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	<id>https://wiki.avardon.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rataj</id>
	<title>Avardon - User contributions [en]</title>
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	<updated>2026-10-28T10:26:18Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.avardon.com/index.php?title=The_Wardens&amp;diff=2612</id>
		<title>The Wardens</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=The_Wardens&amp;diff=2612"/>
		<updated>2026-10-26T21:42:39Z</updated>

		<summary type="html">&lt;p&gt;Rataj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox faction&lt;br /&gt;
| name=The Wardens&lt;br /&gt;
| image=The_Wardens.png&lt;br /&gt;
| caption=Coat of Arms&lt;br /&gt;
| pronun=&lt;br /&gt;
| othernames=&lt;br /&gt;
| location=[[Avardon]]&lt;br /&gt;
| capital=[[Fort Borgar]]&lt;br /&gt;
| settlements=&lt;br /&gt;
| allies=&lt;br /&gt;
| rivals=[[Gilded Hand]]&lt;br /&gt;
| population=&lt;br /&gt;
| govern1=[[Levan Borgar|Viscount Levan Borgar]]&lt;br /&gt;
| govern2=[[Ilona de Brasov]]&lt;br /&gt;
| govern3=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Wardens&#039;&#039;&#039; are a faction headed by [[Levan Borgar|Viscount Levan Borgar]], a minor noble who garnered greater attention when he began courting [[Ilona de Brasov]], the eldest daughter of [[Count Farkas]]. This faction operates as a military organization where &#039;&#039;&#039;Borgar&#039;&#039;&#039; is the lead, holding the title of &#039;&#039;&#039;Grand Marshall&#039;&#039;&#039;, though it is widely debated just how influential Ilona is in decisions made by the order. Regardless, the organization is a powerful one, having the largest standing army in the realm, and having &#039;&#039;&#039;Borgar&#039;&#039;&#039; as lead, who has already shown himself to be an excellent commander and strategist.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Their name, &#039;&#039;&#039;The Wardens&#039;&#039;&#039;, is short-hand for a name borrowed from near-ancient history. Avardon natives will know the tale of the &#039;&#039;&#039;Wardens of the Willow&#039;&#039;&#039;, an ancient military and religious order that was founded by the man who settled the country&#039;s mainland from savages and monsters; an ancestor of the &#039;&#039;&#039;de Brasov&#039;&#039;&#039; family and a heroic, near-messianic, figure to loyal countrymen. Though they have borrowed the name, there is little connection between the modern-day &#039;&#039;&#039;Wardens&#039;&#039;&#039; and their historical counterparts, making a split in belief where some feel the faction to be the return of an old order and a reason to hope, but others believe it to be armored thugs disrespecting the memory of old heroes.&lt;br /&gt;
&lt;br /&gt;
Regardless of such scandals, &#039;&#039;&#039;The Wardens&#039;&#039;&#039; gained quite a bit of sympathy when those hiding behind &#039;&#039;&#039;Livarun&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s walls dared to trek into the open wilderness and attempt to resettle the surrounding areas.  It was bands of the newly-organized Wardens that acted as spear-heads, which engaged monster, beast, or bandit, and cleared much of the farmlands surrounding [[Livarun]] and beyond. In years to come, the Wardens were able to settle the central lands, the viscounty that just so happened to belong to their &#039;&#039;&#039;Grand Marshall&#039;&#039;&#039;, &#039;&#039;&#039;Viscount Borgar&#039;&#039;&#039;. On the ruin of the old [[House Borgar|Borgar]] family [[Fort Borgar|fort]] was their headquarters built, and the faction has operated from behind its walls ever since.&lt;br /&gt;
&lt;br /&gt;
== Organization ==&lt;br /&gt;
Despite having dropped any focus on religion and replaced it with a duty to resettle and perhaps save Avardon, the Wardens still organize themselves like a religious order. The internal part of The Wardens, stationed in Fort Borgar, is structured as follows:&lt;br /&gt;
&lt;br /&gt;
* Leading the &#039;&#039;&#039;Officers&#039;&#039;&#039;, and the order as a whole, is the &#039;&#039;&#039;Grand Marshall&#039;&#039;&#039;. Beneath that rank is the &#039;&#039;&#039;Seneschal&#039;&#039;&#039;, the leader&#039;s right-hand man. There are several honorary or duty-specific ranks in-between, but the most notable below this is the &#039;&#039;&#039;Prior&#039;&#039;&#039;, who acts as the link between the &#039;&#039;&#039;Officers&#039;&#039;&#039; and the &#039;&#039;&#039;Knights&#039;&#039;&#039;.&lt;br /&gt;
* Leading the &#039;&#039;&#039;Knights&#039;&#039;&#039; is the &#039;&#039;&#039;Knight Commander&#039;&#039;&#039;, who reports to the Prior. Under that rank is the &#039;&#039;&#039;Knight Major&#039;&#039;&#039;, who acts as the &#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s right-hand man. Below these two are all the &#039;&#039;&#039;Knight Captains&#039;&#039;&#039;, who operate their own &#039;lances&#039; of knights. Lances tend to be between ten and twenty knights, not including supporting &#039;&#039;&#039;Auxiliaries&#039;&#039;&#039;, and can attach to other lances to form companies.&lt;br /&gt;
&lt;br /&gt;
== Notable Figures ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Levan Borgar]]&#039;&#039;&#039;; Grand Marshall of the Wardens and Viscount of the central territories.&lt;br /&gt;
* &#039;&#039;&#039;[[Ilona de Brasov]]&#039;&#039;&#039;; eldest daughter and heiress of [[Count Farkas]], and known lover of Viscount Borgar.&lt;br /&gt;
* &#039;&#039;&#039;Malkolm Kossutt&#039;&#039;&#039;; Seneschal of the Wardens and explicit loyalist of the Grand Marshall.&lt;br /&gt;
* &#039;&#039;&#039;Bertalan Telzki&#039;&#039;&#039;; the Prior, a once-knight, and perhaps the oldest member of the Wardens.&lt;br /&gt;
* &#039;&#039;&#039;Artur Kossutt&#039;&#039;&#039;; the recently-appointed Knight Commander, after his predecessor died.&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=File:GildedHandBanner.png&amp;diff=2611</id>
		<title>File:GildedHandBanner.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=File:GildedHandBanner.png&amp;diff=2611"/>
		<updated>2026-10-26T20:47:17Z</updated>

		<summary type="html">&lt;p&gt;Rataj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{license self|}}&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=File:TheWardensBanner.png&amp;diff=2610</id>
		<title>File:TheWardensBanner.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=File:TheWardensBanner.png&amp;diff=2610"/>
		<updated>2026-10-26T20:46:53Z</updated>

		<summary type="html">&lt;p&gt;Rataj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{license self|}}&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Rules&amp;diff=2585</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Rules&amp;diff=2585"/>
		<updated>2026-10-11T20:55:17Z</updated>

		<summary type="html">&lt;p&gt;Rataj: raid rules adjustments (mostly)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello there! We are glad that you are responsible and will dedicate a few minutes to read our rules.&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t just skip through the rules.&lt;br /&gt;
We want to keep our server friendly and immersive, prevent any possible attempts to spoil the game, and create a pleasant environment for &#039;&#039;&#039;all&#039;&#039;&#039; players to enjoy.&lt;br /&gt;
If you don&#039;t understand something, don&#039;t be afraid to ask us on [https://avardon.com/discord Discord] and we&#039;ll be more than happy to help you out.&lt;br /&gt;
&lt;br /&gt;
At the same time we try to keep our rules concise and we rely on &#039;&#039;&#039;common sense&#039;&#039;&#039; of our players. These rules are not supposed to be exhaustive and all-encompassing. We expect our players to avoid any behavior such as &#039;&#039;rule-lawyering&#039;&#039; or acting against good faith and outside of the standards of our community, even if it doesn&#039;t break any specific rule outlined on this page.&lt;br /&gt;
&lt;br /&gt;
We also want to make it very clear that no one is exempt from these rules. The rules apply equally to staff and players. In fact, staff members are under higher scrutiny to lead the community by example.&lt;br /&gt;
&lt;br /&gt;
== Community Rules ==&lt;br /&gt;
=== M.1 - Server Culture ===&lt;br /&gt;
Avardon is an open and welcoming community founded on the expectation, that we treat each other as adults and as if we were all playing at a single table at a friend&#039;s house. We expect all players to recognize their peers as partners in collaborative writing and respect them as equals. [[Play-to-Lift]] mentality is expected, not optional.&lt;br /&gt;
&lt;br /&gt;
Harassment, discrimination, or toxicity of any kind is absolutely unacceptable and has no place in our community. We want this community to be a place for you and for us to love coming back to.&lt;br /&gt;
&lt;br /&gt;
=== M.2 - Adults Only ===&lt;br /&gt;
This server is only available to those of adult age (18+), who are also mature enough to not make us doubt it.&lt;br /&gt;
&lt;br /&gt;
No representation of child or child-like characters is allowed. All characters must be at least the adult age for their respective species &#039;&#039;&#039;and&#039;&#039;&#039; also at least 20 years old. Portrayal of pregnancy is also not allowed.&lt;br /&gt;
&lt;br /&gt;
=== M.3 - English Only ===&lt;br /&gt;
Avardon is an English speaking community, the sole language to be used in roleplay, tickets, and on any of our official channels is English.&lt;br /&gt;
&lt;br /&gt;
Characters are allowed to use terms from other D&amp;amp;D languages (or suitable real-world languages in the case of regional dialects) as long as it is used sparsely for flavor, and other players whose characters know the language mechanically are helped to understand the phrase you used should they ask. You may not write entire sentences in these flavored languages, nor should you roleplay as knowing and speaking a language that is not included in our server&#039;s system. Please also avoid using terms that are too modern, such as internet slang.&lt;br /&gt;
&lt;br /&gt;
=== M.4 - Dispute Resolution ===&lt;br /&gt;
If you find yourself in a dispute with another player, try to cooperate and resolve it together. However, do not argue and do not attempt to enforce rules yourself, rather let us know through a ticket. You shall never threaten anyone with a moderation action nor with a ticket.&lt;br /&gt;
&lt;br /&gt;
Do not freeze roleplay to wait for staff involvement, keep the scenes rolling. An exception to this rule is if your consent is violated. In such a case, you may remove yourself from the scene at any time to ensure your personal comfort.&lt;br /&gt;
&lt;br /&gt;
You may not attempt to &#039;shop&#039; for staff to achieve a desired ruling or outcome of a ticket. Staff are trusted to be impartial. If you feel staff was not impartial in your ticket you may open a staff report.&lt;br /&gt;
&lt;br /&gt;
== Roleplaying Rules ==&lt;br /&gt;
=== R.1 - Character Creation ===&lt;br /&gt;
All players must follow and complete the whitelisting process before engaging in roleplay on the server. You are expected to follow the guidance provided by staff in your whitelisting ticket.&lt;br /&gt;
&lt;br /&gt;
Characters are expected to follow the server lore in both their behavior and visuals. Please refer to the corresponding [[Races|race]] page for average height and other requirements. Characters should originate either from Toril or the Domains of Dread, including Avardon. Allowable exceptions are the Feywilds (Satyr, Eladrin) and Shadowfell (Shadar-Kai) if appropriate for the character race. Characters should be original creations, and not look similar to known characters from D&amp;amp;D settings or other popular media.&lt;br /&gt;
&lt;br /&gt;
Once your whitelist is approved, you may only make realistic changes to the design of your character, such as changing hair style and warpaints. Your body and face should remain the same.&lt;br /&gt;
&lt;br /&gt;
The depiction of your character should reflect your character sheet and equipment runes. Do not depict or roleplay abilities or equipment your character does not have.&lt;br /&gt;
&lt;br /&gt;
=== R.2 - Roleplay Etiquette ===&lt;br /&gt;
When not in the spawn area, you are always considered to be &#039;&#039;In Character&#039;&#039; and should try your best to contribute to the immersive narrative experience with other players. While the concept of good etiquette may be difficult to define exhaustively, we expect you to at the very least:&lt;br /&gt;
* Minimize OOC chatter during roleplay scenes.&lt;br /&gt;
* React appropriately to the use of social rolls.&lt;br /&gt;
* Respect the agency of other players, do not force your actions on them without letting them react (powergaming).&lt;br /&gt;
* Do not play omniscient characters. Your character does not have access to an online wiki. Minimise the knowledge of your character to what they reasonably know, and do not &#039;lore-dump&#039; information on other players.&lt;br /&gt;
* Take responsibility in being courteous and understanding towards players even if OOC tension arises. Step away if necessary.&lt;br /&gt;
* Respect and value the life of your own character, ensuring that they act in a way that best suits the situation (especially when they are in mortal danger, or at the mercy of another character).&lt;br /&gt;
&lt;br /&gt;
=== R.3 - Metagaming ===&lt;br /&gt;
You are not allowed to take &#039;&#039;In Character&#039;&#039; actions based on knowledge you obtained as a player &#039;&#039;Out of Character&#039;&#039;. This is known as &#039;&#039;metagaming&#039;&#039; and is strictly forbidden on Avardon.&lt;br /&gt;
&lt;br /&gt;
You should also avoid sharing any information OOC that could influence stories if acted upon IC. Especially if it relates to instances of on-going or very recent combat, details about other characters or their actions. Use common sense, don&#039;t ruin stories by enabling others to &#039;&#039;metagame&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is important to maintain an immersive atmosphere where players are mostly only aware of what their character would know. Therefore, when in any doubt at all, do not share meta-knowledge with other players.&lt;br /&gt;
&lt;br /&gt;
However, there are exceptions to this rule. You are allowed to share adventures of your own character, and discuss non-actionable things that have happened in the game. You can also look for roleplay and schedule roleplay through OOC means.&lt;br /&gt;
&lt;br /&gt;
Characters are not allowed to share any knowledge off-screen, that means through Discord, or in between your own characters.&lt;br /&gt;
&lt;br /&gt;
=== R.4 - Consent Sheets ===&lt;br /&gt;
Players are encouraged to create a consent sheet in their RPR profile to show what themes they are not comfortable with. It is the responsibility of every player to be aware of consent preferences of other players in a scene, as to not violate consent.&lt;br /&gt;
&lt;br /&gt;
When unsure of a particular sensitive theme, the player wanting to initiate this theme is responsible for communicating to all players involved to confirm their approval, as violating preferences due to ignorance will never be excused.&lt;br /&gt;
&lt;br /&gt;
Sensitive themes include, but are not limited to: graphical descriptions of gore, surgeries, torture, mutilation, self harm, and anything of erotic or sexual nature, especially rape (including the mention of).&lt;br /&gt;
&lt;br /&gt;
Be aware that consent sheets cannot be abused to avoid mechanical consequences, and it is the right of any player to request a &#039;&#039;fade-to-black&#039;&#039; (FTB) when wanting to carry out a sensitive topic but not wanting to write out the details of it.&lt;br /&gt;
&lt;br /&gt;
When a player becomes part of a scene which does not conform to their consent sheet and where they are not a main actor, that player is to be given a chance to depart the scene without undue delay.&lt;br /&gt;
&lt;br /&gt;
Players are not allowed to leave feces or any bodily fluids (with exception of blood) in POIs.&lt;br /&gt;
&lt;br /&gt;
=== R.5 - Adult Content ===&lt;br /&gt;
While we allow the depiction of adult content (such as nudity and erotic roleplay) on our server, we expect players to do so in responsible manner.&lt;br /&gt;
&lt;br /&gt;
Nudity is not allowed in main hub areas (with exception of player-owned houses). Characters are required to at the very least cover their genitals and breasts.&lt;br /&gt;
&lt;br /&gt;
Scenes depicting sexual themes must take place in a private setting where it may be reasonably assumed that no other players may accidentally stumble upon them.&lt;br /&gt;
&lt;br /&gt;
All scenes of this nature that could be considered non-consensual or dubious in any way require OOC consent that can be withdrawn at any time, allowing players to stop and even void such scene.&lt;br /&gt;
&lt;br /&gt;
Interest in any sexual themes may not be advertised through consent sheets, character profiles, or global chat.&lt;br /&gt;
&lt;br /&gt;
=== R.6 - Act Names ===&lt;br /&gt;
Players may use the &amp;lt;code&amp;gt;/act&amp;lt;/code&amp;gt; command to change their display name in order to use an alias or conceal their identity, but must not use a name of another character, or one that impersonates them, including names of NPCs.&lt;br /&gt;
&lt;br /&gt;
=== R.7 - LFRP Etiquette ===&lt;br /&gt;
When using the Looking for Roleplay functionality on the in-game map, players are expected to follow these guidelines:&lt;br /&gt;
* Disable your marker when your scene is locked (PvP intent is dropped).&lt;br /&gt;
* Do not approach LFRP marker promoting Solo/Duo/Trio with more than equal number of players if your intention is to take hostile actions.&lt;br /&gt;
* Do not use the Solo/Duo/Trio tags in a misleading way. It has to reflect the amount of people present in a scene. These tags also shouldn&#039;t be used to deliberately shield yourself against unfair odds when at your base.&lt;br /&gt;
&lt;br /&gt;
Keep in mind the intention of this rule: LFRP etiquette exists to prevent large groups from metagaming information displayed on LFRP markers to secure unfair advantage in combat. LFRP in general serves as a tool to find roleplay, new contacts, new stories and start some narrative.&lt;br /&gt;
&lt;br /&gt;
== Game Rules ==&lt;br /&gt;
=== G.1 - Bugs, Cheating, Exploits ===&lt;br /&gt;
It may occur that bugs appear in our systems such as the combat or economy related scripts. We expect players to collaborate with the staff team in spotting and mitigating these bugs by reporting them in a timely manner.&lt;br /&gt;
&lt;br /&gt;
We have zero tolerance policy for cheating, exploiting bugs and security vulnerabilities, abusing and misusing systems or enacting DDoS attacks and similar malicious actions.&lt;br /&gt;
&lt;br /&gt;
=== G.2 - Always in a Clan ===&lt;br /&gt;
Every player has to be in a clan at all times. Even if they play solo. Any buildings not belonging to a clan will get deleted.&lt;br /&gt;
&lt;br /&gt;
=== G.3 - Showing Equipment ===&lt;br /&gt;
Your worn armor and all weapons you intend to use have to be properly shown on your character design (utilizing Tot Custom).&lt;br /&gt;
&lt;br /&gt;
You may not use any weapon in combat that your character isn&#039;t visually carrying (exceptions apply, such as pact weapons).&lt;br /&gt;
&lt;br /&gt;
=== G.4 - Climbing ===&lt;br /&gt;
You may not climb onto structures, terrain, or other obstacles to enter or leave a clan base without using the Climb or Misty Step ability in RPR. Descending walls or terrain also requires using the Climb ability.&lt;br /&gt;
&lt;br /&gt;
If you are overcoming obstacles to get into a base of another clan, this is also considered &#039;&#039;Breaking and Entering&#039;&#039; and may only be done after declaring a &#039;&#039;Burglary&#039;&#039; or &#039;&#039;Raid&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== G.5 - Muling Items ===&lt;br /&gt;
You may not store items outside of your inventory for the purpose of retrieving those items with a future character. When joining the same clan of your previous character with a new character, you may not acquire items from said clan for the first week after the reroll.&lt;br /&gt;
&lt;br /&gt;
You may also not assist other players with this or any other form of subverting our systems for unfair economical benefit.&lt;br /&gt;
&lt;br /&gt;
== Building Rules ==&lt;br /&gt;
=== B.1 - Building Limits ===&lt;br /&gt;
Every clan may only have one base (with exception of &#039;&#039;&#039;temporary&#039;&#039;&#039; camps).&lt;br /&gt;
&lt;br /&gt;
Do not build beyond boundaries of the map or under terrain.&lt;br /&gt;
&lt;br /&gt;
Main entrance of any build must be accessible without climbing.&lt;br /&gt;
&lt;br /&gt;
Build at least &#039;&#039;&#039;50 tiles&#039;&#039;&#039; from a base of another clan, 100 tiles from the main hubs, and 50 tiles from any public portal.&lt;br /&gt;
&lt;br /&gt;
Exception to the above are decoration pieces (no buildings) in Durana Gate, as you are allowed to live there, and even if you don&#039;t live there, you can put down a mailbox in this town (one per clan).&lt;br /&gt;
&lt;br /&gt;
You may not build inside base game dungeons (caves are allowed, when in doubt ask in a ticket). Special exception is the Wine Cellar dungeon, in which you may build and also the rule of base distances doesn&#039;t apply.&lt;br /&gt;
&lt;br /&gt;
Land claim of your build should be proportionate to your clan size, it is not allowed to claim large area with sparsely placed building pieces.&lt;br /&gt;
&lt;br /&gt;
Your build has to reasonably fit the setting and cannot be immersion breaking.&lt;br /&gt;
&lt;br /&gt;
Always stay within the following limits:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Players !! Building Pieces !! Decorations&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 500 || 200&lt;br /&gt;
|-&lt;br /&gt;
| 2-3 || 800 || 400&lt;br /&gt;
|-&lt;br /&gt;
| 4-5 || 1500 || 600&lt;br /&gt;
|-&lt;br /&gt;
| 6-9 || 2500 || 1000&lt;br /&gt;
|-&lt;br /&gt;
| 10+ || 3500 || 1500&lt;br /&gt;
|}&lt;br /&gt;
Additionally, no clan should have more thralls/mounts than players.&lt;br /&gt;
&lt;br /&gt;
These limits can be increased with donator building extensions.&lt;br /&gt;
&lt;br /&gt;
=== B.2 - Performance Considerations ===&lt;br /&gt;
All clans have to keep server and client performance in mind when building their bases. Do not overuse trees, containers (decorations with inventory) and custom textures, do not put too many light sources close together. Build responsibly.&lt;br /&gt;
&lt;br /&gt;
=== B.3 - Inactivity ===&lt;br /&gt;
Players that have been inactive for more than &#039;&#039;&#039;30&#039;&#039;&#039; days may be removed from their clan by our system. If the inactive player is a clan owner, their build will be transferred to active members or removed.&lt;br /&gt;
&lt;br /&gt;
Builds that violate other rules (such as building limits) while also belonging to an inactive clan may be removed sooner, after 14 days since any member was last online, or 7 days since being brought into a build audit ticket.&lt;br /&gt;
&lt;br /&gt;
=== B.4 - Fair Defense ===&lt;br /&gt;
Clans may not stack doors to hide from conflict. Any common area where clan members usually spend time has to be accessible through the maximum of 2 locked doors/gates from outside of the base. Unlocked doors may be reasonably used in addition. Private rooms can be more secured.&lt;br /&gt;
&lt;br /&gt;
== Combat Rules ==&lt;br /&gt;
=== C.1 - Scene Lock ===&lt;br /&gt;
Once PvP is declared (intent has been dropped using &amp;lt;code&amp;gt;/pvp&amp;lt;/code&amp;gt;), the scene is locked and no further players shall join the scene until the consequence phase is over. Everyone within the range of a PvP intent is locked into the scene unless they are not targeted by anyone else within the scene lock, in that case they can either join, leave or observe (declared using &amp;lt;code&amp;gt;/pvp observe&amp;lt;/code&amp;gt;). Any player that stumbles upon the scene while it&#039;s locked has to leave the area immediately and isn&#039;t allowed to watch. Those players cannot roleplay witnessing anything they saw in the locked scene.&lt;br /&gt;
&lt;br /&gt;
Exception from this rule are spars, tournaments, arena fights and friendly brawls, these do not lock the scene and people are free to come and go.&lt;br /&gt;
&lt;br /&gt;
Once a scene is unlocked after the conclusion of consequences, all participants of the scene must be allowed to leave the area without being subject to any subsequent combat encounters.&lt;br /&gt;
&lt;br /&gt;
No size of any group in combat may exceed 5. The total cap for any PvP is always 10 players.&lt;br /&gt;
&lt;br /&gt;
=== C.2 - Combat Etiquette ===&lt;br /&gt;
As combat scenes tend to have high tension, it is especially important to be cordial to other players when you fight their characters. While the concept of good etiquette may be difficult to define exhaustively, we expect you to at the very least:&lt;br /&gt;
* Act in a friendly and respectful manner in OOC towards your IC foes (they&#039;re your fellow storytellers, not your enemies).&lt;br /&gt;
* Make sure your conflict has story, roleplay has to precede and follow a combat scene. PvP systems exist as a conflict resolution, to help you progress narrative.&lt;br /&gt;
* Emote only outside of your turn, ideally &#039;&#039;after&#039;&#039;.&lt;br /&gt;
* Try to be swift with your turns, do not prolong combat with micro-optimizations or OOC arguments.&lt;br /&gt;
* Help new players and those who don&#039;t fight often, answer their questions, and be patient with them.&lt;br /&gt;
* Follow the official [[Combat Rulings]] in all niche cases we provided additional clarifications for.&lt;br /&gt;
&lt;br /&gt;
=== C.3 - Consequences ===&lt;br /&gt;
The winning party may impose consequences on the losing party after a fight is concluded. While delivering those consequences, players are in a consequence phase.&lt;br /&gt;
&lt;br /&gt;
This phase is only protected for 3 rounds of emotes (each player may write 3 posts), during which the consequences have to be decided and carried out (unless both parties agree on extending the scene lock for up to 1 hour since end of combat). If consequences take longer time than that, the scene is no longer locked and other players may interact with it. Players may move during consequence phase within radius of 20 tiles. Should they move further, the consequence phase and scene lock ends.&lt;br /&gt;
&lt;br /&gt;
We differentiate four categories of consequences:&lt;br /&gt;
* Minor consequences are mechanical consequences that may be applied at any time.&lt;br /&gt;
* Major consequences are mechanical consequences that may only be applied if the winning party had at max +1 advantage in numbers (i.e. in 1v1 or 3v2, but not in 3v1 or 5v3), or if the PvP Intent was dropped by the smaller party against overwhelming force.&lt;br /&gt;
* Escalated consequences are mechanical consequences that may only be applied if the previous level was already applied at least once by one of the victors against the defeated or by the defeated on one of the victors in previous fights (and at least one major consequence has to precede even the first escalated one) while also fulfilling the conditions for a major consequence.&lt;br /&gt;
* Consented consequences are non-mechanical consequences that may be applied only if the losing party actively consents to such consequences.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that any thievery consequences may be applied from you on a specific target only once per 24 hours. In other words, you may not rob the same person again after already doing so within the last 24 hours.&lt;br /&gt;
&lt;br /&gt;
Only one consequence shall be applied on a character. Consequence stacking is not allowed.&lt;br /&gt;
&lt;br /&gt;
Unmasking is not considered a consequence and can be done freely on the defeated party after combat.&lt;br /&gt;
&lt;br /&gt;
All possible consequence options are listed in the [[Consequences|guide to consequences]].&lt;br /&gt;
&lt;br /&gt;
=== C.4 - Mugging ===&lt;br /&gt;
You may mug someone and it may (or may not) be reasonable for the target character to give up their belongings without a fight. However same rules as with PvP consequences apply. Players can only take what consequences rules would allow them as if a fight was taking a place. If the target complies and PvP takes place anyway, the attackers shall not deliver any further consequences.&lt;br /&gt;
&lt;br /&gt;
=== C.5 - Limits on Hostile Actions ===&lt;br /&gt;
While hostile actions are major and important part of our server, there are some limitations to when and where you may perform them.&lt;br /&gt;
&lt;br /&gt;
Hostile actions include but are not limited to: combat, thievery, mugging, attempts to restrict, restrain, or forcefully hold a person, but also threats, harassment, intimidation, provocation, and any other acts that would likely lead to combat.&lt;br /&gt;
&lt;br /&gt;
You may not perform hostile actions when:&lt;br /&gt;
* You are in a PvP restricted area (Livarun or Scarabend).&lt;br /&gt;
* You are within 20 tile radius of a public waypoint.&lt;br /&gt;
&lt;br /&gt;
== Conflict Rules ==&lt;br /&gt;
=== N.1 - Breaking and Entering ===&lt;br /&gt;
While not in combat, breaching doors, using the Interact, Climb, Knock, or Misty Step abilities, or using other means to overcome obstacles to enter a base of another clan is considered B&amp;amp;E.&lt;br /&gt;
&lt;br /&gt;
B&amp;amp;E is only allowed during a &#039;&#039;Burglary&#039;&#039; or &#039;&#039;Raid&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
After a &#039;&#039;Burglary&#039;&#039; is declared or a &#039;&#039;Raid&#039;&#039; has started, B&amp;amp;E abilities are unlocked for the duration of 2 hours.&lt;br /&gt;
&lt;br /&gt;
=== N.2 - Skirmish ===&lt;br /&gt;
Any combat between a clan on their own land claim and another visiting clan that happens outside a declared &#039;&#039;Burglary&#039;&#039; or &#039;&#039;Raid&#039;&#039; is considered a &#039;&#039;Skirmish&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Clans are allowed to approach other clans with hostile intentions (unless on a per-clan cooldown as per N.8) without declaring a &#039;&#039;Burglary&#039;&#039; or &#039;&#039;Raid&#039;&#039;. However, the defenders (members of the clan that owns the place) will get an automatic +5 bonus to their initiative rolls, and may not be outnumbered by the attackers.&lt;br /&gt;
&lt;br /&gt;
=== N.3 - Burglary ===&lt;br /&gt;
Burglary is the act of breaking into a build by overcoming obstacles. It starts by being declared through the /raid menu, outside of combat. Only then may you breach doors and climb over obstacles. Burglary is limited to &#039;&#039;&#039;1-2&#039;&#039;&#039; players. If a fight breaks out, both sides get automatic +5 bonus to their initiative rolls, except for other visitors.&lt;br /&gt;
&lt;br /&gt;
=== N.4 - Raid ===&lt;br /&gt;
A raid is an attack on a clan base. It starts by being declared by a raid leader 1 hour ahead of time using the /raid menu, from the attacker clan&#039;s own base. Raids are limited to &#039;&#039;&#039;3-8&#039;&#039;&#039; players. If a fight breaks out, attackers who share a clan with the raid leader will get an automatic +5 bonus to their initiative rolls.&lt;br /&gt;
&lt;br /&gt;
Raid leader has to declare a number of attackers ahead of time. The defenders can match this number by calling for help through IC means, or by asking their clan members to get online. If there are more players already present at the defending base than the number of attackers, then the attackers may match this number. However, 8 players per side is always the maximum. Players will be informed of the maximum by the system. Attackers may not outnumber defenders by more than +1. This will also be announced by the system when the attackers need to downsize.&lt;br /&gt;
&lt;br /&gt;
Attackers and clan members of the raid leader may not enter the 30 tiles radius of the defender&#039;s build or step on their land claim at all until the raid start is announced.&lt;br /&gt;
&lt;br /&gt;
Raid plans are required to declare a raid, obtained by &#039;&#039;Scouting&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Usual Combat rules apply. Especially keep in mind that an attack of more than 5 players will have to split into two fights, and that actions outside of combat may not be performed without giving the other side a chance to react.&lt;br /&gt;
&lt;br /&gt;
=== N.5 - Breaching Doors ===&lt;br /&gt;
After attempting to breach a door, the player is required to leave a POI. There are no specific requirements for the content of the POI as tracking is automatic, the purpose is to let the build owner know of the attempt and add some roleplay flavor.&lt;br /&gt;
&lt;br /&gt;
Lockpicking is the same as breaching, appropriate skill is chosen automatically based on what your character is better at.&lt;br /&gt;
&lt;br /&gt;
=== N.6 - Tracking ===&lt;br /&gt;
Anyone may try to investigate a breach using the /raid menu, skill checks are secretly made (Investigation, Survival) and some leads are shown. They may be wrong, but they represent what your character would be able to deduce. Players are expected to roleplay the findings appropriately, e.g. by actually following a track before concluding where it ends.&lt;br /&gt;
&lt;br /&gt;
=== N.7 - Scouting ===&lt;br /&gt;
Scouting may be done using the /raid menu by a player visiting a base to prepare raid plans. The scout may roleplay this however they wish, they are not expected to make this obvious and reveal their intentions, and can mask this as a simple visit.&lt;br /&gt;
&lt;br /&gt;
The scout is, however, required to stay within the land claim for at least 15 minutes and actively roleplay, whether it is sneaking around the walls, or chatting inside.&lt;br /&gt;
&lt;br /&gt;
Raid plans obtained by scouting can be freely traded with other players.&lt;br /&gt;
&lt;br /&gt;
=== N.8 - Protection Cooldown ===&lt;br /&gt;
There are two cooldowns in place to protect players from a chain of hostile actions unfolding at their base:&lt;br /&gt;
* Global cooldown of 3 days automatically protects the clan from &#039;&#039;&#039;anyone&#039;&#039;&#039; declaring a &#039;&#039;Raid&#039;&#039; on them after they were victim of a &#039;&#039;Raid&#039;&#039;, unless they waive this protection using the /raid menu, and by doing so they are consenting to subsequent raids.&lt;br /&gt;
* Per-clan cooldown of 7 days protects a clan from being attacked by the same attackers, whether it is a &#039;&#039;Raid&#039;&#039; or a &#039;&#039;Skirmish&#039;&#039;, after being subjected to a &#039;&#039;Raid&#039;&#039; or a &#039;&#039;Skirmish&#039;&#039; (with 3+ attackers) by the same clan or group of attackers. This is not automatic, and it is the responsibility of the raid leader&#039;s clan, but also each attacker as an individual to not be part of any &#039;&#039;Raid&#039;&#039; or &#039;&#039;Skirmish&#039;&#039; against the same defending clan within this period, unless waived by consent.&lt;br /&gt;
&lt;br /&gt;
The per-clan cooldown is voided when the previously attacked clan engages in a raid against the previously attacking clan.&lt;br /&gt;
&lt;br /&gt;
Per-clan cooldown is also activated when 3+ attackers extort or mug any individual on defender&#039;s land claim and their conditions are met. For example, if you&#039;re threatened with combat unless you pay some silver, and you abide by this request, your base cannot be subject to any hostile actions from the same perpetrators for 7 days, just like it would be protected if a fight did break out.&lt;br /&gt;
&lt;br /&gt;
If a clan approaches another&#039;s base with no hostile intentions during a protection cooldown, it is their responsibility not to escalate, and to leave when asked to. They may never take hostile actions or declare a PvP intent themselves while on cooldown and on the other clan&#039;s land claim.&lt;br /&gt;
&lt;br /&gt;
=== N.9 - Player Agency over Conflict ===&lt;br /&gt;
Conflict Rules exist to protect fair play but shall not get in the way of roleplay freedom and content that some groups may seek.&lt;br /&gt;
&lt;br /&gt;
Upon agreement of clan leaders, any two clans are able to waive any other protections declared by the Conflict Rules. For example, if two clans wish to skip their per-clan cooldown, they can agree on this together and bend Conflict Rules (but not any other rules) to their liking. Mutual consent is required, and can be revoked at any time. Please keep evidence of such conversations.&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Gilded_Hand&amp;diff=2573</id>
		<title>Gilded Hand</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Gilded_Hand&amp;diff=2573"/>
		<updated>2026-10-03T16:51:38Z</updated>

