<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.avardon.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rose</id>
	<title>Avardon - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.avardon.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rose"/>
	<link rel="alternate" type="text/html" href="https://wiki.avardon.com/Special:Contributions/Rose"/>
	<updated>2026-04-28T16:33:45Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Darklords&amp;diff=614</id>
		<title>Darklords</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Darklords&amp;diff=614"/>
		<updated>2026-03-13T06:04:40Z</updated>

		<summary type="html">&lt;p&gt;Rose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Darklord (sometimes referred to as &amp;quot;domain lord&amp;quot;) is one whose evil has drawn the attention of the [[Dark Powers]]. Each Darklord is ultimately imprisoned inside a domain, a prison ultimately reflective of the Darklord&#039;s personality, nature and crimes. A domain usually, but not always, comprises a body of land and/or water considerable enough that it might be considered a small, discrete nation or realm. Though imprisoned within, the conditions that bind a Darklord to a realm also give the Darklord great power over the domain. &amp;lt;ref&amp;gt;Van Richten&#039;s Guide to Ravenloft&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The more powerful a lord in Ravenloft is, the more daunting and hopeless an encounter with that lord may seem. Darklords need not always take center stage, often choosing to do their bidding through their underlings and associates. Darklords have allies that most creatues do not have: the Land of Ravenloft itself. They can be assumed to have any power the domain assumes to have given to them for their purpose, and in the binding with the dark powers. Though, once such binding happens, it is rare for its alteration. &amp;lt;ref&amp;gt;Ravenloft Dungeon Master&#039;s Guide&amp;lt;/ref&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rose</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Darklords&amp;diff=613</id>
		<title>Darklords</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Darklords&amp;diff=613"/>
		<updated>2026-03-13T06:03:42Z</updated>

		<summary type="html">&lt;p&gt;Rose: Stub added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Darklord (sometimes referred to as &amp;quot;domain lord&amp;quot;) is one whose evil has drawn the attention of the [[Dark Powers]]. Each Darklord is ultimately imprisoned inside a domain, a prison ultimately reflective of the Darklord&#039;s personality, nature and crimes. A domain usually, but not always, comprises a body of land and/or water considerable enough that it might be considered a small, discrete nation or realm. Though imprisoned within, the conditions that bind a Darklord to a realm also give the Darklord great power over the domain. &amp;lt;ref&amp;gt;Van Richten&#039;s Guide to Ravenloft&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The more powerful a lord in Ravenloft is, the more daunting and hopeless an encounter with that lord may seem. Darklords need not always take center stage, often choosing to do their bidding through their underlings and associates. Darklords have allies that most creatues do not have: the Land of Ravenloft itself. They can be assumed to have any power the domain assumes to have given to them for their purpose, and in the binding with the dark powers. Though, once such binding happens, it is rare for its alteration.&lt;/div&gt;</summary>
		<author><name>Rose</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Ravenloft&amp;diff=612</id>
		<title>Ravenloft</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Ravenloft&amp;diff=612"/>
		<updated>2026-03-13T05:36:25Z</updated>

