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	<id>https://wiki.avardon.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Simman</id>
	<title>Avardon - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.avardon.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Simman"/>
	<link rel="alternate" type="text/html" href="https://wiki.avardon.com/Special:Contributions/Simman"/>
	<updated>2026-11-14T00:06:58Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Evocation_School&amp;diff=2648</id>
		<title>Evocation School</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Evocation_School&amp;diff=2648"/>
		<updated>2026-11-13T18:47:26Z</updated>

		<summary type="html">&lt;p&gt;Simman: clarify sculpt spells&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Wizard]] sub-class available on Avardon.&lt;br /&gt;
&lt;br /&gt;
You focus your study on magic that creates powerful elemental effects such as bitter cold, searing flame, rolling thunder, crackling lightning, and burning acid. Some evokers find employment in military forces, serving as artillery to blast enemy armies from afar. Others use their spectacular power to protect the weak, while some seek their own gain as bandits, adventurers, or aspiring tyrants.&lt;br /&gt;
&lt;br /&gt;
* In a fight you may want to stand in the backline and punish your enemys from affar with powerfull spells.&lt;br /&gt;
&lt;br /&gt;
* As an evocation wizard you deal high damage, but are not able to take much yourself.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== Sculpt Spells ===&lt;br /&gt;
You are able to create safe pockets when you cast certain spells, letting your allies avoid any damage and automatically succeed on saving throws, should they be in the area of effect of your Evocation spells.&lt;br /&gt;
&lt;br /&gt;
=== Potent Cantrip ===&lt;br /&gt;
Your cantrips become harder to evade entirely.&lt;br /&gt;
When a creature succeeds its Saving Throw Saving Throw against one of your cantrips, it still takes half the cantrip&#039;s damage, but suffers no additional effects. &lt;br /&gt;
&lt;br /&gt;
=== Empowered Evocation ===&lt;br /&gt;
You can add your Intelligence modifier to one damage roll of any Wizard Evocation spell you cast.&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Beast&amp;diff=2646</id>
		<title>Beast</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Beast&amp;diff=2646"/>
		<updated>2026-11-12T16:13:10Z</updated>

		<summary type="html">&lt;p&gt;Simman: add flavour text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Barbarians who walk the Path of the Beast draw their rage from a bestial spark burning within their souls. That beast bursts forth in the throes of rage, physically transforming the barbarian. Such a barbarian might be inhabited by a primal spirit or be descended from shape-shifters.&lt;br /&gt;
&lt;br /&gt;
== Subclass Features ==&lt;br /&gt;
&lt;br /&gt;
=== Form of the Beast ===&lt;br /&gt;
When you enter your rage, you can transform, revealing the bestial power within you. Until the rage ends, you manifest a natural weapon of your choice:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bite&#039;&#039;&#039; - Your mouth transforms into a bestial muzzle or great mandibles (your choice). It deals 1d8+STR piercing damage on a hit. While you are missing half or more of your HP, you regain 4 HP when you hit.&lt;br /&gt;
* &#039;&#039;&#039;Claws&#039;&#039;&#039; -  Each of your hands transforms into a claw, which you can use as a weapon. It deals 1d6+STR slashing damage on a hit. Once per turn, the attack is made twice as part of one Attack Action. &amp;lt;small&amp;gt;Claws can only be used if at least one hand is free.&amp;lt;/small&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Tail&#039;&#039;&#039; - You grow a lashing, spiny tail, which deals 1d8+STR piercing damage on a hit and has range of 1.5 tile. If a creature you can see within 1 tile of you hits you with an attack roll, you can use your reaction to swipe your tail and roll a 50% chance to make the attack fail.&lt;br /&gt;
&lt;br /&gt;
All of these attacks count as magical for the purpose of overcoming resistance and immunity.&lt;br /&gt;
&lt;br /&gt;
==== Infectious Fury ====&lt;br /&gt;
When you hit a creature with your natural weapons while you are raging, the beast within you can curse your target with rabid fury. The target must succeed on a Wisdom Saving Throw (DC = 12+CON) or suffer one of the following effects (your choice):&lt;br /&gt;
&lt;br /&gt;
* The target must use its reaction to make a melee attack against another creature hostile to you within reach.&lt;br /&gt;
* Target takes 2d12 (2~24) Psychic Damage.&lt;br /&gt;
&lt;br /&gt;
You can use this feature 4 times (Class Resource), and you regain all expended uses when you finish a long rest.&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Beast&amp;diff=2642</id>
		<title>Beast</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Beast&amp;diff=2642"/>
		<updated>2026-11-11T21:32:25Z</updated>

		<summary type="html">&lt;p&gt;Simman: add limitations of Claws&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;TBD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Subclass Features ==&lt;br /&gt;
&lt;br /&gt;
=== Form of the Beast ===&lt;br /&gt;
When you enter your rage, you can transform, revealing the bestial power within you. Until the rage ends, you manifest a natural weapon of your choice:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bite&#039;&#039;&#039; - Your mouth transforms into a bestial muzzle or great mandibles (your choice). It deals 1d8+STR piercing damage on a hit. While you are missing half or more of your HP, you regain 4 HP when you hit.&lt;br /&gt;
* &#039;&#039;&#039;Claws&#039;&#039;&#039; -  Each of your hands transforms into a claw, which you can use as a weapon. It deals 1d6+STR slashing damage on a hit. Once per turn, the attack is made twice as part of one Attack Action. &amp;lt;small&amp;gt;Claws can only be used if at least one hand is free.&amp;lt;/small&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Tail&#039;&#039;&#039; - You grow a lashing, spiny tail, which deals 1d8+STR piercing damage on a hit and has range of 1.5 tile. If a creature you can see within 1 tile of you hits you with an attack roll, you can use your reaction to swipe your tail and roll a 50% chance to make the attack fail.&lt;br /&gt;
&lt;br /&gt;
All of these attacks count as magical for the purpose of overcoming resistance and immunity.&lt;br /&gt;
&lt;br /&gt;
==== Infectious Fury ====&lt;br /&gt;
When you hit a creature with your natural weapons while you are raging, the beast within you can curse your target with rabid fury. The target must succeed on a Wisdom Saving Throw (DC = 12+CON) or suffer one of the following effects (your choice):&lt;br /&gt;
&lt;br /&gt;
* The target must use its reaction to make a melee attack against another creature hostile to you within reach.&lt;br /&gt;
* Target takes 2d12 (2~24) Psychic Damage.&lt;br /&gt;
&lt;br /&gt;
You can use this feature 4 times (Class Resource), and you regain all expended uses when you finish a long rest.&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Equipment_List&amp;diff=2640</id>
		<title>Equipment List</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Equipment_List&amp;diff=2640"/>
		<updated>2026-11-11T15:05:07Z</updated>

		<summary type="html">&lt;p&gt;Simman: fix typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Melee Weapons==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Crafting Profession !!Craft Skill !! Craft Quota !! Damage !! Properties || Proficiency&lt;br /&gt;
!Weapon Abilities&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Hammer]]|| 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]||10|| 10|| 1d4+STR Bludgeoning|| Light || Simple&lt;br /&gt;
| [[Concussive Smash]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Handaxe]] || 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d6+STR Slashing|| Light || Simple&lt;br /&gt;
| [[Lacerate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger]] || 1x Iron Ingot||[[Blacksmithing]]|| 10|| 10|| 1d4+STR/Dex Piercing|| Light || Simple&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Sickle]]|| 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d4+STR Slashing|| Light|| Simple&lt;br /&gt;
| [[Lacerate]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Club]]&lt;br /&gt;
|1x Common Branch&lt;br /&gt;
|[[Woodcarving]]&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|1d4+STR Bludgeoning&lt;br /&gt;
|One-Handed&lt;br /&gt;
|Simple&lt;br /&gt;
|[[Concussive Smash]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleaver]]|| 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d6+STR Slashing|| Light|| Simple&lt;br /&gt;
| [[Lacerate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pickaxe]]|| 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d8+STR Piercing || Two-Handed|| Simple&lt;br /&gt;
| [[Piercing Strike]] &amp;lt;br&amp;gt; [[Weakening Strike]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]]|| 1x Iron Ingot &amp;lt;br&amp;gt; 1x Long Haft||[[Blacksmithing]]|| 15|| 15|| 1d6+STR Piercing|| Versatile 1d8+ STR Piercing|| Simple&lt;br /&gt;
| [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mace]] || 2x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]||20|| 15|| 1d6+STR Bludgeoning|| One Handed || Simple&lt;br /&gt;
| [[Concussive Smash]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Greatclub]]&lt;br /&gt;
|1x Common Branch&lt;br /&gt;
|[[Woodcarving]]&lt;br /&gt;
|5&lt;br /&gt;
|15&lt;br /&gt;
|1d8+STR Bludgeoning&lt;br /&gt;
|Two-Handed&lt;br /&gt;
|Simple&lt;br /&gt;
|[[Concussive Smash]]&lt;br /&gt;
[[Tenacity]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Quarterstaff]]&lt;br /&gt;
|1x Common Branch&lt;br /&gt;
|[[Woodcarving]]&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|1d6+STR Bludgeoning&lt;br /&gt;
|Versatile&lt;br /&gt;
|Simple&lt;br /&gt;
|[[Topple]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pike]]|| 3x Iron Ingot &amp;lt;br&amp;gt; 1x Long Haft||[[Blacksmithing]]|| 10|| 10|| 1d10+STR Piercing|| Two-Handed, Reach|| Martial&lt;br /&gt;
| [[Brace (Melee)]] &amp;lt;br&amp;gt;[[Piercing Strike]] &amp;lt;br&amp;gt;[[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Scimitar]]|| 2x Iron Ingot|| [[Blacksmithing]]|| 20|| 15|| 1d6+STR/Dex Slashing|| Light|| Martial&lt;br /&gt;
| [[Flourish]] &amp;lt;br&amp;gt;[[Lacerate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shortsword]]|| 2x Iron Ingot|| [[Blacksmithing]]|| 20|| 15|| 1d6+STR/Dex Slashing|| Light|| Martial&lt;br /&gt;
| [[Flourish]] &amp;lt;br&amp;gt; [[Piercing Strike]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Battleaxe]]|| 3x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]|| 20|| 20|| 1d8+STR Slashing|| Versatile 1d10+STR Slashing|| Martial&lt;br /&gt;
| [[Cleave]] &amp;lt;br&amp;gt; [[Lacerate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Glaive]]|| 4x Iron Ingot &amp;lt;br&amp;gt; 1x Long Haft|| [[Blacksmithing]]|| 20|| 20|| 1d10+STR Slashing|| Two-Handed, Reach|| Martial&lt;br /&gt;
| [[Brace (Melee)]] &amp;lt;br&amp;gt; [[Lacerate]] &amp;lt;br&amp;gt; [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Trident]]|| 3x Iron Ingot &amp;lt;br&amp;gt; 1x Long Haft|| [[Blacksmithing]]|| 20|| 20|| 1d6+STR Piercing|| Versatile 1d8+STR Piercing|| Martial&lt;br /&gt;
| [[Disarming Strike]] &amp;lt;br&amp;gt; [[Piercing Strike]] &amp;lt;br&amp;gt; [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Maul]]|| 8x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]|| 20|| 20|| 2d6+STR Bludgeoning|| Two-Handed|| Martial&lt;br /&gt;
| [[Backbreaker]] &amp;lt;br&amp;gt; [[Concussive Smash]] &amp;lt;br&amp;gt; [[Tenacity]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rapier]]|| 1x Iron Ingot|| [[Blacksmithing]]|| 20|| 20|| 1d8+STR/Dex Piercing|| One Handed|| Martial&lt;br /&gt;
| [[Flourish]] &amp;lt;br&amp;gt; [[Piercing Strike]] &amp;lt;br&amp;gt; [[Weakening Strike]]&lt;br /&gt;
|-&lt;br /&gt;
| [[War Pick]]|| 2x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]|| 20|| 20|| 1d8+STR Piercing|| One Handed|| Martial&lt;br /&gt;
| [[Weakening Strike]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Warhammer]]|| 4x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]|| 20|| 20|| 1d8+STR Bludgeoning|| Versatile 1d10+STR Bludgeoning|| Martial&lt;br /&gt;
| [[Backbreaker]] &amp;lt;br&amp;gt; [[Concussive Smash]] &amp;lt;br&amp;gt; [[Weakening Strike]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Longsword]] || 4x Iron Ingot. || [[Blacksmithing]] || 20 || 20 || 1d8+STR Slashing|| Versatile 1d10+STR Slashing || Martial&lt;br /&gt;
| [[Lacerate]] &amp;lt;br&amp;gt; [[Pommel Strike]] &amp;lt;br&amp;gt; [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morningstar]] || 4x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft. || [[Blacksmithing]] || 20 || 25|| 1d8+STR Piercing|| One Handed ||Martial&lt;br /&gt;
| [[Concussive Smash]] &amp;lt;br&amp;gt;[[Heartstopper]] &amp;lt;br&amp;gt;[[Tenacity]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Flail]] || 2x Iron Ingot &amp;lt;br&amp;gt; 1x Chain &amp;lt;br&amp;gt; 1x Short Haft. || [[Blacksmithing]] || 20 || 25 || 1d8+STR Bludgeoning|| One Handed|| Martial&lt;br /&gt;
| [[Concussive Smash]]&amp;lt;br&amp;gt;[[Weakening Strike]]&amp;lt;bR&amp;gt;[[Tenacity]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Greatsword]] || 10x Iron Ingot. || [[Blacksmithing]] || 25 || 30 || 2d6+STR Slashing|| Two-handed|| Martial&lt;br /&gt;
| [[Cleave]] &amp;lt;br&amp;gt; [[Lacerate]] &amp;lt;br&amp;gt; [[Pommel Strike]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Halberd]] || 4x Iron Ingot &amp;lt;br&amp;gt; 1x Long Haft||[[Blacksmithing]] || 25 || 30|| 1d10+STR Slashing|| Two-Handed, Reach&lt;br /&gt;
|Martial&lt;br /&gt;
| [[Cleave]] &amp;lt;br&amp;gt; [[Lacerate]] &amp;lt;br&amp;gt; [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Greataxe]] || 8x Iron Ingot &amp;lt;br&amp;gt;1x Short Haft|| [[Blacksmithing]] || 25 || 30 || 1d12+STR Slashing || Two-handed|| Martial&lt;br /&gt;
| [[Cleave]] &amp;lt;br&amp;gt; [[Lacerate]] &amp;lt;br&amp;gt; [[Prepare]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ranged Weapons==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Crafting Profession !!Craft Skill !! Craft Quota !! Damage !! Range !! Proficiency&lt;br /&gt;
!Weapon Abilities&lt;br /&gt;
|-&lt;br /&gt;
| [[Javelin]] || 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d6+STR Piercing|| Thrown (6 Tiles)|| Simple&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Shortbow]]|| 1x String &amp;lt;br&amp;gt; 1x Quality Branch &amp;lt;br&amp;gt; 1x Leather Scraps||[[Woodcarving]] ||20|| 25|| 1d6+Dex Piercing|| 6 Tiles || Simple&lt;br /&gt;
| [[Hamstring Shot]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Longbow]]|| 1x String &amp;lt;br&amp;gt; 1x Quality Branch &amp;lt;br&amp;gt; 1x Leather Scraps ||[[Woodcarving]] || 25|| 30||1d8+Dex Piercing || 6 Tiles||Martial&lt;br /&gt;
| [[Brace (Ranged)]] &amp;lt;br&amp;gt; [[Hamstring Shot]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Crossbow]]|| 6x Parts &amp;lt;br&amp;gt; 1x Wooden stock &amp;lt;br&amp;gt; 4x Metal Scraps||[[Woodcarving]] || 30|| 35||1d8+Dex Piercing || 6 Tiles|| Simple&lt;br /&gt;
| [[Piercing Shot]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Crossbow]]|| 8x Parts &amp;lt;br&amp;gt; 1x Wooden stock &amp;lt;br&amp;gt; 8x Metal Scraps||[[Woodcarving]] || 40|| 50|| 1d10+Dex Piercing|| 6 Tiles||Martial&lt;br /&gt;
| [[Brace (Ranged)]] &amp;lt;br&amp;gt; [[Piercing Shot]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hand Crossbow]]|| 5x Parts &amp;lt;br&amp;gt; 1x Wooden stock &amp;lt;br&amp;gt; 4x Metal Scraps||[[Woodcarving]] || 50 || 60|| 1d6+Dex Piercing ||5 Tiles||Martial&lt;br /&gt;
| [[Mobile Shot]] &amp;lt;br&amp;gt; [[Piercing Shot]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armors==&lt;br /&gt;
All medium armors have a max of dex+2&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Crafting Profession!!Craft Skill !! Craft Quota !! AC &lt;br /&gt;
!Strength Requirement!! Armor Type&lt;br /&gt;
|-&lt;br /&gt;
| [[Wooden Shield]] || 4x Common Branch &amp;lt;br&amp;gt; 1x Leather Scraps ||[[Woodcarving]] || 20 || 20|| +2 AC &lt;br /&gt;
|N/A|| Shield&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield (Armor)|Shield (Metal)]] || 3x Iron Ingot|| [[Blacksmithing]] || 20 || 25 || +2 AC&lt;br /&gt;
|N/A|| Shield&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring Mail]] || 4x Iron Ingot &amp;lt;br&amp;gt; 1x Armor Padding || [[Blacksmithing]] || 30 || 30 || 14 &lt;br /&gt;
|N/A|| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain Shirt]] || 5x Iron Ingot || [[Blacksmithing]] || 30 || 35 || 13+Dex (Max 2)&lt;br /&gt;
|N/A|| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Scale Mail]] || 8x Iron Ingot &amp;lt;br&amp;gt;1x Armor Padding|| [[Blacksmithing]] || 30 || 35 || 14+Dex (Max 2)&lt;br /&gt;
|N/A|| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain Mail]] || 9x Iron Ingot &amp;lt;br&amp;gt; 1x Armor Padding|| [[Blacksmithing]] || 30 || 40 || 16 &lt;br /&gt;
|1 Strength|| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Breastplate]] || 10x Iron Ingot || [[Blacksmithing]] || 35 || 40 || 14+Dex (Max 2) &lt;br /&gt;
|N/A|| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Half Plate]] || 16x Iron Ingot &amp;lt;br&amp;gt; 1x Armor Padding|| [[Blacksmithing]] || 40 || 45 || 15+Dex (Max 2)&lt;br /&gt;
|N/A|| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Splint Armor]] || 12x Iron Ingot &amp;lt;br&amp;gt;1x Armor Padding || [[Blacksmithing]] || 45 || 45 || 17 &lt;br /&gt;
|2 Strength|| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate Armor]] || 30x Iron Ingot &amp;lt;br&amp;gt; 1x Armor Padding || [[Blacksmithing]] || 50 || 70 || 18 &lt;br /&gt;
|2 Strength|| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather Armor]] || 3x Rawhide Leather &amp;lt;br&amp;gt; 2x Buckle|| [[Leatherworking]] || 15 || 15 || 11+Dex&lt;br /&gt;
|N/A|| Light&lt;br /&gt;
|-&lt;br /&gt;
| [[Hide Armor]] || 2x Buckle &amp;lt;br&amp;gt; 2x Rawhide Leather&amp;lt;br&amp;gt;1x Hide||[[Leatherworking]]||15||15||12+Dex (Max 2)&lt;br /&gt;
|N/A||Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Studded Leather Armor]] || 2x Buckle &amp;lt;br&amp;gt;3x Rawhide Leather &amp;lt;br&amp;gt;6x Metal Scraps||[[Leatherworking]]||25||30||12+Dex&lt;br /&gt;
|N/A||Light&lt;br /&gt;
|-&lt;br /&gt;
| [[Padded Armor]] || 2x Buckle &amp;lt;br&amp;gt;1x Tanned Leather||[[Leatherworking]]||15||15||11+Dex&lt;br /&gt;
|N/A||Light&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Potions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Crafting Profession!!Craft Skill !! Craft Quota !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Healing]] || 1 Curative Reagent &amp;lt;br&amp;gt; 1x Rogue&#039;s Morsel|| [[Alchemy]] || 20 || 5 || As a Bonus action and for a single potion use - heal 2d4+2 Health.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Greater Healing]]|| 1x Curative Reagent &amp;lt;br&amp;gt; 1x Balsam|| [[Alchemy]]|| 30 || 5 || For the cost of a Bonus action and potion use you may drink this to heal yourself for 4d4+4 and recover from 1 wound level.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Superior Healing]]|| 1 Curative Reagent &amp;lt;br&amp;gt; 1x Yellow Musk Creeper Petals|| [[Alchemy]]|| 40 || 10 || For an action and a potion use you may drink this to recover 8d4+8 health and recover 2 wounded levels.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Viciousness]]|| 1x Reactive Reagent &amp;lt;br&amp;gt;1x Shadowroot Sac|| [[Alchemy]] || 50 || 5 || As a bonus action and for a one potion use the number you need to roll to land a Critical Hit is reduced by 1 for 16 hours.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Vigilance]]|| 1x Reactive Reagent &amp;lt;br&amp;gt;1x Hook|| [[Alchemy]] || 50 || 5 || For a bonus action and one potion use earn +5 bonus to Initiative rolls for 16 hours.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Giant Strength]]|| 1x Reactive Reagent &amp;lt;br&amp;gt; 1x Giant Finger|| [[Alchemy]] || 50 || 5 || For a bonus action and one potion use your Strength modifier becomes +4 for 16 hours. &amp;lt;small&amp;gt;See the [[Elixir of Giant Strength|Elixir&#039;s page]] for information on maximum health points.&amp;lt;/small&amp;gt;||&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Speed]] || 1x Reactive Reagent &amp;lt;br&amp;gt; 1x Hyena Ear|| [[Alchemy]] || 45 || 25 || As a bonus action and for one potion use, earn the benefits of [[Haste]] for 3 turns. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Feather Fall]]||1x Reactive Reagent &amp;lt;br&amp;gt; 1x Autumncrocus||[[Alchemy]]||25||5||Gain immunity to Fall Damage for 10 turns. Drinking this uses a bonus action and a potion use.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Grease Bottle]] || 1x Reactive Reagent &amp;lt;br&amp;gt; 1x Animal Fat || [[Alchemy]] || 15 || 5 || Cover the ground with slick grease, making it a Difficult Terrain. Creatures that are inside at the time of throwing the bottle or who end their turn inside the area might fall Prone (Dexterity Saving Throw). This surface is flammable.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Alchemist&#039;s Fire]] || 1x Reactive Reagent &amp;lt;br&amp;gt; 1x Fire Amber|| [[Alchemy]] || 35 || 5 || Hurl a flask of liquid fire that explodes on impact, creating area of fire that deals 1d4 damage per turn and leaves creatures burning for 2 turns even after leaving the area, this costs an attack action.||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Chat_Commands&amp;diff=2638</id>
		<title>Chat Commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Chat_Commands&amp;diff=2638"/>
		<updated>2026-11-10T21:49:10Z</updated>

