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	<id>https://wiki.avardon.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rataj</id>
	<title>Avardon - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.avardon.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rataj"/>
	<link rel="alternate" type="text/html" href="https://wiki.avardon.com/Special:Contributions/Rataj"/>
	<updated>2026-06-12T23:09:58Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.avardon.com/index.php?title=Monster_Slots&amp;diff=2034</id>
		<title>Monster Slots</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Monster_Slots&amp;diff=2034"/>
		<updated>2026-06-10T18:20:45Z</updated>

		<summary type="html">&lt;p&gt;Rataj: Created page with &amp;quot;Monster slots allow players to step out of the usual roleplay and take on the role of a monster for other players to encounter.  == Guidelines and Expectations == [ Work in progress ]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Monster slots allow players to step out of the usual roleplay and take on the role of a monster for other players to encounter.&lt;br /&gt;
&lt;br /&gt;
== Guidelines and Expectations ==&lt;br /&gt;
[ Work in progress ]&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Compelled_Duel&amp;diff=1989</id>
		<title>Compelled Duel</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Compelled_Duel&amp;diff=1989"/>
		<updated>2026-06-04T18:17:56Z</updated>

		<summary type="html">&lt;p&gt;Rataj: fixed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Ability&lt;br /&gt;
|image=Compelled_Duel.png&lt;br /&gt;
|type=Spell&lt;br /&gt;
|level=1&lt;br /&gt;
|school=Enchantment&lt;br /&gt;
|target=Single Target&lt;br /&gt;
|cost=Bonus Action&lt;br /&gt;
|range=3&lt;br /&gt;
|radius=None&lt;br /&gt;
|concentration=3&lt;br /&gt;
|saves=Wisdom&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You try to compel a creature into a duel. One creature that you can see within range makes a Wisdom saving throw. On a failed save, the target has Disadvantage on attack rolls against creatures other than you.&lt;br /&gt;
&lt;br /&gt;
* Intended for &#039;&#039;&#039;combat use only&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Rules&amp;diff=1985</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Rules&amp;diff=1985"/>
		<updated>2026-06-04T01:44:43Z</updated>

		<summary type="html">&lt;p&gt;Rataj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello there! We are glad that you are responsible and will dedicate a few minutes to read our rules.&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t just skip through the rules.&lt;br /&gt;
We want to keep our server friendly and immersive, prevent any possible attempts to spoil the game, and create a pleasant environment for &#039;&#039;&#039;all&#039;&#039;&#039; players to enjoy.&lt;br /&gt;
If you don&#039;t understand something, don&#039;t be afraid to ask us on [https://avardon.com/discord Discord] and we&#039;ll be more than happy to help you out.&lt;br /&gt;
&lt;br /&gt;
At the same time we try to keep our rules concise and we rely on &#039;&#039;&#039;common sense&#039;&#039;&#039; of our players. These rules are not supposed to be exhaustive and all-encompassing. We expect our players to avoid any behavior such as &#039;&#039;rule-lawyering&#039;&#039; or acting against good faith and outside of the standards of our community, even if it doesn&#039;t break any specific rule outlined on this page.&lt;br /&gt;
&lt;br /&gt;
We also want to make it very clear that no one is exempt from these rules. The rules apply equally to staff and players. In fact, staff members are under higher scrutiny to lead the community by example.&lt;br /&gt;
&lt;br /&gt;
== Community Rules ==&lt;br /&gt;
=== M.1 - Server Culture ===&lt;br /&gt;
Avardon is an open and welcoming community founded on the expectation, that we treat each other as adults and as if we were all playing at a single table at a friend&#039;s house. We expect all players to recognize their peers as partners in collaborative writing and respect them as equals. [[Play-to-Lift]] mentality is expected, not optional.&lt;br /&gt;
&lt;br /&gt;
Harassment, discrimination, or toxicity of any kind is absolutely unacceptable and has no place in our community. We want this community to be a place for you and for us to love coming back to.&lt;br /&gt;
&lt;br /&gt;
=== M.2 - Adults Only ===&lt;br /&gt;
This server is only available to those of adult age (18+), who are also mature enough to not make us doubt it.&lt;br /&gt;
&lt;br /&gt;
No representation of child or child-like characters is allowed. All characters must be at least the adult age for their respective species &#039;&#039;&#039;and&#039;&#039;&#039; also at least 20 years old. Portrayal of pregnancy is also not allowed.&lt;br /&gt;
&lt;br /&gt;
=== M.3 - English Only ===&lt;br /&gt;
Avardon is an English speaking community, the sole language to be used in roleplay, tickets, and on any of our official channels is English.&lt;br /&gt;
&lt;br /&gt;
Characters are allowed to use terms from other D&amp;amp;D languages (or suitable real-world languages in the case of regional dialects) as long as it is used sparsely for flavor, and other players whose characters know the language mechanically are helped to understand the phrase you used should they ask. You may not write entire sentences in these flavored languages, nor should you roleplay as knowing and speaking a language that is not included in our server&#039;s system. Please also avoid using terms that are too modern, such as internet slang.&lt;br /&gt;
&lt;br /&gt;
=== M.4 - Dispute Resolution ===&lt;br /&gt;
If you find yourself in a dispute with another player, try to cooperate and resolve it together. However, do not argue and do not attempt to enforce rules yourself, rather let us know through a ticket. You shall never threaten anyone with a moderation action nor with a ticket.&lt;br /&gt;
&lt;br /&gt;
Do not freeze roleplay to wait for staff involvement, keep the scenes rolling. An exception to this rule is if your consent is violated. In such a case, you may remove yourself from the scene at any time to ensure your personal comfort.&lt;br /&gt;
&lt;br /&gt;
== Roleplaying Rules ==&lt;br /&gt;
=== R.1 - Character Creation ===&lt;br /&gt;
All players must follow and complete the whitelisting process before engaging in roleplay on the server. You are expected to follow the guidance provided by staff in your whitelisting ticket.&lt;br /&gt;
&lt;br /&gt;
Characters are expected to follow the server lore in both their behavior and visuals. Please refer to the corresponding [[Races|race]] page for average height and other requirements. Characters should originate either from Toril or the Domains of Dread, including Avardon. Allowable exceptions are the Feywilds (Satyr, Eladrin) and Shadowfell (Shadar-Kai) if appropriate for the character race.&lt;br /&gt;
&lt;br /&gt;
Once your whitelist is approved, you may only make realistic changes to the design of your character, such as changing hair style and warpaints. Your body and face should remain the same.&lt;br /&gt;
&lt;br /&gt;
The depiction of your character should reflect your character sheet and equipment runes. Do not depict or roleplay abilities or equipment your character does not have.&lt;br /&gt;
&lt;br /&gt;
=== R.2 - Roleplay Etiquette ===&lt;br /&gt;
When not in the spawn area, you are always considered to be &#039;&#039;In Character&#039;&#039; and should try your best to contribute to the immersive narrative experience with other players. While the concept of good etiquette may be difficult to define exhaustively, we expect you to at the very least:&lt;br /&gt;
* Minimize OOC chatter during roleplay scenes.&lt;br /&gt;
* React appropriately to the use of social rolls.&lt;br /&gt;
* Respect the agency of other players, do not force your actions on them without letting them react (powergaming).&lt;br /&gt;
* Do not play omniscient characters. Your character does not have access to an online wiki. Minimise the knowledge of your character to what they reasonably know, and do not &#039;lore-dump&#039; information on other players.&lt;br /&gt;
* Take responsibility in being courteous and understanding towards players even if OOC tension arises. Step away if necessary.&lt;br /&gt;
* Respect and value the life of your own character, ensuring that they act in a way that best suits the situation (especially when they are in mortal danger, or at the mercy of another character).&lt;br /&gt;
&lt;br /&gt;
=== R.3 - Metagaming ===&lt;br /&gt;
You are not allowed to take &#039;&#039;In Character&#039;&#039; actions based on knowledge you obtained as a player &#039;&#039;Out of Character&#039;&#039;. This is known as &#039;&#039;metagaming&#039;&#039; and is strictly forbidden on Avardon.&lt;br /&gt;
&lt;br /&gt;
You should also avoid sharing any information OOC that could influence stories if acted upon IC. Especially if it relates to instances of on-going or very recent combat, details about other characters or their actions. Use common sense, don&#039;t ruin stories by enabling others to &#039;&#039;metagame&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is important to maintain an immersive atmosphere where players are mostly only aware of what their character would know. Therefore, when in any doubt at all, do not share meta-knowledge with other players.&lt;br /&gt;
&lt;br /&gt;
However, there are exceptions to this rule. You are allowed to share adventures of your own character, and discuss non-actionable things that have happened in the game. You can also look for roleplay and schedule roleplay through OOC means.&lt;br /&gt;
&lt;br /&gt;
=== R.4 - Consent Sheets ===&lt;br /&gt;
Players are encouraged to create a consent sheet in their RPR profile to show what themes they are not comfortable with. It is the responsibility of every player to be aware of consent preferences of other players in a scene, as to not violate consent.&lt;br /&gt;
&lt;br /&gt;
When unsure of a particular sensitive theme, the player wanting to initiate this theme is responsible for communicating to all players involved to confirm their approval, as violating preferences due to ignorance will never be excused.&lt;br /&gt;
&lt;br /&gt;
Sensitive themes include, but are not limited to: graphical descriptions of gore, surgeries, torture, mutilation, self harm, and anything of erotic or sexual nature, especially rape (including the mention of).&lt;br /&gt;
&lt;br /&gt;
Be aware that consent sheets cannot be abused to avoid mechanical consequences, and it is the right of any player to request a &#039;&#039;fade-to-black&#039;&#039; (FTB) when wanting to carry out a sensitive topic but not wanting to write out the details of it.&lt;br /&gt;
&lt;br /&gt;
When a player becomes part of a scene which does not conform to their consent sheet and where they are not a main actor, that player is to be given a chance to depart the scene without undue delay.&lt;br /&gt;
&lt;br /&gt;
=== R.5 - Adult Content ===&lt;br /&gt;
While we allow the depiction of adult content (such as nudity and erotic roleplay) on our server, we expect players to do so in responsible manner.&lt;br /&gt;
&lt;br /&gt;
Nudity is not allowed in main hub areas (with exception of player-owned houses). Characters are required to at the very least cover their genitals and breasts.&lt;br /&gt;
&lt;br /&gt;
Scenes depicting sexual themes must take place in a private setting where it may be reasonably assumed that no other players may accidentally stumble upon them.&lt;br /&gt;
&lt;br /&gt;
All scenes of this nature that could be considered non-consensual or dubious in any way require OOC consent that can be withdrawn at any time, allowing players to stop and even void such scene.&lt;br /&gt;
&lt;br /&gt;
=== R.6 - Act Names ===&lt;br /&gt;
Players may use the &amp;lt;code&amp;gt;/act&amp;lt;/code&amp;gt; command to change their display name in order to use an alias or conceal their identity, but must not use a name of another character, or one that impersonates them, including names of NPCs.&lt;br /&gt;
&lt;br /&gt;
=== R.7 - LFRP Etiquette ===&lt;br /&gt;
When using the Looking for Roleplay functionality on the in-game map, players are expected to follow these guidelines:&lt;br /&gt;
* Disable your marker when your scene is locked (PvP intent is dropped).&lt;br /&gt;
* Do not approach LFRP marker promoting Solo/Duo/Trio with more than equal number of players if your intention is to take hostile actions.&lt;br /&gt;
* Do not use the Solo/Duo/Trio tags in a misleading way. It has to reflect the amount of people present in a scene. These tags also shouldn&#039;t be used to deliberately shield yourself against unfair odds when at your base.&lt;br /&gt;
&lt;br /&gt;
Keep in mind the intention of this rule: LFRP etiquette exists to prevent large groups from metagaming information displayed on LFRP markers to secure unfair advantage in combat. LFRP in general serves as a tool to find roleplay, new contacts, new stories and start some narrative.&lt;br /&gt;
&lt;br /&gt;
== Game Rules ==&lt;br /&gt;
=== G.1 - Bugs, Cheating, Exploits ===&lt;br /&gt;
It may occur that bugs appear in our systems such as the combat or economy related scripts. We expect players to collaborate with the staff team in spotting and mitigating these bugs by reporting them in a timely manner.&lt;br /&gt;
&lt;br /&gt;
We have zero tolerance policy for cheating, exploiting bugs and security vulnerabilities, abusing and misusing systems or enacting DDoS attacks and similar malicious actions.&lt;br /&gt;
&lt;br /&gt;
=== G.2 - Always in a Clan ===&lt;br /&gt;
Every player has to be in a clan at all times. Even if they play solo. Any buildings not belonging to a clan will get deleted.&lt;br /&gt;
&lt;br /&gt;
=== G.3 - Showing Equipment ===&lt;br /&gt;
Your worn armor and all weapons you intend to use have to be properly shown on your character design (utilizing Tot Custom).&lt;br /&gt;
&lt;br /&gt;
You may not use any weapon in combat that your character isn&#039;t visually carrying (exceptions apply, such as pact weapons).&lt;br /&gt;
&lt;br /&gt;
=== G.4 - Climbing ===&lt;br /&gt;
You may not climb onto structures, terrain, or other obstacles to enter or leave a clan base without using the Climb or Misty Step ability in RPR. Descending walls or terrain also requires using the Climb ability.&lt;br /&gt;
&lt;br /&gt;
== Building Rules ==&lt;br /&gt;
=== B.1 - Building Limits ===&lt;br /&gt;
Every clan may only have one base (with exception of &#039;&#039;&#039;temporary&#039;&#039;&#039; camps).&lt;br /&gt;
&lt;br /&gt;
Do not build beyond boundaries of the map or under terrain.&lt;br /&gt;
&lt;br /&gt;
Main entrance of any build must be accessible without climbing.&lt;br /&gt;
&lt;br /&gt;
Build at least &#039;&#039;&#039;50 tiles&#039;&#039;&#039; from a base of another clan, 100 tiles from the main hub, and 50 tiles from any public portal.&lt;br /&gt;
&lt;br /&gt;
You may not build inside base game dungeons (caves are allowed, when in doubt ask in a ticket).&lt;br /&gt;
&lt;br /&gt;
Land claim of your build should be proportionate to your clan size, it is not allowed to claim large area with sparsely placed building pieces.&lt;br /&gt;
&lt;br /&gt;
Your build has to reasonably fit the setting and cannot be immersion breaking.&lt;br /&gt;
&lt;br /&gt;
Always stay within the following limits:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Players !! Building Pieces !! Decorations&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 500 || 200&lt;br /&gt;
|-&lt;br /&gt;
| 2-3 || 800 || 400&lt;br /&gt;
|-&lt;br /&gt;
| 4-5 || 1500 || 600&lt;br /&gt;
|-&lt;br /&gt;
| 6-9 || 2500 || 1000&lt;br /&gt;
|-&lt;br /&gt;
| 10+ || 3500 || 1500&lt;br /&gt;
|}&lt;br /&gt;
Additionally, no clan should have more thralls/mounts than players.&lt;br /&gt;
&lt;br /&gt;
These limits can be increased with donator building extensions.&lt;br /&gt;
&lt;br /&gt;
=== B.2 - Performance Considerations ===&lt;br /&gt;
All clans have to keep server and client performance in mind when building their bases. Do not overuse trees, containers (decorations with inventory) and custom textures, do not put too many light sources close together. Build responsibly.&lt;br /&gt;
&lt;br /&gt;
=== B.3 - Inactivity ===&lt;br /&gt;
Players that have been inactive for more than &#039;&#039;&#039;30&#039;&#039;&#039; days may be removed from their clan by our system. If the inactive player is a clan owner, their build will be transferred to active members or removed.&lt;br /&gt;
&lt;br /&gt;
Builds that violate other rules (such as building limits) while also belonging to an inactive clan may be removed sooner, after 14 days since any member was last online, or 7 days since being brought into a build audit ticket.&lt;br /&gt;
&lt;br /&gt;
== Combat Rules ==&lt;br /&gt;
=== C.1 - Scene Lock ===&lt;br /&gt;
Once PvP is declared (intent has been dropped), the scene is locked and no further players shall join the scene until the consequence phase is over. Everyone within the range of a PvP intent is locked into the scene unless they are not targeted by anyone else within the scene lock, in that case they can either join, leave or observe (declared using &amp;lt;code&amp;gt;/pvp observe&amp;lt;/code&amp;gt;). Any player that stumbles upon the scene while it&#039;s locked has to leave the area immediately and isn&#039;t allowed to watch. Those players cannot roleplay witnessing anything they saw in the locked scene.&lt;br /&gt;
&lt;br /&gt;
Exception from this rule are spars, tournaments, arena fights and friendly brawls, these do not lock the scene and people are free to come and go.&lt;br /&gt;
&lt;br /&gt;
Once a scene is unlocked after the conclusion of consequences, all participants of the scene must be allowed to leave the area without being subject to any subsequent combat encounters.&lt;br /&gt;
&lt;br /&gt;
No size of any group in combat may exceed 5. The total cap for any PvP is always 10 players.&lt;br /&gt;
&lt;br /&gt;
=== C.2 - Combat Etiquette ===&lt;br /&gt;
As combat scenes tend to have high tension, it is especially important to be cordial to other players when you fight their characters. While the concept of good etiquette may be difficult to define exhaustively, we expect you to at the very least:&lt;br /&gt;
* Act in a friendly and respectful manner in OOC towards your IC foes (they&#039;re your fellow storytellers, not your enemies).&lt;br /&gt;
* Make sure your conflict has story, roleplay has to precede and follow a combat scene. PvP systems exist as a conflict resolution, to help you progress narrative.&lt;br /&gt;
* Emote only outside of your turn, ideally &#039;&#039;after&#039;&#039;.&lt;br /&gt;
* Try to be swift with your turns, do not prolong combat with micro-optimizations or OOC arguments.&lt;br /&gt;
* Help new players and those who don&#039;t fight often, answer their questions, and be patient with them.&lt;br /&gt;
* Follow the official [[Combat Rulings]] in all niche cases we provided additional clarifications for.&lt;br /&gt;
&lt;br /&gt;
=== C.3 - Consequences ===&lt;br /&gt;
The winning party may impose consequences on the losing party after a fight is concluded. While delivering those consequences, players are in a consequence phase.&lt;br /&gt;
&lt;br /&gt;
This phase can only last 30 minutes. If consequences take longer time than that, the scene is no longer locked and other players may interact with it. Under no circumstances shall players slow down the roleplay to exploit this rule.&lt;br /&gt;
&lt;br /&gt;
We differentiate four categories of consequences:&lt;br /&gt;
* Minor consequences are mechanical consequences that may be applied at any time.&lt;br /&gt;
* Major consequences are mechanical consequences that may only be applied if the winning party had at max +1 advantage in numbers (i.e. in 1v1 or 3v2, but not in 3v1 or 5v3).&lt;br /&gt;
* Escalated consequences are mechanical consequences that may only be applied if the previous level was already applied at least once by one of the victors against the defeated or by the defeated on one of the victors in previous fights (and at least one major consequence has to precede even the first escalated one) while also fulfilling the conditions for a major consequence.&lt;br /&gt;
* Consented consequences are non-mechanical consequences that may be applied only if the losing party actively consents to such consequences.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that any thievery consequences may be applied from you on a specific target only once per 24 hours. In other words, you may not rob the same person again after already doing so within the last 24 hours.&lt;br /&gt;
&lt;br /&gt;
Only one consequence shall be applied on a character. Consequence stacking is not allowed.&lt;br /&gt;
&lt;br /&gt;
Unmasking is not considered a consequence and can be done freely on the defeated party after combat.&lt;br /&gt;
&lt;br /&gt;
All possible consequence options are listed in the [[Consequences|guide to consequences]].&lt;br /&gt;
&lt;br /&gt;
=== C.4 - Mugging ===&lt;br /&gt;
You may mug someone and it may (or may not) be reasonable for the target character to give up their belongings without a fight. However same rules as with PvP consequences apply. Players can only take what consequences rules would allow them as if a fight was taking a place. If the target complies and PvP takes place anyway, the attackers shall not deliver any further consequences.&lt;br /&gt;
&lt;br /&gt;
=== C.5 - Limits on Hostile Actions ===&lt;br /&gt;
While hostile actions are major and important part of our server, there are some limitations to when and where you may perform them.&lt;br /&gt;
&lt;br /&gt;
Hostile actions include but are not limited to: combat, thievery, mugging, attempts to restrict, restrain, or forcefully hold a person, but also threats, harassment, intimidation, provocation, and any other acts that would likely lead to combat.&lt;br /&gt;
&lt;br /&gt;
You may not perform hostile actions when:&lt;br /&gt;
* You are in a PvP restricted area (Livarun or Scarabend).&lt;br /&gt;
* You are within 20 tile radius of a public waypoint.&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Rules&amp;diff=1982</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Rules&amp;diff=1982"/>
		<updated>2026-06-03T15:06:20Z</updated>

