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Rage&lt;br /&gt;
|Deal +3 damage with Melee weapons, gain Resistance to physical damage, and Advantage on STR saving throws.&lt;br /&gt;
|Ends early if you don&#039;t attack an enemy or take damage by end of turn&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Slowed&lt;br /&gt;
|Movement is halved, AC and DEX saves are lowered by 2 and cannot use reactions.&lt;br /&gt;
|Remedial Potion, disrupt or cancel concentration (10 turns)&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Stunned&lt;br /&gt;
|Cannot take Actions, Bonus Actions or Reactions. Affected creature loses all movement. STR and DEX saving throws are made at disadvantage. Attack rolls against affected creature have advantage.&lt;br /&gt;
|Greater Restoration, Freedom of Movement or wait 1 turn&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Weak Grip&lt;br /&gt;
|Disadvantage on  Attack Rolls and STR  Saving Throws.&lt;br /&gt;
|Help, Teamwork&lt;br /&gt;
|STR/DEX(?)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ [[Maims]]&lt;br /&gt;
|-&lt;br /&gt;
! Maimed Part!! RPR Effects !! Additional Effects&lt;br /&gt;
|-&lt;br /&gt;
| Left or Right Arm ||-10 Hit Points|| Unable to use two handed weapons. If both arms are maimed then unable to cast spells with Somatic components.&lt;br /&gt;
|-&lt;br /&gt;
| Left or Right Leg||-10 Hit Points &amp;lt;br&amp;gt; -2 Movement|| Movement Penalty is cumulative.&lt;br /&gt;
|-&lt;br /&gt;
| Left or Right Eye|| -5 Perception|| If both eyes are maimed, the character is blind and cannot do anything requiring LoS.&lt;br /&gt;
|-&lt;br /&gt;
| Tongue|| -5 Deception &amp;lt;br&amp;gt; -5 Persuasion|| Unable to cast any spells with Verbal Components.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Bard_Spell_List&amp;diff=2214</id>
		<title>Bard Spell List</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Bard_Spell_List&amp;diff=2214"/>
		<updated>2026-07-11T14:51:29Z</updated>

		<summary type="html">&lt;p&gt;Simman: add Shatter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Cantrips ===&lt;br /&gt;
[[Blade Ward]]&lt;br /&gt;
&lt;br /&gt;
[[True Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Thunderclap]]&lt;br /&gt;
&lt;br /&gt;
[[Vicious Mockery]]&lt;br /&gt;
&lt;br /&gt;
=== 1st Level Spells ===&lt;br /&gt;
[[Bane]]&lt;br /&gt;
&lt;br /&gt;
[[Charm Person]]&lt;br /&gt;
&lt;br /&gt;
[[Cure Wounds]]&lt;br /&gt;
&lt;br /&gt;
[[Disguise Self]]&lt;br /&gt;
&lt;br /&gt;
[[Dissonant Whispers]]&lt;br /&gt;
&lt;br /&gt;
[[Feather Fall]]&lt;br /&gt;
&lt;br /&gt;
[[Faerie Fire]]&lt;br /&gt;
&lt;br /&gt;
[[Healing Word]]&lt;br /&gt;
&lt;br /&gt;
[[Heroism]]&lt;br /&gt;
&lt;br /&gt;
[[Longstrider]]&lt;br /&gt;
&lt;br /&gt;
[[Sleep]]&lt;br /&gt;
&lt;br /&gt;
[[Thunderwave]]&lt;br /&gt;
&lt;br /&gt;
=== 2nd Level Spells ===&lt;br /&gt;
[[Blindness]]&lt;br /&gt;
&lt;br /&gt;
[[Cloud of Daggers]]&lt;br /&gt;
&lt;br /&gt;
[[Invisibility]]&lt;br /&gt;
&lt;br /&gt;
[[Lesser Restoration]]&lt;br /&gt;
&lt;br /&gt;
[[Phantasmal Force]]&lt;br /&gt;
&lt;br /&gt;
[[Silence]]&lt;br /&gt;
&lt;br /&gt;
[[Shatter]]&lt;br /&gt;
&lt;br /&gt;
=== 3rd Level Spells ===&lt;br /&gt;
[[Dispel Magic]]&lt;br /&gt;
&lt;br /&gt;
[[Glyph of Warding]]&lt;br /&gt;
&lt;br /&gt;
[[Grant Flight]]&lt;br /&gt;
&lt;br /&gt;
[[Fear]]&lt;br /&gt;
&lt;br /&gt;
=== 4th Level Spells ===&lt;br /&gt;
[[Freedom of Movement]]&lt;br /&gt;
&lt;br /&gt;
[[Polymorph]]&lt;br /&gt;
&lt;br /&gt;
=== 5th Level Spells ===&lt;br /&gt;
[[Greater Restoration]]&lt;br /&gt;
&lt;br /&gt;
[[Mass Cure Wounds]]&lt;br /&gt;
&lt;br /&gt;
[[Synaptic Static]]&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Traits&amp;diff=2198</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Traits&amp;diff=2198"/>