		<summary type="html">&lt;p&gt;Simman: document /cheat fish&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;&#039;/settings&#039;&#039;&#039; - Open settings window&lt;br /&gt;
* &#039;&#039;&#039;/wiki [Name]&#039;&#039;&#039; - Open an article on this Wiki&lt;br /&gt;
* &#039;&#039;&#039;/measure [Distance]&#039;&#039;&#039; - Use a measurement tool&lt;br /&gt;
* &#039;&#039;&#039;/cheat god&#039;&#039;&#039; - Enable vanilla game immortality (so you don&#039;t die to fall damage)&lt;br /&gt;
* &#039;&#039;&#039;/cheat nocost&#039;&#039;&#039; - Enable creative mode for building&lt;br /&gt;
* &#039;&#039;&#039;/cheat fish&#039;&#039;&#039; - Disables the breathing meter underwater (prevents drowning noises)&lt;br /&gt;
* &#039;&#039;&#039;/caps&#039;&#039;&#039; - Set your personal profession level limits&lt;br /&gt;
* &#039;&#039;&#039;/untie&#039;&#039;&#039; - Remove Tied Up status from yourself&lt;br /&gt;
* &#039;&#039;&#039;/moon&#039;&#039;&#039; - Show the current lunar phase&lt;br /&gt;
* &#039;&#039;&#039;/fixlangs&#039;&#039;&#039; - Attempt to automagically fix missing languages&lt;br /&gt;
* &#039;&#039;&#039;/unfreeze&#039;&#039;&#039; - Fix your character if you cannot move&lt;br /&gt;
* &#039;&#039;&#039;/kit&#039;&#039;&#039; - Opens the Tot kit menu to collect items and Conan character levels&lt;br /&gt;
* &#039;&#039;&#039;/heatmap&#039;&#039;&#039; - Heatmap to find forgotten building pieces&lt;br /&gt;
* &#039;&#039;&#039;/warp spawn -&#039;&#039;&#039; Warps you to the  OOC spawn.&lt;br /&gt;
* &#039;&#039;&#039;/warp hub -&#039;&#039;&#039; Warps you to the main entrance of [[Livarun]].&lt;br /&gt;
* &#039;&#039;&#039;/home set -&#039;&#039;&#039; Sets your home to be used to return back to by command.&lt;br /&gt;
* &#039;&#039;&#039;/home -&#039;&#039;&#039; Teleports you to your set home.&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Barbarian&amp;diff=2637</id>
		<title>Barbarian</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Barbarian&amp;diff=2637"/>
		<updated>2026-11-10T21:48:20Z</updated>

		<summary type="html">&lt;p&gt;Simman: add Beast to Barbarian&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Barbarians XGE.png|thumb|alt=group of warriors|Barbarians]]&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
| name = Barbarian&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| hp = 102&lt;br /&gt;
| st= Strength, Constitution&lt;br /&gt;
| cr = 4 Rage Charges&lt;br /&gt;
| description =&lt;br /&gt;
| spells = &lt;br /&gt;
| 5ewiki = Barbarian&lt;br /&gt;
| frwiki = Barbarian&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;For some, their rage springs from a communion with fierce animal spirits. Others draw from a roiling reservoir of anger at a world full of pain. For every barbarian, rage is a power that fuels not just a battle frenzy but also uncanny reflexes, resilience, and feats of strength.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
===&#039;&#039;&#039;Proficiencies&#039;&#039;&#039;===&lt;br /&gt;
* Shields&lt;br /&gt;
* Light Armor&lt;br /&gt;
* Medium Armor&lt;br /&gt;
* Simple Weapons&lt;br /&gt;
* Martial Weapons&lt;br /&gt;
&lt;br /&gt;
=== Starting Gear ===&lt;br /&gt;
* Club&lt;br /&gt;
&lt;br /&gt;
=== Extra Attack ===&lt;br /&gt;
{{:Extra Attack}}&lt;br /&gt;
=== [[Rage]] ===&lt;br /&gt;
{{:Rage}}&lt;br /&gt;
=== [[Reckless Attack]] ===&lt;br /&gt;
{{:Reckless_Attack}}&lt;br /&gt;
=== Unarmored Defense ===&lt;br /&gt;
While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.&lt;br /&gt;
=== Fast Movement ===&lt;br /&gt;
Your speed increases by 1 tile while you aren&#039;t wearing heavy armor.&lt;br /&gt;
=== Feral instinct ===&lt;br /&gt;
You have a +3 to initiative rolls&lt;br /&gt;
=== Danger Sense ===&lt;br /&gt;
You have advantage on Dexterity saving throws.&lt;br /&gt;
&lt;br /&gt;
== Subclasses ==&lt;br /&gt;
*[[Beast]]&lt;br /&gt;
*[[Berserker]]&lt;br /&gt;
*[[Storm Herald]]&lt;br /&gt;
*[[Totem Warrior]]&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Classes&amp;diff=2636</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Classes&amp;diff=2636"/>
		<updated>2026-11-10T21:48:03Z</updated>

		<summary type="html">&lt;p&gt;Simman: add Beast to Barbarian&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[Barbarian]]&lt;br /&gt;
** [[Beast]]&lt;br /&gt;
** [[Berserker]]&lt;br /&gt;
** [[Storm Herald]]&lt;br /&gt;
** [[Totem Warrior]]&lt;br /&gt;
* [[Bard]]&lt;br /&gt;
** [[College of Lore]]&lt;br /&gt;
** [[College of Swords]]&lt;br /&gt;
** [[College of Valor]]&lt;br /&gt;
* [[Cleric]]&lt;br /&gt;
** [[Death Domain]]&lt;br /&gt;
** [[Life Domain]]&lt;br /&gt;
** [[Light Domain]]&lt;br /&gt;
** [[Nature Domain]]&lt;br /&gt;
** [[Trickery Domain]]&lt;br /&gt;
** [[War Domain]]&lt;br /&gt;
* [[Druid]]&lt;br /&gt;
** [[Circle of the Land]]&lt;br /&gt;
** [[Circle of the Moon]]&lt;br /&gt;
** [[Circle of the Spores]]&lt;br /&gt;
* [[Fighter]]&lt;br /&gt;
** [[Battle Master]]&lt;br /&gt;
** [[Champion]]&lt;br /&gt;
** [[Eldritch Knight]]&lt;br /&gt;
* [[Monk]]&lt;br /&gt;
** [[Way of the Kensei]]&lt;br /&gt;
** [[Way of the Open Hand]]&lt;br /&gt;
** [[Way of Shadow]]&lt;br /&gt;
* [[Paladin]]&lt;br /&gt;
** [[Oath of Devotion]]&lt;br /&gt;
** [[Oath of the Crown]]&lt;br /&gt;
** [[Oath of Vengeance]]&lt;br /&gt;
* [[Ranger]]&lt;br /&gt;
** [[Gloom Stalker]]&lt;br /&gt;
** [[Hollow Warden]]&lt;br /&gt;
** [[Hunter]]&lt;br /&gt;
** [[Swarmkeeper]]&lt;br /&gt;
* [[Rogue]]&lt;br /&gt;
** [[Arcane Trickster]]&lt;br /&gt;
** [[Soulknife]]&lt;br /&gt;
** [[Swashbuckler]]&lt;br /&gt;
* [[Sorcerer]]&lt;br /&gt;
** [[Divine Soul]]&lt;br /&gt;
** [[Shadow Magic]]&lt;br /&gt;
** [[Storm Sorcery]]&lt;br /&gt;
* [[Warlock]]&lt;br /&gt;
** [[The Fiend]]&lt;br /&gt;
** [[The Great Old One]]&lt;br /&gt;
** [[The Hexblade]]&lt;br /&gt;
* [[Wizard]]&lt;br /&gt;
** [[Abjuration School]]&lt;br /&gt;
** [[Bladesinging]]&lt;br /&gt;
** [[Evocation School]]&lt;br /&gt;
* [[Commoner]]&lt;br /&gt;
** [[Artisan]]&lt;br /&gt;
** [[Laborer]]&lt;br /&gt;
** [[Militia]]&lt;br /&gt;
** [[Scholar]]&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Beast&amp;diff=2635</id>
		<title>Beast</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Beast&amp;diff=2635"/>
		<updated>2026-11-10T21:47:28Z</updated>

		<summary type="html">&lt;p&gt;Simman: add placeholder Beast page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;TBD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Subclass Features ==&lt;br /&gt;
&lt;br /&gt;
=== Form of the Beast ===&lt;br /&gt;
When you enter your rage, you can transform, revealing the bestial power within you. Until the rage ends, you manifest a natural weapon of your choice:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bite&#039;&#039;&#039; - Your mouth transforms into a bestial muzzle or great mandibles (your choice). It deals 1d8+STR piercing damage on a hit. While you are missing half or more of your HP, you regain 4 HP when you hit.&lt;br /&gt;
* &#039;&#039;&#039;Claws&#039;&#039;&#039; -  Each of your hands transforms into a claw, which you can use as a weapon. It deals 1d6+STR slashing damage on a hit. Once per turn, the attack is made twice as part of one Attack Action.&lt;br /&gt;
* &#039;&#039;&#039;Tail&#039;&#039;&#039; - You grow a lashing, spiny tail, which deals 1d8+STR piercing damage on a hit and has range of 1.5 tile. If a creature you can see within 1 tile of you hits you with an attack roll, you can use your reaction to swipe your tail and roll a 50% chance to make the attack fail.&lt;br /&gt;
&lt;br /&gt;
All of these attacks count as magical for the purpose of overcoming resistance and immunity.&lt;br /&gt;
&lt;br /&gt;
==== Infectious Fury ====&lt;br /&gt;
When you hit a creature with your natural weapons while you are raging, the beast within you can curse your target with rabid fury. The target must succeed on a Wisdom Saving Throw (DC = 12+CON) or suffer one of the following effects (your choice):&lt;br /&gt;
&lt;br /&gt;
* The target must use its reaction to make a melee attack against another creature hostile to you within reach.&lt;br /&gt;
* Target takes 2d12 (2~24) Psychic Damage.&lt;br /&gt;
&lt;br /&gt;
You can use this feature 4 times (Class Resource), and you regain all expended uses when you finish a long rest.&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=College_of_Valor&amp;diff=2634</id>
		<title>College of Valor</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=College_of_Valor&amp;diff=2634"/>
		<updated>2026-11-10T21:41:58Z</updated>

		<summary type="html">&lt;p&gt;Simman: document Battle Hymn&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Bard]] subclass available on Avardon.&lt;br /&gt;
&lt;br /&gt;
[[File:Class Bard Valour Badge Icon.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Bards of the College of Valor are daring skalds whose tales keep alive the memory of the great heroes of the past, and thereby inspire a new generation of heroes. These bards gather in mead halls or around great bonfires to sing the deeds of the mighty, both past and present. They travel the land to witness great events firsthand and to ensure that the memory of those events doesn&#039;t pass from the world. With their songs, they inspire others to reach the same heights of accomplishment as the heroes of old.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Subclass Features ==&lt;br /&gt;
===Proficiencies===&lt;br /&gt;
* Shields&lt;br /&gt;
* Martial Weapons&lt;br /&gt;
* Medium Armor&lt;br /&gt;
===Extra Attack===&lt;br /&gt;
{{:Extra Attack}}&lt;br /&gt;
===Song of Valor===&lt;br /&gt;
Play and sing an inspiring song to lead your team into battle. Allies of your choice (4 Max) add your Charisma modifier to their Attack Rolls until the end of their next turn. You can use this feature once per Long Rest.&lt;br /&gt;
===Combat Inspiration===&lt;br /&gt;
When you give out Bardic Inspiration to another creature it may spend it to Add 1d10 bonus to the damage of their next weapon attack.&lt;br /&gt;
&lt;br /&gt;
=== War Magic ===&lt;br /&gt;
You have honed your body and magic for war. After you cast a Cantrip, you can make a Weapon Attack using your Bonus Action.&lt;br /&gt;
&lt;br /&gt;
=== Battle Hymn ===&lt;br /&gt;
As an Action, use one Bardic Inspiration die to allow one targeted ally to make an attack using their Reaction. On hit, this attack will do an additional 1d10 damage.&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=College_of_Lore&amp;diff=2633</id>
		<title>College of Lore</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=College_of_Lore&amp;diff=2633"/>
		<updated>2026-11-10T21:39:12Z</updated>

		<summary type="html">&lt;p&gt;Simman: remove redundant Disguise Self mentioned&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Bard]] subclass available on Avardon.&lt;br /&gt;
&lt;br /&gt;
[[File:Class Bard Lore Badge Icon.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;A Bard of the College of Lore knows something about most things, collecting bits of knowledge from sources as diverse as scholarly tomes and peasant tales. Whether singing folk ballads in taverns or elaborate compositions in royal courts, these bards use their gifts to hold audiences spellbound. When the applause dies down, the audience members might find themselves questioning everything they held to be true, from their faith in the priesthood of the local temple to their loyalty to the king.&lt;br /&gt;
&lt;br /&gt;
The loyalty of these bards lies in the pursuit of beauty and truth, not in fealty to a monarch or following the tenets of a deity. A noble who keeps such a bard as a herald or advisor knows that the bard would rather be honest than politic.&lt;br /&gt;
&lt;br /&gt;
The college&#039;s members gather in libraries and sometimes in actual colleges, complete with classrooms and dormitories, to share their lore with one another. They also meet at festivals or affairs of state, where they can expose corruption, unravel lies, and poke fun at self-important figures of authority.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Subclass Features ==&lt;br /&gt;
=== Cutting Words ===&lt;br /&gt;
By spending a bardic inspiration die you may give an opponent -1d10 penalty to their next Saving Throw.&lt;br /&gt;
&lt;br /&gt;
This is a reaction that can be used outside of your own turn.&lt;br /&gt;
&lt;br /&gt;
=== Additional Magical Secrets ===&lt;br /&gt;
In addition to your normal spell selection these will also be selectable in your normal spell repertoire. &lt;br /&gt;
====Cantrips====&lt;br /&gt;
* [[Eldritch Blast]]&lt;br /&gt;
* [[Sacred Flame]]&lt;br /&gt;
====1st Level Spells====&lt;br /&gt;
* [[Guiding Bolt]]&lt;br /&gt;
* [[False Life]]&lt;br /&gt;
====2nd Level Spells====&lt;br /&gt;
* [[Blur]]&lt;br /&gt;
* [[Darkness]]&lt;br /&gt;
* [[Misty Step]]&lt;br /&gt;
* [[Shatter]]&lt;br /&gt;
====3rd Level Spells====&lt;br /&gt;
* [[Aura of Vitality]]&lt;br /&gt;
* [[Fireball]]&lt;br /&gt;
* [[Slow]]&lt;br /&gt;
====4th level Spells====&lt;br /&gt;
* [[Death Ward]]&lt;br /&gt;
* [[Fire Shield]]&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Phantasmal_Killer&amp;diff=2631</id>
		<title>Phantasmal Killer</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Phantasmal_Killer&amp;diff=2631"/>
		<updated>2026-11-07T11:32:16Z</updated>