		<summary type="html">&lt;p&gt;Rataj: typo (preceed-&amp;gt;precede)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello there! We are glad that you are responsible and will dedicate a few minutes to read our rules.&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t just skip through the rules.&lt;br /&gt;
We want to keep our server friendly and immersive, prevent any possible attempts to spoil the game, and create a pleasant environment for &#039;&#039;&#039;all&#039;&#039;&#039; players to enjoy.&lt;br /&gt;
If you don&#039;t understand something, don&#039;t be afraid to ask us on [https://avardon.com/discord Discord] and we&#039;ll be more than happy to help you out.&lt;br /&gt;
&lt;br /&gt;
At the same time we try to keep our rules concise and we rely on &#039;&#039;&#039;common sense&#039;&#039;&#039; of our players. These rules are not supposed to be exhaustive and all-encompassing. We expect our players to avoid any behavior such as &#039;&#039;rule-lawyering&#039;&#039; or acting against good faith and outside of the standards of our community, even if it doesn&#039;t break any specific rule outlined on this page.&lt;br /&gt;
&lt;br /&gt;
We also want to make it very clear that no one is exempt from these rules. The rules apply equally to staff and players. In fact, staff members are under higher scrutiny to lead the community by example.&lt;br /&gt;
&lt;br /&gt;
== Community Rules ==&lt;br /&gt;
=== M.1 - Server Culture ===&lt;br /&gt;
Avardon is an open and welcoming community founded on the expectation, that we treat each other as adults and as if we were all playing at a single table at a friend&#039;s house. We expect all players to recognize their peers as partners in collaborative writing and respect them as equals. [[Play-to-Lift]] mentality is expected, not optional.&lt;br /&gt;
&lt;br /&gt;
Harassment, discrimination, or toxicity of any kind is absolutely unacceptable and has no place in our community. We want this community to be a place for you and for us to love coming back to.&lt;br /&gt;
&lt;br /&gt;
=== M.2 - Adults Only ===&lt;br /&gt;
This server is only available to those of adult age (18+), who are also mature enough to not make us doubt it.&lt;br /&gt;
&lt;br /&gt;
No representation of child or child-like characters is allowed. All characters must be at least the adult age for their respective species &#039;&#039;&#039;and&#039;&#039;&#039; also at least 20 years old. Portrayal of pregnancy is also not allowed.&lt;br /&gt;
&lt;br /&gt;
=== M.3 - Dispute Resolution ===&lt;br /&gt;
If you find yourself in a dispute with another player, try to cooperate and resolve it together. However, do not argue and do not attempt to enforce rules yourself, rather let us know through a ticket. You shall never threaten anyone with a moderation action nor with a ticket.&lt;br /&gt;
&lt;br /&gt;
Do not freeze roleplay to wait for staff involvement, keep the scenes rolling. An exception to this rule is if your consent is violated. In such a case, you may remove yourself from the scene at any time to ensure your personal comfort.&lt;br /&gt;
&lt;br /&gt;
== Roleplaying Rules ==&lt;br /&gt;
=== R.1 - Character Creation ===&lt;br /&gt;
All players must follow and complete the whitelisting process before engaging in roleplay on the server. You are expected to follow the guidance provided by staff in your whitelisting ticket.&lt;br /&gt;
&lt;br /&gt;
Characters are expected to follow the server lore in both their behavior and visuals. Please refer to the corresponding [[Races|race]] page for average height and other requirements. Characters should originate either from Toril or the Domains of Dread, including Avardon. Allowable exceptions are the Feywilds (Satyr, Eladrin) and Shadowfell (Shadar-Kai) if appropriate for the character race.&lt;br /&gt;
&lt;br /&gt;
Once your whitelist is approved, you may only make realistic changes to the design of your character, such as changing hair style and warpaints. Your body and face should remain the same.&lt;br /&gt;
&lt;br /&gt;
The depiction of your character should reflect your character sheet and equipment runes. Do not depict or roleplay abilities or equipment your character does not have.&lt;br /&gt;
&lt;br /&gt;
=== R.2 - Roleplay Etiquette ===&lt;br /&gt;
When not in the spawn area, you are always considered to be &#039;&#039;In Character&#039;&#039; and should try your best to contribute to the immersive narrative experience with other players. While the concept of good etiquette may be difficult to define exhaustively, we expect you to at the very least:&lt;br /&gt;
* Minimize OOC chatter during roleplay scenes.&lt;br /&gt;
* React appropriately to the use of social rolls.&lt;br /&gt;
* Respect the agency of other players, do not force your actions on them without letting them react (powergaming).&lt;br /&gt;
* Do not play omniscient characters. Your character does not have access to an online wiki. Minimise the knowledge of your character to what they reasonably know, and do not &#039;lore-dump&#039; information on other players.&lt;br /&gt;
* Take responsibility in being courteous and understanding towards players even if OOC tension arises. Step away if necessary.&lt;br /&gt;
* Respect and value the life of your own character, ensuring that they act in a way that best suits the situation (especially when they are in mortal danger, or at the mercy of another character).&lt;br /&gt;
&lt;br /&gt;
=== R.3 - Metagaming ===&lt;br /&gt;
You are not allowed to take &#039;&#039;In Character&#039;&#039; actions based on knowledge you obtained as a player &#039;&#039;Out of Character&#039;&#039;. This is known as &#039;&#039;metagaming&#039;&#039; and is strictly forbidden on Avardon.&lt;br /&gt;
&lt;br /&gt;
You should also avoid sharing any information OOC that could influence stories if acted upon IC. Especially if it relates to instances of on-going or very recent combat, details about other characters or their actions. Use common sense, don&#039;t ruin stories by enabling others to &#039;&#039;metagame&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is important to maintain an immersive atmosphere where players are mostly only aware of what their character would know. Therefore, when in any doubt at all, do not share meta-knowledge with other players.&lt;br /&gt;
&lt;br /&gt;
However, there are exceptions to this rule. You are allowed to share adventures of your own character, and discuss non-actionable things that have happened in the game. You can also look for roleplay and schedule roleplay through OOC means.&lt;br /&gt;
&lt;br /&gt;
=== R.4 - Consent Sheets ===&lt;br /&gt;
Players are encouraged to create a consent sheet in their RPR profile to show what themes they are not comfortable with. It is the responsibility of every player to be aware of consent preferences of other players in a scene, as to not violate consent.&lt;br /&gt;
&lt;br /&gt;
When unsure of a particular sensitive theme, the player wanting to initiate this theme is responsible for communicating to all players involved to confirm their approval, as violating preferences due to ignorance will never be excused.&lt;br /&gt;
&lt;br /&gt;
Sensitive themes include, but are not limited to: graphical descriptions of gore, surgeries, torture, mutilation, self harm, and anything of erotic or sexual nature, especially rape (including the mention of).&lt;br /&gt;
&lt;br /&gt;
Be aware that consent sheets cannot be abused to avoid mechanical consequences, and it is the right of any player to request a &#039;&#039;fade-to-black&#039;&#039; (FTB) when wanting to carry out a sensitive topic but not wanting to write out the details of it.&lt;br /&gt;
&lt;br /&gt;
When a player becomes part of a scene which does not conform to their consent sheet and where they are not a main actor, that player is to be given a chance to depart the scene without undue delay.&lt;br /&gt;
&lt;br /&gt;
=== R.5 - Adult Content ===&lt;br /&gt;
While we allow the depiction of adult content (such as nudity and erotic roleplay) on our server, we expect players to do so in responsible manner.&lt;br /&gt;
&lt;br /&gt;
Nudity is not allowed in main hub areas (with exception of player-owned houses). Characters are required to at the very least cover their genitals and breasts.&lt;br /&gt;
&lt;br /&gt;
Scenes depicting sexual themes must take place in a private setting where it may be reasonably assumed that no other players may accidentally stumble upon them.&lt;br /&gt;
&lt;br /&gt;
All scenes of this nature that could be considered non-consensual or dubious in any way require OOC consent that can be withdrawn at any time, allowing players to stop and even void such scene.&lt;br /&gt;
&lt;br /&gt;
=== R.6 - Act Names ===&lt;br /&gt;
Players may use the &amp;lt;code&amp;gt;/act&amp;lt;/code&amp;gt; command to change their display name in order to use an alias or conceal their identity, but must not use a name of another character, or one that impersonates them, including names of NPCs.&lt;br /&gt;
&lt;br /&gt;
=== R.7 - LFRP Etiquette ===&lt;br /&gt;
When using the Looking for Roleplay functionality on the in-game map, players are expected to follow these guidelines:&lt;br /&gt;
* Disable your marker when your scene is locked (PvP intent is dropped).&lt;br /&gt;
* Do not approach LFRP marker promoting Solo/Duo/Trio with more than equal number of players if your intention is to take hostile actions.&lt;br /&gt;
* Do not use the Solo/Duo/Trio tags in a misleading way. It has to reflect the amount of people present in a scene. These tags also shouldn&#039;t be used to deliberately shield yourself against unfair odds when at your base.&lt;br /&gt;
&lt;br /&gt;
Keep in mind the intention of this rule: LFRP etiquette exists to prevent large groups from metagaming information displayed on LFRP markers to secure unfair advantage in combat. LFRP in general serves as a tool to find roleplay, new contacts, new stories and start some narrative.&lt;br /&gt;
&lt;br /&gt;
== Game Rules ==&lt;br /&gt;
=== G.1 - Bugs, Cheating, Exploits ===&lt;br /&gt;
It may occur that bugs appear in our systems such as the combat or economy related scripts. We expect players to collaborate with the staff team in spotting and mitigating these bugs by reporting them in a timely manner.&lt;br /&gt;
&lt;br /&gt;
We have zero tolerance policy for cheating, exploiting bugs and security vulnerabilities, abusing and misusing systems or enacting DDoS attacks and similar malicious actions.&lt;br /&gt;
&lt;br /&gt;
=== G.2 - Always in a Clan ===&lt;br /&gt;
Every player has to be in a clan at all times. Even if they play solo. Any buildings not belonging to a clan will get deleted.&lt;br /&gt;
&lt;br /&gt;
=== G.3 - Showing Equipment ===&lt;br /&gt;
Your worn armor and all weapons you intend to use have to be properly shown on your character design (utilizing Tot Custom).&lt;br /&gt;
&lt;br /&gt;
You may not use any weapon in combat that your character isn&#039;t visually carrying (exceptions apply, such as pact weapons).&lt;br /&gt;
&lt;br /&gt;
=== G.4 - Climbing ===&lt;br /&gt;
You may not climb onto structures, terrain, or other obstacles to enter or leave a clan base without using the Climb or Misty Step ability in RPR. Descending walls or terrain also requires using the Climb ability.&lt;br /&gt;
&lt;br /&gt;
== Building Rules ==&lt;br /&gt;
=== B.1 - Building Limits ===&lt;br /&gt;
Every clan may only have one base (with exception of &#039;&#039;&#039;temporary&#039;&#039;&#039; camps).&lt;br /&gt;
&lt;br /&gt;
Do not build beyond boundaries of the map or under terrain.&lt;br /&gt;
&lt;br /&gt;
Main entrance of any build must be accessible without climbing.&lt;br /&gt;
&lt;br /&gt;
Build at least &#039;&#039;&#039;50 tiles&#039;&#039;&#039; from a base of another clan, 100 tiles from the main hub, and 50 tiles from any public portal.&lt;br /&gt;
&lt;br /&gt;
You may not build inside base game dungeons (caves are allowed, when in doubt ask in a ticket).&lt;br /&gt;
&lt;br /&gt;
Land claim of your build should be proportionate to your clan size, it is not allowed to claim large area with sparsely placed building pieces.&lt;br /&gt;
&lt;br /&gt;
Your build has to reasonably fit the setting and cannot be immersion breaking.&lt;br /&gt;
&lt;br /&gt;
Always stay within the following limits:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Players !! Building Pieces !! Decorations&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 500 || 200&lt;br /&gt;
|-&lt;br /&gt;
| 2-3 || 800 || 400&lt;br /&gt;
|-&lt;br /&gt;
| 4-5 || 1500 || 600&lt;br /&gt;
|-&lt;br /&gt;
| 6-9 || 2500 || 1000&lt;br /&gt;
|-&lt;br /&gt;
| 10+ || 3500 || 1500&lt;br /&gt;
|}&lt;br /&gt;
Additionally, no clan should have more thralls/mounts than players.&lt;br /&gt;
&lt;br /&gt;
These limits can be increased with donator building extensions.&lt;br /&gt;
&lt;br /&gt;
=== B.2 - Performance Considerations ===&lt;br /&gt;
All clans have to keep server and client performance in mind when building their bases. Do not overuse trees, containers (decorations with inventory) and custom textures, do not put too many light sources close together. Build responsibly.&lt;br /&gt;
&lt;br /&gt;
=== B.3 - Inactivity ===&lt;br /&gt;
Players that have been inactive for more than 45 days may be removed from their clan by our system. If the inactive player is a clan owner, their build will be transferred to active members or removed.&lt;br /&gt;
&lt;br /&gt;
== Combat Rules ==&lt;br /&gt;
=== C.1 - Scene Lock ===&lt;br /&gt;
Once PvP is declared (intent has been dropped), the scene is locked and no further players shall join the scene until the consequence phase is over. Everyone within the range of a PvP intent is locked into the scene unless they are not targeted by anyone else within the scene lock, in that case they can either join, leave or observe (declared using &amp;lt;code&amp;gt;/pvp observe&amp;lt;/code&amp;gt;). Any player that stumbles upon the scene while it&#039;s locked has to leave the area immediately and isn&#039;t allowed to watch. Those players cannot roleplay witnessing anything they saw in the locked scene.&lt;br /&gt;
&lt;br /&gt;
Exception from this rule are spars, tournaments, arena fights and friendly brawls, these do not lock the scene and people are free to come and go.&lt;br /&gt;
&lt;br /&gt;
Once a scene is unlocked after the conclusion of consequences, all participants of the scene must be allowed to leave the area without being subject to any subsequent combat encounters.&lt;br /&gt;
&lt;br /&gt;
No size of any group in combat may exceed 5. The total cap for any PvP is always 10 players.&lt;br /&gt;
&lt;br /&gt;
=== C.2 - Combat Etiquette ===&lt;br /&gt;
As combat scenes tend to have high tension, it is especially important to be cordial to other players when you fight their characters. While the concept of good etiquette may be difficult to define exhaustively, we expect you to at the very least:&lt;br /&gt;
* Act in a friendly and respectful manner in OOC towards your IC foes (they&#039;re your fellow storytellers, not your enemies).&lt;br /&gt;
* Make sure your conflict has story, roleplay has to precede and follow a combat scene. PvP systems exist as a conflict resolution, to help you progress narrative.&lt;br /&gt;
* Emote only outside of your turn, ideally &#039;&#039;after&#039;&#039;.&lt;br /&gt;
* Try to be swift with your turns, do not prolong combat with micro-optimizations or OOC arguments.&lt;br /&gt;
* Help new players and those who don&#039;t fight often, answer their questions, and be patient with them.&lt;br /&gt;
* Follow the official [[Combat Rulings]] in all niche cases we provided additional clarifications for.&lt;br /&gt;
&lt;br /&gt;
=== C.3 - Consequences ===&lt;br /&gt;
The winning party may impose consequences on the losing party after a fight is concluded. While delivering those consequences, players are in a consequence phase.&lt;br /&gt;
&lt;br /&gt;
This phase can only last 30 minutes. If consequences take longer time than that, the scene is no longer locked and other players may interact with it. Under no circumstances shall players slow down the roleplay to exploit this rule.&lt;br /&gt;
&lt;br /&gt;
We differentiate four categories of consequences:&lt;br /&gt;
* Minor consequences are mechanical consequences that may be applied at any time.&lt;br /&gt;
* Major consequences are mechanical consequences that may only be applied if the winning party had at max +1 advantage in numbers (i.e. in 1v1 or 3v2, but not in 3v1 or 5v3).&lt;br /&gt;
* Escalated consequences are mechanical consequences that may only be applied if the previous level was already applied at least once by one of the victors against the defeated or by the defeated on one of the victors in previous fights (and at least one major consequence has to precede even the first escalated one) while also fulfilling the conditions for a major consequence.&lt;br /&gt;
* Consented consequences are non-mechanical consequences that may be applied only if the losing party actively consents to such consequences.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that any thievery consequences may be applied from you on a specific target only once per 24 hours. In other words, you may not rob the same person again after already doing so within the last 24 hours.&lt;br /&gt;
&lt;br /&gt;
Only one consequence shall be applied on a character. Consequence stacking is not allowed.&lt;br /&gt;
&lt;br /&gt;
Unmasking is not considered a consequence and can be done freely on the defeated party after combat.&lt;br /&gt;
&lt;br /&gt;
All possible consequence options are listed in the [[Consequences|guide to consequences]].&lt;br /&gt;
&lt;br /&gt;
=== C.4 - Mugging ===&lt;br /&gt;
You may mug someone and it may (or may not) be reasonable for the target character to give up their belongings without a fight. However same rules as with PvP consequences apply. Players can only take what consequences rules would allow them as if a fight was taking a place. If the target complies and PvP takes place anyway, the attackers shall not deliver any further consequences.&lt;br /&gt;
&lt;br /&gt;
=== C.5 - Limits on Hostile Actions ===&lt;br /&gt;
While hostile actions are major and important part of our server, there are some limitations to when and where you may perform them.&lt;br /&gt;
&lt;br /&gt;
Hostile actions include but are not limited to: combat, thievery, mugging, attempts to restrict, restrain, or forcefully hold a person, but also threats, harassment, intimidation, provocation, and any other acts that would likely lead to combat.&lt;br /&gt;
&lt;br /&gt;
You may not perform hostile actions when:&lt;br /&gt;
* You are in a PvP restricted area (Livarun or Scarabend).&lt;br /&gt;
* You are within 20 tile radius of a public waypoint.&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Flavor_Spells&amp;diff=1974</id>
		<title>Flavor Spells</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Flavor_Spells&amp;diff=1974"/>
		<updated>2026-05-31T14:29:44Z</updated>

		<summary type="html">&lt;p&gt;Rataj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Flavor spells may be used to enhance your roleplay and give it flavor. You may not use a flavor spell to provide yourself a mechanical advantage in any fashion, in particular in relation to PvP. To be affected by a flavor spell is based on consent, you cannot force the effects of a flavor spell on another player. You should not roleplay using multiple flavor spells that require concentration. Be mindful of component requirements, range, and duration when casting flavor spells. Your use of flavor spells in roleplay should be limited to their spell description on this wiki.  &lt;br /&gt;
&lt;br /&gt;
=== Continual Flame ===&lt;br /&gt;
&lt;br /&gt;
* Range: Touch&lt;br /&gt;
* Components: V, S, M&lt;br /&gt;
* Duration: Until dispelled&lt;br /&gt;
&lt;br /&gt;
A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. A continual flame can be covered or hidden but not smothered or quenched.&lt;br /&gt;
&lt;br /&gt;
=== Control Flames ===&lt;br /&gt;
&lt;br /&gt;
* Range: 6 tiles&lt;br /&gt;
* Components: S&lt;br /&gt;
* Duration: Instantaneous or 1 hour&lt;br /&gt;
&lt;br /&gt;
You choose an existing non-magical flame that you can see within range and that fits within a 5-foot cube. You affect it in one of the following ways:&lt;br /&gt;
&lt;br /&gt;
*     You instantaneously extinguish the flames within the cube.&lt;br /&gt;
*     You double or halve the area of bright light and dim light cast by the flame, change its color, or both. The change lasts for 1 hour.&lt;br /&gt;
*     You cause simple shapes—such as the vague form of a creature, an inanimate object, or a location—to appear within the flames and animate as you like. The shapes last for 1 hour or until dismissed.&lt;br /&gt;
&lt;br /&gt;
=== Create Water ===&lt;br /&gt;
&lt;br /&gt;
* Range: 3 tiles&lt;br /&gt;
* Components: V, S, M (a drop of water if creating water or a few grains of sand if destroying it)&lt;br /&gt;
* Duration: Instantaneous&lt;br /&gt;
&lt;br /&gt;
You either create or destroy water.&lt;br /&gt;
&lt;br /&gt;
Create Water. You create up to 2 litres of clean water within range in an open container. Alternatively, the water falls as rain in a 5-foot cube within range, extinguishing exposed flames in the area.&lt;br /&gt;
=== Dancing Lights ===&lt;br /&gt;
&lt;br /&gt;
* Range: 12 tiles&lt;br /&gt;
* Components: V, S, M (a bit of phosphorus or wychwood, or a glowworm)&lt;br /&gt;
* Duration: Concentration, up to 1 minute&lt;br /&gt;
&lt;br /&gt;
You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.&lt;br /&gt;
&lt;br /&gt;
=== Druidcraft ===&lt;br /&gt;
&lt;br /&gt;
* Range: 3 tiles&lt;br /&gt;
* Components: V, S&lt;br /&gt;
* Duration: Instantaneous&lt;br /&gt;
&lt;br /&gt;
Whispering to the spirits of nature, you create one of the following effects within range:&lt;br /&gt;
&lt;br /&gt;
*     You create a tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for rain, falling snowflakes for snow, and so on. This effect persists for 1 round.&lt;br /&gt;
*     You instantly make a flower blossom, a seed pod open, or a leaf bud bloom.&lt;br /&gt;
*     You create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. The effect must fit in a 5-foot cube.&lt;br /&gt;
*     You instantly light or snuff out a candle, a torch, or a small campfire.&lt;br /&gt;
&lt;br /&gt;
=== Illusory Script ===&lt;br /&gt;
&lt;br /&gt;
* Range: Touch&lt;br /&gt;
* Components: S, M (a lead-based ink worth at least 10 gp, which the spell consumes)&lt;br /&gt;
* Duration: 10 days&lt;br /&gt;
&lt;br /&gt;
You write on parchment, paper, or some other suitable writing material and imbue it with a potent illusion that lasts for the duration.&lt;br /&gt;
&lt;br /&gt;
To you and any creatures you designate when you cast the spell, the writing appears normal, written in your hand, and conveys whatever meaning you intended when you wrote the text. To all others, the writing appears as if it were written in an unknown or magical script that is unintelligible. Alternatively, you can cause the writing to appear to be an entirely different message, written in a different hand and language, though the language must be one you know.&lt;br /&gt;
&lt;br /&gt;
Should the spell be dispelled, the original script and the illusion both disappear.&lt;br /&gt;
&lt;br /&gt;
=== Levitate ===&lt;br /&gt;
&lt;br /&gt;
* Range: 6 tiles&lt;br /&gt;
* Components: V, S, M&lt;br /&gt;
* Duration: Concentration, up to 10 minutes&lt;br /&gt;
&lt;br /&gt;
One creature or loose object of your choice that you can see within range rises vertically, up to 5 feet from the original point of casting, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature cannot be affected. &lt;br /&gt;
&lt;br /&gt;
The target can move only by pushing or pulling against a fixed object or surface within reach. The affected creature cannot freely move around without such leverage. The effect can be dismissed at any time by the affected creature to safely float back down. If the affected creature inadvertently finds themselves more than 5 feet of the ground after being displaced, the creature will fall and the levitation spell will not cushion their fall. &lt;br /&gt;
&lt;br /&gt;
=== Light ===&lt;br /&gt;
&lt;br /&gt;
* Range: Touch&lt;br /&gt;
* Components: V, M (a firefly or phosphorescent moss)&lt;br /&gt;
* Duration: 1 hour&lt;br /&gt;
&lt;br /&gt;
You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.&lt;br /&gt;
&lt;br /&gt;
=== Mage Hand ===&lt;br /&gt;
&lt;br /&gt;
* Range: 3 tiles&lt;br /&gt;
* Components: V, S&lt;br /&gt;
* Duration: 1 minute&lt;br /&gt;
&lt;br /&gt;
A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.&lt;br /&gt;
&lt;br /&gt;
You can use your action to control the hand. You can use the hand for things such as manipulating an object, opening an unlocked door or container, stowing or retrieving an item from an open container, or pouring the contents out of a vial or bottle. You can move the hand up to 30 feet away from your location.&lt;br /&gt;
&lt;br /&gt;
The hand can’t attack, activate magical items, or carry more than 10 pounds.&lt;br /&gt;
&lt;br /&gt;
=== Major Image ===&lt;br /&gt;
&lt;br /&gt;
* Range: 12 tiles&lt;br /&gt;
* Components: V, S, M (a bit of fleece)&lt;br /&gt;
* Duration: Concentration, up to 10 minutes&lt;br /&gt;
&lt;br /&gt;
You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can see within range and lasts for the duration, including sounds, smells, and temperature appropriate to the thing depicted. You can’t create sufficient heat or cold to cause damage, a sound loud enough to deal damage or deafen a creature, or a smell that might sicken a creature.&lt;br /&gt;
&lt;br /&gt;
While the image can be animated, the image itself cannot change location. Specifically it cannot move along with your character. If you leave the range of the image it disappears. &lt;br /&gt;
&lt;br /&gt;
Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature.&lt;br /&gt;
&lt;br /&gt;
=== Mending ===&lt;br /&gt;
&lt;br /&gt;
* Range: Touch&lt;br /&gt;
* Components: V, S, M (two lodestones)&lt;br /&gt;
* Duration: Instantaneous&lt;br /&gt;
&lt;br /&gt;
This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 0.5 foot in any dimension, you mend it, leaving no trace of the former damage.&lt;br /&gt;
&lt;br /&gt;
This spell can physically repair a magic item or construct, but the spell can’t restore magic to such an object.&lt;br /&gt;
&lt;br /&gt;
=== Minor Illusion ===&lt;br /&gt;
&lt;br /&gt;
* Range: 3 tiles&lt;br /&gt;
* Components: S, M (a bit of fleece)&lt;br /&gt;
* Duration: 1 minute&lt;br /&gt;
&lt;br /&gt;
You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.&lt;br /&gt;
&lt;br /&gt;
If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else’s voice, a lion’s roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.&lt;br /&gt;
&lt;br /&gt;
If you create an image of an object—such as a chair, muddy footprints, or a small chest—it must be no larger than a 5-foot cube. The image can’t create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.&lt;br /&gt;
&lt;br /&gt;
While the image can be animated, the image itself cannot change location. Specifically it cannot move along with your character. If you leave the range of the image it disappears.&lt;br /&gt;
&lt;br /&gt;
If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: You may not impersonate the voice of other characters.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Mold Earth ===&lt;br /&gt;
&lt;br /&gt;
* Range: 3 tiles&lt;br /&gt;
* Components: S&lt;br /&gt;
* Duration: Instantaneous or 1 hour&lt;br /&gt;
&lt;br /&gt;
You choose a portion of dirt or stone that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways:&lt;br /&gt;
&lt;br /&gt;
*     If you target an area of loose earth, you can instantaneously excavate it, move it along the ground, and deposit it up to 5 feet away. This movement doesn’t have enough force to cause damage.&lt;br /&gt;
*     You cause shapes, colors, or both to appear on the dirt or stone, spelling out words, creating images, or shaping patterns. The changes last for 1 hour.&lt;br /&gt;
&lt;br /&gt;
=== Plant Growth ===&lt;br /&gt;
&lt;br /&gt;
* Range: 15 tiles&lt;br /&gt;
* Components: V, S&lt;br /&gt;
* Duration: Instantaneous&lt;br /&gt;
&lt;br /&gt;
This spell channels vitality into plants within a specific area. It causes plants to grow rapidly and increases their vitality over a longer period of time, causing them to blossom, grow fruit, and for fruit to ripen. This spell can be cast on individual plants or multiple plants within a small area. &lt;br /&gt;
&lt;br /&gt;
=== Prestidigitation ===&lt;br /&gt;
&lt;br /&gt;
* Range: 1 tile&lt;br /&gt;
* Components: V, S&lt;br /&gt;
* Duration: Up to 1 hour&lt;br /&gt;
&lt;br /&gt;
This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:&lt;br /&gt;
&lt;br /&gt;
*     You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.&lt;br /&gt;
*     You instantaneously light or snuff out a candle, a torch, or a small campfire.&lt;br /&gt;
*     You instantaneously clean or soil an object no larger than 1 cubic foot.&lt;br /&gt;
*     You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.&lt;br /&gt;
*     You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.&lt;br /&gt;
*     You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
=== Purify Food and Drink ===&lt;br /&gt;
&lt;br /&gt;
* Range: 1 tile&lt;br /&gt;
* Components: V, S&lt;br /&gt;
* Duration: Instantaneous&lt;br /&gt;
&lt;br /&gt;
All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease. The spell cannot undo the natural rotting process of food.&lt;br /&gt;
&lt;br /&gt;
=== Shape Water ===&lt;br /&gt;
&lt;br /&gt;
* Range: 3 tiles&lt;br /&gt;
* Components: S&lt;br /&gt;
* Duration: Instantaneous or 1 hour&lt;br /&gt;
&lt;br /&gt;
You choose an area of water that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways:&lt;br /&gt;
&lt;br /&gt;
*     You instantaneously move or otherwise change the flow of the water as you direct, up to 5 feet in any direction. This movement doesn’t have enough force to cause damage.&lt;br /&gt;
*     You cause the water to form into simple shapes and animate at your direction. This change lasts for 1 hour.&lt;br /&gt;
*     You change the water’s color or opacity. The water must be changed in the same way throughout. This change lasts for 1 hour.&lt;br /&gt;
*     You freeze the water, provided that there are no creatures in it. The water unfreezes in 1 hour.&lt;br /&gt;
&lt;br /&gt;
=== Silent Image ===&lt;br /&gt;
&lt;br /&gt;
* Range: 6 tiles&lt;br /&gt;
* Components: V, S, M (a bit of fleece)&lt;br /&gt;
* Duration: Concentration, up to 10 minutes&lt;br /&gt;
&lt;br /&gt;
You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot cube. The image appears at a spot within range and lasts for the duration. The image is purely visual; it isn’t accompanied by sound, smell, or other sensory effects.&lt;br /&gt;
&lt;br /&gt;
While the image can be animated, the image itself cannot change location. Specifically it cannot move along with your character. If you leave the range of the image it disappears. &lt;br /&gt;
&lt;br /&gt;
Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image.&lt;br /&gt;
&lt;br /&gt;
=== Thaumaturgy ===&lt;br /&gt;
&lt;br /&gt;
* Range: 3 tiles&lt;br /&gt;
* Components: V&lt;br /&gt;
* Duration: Up to 1 minute&lt;br /&gt;
&lt;br /&gt;
You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:&lt;br /&gt;
&lt;br /&gt;
*     Your voice booms up to three times as loud as normal for 1 minute.&lt;br /&gt;
*     You cause flames to flicker, brighten, dim, or change color for 1 minute.&lt;br /&gt;
*     You cause harmless tremors in the ground for 1 minute.&lt;br /&gt;
*     You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers.&lt;br /&gt;
*     You instantaneously cause an unlocked door or window to fly open or slam shut.&lt;br /&gt;
&lt;br /&gt;
=== Tenser&#039;s Floating Disk ===&lt;br /&gt;
&lt;br /&gt;
* Range: 3 tiles&lt;br /&gt;
* Components: V, S, M (a drop of mercury)&lt;br /&gt;
* Duration: 1 hour&lt;br /&gt;
&lt;br /&gt;
This spell creates a circular, horizontal plane of force, 3 feet in diameter and 1 inch thick, that floats 3 feet above the ground in an unoccupied space of your choice that you can see within range. The disk remains for the duration, and can hold up to 500 pounds. If more weight is placed on it, the spell ends, and everything on the disk falls to the ground.&lt;br /&gt;
&lt;br /&gt;
The disk is immobile while you are within 20 feet of it. If you move more than 15 feet away from it, the disk follows you so that it remains within 15 feet of you. It can move across uneven terrain, up or down stairs, slopes, and the like, but it can’t cross an elevation change of 5 feet or more. For example, the disk can’t move across a 5-foot-deep pit, nor could it leave such a pit if it were created at the bottom.&lt;br /&gt;
&lt;br /&gt;
If you move more than 50 feet from the disk (typically because it can’t move around an obstacle to follow you), the spell ends.&lt;br /&gt;
&lt;br /&gt;
A creature cannot stand on the disk, directly or indirectly, and the disk cannot be moved in any other way than described above.&lt;br /&gt;
&lt;br /&gt;
=== Unseen Servant ===&lt;br /&gt;
&lt;br /&gt;
* Range: 6 tiles&lt;br /&gt;
* Components: V, S, M (a piece of string and a bit of wood)&lt;br /&gt;
* Duration: 1 hour&lt;br /&gt;
&lt;br /&gt;
This spell creates an invisible, mindless, shapeless, Medium force that performs simple tasks at your command until the spell ends. The servant springs into existence in an unoccupied space on the ground within range. &lt;br /&gt;
&lt;br /&gt;
You can mentally command the servant to move up and interact with an object. The servant can perform simple tasks that a human servant could do, such as fetching things, cleaning, mending, folding clothes, lighting fires, serving food, and pouring wine. Once you give the command, the servant performs the task to the best of its ability until it completes the task, then waits for your next command.&lt;br /&gt;
&lt;br /&gt;
If you command the servant to perform a task that would move it more than 60 feet away from you, the spell ends. The servant cannot damage other entities.&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Consequences&amp;diff=1954</id>
		<title>Consequences</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Consequences&amp;diff=1954"/>
		<updated>2026-05-25T18:44:36Z</updated>