		<summary type="html">&lt;p&gt;Rose: Added more information on Ravenloft as a setting from the Guidebook&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Domains of Dread&#039;&#039;&#039;, also known collectively as the &#039;&#039;&#039;Demiplane of Dread&#039;&#039;&#039; or &#039;&#039;&#039;Ravenloft&#039;&#039;&#039;, are a series of innumerable demiplanes located somewhere within &#039;&#039;&#039;Shadowfell&#039;&#039;&#039;, separated from the rest of the realm (as well as from each other) with thick walls of mysterious [[The Mists|Mists]]. And while traveling from one domain to another is possible, the brave souls who try are usually never seen again.&amp;lt;ref&amp;gt;Van Richten&#039;s Guide to Ravenloft, p.6&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They are different from the other plains in nature and countenance, for there are certain realities that underpin their terrors. The nature of domains, the influence of [[Darklords]], the mysteries of the Mists, and the machinations of the [[Dark Powers]] present a wealth of ominous possibilities. All these elements share a shadowy uncertainty and the potential for terror on unpredictable forms.&lt;br /&gt;
&lt;br /&gt;
By the standards of what worlds&#039; inhabitants consider true and sane, the Domains of Dread don&#039;t make sense. The setting&#039;s domains don&#039;t neatly flow into one another, histories don&#039;t record a collectively remembered past, fictions spawn terrible facts, and sheltered villagers remain stubbornly ignorant about the world beyond. Ravenloft is a setting designed to cultivate uncertainty, mystery, paranoia, and dread in defiance of logic of common sense. &amp;lt;ref&amp;gt;Van Richten&#039;s Guide to Lavenloft, p7&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Domains of Dread don&#039;t typically breed heroes. For the Inhabitants of most domains, simply surviving the night is an act of courage. Those willing to confront the terrors of the Mists are rare, but when they do, they have one of the following origins - [[Mist Wanderers]], and [[Roused Locals]].&lt;br /&gt;
&lt;br /&gt;
Ravenloft is a place where your nightmares can run wild, where anything you can imagine in moments of dread or despair can come to frightful life among the Mists. The domain as a whole is made of countless isolated sub-domains, each one a perfect expression of a particular flavor of the macabre. &amp;lt;ref&amp;gt;Van Richten&#039;s Guide to Ravenloft, p40&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[https://forgottenrealms.fandom.com/wiki/Domains_of_Dread Domains of Dread on Forgotten Realms Wiki]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rose</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Magic_Missile&amp;diff=470</id>
		<title>Magic Missile</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Magic_Missile&amp;diff=470"/>
		<updated>2026-03-11T22:16:26Z</updated>

		<summary type="html">&lt;p&gt;Rose: Added description from PHB&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Magic Missile&lt;br /&gt;
&lt;br /&gt;
Spell Level: 1&lt;br /&gt;
&lt;br /&gt;
Area of Effect: Single target&lt;br /&gt;
&lt;br /&gt;
School: Evocation&lt;br /&gt;
&lt;br /&gt;
Duration: Until saved or disrupted&lt;br /&gt;
&lt;br /&gt;
Usage: Utility / Combat spell&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously and you can direct them to hit one creature or several.&lt;br /&gt;
&lt;br /&gt;
Effects:&lt;br /&gt;
&lt;br /&gt;
* 1+1d4 Force damage per dart&lt;br /&gt;
* Darts always hit, unless the opponent is under the effect of Shield spell&lt;br /&gt;
* When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.&lt;br /&gt;
* Intended for combat or non-combat use.&lt;/div&gt;</summary>
		<author><name>Rose</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Bless&amp;diff=469</id>
		<title>Bless</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Bless&amp;diff=469"/>
		<updated>2026-03-11T22:08:59Z</updated>

		<summary type="html">&lt;p&gt;Rose: Added description from PHB&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bless&lt;br /&gt;
&lt;br /&gt;
Spell Level: 1st-Level&lt;br /&gt;
&lt;br /&gt;
Area of Effect: Up to three creatures&lt;br /&gt;
&lt;br /&gt;
School: Enchantment&lt;br /&gt;
&lt;br /&gt;
Duration: Up to 10 turns&lt;br /&gt;
&lt;br /&gt;
Concentration&lt;br /&gt;
&lt;br /&gt;
Usage: Combat spell&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.&lt;br /&gt;
&lt;br /&gt;
Effects:&lt;br /&gt;
&lt;br /&gt;
* Up to 3 creatures get 1d4 to their attack rolls and saving throws&lt;br /&gt;
* Lasts for 10 rounds.&lt;br /&gt;
* Concentration&lt;br /&gt;
&lt;br /&gt;
Intended for combat use only.&lt;/div&gt;</summary>
		<author><name>Rose</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Shield&amp;diff=468</id>
		<title>Shield</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Shield&amp;diff=468"/>
		<updated>2026-03-11T22:03:43Z</updated>

		<summary type="html">&lt;p&gt;Rose: Added description from PHB&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shield&lt;br /&gt;
&lt;br /&gt;
Spell Level: 1st-Level&lt;br /&gt;
&lt;br /&gt;
Area of Effect: Self&lt;br /&gt;
&lt;br /&gt;
School: Abjuration&lt;br /&gt;
&lt;br /&gt;
Duration: 1 round&lt;br /&gt;
&lt;br /&gt;
Usage: Combat spell&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
Passive feature toggle. Ability will be automatically used when appropriate. &lt;br /&gt;
&lt;br /&gt;
When hit by an attack targetting AC that Shield can save you from, Reaction is used to increase your AC by 3, making the attack fail. You also don&#039;t take any damage from Magic Missiles. This Reaction always consumes the lowest available spell slot.&lt;br /&gt;
&lt;br /&gt;
Effects:&lt;br /&gt;
&lt;br /&gt;
* Raises AC by 3 until the end of turn&lt;br /&gt;
* Immunity from Magic Missile until the end of turn&lt;br /&gt;
* Only affects self.&lt;br /&gt;
* Lasts for 1 round.&lt;br /&gt;
&lt;br /&gt;
Intended for combat use only.&lt;/div&gt;</summary>
		<author><name>Rose</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Burning_Hands&amp;diff=461</id>
		<title>Burning Hands</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Burning_Hands&amp;diff=461"/>
		<updated>2026-03-11T21:51:06Z</updated>