		<summary type="html">&lt;p&gt;Rataj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox faction&lt;br /&gt;
| name=Gilded Hand&lt;br /&gt;
| image=Gilded_Hand.png&lt;br /&gt;
| caption=Coat of Arms&lt;br /&gt;
| pronun=&lt;br /&gt;
| othernames=&lt;br /&gt;
| location=[[Avardon]]&lt;br /&gt;
| capital=[[The Counting House]]&lt;br /&gt;
| settlements=&lt;br /&gt;
| allies=&lt;br /&gt;
| rivals=[[The Wardens]]&lt;br /&gt;
| population=&lt;br /&gt;
| govern1=[[Katalin de Brasov]]&lt;br /&gt;
| govern2=&lt;br /&gt;
| govern3=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Ambitions of [[Katalin de Brasov]] lie in the means of production. Resource, goods, and coin must flow. There is no prosperity without trade, after all, and one must answer to the &#039;&#039;&#039;Gilded Hand&#039;&#039;&#039;, in one form or fashion, for any venture. Artisans, laborers, and merchants; most major productivity ultimately winds up in a Gilded ledger. These lands were prosperous once, and Katalin is determined to rebuild the means of resource extraction, production, and commerce that saw [[Avardon]] prosper in the past. Those that try to skirt the &#039;&#039;&#039;Gilded Hand&#039;s&#039;&#039;&#039; rules, enforcement, dues, or forego their protections or standards see the &#039;&#039;&#039;Gilded Hand&#039;&#039;&#039; become an iron fist courtesy of well-funded and well-equipped mercenaries. The &#039;&#039;&#039;Gilded Hand&#039;&#039;&#039; is thereby a loosely organized collection of common interests and remains the only hope most will ever have of rising above the station of their birth. For better and for worse, competence and ruthlessness are rewarded in equal measure.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Avardon, at one time, enjoyed it&#039;s geographical position. Occupying historically magically infused lands, with southern riverine access to the Moonsea to the east, and Anauroch to the west, the shifting sands ever revealing more hidden treasures for the locals to trade, or for intrepid adventurers to seek out. Combined with dense woods and highly productive mountains to the north, Avardon once prospered greatly. &lt;br /&gt;
&lt;br /&gt;
The adventurers brought here by the mists may recognize many goods as having larger Faerunian influence; Calimshan inspired glass and stone work, Cormyrian culinary traditions - or what traces remain - or construction that wouldn&#039;t be out of place in the Dalelands. Very few remain in Avardon who remember these things; most are simply doing as their parents did, or attempting to piece together new ways of doing things in a new, dreary reality. &lt;br /&gt;
&lt;br /&gt;
Nearly a century has passed since the hard and sudden collapse of trade in Avardon with its expulsion from Faerun. Much of the plentitude has soured, the Mists being unkind to flora and fauna alike. The river trade route is now still, what few ships or boats remain now permanently moored with nowhere to really go. &lt;br /&gt;
&lt;br /&gt;
[[Katalin de Brasov|Katalin]] believes, however, that there might still be prosperity to be found in Avardon. Though there are none to trade with, resources remain, if one could reignite the fires of industry. If she is to live in the lap of luxury, after all, one must first sew riches to harvest. Missing the decadence Avardon once enjoyed with increasing fervor, Katalin de Brasov has sought to preserve what prosperity there was to be had, ever experimenting with new and novel methods, policies, and procedures to maintain something resembling industry and trade within the realm, resulting in the Gilded Hand being the only hope most would have of rising in status, limited only by one&#039;s ability to lead and their ruthlessness.&lt;br /&gt;
&lt;br /&gt;
The influx of thousands of souls, almost all of them exceptional sorts, presents entirely new potential to capitalize on and new opportunities to exploit. Mercenaries, spies, artisans, and the knowledgeable will always find themselves in demand among the powers that be. &lt;br /&gt;
&lt;br /&gt;
== Organization ==&lt;br /&gt;
The arrangement of the Gilded Hand is that of a confederation of interests. Laborers who pull resources from or till the earth answer to one of many syndicates. In turn, those artisans who refine those goods typically belong to one of the myriad guilds. Merchants and logisticians are often agents of one of the counting houses. This system is enforced and protected by professional men-at-arms.&lt;br /&gt;
&lt;br /&gt;
Given the loose structure, it is not uncommon for the higher echelon to involve themselves in the affairs of their colleagues, wanted or otherwise. Competition within each of these groups is cut-throat, occasionally made literal.&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Bernand_Vydra&amp;diff=2572</id>
		<title>Bernand Vydra</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Bernand_Vydra&amp;diff=2572"/>
		<updated>2026-10-03T16:50:43Z</updated>

		<summary type="html">&lt;p&gt;Rataj: Created page with &amp;quot;{{infobox character | name=Bernard Vydra | image=Bernard_Vydra.jpg | titles=Mayor of Livarun | position=Mayor | location=Livarun | affiliation=Livarun | gender=Male }}  &amp;#039;&amp;#039;&amp;#039;Bernard Vydra&amp;#039;&amp;#039;&amp;#039; is the residing mayor of Livarun.  Beloved by merchants, Mayor Vydra has good relations with both The Wardens and Gilded Hand, ensuring the town prospers.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox character&lt;br /&gt;
| name=Bernard Vydra&lt;br /&gt;
| image=Bernard_Vydra.jpg&lt;br /&gt;
| titles=Mayor of Livarun&lt;br /&gt;
| position=Mayor&lt;br /&gt;
| location=[[Livarun]]&lt;br /&gt;
| affiliation=[[Livarun]]&lt;br /&gt;
| gender=Male&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bernard Vydra&#039;&#039;&#039; is the residing mayor of [[Livarun]].&lt;br /&gt;
&lt;br /&gt;
Beloved by merchants, Mayor Vydra has good relations with both [[The Wardens]] and [[Gilded Hand]], ensuring the town prospers.&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=File:Bernard_Vydra.jpg&amp;diff=2571</id>
		<title>File:Bernard Vydra.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=File:Bernard_Vydra.jpg&amp;diff=2571"/>
		<updated>2026-10-03T16:45:56Z</updated>

		<summary type="html">&lt;p&gt;Rataj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{license self|}}&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Livarun&amp;diff=2570</id>
		<title>Livarun</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Livarun&amp;diff=2570"/>
		<updated>2026-10-03T16:44:17Z</updated>

		<summary type="html">&lt;p&gt;Rataj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Livarun.png|thumb|An overview picture of the settlement of Livarun.]]&lt;br /&gt;
&lt;br /&gt;
At one time, &#039;&#039;&#039;Livarun&#039;&#039;&#039; was the capital of &#039;&#039;&#039;[[Avardon]]&#039;&#039;&#039; and stretched the full valley that it resides in to this day; even connecting to the food of the mountain that [[Farkas de Brasov|&#039;&#039;&#039;Count Farkas&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;]] castle, now called [[Castle Valemoor]], sits upon. In more modern times, it is a small settlement built upon the ruins of a single district of the old city — a shadow of its former self, yet those clinging to the hope of better days use it as a hub. There is very little business conducted in Avardon that doesn&#039;t find its way past the front gate of &#039;&#039;&#039;Livarun&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The town is governed by [[Bernand Vydra]], its residing mayor.&lt;br /&gt;
&lt;br /&gt;
PvP is mechanically blocked there just like in [[Scarabend]], conflict is not welcome.&lt;br /&gt;
&lt;br /&gt;
Profession quests in Livarun are instant and reward you 4 silver coins and 1 profession experience.&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Ivan_Carpat&amp;diff=2569</id>
		<title>Ivan Carpat</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Ivan_Carpat&amp;diff=2569"/>
		<updated>2026-10-03T16:42:08Z</updated>

		<summary type="html">&lt;p&gt;Rataj: Created page with &amp;quot;{{infobox character | name=Ivan Carpat | image=Ivan_Carpat.jpg | titles=Knight | position=Constable | location=Livarun | affiliation=Livarun | gender=Male | hair=Blonde }}  Knight &amp;#039;&amp;#039;&amp;#039;Ivan Carpat&amp;#039;&amp;#039;&amp;#039; the current commander of the town guard in Livarun. He is renowned for his cruelty.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox character&lt;br /&gt;
| name=Ivan Carpat&lt;br /&gt;
| image=Ivan_Carpat.jpg&lt;br /&gt;
| titles=Knight&lt;br /&gt;
| position=Constable&lt;br /&gt;
| location=[[Livarun]]&lt;br /&gt;
| affiliation=[[Livarun]]&lt;br /&gt;
| gender=Male&lt;br /&gt;
| hair=Blonde&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Knight &#039;&#039;&#039;Ivan Carpat&#039;&#039;&#039; the current commander of the town guard in [[Livarun]]. He is renowned for his cruelty.&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=File:Ivan_Carpat.jpg&amp;diff=2568</id>
		<title>File:Ivan Carpat.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=File:Ivan_Carpat.jpg&amp;diff=2568"/>
		<updated>2026-10-03T16:39:54Z</updated>

		<summary type="html">&lt;p&gt;Rataj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{license self|}}&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Chat_Commands&amp;diff=2567</id>
		<title>Chat Commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Chat_Commands&amp;diff=2567"/>
		<updated>2026-10-02T23:04:04Z</updated>

		<summary type="html">&lt;p&gt;Rataj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;&#039;/settings&#039;&#039;&#039; - Open settings window&lt;br /&gt;
* &#039;&#039;&#039;/wiki [Name]&#039;&#039;&#039; - Open an article on this Wiki&lt;br /&gt;
* &#039;&#039;&#039;/measure [Distance]&#039;&#039;&#039; - Use a measurement tool&lt;br /&gt;
* &#039;&#039;&#039;/cheat god&#039;&#039;&#039; - Enable vanilla game immortality (so you don&#039;t die to fall damage)&lt;br /&gt;
* &#039;&#039;&#039;/cheat nocost&#039;&#039;&#039; - Enable creative mode for building&lt;br /&gt;
* &#039;&#039;&#039;/caps&#039;&#039;&#039; - Set your personal profession level limits&lt;br /&gt;
* &#039;&#039;&#039;/untie&#039;&#039;&#039; - Remove Tied Up status from yourself&lt;br /&gt;
* &#039;&#039;&#039;/moon&#039;&#039;&#039; - Show the current lunar phase&lt;br /&gt;
* &#039;&#039;&#039;/fixlangs&#039;&#039;&#039; - Attempt to automagically fix missing languages&lt;br /&gt;
* &#039;&#039;&#039;/unfreeze&#039;&#039;&#039; - Fix your character if you cannot move&lt;br /&gt;
* &#039;&#039;&#039;/kit&#039;&#039;&#039; - Opens the Tot kit menu to collect items and Conan character levels&lt;br /&gt;
* &#039;&#039;&#039;/heatmap&#039;&#039;&#039; - Heatmap to find forgotten building pieces&lt;br /&gt;
* &#039;&#039;&#039;/warp spawn -&#039;&#039;&#039; Warps you to the  OOC spawn.&lt;br /&gt;
* &#039;&#039;&#039;/warp hub -&#039;&#039;&#039; Warps you to the main entrance of [[Livarun]].&lt;br /&gt;
* &#039;&#039;&#039;/home set -&#039;&#039;&#039; Sets your home to be used to return back to by command.&lt;br /&gt;
* &#039;&#039;&#039;/home -&#039;&#039;&#039; Teleports you to your set home.&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Traits&amp;diff=2566</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Traits&amp;diff=2566"/>
		<updated>2026-10-01T14:16:51Z</updated>

		<summary type="html">&lt;p&gt;Rataj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Traits are the non-combat equivalent of [[Feats]]. Separating them allows us to not sacrifice combat potential for social or economy focused bonuses. Every character can pick 1 trait.&lt;br /&gt;
&lt;br /&gt;
You can change your traits later through [[Retraining]].&lt;br /&gt;
&lt;br /&gt;
== Entertainer ==&lt;br /&gt;
You have a permanent +3 to Performance and Acrobatics&lt;br /&gt;
&lt;br /&gt;
== Fast Learner ==&lt;br /&gt;
You learn everything 2x faster.&lt;br /&gt;
&lt;br /&gt;
* Initial profession research starts at 10 instead of 5.&lt;br /&gt;
* Languages are researched by increments of 10% instead of 5%.&lt;br /&gt;
* Performing a profession increases its experience by 2 points instead of 1.&lt;br /&gt;
&lt;br /&gt;
== Green Thumb ==&lt;br /&gt;
You have a chance to get extra items when foraging, mining, or hunting.&lt;br /&gt;
&lt;br /&gt;
Your gathering maximum (experience divided by 10 rounded up) is increased by 1 for every attempt.&lt;br /&gt;
&lt;br /&gt;
== Industrious ==&lt;br /&gt;
You have a chance to get extra items when crafting something in bulk (Reagents, Scraps, Buckles, Medical Supplies, Arrows).&lt;br /&gt;
&lt;br /&gt;
You can get in between 0 and base amount divided by 5 (rounded up) extra items. For example, you can get 0-2 extra Arrows when crafting 10 of them.&lt;br /&gt;
&lt;br /&gt;
== Linguist ==&lt;br /&gt;
You are able to research two additional languages. If you pick this trait during character creation, you can learn one of those immediately.&lt;br /&gt;
&lt;br /&gt;
The following languages can be researched:&lt;br /&gt;
* Dwarvish&lt;br /&gt;
* Elvish&lt;br /&gt;
* Giant&lt;br /&gt;
* Goblin&lt;br /&gt;
* Orcish&lt;br /&gt;
* Infernal&lt;br /&gt;
* Abyssal&lt;br /&gt;
* Celestial&lt;br /&gt;
* Primordial&lt;br /&gt;
* Sylvan&lt;br /&gt;
* Undercommon&lt;br /&gt;
&lt;br /&gt;
== Mentor ==&lt;br /&gt;
* Decreases the amount of Profession Energy needed to train others from 4 to 1.&lt;br /&gt;
* Allows you to train up to 6 characters at once.&lt;br /&gt;
&lt;br /&gt;
== Observant ==&lt;br /&gt;
You have a permanent +3 bonus to Investigation and Perception.&lt;br /&gt;
&lt;br /&gt;
== Rapid Recovery ==&lt;br /&gt;
You recover from 2 more wounds every [[Long Rest]].&lt;br /&gt;
&lt;br /&gt;
This can stack with Commoner bonus, but does not stack with Improved Regeneration.&lt;br /&gt;
&lt;br /&gt;
== Silver Tongue ==&lt;br /&gt;
You have a permanent +3 bonus to Deception and Persuasion.&lt;br /&gt;
&lt;br /&gt;
== Skulker ==&lt;br /&gt;
You have a permanent +3 bonus to Stealth and Sleight of Hand&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Feats&amp;diff=2565</id>
		<title>Feats</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Feats&amp;diff=2565"/>
		<updated>2026-10-01T14:16:31Z</updated>

		<summary type="html">&lt;p&gt;Rataj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Feats are special features to further differentiate your character from others. They are mostly combat focused. Every character can pick at least two feats, but that number may be higher depending on race and class.&lt;br /&gt;
&lt;br /&gt;
You can change your feats later through [[Retraining]].&lt;br /&gt;
&lt;br /&gt;
== Alert ==&lt;br /&gt;
* +5 bonus to Initiative Rolls.&lt;br /&gt;
* Negates advantage from attacking while hidden.&lt;br /&gt;
* Negates advantage from Magical Ambush ([[Arcane Trickster]]).&lt;br /&gt;
&lt;br /&gt;
== Athlete ==&lt;br /&gt;
* Climbing using full movement speed.&lt;br /&gt;
* Prone condition only reduces movement by 1 tile, standing up from Prone also costs only 1 tile of movement.&lt;br /&gt;
* Jump distance is increased by 1 tile.&lt;br /&gt;
&lt;br /&gt;
== Charger ==&lt;br /&gt;
* After using a [[Dash]] and moving at least 1 tile in a straight line, you may use a Bonus Action to make a single melee attack with +5 damage or shoving a creature 1 tile away from you.&lt;br /&gt;
&lt;br /&gt;
== Crossbow Expert ==&lt;br /&gt;
* Gaping Wounds condition from [[Piercing Shot]] lasts 4 turns instead of 2.&lt;br /&gt;
* Negates disadvantage from using a ranged weapon when there&#039;s a foe within 1 tile away from you (only with crossbows).&lt;br /&gt;
&lt;br /&gt;
== Savage Attacker ==&lt;br /&gt;
&lt;br /&gt;
* Once per turn, when you hit an enemy with a melee weapon, the weapon damage is rolled twice and higher number is used.&lt;br /&gt;
* This applies only to weapon damage itself, and not any additional riders. This does apply from effects that grant a weapon attack. &lt;br /&gt;
&lt;br /&gt;
== Fighting Initiate ==&lt;br /&gt;
You can learn an additional Fighting Style from the Fighter options:&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Martial Weapons proficiency&lt;br /&gt;
{{:Fighting_Styles}}&lt;br /&gt;
&lt;br /&gt;
== Grappler ==&lt;br /&gt;
You gain +2 to every Grapple roll, gives you Advantage on Attack rolls against the person you&#039;re grappling, and allows you to pin down the person you&#039;re grappling by using the Grapple successfully again, in which case both of you will have both hands occupied (also losing attack actions and somatic components) until end of the Grappling and Grappled conditions.&lt;br /&gt;
&lt;br /&gt;
== Tough ==&lt;br /&gt;
Your maximum HP is increased by 12.&lt;br /&gt;
&lt;br /&gt;
== Mage Slayer ==&lt;br /&gt;
* After a foe casts a spell within your melee range, you can attack them as a Reaction.&lt;br /&gt;
* Casters concentrating on a spell have disadvantage on Saving Throw when damaged by you. &lt;br /&gt;
* The following items cannot be hit by Mage Slayer&lt;br /&gt;
** Subtle Spells from Metamagic&lt;br /&gt;
** Divine Smite&lt;br /&gt;
** Eldritch Smite&lt;br /&gt;
** Misty Step&lt;br /&gt;
&lt;br /&gt;
== War Caster ==&lt;br /&gt;
* After a foe leaves your melee range, you can cast Shocking Grasp on them using a Reaction.&lt;br /&gt;
* You have advantage on Saving Throws to keep concentration when damaged.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Spellcasting&lt;br /&gt;
&lt;br /&gt;
== Lightly Armored ==&lt;br /&gt;
You become proficient with Light Armor.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Not already being proficient with Light Armor&lt;br /&gt;
&lt;br /&gt;
== Moderately Armored ==&lt;br /&gt;
You become proficient with Medium Armor.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Light Armor proficiency, not already being proficient with Medium Armor&lt;br /&gt;
&lt;br /&gt;
== Heavily Armored ==&lt;br /&gt;
You become proficient with Heavy Armor.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Medium Armor proficiency, not already being proficient with Heavy Armor&lt;br /&gt;
&lt;br /&gt;
== Shield Master ==&lt;br /&gt;
* You gain the Shield proficiency if you do not already have it.&lt;br /&gt;
* You gain a +2 bonus to DEX saves against AoEs while holding a shield. You may use Take Cover as a Reaction.&lt;br /&gt;
** Take Cover: Take no damage instead of half on a successful DEX saving throw on AoEs.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Medium Armor proficiency&lt;br /&gt;
&lt;br /&gt;
== Improved Strength ==&lt;br /&gt;
Your Strength modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Strength modifier below 4&lt;br /&gt;
&lt;br /&gt;
== Improved Dexterity ==&lt;br /&gt;
Your Dexterity modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Dexterity modifier below 4&lt;br /&gt;
&lt;br /&gt;
== Improved Constitution ==&lt;br /&gt;
Your Constitution modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Constitution modifier below 4&lt;br /&gt;
&lt;br /&gt;
== Improved Intelligence ==&lt;br /&gt;
Your Intelligence modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Intelligence modifier below 4&lt;br /&gt;
&lt;br /&gt;
== Improved Wisdom ==&lt;br /&gt;
Your Wisdom modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Wisdom modifier below 4&lt;br /&gt;
&lt;br /&gt;
== Improved Charisma ==&lt;br /&gt;
Your Charisma modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Charisma modifier below 4&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Retraining&amp;diff=2564</id>
		<title>Retraining</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Retraining&amp;diff=2564"/>
		<updated>2026-10-01T14:16:02Z</updated>