		<updated>2026-07-09T12:39:41Z</updated>

		<summary type="html">&lt;p&gt;Simman: add what Mentor will do&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Traits are the non-combat equivalent of [[Feats]]. Separating them allows us to not sacrifice combat potential for social or economy focused bonuses. Every character can pick 1 trait.&lt;br /&gt;
== Entertainer ==&lt;br /&gt;
You have a permanent +3 to Performance and Acrobatics&lt;br /&gt;
&lt;br /&gt;
== Fast Learner ==&lt;br /&gt;
You learn everything 2x faster.&lt;br /&gt;
&lt;br /&gt;
* Initial profession research starts at 10 instead of 5.&lt;br /&gt;
* Languages are researched by increments of 10% instead of 5%.&lt;br /&gt;
* Performing a profession increases its experience by 2 points instead of 1.&lt;br /&gt;
&lt;br /&gt;
== Green Thumb ==&lt;br /&gt;
You have a chance to get extra items when foraging, mining, or hunting.&lt;br /&gt;
&lt;br /&gt;
Your gathering maximum (experience divided by 10 rounded up) is increased by 1 for every attempt.&lt;br /&gt;
&lt;br /&gt;
== Industrious ==&lt;br /&gt;
You have a chance to get extra items when crafting something in bulk (Reagents, Scraps, Buckles, Medical Supplies, Arrows).&lt;br /&gt;
&lt;br /&gt;
You can get in between 0 and base amount divided by 5 (rounded up) extra items. For example, you can get 0-2 extra Arrows when crafting 10 of them.&lt;br /&gt;
&lt;br /&gt;
== Linguist ==&lt;br /&gt;
You immediately learn 1 language, and you are able to obtain a second via research.&lt;br /&gt;
&lt;br /&gt;
The following languages can be researched:&lt;br /&gt;
* Dwarvish&lt;br /&gt;
* Elvish&lt;br /&gt;
* Giant&lt;br /&gt;
* Goblin&lt;br /&gt;
* Orcish&lt;br /&gt;
* Infernal&lt;br /&gt;
* Abyssal&lt;br /&gt;
* Celestial&lt;br /&gt;
* Primordial&lt;br /&gt;
* Sylvan&lt;br /&gt;
* Undercommon&lt;br /&gt;
&lt;br /&gt;
== Observant ==&lt;br /&gt;
You have a permanent +3 bonus to Investigation and Perception.&lt;br /&gt;
&lt;br /&gt;
== Rapid Recovery ==&lt;br /&gt;
You recover from 2 more wounds every [[Long Rest]].&lt;br /&gt;
&lt;br /&gt;
This can stack with Commoner bonus, but does not stack with Improved Regeneration.&lt;br /&gt;
&lt;br /&gt;
== Silver Tongue ==&lt;br /&gt;
You have a permanent +3 bonus to Deception and Persuasion.&lt;br /&gt;
&lt;br /&gt;
== Skulker ==&lt;br /&gt;
You have a permanent +3 bonus to Stealth and Sleight of Hand&lt;br /&gt;
&lt;br /&gt;
== Mentor ==&lt;br /&gt;
Currently has no use.&lt;br /&gt;
&lt;br /&gt;
In the future:&lt;br /&gt;
&lt;br /&gt;
* Decreases the amount of Profession Energy needed to train others from 4 to 1.&lt;br /&gt;
* Allows you to train up to 6 characters at once.&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=2190</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=2190"/>
		<updated>2026-07-08T18:04:13Z</updated>

		<summary type="html">&lt;p&gt;Simman: add Chill Touch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Status Effects&lt;br /&gt;
!Status&lt;br /&gt;
!In-Combat Effect&lt;br /&gt;
!Means of Clearing&lt;br /&gt;
!Saving Throw&lt;br /&gt;
|-&lt;br /&gt;
|Aid ♣&lt;br /&gt;
|Affected creatures have their maximum Hit Points increased for the duration of the spell. (+2 HP per spell level upcasted)&lt;br /&gt;
|End of Combat or Long Rest or 16 hours&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Baned&lt;br /&gt;
|Up to 3 creatures receive a 1d4 penalty to attack rolls and saving throws.&lt;br /&gt;
|Disrupt or cancel concentration (10 turns)&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Bladesong&lt;br /&gt;
|Has +1 tile of movement, +1-2 AC, bonus to concentration saving throws.&lt;br /&gt;