		<summary type="html">&lt;p&gt;Rataj: added flowchart&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Minor Consequences ==&lt;br /&gt;
Minor consequences are mechanical consequences that may be applied at any time.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Petty Theft&#039;&#039;&#039; - You may rob the target of up to 20 silver coins.&lt;br /&gt;
* &#039;&#039;&#039;Beating&#039;&#039;&#039; - Equivalent of throwing in some additional punches or kicks to the defeated. Dealing 1d4 wounds.&lt;br /&gt;
&lt;br /&gt;
== Major Consequences ==&lt;br /&gt;
Major consequences are mechanical consequences that may only be applied if the winning party had at max +1 advantage in numbers (i.e. in 1v1 or 3v2, but not in 3v1 or 6v3).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Theft&#039;&#039;&#039; - You may rob the target of up to 50 silver coins.&lt;br /&gt;
* &#039;&#039;&#039;Battering&#039;&#039;&#039; - Equivalent of dealing some heavy blows to the defeated with intention to seriously harm. Dealing 2d8 wounds.&lt;br /&gt;
* &#039;&#039;&#039;Blood Letting&#039;&#039;&#039; - Filling a vial with blood of the defeated. Dealing 2 wounds and Bloodless condition for 8 hours.&lt;br /&gt;
&lt;br /&gt;
== Escalated Consequences ==&lt;br /&gt;
Escalated consequences are mechanical consequences that may only be applied if the previous level of escalated consequence was already applied at least once by one of the victors against the defeated or by the defeated on one of the victors in previous fights (and at least one major consequence has to precede even the first escalated one) while also fulfilling the conditions for a major consequence.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that some of these consequences are drastic in nature and shall not be roleplayed in graphical detail without consent of everyone present in the scene. Use &#039;&#039;fade-to-black&#039;&#039; (FTB) when needed.&lt;br /&gt;
&lt;br /&gt;
Escalated consequences are divided into levels, which must occur sequentially between the two parties over multiple instances of combat.&lt;br /&gt;
&lt;br /&gt;
These levels are:&lt;br /&gt;
# &#039;&#039;&#039;Grievous Harm&#039;&#039;&#039; - Very serious beating of the defeated, leaving them severely injured. Dealing 5d6 wounds.&lt;br /&gt;
# &#039;&#039;&#039;Permanent Injury&#039;&#039;&#039; or &#039;&#039;&#039;Curse&#039;&#039;&#039;&lt;br /&gt;
#* &#039;&#039;&#039;Maiming&#039;&#039;&#039; - Mutilation, or disabling of a limb or an eye. Causing permanent [[Status_Effects#Maims|Maimed]] status. The victim has the right to choose disabling over removal. The victim will also get a Bloody Bundle item, that has to be handed over to the victor if requested.&lt;br /&gt;
#* &#039;&#039;&#039;Hexing&#039;&#039;&#039; - Putting the victim under one of available [[Curses]] (Work in progress, currently unavailable).&lt;br /&gt;
# &#039;&#039;&#039;Life Threatening Injury&#039;&#039;&#039; - Seriously harming the defeated, leaving them to possibly die (they won&#039;t, but the victors show intention of leaving them to fate). Dealing 10d6+10 wounds.&lt;br /&gt;
# &#039;&#039;&#039;Execution&#039;&#039;&#039; - &#039;&#039;Character Kill&#039;&#039; (CK), end of story. Only possible with staff approval after having proven escalations from both sides, or when the victim repeatedly showed signs of &#039;&#039;No Value of Life&#039;&#039; (NVL) when other escalated consequences were enacted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;&#039;&#039;Example:&#039;&#039;&#039; To be able to apply Maim (2nd Level) to a character, I must have previously used Grievous Harm (1st Level) on that character in one of our past encounters or my target must have done that to me. Even prior to the first escalated consequence, one of us must have applied a major consequence on the other.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Consented Consequences ==&lt;br /&gt;
Consented consequences are non-mechanical consequences that may be applied only if the losing party actively consents to such consequences.&lt;br /&gt;
&lt;br /&gt;
This can be any roleplay consequence as long as the losing party actively consents.&lt;br /&gt;
Most common example would be holding the losing party hostage or interrogating them.&lt;br /&gt;
Keep in mind that consent can be withdrawn at any time, which ends the scene.&lt;br /&gt;
&lt;br /&gt;
== Free Consequences ==&lt;br /&gt;
These consequences may be applied by the winning party and do not prevent another consequence from being applied.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Unmasking&#039;&#039;&#039; - Removing an item of clothing, helmet, mask or other similar garment or item that obscures the face of the defeated character.&lt;br /&gt;
&lt;br /&gt;
== Flowchart ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
EscalatedConsFlowchart1.png|Part 1&lt;br /&gt;
EscalatedConsFlowchart2.png|Part 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=File:EscalatedConsFlowchart2.png&amp;diff=1953</id>
		<title>File:EscalatedConsFlowchart2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=File:EscalatedConsFlowchart2.png&amp;diff=1953"/>
		<updated>2026-05-25T18:44:15Z</updated>

		<summary type="html">&lt;p&gt;Rataj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{license self|}}&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=File:EscalatedConsFlowchart1.png&amp;diff=1952</id>
		<title>File:EscalatedConsFlowchart1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=File:EscalatedConsFlowchart1.png&amp;diff=1952"/>
		<updated>2026-05-25T18:44:03Z</updated>

		<summary type="html">&lt;p&gt;Rataj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{license self|}}&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Consequences&amp;diff=1849</id>
		<title>Consequences</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Consequences&amp;diff=1849"/>
		<updated>2026-05-11T23:19:31Z</updated>

		<summary type="html">&lt;p&gt;Rataj: better clarified the definitions of escalated consequence&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Minor Consequences ==&lt;br /&gt;
Minor consequences are mechanical consequences that may be applied at any time.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Petty Theft&#039;&#039;&#039; - You may rob the target of up to 20 silver coins.&lt;br /&gt;
* &#039;&#039;&#039;Beating&#039;&#039;&#039; - Equivalent of throwing in some additional punches or kicks to the defeated. Dealing 1d4 wounds.&lt;br /&gt;
&lt;br /&gt;
== Major Consequences ==&lt;br /&gt;
Major consequences are mechanical consequences that may only be applied if the winning party had at max +1 advantage in numbers (i.e. in 1v1 or 3v2, but not in 3v1 or 6v3).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Theft&#039;&#039;&#039; - You may rob the target of up to 50 silver coins.&lt;br /&gt;
* &#039;&#039;&#039;Battering&#039;&#039;&#039; - Equivalent of dealing some heavy blows to the defeated with intention to seriously harm. Dealing 2d8 wounds.&lt;br /&gt;
* &#039;&#039;&#039;Blood Letting&#039;&#039;&#039; - Filling a vial with blood of the defeated. Dealing 2 wounds and Bloodless condition for 8 hours.&lt;br /&gt;
&lt;br /&gt;
== Escalated Consequences ==&lt;br /&gt;
Escalated consequences are mechanical consequences that may only be applied if the previous level of escalated consequence was already applied at least once by one of the victors against the defeated or by the defeated on one of the victors in previous fights (and at least one major consequence has to precede even the first escalated one) while also fulfilling the conditions for a major consequence.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that some of these consequences are drastic in nature and shall not be roleplayed in graphical detail without consent of everyone present in the scene. Use &#039;&#039;fade-to-black&#039;&#039; (FTB) when needed.&lt;br /&gt;
&lt;br /&gt;
Escalated consequences are divided into levels, which must occur sequentially between the two parties over multiple instances of combat.&lt;br /&gt;
&lt;br /&gt;
These levels are:&lt;br /&gt;
# &#039;&#039;&#039;Grievous Harm&#039;&#039;&#039; - Very serious beating of the defeated, leaving them severely injured. Dealing 5d6 wounds.&lt;br /&gt;
# &#039;&#039;&#039;Permanent Injury&#039;&#039;&#039; or &#039;&#039;&#039;Curse&#039;&#039;&#039;&lt;br /&gt;
#* &#039;&#039;&#039;Maiming&#039;&#039;&#039; - Mutilation, or disabling of a limb or an eye. Causing permanent [[Status_Effects#Maims|Maimed]] status. The victim has the right to choose disabling over removal. The victim will also get a Bloody Bundle item, that has to be handed over to the victor if requested.&lt;br /&gt;
#* &#039;&#039;&#039;Hexing&#039;&#039;&#039; - Putting the victim under one of available [[Curses]] (Work in progress, currently unavailable).&lt;br /&gt;
# &#039;&#039;&#039;Life Threatening Injury&#039;&#039;&#039; - Seriously harming the defeated, leaving them to possibly die (they won&#039;t, but the victors show intention of leaving them to fate). Dealing 10d6+10 wounds.&lt;br /&gt;
# &#039;&#039;&#039;Execution&#039;&#039;&#039; - &#039;&#039;Character Kill&#039;&#039; (CK), end of story. Only possible with staff approval after having proven escalations from both sides, or when the victim repeatedly showed signs of &#039;&#039;No Value of Life&#039;&#039; (NVL) when other escalated consequences were enacted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;&#039;&#039;Example:&#039;&#039;&#039; To be able to apply Maim (2nd Level) to a character, I must have previously used Grievous Harm (1st Level) on that character in one of our past encounters or my target must have done that to me. Even prior to the first escalated consequence, one of us must have applied a major consequence on the other.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Consented Consequences ==&lt;br /&gt;
Consented consequences are non-mechanical consequences that may be applied only if the losing party actively consents to such consequences.&lt;br /&gt;
&lt;br /&gt;
This can be any roleplay consequence as long as the losing party actively consents.&lt;br /&gt;
Most common example would be holding the losing party hostage or interrogating them.&lt;br /&gt;
Keep in mind that consent can be withdrawn at any time, which ends the scene.&lt;br /&gt;
&lt;br /&gt;
== Free Consequences ==&lt;br /&gt;
These consequences may be applied by the winning party and do not prevent another consequence from being applied.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Unmasking&#039;&#039;&#039; - Removing an item of clothing, helmet, mask or other similar garment or item that obscures the face of the defeated character.&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Rules&amp;diff=1833</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Rules&amp;diff=1833"/>
		<updated>2026-05-11T00:19:18Z</updated>

		<summary type="html">&lt;p&gt;Rataj: clan inactivity and builds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello there! We are glad that you are responsible and will dedicate a few minutes to read our rules.&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t just skip through the rules.&lt;br /&gt;
We want to keep our server friendly and immersive, prevent any possible attempts to spoil the game, and create a pleasant environment for &#039;&#039;&#039;all&#039;&#039;&#039; players to enjoy.&lt;br /&gt;
If you don&#039;t understand something, don&#039;t be afraid to ask us on [https://avardon.com/discord Discord] and we&#039;ll be more than happy to help you out.&lt;br /&gt;
&lt;br /&gt;
At the same time we try to keep our rules concise and we rely on &#039;&#039;&#039;common sense&#039;&#039;&#039; of our players. These rules are not supposed to be exhaustive and all-encompassing. We expect our players to avoid any behavior such as &#039;&#039;rule-lawyering&#039;&#039; or acting against good faith and outside of the standards of our community, even if it doesn&#039;t break any specific rule outlined on this page.&lt;br /&gt;
&lt;br /&gt;
We also want to make it very clear that no one is exempt from these rules. The rules apply equally to staff and players. In fact, staff members are under higher scrutiny to lead the community by example.&lt;br /&gt;
&lt;br /&gt;
== Community Rules ==&lt;br /&gt;
=== M.1 - Server Culture ===&lt;br /&gt;
Avardon is an open and welcoming community founded on the expectation, that we treat each other as adults and as if we were all playing at a single table at a friend&#039;s house. We expect all players to recognize their peers as partners in collaborative writing and respect them as equals. [[Play-to-Lift]] mentality is expected, not optional.&lt;br /&gt;
&lt;br /&gt;
Harassment, discrimination, or toxicity of any kind is absolutely unacceptable and has no place in our community. We want this community to be a place for you and for us to love coming back to.&lt;br /&gt;
&lt;br /&gt;
=== M.2 - Adults Only ===&lt;br /&gt;
This server is only available to those of adult age (18+), who are also mature enough to not make us doubt it.&lt;br /&gt;
&lt;br /&gt;
No representation of child or child-like characters is allowed. All characters must be at least the adult age for their respective species &#039;&#039;&#039;and&#039;&#039;&#039; also at least 20 years old. Portrayal of pregnancy is also not allowed.&lt;br /&gt;
&lt;br /&gt;
=== M.3 - Dispute Resolution ===&lt;br /&gt;
If you find yourself in a dispute with another player, try to cooperate and resolve it together. However, do not argue and do not attempt to enforce rules yourself, rather let us know through a ticket. You shall never threaten anyone with a moderation action nor with a ticket.&lt;br /&gt;
&lt;br /&gt;
Do not freeze roleplay to wait for staff involvement, keep the scenes rolling. An exception to this rule is if your consent is violated. In such a case, you may remove yourself from the scene at any time to ensure your personal comfort.&lt;br /&gt;
&lt;br /&gt;
== Roleplaying Rules ==&lt;br /&gt;
=== R.1 - Character Creation ===&lt;br /&gt;
All players must follow and complete the whitelisting process before engaging in roleplay on the server. You are expected to follow the guidance provided by staff in your whitelisting ticket.&lt;br /&gt;
&lt;br /&gt;
Characters are expected to follow the server lore in both their behavior and visuals. Please refer to the corresponding [[Races|race]] page for average height and other requirements. Characters should originate either from Toril or the Domains of Dread, including Avardon. Allowable exceptions are the Feywilds (Satyr, Eladrin) and Shadowfell (Shadar-Kai) if appropriate for the character race.&lt;br /&gt;
&lt;br /&gt;
Once your whitelist is approved, you may only make realistic changes to the design of your character, such as changing hair style and warpaints. Your body and face should remain the same.&lt;br /&gt;
&lt;br /&gt;
The depiction of your character should reflect your character sheet and equipment runes. Do not depict or roleplay abilities or equipment your character does not have.&lt;br /&gt;
&lt;br /&gt;
=== R.2 - Roleplay Etiquette ===&lt;br /&gt;
When not in the spawn area, you are always considered to be &#039;&#039;In Character&#039;&#039; and should try your best to contribute to the immersive narrative experience with other players. While the concept of good etiquette may be difficult to define exhaustively, we expect you to at the very least:&lt;br /&gt;
* Minimize OOC chatter during roleplay scenes.&lt;br /&gt;
* React appropriately to the use of social rolls.&lt;br /&gt;
* Respect the agency of other players, do not force your actions on them without letting them react (powergaming).&lt;br /&gt;
* Do not play omniscient characters. Your character does not have access to an online wiki. Minimise the knowledge of your character to what they reasonably know, and do not &#039;lore-dump&#039; information on other players.&lt;br /&gt;
* Take responsibility in being courteous and understanding towards players even if OOC tension arises. Step away if necessary.&lt;br /&gt;
* Respect and value the life of your own character, ensuring that they act in a way that best suits the situation (especially when they are in mortal danger, or at the mercy of another character).&lt;br /&gt;
&lt;br /&gt;
=== R.3 - Metagaming ===&lt;br /&gt;
You are not allowed to take &#039;&#039;In Character&#039;&#039; actions based on knowledge you obtained as a player &#039;&#039;Out of Character&#039;&#039;. This is known as &#039;&#039;metagaming&#039;&#039; and is strictly forbidden on Avardon.&lt;br /&gt;
&lt;br /&gt;
You should also avoid sharing any information OOC that could influence stories if acted upon IC. Especially if it relates to instances of on-going or very recent combat, details about other characters or their actions. Use common sense, don&#039;t ruin stories by enabling others to &#039;&#039;metagame&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is important to maintain an immersive atmosphere where players are mostly only aware of what their character would know. Therefore, when in any doubt at all, do not share meta-knowledge with other players.&lt;br /&gt;
&lt;br /&gt;
However, there are exceptions to this rule. You are allowed to share adventures of your own character, and discuss non-actionable things that have happened in the game. You can also look for roleplay and schedule roleplay through OOC means.&lt;br /&gt;
&lt;br /&gt;
=== R.4 - Consent Sheets ===&lt;br /&gt;
Players are encouraged to create a consent sheet in their RPR profile to show what themes they are not comfortable with. It is the responsibility of every player to be aware of consent preferences of other players in a scene, as to not violate consent.&lt;br /&gt;
&lt;br /&gt;
When unsure of a particular sensitive theme, the player wanting to initiate this theme is responsible for communicating to all players involved to confirm their approval, as violating preferences due to ignorance will never be excused.&lt;br /&gt;
&lt;br /&gt;
Sensitive themes include, but are not limited to: graphical descriptions of gore, surgeries, torture, mutilation, and anything of erotic or sexual nature, especially rape (including the mentions of).&lt;br /&gt;
&lt;br /&gt;
Be aware that consent sheets cannot be abused to avoid mechanical consequences, and it is the right of any player to request a &#039;&#039;fade-to-black&#039;&#039; (FTB) when wanting to carry out a sensitive topic but not wanting to write out the details of it.&lt;br /&gt;
&lt;br /&gt;
When a player becomes part of a scene which does not conform to their consent sheet and where they are not a main actor, that player is to be given a chance to depart the scene without undue delay.&lt;br /&gt;
&lt;br /&gt;
=== R.5 - Adult Content ===&lt;br /&gt;
While we allow the depiction of adult content (such as nudity and erotic roleplay) on our server, we expect players to do so in responsible manner.&lt;br /&gt;
&lt;br /&gt;
Nudity is not allowed in main hub areas (with exception of player-owned houses). Characters are required to at the very least cover their genitals and breasts.&lt;br /&gt;
&lt;br /&gt;
Scenes depicting sexual themes must take place in a private setting where it may be reasonably assumed that no other players may accidentally stumble upon them.&lt;br /&gt;
&lt;br /&gt;
All scenes of this nature that could be considered non-consensual or dubious in any way require OOC consent that can be withdrawn at any time, allowing players to stop and even void such scene.&lt;br /&gt;
&lt;br /&gt;
=== R.6 - Act Names ===&lt;br /&gt;
Players may use the &amp;lt;code&amp;gt;/act&amp;lt;/code&amp;gt; command to change their display name in order to use an alias or conceal their identity, but must not use a name of another character, or one that impersonates them, including names of NPCs.&lt;br /&gt;
&lt;br /&gt;
=== R.7 - LFRP Etiquette ===&lt;br /&gt;
When using the Looking for Roleplay functionality on the in-game map, players are expected to follow these guidelines:&lt;br /&gt;
* Disable your marker when your scene is locked (PvP intent is dropped).&lt;br /&gt;
* Do not approach LFRP marker promoting Solo/Duo/Trio with more than equal number of players if your intention is to take hostile actions.&lt;br /&gt;
* Do not use the Solo/Duo/Trio tags in a misleading way. It has to reflect the amount of people present in a scene. These tags also shouldn&#039;t be used to deliberately shield yourself against unfair odds when at your base.&lt;br /&gt;
&lt;br /&gt;
Keep in mind the intention of this rule: LFRP etiquette exists to prevent large groups from metagaming information displayed on LFRP markers to secure unfair advantage in combat. LFRP in general serves as a tool to find roleplay, new contacts, new stories and start some narrative.&lt;br /&gt;
&lt;br /&gt;
== Game Rules ==&lt;br /&gt;
=== G.1 - Bugs, Cheating, Exploits ===&lt;br /&gt;
It may occur that bugs appear in our systems such as the combat or economy related scripts. We expect players to collaborate with the staff team in spotting and mitigating these bugs by reporting them in a timely manner.&lt;br /&gt;
&lt;br /&gt;
We have zero tolerance policy for cheating, exploiting bugs and security vulnerabilities, abusing and misusing systems or enacting DDoS attacks and similar malicious actions.&lt;br /&gt;
&lt;br /&gt;
=== G.2 - Always in a Clan ===&lt;br /&gt;
Every player has to be in a clan at all times. Even if they play solo. Any buildings not belonging to a clan will get deleted.&lt;br /&gt;
&lt;br /&gt;
=== G.3 - Showing Equipment ===&lt;br /&gt;
Your worn armor and all weapons you intend to use have to be properly shown on your character design (utilizing Tot Custom).&lt;br /&gt;
&lt;br /&gt;
You may not use any weapon in combat that your character isn&#039;t visually carrying (exceptions apply, such as pact weapons).&lt;br /&gt;
&lt;br /&gt;
=== G.4 - Climbing ===&lt;br /&gt;
You may not climb onto structures, terrain, or other obstacles to enter or leave a clan base without using the Climb or Misty Step ability in RPR. Descending walls or terrain also requires using the Climb ability.&lt;br /&gt;
&lt;br /&gt;
== Building Rules ==&lt;br /&gt;
=== B.1 - Building Limits ===&lt;br /&gt;
Every clan may only have one base (with exception of &#039;&#039;&#039;temporary&#039;&#039;&#039; camps).&lt;br /&gt;
&lt;br /&gt;
Do not build beyond boundaries of the map or under terrain.&lt;br /&gt;
&lt;br /&gt;
Main entrance of any build must be accessible without climbing.&lt;br /&gt;
&lt;br /&gt;
Build at least &#039;&#039;&#039;50 tiles&#039;&#039;&#039; from a base of another clan, 100 tiles from the main hub, and 50 tiles from any public portal.&lt;br /&gt;
&lt;br /&gt;
You may not build inside base game dungeons (caves are allowed, when in doubt ask in a ticket).&lt;br /&gt;
&lt;br /&gt;
Land claim of your build should be proportionate to your clan size, it is not allowed to claim large area with sparsely placed building pieces.&lt;br /&gt;
&lt;br /&gt;
Your build has to reasonably fit the setting and cannot be immersion breaking.&lt;br /&gt;
&lt;br /&gt;
Always stay within the following limits:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Players !! Building Pieces !! Decorations&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 500 || 200&lt;br /&gt;
|-&lt;br /&gt;
| 2-3 || 800 || 400&lt;br /&gt;
|-&lt;br /&gt;
| 4-5 || 1500 || 600&lt;br /&gt;
|-&lt;br /&gt;
| 6-9 || 2500 || 1000&lt;br /&gt;
|-&lt;br /&gt;
| 10+ || 3500 || 1500&lt;br /&gt;
|}&lt;br /&gt;
Additionally, no clan should have more thralls/mounts than players.&lt;br /&gt;
&lt;br /&gt;
These limits can be increased with donator building extensions.&lt;br /&gt;
&lt;br /&gt;
=== B.2 - Performance Considerations ===&lt;br /&gt;
All clans have to keep server and client performance in mind when building their bases. Do not overuse trees, containers (decorations with inventory) and custom textures, do not put too many light sources close together. Build responsibly.&lt;br /&gt;
&lt;br /&gt;
=== B.3 - Inactivity ===&lt;br /&gt;
Players that have been inactive for more than 45 days may be removed from their clan by our system. If the inactive player is a clan owner, their build will be transferred to active members or removed.&lt;br /&gt;
&lt;br /&gt;
== Combat Rules ==&lt;br /&gt;
=== C.1 - Scene Lock ===&lt;br /&gt;
Once PvP is declared (intent has been dropped), the scene is locked and no further players shall join the scene until the consequence phase is over. Everyone within the range of a PvP intent is locked into the scene unless they are not targeted by anyone else within the scene lock, in that case they can either join, leave or observe (declared using &amp;lt;code&amp;gt;/pvp observe&amp;lt;/code&amp;gt;). Any player that stumbles upon the scene while it&#039;s locked has to leave the area immediately and isn&#039;t allowed to watch. Those players cannot roleplay witnessing anything they saw in the locked scene.&lt;br /&gt;
&lt;br /&gt;
Exception from this rule are spars, tournaments, arena fights and friendly brawls, these do not lock the scene and people are free to come and go.&lt;br /&gt;
&lt;br /&gt;
Once a scene is unlocked after the conclusion of consequences, all participants of the scene must be allowed to leave the area without being subject to any subsequent combat encounters.&lt;br /&gt;
&lt;br /&gt;
No size of any group in combat may exceed 5. The total cap for any PvP is always 10 players.&lt;br /&gt;
&lt;br /&gt;
=== C.2 - Combat Etiquette ===&lt;br /&gt;
As combat scenes tend to have high tension, it is especially important to be cordial to other players when you fight their characters. While the concept of good etiquette may be difficult to define exhaustively, we expect you to at the very least:&lt;br /&gt;
* Act in a friendly and respectful manner in OOC towards your IC foes (they&#039;re your fellow storytellers, not your enemies).&lt;br /&gt;
* Make sure your conflict has story, roleplay has to preceed and follow a combat scene. PvP systems exist as a conflict resolution, to help you progress narrative.&lt;br /&gt;
* Emote only outside of your turn, ideally &#039;&#039;after&#039;&#039;.&lt;br /&gt;
* Try to be swift with your turns, do not prolong combat with micro-optimizations or OOC arguments.&lt;br /&gt;
* Help new players and those who don&#039;t fight often, answer their questions, and be patient with them.&lt;br /&gt;
* Follow the official [[Combat Rulings]] in all niche cases we provided additional clarifications for.&lt;br /&gt;
&lt;br /&gt;
=== C.3 - Consequences ===&lt;br /&gt;
The winning party may impose consequences on the losing party after a fight is concluded. While delivering those consequences, players are in a consequence phase.&lt;br /&gt;
&lt;br /&gt;
This phase can only last 30 minutes. If consequences take longer time than that, the scene is no longer locked and other players may interact with it. Under no circumstances shall players slow down the roleplay to exploit this rule.&lt;br /&gt;
&lt;br /&gt;
We differentiate four categories of consequences:&lt;br /&gt;
* Minor consequences are mechanical consequences that may be applied at any time.&lt;br /&gt;
* Major consequences are mechanical consequences that may only be applied if the winning party had at max +1 advantage in numbers (i.e. in 1v1 or 3v2, but not in 3v1 or 5v3).&lt;br /&gt;
* Escalated consequences are mechanical consequences that may only be applied if the previous level was already applied at least once by one of the victors against the defeated or by the defeated on one of the victors in previous fights (and at least one major consequence has to precede even the first escalated one) while also fulfilling the conditions for a major consequence.&lt;br /&gt;
* Consented consequences are non-mechanical consequences that may be applied only if the losing party actively consents to such consequences.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that any thievery consequences may be applied from you on a specific target only once per 24 hours. In other words, you may not rob the same person again after already doing so within the last 24 hours.&lt;br /&gt;
&lt;br /&gt;
Only one consequence shall be applied on a character. Consequence stacking is not allowed.&lt;br /&gt;
&lt;br /&gt;
Unmasking is not considered a consequence and can be done freely on the defeated party after combat.&lt;br /&gt;
&lt;br /&gt;
All possible consequence options are listed in the [[Consequences|guide to consequences]].&lt;br /&gt;
&lt;br /&gt;
=== C.4 - Mugging ===&lt;br /&gt;
You may mug someone and it may (or may not) be reasonable for the target character to give up their belongings without a fight. However same rules as with PvP consequences apply. Players can only take what consequences rules would allow them as if a fight was taking a place. If the target complies and PvP takes place anyway, the attackers shall not deliver any further consequences.&lt;br /&gt;
&lt;br /&gt;
=== C.5 - Limits on Hostile Actions ===&lt;br /&gt;
While hostile actions are major and important part of our server, there are some limitations to when and where you may perform them.&lt;br /&gt;
&lt;br /&gt;
Hostile actions include but are not limited to: combat, thievery, mugging, attempts to restrict, restrain, or forcefully hold a person, but also threats, harassment, intimidation, provocation, and any other acts that would likely lead to combat.&lt;br /&gt;
&lt;br /&gt;
You may not perform hostile actions when:&lt;br /&gt;
* You are in a PvP restricted area (Livarun or Scarabend).&lt;br /&gt;
* You are within 20 tile radius of a public waypoint.&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Sneak_Attack&amp;diff=1832</id>
		<title>Sneak Attack</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Sneak_Attack&amp;diff=1832"/>
		<updated>2026-05-09T21:48:20Z</updated>