		<summary type="html">&lt;p&gt;Simman: add mention of Frightened&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Ability&lt;br /&gt;
|image=Phantasmal_Killer.png&lt;br /&gt;
|type=Spell&lt;br /&gt;
|level=4&lt;br /&gt;
|school=Illusion&lt;br /&gt;
|target=Single Target&lt;br /&gt;
|cost=Action&lt;br /&gt;
|range=6&lt;br /&gt;
|radius=None&lt;br /&gt;
|damage=4d10 (Psychic)&lt;br /&gt;
|saves=Wisdom&lt;br /&gt;
|concentration=3&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. They will take 4d10 (Psychic) damage and receive the [[Status Effects|Frightened status effect]] every turn for the duration of the spell if they fail a Wisdom Saving Throw, otherwise the spell ends.&lt;br /&gt;
&lt;br /&gt;
* Intended for &#039;&#039;&#039;combat use only&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Eldritch_Blast&amp;diff=2630</id>
		<title>Eldritch Blast</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Eldritch_Blast&amp;diff=2630"/>
		<updated>2026-11-05T21:10:34Z</updated>

		<summary type="html">&lt;p&gt;Simman: clarify Eldritch Blast has two beams&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Ability&lt;br /&gt;
|image=Eldritch_Blast.png&lt;br /&gt;
|type=Spell&lt;br /&gt;
|level=0&lt;br /&gt;
|school=Evocation&lt;br /&gt;
|target=Single Target&lt;br /&gt;
|range=6&lt;br /&gt;
|radius=None&lt;br /&gt;
|damage=2d10 (Force)&lt;br /&gt;
|save=AC&lt;br /&gt;
|cost=Action&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You hurl two beams of crackling energy. Make two ranged spell attacks against one or two creatures in range. On each hit, the target takes 1d10 Force damage.&lt;br /&gt;
&lt;br /&gt;
* Intended for &#039;&#039;&#039;combat use only&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Long_Rest&amp;diff=2625</id>
		<title>Long Rest</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Long_Rest&amp;diff=2625"/>
		<updated>2026-11-03T01:42:52Z</updated>

		<summary type="html">&lt;p&gt;Simman: clarify wound levels healing on Long Rest&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A long rest is a period of extended downtime. It represents a full night sleep or trance. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You may only use this at the beginning of your play session when logging into the game after at least 4 hours of offline time or before logging out for the day. The Ability shall never be used outside of a place where your character just rested or is about to.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Using a Long Rest will:&lt;br /&gt;
* Restore all spell slots and class resources&lt;br /&gt;
* Clear any currently active out of combat spell effects (Mage Armor, False Life, Aid, Etc.)&lt;br /&gt;
* If wounded, will heal 1d4 wounds.&lt;br /&gt;
** By default, it is possible to heal only 10 wound levels per Long Rest. Using the ability refreshes the cap, allowing to heal another 10 wound levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You are able to Long Rest every 18 real life hours. In order to Long Rest the following conditions must be true:&lt;br /&gt;
&lt;br /&gt;
* Does not have In Combat&lt;br /&gt;
* Does not have (P) Recently Fought&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Swashbuckler&amp;diff=2624</id>
		<title>Swashbuckler</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Swashbuckler&amp;diff=2624"/>
		<updated>2026-11-03T00:41:55Z</updated>

		<summary type="html">&lt;p&gt;Simman: clarify that Dirty Tricks are attacks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Rogue]] sub-class available on Avardon.&lt;br /&gt;
&lt;br /&gt;
You focus your training on the art of the blade, relying on speed, elegance, and charm in equal parts. While some warriors are brutes clad in heavy armor, your method of fighting looks almost like a performance. Duelists and pirates typically belong to this archetype.&lt;br /&gt;
&lt;br /&gt;
A Swashbuckler excels in single combat, and can fight with two weapons while safely darting away from an opponent.&lt;br /&gt;
&lt;br /&gt;
* As a Swashbuckler you might come from a noble family and you are looking to find worthy opponents to challenge to duels, to bolster your ego.&lt;br /&gt;
&lt;br /&gt;
* You might be a usual guest in the local taverns, flirting with people and sometimes cutting some coin pouches to pay for your drinks.&lt;br /&gt;
&lt;br /&gt;
* In combat you can utilize your Fancy footwork to dash in and out of fights, making you a mobile, if so squishy combatant.&lt;br /&gt;
&lt;br /&gt;
== Rakish  Audacity ==&lt;br /&gt;
You can use your sneak attack without Advantage if you are within 1 Tile of the target, there are no other combatants within 1 Tile of the target, or if you have an ally within that range.&lt;br /&gt;
&lt;br /&gt;
==  Dirty Trick: Flick o&#039; the Wrist ==&lt;br /&gt;
Once per Short Rest, make a melee attack. If succesful, attempt to Disarm your opponent&#039;s main hand weapon (DEX Saving Throw).&lt;br /&gt;
&lt;br /&gt;
A successful hit grants you advantage against this target until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
==  Dirty Trick: Sand Toss ==&lt;br /&gt;
Damage: 1d6 Bludgeoning&lt;br /&gt;
&lt;br /&gt;
Once per Short Rest, make a melee attack. If succesful, attempt to apply the [[Status Effects|Blinded]] condition to your enemy (CON Saving Throw).&lt;br /&gt;
&lt;br /&gt;
A successful hit grants you advantage against this target until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
==  Dirty Trick: Vicious Mockery ==&lt;br /&gt;
Damage: 2d4 Psychic&lt;br /&gt;
&lt;br /&gt;
Save Wisdom&lt;br /&gt;
&lt;br /&gt;
A Successful hit grants you Advantage against this target until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
==  Panache ==&lt;br /&gt;
Beguile an enemy, making them focus on you. They get disadvantage on attacking anyone else. This effect lasts for three turns.&lt;br /&gt;
&lt;br /&gt;
Persuasion vs Insight&lt;br /&gt;
&lt;br /&gt;
== Deft Landing ==&lt;br /&gt;
Whenever you fall 2 tiles or less, you take no fall damage.&lt;br /&gt;
&lt;br /&gt;
== Fancy Footwork ==&lt;br /&gt;
After making an attack against a target, they won&#039;t be able to make an opportunity attack against you until the end of your turn.&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Life_Domain&amp;diff=2623</id>
		<title>Life Domain</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Life_Domain&amp;diff=2623"/>
		<updated>2026-11-02T23:40:38Z</updated>

		<summary type="html">&lt;p&gt;Simman: document Disciple of Life&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Cleric]] subclass available on Avardon.&lt;br /&gt;
&lt;br /&gt;
[[File:Class Cleric Life Badge Icon.png|thumb]]&lt;br /&gt;
The Life domain focuses on the vibrant positive energy – one of the fundamental forces of the universe – that sustains all life. The gods of life promote vitality and health through healing the sick and wounded, caring for those in need, and driving away the forces of death and undeath. Almost any non-evil deity can claim influence over this domain, particularly agricultural deities, sun gods, gods of healing or endurance, and gods of home and community.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
===Proficiencies===&lt;br /&gt;
*Heavy Armor&lt;br /&gt;
=== Channel Divinity: Preserve Life ===&lt;br /&gt;
Heal 30 HP to yourself and all allies within 3 tiles.&lt;br /&gt;
&lt;br /&gt;
=== Divine Strike: Radiant ===&lt;br /&gt;
As an attack action, make a weapon attack against a target. On a hit, the target takes 1d8 additional Radiant damage. This can only be used once per turn.&lt;br /&gt;
&lt;br /&gt;
=== Blessed Healer ===&lt;br /&gt;
The healing spells you cast on others heal you as well. When you cast a spell of 1st level or higher that restores hit points to a creature other than you, you regain hit points equal to 2 + the spell&#039;s level.&lt;br /&gt;
&lt;br /&gt;
=== Disciple of Life ===&lt;br /&gt;
Your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional 3 hit points.&lt;br /&gt;
&lt;br /&gt;
=== Greater Wound regeneration ===&lt;br /&gt;
Heal a target within 1 Tile of you. The Target recovers 7 (+3 per upcast Level) wounds.&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Flourish&amp;diff=2622</id>
		<title>Flourish</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Flourish&amp;diff=2622"/>
		<updated>2026-11-01T12:08:34Z</updated>

		<summary type="html">&lt;p&gt;Simman: add cost, fix saving throw&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At the cost of a Bonus Action, make a melee weapon attack which deals 1d4 damage. On success, throw your opponent [[Status_Effects#Off_Balance|Off Balance]] if they fail a Dexterity Saving Throw. Usable once per Short Rest.&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=2621</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=2621"/>
		<updated>2026-10-31T11:35:34Z</updated>

		<summary type="html">&lt;p&gt;Simman: add incomplete Necrosis entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Status Effects&lt;br /&gt;
!Status&lt;br /&gt;
!In-Combat Effect&lt;br /&gt;
!Means of Clearing&lt;br /&gt;
!Saving Throw&lt;br /&gt;
|-&lt;br /&gt;
|Aid ♣&lt;br /&gt;
|Affected creatures have their maximum Hit Points increased for the duration of the spell. (+2 HP per spell level upcasted)&lt;br /&gt;
|End of Combat or Long Rest or 16 hours&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Baned&lt;br /&gt;
|Up to 3 creatures receive a 1d4 penalty to attack rolls and saving throws.&lt;br /&gt;
|Disrupt or cancel concentration (10 turns)&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Bladesong&lt;br /&gt;
|Has +1 tile of movement, +1-2 AC, bonus to concentration saving throws.&lt;br /&gt;
&amp;lt;small&amp;gt;Bonus depends on the caster&#039;s INT modifier.&amp;lt;/small&amp;gt;&lt;br /&gt;
|Disarming&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Blessed&lt;br /&gt;
|Up to 3 creatures receive a 1d4 bonus to attack rolls and saving throws.&lt;br /&gt;
|Disrupt or cancel concentration (10 turns)&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Bleeding&lt;br /&gt;
| -2 slashing damage at start of each turn and disadvantage on CON saving throws.&lt;br /&gt;
|Removed by any healing&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Blinded&lt;br /&gt;
|Disadvantage on Attack Rolls. Unable to target others with &#039;&#039;&#039;ranged&#039;&#039;&#039; spells or attacks. Attack rolls against affected have advantage.&lt;br /&gt;
|Remedial Potion, Lesser Restoration &lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Bloodless&lt;br /&gt;
| -1 to all saving throws&lt;br /&gt;
|Debuff lasts for 8 hours.&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Burning&lt;br /&gt;
|Burning for 1dX each turn. &lt;br /&gt;
&amp;lt;small&amp;gt;X depends on source(?).&amp;lt;/small&amp;gt;&lt;br /&gt;
|Saving throw roll at turn start, Help, Teamwork&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Charmed&lt;br /&gt;
|Cannot attack or negatively impact the spellcaster. &lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;Effect ends early if the spellcaster or the spellcaster&#039;s ally hurts or negatively affects the target.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Stillness of Mind, Greater Restoration, Countercharm&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Chest Trauma&lt;br /&gt;
|Cannot perform an action&lt;br /&gt;
|On your next turn&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Chill Touch&lt;br /&gt;
|Cannot receive healing.&lt;br /&gt;
|On your next turn&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Dazed&lt;br /&gt;
|Has disadvantage on WIS Saving Throws, no reactions, and loses dexterity bonus to their AC.&lt;br /&gt;
|Teamwork, Help, Remedial Potion&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Death Ward †&lt;br /&gt;
|Protects a creature from death. The next time damage would reduce it to 0 Hit Points, it remains conscious with 1 Hit Point left.&lt;br /&gt;
|End of Combat or Long Rest or 16 hours&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Entangled&lt;br /&gt;
|May not move and rolls disadvantage to DEX saves, attack rolls, and gives enemies advantage on attack rolls against you.&lt;br /&gt;
|Help, Teamwork&lt;br /&gt;
|-&lt;br /&gt;
|Ensnared&lt;br /&gt;
|Deals Damage and May not move, rolls disadvantage to DEX saves, attack rolls, and gives enemies advantage on attack rolls against you.&lt;br /&gt;
|Help, Teamwork&lt;br /&gt;
|-&lt;br /&gt;
|False Life ❤︎&lt;br /&gt;
|Bolstered with a necromantic facsimile of life for +7 Hit Points. (+3 HP per spell level upcasted)&lt;br /&gt;
|End of Combat or Long Rest&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Frenzied Strain&lt;br /&gt;
|Frenzied Strike adds a stack of Frenzied Strain. The barbarian takes a &#039;&#039;&#039;-1&#039;&#039;&#039; penalty on Attack Rolls for every stack.&lt;br /&gt;
|End of Combat&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Freedom of Movement &#039;&#039;&#039;≈&#039;&#039;&#039;&lt;br /&gt;
|Remove any Stunned or Entangled effects from a target and prevent them from getting Entangled or being affected by Difficult Terrain. The target also has a Swim Speed equal to its Speed.&lt;br /&gt;
|End of Combat&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Frightened&lt;br /&gt;
|May not move any closer to the caster and rolls disadvantage on ability checks and attack rolls. &lt;br /&gt;
|Saving Throw at turn end, Advantage if LOS from caster(?), removed by [[Heroism]] &amp;amp; [[Countercharm]]&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Gaping Wounds&lt;br /&gt;
|Successful attacks against the creature deal an additional 2⁠⁠ piercing damage.&lt;br /&gt;
|Removed by healing. &lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Grappled&lt;br /&gt;
|No movement for 1 turn. Others, except for the person grappling you (unless they have Grappler feat), have Advantage on their Attack rolls against you.&lt;br /&gt;
|Removed after 1 turn if the characters are distanced more than 1 tile, or using any teleportation feature.&lt;br /&gt;
|ATH/ACR&lt;br /&gt;
|-&lt;br /&gt;
|Grappling&lt;br /&gt;
|No movement for 1 turn.&lt;br /&gt;
|Removed after 1 turn if the characters are distanced more than 1 tile, or using any teleportation feature.&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Hasted&lt;br /&gt;
|Target gets +2 AC and +3 tiles of movement. &lt;br /&gt;
|Disrupt or cancel concentration (5 turns) unless from Potion of Speed&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Lethargic&lt;br /&gt;
|No movement or reaction.&lt;br /&gt;
|Greater Restoration or wait 1 turn or apply Hastened again&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Mage Armor ◆&lt;br /&gt;
|Surround an unarmored creature in a protective magical force. Its  AC increases to 13 + DEX.&lt;br /&gt;
|Long Rest or End of Combat or 16 hours&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Necrosis&lt;br /&gt;
|Prevents healing, (?).&lt;br /&gt;
|On your next turn, (?)&lt;br /&gt;
|(?)&lt;br /&gt;
|-&lt;br /&gt;
|Off Balance&lt;br /&gt;
|Disadvantage on STR and DEX Ability Checks, and  Attack Rolls against the entity have  Advantage.&lt;br /&gt;
|Taking damage, Help, Teamwork&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pinned&lt;br /&gt;
|No movement for 1 turn, both hands occupied (losing attack actions and somatic components).&lt;br /&gt;
|Removed after 1 turn, or using any teleportation feature.&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Prone&lt;br /&gt;
|Attacks against a prone creature have advantage within 1 tile, also disadvantage on STR/DEX saving throws. Ranged attacks are at disadvantage. Spend half movement to stand up. &lt;br /&gt;
|Use Stand Up ability during turn, spending half movement, Help &lt;br /&gt;
|DEX/STR&lt;br /&gt;
|-&lt;br /&gt;
|Poisoned&lt;br /&gt;
|A poisoned creature has disadvantage on attack rolls and ability checks.&lt;br /&gt;
|Lesser Restoration&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Rage&lt;br /&gt;
|Deal +3 damage with Melee weapons, gain Resistance to physical damage, and Advantage on STR saving throws.&lt;br /&gt;
|Ends early if you don&#039;t attack an enemy or take damage by end of turn&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Slowed&lt;br /&gt;
|Movement is halved, AC and DEX saves are lowered by 2 and cannot use reactions.&lt;br /&gt;
|Remedial Potion, disrupt or cancel concentration (10 turns)&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Stunned&lt;br /&gt;
|Cannot take Actions, Bonus Actions or Reactions. Affected creature loses all movement. STR and DEX saving throws are made at disadvantage. Attack rolls against affected creature have advantage.&lt;br /&gt;
|Greater Restoration, Freedom of Movement or wait 1 turn&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Weak Grip&lt;br /&gt;
|Disadvantage on  Attack Rolls and STR  Saving Throws.&lt;br /&gt;
|Help, Teamwork&lt;br /&gt;
|STR/DEX(?)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ [[Maims]]&lt;br /&gt;
|-&lt;br /&gt;
! Maimed Part!! RPR Effects !! Additional Effects&lt;br /&gt;
|-&lt;br /&gt;
| Left or Right Arm ||-10 Hit Points|| Unable to use two handed weapons. If both arms are maimed then unable to cast spells with Somatic components.&lt;br /&gt;
|-&lt;br /&gt;
| Left or Right Leg||-10 Hit Points &amp;lt;br&amp;gt; -2 Movement|| Movement Penalty is cumulative.&lt;br /&gt;
|-&lt;br /&gt;
| Left or Right Eye|| -5 Perception|| If both eyes are maimed, the character is blind and cannot do anything requiring LoS.&lt;br /&gt;
|-&lt;br /&gt;
| Tongue|| -5 Deception &amp;lt;br&amp;gt; -5 Persuasion|| Unable to cast any spells with Verbal Components.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Dissonant_Whispers&amp;diff=2618</id>
		<title>Dissonant Whispers</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Dissonant_Whispers&amp;diff=2618"/>
		<updated>2026-10-28T09:03:11Z</updated>