&amp;lt;small&amp;gt;Bonus depends on the caster&#039;s INT modifier.&amp;lt;/small&amp;gt;&lt;br /&gt;
|Disarming&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Blessed&lt;br /&gt;
|Up to 3 creatures receive a 1d4 bonus to attack rolls and saving throws.&lt;br /&gt;
|Disrupt or cancel concentration (10 turns)&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Bleeding&lt;br /&gt;
| -2 slashing damage at start of each turn and disadvantage(?) on CON saving throws.&lt;br /&gt;
|Removed by any healing&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Blinded&lt;br /&gt;
|Disadvantage on Attack Rolls. Unable to target others with &#039;&#039;&#039;ranged&#039;&#039;&#039; spells or attacks. Attack rolls against affected have advantage.&lt;br /&gt;
|Remedial Potion, Lesser Restoration &lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Bloodless&lt;br /&gt;
| -1 to all saving throws&lt;br /&gt;
|Debuff lasts for 8 hours.&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Burning&lt;br /&gt;
|Burning for 1dX each turn. &lt;br /&gt;
&amp;lt;small&amp;gt;X depends on source(?).&amp;lt;/small&amp;gt;&lt;br /&gt;
|Saving throw roll at turn start, Help, Teamwork&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Charmed&lt;br /&gt;
|Cannot attack or negatively impact the spellcaster. &lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;Effect ends early if the spellcaster or the spellcaster&#039;s ally hurts or negatively affects the target.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Stillness of Mind, Greater Restoration, Countercharm&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Chest Trauma&lt;br /&gt;
|Cannot perform an action&lt;br /&gt;
|On your next turn&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Chill Touch&lt;br /&gt;
|Cannot receive healing.&lt;br /&gt;
|On your next turn&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Dazed&lt;br /&gt;
|Has disadvantage on WIS Saving Throws, no reactions, and loses dexterity bonus to their AC.&lt;br /&gt;
|Teamwork, Help, Remedial Potion&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Death Ward †&lt;br /&gt;
|Protects a creature from death. The next time damage would reduce it to 0 Hit Points, it remains conscious with 1 Hit Point left.&lt;br /&gt;
|End of Combat or Long Rest or 16 hours&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Entangled&lt;br /&gt;
|May not move and rolls disadvantage to DEX saves, attack rolls, and gives enemies advantage on attack rolls against you.&lt;br /&gt;
|Help, Teamwork&lt;br /&gt;
|-&lt;br /&gt;
|Ensnared&lt;br /&gt;
|Deals Damage and May not move, rolls disadvantage to DEX saves, attack rolls, and gives enemies advantage on attack rolls against you.&lt;br /&gt;
|Help, Teamwork&lt;br /&gt;
|-&lt;br /&gt;
|False Life ❤︎&lt;br /&gt;
|Bolstered with a necromantic facsimile of life for +7 Hit Points. (+3 HP per spell level upcasted)&lt;br /&gt;
|End of Combat or Long Rest&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Frenzied Strain&lt;br /&gt;
|Frenzied Strike adds a stack of Frenzied Strain. The barbarian takes a &#039;&#039;&#039;-1&#039;&#039;&#039; penalty on Attack Rolls for every stack.&lt;br /&gt;
|End of Combat&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Freedom of Movement &#039;&#039;&#039;≈&#039;&#039;&#039;&lt;br /&gt;
|Remove any Stunned or Entangled effects from a target and prevent them from getting Entangled or being affected by Difficult Terrain. The target also has a Swim Speed equal to its Speed.&lt;br /&gt;
|End of Combat&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Frightened&lt;br /&gt;
|May not move any closer to the caster and rolls disadvantage on ability checks and attack rolls. &lt;br /&gt;