		<summary type="html">&lt;p&gt;Rataj: tiles not feet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You know how to strike subtly and exploit a foe&#039;s distraction. Once per turn, you can deal an extra 5d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t need advantage on the attack roll if another enemy of the target is within 1 tile of it, that enemy isn&#039;t incapacitated, and you don&#039;t have disadvantage on the attack roll.&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Chat_Commands&amp;diff=1823</id>
		<title>Chat Commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Chat_Commands&amp;diff=1823"/>
		<updated>2026-05-02T21:50:19Z</updated>

		<summary type="html">&lt;p&gt;Rataj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;&#039;/settings&#039;&#039;&#039; - Open settings window&lt;br /&gt;
* &#039;&#039;&#039;/wiki [Name]&#039;&#039;&#039; - Open an article on this Wiki&lt;br /&gt;
* &#039;&#039;&#039;/measure [Distance]&#039;&#039;&#039; - Use a measurement tool&lt;br /&gt;
* &#039;&#039;&#039;/cheat god&#039;&#039;&#039; - Enable vanilla game immortality (so you don&#039;t die to fall damage)&lt;br /&gt;
* &#039;&#039;&#039;/cheat nocost&#039;&#039;&#039; - Enable creative mode for building&lt;br /&gt;
* &#039;&#039;&#039;/caps&#039;&#039;&#039; - Set your personal profession level limits&lt;br /&gt;
* &#039;&#039;&#039;/untie&#039;&#039;&#039; - Remove Tied Up status from yourself&lt;br /&gt;
* &#039;&#039;&#039;/moon&#039;&#039;&#039; - Show the current lunar phase&lt;br /&gt;
* &#039;&#039;&#039;/fixlangs&#039;&#039;&#039; - Attempt to automagically fix missing languages&lt;br /&gt;
* &#039;&#039;&#039;/kit&#039;&#039;&#039; - Opens the Tot kit menu to collect items and Conan character levels&lt;br /&gt;
* &#039;&#039;&#039;/map&#039;&#039;&#039; - Heatmap to find forgotten building pieces&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Chat_Commands&amp;diff=1786</id>
		<title>Chat Commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Chat_Commands&amp;diff=1786"/>
		<updated>2026-05-02T13:34:20Z</updated>

		<summary type="html">&lt;p&gt;Rataj: his name is Tot, it&amp;#039;s not a crying emoji&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;&#039;/settings&#039;&#039;&#039; - Open settings window&lt;br /&gt;
* &#039;&#039;&#039;/wiki [Name]&#039;&#039;&#039; - Open an article on this Wiki&lt;br /&gt;
* &#039;&#039;&#039;/measure [Distance]&#039;&#039;&#039; - Use a measurement tool&lt;br /&gt;
* &#039;&#039;&#039;/cheat god&#039;&#039;&#039; - Enable vanilla game immortality (so you don&#039;t die to fall damage)&lt;br /&gt;
* &#039;&#039;&#039;/cheat nocost&#039;&#039;&#039; - Enable creative mode for building&lt;br /&gt;
* &#039;&#039;&#039;/caps&#039;&#039;&#039; - Set your personal profession level limits&lt;br /&gt;
* &#039;&#039;&#039;/untie&#039;&#039;&#039; - Remove Tied Up status from yourself&lt;br /&gt;
* &#039;&#039;&#039;/moon&#039;&#039;&#039; - Show the current lunar phase&lt;br /&gt;
* &#039;&#039;&#039;/fixlangs&#039;&#039;&#039; - Attempt to automagically fix missing languages&lt;br /&gt;
* &#039;&#039;&#039;/kit&#039;&#039;&#039; - Opens the Tot kit menu to collect items and Conan character levels&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Consequences&amp;diff=1784</id>
		<title>Consequences</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Consequences&amp;diff=1784"/>
		<updated>2026-05-01T17:39:02Z</updated>

		<summary type="html">&lt;p&gt;Rataj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Minor Consequences ==&lt;br /&gt;
Minor consequences are mechanical consequences that may be applied at any time.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Petty Theft&#039;&#039;&#039; - You may rob the target of up to 20 silver coins.&lt;br /&gt;
* &#039;&#039;&#039;Beating&#039;&#039;&#039; - Equivalent of throwing in some additional punches or kicks to the defeated. Dealing 1d4 wounds.&lt;br /&gt;
&lt;br /&gt;
== Major Consequences ==&lt;br /&gt;
Major consequences are mechanical consequences that may only be applied if the winning party had at max +1 advantage in numbers (i.e. in 1v1 or 3v2, but not in 3v1 or 6v3).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Theft&#039;&#039;&#039; - You may rob the target of up to 50 silver coins.&lt;br /&gt;
* &#039;&#039;&#039;Battering&#039;&#039;&#039; - Equivalent of dealing some heavy blows to the defeated with intention to seriously harm. Dealing 2d8 wounds.&lt;br /&gt;
* &#039;&#039;&#039;Blood Letting&#039;&#039;&#039; - Filling a vial with blood of the defeated. Dealing 2 wounds and Bloodless condition for 8 hours.&lt;br /&gt;
&lt;br /&gt;
== Escalated Consequences ==&lt;br /&gt;
Escalated consequences are mechanical consequences that may only be applied if the previous level was already applied at least once by one of the victors against the defeated or by the defeated on one of the victors in previous fights (and at least one major consequence has to precede even the first escalated one) while also fulfilling the conditions for a major consequence.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that some of these consequences are drastic in nature and shall not be roleplayed in graphical detail without consent of everyone present in the scene. Use &#039;&#039;fade-to-black&#039;&#039; (FTB) when needed.&lt;br /&gt;
# &#039;&#039;&#039;Grievous Harm&#039;&#039;&#039; - Very serious beating of the defeated, leaving them severely injured. Dealing 5d6 wounds.&lt;br /&gt;
# &#039;&#039;&#039;Permanent Injury&#039;&#039;&#039; or &#039;&#039;&#039;Curse&#039;&#039;&#039;&lt;br /&gt;
#* &#039;&#039;&#039;Maiming&#039;&#039;&#039; - Mutilation, or disabling of a limb or an eye. Causing permanent [[Status_Effects#Maims|Maimed]] status. The victim has the right to choose disabling over removal. The victim will also get a Bloody Bundle item, that has to be handed over to the victor if requested.&lt;br /&gt;
#* &#039;&#039;&#039;Hexing&#039;&#039;&#039; - Putting the victim under one of available [[Curses]] (Work in progress, currently unavailable).&lt;br /&gt;
# &#039;&#039;&#039;Life Threatening Injury&#039;&#039;&#039; - Seriously harming the defeated, leaving them to possibly die (they won&#039;t, but the victors show intention of leaving them to fate). Dealing 10d6+10 wounds.&lt;br /&gt;
# &#039;&#039;&#039;Execution&#039;&#039;&#039; - &#039;&#039;Character Kill&#039;&#039; (CK), end of story. Only possible with staff approval after having proven escalations from both sides, or when the victim repeatedly showed signs of &#039;&#039;No Value of Life&#039;&#039; (NVL) when other escalated consequences were enacted.&lt;br /&gt;
&lt;br /&gt;
== Consented Consequences ==&lt;br /&gt;
Consented consequences are non-mechanical consequences that may be applied only if the losing party actively consents to such consequences.&lt;br /&gt;
&lt;br /&gt;
This can be any roleplay consequence as long as the losing party actively consents.&lt;br /&gt;
Most common example would be holding the losing party hostage or interrogating them.&lt;br /&gt;
Keep in mind that consent can be withdrawn at any time, which ends the scene.&lt;br /&gt;
&lt;br /&gt;
== Free Consequences ==&lt;br /&gt;
These consequences may be applied by the winning party and do not prevent another consequence from being applied.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Unmasking&#039;&#039;&#039; - Removing an item of clothing, helmet, mask or other similar garment or item that obscures the face of the defeated character.&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Levan_Borgar&amp;diff=1764</id>
		<title>Levan Borgar</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Levan_Borgar&amp;diff=1764"/>
		<updated>2026-04-26T18:59:20Z</updated>

		<summary type="html">&lt;p&gt;Rataj: Created page with &amp;quot;Viscount &amp;#039;&amp;#039;&amp;#039;Levan Borgar&amp;#039;&amp;#039;&amp;#039; is one of the most powerful figures within Avardon. He is the leader of &amp;lt;TBD&amp;gt;.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Viscount &#039;&#039;&#039;Levan Borgar&#039;&#039;&#039; is one of the most powerful figures within [[Avardon]]. He is the leader of &amp;lt;TBD&amp;gt;.&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Swashbuckler&amp;diff=1755</id>
		<title>Swashbuckler</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Swashbuckler&amp;diff=1755"/>
		<updated>2026-04-24T03:48:37Z</updated>

		<summary type="html">&lt;p&gt;Rataj: removed Fancy Footwork - this ability never existed on Avardon (it might in the future, but it doesn&amp;#039;t currently)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Rogue]] sub-class available on Avardon.&lt;br /&gt;
&lt;br /&gt;
You focus your training on the art of the blade, relying on speed, elegance, and charm in equal parts. While some warriors are brutes clad in heavy armor, your method of fighting looks almost like a performance. Duelists and pirates typically belong to this archetype.&lt;br /&gt;
&lt;br /&gt;
A Swashbuckler excels in single combat, and can fight with two weapons while safely darting away from an opponent.&lt;br /&gt;
&lt;br /&gt;
* As a Swashbuckler you might come from a noble family and you are looking to find worthy opponents to challenge to duels, to bolster your ego.&lt;br /&gt;
&lt;br /&gt;
* You might be a usual guest in the local taverns, flirting with people and sometimes cutting some coin pouches to pay for your drinks.&lt;br /&gt;
&lt;br /&gt;
* In combat you can utilize your Fancy footwork to dash in and out of fights, making you a mobile, if so squishy combatant.&lt;br /&gt;
&lt;br /&gt;
== Rakish  Audacity ==&lt;br /&gt;
You can use your sneak attack without Advantage if there are no other combatants within 1 Tile of the target, or if you have an ally within that range.&lt;br /&gt;
&lt;br /&gt;
==  Dirty Trick: Flick o&#039; the Wrist ==&lt;br /&gt;
Attempt to Disarm your opponent&#039;s main hand weapon (Dex Save).&lt;br /&gt;
&lt;br /&gt;
A successful hit grants you advantage against this target until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
==  Dirty Trick: Sand Toss ==&lt;br /&gt;
Damage: 1d6 Bludgening&lt;br /&gt;
&lt;br /&gt;
Attempt to Blind your opponent (CON Save)&lt;br /&gt;
&lt;br /&gt;
A Successful hit grants you advantage against this target until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
==  Dirty Trick: Vicious Mockery ==&lt;br /&gt;
Damage: 2d4 Psychic&lt;br /&gt;
&lt;br /&gt;
Save Wisdom&lt;br /&gt;
&lt;br /&gt;
A Successful hit grants you Advantage against this target until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
==  Panache ==&lt;br /&gt;
Beguile an enemy, making them focus on you. They get disadvantage on attacking anyone else.&lt;br /&gt;
&lt;br /&gt;
Persuasion vs Insight&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Rules&amp;diff=1749</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Rules&amp;diff=1749"/>
		<updated>2026-04-21T02:09:23Z</updated>

		<summary type="html">&lt;p&gt;Rataj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello there! We are glad that you are responsible and will dedicate a few minutes to read our rules.&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t just skip through the rules.&lt;br /&gt;
We want to keep our server friendly and immersive, prevent any possible attempts to spoil the game, and create a pleasant environment for &#039;&#039;&#039;all&#039;&#039;&#039; players to enjoy.&lt;br /&gt;
If you don&#039;t understand something, don&#039;t be afraid to ask us on [https://avardon.com/discord Discord] and we&#039;ll be more than happy to help you out.&lt;br /&gt;
&lt;br /&gt;
At the same time we try to keep our rules concise and we rely on &#039;&#039;&#039;common sense&#039;&#039;&#039; of our players. These rules are not supposed to be exhaustive and all-encompassing. We expect our players to avoid any behavior such as &#039;&#039;rule-lawyering&#039;&#039; or acting against good faith and outside of the standards of our community, even if it doesn&#039;t break any specific rule outlined on this page.&lt;br /&gt;
&lt;br /&gt;
We also want to make it very clear that no one is exempt from these rules. The rules apply equally to staff and players. In fact, staff members are under higher scrutiny to lead the community by example.&lt;br /&gt;
&lt;br /&gt;
== Community Rules ==&lt;br /&gt;
=== M.1 - Server Culture ===&lt;br /&gt;
Avardon is an open and welcoming community founded on the expectation, that we treat each other as adults and as if we were all playing at a single table at a friend&#039;s house. We expect all players to recognize their peers as partners in collaborative writing and respect them as equals. [[Play-to-Lift]] mentality is expected, not optional.&lt;br /&gt;
&lt;br /&gt;
Harassment, discrimination, or toxicity of any kind is absolutely unacceptable and has no place in our community. We want this community to be a place for you and for us to love coming back to.&lt;br /&gt;
&lt;br /&gt;
=== M.2 - Adults Only ===&lt;br /&gt;
This server is only available to those of adult age (18+), who are also mature enough to not make us doubt it.&lt;br /&gt;
&lt;br /&gt;
No representation of child or child-like characters is allowed. All characters must be at least the adult age for their respective species &#039;&#039;&#039;and&#039;&#039;&#039; also at least 20 years old. Portrayal of pregnancy is also not allowed.&lt;br /&gt;
&lt;br /&gt;
=== M.3 - Dispute Resolution ===&lt;br /&gt;
If you find yourself in a dispute with another player, try to cooperate and resolve it together. However, do not argue and do not attempt to enforce rules yourself, rather let us know through a ticket. You shall never threaten anyone with a moderation action nor with a ticket.&lt;br /&gt;
&lt;br /&gt;
Do not freeze roleplay to wait for staff involvement, keep the scenes rolling. An exception to this rule is if your consent is violated. In such a case, you may remove yourself from the scene at any time to ensure your personal comfort.&lt;br /&gt;
&lt;br /&gt;
== Roleplaying Rules ==&lt;br /&gt;
=== R.1 - Character Creation ===&lt;br /&gt;
All players must follow and complete the whitelisting process before engaging in roleplay on the server. You are expected to follow the guidance provided by staff in your whitelisting ticket.&lt;br /&gt;
&lt;br /&gt;
Characters are expected to follow the server lore in both their behavior and visuals. Please refer to the corresponding [[Races|race]] page for average height and other requirements.&lt;br /&gt;
&lt;br /&gt;
Once your whitelist is approved, you may only make realistic changes to the design of your character, such as changing hair style and warpaints. Your body and face should remain the same.&lt;br /&gt;
&lt;br /&gt;
The depiction of your character should reflect your character sheet and equipment runes. Do not depict or roleplay abilities or equipment your character does not have.&lt;br /&gt;
&lt;br /&gt;
=== R.2 - Roleplay Etiquette ===&lt;br /&gt;
When not in the spawn area, you are always considered to be &#039;&#039;In Character&#039;&#039; and should try your best to contribute to the immersive narrative experience with other players. While the concept of good etiquette may be difficult to define exhaustively, we expect you to at the very least:&lt;br /&gt;
* Minimize OOC chatter during roleplay scenes.&lt;br /&gt;
* React appropriately to the use of social rolls.&lt;br /&gt;
* Respect the agency of other players, do not force your actions on them without letting them react (powergaming).&lt;br /&gt;
* Take responsibility in being courteous and understanding towards players even if OOC tension arises. Step away if necessary.&lt;br /&gt;
* Respect and value the life of your own character, ensuring that they act in a way that best suits the situation (especially when they are in mortal danger, or at the mercy of another character).&lt;br /&gt;
&lt;br /&gt;
=== R.3 - Metagaming ===&lt;br /&gt;
You are not allowed to take &#039;&#039;In Character&#039;&#039; actions based on knowledge you obtained as a player &#039;&#039;Out of Character&#039;&#039;. This is known as &#039;&#039;metagaming&#039;&#039; and is strictly forbidden on Avardon.&lt;br /&gt;
&lt;br /&gt;
You should also avoid sharing any information OOC that could influence stories if acted upon IC. Especially if it relates to instances of on-going or very recent combat, details about other characters or their actions. Use common sense, don&#039;t ruin stories by enabling others to &#039;&#039;metagame&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is important to maintain an immersive atmosphere where players are mostly only aware of what their character would know. Therefore, when in any doubt at all, do not share meta-knowledge with other players.&lt;br /&gt;
&lt;br /&gt;
However, there are exceptions to this rule. You are allowed to share adventures of your own character, and discuss non-actionable things that have happened in the game. You can also look for roleplay and schedule roleplay through OOC means.&lt;br /&gt;
&lt;br /&gt;
=== R.4 - Consent Sheets ===&lt;br /&gt;
Players are encouraged to create a consent sheet in their RPR profile to show what themes they are not comfortable with. It is the responsibility of every player to be aware of consent preferences of other players in a scene, as to not violate consent.&lt;br /&gt;
&lt;br /&gt;
When unsure of a particular sensitive theme, the player wanting to initiate this theme is responsible for communicating to all players involved to confirm their approval, as violating preferences due to ignorance will never be excused.&lt;br /&gt;
&lt;br /&gt;
Sensitive themes include, but are not limited to: graphical descriptions of gore, surgeries, torture, mutilation, and anything of erotic or sexual nature, especially rape (including the mentions of).&lt;br /&gt;
&lt;br /&gt;
Be aware that consent sheets cannot be abused to avoid mechanical consequences, and it is the right of any player to request a &#039;&#039;fade-to-black&#039;&#039; (FTB) when wanting to carry out a sensitive topic but not wanting to write out the details of it.&lt;br /&gt;
&lt;br /&gt;
When a player becomes part of a scene which does not conform to their consent sheet and where they are not a main actor, that player is to be given a chance to depart the scene without undue delay.&lt;br /&gt;
&lt;br /&gt;
=== R.5 - Adult Content ===&lt;br /&gt;
While we allow the depiction of adult content (such as nudity and erotic roleplay) on our server, we expect players to do so in responsible manner.&lt;br /&gt;
&lt;br /&gt;
Nudity is not allowed in main hub areas (with exception of player-owned houses). Characters are required to at the very least cover their genitals and breasts.&lt;br /&gt;
&lt;br /&gt;
Scenes depicting sexual themes must take place in a private setting where it may be reasonably assumed that no other players may accidentally stumble upon them.&lt;br /&gt;
&lt;br /&gt;
All scenes of this nature that could be considered non-consensual or dubious in any way require OOC consent that can be withdrawn at any time, allowing players to stop and even void such scene.&lt;br /&gt;
&lt;br /&gt;
=== R.6 - Act Names ===&lt;br /&gt;
Players may use the &amp;lt;code&amp;gt;/act&amp;lt;/code&amp;gt; command to change their display name in order to use an alias or conceal their identity, but must not use a name of another character, or one that impersonates them, including names of NPCs.&lt;br /&gt;
&lt;br /&gt;
=== R.7 - LFRP Etiquette ===&lt;br /&gt;
When using the Looking for Roleplay functionality on the in-game map, players are expected to follow these guidelines:&lt;br /&gt;
* Disable your marker when your scene is locked (PvP intent is dropped).&lt;br /&gt;
* Do not approach LFRP marker promoting Solo/Duo/Trio with more than equal number of players if your intention is to take hostile actions.&lt;br /&gt;
* Do not use the Solo/Duo/Trio tags in a misleading way. It has to reflect the amount of people present in a scene. These tags also shouldn&#039;t be used to deliberately shield yourself against unfair odds when at your base.&lt;br /&gt;
&lt;br /&gt;
Keep in mind the intention of this rule: LFRP etiquette exists to prevent large groups from metagaming information displayed on LFRP markers to secure unfair advantage in combat. LFRP in general serves as a tool to find roleplay, new contacts, new stories and start some narrative.&lt;br /&gt;
&lt;br /&gt;
== Game Rules ==&lt;br /&gt;
=== G.1 - Bugs, Cheating, Exploits ===&lt;br /&gt;
It may occur that bugs appear in our systems such as the combat or economy related scripts. We expect players to collaborate with the staff team in spotting and mitigating these bugs by reporting them in a timely manner.&lt;br /&gt;
&lt;br /&gt;
We have zero tolerance policy for cheating, exploiting bugs and security vulnerabilities, abusing and misusing systems or enacting DDoS attacks and similar malicious actions.&lt;br /&gt;
&lt;br /&gt;
=== G.2 - Always in a Clan ===&lt;br /&gt;
Every player has to be in a clan at all times. Even if they play solo. Any buildings not belonging to a clan will get deleted.&lt;br /&gt;
&lt;br /&gt;
=== G.3 - Showing Equipment ===&lt;br /&gt;
Your worn armor and all weapons you intend to use have to be properly shown on your character design (utilizing Tot Custom).&lt;br /&gt;
&lt;br /&gt;
You may not use any weapon in combat that your character isn&#039;t visually carrying (exceptions apply, such as pact weapons).&lt;br /&gt;
&lt;br /&gt;
=== G.4 - Climbing ===&lt;br /&gt;
You may not climb onto structures, terrain, or other obstacles to enter or leave a clan base without using the Climb or Misty Step ability in RPR. Descending walls or terrain also requires using the Climb ability.&lt;br /&gt;
&lt;br /&gt;
== Building Rules ==&lt;br /&gt;
=== B.1 - Building Limits ===&lt;br /&gt;
Every clan may only have one base (with exception of &#039;&#039;&#039;temporary&#039;&#039;&#039; camps).&lt;br /&gt;
&lt;br /&gt;
Do not build beyond boundaries of the map or under terrain.&lt;br /&gt;
&lt;br /&gt;
Main entrance of any build must be accessible without climbing.&lt;br /&gt;
&lt;br /&gt;
Build at least &#039;&#039;&#039;50 tiles&#039;&#039;&#039; from a base of another clan, 100 tiles from the main hub, and 50 tiles from any public portal.&lt;br /&gt;
&lt;br /&gt;
You may not build inside base game dungeons (caves are allowed, when in doubt ask in a ticket).&lt;br /&gt;
&lt;br /&gt;
Land claim of your build should be proportionate to your clan size, it is not allowed to claim large area with sparsely placed building pieces.&lt;br /&gt;
&lt;br /&gt;
Your build has to reasonably fit the setting and cannot be immersion breaking.&lt;br /&gt;
&lt;br /&gt;
Always stay within the following limits:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Players !! Building Pieces !! Decorations&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 500 || 200&lt;br /&gt;
|-&lt;br /&gt;
| 2-3 || 800 || 400&lt;br /&gt;
|-&lt;br /&gt;
| 4-5 || 1500 || 600&lt;br /&gt;
|-&lt;br /&gt;
| 6-9 || 2500 || 1000&lt;br /&gt;
|-&lt;br /&gt;
| 10+ || 3500 || 1500&lt;br /&gt;
|}&lt;br /&gt;
Additionally, no clan should have more thralls/mounts than players.&lt;br /&gt;
&lt;br /&gt;
These limits can be increased with donator building extensions.&lt;br /&gt;
&lt;br /&gt;
=== B.2 - Performance Considerations ===&lt;br /&gt;
All clans have to keep server and client performance in mind when building their bases. Do not overuse trees, containers (decorations with inventory) and custom textures, do not put too many light sources close together. Build responsibly.&lt;br /&gt;
&lt;br /&gt;
=== B.3 - Inactivity ===&lt;br /&gt;
&#039;&#039;Please note that this rule is not in effect at the moment, as we are yet to introduce this system.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Players that have been inactive for more than 45 days may be removed from their clan by our system. If the inactive player is a clan owner, the build will be flagged as abandoned and other players may claim it or it may be removed.&lt;br /&gt;
&lt;br /&gt;
== Combat Rules ==&lt;br /&gt;
=== C.1 - Scene Lock ===&lt;br /&gt;
Once PvP is declared (intent has been dropped), the scene is locked and no further players shall join the scene until the consequence phase is over. Everyone within the range of a PvP intent is locked into the scene unless they are not targeted by anyone else within the scene lock, in that case they can either join, leave or observe (declared using &amp;lt;code&amp;gt;/pvp observe&amp;lt;/code&amp;gt;). Any player that stumbles upon the scene while it&#039;s locked has to leave the area immediately and isn&#039;t allowed to watch. Those players cannot roleplay witnessing anything they saw in the locked scene.&lt;br /&gt;
&lt;br /&gt;
Exception from this rule are spars, tournaments, arena fights and friendly brawls, these do not lock the scene and people are free to come and go.&lt;br /&gt;
&lt;br /&gt;
Once a scene is unlocked after the conclusion of consequences, all participants of the scene must be allowed to leave the area without being subject to any subsequent combat encounters.&lt;br /&gt;
&lt;br /&gt;
No size of any group in combat may exceed 5. The total cap for any PvP is always 10 players.&lt;br /&gt;
&lt;br /&gt;
=== C.2 - Combat Etiquette ===&lt;br /&gt;
As combat scenes tend to have high tension, it is especially important to be cordial to other players when you fight their characters. While the concept of good etiquette may be difficult to define exhaustively, we expect you to at the very least:&lt;br /&gt;
* Act in a friendly and respectful manner in OOC towards your IC foes (they&#039;re your fellow storytellers, not your enemies).&lt;br /&gt;
* Make sure your conflict has story, roleplay has to preceed and follow a combat scene. PvP systems exist as a conflict resolution, to help you progress narrative.&lt;br /&gt;
* Emote only outside of your turn, ideally &#039;&#039;after&#039;&#039;.&lt;br /&gt;
* Try to be swift with your turns, do not prolong combat with micro-optimizations or OOC arguments.&lt;br /&gt;
* Help new players and those who don&#039;t fight often, answer their questions, and be patient with them.&lt;br /&gt;
* Follow the official [[Combat Rulings]] in all niche cases we provided additional clarifications for.&lt;br /&gt;
&lt;br /&gt;
=== C.3 - Consequences ===&lt;br /&gt;
The winning party may impose consequences on the losing party after a fight is concluded. While delivering those consequences, players are in a consequence phase.&lt;br /&gt;
&lt;br /&gt;
This phase can only last 30 minutes. If consequences take longer time than that, the scene is no longer locked and other players may interact with it. Under no circumstances shall players slow down the roleplay to exploit this rule.&lt;br /&gt;
&lt;br /&gt;
We differentiate four categories of consequences:&lt;br /&gt;
* Minor consequences are mechanical consequences that may be applied at any time.&lt;br /&gt;
* Major consequences are mechanical consequences that may only be applied if the winning party had at max +1 advantage in numbers (i.e. in 1v1 or 3v2, but not in 3v1 or 5v3).&lt;br /&gt;
* Escalated consequences are mechanical consequences that may only be applied if the previous level was already applied at least once by one of the victors against the defeated or by the defeated on one of the victors in previous fights (and at least one major consequence has to precede even the first escalated one) while also fulfilling the conditions for a major consequence.&lt;br /&gt;
* Consented consequences are non-mechanical consequences that may be applied only if the losing party actively consents to such consequences.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that any thievery consequences may be applied from you on a specific target only once per 24 hours. In other words, you may not rob the same person again after already doing so within the last 24 hours.&lt;br /&gt;
&lt;br /&gt;
Only one consequence shall be applied on a character. Consequence stacking is not allowed.&lt;br /&gt;
&lt;br /&gt;
Unmasking is not considered a consequence and can be done freely on the defeated party after combat.&lt;br /&gt;
&lt;br /&gt;
All possible consequence options are listed in the [[Consequences|guide to consequences]].&lt;br /&gt;
&lt;br /&gt;
=== C.4 - Mugging ===&lt;br /&gt;
You may mug someone and it may (or may not) be reasonable for the target character to give up their belongings without a fight. However same rules as with PvP consequences apply. Players can only take what consequences rules would allow them as if a fight was taking a place. If the target complies and PvP takes place anyway, the attackers shall not deliver any further consequences.&lt;br /&gt;
&lt;br /&gt;
=== C.5 - Limits on Hostile Actions ===&lt;br /&gt;
While hostile actions are major and important part of our server, there are some limitations to when and where you may perform them.&lt;br /&gt;
&lt;br /&gt;
Hostile actions include but are not limited to: combat, thievery, mugging, attempts to restrict, restrain, or forcefully hold a person, but also threats, harassment, intimidation, provocation, and any other acts that would likely lead to combat.&lt;br /&gt;
&lt;br /&gt;
You may not perform hostile actions when:&lt;br /&gt;
* You are in a PvP restricted area (Livarun or Scarabend).&lt;br /&gt;
* You are within 20 tile radius of a public waypoint.&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Combat_Rulings&amp;diff=1748</id>
		<title>Combat Rulings</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Combat_Rulings&amp;diff=1748"/>
		<updated>2026-04-21T01:36:17Z</updated>