		<summary type="html">&lt;p&gt;Rose: Added description from PHB&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Burning Hands&lt;br /&gt;
&lt;br /&gt;
Spell Level: 1st-Level&lt;br /&gt;
&lt;br /&gt;
Area of Effect: 2 Tiles Cone&lt;br /&gt;
&lt;br /&gt;
School: Evocation&lt;br /&gt;
&lt;br /&gt;
Duration: Instantaneous&lt;br /&gt;
&lt;br /&gt;
Usage: Combat spell&lt;br /&gt;
&lt;br /&gt;
Range: 15 ft&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips.&lt;br /&gt;
&lt;br /&gt;
Effects:&lt;br /&gt;
&lt;br /&gt;
* Each creature in a 2-tile cone must make a Dexterity saving throw.&lt;br /&gt;
* On a failed save, each creature takes 3d6 fire damage.&lt;br /&gt;
* Area of effect.&lt;br /&gt;
* Intended for combat use only&lt;/div&gt;</summary>
		<author><name>Rose</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Poison_Spray&amp;diff=458</id>
		<title>Poison Spray</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Poison_Spray&amp;diff=458"/>
		<updated>2026-03-11T21:46:01Z</updated>

		<summary type="html">&lt;p&gt;Rose: Added description from PHB&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Poison Spray&lt;br /&gt;
&lt;br /&gt;
Spell Level: Cantrip (0)&lt;br /&gt;
&lt;br /&gt;
Area of Effect: Single target&lt;br /&gt;
&lt;br /&gt;
School: Conjuration&lt;br /&gt;
&lt;br /&gt;
Duration: 1 round&lt;br /&gt;
&lt;br /&gt;
Usage: Combat spell&lt;br /&gt;
&lt;br /&gt;
Range: 10 ft&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 2d12 poison damage.&lt;br /&gt;
&lt;br /&gt;
Effects:&lt;br /&gt;
&lt;br /&gt;
* Make a ranged spell attack against the target’s AC.&lt;br /&gt;
* On a hit, deals 2d12 poison damage.&lt;br /&gt;
* Only affects one target per casting.&lt;br /&gt;
* Lasts 1 round.&lt;br /&gt;
* Intended for combat use only.&lt;/div&gt;</summary>
		<author><name>Rose</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Acid_Splash&amp;diff=457</id>
		<title>Acid Splash</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Acid_Splash&amp;diff=457"/>
		<updated>2026-03-11T21:42:49Z</updated>

		<summary type="html">&lt;p&gt;Rose: Added description from PHB&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Acid Splash&lt;br /&gt;
&lt;br /&gt;
Spell Level: Cantrip (0)&lt;br /&gt;
&lt;br /&gt;
Area of Effect: Single target&lt;br /&gt;
&lt;br /&gt;
School: Conjuration&lt;br /&gt;
&lt;br /&gt;
Usage: Combat spell&lt;br /&gt;
&lt;br /&gt;
Casting Time: 1 action&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range:&#039;&#039;&#039; 60 feet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Components:&#039;&#039;&#039; V, S&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; Instantaneous&lt;br /&gt;
&lt;br /&gt;
You hurl a bubble of acid. Choose one creature you can see within range, or choose two creatures you can see within range that are within 5 feet of each other. A target must succeed on a Dexterity saving throw or take 2d6 acid damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Spell Lists.&#039;&#039;&#039;&#039;&#039; Artificer, Sorcerer, Wizard&lt;/div&gt;</summary>
		<author><name>Rose</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Shocking_Grasp&amp;diff=451</id>
		<title>Shocking Grasp</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Shocking_Grasp&amp;diff=451"/>
		<updated>2026-03-11T21:33:26Z</updated>