|Saving throw roll at turn start, advantage if LOS from caster(?), removed by Heroism &amp;amp; Countercharm&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Gaping Wounds&lt;br /&gt;
|Successful attacks against the creature deal an additional 2⁠⁠ piercing damage.&lt;br /&gt;
|Removed by healing. &lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Hasted&lt;br /&gt;
|Target gets +2 AC and +3 tiles of movement. &lt;br /&gt;
|Disrupt or cancel concentration (5 turns) unless from Potion of Speed&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Lethargic&lt;br /&gt;
|No movement or reaction.&lt;br /&gt;
|Greater Restoration or wait 1 turn&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Mage Armor ◆&lt;br /&gt;
|Surround an unarmored creature in a protective magical force. Its  AC increases to 13 + DEX.&lt;br /&gt;
|Long Rest or End of Combat or 16 hours&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Off Balance&lt;br /&gt;
|Disadvantage on STR and DEX Ability Checks, and  Attack Rolls against the entity have  Advantage.&lt;br /&gt;
|Taking damage, Help, Teamwork&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Prone&lt;br /&gt;
|Attacks against a prone creature have advantage within 1 tile, also disadvantage on STR/DEX saving throws. Ranged attacks are at disadvantage. Spend half movement to stand up. &lt;br /&gt;
|Use Stand Up ability during turn, spending half movement, Help &lt;br /&gt;
|DEX/STR&lt;br /&gt;
|-&lt;br /&gt;
|Poisoned&lt;br /&gt;
|A poisoned creature has disadvantage on attack rolls and ability checks.&lt;br /&gt;
|Lesser Restoration&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Rage&lt;br /&gt;
|Deal +3 damage with Melee weapons, gain Resistance to physical damage, and Advantage on STR saving throws.&lt;br /&gt;
|Ends early if you don&#039;t attack an enemy or take damage by end of turn&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Slowed&lt;br /&gt;
|Movement is halved, AC and DEX saves are lowered by 2 and cannot use reactions.&lt;br /&gt;
|Remedial Potion, disrupt or cancel concentration (10 turns)&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Stunned&lt;br /&gt;
|Cannot take Actions, Bonus Actions or Reactions. Affected creature loses all movement. STR and DEX saving throws are made at disadvantage. Attack rolls against affected creature have advantage.&lt;br /&gt;
|Greater Restoration, Freedom of Movement or wait 1 turn&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Weak Grip&lt;br /&gt;
|Disadvantage on  Attack Rolls and STR  Saving Throws.&lt;br /&gt;
|Help, Teamwork&lt;br /&gt;
|STR/DEX(?)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ [[Maims]]&lt;br /&gt;
|-&lt;br /&gt;
! Maimed Part!! RPR Effects !! Additional Effects&lt;br /&gt;
|-&lt;br /&gt;
| Left or Right Arm ||-10 Hit Points|| Unable to use two handed weapons. If both arms are maimed then unable to cast spells with Somatic components.&lt;br /&gt;
|-&lt;br /&gt;
| Left or Right Leg||-10 Hit Points &amp;lt;br&amp;gt; -2 Movement|| Movement Penalty is cumulative.&lt;br /&gt;
|-&lt;br /&gt;
| Left or Right Eye|| -5 Perception|| If both eyes are maimed, the character is blind and cannot do anything requiring LoS.&lt;br /&gt;
|-&lt;br /&gt;
| Tongue|| -5 Deception &amp;lt;br&amp;gt; -5 Persuasion|| Unable to cast any spells with Verbal Components.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Oath_of_Devotion&amp;diff=2189</id>
		<title>Oath of Devotion</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Oath_of_Devotion&amp;diff=2189"/>
		<updated>2026-07-07T20:04:34Z</updated>