		<summary type="html">&lt;p&gt;Rataj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a collection of various rulings and clarifications regarding combat encounters. It is an extension to the rules with more detailed and in-depth explanations to bring some light into niche situations that might arise.&lt;br /&gt;
&lt;br /&gt;
=== Line of Sight ===&lt;br /&gt;
Some abilities such as ranged attacks, or spells that mention &amp;quot;point you can see&amp;quot; or &amp;quot;target you can see&amp;quot; in their description, require sight.&lt;br /&gt;
&lt;br /&gt;
You cannot target character if:&lt;br /&gt;
* You don&#039;t see at least 50% of their body or the entirety of their head from your first person view.&lt;br /&gt;
* Selector (such as with Magic Missile or Eldritch Blast) doesn&#039;t let you use it due to missing Line of Sight.&lt;br /&gt;
* You are Blinded or have both of your eyes Maimed.&lt;br /&gt;
* There is an area effect that restricts vision in between you and the target or at least one of you stands in it without being able to see through with special abilities.&lt;br /&gt;
* The target is Invisible and you lack the ability to see invisible creatures.&lt;br /&gt;
&lt;br /&gt;
Additionally, AoE spells that target a point cannot be placed into areas that limit visibility, such as area of Darkness. You may only target the edge of such area, as that&#039;s as far as you can see.&lt;br /&gt;
&lt;br /&gt;
=== Observers ===&lt;br /&gt;
When a player chooses to observe a fight (having been present for its declaration and using &amp;lt;code&amp;gt;/pvp observe&amp;lt;/code&amp;gt;), they are basically communicating to the other players upfront that their character either doesn&#039;t want to be involved with either side of the combat, or they are too scared to fight, or for any other reason refuse to fight. Observers are IC, and they chose NOT to fight under any change of circumstance. If they could ever possibly have a reason to join the fight, they have to either join it as an participant at the very beginning of the encounter, or leave the scene entirely. They cannot join into an ongoing fight or participate in the consequence phase or engage in another fight with the winning or losing party after the fight is concluded.&lt;br /&gt;
&lt;br /&gt;
Also keep in mind, that any participant of the fight may void your decision to observe and include you as a target of their intent even and especially if they were the party being subject to a PvP intent, as per rule C.1:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Everyone within the range of a PvP intent is locked into the scene unless they are not targeted by anyone else within the scene lock&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Doors ===&lt;br /&gt;
No player shall interact with doors during combat outside of using the Interact ability in RPR.&lt;br /&gt;
&lt;br /&gt;
It takes an action to lock/unlock a door, a bonus action to open/close it, and an action with DC 15 to breach it, after which it becomes unusable for the duration of combat.&lt;br /&gt;
&lt;br /&gt;
Breaching of a door in combat (and only in combat) is done using Breaching or Lockpicking skill (whichever is higher) or using the Spellcasting modifier in case of casters (if higher than the skills).&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Chat_Commands&amp;diff=1743</id>
		<title>Chat Commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Chat_Commands&amp;diff=1743"/>
		<updated>2026-04-19T03:39:02Z</updated>

		<summary type="html">&lt;p&gt;Rataj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;&#039;/settings&#039;&#039;&#039; - Open settings window&lt;br /&gt;
* &#039;&#039;&#039;/wiki [Name]&#039;&#039;&#039; - Open an article on this Wiki&lt;br /&gt;
* &#039;&#039;&#039;/measure [Distance]&#039;&#039;&#039; - Use a measurement tool&lt;br /&gt;
* &#039;&#039;&#039;/cheat god&#039;&#039;&#039; - Enable vanilla game immortality (so you don&#039;t die to fall damage)&lt;br /&gt;
* &#039;&#039;&#039;/cheat nocost&#039;&#039;&#039; - Enable creative mode for building&lt;br /&gt;
* &#039;&#039;&#039;/caps&#039;&#039;&#039; - Set your personal profession level limits&lt;br /&gt;
* &#039;&#039;&#039;/untie&#039;&#039;&#039; - Remove Tied Up status from yourself&lt;br /&gt;
* &#039;&#039;&#039;/moon&#039;&#039;&#039; - Show the current lunar phase&lt;br /&gt;
* &#039;&#039;&#039;/fixlangs&#039;&#039;&#039; - Attempt to automagically fix missing languages&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=House_Steinberg&amp;diff=1741</id>
		<title>House Steinberg</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=House_Steinberg&amp;diff=1741"/>
		<updated>2026-04-18T14:15:00Z</updated>

		<summary type="html">&lt;p&gt;Rataj: Created page with &amp;quot;Notable members: * Malzahin Steinberg * Reinhold Steinberg * Frederick Steinberg&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Notable members:&lt;br /&gt;
* [[Malzahin Steinberg]]&lt;br /&gt;
* [[Reinhold Steinberg]]&lt;br /&gt;
* [[Frederick Steinberg]]&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=House_de_Brasov&amp;diff=1740</id>
		<title>House de Brasov</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=House_de_Brasov&amp;diff=1740"/>
		<updated>2026-04-18T14:12:23Z</updated>

		<summary type="html">&lt;p&gt;Rataj: Created page with &amp;quot;Notable members: * Farkas de Brasov * Gabor de Brasov * Valeria de Brasov * Ilona de Brasov * Katalin de Brasov * Reka de Brasov&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Notable members:&lt;br /&gt;
* [[Farkas de Brasov]]&lt;br /&gt;
* [[Gabor de Brasov]]&lt;br /&gt;
* [[Valeria de Brasov]]&lt;br /&gt;
* [[Ilona de Brasov]]&lt;br /&gt;
* [[Katalin de Brasov]]&lt;br /&gt;
* [[Reka de Brasov]]&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Chat_Ranges&amp;diff=1717</id>
		<title>Chat Ranges</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Chat_Ranges&amp;diff=1717"/>
		<updated>2026-04-16T16:41:11Z</updated>

		<summary type="html">&lt;p&gt;Rataj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;&#039;Encounter&#039;&#039;&#039; - 20 tiles&lt;br /&gt;
* &#039;&#039;&#039;Shout&#039;&#039;&#039; - 10 tiles&lt;br /&gt;
* &#039;&#039;&#039;Say&#039;&#039;&#039; - 5 tiles&lt;br /&gt;
* &#039;&#039;&#039;Mumble&#039;&#039;&#039; - 3 tiles&lt;br /&gt;
* &#039;&#039;&#039;Hush&#039;&#039;&#039; - 1.5 tiles&lt;br /&gt;
* &#039;&#039;&#039;Whisper&#039;&#039;&#039; - 0.75 tiles&lt;br /&gt;
&lt;br /&gt;
=== Overhearing ===&lt;br /&gt;
Chat ranges are extended on a successful Perception check (DC 17) to the following values:&lt;br /&gt;
* &#039;&#039;&#039;Shout&#039;&#039;&#039; - 15 tiles&lt;br /&gt;
* &#039;&#039;&#039;Say&#039;&#039;&#039; - 6 tiles&lt;br /&gt;
* &#039;&#039;&#039;Mumble&#039;&#039;&#039; - 3.75 tiles&lt;br /&gt;
* &#039;&#039;&#039;Hush&#039;&#039;&#039; - 2 tiles&lt;br /&gt;
* &#039;&#039;&#039;Whisper&#039;&#039;&#039; - 1 tiles&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Gloomstalker&amp;diff=1699</id>
		<title>Gloomstalker</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Gloomstalker&amp;diff=1699"/>
		<updated>2026-04-14T02:47:05Z</updated>

		<summary type="html">&lt;p&gt;Rataj: Redirected page to Gloom Stalker&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Gloom Stalker]]&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Gloom_stalker&amp;diff=1698</id>
		<title>Gloom stalker</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Gloom_stalker&amp;diff=1698"/>
		<updated>2026-04-14T02:46:55Z</updated>

		<summary type="html">&lt;p&gt;Rataj: Redirected page to Gloom Stalker&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Gloom Stalker]]&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Rules&amp;diff=1631</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Rules&amp;diff=1631"/>
		<updated>2026-04-05T00:17:11Z</updated>

		<summary type="html">&lt;p&gt;Rataj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello there! We are glad that you are responsible and will dedicate a few minutes to read our rules.&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t just skip through the rules.&lt;br /&gt;
We want to keep our server friendly and immersive, prevent any possible attempts to spoil the game, and create a pleasant environment for &#039;&#039;&#039;all&#039;&#039;&#039; players to enjoy.&lt;br /&gt;
If you don&#039;t understand something, don&#039;t be afraid to ask us on [https://avardon.com/discord Discord] and we&#039;ll be more than happy to help you out.&lt;br /&gt;
&lt;br /&gt;
At the same time we try to keep our rules concise and we rely on &#039;&#039;&#039;common sense&#039;&#039;&#039; of our players. These rules are not supposed to be exhaustive and all-encompassing. We expect our players to avoid any behavior such as &#039;&#039;rule-lawyering&#039;&#039; or acting against good faith and outside of the standards of our community, even if it doesn&#039;t break any specific rule outlined on this page.&lt;br /&gt;
&lt;br /&gt;
We also want to make it very clear that no one is exempt from these rules. The rules apply equally to staff and players. In fact, staff members are under higher scrutiny to lead the community by example.&lt;br /&gt;
&lt;br /&gt;
== Community Rules ==&lt;br /&gt;
=== M.1 - Server Culture ===&lt;br /&gt;
Avardon is an open and welcoming community founded on the expectation, that we treat each other as adults and as if we were all playing at a single table at a friend&#039;s house. We expect all players to recognize their peers as partners in collaborative writing and respect them as equals. [[Play-to-Lift]] mentality is expected, not optional.&lt;br /&gt;
&lt;br /&gt;
Harassment, discrimination, or toxicity of any kind is absolutely unacceptable and has no place in our community. We want this community to be a place for you and for us to love coming back to.&lt;br /&gt;
&lt;br /&gt;
=== M.2 - Adults Only ===&lt;br /&gt;
This server is only available to those of adult age (18+), who are also mature enough to not make us doubt it.&lt;br /&gt;
&lt;br /&gt;
No representation of child or child-like characters is allowed. All characters must be at least the adult age for their respective species &#039;&#039;&#039;and&#039;&#039;&#039; also at least 20 years old. Portrayal of pregnancy is also not allowed.&lt;br /&gt;
&lt;br /&gt;
=== M.3 - Dispute Resolution ===&lt;br /&gt;
If you find yourself in a dispute with another player, try to cooperate and resolve it together. However, do not argue and do not attempt to enforce rules yourself, rather let us know through a ticket. You shall never threaten anyone with a moderation action nor with a ticket.&lt;br /&gt;
&lt;br /&gt;
Do not freeze roleplay to wait for staff involvement, keep the scenes rolling. An exception to this rule is if your consent is violated. In such a case, you may remove yourself from the scene at any time to ensure your personal comfort.&lt;br /&gt;
&lt;br /&gt;
== Roleplaying Rules ==&lt;br /&gt;
=== R.1 - Character Creation ===&lt;br /&gt;
All players must follow and complete the whitelisting process before engaging in roleplay on the server. You are expected to follow the guidance provided by staff in your whitelisting ticket.&lt;br /&gt;
&lt;br /&gt;
Characters are expected to follow the server lore in both their behavior and visuals. Please refer to the corresponding [[Races|race]] page for average height and other requirements.&lt;br /&gt;
&lt;br /&gt;
Once your whitelist is approved, you may only make realistic changes to the design of your character, such as changing hair style and warpaints. Your body and face should remain the same.&lt;br /&gt;
&lt;br /&gt;
The depiction of your character should reflect your character sheet and equipment runes. Do not depict or roleplay abilities or equipment your character does not have.&lt;br /&gt;
&lt;br /&gt;
=== R.2 - Roleplay Etiquette ===&lt;br /&gt;
When not in the spawn area, you are always considered to be &#039;&#039;In Character&#039;&#039; and should try your best to contribute to the immersive narrative experience with other players. While the concept of good etiquette may be difficult to define exhaustively, we expect you to at the very least:&lt;br /&gt;
* Minimize OOC chatter during roleplay scenes.&lt;br /&gt;
* React appropriately to the use of social rolls.&lt;br /&gt;
* Respect the agency of other players, do not force your actions on them without letting them react (powergaming).&lt;br /&gt;
* Take responsibility in being courteous and understanding towards players even if OOC tension arises. Step away if necessary.&lt;br /&gt;
* Respect and value the life of your own character, ensuring that they act in a way that best suits the situation (especially when they are in mortal danger, or at the mercy of another character).&lt;br /&gt;
&lt;br /&gt;
=== R.3 - Metagaming ===&lt;br /&gt;
You are not allowed to take &#039;&#039;In Character&#039;&#039; actions based on knowledge you obtained as a player &#039;&#039;Out of Character&#039;&#039;. This is known as &#039;&#039;metagaming&#039;&#039; and is strictly forbidden on Avardon.&lt;br /&gt;
&lt;br /&gt;
You should also avoid sharing any information OOC that could influence stories if acted upon IC. Especially if it relates to instances of on-going or very recent combat, details about other characters or their actions. Use common sense, don&#039;t ruin stories by enabling others to &#039;&#039;metagame&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is important to maintain an immersive atmosphere where players are mostly only aware of what their character would know. Therefore, when in any doubt at all, do not share meta-knowledge with other players.&lt;br /&gt;
&lt;br /&gt;
However, there are exceptions to this rule. You are allowed to share adventures of your own character, and discuss non-actionable things that have happened in the game. You can also look for roleplay and schedule roleplay through OOC means.&lt;br /&gt;
&lt;br /&gt;
=== R.4 - Consent Sheets ===&lt;br /&gt;
Players are encouraged to create a consent sheet in their RPR profile to show what themes they are not comfortable with. It is the responsibility of every player to be aware of consent preferences of other players in a scene, as to not violate consent.&lt;br /&gt;
&lt;br /&gt;
When unsure of a particular sensitive theme, the player wanting to initiate this theme is responsible for communicating to all players involved to confirm their approval, as violating preferences due to ignorance will never be excused.&lt;br /&gt;
&lt;br /&gt;
Sensitive themes include, but are not limited to: graphical descriptions of gore, surgeries, torture, mutilation, and anything of erotic or sexual nature, especially rape (including the mentions of).&lt;br /&gt;
&lt;br /&gt;
Be aware that consent sheets cannot be abused to avoid mechanical consequences, and it is the right of any player to request a &#039;&#039;fade-to-black&#039;&#039; (FTB) when wanting to carry out a sensitive topic but not wanting to write out the details of it.&lt;br /&gt;
&lt;br /&gt;
When a player becomes part of a scene which does not conform to their consent sheet and where they are not a main actor, that player is to be given a chance to depart the scene without undue delay.&lt;br /&gt;
&lt;br /&gt;
=== R.5 - Adult Content ===&lt;br /&gt;
While we allow the depiction of adult content (such as nudity and erotic roleplay) on our server, we expect players to do so in responsible manner.&lt;br /&gt;
&lt;br /&gt;
Nudity is not allowed in main hub areas (with exception of player-owned houses). Characters are required to at the very least cover their genitals and breasts.&lt;br /&gt;
&lt;br /&gt;
Scenes depicting sexual themes must take place in a private setting where it may be reasonably assumed that no other players may accidentally stumble upon them.&lt;br /&gt;
&lt;br /&gt;
All scenes of this nature that could be considered non-consensual or dubious in any way require OOC consent that can be withdrawn at any time, allowing players to stop and even void such scene.&lt;br /&gt;
&lt;br /&gt;
=== R.6 - Act Names ===&lt;br /&gt;
Players may use the &amp;lt;code&amp;gt;/act&amp;lt;/code&amp;gt; command to change their display name in order to use an alias or conceal their identity, but must not use a name of another character, or one that impersonates them, including names of NPCs.&lt;br /&gt;
&lt;br /&gt;
== Game Rules ==&lt;br /&gt;
=== G.1 - Bugs, Cheating, Exploits ===&lt;br /&gt;
It may occur that bugs appear in our systems such as the combat or economy related scripts. We expect players to collaborate with the staff team in spotting and mitigating these bugs by reporting them in a timely manner.&lt;br /&gt;
&lt;br /&gt;
We have zero tolerance policy for cheating, exploiting bugs and security vulnerabilities, abusing and misusing systems or enacting DDoS attacks and similar malicious actions.&lt;br /&gt;
&lt;br /&gt;
=== G.2 - Always in a Clan ===&lt;br /&gt;
Every player has to be in a clan at all times. Even if they play solo. Any buildings not belonging to a clan will get deleted.&lt;br /&gt;
&lt;br /&gt;
=== G.3 - Showing Equipment ===&lt;br /&gt;
Your worn armor and all weapons you intend to use have to be properly shown on your character design (utilizing Tot Custom).&lt;br /&gt;
&lt;br /&gt;
You may not use any weapon in combat that your character isn&#039;t visually carrying (exceptions apply, such as pact weapons).&lt;br /&gt;
&lt;br /&gt;
== Building Rules ==&lt;br /&gt;
=== B.1 - Building Limits ===&lt;br /&gt;
Every clan may only have one base (with exception of &#039;&#039;&#039;temporary&#039;&#039;&#039; camps).&lt;br /&gt;
&lt;br /&gt;
Do not build beyond boundaries of the map or under terrain.&lt;br /&gt;
&lt;br /&gt;
Main entrance of any build must be accessible without climbing.&lt;br /&gt;
&lt;br /&gt;
Build at least &#039;&#039;&#039;50 tiles&#039;&#039;&#039; from a base of another clan, 100 tiles from the main hub, and 50 tiles from any public portal.&lt;br /&gt;
&lt;br /&gt;
You may not build inside base game dungeons (caves are allowed, when in doubt ask in a ticket).&lt;br /&gt;
&lt;br /&gt;
Land claim of your build should be proportionate to your clan size, it is not allowed to claim large area with sparsely placed building pieces.&lt;br /&gt;
&lt;br /&gt;
Your build has to reasonably fit the setting and cannot be immersion breaking.&lt;br /&gt;
&lt;br /&gt;
Always stay within the following limits:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Players !! Building Pieces !! Decorations&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 500 || 200&lt;br /&gt;
|-&lt;br /&gt;
| 2-3 || 800 || 400&lt;br /&gt;
|-&lt;br /&gt;
| 4-5 || 1500 || 600&lt;br /&gt;
|-&lt;br /&gt;
| 6-9 || 2500 || 1000&lt;br /&gt;
|-&lt;br /&gt;
| 10+ || 3500 || 1500&lt;br /&gt;
|}&lt;br /&gt;
Additionally, no clan should have more thralls/mounts than players.&lt;br /&gt;
&lt;br /&gt;
These limits can be increased with donator building extensions.&lt;br /&gt;
&lt;br /&gt;
=== B.2 - Performance Considerations ===&lt;br /&gt;
All clans have to keep server and client performance in mind when building their bases. Do not overuse trees, containers (decorations with inventory) and custom textures, do not put too many light sources close together. Build responsibly.&lt;br /&gt;
&lt;br /&gt;
=== B.3 - Inactivity ===&lt;br /&gt;
&#039;&#039;Please note that this rule is not in effect at the moment, as we are yet to introduce this system.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Players that have been inactive for more than 45 days may be removed from their clan by our system. If the inactive player is a clan owner, the build will be flagged as abandoned and other players may claim it or it may be removed.&lt;br /&gt;
&lt;br /&gt;
== Combat Rules ==&lt;br /&gt;
=== C.1 - Scene Lock ===&lt;br /&gt;
Once PvP is declared (intent has been dropped), the scene is locked and no further players shall join the scene until the consequence phase is over. Everyone within the range of a PvP intent is locked into the scene unless they are not targeted by anyone else within the scene lock, in that case they can either join, leave or observe (declared using &amp;lt;code&amp;gt;/pvp observe&amp;lt;/code&amp;gt;). Any player that stumbles upon the scene while it&#039;s locked has to leave the area immediately and isn&#039;t allowed to watch. Those players cannot roleplay witnessing anything they saw in the locked scene.&lt;br /&gt;
&lt;br /&gt;
Exception from this rule are spars, tournaments, arena fights and friendly brawls, these do not lock the scene and people are free to come and go.&lt;br /&gt;
&lt;br /&gt;
Once a scene is unlocked after the conclusion of consequences, all participants of the scene must be allowed to leave the area without being subject to any subsequent combat encounters.&lt;br /&gt;
&lt;br /&gt;
No size of any group in combat may exceed 5. The total cap for any PvP is always 10 players.&lt;br /&gt;
&lt;br /&gt;
=== C.2 - Combat Etiquette ===&lt;br /&gt;
As combat scenes tend to have high tension, it is especially important to be cordial to other players when you fight their characters. While the concept of good etiquette may be difficult to define exhaustively, we expect you to at the very least:&lt;br /&gt;
* Act in a friendly and respectful manner in OOC towards your IC foes (they&#039;re your fellow storytellers, not your enemies).&lt;br /&gt;
* Make sure your conflict has story, roleplay has to preceed and follow a combat scene. PvP systems exist as a conflict resolution, to help you progress narrative.&lt;br /&gt;
* Emote only outside of your turn, ideally &#039;&#039;after&#039;&#039;.&lt;br /&gt;
* Try to be swift with your turns, do not prolong combat with micro-optimizations or OOC arguments.&lt;br /&gt;
* Help new players and those who don&#039;t fight often, answer their questions, and be patient with them.&lt;br /&gt;
* Follow the official [[Combat Rulings]] in all niche cases we provided additional clarifications for.&lt;br /&gt;
&lt;br /&gt;
=== C.3 - Consequences ===&lt;br /&gt;
The winning party may impose consequences on the losing party after a fight is concluded. While delivering those consequences, players are in a consequence phase.&lt;br /&gt;
&lt;br /&gt;
This phase can only last 30 minutes. If consequences take longer time than that, the scene is no longer locked and other players may interact with it. Under no circumstances shall players slow down the roleplay to exploit this rule.&lt;br /&gt;
&lt;br /&gt;
We differentiate four categories of consequences:&lt;br /&gt;
* Minor consequences are mechanical consequences that may be applied at any time.&lt;br /&gt;
* Major consequences are mechanical consequences that may only be applied if the winning party had at max +1 advantage in numbers (i.e. in 1v1 or 3v2, but not in 3v1 or 5v3).&lt;br /&gt;
* Escalated consequences are mechanical consequences that may only be applied if the previous level was already applied at least once by one of the victors against the defeated or by the defeated on one of the victors in previous fights (and at least one major consequence has to precede even the first escalated one) while also fulfilling the conditions for a major consequence.&lt;br /&gt;
* Consented consequences are non-mechanical consequences that may be applied only if the losing party actively consents to such consequences.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that any thievery consequences may be applied from you on a specific target only once per 24 hours. In other words, you may not rob the same person again after already doing so within the last 24 hours.&lt;br /&gt;
&lt;br /&gt;
Only one consequence shall be applied on a character. Consequence stacking is not allowed.&lt;br /&gt;
&lt;br /&gt;
Unmasking is not considered a consequence and can be done freely on the defeated party after combat.&lt;br /&gt;
&lt;br /&gt;
All possible consequence options are listed in the [[Consequences|guide to consequences]].&lt;br /&gt;
&lt;br /&gt;
=== C.4 - Mugging ===&lt;br /&gt;
You may mug someone and it may (or may not) be reasonable for the target character to give up their belongings without a fight. However same rules as with PvP consequences apply. Players can only take what consequences rules would allow them as if a fight was taking a place. If the target complies and PvP takes place anyway, the attackers shall not deliver any further consequences.&lt;br /&gt;
&lt;br /&gt;
=== C.5 - Limits on Hostile Actions ===&lt;br /&gt;
While hostile actions are major and important part of our server, there are some limitations to when and where you may perform them.&lt;br /&gt;
&lt;br /&gt;
Hostile actions include but are not limited to: combat, thievery, mugging, attempts to restrict, restrain, or forcefully hold a person, but also threats, harassment, intimidation, provocation, and any other acts that would likely lead to combat.&lt;br /&gt;
&lt;br /&gt;
You may not perform hostile actions when:&lt;br /&gt;
* You are in a PvP restricted area (Livarun or Scarabend).&lt;br /&gt;
* You are within 20 tile radius of a public waypoint.&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Combat_Rulings&amp;diff=1620</id>
		<title>Combat Rulings</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Combat_Rulings&amp;diff=1620"/>
		<updated>2026-03-31T17:45:36Z</updated>