		<summary type="html">&lt;p&gt;Rataj: links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In order to change your RPR sheet on Avardon requires you to go through a process of retraining. This is done via a process distinct from the related [[Class Changing]].&lt;br /&gt;
&lt;br /&gt;
== What CAN you change with Retraining? ==&lt;br /&gt;
&lt;br /&gt;
With retraining, you may change everything that you picked in RPR and from Falko except for race, class, and subclass. Here&#039;s the full list of things that you can change (all at once) with this respec:&lt;br /&gt;
&lt;br /&gt;
* RPR sheet: Attribute and skill points allocation, and class features (Totem Spirit, Environment, Pact Boon).&lt;br /&gt;
* Talents: [[Feats]], [[Fighting Styles]], [[Eldritch Invocations]], Kensei Weapons, Maneuvers, [[Traits]], Spells related to your origin (High Elf Cantrip, Magical Secrets, Divine Magic, Pact of the Tome Cantrips, Druidic Warrior Cantrips)&lt;br /&gt;
&lt;br /&gt;
== What can you NOT change with Retraining? ==&lt;br /&gt;
You cannot change spell selection or languages, those are still researched in the library as always.&lt;br /&gt;
&lt;br /&gt;
== Retraining Process ==&lt;br /&gt;
&lt;br /&gt;
Alright, you&#039;ve made the decision that you want to go respec your character and go through this retraining.&lt;br /&gt;
&lt;br /&gt;
=== What does it cost? ===&lt;br /&gt;
&lt;br /&gt;
Usually, you will need to spend &#039;&#039;&#039;150 Silver Coins and a full charge of Profession Energy&#039;&#039;&#039; (6 for most classes, 12 if you are a Commoner).&lt;br /&gt;
&lt;br /&gt;
New characters do not pay Silver Coins for their first retraining.&lt;br /&gt;
&lt;br /&gt;
=== Where do you need to go for retraining? ===&lt;br /&gt;
&lt;br /&gt;
There&#039;s a gentleman named &#039;&#039;&#039;Seymour&#039;&#039;&#039; on [[Livarun|Livarun&#039;s]] training grounds, just next to the garrison and a court house, in front of the graveyard, it is also marked on the [https://avardon.com/map map] as &#039;&#039;Training Grounds&#039;&#039;. I&#039;m sure you&#039;ll find it! Then simply follow the in game instructions. &lt;br /&gt;
&lt;br /&gt;
And no, you will not lose your profession experience, languages, or any other progress; but if you&#039;re nervous, you can screenshot your Sheet (J) just in case.&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Avardon:Privacy_policy&amp;diff=2544</id>
		<title>Avardon:Privacy policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Avardon:Privacy_policy&amp;diff=2544"/>
		<updated>2026-09-30T17:42:25Z</updated>

		<summary type="html">&lt;p&gt;Rataj: Created page with &amp;quot;https://avardon.com/privacy-policy&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://avardon.com/privacy-policy&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=MediaWiki:Privacypage&amp;diff=2543</id>
		<title>MediaWiki:Privacypage</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=MediaWiki:Privacypage&amp;diff=2543"/>
		<updated>2026-09-30T17:36:51Z</updated>

		<summary type="html">&lt;p&gt;Rataj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Project:Privacy policy&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=MediaWiki:Privacypage&amp;diff=2542</id>
		<title>MediaWiki:Privacypage</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=MediaWiki:Privacypage&amp;diff=2542"/>
		<updated>2026-09-30T17:35:26Z</updated>

		<summary type="html">&lt;p&gt;Rataj: Created page with &amp;quot;https://avardon.com/privacy-policy&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://avardon.com/privacy-policy&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=The_Pale_Vigil&amp;diff=2524</id>
		<title>The Pale Vigil</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=The_Pale_Vigil&amp;diff=2524"/>
		<updated>2026-09-23T16:38:30Z</updated>

		<summary type="html">&lt;p&gt;Rataj: image removed for now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox faction&lt;br /&gt;
| name=The Pale Vigil&lt;br /&gt;
| image=&lt;br /&gt;
| caption=Coat of Arms&lt;br /&gt;
| pronun=&lt;br /&gt;
| othernames=&lt;br /&gt;
| location=[[Avardon]]&lt;br /&gt;
| capital=Unknown&lt;br /&gt;
| settlements=&lt;br /&gt;
| allies=&lt;br /&gt;
| rivals=[[The Wardens]], [[Gilded Hand]]&lt;br /&gt;
| population=&lt;br /&gt;
| govern1=[[Reka de Brasov]]&lt;br /&gt;
| govern2=&lt;br /&gt;
| govern3=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Pale Vigil&#039;&#039;&#039; is a highly secretive organization opposing both [[The Wardens]] and [[Gilded Hand]]. Rumor has it, that [[Reka de Brasov]] is leading this effort, but little is known of their organization, numbers, or goals. They have virtually no influence at the moment.&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Factions&amp;diff=2514</id>
		<title>Factions</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Factions&amp;diff=2514"/>
		<updated>2026-09-20T16:13:15Z</updated>

		<summary type="html">&lt;p&gt;Rataj: reworked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Factions on Avardon are primarily a narrative framework connected to the [[Settlements]] system. Characters can join a faction to get access to faction missions and work towards common goals.&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
Daughters of [[Farkas de Brasov]] are behind each of the three influential factions of the land. The [[Gilded Hand]] and [[The Wardens]] both openly support Count Farkas, while the two of them are engaged in a cold war. Neither openly strike at the other in large battles that would risk high casualties. Rather than that, they mostly oppose each other through politics and underhanded tactics such as intrigue and sabotage. Smaller skirmishes do happen, but usually with a specific goal, rather than in attempt to eliminate anyone on the other side. Meanwhile, [[The Pale Vigil]] has kept itself under wraps, rumored to be opposing both &#039;&#039;&#039;The Wardens&#039;&#039;&#039; and &#039;&#039;&#039;Gilded Hand&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== [[The Wardens]] ===&lt;br /&gt;
[[File:The Wardens.png|thumb|200px|alt=The Wardens]]&lt;br /&gt;
A faction headed by an excellent strategist and commander, &#039;&#039;&#039;Grand Marshall&#039;&#039;&#039; [[Levan Borgar]], and the eldest daughter of Count Farkas, [[Ilona de Brasov]]. &#039;&#039;&#039;The Wardens&#039;&#039;&#039; operate as a military organization with the largest standing army in the realm of [[Avardon]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Wardens&#039;&#039;&#039; believe people must grow strong through hardship and vigilance, and they must cow the curse upon these lands into submission through might. There is place for common folk, but among soldiers there is no place for weakness.&lt;br /&gt;
&lt;br /&gt;
Backed by old noble houses, &#039;&#039;&#039;Wardens&#039;&#039;&#039; follow tradition and don&#039;t shy away from grand displays of their power and order, be it through architecture, tournaments, or even their firm hierarchies.&lt;br /&gt;
&lt;br /&gt;
=== [[Gilded Hand]] ===&lt;br /&gt;
[[File:Gilded Hand.png|thumb|200px|alt=Gilded Hand]]&lt;br /&gt;
Many of the merchant guilds of [[Avardon]] were recently united under one banner by no other than [[Katalin de Brasov]] and her council. Groups of soldiers soon followed with the growing need for protection of their trade. But the &#039;&#039;&#039;Gilded Hand&#039;&#039;&#039; certainly didn&#039;t stop there, quickly extending its fingers in all other areas of life.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gilded Hand&#039;&#039;&#039; aims to restore the political and economic foundations that once made these lands so very prosperous. While from the outside their influence and actions may seem chaotic, every move is precisely calculated.&lt;br /&gt;
&lt;br /&gt;
Relying on their dynamic nature, &#039;&#039;&#039;Gilded Hand&#039;&#039;&#039; is involved in ever-changing politics and pulls on their many strings to achieve their goals by any means necessary.&lt;br /&gt;
&lt;br /&gt;
=== [[The Pale Vigil]] ===&lt;br /&gt;
Very little is known of this highly secretive organization. Most never even heard of the name and disregard its existence. There is no known presence or influence in any of the towns. Joining is basically impossible when there&#039;s no lead to find them, but perhaps in time they might find you.&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=The_Pale_Vigil&amp;diff=2491</id>
		<title>The Pale Vigil</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=The_Pale_Vigil&amp;diff=2491"/>
		<updated>2026-09-15T14:22:59Z</updated>

		<summary type="html">&lt;p&gt;Rataj: Created page with &amp;quot;{{Infobox faction | name=The Pale Vigil | image=The_Pale_Vigil.png | caption=Coat of Arms | pronun= | othernames= | location=Avardon | capital=Unknown | settlements= | allies= | rivals=The Wardens, Gilded Hand | population= | govern1=Reka de Brasov | govern2= | govern3= }}  &amp;#039;&amp;#039;&amp;#039;The Pale Vigil&amp;#039;&amp;#039;&amp;#039; is a highly secretive organization opposing both The Wardens and Gilded Hand. Rumor has it, that Reka de Brasov is leading this effort, but little is k...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox faction&lt;br /&gt;
| name=The Pale Vigil&lt;br /&gt;
| image=The_Pale_Vigil.png&lt;br /&gt;
| caption=Coat of Arms&lt;br /&gt;
| pronun=&lt;br /&gt;
| othernames=&lt;br /&gt;
| location=[[Avardon]]&lt;br /&gt;
| capital=Unknown&lt;br /&gt;
| settlements=&lt;br /&gt;
| allies=&lt;br /&gt;
| rivals=[[The Wardens]], [[Gilded Hand]]&lt;br /&gt;
| population=&lt;br /&gt;
| govern1=[[Reka de Brasov]]&lt;br /&gt;
| govern2=&lt;br /&gt;
| govern3=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Pale Vigil&#039;&#039;&#039; is a highly secretive organization opposing both [[The Wardens]] and [[Gilded Hand]]. Rumor has it, that [[Reka de Brasov]] is leading this effort, but little is known of their organization, numbers, or goals. They have virtually no influence at the moment.&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=File:The_Pale_Vigil.png&amp;diff=2490</id>
		<title>File:The Pale Vigil.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=File:The_Pale_Vigil.png&amp;diff=2490"/>
		<updated>2026-09-15T14:21:55Z</updated>

		<summary type="html">&lt;p&gt;Rataj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{license self|}}&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Gilded_Hand&amp;diff=2489</id>
		<title>Gilded Hand</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Gilded_Hand&amp;diff=2489"/>
		<updated>2026-09-15T05:06:47Z</updated>

		<summary type="html">&lt;p&gt;Rataj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox faction&lt;br /&gt;
| name=Gilded Hand&lt;br /&gt;
| image=Gilded_Hand.png&lt;br /&gt;
| caption=Coat of Arms&lt;br /&gt;
| pronun=&lt;br /&gt;
| othernames=&lt;br /&gt;
| location=[[Avardon]]&lt;br /&gt;
| capital=&lt;br /&gt;
| settlements=&lt;br /&gt;
| allies=&lt;br /&gt;
| rivals=[[The Wardens]]&lt;br /&gt;
| population=&lt;br /&gt;
| govern1=[[Katalin de Brasov]]&lt;br /&gt;
| govern2=&lt;br /&gt;
| govern3=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Ambitions of [[Katalin de Brasov]] lie in the means of production. Resource, goods, and coin must flow. There is no prosperity without trade, after all, and one must answer to the &#039;&#039;&#039;Gilded Hand&#039;&#039;&#039;, in one form or fashion, for any venture. Artisans, laborers, and merchants; most major productivity ultimately winds up in a Gilded ledger. These lands were prosperous once, and Katalin is determined to rebuild the means of resource extraction, production, and commerce that saw [[Avardon]] prosper in the past. Those that try to skirt the &#039;&#039;&#039;Gilded Hand&#039;s&#039;&#039;&#039; rules, enforcement, dues, or forego their protections or standards see the &#039;&#039;&#039;Gilded Hand&#039;&#039;&#039; become an iron fist courtesy of well-funded and well-equipped mercenaries. The &#039;&#039;&#039;Gilded Hand&#039;&#039;&#039; is thereby a loosely organized collection of common interests and remains the only hope most will ever have of rising above the station of their birth. For better and for worse, competence and ruthlessness are rewarded in equal measure.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Avardon, at one time, enjoyed it&#039;s geographical position. Occupying historically magically infused lands, with southern riverine access to the Moonsea to the east, and Anauroch to the west, the shifting sands ever revealing more hidden treasures for the locals to trade, or for intrepid adventurers to seek out. Combined with dense woods and highly productive mountains to the north, Avardon once prospered greatly. &lt;br /&gt;
&lt;br /&gt;
The adventurers brought here by the mists may recognize many goods as having larger Faerunian influence; Calimshan inspired glass and stone work, Cormyrian culinary traditions - or what traces remain - or construction that wouldn&#039;t be out of place in the Dalelands. Very few remain in Avardon who remember these things; most are simply doing as their parents did, or attempting to piece together new ways of doing things in a new, dreary reality. &lt;br /&gt;
&lt;br /&gt;
Nearly a century has passed since the hard and sudden collapse of trade in Avardon with its expulsion from Faerun. Much of the plentitude has soured, the Mists being unkind to flora and fauna alike. The river trade route is now still, what few ships or boats remain now permanently moored with nowhere to really go. &lt;br /&gt;
&lt;br /&gt;
[[Katalin de Brasov|Katalin]] believes, however, that there might still be prosperity to be found in Avardon. Though there are none to trade with, resources remain, if one could reignite the fires of industry. If she is to live in the lap of luxury, after all, one must first sew riches to harvest. Missing the decadence Avardon once enjoyed with increasing fervor, Katalin de Brasov has sought to preserve what prosperity there was to be had, ever experimenting with new and novel methods, policies, and procedures to maintain something resembling industry and trade within the realm, resulting in the Gilded Hand being the only hope most would have of rising in status, limited only by one&#039;s ability to lead and their ruthlessness.&lt;br /&gt;
&lt;br /&gt;
The influx of thousands of souls, almost all of them exceptional sorts, presents entirely new potential to capitalize on and new opportunities to exploit. Mercenaries, spies, artisans, and the knowledgeable will always find themselves in demand among the powers that be. &lt;br /&gt;
&lt;br /&gt;
== Organization ==&lt;br /&gt;
The arrangement of the Gilded Hand is that of a confederation of interests. Laborers who pull resources from or till the earth answer to one of many syndicates. In turn, those artisans who refine those goods typically belong to one of the myriad guilds. Merchants and logisticians are often agents of one of the counting houses. This system is enforced and protected by professional men-at-arms.&lt;br /&gt;
&lt;br /&gt;
Given the loose structure, it is not uncommon for the higher echelon to involve themselves in the affairs of their colleagues, wanted or otherwise. Competition within each of these groups is cut-throat, occasionally made literal.&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=The_Wardens&amp;diff=2488</id>
		<title>The Wardens</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=The_Wardens&amp;diff=2488"/>
		<updated>2026-09-15T04:54:47Z</updated>

		<summary type="html">&lt;p&gt;Rataj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox faction&lt;br /&gt;
| name=The Wardens&lt;br /&gt;
| image=The_Wardens.png&lt;br /&gt;
| caption=Coat of Arms&lt;br /&gt;
| pronun=&lt;br /&gt;
| othernames=&lt;br /&gt;
| location=[[Avardon]]&lt;br /&gt;
| capital=[[Fort Borgar]]&lt;br /&gt;
| settlements=&lt;br /&gt;
| allies=&lt;br /&gt;
| rivals=[[Gilded Hand]]&lt;br /&gt;
| population=&lt;br /&gt;
| govern1=[[Levan Borgar|Viscount Levan Borgar]]&lt;br /&gt;
| govern2=[[Ilona de Brasov]]&lt;br /&gt;
| govern3=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Wardens&#039;&#039;&#039; are a faction headed by [[Levan Borgar|Viscount Levan Borgar]], a minor noble who garnered greater attention when he began courting [[Ilona de Brasov]], the eldest daughter of [[Count Farkas]]. This faction operates as a military organization where &#039;&#039;&#039;Borgar&#039;&#039;&#039; is the lead, holding the title of &#039;&#039;&#039;Grand Marshall&#039;&#039;&#039;, though it is widely debated just how influential Ilona is in decisions made by the order. Regardless, the organization is a powerful one, having the largest standing army in the realm, and having &#039;&#039;&#039;Borgar&#039;&#039;&#039; as lead, who has already shown himself to be an excellent commander and strategist.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Their name, &#039;&#039;&#039;The Wardens&#039;&#039;&#039;, is short-hand for a name borrowed from near-ancient history. Avardon natives will know the tale of the &#039;&#039;&#039;Wardens of the Willow&#039;&#039;&#039;, an ancient military and religious order that was founded by the man who settled the country&#039;s mainland from savages and monsters; an ancestor of the &#039;&#039;&#039;de Brasov&#039;&#039;&#039; family and a heroic, near-messianic, figure to loyal countrymen. Though they have borrowed the name, there is little connection between the modern-day &#039;&#039;&#039;Wardens&#039;&#039;&#039; and their historical counterparts, making a split in belief where some feel the faction to be the return of an old order and a reason to hope, but others believe it to be armored thugs disrespecting the memory of old heroes.&lt;br /&gt;
&lt;br /&gt;
Regardless of such scandals, &#039;&#039;&#039;The Wardens&#039;&#039;&#039; gained quite a bit of sympathy when those hiding behind &#039;&#039;&#039;Livarun&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s walls dared to trek into the open wilderness and attempt to resettle the surrounding areas.  It was bands of the newly-organized Wardens that acted as spear-heads, which engaged monster, beast, or bandit, and cleared much of the farmlands surrounding [[Livarun]] and beyond. In years to come, the Wardens were able to settle the central lands, the viscounty that just so happened to belong to their &#039;&#039;&#039;Grand Marshall&#039;&#039;&#039;, &#039;&#039;&#039;Viscount Borgar&#039;&#039;&#039;. On the ruin of the old [[House Borgar|Borgar]] family [[Fort Borgar|fort]] was their headquarters built, and the faction has operated from behind its walls ever since.&lt;br /&gt;
&lt;br /&gt;
== Organization ==&lt;br /&gt;
Despite having dropped any focus on religion and replaced it with a duty to resettle and perhaps save Avardon, the Wardens still organize themselves like a religious order. There are three divisions members are placed in. By order of seniority, these divisions are &#039;&#039;&#039;Officers&#039;&#039;&#039;, &#039;&#039;&#039;Knights&#039;&#039;&#039;, and &#039;&#039;&#039;Auxiliaries&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Leading the &#039;&#039;&#039;Officers&#039;&#039;&#039;, and the order as a whole, is the &#039;&#039;&#039;Grand Marshall&#039;&#039;&#039;. Beneath that rank is the &#039;&#039;&#039;Seneschal&#039;&#039;&#039;, the leader&#039;s right-hand man. There are several honorary or duty-specific ranks in-between, but the most notable below this is the &#039;&#039;&#039;Prior&#039;&#039;&#039;, who acts as the link between the &#039;&#039;&#039;Officers&#039;&#039;&#039; and the &#039;&#039;&#039;Knights&#039;&#039;&#039;.&lt;br /&gt;
* Leading the &#039;&#039;&#039;Knights&#039;&#039;&#039; is the &#039;&#039;&#039;Knight Commander&#039;&#039;&#039;, who reports to the Prior. Under that rank is the &#039;&#039;&#039;Knight Major&#039;&#039;&#039;, who acts as the &#039;&#039;&#039;Commander&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s right-hand man. Below these two are all the &#039;&#039;&#039;Knight Captains&#039;&#039;&#039;, who operate their own &#039;lances&#039; of knights. Lances tend to be between ten and twenty knights, not including supporting &#039;&#039;&#039;Auxiliaries&#039;&#039;&#039;, and can attach to other lances to form companies.&lt;br /&gt;
* The &#039;&#039;&#039;Auxiliaries&#039;&#039;&#039; are something of a special division, as an auxiliary can be anything from a hired soldier to a camp follower. &#039;&#039;&#039;Knight Captains&#039;&#039;&#039; are given the freedom, and a very low sum, to hire any assistance they feel appropriate. This can mean hiring mercenaries when numbers are needing reinforcement, or taking on healers after a defeat. The &#039;&#039;&#039;Commander&#039;&#039;&#039; is known to hold &#039;&#039;&#039;Captains&#039;&#039;&#039; responsible for anything Auxiliaries do, so one can expect heavy scrutiny when being considered.&lt;br /&gt;
&lt;br /&gt;
== Notable Figures ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Levan Borgar]]&#039;&#039;&#039;; Grand Marshall of the Wardens and Viscount of the central territories.&lt;br /&gt;
* &#039;&#039;&#039;[[Ilona de Brasov]]&#039;&#039;&#039;; eldest daughter and heiress of [[Count Farkas]], and known lover of Viscount Borgar.&lt;br /&gt;
* &#039;&#039;&#039;Malkolm Kossutt&#039;&#039;&#039;; Seneschal of the Wardens and explicit loyalist of the Grand Marshall.&lt;br /&gt;
* &#039;&#039;&#039;Bertalan Telzki&#039;&#039;&#039;; the Prior, a once-knight, and perhaps the oldest member of the Wardens.&lt;br /&gt;
* &#039;&#039;&#039;Artur Kossutt&#039;&#039;&#039;; the recently-appointed Knight Commander, after his predecessor died.&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Levan_Borgar&amp;diff=2487</id>
		<title>Levan Borgar</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Levan_Borgar&amp;diff=2487"/>
		<updated>2026-09-15T04:54:08Z</updated>

		<summary type="html">&lt;p&gt;Rataj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox character&lt;br /&gt;
| name=Levan Borgar&lt;br /&gt;
| image=&lt;br /&gt;
| caption=&lt;br /&gt;
| othernames=&lt;br /&gt;
| titles=Viscount, Grand Marshall&lt;br /&gt;
| position=Leader of [[The Wardens]]&lt;br /&gt;
| location=[[Fort Borgar]]&lt;br /&gt;
| affiliation=[[The Wardens]]&lt;br /&gt;
| birth=1441&lt;br /&gt;
| birthlocation=&lt;br /&gt;
| notablefor=&lt;br /&gt;
| house=[[House Borgar|Borgar]]&lt;br /&gt;
| family=&lt;br /&gt;
| parentage=&lt;br /&gt;
| siblings=&lt;br /&gt;
| spouse=&lt;br /&gt;
| children=&lt;br /&gt;
| gender=Male&lt;br /&gt;
| height=&lt;br /&gt;
| hair=&lt;br /&gt;
| eyes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Viscount &#039;&#039;&#039;Levan Borgar&#039;&#039;&#039; is one of the most powerful figures within [[Avardon]].&lt;br /&gt;
&lt;br /&gt;
He is the Grand Marshall of [[The Wardens]], and a suitor of [[Ilona de Brasov]].&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Levan_Borgar&amp;diff=2486</id>
		<title>Levan Borgar</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Levan_Borgar&amp;diff=2486"/>
		<updated>2026-09-15T04:38:08Z</updated>

		<summary type="html">&lt;p&gt;Rataj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox character&lt;br /&gt;
| name=Levan Borgar&lt;br /&gt;
| image=&lt;br /&gt;
| caption=&lt;br /&gt;
| othernames=&lt;br /&gt;
| titles=Viscount, Grand Marshall&lt;br /&gt;
| position=Leader of [[The Wardens]]&lt;br /&gt;
| location=&lt;br /&gt;
| affiliation=[[The Wardens]]&lt;br /&gt;
| birth=&lt;br /&gt;
| birthlocation=&lt;br /&gt;
| notablefor=&lt;br /&gt;
| house=&lt;br /&gt;
| family=&lt;br /&gt;
| parentage=&lt;br /&gt;
| siblings=&lt;br /&gt;
| spouse=&lt;br /&gt;
| children=&lt;br /&gt;
| gender=Male&lt;br /&gt;
| height=&lt;br /&gt;
| hair=&lt;br /&gt;
| eyes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Viscount &#039;&#039;&#039;Levan Borgar&#039;&#039;&#039; is one of the most powerful figures within [[Avardon]].&lt;br /&gt;
&lt;br /&gt;
He is the first and current leader of [[The Wardens]].&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=File:Gilded_Hand.png&amp;diff=2485</id>
		<title>File:Gilded Hand.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=File:Gilded_Hand.png&amp;diff=2485"/>
		<updated>2026-09-15T04:35:17Z</updated>

		<summary type="html">&lt;p&gt;Rataj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{license self|}}&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=File:The_Wardens.png&amp;diff=2484</id>
		<title>File:The Wardens.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=File:The_Wardens.png&amp;diff=2484"/>
		<updated>2026-09-15T04:34:36Z</updated>

		<summary type="html">&lt;p&gt;Rataj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{license self|}}&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Levan_Borgar&amp;diff=2483</id>
		<title>Levan Borgar</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Levan_Borgar&amp;diff=2483"/>
		<updated>2026-09-15T03:42:48Z</updated>

		<summary type="html">&lt;p&gt;Rataj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox character&lt;br /&gt;
| name=Levan Borgar&lt;br /&gt;
| image=&lt;br /&gt;
| caption=&lt;br /&gt;
| othernames=&lt;br /&gt;
| titles=Viscount&lt;br /&gt;
| position=Leader of [[The Wardens]]&lt;br /&gt;
| location=&lt;br /&gt;
| affiliation=[[The Wardens]]&lt;br /&gt;
| birth=&lt;br /&gt;
| birthlocation=&lt;br /&gt;
| notablefor=&lt;br /&gt;
| house=&lt;br /&gt;
| family=&lt;br /&gt;
| parentage=&lt;br /&gt;
| siblings=&lt;br /&gt;
| spouse=&lt;br /&gt;
| children=&lt;br /&gt;
| gender=Male&lt;br /&gt;
| height=&lt;br /&gt;
| hair=&lt;br /&gt;
| eyes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Viscount &#039;&#039;&#039;Levan Borgar&#039;&#039;&#039; is one of the most powerful figures within [[Avardon]].&lt;br /&gt;
&lt;br /&gt;
He is the first and current leader of [[The Wardens]].&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Levan_Borgar&amp;diff=2482</id>
		<title>Levan Borgar</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Levan_Borgar&amp;diff=2482"/>
		<updated>2026-09-15T03:42:21Z</updated>

		<summary type="html">&lt;p&gt;Rataj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox character&lt;br /&gt;
| name=Levan Borgar&lt;br /&gt;
| image=&lt;br /&gt;
| caption=&lt;br /&gt;
| othernames=&lt;br /&gt;
| titles=Viscount&lt;br /&gt;
| position=Leader of [[The Wardens]]&lt;br /&gt;
| location=&lt;br /&gt;
| affiliation=[[The Wardens]]&lt;br /&gt;
| birth=&lt;br /&gt;
| birthlocation=&lt;br /&gt;
| notablefor=&lt;br /&gt;
| house=&lt;br /&gt;
| family=&lt;br /&gt;
| parentage=&lt;br /&gt;
| siblings=&lt;br /&gt;
| spouse=&lt;br /&gt;
| children=&lt;br /&gt;
| gender=Male&lt;br /&gt;
| height=&lt;br /&gt;
| hair=&lt;br /&gt;
| eyes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Viscount &#039;&#039;&#039;Levan Borgar&#039;&#039;&#039; is one of the most powerful figures within [[Avardon]]. He is the leader of [[The Wardens]].&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Template:Infobox_faction&amp;diff=2481</id>
		<title>Template:Infobox faction</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Template:Infobox_faction&amp;diff=2481"/>
		<updated>2026-09-15T03:39:22Z</updated>

		<summary type="html">&lt;p&gt;Rataj: Created page with &amp;quot;&amp;lt;includeonly&amp;gt;&amp;lt;!--  Template --&amp;gt;&amp;lt;table class=&amp;quot;tg-infobox floatright&amp;quot;&amp;gt;&amp;lt;!-- 	--&amp;gt;{{Infobox image row 	|image = {{{image|}}} 	|caption = {{{caption|}}} 	|imageWidth = {{{imageWidth|}}} 	|imageHeight = {{{imageHeight|}}} 	}}&amp;lt;!-- 	--&amp;gt;{{Infobox row 	|colspan = 2 	|header = {{{name|{{#explode:{{PAGENAME}}| (|0}}}}} 	|headerClass = tg-infobox-title 	}}&amp;lt;!-- 	--&amp;gt;{{Infobox row 	|colspan = 2 	|condition = {{{pronu|}}}{{{othernames|}}}{{{location|}}}{{{capital|}}}{{{towns|}}}{{{regions...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
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&lt;br /&gt;
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--&amp;gt;&amp;lt;table class=&amp;quot;tg-infobox floatright&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
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	}}&amp;lt;!--&lt;br /&gt;
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|header = History&lt;br /&gt;
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}}&amp;lt;!--&lt;br /&gt;
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--&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Rules&amp;diff=2443</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Rules&amp;diff=2443"/>
		<updated>2026-08-30T00:20:10Z</updated>