		<summary type="html">&lt;p&gt;Simman: add mention of Frightened&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Ability&lt;br /&gt;
|image=DissonantWhispers.png&lt;br /&gt;
|type=Spell&lt;br /&gt;
|level=1&lt;br /&gt;
|school=Enchantment&lt;br /&gt;
|target=Single Target&lt;br /&gt;
|range=6&lt;br /&gt;
|radius=None&lt;br /&gt;
|damage=3d6 (Psychic)&lt;br /&gt;
|saves=Wisdom&lt;br /&gt;
|cost=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You whisper a discordant melody of psychic energy that only one creature of your choice within &#039;&#039;&#039;6 tiles&#039;&#039;&#039; can hear. The target must make a &#039;&#039;&#039;Wisdom saving throw&#039;&#039;&#039;. On a failed save, it takes psychic damage and becomes [[Status Effects|Frightened]] until the end of their next turn. On success, half damage and no additional effect.&lt;br /&gt;
&lt;br /&gt;
* Intended for &#039;&#039;&#039;combat use only&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Quests&amp;diff=2613</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Quests&amp;diff=2613"/>
		<updated>2026-10-26T22:08:29Z</updated>

		<summary type="html">&lt;p&gt;Simman: set lvl 100 reward to 6 silver since it&amp;#039;s not affected by Fast Learner&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Woodcarving Quest.png|thumb|400x400px|Example of the Woodcarving Quest available in Livarun.]]&lt;br /&gt;
[[File:Master Woodcarver NPC.png|thumb|Example of an NPC offering a quest, present in Livarun.]]&lt;br /&gt;
&#039;&#039;&#039;Quests&#039;&#039;&#039; are a feature allowing player characters to convert [[Profession Energy]] directly into silver, and/or experience in crafting professions. These are offered by NPCs in [[Livarun]], [[Scarabend]] and Durana Gate.&lt;br /&gt;
&lt;br /&gt;
Note: characters which reach 100 profession experience in a given crafting profession will instead receive 6 silver for completing the respective profession&#039;s quest.&lt;br /&gt;
&lt;br /&gt;
=== Livarun ===&lt;br /&gt;
Livarun offers the following quests:&lt;br /&gt;
&lt;br /&gt;
* crafting quests completed instantly which grant 4 Silver Coins and 1 Profession Experience,&lt;br /&gt;
* bartending quest requiring the player to stay inside the tavern for 15 minutes which grants 5 Silver Coins.&lt;br /&gt;
&lt;br /&gt;
=== Scarabend ===&lt;br /&gt;
Scarabend offers the following quests:&lt;br /&gt;
&lt;br /&gt;
* crafting quests requiring the player to stay within the town for 10 minutes which grant 2 Silver Coins and 2 Profession Experience,&lt;br /&gt;
* bartending quest requiring the player to stay near the bar for 15 minutes which grants 5 Silver Coins.&lt;br /&gt;
&lt;br /&gt;
=== Durana Gate ===&lt;br /&gt;
Durana Gate offers the following quests:&lt;br /&gt;
&lt;br /&gt;
* guard quest requiring the player to stay within the walls of Durana Gate or immediate vicinity for 45 minutes wihch grants 6 Silver Coins,&lt;br /&gt;
* bartending quest requiring the player to stay inside the tavern for 15 minutes which grants 5 Silver Coins.&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Quests&amp;diff=2609</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Quests&amp;diff=2609"/>
		<updated>2026-10-26T08:19:18Z</updated>

		<summary type="html">&lt;p&gt;Simman: correct wording of experience doubling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Woodcarving Quest.png|thumb|400x400px|Example of the Woodcarving Quest available in Livarun.]]&lt;br /&gt;
[[File:Master Woodcarver NPC.png|thumb|Example of an NPC offering a quest, present in Livarun.]]&lt;br /&gt;
&#039;&#039;&#039;Quests&#039;&#039;&#039; are a feature allowing player characters to convert [[Profession Energy]] directly into silver, and/or experience in crafting professions. These are offered by NPCs in [[Livarun]], [[Scarabend]] and Durana Gate.&lt;br /&gt;
&lt;br /&gt;
Note: characters which reach 100 profession experience in a given crafting profession will instead have experience which would be rewarded in the profession&#039;s respective quest doubled and converted into silver. Example: 2 silver and 2 experience points instead becomes 6 silver.&lt;br /&gt;
&lt;br /&gt;
=== Livarun ===&lt;br /&gt;
Livarun offers the following quests:&lt;br /&gt;
&lt;br /&gt;
* crafting quests completed instantly which grant 4 Silver Coins and 1 Profession Experience,&lt;br /&gt;
* bartending quest requiring the player to stay inside the tavern for 15 minutes which grants 5 Silver Coins.&lt;br /&gt;
&lt;br /&gt;
=== Scarabend ===&lt;br /&gt;
Scarabend offers the following quests:&lt;br /&gt;
&lt;br /&gt;
* crafting quests requiring the player to stay within the town for 10 minutes which grant 2 Silver Coins and 2 Profession Experience,&lt;br /&gt;
* bartending quest requiring the player to stay near the bar for 15 minutes which grants 5 Silver Coins.&lt;br /&gt;
&lt;br /&gt;
=== Durana Gate ===&lt;br /&gt;
Durana Gate offers the following quests:&lt;br /&gt;
&lt;br /&gt;
* guard quest requiring the player to stay within the walls of Durana Gate or immediate vicinity for 45 minutes wihch grants 6 Silver Coins,&lt;br /&gt;
* bartending quest requiring the player to stay inside the tavern for 15 minutes which grants 5 Silver Coins.&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=2608</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=2608"/>
		<updated>2026-10-24T21:30:11Z</updated>

		<summary type="html">&lt;p&gt;Simman: solidify disadvantage on bleeding&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Status Effects&lt;br /&gt;
!Status&lt;br /&gt;
!In-Combat Effect&lt;br /&gt;
!Means of Clearing&lt;br /&gt;
!Saving Throw&lt;br /&gt;
|-&lt;br /&gt;
|Aid ♣&lt;br /&gt;
|Affected creatures have their maximum Hit Points increased for the duration of the spell. (+2 HP per spell level upcasted)&lt;br /&gt;
|End of Combat or Long Rest or 16 hours&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Baned&lt;br /&gt;
|Up to 3 creatures receive a 1d4 penalty to attack rolls and saving throws.&lt;br /&gt;
|Disrupt or cancel concentration (10 turns)&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Bladesong&lt;br /&gt;
|Has +1 tile of movement, +1-2 AC, bonus to concentration saving throws.&lt;br /&gt;
&amp;lt;small&amp;gt;Bonus depends on the caster&#039;s INT modifier.&amp;lt;/small&amp;gt;&lt;br /&gt;
|Disarming&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Blessed&lt;br /&gt;
|Up to 3 creatures receive a 1d4 bonus to attack rolls and saving throws.&lt;br /&gt;
|Disrupt or cancel concentration (10 turns)&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Bleeding&lt;br /&gt;
| -2 slashing damage at start of each turn and disadvantage on CON saving throws.&lt;br /&gt;
|Removed by any healing&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Blinded&lt;br /&gt;
|Disadvantage on Attack Rolls. Unable to target others with &#039;&#039;&#039;ranged&#039;&#039;&#039; spells or attacks. Attack rolls against affected have advantage.&lt;br /&gt;
|Remedial Potion, Lesser Restoration &lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Bloodless&lt;br /&gt;
| -1 to all saving throws&lt;br /&gt;
|Debuff lasts for 8 hours.&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Burning&lt;br /&gt;
|Burning for 1dX each turn. &lt;br /&gt;
&amp;lt;small&amp;gt;X depends on source(?).&amp;lt;/small&amp;gt;&lt;br /&gt;
|Saving throw roll at turn start, Help, Teamwork&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Charmed&lt;br /&gt;
|Cannot attack or negatively impact the spellcaster. &lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;Effect ends early if the spellcaster or the spellcaster&#039;s ally hurts or negatively affects the target.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Stillness of Mind, Greater Restoration, Countercharm&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Chest Trauma&lt;br /&gt;
|Cannot perform an action&lt;br /&gt;
|On your next turn&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Chill Touch&lt;br /&gt;
|Cannot receive healing.&lt;br /&gt;
|On your next turn&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Dazed&lt;br /&gt;
|Has disadvantage on WIS Saving Throws, no reactions, and loses dexterity bonus to their AC.&lt;br /&gt;
|Teamwork, Help, Remedial Potion&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Death Ward †&lt;br /&gt;
|Protects a creature from death. The next time damage would reduce it to 0 Hit Points, it remains conscious with 1 Hit Point left.&lt;br /&gt;
|End of Combat or Long Rest or 16 hours&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Entangled&lt;br /&gt;
|May not move and rolls disadvantage to DEX saves, attack rolls, and gives enemies advantage on attack rolls against you.&lt;br /&gt;
|Help, Teamwork&lt;br /&gt;
|-&lt;br /&gt;
|Ensnared&lt;br /&gt;
|Deals Damage and May not move, rolls disadvantage to DEX saves, attack rolls, and gives enemies advantage on attack rolls against you.&lt;br /&gt;
|Help, Teamwork&lt;br /&gt;
|-&lt;br /&gt;
|False Life ❤︎&lt;br /&gt;
|Bolstered with a necromantic facsimile of life for +7 Hit Points. (+3 HP per spell level upcasted)&lt;br /&gt;
|End of Combat or Long Rest&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Frenzied Strain&lt;br /&gt;
|Frenzied Strike adds a stack of Frenzied Strain. The barbarian takes a &#039;&#039;&#039;-1&#039;&#039;&#039; penalty on Attack Rolls for every stack.&lt;br /&gt;
|End of Combat&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Freedom of Movement &#039;&#039;&#039;≈&#039;&#039;&#039;&lt;br /&gt;
|Remove any Stunned or Entangled effects from a target and prevent them from getting Entangled or being affected by Difficult Terrain. The target also has a Swim Speed equal to its Speed.&lt;br /&gt;
|End of Combat&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Frightened&lt;br /&gt;
|May not move any closer to the caster and rolls disadvantage on ability checks and attack rolls. &lt;br /&gt;
|Saving Throw at turn end, Advantage if LOS from caster(?), removed by [[Heroism]] &amp;amp; [[Countercharm]]&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Gaping Wounds&lt;br /&gt;
|Successful attacks against the creature deal an additional 2⁠⁠ piercing damage.&lt;br /&gt;
|Removed by healing. &lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Grappled&lt;br /&gt;
|No movement for 1 turn. Others, except for the person grappling you (unless they have Grappler feat), have Advantage on their Attack rolls against you.&lt;br /&gt;
|Removed after 1 turn if the characters are distanced more than 1 tile, or using any teleportation feature.&lt;br /&gt;
|ATH/ACR&lt;br /&gt;
|-&lt;br /&gt;
|Grappling&lt;br /&gt;
|No movement for 1 turn.&lt;br /&gt;
|Removed after 1 turn if the characters are distanced more than 1 tile, or using any teleportation feature.&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Hasted&lt;br /&gt;
|Target gets +2 AC and +3 tiles of movement. &lt;br /&gt;
|Disrupt or cancel concentration (5 turns) unless from Potion of Speed&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Lethargic&lt;br /&gt;
|No movement or reaction.&lt;br /&gt;
|Greater Restoration or wait 1 turn or apply Hastened again&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Mage Armor ◆&lt;br /&gt;
|Surround an unarmored creature in a protective magical force. Its  AC increases to 13 + DEX.&lt;br /&gt;
|Long Rest or End of Combat or 16 hours&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Off Balance&lt;br /&gt;
|Disadvantage on STR and DEX Ability Checks, and  Attack Rolls against the entity have  Advantage.&lt;br /&gt;
|Taking damage, Help, Teamwork&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pinned&lt;br /&gt;
|No movement for 1 turn, both hands occupied (losing attack actions and somatic components).&lt;br /&gt;
|Removed after 1 turn, or using any teleportation feature.&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Prone&lt;br /&gt;
|Attacks against a prone creature have advantage within 1 tile, also disadvantage on STR/DEX saving throws. Ranged attacks are at disadvantage. Spend half movement to stand up. &lt;br /&gt;
|Use Stand Up ability during turn, spending half movement, Help &lt;br /&gt;
|DEX/STR&lt;br /&gt;
|-&lt;br /&gt;
|Poisoned&lt;br /&gt;
|A poisoned creature has disadvantage on attack rolls and ability checks.&lt;br /&gt;
|Lesser Restoration&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Rage&lt;br /&gt;
|Deal +3 damage with Melee weapons, gain Resistance to physical damage, and Advantage on STR saving throws.&lt;br /&gt;
|Ends early if you don&#039;t attack an enemy or take damage by end of turn&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Slowed&lt;br /&gt;
|Movement is halved, AC and DEX saves are lowered by 2 and cannot use reactions.&lt;br /&gt;
|Remedial Potion, disrupt or cancel concentration (10 turns)&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Stunned&lt;br /&gt;
|Cannot take Actions, Bonus Actions or Reactions. Affected creature loses all movement. STR and DEX saving throws are made at disadvantage. Attack rolls against affected creature have advantage.&lt;br /&gt;
|Greater Restoration, Freedom of Movement or wait 1 turn&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Weak Grip&lt;br /&gt;
|Disadvantage on  Attack Rolls and STR  Saving Throws.&lt;br /&gt;
|Help, Teamwork&lt;br /&gt;
|STR/DEX(?)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ [[Maims]]&lt;br /&gt;
|-&lt;br /&gt;
! Maimed Part!! RPR Effects !! Additional Effects&lt;br /&gt;
|-&lt;br /&gt;
| Left or Right Arm ||-10 Hit Points|| Unable to use two handed weapons. If both arms are maimed then unable to cast spells with Somatic components.&lt;br /&gt;
|-&lt;br /&gt;
| Left or Right Leg||-10 Hit Points &amp;lt;br&amp;gt; -2 Movement|| Movement Penalty is cumulative.&lt;br /&gt;
|-&lt;br /&gt;
| Left or Right Eye|| -5 Perception|| If both eyes are maimed, the character is blind and cannot do anything requiring LoS.&lt;br /&gt;
|-&lt;br /&gt;
| Tongue|| -5 Deception &amp;lt;br&amp;gt; -5 Persuasion|| Unable to cast any spells with Verbal Components.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Freedom_of_Movement&amp;diff=2607</id>
		<title>Freedom of Movement</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Freedom_of_Movement&amp;diff=2607"/>
		<updated>2026-10-24T21:08:08Z</updated>

		<summary type="html">&lt;p&gt;Simman: clarify out of combat usage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Ability&lt;br /&gt;
|image=Freedom_of_Movement.png&lt;br /&gt;
|type=Spell&lt;br /&gt;
|level=4&lt;br /&gt;
|school=Abjuration&lt;br /&gt;
|cost=Action&lt;br /&gt;
|target=Single Target&lt;br /&gt;
|range=1&lt;br /&gt;
|radius=None&lt;br /&gt;
|save=None&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Remove any Stunned or Entangled effects from a target and prevent them from getting Entangled or being affected by Difficult Terrain. The target also has a Swim Speed equal to its Speed.&lt;br /&gt;
&lt;br /&gt;
* This spell can also be cast outside of combat.&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Misty_Step&amp;diff=2606</id>
		<title>Misty Step</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Misty_Step&amp;diff=2606"/>
		<updated>2026-10-24T21:07:49Z</updated>

		<summary type="html">&lt;p&gt;Simman: clarify out of combat usage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Ability&lt;br /&gt;
|image=Misty_Step.png&lt;br /&gt;
|type=Spell&lt;br /&gt;
|level=2&lt;br /&gt;
|school=Conjuration&lt;br /&gt;
|target=Self&lt;br /&gt;
|cost=Bonus Action&lt;br /&gt;
|range=3&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Surrounded by silver mist, you teleport to an unoccupied space you can see within 3 tiles.&lt;br /&gt;
&lt;br /&gt;
* This spell can also be cast outside of combat.&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Dhampir&amp;diff=2595</id>
		<title>Dhampir</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Dhampir&amp;diff=2595"/>
		<updated>2026-10-14T18:05:23Z</updated>

		<summary type="html">&lt;p&gt;Simman: change vampiric bite to attack action&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Race&lt;br /&gt;
| name = Dhampir&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| age = As per original race&lt;br /&gt;
| height = As per original race&lt;br /&gt;
| description = &lt;br /&gt;
| 5ewiki = lineage:dhampir&lt;br /&gt;
| frwiki = Dhampir&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poised between the worlds of the living and the dead, dhampirs retain their grip on life yet are endlessly tested by vicious hungers. Their ties to the undead grant dhampirs a taste of a vampire’s deathless prowess in the form of increased speed, darkvision, and a life-draining bite.&lt;br /&gt;
&lt;br /&gt;
With unique insights into the nature of the undead, many dhampirs become adventurers and monster hunters. Their reasons are often deeply personal. Some seek danger, imagining monsters as personifications of their own hungers. Others pursue revenge against whatever turned them into a dhampir. And still others embrace the solitude of the hunt, striving to distance themselves from those who’d tempt their hunger.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Design:&#039;&#039;&#039; Dhampirs must have Red eyes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
&lt;br /&gt;
=== Language Choice ===&lt;br /&gt;
As a race that overwrites the base race you gain one language of your choice.&lt;br /&gt;
&lt;br /&gt;
===Vampiric Bite===&lt;br /&gt;
Damage: 1d4 (1~4) + CON (Piercing)&lt;br /&gt;
&lt;br /&gt;
While you are missing half or more of your HP, you have advantage on attack rolls you make with this bite.&lt;br /&gt;
&lt;br /&gt;
When you attack a creature that isn&#039;t Undead, you regain the same amount of HP as the damage you dealt.&lt;br /&gt;
&lt;br /&gt;
This is an Attack Action.&lt;br /&gt;
&lt;br /&gt;
===Spider Climb===&lt;br /&gt;
You have a climbing speed equal to your walking speed. In addition, you can move up, down, and across vertical surfaces and upside down along ceilings. This does not free your hands.&lt;br /&gt;
&lt;br /&gt;
===Darkvision===&lt;br /&gt;
Gives access to the darkvision kit and allows usage of the item in-game.&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Hollow_Warden&amp;diff=2594</id>
		<title>Hollow Warden</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Hollow_Warden&amp;diff=2594"/>
		<updated>2026-10-14T17:30:36Z</updated>

