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	<id>https://wiki.avardon.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Razgriz</id>
	<title>Avardon - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://wiki.avardon.com/Special:Contributions/Razgriz"/>
	<updated>2026-05-16T07:51:19Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.avardon.com/index.php?title=Bonk%27s_Survival_Guide&amp;diff=1739</id>
		<title>Bonk&#039;s Survival Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Bonk%27s_Survival_Guide&amp;diff=1739"/>
		<updated>2026-04-18T06:27:33Z</updated>

		<summary type="html">&lt;p&gt;Razgriz: Updates!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:BonksDeclassified.png|thumb|353x353px|Image courtesy of The Changer of Ways!]]&lt;br /&gt;
&lt;br /&gt;
=== Bonks has compiled a wonderful guide from her own personal experience as a new player on the server. Brought to the wiki, this is Bonks&#039; Declassified Server Survival Guide! ===&lt;br /&gt;
&lt;br /&gt;
==== How do I get professions? ====&lt;br /&gt;
&lt;br /&gt;
* Talk to the NPC in the Library in the Town Hub, and spend a Profession Energy to get your first five levels in the profession (Ten if you&#039;re Fast Learner trait)&lt;br /&gt;
&lt;br /&gt;
==== How do I craft? ====&lt;br /&gt;
&lt;br /&gt;
* Once you have a crafting profession, Hit Tab to open up inventory. At the bar at the top is the Crafting tab. Click that. Crafting professions are accessed through there. Select the item you can and want to craft, and click &#039;Prepare Materials&#039; on the right. The materials for the item will be consumed, and you&#039;ll get an Unfinished Product in your inventory. Put that on your hotbar and use it. Crafting consumes a Profession Energy and makes a crafting roll on the Product. Some might take more than one attempt to finish crafting.&lt;br /&gt;
&lt;br /&gt;
==== How do I gather (Mining)? ====&lt;br /&gt;
&lt;br /&gt;
* Once you have your gathering profession (Mining), go to the marked Mine on the west side of the map. Enter the mine, find glowing rocks, mouse over them to see the type of resource, and hit E on them to gather from them for one profession energy&lt;br /&gt;
&lt;br /&gt;
[[File:Profsmap (Custom).png|thumb|645x645px]]&lt;br /&gt;
&lt;br /&gt;
==== How do I gather (Not Mining)? ====&lt;br /&gt;
&lt;br /&gt;
* Once you have your gathering profession, go to the relevant nodes marked on the map. When you&#039;re in the general area, hit Shift+R to open RPR abilities and find the Economy section for the gathering ability. [[https://avardon.com/map Avardon Interactive Map]]&lt;br /&gt;
&lt;br /&gt;
==== Do gathering nodes of the same type give different items or pull from the same table? ====&lt;br /&gt;
&lt;br /&gt;
* Pull from the same table. Herbs can give any of the herbs. Mushrooms can give any of the mushroom. Iron ore gives Iron ore.&lt;br /&gt;
&lt;br /&gt;
==== How does restoring Profession Energy work? ====&lt;br /&gt;
&lt;br /&gt;
* Every twenty hours, Profession Energy is restored by two points (Non-commoner) or four points (commoner class) . The server checks usually within 30 minutes of when you get online for how long it has been since the last daily Economy Reset that you gained profession energy from, and then restores your energy appropriately. It can restore up to three days worth of energy, so you don&#039;t need to have logged in every day. It will also only restore energy you have room for. So if it has been three days, and you log in, but you have 1/6 profession energy, you&#039;ll need to use that one before it will restore the 6 you would normally get from three days of resets.&lt;br /&gt;
&lt;br /&gt;
==== How does PVP start? ====&lt;br /&gt;
&lt;br /&gt;
* The Roll Initiative or Roll Initiative (Spar). Select all those involved, and it will roll initiative for all of them.&lt;br /&gt;
&lt;br /&gt;
===== What&#039;s the diff- =====&lt;br /&gt;
&lt;br /&gt;
* Roll Initiative (Spar) starts a spar. Spars are (supposed) to restore any health lost or spellslots or class resources expended during the spar, so that all return to how they were before the fight. Roll Initiative (The normal one) starts a standard PVP.  In a standard PVP, every 10 HP lost by either side will become 1 wound per 10 HP at the end of combat. The loser of the PVP will have the Awaiting Consequences status after exiting combat.&lt;br /&gt;
&lt;br /&gt;
==== How do you do Consequences? ====&lt;br /&gt;
&lt;br /&gt;
* Hold E on the other player and select Avardon RP to open the Consequence rules. Make sure to familiarize yourself with the [[Consequences|Consqeuence rules here.]]&lt;br /&gt;
&lt;br /&gt;
==== How do wounds work? ====&lt;br /&gt;
&lt;br /&gt;
* As mentioned above, you gain 1 wound per 10% HP lost. This means a lost fight should give you 10 wounds.  If you have any form of healing or self-healing, this can end up giving you extra wounds, with a cap of 15 wounds gainable from HP loss in combat only. A consequence from the page above can then leave you with even more wounds. At ten wounds, you are down -10 HP, and -1 to all saves. At 20 wounds total, it is max healthed reduces by 20 HP, with a -2 to all saves. So on and so forth.&lt;br /&gt;
&lt;br /&gt;
==== Can I get wounds healed? ====&lt;br /&gt;
&lt;br /&gt;
* Yes! Wounds can be healed by a number of spells and abilities. Primarily, Life Clerics and Divine Souls are the best wound healers without profession investment... and Chirurgery (Profession) has several wound healing abilities. You also heal 1d4 Wounds on a Long Rest, and can only have up to 10 wounds healed from other sources per long rest.&lt;br /&gt;
&lt;br /&gt;
==== How does hiding in combat work? ====&lt;br /&gt;
&lt;br /&gt;
* Currently, refer to 5e rules. If someone hides during combat (Which requires cover or loss of Line of Sight), all present can use the free action Spot to determine if their passive perception (A flat number, not a roll) beats the Stealth DC of the hider.  If it fails, the only way to see them is using the Search ability, which is an Action, to roll against their stealth DC.&lt;br /&gt;
* More on the discord thread here: https://discord.com/channels/1376244005867622551/1492998847071522867/1493002957283786923&lt;br /&gt;
&lt;br /&gt;
==== Where do I get invisible weapons? ====&lt;br /&gt;
&lt;br /&gt;
* Weapon Runes actually also function as invisible weapons! &lt;br /&gt;
&lt;br /&gt;
==== What are the chat commands for emoting? ====&lt;br /&gt;
&lt;br /&gt;
* /me adds character name at the beginning: Bonks made this wonderful guide! &lt;br /&gt;
* /do adds it at the end; This wonderful survival guide was made by Bonks! &lt;br /&gt;
* /tell does not include character name. &amp;quot;The sound of a giant space hamster &#039;pon the iron wheel doth herald our shared dream.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
== Miscellaneous, Errata, and FAQ! ==&lt;br /&gt;
&lt;br /&gt;
==== Can players tweak their character appearance after whitelisting? ====&lt;br /&gt;
&lt;br /&gt;
* To a point! Character height should not change. Minor tweaks are fine otherwise, hair, warpaints, scars, makeup, and the like may be changed freely! Proportions may be tweaked to an extent ( we&#039;re all familiar with clipping demons! ) but for significant alterations, please open a ticket and provide before-and-after screenshots at the height board again!&lt;br /&gt;
&lt;br /&gt;
==== On the tabletop, characters who are reduced to 0 hit points can be revived with any healing. Is that the case here? ====&lt;br /&gt;
&lt;br /&gt;
* Nope, if you get to 0 HP in a fight (unless Death Ward or similar) then you&#039;re out. Once it gives you Defeated above your head, you can&#039;t continue in that fight, you are defeated.&lt;br /&gt;
&lt;br /&gt;
==== Do Swords bards get Shields? ====&lt;br /&gt;
&lt;br /&gt;
* No. Valor bards, do, however!&lt;br /&gt;
&lt;br /&gt;
==== Does Savage Attacker apply only to the weapon&#039;s die or dice, and not any riders or effects like Sneak Attack? ====&lt;br /&gt;
&lt;br /&gt;
* Yes, only weapon&#039;s dice!&lt;br /&gt;
&lt;br /&gt;
==== Question: Does a successful sneak / stealth confer advantage in combat? ====&lt;br /&gt;
&lt;br /&gt;
* They get +10 to initiative roll automatically when hiding and not spotted.&lt;br /&gt;
&lt;br /&gt;
==== Do buffs or concentration spells persist when druids shapeshift? ====&lt;br /&gt;
&lt;br /&gt;
* Yes, they do, as in source material! However, once shapeshifted, you will be unable to cast spells. If you lose concentration, you won&#039;t be able to cast it again until you&#039;re two-footed again!&lt;br /&gt;
&lt;br /&gt;
==== What are the rules governing Disguise Self? ====&lt;br /&gt;
&lt;br /&gt;
* You must follow the rules of the disguise self spell. When it doubt, check the source material limitations! You can whip up whatever you like as long as you follow the instructions of the spell! You cannot change what your disguise is mid-spell, for example. You can have one disguise Monday, and another for Chewsday. You do not need to register your disguises with staff!&lt;br /&gt;
&lt;br /&gt;
==== Can observers declare PvP intent on one another? ====&lt;br /&gt;
&lt;br /&gt;
* Once a PvP intent has been declared, all those not leaving the radius are Observing. No more players may enter the lock. Observers within the lock may initiate additional instances of PvP with other observers in that lock. These instances can not interact with one another, both instances must fully resolve and characters move on independently of one another. In the case of a 5v5 and a 5v1, the 5v1 would be limited to the lightest level of cons, as an example.&lt;/div&gt;</summary>
		<author><name>Razgriz</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Wizard_Spell_List&amp;diff=1738</id>
		<title>Wizard Spell List</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Wizard_Spell_List&amp;diff=1738"/>
		<updated>2026-04-18T04:13:54Z</updated>