		<summary type="html">&lt;p&gt;Rataj: limited Skirmish cooldown to 3+&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello there! We are glad that you are responsible and will dedicate a few minutes to read our rules.&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t just skip through the rules.&lt;br /&gt;
We want to keep our server friendly and immersive, prevent any possible attempts to spoil the game, and create a pleasant environment for &#039;&#039;&#039;all&#039;&#039;&#039; players to enjoy.&lt;br /&gt;
If you don&#039;t understand something, don&#039;t be afraid to ask us on [https://avardon.com/discord Discord] and we&#039;ll be more than happy to help you out.&lt;br /&gt;
&lt;br /&gt;
At the same time we try to keep our rules concise and we rely on &#039;&#039;&#039;common sense&#039;&#039;&#039; of our players. These rules are not supposed to be exhaustive and all-encompassing. We expect our players to avoid any behavior such as &#039;&#039;rule-lawyering&#039;&#039; or acting against good faith and outside of the standards of our community, even if it doesn&#039;t break any specific rule outlined on this page.&lt;br /&gt;
&lt;br /&gt;
We also want to make it very clear that no one is exempt from these rules. The rules apply equally to staff and players. In fact, staff members are under higher scrutiny to lead the community by example.&lt;br /&gt;
&lt;br /&gt;
== Community Rules ==&lt;br /&gt;
=== M.1 - Server Culture ===&lt;br /&gt;
Avardon is an open and welcoming community founded on the expectation, that we treat each other as adults and as if we were all playing at a single table at a friend&#039;s house. We expect all players to recognize their peers as partners in collaborative writing and respect them as equals. [[Play-to-Lift]] mentality is expected, not optional.&lt;br /&gt;
&lt;br /&gt;
Harassment, discrimination, or toxicity of any kind is absolutely unacceptable and has no place in our community. We want this community to be a place for you and for us to love coming back to.&lt;br /&gt;
&lt;br /&gt;
=== M.2 - Adults Only ===&lt;br /&gt;
This server is only available to those of adult age (18+), who are also mature enough to not make us doubt it.&lt;br /&gt;
&lt;br /&gt;
No representation of child or child-like characters is allowed. All characters must be at least the adult age for their respective species &#039;&#039;&#039;and&#039;&#039;&#039; also at least 20 years old. Portrayal of pregnancy is also not allowed.&lt;br /&gt;
&lt;br /&gt;
=== M.3 - English Only ===&lt;br /&gt;
Avardon is an English speaking community, the sole language to be used in roleplay, tickets, and on any of our official channels is English.&lt;br /&gt;
&lt;br /&gt;
Characters are allowed to use terms from other D&amp;amp;D languages (or suitable real-world languages in the case of regional dialects) as long as it is used sparsely for flavor, and other players whose characters know the language mechanically are helped to understand the phrase you used should they ask. You may not write entire sentences in these flavored languages, nor should you roleplay as knowing and speaking a language that is not included in our server&#039;s system. Please also avoid using terms that are too modern, such as internet slang.&lt;br /&gt;
&lt;br /&gt;
=== M.4 - Dispute Resolution ===&lt;br /&gt;
If you find yourself in a dispute with another player, try to cooperate and resolve it together. However, do not argue and do not attempt to enforce rules yourself, rather let us know through a ticket. You shall never threaten anyone with a moderation action nor with a ticket.&lt;br /&gt;
&lt;br /&gt;
Do not freeze roleplay to wait for staff involvement, keep the scenes rolling. An exception to this rule is if your consent is violated. In such a case, you may remove yourself from the scene at any time to ensure your personal comfort.&lt;br /&gt;
&lt;br /&gt;
You may not attempt to &#039;shop&#039; for staff to achieve a desired ruling or outcome of a ticket. Staff are trusted to be impartial. If you feel staff was not impartial in your ticket you may open a staff report.&lt;br /&gt;
&lt;br /&gt;
== Roleplaying Rules ==&lt;br /&gt;
=== R.1 - Character Creation ===&lt;br /&gt;
All players must follow and complete the whitelisting process before engaging in roleplay on the server. You are expected to follow the guidance provided by staff in your whitelisting ticket.&lt;br /&gt;
&lt;br /&gt;
Characters are expected to follow the server lore in both their behavior and visuals. Please refer to the corresponding [[Races|race]] page for average height and other requirements. Characters should originate either from Toril or the Domains of Dread, including Avardon. Allowable exceptions are the Feywilds (Satyr, Eladrin) and Shadowfell (Shadar-Kai) if appropriate for the character race.&lt;br /&gt;
&lt;br /&gt;
Once your whitelist is approved, you may only make realistic changes to the design of your character, such as changing hair style and warpaints. Your body and face should remain the same.&lt;br /&gt;
&lt;br /&gt;
The depiction of your character should reflect your character sheet and equipment runes. Do not depict or roleplay abilities or equipment your character does not have.&lt;br /&gt;
&lt;br /&gt;
=== R.2 - Roleplay Etiquette ===&lt;br /&gt;
When not in the spawn area, you are always considered to be &#039;&#039;In Character&#039;&#039; and should try your best to contribute to the immersive narrative experience with other players. While the concept of good etiquette may be difficult to define exhaustively, we expect you to at the very least:&lt;br /&gt;
* Minimize OOC chatter during roleplay scenes.&lt;br /&gt;
* React appropriately to the use of social rolls.&lt;br /&gt;
* Respect the agency of other players, do not force your actions on them without letting them react (powergaming).&lt;br /&gt;
* Do not play omniscient characters. Your character does not have access to an online wiki. Minimise the knowledge of your character to what they reasonably know, and do not &#039;lore-dump&#039; information on other players.&lt;br /&gt;
* Take responsibility in being courteous and understanding towards players even if OOC tension arises. Step away if necessary.&lt;br /&gt;
* Respect and value the life of your own character, ensuring that they act in a way that best suits the situation (especially when they are in mortal danger, or at the mercy of another character).&lt;br /&gt;
&lt;br /&gt;
=== R.3 - Metagaming ===&lt;br /&gt;
You are not allowed to take &#039;&#039;In Character&#039;&#039; actions based on knowledge you obtained as a player &#039;&#039;Out of Character&#039;&#039;. This is known as &#039;&#039;metagaming&#039;&#039; and is strictly forbidden on Avardon.&lt;br /&gt;
&lt;br /&gt;
You should also avoid sharing any information OOC that could influence stories if acted upon IC. Especially if it relates to instances of on-going or very recent combat, details about other characters or their actions. Use common sense, don&#039;t ruin stories by enabling others to &#039;&#039;metagame&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is important to maintain an immersive atmosphere where players are mostly only aware of what their character would know. Therefore, when in any doubt at all, do not share meta-knowledge with other players.&lt;br /&gt;
&lt;br /&gt;
However, there are exceptions to this rule. You are allowed to share adventures of your own character, and discuss non-actionable things that have happened in the game. You can also look for roleplay and schedule roleplay through OOC means.&lt;br /&gt;
&lt;br /&gt;
=== R.4 - Consent Sheets ===&lt;br /&gt;
Players are encouraged to create a consent sheet in their RPR profile to show what themes they are not comfortable with. It is the responsibility of every player to be aware of consent preferences of other players in a scene, as to not violate consent.&lt;br /&gt;
&lt;br /&gt;
When unsure of a particular sensitive theme, the player wanting to initiate this theme is responsible for communicating to all players involved to confirm their approval, as violating preferences due to ignorance will never be excused.&lt;br /&gt;
&lt;br /&gt;
Sensitive themes include, but are not limited to: graphical descriptions of gore, surgeries, torture, mutilation, self harm, and anything of erotic or sexual nature, especially rape (including the mention of).&lt;br /&gt;
&lt;br /&gt;
Be aware that consent sheets cannot be abused to avoid mechanical consequences, and it is the right of any player to request a &#039;&#039;fade-to-black&#039;&#039; (FTB) when wanting to carry out a sensitive topic but not wanting to write out the details of it.&lt;br /&gt;
&lt;br /&gt;
When a player becomes part of a scene which does not conform to their consent sheet and where they are not a main actor, that player is to be given a chance to depart the scene without undue delay.&lt;br /&gt;
&lt;br /&gt;
Players are not allowed to leave feces or any bodily fluids (with exception of blood) in POIs.&lt;br /&gt;
&lt;br /&gt;
=== R.5 - Adult Content ===&lt;br /&gt;
While we allow the depiction of adult content (such as nudity and erotic roleplay) on our server, we expect players to do so in responsible manner.&lt;br /&gt;
&lt;br /&gt;
Nudity is not allowed in main hub areas (with exception of player-owned houses). Characters are required to at the very least cover their genitals and breasts.&lt;br /&gt;
&lt;br /&gt;
Scenes depicting sexual themes must take place in a private setting where it may be reasonably assumed that no other players may accidentally stumble upon them.&lt;br /&gt;
&lt;br /&gt;
All scenes of this nature that could be considered non-consensual or dubious in any way require OOC consent that can be withdrawn at any time, allowing players to stop and even void such scene.&lt;br /&gt;
&lt;br /&gt;
Interest in any sexual themes may not be advertised through consent sheets, character profiles, or global chat.&lt;br /&gt;
&lt;br /&gt;
=== R.6 - Act Names ===&lt;br /&gt;
Players may use the &amp;lt;code&amp;gt;/act&amp;lt;/code&amp;gt; command to change their display name in order to use an alias or conceal their identity, but must not use a name of another character, or one that impersonates them, including names of NPCs.&lt;br /&gt;
&lt;br /&gt;
=== R.7 - LFRP Etiquette ===&lt;br /&gt;
When using the Looking for Roleplay functionality on the in-game map, players are expected to follow these guidelines:&lt;br /&gt;
* Disable your marker when your scene is locked (PvP intent is dropped).&lt;br /&gt;
* Do not approach LFRP marker promoting Solo/Duo/Trio with more than equal number of players if your intention is to take hostile actions.&lt;br /&gt;
* Do not use the Solo/Duo/Trio tags in a misleading way. It has to reflect the amount of people present in a scene. These tags also shouldn&#039;t be used to deliberately shield yourself against unfair odds when at your base.&lt;br /&gt;
&lt;br /&gt;
Keep in mind the intention of this rule: LFRP etiquette exists to prevent large groups from metagaming information displayed on LFRP markers to secure unfair advantage in combat. LFRP in general serves as a tool to find roleplay, new contacts, new stories and start some narrative.&lt;br /&gt;
&lt;br /&gt;
== Game Rules ==&lt;br /&gt;
=== G.1 - Bugs, Cheating, Exploits ===&lt;br /&gt;
It may occur that bugs appear in our systems such as the combat or economy related scripts. We expect players to collaborate with the staff team in spotting and mitigating these bugs by reporting them in a timely manner.&lt;br /&gt;
&lt;br /&gt;
We have zero tolerance policy for cheating, exploiting bugs and security vulnerabilities, abusing and misusing systems or enacting DDoS attacks and similar malicious actions.&lt;br /&gt;
&lt;br /&gt;
=== G.2 - Always in a Clan ===&lt;br /&gt;
Every player has to be in a clan at all times. Even if they play solo. Any buildings not belonging to a clan will get deleted.&lt;br /&gt;
&lt;br /&gt;
=== G.3 - Showing Equipment ===&lt;br /&gt;
Your worn armor and all weapons you intend to use have to be properly shown on your character design (utilizing Tot Custom).&lt;br /&gt;
&lt;br /&gt;
You may not use any weapon in combat that your character isn&#039;t visually carrying (exceptions apply, such as pact weapons).&lt;br /&gt;
&lt;br /&gt;
=== G.4 - Climbing ===&lt;br /&gt;
You may not climb onto structures, terrain, or other obstacles to enter or leave a clan base without using the Climb or Misty Step ability in RPR. Descending walls or terrain also requires using the Climb ability.&lt;br /&gt;
&lt;br /&gt;
If you are overcoming obstacles to get into a base of another clan, this is also considered &#039;&#039;Breaking and Entering&#039;&#039; and may only be done after declaring a &#039;&#039;Burglary&#039;&#039; or &#039;&#039;Raid&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Building Rules ==&lt;br /&gt;
=== B.1 - Building Limits ===&lt;br /&gt;
Every clan may only have one base (with exception of &#039;&#039;&#039;temporary&#039;&#039;&#039; camps).&lt;br /&gt;
&lt;br /&gt;
Do not build beyond boundaries of the map or under terrain.&lt;br /&gt;
&lt;br /&gt;
Main entrance of any build must be accessible without climbing.&lt;br /&gt;
&lt;br /&gt;
Build at least &#039;&#039;&#039;50 tiles&#039;&#039;&#039; from a base of another clan, 100 tiles from the main hubs, and 50 tiles from any public portal.&lt;br /&gt;
&lt;br /&gt;
Exception to the above are decoration pieces (no buildings) in Durana Gate, as you are allowed to live there, and even if you don&#039;t live there, you can put down a mailbox in this town (one per clan).&lt;br /&gt;
&lt;br /&gt;
You may not build inside base game dungeons (caves are allowed, when in doubt ask in a ticket). Special exception is the Wine Cellar dungeon, in which you may build and also the rule of base distances doesn&#039;t apply.&lt;br /&gt;
&lt;br /&gt;
Land claim of your build should be proportionate to your clan size, it is not allowed to claim large area with sparsely placed building pieces.&lt;br /&gt;
&lt;br /&gt;
Your build has to reasonably fit the setting and cannot be immersion breaking.&lt;br /&gt;
&lt;br /&gt;
Always stay within the following limits:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Players !! Building Pieces !! Decorations&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 500 || 200&lt;br /&gt;
|-&lt;br /&gt;
| 2-3 || 800 || 400&lt;br /&gt;
|-&lt;br /&gt;
| 4-5 || 1500 || 600&lt;br /&gt;
|-&lt;br /&gt;
| 6-9 || 2500 || 1000&lt;br /&gt;
|-&lt;br /&gt;
| 10+ || 3500 || 1500&lt;br /&gt;
|}&lt;br /&gt;
Additionally, no clan should have more thralls/mounts than players.&lt;br /&gt;
&lt;br /&gt;
These limits can be increased with donator building extensions.&lt;br /&gt;
&lt;br /&gt;
=== B.2 - Performance Considerations ===&lt;br /&gt;
All clans have to keep server and client performance in mind when building their bases. Do not overuse trees, containers (decorations with inventory) and custom textures, do not put too many light sources close together. Build responsibly.&lt;br /&gt;
&lt;br /&gt;
=== B.3 - Inactivity ===&lt;br /&gt;
Players that have been inactive for more than &#039;&#039;&#039;30&#039;&#039;&#039; days may be removed from their clan by our system. If the inactive player is a clan owner, their build will be transferred to active members or removed.&lt;br /&gt;
&lt;br /&gt;
Builds that violate other rules (such as building limits) while also belonging to an inactive clan may be removed sooner, after 14 days since any member was last online, or 7 days since being brought into a build audit ticket.&lt;br /&gt;
&lt;br /&gt;
=== B.4 - Fair Defense ===&lt;br /&gt;
Clans may not stack doors to hide from conflict. Any common area where clan members usually spend time has to be accessible through the maximum of 2 locked doors/gates from outside of the base. Unlocked doors may be reasonably used in addition. Private rooms can be more secured.&lt;br /&gt;
&lt;br /&gt;
== Combat Rules ==&lt;br /&gt;
=== C.1 - Scene Lock ===&lt;br /&gt;
Once PvP is declared (intent has been dropped using &amp;lt;code&amp;gt;/pvp&amp;lt;/code&amp;gt;), the scene is locked and no further players shall join the scene until the consequence phase is over. Everyone within the range of a PvP intent is locked into the scene unless they are not targeted by anyone else within the scene lock, in that case they can either join, leave or observe (declared using &amp;lt;code&amp;gt;/pvp observe&amp;lt;/code&amp;gt;). Any player that stumbles upon the scene while it&#039;s locked has to leave the area immediately and isn&#039;t allowed to watch. Those players cannot roleplay witnessing anything they saw in the locked scene.&lt;br /&gt;
&lt;br /&gt;
Exception from this rule are spars, tournaments, arena fights and friendly brawls, these do not lock the scene and people are free to come and go.&lt;br /&gt;
&lt;br /&gt;
Once a scene is unlocked after the conclusion of consequences, all participants of the scene must be allowed to leave the area without being subject to any subsequent combat encounters.&lt;br /&gt;
&lt;br /&gt;
No size of any group in combat may exceed 5. The total cap for any PvP is always 10 players.&lt;br /&gt;
&lt;br /&gt;
=== C.2 - Combat Etiquette ===&lt;br /&gt;
As combat scenes tend to have high tension, it is especially important to be cordial to other players when you fight their characters. While the concept of good etiquette may be difficult to define exhaustively, we expect you to at the very least:&lt;br /&gt;
* Act in a friendly and respectful manner in OOC towards your IC foes (they&#039;re your fellow storytellers, not your enemies).&lt;br /&gt;
* Make sure your conflict has story, roleplay has to precede and follow a combat scene. PvP systems exist as a conflict resolution, to help you progress narrative.&lt;br /&gt;
* Emote only outside of your turn, ideally &#039;&#039;after&#039;&#039;.&lt;br /&gt;
* Try to be swift with your turns, do not prolong combat with micro-optimizations or OOC arguments.&lt;br /&gt;
* Help new players and those who don&#039;t fight often, answer their questions, and be patient with them.&lt;br /&gt;
* Follow the official [[Combat Rulings]] in all niche cases we provided additional clarifications for.&lt;br /&gt;
&lt;br /&gt;
=== C.3 - Consequences ===&lt;br /&gt;
The winning party may impose consequences on the losing party after a fight is concluded. While delivering those consequences, players are in a consequence phase.&lt;br /&gt;
&lt;br /&gt;
This phase is only protected for 3 rounds of emotes (each player may write 3 posts), during which the consequences have to be decided and carried out (unless both parties agree on extending the scene lock for up to 1 hour since end of combat). If consequences take longer time than that, the scene is no longer locked and other players may interact with it. Players may move during consequence phase within radius of 20 tiles. Should they move further, the consequence phase and scene lock ends.&lt;br /&gt;
&lt;br /&gt;
We differentiate four categories of consequences:&lt;br /&gt;
* Minor consequences are mechanical consequences that may be applied at any time.&lt;br /&gt;
* Major consequences are mechanical consequences that may only be applied if the winning party had at max +1 advantage in numbers (i.e. in 1v1 or 3v2, but not in 3v1 or 5v3), or if the PvP Intent was dropped by the smaller party against overwhelming force.&lt;br /&gt;
* Escalated consequences are mechanical consequences that may only be applied if the previous level was already applied at least once by one of the victors against the defeated or by the defeated on one of the victors in previous fights (and at least one major consequence has to precede even the first escalated one) while also fulfilling the conditions for a major consequence.&lt;br /&gt;
* Consented consequences are non-mechanical consequences that may be applied only if the losing party actively consents to such consequences.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that any thievery consequences may be applied from you on a specific target only once per 24 hours. In other words, you may not rob the same person again after already doing so within the last 24 hours.&lt;br /&gt;
&lt;br /&gt;
Only one consequence shall be applied on a character. Consequence stacking is not allowed.&lt;br /&gt;
&lt;br /&gt;
Unmasking is not considered a consequence and can be done freely on the defeated party after combat.&lt;br /&gt;
&lt;br /&gt;
All possible consequence options are listed in the [[Consequences|guide to consequences]].&lt;br /&gt;
&lt;br /&gt;
=== C.4 - Mugging ===&lt;br /&gt;
You may mug someone and it may (or may not) be reasonable for the target character to give up their belongings without a fight. However same rules as with PvP consequences apply. Players can only take what consequences rules would allow them as if a fight was taking a place. If the target complies and PvP takes place anyway, the attackers shall not deliver any further consequences.&lt;br /&gt;
&lt;br /&gt;
=== C.5 - Limits on Hostile Actions ===&lt;br /&gt;
While hostile actions are major and important part of our server, there are some limitations to when and where you may perform them.&lt;br /&gt;
&lt;br /&gt;
Hostile actions include but are not limited to: combat, thievery, mugging, attempts to restrict, restrain, or forcefully hold a person, but also threats, harassment, intimidation, provocation, and any other acts that would likely lead to combat.&lt;br /&gt;
&lt;br /&gt;
You may not perform hostile actions when:&lt;br /&gt;
* You are in a PvP restricted area (Livarun or Scarabend).&lt;br /&gt;
* You are within 20 tile radius of a public waypoint.&lt;br /&gt;
&lt;br /&gt;
== Conflict Rules ==&lt;br /&gt;
=== N.1 - Breaking and Entering ===&lt;br /&gt;
While not in combat, breaching doors, using the Interact, Climb, Knock, or Misty Step abilities, or using other means to overcome obstacles to enter a base of another clan is considered B&amp;amp;E.&lt;br /&gt;
&lt;br /&gt;
B&amp;amp;E is only allowed during a &#039;&#039;Burglary&#039;&#039; or &#039;&#039;Raid&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
After a &#039;&#039;Burglary&#039;&#039; is declared or a &#039;&#039;Raid&#039;&#039; has started, B&amp;amp;E abilities are unlocked for the duration of 2 hours.&lt;br /&gt;
&lt;br /&gt;
=== N.2 - Skirmish ===&lt;br /&gt;
Any combat between a clan on their own land claim and another visiting clan that happens outside a declared &#039;&#039;Burglary&#039;&#039; or &#039;&#039;Raid&#039;&#039; is considered a &#039;&#039;Skirmish&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Clans are allowed to approach other clans with hostile intentions (unless on a per-clan cooldown as per N.8) without declaring a &#039;&#039;Burglary&#039;&#039; or &#039;&#039;Raid&#039;&#039;. However, the defenders (members of the clan that owns the place) will get an automatic +5 bonus to their initiative rolls, and may not be outnumbered by the attackers.&lt;br /&gt;
&lt;br /&gt;
=== N.3 - Burglary ===&lt;br /&gt;
Burglary is the act of breaking into a build by overcoming obstacles. It starts by being declared through the /raid menu, outside of combat. Only then may you breach doors and climb over obstacles. Burglary is limited to &#039;&#039;&#039;1-2&#039;&#039;&#039; players. If a fight breaks out, both sides get automatic +5 bonus to their initiative rolls, except for other visitors.&lt;br /&gt;
&lt;br /&gt;
=== N.4 - Raid ===&lt;br /&gt;
A raid is an attack on a clan base. It starts by being declared by a raid leader 1 hour ahead of time using the /raid menu, from the attacker clan&#039;s own base. Raids are limited to &#039;&#039;&#039;3-8&#039;&#039;&#039; players. If a fight breaks out, attackers who share a clan with the raid leader will get an automatic +5 bonus to their initiative rolls.&lt;br /&gt;
&lt;br /&gt;
Raid leader has to declare a number of attackers ahead of time. The defenders can match this number by calling for help through IC means, or by asking their clan members to get online. If there are more players already present at the defending base than the number of attackers, then the attackers may match this number. However, 8 players per side is always the maximum. Players will be informed of the maximum by the system. Attackers may not outnumber defenders by more than +1. This will also be announced by the system when the attackers need to downsize.&lt;br /&gt;
&lt;br /&gt;
Attackers and clan members of the raid leader may not enter the 30 tiles radius of the defender&#039;s build or step on their land claim at all until the raid start is announced.&lt;br /&gt;
&lt;br /&gt;
Raid plans are required to declare a raid, obtained by &#039;&#039;Scouting&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Usual Combat rules apply. Especially keep in mind that an attack of more than 5 players will have to split into two fights, and that actions outside of combat may not be performed without giving the other side a chance to react.&lt;br /&gt;
&lt;br /&gt;
=== N.5 - Breaching Doors ===&lt;br /&gt;
After attempting to breach a door, the player is required to leave a POI. There are no specific requirements for the content of the POI as tracking is automatic, the purpose is to let the build owner know of the attempt and add some roleplay flavor.&lt;br /&gt;
&lt;br /&gt;
Lockpicking is the same as breaching, appropriate skill is chosen automatically based on what your character is better at.&lt;br /&gt;
&lt;br /&gt;
=== N.6 - Tracking ===&lt;br /&gt;
Anyone may try to investigate a breach using the /raid menu, skill checks are secretly made (Investigation, Survival) and some leads are shown. They may be wrong, but they represent what your character would be able to deduce. Players are expected to roleplay the findings appropriately, e.g. by actually following a track before concluding where it ends.&lt;br /&gt;
&lt;br /&gt;
=== N.7 - Scouting ===&lt;br /&gt;
Scouting may be done using the /raid menu by a player visiting a base to prepare raid plans. The scout may roleplay this however they wish, they are not expected to make this obvious and reveal their intentions, and can mask this as a simple visit.&lt;br /&gt;
&lt;br /&gt;
The scout is, however, required to stay within the land claim for at least 15 minutes and actively roleplay, whether it is sneaking around the walls, or chatting inside.&lt;br /&gt;
&lt;br /&gt;
Raid plans obtained by scouting can be freely traded with other players.&lt;br /&gt;
&lt;br /&gt;
=== N.8 - Protection Cooldown ===&lt;br /&gt;
There are two cooldowns in place to protect players from a chain of hostile actions unfolding at their base:&lt;br /&gt;
* Global cooldown of 3 days automatically protects the clan from &#039;&#039;&#039;anyone&#039;&#039;&#039; declaring a &#039;&#039;Raid&#039;&#039; on them after they were victim of a &#039;&#039;Raid&#039;&#039;, unless they waive this protection using the /raid menu, and by doing so they are consenting to subsequent raids.&lt;br /&gt;
* Per-clan cooldown of 7 days protects a clan from being attacked by the same attackers, whether it is a &#039;&#039;Raid&#039;&#039; or a &#039;&#039;Skirmish&#039;&#039;, after being subjected to a &#039;&#039;Raid&#039;&#039; or a &#039;&#039;Skirmish&#039;&#039; (with 3+ attackers) by the same clan or group of attackers. This is not automatic, and it is the responsibility of the raid leader&#039;s clan, but also each attacker as an individual to not be part of any &#039;&#039;Raid&#039;&#039; or &#039;&#039;Skirmish&#039;&#039; against the same defending clan within this period, unless waived by consent.&lt;br /&gt;
&lt;br /&gt;
The per-clan cooldown is voided when the previously attacked clan engages in a raid against the previously attacking clan.&lt;br /&gt;
&lt;br /&gt;
If a clan approaches another&#039;s base with no hostile intentions during a protection cooldown, it is their responsibility not to escalate, and to leave when asked to. They may never take hostile actions or declare a PvP intent themselves while on cooldown and on the other clan&#039;s land claim.&lt;br /&gt;
&lt;br /&gt;
=== N.9 - Player Agency over Conflict ===&lt;br /&gt;
Conflict Rules exist to protect fair play but shall not get in the way of roleplay freedom and content that some groups may seek.&lt;br /&gt;
&lt;br /&gt;
Upon agreement of clan leaders, any two clans are able to waive any other protections declared by the Conflict Rules. For example, if two clans wish to skip their per-clan cooldown, they can agree on this together and bend Conflict Rules (but not any other rules) to their liking. Mutual consent is required, and can be revoked at any time. Please keep evidence of such conversations.&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Rules&amp;diff=2442</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Rules&amp;diff=2442"/>
		<updated>2026-08-29T23:39:20Z</updated>