		<summary type="html">&lt;p&gt;Simman: add stunned ends wrath of the wild&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Ranger]] subclass available on Avardon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Legends tell that the most ancient and fearsome terrors lurk deep within the old places of the earth—unfathomable, bloodthirsty entities of fallow soil and sharpened claws.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hollow Wardens venerate and draw power from such beings, transforming themselves into merciless and monstrous guardians that stalk along jagged coastlines, across steep mountain crags, and through other dark and wild places.&#039;&#039;&#039;&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== Wrath of the Wild ===&lt;br /&gt;
Draw powers from the horror of the lands and transform into ghastly form, grow unnatural sprouts, bloody antlers, or putrid fangs. Your body becomes wreathed in rotten bark and beastly bristles. You gain a +1 bonus to AC, access to Prowling Retribution, and during each of your turns, you may use a Bonus Action to make foes within 1 tile have to succeed on a Wisdom saving throw or become Frightened.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Receiving the [[Status Effects|Stunned status effect]] will end the transformation prematurely.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Prowling Retribution ===&lt;br /&gt;
After a foe makes an attack within your melee range, you can attack them with a weapon as a reaction.&lt;br /&gt;
&lt;br /&gt;
=== Hungering Might ===&lt;br /&gt;
Once per turn when you hit a creature with an attack roll while you are transformed using Wrath of the Wild, you regain a number of Hit Points equal to 1d10 plus your Wisdom modifier, provided you are below half of your HP at the time.&lt;br /&gt;
&lt;br /&gt;
===Additional Spells===&lt;br /&gt;
====1st Level Spells====&lt;br /&gt;
[[Disguise Self]]&lt;br /&gt;
&lt;br /&gt;
[[Wrathful Smite]]&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Quests&amp;diff=2586</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Quests&amp;diff=2586"/>
		<updated>2026-10-11T22:45:55Z</updated>

		<summary type="html">&lt;p&gt;Simman: clarify rewards&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Woodcarving Quest.png|thumb|400x400px|Example of the Woodcarving Quest available in Livarun.]]&lt;br /&gt;
[[File:Master Woodcarver NPC.png|thumb|Example of an NPC offering a quest, present in Livarun.]]&lt;br /&gt;
&#039;&#039;&#039;Quests&#039;&#039;&#039; are a feature allowing player characters to convert [[Profession Energy]] directly into silver, and/or experience in crafting professions. These are offered by NPCs in [[Livarun]], [[Scarabend]] and Durana Gate.&lt;br /&gt;
&lt;br /&gt;
Note: characters which reach 100 profession experience in a given crafting profession will instead have experience which would be rewarded in the profession&#039;s respective quest converted into silver, and the original silver reward doubled. Example: 2 silver and 2 experience points instead becomes 6 silver.&lt;br /&gt;
&lt;br /&gt;
=== Livarun ===&lt;br /&gt;
Livarun offers the following quests:&lt;br /&gt;
&lt;br /&gt;
* crafting quests completed instantly which grant 4 Silver Coins and 1 Profession Experience,&lt;br /&gt;
* bartending quest requiring the player to stay inside the tavern for 15 minutes which grants 5 Silver Coins.&lt;br /&gt;
&lt;br /&gt;
=== Scarabend ===&lt;br /&gt;
Scarabend offers the following quests:&lt;br /&gt;
&lt;br /&gt;
* crafting quests requiring the player to stay within the town for 10 minutes which grant 2 Silver Coins and 2 Profession Experience,&lt;br /&gt;
* bartending quest requiring the player to stay near the bar for 15 minutes which grants 5 Silver Coins.&lt;br /&gt;
&lt;br /&gt;
=== Durana Gate ===&lt;br /&gt;
Durana Gate offers the following quests:&lt;br /&gt;
&lt;br /&gt;
* guard quest requiring the player to stay within the walls of Durana Gate or immediate vicinity for 45 minutes wihch grants 6 Silver Coins,&lt;br /&gt;
* bartending quest requiring the player to stay inside the tavern for 15 minutes which grants 5 Silver Coins.&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Equipment_List&amp;diff=2584</id>
		<title>Equipment List</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Equipment_List&amp;diff=2584"/>
		<updated>2026-10-09T16:22:47Z</updated>

		<summary type="html">&lt;p&gt;Simman: correct Quarterstaff to Simple&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Melee Weapons==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Crafting Profession !!Craft Skill !! Craft Quota !! Damage !! Properties || Proficiency&lt;br /&gt;
!Weapon Abilities&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Hammer]]|| 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]||10|| 10|| 1d4+STR Bludgeoning|| Light || Simple&lt;br /&gt;
| [[Concussive Smash]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Handaxe]] || 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d6+STR Slashing|| Light || Simple&lt;br /&gt;
| [[Lacerate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger]] || 1x Iron Ingot||[[Blacksmithing]]|| 10|| 10|| 1d4+STR/Dex Piercing|| Light || Simple&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Sickle]]|| 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d4+STR Slashing|| Light|| Simple&lt;br /&gt;
| [[Lacerate]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Club]]&lt;br /&gt;
|1x Common Branch&lt;br /&gt;
|[[Woodcarving]]&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|1d4+STR Bludgeoning&lt;br /&gt;
|One-Handed&lt;br /&gt;
|Simple&lt;br /&gt;
|[[Concussive Smash]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleaver]]|| 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d6+STR Slashing|| Light|| Simple&lt;br /&gt;
| [[Lacerate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pickaxe]]|| 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d8+STR Piercing || Two-Handed|| Simple&lt;br /&gt;
| [[Piercing Strike]] &amp;lt;br&amp;gt; [[Weakening Strike]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]]|| 1x Iron Ingot &amp;lt;br&amp;gt; 1x Long Haft||[[Blacksmithing]]|| 15|| 15|| 1d6+STR Piercing|| Versatile 1d8+ STR Piercing|| Simple&lt;br /&gt;
| [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mace]] || 2x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]||20|| 15|| 1d6+STR Bludgeoning|| One Handed || Simple&lt;br /&gt;
| [[Concussive Smash]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Greatclub]]&lt;br /&gt;
|1x Common Branch&lt;br /&gt;
|[[Woodcarving]]&lt;br /&gt;
|5&lt;br /&gt;
|15&lt;br /&gt;
|1d8+STR Bludgeoning&lt;br /&gt;
|Two-Handed&lt;br /&gt;
|Simple&lt;br /&gt;
|[[Concussive Smash]]&lt;br /&gt;
[[Tenacity]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Quarterstaff]]&lt;br /&gt;
|1x Common Branch&lt;br /&gt;
|[[Woodcarving]]&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|1d6+STR Bludgeoning&lt;br /&gt;
|Versatile&lt;br /&gt;
|Simple&lt;br /&gt;
|[[Topple]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pike]]|| 3x Iron Ingot &amp;lt;br&amp;gt; 1x Long Haft||[[Blacksmithing]]|| 10|| 10|| 1d10+STR Piercing|| Two-Handed, Reach|| Martial&lt;br /&gt;
| [[Brace (Melee)]] &amp;lt;br&amp;gt; [[Piercing Strike]] &amp;lt;br&amp;gt; [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Scimitar]]|| 2x Iron Ingot|| [[Blacksmithing]]|| 20|| 15|| 1d6+STR/Dex Slashing|| Light|| Martial&lt;br /&gt;
| [[Floruish]] &amp;lt;br&amp;gt; [[Lacerate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shortsword]]|| 2x Iron Ingot|| [[Blacksmithing]]|| 20|| 15|| 1d6+STR/Dex Slashing|| Light|| Martial&lt;br /&gt;
| [[Flourish]] &amp;lt;br&amp;gt; [[Piercing Strike]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Battleaxe]]|| 3x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]|| 20|| 20|| 1d8+STR Slashing|| Versatile 1d10+STR Slashing|| Martial&lt;br /&gt;
| [[Cleave]] &amp;lt;br&amp;gt; [[Lacerate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Glaive]]|| 4x Iron Ingot &amp;lt;br&amp;gt; 1x Long Haft|| [[Blacksmithing]]|| 20|| 20|| 1d10+STR Slashing|| Two-Handed, Reach|| Martial&lt;br /&gt;
| [[Brace (Melee)]] &amp;lt;br&amp;gt; [[Lacerate]] &amp;lt;br&amp;gt; [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Trident]]|| 3x Iron Ingot &amp;lt;br&amp;gt; 1x Long Haft|| [[Blacksmithing]]|| 20|| 20|| 1d6+STR Piercing|| Versatile 1d8+STR Piercing|| Martial&lt;br /&gt;
| [[Disarming Strike]] &amp;lt;br&amp;gt; [[Piercing Strike]] &amp;lt;br&amp;gt; [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Maul]]|| 8x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]|| 20|| 20|| 2d6+STR Bludgeoning|| Two-Handed|| Martial&lt;br /&gt;
| [[Backbreaker]] &amp;lt;br&amp;gt; [[Concussive Smash]] &amp;lt;br&amp;gt; [[Tenacity]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rapier]]|| 1x Iron Ingot|| [[Blacksmithing]]|| 20|| 20|| 1d8+STR/Dex Piercing|| One Handed|| Martial&lt;br /&gt;
| [[Flourish]] &amp;lt;br&amp;gt; [[Piercing Strike]] &amp;lt;br&amp;gt; [[Weakening Strike]]&lt;br /&gt;
|-&lt;br /&gt;
| [[War Pick]]|| 2x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]|| 20|| 20|| 1d8+STR Piercing|| One Handed|| Martial&lt;br /&gt;
| [[Weakening Strike]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Warhammer]]|| 4x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]|| 20|| 20|| 1d8+STR Bludgeoning|| Versatile 1d10+STR Bludgeoning|| Martial&lt;br /&gt;
| [[Backbreaker]] &amp;lt;br&amp;gt; [[Concussive Smash]] &amp;lt;br&amp;gt; [[Weakening Strike]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Longsword]] || 4x Iron Ingot. || [[Blacksmithing]] || 20 || 20 || 1d8+STR Slashing|| Versatile 1d10+STR Slashing || Martial&lt;br /&gt;
| [[Lacerate]] &amp;lt;br&amp;gt; [[Pommel Strike]] &amp;lt;br&amp;gt; [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morningstar]] || 4x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft. || [[Blacksmithing]] || 20 || 25|| 1d8+STR Piercing|| One Handed ||Martial&lt;br /&gt;
| [[Concussive Smash]] &amp;lt;br&amp;gt;[[Heartstopper]] &amp;lt;br&amp;gt;[[Tenacity]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Flail]] || 2x Iron Ingot &amp;lt;br&amp;gt; 1x Chain &amp;lt;br&amp;gt; 1x Short Haft. || [[Blacksmithing]] || 20 || 25 || 1d8+STR Bludgeoning|| One Handed|| Martial&lt;br /&gt;
| [[Concussive Smash]]&amp;lt;br&amp;gt;[[Weakening Strike]]&amp;lt;bR&amp;gt;[[Tenacity]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Greatsword]] || 10x Iron Ingot. || [[Blacksmithing]] || 25 || 30 || 2d6+STR Slashing|| Two-handed|| Martial&lt;br /&gt;
| [[Cleave]] &amp;lt;br&amp;gt; [[Lacerate]] &amp;lt;br&amp;gt; [[Pommel Strike]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Halberd]] || 4x Iron Ingot &amp;lt;br&amp;gt; 1x Long Haft||[[Blacksmithing]] || 25 || 30|| 1d10+STR Slashing|| Two-Handed, Reach&lt;br /&gt;
|Martial&lt;br /&gt;
| [[Cleave]] &amp;lt;br&amp;gt; [[Lacerate]] &amp;lt;br&amp;gt; [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Greataxe]] || 8x Iron Ingot &amp;lt;br&amp;gt;1x Short Haft|| [[Blacksmithing]] || 25 || 30 || 1d12+STR Slashing || Two-handed|| Martial&lt;br /&gt;
| [[Cleave]] &amp;lt;br&amp;gt; [[Lacerate]] &amp;lt;br&amp;gt; [[Prepare]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ranged Weapons==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Crafting Profession !!Craft Skill !! Craft Quota !! Damage !! Range !! Proficiency&lt;br /&gt;
!Weapon Abilities&lt;br /&gt;
|-&lt;br /&gt;
| [[Javelin]] || 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d6+STR Piercing|| Thrown (6 Tiles)|| Simple&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Shortbow]]|| 1x String &amp;lt;br&amp;gt; 1x Quality Branch &amp;lt;br&amp;gt; 1x Leather Scraps||[[Woodcarving]] ||20|| 25|| 1d6+Dex Piercing|| 6 Tiles || Simple&lt;br /&gt;
| [[Hamstring Shot]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Longbow]]|| 1x String &amp;lt;br&amp;gt; 1x Quality Branch &amp;lt;br&amp;gt; 1x Leather Scraps ||[[Woodcarving]] || 25|| 30||1d8+Dex Piercing || 6 Tiles||Martial&lt;br /&gt;
| [[Brace (Ranged)]] &amp;lt;br&amp;gt; [[Hamstring Shot]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Crossbow]]|| 6x Parts &amp;lt;br&amp;gt; 1x Wooden stock &amp;lt;br&amp;gt; 4x Metal Scraps||[[Woodcarving]] || 30|| 35||1d8+Dex Piercing || 6 Tiles|| Simple&lt;br /&gt;
| [[Piercing Shot]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Crossbow]]|| 8x Parts &amp;lt;br&amp;gt; 1x Wooden stock &amp;lt;br&amp;gt; 8x Metal Scraps||[[Woodcarving]] || 40|| 50|| 1d10+Dex Piercing|| 6 Tiles||Martial&lt;br /&gt;
| [[Brace (Ranged)]] &amp;lt;br&amp;gt; [[Piercing Shot]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hand Crossbow]]|| 5x Parts &amp;lt;br&amp;gt; 1x Wooden stock &amp;lt;br&amp;gt; 4x Metal Scraps||[[Woodcarving]] || 50 || 60|| 1d6+Dex Piercing ||5 Tiles||Martial&lt;br /&gt;
| [[Mobile Shot]] &amp;lt;br&amp;gt; [[Piercing Shot]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armors==&lt;br /&gt;
All medium armors have a max of dex+2&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Crafting Profession!!Craft Skill !! Craft Quota !! AC &lt;br /&gt;
!Strength Requirement!! Armor Type&lt;br /&gt;
|-&lt;br /&gt;
| [[Wooden Shield]] || 4x Common Branch &amp;lt;br&amp;gt; 1x Leather Scraps ||[[Woodcarving]] || 20 || 20|| +2 AC &lt;br /&gt;
|N/A|| Shield&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield (Armor)|Shield (Metal)]] || 3x Iron Ingot|| [[Blacksmithing]] || 20 || 25 || +2 AC&lt;br /&gt;
|N/A|| Shield&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring Mail]] || 4x Iron Ingot &amp;lt;br&amp;gt; 1x Armor Padding || [[Blacksmithing]] || 30 || 30 || 14 &lt;br /&gt;
|N/A|| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain Shirt]] || 5x Iron Ingot || [[Blacksmithing]] || 30 || 35 || 13+Dex (Max 2)&lt;br /&gt;
|N/A|| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Scale Mail]] || 8x Iron Ingot &amp;lt;br&amp;gt;1x Armor Padding|| [[Blacksmithing]] || 30 || 35 || 14+Dex (Max 2)&lt;br /&gt;
|N/A|| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain Mail]] || 9x Iron Ingot &amp;lt;br&amp;gt; 1x Armor Padding|| [[Blacksmithing]] || 30 || 40 || 16 &lt;br /&gt;
|1 Strength|| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Breastplate]] || 10x Iron Ingot || [[Blacksmithing]] || 35 || 40 || 14+Dex (Max 2) &lt;br /&gt;
|N/A|| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Half Plate]] || 16x Iron Ingot &amp;lt;br&amp;gt; 1x Armor Padding|| [[Blacksmithing]] || 40 || 45 || 15+Dex (Max 2)&lt;br /&gt;
|N/A|| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Splint Armor]] || 12x Iron Ingot &amp;lt;br&amp;gt;1x Armor Padding || [[Blacksmithing]] || 45 || 45 || 17 &lt;br /&gt;
|2 Strength|| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate Armor]] || 30x Iron Ingot &amp;lt;br&amp;gt; 1x Armor Padding || [[Blacksmithing]] || 50 || 70 || 18 &lt;br /&gt;
|2 Strength|| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather Armor]] || 3x Rawhide Leather &amp;lt;br&amp;gt; 2x Buckle|| [[Leatherworking]] || 15 || 15 || 11+Dex&lt;br /&gt;
|N/A|| Light&lt;br /&gt;
|-&lt;br /&gt;
| [[Hide Armor]] || 2x Buckle &amp;lt;br&amp;gt; 2x Rawhide Leather&amp;lt;br&amp;gt;1x Hide||[[Leatherworking]]||15||15||12+Dex (Max 2)&lt;br /&gt;
|N/A||Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Studded Leather Armor]] || 2x Buckle &amp;lt;br&amp;gt;3x Rawhide Leather &amp;lt;br&amp;gt;6x Metal Scraps||[[Leatherworking]]||25||30||12+Dex&lt;br /&gt;
|N/A||Light&lt;br /&gt;
|-&lt;br /&gt;
| [[Padded Armor]] || 2x Buckle &amp;lt;br&amp;gt;1x Tanned Leather||[[Leatherworking]]||15||15||11+Dex&lt;br /&gt;
|N/A||Light&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Potions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Crafting Profession!!Craft Skill !! Craft Quota !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Healing]] || 1 Curative Reagent &amp;lt;br&amp;gt; 1x Rogue&#039;s Morsel|| [[Alchemy]] || 20 || 5 || As a Bonus action and for a single potion use - heal 2d4+2 Health.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Greater Healing]]|| 1x Curative Reagent &amp;lt;br&amp;gt; 1x Balsam|| [[Alchemy]]|| 30 || 5 || For the cost of a Bonus action and potion use you may drink this to heal yourself for 4d4+4 and recover from 1 wound level.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Superior Healing]]|| 1 Curative Reagent &amp;lt;br&amp;gt; 1x Yellow Musk Creeper Petals|| [[Alchemy]]|| 40 || 10 || For an action and a potion use you may drink this to recover 8d4+8 health and recover 2 wounded levels.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Viciousness]]|| 1x Reactive Reagent &amp;lt;br&amp;gt;1x Shadowroot Sac|| [[Alchemy]] || 50 || 5 || As a bonus action and for a one potion use the number you need to roll to land a Critical Hit is reduced by 1 for 16 hours.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Vigilance]]|| 1x Reactive Reagent &amp;lt;br&amp;gt;1x Hook|| [[Alchemy]] || 50 || 5 || For a bonus action and one potion use earn +5 bonus to Initiative rolls for 16 hours.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Giant Strength]]|| 1x Reactive Reagent &amp;lt;br&amp;gt; 1x Giant Finger|| [[Alchemy]] || 50 || 5 || For a bonus action and one potion use your Strength modifier becomes +4 for 16 hours. &amp;lt;small&amp;gt;See the [[Elixir of Giant Strength|Elixir&#039;s page]] for information on maximum health points.&amp;lt;/small&amp;gt;||&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Speed]] || 1x Reactive Reagent &amp;lt;br&amp;gt; 1x Hyena Ear|| [[Alchemy]] || 45 || 25 || As a bonus action and for one potion use, earn the benefits of [[Haste]] for 3 turns. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Feather Fall]]||1x Reactive Reagent &amp;lt;br&amp;gt; 1x Autumncrocus||[[Alchemy]]||25||5||Gain immunity to Fall Damage for 10 turns. Drinking this uses a bonus action and a potion use.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Grease Bottle]] || 1x Reactive Reagent &amp;lt;br&amp;gt; 1x Animal Fat || [[Alchemy]] || 15 || 5 || Cover the ground with slick grease, making it a Difficult Terrain. Creatures that are inside at the time of throwing the bottle or who end their turn inside the area might fall Prone (Dexterity Saving Throw). This surface is flammable.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Alchemist&#039;s Fire]] || 1x Reactive Reagent &amp;lt;br&amp;gt; 1x Fire Amber|| [[Alchemy]] || 35 || 5 || Hurl a flask of liquid fire that explodes on impact, creating area of fire that deals 1d4 damage per turn and leaves creatures burning for 2 turns even after leaving the area, this costs an attack action.||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Equipment_List&amp;diff=2582</id>
		<title>Equipment List</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Equipment_List&amp;diff=2582"/>
		<updated>2026-10-09T06:06:41Z</updated>