		<summary type="html">&lt;p&gt;Rataj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a collection of various rulings and clarifications regarding combat encounters. It is an extension to the rules with more detailed and in-depth explanations to bring some light into niche situations that might arise.&lt;br /&gt;
&lt;br /&gt;
=== Line of Sight ===&lt;br /&gt;
Some abilities such as ranged attacks, or spells that mention &amp;quot;point you can see&amp;quot; or &amp;quot;target you can see&amp;quot; in their description, require sight.&lt;br /&gt;
&lt;br /&gt;
You cannot target character if:&lt;br /&gt;
* You don&#039;t see at least 50% of their body or the entirety of their head from your first person view.&lt;br /&gt;
* Selector (such as with Magic Missile or Eldritch Blast) doesn&#039;t let you use it due to missing Line of Sight.&lt;br /&gt;
* You are Blinded or have both of your eyes Maimed.&lt;br /&gt;
* There is an area effect that restricts vision in between you and the target or at least one of you stands in it without being able to see through with special abilities.&lt;br /&gt;
* The target is Invisible and you lack the ability to see invisible creatures.&lt;br /&gt;
&lt;br /&gt;
=== Observers ===&lt;br /&gt;
When a player chooses to observe a fight (having been present for its declaration and using &amp;lt;code&amp;gt;/pvp observe&amp;lt;/code&amp;gt;), they are basically communicating to the other players upfront that their character either doesn&#039;t want to be involved with either side of the combat, or they are too scared to fight, or for any other reason refuse to fight. Observers are IC, and they chose NOT to fight under any change of circumstance. If they could ever possibly have a reason to join the fight, they have to either join it as an participant at the very beginning of the encounter, or leave the scene entirely. They cannot join into an ongoing fight or participate in the consequence phase or engage in another fight with the winning or losing party after the fight is concluded.&lt;br /&gt;
&lt;br /&gt;
Also keep in mind, that any participant of the fight may void your decision to observe and include you as a target of their intent even and especially if they were the party being subject to a PvP intent, as per rule C.1:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Everyone within the range of a PvP intent is locked into the scene unless they are not targeted by anyone else within the scene lock&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Main_Page&amp;diff=1619</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Main_Page&amp;diff=1619"/>
		<updated>2026-03-31T17:45:14Z</updated>

		<summary type="html">&lt;p&gt;Rataj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;templatestyles src=&amp;quot;Template:Main page/shared/styles.css&amp;quot; /&amp;gt;&lt;br /&gt;
{{Main page/header}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;home-content&amp;quot; class=&amp;quot;home-grid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card home-card--col1 home-card--row1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card__label&amp;quot;&amp;gt;Featured Articles&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Lore Introduction]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Timeline]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Ravenloft]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Count Farkas]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Avardon:Mission|Our Mission &amp;amp; Values]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card home-card--col1 home-card--row2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card__label&amp;quot;&amp;gt;Guides&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Rules|Server Rules]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[New Players Guide]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Reroll]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Combat Primer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Movement]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Chat Commands]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Consequences]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Combat Rulings]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card home-card--col1 home-card--row5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card__label&amp;quot;&amp;gt;Lists&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Races]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Classes]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Professions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Feats]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Traits]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Spell Lists]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Equipment List]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://avardon.com Main website]&lt;br /&gt;
&lt;br /&gt;
[https://avardon.com/discord Discord server]&lt;br /&gt;
&lt;br /&gt;
This site is still being worked on and you won&#039;t find a lot of articles here just yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can help us by contributing.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Rules&amp;diff=1616</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Rules&amp;diff=1616"/>
		<updated>2026-03-31T14:56:30Z</updated>

		<summary type="html">&lt;p&gt;Rataj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello there! We are glad that you are responsible and will dedicate a few minutes to read our rules.&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t just skip through the rules.&lt;br /&gt;
We want to keep our server friendly and immersive, prevent any possible attempts to spoil the game, and create a pleasant environment for &#039;&#039;&#039;all&#039;&#039;&#039; players to enjoy.&lt;br /&gt;
If you don&#039;t understand something, don&#039;t be afraid to ask us on [https://avardon.com/discord Discord] and we&#039;ll be more than happy to help you out.&lt;br /&gt;
&lt;br /&gt;
At the same time we try to keep our rules concise and we rely on &#039;&#039;&#039;common sense&#039;&#039;&#039; of our players. These rules are not supposed to be exhaustive and all-encompassing. We expect our players to avoid any behavior such as &#039;&#039;rule-lawyering&#039;&#039; or acting against good faith and outside of the standards of our community, even if it doesn&#039;t break any specific rule outlined on this page.&lt;br /&gt;
&lt;br /&gt;
We also want to make it very clear that no one is exempt from these rules. The rules apply equally to staff and players. In fact, staff members are under higher scrutiny to lead the community by example.&lt;br /&gt;
&lt;br /&gt;
== Community Rules ==&lt;br /&gt;
=== M.1 - Server Culture ===&lt;br /&gt;
Avardon is an open and welcoming community founded on the expectation, that we treat each other as adults and as if we were all playing at a single table at a friend&#039;s house. We expect all players to recognize their peers as partners in collaborative writing and respect them as equals. [[Play-to-Lift]] mentality is expected, not optional.&lt;br /&gt;
&lt;br /&gt;
Harassment, discrimination, or toxicity of any kind is absolutely unacceptable and has no place in our community. We want this community to be a place for you and for us to love coming back to.&lt;br /&gt;
&lt;br /&gt;
=== M.2 - Adults Only ===&lt;br /&gt;
This server is only available to those of adult age (18+), who are also mature enough to not make us doubt it.&lt;br /&gt;
&lt;br /&gt;
No representation of child or child-like characters is allowed. All characters must be at least the adult age for their respective species &#039;&#039;&#039;and&#039;&#039;&#039; also at least 20 years old. Portrayal of pregnancy is also not allowed.&lt;br /&gt;
&lt;br /&gt;
=== M.3 - Dispute Resolution ===&lt;br /&gt;
If you find yourself in a dispute with another player, try to cooperate and resolve it together. However, do not argue and do not attempt to enforce rules yourself, rather let us know through a ticket. You shall never threaten anyone with a moderation action nor with a ticket.&lt;br /&gt;
&lt;br /&gt;
Do not freeze roleplay to wait for staff involvement, keep the scenes rolling. An exception to this rule is if your consent is violated. In such a case, you may remove yourself from the scene at any time to ensure your personal comfort.&lt;br /&gt;
&lt;br /&gt;
== Roleplaying Rules ==&lt;br /&gt;
=== R.1 - Character Creation ===&lt;br /&gt;
All players must follow and complete the whitelisting process before engaging in roleplay on the server. You are expected to follow the guidance provided by staff in your whitelisting ticket.&lt;br /&gt;
&lt;br /&gt;
Characters are expected to follow the server lore in both their behavior and visuals. Please refer to the corresponding [[Races|race]] page for average height and other requirements.&lt;br /&gt;
&lt;br /&gt;
Once your whitelist is approved, you may only make realistic changes to the design of your character, such as changing hair style and warpaints. Your body and face should remain the same.&lt;br /&gt;
&lt;br /&gt;
The depiction of your character should reflect your character sheet and equipment runes. Do not depict or roleplay abilities or equipment your character does not have.&lt;br /&gt;
&lt;br /&gt;
=== R.2 - Roleplay Etiquette ===&lt;br /&gt;
When not in the spawn area, you are always considered to be &#039;&#039;In Character&#039;&#039; and should try your best to contribute to the immersive narrative experience with other players. While the concept of good etiquette may be difficult to define exhaustively, we expect you to at the very least:&lt;br /&gt;
* Minimize OOC chatter during roleplay scenes.&lt;br /&gt;
* React appropriately to the use of social rolls.&lt;br /&gt;
* Respect the agency of other players, do not force your actions on them without letting them react (powergaming).&lt;br /&gt;
* Take responsibility in being courteous and understanding towards players even if OOC tension arises. Step away if necessary.&lt;br /&gt;
&lt;br /&gt;
=== R.3 - Metagaming ===&lt;br /&gt;
You are not allowed to take &#039;&#039;In Character&#039;&#039; actions based on knowledge you obtained as a player &#039;&#039;Out of Character&#039;&#039;. This is known as &#039;&#039;metagaming&#039;&#039; and is strictly forbidden on Avardon.&lt;br /&gt;
&lt;br /&gt;
You should also avoid sharing any information OOC that could influence stories if acted upon IC. Especially if it relates to instances of on-going or very recent combat, details about other characters or their actions. Use common sense, don&#039;t ruin stories by enabling others to &#039;&#039;metagame&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is important to maintain an immersive atmosphere where players are mostly only aware of what their character would know. Therefore, when in any doubt at all, do not share meta-knowledge with other players.&lt;br /&gt;
&lt;br /&gt;
However, there are exceptions to this rule. You are allowed to share adventures of your own character, and discuss non-actionable things that have happened in the game. You can also look for roleplay and schedule roleplay through OOC means.&lt;br /&gt;
&lt;br /&gt;
=== R.4 - Consent Sheets ===&lt;br /&gt;
Players are encouraged to create a consent sheet in their RPR profile to show what themes they are not comfortable with. It is the responsibility of every player to be aware of consent preferences of other players in a scene, as to not violate consent.&lt;br /&gt;
&lt;br /&gt;
When unsure of a particular sensitive theme, the player wanting to initiate this theme is responsible for communicating to all players involved to confirm their approval, as violating preferences due to ignorance will never be excused.&lt;br /&gt;
&lt;br /&gt;
Sensitive themes include, but are not limited to: graphical descriptions of gore, surgeries, torture, mutilation, and anything of erotic or sexual nature, especially rape (including the mentions of).&lt;br /&gt;
&lt;br /&gt;
Be aware that consent sheets cannot be abused to avoid mechanical consequences, and it is the right of any player to request a &#039;&#039;fade-to-black&#039;&#039; (FTB) when wanting to carry out a sensitive topic but not wanting to write out the details of it.&lt;br /&gt;
&lt;br /&gt;
When a player becomes part of a scene which does not conform to their consent sheet and where they are not a main actor, that player is to be given a chance to depart the scene without undue delay.&lt;br /&gt;
&lt;br /&gt;
=== R.5 - Adult Content ===&lt;br /&gt;
While we allow the depiction of adult content (such as nudity and erotic roleplay) on our server, we expect players to do so in responsible manner.&lt;br /&gt;
&lt;br /&gt;
Nudity is not allowed in main hub areas (with exception of player-owned houses). Characters are required to at the very least cover their genitals and breasts.&lt;br /&gt;
&lt;br /&gt;
Scenes depicting sexual themes must take place in a private setting where it may be reasonably assumed that no other players may accidentally stumble upon them.&lt;br /&gt;
&lt;br /&gt;
All scenes of this nature that could be considered non-consensual or dubious in any way require OOC consent that can be withdrawn at any time, allowing players to stop and even void such scene.&lt;br /&gt;
&lt;br /&gt;
== Game Rules ==&lt;br /&gt;
=== G.1 - Bugs, Cheating, Exploits ===&lt;br /&gt;
It may occur that bugs appear in our systems such as the combat or economy related scripts. We expect players to collaborate with the staff team in spotting and mitigating these bugs by reporting them in a timely manner.&lt;br /&gt;
&lt;br /&gt;
We have zero tolerance policy for cheating, exploiting bugs and security vulnerabilities, abusing and misusing systems or enacting DDoS attacks and similar malicious actions.&lt;br /&gt;
&lt;br /&gt;
=== G.2 - Always in a Clan ===&lt;br /&gt;
Every player has to be in a clan at all times. Even if they play solo. Any buildings not belonging to a clan will get deleted.&lt;br /&gt;
&lt;br /&gt;
=== G.3 - Showing Equipment ===&lt;br /&gt;
Your worn armor and all weapons you intend to use have to be properly shown on your character design (utilizing Tot Custom).&lt;br /&gt;
&lt;br /&gt;
You may not use any weapon in combat that your character isn&#039;t visually carrying (exceptions apply, such as pact weapons).&lt;br /&gt;
&lt;br /&gt;
== Building Rules ==&lt;br /&gt;
=== B.1 - Building Limits ===&lt;br /&gt;
Every clan may only have one base (with exception of &#039;&#039;&#039;temporary&#039;&#039;&#039; camps).&lt;br /&gt;
&lt;br /&gt;
Do not build beyond boundaries of the map or under terrain.&lt;br /&gt;
&lt;br /&gt;
Main entrance of any build must be accessible without climbing.&lt;br /&gt;
&lt;br /&gt;
Build at least &#039;&#039;&#039;50 tiles&#039;&#039;&#039; from a base of another clan, 100 tiles from the main hub, and 50 tiles from any public portal.&lt;br /&gt;
&lt;br /&gt;
You may not build inside base game dungeons (caves are allowed, when in doubt ask in a ticket).&lt;br /&gt;
&lt;br /&gt;
Land claim of your build should be proportionate to your clan size, it is not allowed to claim large area with sparsely placed building pieces.&lt;br /&gt;
&lt;br /&gt;
Your build has to reasonably fit the setting and cannot be immersion breaking.&lt;br /&gt;
&lt;br /&gt;
Always stay within the following limits:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Players !! Building Pieces !! Decorations&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 500 || 200&lt;br /&gt;
|-&lt;br /&gt;
| 2-3 || 800 || 400&lt;br /&gt;
|-&lt;br /&gt;
| 4-5 || 1500 || 600&lt;br /&gt;
|-&lt;br /&gt;
| 6-9 || 2500 || 1000&lt;br /&gt;
|-&lt;br /&gt;
| 10+ || 3500 || 1500&lt;br /&gt;
|}&lt;br /&gt;
Additionally, no clan should have more thralls/mounts than players.&lt;br /&gt;
&lt;br /&gt;
These limits can be increased with donator building extensions.&lt;br /&gt;
&lt;br /&gt;
=== B.2 - Performance Considerations ===&lt;br /&gt;
All clans have to keep server and client performance in mind when building their bases. Do not overuse trees, containers (decorations with inventory) and custom textures, do not put too many light sources close together. Build responsibly.&lt;br /&gt;
&lt;br /&gt;
=== B.3 - Inactivity ===&lt;br /&gt;
&#039;&#039;Please note that this rule is not in effect at the moment, as we are yet to introduce this system.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Players that have been inactive for more than 45 days may be removed from their clan by our system. If the inactive player is a clan owner, the build will be flagged as abandoned and other players may claim it or it may be removed.&lt;br /&gt;
&lt;br /&gt;
== Combat Rules ==&lt;br /&gt;
=== C.1 - Scene Lock ===&lt;br /&gt;
Once PvP is declared (intent has been dropped), the scene is locked and no further players shall join the scene until the consequence phase is over. Everyone within the range of a PvP intent is locked into the scene unless they are not targeted by anyone else within the scene lock, in that case they can either join, leave or observe (declared using &amp;lt;code&amp;gt;/pvp observe&amp;lt;/code&amp;gt;). Any player that stumbles upon the scene while it&#039;s locked has to leave the area immediately and isn&#039;t allowed to watch. Those players cannot roleplay witnessing anything they saw in the locked scene.&lt;br /&gt;
&lt;br /&gt;
Exception from this rule are spars, tournaments, arena fights and friendly brawls, these do not lock the scene and people are free to come and go.&lt;br /&gt;
&lt;br /&gt;
Once a scene is unlocked after the conclusion of consequences, all participants of the scene must be allowed to leave the area without being subject to any subsequent combat encounters.&lt;br /&gt;
&lt;br /&gt;
No size of any group in combat may exceed 5. The total cap for any PvP is always 10 players.&lt;br /&gt;
&lt;br /&gt;
=== C.2 - Combat Etiquette ===&lt;br /&gt;
As combat scenes tend to have high tension, it is especially important to be cordial to other players when you fight their characters. While the concept of good etiquette may be difficult to define exhaustively, we expect you to at the very least:&lt;br /&gt;
* Act in a friendly and respectful manner in OOC towards your IC foes (they&#039;re your fellow storytellers, not your enemies).&lt;br /&gt;
* Make sure your conflict has story, roleplay has to preceed and follow a combat scene. PvP systems exist as a conflict resolution, to help you progress narrative.&lt;br /&gt;
* Emote only outside of your turn, ideally &#039;&#039;after&#039;&#039;.&lt;br /&gt;
* Try to be swift with your turns, do not prolong combat with micro-optimizations or OOC arguments.&lt;br /&gt;
* Help new players and those who don&#039;t fight often, answer their questions, and be patient with them.&lt;br /&gt;
* Follow the official [[Combat Rulings]] in all niche cases we provided additional clarifications for.&lt;br /&gt;
&lt;br /&gt;
=== C.3 - Consequences ===&lt;br /&gt;
The winning party may impose consequences on the losing party after a fight is concluded. While delivering those consequences, players are in a consequence phase.&lt;br /&gt;
&lt;br /&gt;
This phase can only last 30 minutes. If consequences take longer time than that, the scene is no longer locked and other players may interact with it. Under no circumstances shall players slow down the roleplay to exploit this rule.&lt;br /&gt;
&lt;br /&gt;
We differentiate four categories of consequences:&lt;br /&gt;
* Minor consequences are mechanical consequences that may be applied at any time.&lt;br /&gt;
* Major consequences are mechanical consequences that may only be applied if the winning party had at max +1 advantage in numbers (i.e. in 1v1 or 3v2, but not in 3v1 or 5v3).&lt;br /&gt;
* Escalated consequences are mechanical consequences that may only be applied if the previous level was already applied at least once by one of the victors against the defeated or by the defeated on one of the victors in previous fights (and at least one major consequence has to precede even the first escalated one) while also fulfilling the conditions for a major consequence.&lt;br /&gt;
* Consented consequences are non-mechanical consequences that may be applied only if the losing party actively consents to such consequences.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that any thievery consequences may be applied from you on a specific target only once per 24 hours. In other words, you may not rob the same person again after already doing so within the last 24 hours.&lt;br /&gt;
&lt;br /&gt;
Only one consequence shall be applied on a character. Consequence stacking is not allowed.&lt;br /&gt;
&lt;br /&gt;
Unmasking is not considered a consequence and can be done freely on the defeated party after combat.&lt;br /&gt;
&lt;br /&gt;
All possible consequence options are listed in the [[Consequences|guide to consequences]].&lt;br /&gt;
&lt;br /&gt;
=== C.4 - Mugging ===&lt;br /&gt;
You may mug someone and it may (or may not) be reasonable for the target character to give up their belongings without a fight. However same rules as with PvP consequences apply. Players can only take what consequences rules would allow them as if a fight was taking a place. If the target complies and PvP takes place anyway, the attackers shall not deliver any further consequences.&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Combat_Rulings&amp;diff=1615</id>
		<title>Combat Rulings</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Combat_Rulings&amp;diff=1615"/>
		<updated>2026-03-31T14:41:40Z</updated>

		<summary type="html">&lt;p&gt;Rataj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a collection of various rulings and clarifications regarding combat encounters. It is an extension to the rules with more detailed and in-depth explanations to bring some light into niche situations that might arise.&lt;br /&gt;
&lt;br /&gt;
=== Line of Sight ===&lt;br /&gt;
Some abilities such as attacks, or spells that mention &amp;quot;point you can see&amp;quot; or &amp;quot;target you can see&amp;quot; in their description, require sight.&lt;br /&gt;
&lt;br /&gt;
You cannot target character if:&lt;br /&gt;
* You don&#039;t see at least 50% of their body or the entirety of their head from your first person view.&lt;br /&gt;
* Selector (such as with Magic Missile or Eldritch Blast) doesn&#039;t let you use it due to missing Line of Sight.&lt;br /&gt;
* You are Blinded or have both of your eyes Maimed.&lt;br /&gt;
* There is an area effect that restricts vision in between you and the target or at least one of you stands in it without being able to see through with special abilities.&lt;br /&gt;
* The target is Invisible and you lack the ability to see invisible creatures.&lt;br /&gt;
&lt;br /&gt;
=== Observers ===&lt;br /&gt;
When a player chooses to observe a fight (having been present for its declaration and using &amp;lt;code&amp;gt;/pvp observe&amp;lt;/code&amp;gt;), they are basically communicating to the other players upfront that their character either doesn&#039;t want to be involved with either side of the combat, or they are too scared to fight, or for any other reason refuse to fight. Observers are IC, and they chose NOT to fight under any change of circumstance. If they could ever possibly have a reason to join the fight, they have to either join it as an participant at the very beginning of the encounter, or leave the scene entirely. They cannot join into an ongoing fight or participate in the consequence phase or engage in another fight with the winning or losing party after the fight is concluded.&lt;br /&gt;
&lt;br /&gt;
Also keep in mind, that any participant of the fight may void your decision to observe and include you as a target of their intent even and especially if they were the party being subject to a PvP intent, as per rule C.1:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Everyone within the range of a PvP intent is locked into the scene unless they are not targeted by anyone else within the scene lock&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Combat_Rulings&amp;diff=1614</id>
		<title>Combat Rulings</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Combat_Rulings&amp;diff=1614"/>
		<updated>2026-03-31T14:35:58Z</updated>

		<summary type="html">&lt;p&gt;Rataj: Created page with &amp;quot;This is a collection of various rulings and clarifications regarding combat encounters. It is an extension to the rules with more detailed and in-depth explanations to bring some light into niche situations that might arise.  === Line of Sight === Some abilities such as attacks, or spells that mention &amp;quot;point you can see&amp;quot; or &amp;quot;target you can see&amp;quot; in their description, require sight.  You cannot target character if: * You don&amp;#039;t see at least 50% of their body or the entirety...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a collection of various rulings and clarifications regarding combat encounters. It is an extension to the rules with more detailed and in-depth explanations to bring some light into niche situations that might arise.&lt;br /&gt;
&lt;br /&gt;
=== Line of Sight ===&lt;br /&gt;
Some abilities such as attacks, or spells that mention &amp;quot;point you can see&amp;quot; or &amp;quot;target you can see&amp;quot; in their description, require sight.&lt;br /&gt;
&lt;br /&gt;
You cannot target character if:&lt;br /&gt;
* You don&#039;t see at least 50% of their body or the entirety of their head from your first person view.&lt;br /&gt;
* Selector (such as with Magic Missile or Eldritch Blast) doesn&#039;t let you use it due to missing Line of Sight.&lt;br /&gt;
* You are Blinded or have both of your eyes Maimed.&lt;br /&gt;
* There is an area effect that restricts vision in between you and the target or at least one of you stands in it without being able to see through with special abilities.&lt;br /&gt;
* The target is Invisible and you lack the ability to see invisible creatures.&lt;br /&gt;
&lt;br /&gt;
=== Observers ===&lt;br /&gt;
When a player chooses to observe a fight (having been present for its declaration and using &amp;lt;code&amp;gt;/pvp observe&amp;lt;/code&amp;gt;), they are basically communicating to the other players upfront that their character either doesn&#039;t want to be involved with either side of the combat, or they are too scared to fight, or for any other reason refuse to fight. Observers are IC, and they chose NOT to fight under any change of circumstance. If they could ever possibly have a reason to join the fight, they have to either join it as an participant at the very beginning of the encounter, or leave the scene entirely. They cannot join into an ongoing fight or participate in the consequence phase or engage in another fight with the winning or losing party after the fight is concluded.&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Consequences&amp;diff=1613</id>
		<title>Consequences</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Consequences&amp;diff=1613"/>
		<updated>2026-03-31T14:14:02Z</updated>