		<summary type="html">&lt;p&gt;Rataj: clarifications&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello there! We are glad that you are responsible and will dedicate a few minutes to read our rules.&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t just skip through the rules.&lt;br /&gt;
We want to keep our server friendly and immersive, prevent any possible attempts to spoil the game, and create a pleasant environment for &#039;&#039;&#039;all&#039;&#039;&#039; players to enjoy.&lt;br /&gt;
If you don&#039;t understand something, don&#039;t be afraid to ask us on [https://avardon.com/discord Discord] and we&#039;ll be more than happy to help you out.&lt;br /&gt;
&lt;br /&gt;
At the same time we try to keep our rules concise and we rely on &#039;&#039;&#039;common sense&#039;&#039;&#039; of our players. These rules are not supposed to be exhaustive and all-encompassing. We expect our players to avoid any behavior such as &#039;&#039;rule-lawyering&#039;&#039; or acting against good faith and outside of the standards of our community, even if it doesn&#039;t break any specific rule outlined on this page.&lt;br /&gt;
&lt;br /&gt;
We also want to make it very clear that no one is exempt from these rules. The rules apply equally to staff and players. In fact, staff members are under higher scrutiny to lead the community by example.&lt;br /&gt;
&lt;br /&gt;
== Community Rules ==&lt;br /&gt;
=== M.1 - Server Culture ===&lt;br /&gt;
Avardon is an open and welcoming community founded on the expectation, that we treat each other as adults and as if we were all playing at a single table at a friend&#039;s house. We expect all players to recognize their peers as partners in collaborative writing and respect them as equals. [[Play-to-Lift]] mentality is expected, not optional.&lt;br /&gt;
&lt;br /&gt;
Harassment, discrimination, or toxicity of any kind is absolutely unacceptable and has no place in our community. We want this community to be a place for you and for us to love coming back to.&lt;br /&gt;
&lt;br /&gt;
=== M.2 - Adults Only ===&lt;br /&gt;
This server is only available to those of adult age (18+), who are also mature enough to not make us doubt it.&lt;br /&gt;
&lt;br /&gt;
No representation of child or child-like characters is allowed. All characters must be at least the adult age for their respective species &#039;&#039;&#039;and&#039;&#039;&#039; also at least 20 years old. Portrayal of pregnancy is also not allowed.&lt;br /&gt;
&lt;br /&gt;
=== M.3 - English Only ===&lt;br /&gt;
Avardon is an English speaking community, the sole language to be used in roleplay, tickets, and on any of our official channels is English.&lt;br /&gt;
&lt;br /&gt;
Characters are allowed to use terms from other D&amp;amp;D languages (or suitable real-world languages in the case of regional dialects) as long as it is used sparsely for flavor, and other players whose characters know the language mechanically are helped to understand the phrase you used should they ask. You may not write entire sentences in these flavored languages, nor should you roleplay as knowing and speaking a language that is not included in our server&#039;s system. Please also avoid using terms that are too modern, such as internet slang.&lt;br /&gt;
&lt;br /&gt;
=== M.4 - Dispute Resolution ===&lt;br /&gt;
If you find yourself in a dispute with another player, try to cooperate and resolve it together. However, do not argue and do not attempt to enforce rules yourself, rather let us know through a ticket. You shall never threaten anyone with a moderation action nor with a ticket.&lt;br /&gt;
&lt;br /&gt;
Do not freeze roleplay to wait for staff involvement, keep the scenes rolling. An exception to this rule is if your consent is violated. In such a case, you may remove yourself from the scene at any time to ensure your personal comfort.&lt;br /&gt;
&lt;br /&gt;
You may not attempt to &#039;shop&#039; for staff to achieve a desired ruling or outcome of a ticket. Staff are trusted to be impartial. If you feel staff was not impartial in your ticket you may open a staff report.&lt;br /&gt;
&lt;br /&gt;
== Roleplaying Rules ==&lt;br /&gt;
=== R.1 - Character Creation ===&lt;br /&gt;
All players must follow and complete the whitelisting process before engaging in roleplay on the server. You are expected to follow the guidance provided by staff in your whitelisting ticket.&lt;br /&gt;
&lt;br /&gt;
Characters are expected to follow the server lore in both their behavior and visuals. Please refer to the corresponding [[Races|race]] page for average height and other requirements. Characters should originate either from Toril or the Domains of Dread, including Avardon. Allowable exceptions are the Feywilds (Satyr, Eladrin) and Shadowfell (Shadar-Kai) if appropriate for the character race.&lt;br /&gt;
&lt;br /&gt;
Once your whitelist is approved, you may only make realistic changes to the design of your character, such as changing hair style and warpaints. Your body and face should remain the same.&lt;br /&gt;
&lt;br /&gt;
The depiction of your character should reflect your character sheet and equipment runes. Do not depict or roleplay abilities or equipment your character does not have.&lt;br /&gt;
&lt;br /&gt;
=== R.2 - Roleplay Etiquette ===&lt;br /&gt;
When not in the spawn area, you are always considered to be &#039;&#039;In Character&#039;&#039; and should try your best to contribute to the immersive narrative experience with other players. While the concept of good etiquette may be difficult to define exhaustively, we expect you to at the very least:&lt;br /&gt;
* Minimize OOC chatter during roleplay scenes.&lt;br /&gt;
* React appropriately to the use of social rolls.&lt;br /&gt;
* Respect the agency of other players, do not force your actions on them without letting them react (powergaming).&lt;br /&gt;
* Do not play omniscient characters. Your character does not have access to an online wiki. Minimise the knowledge of your character to what they reasonably know, and do not &#039;lore-dump&#039; information on other players.&lt;br /&gt;
* Take responsibility in being courteous and understanding towards players even if OOC tension arises. Step away if necessary.&lt;br /&gt;
* Respect and value the life of your own character, ensuring that they act in a way that best suits the situation (especially when they are in mortal danger, or at the mercy of another character).&lt;br /&gt;
&lt;br /&gt;
=== R.3 - Metagaming ===&lt;br /&gt;
You are not allowed to take &#039;&#039;In Character&#039;&#039; actions based on knowledge you obtained as a player &#039;&#039;Out of Character&#039;&#039;. This is known as &#039;&#039;metagaming&#039;&#039; and is strictly forbidden on Avardon.&lt;br /&gt;
&lt;br /&gt;
You should also avoid sharing any information OOC that could influence stories if acted upon IC. Especially if it relates to instances of on-going or very recent combat, details about other characters or their actions. Use common sense, don&#039;t ruin stories by enabling others to &#039;&#039;metagame&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is important to maintain an immersive atmosphere where players are mostly only aware of what their character would know. Therefore, when in any doubt at all, do not share meta-knowledge with other players.&lt;br /&gt;
&lt;br /&gt;
However, there are exceptions to this rule. You are allowed to share adventures of your own character, and discuss non-actionable things that have happened in the game. You can also look for roleplay and schedule roleplay through OOC means.&lt;br /&gt;
&lt;br /&gt;
=== R.4 - Consent Sheets ===&lt;br /&gt;
Players are encouraged to create a consent sheet in their RPR profile to show what themes they are not comfortable with. It is the responsibility of every player to be aware of consent preferences of other players in a scene, as to not violate consent.&lt;br /&gt;
&lt;br /&gt;
When unsure of a particular sensitive theme, the player wanting to initiate this theme is responsible for communicating to all players involved to confirm their approval, as violating preferences due to ignorance will never be excused.&lt;br /&gt;
&lt;br /&gt;
Sensitive themes include, but are not limited to: graphical descriptions of gore, surgeries, torture, mutilation, self harm, and anything of erotic or sexual nature, especially rape (including the mention of).&lt;br /&gt;
&lt;br /&gt;
Be aware that consent sheets cannot be abused to avoid mechanical consequences, and it is the right of any player to request a &#039;&#039;fade-to-black&#039;&#039; (FTB) when wanting to carry out a sensitive topic but not wanting to write out the details of it.&lt;br /&gt;
&lt;br /&gt;
When a player becomes part of a scene which does not conform to their consent sheet and where they are not a main actor, that player is to be given a chance to depart the scene without undue delay.&lt;br /&gt;
&lt;br /&gt;
Players are not allowed to leave feces or any bodily fluids (with exception of blood) in POIs.&lt;br /&gt;
&lt;br /&gt;
=== R.5 - Adult Content ===&lt;br /&gt;
While we allow the depiction of adult content (such as nudity and erotic roleplay) on our server, we expect players to do so in responsible manner.&lt;br /&gt;
&lt;br /&gt;
Nudity is not allowed in main hub areas (with exception of player-owned houses). Characters are required to at the very least cover their genitals and breasts.&lt;br /&gt;
&lt;br /&gt;
Scenes depicting sexual themes must take place in a private setting where it may be reasonably assumed that no other players may accidentally stumble upon them.&lt;br /&gt;
&lt;br /&gt;
All scenes of this nature that could be considered non-consensual or dubious in any way require OOC consent that can be withdrawn at any time, allowing players to stop and even void such scene.&lt;br /&gt;
&lt;br /&gt;
Interest in any sexual themes may not be advertised through consent sheets, character profiles, or global chat.&lt;br /&gt;
&lt;br /&gt;
=== R.6 - Act Names ===&lt;br /&gt;
Players may use the &amp;lt;code&amp;gt;/act&amp;lt;/code&amp;gt; command to change their display name in order to use an alias or conceal their identity, but must not use a name of another character, or one that impersonates them, including names of NPCs.&lt;br /&gt;
&lt;br /&gt;
=== R.7 - LFRP Etiquette ===&lt;br /&gt;
When using the Looking for Roleplay functionality on the in-game map, players are expected to follow these guidelines:&lt;br /&gt;
* Disable your marker when your scene is locked (PvP intent is dropped).&lt;br /&gt;
* Do not approach LFRP marker promoting Solo/Duo/Trio with more than equal number of players if your intention is to take hostile actions.&lt;br /&gt;
* Do not use the Solo/Duo/Trio tags in a misleading way. It has to reflect the amount of people present in a scene. These tags also shouldn&#039;t be used to deliberately shield yourself against unfair odds when at your base.&lt;br /&gt;
&lt;br /&gt;
Keep in mind the intention of this rule: LFRP etiquette exists to prevent large groups from metagaming information displayed on LFRP markers to secure unfair advantage in combat. LFRP in general serves as a tool to find roleplay, new contacts, new stories and start some narrative.&lt;br /&gt;
&lt;br /&gt;
== Game Rules ==&lt;br /&gt;
=== G.1 - Bugs, Cheating, Exploits ===&lt;br /&gt;
It may occur that bugs appear in our systems such as the combat or economy related scripts. We expect players to collaborate with the staff team in spotting and mitigating these bugs by reporting them in a timely manner.&lt;br /&gt;
&lt;br /&gt;
We have zero tolerance policy for cheating, exploiting bugs and security vulnerabilities, abusing and misusing systems or enacting DDoS attacks and similar malicious actions.&lt;br /&gt;
&lt;br /&gt;
=== G.2 - Always in a Clan ===&lt;br /&gt;
Every player has to be in a clan at all times. Even if they play solo. Any buildings not belonging to a clan will get deleted.&lt;br /&gt;
&lt;br /&gt;
=== G.3 - Showing Equipment ===&lt;br /&gt;
Your worn armor and all weapons you intend to use have to be properly shown on your character design (utilizing Tot Custom).&lt;br /&gt;
&lt;br /&gt;
You may not use any weapon in combat that your character isn&#039;t visually carrying (exceptions apply, such as pact weapons).&lt;br /&gt;
&lt;br /&gt;
=== G.4 - Climbing ===&lt;br /&gt;
You may not climb onto structures, terrain, or other obstacles to enter or leave a clan base without using the Climb or Misty Step ability in RPR. Descending walls or terrain also requires using the Climb ability.&lt;br /&gt;
&lt;br /&gt;
If you are overcoming obstacles to get into a base of another clan, this is also considered &#039;&#039;Breaking and Entering&#039;&#039; and may only be done after declaring a &#039;&#039;Burglary&#039;&#039; or &#039;&#039;Raid&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Building Rules ==&lt;br /&gt;
=== B.1 - Building Limits ===&lt;br /&gt;
Every clan may only have one base (with exception of &#039;&#039;&#039;temporary&#039;&#039;&#039; camps).&lt;br /&gt;
&lt;br /&gt;
Do not build beyond boundaries of the map or under terrain.&lt;br /&gt;
&lt;br /&gt;
Main entrance of any build must be accessible without climbing.&lt;br /&gt;
&lt;br /&gt;
Build at least &#039;&#039;&#039;50 tiles&#039;&#039;&#039; from a base of another clan, 100 tiles from the main hubs, and 50 tiles from any public portal.&lt;br /&gt;
&lt;br /&gt;
Exception to the above are decoration pieces (no buildings) in Durana Gate, as you are allowed to live there, and even if you don&#039;t live there, you can put down a mailbox in this town (one per clan).&lt;br /&gt;
&lt;br /&gt;
You may not build inside base game dungeons (caves are allowed, when in doubt ask in a ticket). Special exception is the Wine Cellar dungeon, in which you may build and also the rule of base distances doesn&#039;t apply.&lt;br /&gt;
&lt;br /&gt;
Land claim of your build should be proportionate to your clan size, it is not allowed to claim large area with sparsely placed building pieces.&lt;br /&gt;
&lt;br /&gt;
Your build has to reasonably fit the setting and cannot be immersion breaking.&lt;br /&gt;
&lt;br /&gt;
Always stay within the following limits:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Players !! Building Pieces !! Decorations&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 500 || 200&lt;br /&gt;
|-&lt;br /&gt;
| 2-3 || 800 || 400&lt;br /&gt;
|-&lt;br /&gt;
| 4-5 || 1500 || 600&lt;br /&gt;
|-&lt;br /&gt;
| 6-9 || 2500 || 1000&lt;br /&gt;
|-&lt;br /&gt;
| 10+ || 3500 || 1500&lt;br /&gt;
|}&lt;br /&gt;
Additionally, no clan should have more thralls/mounts than players.&lt;br /&gt;
&lt;br /&gt;
These limits can be increased with donator building extensions.&lt;br /&gt;
&lt;br /&gt;
=== B.2 - Performance Considerations ===&lt;br /&gt;
All clans have to keep server and client performance in mind when building their bases. Do not overuse trees, containers (decorations with inventory) and custom textures, do not put too many light sources close together. Build responsibly.&lt;br /&gt;
&lt;br /&gt;
=== B.3 - Inactivity ===&lt;br /&gt;
Players that have been inactive for more than &#039;&#039;&#039;30&#039;&#039;&#039; days may be removed from their clan by our system. If the inactive player is a clan owner, their build will be transferred to active members or removed.&lt;br /&gt;
&lt;br /&gt;
Builds that violate other rules (such as building limits) while also belonging to an inactive clan may be removed sooner, after 14 days since any member was last online, or 7 days since being brought into a build audit ticket.&lt;br /&gt;
&lt;br /&gt;
=== B.4 - Fair Defense ===&lt;br /&gt;
Clans may not stack doors to hide from conflict. Any common area where clan members usually spend time has to be accessible through the maximum of 2 locked doors/gates from outside of the base. Unlocked doors may be reasonably used in addition. Private rooms can be more secured.&lt;br /&gt;
&lt;br /&gt;
== Combat Rules ==&lt;br /&gt;
=== C.1 - Scene Lock ===&lt;br /&gt;
Once PvP is declared (intent has been dropped using &amp;lt;code&amp;gt;/pvp&amp;lt;/code&amp;gt;), the scene is locked and no further players shall join the scene until the consequence phase is over. Everyone within the range of a PvP intent is locked into the scene unless they are not targeted by anyone else within the scene lock, in that case they can either join, leave or observe (declared using &amp;lt;code&amp;gt;/pvp observe&amp;lt;/code&amp;gt;). Any player that stumbles upon the scene while it&#039;s locked has to leave the area immediately and isn&#039;t allowed to watch. Those players cannot roleplay witnessing anything they saw in the locked scene.&lt;br /&gt;
&lt;br /&gt;
Exception from this rule are spars, tournaments, arena fights and friendly brawls, these do not lock the scene and people are free to come and go.&lt;br /&gt;
&lt;br /&gt;
Once a scene is unlocked after the conclusion of consequences, all participants of the scene must be allowed to leave the area without being subject to any subsequent combat encounters.&lt;br /&gt;
&lt;br /&gt;
No size of any group in combat may exceed 5. The total cap for any PvP is always 10 players.&lt;br /&gt;
&lt;br /&gt;
=== C.2 - Combat Etiquette ===&lt;br /&gt;
As combat scenes tend to have high tension, it is especially important to be cordial to other players when you fight their characters. While the concept of good etiquette may be difficult to define exhaustively, we expect you to at the very least:&lt;br /&gt;
* Act in a friendly and respectful manner in OOC towards your IC foes (they&#039;re your fellow storytellers, not your enemies).&lt;br /&gt;
* Make sure your conflict has story, roleplay has to precede and follow a combat scene. PvP systems exist as a conflict resolution, to help you progress narrative.&lt;br /&gt;
* Emote only outside of your turn, ideally &#039;&#039;after&#039;&#039;.&lt;br /&gt;
* Try to be swift with your turns, do not prolong combat with micro-optimizations or OOC arguments.&lt;br /&gt;
* Help new players and those who don&#039;t fight often, answer their questions, and be patient with them.&lt;br /&gt;
* Follow the official [[Combat Rulings]] in all niche cases we provided additional clarifications for.&lt;br /&gt;
&lt;br /&gt;
=== C.3 - Consequences ===&lt;br /&gt;
The winning party may impose consequences on the losing party after a fight is concluded. While delivering those consequences, players are in a consequence phase.&lt;br /&gt;
&lt;br /&gt;
This phase is only protected for 3 rounds of emotes (each player may write 3 posts), during which the consequences have to be decided and carried out (unless both parties agree on extending the scene lock for up to 1 hour since end of combat). If consequences take longer time than that, the scene is no longer locked and other players may interact with it. Players may move during consequence phase within radius of 20 tiles. Should they move further, the consequence phase and scene lock ends.&lt;br /&gt;
&lt;br /&gt;
We differentiate four categories of consequences:&lt;br /&gt;
* Minor consequences are mechanical consequences that may be applied at any time.&lt;br /&gt;
* Major consequences are mechanical consequences that may only be applied if the winning party had at max +1 advantage in numbers (i.e. in 1v1 or 3v2, but not in 3v1 or 5v3), or if the PvP Intent was dropped by the smaller party against overwhelming force.&lt;br /&gt;
* Escalated consequences are mechanical consequences that may only be applied if the previous level was already applied at least once by one of the victors against the defeated or by the defeated on one of the victors in previous fights (and at least one major consequence has to precede even the first escalated one) while also fulfilling the conditions for a major consequence.&lt;br /&gt;
* Consented consequences are non-mechanical consequences that may be applied only if the losing party actively consents to such consequences.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that any thievery consequences may be applied from you on a specific target only once per 24 hours. In other words, you may not rob the same person again after already doing so within the last 24 hours.&lt;br /&gt;
&lt;br /&gt;
Only one consequence shall be applied on a character. Consequence stacking is not allowed.&lt;br /&gt;
&lt;br /&gt;
Unmasking is not considered a consequence and can be done freely on the defeated party after combat.&lt;br /&gt;
&lt;br /&gt;
All possible consequence options are listed in the [[Consequences|guide to consequences]].&lt;br /&gt;
&lt;br /&gt;
=== C.4 - Mugging ===&lt;br /&gt;
You may mug someone and it may (or may not) be reasonable for the target character to give up their belongings without a fight. However same rules as with PvP consequences apply. Players can only take what consequences rules would allow them as if a fight was taking a place. If the target complies and PvP takes place anyway, the attackers shall not deliver any further consequences.&lt;br /&gt;
&lt;br /&gt;
=== C.5 - Limits on Hostile Actions ===&lt;br /&gt;
While hostile actions are major and important part of our server, there are some limitations to when and where you may perform them.&lt;br /&gt;
&lt;br /&gt;
Hostile actions include but are not limited to: combat, thievery, mugging, attempts to restrict, restrain, or forcefully hold a person, but also threats, harassment, intimidation, provocation, and any other acts that would likely lead to combat.&lt;br /&gt;
&lt;br /&gt;
You may not perform hostile actions when:&lt;br /&gt;
* You are in a PvP restricted area (Livarun or Scarabend).&lt;br /&gt;
* You are within 20 tile radius of a public waypoint.&lt;br /&gt;
&lt;br /&gt;
== Conflict Rules ==&lt;br /&gt;
=== N.1 - Breaking and Entering ===&lt;br /&gt;
While not in combat, breaching doors, using the Interact, Climb, Knock, or Misty Step abilities, or using other means to overcome obstacles to enter a base of another clan is considered B&amp;amp;E.&lt;br /&gt;
&lt;br /&gt;
B&amp;amp;E is only allowed during a &#039;&#039;Burglary&#039;&#039; or &#039;&#039;Raid&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
After a &#039;&#039;Burglary&#039;&#039; is declared or a &#039;&#039;Raid&#039;&#039; has started, B&amp;amp;E abilities are unlocked for the duration of 2 hours.&lt;br /&gt;
&lt;br /&gt;
=== N.2 - Skirmish ===&lt;br /&gt;
Any combat between a clan on their own land claim and another visiting clan that happens outside a declared &#039;&#039;Burglary&#039;&#039; or &#039;&#039;Raid&#039;&#039; is considered a &#039;&#039;Skirmish&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Clans are allowed to approach other clans with hostile intentions (unless on a per-clan cooldown as per N.8) without declaring a &#039;&#039;Burglary&#039;&#039; or &#039;&#039;Raid&#039;&#039;. However, the defenders (members of the clan that owns the place) will get an automatic +5 bonus to their initiative rolls, and may not be outnumbered by the attackers.&lt;br /&gt;
&lt;br /&gt;
=== N.3 - Burglary ===&lt;br /&gt;
Burglary is the act of breaking into a build by overcoming obstacles. It starts by being declared through the /raid menu, outside of combat. Only then may you breach doors and climb over obstacles. Burglary is limited to &#039;&#039;&#039;1-2&#039;&#039;&#039; players. If a fight breaks out, both sides get automatic +5 bonus to their initiative rolls, except for other visitors.&lt;br /&gt;
&lt;br /&gt;
=== N.4 - Raid ===&lt;br /&gt;
A raid is an attack on a clan base. It starts by being declared by a raid leader 1 hour ahead of time using the /raid menu, from the attacker clan&#039;s own base. Raids are limited to &#039;&#039;&#039;3-8&#039;&#039;&#039; players. If a fight breaks out, attackers who share a clan with the raid leader will get an automatic +5 bonus to their initiative rolls.&lt;br /&gt;
&lt;br /&gt;
Raid leader has to declare a number of attackers ahead of time. The defenders can match this number by calling for help through IC means, or by asking their clan members to get online. If there are more players already present at the defending base than the number of attackers, then the attackers may match this number. However, 8 players per side is always the maximum. Players will be informed of the maximum by the system. Attackers may not outnumber defenders by more than +1. This will also be announced by the system when the attackers need to downsize.&lt;br /&gt;
&lt;br /&gt;
Attackers and clan members of the raid leader may not enter the 30 tiles radius of the defender&#039;s build or step on their land claim at all until the raid start is announced.&lt;br /&gt;
&lt;br /&gt;
Raid plans are required to declare a raid, obtained by &#039;&#039;Scouting&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Usual Combat rules apply. Especially keep in mind that an attack of more than 5 players will have to split into two fights, and that actions outside of combat may not be performed without giving the other side a chance to react.&lt;br /&gt;
&lt;br /&gt;
=== N.5 - Breaching Doors ===&lt;br /&gt;
After attempting to breach a door, the player is required to leave a POI. There are no specific requirements for the content of the POI as tracking is automatic, the purpose is to let the build owner know of the attempt and add some roleplay flavor.&lt;br /&gt;
&lt;br /&gt;
Lockpicking is the same as breaching, appropriate skill is chosen automatically based on what your character is better at.&lt;br /&gt;
&lt;br /&gt;
=== N.6 - Tracking ===&lt;br /&gt;
Anyone may try to investigate a breach using the /raid menu, skill checks are secretly made (Investigation, Survival) and some leads are shown. They may be wrong, but they represent what your character would be able to deduce. Players are expected to roleplay the findings appropriately, e.g. by actually following a track before concluding where it ends.&lt;br /&gt;
&lt;br /&gt;
=== N.7 - Scouting ===&lt;br /&gt;
Scouting may be done using the /raid menu by a player visiting a base to prepare raid plans. The scout may roleplay this however they wish, they are not expected to make this obvious and reveal their intentions, and can mask this as a simple visit.&lt;br /&gt;
&lt;br /&gt;
The scout is, however, required to stay within the land claim for at least 15 minutes and actively roleplay, whether it is sneaking around the walls, or chatting inside.&lt;br /&gt;
&lt;br /&gt;
Raid plans obtained by scouting can be freely traded with other players.&lt;br /&gt;
&lt;br /&gt;
=== N.8 - Protection Cooldown ===&lt;br /&gt;
There are two cooldowns in place to protect players from a chain of hostile actions unfolding at their base:&lt;br /&gt;
* Global cooldown of 3 days automatically protects the clan from &#039;&#039;&#039;anyone&#039;&#039;&#039; declaring a &#039;&#039;Raid&#039;&#039; on them after they were victim of a &#039;&#039;Raid&#039;&#039;, unless they waive this protection using the /raid menu, and by doing so they are consenting to subsequent raids.&lt;br /&gt;
* Per-clan cooldown of 7 days protects a clan from being attacked by the same attackers, whether it is a &#039;&#039;Raid&#039;&#039; or a &#039;&#039;Skirmish&#039;&#039;, after being subjected to a &#039;&#039;Raid&#039;&#039; or a &#039;&#039;Skirmish&#039;&#039; by the same clan or group of attackers. This is not automatic, and it is the responsibility of the raid leader&#039;s clan, but also each attacker as an individual to not be part of any &#039;&#039;Raid&#039;&#039; or &#039;&#039;Skirmish&#039;&#039; against the same defending clan within this period, unless waived by consent.&lt;br /&gt;
&lt;br /&gt;
The per-clan cooldown is voided when the previously attacked clan engages in a raid against the previously attacking clan.&lt;br /&gt;
&lt;br /&gt;
If a clan approaches another&#039;s base with no hostile intentions during a protection cooldown, it is their responsibility not to escalate, and to leave when asked to. They may never take hostile actions or declare a PvP intent themselves while on cooldown and on the other clan&#039;s land claim.&lt;br /&gt;
&lt;br /&gt;
=== N.9 - Player Agency over Conflict ===&lt;br /&gt;
Conflict Rules exist to protect fair play but shall not get in the way of roleplay freedom and content that some groups may seek.&lt;br /&gt;
&lt;br /&gt;
Upon agreement of clan leaders, any two clans are able to waive any other protections declared by the Conflict Rules. For example, if two clans wish to skip their per-clan cooldown, they can agree on this together and bend Conflict Rules (but not any other rules) to their liking. Mutual consent is required, and can be revoked at any time. Please keep evidence of such conversations.&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Rules&amp;diff=2441</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Rules&amp;diff=2441"/>
		<updated>2026-08-29T23:25:14Z</updated>