		<summary type="html">&lt;p&gt;Razgriz: Alarm&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Cantrips ===&lt;br /&gt;
[[Acid Splash]]&lt;br /&gt;
&lt;br /&gt;
[[Blade Ward]]&lt;br /&gt;
&lt;br /&gt;
[[Booming Blade]]&lt;br /&gt;
&lt;br /&gt;
[[Chill Touch]]&lt;br /&gt;
&lt;br /&gt;
[[Fire Bolt]]&lt;br /&gt;
&lt;br /&gt;
[[Poison Spray]]&lt;br /&gt;
&lt;br /&gt;
[[Ray of Frost]]&lt;br /&gt;
&lt;br /&gt;
[[Shocking Grasp]]&lt;br /&gt;
&lt;br /&gt;
[[Toll the Dead]]&lt;br /&gt;
&lt;br /&gt;
[[True Strike]]&lt;br /&gt;
&lt;br /&gt;
=== 1st Level Spells ===&lt;br /&gt;
[[Absorb Elements]]&lt;br /&gt;
&lt;br /&gt;
[[Alarm]]&lt;br /&gt;
&lt;br /&gt;
[[Burning Hands]]&lt;br /&gt;
&lt;br /&gt;
[[Charm Person]]&lt;br /&gt;
&lt;br /&gt;
[[Disguise Self]]&lt;br /&gt;
&lt;br /&gt;
[[False Life]]&lt;br /&gt;
&lt;br /&gt;
[[Feather Fall]]&lt;br /&gt;
&lt;br /&gt;
[[Fog Cloud]]&lt;br /&gt;
&lt;br /&gt;
[[Grease]]&lt;br /&gt;
&lt;br /&gt;
[[Longstrider]]&lt;br /&gt;
&lt;br /&gt;
[[Mage Armor]]&lt;br /&gt;
&lt;br /&gt;
[[Magic Missile]]&lt;br /&gt;
&lt;br /&gt;
[[Ray of Sickness]]&lt;br /&gt;
&lt;br /&gt;
[[Shield]]&lt;br /&gt;
&lt;br /&gt;
[[Sleep]]&lt;br /&gt;
&lt;br /&gt;
[[Thunderwave]]&lt;br /&gt;
&lt;br /&gt;
[[Witch Bolt]]&lt;br /&gt;
&lt;br /&gt;
=== 2nd Level Spells ===&lt;br /&gt;
[[Blindness]]&lt;br /&gt;
&lt;br /&gt;
[[Blur]]&lt;br /&gt;
&lt;br /&gt;
[[Cloud of Daggers]]&lt;br /&gt;
&lt;br /&gt;
[[Darkness]]&lt;br /&gt;
&lt;br /&gt;
[[Enlarge]]&lt;br /&gt;
&lt;br /&gt;
[[Gust of Wind]]&lt;br /&gt;
&lt;br /&gt;
[[Invisibility]]&lt;br /&gt;
&lt;br /&gt;
[[Magic Weapon]]&lt;br /&gt;
&lt;br /&gt;
[[Misty Step]]&lt;br /&gt;
&lt;br /&gt;
[[Phantasmal Force]]&lt;br /&gt;
&lt;br /&gt;
[[Scorching Ray]]&lt;br /&gt;
&lt;br /&gt;
[[Shatter]]&lt;br /&gt;
&lt;br /&gt;
[[Web]]&lt;br /&gt;
&lt;br /&gt;
=== 3rd Level Spells ===&lt;br /&gt;
[[Counterspell]]&lt;br /&gt;
&lt;br /&gt;
[[Dispel Magic]]&lt;br /&gt;
&lt;br /&gt;
[[Fear]]&lt;br /&gt;
&lt;br /&gt;
[[Fireball]]&lt;br /&gt;
&lt;br /&gt;
[[Grant Flight]]&lt;br /&gt;
&lt;br /&gt;
[[Glyph of Warding]]&lt;br /&gt;
&lt;br /&gt;
[[Haste]]&lt;br /&gt;
&lt;br /&gt;
[[Lightning Bolt]]&lt;br /&gt;
&lt;br /&gt;
[[Protection from Energy]]&lt;br /&gt;
&lt;br /&gt;
[[Sleet Storm]]&lt;br /&gt;
&lt;br /&gt;
[[Slow]]&lt;br /&gt;
&lt;br /&gt;
[[Vampiric Touch]]&lt;br /&gt;
&lt;br /&gt;
=== 4th Level Spells ===&lt;br /&gt;
[[Blight]]&lt;br /&gt;
&lt;br /&gt;
[[Evard&#039;s Black Tentacles]]&lt;br /&gt;
&lt;br /&gt;
[[Fire Shield]]&lt;br /&gt;
&lt;br /&gt;
[[Ice Storm]]&lt;br /&gt;
&lt;br /&gt;
[[Phantasmal Killer]]&lt;br /&gt;
&lt;br /&gt;
[[Polymorph]]&lt;br /&gt;
&lt;br /&gt;
[[Stoneskin]]&lt;br /&gt;
&lt;br /&gt;
=== 5th Level Spells ===&lt;br /&gt;
&lt;br /&gt;
[[Cloudkill]]&lt;br /&gt;
&lt;br /&gt;
[[Cone of Cold]]&lt;br /&gt;
&lt;br /&gt;
[[Synaptic Static]]&lt;/div&gt;</summary>
		<author><name>Razgriz</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Ranger_Spell_List&amp;diff=1737</id>
		<title>Ranger Spell List</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Ranger_Spell_List&amp;diff=1737"/>
		<updated>2026-04-18T04:13:28Z</updated>

		<summary type="html">&lt;p&gt;Razgriz: Alarm&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== 1st Level Spells ===&lt;br /&gt;
[[Absorb Elements]]&lt;br /&gt;
&lt;br /&gt;
[[Alarm]]&lt;br /&gt;
&lt;br /&gt;
[[Cure Wounds]]&lt;br /&gt;
&lt;br /&gt;
[[Ensnaring Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Fog Cloud]]&lt;br /&gt;
&lt;br /&gt;
[[Hail of Thorns]]&lt;br /&gt;
&lt;br /&gt;
[[Hunter&#039;s Mark]]&lt;br /&gt;
&lt;br /&gt;
[[Longstrider]]&lt;br /&gt;
&lt;br /&gt;
=== 2nd Level Spells ===&lt;br /&gt;
[[Barkskin]]&lt;br /&gt;
&lt;br /&gt;
[[Lesser Restoration]]&lt;br /&gt;
&lt;br /&gt;
[[Pass Without Trace]]&lt;br /&gt;
&lt;br /&gt;
[[Silence]]&lt;br /&gt;
&lt;br /&gt;
[[Spike Growth]]&lt;br /&gt;
&lt;br /&gt;
=== 3rd Level Spells ===&lt;br /&gt;
[[Conjure Barrage]]&lt;br /&gt;
&lt;br /&gt;
[[Daylight]]&lt;br /&gt;
&lt;br /&gt;
[[Lightning Arrow]]&lt;br /&gt;
&lt;br /&gt;
[[Protection from Energy]]&lt;/div&gt;</summary>
		<author><name>Razgriz</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Alarm&amp;diff=1736</id>
		<title>Alarm</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Alarm&amp;diff=1736"/>
		<updated>2026-04-18T04:12:33Z</updated>

		<summary type="html">&lt;p&gt;Razgriz: Created Alarm page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You set a magical alarm to inform you of intrusions. Designate a two-tile cube within range, and you will be alerted via in-game chat when a player has entered the designated area. &lt;br /&gt;
&lt;br /&gt;
{{Infobox Ability|name=Alarm|image=Glyph of Warding.png|type=1st Level Spell|range=3|cost=1 Minute}}&lt;br /&gt;
[[Category:Abilities]]&lt;/div&gt;</summary>
		<author><name>Razgriz</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Wizard_Spell_List&amp;diff=1735</id>
		<title>Wizard Spell List</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Wizard_Spell_List&amp;diff=1735"/>
		<updated>2026-04-18T04:01:00Z</updated>

		<summary type="html">&lt;p&gt;Razgriz: dispel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Cantrips ===&lt;br /&gt;
[[Acid Splash]]&lt;br /&gt;
&lt;br /&gt;
[[Blade Ward]]&lt;br /&gt;
&lt;br /&gt;
[[Booming Blade]]&lt;br /&gt;
&lt;br /&gt;
[[Chill Touch]]&lt;br /&gt;
&lt;br /&gt;
[[Fire Bolt]]&lt;br /&gt;
&lt;br /&gt;
[[Poison Spray]]&lt;br /&gt;
&lt;br /&gt;
[[Ray of Frost]]&lt;br /&gt;
&lt;br /&gt;
[[Shocking Grasp]]&lt;br /&gt;
&lt;br /&gt;
[[Toll the Dead]]&lt;br /&gt;
&lt;br /&gt;
[[True Strike]]&lt;br /&gt;
&lt;br /&gt;
=== 1st Level Spells ===&lt;br /&gt;
[[Absorb Elements]]&lt;br /&gt;
&lt;br /&gt;
[[Burning Hands]]&lt;br /&gt;
&lt;br /&gt;
[[Charm Person]]&lt;br /&gt;
&lt;br /&gt;
[[Disguise Self]]&lt;br /&gt;
&lt;br /&gt;
[[False Life]]&lt;br /&gt;
&lt;br /&gt;
[[Feather Fall]]&lt;br /&gt;
&lt;br /&gt;
[[Fog Cloud]]&lt;br /&gt;
&lt;br /&gt;
[[Grease]]&lt;br /&gt;
&lt;br /&gt;
[[Longstrider]]&lt;br /&gt;
&lt;br /&gt;
[[Mage Armor]]&lt;br /&gt;
&lt;br /&gt;
[[Magic Missile]]&lt;br /&gt;
&lt;br /&gt;
[[Ray of Sickness]]&lt;br /&gt;
&lt;br /&gt;
[[Shield]]&lt;br /&gt;
&lt;br /&gt;
[[Sleep]]&lt;br /&gt;
&lt;br /&gt;
[[Thunderwave]]&lt;br /&gt;
&lt;br /&gt;
[[Witch Bolt]]&lt;br /&gt;
&lt;br /&gt;
=== 2nd Level Spells ===&lt;br /&gt;
[[Blindness]]&lt;br /&gt;
&lt;br /&gt;
[[Blur]]&lt;br /&gt;
&lt;br /&gt;
[[Cloud of Daggers]]&lt;br /&gt;
&lt;br /&gt;
[[Darkness]]&lt;br /&gt;
&lt;br /&gt;
[[Enlarge]]&lt;br /&gt;
&lt;br /&gt;
[[Gust of Wind]]&lt;br /&gt;
&lt;br /&gt;
[[Invisibility]]&lt;br /&gt;
&lt;br /&gt;
[[Magic Weapon]]&lt;br /&gt;
&lt;br /&gt;
[[Misty Step]]&lt;br /&gt;
&lt;br /&gt;
[[Phantasmal Force]]&lt;br /&gt;
&lt;br /&gt;
[[Scorching Ray]]&lt;br /&gt;
&lt;br /&gt;
[[Shatter]]&lt;br /&gt;
&lt;br /&gt;
[[Web]]&lt;br /&gt;
&lt;br /&gt;
=== 3rd Level Spells ===&lt;br /&gt;
[[Counterspell]]&lt;br /&gt;
&lt;br /&gt;
[[Dispel Magic]]&lt;br /&gt;
&lt;br /&gt;
[[Fear]]&lt;br /&gt;
&lt;br /&gt;
[[Fireball]]&lt;br /&gt;
&lt;br /&gt;
[[Grant Flight]]&lt;br /&gt;
&lt;br /&gt;
[[Glyph of Warding]]&lt;br /&gt;
&lt;br /&gt;
[[Haste]]&lt;br /&gt;
&lt;br /&gt;
[[Lightning Bolt]]&lt;br /&gt;
&lt;br /&gt;
[[Protection from Energy]]&lt;br /&gt;
&lt;br /&gt;
[[Sleet Storm]]&lt;br /&gt;
&lt;br /&gt;
[[Slow]]&lt;br /&gt;
&lt;br /&gt;
[[Vampiric Touch]]&lt;br /&gt;
&lt;br /&gt;
=== 4th Level Spells ===&lt;br /&gt;
[[Blight]]&lt;br /&gt;
&lt;br /&gt;
[[Evard&#039;s Black Tentacles]]&lt;br /&gt;
&lt;br /&gt;
[[Fire Shield]]&lt;br /&gt;
&lt;br /&gt;
[[Ice Storm]]&lt;br /&gt;
&lt;br /&gt;
[[Phantasmal Killer]]&lt;br /&gt;
&lt;br /&gt;
[[Polymorph]]&lt;br /&gt;
&lt;br /&gt;
[[Stoneskin]]&lt;br /&gt;
&lt;br /&gt;
=== 5th Level Spells ===&lt;br /&gt;
&lt;br /&gt;
[[Cloudkill]]&lt;br /&gt;
&lt;br /&gt;
[[Cone of Cold]]&lt;br /&gt;
&lt;br /&gt;
[[Synaptic Static]]&lt;/div&gt;</summary>
		<author><name>Razgriz</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Warlock_Spell_List&amp;diff=1734</id>
		<title>Warlock Spell List</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Warlock_Spell_List&amp;diff=1734"/>
		<updated>2026-04-18T04:00:44Z</updated>