		<summary type="html">&lt;p&gt;Rataj: Protected &amp;quot;Consequences&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Minor Consequences ==&lt;br /&gt;
Minor consequences are mechanical consequences that may be applied at any time.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Petty Theft&#039;&#039;&#039; - You may rob the target of up to 20 silver coins.&lt;br /&gt;
* &#039;&#039;&#039;Beating&#039;&#039;&#039; - Equivalent of throwing in some additional punches or kicks to the defeated. Dealing 1 wound.&lt;br /&gt;
&lt;br /&gt;
== Major Consequences ==&lt;br /&gt;
Major consequences are mechanical consequences that may only be applied if the winning party had at max +1 advantage in numbers (i.e. in 1v1 or 3v2, but not in 3v1 or 6v3).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Theft&#039;&#039;&#039; - You may rob the target of up to 50 silver coins.&lt;br /&gt;
* &#039;&#039;&#039;Battering&#039;&#039;&#039; - Equivalent of dealing some heavy blows to the defeated with intention to seriously harm. Dealing 2d4 wounds.&lt;br /&gt;
* &#039;&#039;&#039;Blood Letting&#039;&#039;&#039; - Filling a vial with the defeated&#039;s blood. Dealing 2 wounds and Bloodless condition for 8 hours.&lt;br /&gt;
&lt;br /&gt;
== Escalated Consequences ==&lt;br /&gt;
Escalated consequences are mechanical consequences that may only be applied if the previous level was already applied at least once by one of the victors against the defeated or by the defeated on one of the victors in previous fights (and at least one major consequence has to precede even the first escalated one) while also fulfilling the conditions for a major consequence.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that some of these consequences are drastic in nature and shall not be roleplayed in graphical detail without consent of everyone present in the scene. Use &#039;&#039;fade-to-black&#039;&#039; (FTB) when needed.&lt;br /&gt;
# &#039;&#039;&#039;Grievous Harm&#039;&#039;&#039; - Very serious beating of the defeated, leaving them severely injured. Dealing 5d6 wounds.&lt;br /&gt;
# &#039;&#039;&#039;Permanent Injury&#039;&#039;&#039; or &#039;&#039;&#039;Curse&#039;&#039;&#039;&lt;br /&gt;
#* &#039;&#039;&#039;Maiming&#039;&#039;&#039; - Mutilation, or disabling of a limb or an eye. Causing permanent [[Maimed]] status. The victim has the right to choose disabling over removal. The victim will also get a Bloody Bundle item, that has to be handed over to the victor if requested.&lt;br /&gt;
#* &#039;&#039;&#039;Hexing&#039;&#039;&#039; - Putting the victim under one of available [[Curses]] (Work in progress, currently unavailable).&lt;br /&gt;
# &#039;&#039;&#039;Life Threatening Injury&#039;&#039;&#039; - Seriously harming the defeated, leaving them to possibly die (they won&#039;t, but the victors show intention of leaving them to fate). Dealing 10d6+10 wounds.&lt;br /&gt;
# &#039;&#039;&#039;Execution&#039;&#039;&#039; - &#039;&#039;Character Kill&#039;&#039; (CK), end of story. Only possible with staff approval after having proven escalations from both sides, or when the victim repeatedly showed signs of &#039;&#039;No Value of Life&#039;&#039; (NVL) when other escalated consequences were enacted.&lt;br /&gt;
&lt;br /&gt;
== Consented Consequences ==&lt;br /&gt;
Consented consequences are non-mechanical consequences that may be applied only if the losing party actively consents to such consequences.&lt;br /&gt;
&lt;br /&gt;
This can be any roleplay consequence as long as the losing party actively consents.&lt;br /&gt;
Most common example would be holding the losing party hostage or interrogating them.&lt;br /&gt;
Keep in mind that consent can be withdrawn at any time, which ends the scene.&lt;br /&gt;
&lt;br /&gt;
== Free Consequences ==&lt;br /&gt;
These consequences may be applied by the winning party and do not prevent another consequence from being applied.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Unmasking&#039;&#039;&#039; - Removing an item of clothing, helmet, mask or other similar garment or item that obscures the face of the defeated character.&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Rules&amp;diff=1591</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Rules&amp;diff=1591"/>
		<updated>2026-03-30T01:21:37Z</updated>

		<summary type="html">&lt;p&gt;Rataj: /* M.2 - Adults Only */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello there! We are glad that you are responsible and will dedicate a few minutes to read our rules.&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t just skip through the rules.&lt;br /&gt;
We want to keep our server friendly and immersive, prevent any possible attempts to spoil the game, and create a pleasant environment for &#039;&#039;&#039;all&#039;&#039;&#039; players to enjoy.&lt;br /&gt;
If you don&#039;t understand something, don&#039;t be afraid to ask us on [https://avardon.com/discord Discord] and we&#039;ll be more than happy to help you out.&lt;br /&gt;
&lt;br /&gt;
At the same time we try to keep our rules concise and we rely on &#039;&#039;&#039;common sense&#039;&#039;&#039; of our players. These rules are not supposed to be exhaustive and all-encompassing. We expect our players to avoid any behavior such as &#039;&#039;rule-lawyering&#039;&#039; or acting against good faith and outside of the standards of our community, even if it doesn&#039;t break any specific rule outlined on this page.&lt;br /&gt;
&lt;br /&gt;
We also want to make it very clear that no one is exempt from these rules. The rules apply equally to staff and players. In fact, staff members are under higher scrutiny to lead the community by example.&lt;br /&gt;
&lt;br /&gt;
== Community Rules ==&lt;br /&gt;
=== M.1 - Server Culture ===&lt;br /&gt;
Avardon is an open and welcoming community founded on the expectation, that we treat each other as adults and as if we were all playing at a single table at a friend&#039;s house. We expect all players to recognize their peers as partners in collaborative writing and respect them as equals. [[Play-to-Lift]] mentality is expected, not optional.&lt;br /&gt;
&lt;br /&gt;
Harassment, discrimination, or toxicity of any kind is absolutely unacceptable and has no place in our community. We want this community to be a place for you and for us to love coming back to.&lt;br /&gt;
&lt;br /&gt;
=== M.2 - Adults Only ===&lt;br /&gt;
This server is only available to those of adult age (18+), who are also mature enough to not make us doubt it.&lt;br /&gt;
&lt;br /&gt;
No representation of child or child-like characters is allowed. All characters must be at least the adult age for their respective species &#039;&#039;&#039;and&#039;&#039;&#039; also at least 20 years old. Portrayal of pregnancy is also not allowed.&lt;br /&gt;
&lt;br /&gt;
=== M.3 - Dispute Resolution ===&lt;br /&gt;
If you find yourself in a dispute with another player, try to cooperate and resolve it together. However, do not argue and do not attempt to enforce rules yourself, rather let us know through a ticket. You shall never threaten anyone with a moderation action nor with a ticket.&lt;br /&gt;
&lt;br /&gt;
Do not freeze roleplay to wait for staff involvement, keep the scenes rolling. An exception to this rule is if your consent is violated. In such a case, you may remove yourself from the scene at any time to ensure your personal comfort.&lt;br /&gt;
&lt;br /&gt;
== Roleplaying Rules ==&lt;br /&gt;
=== R.1 - Character Creation ===&lt;br /&gt;
All players must follow and complete the whitelisting process before engaging in roleplay on the server. You are expected to follow the guidance provided by staff in your whitelisting ticket.&lt;br /&gt;
&lt;br /&gt;
Characters are expected to follow the server lore in both their behavior and visuals. Please refer to the corresponding [[Races|race]] page for average height and other requirements.&lt;br /&gt;
&lt;br /&gt;
Once your whitelist is approved, you may only make realistic changes to the design of your character, such as changing hair style and warpaints. Your body and face should remain the same.&lt;br /&gt;
&lt;br /&gt;
The depiction of your character should reflect your character sheet and equipment runes. Do not depict or roleplay abilities or equipment your character does not have.&lt;br /&gt;
&lt;br /&gt;
=== R.2 - Roleplay Etiquette ===&lt;br /&gt;
When not in the spawn area, you are always considered to be &#039;&#039;In Character&#039;&#039; and should try your best to contribute to the immersive narrative experience with other players. While the concept of good etiquette may be difficult to define exhaustively, we expect you to at the very least:&lt;br /&gt;
* Minimize OOC chatter during roleplay scenes.&lt;br /&gt;
* React appropriately to the use of social rolls.&lt;br /&gt;
* Respect the agency of other players, do not force your actions on them without letting them react (powergaming).&lt;br /&gt;
* Take responsibility in being courteous and understanding towards players even if OOC tension arises. Step away if necessary.&lt;br /&gt;
&lt;br /&gt;
=== R.3 - Metagaming ===&lt;br /&gt;
You are not allowed to take &#039;&#039;In Character&#039;&#039; actions based on knowledge you obtained as a player &#039;&#039;Out of Character&#039;&#039;. This is known as &#039;&#039;metagaming&#039;&#039; and is strictly forbidden on Avardon.&lt;br /&gt;
&lt;br /&gt;
You should also avoid sharing any information OOC that could influence stories if acted upon IC. Especially if it relates to instances of on-going or very recent combat, details about other characters or their actions. Use common sense, don&#039;t ruin stories by enabling others to &#039;&#039;metagame&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is important to maintain an immersive atmosphere where players are mostly only aware of what their character would know. Therefore, when in any doubt at all, do not share meta-knowledge with other players.&lt;br /&gt;
&lt;br /&gt;
However, there are exceptions to this rule. You are allowed to share adventures of your own character, and discuss non-actionable things that have happened in the game. You can also look for roleplay and schedule roleplay through OOC means.&lt;br /&gt;
&lt;br /&gt;
=== R.4 - Consent Sheets ===&lt;br /&gt;
Players are encouraged to create a consent sheet in their RPR profile to show what themes they are not comfortable with. It is the responsibility of every player to be aware of consent preferences of other players in a scene, as to not violate consent.&lt;br /&gt;
&lt;br /&gt;
When unsure of a particular sensitive theme, the player wanting to initiate this theme is responsible for communicating to all players involved to confirm their approval, as violating preferences due to ignorance will never be excused.&lt;br /&gt;
&lt;br /&gt;
Sensitive themes include, but are not limited to: graphical descriptions of gore, surgeries, torture, mutilation, and anything of erotic or sexual nature, especially rape (including the mentions of).&lt;br /&gt;
&lt;br /&gt;
Be aware that consent sheets cannot be abused to avoid mechanical consequences, and it is the right of any player to request a &#039;&#039;fade-to-black&#039;&#039; (FTB) when wanting to carry out a sensitive topic but not wanting to write out the details of it.&lt;br /&gt;
&lt;br /&gt;
When a player becomes part of a scene which does not conform to their consent sheet and where they are not a main actor, that player is to be given a chance to depart the scene without undue delay.&lt;br /&gt;
&lt;br /&gt;
=== R.5 - Adult Content ===&lt;br /&gt;
While we allow the depiction of adult content (such as nudity and erotic roleplay) on our server, we expect players to do so in responsible manner.&lt;br /&gt;
&lt;br /&gt;
Nudity is not allowed in main hub areas (with exception of player-owned houses). Characters are required to at the very least cover their genitals and breasts.&lt;br /&gt;
&lt;br /&gt;
Scenes depicting sexual themes must take place in a private setting where it may be reasonably assumed that no other players may accidentally stumble upon them.&lt;br /&gt;
&lt;br /&gt;
All scenes of this nature that could be considered non-consensual or dubious in any way require OOC consent that can be withdrawn at any time, allowing players to stop and even void such scene.&lt;br /&gt;
&lt;br /&gt;
== Game Rules ==&lt;br /&gt;
=== G.1 - Bugs, Cheating, Exploits ===&lt;br /&gt;
It may occur that bugs appear in our systems such as the combat or economy related scripts. We expect players to collaborate with the staff team in spotting and mitigating these bugs by reporting them in a timely manner.&lt;br /&gt;
&lt;br /&gt;
We have zero tolerance policy for cheating, exploiting bugs and security vulnerabilities, abusing and misusing systems or enacting DDoS attacks and similar malicious actions.&lt;br /&gt;
&lt;br /&gt;
=== G.2 - Always in a Clan ===&lt;br /&gt;
Every player has to be in a clan at all times. Even if they play solo. Any buildings not belonging to a clan will get deleted.&lt;br /&gt;
&lt;br /&gt;
=== G.3 - Showing Equipment ===&lt;br /&gt;
Your worn armor and all weapons you intend to use have to be properly shown on your character design (utilizing Tot Custom).&lt;br /&gt;
&lt;br /&gt;
You may not use any weapon in combat that your character isn&#039;t visually carrying (exceptions apply, such as pact weapons).&lt;br /&gt;
&lt;br /&gt;
== Building Rules ==&lt;br /&gt;
=== B.1 - Building Limits ===&lt;br /&gt;
Every clan may only have one base (with exception of &#039;&#039;&#039;temporary&#039;&#039;&#039; camps).&lt;br /&gt;
&lt;br /&gt;
Do not build beyond boundaries of the map or under terrain.&lt;br /&gt;
&lt;br /&gt;
Main entrance of any build must be accessible without climbing.&lt;br /&gt;
&lt;br /&gt;
Build at least &#039;&#039;&#039;50 tiles&#039;&#039;&#039; from a base of another clan, 100 tiles from the main hub, and 50 tiles from any public portal.&lt;br /&gt;
&lt;br /&gt;
You may not build inside base game dungeons (caves are allowed, when in doubt ask in a ticket).&lt;br /&gt;
&lt;br /&gt;
Land claim of your build should be proportionate to your clan size, it is not allowed to claim large area with sparsely placed building pieces.&lt;br /&gt;
&lt;br /&gt;
Your build has to reasonably fit the setting and cannot be immersion breaking.&lt;br /&gt;
&lt;br /&gt;
Always stay within the following limits:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Players !! Building Pieces !! Decorations&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 500 || 200&lt;br /&gt;
|-&lt;br /&gt;
| 2-3 || 800 || 400&lt;br /&gt;
|-&lt;br /&gt;
| 4-5 || 1500 || 600&lt;br /&gt;
|-&lt;br /&gt;
| 6-9 || 2500 || 1000&lt;br /&gt;
|-&lt;br /&gt;
| 10+ || 3500 || 1500&lt;br /&gt;
|}&lt;br /&gt;
Additionally, no clan should have more thralls/mounts than players.&lt;br /&gt;
&lt;br /&gt;
These limits can be increased with donator building extensions.&lt;br /&gt;
&lt;br /&gt;
=== B.2 - Performance Considerations ===&lt;br /&gt;
All clans have to keep server and client performance in mind when building their bases. Do not overuse trees, containers (decorations with inventory) and custom textures, do not put too many light sources close together. Build responsibly.&lt;br /&gt;
&lt;br /&gt;
=== B.3 - Inactivity ===&lt;br /&gt;
&#039;&#039;Please note that this rule is not in effect at the moment, as we are yet to introduce this system.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Players that have been inactive for more than 45 days may be removed from their clan by our system. If the inactive player is a clan owner, the build will be flagged as abandoned and other players may claim it or it may be removed.&lt;br /&gt;
&lt;br /&gt;
== Combat Rules ==&lt;br /&gt;
=== C.1 - Scene Lock ===&lt;br /&gt;
Once PvP is declared (intent has been dropped), the scene is locked and no further players shall join the scene until the consequence phase is over. Everyone within the range of a PvP intent is locked into the scene unless they are not targeted by anyone else within the scene lock, in that case they can either join, leave or observe (declared using &amp;lt;code&amp;gt;/pvp observe&amp;lt;/code&amp;gt;). Any player that stumbles upon the scene while it&#039;s locked has to leave the area immediately and isn&#039;t allowed to watch. Those players cannot roleplay witnessing anything they saw in the locked scene.&lt;br /&gt;
&lt;br /&gt;
Exception from this rule are spars, tournaments, arena fights and friendly brawls, these do not lock the scene and people are free to come and go.&lt;br /&gt;
&lt;br /&gt;
No size of any group in combat may exceed 5. The total cap for any PvP is always 10 players.&lt;br /&gt;
&lt;br /&gt;
=== C.2 - Combat Etiquette ===&lt;br /&gt;
As combat scenes tend to have high tension, it is especially important to be cordial to other players when you fight their characters. While the concept of good etiquette may be difficult to define exhaustively, we expect you to at the very least:&lt;br /&gt;
* Act in a friendly and respectful manner in OOC towards your IC foes (they&#039;re your fellow storytellers, not your enemies).&lt;br /&gt;
* Make sure your conflict has story, roleplay has to preceed and follow a combat scene. PvP systems exist as a conflict resolution, to help you progress narrative.&lt;br /&gt;
* Emote only outside of your turn, ideally &#039;&#039;after&#039;&#039;.&lt;br /&gt;
* Try to be swift with your turns, do not prolong combat with micro-optimizations or OOC arguments.&lt;br /&gt;
* Help new players and those who don&#039;t fight often, answer their questions, and be patient with them.&lt;br /&gt;
&lt;br /&gt;
=== C.3 - Consequences ===&lt;br /&gt;
The winning party may impose consequences on the losing party after a fight is concluded. While delivering those consequences, players are in a consequence phase.&lt;br /&gt;
&lt;br /&gt;
This phase can only last 30 minutes. If consequences take longer time than that, the scene is no longer locked and other players may interact with it. Under no circumstances shall players slow down the roleplay to exploit this rule.&lt;br /&gt;
&lt;br /&gt;
We differentiate four categories of consequences:&lt;br /&gt;
* Minor consequences are mechanical consequences that may be applied at any time.&lt;br /&gt;
* Major consequences are mechanical consequences that may only be applied if the winning party had at max +1 advantage in numbers (i.e. in 1v1 or 3v2, but not in 3v1 or 5v3).&lt;br /&gt;
* Escalated consequences are mechanical consequences that may only be applied if the previous level was already applied at least once by one of the victors against the defeated or by the defeated on one of the victors in previous fights (and at least one major consequence has to precede even the first escalated one) while also fulfilling the conditions for a major consequence.&lt;br /&gt;
* Consented consequences are non-mechanical consequences that may be applied only if the losing party actively consents to such consequences.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that any thievery consequences may be applied from you on a specific target only once per 24 hours. In other words, you may not rob the same person again after already doing so within the last 24 hours.&lt;br /&gt;
&lt;br /&gt;
Only one consequence shall be applied on a character. Consequence stacking is not allowed.&lt;br /&gt;
&lt;br /&gt;
Unmasking is not considered a consequence and can be done freely on the defeated party after combat.&lt;br /&gt;
&lt;br /&gt;
All possible consequence options are listed in the [[Consequences|guide to consequences]].&lt;br /&gt;
&lt;br /&gt;
=== C.4 - Mugging ===&lt;br /&gt;
You may mug someone and it may (or may not) be reasonable for the target character to give up their belongings without a fight. However same rules as with PvP consequences apply. Players can only take what consequences rules would allow them as if a fight was taking a place. If the target complies and PvP takes place anyway, the attackers shall not deliver any further consequences.&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Classes&amp;diff=1589</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Classes&amp;diff=1589"/>
		<updated>2026-03-29T18:30:30Z</updated>

		<summary type="html">&lt;p&gt;Rataj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[Barbarian]]&lt;br /&gt;
** [[Berserker]]&lt;br /&gt;
** [[Storm Herald]]&lt;br /&gt;
** [[Totem Warrior]]&lt;br /&gt;
* [[Bard]]&lt;br /&gt;
** [[College of Lore]]&lt;br /&gt;
** [[College of Swords]]&lt;br /&gt;
** [[College of Valor]]&lt;br /&gt;
* [[Cleric]]&lt;br /&gt;
** [[Death Domain]]&lt;br /&gt;
** [[Life Domain]]&lt;br /&gt;
** [[War Domain]]&lt;br /&gt;
* [[Druid]]&lt;br /&gt;
** [[Circle of the Land]]&lt;br /&gt;
** [[Circle of the Moon]]&lt;br /&gt;
** [[Circle of the Spores]]&lt;br /&gt;
* [[Fighter]]&lt;br /&gt;
** [[Battle Master]]&lt;br /&gt;
** [[Champion]]&lt;br /&gt;
** [[Eldritch Knight]]&lt;br /&gt;
* [[Monk]]&lt;br /&gt;
** [[Way of the Kensei]]&lt;br /&gt;
** [[Way of the Open Hand]]&lt;br /&gt;
** [[Way of Shadow]]&lt;br /&gt;
* [[Paladin]]&lt;br /&gt;
** [[Oath of Devotion]]&lt;br /&gt;
** [[Oath of the Crown]]&lt;br /&gt;
** [[Oath of Vengeance]]&lt;br /&gt;
* [[Ranger]]&lt;br /&gt;
** [[Gloom Stalker]]&lt;br /&gt;
** [[Hunter]]&lt;br /&gt;
** [[Swarmkeeper]]&lt;br /&gt;
* [[Rogue]]&lt;br /&gt;
** [[Arcane Trickster]]&lt;br /&gt;
** [[Swashbuckler]]&lt;br /&gt;
* [[Sorcerer]]&lt;br /&gt;
** [[Divine Soul]]&lt;br /&gt;
** [[Shadow Magic]]&lt;br /&gt;
** [[Storm Sorcery]]&lt;br /&gt;
* [[Warlock]]&lt;br /&gt;
** [[The Fiend]]&lt;br /&gt;
** [[The Great Old One]]&lt;br /&gt;
** [[The Hexblade]]&lt;br /&gt;
* [[Wizard]]&lt;br /&gt;
** [[Abjuration School]]&lt;br /&gt;
** [[Bladesinging]]&lt;br /&gt;
** [[Evocation School]]&lt;br /&gt;
* [[Commoner]]&lt;br /&gt;
** [[Artisan]]&lt;br /&gt;
** [[Laborer]]&lt;br /&gt;
** [[Militia]]&lt;br /&gt;
** [[Scholar]]&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Rules&amp;diff=1558</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Rules&amp;diff=1558"/>
		<updated>2026-03-27T18:10:02Z</updated>