		<summary type="html">&lt;p&gt;Rataj: added conflict rules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello there! We are glad that you are responsible and will dedicate a few minutes to read our rules.&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t just skip through the rules.&lt;br /&gt;
We want to keep our server friendly and immersive, prevent any possible attempts to spoil the game, and create a pleasant environment for &#039;&#039;&#039;all&#039;&#039;&#039; players to enjoy.&lt;br /&gt;
If you don&#039;t understand something, don&#039;t be afraid to ask us on [https://avardon.com/discord Discord] and we&#039;ll be more than happy to help you out.&lt;br /&gt;
&lt;br /&gt;
At the same time we try to keep our rules concise and we rely on &#039;&#039;&#039;common sense&#039;&#039;&#039; of our players. These rules are not supposed to be exhaustive and all-encompassing. We expect our players to avoid any behavior such as &#039;&#039;rule-lawyering&#039;&#039; or acting against good faith and outside of the standards of our community, even if it doesn&#039;t break any specific rule outlined on this page.&lt;br /&gt;
&lt;br /&gt;
We also want to make it very clear that no one is exempt from these rules. The rules apply equally to staff and players. In fact, staff members are under higher scrutiny to lead the community by example.&lt;br /&gt;
&lt;br /&gt;
== Community Rules ==&lt;br /&gt;
=== M.1 - Server Culture ===&lt;br /&gt;
Avardon is an open and welcoming community founded on the expectation, that we treat each other as adults and as if we were all playing at a single table at a friend&#039;s house. We expect all players to recognize their peers as partners in collaborative writing and respect them as equals. [[Play-to-Lift]] mentality is expected, not optional.&lt;br /&gt;
&lt;br /&gt;
Harassment, discrimination, or toxicity of any kind is absolutely unacceptable and has no place in our community. We want this community to be a place for you and for us to love coming back to.&lt;br /&gt;
&lt;br /&gt;
=== M.2 - Adults Only ===&lt;br /&gt;
This server is only available to those of adult age (18+), who are also mature enough to not make us doubt it.&lt;br /&gt;
&lt;br /&gt;
No representation of child or child-like characters is allowed. All characters must be at least the adult age for their respective species &#039;&#039;&#039;and&#039;&#039;&#039; also at least 20 years old. Portrayal of pregnancy is also not allowed.&lt;br /&gt;
&lt;br /&gt;
=== M.3 - English Only ===&lt;br /&gt;
Avardon is an English speaking community, the sole language to be used in roleplay, tickets, and on any of our official channels is English.&lt;br /&gt;
&lt;br /&gt;
Characters are allowed to use terms from other D&amp;amp;D languages (or suitable real-world languages in the case of regional dialects) as long as it is used sparsely for flavor, and other players whose characters know the language mechanically are helped to understand the phrase you used should they ask. You may not write entire sentences in these flavored languages, nor should you roleplay as knowing and speaking a language that is not included in our server&#039;s system. Please also avoid using terms that are too modern, such as internet slang.&lt;br /&gt;
&lt;br /&gt;
=== M.4 - Dispute Resolution ===&lt;br /&gt;
If you find yourself in a dispute with another player, try to cooperate and resolve it together. However, do not argue and do not attempt to enforce rules yourself, rather let us know through a ticket. You shall never threaten anyone with a moderation action nor with a ticket.&lt;br /&gt;
&lt;br /&gt;
Do not freeze roleplay to wait for staff involvement, keep the scenes rolling. An exception to this rule is if your consent is violated. In such a case, you may remove yourself from the scene at any time to ensure your personal comfort.&lt;br /&gt;
&lt;br /&gt;
You may not attempt to &#039;shop&#039; for staff to achieve a desired ruling or outcome of a ticket. Staff are trusted to be impartial. If you feel staff was not impartial in your ticket you may open a staff report.&lt;br /&gt;
&lt;br /&gt;
== Roleplaying Rules ==&lt;br /&gt;
=== R.1 - Character Creation ===&lt;br /&gt;
All players must follow and complete the whitelisting process before engaging in roleplay on the server. You are expected to follow the guidance provided by staff in your whitelisting ticket.&lt;br /&gt;
&lt;br /&gt;
Characters are expected to follow the server lore in both their behavior and visuals. Please refer to the corresponding [[Races|race]] page for average height and other requirements. Characters should originate either from Toril or the Domains of Dread, including Avardon. Allowable exceptions are the Feywilds (Satyr, Eladrin) and Shadowfell (Shadar-Kai) if appropriate for the character race.&lt;br /&gt;
&lt;br /&gt;
Once your whitelist is approved, you may only make realistic changes to the design of your character, such as changing hair style and warpaints. Your body and face should remain the same.&lt;br /&gt;
&lt;br /&gt;
The depiction of your character should reflect your character sheet and equipment runes. Do not depict or roleplay abilities or equipment your character does not have.&lt;br /&gt;
&lt;br /&gt;
=== R.2 - Roleplay Etiquette ===&lt;br /&gt;
When not in the spawn area, you are always considered to be &#039;&#039;In Character&#039;&#039; and should try your best to contribute to the immersive narrative experience with other players. While the concept of good etiquette may be difficult to define exhaustively, we expect you to at the very least:&lt;br /&gt;
* Minimize OOC chatter during roleplay scenes.&lt;br /&gt;
* React appropriately to the use of social rolls.&lt;br /&gt;
* Respect the agency of other players, do not force your actions on them without letting them react (powergaming).&lt;br /&gt;
* Do not play omniscient characters. Your character does not have access to an online wiki. Minimise the knowledge of your character to what they reasonably know, and do not &#039;lore-dump&#039; information on other players.&lt;br /&gt;
* Take responsibility in being courteous and understanding towards players even if OOC tension arises. Step away if necessary.&lt;br /&gt;
* Respect and value the life of your own character, ensuring that they act in a way that best suits the situation (especially when they are in mortal danger, or at the mercy of another character).&lt;br /&gt;
&lt;br /&gt;
=== R.3 - Metagaming ===&lt;br /&gt;
You are not allowed to take &#039;&#039;In Character&#039;&#039; actions based on knowledge you obtained as a player &#039;&#039;Out of Character&#039;&#039;. This is known as &#039;&#039;metagaming&#039;&#039; and is strictly forbidden on Avardon.&lt;br /&gt;
&lt;br /&gt;
You should also avoid sharing any information OOC that could influence stories if acted upon IC. Especially if it relates to instances of on-going or very recent combat, details about other characters or their actions. Use common sense, don&#039;t ruin stories by enabling others to &#039;&#039;metagame&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is important to maintain an immersive atmosphere where players are mostly only aware of what their character would know. Therefore, when in any doubt at all, do not share meta-knowledge with other players.&lt;br /&gt;
&lt;br /&gt;
However, there are exceptions to this rule. You are allowed to share adventures of your own character, and discuss non-actionable things that have happened in the game. You can also look for roleplay and schedule roleplay through OOC means.&lt;br /&gt;
&lt;br /&gt;
=== R.4 - Consent Sheets ===&lt;br /&gt;
Players are encouraged to create a consent sheet in their RPR profile to show what themes they are not comfortable with. It is the responsibility of every player to be aware of consent preferences of other players in a scene, as to not violate consent.&lt;br /&gt;
&lt;br /&gt;
When unsure of a particular sensitive theme, the player wanting to initiate this theme is responsible for communicating to all players involved to confirm their approval, as violating preferences due to ignorance will never be excused.&lt;br /&gt;
&lt;br /&gt;
Sensitive themes include, but are not limited to: graphical descriptions of gore, surgeries, torture, mutilation, self harm, and anything of erotic or sexual nature, especially rape (including the mention of).&lt;br /&gt;
&lt;br /&gt;
Be aware that consent sheets cannot be abused to avoid mechanical consequences, and it is the right of any player to request a &#039;&#039;fade-to-black&#039;&#039; (FTB) when wanting to carry out a sensitive topic but not wanting to write out the details of it.&lt;br /&gt;
&lt;br /&gt;
When a player becomes part of a scene which does not conform to their consent sheet and where they are not a main actor, that player is to be given a chance to depart the scene without undue delay.&lt;br /&gt;
&lt;br /&gt;
Players are not allowed to leave feces or any bodily fluids (with exception of blood) in POIs.&lt;br /&gt;
&lt;br /&gt;
=== R.5 - Adult Content ===&lt;br /&gt;
While we allow the depiction of adult content (such as nudity and erotic roleplay) on our server, we expect players to do so in responsible manner.&lt;br /&gt;
&lt;br /&gt;
Nudity is not allowed in main hub areas (with exception of player-owned houses). Characters are required to at the very least cover their genitals and breasts.&lt;br /&gt;
&lt;br /&gt;
Scenes depicting sexual themes must take place in a private setting where it may be reasonably assumed that no other players may accidentally stumble upon them.&lt;br /&gt;
&lt;br /&gt;
All scenes of this nature that could be considered non-consensual or dubious in any way require OOC consent that can be withdrawn at any time, allowing players to stop and even void such scene.&lt;br /&gt;
&lt;br /&gt;
Interest in any sexual themes may not be advertised through consent sheets, character profiles, or global chat.&lt;br /&gt;
&lt;br /&gt;
=== R.6 - Act Names ===&lt;br /&gt;
Players may use the &amp;lt;code&amp;gt;/act&amp;lt;/code&amp;gt; command to change their display name in order to use an alias or conceal their identity, but must not use a name of another character, or one that impersonates them, including names of NPCs.&lt;br /&gt;
&lt;br /&gt;
=== R.7 - LFRP Etiquette ===&lt;br /&gt;
When using the Looking for Roleplay functionality on the in-game map, players are expected to follow these guidelines:&lt;br /&gt;
* Disable your marker when your scene is locked (PvP intent is dropped).&lt;br /&gt;
* Do not approach LFRP marker promoting Solo/Duo/Trio with more than equal number of players if your intention is to take hostile actions.&lt;br /&gt;
* Do not use the Solo/Duo/Trio tags in a misleading way. It has to reflect the amount of people present in a scene. These tags also shouldn&#039;t be used to deliberately shield yourself against unfair odds when at your base.&lt;br /&gt;
&lt;br /&gt;
Keep in mind the intention of this rule: LFRP etiquette exists to prevent large groups from metagaming information displayed on LFRP markers to secure unfair advantage in combat. LFRP in general serves as a tool to find roleplay, new contacts, new stories and start some narrative.&lt;br /&gt;
&lt;br /&gt;
== Game Rules ==&lt;br /&gt;
=== G.1 - Bugs, Cheating, Exploits ===&lt;br /&gt;
It may occur that bugs appear in our systems such as the combat or economy related scripts. We expect players to collaborate with the staff team in spotting and mitigating these bugs by reporting them in a timely manner.&lt;br /&gt;
&lt;br /&gt;
We have zero tolerance policy for cheating, exploiting bugs and security vulnerabilities, abusing and misusing systems or enacting DDoS attacks and similar malicious actions.&lt;br /&gt;
&lt;br /&gt;
=== G.2 - Always in a Clan ===&lt;br /&gt;
Every player has to be in a clan at all times. Even if they play solo. Any buildings not belonging to a clan will get deleted.&lt;br /&gt;
&lt;br /&gt;
=== G.3 - Showing Equipment ===&lt;br /&gt;
Your worn armor and all weapons you intend to use have to be properly shown on your character design (utilizing Tot Custom).&lt;br /&gt;
&lt;br /&gt;
You may not use any weapon in combat that your character isn&#039;t visually carrying (exceptions apply, such as pact weapons).&lt;br /&gt;
&lt;br /&gt;
=== G.4 - Climbing ===&lt;br /&gt;
You may not climb onto structures, terrain, or other obstacles to enter or leave a clan base without using the Climb or Misty Step ability in RPR. Descending walls or terrain also requires using the Climb ability.&lt;br /&gt;
&lt;br /&gt;
If you are overcoming obstacles to get into a base of another clan, this is also considered &#039;&#039;Breaking and Entering&#039;&#039; and may only be done after declaring a &#039;&#039;Burglary&#039;&#039; or &#039;&#039;Raid&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Building Rules ==&lt;br /&gt;
=== B.1 - Building Limits ===&lt;br /&gt;
Every clan may only have one base (with exception of &#039;&#039;&#039;temporary&#039;&#039;&#039; camps).&lt;br /&gt;
&lt;br /&gt;
Do not build beyond boundaries of the map or under terrain.&lt;br /&gt;
&lt;br /&gt;
Main entrance of any build must be accessible without climbing.&lt;br /&gt;
&lt;br /&gt;
Build at least &#039;&#039;&#039;50 tiles&#039;&#039;&#039; from a base of another clan, 100 tiles from the main hubs, and 50 tiles from any public portal.&lt;br /&gt;
&lt;br /&gt;
Exception to the above are decoration pieces (no buildings) in Durana Gate, as you are allowed to live there, and even if you don&#039;t live there, you can put down a mailbox in this town (one per clan).&lt;br /&gt;
&lt;br /&gt;
You may not build inside base game dungeons (caves are allowed, when in doubt ask in a ticket). Special exception is the Wine Cellar dungeon, in which you may build and also the rule of base distances doesn&#039;t apply.&lt;br /&gt;
&lt;br /&gt;
Land claim of your build should be proportionate to your clan size, it is not allowed to claim large area with sparsely placed building pieces.&lt;br /&gt;
&lt;br /&gt;
Your build has to reasonably fit the setting and cannot be immersion breaking.&lt;br /&gt;
&lt;br /&gt;
Always stay within the following limits:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Players !! Building Pieces !! Decorations&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 500 || 200&lt;br /&gt;
|-&lt;br /&gt;
| 2-3 || 800 || 400&lt;br /&gt;
|-&lt;br /&gt;
| 4-5 || 1500 || 600&lt;br /&gt;
|-&lt;br /&gt;
| 6-9 || 2500 || 1000&lt;br /&gt;
|-&lt;br /&gt;
| 10+ || 3500 || 1500&lt;br /&gt;
|}&lt;br /&gt;
Additionally, no clan should have more thralls/mounts than players.&lt;br /&gt;
&lt;br /&gt;
These limits can be increased with donator building extensions.&lt;br /&gt;
&lt;br /&gt;
=== B.2 - Performance Considerations ===&lt;br /&gt;
All clans have to keep server and client performance in mind when building their bases. Do not overuse trees, containers (decorations with inventory) and custom textures, do not put too many light sources close together. Build responsibly.&lt;br /&gt;
&lt;br /&gt;
=== B.3 - Inactivity ===&lt;br /&gt;
Players that have been inactive for more than &#039;&#039;&#039;30&#039;&#039;&#039; days may be removed from their clan by our system. If the inactive player is a clan owner, their build will be transferred to active members or removed.&lt;br /&gt;
&lt;br /&gt;
Builds that violate other rules (such as building limits) while also belonging to an inactive clan may be removed sooner, after 14 days since any member was last online, or 7 days since being brought into a build audit ticket.&lt;br /&gt;
&lt;br /&gt;
=== B.4 - Fair Defense ===&lt;br /&gt;
Clans may not stack doors to hide from conflict. Any common area where clan members usually spend time has to be accessible through the maximum of 2 locked doors/gates from outside of the base. Unlocked doors may be reasonably used in addition. Private rooms can be more secured.&lt;br /&gt;
&lt;br /&gt;
== Combat Rules ==&lt;br /&gt;
=== C.1 - Scene Lock ===&lt;br /&gt;
Once PvP is declared (intent has been dropped using &amp;lt;code&amp;gt;/pvp&amp;lt;/code&amp;gt;), the scene is locked and no further players shall join the scene until the consequence phase is over. Everyone within the range of a PvP intent is locked into the scene unless they are not targeted by anyone else within the scene lock, in that case they can either join, leave or observe (declared using &amp;lt;code&amp;gt;/pvp observe&amp;lt;/code&amp;gt;). Any player that stumbles upon the scene while it&#039;s locked has to leave the area immediately and isn&#039;t allowed to watch. Those players cannot roleplay witnessing anything they saw in the locked scene.&lt;br /&gt;
&lt;br /&gt;
Exception from this rule are spars, tournaments, arena fights and friendly brawls, these do not lock the scene and people are free to come and go.&lt;br /&gt;
&lt;br /&gt;
Once a scene is unlocked after the conclusion of consequences, all participants of the scene must be allowed to leave the area without being subject to any subsequent combat encounters.&lt;br /&gt;
&lt;br /&gt;
No size of any group in combat may exceed 5. The total cap for any PvP is always 10 players.&lt;br /&gt;
&lt;br /&gt;
=== C.2 - Combat Etiquette ===&lt;br /&gt;
As combat scenes tend to have high tension, it is especially important to be cordial to other players when you fight their characters. While the concept of good etiquette may be difficult to define exhaustively, we expect you to at the very least:&lt;br /&gt;
* Act in a friendly and respectful manner in OOC towards your IC foes (they&#039;re your fellow storytellers, not your enemies).&lt;br /&gt;
* Make sure your conflict has story, roleplay has to precede and follow a combat scene. PvP systems exist as a conflict resolution, to help you progress narrative.&lt;br /&gt;
* Emote only outside of your turn, ideally &#039;&#039;after&#039;&#039;.&lt;br /&gt;
* Try to be swift with your turns, do not prolong combat with micro-optimizations or OOC arguments.&lt;br /&gt;
* Help new players and those who don&#039;t fight often, answer their questions, and be patient with them.&lt;br /&gt;
* Follow the official [[Combat Rulings]] in all niche cases we provided additional clarifications for.&lt;br /&gt;
&lt;br /&gt;
=== C.3 - Consequences ===&lt;br /&gt;
The winning party may impose consequences on the losing party after a fight is concluded. While delivering those consequences, players are in a consequence phase.&lt;br /&gt;
&lt;br /&gt;
This phase is only protected for 3 rounds of emotes (each player may write 3 posts), during which the consequences have to be decided and carried out (unless both parties agree on extending the scene lock for up to 1 hour since end of combat). If consequences take longer time than that, the scene is no longer locked and other players may interact with it. Players may move during consequence phase within radius of 20 tiles. Should they move further, the consequence phase and scene lock ends.&lt;br /&gt;
&lt;br /&gt;
We differentiate four categories of consequences:&lt;br /&gt;
* Minor consequences are mechanical consequences that may be applied at any time.&lt;br /&gt;
* Major consequences are mechanical consequences that may only be applied if the winning party had at max +1 advantage in numbers (i.e. in 1v1 or 3v2, but not in 3v1 or 5v3), or if the PvP Intent was dropped by the smaller party against overwhelming force.&lt;br /&gt;
* Escalated consequences are mechanical consequences that may only be applied if the previous level was already applied at least once by one of the victors against the defeated or by the defeated on one of the victors in previous fights (and at least one major consequence has to precede even the first escalated one) while also fulfilling the conditions for a major consequence.&lt;br /&gt;
* Consented consequences are non-mechanical consequences that may be applied only if the losing party actively consents to such consequences.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that any thievery consequences may be applied from you on a specific target only once per 24 hours. In other words, you may not rob the same person again after already doing so within the last 24 hours.&lt;br /&gt;
&lt;br /&gt;
Only one consequence shall be applied on a character. Consequence stacking is not allowed.&lt;br /&gt;
&lt;br /&gt;
Unmasking is not considered a consequence and can be done freely on the defeated party after combat.&lt;br /&gt;
&lt;br /&gt;
All possible consequence options are listed in the [[Consequences|guide to consequences]].&lt;br /&gt;
&lt;br /&gt;
=== C.4 - Mugging ===&lt;br /&gt;
You may mug someone and it may (or may not) be reasonable for the target character to give up their belongings without a fight. However same rules as with PvP consequences apply. Players can only take what consequences rules would allow them as if a fight was taking a place. If the target complies and PvP takes place anyway, the attackers shall not deliver any further consequences.&lt;br /&gt;
&lt;br /&gt;
=== C.5 - Limits on Hostile Actions ===&lt;br /&gt;
While hostile actions are major and important part of our server, there are some limitations to when and where you may perform them.&lt;br /&gt;
&lt;br /&gt;
Hostile actions include but are not limited to: combat, thievery, mugging, attempts to restrict, restrain, or forcefully hold a person, but also threats, harassment, intimidation, provocation, and any other acts that would likely lead to combat.&lt;br /&gt;
&lt;br /&gt;
You may not perform hostile actions when:&lt;br /&gt;
* You are in a PvP restricted area (Livarun or Scarabend).&lt;br /&gt;
* You are within 20 tile radius of a public waypoint.&lt;br /&gt;
&lt;br /&gt;
== Conflict Rules ==&lt;br /&gt;
=== N.1 - Breaking and Entering ===&lt;br /&gt;
While not in combat, breaching doors, using the Interact, Climb, Knock, or Misty Step abilities, or using other means to overcome obstacles to enter a base of another clan is considered B&amp;amp;E.&lt;br /&gt;
&lt;br /&gt;
B&amp;amp;E is only allowed during a &#039;&#039;Burglary&#039;&#039; or &#039;&#039;Raid&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
After a &#039;&#039;Burglary&#039;&#039; is declared or a &#039;&#039;Raid&#039;&#039; has started, B&amp;amp;E abilities are unlocked for the duration of 2 hours.&lt;br /&gt;
&lt;br /&gt;
=== N.2 - Skirmish ===&lt;br /&gt;
Any combat between a clan on their own land claim and another visiting clan that happens outside a declared &#039;&#039;Burglary&#039;&#039; or &#039;&#039;Raid&#039;&#039; is considered a &#039;&#039;Skirmish&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Clans are allowed to approach other clans with hostile intentions (unless on a per-clan cooldown as per N.8) without declaring a &#039;&#039;Burglary&#039;&#039; or &#039;&#039;Raid&#039;&#039;. However, the defenders (members of the clan that owns the place) will get an automatic +5 bonus to their initiative rolls, and may not be outnumbered by the attackers.&lt;br /&gt;
&lt;br /&gt;
=== N.3 - Burglary ===&lt;br /&gt;
Burglary is the act of breaking into a build by overcoming obstacles. It starts by being declared through the /raid menu, outside of combat. Only then may you breach doors and climb over obstacles. Burglary is limited to &#039;&#039;&#039;1-2&#039;&#039;&#039; players. If a fight breaks out, both sides get automatic +5 bonus to their initiative rolls, except for other visitors.&lt;br /&gt;
&lt;br /&gt;
=== N.4 - Raid ===&lt;br /&gt;
A raid is an attack on a clan base. It starts by being declared by a raid leader 1 hour ahead of time using the /raid menu, from the attacker clan&#039;s own base. Raids are limited to &#039;&#039;&#039;3-8&#039;&#039;&#039; players. If a fight breaks out, attackers who share a clan with the raid leader will get an automatic +5 bonus to their initiative rolls.&lt;br /&gt;
&lt;br /&gt;
Raid leader has to declare a number of attackers ahead of time. The defenders can match this number by calling for help through IC means, or by asking their clan members to get online. If there are more players already present at the defending base than the number of attackers, then the attackers may match this number. However, 8 players per side is always the maximum. Players will be informed of the maximum by the system. Attackers may not outnumber defenders by more than +1. This will also be announced by the system when the attackers need to downsize.&lt;br /&gt;
&lt;br /&gt;
Attackers and clan members of the raid leader may not enter the 30 tiles radius of the defender&#039;s build or step on their land claim at all until the raid start is announced.&lt;br /&gt;
&lt;br /&gt;
Raid plans are required to declare a raid, obtained by &#039;&#039;Scouting&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Usual Combat rules apply. Especially keep in mind that an attack of more than 5 players will have to split into two fights, and that actions outside of combat may not be performed without giving the other side a chance to react.&lt;br /&gt;
&lt;br /&gt;
=== N.5 - Breaching Doors ===&lt;br /&gt;
After attempting to breach a door, the player is required to leave a POI. There are no specific requirements for the content of the POI as tracking is automatic, the purpose is to let the build owner know of the attempt and add some roleplay flavor.&lt;br /&gt;
&lt;br /&gt;
Lockpicking is the same as breaching, appropriate skill is chosen automatically based on what your character is better at.&lt;br /&gt;
&lt;br /&gt;
=== N.6 - Tracking ===&lt;br /&gt;
Anyone may try to investigate a breach using the /raid menu, skill checks are secretly made (Investigation, Survival) and some leads are shown. They may be wrong, but they represent what your character would be able to deduce. Players are expected to roleplay the findings appropriately, e.g. by actually following a track before concluding where it ends.&lt;br /&gt;
&lt;br /&gt;
=== N.7 - Scouting ===&lt;br /&gt;
Scouting may be done using the /raid menu by a player visiting a base to prepare raid plans. The scout may roleplay this however they wish, they are not expected to make this obvious and reveal their intentions, and can mask this as a simple visit.&lt;br /&gt;
&lt;br /&gt;
The scout is, however, required to stay within the land claim for at least 15 minutes and actively roleplay, whether it is sneaking around the walls, or chatting inside.&lt;br /&gt;
&lt;br /&gt;
Raid plans obtained by scouting can be freely traded with other players.&lt;br /&gt;
&lt;br /&gt;
=== N.8 - Protection Cooldown ===&lt;br /&gt;
There are two cooldowns in place to protect players from a chain of hostile actions unfolding at their base:&lt;br /&gt;
* Global cooldown of 3 days automatically protects the clan from &#039;&#039;&#039;anyone&#039;&#039;&#039; declaring a &#039;&#039;Raid&#039;&#039; on them after they were victim of a &#039;&#039;Raid&#039;&#039;, unless they waive this protection using the /raid menu, and by doing so they are consenting to subsequent raids.&lt;br /&gt;
* Per-clan cooldown of 7 days protects a clan from being attacked by the same attackers, whether it is a &#039;&#039;Raid&#039;&#039; or a &#039;&#039;Skirmish&#039;&#039;, after being subjected to a &#039;&#039;Raid&#039;&#039; or a &#039;&#039;Skirmish&#039;&#039; by the same clan or group of attackers. This is not automatic, and it is the responsibility of the raid leader&#039;s clan, but also each attacker as an individual to not be part of any &#039;&#039;Raid&#039;&#039; or &#039;&#039;Skirmish&#039;&#039; against the same defending clan within this period, unless waived by consent.&lt;br /&gt;
&lt;br /&gt;
The per-clan cooldown is voided when the previously attacked clan engages in a raid against the previously attacking clan.&lt;br /&gt;
&lt;br /&gt;
If a clan approaches another with no hostile intentions during a protection cooldown, it is their responsibility not to escalate, and to leave when asked to. They may never take hostile actions or declare a PvP intent themselves while on cooldown.&lt;br /&gt;
&lt;br /&gt;
=== N.9 - Player Agency over Conflict ===&lt;br /&gt;
Conflict Rules exist to protect fair play but shall not get in the way of roleplay freedom and content that some groups may seek.&lt;br /&gt;
&lt;br /&gt;
Upon agreement of clan leaders, any two clans are able to waive any other protections declared by the Conflict Rules. For example, if two clans wish to skip their per-clan cooldown, they can agree on this together and bend Conflict Rules (but not any other rules) to their liking. Mutual consent is required, and can be revoked at any time. Please keep evidence of such conversations.&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Classes&amp;diff=2361</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Classes&amp;diff=2361"/>
		<updated>2026-08-25T01:10:49Z</updated>

		<summary type="html">&lt;p&gt;Rataj: new subclasses&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[Barbarian]]&lt;br /&gt;
** [[Berserker]]&lt;br /&gt;
** [[Storm Herald]]&lt;br /&gt;
** [[Totem Warrior]]&lt;br /&gt;
* [[Bard]]&lt;br /&gt;
** [[College of Lore]]&lt;br /&gt;
** [[College of Swords]]&lt;br /&gt;
** [[College of Valor]]&lt;br /&gt;
* [[Cleric]]&lt;br /&gt;
** [[Death Domain]]&lt;br /&gt;
** [[Life Domain]]&lt;br /&gt;
** [[Light Domain]]&lt;br /&gt;
** [[Nature Domain]]&lt;br /&gt;
** [[Trickery Domain]]&lt;br /&gt;
** [[War Domain]]&lt;br /&gt;
* [[Druid]]&lt;br /&gt;
** [[Circle of the Land]]&lt;br /&gt;
** [[Circle of the Moon]]&lt;br /&gt;
** [[Circle of the Spores]]&lt;br /&gt;
* [[Fighter]]&lt;br /&gt;
** [[Battle Master]]&lt;br /&gt;
** [[Champion]]&lt;br /&gt;
** [[Eldritch Knight]]&lt;br /&gt;
* [[Monk]]&lt;br /&gt;
** [[Way of the Kensei]]&lt;br /&gt;
** [[Way of the Open Hand]]&lt;br /&gt;
** [[Way of Shadow]]&lt;br /&gt;
* [[Paladin]]&lt;br /&gt;
** [[Oath of Devotion]]&lt;br /&gt;
** [[Oath of the Crown]]&lt;br /&gt;
** [[Oath of Vengeance]]&lt;br /&gt;
* [[Ranger]]&lt;br /&gt;
** [[Gloom Stalker]]&lt;br /&gt;
** [[Hollow Warden]]&lt;br /&gt;
** [[Hunter]]&lt;br /&gt;
** [[Swarmkeeper]]&lt;br /&gt;
* [[Rogue]]&lt;br /&gt;
** [[Arcane Trickster]]&lt;br /&gt;
** [[Soulknife]]&lt;br /&gt;
** [[Swashbuckler]]&lt;br /&gt;
* [[Sorcerer]]&lt;br /&gt;
** [[Divine Soul]]&lt;br /&gt;
** [[Shadow Magic]]&lt;br /&gt;
** [[Storm Sorcery]]&lt;br /&gt;
* [[Warlock]]&lt;br /&gt;
** [[The Fiend]]&lt;br /&gt;
** [[The Great Old One]]&lt;br /&gt;
** [[The Hexblade]]&lt;br /&gt;
* [[Wizard]]&lt;br /&gt;
** [[Abjuration School]]&lt;br /&gt;
** [[Bladesinging]]&lt;br /&gt;
** [[Evocation School]]&lt;br /&gt;
* [[Commoner]]&lt;br /&gt;
** [[Artisan]]&lt;br /&gt;
** [[Laborer]]&lt;br /&gt;
** [[Militia]]&lt;br /&gt;
** [[Scholar]]&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Height_Chart&amp;diff=2330</id>
		<title>Height Chart</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Height_Chart&amp;diff=2330"/>
		<updated>2026-08-08T20:57:05Z</updated>