		<summary type="html">&lt;p&gt;Razgriz: dispel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Cantrips ===&lt;br /&gt;
[[Blade Ward]]&lt;br /&gt;
&lt;br /&gt;
[[Booming Blade]]&lt;br /&gt;
&lt;br /&gt;
[[Toll the Dead]]&lt;br /&gt;
&lt;br /&gt;
[[True Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Chill Touch]]&lt;br /&gt;
&lt;br /&gt;
[[Poison Spray]]&lt;br /&gt;
&lt;br /&gt;
[[Eldritch Blast]]&lt;br /&gt;
&lt;br /&gt;
=== 1st Level Spells ===&lt;br /&gt;
[[Armor of Agathys]]&lt;br /&gt;
&lt;br /&gt;
[[Arms of Hadar]]&lt;br /&gt;
&lt;br /&gt;
[[Charm Person]]&lt;br /&gt;
&lt;br /&gt;
[[Hellish Rebuke]]&lt;br /&gt;
&lt;br /&gt;
[[Hex]]&lt;br /&gt;
&lt;br /&gt;
[[Witch Bolt]]&lt;br /&gt;
&lt;br /&gt;
=== 2nd Level Spells ===&lt;br /&gt;
[[Cloud of Daggers]]&lt;br /&gt;
&lt;br /&gt;
[[Darkness]]&lt;br /&gt;
&lt;br /&gt;
[[Invisibility]]&lt;br /&gt;
&lt;br /&gt;
[[Misty Step]]&lt;br /&gt;
&lt;br /&gt;
[[Shatter]]&lt;br /&gt;
&lt;br /&gt;
=== 3rd Level Spells ===&lt;br /&gt;
[[Counterspell]]&lt;br /&gt;
&lt;br /&gt;
[[Dispel Magic]]&lt;br /&gt;
&lt;br /&gt;
[[Fear]]&lt;br /&gt;
&lt;br /&gt;
[[Grant Flight]]&lt;br /&gt;
&lt;br /&gt;
[[Haste]]&lt;br /&gt;
&lt;br /&gt;
[[Hunger of Hadar]]&lt;br /&gt;
&lt;br /&gt;
[[Slow]]&lt;br /&gt;
&lt;br /&gt;
[[Vampiric Touch]]&lt;br /&gt;
&lt;br /&gt;
=== 4th Level Spells ===&lt;br /&gt;
[[Blight]]&lt;br /&gt;
&lt;br /&gt;
[[Polymorph]]&lt;br /&gt;
&lt;br /&gt;
=== 5th Level Spells ===&lt;br /&gt;
[[Synaptic Static]]&lt;/div&gt;</summary>
		<author><name>Razgriz</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Sorcerer_Spell_List&amp;diff=1733</id>
		<title>Sorcerer Spell List</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Sorcerer_Spell_List&amp;diff=1733"/>
		<updated>2026-04-18T04:00:30Z</updated>

		<summary type="html">&lt;p&gt;Razgriz: Dispel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Cantrips ===&lt;br /&gt;
[[Acid Splash]]&lt;br /&gt;
&lt;br /&gt;
[[Blade Ward]]&lt;br /&gt;
&lt;br /&gt;
[[Blooming Blade|Booming Blade]]&lt;br /&gt;
&lt;br /&gt;
[[Chill Touch]]&lt;br /&gt;
&lt;br /&gt;
[[Fire Bolt]]&lt;br /&gt;
&lt;br /&gt;
[[Poison Spray]]&lt;br /&gt;
&lt;br /&gt;
[[Ray of Frost]]&lt;br /&gt;
&lt;br /&gt;
[[Shocking Grasp]]&lt;br /&gt;
&lt;br /&gt;
[[True Strike]]&lt;br /&gt;
&lt;br /&gt;
=== 1st Level Spells ===&lt;br /&gt;
[[Absorb Elements]]&lt;br /&gt;
&lt;br /&gt;
[[Burning Hands]]&lt;br /&gt;
&lt;br /&gt;
[[Charm Person]]&lt;br /&gt;
&lt;br /&gt;
[[Disguise Self]]&lt;br /&gt;
&lt;br /&gt;
[[False Life]]&lt;br /&gt;
&lt;br /&gt;
[[Feather Fall]]&lt;br /&gt;
&lt;br /&gt;
[[Fog Cloud]]&lt;br /&gt;
&lt;br /&gt;
[[Mage Armor]]&lt;br /&gt;
&lt;br /&gt;
[[Magic Missile]]&lt;br /&gt;
&lt;br /&gt;
[[Ray of Sickness]]&lt;br /&gt;
&lt;br /&gt;
[[Shield]]&lt;br /&gt;
&lt;br /&gt;
[[Sleep]]&lt;br /&gt;
&lt;br /&gt;
[[Thunderwave]]&lt;br /&gt;
&lt;br /&gt;
[[Witch Bolt]]&lt;br /&gt;
&lt;br /&gt;
=== 2nd Level Spells ===&lt;br /&gt;
[[Blindness]]&lt;br /&gt;
&lt;br /&gt;
[[Blur]]&lt;br /&gt;
&lt;br /&gt;
[[Cloud of Daggers]]&lt;br /&gt;
&lt;br /&gt;
[[Darkness]]&lt;br /&gt;
&lt;br /&gt;
[[Enlarge]]&lt;br /&gt;
&lt;br /&gt;
[[Gust of Wind]]&lt;br /&gt;
&lt;br /&gt;
[[Invisibility]]&lt;br /&gt;
&lt;br /&gt;
[[Misty Step]]&lt;br /&gt;
&lt;br /&gt;
[[Phantasmal Force]]&lt;br /&gt;
&lt;br /&gt;
[[Scorching Ray]]&lt;br /&gt;
&lt;br /&gt;
[[Shatter]]&lt;br /&gt;
&lt;br /&gt;
[[Web]]&lt;br /&gt;
&lt;br /&gt;
=== 3rd Level Spells ===&lt;br /&gt;
[[Counterspell]]&lt;br /&gt;
&lt;br /&gt;
[[Daylight]]&lt;br /&gt;
&lt;br /&gt;
[[Dispel Magic]]&lt;br /&gt;
&lt;br /&gt;
[[Fear]]&lt;br /&gt;
&lt;br /&gt;
[[Fireball]]&lt;br /&gt;
&lt;br /&gt;
[[Grant Flight]]&lt;br /&gt;
&lt;br /&gt;
[[Lightning Bolt]]&lt;br /&gt;
&lt;br /&gt;
[[Protection from Energy]]&lt;br /&gt;
&lt;br /&gt;
[[Sleet Storm]]&lt;br /&gt;
&lt;br /&gt;
[[Slow]]&lt;br /&gt;
&lt;br /&gt;
=== 4th Level Spells ===&lt;br /&gt;
[[Blight]]&lt;br /&gt;
&lt;br /&gt;
[[Ice Storm]]&lt;br /&gt;
&lt;br /&gt;
[[Stoneskin]]&lt;br /&gt;
&lt;br /&gt;
[[Polymorph]]&lt;br /&gt;
&lt;br /&gt;
=== 5th Level Spells ===&lt;br /&gt;
[[Cloudkill]]&lt;br /&gt;
&lt;br /&gt;
[[Cone of Cold]]&lt;br /&gt;
&lt;br /&gt;
[[Insect Plague]]&lt;br /&gt;
&lt;br /&gt;
[[Synaptic Static]]&lt;/div&gt;</summary>
		<author><name>Razgriz</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Paladin_Spell_List&amp;diff=1732</id>
		<title>Paladin Spell List</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Paladin_Spell_List&amp;diff=1732"/>
		<updated>2026-04-18T04:00:12Z</updated>

		<summary type="html">&lt;p&gt;Razgriz: dispel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== 1st Level Spells ===&lt;br /&gt;
[[Heroism]]&lt;br /&gt;
&lt;br /&gt;
[[Shield of Faith]]&lt;br /&gt;
&lt;br /&gt;
[[Bless]]&lt;br /&gt;
&lt;br /&gt;
[[Cure Wounds]]&lt;br /&gt;
&lt;br /&gt;
[[Compelled Duel]]&lt;br /&gt;
&lt;br /&gt;
[[Divine Favor]]&lt;br /&gt;
&lt;br /&gt;
=== 2nd Level Spells ===&lt;br /&gt;
[[Magic Weapon]]&lt;br /&gt;
&lt;br /&gt;
[[Aid]]&lt;br /&gt;
&lt;br /&gt;
[[Lesser Restoration]]&lt;br /&gt;
&lt;br /&gt;
=== 3rd Level Spells ===&lt;br /&gt;
[[Elemental Weapon]]&lt;br /&gt;
&lt;br /&gt;
[[Crusader&#039;s Mantle]]&lt;br /&gt;
&lt;br /&gt;
[[Daylight]]&lt;br /&gt;
&lt;br /&gt;
[[Dispel Magic]]&lt;br /&gt;
&lt;br /&gt;
[[Aura of Vitality]]&lt;/div&gt;</summary>
		<author><name>Razgriz</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Druid_Spell_List&amp;diff=1731</id>
		<title>Druid Spell List</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Druid_Spell_List&amp;diff=1731"/>
		<updated>2026-04-18T03:59:58Z</updated>