		<summary type="html">&lt;p&gt;Simman: up holy rebuke to 1d6&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of the most traditional paladins is the oath of devotion. Sometimes called &#039;white knights&#039; or &#039;oathkeepers.&#039; They are dedicated to upholding justice, protecting the weak, and acting with honor. These paladins do not cater their ideals to anyone in particular, often calling out perceived injustices to their friends and foes alike. They hold themselves to the highest standard. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their oaths are typically laid out as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Honesty&#039;&#039;&#039;. Don&#039;t lie or cheat. Let your word be your promise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Courage&#039;&#039;&#039;. Never fear to act, though caution is wise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compassion&#039;&#039;&#039;. Aid others, protect the weak, and punish those who threaten them. Show mercy to your foes but temper it with wisdom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Honor&#039;&#039;&#039;. Treat others with fairness and let your honorable deeds be an example to them. Do as much good as possible while causing the least amount of harm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duty&#039;&#039;&#039;. Be responsible for your actions and their consequences, protect those entrusted to your care, and obey those who have just authority over you.&lt;br /&gt;
&lt;br /&gt;
==Subclass Features==&lt;br /&gt;
&lt;br /&gt;
=== Aura of Devotion ===&lt;br /&gt;
You and friendly creatures within 1 tile of you can&#039;t be charmed while you are conscious.&lt;br /&gt;
&lt;br /&gt;
===Channel Oath: Sacred Weapon===&lt;br /&gt;
Add your Charisma bonus to your Attack Rolls for 10 turns. Your weapon also becomes Magical and emits bright light in a 2-tiles radius. This consumes your Channel Oath charge which is regained on a short or long rest.&lt;br /&gt;
&lt;br /&gt;
===Channel Oath: Holy Rebuke===&lt;br /&gt;
Call upon your Oath to grant a vengeful aura that deals 1d6 (Radiant) damage to anyone who hits the target with a melee attack for a duration of 3 turns. This consumes your Channel Oath charge which is regained on a short or long rest.&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=The_Great_Old_One&amp;diff=2188</id>
		<title>The Great Old One</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=The_Great_Old_One&amp;diff=2188"/>
		<updated>2026-07-07T20:03:48Z</updated>

		<summary type="html">&lt;p&gt;Simman: update Thought Shield&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A pact with things so old some of them remain nameless. Great stars, being from the far realm, are mysterious entities, or those only known in legend. Their knowledge and secrets are vast and seemingly infinite, but they have shared a few with you. Great old ones have motives and desires that are far beyond the knowledge of mortals, even those who create binding pacts with them. Often, great old ones are entirely indifferent to your service or remain unaware of it.   &lt;br /&gt;
[[File:Greatoldone-warlock.png|thumb]]&lt;br /&gt;
==Subclass Features==&lt;br /&gt;
===Thought Shield===&lt;br /&gt;
When in combat you have resistance to Psychic damage.&lt;br /&gt;
&lt;br /&gt;
When taking Psychic damage, deal 1d6 Psychic damage in retaliation.&lt;br /&gt;
===Expanded Spell List===&lt;br /&gt;
These options are provided in addition to the [[Warlock Spell List]] for spell selection.&lt;br /&gt;
&lt;br /&gt;
=== 1st Level Spells ===&lt;br /&gt;
*[[Dissonant Whispers]]&lt;br /&gt;
=== 2nd Level Spells ===&lt;br /&gt;
*[[Phantasmal Force]]&lt;br /&gt;
=== 4th Level Spells ===&lt;br /&gt;
*[[Evard&#039;s Black Tentacles]]&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
</feed>