		<summary type="html">&lt;p&gt;Rataj: dhampir fixed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Race !! Usual Range&amp;lt;ref&amp;gt;According to official sources (PHB, PC, DMG, Volo&#039;s Guide to Monsters, Mordenkainen Presents: Monsters of the Multiverse)&amp;lt;/ref&amp;gt; !! Average Height !! Min Height !! Max Height&lt;br /&gt;
|-&lt;br /&gt;
| [[Aasimar]] || 147-198 cm&lt;br /&gt;
|class=&amp;quot;avb&amp;quot;| 173 cm&lt;br /&gt;
|| 145 cm || 200 cm&lt;br /&gt;
|-&lt;br /&gt;
| [[Dhampir]] || N/A&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| as per original race&lt;br /&gt;
|-&lt;br /&gt;
| [[Drow]] || 140-165 cm&lt;br /&gt;
|class=&amp;quot;avb&amp;quot;| 160 cm&lt;br /&gt;
|| 140 cm || 185 cm&lt;br /&gt;
|-&lt;br /&gt;
| [[Dwarf]] || 127-142 cm&lt;br /&gt;
|class=&amp;quot;avb&amp;quot;| 132 cm&lt;br /&gt;
|| 120 cm || 150 cm&lt;br /&gt;
|-&lt;br /&gt;
| [[Eladrin]] || 147-193 cm&lt;br /&gt;
|class=&amp;quot;avb&amp;quot;| 170 cm&lt;br /&gt;
|| 145 cm || 195 cm&lt;br /&gt;
|-&lt;br /&gt;
| [[Elf]] || 142-193 cm&lt;br /&gt;
|class=&amp;quot;avb&amp;quot;| 168 cm&lt;br /&gt;
|| 140 cm || 195 cm&lt;br /&gt;
|-&lt;br /&gt;
| [[Goblin]] || 109-124 cm&lt;br /&gt;
|class=&amp;quot;avb&amp;quot;| 117 cm&lt;br /&gt;
|| 100 cm || 130 cm&lt;br /&gt;
|-&lt;br /&gt;
| [[Goliath]] || 193-243 cm&lt;br /&gt;
|class=&amp;quot;avb&amp;quot;| 218 cm&lt;br /&gt;
|| 190 cm || 250 cm&lt;br /&gt;
|-&lt;br /&gt;
| [[Half-Elf]] || 156-196 cm&lt;br /&gt;
|class=&amp;quot;avb&amp;quot;| 170 cm&lt;br /&gt;
|| 150 cm || 200 cm&lt;br /&gt;
|-&lt;br /&gt;
| [[Half-Orc]] || 152-203 cm&lt;br /&gt;
|class=&amp;quot;avb&amp;quot;| 180 cm&lt;br /&gt;
|| 150 cm || 210 cm&lt;br /&gt;
|-&lt;br /&gt;
| [[Hexblood]] || N/A&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| as per original race&lt;br /&gt;
|-&lt;br /&gt;
| [[Human]] || 147-198 cm&lt;br /&gt;
|class=&amp;quot;avb&amp;quot;| 172 cm&lt;br /&gt;
|| 145 cm || 200 cm&lt;br /&gt;
|-&lt;br /&gt;
| [[Orc]] || 167-223 cm&lt;br /&gt;
|class=&amp;quot;avb&amp;quot;| 195 cm&lt;br /&gt;
|| 165 cm || 230 cm&lt;br /&gt;
|-&lt;br /&gt;
| [[Reborn]] || N/A&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| as per original race&lt;br /&gt;
|-&lt;br /&gt;
| [[Satyr]] || 154-196 cm&lt;br /&gt;
|class=&amp;quot;avb&amp;quot;| 175 cm&lt;br /&gt;
|| 150 cm || 205 cm&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadar-Kai]] || N/A&lt;br /&gt;
|class=&amp;quot;avb&amp;quot;| 168 cm&lt;br /&gt;
|| 140 cm || 195 cm&lt;br /&gt;
|-&lt;br /&gt;
| [[Shifter]] || N/A&lt;br /&gt;
|class=&amp;quot;avb&amp;quot;| 172 cm&lt;br /&gt;
|| 145 cm || 200 cm&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiefling]] || 154-196 cm&lt;br /&gt;
|class=&amp;quot;avb&amp;quot;| 175 cm&lt;br /&gt;
|| 150 cm || 205 cm&lt;br /&gt;
|-&lt;br /&gt;
| [[Yuan-Ti]] || 147-198 cm&lt;br /&gt;
|class=&amp;quot;avb&amp;quot;| 172 cm&lt;br /&gt;
|| 145 cm || 200 cm&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=House_Karakas&amp;diff=2320</id>
		<title>House Karakas</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=House_Karakas&amp;diff=2320"/>
		<updated>2026-08-06T18:03:52Z</updated>

		<summary type="html">&lt;p&gt;Rataj: Created page with &amp;quot;Notable members: * Nikolai Karakas * Arimina Karakas * Zinovia Karakas&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Notable members:&lt;br /&gt;
* [[Nikolai Karakas]]&lt;br /&gt;
* [[Arimina Karakas]]&lt;br /&gt;
* [[Zinovia Karakas]]&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Nikolai_Karakas&amp;diff=2319</id>
		<title>Nikolai Karakas</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Nikolai_Karakas&amp;diff=2319"/>
		<updated>2026-08-06T18:02:57Z</updated>

		<summary type="html">&lt;p&gt;Rataj: added link to Arimina&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox character&lt;br /&gt;
| name=Nikolai Karakas&lt;br /&gt;
| image=Nikolai_Karakas.jpg&lt;br /&gt;
| titles=Baron&lt;br /&gt;
| position=Constable&lt;br /&gt;
| location=[[Castle Valemoor]]&lt;br /&gt;
| affiliation=[[Comital Court]]&lt;br /&gt;
| notablefor=Enforcing law in [[Avardon]]&lt;br /&gt;
| house=[[House Karakas|Karakas]]&lt;br /&gt;
| children=[[Arimina Karakas]]&lt;br /&gt;
| gender=Male&lt;br /&gt;
| hair=Black&lt;br /&gt;
| eyes=Red&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Baron &#039;&#039;&#039;Nikolai Karakas&#039;&#039;&#039; is a &#039;&#039;Constable&#039;&#039; of the [[Comital Court]], enforcing the will of [[Count Farkas]].&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Arimina_Karakas&amp;diff=2318</id>
		<title>Arimina Karakas</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Arimina_Karakas&amp;diff=2318"/>
		<updated>2026-08-06T18:02:14Z</updated>

		<summary type="html">&lt;p&gt;Rataj: Created page with &amp;quot;{{infobox character | name=Arimina Karakas | image=Arimina_Karakas.jpg | titles= | position= | location=Castle Valemoor | affiliation= | notablefor= | house=Karakas | parentage=Nikolai Karakas | gender=Female | hair=Red | eyes=Red }}  &amp;#039;&amp;#039;&amp;#039;Arimina Karakas&amp;#039;&amp;#039;&amp;#039; is a daughter of Nikolai Karakas.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox character&lt;br /&gt;
| name=Arimina Karakas&lt;br /&gt;
| image=Arimina_Karakas.jpg&lt;br /&gt;
| titles=&lt;br /&gt;
| position=&lt;br /&gt;
| location=[[Castle Valemoor]]&lt;br /&gt;
| affiliation=&lt;br /&gt;
| notablefor=&lt;br /&gt;
| house=[[House Karakas|Karakas]]&lt;br /&gt;
| parentage=[[Nikolai Karakas]]&lt;br /&gt;
| gender=Female&lt;br /&gt;
| hair=Red&lt;br /&gt;
| eyes=Red&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arimina Karakas&#039;&#039;&#039; is a daughter of [[Nikolai Karakas]].&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=File:Arimina_Karakas.jpg&amp;diff=2317</id>
		<title>File:Arimina Karakas.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=File:Arimina_Karakas.jpg&amp;diff=2317"/>
		<updated>2026-08-06T18:02:05Z</updated>

		<summary type="html">&lt;p&gt;Rataj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{license self|}}&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=File:Zinovia_Karakas.jpg&amp;diff=2308</id>
		<title>File:Zinovia Karakas.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=File:Zinovia_Karakas.jpg&amp;diff=2308"/>
		<updated>2026-08-03T00:02:31Z</updated>

		<summary type="html">&lt;p&gt;Rataj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{license self|}}&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Zinovia_Karakas&amp;diff=2307</id>
		<title>Zinovia Karakas</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Zinovia_Karakas&amp;diff=2307"/>
		<updated>2026-08-02T23:56:03Z</updated>

		<summary type="html">&lt;p&gt;Rataj: Created page with &amp;quot;{{infobox character | name=Zinovia Karakas | image=Zinovia_Karakas.jpg | titles= | position= | location=Castle Valemoor | affiliation= | notablefor= | house=Karakas | gender=Female | hair=Black | eyes=Red }}  &amp;#039;&amp;#039;&amp;#039;Zinovia Karakas&amp;#039;&amp;#039;&amp;#039; is a niece of Nikolai Karakas.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox character&lt;br /&gt;
| name=Zinovia Karakas&lt;br /&gt;
| image=Zinovia_Karakas.jpg&lt;br /&gt;
| titles=&lt;br /&gt;
| position=&lt;br /&gt;
| location=[[Castle Valemoor]]&lt;br /&gt;
| affiliation=&lt;br /&gt;
| notablefor=&lt;br /&gt;
| house=[[House Karakas|Karakas]]&lt;br /&gt;
| gender=Female&lt;br /&gt;
| hair=Black&lt;br /&gt;
| eyes=Red&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zinovia Karakas&#039;&#039;&#039; is a niece of [[Nikolai Karakas]].&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Shifter&amp;diff=2304</id>
		<title>Shifter</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Shifter&amp;diff=2304"/>
		<updated>2026-07-29T23:38:03Z</updated>

		<summary type="html">&lt;p&gt;Rataj: clarified some wording, added picture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Race&lt;br /&gt;
| name = Shifter&lt;br /&gt;
| image = Shifter.png&lt;br /&gt;
| caption = &lt;br /&gt;
| age = 20-70&lt;br /&gt;
| height = 172cm&lt;br /&gt;
| description = &lt;br /&gt;
| 5ewiki = lineage:shifter&lt;br /&gt;
| frwiki = Shifter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shifters are sometimes called weretouched, as they are descendants of people who contracted full or partial lycanthropy. Humanoids with a bestial aspect, shifters cannot change shape and are stuck in a middle ground between human and bestial form.&lt;br /&gt;
&lt;br /&gt;
Shifters are similar to humans in height and build but are typically more lithe and flexible. Their facial features have a bestial cast, often with large eyes and pointed ears; most shifters also have prominent canine teeth. They grow fur-like hair on nearly every part of their bodies. While a shifter’s appearance might remind an onlooker of an animal, they remain clearly identifiable as shifters at all times.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Design:&#039;&#039;&#039; Eyes, ears, tail, claws, skin complexions, and tattoo fur textures are things which Shifters may use. Shifters may not add too much extra fur to their body through Tot accessories as to be mistaken for full lycanthropes or monsters. Shifters are always at the same level of bestial aspect and cannot change it, including during the full moon.&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
===Darkvision===&lt;br /&gt;
Gives access to the darkvision kit and allows usage of the item in-game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Subraces==&lt;br /&gt;
===[[Beasthide]]===&lt;br /&gt;
===[[Longtooth]]===&lt;br /&gt;
===[[Swiftstride]]===&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Template:Infobox_Race&amp;diff=2303</id>
		<title>Template:Infobox Race</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Template:Infobox_Race&amp;diff=2303"/>
		<updated>2026-07-29T23:22:45Z</updated>

		<summary type="html">&lt;p&gt;Rataj: bigger images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
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Template&lt;br /&gt;
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	|label        = Average Height&lt;br /&gt;
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	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|colspan      = 2&lt;br /&gt;
	|data         = [https://dnd5e.wikidot.com/{{{5ewiki|}}} {{{name|{{#explode:{{PAGENAME}}| (|0}}}}} on D&amp;amp;D 5e Wiki]&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
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	}}|}}&amp;lt;!--&lt;br /&gt;
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&lt;br /&gt;
TemplateStyles&lt;br /&gt;
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--&amp;gt;&amp;lt;templatestyles src=&amp;quot;Template:Infobox/styles.css&amp;quot;/&amp;gt;&amp;lt;!--&lt;br /&gt;
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--&amp;gt;[[Category:Races|{{PAGENAME}}]]&amp;lt;/includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
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Documentation&lt;br /&gt;
-------------&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This template is for racial pages.&lt;br /&gt;
&lt;br /&gt;
{{Infobox Race&lt;br /&gt;
| name={{{name}}}&lt;br /&gt;
| caption={{{caption}}}&lt;br /&gt;
| image={{{image}}}&lt;br /&gt;
| age={{{age}}}&lt;br /&gt;
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| 5ewiki={{{5ewiki}}}&lt;br /&gt;
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}}&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox Race&lt;br /&gt;
| name = &lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| age = &lt;br /&gt;
| height = &lt;br /&gt;
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| frwiki = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=File:Shifter.png&amp;diff=2302</id>
		<title>File:Shifter.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=File:Shifter.png&amp;diff=2302"/>
		<updated>2026-07-29T23:21:33Z</updated>

		<summary type="html">&lt;p&gt;Rataj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{license wotc}}&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Combat_Rulings&amp;diff=2280</id>
		<title>Combat Rulings</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Combat_Rulings&amp;diff=2280"/>
		<updated>2026-07-27T14:26:31Z</updated>

		<summary type="html">&lt;p&gt;Rataj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a collection of various rulings and clarifications regarding combat encounters. It is an extension to the rules with more detailed and in-depth explanations to bring some light into niche situations that might arise.&lt;br /&gt;
&lt;br /&gt;
=== Line of Sight ===&lt;br /&gt;
Some abilities such as ranged attacks, or spells that mention &amp;quot;point you can see&amp;quot; or &amp;quot;target you can see&amp;quot; in their description, require sight.&lt;br /&gt;
&lt;br /&gt;
You cannot target character if:&lt;br /&gt;
* You don&#039;t see at least 50% of their body or the entirety of their head from your first person view.&lt;br /&gt;
* Selector (such as with Magic Missile or Eldritch Blast) doesn&#039;t let you use it due to missing Line of Sight.&lt;br /&gt;
* You are Blinded or have both of your eyes Maimed.&lt;br /&gt;
* There is an area effect that restricts vision in between you and the target or at least one of you stands in it without being able to see through with special abilities.&lt;br /&gt;
* The target is Invisible and you lack the ability to see invisible creatures.&lt;br /&gt;
&lt;br /&gt;
Additionally, AoE spells that target a point cannot be placed into areas that limit visibility, such as area of Darkness. You may only target the edge of such area, as that&#039;s as far as you can see.&lt;br /&gt;
&lt;br /&gt;
==== Crouching ====&lt;br /&gt;
&lt;br /&gt;
Conan mechanical crouch or other animations may not be used to avoid Line of Sight. You can still use animations and poses during combat, just not in a way to restrict LoS or when there&#039;s a discussion whether someone has LoS. The visibility rules apply for a standing character. The only exception is being Prone, in which case you should have a suitable animation even for purposes of determining LoS.&lt;br /&gt;
&lt;br /&gt;
=== Observers ===&lt;br /&gt;
When a player chooses to observe a fight (having been present for its declaration and using &amp;lt;code&amp;gt;/pvp observe&amp;lt;/code&amp;gt;), they are basically communicating to the other players upfront that their character either doesn&#039;t want to be involved with either side of the combat, or they are too scared to fight, or for any other reason refuse to fight. Observers are IC, and they chose NOT to fight under any change of circumstance. If they could ever possibly have a reason to join the fight, they have to either join it as an participant at the very beginning of the encounter, or leave the scene entirely. They cannot join into an ongoing fight or participate in the consequence phase or engage in another fight with the winning or losing party after the fight is concluded.&lt;br /&gt;
&lt;br /&gt;
Also keep in mind, that any participant of the fight may void your decision to observe and include you as a target of their intent even and especially if they were the party being subject to a PvP intent, as per rule C.1:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Everyone within the range of a PvP intent is locked into the scene unless they are not targeted by anyone else within the scene lock&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Doors ===&lt;br /&gt;
No player shall interact with doors during combat outside of using the Interact ability in RPR.&lt;br /&gt;
&lt;br /&gt;
It takes an action to lock/unlock a door, a bonus action to open/close it, and an action with DC 15 to breach it, after which it becomes unusable for the duration of combat.&lt;br /&gt;
&lt;br /&gt;
Breaching of a door in combat (and only in combat) is done using Breaching or Lockpicking skill (whichever is higher) or using the Spellcasting modifier in case of casters (if higher than the skills).&lt;br /&gt;
&lt;br /&gt;
=== Hiding ===&lt;br /&gt;
Players may [[Hide]] in combat as long as none of their foes have Line of Sight on them - this is checked automatically but good etiquette is expected in case it wouldn&#039;t work reliably in all cases.&lt;br /&gt;
&lt;br /&gt;
To reveal a player that is hiding during combat, players may use the Spot free action &#039;&#039;&#039;on their turn&#039;&#039;&#039;, if they see the target.&lt;br /&gt;
&lt;br /&gt;
Players may follow hidden or invisible foes, they still know of their approximate location and it is not considered metagaming.&lt;br /&gt;
&lt;br /&gt;
=== Before Combat ===&lt;br /&gt;
As you find yourself in a scene with other players, especially if it may lead to combat, you are expected to act in good faith and let others react to your actions. The contrary would be powergaming.&lt;br /&gt;
&lt;br /&gt;
This includes using any spells, buffs, drinking potions, swapping equipment, interacting with locked doors (or locking them), departing a scene, or entering or leaving a range of 1.5 tiles of another character.&lt;br /&gt;
&lt;br /&gt;
All of these actions have to be emoted first, other players need to be given a chance to react to it. If they want to stop the action, they may also drop PvP intent and you can only proceed with that action on your turn of combat if you still wish to take that action.&lt;br /&gt;
&lt;br /&gt;
Under no circumstances should anyone drink potions, cast buffs, or swap runes, unless others go a full round of emotes without responding to those attempted actions.&lt;br /&gt;
&lt;br /&gt;
Players may also not take a Short Rest or Long Rest during a hostile scene. Refer to the tooltip for acceptable usage.&lt;br /&gt;
&lt;br /&gt;
If a character declares PvP intent in order to halt movement, then the character attempting to move must return to their original position. This can also be used to prevent a character from leaving an active scene, but not to start one.&lt;br /&gt;
&lt;br /&gt;
Drawing any weapons displayed on your character is considered a free action, and is not subject to being contested. The same applies for summoning a Pact Weapon (Pact of the Blade) or a Bonded Weapon (Eldritch Knight). However, switching from a weapon already in hand to another weapon would constitute an action. This only applies before and with PvP Intent, as during fight all of these would be actions.&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Disguise_Self&amp;diff=2277</id>
		<title>Disguise Self</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Disguise_Self&amp;diff=2277"/>
		<updated>2026-07-26T14:26:11Z</updated>

		<summary type="html">&lt;p&gt;Rataj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Ability&lt;br /&gt;
| name = Disguise Self&lt;br /&gt;
| image = disguise_self.png&lt;br /&gt;
| caption = &lt;br /&gt;
| target = Self&lt;br /&gt;
| cost = 1 Action&lt;br /&gt;
| duration = 6 hours&lt;br /&gt;
| damage = &lt;br /&gt;
| saves = Investigation (Intelligence)&lt;br /&gt;
| level = 1&lt;br /&gt;
| school = Illusion&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
You make yourself—including your clothing, armor, weapons, and other belongings on your person—look different until the spell ends or until you use your action to dismiss it. You can seem &#039;&#039;&#039;1 foot (30cm)&#039;&#039;&#039; shorter or taller and can appear thin, fat, or in between.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can only assume a form of a playable race on Avardon and you may not impersonate other existing characters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When using Disguise Self, your depiction of the race that you are disguising as must follow the appearance rules for that particular race. You may not Disguise Self into an elf with a tail. &#039;&#039;&#039;You may not Disguise Self to subvert the height rules for any given race&#039;&#039;&#039; (see the [[Height Chart]] for more details). If it wouldn&#039;t be allowed in whitelisting, it should not be used for Disguise Self. If a height range of the target race doesn&#039;t fall within 30cm of your height, you cannot disguise into that race.&lt;br /&gt;
&lt;br /&gt;
The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.&lt;br /&gt;
&lt;br /&gt;
You can&#039;t change your body type, so you must adopt a form that has the same basic arrangement of limbs. Tails are an exception, you can hide it if you have one and the target race doesn&#039;t, or you can add it if the target race has one. This does also fail to physical inspection.&lt;br /&gt;
&lt;br /&gt;
Weapons function similarly as described above. You cannot draw a disguised weapon, your own hand would phase through and you&#039;d draw the real one. Otherwise, the extent of the illusion is up to you.&lt;br /&gt;
&lt;br /&gt;
To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC using the Inspect ability.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;A failed Inspect roll will apply a global 20 minute cooldown, causing any follow-up attempts at discerning that you are disguised to fail automatically, even from other players.&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Disguise_Self&amp;diff=2276</id>
		<title>Disguise Self</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Disguise_Self&amp;diff=2276"/>
		<updated>2026-07-26T14:23:29Z</updated>

		<summary type="html">&lt;p&gt;Rataj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Ability&lt;br /&gt;
| name = Disguise Self&lt;br /&gt;
| image = disguise_self.png&lt;br /&gt;
| caption = &lt;br /&gt;
| target = Self&lt;br /&gt;
| cost = 1 Action&lt;br /&gt;
| duration = 6 hours&lt;br /&gt;
| damage = &lt;br /&gt;
| saves = Investigation (Intelligence)&lt;br /&gt;
| level = 1&lt;br /&gt;
| school = Illusion&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
You make yourself—including your clothing, armor, weapons, and other belongings on your person—look different until the spell ends or until you use your action to dismiss it. You can seem &#039;&#039;&#039;1 foot (30cm)&#039;&#039;&#039; shorter or taller and can appear thin, fat, or in between.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can only assume a form of a playable race on Avardon and you may not impersonate other existing characters.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When using Disguise Self, your depiction of the race that you are disguising as must follow the appearance rules for that particular race. You may not Disguise Self into an elf with a tail. &#039;&#039;&#039;You may not Disguise Self to subvert the height rules for any given race&#039;&#039;&#039; (see the [[Height Chart]] for more details). If it wouldn&#039;t be allowed in whitelisting, it should not be used for Disguise Self. If a height range of the target race doesn&#039;t fall within 30cm of your height, you cannot disguise into that race.&lt;br /&gt;
&lt;br /&gt;
You can&#039;t change your body type, so you must adopt a form that has the same basic arrangement of limbs.&lt;br /&gt;
&lt;br /&gt;
The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.&lt;br /&gt;
&lt;br /&gt;
Weapons function similarly as described above. You cannot draw a disguised weapon, your own hand would phase through and you&#039;d draw the real one. Otherwise, the extent of the illusion is up to you.&lt;br /&gt;
&lt;br /&gt;
To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC using the Inspect ability.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;A failed Inspect roll will apply a global 20 minute cooldown, causing any follow-up attempts at discerning that you are disguised to fail automatically, even from other players.&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Consequences&amp;diff=2273</id>
		<title>Consequences</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Consequences&amp;diff=2273"/>
		<updated>2026-07-23T23:11:16Z</updated>

		<summary type="html">&lt;p&gt;Rataj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Minor Consequences ==&lt;br /&gt;
Minor consequences are mechanical consequences that may be applied at any time.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Petty Theft&#039;&#039;&#039; - You may rob the target of up to 20 silver coins.&lt;br /&gt;
* &#039;&#039;&#039;Beating&#039;&#039;&#039; - Equivalent of throwing in some additional punches or kicks to the defeated. Dealing 1d4 wounds.&lt;br /&gt;
&lt;br /&gt;
== Major Consequences ==&lt;br /&gt;
Major consequences are mechanical consequences that may only be applied if the winning party had at max +1 advantage in numbers (i.e. in 1v1 or 3v2, but not in 3v1 or 5v3), or if the PvP Intent was dropped by the smaller party against overwhelming force.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Theft&#039;&#039;&#039; - You may rob the target of up to 50 silver coins.&lt;br /&gt;
* &#039;&#039;&#039;Battering&#039;&#039;&#039; - Equivalent of dealing some heavy blows to the defeated with intention to seriously harm. Dealing 2d8 wounds.&lt;br /&gt;
* &#039;&#039;&#039;Blood Letting&#039;&#039;&#039; - Filling a vial with blood of the defeated. Dealing 2 wounds and Bloodless condition for 8 hours.&lt;br /&gt;
&lt;br /&gt;
== Escalated Consequences ==&lt;br /&gt;
Escalated consequences are mechanical consequences that may only be applied if the previous level of escalated consequence was already applied at least once by one of the victors against the defeated or by the defeated on one of the victors in previous fights (and at least one major consequence has to precede even the first escalated one) while also fulfilling the conditions for a major consequence.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that some of these consequences are drastic in nature and shall not be roleplayed in graphical detail without consent of everyone present in the scene. Use &#039;&#039;fade-to-black&#039;&#039; (FTB) when needed.&lt;br /&gt;
&lt;br /&gt;
Escalated consequences are divided into levels, which must occur sequentially between the two parties over multiple instances of combat.&lt;br /&gt;
&lt;br /&gt;
These levels are:&lt;br /&gt;
# &#039;&#039;&#039;Grievous Harm&#039;&#039;&#039; - Very serious beating of the defeated, leaving them severely injured. Dealing 5d6 wounds.&lt;br /&gt;
# &#039;&#039;&#039;Permanent Injury&#039;&#039;&#039; or &#039;&#039;&#039;Curse&#039;&#039;&#039;&lt;br /&gt;
#* &#039;&#039;&#039;Maiming&#039;&#039;&#039; - Mutilation, or disabling of a limb or an eye. Causing permanent [[Status_Effects#Maims|Maimed status]].  The victim has the right to choose disabling over removal. The victim will also get a Bloody Bundle item, that has to be handed over to the victor if requested. &amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[maims|More information on healing maims]]&amp;lt;/small&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
#* &#039;&#039;&#039;Hexing&#039;&#039;&#039; - Putting the victim under one of available [[Curses]] (Work in progress, currently unavailable).&lt;br /&gt;
# &#039;&#039;&#039;Life Threatening Injury&#039;&#039;&#039; - Seriously harming the defeated, leaving them to possibly die (they won&#039;t, but the victors show intention of leaving them to fate). Dealing 10d6+10 wounds.&lt;br /&gt;
# &#039;&#039;&#039;Execution&#039;&#039;&#039; - &#039;&#039;Character Kill&#039;&#039; (CK), end of story. Only possible with prior staff approval. To get this approval, open a ticket proving escalations from both sides, or proving that the victim repeatedly showed signs of &#039;&#039;No Value of Life&#039;&#039; (NVL) when previous escalated consequences were enacted. Do not use this button unless instructed by staff. &amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[#Character Kill|More information on Character Kills]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;&#039;&#039;Example:&#039;&#039;&#039; To be able to apply Maim (2nd Level) to a character, I must have previously used Grievous Harm (1st Level) on that character in one of our past encounters or my target must have done that to me. Even prior to the first escalated consequence, one of us must have applied a major consequence on the other.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;[[#Flowchart|Flowchart of Consequences]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Consented Consequences ==&lt;br /&gt;
Consented consequences are non-mechanical consequences that may be applied only if the losing party actively consents to such consequences.&lt;br /&gt;
&lt;br /&gt;
This can be any roleplay consequence as long as the losing party actively consents.&lt;br /&gt;
Most common example would be holding the losing party hostage or interrogating them.&lt;br /&gt;
Keep in mind that consent can be withdrawn at any time, which ends the scene.&lt;br /&gt;
&lt;br /&gt;
== Free Consequences ==&lt;br /&gt;
These consequences may be applied by the winning party and do not prevent another consequence from being applied.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Unmasking&#039;&#039;&#039; - Removing an item of clothing, helmet, mask or other similar garment or item that obscures the face of the defeated character.&lt;br /&gt;
&lt;br /&gt;
== Character Kill ==&lt;br /&gt;
Also known as CK (some might refer to it as PK - player kill, but please don&#039;t kill players), Character Kill is a permanent death of a character, their story ends. To reach this point as a consequence of conflict, all previous escalated consequences have to be documented (see the flowchart below) and have to either come from both sides, or if they are one-sided, the victim has to show signs of &#039;&#039;No Value of Life&#039;&#039; (NVL).&lt;br /&gt;
&lt;br /&gt;
CK always has to be approved by staff &#039;&#039;prior&#039;&#039; to the final conflict in which CK may happen. The button must not be pressed under any other circumstances.&lt;br /&gt;
&lt;br /&gt;
CK as a consequence is however not the only way your character may die. If you wish it yourself to end the life of your character, be it under the blade of another player, maw of a monster, or due to other causes, you may roleplay it, and open a reroll ticket afterwards, retiring your current character.&lt;br /&gt;
&lt;br /&gt;
You cannot however offer a CK or pressure another player into a CK and they cannot just consent to it in the moment. All CKs done as an escalated consequence, including voluntary ones, require approval from staff in advance and have to follow the rules outlined above. But you are always free to reroll your character at the end of a scene without a formal CK.&lt;br /&gt;
&lt;br /&gt;
== Flowchart ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
EscalatedConsFlowchart1.png|Part 1&lt;br /&gt;
EscalatedConsFlowchart2.png|Part 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Consequences&amp;diff=2260</id>
		<title>Consequences</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Consequences&amp;diff=2260"/>
		<updated>2026-07-18T22:14:50Z</updated>