		<summary type="html">&lt;p&gt;Razgriz: dispel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Cantrips ===&lt;br /&gt;
[[Guidance]]&lt;br /&gt;
&lt;br /&gt;
[[Thorn Whip]]&lt;br /&gt;
&lt;br /&gt;
[[Resistance]]&lt;br /&gt;
&lt;br /&gt;
[[Poison Spray]]&lt;br /&gt;
&lt;br /&gt;
=== 1st Level Spells ===&lt;br /&gt;
[[Absorb Elements]]&lt;br /&gt;
&lt;br /&gt;
[[Charm Person]]&lt;br /&gt;
&lt;br /&gt;
[[Cure Wounds]]&lt;br /&gt;
&lt;br /&gt;
[[Entangle]]&lt;br /&gt;
&lt;br /&gt;
[[Faerie Fire]]&lt;br /&gt;
&lt;br /&gt;
[[Fog Cloud]]&lt;br /&gt;
&lt;br /&gt;
[[Healing Word]]&lt;br /&gt;
&lt;br /&gt;
[[Longstrider]]&lt;br /&gt;
&lt;br /&gt;
[[Thunderwave]]&lt;br /&gt;
&lt;br /&gt;
=== 2nd Level Spells ===&lt;br /&gt;
[[Barkskin]]&lt;br /&gt;
&lt;br /&gt;
[[Gust of Wind]]&lt;br /&gt;
&lt;br /&gt;
[[Lesser Restoration]]&lt;br /&gt;
&lt;br /&gt;
[[Moonbeam]]&lt;br /&gt;
&lt;br /&gt;
[[Pass Without Trace]]&lt;br /&gt;
&lt;br /&gt;
[[Spike Growth]]&lt;br /&gt;
&lt;br /&gt;
=== 3rd Level Spells ===&lt;br /&gt;
[[Daylight]]&lt;br /&gt;
&lt;br /&gt;
[[Dispel Magic]]&lt;br /&gt;
&lt;br /&gt;
[[Protection from Energy]]&lt;br /&gt;
&lt;br /&gt;
[[Sleet Storm]]&lt;br /&gt;
&lt;br /&gt;
=== 4th Level Spells ===&lt;br /&gt;
[[Blight]]&lt;br /&gt;
&lt;br /&gt;
[[Freedom of Movement]]&lt;br /&gt;
&lt;br /&gt;
[[Ice Storm]]&lt;br /&gt;
&lt;br /&gt;
[[Polymorph]]&lt;br /&gt;
&lt;br /&gt;
[[Stoneskin]]&lt;br /&gt;
&lt;br /&gt;
=== 5th Level Spells ===&lt;br /&gt;
&lt;br /&gt;
[[Greater Restoration]]&lt;br /&gt;
&lt;br /&gt;
[[Insect Plague]]&lt;br /&gt;
&lt;br /&gt;
[[Mass Cure Wounds]]&lt;/div&gt;</summary>
		<author><name>Razgriz</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Cleric_Spell_List&amp;diff=1730</id>
		<title>Cleric Spell List</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Cleric_Spell_List&amp;diff=1730"/>
		<updated>2026-04-18T03:59:33Z</updated>

		<summary type="html">&lt;p&gt;Razgriz: dispel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Cantrips ===&lt;br /&gt;
[[Guidance]]&lt;br /&gt;
&lt;br /&gt;
[[Resistance]]&lt;br /&gt;
&lt;br /&gt;
[[Sacred Flame]]&lt;br /&gt;
&lt;br /&gt;
[[Toll the Dead]]&lt;br /&gt;
&lt;br /&gt;
=== 1st Level Spells ===&lt;br /&gt;
[[Bane]]&lt;br /&gt;
&lt;br /&gt;
[[Bless]]&lt;br /&gt;
&lt;br /&gt;
[[Cure Wounds]]&lt;br /&gt;
&lt;br /&gt;
[[Guiding Bolt]]&lt;br /&gt;
&lt;br /&gt;
[[Healing Word]]&lt;br /&gt;
&lt;br /&gt;
[[Inflict Wounds]]&lt;br /&gt;
&lt;br /&gt;
[[Shield of Faith]]&lt;br /&gt;
&lt;br /&gt;
=== 2nd Level Spells ===&lt;br /&gt;
[[Aid]]&lt;br /&gt;
&lt;br /&gt;
[[Blindness]]&lt;br /&gt;
&lt;br /&gt;
[[Lesser Restoration]]&lt;br /&gt;
&lt;br /&gt;
[[Silence]]&lt;br /&gt;
&lt;br /&gt;
=== 3rd Level Spells ===&lt;br /&gt;
[[Daylight]]&lt;br /&gt;
&lt;br /&gt;
[[Dispel Magic]]&lt;br /&gt;
&lt;br /&gt;
[[Glyph of Warding]]&lt;br /&gt;
&lt;br /&gt;
[[Mass Healing Word]]&lt;br /&gt;
&lt;br /&gt;
[[Protection from Energy]]&lt;br /&gt;
&lt;br /&gt;
[[Spirit Guardians]]&lt;br /&gt;
=== 4th Level Spells ===&lt;br /&gt;
[[Death Ward]]&lt;br /&gt;
&lt;br /&gt;
[[Freedom of Movement]]&lt;br /&gt;
&lt;br /&gt;
=== 5th Level Spells ===&lt;br /&gt;
[[Flame Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Greater Restoration]]&lt;br /&gt;
&lt;br /&gt;
[[Insect Plague]]&lt;br /&gt;
&lt;br /&gt;
[[Mass Cure Wounds]]&lt;/div&gt;</summary>
		<author><name>Razgriz</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Bard_Spell_List&amp;diff=1729</id>
		<title>Bard Spell List</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Bard_Spell_List&amp;diff=1729"/>
		<updated>2026-04-18T03:59:09Z</updated>

		<summary type="html">&lt;p&gt;Razgriz: Added dispel magic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Cantrips ===&lt;br /&gt;
[[Blade Ward]]&lt;br /&gt;
&lt;br /&gt;
[[True Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Vicious Mockery]]&lt;br /&gt;
&lt;br /&gt;
=== 1st Level Spells ===&lt;br /&gt;
[[Bane]]&lt;br /&gt;
&lt;br /&gt;
[[Charm Person]]&lt;br /&gt;
&lt;br /&gt;
[[Cure Wounds]]&lt;br /&gt;
&lt;br /&gt;
[[Disguise Self]]&lt;br /&gt;
&lt;br /&gt;
[[Dissonant Whispers]]&lt;br /&gt;
&lt;br /&gt;
[[Feather Fall]]&lt;br /&gt;
&lt;br /&gt;
[[Faerie Fire]]&lt;br /&gt;
&lt;br /&gt;
[[Healing Word]]&lt;br /&gt;
&lt;br /&gt;
[[Heroism]]&lt;br /&gt;
&lt;br /&gt;
[[Longstrider]]&lt;br /&gt;
&lt;br /&gt;
[[Sleep]]&lt;br /&gt;
&lt;br /&gt;
[[Thunderwave]]&lt;br /&gt;
&lt;br /&gt;
=== 2nd Level Spells ===&lt;br /&gt;
[[Blindness]]&lt;br /&gt;
&lt;br /&gt;
[[Cloud of Daggers]]&lt;br /&gt;
&lt;br /&gt;
[[Dispel Magic]]&lt;br /&gt;
&lt;br /&gt;
[[Invisibility]]&lt;br /&gt;
&lt;br /&gt;
[[Lesser Restoration]]&lt;br /&gt;
&lt;br /&gt;
[[Phantasmal Force]]&lt;br /&gt;
&lt;br /&gt;
[[Silence]]&lt;br /&gt;
&lt;br /&gt;
=== 3rd Level Spells ===&lt;br /&gt;
[[Glyph of Warding]]&lt;br /&gt;
&lt;br /&gt;
[[Grant Flight]]&lt;br /&gt;
&lt;br /&gt;
[[Fear]]&lt;br /&gt;
&lt;br /&gt;
=== 4th Level Spells ===&lt;br /&gt;
[[Freedom of Movement]]&lt;br /&gt;
&lt;br /&gt;
[[Polymorph]]&lt;br /&gt;
&lt;br /&gt;
=== 5th Level Spells ===&lt;br /&gt;
[[Greater Restoration]]&lt;br /&gt;
&lt;br /&gt;
[[Mass Cure Wounds]]&lt;br /&gt;
&lt;br /&gt;
[[Synaptic Static]]&lt;/div&gt;</summary>
		<author><name>Razgriz</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Dispel_Magic&amp;diff=1728</id>
		<title>Dispel Magic</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Dispel_Magic&amp;diff=1728"/>
		<updated>2026-04-18T03:58:16Z</updated>

		<summary type="html">&lt;p&gt;Razgriz: Created Dispel Magic page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Choose any creature or area effect within range.&lt;br /&gt;
&lt;br /&gt;
Any spell on the target will be dispelled if its level is lower than the level Dispel Magic is cast with, or if you succeed on a spellcasting ability check against DC of 10 + spell&#039;s level.&lt;br /&gt;
&lt;br /&gt;
{{Infobox Ability|image=Dispel_Magic.png|name=Dispel Magic|type=3rd Level Spell|range=6|target=Target|cost=1 Action|saves=Spellcasting DC}}&lt;br /&gt;
[[Category:Abilities]]&lt;/div&gt;</summary>
		<author><name>Razgriz</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=File:Dispel_Magic.png&amp;diff=1727</id>
		<title>File:Dispel Magic.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=File:Dispel_Magic.png&amp;diff=1727"/>
		<updated>2026-04-18T03:54:45Z</updated>

		<summary type="html">&lt;p&gt;Razgriz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{license larian}}&lt;/div&gt;</summary>
		<author><name>Razgriz</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Warlock_Spell_List&amp;diff=1726</id>
		<title>Warlock Spell List</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Warlock_Spell_List&amp;diff=1726"/>
		<updated>2026-04-18T03:54:01Z</updated>

		<summary type="html">&lt;p&gt;Razgriz: Added Counterspell&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Cantrips ===&lt;br /&gt;
[[Blade Ward]]&lt;br /&gt;
&lt;br /&gt;
[[Booming Blade]]&lt;br /&gt;
&lt;br /&gt;
[[Toll the Dead]]&lt;br /&gt;
&lt;br /&gt;
[[True Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Chill Touch]]&lt;br /&gt;
&lt;br /&gt;
[[Poison Spray]]&lt;br /&gt;
&lt;br /&gt;
[[Eldritch Blast]]&lt;br /&gt;
&lt;br /&gt;
=== 1st Level Spells ===&lt;br /&gt;
[[Armor of Agathys]]&lt;br /&gt;
&lt;br /&gt;
[[Arms of Hadar]]&lt;br /&gt;
&lt;br /&gt;
[[Charm Person]]&lt;br /&gt;
&lt;br /&gt;
[[Hellish Rebuke]]&lt;br /&gt;
&lt;br /&gt;
[[Hex]]&lt;br /&gt;
&lt;br /&gt;
[[Witch Bolt]]&lt;br /&gt;
&lt;br /&gt;
=== 2nd Level Spells ===&lt;br /&gt;
[[Cloud of Daggers]]&lt;br /&gt;
&lt;br /&gt;
[[Darkness]]&lt;br /&gt;
&lt;br /&gt;
[[Invisibility]]&lt;br /&gt;
&lt;br /&gt;
[[Misty Step]]&lt;br /&gt;
&lt;br /&gt;
[[Shatter]]&lt;br /&gt;
&lt;br /&gt;
=== 3rd Level Spells ===&lt;br /&gt;
[[Counterspell]]&lt;br /&gt;
&lt;br /&gt;
[[Fear]]&lt;br /&gt;
&lt;br /&gt;
[[Grant Flight]]&lt;br /&gt;
&lt;br /&gt;
[[Haste]]&lt;br /&gt;
&lt;br /&gt;
[[Hunger of Hadar]]&lt;br /&gt;
&lt;br /&gt;
[[Slow]]&lt;br /&gt;
&lt;br /&gt;
[[Vampiric Touch]]&lt;br /&gt;
&lt;br /&gt;
=== 4th Level Spells ===&lt;br /&gt;
[[Blight]]&lt;br /&gt;
&lt;br /&gt;
[[Polymorph]]&lt;br /&gt;
&lt;br /&gt;
=== 5th Level Spells ===&lt;br /&gt;
[[Synaptic Static]]&lt;/div&gt;</summary>
		<author><name>Razgriz</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=File:Dispel_Magic.webp&amp;diff=1725</id>
		<title>File:Dispel Magic.webp</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=File:Dispel_Magic.webp&amp;diff=1725"/>
		<updated>2026-04-18T03:38:16Z</updated>