		<summary type="html">&lt;p&gt;Simman: add note about max hp for elixir of giant strength&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Melee Weapons==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Crafting Profession !!Craft Skill !! Craft Quota !! Damage !! Properties || Proficiency&lt;br /&gt;
!Weapon Abilities&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Hammer]]|| 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]||10|| 10|| 1d4+STR Bludgeoning|| Light || Simple&lt;br /&gt;
| [[Concussive Smash]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Handaxe]] || 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d6+STR Slashing|| Light || Simple&lt;br /&gt;
| [[Lacerate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger]] || 1x Iron Ingot||[[Blacksmithing]]|| 10|| 10|| 1d4+STR/Dex Piercing|| Light || Simple&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Sickle]]|| 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d4+STR Slashing|| Light|| Simple&lt;br /&gt;
| [[Lacerate]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Club]]&lt;br /&gt;
|1x Common Branch&lt;br /&gt;
|[[Woodcarving]]&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|1d4+STR Bludgeoning&lt;br /&gt;
|One-Handed&lt;br /&gt;
|Simple&lt;br /&gt;
|[[Concussive Smash]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleaver]]|| 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d6+STR Slashing|| Light|| Simple&lt;br /&gt;
| [[Lacerate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pickaxe]]|| 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d8+STR Piercing || Two-Handed|| Simple&lt;br /&gt;
| [[Piercing Strike]] &amp;lt;br&amp;gt; [[Weakening Strike]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]]|| 1x Iron Ingot &amp;lt;br&amp;gt; 1x Long Haft||[[Blacksmithing]]|| 15|| 15|| 1d6+STR Piercing|| Versatile 1d8+ STR Piercing|| Simple&lt;br /&gt;
| [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mace]] || 2x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]||20|| 15|| 1d6+STR Bludgeoning|| One Handed || Simple&lt;br /&gt;
| [[Concussive Smash]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Greatclub]]&lt;br /&gt;
|1x Common Branch&lt;br /&gt;
|[[Woodcarving]]&lt;br /&gt;
|5&lt;br /&gt;
|15&lt;br /&gt;
|1d8+STR Bludgeoning&lt;br /&gt;
|Two-Handed&lt;br /&gt;
|Simple&lt;br /&gt;
|[[Concussive Smash]]&lt;br /&gt;
[[Tenacity]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pike]]|| 3x Iron Ingot &amp;lt;br&amp;gt; 1x Long Haft||[[Blacksmithing]]|| 10|| 10|| 1d10+STR Piercing|| Two-Handed, Reach|| Martial&lt;br /&gt;
| [[Brace (Melee)]] &amp;lt;br&amp;gt; [[Piercing Strike]] &amp;lt;br&amp;gt; [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Scimitar]]|| 2x Iron Ingot|| [[Blacksmithing]]|| 20|| 15|| 1d6+STR/Dex Slashing|| Light|| Martial&lt;br /&gt;
| [[Floruish]] &amp;lt;br&amp;gt; [[Lacerate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shortsword]]|| 2x Iron Ingot|| [[Blacksmithing]]|| 20|| 15|| 1d6+STR/Dex Slashing|| Light|| Martial&lt;br /&gt;
| [[Flourish]] &amp;lt;br&amp;gt; [[Piercing Strike]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Quarterstaff]]&lt;br /&gt;
|1x Common Branch&lt;br /&gt;
|[[Woodcarving]]&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|1d6+STR Bludgeoning&lt;br /&gt;
|Versatile&lt;br /&gt;
|Martial&lt;br /&gt;
|[[Topple]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Battleaxe]]|| 3x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]|| 20|| 20|| 1d8+STR Slashing|| Versatile 1d10+STR Slashing|| Martial&lt;br /&gt;
| [[Cleave]] &amp;lt;br&amp;gt; [[Lacerate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Glaive]]|| 4x Iron Ingot &amp;lt;br&amp;gt; 1x Long Haft|| [[Blacksmithing]]|| 20|| 20|| 1d10+STR Slashing|| Two-Handed, Reach|| Martial&lt;br /&gt;
| [[Brace (Melee)]] &amp;lt;br&amp;gt; [[Lacerate]] &amp;lt;br&amp;gt; [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Trident]]|| 3x Iron Ingot &amp;lt;br&amp;gt; 1x Long Haft|| [[Blacksmithing]]|| 20|| 20|| 1d6+STR Piercing|| Versatile 1d8+STR Piercing|| Martial&lt;br /&gt;
| [[Disarming Strike]] &amp;lt;br&amp;gt; [[Piercing Strike]] &amp;lt;br&amp;gt; [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Maul]]|| 8x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]|| 20|| 20|| 2d6+STR Bludgeoning|| Two-Handed|| Martial&lt;br /&gt;
| [[Backbreaker]] &amp;lt;br&amp;gt; [[Concussive Smash]] &amp;lt;br&amp;gt; [[Tenacity]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rapier]]|| 1x Iron Ingot|| [[Blacksmithing]]|| 20|| 20|| 1d8+STR/Dex Piercing|| One Handed|| Martial&lt;br /&gt;
| [[Flourish]] &amp;lt;br&amp;gt; [[Piercing Strike]] &amp;lt;br&amp;gt; [[Weakening Strike]]&lt;br /&gt;
|-&lt;br /&gt;
| [[War Pick]]|| 2x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]|| 20|| 20|| 1d8+STR Piercing|| One Handed|| Martial&lt;br /&gt;
| [[Weakening Strike]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Warhammer]]|| 4x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]|| 20|| 20|| 1d8+STR Bludgeoning|| Versatile 1d10+STR Bludgeoning|| Martial&lt;br /&gt;
| [[Backbreaker]] &amp;lt;br&amp;gt; [[Concussive Smash]] &amp;lt;br&amp;gt; [[Weakening Strike]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Longsword]] || 4x Iron Ingot. || [[Blacksmithing]] || 20 || 20 || 1d8+STR Slashing|| Versatile 1d10+STR Slashing || Martial&lt;br /&gt;
| [[Lacerate]] &amp;lt;br&amp;gt; [[Pommel Strike]] &amp;lt;br&amp;gt; [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morningstar]] || 4x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft. || [[Blacksmithing]] || 20 || 25|| 1d8+STR Piercing|| One Handed ||Martial&lt;br /&gt;
| [[Concussive Smash]] &amp;lt;br&amp;gt;[[Heartstopper]] &amp;lt;br&amp;gt;[[Tenacity]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Flail]] || 2x Iron Ingot &amp;lt;br&amp;gt; 1x Chain &amp;lt;br&amp;gt; 1x Short Haft. || [[Blacksmithing]] || 20 || 25 || 1d8+STR Bludgeoning|| One Handed|| Martial&lt;br /&gt;
| [[Concussive Smash]]&amp;lt;br&amp;gt;[[Weakening Strike]]&amp;lt;bR&amp;gt;[[Tenacity]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Greatsword]] || 10x Iron Ingot. || [[Blacksmithing]] || 25 || 30 || 2d6+STR Slashing|| Two-handed|| Martial&lt;br /&gt;
| [[Cleave]] &amp;lt;br&amp;gt; [[Lacerate]] &amp;lt;br&amp;gt; [[Pommel Strike]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Halberd]] || 4x Iron Ingot &amp;lt;br&amp;gt; 1x Long Haft||[[Blacksmithing]] || 25 || 30|| 1d10+STR Slashing|| Two-Handed, Reach&lt;br /&gt;
|Martial&lt;br /&gt;
| [[Cleave]] &amp;lt;br&amp;gt; [[Lacerate]] &amp;lt;br&amp;gt; [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Greataxe]] || 8x Iron Ingot &amp;lt;br&amp;gt;1x Short Haft|| [[Blacksmithing]] || 25 || 30 || 1d12+STR Slashing || Two-handed|| Martial&lt;br /&gt;
| [[Cleave]] &amp;lt;br&amp;gt; [[Lacerate]] &amp;lt;br&amp;gt; [[Prepare]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ranged Weapons==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Crafting Profession !!Craft Skill !! Craft Quota !! Damage !! Range !! Proficiency&lt;br /&gt;
!Weapon Abilities&lt;br /&gt;
|-&lt;br /&gt;
| [[Javelin]] || 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d6+STR Piercing|| Thrown (6 Tiles)|| Simple&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Shortbow]]|| 1x String &amp;lt;br&amp;gt; 1x Quality Branch &amp;lt;br&amp;gt; 1x Leather Scraps||[[Woodcarving]] ||20|| 25|| 1d6+Dex Piercing|| 6 Tiles || Simple&lt;br /&gt;
| [[Hamstring Shot]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Longbow]]|| 1x String &amp;lt;br&amp;gt; 1x Quality Branch &amp;lt;br&amp;gt; 1x Leather Scraps ||[[Woodcarving]] || 25|| 30||1d8+Dex Piercing || 6 Tiles||Martial&lt;br /&gt;
| [[Brace (Ranged)]] &amp;lt;br&amp;gt; [[Hamstring Shot]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Crossbow]]|| 6x Parts &amp;lt;br&amp;gt; 1x Wooden stock &amp;lt;br&amp;gt; 4x Metal Scraps||[[Woodcarving]] || 30|| 35||1d8+Dex Piercing || 6 Tiles|| Simple&lt;br /&gt;
| [[Piercing Shot]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Crossbow]]|| 8x Parts &amp;lt;br&amp;gt; 1x Wooden stock &amp;lt;br&amp;gt; 8x Metal Scraps||[[Woodcarving]] || 40|| 50|| 1d10+Dex Piercing|| 6 Tiles||Martial&lt;br /&gt;
| [[Brace (Ranged)]] &amp;lt;br&amp;gt; [[Piercing Shot]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hand Crossbow]]|| 5x Parts &amp;lt;br&amp;gt; 1x Wooden stock &amp;lt;br&amp;gt; 4x Metal Scraps||[[Woodcarving]] || 50 || 60|| 1d6+Dex Piercing ||5 Tiles||Martial&lt;br /&gt;
| [[Mobile Shot]] &amp;lt;br&amp;gt; [[Piercing Shot]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armors==&lt;br /&gt;
All medium armors have a max of dex+2&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Crafting Profession!!Craft Skill !! Craft Quota !! AC &lt;br /&gt;
!Strength Requirement!! Armor Type&lt;br /&gt;
|-&lt;br /&gt;
| [[Wooden Shield]] || 4x Common Branch &amp;lt;br&amp;gt; 1x Leather Scraps ||[[Woodcarving]] || 20 || 20|| +2 AC &lt;br /&gt;
|N/A|| Shield&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield (Armor)|Shield (Metal)]] || 3x Iron Ingot|| [[Blacksmithing]] || 20 || 25 || +2 AC&lt;br /&gt;
|N/A|| Shield&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring Mail]] || 4x Iron Ingot &amp;lt;br&amp;gt; 1x Armor Padding || [[Blacksmithing]] || 30 || 30 || 14 &lt;br /&gt;
|N/A|| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain Shirt]] || 5x Iron Ingot || [[Blacksmithing]] || 30 || 35 || 13+Dex (Max 2)&lt;br /&gt;
|N/A|| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Scale Mail]] || 8x Iron Ingot &amp;lt;br&amp;gt;1x Armor Padding|| [[Blacksmithing]] || 30 || 35 || 14+Dex (Max 2)&lt;br /&gt;
|N/A|| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain Mail]] || 9x Iron Ingot &amp;lt;br&amp;gt; 1x Armor Padding|| [[Blacksmithing]] || 30 || 40 || 16 &lt;br /&gt;
|1 Strength|| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Breastplate]] || 10x Iron Ingot || [[Blacksmithing]] || 35 || 40 || 14+Dex (Max 2) &lt;br /&gt;
|N/A|| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Half Plate]] || 16x Iron Ingot &amp;lt;br&amp;gt; 1x Armor Padding|| [[Blacksmithing]] || 40 || 45 || 15+Dex (Max 2)&lt;br /&gt;
|N/A|| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Splint Armor]] || 12x Iron Ingot &amp;lt;br&amp;gt;1x Armor Padding || [[Blacksmithing]] || 45 || 45 || 17 &lt;br /&gt;
|2 Strength|| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate Armor]] || 30x Iron Ingot &amp;lt;br&amp;gt; 1x Armor Padding || [[Blacksmithing]] || 50 || 70 || 18 &lt;br /&gt;
|2 Strength|| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather Armor]] || 3x Rawhide Leather &amp;lt;br&amp;gt; 2x Buckle|| [[Leatherworking]] || 15 || 15 || 11+Dex&lt;br /&gt;
|N/A|| Light&lt;br /&gt;
|-&lt;br /&gt;
| [[Hide Armor]] || 2x Buckle &amp;lt;br&amp;gt; 2x Rawhide Leather&amp;lt;br&amp;gt;1x Hide||[[Leatherworking]]||15||15||12+Dex (Max 2)&lt;br /&gt;
|N/A||Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Studded Leather Armor]] || 2x Buckle &amp;lt;br&amp;gt;3x Rawhide Leather &amp;lt;br&amp;gt;6x Metal Scraps||[[Leatherworking]]||25||30||12+Dex&lt;br /&gt;
|N/A||Light&lt;br /&gt;
|-&lt;br /&gt;
| [[Padded Armor]] || 2x Buckle &amp;lt;br&amp;gt;1x Tanned Leather||[[Leatherworking]]||15||15||11+Dex&lt;br /&gt;
|N/A||Light&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Potions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Crafting Profession!!Craft Skill !! Craft Quota !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Healing]] || 1 Curative Reagent &amp;lt;br&amp;gt; 1x Rogue&#039;s Morsel|| [[Alchemy]] || 20 || 5 || As a Bonus action and for a single potion use - heal 2d4+2 Health.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Greater Healing]]|| 1x Curative Reagent &amp;lt;br&amp;gt; 1x Balsam|| [[Alchemy]]|| 30 || 5 || For the cost of a Bonus action and potion use you may drink this to heal yourself for 4d4+4 and recover from 1 wound level.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Superior Healing]]|| 1 Curative Reagent &amp;lt;br&amp;gt; 1x Yellow Musk Creeper Petals|| [[Alchemy]]|| 40 || 10 || For an action and a potion use you may drink this to recover 8d4+8 health and recover 2 wounded levels.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Viciousness]]|| 1x Reactive Reagent &amp;lt;br&amp;gt;1x Shadowroot Sac|| [[Alchemy]] || 50 || 5 || As a bonus action and for a one potion use the number you need to roll to land a Critical Hit is reduced by 1 for 16 hours.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Vigilance]]|| 1x Reactive Reagent &amp;lt;br&amp;gt;1x Hook|| [[Alchemy]] || 50 || 5 || For a bonus action and one potion use earn +5 bonus to Initiative rolls for 16 hours.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Giant Strength]]|| 1x Reactive Reagent &amp;lt;br&amp;gt; 1x Giant Finger|| [[Alchemy]] || 50 || 5 || For a bonus action and one potion use your Strength modifier becomes +4 for 16 hours. &amp;lt;small&amp;gt;See the [[Elixir of Giant Strength|Elixir&#039;s page]] for information on maximum health points.&amp;lt;/small&amp;gt;||&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Speed]] || 1x Reactive Reagent &amp;lt;br&amp;gt; 1x Hyena Ear|| [[Alchemy]] || 45 || 25 || As a bonus action and for one potion use, earn the benefits of [[Haste]] for 3 turns. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Feather Fall]]||1x Reactive Reagent &amp;lt;br&amp;gt; 1x Autumncrocus||[[Alchemy]]||25||5||Gain immunity to Fall Damage for 10 turns. Drinking this uses a bonus action and a potion use.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Grease Bottle]] || 1x Reactive Reagent &amp;lt;br&amp;gt; 1x Animal Fat || [[Alchemy]] || 15 || 5 || Cover the ground with slick grease, making it a Difficult Terrain. Creatures that are inside at the time of throwing the bottle or who end their turn inside the area might fall Prone (Dexterity Saving Throw). This surface is flammable.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Alchemist&#039;s Fire]] || 1x Reactive Reagent &amp;lt;br&amp;gt; 1x Fire Amber|| [[Alchemy]] || 35 || 5 || Hurl a flask of liquid fire that explodes on impact, creating area of fire that deals 1d4 damage per turn and leaves creatures burning for 2 turns even after leaving the area, this costs an attack action.||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Elixir_of_Giant_Strength&amp;diff=2581</id>
		<title>Elixir of Giant Strength</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Elixir_of_Giant_Strength&amp;diff=2581"/>
		<updated>2026-10-09T06:05:15Z</updated>