		<summary type="html">&lt;p&gt;Rataj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Minor Consequences ==&lt;br /&gt;
Minor consequences are mechanical consequences that may be applied at any time.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Petty Theft&#039;&#039;&#039; - You may rob the target of up to 20 silver coins.&lt;br /&gt;
* &#039;&#039;&#039;Beating&#039;&#039;&#039; - Equivalent of throwing in some additional punches or kicks to the defeated. Dealing 1d4 wounds.&lt;br /&gt;
&lt;br /&gt;
== Major Consequences ==&lt;br /&gt;
Major consequences are mechanical consequences that may only be applied if the winning party had at max +1 advantage in numbers (i.e. in 1v1 or 3v2, but not in 3v1 or 6v3), or if the PvP Intent was dropped by the smaller party against overwhelming force.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Theft&#039;&#039;&#039; - You may rob the target of up to 50 silver coins.&lt;br /&gt;
* &#039;&#039;&#039;Battering&#039;&#039;&#039; - Equivalent of dealing some heavy blows to the defeated with intention to seriously harm. Dealing 2d8 wounds.&lt;br /&gt;
* &#039;&#039;&#039;Blood Letting&#039;&#039;&#039; - Filling a vial with blood of the defeated. Dealing 2 wounds and Bloodless condition for 8 hours.&lt;br /&gt;
&lt;br /&gt;
== Escalated Consequences ==&lt;br /&gt;
Escalated consequences are mechanical consequences that may only be applied if the previous level of escalated consequence was already applied at least once by one of the victors against the defeated or by the defeated on one of the victors in previous fights (and at least one major consequence has to precede even the first escalated one) while also fulfilling the conditions for a major consequence.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that some of these consequences are drastic in nature and shall not be roleplayed in graphical detail without consent of everyone present in the scene. Use &#039;&#039;fade-to-black&#039;&#039; (FTB) when needed.&lt;br /&gt;
&lt;br /&gt;
Escalated consequences are divided into levels, which must occur sequentially between the two parties over multiple instances of combat.&lt;br /&gt;
&lt;br /&gt;
These levels are:&lt;br /&gt;
# &#039;&#039;&#039;Grievous Harm&#039;&#039;&#039; - Very serious beating of the defeated, leaving them severely injured. Dealing 5d6 wounds.&lt;br /&gt;
# &#039;&#039;&#039;Permanent Injury&#039;&#039;&#039; or &#039;&#039;&#039;Curse&#039;&#039;&#039;&lt;br /&gt;
#* &#039;&#039;&#039;Maiming&#039;&#039;&#039; - Mutilation, or disabling of a limb or an eye. Causing permanent [[Status_Effects#Maims|Maimed status]].  The victim has the right to choose disabling over removal. The victim will also get a Bloody Bundle item, that has to be handed over to the victor if requested. &amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[maims|More information on healing maims]]&amp;lt;/small&amp;gt;&amp;lt;/br&amp;gt;&lt;br /&gt;
#* &#039;&#039;&#039;Hexing&#039;&#039;&#039; - Putting the victim under one of available [[Curses]] (Work in progress, currently unavailable).&lt;br /&gt;
# &#039;&#039;&#039;Life Threatening Injury&#039;&#039;&#039; - Seriously harming the defeated, leaving them to possibly die (they won&#039;t, but the victors show intention of leaving them to fate). Dealing 10d6+10 wounds.&lt;br /&gt;
# &#039;&#039;&#039;Execution&#039;&#039;&#039; - &#039;&#039;Character Kill&#039;&#039; (CK), end of story. Only possible with prior staff approval. To get this approval, open a ticket proving escalations from both sides, or proving that the victim repeatedly showed signs of &#039;&#039;No Value of Life&#039;&#039; (NVL) when previous escalated consequences were enacted. Do not use this button unless instructed by staff. &amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[#Character Kill|More information on Character Kills]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;&#039;&#039;Example:&#039;&#039;&#039; To be able to apply Maim (2nd Level) to a character, I must have previously used Grievous Harm (1st Level) on that character in one of our past encounters or my target must have done that to me. Even prior to the first escalated consequence, one of us must have applied a major consequence on the other.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;[[#Flowchart|Flowchart of Consequences]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Consented Consequences ==&lt;br /&gt;
Consented consequences are non-mechanical consequences that may be applied only if the losing party actively consents to such consequences.&lt;br /&gt;
&lt;br /&gt;
This can be any roleplay consequence as long as the losing party actively consents.&lt;br /&gt;
Most common example would be holding the losing party hostage or interrogating them.&lt;br /&gt;
Keep in mind that consent can be withdrawn at any time, which ends the scene.&lt;br /&gt;
&lt;br /&gt;
== Free Consequences ==&lt;br /&gt;
These consequences may be applied by the winning party and do not prevent another consequence from being applied.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Unmasking&#039;&#039;&#039; - Removing an item of clothing, helmet, mask or other similar garment or item that obscures the face of the defeated character.&lt;br /&gt;
&lt;br /&gt;
== Character Kill ==&lt;br /&gt;
Also known as CK (some might refer to it as PK - player kill, but please don&#039;t kill players), Character Kill is a permanent death of a character, their story ends. To reach this point as a consequence of conflict, all previous escalated consequences have to be documented (see the flowchart below) and have to either come from both sides, or if they are one-sided, the victim has to show signs of &#039;&#039;No Value of Life&#039;&#039; (NVL).&lt;br /&gt;
&lt;br /&gt;
CK always has to be approved by staff &#039;&#039;prior&#039;&#039; to the final conflict in which CK may happen. The button must not be pressed under any other circumstances.&lt;br /&gt;
&lt;br /&gt;
CK as a consequence is however not the only way your character may die. If you wish it yourself to end the life of your character, be it under the blade of another player, maw of a monster, or due to other causes, you may roleplay it, and open a reroll ticket afterwards, retiring your current character.&lt;br /&gt;
&lt;br /&gt;
You cannot however offer a CK or pressure another player into a CK and they cannot just consent to it in the moment. All CKs done as an escalated consequence, including voluntary ones, require approval from staff in advance and have to follow the rules outlined above. But you are always free to reroll your character at the end of a scene without a formal CK.&lt;br /&gt;
&lt;br /&gt;
== Flowchart ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
EscalatedConsFlowchart1.png|Part 1&lt;br /&gt;
EscalatedConsFlowchart2.png|Part 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Rules&amp;diff=2259</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Rules&amp;diff=2259"/>
		<updated>2026-07-18T21:50:10Z</updated>

		<summary type="html">&lt;p&gt;Rataj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello there! We are glad that you are responsible and will dedicate a few minutes to read our rules.&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t just skip through the rules.&lt;br /&gt;
We want to keep our server friendly and immersive, prevent any possible attempts to spoil the game, and create a pleasant environment for &#039;&#039;&#039;all&#039;&#039;&#039; players to enjoy.&lt;br /&gt;
If you don&#039;t understand something, don&#039;t be afraid to ask us on [https://avardon.com/discord Discord] and we&#039;ll be more than happy to help you out.&lt;br /&gt;
&lt;br /&gt;
At the same time we try to keep our rules concise and we rely on &#039;&#039;&#039;common sense&#039;&#039;&#039; of our players. These rules are not supposed to be exhaustive and all-encompassing. We expect our players to avoid any behavior such as &#039;&#039;rule-lawyering&#039;&#039; or acting against good faith and outside of the standards of our community, even if it doesn&#039;t break any specific rule outlined on this page.&lt;br /&gt;
&lt;br /&gt;
We also want to make it very clear that no one is exempt from these rules. The rules apply equally to staff and players. In fact, staff members are under higher scrutiny to lead the community by example.&lt;br /&gt;
&lt;br /&gt;
== Community Rules ==&lt;br /&gt;
=== M.1 - Server Culture ===&lt;br /&gt;
Avardon is an open and welcoming community founded on the expectation, that we treat each other as adults and as if we were all playing at a single table at a friend&#039;s house. We expect all players to recognize their peers as partners in collaborative writing and respect them as equals. [[Play-to-Lift]] mentality is expected, not optional.&lt;br /&gt;
&lt;br /&gt;
Harassment, discrimination, or toxicity of any kind is absolutely unacceptable and has no place in our community. We want this community to be a place for you and for us to love coming back to.&lt;br /&gt;
&lt;br /&gt;
=== M.2 - Adults Only ===&lt;br /&gt;
This server is only available to those of adult age (18+), who are also mature enough to not make us doubt it.&lt;br /&gt;
&lt;br /&gt;
No representation of child or child-like characters is allowed. All characters must be at least the adult age for their respective species &#039;&#039;&#039;and&#039;&#039;&#039; also at least 20 years old. Portrayal of pregnancy is also not allowed.&lt;br /&gt;
&lt;br /&gt;
=== M.3 - English Only ===&lt;br /&gt;
Avardon is an English speaking community, the sole language to be used in roleplay, tickets, and on any of our official channels is English.&lt;br /&gt;
&lt;br /&gt;
Characters are allowed to use terms from other D&amp;amp;D languages (or suitable real-world languages in the case of regional dialects) as long as it is used sparsely for flavor, and other players whose characters know the language mechanically are helped to understand the phrase you used should they ask. You may not write entire sentences in these flavored languages, nor should you roleplay as knowing and speaking a language that is not included in our server&#039;s system. Please also avoid using terms that are too modern, such as internet slang.&lt;br /&gt;
&lt;br /&gt;
=== M.4 - Dispute Resolution ===&lt;br /&gt;
If you find yourself in a dispute with another player, try to cooperate and resolve it together. However, do not argue and do not attempt to enforce rules yourself, rather let us know through a ticket. You shall never threaten anyone with a moderation action nor with a ticket.&lt;br /&gt;
&lt;br /&gt;
Do not freeze roleplay to wait for staff involvement, keep the scenes rolling. An exception to this rule is if your consent is violated. In such a case, you may remove yourself from the scene at any time to ensure your personal comfort.&lt;br /&gt;
&lt;br /&gt;
You may not attempt to &#039;shop&#039; for staff to achieve a desired ruling or outcome of a ticket. Staff are trusted to be impartial. If you feel staff was not impartial in your ticket you may open a staff report.&lt;br /&gt;
&lt;br /&gt;
== Roleplaying Rules ==&lt;br /&gt;
=== R.1 - Character Creation ===&lt;br /&gt;
All players must follow and complete the whitelisting process before engaging in roleplay on the server. You are expected to follow the guidance provided by staff in your whitelisting ticket.&lt;br /&gt;
&lt;br /&gt;
Characters are expected to follow the server lore in both their behavior and visuals. Please refer to the corresponding [[Races|race]] page for average height and other requirements. Characters should originate either from Toril or the Domains of Dread, including Avardon. Allowable exceptions are the Feywilds (Satyr, Eladrin) and Shadowfell (Shadar-Kai) if appropriate for the character race.&lt;br /&gt;
&lt;br /&gt;
Once your whitelist is approved, you may only make realistic changes to the design of your character, such as changing hair style and warpaints. Your body and face should remain the same.&lt;br /&gt;
&lt;br /&gt;
The depiction of your character should reflect your character sheet and equipment runes. Do not depict or roleplay abilities or equipment your character does not have.&lt;br /&gt;
&lt;br /&gt;
=== R.2 - Roleplay Etiquette ===&lt;br /&gt;
When not in the spawn area, you are always considered to be &#039;&#039;In Character&#039;&#039; and should try your best to contribute to the immersive narrative experience with other players. While the concept of good etiquette may be difficult to define exhaustively, we expect you to at the very least:&lt;br /&gt;
* Minimize OOC chatter during roleplay scenes.&lt;br /&gt;
* React appropriately to the use of social rolls.&lt;br /&gt;
* Respect the agency of other players, do not force your actions on them without letting them react (powergaming).&lt;br /&gt;
* Do not play omniscient characters. Your character does not have access to an online wiki. Minimise the knowledge of your character to what they reasonably know, and do not &#039;lore-dump&#039; information on other players.&lt;br /&gt;
* Take responsibility in being courteous and understanding towards players even if OOC tension arises. Step away if necessary.&lt;br /&gt;
* Respect and value the life of your own character, ensuring that they act in a way that best suits the situation (especially when they are in mortal danger, or at the mercy of another character).&lt;br /&gt;
&lt;br /&gt;
=== R.3 - Metagaming ===&lt;br /&gt;
You are not allowed to take &#039;&#039;In Character&#039;&#039; actions based on knowledge you obtained as a player &#039;&#039;Out of Character&#039;&#039;. This is known as &#039;&#039;metagaming&#039;&#039; and is strictly forbidden on Avardon.&lt;br /&gt;
&lt;br /&gt;
You should also avoid sharing any information OOC that could influence stories if acted upon IC. Especially if it relates to instances of on-going or very recent combat, details about other characters or their actions. Use common sense, don&#039;t ruin stories by enabling others to &#039;&#039;metagame&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is important to maintain an immersive atmosphere where players are mostly only aware of what their character would know. Therefore, when in any doubt at all, do not share meta-knowledge with other players.&lt;br /&gt;
&lt;br /&gt;
However, there are exceptions to this rule. You are allowed to share adventures of your own character, and discuss non-actionable things that have happened in the game. You can also look for roleplay and schedule roleplay through OOC means.&lt;br /&gt;
&lt;br /&gt;
=== R.4 - Consent Sheets ===&lt;br /&gt;
Players are encouraged to create a consent sheet in their RPR profile to show what themes they are not comfortable with. It is the responsibility of every player to be aware of consent preferences of other players in a scene, as to not violate consent.&lt;br /&gt;
&lt;br /&gt;
When unsure of a particular sensitive theme, the player wanting to initiate this theme is responsible for communicating to all players involved to confirm their approval, as violating preferences due to ignorance will never be excused.&lt;br /&gt;
&lt;br /&gt;
Sensitive themes include, but are not limited to: graphical descriptions of gore, surgeries, torture, mutilation, self harm, and anything of erotic or sexual nature, especially rape (including the mention of).&lt;br /&gt;
&lt;br /&gt;
Be aware that consent sheets cannot be abused to avoid mechanical consequences, and it is the right of any player to request a &#039;&#039;fade-to-black&#039;&#039; (FTB) when wanting to carry out a sensitive topic but not wanting to write out the details of it.&lt;br /&gt;
&lt;br /&gt;
When a player becomes part of a scene which does not conform to their consent sheet and where they are not a main actor, that player is to be given a chance to depart the scene without undue delay.&lt;br /&gt;
&lt;br /&gt;
Players are not allowed to leave feces or any bodily fluids (with exception of blood) in POIs.&lt;br /&gt;
&lt;br /&gt;
=== R.5 - Adult Content ===&lt;br /&gt;
While we allow the depiction of adult content (such as nudity and erotic roleplay) on our server, we expect players to do so in responsible manner.&lt;br /&gt;
&lt;br /&gt;
Nudity is not allowed in main hub areas (with exception of player-owned houses). Characters are required to at the very least cover their genitals and breasts.&lt;br /&gt;
&lt;br /&gt;
Scenes depicting sexual themes must take place in a private setting where it may be reasonably assumed that no other players may accidentally stumble upon them.&lt;br /&gt;
&lt;br /&gt;
All scenes of this nature that could be considered non-consensual or dubious in any way require OOC consent that can be withdrawn at any time, allowing players to stop and even void such scene.&lt;br /&gt;
&lt;br /&gt;
Interest in any sexual themes may not be advertised through consent sheets, character profiles, or global chat.&lt;br /&gt;
&lt;br /&gt;
=== R.6 - Act Names ===&lt;br /&gt;
Players may use the &amp;lt;code&amp;gt;/act&amp;lt;/code&amp;gt; command to change their display name in order to use an alias or conceal their identity, but must not use a name of another character, or one that impersonates them, including names of NPCs.&lt;br /&gt;
&lt;br /&gt;
=== R.7 - LFRP Etiquette ===&lt;br /&gt;
When using the Looking for Roleplay functionality on the in-game map, players are expected to follow these guidelines:&lt;br /&gt;
* Disable your marker when your scene is locked (PvP intent is dropped).&lt;br /&gt;
* Do not approach LFRP marker promoting Solo/Duo/Trio with more than equal number of players if your intention is to take hostile actions.&lt;br /&gt;
* Do not use the Solo/Duo/Trio tags in a misleading way. It has to reflect the amount of people present in a scene. These tags also shouldn&#039;t be used to deliberately shield yourself against unfair odds when at your base.&lt;br /&gt;
&lt;br /&gt;
Keep in mind the intention of this rule: LFRP etiquette exists to prevent large groups from metagaming information displayed on LFRP markers to secure unfair advantage in combat. LFRP in general serves as a tool to find roleplay, new contacts, new stories and start some narrative.&lt;br /&gt;
&lt;br /&gt;
== Game Rules ==&lt;br /&gt;
=== G.1 - Bugs, Cheating, Exploits ===&lt;br /&gt;
It may occur that bugs appear in our systems such as the combat or economy related scripts. We expect players to collaborate with the staff team in spotting and mitigating these bugs by reporting them in a timely manner.&lt;br /&gt;
&lt;br /&gt;
We have zero tolerance policy for cheating, exploiting bugs and security vulnerabilities, abusing and misusing systems or enacting DDoS attacks and similar malicious actions.&lt;br /&gt;
&lt;br /&gt;
=== G.2 - Always in a Clan ===&lt;br /&gt;
Every player has to be in a clan at all times. Even if they play solo. Any buildings not belonging to a clan will get deleted.&lt;br /&gt;
&lt;br /&gt;
=== G.3 - Showing Equipment ===&lt;br /&gt;
Your worn armor and all weapons you intend to use have to be properly shown on your character design (utilizing Tot Custom).&lt;br /&gt;
&lt;br /&gt;
You may not use any weapon in combat that your character isn&#039;t visually carrying (exceptions apply, such as pact weapons).&lt;br /&gt;
&lt;br /&gt;
=== G.4 - Climbing ===&lt;br /&gt;
You may not climb onto structures, terrain, or other obstacles to enter or leave a clan base without using the Climb or Misty Step ability in RPR. Descending walls or terrain also requires using the Climb ability.&lt;br /&gt;
&lt;br /&gt;
== Building Rules ==&lt;br /&gt;
=== B.1 - Building Limits ===&lt;br /&gt;
Every clan may only have one base (with exception of &#039;&#039;&#039;temporary&#039;&#039;&#039; camps).&lt;br /&gt;
&lt;br /&gt;
Do not build beyond boundaries of the map or under terrain.&lt;br /&gt;
&lt;br /&gt;
Main entrance of any build must be accessible without climbing.&lt;br /&gt;
&lt;br /&gt;
Build at least &#039;&#039;&#039;50 tiles&#039;&#039;&#039; from a base of another clan, 100 tiles from the main hubs, and 50 tiles from any public portal.&lt;br /&gt;
&lt;br /&gt;
Exception to the above are decoration pieces (no buildings) in Durana Gate, as you are allowed to live there, and even if you don&#039;t live there, you can put down a mailbox in this town (one per clan).&lt;br /&gt;
&lt;br /&gt;
You may not build inside base game dungeons (caves are allowed, when in doubt ask in a ticket). Special exception is the Wine Cellar dungeon, in which you may build and also the rule of base distances doesn&#039;t apply.&lt;br /&gt;
&lt;br /&gt;
Land claim of your build should be proportionate to your clan size, it is not allowed to claim large area with sparsely placed building pieces.&lt;br /&gt;
&lt;br /&gt;
Your build has to reasonably fit the setting and cannot be immersion breaking.&lt;br /&gt;
&lt;br /&gt;
Always stay within the following limits:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Players !! Building Pieces !! Decorations&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 500 || 200&lt;br /&gt;
|-&lt;br /&gt;
| 2-3 || 800 || 400&lt;br /&gt;
|-&lt;br /&gt;
| 4-5 || 1500 || 600&lt;br /&gt;
|-&lt;br /&gt;
| 6-9 || 2500 || 1000&lt;br /&gt;
|-&lt;br /&gt;
| 10+ || 3500 || 1500&lt;br /&gt;
|}&lt;br /&gt;
Additionally, no clan should have more thralls/mounts than players.&lt;br /&gt;
&lt;br /&gt;
These limits can be increased with donator building extensions.&lt;br /&gt;
&lt;br /&gt;
=== B.2 - Performance Considerations ===&lt;br /&gt;
All clans have to keep server and client performance in mind when building their bases. Do not overuse trees, containers (decorations with inventory) and custom textures, do not put too many light sources close together. Build responsibly.&lt;br /&gt;
&lt;br /&gt;
=== B.3 - Inactivity ===&lt;br /&gt;
Players that have been inactive for more than &#039;&#039;&#039;30&#039;&#039;&#039; days may be removed from their clan by our system. If the inactive player is a clan owner, their build will be transferred to active members or removed.&lt;br /&gt;
&lt;br /&gt;
Builds that violate other rules (such as building limits) while also belonging to an inactive clan may be removed sooner, after 14 days since any member was last online, or 7 days since being brought into a build audit ticket.&lt;br /&gt;
&lt;br /&gt;
=== B.4 - Fair Defense ===&lt;br /&gt;
Clans may not stack doors to hide from conflict. Any common area where clan members usually spend time has to be accessible through the maximum of 2 locked doors/gates from outside of the base. Unlocked doors may be reasonably used in addition. Private rooms can be more secured.&lt;br /&gt;
&lt;br /&gt;
== Combat Rules ==&lt;br /&gt;
=== C.1 - Scene Lock ===&lt;br /&gt;
Once PvP is declared (intent has been dropped using &amp;lt;code&amp;gt;/pvp&amp;lt;/code&amp;gt;), the scene is locked and no further players shall join the scene until the consequence phase is over. Everyone within the range of a PvP intent is locked into the scene unless they are not targeted by anyone else within the scene lock, in that case they can either join, leave or observe (declared using &amp;lt;code&amp;gt;/pvp observe&amp;lt;/code&amp;gt;). Any player that stumbles upon the scene while it&#039;s locked has to leave the area immediately and isn&#039;t allowed to watch. Those players cannot roleplay witnessing anything they saw in the locked scene.&lt;br /&gt;
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Exception from this rule are spars, tournaments, arena fights and friendly brawls, these do not lock the scene and people are free to come and go.&lt;br /&gt;
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Once a scene is unlocked after the conclusion of consequences, all participants of the scene must be allowed to leave the area without being subject to any subsequent combat encounters.&lt;br /&gt;
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No size of any group in combat may exceed 5. The total cap for any PvP is always 10 players.&lt;br /&gt;
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=== C.2 - Combat Etiquette ===&lt;br /&gt;
As combat scenes tend to have high tension, it is especially important to be cordial to other players when you fight their characters. While the concept of good etiquette may be difficult to define exhaustively, we expect you to at the very least:&lt;br /&gt;
* Act in a friendly and respectful manner in OOC towards your IC foes (they&#039;re your fellow storytellers, not your enemies).&lt;br /&gt;
* Make sure your conflict has story, roleplay has to precede and follow a combat scene. PvP systems exist as a conflict resolution, to help you progress narrative.&lt;br /&gt;
* Emote only outside of your turn, ideally &#039;&#039;after&#039;&#039;.&lt;br /&gt;
* Try to be swift with your turns, do not prolong combat with micro-optimizations or OOC arguments.&lt;br /&gt;
* Help new players and those who don&#039;t fight often, answer their questions, and be patient with them.&lt;br /&gt;
* Follow the official [[Combat Rulings]] in all niche cases we provided additional clarifications for.&lt;br /&gt;
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=== C.3 - Consequences ===&lt;br /&gt;
The winning party may impose consequences on the losing party after a fight is concluded. While delivering those consequences, players are in a consequence phase.&lt;br /&gt;
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This phase is only protected for 3 rounds of emotes (each player may write 3 posts), during which the consequences have to be decided and carried out (unless both parties agree on extending the scene lock for up to 1 hour since end of combat). If consequences take longer time than that, the scene is no longer locked and other players may interact with it. Players may move during consequence phase within radius of 20 tiles. Should they move further, the consequence phase and scene lock ends.&lt;br /&gt;
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We differentiate four categories of consequences:&lt;br /&gt;
* Minor consequences are mechanical consequences that may be applied at any time.&lt;br /&gt;
* Major consequences are mechanical consequences that may only be applied if the winning party had at max +1 advantage in numbers (i.e. in 1v1 or 3v2, but not in 3v1 or 5v3), or if the PvP Intent was dropped by the smaller party against overwhelming force.&lt;br /&gt;
* Escalated consequences are mechanical consequences that may only be applied if the previous level was already applied at least once by one of the victors against the defeated or by the defeated on one of the victors in previous fights (and at least one major consequence has to precede even the first escalated one) while also fulfilling the conditions for a major consequence.&lt;br /&gt;
* Consented consequences are non-mechanical consequences that may be applied only if the losing party actively consents to such consequences.&lt;br /&gt;
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Keep in mind that any thievery consequences may be applied from you on a specific target only once per 24 hours. In other words, you may not rob the same person again after already doing so within the last 24 hours.&lt;br /&gt;
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Only one consequence shall be applied on a character. Consequence stacking is not allowed.&lt;br /&gt;
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Unmasking is not considered a consequence and can be done freely on the defeated party after combat.&lt;br /&gt;
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All possible consequence options are listed in the [[Consequences|guide to consequences]].&lt;br /&gt;
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=== C.4 - Mugging ===&lt;br /&gt;
You may mug someone and it may (or may not) be reasonable for the target character to give up their belongings without a fight. However same rules as with PvP consequences apply. Players can only take what consequences rules would allow them as if a fight was taking a place. If the target complies and PvP takes place anyway, the attackers shall not deliver any further consequences.&lt;br /&gt;
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=== C.5 - Limits on Hostile Actions ===&lt;br /&gt;
While hostile actions are major and important part of our server, there are some limitations to when and where you may perform them.&lt;br /&gt;
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Hostile actions include but are not limited to: combat, thievery, mugging, attempts to restrict, restrain, or forcefully hold a person, but also threats, harassment, intimidation, provocation, and any other acts that would likely lead to combat.&lt;br /&gt;
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You may not perform hostile actions when:&lt;br /&gt;
* You are in a PvP restricted area (Livarun or Scarabend).&lt;br /&gt;
* You are within 20 tile radius of a public waypoint.&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
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