		<summary type="html">&lt;p&gt;Razgriz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{license larian}}&lt;/div&gt;</summary>
		<author><name>Razgriz</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Sorcerer_Spell_List&amp;diff=1724</id>
		<title>Sorcerer Spell List</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Sorcerer_Spell_List&amp;diff=1724"/>
		<updated>2026-04-18T03:29:23Z</updated>

		<summary type="html">&lt;p&gt;Razgriz: Added Counterspell&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Cantrips ===&lt;br /&gt;
[[Acid Splash]]&lt;br /&gt;
&lt;br /&gt;
[[Blade Ward]]&lt;br /&gt;
&lt;br /&gt;
[[Blooming Blade|Booming Blade]]&lt;br /&gt;
&lt;br /&gt;
[[Chill Touch]]&lt;br /&gt;
&lt;br /&gt;
[[Fire Bolt]]&lt;br /&gt;
&lt;br /&gt;
[[Poison Spray]]&lt;br /&gt;
&lt;br /&gt;
[[Ray of Frost]]&lt;br /&gt;
&lt;br /&gt;
[[Shocking Grasp]]&lt;br /&gt;
&lt;br /&gt;
[[True Strike]]&lt;br /&gt;
&lt;br /&gt;
=== 1st Level Spells ===&lt;br /&gt;
[[Absorb Elements]]&lt;br /&gt;
&lt;br /&gt;
[[Burning Hands]]&lt;br /&gt;
&lt;br /&gt;
[[Charm Person]]&lt;br /&gt;
&lt;br /&gt;
[[Disguise Self]]&lt;br /&gt;
&lt;br /&gt;
[[False Life]]&lt;br /&gt;
&lt;br /&gt;
[[Feather Fall]]&lt;br /&gt;
&lt;br /&gt;
[[Fog Cloud]]&lt;br /&gt;
&lt;br /&gt;
[[Mage Armor]]&lt;br /&gt;
&lt;br /&gt;
[[Magic Missile]]&lt;br /&gt;
&lt;br /&gt;
[[Ray of Sickness]]&lt;br /&gt;
&lt;br /&gt;
[[Shield]]&lt;br /&gt;
&lt;br /&gt;
[[Sleep]]&lt;br /&gt;
&lt;br /&gt;
[[Thunderwave]]&lt;br /&gt;
&lt;br /&gt;
[[Witch Bolt]]&lt;br /&gt;
&lt;br /&gt;
=== 2nd Level Spells ===&lt;br /&gt;
[[Blindness]]&lt;br /&gt;
&lt;br /&gt;
[[Blur]]&lt;br /&gt;
&lt;br /&gt;
[[Cloud of Daggers]]&lt;br /&gt;
&lt;br /&gt;
[[Darkness]]&lt;br /&gt;
&lt;br /&gt;
[[Enlarge]]&lt;br /&gt;
&lt;br /&gt;
[[Gust of Wind]]&lt;br /&gt;
&lt;br /&gt;
[[Invisibility]]&lt;br /&gt;
&lt;br /&gt;
[[Misty Step]]&lt;br /&gt;
&lt;br /&gt;
[[Phantasmal Force]]&lt;br /&gt;
&lt;br /&gt;
[[Scorching Ray]]&lt;br /&gt;
&lt;br /&gt;
[[Shatter]]&lt;br /&gt;
&lt;br /&gt;
[[Web]]&lt;br /&gt;
&lt;br /&gt;
=== 3rd Level Spells ===&lt;br /&gt;
[[Counterspell]]&lt;br /&gt;
&lt;br /&gt;
[[Daylight]]&lt;br /&gt;
&lt;br /&gt;
[[Fear]]&lt;br /&gt;
&lt;br /&gt;
[[Fireball]]&lt;br /&gt;
&lt;br /&gt;
[[Grant Flight]]&lt;br /&gt;
&lt;br /&gt;
[[Lightning Bolt]]&lt;br /&gt;
&lt;br /&gt;
[[Protection from Energy]]&lt;br /&gt;
&lt;br /&gt;
[[Sleet Storm]]&lt;br /&gt;
&lt;br /&gt;
[[Slow]]&lt;br /&gt;
&lt;br /&gt;
=== 4th Level Spells ===&lt;br /&gt;
[[Blight]]&lt;br /&gt;
&lt;br /&gt;
[[Ice Storm]]&lt;br /&gt;
&lt;br /&gt;
[[Stoneskin]]&lt;br /&gt;
&lt;br /&gt;
[[Polymorph]]&lt;br /&gt;
&lt;br /&gt;
=== 5th Level Spells ===&lt;br /&gt;
[[Cloudkill]]&lt;br /&gt;
&lt;br /&gt;
[[Cone of Cold]]&lt;br /&gt;
&lt;br /&gt;
[[Insect Plague]]&lt;br /&gt;
&lt;br /&gt;
[[Synaptic Static]]&lt;/div&gt;</summary>
		<author><name>Razgriz</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Wizard_Spell_List&amp;diff=1723</id>
		<title>Wizard Spell List</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Wizard_Spell_List&amp;diff=1723"/>
		<updated>2026-04-18T03:27:04Z</updated>

		<summary type="html">&lt;p&gt;Razgriz: Added counterspell&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Cantrips ===&lt;br /&gt;
[[Acid Splash]]&lt;br /&gt;
&lt;br /&gt;
[[Blade Ward]]&lt;br /&gt;
&lt;br /&gt;
[[Booming Blade]]&lt;br /&gt;
&lt;br /&gt;
[[Chill Touch]]&lt;br /&gt;
&lt;br /&gt;
[[Fire Bolt]]&lt;br /&gt;
&lt;br /&gt;
[[Poison Spray]]&lt;br /&gt;
&lt;br /&gt;
[[Ray of Frost]]&lt;br /&gt;
&lt;br /&gt;
[[Shocking Grasp]]&lt;br /&gt;
&lt;br /&gt;
[[Toll the Dead]]&lt;br /&gt;
&lt;br /&gt;
[[True Strike]]&lt;br /&gt;
&lt;br /&gt;
=== 1st Level Spells ===&lt;br /&gt;
[[Absorb Elements]]&lt;br /&gt;
&lt;br /&gt;
[[Burning Hands]]&lt;br /&gt;
&lt;br /&gt;
[[Charm Person]]&lt;br /&gt;
&lt;br /&gt;
[[Disguise Self]]&lt;br /&gt;
&lt;br /&gt;
[[False Life]]&lt;br /&gt;
&lt;br /&gt;
[[Feather Fall]]&lt;br /&gt;
&lt;br /&gt;
[[Fog Cloud]]&lt;br /&gt;
&lt;br /&gt;
[[Grease]]&lt;br /&gt;
&lt;br /&gt;
[[Longstrider]]&lt;br /&gt;
&lt;br /&gt;
[[Mage Armor]]&lt;br /&gt;
&lt;br /&gt;
[[Magic Missile]]&lt;br /&gt;
&lt;br /&gt;
[[Ray of Sickness]]&lt;br /&gt;
&lt;br /&gt;
[[Shield]]&lt;br /&gt;
&lt;br /&gt;
[[Sleep]]&lt;br /&gt;
&lt;br /&gt;
[[Thunderwave]]&lt;br /&gt;
&lt;br /&gt;
[[Witch Bolt]]&lt;br /&gt;
&lt;br /&gt;
=== 2nd Level Spells ===&lt;br /&gt;
[[Blindness]]&lt;br /&gt;
&lt;br /&gt;
[[Blur]]&lt;br /&gt;
&lt;br /&gt;
[[Cloud of Daggers]]&lt;br /&gt;
&lt;br /&gt;
[[Darkness]]&lt;br /&gt;
&lt;br /&gt;
[[Enlarge]]&lt;br /&gt;
&lt;br /&gt;
[[Gust of Wind]]&lt;br /&gt;
&lt;br /&gt;
[[Invisibility]]&lt;br /&gt;
&lt;br /&gt;
[[Magic Weapon]]&lt;br /&gt;
&lt;br /&gt;
[[Misty Step]]&lt;br /&gt;
&lt;br /&gt;
[[Phantasmal Force]]&lt;br /&gt;
&lt;br /&gt;
[[Scorching Ray]]&lt;br /&gt;
&lt;br /&gt;
[[Shatter]]&lt;br /&gt;
&lt;br /&gt;
[[Web]]&lt;br /&gt;
&lt;br /&gt;
=== 3rd Level Spells ===&lt;br /&gt;
[[Counterspell]]&lt;br /&gt;
&lt;br /&gt;
[[Fear]]&lt;br /&gt;
&lt;br /&gt;
[[Fireball]]&lt;br /&gt;
&lt;br /&gt;
[[Grant Flight]]&lt;br /&gt;
&lt;br /&gt;
[[Glyph of Warding]]&lt;br /&gt;
&lt;br /&gt;
[[Haste]]&lt;br /&gt;
&lt;br /&gt;
[[Lightning Bolt]]&lt;br /&gt;
&lt;br /&gt;
[[Protection from Energy]]&lt;br /&gt;
&lt;br /&gt;
[[Sleet Storm]]&lt;br /&gt;
&lt;br /&gt;
[[Slow]]&lt;br /&gt;
&lt;br /&gt;
[[Vampiric Touch]]&lt;br /&gt;
&lt;br /&gt;
=== 4th Level Spells ===&lt;br /&gt;
[[Blight]]&lt;br /&gt;
&lt;br /&gt;
[[Evard&#039;s Black Tentacles]]&lt;br /&gt;
&lt;br /&gt;
[[Fire Shield]]&lt;br /&gt;
&lt;br /&gt;
[[Ice Storm]]&lt;br /&gt;
&lt;br /&gt;
[[Phantasmal Killer]]&lt;br /&gt;
&lt;br /&gt;
[[Polymorph]]&lt;br /&gt;
&lt;br /&gt;
[[Stoneskin]]&lt;br /&gt;
&lt;br /&gt;
=== 5th Level Spells ===&lt;br /&gt;
&lt;br /&gt;
[[Cloudkill]]&lt;br /&gt;
&lt;br /&gt;
[[Cone of Cold]]&lt;br /&gt;
&lt;br /&gt;
[[Synaptic Static]]&lt;/div&gt;</summary>
		<author><name>Razgriz</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Counterspell&amp;diff=1722</id>
		<title>Counterspell</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Counterspell&amp;diff=1722"/>
		<updated>2026-04-18T03:25:59Z</updated>

		<summary type="html">&lt;p&gt;Razgriz: Infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Passive feature toggle: Ability will be automatically used when appropriate.&lt;br /&gt;
&lt;br /&gt;
{{Infobox Ability|name=Counterspell|type=3rd Level Spell|school=Evocation|cost=Reaction|range=6|image=Counterspell.png}}&lt;br /&gt;
&lt;br /&gt;
Whenever your foe casts a spell in your vicinity while this feature is active, you will automatically try to Counterspell it. Most appropriate spell slot will be used. Keep in mind that this feature can easily waste your spell slots as you don&#039;t know what your foes are trying to cast.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities]]&lt;/div&gt;</summary>
		<author><name>Razgriz</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=File:Counterspell.png&amp;diff=1721</id>
		<title>File:Counterspell.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=File:Counterspell.png&amp;diff=1721"/>
		<updated>2026-04-18T03:25:02Z</updated>