		<summary type="html">&lt;p&gt;Simman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Item&lt;br /&gt;
| name = Elixir of Giant Strength&lt;br /&gt;
| image =ElixirofGiantStrength.png &lt;br /&gt;
| tags = Utility&lt;br /&gt;
| description = &#039;&#039;&#039;For a bonus action and one potion use your Strength modifier becomes +4 for 16 hours.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
Note: This elixir only grants half of the HP bonus from Strength, and imposes -1 Constitution debuff if the difference between your real and boosted Strength is 3 or more. &lt;br /&gt;
&lt;br /&gt;
This means that going from +2 STR to +4 STR gives you +2 HP instead of +4, and going from -1 STR to +4 STR gives you +2 HP instead of +10 and -1 CON (already included in the HP example).&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Elixir_of_Giant_Strength&amp;diff=2580</id>
		<title>Elixir of Giant Strength</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Elixir_of_Giant_Strength&amp;diff=2580"/>
		<updated>2026-10-09T06:04:50Z</updated>

		<summary type="html">&lt;p&gt;Simman: add note about max hp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Item&lt;br /&gt;
| name = Elixir of Giant Strength&lt;br /&gt;
| image =ElixirofGiantStrength.png &lt;br /&gt;
| tags = Utility&lt;br /&gt;
| description = &#039;&#039;&#039;For a bonus action and one potion use your Strength modifier becomes +4 for 16 hours.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
Note: This elixir only grants half of the new HP bonus from Strength, and imposes -1 Constitution debuff if the difference between your real and boosted Strength is 3 or more. &lt;br /&gt;
&lt;br /&gt;
This means that going from +2 STR to +4 STR gives you +2 HP instead of +4, and going from -1 STR to +4 STR gives you +2 HP instead of +10 and -1 CON (already included in the HP example).&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Drow&amp;diff=2578</id>
		<title>Drow</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Drow&amp;diff=2578"/>
		<updated>2026-10-07T19:08:56Z</updated>

		<summary type="html">&lt;p&gt;Simman: fix languages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Race&lt;br /&gt;
| name = Drow&lt;br /&gt;
| image = Drowfem.jpg|{width}900{height}900|&lt;br /&gt;
| caption = &lt;br /&gt;
| age = 100-750&lt;br /&gt;
| height = 160cm&lt;br /&gt;
| description = &lt;br /&gt;
| 5ewiki = lineage:elf&lt;br /&gt;
| frwiki = drow&lt;br /&gt;
}}&lt;br /&gt;
[[File:Menzo.jpg|right|frameless|517x517px]]&lt;br /&gt;
&#039;&#039;&#039;Descended from an earlier subrace of dark-skinned elves, the drow were banished from the surface world for following the goddess Lolth down the path to evil and corruption. Now they have built their own civilization in the depths of the Underdark, patterned after the Way of Lolth. Also called dark elves. the drow have black skin that resembles polished obsidian and stark white or pale yellow hair. They commonly have very pale eyes (so pale as to be mistaken for white) in shades of lilac, silver, pink, red, and blue. They tend to be smaller and thinner than most elves.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Design:&#039;&#039;&#039; Drow are of dark tones and may have pupilless solid red or white eyes. Albino/Szarkai/Aevendrow/Lorendrow are not allowed.&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
===Proficiencies===&lt;br /&gt;
* Rapiers&lt;br /&gt;
* Hand Crossbows&lt;br /&gt;
===Languages===&lt;br /&gt;
&lt;br /&gt;
* Elvish&lt;br /&gt;
* Undercommon&lt;br /&gt;
&lt;br /&gt;
===Additional Abilities===&lt;br /&gt;
* [[Faerie Fire]]&lt;br /&gt;
* [[Darkness]]&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Movement&amp;diff=2577</id>
		<title>Movement</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Movement&amp;diff=2577"/>
		<updated>2026-10-05T21:39:20Z</updated>

		<summary type="html">&lt;p&gt;Simman: add basic info on Jumping&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;Pineapple&#039;s Compendium to Movement within Avardon&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Have you recently been swallowed by strange and mysterious mists, only to find yourself within the dark domain of Avardon? Are you confused by how to correctly move within this strange and spooky realm? Worry no longer! This guide will teach you all you have to know about correct and lawful movement within the realm of Avardon.&lt;br /&gt;
&lt;br /&gt;
== The Basics of Movement ==&lt;br /&gt;
Movement rules and systems apply during [[RPR]] combat from the very moment that you or another party has declared [[PvP]] and used the [[Roll Initiative]] function within RPR. Once this button has been pressed and the relevant message is displayed within your chat window, you may no longer freely move but must move according to movement system as laid out within this guide.&lt;br /&gt;
&lt;br /&gt;
Typically, you will not move unless it is your turn (There are exceptions! These will be discussed later in the guide). Once you are allowed to move, the movement counter will appear over the centre of your character model. When you have not moved yet, this counter will display 0.0. The movement counter keeps track of how many &#039;tiles&#039; you have moved. Each tile represents the same distance as the size of a foundation piece in Conan.&lt;br /&gt;
&lt;br /&gt;
When you are allowed to move you do not have to press any additional buttons to start movement. You may begin moving immediately and may do so at any point. Movement should take place only in the form of straight lines.&lt;br /&gt;
&lt;br /&gt;
By default, a player may move 3.0 tiles per turn. Once you exceed your maximum movement for that turn your movement counter will turn red. At this point you may no longer move. This includes backtracking to your previous position. While the movement tracker is red you are NOT allowed to use any combat [[abilities]].&lt;br /&gt;
&lt;br /&gt;
== Changing Direction and Marking Corners ==&lt;br /&gt;
While movement should follow straight lines there are situations in which you may wish to go around a corner or need to avoid an obstacle that is in your path. This includes vertical &#039;corners&#039;, such as reaching the bottom of a stairs and wishing to ascend.&lt;br /&gt;
&lt;br /&gt;
In such cases, you /must/ use the Mark Corners function to indicate a change of direction. You may use the Mark Corners function simply by hitting the comma (,) key once. Your movement counter will briefly display blue to confirm that you have activated Mark Corners correctly, upon which you may continue moving in a new straight line in a different horizontal or vertical direction.&lt;br /&gt;
&lt;br /&gt;
== Jump ==&lt;br /&gt;
Jump is an ability available in combat. Requiring a Bonus Action and tiles of movement to use, the distance one can jump depends on several factors: available movement, Strength investment, class features, racial bonuses and feats. Like other movement abilities, Jump requires a point you can see and its method of targeting may be changed under /settings&lt;br /&gt;
&lt;br /&gt;
Jumping ignores the effects of Difficult Terrain.&lt;br /&gt;
&lt;br /&gt;
== Climbing ==&lt;br /&gt;
If you are trying to ascend a surface for which your character will have to mechanically climb using Conan&#039;s climbing mechanic, or you otherwise cannot proceed by simply pressing &#039;W&#039; and walking forwards, you must use the climbing functionality to represent that your character is climbing.&lt;br /&gt;
&lt;br /&gt;
Generally speaking, climbing uses up double movement. This means that climbing up one tile uses up 2.0 tiles of distance from your allowed movement per turn.&lt;br /&gt;
&lt;br /&gt;
You may end your turn whilst climbing. Note that you are not allowed to use any abilities whilst climbing except for spells which do not have somatic components. This is listed in the tooltip for each spell.&lt;br /&gt;
&lt;br /&gt;
To start climbing, /hold/ the comma (,) key to open the movement menu. Select the &#039;Start Climbing&#039; button. The movement counter will turn beige and the icon will turn to a pyramid to indicate you are currently climbing. To end climbing your character MUST be able stand on solid surface. You may then end climbing by using the Mark Corners function by pressing the comma (,) key once or opening the movement menu.&lt;br /&gt;
&lt;br /&gt;
For characters that have an [[abilities|ability]] or [[feats|feat]] that allows them to climb at the same speed as normal movement our systems will automatically count your climbing movement as normal movement. But you must still use the climbing function in the same manner as described above.&lt;br /&gt;
&lt;br /&gt;
== Falling ==&lt;br /&gt;
Falling may occur as a result of forced movement or may be a choice by a player when they wish to fall down a certain height. Falling any given distance does not subtract this distance from your maximum allowed movement for that turn. However, falling from any height greater than 1.0 tiles will result in fall damage. The distance fallen is rounded down to the nearest full tile. That means that when you fall from 1.4 tiles of height, you will receive damage as having fallen 1.0 tiles.&lt;br /&gt;
&lt;br /&gt;
To fall, be sure to be stood upon the absolute edge of the surface where you are falling from. At that point use the Mark Corners function by pressing the comma (,) button. After using the Mark Corners function, proceed to fall from the surface that you were stood upon. Once you are stood upon the surface that you have fallen too, hold comma (,) to open the movement menu and press &#039;Take Fall Damage&#039;. The distance fallen from your last marked corner will not be subtracted from your maximum allowed movement for that turn. The system will automatically calculate the resulting damage from falling if relevant and subtract it from your HP.&lt;br /&gt;
&lt;br /&gt;
== Resetting Movement ==&lt;br /&gt;
Should you have inadvertently fallen when not intended or otherwise have become stuck you may hold the comma (,) to open the movement menu. This will automatically reset your character to the last marked corner or to your initial movement position. Not that this function may not be used to backtrack otherwise normal movement. &lt;br /&gt;
&lt;br /&gt;
== [[Difficult Terrain]] and AoE zones ==&lt;br /&gt;
When crossing into the border of a visible zone of difficult terrain or a zone resulting from an AoE spell you MUST press the mark corner button the moment that you have crossed into the zone. You must do so as well when crossing out of such a zone. Relevant damages are automatically calculated.&lt;br /&gt;
&lt;br /&gt;
== Forced Movement ==&lt;br /&gt;
It may occur that during the turn of another player you might be subjected to forced movement. For example, a spell may push your character backwards. If this occurs, the spell will prompt you to move a specific distance in a specific direction printed into the chat window. Automatically the movement counter will appear so that you can confirm that you have moved the correct distance. If forced movement pushes you from an edge, you must use the falling mechanism as described above.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;For forced movement into objects check the [[Combat_Rulings#Forced_Movement_into_Obstacles|Combat Rulings]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Blinding_Smite&amp;diff=2536</id>
		<title>Blinding Smite</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Blinding_Smite&amp;diff=2536"/>
		<updated>2026-09-30T09:52:18Z</updated>

		<summary type="html">&lt;p&gt;Simman: Formatting changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At the cost of a 3rd level spell slot, bonus action and an attack action, strike an enemy with your weapon, dealing Radiant damage in addition to the weapon&#039;s damage. The target will be [[Status Effects|Blinded]] unless they pass a Constitution Saving Throw.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Bonus action and Spell Slot are only spent if the attack hits.&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Branding_Smite&amp;diff=2535</id>
		<title>Branding Smite</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Branding_Smite&amp;diff=2535"/>
		<updated>2026-09-30T09:52:02Z</updated>

		<summary type="html">&lt;p&gt;Simman: Formatting changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At the cost of a 1st level spell slot, bonus action and an attack action, strike an enemy with your weapon, dealing Psychic damage in addition to the weapon&#039;s damage. The target will be marked and cannot go invisible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Bonus action and Spell Slot are only spent if the attack hits.&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Wrathful_Smite&amp;diff=2534</id>
		<title>Wrathful Smite</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Wrathful_Smite&amp;diff=2534"/>
		<updated>2026-09-30T09:51:49Z</updated>

		<summary type="html">&lt;p&gt;Simman: Formatting changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At the cost of a 1st level spell slot, bonus action and an attack action, strike an enemy with your weapon, dealing Psychic damage in addition to the weapon&#039;s damage. The target will be [[Frightened]] unless they pass a Wisdom Saving Throw.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Bonus action and Spell Slot are only spent if the attack hits.&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Thunderous_Smite&amp;diff=2533</id>
		<title>Thunderous Smite</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Thunderous_Smite&amp;diff=2533"/>
		<updated>2026-09-30T09:51:35Z</updated>

		<summary type="html">&lt;p&gt;Simman: Formatting changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At the cost of a 1st level spell slot, bonus action and an attack action, strike an enemy with your weapon, dealing thunder damage in addition to the weapon&#039;s damage. The target is pushed 1 tile away and will fall [[Prone]] unless they pass a Strength Saving Throw.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Bonus action and Spell Slot are only spent if the attack hits.&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Searing_Smite&amp;diff=2532</id>
		<title>Searing Smite</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Searing_Smite&amp;diff=2532"/>
		<updated>2026-09-30T09:51:24Z</updated>

		<summary type="html">&lt;p&gt;Simman: Formatting changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At the cost of a 1st level spell slot, bonus action and an attack action, strike an enemy with your weapon, dealing fire damage in addition to the weapon&#039;s damage. Additionally Fire damage is dealt to the foe every turn, which requires you to maintain concentration for 10 turns.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Bonus Action and Spell Slot are only spent if the attack hits.&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Paladin&amp;diff=2531</id>
		<title>Paladin</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Paladin&amp;diff=2531"/>
		<updated>2026-09-30T09:50:13Z</updated>

		<summary type="html">&lt;p&gt;Simman: fix formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Divine Smite php5e revised.png|thumb]]&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
| name = Paladin&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| hp = 91&lt;br /&gt;
| st = Charisma, Wisdom&lt;br /&gt;
| cr = 5 LR&lt;br /&gt;
| description =&lt;br /&gt;
| spells = [[Paladin Spell List]]&lt;br /&gt;
* 1st Level: 4&lt;br /&gt;
* 2nd Level: 3&lt;br /&gt;
* 3rd Level: 2&lt;br /&gt;
| 5ewiki = Paladin&lt;br /&gt;
| frwiki = Paladin&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whether sworn before a god&#039;s altar and the witness of a priest, in a sacred glade before nature spirits and fey beings, or in a moment of desperation and grief with the dead as the only witness, a paladin&#039;s oath is a powerful bond. It is a source of power that turns a devout warrior into a blessed champion.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
===Proficiencies===&lt;br /&gt;
* Shields&lt;br /&gt;
* Light Armor&lt;br /&gt;
* Medium Armor&lt;br /&gt;
* Heavy Armor&lt;br /&gt;
* Simple Weapons&lt;br /&gt;
* Martial Weapons&lt;br /&gt;
&lt;br /&gt;
=== Starting Gear ===&lt;br /&gt;
* Shortsword&lt;br /&gt;
* Shield&lt;br /&gt;
=== Extra Attack ===&lt;br /&gt;
All Paladins have two attack actions per turn.&lt;br /&gt;
&lt;br /&gt;
===Spellcasting Ability===&lt;br /&gt;
Charisma is your spellcasting ability for your paladin spells, since their power derives from the strength of your convictions. &lt;br /&gt;
&lt;br /&gt;
Spell save DC = 8 + Charisma modifier + 4&lt;br /&gt;
Spell attack modifier = Charisma modifier + 4&lt;br /&gt;
&lt;br /&gt;
You may memorize 14 spells from the [[Paladin Spell List]].&lt;br /&gt;
&lt;br /&gt;
=== Prepared Caster ===&lt;br /&gt;
As a prepared caster you may change your spells using only profession energy.&lt;br /&gt;
&lt;br /&gt;
===Aura of Protection===&lt;br /&gt;
Whenever you or a friendly creature within 1 tile of you must make a saving throw in combat, the creature gains a bonus to the saving throw equal to your Charisma modifier (with a minimum bonus of +1).&lt;br /&gt;
&lt;br /&gt;
=== Aura of Courage ===&lt;br /&gt;
You and friendly creatures within 1 tile of you can&#039;t be frightened while you are conscious.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Lay on Hands]]&#039;&#039;&#039; ===&lt;br /&gt;
Using one or more of your lay on hands charges, your blessed touch can heal wounds or cure Diseased and Poisoned conditions.&lt;br /&gt;
&lt;br /&gt;
* [[Lay on Hands: Lesser Healing]] (1 LR)&lt;br /&gt;
* [[Lay on Hands: Greater Healing]] (2 LR)&lt;br /&gt;
* [[Lay on Hands: Cure]] (2 LR)&lt;br /&gt;
&lt;br /&gt;
=== [[Divine Sense]] ===&lt;br /&gt;
{{:Divine_Sense}}&lt;br /&gt;
&lt;br /&gt;
=== [[Divine Smite]] ===&lt;br /&gt;
{{:Divine_Smite}}&lt;br /&gt;
&lt;br /&gt;
=== Additional Smites ===&lt;br /&gt;
In addition to the spells from the [[Paladin Spell List]], you may also learn the following:&lt;br /&gt;
&lt;br /&gt;
[[Searing Smite]]&lt;br /&gt;
&lt;br /&gt;
{{:Searing_Smite}}&lt;br /&gt;
&lt;br /&gt;
[[Thunderous Smite]]&lt;br /&gt;
&lt;br /&gt;
{{:Thunderous_Smite}}&lt;br /&gt;
&lt;br /&gt;
[[Wrathful Smite]]&lt;br /&gt;
&lt;br /&gt;
{{:Wrathful_Smite}}&lt;br /&gt;
&lt;br /&gt;
[[Branding Smite]]&lt;br /&gt;
&lt;br /&gt;
{{:Branding_Smite}}&lt;br /&gt;
&lt;br /&gt;
[[Blinding Smite]]&lt;br /&gt;
&lt;br /&gt;
{{:Blinding_Smite}}&lt;br /&gt;
&lt;br /&gt;
===Fighting Styles===&lt;br /&gt;
You may choose the following from the [[Fighting Styles]] list.&lt;br /&gt;
&lt;br /&gt;
* Blind Fighting&lt;br /&gt;
* Defense&lt;br /&gt;
* Dueling&lt;br /&gt;
* Great Weapon Fighting&lt;br /&gt;
&lt;br /&gt;
== Subclasses ==&lt;br /&gt;
[[Oath of Devotion]]&lt;br /&gt;
&lt;br /&gt;
[[Oath of the Crown]]&lt;br /&gt;
&lt;br /&gt;
[[Oath of Vengeance]]&lt;br /&gt;
&lt;br /&gt;
== Paladin Flavor Spells ==&lt;br /&gt;
* [[Flavor_Spells#Purify_Food_And_Drink|Purify Food and Drink]]&lt;br /&gt;
* [[Flavor_Spells#Light|Light]]&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Blinding_Smite&amp;diff=2530</id>
		<title>Blinding Smite</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Blinding_Smite&amp;diff=2530"/>
		<updated>2026-09-30T09:49:47Z</updated>