		<summary type="html">&lt;p&gt;Rose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;True Strike&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Casting Time: 1 action&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Level:&#039;&#039;&#039; Cantrip (0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Area of Effect:&#039;&#039;&#039; Single target&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;School:&#039;&#039;&#039; Evocation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 1 round&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage:&#039;&#039;&#039; Combat spell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casting Time:&#039;&#039;&#039; 1 action&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range:&#039;&#039;&#039; Touch&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; Instantaneous&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. &lt;br /&gt;
&lt;br /&gt;
Effects:&lt;br /&gt;
&lt;br /&gt;
On a hit, the target takes 1d8 lightning damage, and it can’t take reactions until the start of its next turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Spell Lists.&#039;&#039;&#039;&#039;&#039; Artificer, Sorcerer, Wizard&lt;/div&gt;</summary>
		<author><name>Rose</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Shocking_Grasp&amp;diff=450</id>
		<title>Shocking Grasp</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Shocking_Grasp&amp;diff=450"/>
		<updated>2026-03-11T21:33:10Z</updated>

		<summary type="html">&lt;p&gt;Rose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;True Strike&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Casting Time: 1 action&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Level:&#039;&#039;&#039; Cantrip (0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Area of Effect:&#039;&#039;&#039; Single target&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;School:&#039;&#039;&#039; Evocation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 1 round&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage:&#039;&#039;&#039; Combat spell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casting Time:&#039;&#039;&#039; 1 action&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range:&#039;&#039;&#039; Touch&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; Instantaneous&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. &lt;br /&gt;
&lt;br /&gt;
Effects:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a hit, the target takes 1d8 lightning damage, and it can’t take reactions until the start of its next turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Spell Lists.&#039;&#039;&#039;&#039;&#039; Artificer, Sorcerer, Wizard&lt;/div&gt;</summary>
		<author><name>Rose</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Mage_Armor&amp;diff=446</id>
		<title>Mage Armor</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Mage_Armor&amp;diff=446"/>
		<updated>2026-03-11T21:27:02Z</updated>

		<summary type="html">&lt;p&gt;Rose: Added description from PHB&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;1st-level abjuration&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casting Time:&#039;&#039;&#039; 1 action&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range:&#039;&#039;&#039; Touch&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Components:&#039;&#039;&#039; V, S, M (a piece of cured leather)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 8 hours&lt;br /&gt;
&lt;br /&gt;
You touch a willing creature who isn’t wearing armor, and a protective magical force surrounds it until the spell ends. The target’s base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Spell Lists.&#039;&#039;&#039;&#039;&#039; Sorcerer, Wizard&lt;/div&gt;</summary>
		<author><name>Rose</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Shield_of_Faith&amp;diff=445</id>
		<title>Shield of Faith</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Shield_of_Faith&amp;diff=445"/>
		<updated>2026-03-11T21:26:27Z</updated>

		<summary type="html">&lt;p&gt;Rose: Added description from PHB&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;1st-level abjuration&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casting Time:&#039;&#039;&#039; 1 bonus action&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range:&#039;&#039;&#039; 60 feet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Components:&#039;&#039;&#039; V, S, M (a small parchment with a bit of holy text written on it)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; Concentration, up to 10 minutes&lt;br /&gt;
&lt;br /&gt;
A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Spell Lists.&#039;&#039;&#039;&#039;&#039; Cleric, Paladin&lt;/div&gt;</summary>
		<author><name>Rose</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Shocking_Grasp&amp;diff=444</id>
		<title>Shocking Grasp</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Shocking_Grasp&amp;diff=444"/>
		<updated>2026-03-11T21:25:42Z</updated>

		<summary type="html">&lt;p&gt;Rose: Added description from PHB&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Evocation cantrip&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casting Time:&#039;&#039;&#039; 1 action&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range:&#039;&#039;&#039; Touch&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Components:&#039;&#039;&#039; V, S&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; Instantaneous&lt;br /&gt;
&lt;br /&gt;
Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can’t take reactions until the start of its next turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;At Higher Levels.&#039;&#039;&#039;&#039;&#039; The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Spell Lists.&#039;&#039;&#039;&#039;&#039; Artificer, Sorcerer, Wizard&lt;/div&gt;</summary>
		<author><name>Rose</name></author>
	</entry>
</feed>