		<summary type="html">&lt;p&gt;Razgriz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{license larian}}&lt;/div&gt;</summary>
		<author><name>Razgriz</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Counterspell&amp;diff=1720</id>
		<title>Counterspell</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Counterspell&amp;diff=1720"/>
		<updated>2026-04-18T03:16:11Z</updated>

		<summary type="html">&lt;p&gt;Razgriz: Filled in ability text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Passive feature toggle: Ability will be automatically used when appropriate.&lt;br /&gt;
&lt;br /&gt;
Whenever your foe casts a spell in your vicinity while this feature is active, you will automatically try to Counterspell it. Most appropriate spell slot will be used. Keep in mind that this feature can easily waste your spell slots as you don&#039;t know what your foes are trying to cast.&lt;/div&gt;</summary>
		<author><name>Razgriz</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Eladrin&amp;diff=1673</id>
		<title>Eladrin</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Eladrin&amp;diff=1673"/>
		<updated>2026-04-10T13:25:31Z</updated>

		<summary type="html">&lt;p&gt;Razgriz: Shift on rest edited for clarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Race&lt;br /&gt;
| name = Eladrin&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| age = &lt;br /&gt;
| height = 170cm&lt;br /&gt;
| description = &lt;br /&gt;
| 5ewiki = lineage:eladrin&lt;br /&gt;
| frwiki = Fey_eladrin&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eladrin are elves of the Feywild, a realm of perilous beauty and boundless magic. Using that magic, eladrin can step from one place to another in the blink of an eye, and each eladrin resonates with emotions captured in the Feywild in the form of seasons — affinities that affect the eladrin’s mood and appearance. An eladrin’s season can change, though some remain in one season forever. Choose your season or roll on the Eladrin Seasons table. Eladrin may shift their season when they take a Long Rest.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Like other elves, eladrin can live to be over 750 years old.&lt;br /&gt;
&lt;br /&gt;
==Racial Featrues==&lt;br /&gt;
===Languages===&lt;br /&gt;
* Elvish&lt;br /&gt;
* Sylvan&lt;br /&gt;
&lt;br /&gt;
===Fey Ancestry===&lt;br /&gt;
You have advantage on saving throws you would make to avoid or end the charmed condition on yourself.&lt;br /&gt;
&lt;br /&gt;
===Trance===&lt;br /&gt;
 You don’t need to sleep, and magic can’t put you to sleep.&lt;br /&gt;
&lt;br /&gt;
===Darkvision===&lt;br /&gt;
Gives access to the darkvision kit and allows usage of the item in-game.&lt;br /&gt;
&lt;br /&gt;
===Fey step===&lt;br /&gt;
Magically teleport to an unoccupied space you can see within 3 tiles. Can be used once per combat.&lt;/div&gt;</summary>
		<author><name>Razgriz</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Bonk%27s_Survival_Guide&amp;diff=1568</id>
		<title>Bonk&#039;s Survival Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Bonk%27s_Survival_Guide&amp;diff=1568"/>
		<updated>2026-03-29T03:23:10Z</updated>

		<summary type="html">&lt;p&gt;Razgriz: /* Miscellaneous, Errata, and FAQ! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP&lt;br /&gt;
[[File:BonksDeclassified.png|thumb|353x353px|Image courtesy of The Changer of Ways!]]&lt;br /&gt;
&lt;br /&gt;
=== Bonks has compiled a wonderful guide from her own personal experience as a new player on the server. Brought to the wiki, this is Bonks&#039; Declassified Server Survival Guide! ===&lt;br /&gt;
&lt;br /&gt;
==== How do I get professions? ====&lt;br /&gt;
&lt;br /&gt;
* Talk to the NPC in the Library in the Town Hub, and spend a Profession Energy to get your first five levels in the profession (Ten if you&#039;re Fast Learner trait)&lt;br /&gt;
&lt;br /&gt;
==== How do I craft? ====&lt;br /&gt;
&lt;br /&gt;
* Once you have a crafting profession, Hit Tab to open up inventory. At the bar at the top is the Crafting tab. Click that. Crafting professions are accessed through there. Select the item you can and want to craft, and click &#039;Prepare Materials&#039; on the right. The materials for the item will be consumed, and you&#039;ll get an Unfinished Product in your inventory. Put that on your hotbar and use it. Crafting consumes a Profession Energy and makes a crafting roll on the Product. Some might take more than one attempt to finish crafting.&lt;br /&gt;
&lt;br /&gt;
==== How do I gather (Mining)? ====&lt;br /&gt;
&lt;br /&gt;
* Once you have your gathering profession (Mining), go to the marked Mine on the west side of the map. Enter the mine, find glowing rocks, mouse over them to see the type of resource, and hit E on them to gather from them for one profession energy&lt;br /&gt;
&lt;br /&gt;
[[File:Profsmap (Custom).png|thumb|645x645px]]&lt;br /&gt;
&lt;br /&gt;
==== How do I gather (Not Mining)? ====&lt;br /&gt;
&lt;br /&gt;
* Once you have your gathering profession, go to the relevant nodes marked on the map. When you&#039;re in the general area, hit Shift+R to open RPR abilities and find the Economy section for the gathering ability. &amp;lt;nowiki&amp;gt;https://avardon.com/map&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Do gathering nodes of the same type give different items or pull from the same table? ====&lt;br /&gt;
&lt;br /&gt;
* Pull from the same table. Herbs can give any of the herbs. Mushrooms can give any of the mushroom. Iron ore gives Iron ore.&lt;br /&gt;
&lt;br /&gt;
==== How does restoring Profession Energy work? ====&lt;br /&gt;
&lt;br /&gt;
* Every twenty hours, Profession Energy is restored by two points (Non-commoner) or four points (commoner class) . The server checks usually within 30 minutes of when you get online for how long it has been since the last daily Economy Reset that you gained profession energy from, and then restores your energy appropriately. It can restore up to three days worth of energy, so you don&#039;t need to have logged in every day. It will also only restore energy you have room for. So if it has been three days, and you log in, but you have 1/6 profession energy, you&#039;ll need to use that one before it will restore the 6 you would normally get from three days of resets.&lt;br /&gt;
&lt;br /&gt;
==== How does PVP start? ====&lt;br /&gt;
&lt;br /&gt;
* The Roll Initiative or Roll Initiative (Spar). Select all those involved, and it will roll initiative for all of them.&lt;br /&gt;
&lt;br /&gt;
===== What&#039;s the diff- =====&lt;br /&gt;
&lt;br /&gt;
* Roll Initiative (Spar) starts a spar. Spars are (supposed) to restore any health lost or spellslots or class resources expended during the spar, so that all return to how they were before the fight. Roll Initiative (The normal one) starts a standard PVP.  In a standard PVP, every 10 HP lost by either side will become 1 wound per 10 HP at the end of combat. The loser of the PVP will have the Awaiting Consequences status after exiting combat.&lt;br /&gt;
&lt;br /&gt;
==== How do you do Consequences? ====&lt;br /&gt;
&lt;br /&gt;
* Hold E on the other player and select Avardon RP to open the Consequence rules. Make sure to familiarize yourself with the consequence rules here. [[Consequences|https://wiki.avardon.com/Consequences]]&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous, Errata, and FAQ! ==&lt;br /&gt;
&lt;br /&gt;
==== Can players tweak their character appearance after whitelisting? ====&lt;br /&gt;
&lt;br /&gt;
* To a point! Character height should not change. Minor tweaks are fine otherwise, hair, warpaints, scars, makeup, and the like may be changed freely! Proportions may be tweaked to an extent ( we&#039;re all familiar with clipping demons! ) but for significant alterations, please open a ticket and provide before-and-after screenshots at the height board again!&lt;br /&gt;
&lt;br /&gt;
==== On the tabletop, characters who are reduced to 0 hit points can be revived with any healing. Is that the case here? ====&lt;br /&gt;
&lt;br /&gt;
* Nope, if you get to 0 HP in a fight (unless Death Ward or similar) then you&#039;re out. Once it gives you Defeated above your head, you can&#039;t continue in that fight, you are defeated.&lt;br /&gt;
&lt;br /&gt;
==== Do Swords bards get Shields? ====&lt;br /&gt;
&lt;br /&gt;
* No. Valor bards, do, however!&lt;br /&gt;
&lt;br /&gt;
==== Does Savage Attacker apply only to the weapon&#039;s die or dice, and not any riders or effects like Sneak Attack? ====&lt;br /&gt;
&lt;br /&gt;
* Yes, only weapon&#039;s dice!&lt;br /&gt;
&lt;br /&gt;
==== Question: Does a successful sneak / stealth confer advantage in combat? ====&lt;br /&gt;
&lt;br /&gt;
* They get +10 to initiative roll automatically when hiding and not spotted.&lt;br /&gt;
&lt;br /&gt;
==== Do buffs or concentration spells persist when druids shapeshift? ====&lt;br /&gt;
&lt;br /&gt;
* Yes, they do, as in source material! However, once shapeshifted, you will be unable to cast spells. If you lose concentration, you won&#039;t be able to cast it again until you&#039;re two-footed again!&lt;br /&gt;
&lt;br /&gt;
==== What are the rules governing Disguise Self? ====&lt;br /&gt;
&lt;br /&gt;
* You must follow the rules of the disguise self spell. When it doubt, check the source material limitations! You can whip up whatever you like as long as you follow the instructions of the spell! You cannot change what your disguise is mid-spell, for example. You can have one disguise Monday, and another for Chewsday. You do not need to register your disguises with staff!&lt;/div&gt;</summary>
		<author><name>Razgriz</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Bonk%27s_Survival_Guide&amp;diff=1567</id>
		<title>Bonk&#039;s Survival Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Bonk%27s_Survival_Guide&amp;diff=1567"/>
		<updated>2026-03-29T03:21:13Z</updated>