		<summary type="html">&lt;p&gt;Simman: fix Blinded link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At the cost of a 3rd level spell slot, bonus action and an attack action, strike an enemy with your weapon, dealing Radiant damage in addition to the weapon&#039;s damage. The target will be [[Status Effects|Blinded]] unless they pass a Constitution Saving Throw.&lt;br /&gt;
&lt;br /&gt;
Bonus action and Spell Slot are only spent if the attack hits.&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Paladin&amp;diff=2529</id>
		<title>Paladin</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Paladin&amp;diff=2529"/>
		<updated>2026-09-30T09:48:45Z</updated>

		<summary type="html">&lt;p&gt;Simman: clarify that smites must be learned&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Divine Smite php5e revised.png|thumb]]&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
| name = Paladin&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| hp = 91&lt;br /&gt;
| st = Charisma, Wisdom&lt;br /&gt;
| cr = 5 LR&lt;br /&gt;
| description =&lt;br /&gt;
| spells = [[Paladin Spell List]]&lt;br /&gt;
* 1st Level: 4&lt;br /&gt;
* 2nd Level: 3&lt;br /&gt;
* 3rd Level: 2&lt;br /&gt;
| 5ewiki = Paladin&lt;br /&gt;
| frwiki = Paladin&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whether sworn before a god&#039;s altar and the witness of a priest, in a sacred glade before nature spirits and fey beings, or in a moment of desperation and grief with the dead as the only witness, a paladin&#039;s oath is a powerful bond. It is a source of power that turns a devout warrior into a blessed champion.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
===Proficiencies===&lt;br /&gt;
* Shields&lt;br /&gt;
* Light Armor&lt;br /&gt;
* Medium Armor&lt;br /&gt;
* Heavy Armor&lt;br /&gt;
* Simple Weapons&lt;br /&gt;
* Martial Weapons&lt;br /&gt;
&lt;br /&gt;
=== Starting Gear ===&lt;br /&gt;
* Shortsword&lt;br /&gt;
* Shield&lt;br /&gt;
=== Extra Attack ===&lt;br /&gt;
All Paladins have two attack actions per turn.&lt;br /&gt;
&lt;br /&gt;
===Spellcasting Ability===&lt;br /&gt;
Charisma is your spellcasting ability for your paladin spells, since their power derives from the strength of your convictions. &lt;br /&gt;
&lt;br /&gt;
Spell save DC = 8 + Charisma modifier + 4&lt;br /&gt;
Spell attack modifier = Charisma modifier + 4&lt;br /&gt;
&lt;br /&gt;
You may memorize 14 spells from the [[Paladin Spell List]].&lt;br /&gt;
&lt;br /&gt;
=== Prepared Caster ===&lt;br /&gt;
As a prepared caster you may change your spells using only profession energy.&lt;br /&gt;
&lt;br /&gt;
===Aura of Protection===&lt;br /&gt;
Whenever you or a friendly creature within 1 tile of you must make a saving throw in combat, the creature gains a bonus to the saving throw equal to your Charisma modifier (with a minimum bonus of +1).&lt;br /&gt;
&lt;br /&gt;
=== Aura of Courage ===&lt;br /&gt;
You and friendly creatures within 1 tile of you can&#039;t be frightened while you are conscious.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Lay on Hands]]&#039;&#039;&#039; ===&lt;br /&gt;
Using one or more of your lay on hands charges, your blessed touch can heal wounds or cure Diseased and Poisoned conditions.&lt;br /&gt;
&lt;br /&gt;
* [[Lay on Hands: Lesser Healing]] (1 LR)&lt;br /&gt;
* [[Lay on Hands: Greater Healing]] (2 LR)&lt;br /&gt;
* [[Lay on Hands: Cure]] (2 LR)&lt;br /&gt;
&lt;br /&gt;
=== [[Divine Sense]] ===&lt;br /&gt;
{{:Divine_Sense}}&lt;br /&gt;
&lt;br /&gt;
=== [[Divine Smite]] ===&lt;br /&gt;
{{:Divine_Smite}}&lt;br /&gt;
&lt;br /&gt;
=== Additional Smites ===&lt;br /&gt;
In addition to the spells from the [[Paladin Spell List]], you may also learn the following:&lt;br /&gt;
&lt;br /&gt;
[[Searing Smite]]{{:Searing_Smite}}&lt;br /&gt;
&lt;br /&gt;
[[Thunderous Smite]]&lt;br /&gt;
&lt;br /&gt;
{{:Thunderous_Smite}}&lt;br /&gt;
&lt;br /&gt;
[[Wrathful Smite]]&lt;br /&gt;
&lt;br /&gt;
{{:Wrathful_Smite}}&lt;br /&gt;
&lt;br /&gt;
[[Branding Smite]]&lt;br /&gt;
&lt;br /&gt;
{{:Branding_Smite}}&lt;br /&gt;
&lt;br /&gt;
[[Blinding Smite]]&lt;br /&gt;
&lt;br /&gt;
{{:Blinding_Smite}}&lt;br /&gt;
&lt;br /&gt;
===Fighting Styles===&lt;br /&gt;
You may choose the following from the [[Fighting Styles]] list.&lt;br /&gt;
&lt;br /&gt;
* Blind Fighting&lt;br /&gt;
* Defense&lt;br /&gt;
* Dueling&lt;br /&gt;
* Great Weapon Fighting&lt;br /&gt;
&lt;br /&gt;
== Subclasses ==&lt;br /&gt;
[[Oath of Devotion]]&lt;br /&gt;
&lt;br /&gt;
[[Oath of the Crown]]&lt;br /&gt;
&lt;br /&gt;
[[Oath of Vengeance]]&lt;br /&gt;
&lt;br /&gt;
== Paladin Flavor Spells ==&lt;br /&gt;
* [[Flavor_Spells#Purify_Food_And_Drink|Purify Food and Drink]]&lt;br /&gt;
* [[Flavor_Spells#Light|Light]]&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Glyph_of_Warding&amp;diff=2523</id>
		<title>Glyph of Warding</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Glyph_of_Warding&amp;diff=2523"/>
		<updated>2026-09-22T21:34:07Z</updated>

		<summary type="html">&lt;p&gt;Simman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Ability&lt;br /&gt;
|image=Glyph_of_Warding.png&lt;br /&gt;
|type=Spell&lt;br /&gt;
|level=3&lt;br /&gt;
|school=Abjuration&lt;br /&gt;
|target=AoE&lt;br /&gt;
|cost=Action&lt;br /&gt;
|range=6&lt;br /&gt;
|radius=2&lt;br /&gt;
|damage=5d8 (Choice)&lt;br /&gt;
|saves=Dexterity&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Inscribe a hidden circle of arcane glyphs on the ground. When stepped on by another creature the selected magical effect will trigger, dealing 5d8 damage to everyone nearby who fails a DEX saving throw, or half as much on success. Damage can be either Acid, Cold, Fire, Lightning, or Thunder. &lt;br /&gt;
&lt;br /&gt;
When the glyph was cast by an [[Abjuration School]] [[Wizard]] specifically, anyone who failed the DEX save also gets knocked prone. &lt;br /&gt;
&lt;br /&gt;
* Intended for &#039;&#039;&#039;combat use only&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Glyph_of_Warding&amp;diff=2522</id>
		<title>Glyph of Warding</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Glyph_of_Warding&amp;diff=2522"/>
		<updated>2026-09-22T21:33:40Z</updated>

		<summary type="html">&lt;p&gt;Simman: add prone information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Ability&lt;br /&gt;
|image=Glyph_of_Warding.png&lt;br /&gt;
|type=Spell&lt;br /&gt;
|level=3&lt;br /&gt;
|school=Abjuration&lt;br /&gt;
|target=AoE&lt;br /&gt;
|cost=Action&lt;br /&gt;
|range=6&lt;br /&gt;
|radius=2&lt;br /&gt;
|damage=5d8 (Choice)&lt;br /&gt;
|saves=Dexterity&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Inscribe a hidden circle of arcane glyphs on the ground. When stepped on by another creature the selected magical effect will trigger, dealing 5d8 damage to everyone nearby who fails a DEX saving throw, or half as much on success. Damage can be either Acid, Cold, Fire, Lightning, or Thunder. &lt;br /&gt;
&lt;br /&gt;
When the glyph was cast by an Abjuration School Wizard specifically, anyone who failed the DEX save also gets knocked prone. &lt;br /&gt;
&lt;br /&gt;
* Intended for &#039;&#039;&#039;combat use only&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Glyph_of_Warding&amp;diff=2521</id>
		<title>Glyph of Warding</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Glyph_of_Warding&amp;diff=2521"/>
		<updated>2026-09-22T18:06:26Z</updated>

		<summary type="html">&lt;p&gt;Simman: update description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Ability&lt;br /&gt;
|image=Glyph_of_Warding.png&lt;br /&gt;
|type=Spell&lt;br /&gt;
|level=3&lt;br /&gt;
|school=Abjuration&lt;br /&gt;
|target=AoE&lt;br /&gt;
|cost=Action&lt;br /&gt;
|range=6&lt;br /&gt;
|radius=2&lt;br /&gt;
|damage=5d8 (Choice)&lt;br /&gt;
|saves=Dexterity&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Inscribe a hidden circle of arcane glyphs on the ground. When stepped on by another creature the selected magical effect will trigger, dealing 5d8 damage to everyone nearby who fails a DEX saving throw, or half as much on success. Damage can be either Acid, Cold, Fire, Lightning, or Thunder. &lt;br /&gt;
&lt;br /&gt;
* Intended for &#039;&#039;&#039;combat use only&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Oath_of_Vengeance&amp;diff=2513</id>
		<title>Oath of Vengeance</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Oath_of_Vengeance&amp;diff=2513"/>
		<updated>2026-09-20T00:55:59Z</updated>

		<summary type="html">&lt;p&gt;Simman: change Relentless Avenger movement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Paladin]] subclass available on Avardon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oath of Vengeance, also nicknamed &amp;quot;avengers&amp;quot; or &amp;quot;dark knights,&amp;quot; is an oath dedicated to the removal or dismantling of a certain person, people, or organization. This oath is typically taken in times of high conflict due to a major personal or historical wrongdoing. An example of this might be a Shevarashan dedicated to the removal of Drow or, in turn, a Drow dedicated to destroying the Seldarine per their ancestral hatred. This conflict might also boil down to particular afflictions, such as vampires or werewolves, that have caused strife for them and their people. Whatever their hatred is directed at, it is deep-rooted, and they must see to its death no matter what it costs.&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their oath is laid out as follows. Keep in mind &#039;greater evil&#039; will mean different things to different people. What might be evil in one person&#039;s eyes might be different in another&#039;s. Something consistent with all vengeance paladins is the removal of their sworn enemy. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Fight the Greater Evil.&#039;&#039;&#039;&#039;&#039; Faced with a choice of fighting my sworn foes or combating a lesser evil, I choose the greater evil.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;No Mercy for the Wicked.&#039;&#039;&#039;&#039;&#039; Ordinary foes might win my mercy, but my sworn enemies do not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;By Any Means Necessary.&#039;&#039;&#039;&#039;&#039; My qualms can&#039;t get in the way of exterminating my foes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Restitution.&#039;&#039;&#039;&#039;&#039; If my foes wreak ruin on the world, it is because I failed to stop them. I must help those harmed by their misdeeds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Subclass Features==&lt;br /&gt;
===Relentless Avenger===&lt;br /&gt;
When you make an opportunity attack, you can move up an additional tile of movement on your next turn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Does not include AoO from Mage Slayer or War Caster.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Channel Oath: Vow of Enmity===&lt;br /&gt;
Gain Advantage on Attack Rolls against a specific enemy within 1 tile for 10 turns. This consumes your Channel Oath charge which is regained on a short or long rest.&lt;br /&gt;
&lt;br /&gt;
===Expanded Spell List===&lt;br /&gt;
====1st Level Spells====&lt;br /&gt;
[[Bane]]&lt;br /&gt;
[[Hunter&#039;s Mark]]&lt;br /&gt;
====2nd Level Spells====&lt;br /&gt;
[[Misty Step]]&lt;br /&gt;
====3rd Level Spells====&lt;br /&gt;
[[Haste]]&lt;br /&gt;
[[Protection from Energy]]&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Acid_Splash&amp;diff=2512</id>
		<title>Acid Splash</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Acid_Splash&amp;diff=2512"/>
		<updated>2026-09-19T22:28:16Z</updated>

		<summary type="html">&lt;p&gt;Simman: fix range and reword description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Ability&lt;br /&gt;
|image=Acid_Splash.png&lt;br /&gt;
|type=Spell&lt;br /&gt;
|level=0&lt;br /&gt;
|school=Evocation&lt;br /&gt;
|target=AoE&lt;br /&gt;
|cost=Action&lt;br /&gt;
|range=6&lt;br /&gt;
|radius=1&lt;br /&gt;
|damage=2d6 (Acid)&lt;br /&gt;
|saves=Dexterity&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You hurl a bubble of acid at a point you can see within range, causing it to splash all creatures within a 1 tile radius. All targets must succeed on a Dexterity saving throw or take 2d6 acid damage.&lt;br /&gt;
&lt;br /&gt;
* Intended for &#039;&#039;&#039;combat use only&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Synaptic_Static&amp;diff=2511</id>
		<title>Synaptic Static</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Synaptic_Static&amp;diff=2511"/>
		<updated>2026-09-19T22:25:10Z</updated>

		<summary type="html">&lt;p&gt;Simman: fix range&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox Ability&lt;br /&gt;
| name = &#039;&#039;&#039;Synaptic Static&#039;&#039;&#039;&lt;br /&gt;
| image = &lt;br /&gt;
| range = 6&lt;br /&gt;
| target = (Sphere, 2 tiles)&lt;br /&gt;
| cost = Action&lt;br /&gt;
| damage =  8d6 (8~48) Psychic&lt;br /&gt;
| level = 5&lt;br /&gt;
| school = Enchantment&lt;br /&gt;
| type = Spell&lt;br /&gt;
| saves = intelligence&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
You choose a point within range and cause psychic energy to explode there. Each creature in a 2 tilesphere centered on that point must make an Intelligence saving throw. Damage:  A target takes 8d6 (8~48) Psychic damage on a failed save, or half as much damage on a successful one.&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Reduce&amp;diff=2509</id>
		<title>Reduce</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Reduce&amp;diff=2509"/>
		<updated>2026-09-17T20:26:36Z</updated>

		<summary type="html">&lt;p&gt;Simman: link Enlarge&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Ability&lt;br /&gt;
|image=Enlarge_Reduce.png&lt;br /&gt;
|type=Spell&lt;br /&gt;
|level=2&lt;br /&gt;
|school=Transmutation&lt;br /&gt;
|target=Single Target&lt;br /&gt;
|cost=Action&lt;br /&gt;
|range=3&lt;br /&gt;
|radius=None&lt;br /&gt;
|concentration=10&lt;br /&gt;
|saves=Constitution}}&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Make a creature smaller. Its weapons deal 1d4 less damage and it has Disdvantage on Strength saving throws.&lt;br /&gt;
&lt;br /&gt;
* Intended for &#039;&#039;&#039;combat use only&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;small&amp;gt;Note:&amp;lt;/small&amp;gt; &amp;lt;small&amp;gt;this spell is automatically learned upon learning [[Enlarge]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Enlarge&amp;diff=2508</id>
		<title>Enlarge</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Enlarge&amp;diff=2508"/>
		<updated>2026-09-17T20:12:48Z</updated>

		<summary type="html">&lt;p&gt;Simman: link Reduce&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Ability&lt;br /&gt;
|image=Enlarge_Reduce.png&lt;br /&gt;
|type=Spell&lt;br /&gt;
|level=2&lt;br /&gt;
|school=Transmutation&lt;br /&gt;
|target=Single Target&lt;br /&gt;
|cost=Action&lt;br /&gt;
|range=3&lt;br /&gt;
|radius=None&lt;br /&gt;
|concentration=10&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Make a creature larger. Its weapons deal extra 1d4 damage and it has Advantage on Strength saving throws.&lt;br /&gt;
&lt;br /&gt;
* Intended for &#039;&#039;&#039;combat use only&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;small&amp;gt;Note: learning this spell will also grant access to [[Reduce]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Reduce&amp;diff=2507</id>
		<title>Reduce</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Reduce&amp;diff=2507"/>
		<updated>2026-09-17T20:11:58Z</updated>

		<summary type="html">&lt;p&gt;Simman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Ability&lt;br /&gt;
|image=Enlarge_Reduce.png&lt;br /&gt;
|type=Spell&lt;br /&gt;
|level=2&lt;br /&gt;
|school=Transmutation&lt;br /&gt;
|target=Single Target&lt;br /&gt;
|cost=Action&lt;br /&gt;
|range=3&lt;br /&gt;
|radius=None&lt;br /&gt;
|concentration=10&lt;br /&gt;
|saves=Constitution}}&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Make a creature smaller. Its weapons deal 1d4 less damage and it has Disdvantage on Strength saving throws.&lt;br /&gt;
&lt;br /&gt;
* Intended for &#039;&#039;&#039;combat use only&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Reduce&amp;diff=2506</id>
		<title>Reduce</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Reduce&amp;diff=2506"/>
		<updated>2026-09-17T20:11:38Z</updated>

		<summary type="html">&lt;p&gt;Simman: Created page with &amp;quot;{{Infobox Ability |image=Enlarge_Reduce.png |type=Spell |level=2 |school=Transmutation |target=Single Target |cost=Action |range=3 |radius=None |concentration=10 |saves=Constitution}} &amp;#039;&amp;#039;&amp;#039;Description:&amp;#039;&amp;#039;&amp;#039;  Make a creature smaller. Its weapons deal 1d4 damage less and it has Disdvantage on Strength saving throws.  * Intended for &amp;#039;&amp;#039;&amp;#039;combat use only&amp;#039;&amp;#039;&amp;#039;.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Ability&lt;br /&gt;
|image=Enlarge_Reduce.png&lt;br /&gt;
|type=Spell&lt;br /&gt;
|level=2&lt;br /&gt;
|school=Transmutation&lt;br /&gt;
|target=Single Target&lt;br /&gt;
|cost=Action&lt;br /&gt;
|range=3&lt;br /&gt;
|radius=None&lt;br /&gt;
|concentration=10&lt;br /&gt;
|saves=Constitution}}&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Make a creature smaller. Its weapons deal 1d4 damage less and it has Disdvantage on Strength saving throws.&lt;br /&gt;
&lt;br /&gt;
* Intended for &#039;&#039;&#039;combat use only&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Simman</name></author>
	</entry>
</feed>