		<summary type="html">&lt;p&gt;Razgriz: Copied/formatted content from relevant discord thread, will need to come back later to make pretty&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP&lt;br /&gt;
[[File:BonksDeclassified.png|thumb|353x353px|Image courtesy of The Changer of Ways!]]&lt;br /&gt;
&lt;br /&gt;
=== Bonks has compiled a wonderful guide from her own personal experience as a new player on the server. Brought to the wiki, this is Bonks&#039; Declassified Server Survival Guide! ===&lt;br /&gt;
&lt;br /&gt;
==== How do I get professions? ====&lt;br /&gt;
&lt;br /&gt;
* Talk to the NPC in the Library in the Town Hub, and spend a Profession Energy to get your first five levels in the profession (Ten if you&#039;re Fast Learner trait)&lt;br /&gt;
&lt;br /&gt;
==== How do I craft? ====&lt;br /&gt;
&lt;br /&gt;
* Once you have a crafting profession, Hit Tab to open up inventory. At the bar at the top is the Crafting tab. Click that. Crafting professions are accessed through there. Select the item you can and want to craft, and click &#039;Prepare Materials&#039; on the right. The materials for the item will be consumed, and you&#039;ll get an Unfinished Product in your inventory. Put that on your hotbar and use it. Crafting consumes a Profession Energy and makes a crafting roll on the Product. Some might take more than one attempt to finish crafting.&lt;br /&gt;
&lt;br /&gt;
==== How do I gather (Mining)? ====&lt;br /&gt;
&lt;br /&gt;
* Once you have your gathering profession (Mining), go to the marked Mine on the west side of the map. Enter the mine, find glowing rocks, mouse over them to see the type of resource, and hit E on them to gather from them for one profession energy&lt;br /&gt;
&lt;br /&gt;
[[File:Profsmap (Custom).png|thumb|645x645px]]&lt;br /&gt;
&lt;br /&gt;
==== How do I gather (Not Mining)? ====&lt;br /&gt;
&lt;br /&gt;
* Once you have your gathering profession, go to the relevant nodes marked on the map. When you&#039;re in the general area, hit Shift+R to open RPR abilities and find the Economy section for the gathering ability. &amp;lt;nowiki&amp;gt;https://avardon.com/map&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Do gathering nodes of the same type give different items or pull from the same table? ====&lt;br /&gt;
&lt;br /&gt;
* Pull from the same table. Herbs can give any of the herbs. Mushrooms can give any of the mushroom. Iron ore gives Iron ore.&lt;br /&gt;
&lt;br /&gt;
==== How does restoring Profession Energy work? ====&lt;br /&gt;
&lt;br /&gt;
* Every twenty hours, Profession Energy is restored by two points (Non-commoner) or four points (commoner class) . The server checks usually within 30 minutes of when you get online for how long it has been since the last daily Economy Reset that you gained profession energy from, and then restores your energy appropriately. It can restore up to three days worth of energy, so you don&#039;t need to have logged in every day. It will also only restore energy you have room for. So if it has been three days, and you log in, but you have 1/6 profession energy, you&#039;ll need to use that one before it will restore the 6 you would normally get from three days of resets.&lt;br /&gt;
&lt;br /&gt;
==== How does PVP start? ====&lt;br /&gt;
&lt;br /&gt;
* The Roll Initiative or Roll Initiative (Spar). Select all those involved, and it will roll initiative for all of them.&lt;br /&gt;
&lt;br /&gt;
===== What&#039;s the diff- =====&lt;br /&gt;
&lt;br /&gt;
* Roll Initiative (Spar) starts a spar. Spars are (supposed) to restore any health lost or spellslots or class resources expended during the spar, so that all return to how they were before the fight. Roll Initiative (The normal one) starts a standard PVP.  In a standard PVP, every 10 HP lost by either side will become 1 wound per 10 HP at the end of combat. The loser of the PVP will have the Awaiting Consequences status after exiting combat.&lt;br /&gt;
&lt;br /&gt;
==== How do you do Consequences? ====&lt;br /&gt;
&lt;br /&gt;
* Hold E on the other player and select Avardon RP to open the Consequence rules. Make sure to familiarize yourself with the consequence rules here. [[Consequences|https://wiki.avardon.com/Consequences]]&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous, Errata, and FAQ! ===&lt;br /&gt;
&lt;br /&gt;
==== Can players tweak their character appearance after whitelisting? ====&lt;br /&gt;
&lt;br /&gt;
* To a point! Character height should not change. Minor tweaks are fine otherwise, hair, warpaints, scars, makeup, and the like may be changed freely! Proportions may be tweaked to an extent ( we&#039;re all familiar with clipping demons! ) but for significant alterations, please open a ticket and provide before-and-after screenshots at the height board again!&lt;br /&gt;
&lt;br /&gt;
==== On the tabletop, characters who are reduced to 0 hit points can be revived with any healing. Is that the case here? ====&lt;br /&gt;
&lt;br /&gt;
* Nope, if you get to 0 HP in a fight (unless Death Ward or similar) then you&#039;re out. Once it gives you Defeated above your head, you can&#039;t continue in that fight, you are defeated.&lt;br /&gt;
&lt;br /&gt;
==== Do Swords bards get Shields? ====&lt;br /&gt;
&lt;br /&gt;
* No. Valor bards, do, however!&lt;br /&gt;
&lt;br /&gt;
==== Does Savage Attacker apply only to the weapon&#039;s die or dice, and not any riders or effects like Sneak Attack? ====&lt;br /&gt;
&lt;br /&gt;
* Yes, only weapon&#039;s dice!&lt;br /&gt;
&lt;br /&gt;
==== Question: Does a successful sneak / stealth confer advantage in combat? ====&lt;br /&gt;
&lt;br /&gt;
* They get +10 to initiative roll automatically when hiding and not spotted.&lt;br /&gt;
&lt;br /&gt;
==== Do buffs or concentration spells persist when druids shapeshift? ====&lt;br /&gt;
&lt;br /&gt;
* Yes, they do, as in source material! However, once shapeshifted, you will be unable to cast spells. If you lose concentration, you won&#039;t be able to cast it again until you&#039;re two-footed again!&lt;br /&gt;
&lt;br /&gt;
==== What are the rules governing Disguise Self? ====&lt;br /&gt;
&lt;br /&gt;
* You must follow the rules of the disguise self spell. When it doubt, check the source material limitations! You can whip up whatever you like as long as you follow the instructions of the spell! You cannot change what your disguise is mid-spell, for example. You can have one disguise Monday, and another for Chewsday. You do not need to register your disguises with staff!&lt;/div&gt;</summary>
		<author><name>Razgriz</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=File:Profsmap_(Custom).png&amp;diff=1551</id>
		<title>File:Profsmap (Custom).png</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=File:Profsmap_(Custom).png&amp;diff=1551"/>
		<updated>2026-03-27T04:51:36Z</updated>

		<summary type="html">&lt;p&gt;Razgriz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Map of Professions&lt;/div&gt;</summary>
		<author><name>Razgriz</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=File:BonksDeclassified.png&amp;diff=1547</id>
		<title>File:BonksDeclassified.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=File:BonksDeclassified.png&amp;diff=1547"/>
		<updated>2026-03-26T23:10:20Z</updated>

		<summary type="html">&lt;p&gt;Razgriz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bonks Declassified Server Survival Guide Image&lt;/div&gt;</summary>
		<author><name>Razgriz</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Feats&amp;diff=1546</id>
		<title>Feats</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Feats&amp;diff=1546"/>
		<updated>2026-03-26T21:56:26Z</updated>

		<summary type="html">&lt;p&gt;Razgriz: /* Charger */ &amp;quot;single melee attack&amp;quot; to reflect source. As written, would allow for ranged weapons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Feats are special features to further differentiate your character from others. They are mostly combat focused.&lt;br /&gt;
&lt;br /&gt;
== Alert ==&lt;br /&gt;
* +5 bonus to Initiative Rolls.&lt;br /&gt;
* Negates advantage from attacking while hidden.&lt;br /&gt;
* Negates advantage from Magical Ambush ([[Arcane Trickster]]).&lt;br /&gt;
&lt;br /&gt;
== Athlete ==&lt;br /&gt;
* Climbing using full movement speed.&lt;br /&gt;
* Prone condition only reduces movement by 1 tile, standing up from Prone also costs only 1 tile of movement.&lt;br /&gt;
* Jump distance is increased by 1 tile.&lt;br /&gt;
&lt;br /&gt;
== Charger ==&lt;br /&gt;
* After using a [[Dash]] and moving at least 1 tile in a straight line, you may use a Bonus Action to make a single melee attack with +5 damage or shoving a creature 1 tile away from you.&lt;br /&gt;
&lt;br /&gt;
== Crossbow Expert ==&lt;br /&gt;
* Gaping Wounds condition from [[Piercing Shot]] lasts 4 turns instead of 2.&lt;br /&gt;
* Negates disadvantage from using a ranged weapon when there&#039;s a foe within 1 tile away from you (only with crossbows).&lt;br /&gt;
&lt;br /&gt;
== Savage Attacker ==&lt;br /&gt;
&lt;br /&gt;
* Once per turn, when you hit an enemy with a melee weapon, the weapon damage is rolled twice and higher number is used.&lt;br /&gt;
* This applies only to weapon damage itself, and not any additional riders. This does apply from effects that grant a weapon attack. &lt;br /&gt;
&lt;br /&gt;
== Fighting Initiate ==&lt;br /&gt;
You can learn an additional Fighting Style from the Fighter options:&lt;br /&gt;
{{:Fighting_Style}}&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Martial Weapons proficiency&lt;br /&gt;
&lt;br /&gt;
== Tough ==&lt;br /&gt;
Your maximum HP is increased by 8.&lt;br /&gt;
&lt;br /&gt;
== Mage Slayer ==&lt;br /&gt;
* After a foe casts a spell within your melee range, you can attack them as a Reaction.&lt;br /&gt;
* Casters concentrating on a spell have disadvantage on Saving Throw when damaged by you.&lt;br /&gt;
&lt;br /&gt;
== War Caster ==&lt;br /&gt;
* After a foe leaves your melee range, you can cast Shocking Grasp on them using a Reaction.&lt;br /&gt;
* You have advantage on Saving Throws to keep concentration when damaged.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Spellcasting&lt;br /&gt;
&lt;br /&gt;
== Lightly Armored ==&lt;br /&gt;
You become proficient with Light Armor.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Not already being proficient with Light Armor&lt;br /&gt;
&lt;br /&gt;
== Moderately Armored ==&lt;br /&gt;
You become proficient with Medium Armor.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Light Armor proficiency, not already being proficient with Medium Armor&lt;br /&gt;
&lt;br /&gt;
== Heavily Armored ==&lt;br /&gt;
You become proficient with Heavy Armor.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Medium Armor proficiency, not already being proficient with Heavy Armor&lt;br /&gt;
&lt;br /&gt;
== Improved Strength ==&lt;br /&gt;
Your Strength modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Strength modifier below 4&lt;br /&gt;
&lt;br /&gt;
== Improved Dexterity ==&lt;br /&gt;
Your Dexterity modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Dexterity modifier below 4&lt;br /&gt;
&lt;br /&gt;
== Improved Constitution ==&lt;br /&gt;
Your Constitution modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Constitution modifier below 4&lt;br /&gt;
&lt;br /&gt;
== Improved Intelligence ==&lt;br /&gt;
Your Intelligence modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Intelligence modifier below 4&lt;br /&gt;
&lt;br /&gt;
== Improved Wisdom ==&lt;br /&gt;
Your Wisdom modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Wisdom modifier below 4&lt;br /&gt;
&lt;br /&gt;
== Improved Charisma ==&lt;br /&gt;
Your Charisma modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Charisma modifier below 4&lt;/div&gt;</summary>
		<author><name>Razgriz</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Chat_Commands&amp;diff=1530</id>
		<title>Chat Commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Chat_Commands&amp;diff=1530"/>
		<updated>2026-03-25T07:59:37Z</updated>

		<summary type="html">&lt;p&gt;Razgriz: Added /fixlangs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;&#039;/settings&#039;&#039;&#039; - Open settings window&lt;br /&gt;
* &#039;&#039;&#039;/wiki [Name]&#039;&#039;&#039; - Open an article on this Wiki&lt;br /&gt;
* &#039;&#039;&#039;/measure [Distance]&#039;&#039;&#039; - Use a measurement tool&lt;br /&gt;
* &#039;&#039;&#039;/cheat god&#039;&#039;&#039; - Enable vanilla game immortality (so you don&#039;t die to fall damage)&lt;br /&gt;
* &#039;&#039;&#039;/cheat nocost&#039;&#039;&#039; - Enable creative mode for building&lt;br /&gt;
* &#039;&#039;&#039;/caps&#039;&#039;&#039; - Set your personal profession level limits&lt;br /&gt;
* &#039;&#039;&#039;/untie&#039;&#039;&#039; - Remove Tied Up status from yourself&lt;br /&gt;
* /fixlangs - Attempt to automagically fix missing languages.&lt;/div&gt;</summary>
		<author><name>Razgriz</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Feats&amp;diff=1508</id>
		<title>Feats</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Feats&amp;diff=1508"/>
		<updated>2026-03-24T19:40:06Z</updated>

		<summary type="html">&lt;p&gt;Razgriz: /* Savage Attacker */ Further edited for mechanics clarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Feats are special features to further differentiate your character from others. They are mostly combat focused.&lt;br /&gt;
&lt;br /&gt;
== Alert ==&lt;br /&gt;
* +5 bonus to Initiative Rolls.&lt;br /&gt;
* Negates advantage from attacking while hidden.&lt;br /&gt;
* Negates advantage from Magical Ambush ([[Arcane Trickster]]).&lt;br /&gt;
&lt;br /&gt;
== Athlete ==&lt;br /&gt;
* Climbing using full movement speed.&lt;br /&gt;
* Prone condition only reduces movement by 1 tile, standing up from Prone also costs only 1 tile of movement.&lt;br /&gt;
* Jump distance is increased by 1 tile.&lt;br /&gt;
&lt;br /&gt;
== Charger ==&lt;br /&gt;
* After using a [[Dash]] and moving at least 1 tile in a straight line, you may use a Bonus Action to attack with +5 damage or shoving a creature 1 tile away from you.&lt;br /&gt;
&lt;br /&gt;
== Crossbow Expert ==&lt;br /&gt;
* Gaping Wounds condition from [[Piercing Shot]] lasts 4 turns instead of 2.&lt;br /&gt;
* Negates disadvantage from using a ranged weapon when there&#039;s a foe within 1 tile away from you (only with crossbows).&lt;br /&gt;
&lt;br /&gt;
== Savage Attacker ==&lt;br /&gt;
&lt;br /&gt;
* Once per turn, when you hit an enemy with a melee weapon, the weapon damage is rolled twice and higher number is used.&lt;br /&gt;
* This applies only to weapon damage itself, and not any additional riders. This does apply from effects that grant a weapon attack. &lt;br /&gt;
&lt;br /&gt;
== Fighting Initiate ==&lt;br /&gt;
You can learn an additional Fighting Style from the Fighter options:&lt;br /&gt;
{{:Fighting_Style}}&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Martial Weapons proficiency&lt;br /&gt;
&lt;br /&gt;
== Tough ==&lt;br /&gt;
Your maximum HP is increased by 8.&lt;br /&gt;
&lt;br /&gt;
== Mage Slayer ==&lt;br /&gt;
* After a foe casts a spell within your melee range, you can attack them as a Reaction.&lt;br /&gt;
* Casters concentrating on a spell have disadvantage on Saving Throw when damaged by you.&lt;br /&gt;
&lt;br /&gt;
== War Caster ==&lt;br /&gt;
* After a foe leaves your melee range, you can cast Shocking Grasp on them using a Reaction.&lt;br /&gt;
* You have advantage on Saving Throws to keep concentration when damaged.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Spellcasting&lt;br /&gt;
&lt;br /&gt;
== Lightly Armored ==&lt;br /&gt;
You become proficient with Light Armor.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Not already being proficient with Light Armor&lt;br /&gt;
&lt;br /&gt;
== Moderately Armored ==&lt;br /&gt;
You become proficient with Medium Armor.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Light Armor proficiency, not already being proficient with Medium Armor&lt;br /&gt;
&lt;br /&gt;
== Heavily Armored ==&lt;br /&gt;
You become proficient with Heavy Armor.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Medium Armor proficiency, not already being proficient with Heavy Armor&lt;br /&gt;
&lt;br /&gt;
== Improved Strength ==&lt;br /&gt;
Your Strength modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Strength modifier below 4&lt;br /&gt;
&lt;br /&gt;
== Improved Dexterity ==&lt;br /&gt;
Your Dexterity modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Dexterity modifier below 4&lt;br /&gt;
&lt;br /&gt;
== Improved Constitution ==&lt;br /&gt;
Your Constitution modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Constitution modifier below 4&lt;br /&gt;
&lt;br /&gt;
== Improved Intelligence ==&lt;br /&gt;
Your Intelligence modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Intelligence modifier below 4&lt;br /&gt;
&lt;br /&gt;
== Improved Wisdom ==&lt;br /&gt;
Your Wisdom modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Wisdom modifier below 4&lt;br /&gt;
&lt;br /&gt;
== Improved Charisma ==&lt;br /&gt;
Your Charisma modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Charisma modifier below 4&lt;/div&gt;</summary>
		<author><name>Razgriz</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Fighting_Style&amp;diff=1507</id>
		<title>Fighting Style</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Fighting_Style&amp;diff=1507"/>
		<updated>2026-03-24T19:38:00Z</updated>

		<summary type="html">&lt;p&gt;Razgriz: Great Weapon Fighting: Does not apply to riders&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== Archery====&lt;br /&gt;
You gain a +2 bonus to attack rolls you make with ranged weapons.&lt;br /&gt;
==== Blind Fighting==== &lt;br /&gt;
This style allows you to target foes in melee radius without disadvantage when Blinded. Others also don&#039;t get advantage against you while you&#039;re Blinded.&lt;br /&gt;
====Close Quarters Shooter====&lt;br /&gt;
This style negates disadvantage when shooting within melee range.&lt;br /&gt;
&lt;br /&gt;
Pre-requisite: Ranger&lt;br /&gt;
==== Defense==== &lt;br /&gt;
While you are wearing armor, you gain a +1 bonus to AC.&lt;br /&gt;
==== Dueling==== &lt;br /&gt;
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.&lt;br /&gt;
====Druidic Warrior====&lt;br /&gt;
This style allows you to pick 2 cantrips from the Druid list.&lt;br /&gt;
&lt;br /&gt;
Pre-requisite: Ranger&lt;br /&gt;
==== Protection==== &lt;br /&gt;
When a creature you can see attacks a target other than you that is within 1 tile of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.&lt;br /&gt;
==== Great Weapon Fighting==== &lt;br /&gt;
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit. This applies only to the weapon roll itself, and not any riders or additional effects. This includes effects that allow you to make a weapon attack. &lt;br /&gt;
==== Two-Weapon Fighting ====&lt;br /&gt;
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.&lt;/div&gt;</summary>
		<author><name>Razgriz</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Feats&amp;diff=1503</id>
		<title>Feats</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Feats&amp;diff=1503"/>
		<updated>2026-03-24T19:22:53Z</updated>

		<summary type="html">&lt;p&gt;Razgriz: /* Savage Attacker */ Clarified wording to indicate that only weapon damage dice are rerolled, not any riders.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Feats are special features to further differentiate your character from others. They are mostly combat focused.&lt;br /&gt;
&lt;br /&gt;
== Alert ==&lt;br /&gt;
* +5 bonus to Initiative Rolls.&lt;br /&gt;
* Negates advantage from attacking while hidden.&lt;br /&gt;
* Negates advantage from Magical Ambush ([[Arcane Trickster]]).&lt;br /&gt;
&lt;br /&gt;
== Athlete ==&lt;br /&gt;
* Climbing using full movement speed.&lt;br /&gt;
* Prone condition only reduces movement by 1 tile, standing up from Prone also costs only 1 tile of movement.&lt;br /&gt;
* Jump distance is increased by 1 tile.&lt;br /&gt;
&lt;br /&gt;
== Charger ==&lt;br /&gt;
* After using a [[Dash]] and moving at least 1 tile in a straight line, you may use a Bonus Action to attack with +5 damage or shoving a creature 1 tile away from you.&lt;br /&gt;
&lt;br /&gt;
== Crossbow Expert ==&lt;br /&gt;
* Gaping Wounds condition from [[Piercing Shot]] lasts 4 turns instead of 2.&lt;br /&gt;
* Negates disadvantage from using a ranged weapon when there&#039;s a foe within 1 tile away from you (only with crossbows).&lt;br /&gt;
&lt;br /&gt;
== Savage Attacker ==&lt;br /&gt;
&lt;br /&gt;
* Once per turn, when you hit an enemy with a melee weapon, the weapon damage is rolled twice and higher number is used.&lt;br /&gt;
* This applies only to the weapon damage die or dice, and not any riders. &lt;br /&gt;
&lt;br /&gt;
== Fighting Initiate ==&lt;br /&gt;
You can learn an additional Fighting Style from the Fighter options:&lt;br /&gt;
{{:Fighting_Style}}&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Martial Weapons proficiency&lt;br /&gt;
&lt;br /&gt;
== Tough ==&lt;br /&gt;
Your maximum HP is increased by 8.&lt;br /&gt;
&lt;br /&gt;
== Mage Slayer ==&lt;br /&gt;
* After a foe casts a spell within your melee range, you can attack them as a Reaction.&lt;br /&gt;
* Casters concentrating on a spell have disadvantage on Saving Throw when damaged by you.&lt;br /&gt;
&lt;br /&gt;
== War Caster ==&lt;br /&gt;
* After a foe leaves your melee range, you can cast Shocking Grasp on them using a Reaction.&lt;br /&gt;
* You have advantage on Saving Throws to keep concentration when damaged.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Spellcasting&lt;br /&gt;
&lt;br /&gt;
== Lightly Armored ==&lt;br /&gt;
You become proficient with Light Armor.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Not already being proficient with Light Armor&lt;br /&gt;
&lt;br /&gt;
== Moderately Armored ==&lt;br /&gt;
You become proficient with Medium Armor.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Light Armor proficiency, not already being proficient with Medium Armor&lt;br /&gt;
&lt;br /&gt;
== Heavily Armored ==&lt;br /&gt;
You become proficient with Heavy Armor.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Medium Armor proficiency, not already being proficient with Heavy Armor&lt;br /&gt;
&lt;br /&gt;
== Improved Strength ==&lt;br /&gt;
Your Strength modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Strength modifier below 4&lt;br /&gt;
&lt;br /&gt;
== Improved Dexterity ==&lt;br /&gt;
Your Dexterity modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Dexterity modifier below 4&lt;br /&gt;
&lt;br /&gt;
== Improved Constitution ==&lt;br /&gt;
Your Constitution modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Constitution modifier below 4&lt;br /&gt;
&lt;br /&gt;
== Improved Intelligence ==&lt;br /&gt;
Your Intelligence modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Intelligence modifier below 4&lt;br /&gt;
&lt;br /&gt;
== Improved Wisdom ==&lt;br /&gt;
Your Wisdom modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Wisdom modifier below 4&lt;br /&gt;
&lt;br /&gt;
== Improved Charisma ==&lt;br /&gt;
Your Charisma modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Charisma modifier below 4&lt;/div&gt;</summary>
		<author><name>Razgriz</name></author>
	</entry>
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