		<summary type="html">&lt;p&gt;Rataj: /* B.1 - Building Limits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello there! We are glad that you are responsible and will dedicate a few minutes to read our rules.&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t just skip through the rules.&lt;br /&gt;
We want to keep our server friendly and immersive, prevent any possible attempts to spoil the game, and create a pleasant environment for &#039;&#039;&#039;all&#039;&#039;&#039; players to enjoy.&lt;br /&gt;
If you don&#039;t understand something, don&#039;t be afraid to ask us on [https://avardon.com/discord Discord] and we&#039;ll be more than happy to help you out.&lt;br /&gt;
&lt;br /&gt;
At the same time we try to keep our rules concise and we rely on &#039;&#039;&#039;common sense&#039;&#039;&#039; of our players. These rules are not supposed to be exhaustive and all-encompassing. We expect our players to avoid any behavior such as &#039;&#039;rule-lawyering&#039;&#039; or acting against good faith and outside of the standards of our community, even if it doesn&#039;t break any specific rule outlined on this page.&lt;br /&gt;
&lt;br /&gt;
We also want to make it very clear that no one is exempt from these rules. The rules apply equally to staff and players. In fact, staff members are under higher scrutiny to lead the community by example.&lt;br /&gt;
&lt;br /&gt;
== Community Rules ==&lt;br /&gt;
=== M.1 - Server Culture ===&lt;br /&gt;
Avardon is an open and welcoming community founded on the expectation, that we treat each other as adults and as if we were all playing at a single table at a friend&#039;s house. We expect all players to recognize their peers as partners in collaborative writing and respect them as equals. [[Play-to-Lift]] mentality is expected, not optional.&lt;br /&gt;
&lt;br /&gt;
Harassment, discrimination, or toxicity of any kind is absolutely unacceptable and has no place in our community. We want this community to be a place for you and for us to love coming back to.&lt;br /&gt;
&lt;br /&gt;
=== M.2 - Adults Only ===&lt;br /&gt;
This server is only available to those of adult age (18+), who are also mature enough to not make us doubt it.&lt;br /&gt;
&lt;br /&gt;
No representation of child or child-like characters is allowed. All characters must be at least the adult age for their respective species &#039;&#039;&#039;and&#039;&#039;&#039; also at least 20 years old.&lt;br /&gt;
&lt;br /&gt;
=== M.3 - Dispute Resolution ===&lt;br /&gt;
If you find yourself in a dispute with another player, try to cooperate and resolve it together. However, do not argue and do not attempt to enforce rules yourself, rather let us know through a ticket. You shall never threaten anyone with a moderation action nor with a ticket.&lt;br /&gt;
&lt;br /&gt;
Do not freeze roleplay to wait for staff involvement, keep the scenes rolling. An exception to this rule is if your consent is violated. In such a case, you may remove yourself from the scene at any time to ensure your personal comfort.&lt;br /&gt;
&lt;br /&gt;
== Roleplaying Rules ==&lt;br /&gt;
=== R.1 - Character Creation ===&lt;br /&gt;
All players must follow and complete the whitelisting process before engaging in roleplay on the server. You are expected to follow the guidance provided by staff in your whitelisting ticket.&lt;br /&gt;
&lt;br /&gt;
Characters are expected to follow the server lore in both their behavior and visuals. Please refer to the corresponding [[Races|race]] page for average height and other requirements.&lt;br /&gt;
&lt;br /&gt;
Once your whitelist is approved, you may only make realistic changes to the design of your character, such as changing hair style and warpaints. Your body and face should remain the same.&lt;br /&gt;
&lt;br /&gt;
The depiction of your character should reflect your character sheet and equipment runes. Do not depict or roleplay abilities or equipment your character does not have.&lt;br /&gt;
&lt;br /&gt;
=== R.2 - Roleplay Etiquette ===&lt;br /&gt;
When not in the spawn area, you are always considered to be &#039;&#039;In Character&#039;&#039; and should try your best to contribute to the immersive narrative experience with other players. While the concept of good etiquette may be difficult to define exhaustively, we expect you to at the very least:&lt;br /&gt;
* Minimize OOC chatter during roleplay scenes.&lt;br /&gt;
* React appropriately to the use of social rolls.&lt;br /&gt;
* Respect the agency of other players, do not force your actions on them without letting them react (powergaming).&lt;br /&gt;
* Take responsibility in being courteous and understanding towards players even if OOC tension arises. Step away if necessary.&lt;br /&gt;
&lt;br /&gt;
=== R.3 - Metagaming ===&lt;br /&gt;
You are not allowed to take &#039;&#039;In Character&#039;&#039; actions based on knowledge you obtained as a player &#039;&#039;Out of Character&#039;&#039;. This is known as &#039;&#039;metagaming&#039;&#039; and is strictly forbidden on Avardon.&lt;br /&gt;
&lt;br /&gt;
You should also avoid sharing any information OOC that could influence stories if acted upon IC. Especially if it relates to instances of on-going or very recent combat, details about other characters or their actions. Use common sense, don&#039;t ruin stories by enabling others to &#039;&#039;metagame&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is important to maintain an immersive atmosphere where players are mostly only aware of what their character would know. Therefore, when in any doubt at all, do not share meta-knowledge with other players.&lt;br /&gt;
&lt;br /&gt;
However, there are exceptions to this rule. You are allowed to share adventures of your own character, and discuss non-actionable things that have happened in the game. You can also look for roleplay and schedule roleplay through OOC means.&lt;br /&gt;
&lt;br /&gt;
=== R.4 - Consent Sheets ===&lt;br /&gt;
Players are encouraged to create a consent sheet in their RPR profile to show what themes they are not comfortable with. It is the responsibility of every player to be aware of consent preferences of other players in a scene, as to not violate consent.&lt;br /&gt;
&lt;br /&gt;
When unsure of a particular sensitive theme, the player wanting to initiate this theme is responsible for communicating to all players involved to confirm their approval, as violating preferences due to ignorance will never be excused.&lt;br /&gt;
&lt;br /&gt;
Sensitive themes include, but are not limited to: graphical descriptions of gore, surgeries, torture, mutilation, and anything of erotic or sexual nature, especially rape (including the mentions of).&lt;br /&gt;
&lt;br /&gt;
Be aware that consent sheets cannot be abused to avoid mechanical consequences, and it is the right of any player to request a &#039;&#039;fade-to-black&#039;&#039; (FTB) when wanting to carry out a sensitive topic but not wanting to write out the details of it.&lt;br /&gt;
&lt;br /&gt;
When a player becomes part of a scene which does not conform to their consent sheet and where they are not a main actor, that player is to be given a chance to depart the scene without undue delay.&lt;br /&gt;
&lt;br /&gt;
=== R.5 - Adult Content ===&lt;br /&gt;
While we allow the depiction of adult content (such as nudity and erotic roleplay) on our server, we expect players to do so in responsible manner.&lt;br /&gt;
&lt;br /&gt;
Nudity is not allowed in main hub areas (with exception of player-owned houses). Characters are required to at the very least cover their genitals and breasts.&lt;br /&gt;
&lt;br /&gt;
Scenes depicting sexual themes must take place in a private setting where it may be reasonably assumed that no other players may accidentally stumble upon them.&lt;br /&gt;
&lt;br /&gt;
All scenes of this nature that could be considered non-consensual or dubious in any way require OOC consent that can be withdrawn at any time, allowing players to stop and even void such scene.&lt;br /&gt;
&lt;br /&gt;
== Game Rules ==&lt;br /&gt;
=== G.1 - Bugs, Cheating, Exploits ===&lt;br /&gt;
It may occur that bugs appear in our systems such as the combat or economy related scripts. We expect players to collaborate with the staff team in spotting and mitigating these bugs by reporting them in a timely manner.&lt;br /&gt;
&lt;br /&gt;
We have zero tolerance policy for cheating, exploiting bugs and security vulnerabilities, abusing and misusing systems or enacting DDoS attacks and similar malicious actions.&lt;br /&gt;
&lt;br /&gt;
=== G.2 - Always in a Clan ===&lt;br /&gt;
Every player has to be in a clan at all times. Even if they play solo. Any buildings not belonging to a clan will get deleted.&lt;br /&gt;
&lt;br /&gt;
=== G.3 - Showing Equipment ===&lt;br /&gt;
Your worn armor and all weapons you intend to use have to be properly shown on your character design (utilizing Tot Custom).&lt;br /&gt;
&lt;br /&gt;
You may not use any weapon in combat that your character isn&#039;t visually carrying (exceptions apply, such as pact weapons).&lt;br /&gt;
&lt;br /&gt;
== Building Rules ==&lt;br /&gt;
=== B.1 - Building Limits ===&lt;br /&gt;
Every clan may only have one base (with exception of &#039;&#039;&#039;temporary&#039;&#039;&#039; camps).&lt;br /&gt;
&lt;br /&gt;
Do not build beyond boundaries of the map or under terrain.&lt;br /&gt;
&lt;br /&gt;
Main entrance of any build must be accessible without climbing.&lt;br /&gt;
&lt;br /&gt;
Build at least &#039;&#039;&#039;50 tiles&#039;&#039;&#039; from a base of another clan, 100 tiles from the main hub, and 50 tiles from any public portal.&lt;br /&gt;
&lt;br /&gt;
You may not build inside base game dungeons (caves are allowed, when in doubt ask in a ticket).&lt;br /&gt;
&lt;br /&gt;
Land claim of your build should be proportionate to your clan size, it is not allowed to claim large area with sparsely placed building pieces.&lt;br /&gt;
&lt;br /&gt;
Your build has to reasonably fit the setting and cannot be immersion breaking.&lt;br /&gt;
&lt;br /&gt;
Always stay within the following limits:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Players !! Building Pieces !! Decorations&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 500 || 200&lt;br /&gt;
|-&lt;br /&gt;
| 2-3 || 800 || 400&lt;br /&gt;
|-&lt;br /&gt;
| 4-5 || 1500 || 600&lt;br /&gt;
|-&lt;br /&gt;
| 6-9 || 2500 || 1000&lt;br /&gt;
|-&lt;br /&gt;
| 10+ || 3500 || 1500&lt;br /&gt;
|}&lt;br /&gt;
Additionally, no clan should have more thralls/mounts than players.&lt;br /&gt;
&lt;br /&gt;
These limits can be increased with donator building extensions.&lt;br /&gt;
&lt;br /&gt;
=== B.2 - Performance Considerations ===&lt;br /&gt;
All clans have to keep server and client performance in mind when building their bases. Do not overuse trees, containers (decorations with inventory) and custom textures, do not put too many light sources close together. Build responsibly.&lt;br /&gt;
&lt;br /&gt;
=== B.3 - Inactivity ===&lt;br /&gt;
&#039;&#039;Please note that this rule is not in effect at the moment, as we are yet to introduce this system.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Players that have been inactive for more than 45 days may be removed from their clan by our system. If the inactive player is a clan owner, the build will be flagged as abandoned and other players may claim it or it may be removed.&lt;br /&gt;
&lt;br /&gt;
== Combat Rules ==&lt;br /&gt;
=== C.1 - Scene Lock ===&lt;br /&gt;
Once PvP is declared (intent has been dropped), the scene is locked and no further players shall join the scene until the consequence phase is over. Everyone within the range of a PvP intent is locked into the scene unless they are not targeted by anyone else within the scene lock, in that case they can either join, leave or observe (declared using &amp;lt;code&amp;gt;/pvp observe&amp;lt;/code&amp;gt;). Any player that stumbles upon the scene while it&#039;s locked has to leave the area immediately and isn&#039;t allowed to watch. Those players cannot roleplay witnessing anything they saw in the locked scene.&lt;br /&gt;
&lt;br /&gt;
Exception from this rule are spars, tournaments, arena fights and friendly brawls, these do not lock the scene and people are free to come and go.&lt;br /&gt;
&lt;br /&gt;
No size of any group in combat may exceed 5. The total cap for any PvP is always 10 players.&lt;br /&gt;
&lt;br /&gt;
=== C.2 - Combat Etiquette ===&lt;br /&gt;
As combat scenes tend to have high tension, it is especially important to be cordial to other players when you fight their characters. While the concept of good etiquette may be difficult to define exhaustively, we expect you to at the very least:&lt;br /&gt;
* Act in a friendly and respectful manner in OOC towards your IC foes (they&#039;re your fellow storytellers, not your enemies).&lt;br /&gt;
* Make sure your conflict has story, roleplay has to preceed and follow a combat scene. PvP systems exist as a conflict resolution, to help you progress narrative.&lt;br /&gt;
* Emote only outside of your turn, ideally &#039;&#039;after&#039;&#039;.&lt;br /&gt;
* Try to be swift with your turns, do not prolong combat with micro-optimizations or OOC arguments.&lt;br /&gt;
* Help new players and those who don&#039;t fight often, answer their questions, and be patient with them.&lt;br /&gt;
&lt;br /&gt;
=== C.3 - Consequences ===&lt;br /&gt;
The winning party may impose consequences on the losing party after a fight is concluded. While delivering those consequences, players are in a consequence phase.&lt;br /&gt;
&lt;br /&gt;
This phase can only last 30 minutes. If consequences take longer time than that, the scene is no longer locked and other players may interact with it. Under no circumstances shall players slow down the roleplay to exploit this rule.&lt;br /&gt;
&lt;br /&gt;
We differentiate four categories of consequences:&lt;br /&gt;
* Minor consequences are mechanical consequences that may be applied at any time.&lt;br /&gt;
* Major consequences are mechanical consequences that may only be applied if the winning party had at max +1 advantage in numbers (i.e. in 1v1 or 3v2, but not in 3v1 or 5v3).&lt;br /&gt;
* Escalated consequences are mechanical consequences that may only be applied if the previous level was already applied at least once by one of the victors against the defeated or by the defeated on one of the victors in previous fights (and at least one major consequence has to precede even the first escalated one) while also fulfilling the conditions for a major consequence.&lt;br /&gt;
* Consented consequences are non-mechanical consequences that may be applied only if the losing party actively consents to such consequences.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that any thievery consequences may be applied from you on a specific target only once per 24 hours. In other words, you may not rob the same person again after already doing so within the last 24 hours.&lt;br /&gt;
&lt;br /&gt;
Only one consequence shall be applied on a character. Consequence stacking is not allowed.&lt;br /&gt;
&lt;br /&gt;
Unmasking is not considered a consequence and can be done freely on the defeated party after combat.&lt;br /&gt;
&lt;br /&gt;
All possible consequence options are listed in the [[Consequences|guide to consequences]].&lt;br /&gt;
&lt;br /&gt;
=== C.4 - Mugging ===&lt;br /&gt;
You may mug someone and it may (or may not) be reasonable for the target character to give up their belongings without a fight. However same rules as with PvP consequences apply. Players can only take what consequences rules would allow them as if a fight was taking a place. If the target complies and PvP takes place anyway, the attackers shall not deliver any further consequences.&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Fighting_Style&amp;diff=1553</id>
		<title>Fighting Style</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Fighting_Style&amp;diff=1553"/>
		<updated>2026-03-27T14:37:43Z</updated>

		<summary type="html">&lt;p&gt;Rataj: Redirected page to Fighting Styles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Fighting Styles]]&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Professions&amp;diff=1502</id>
		<title>Professions</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Professions&amp;diff=1502"/>
		<updated>2026-03-24T17:06:23Z</updated>

		<summary type="html">&lt;p&gt;Rataj: linked the map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Profession map.png|thumb]]&lt;br /&gt;
Professions in Avardon are sorted into two types, gathering and crafting. There is no limit on how many you can pick, but only a cap of a hundred can be spread out overall. If you&#039;d like to make sure you don&#039;t go over a cap, use /caps to set limits. To gather, move into the territory or circle of the node and open up the rpr sheet under Economy. &lt;br /&gt;
&lt;br /&gt;
To find the territories, go to [https://avardon.com/map avardon.com/map]. There&#039;s an option in the far-right corner to see the profession areas. &lt;br /&gt;
[[File:RPR ability profession image..png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gathering:&#039;&#039;&#039;&lt;br /&gt;
* [[Foraging]]&lt;br /&gt;
* [[Forestry]]&lt;br /&gt;
* [[Hunting]]&lt;br /&gt;
* [[Mining]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crafting:&#039;&#039;&#039;&lt;br /&gt;
* [[Alchemy]]&lt;br /&gt;
* [[Blacksmithing]]&lt;br /&gt;
* [[Leatherworking]]&lt;br /&gt;
* [[Woodcarving]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Others:&#039;&#039;&#039;&lt;br /&gt;
* [[Chirurgery]]&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Consequences&amp;diff=1430</id>
		<title>Consequences</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Consequences&amp;diff=1430"/>
		<updated>2026-03-22T23:36:44Z</updated>

		<summary type="html">&lt;p&gt;Rataj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Minor Consequences ==&lt;br /&gt;
Minor consequences are mechanical consequences that may be applied at any time.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Petty Theft&#039;&#039;&#039; - You may rob the target of up to 20 silver coins.&lt;br /&gt;
* &#039;&#039;&#039;Beating&#039;&#039;&#039; - Equivalent of throwing in some additional punches or kicks to the defeated. Dealing 1 wound.&lt;br /&gt;
&lt;br /&gt;
== Major Consequences ==&lt;br /&gt;
Major consequences are mechanical consequences that may only be applied if the winning party had at max +1 advantage in numbers (i.e. in 1v1 or 3v2, but not in 3v1 or 6v3).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Theft&#039;&#039;&#039; - You may rob the target of up to 50 silver coins.&lt;br /&gt;
* &#039;&#039;&#039;Battering&#039;&#039;&#039; - Equivalent of dealing some heavy blows to the defeated with intention to seriously harm. Dealing 2d4 wounds.&lt;br /&gt;
* &#039;&#039;&#039;Blood Letting&#039;&#039;&#039; - Filling a vial with the defeated&#039;s blood. Dealing 2 wounds and Bloodless condition for 8 hours.&lt;br /&gt;
&lt;br /&gt;
== Escalated Consequences ==&lt;br /&gt;
Escalated consequences are mechanical consequences that may only be applied if the previous level was already applied at least once by one of the victors against the defeated or by the defeated on one of the victors in previous fights (and at least one major consequence has to precede even the first escalated one) while also fulfilling the conditions for a major consequence.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that some of these consequences are drastic in nature and shall not be roleplayed in graphical detail without consent of everyone present in the scene. Use &#039;&#039;fade-to-black&#039;&#039; (FTB) when needed.&lt;br /&gt;
# &#039;&#039;&#039;Grievous Harm&#039;&#039;&#039; - Very serious beating of the defeated, leaving them severely injured. Dealing 5d6 wounds.&lt;br /&gt;
# &#039;&#039;&#039;Permanent Injury&#039;&#039;&#039; or &#039;&#039;&#039;Curse&#039;&#039;&#039;&lt;br /&gt;
#* &#039;&#039;&#039;Maiming&#039;&#039;&#039; - Mutilation, or disabling of a limb or an eye. Causing permanent [[Maimed]] status. The victim has the right to choose disabling over removal. The victim will also get a Bloody Bundle item, that has to be handed over to the victor if requested.&lt;br /&gt;
#* &#039;&#039;&#039;Hexing&#039;&#039;&#039; - Putting the victim under one of available [[Curses]] (Work in progress, currently unavailable).&lt;br /&gt;
# &#039;&#039;&#039;Life Threatening Injury&#039;&#039;&#039; - Seriously harming the defeated, leaving them to possibly die (they won&#039;t, but the victors show intention of leaving them to fate). Dealing 10d6+10 wounds.&lt;br /&gt;
# &#039;&#039;&#039;Execution&#039;&#039;&#039; - &#039;&#039;Character Kill&#039;&#039; (CK), end of story. Only possible with staff approval after having proven escalations from both sides, or when the victim repeatedly showed signs of &#039;&#039;No Value of Life&#039;&#039; (NVL) when other escalated consequences were enacted.&lt;br /&gt;
&lt;br /&gt;
== Consented Consequences ==&lt;br /&gt;
Consented consequences are non-mechanical consequences that may be applied only if the losing party actively consents to such consequences.&lt;br /&gt;
&lt;br /&gt;
This can be any roleplay consequence as long as the losing party actively consents.&lt;br /&gt;
Most common example would be holding the losing party hostage or interrogating them.&lt;br /&gt;
Keep in mind that consent can be withdrawn at any time, which ends the scene.&lt;br /&gt;
&lt;br /&gt;
== Free Consequences ==&lt;br /&gt;
These consequences may be applied by the winning party and do not prevent another consequence from being applied.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Unmasking&#039;&#039;&#039; - Removing an item of clothing, helmet, mask or other similar garment or item that obscures the face of the defeated character.&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Consequences&amp;diff=1429</id>
		<title>Consequences</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Consequences&amp;diff=1429"/>
		<updated>2026-03-22T23:25:34Z</updated>

		<summary type="html">&lt;p&gt;Rataj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Minor Consequences ==&lt;br /&gt;
Minor consequences are mechanical consequences that may be applied at any time.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Petty Theft&#039;&#039;&#039; - You may rob the target of up to 20 silver coins.&lt;br /&gt;
* &#039;&#039;&#039;Beating&#039;&#039;&#039; - Equivalent of throwing in some additional punches or kicks to the defeated. Dealing 1 wound.&lt;br /&gt;
&lt;br /&gt;
== Major Consequences ==&lt;br /&gt;
Major consequences are mechanical consequences that may only be applied if the winning party had at max +1 advantage in numbers (i.e. in 1v1 or 3v2, but not in 3v1 or 6v3).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Theft&#039;&#039;&#039; - You may rob the target of up to 50 silver coins.&lt;br /&gt;
* &#039;&#039;&#039;Battering&#039;&#039;&#039; - Equivalent of dealing some heavy blows to the defeated with intention to seriously harm. Dealing 2d4 wounds.&lt;br /&gt;
* &#039;&#039;&#039;Blood Letting&#039;&#039;&#039; - Filling a vial with the defeated&#039;s blood. Dealing 2 wounds.&lt;br /&gt;
&lt;br /&gt;
== Escalated Consequences ==&lt;br /&gt;
Escalated consequences are mechanical consequences that may only be applied if the previous level was already applied at least once by one of the victors against the defeated or by the defeated on one of the victors in previous fights (and at least one major consequence has to precede even the first escalated one) while also fulfilling the conditions for a major consequence.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that some of these consequences are drastic in nature and shall not be roleplayed in graphical detail without consent of everyone present in the scene. Use &#039;&#039;fade-to-black&#039;&#039; (FTB) when needed.&lt;br /&gt;
# &#039;&#039;&#039;Grievous Harm&#039;&#039;&#039; - Very serious beating of the defeated, leaving them severely injured. Dealing 5d6 wounds.&lt;br /&gt;
# &#039;&#039;&#039;Permanent Injury&#039;&#039;&#039; or &#039;&#039;&#039;Curse&#039;&#039;&#039;&lt;br /&gt;
#* &#039;&#039;&#039;Maiming&#039;&#039;&#039; - Mutilation, or disabling of a limb or an eye. Causing permanent [[Maimed]] status. The victim has the right to choose disabling over removal. The victim will also get a Bloody Bundle item, that has to be handed over to the victor if requested.&lt;br /&gt;
#* &#039;&#039;&#039;Hexing&#039;&#039;&#039; - Putting the victim under one of available [[Curses]] (Work in progress, currently unavailable).&lt;br /&gt;
# &#039;&#039;&#039;Life Threatening Injury&#039;&#039;&#039; - Seriously harming the defeated, leaving them to possibly die (they won&#039;t, but the victors show intention of leaving them to fate). Dealing 10d6+10 wounds.&lt;br /&gt;
# &#039;&#039;&#039;Execution&#039;&#039;&#039; - &#039;&#039;Character Kill&#039;&#039; (CK), end of story. Only possible with staff approval after having proven escalations from both sides, or when the victim repeatedly showed signs of &#039;&#039;No Value of Life&#039;&#039; (NVL) when other escalated consequences were enacted.&lt;br /&gt;
&lt;br /&gt;
== Consented Consequences ==&lt;br /&gt;
Consented consequences are non-mechanical consequences that may be applied only if the losing party actively consents to such consequences.&lt;br /&gt;
&lt;br /&gt;
This can be any roleplay consequence as long as the losing party actively consents.&lt;br /&gt;
Most common example would be holding the losing party hostage or interrogating them.&lt;br /&gt;
Keep in mind that consent can be withdrawn at any time, which ends the scene.&lt;br /&gt;
&lt;br /&gt;
== Free Consequences ==&lt;br /&gt;
These consequences may be applied by the winning party and do not prevent another consequence from being applied.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Unmasking&#039;&#039;&#039; - Removing an item of clothing, helmet, mask or other similar garment or item that obscures the face of the defeated character.&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Chat_Commands&amp;diff=1412</id>
		<title>Chat Commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Chat_Commands&amp;diff=1412"/>
		<updated>2026-03-22T17:32:38Z</updated>

		<summary type="html">&lt;p&gt;Rataj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;&#039;/settings&#039;&#039;&#039; - Open settings window&lt;br /&gt;
* &#039;&#039;&#039;/wiki [Name]&#039;&#039;&#039; - Open an article on this Wiki&lt;br /&gt;
* &#039;&#039;&#039;/measure [Distance]&#039;&#039;&#039; - Use a measurement tool&lt;br /&gt;
* &#039;&#039;&#039;/cheat god&#039;&#039;&#039; - Enable vanilla game immortality (so you don&#039;t die to fall damage)&lt;br /&gt;
* &#039;&#039;&#039;/cheat nocost&#039;&#039;&#039; - Enable creative mode for building&lt;br /&gt;
* &#039;&#039;&#039;/caps&#039;&#039;&#039; - Set your personal profession level limits&lt;br /&gt;
* &#039;&#039;&#039;/untie&#039;&#039;&#039; - Remove Tied Up status from yourself&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=New_Players_Guide&amp;diff=1405</id>
		<title>New Players Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=New_Players_Guide&amp;diff=1405"/>
		<updated>2026-03-22T14:43:27Z</updated>

		<summary type="html">&lt;p&gt;Rataj: Protected &amp;quot;New Players Guide&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Avardon! This guide is aimed at players who are familiar with Conan Exiles roleplaying servers, as well as such systems as Roleplay Redux (RPR) and Tot!Custom. In this guide, we will show you how to enter the Avardon server, create your character, become whitelisted and enter the world at large. We will also introduce certain systems such as research, profession energy, and briefly introduce certain key concepts relating to combat. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Introduction&#039;&#039;&#039; ==&lt;br /&gt;
Avardon is what is known as a ‘domain of dread’. It is its own demiplane set in a remote corner of the Shadowfell. You can read more about the realm of Avardon in our [[Lore Introduction]]. &lt;br /&gt;
&lt;br /&gt;
Characters may arrive in Avardon from other planes such as Toril or the Feywilds. At times the infamous mists of the demiplanes of dread may seep into other realms and inadvertently bring characters to Avardon. Or adventurous travellers may enter Avardon willingly, seeking opportunity or wishing to vanquish the darkness within. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Connecting&#039;&#039;&#039; ==&lt;br /&gt;
[[File:ConnectionChannel.png|frame|The #connection channel.]]&lt;br /&gt;
The &#039;&#039;&#039;#connection&#039;&#039;&#039; channel on the Avardon Discord server describes various convenient methods to connect to the server. Generally, you will wish to install the [https://ratajmods.net/conay Conay launcher] which will take care of installing mods and connecting to the server in a single click. Alternatively, the #connection channel provides a modlist. &lt;br /&gt;
&lt;br /&gt;
Once you have launched Conan Exiles with the mods correctly installed, you will notice the ‘Quick Connect’ option in the main menu. Using this function is similar to using the Direct Connect function in the server list and the most convenient and quickest way to connect to the server.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Entering Avardon&#039;&#039;&#039; ==&lt;br /&gt;
As you enter the server for the first time, you will be prompted to provide a name for your character. Note that it is possible to change your name up until the point you are whitelisted using an NPC.&lt;br /&gt;
&lt;br /&gt;
In the spawn area you will notice a few portals.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Creation&#039;&#039;&#039;: This portal leads you to an area where you can complete the steps to create and whitelist your character.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Design Area&#039;&#039;&#039;: This area provides you with a place and private changing rooms for creating your character appearance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arena:&#039;&#039;&#039; In the arena you can freely reset and create RPR sheets to try out various configurations of builds, spell selections, and equipment before settling on a class selection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Avardon&#039;&#039;&#039;: This portal will lead you to the realm of Avardon. It is not possible to enter this portal until you completed the whitelisting process.&lt;br /&gt;
[[File:CharacterCreationPortal.png|thumb|The Character Creation area portal.]]&lt;br /&gt;
For the purpose of this guide please enter the Character Creation portal. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Character Creation&#039;&#039;&#039; ==&lt;br /&gt;
As you step through the portal and enter the Character Creation area, you will find a sequence of rooms numbered in the order you are recommended to visit them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I. First Steps&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In this room you will find a brief introduction to the lore and setting of the server. There are no important steps to take here other than immersing yourself in our setting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;II. Design&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The next recommended step is to finish your character design. This includes selecting a race and potentially selecting a class, as your class selection may influence the way you design your character’s outfit. There are mannequins placed around the room that you can interact with. If you interact with a mannequin by pressing E, you can change their appearance to any available race to see an example appearance for that particular race.&lt;br /&gt;
&lt;br /&gt;
There is also a portal leading to the Design Area, where you may find private changing rooms for the purpose of customising your character without an audience.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;III. Whitelisting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At this stage we can start the whitelisting process. Whitelisting on Avardon is relatively simple. Important is that you take a screenshot of your character in front of the heightboard to provide in your whitelist ticket. For this screenshot, please take account of the following: &lt;br /&gt;
&lt;br /&gt;
* Ensure that the camera is at a straight angle and not tilted up or down to distort the height of your character.&lt;br /&gt;
* There is a mannequin located next to the heightboard. For your screenshot to be valid, you must set the mannequin to your same race and include them in your screenshot.&lt;br /&gt;
* Make sure that you are not covering up any of your characters racial features with clothing or armour. This includes horns, tails, ears, and special skin textures depicting fur, scales, or other racial features. Wear a light outfit that does not obscure the general contours of your character’s physique.[[File:HeightboardExample.jpg|thumb|A correct heightboard picture. It clearly shows racial features such as hair colour, eye colour and ears. The mannequin is set correctly and included in the picture. And the character is fully displayed without wearing obscuring clothing or armour. ]]&lt;br /&gt;
* The picture should display the character’s complete body, from head to toes.&lt;br /&gt;
* Take a screenshot using a screen capture tool. Steam provides functionality for this. But you can also use Ansel (Alt+F2 by default) or the Tot photo tool (Ctrl+B). Do not use your mobile device to capture a photo of your monitor.&lt;br /&gt;
&lt;br /&gt;
Staff may provide you additional instructions during the whitelisting process. For example, they may ask you to provide additional screenshots or provide feedback on your character’s appearance should it not conform to the racial expectations of your character’s selected race or general expectations of reasonable proportions and character portrayal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IV. Character Sheet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While your whitelist ticket is still pending approval, you may continue to set your character sheet.&lt;br /&gt;
&lt;br /&gt;
As a reminder, you may reset your sheet until you have verified your whitelist at the whitelist verification NPC (Lora). You can reset yourself by talking to Snorts, a kobold NPC located in the Character Sheet room.&lt;br /&gt;
&lt;br /&gt;
Be sure to spend &#039;&#039;all&#039;&#039; your attribute &#039;&#039;and&#039;&#039; skill points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V. Talents&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the Talents room you are able to perform your spell selection, feat selection, and the selection of special class features such as a warlock’s invocation or a divine soul’s special spell selection.&lt;br /&gt;
&lt;br /&gt;
It is important to note that you can freely change your spell selection as long as you have not verified yourself at the verification NPC (Lora). You can freely do so using the spell selection NPC, Hoodini.&lt;br /&gt;
&lt;br /&gt;
It is equally important to note that should you wish to change your feat and class feature selections, you will have to reset your entire character sheet using Snorts in the previous room. You may set your feat and class features by talking to Falko.&lt;br /&gt;
&lt;br /&gt;
If you are uncertain about your selections, you may talk to Abubakar to be transported to the Arena. Here you can freely change sheets and selections and test them out in combat with other players to get a feel for your class and subclass and the abilities and spells that they have.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VI. Finalisation&#039;&#039;&#039;&lt;br /&gt;
[[File:LoraTheExplorer.png|thumb|The verification NPC, Lora.]]&lt;br /&gt;
Once you are satisfied with all your selections, you are free to enter the final portal at the end of the Talents room. &lt;br /&gt;
&lt;br /&gt;
You will eventually return to the spawn area. Here you may speak to the verification NPC (Lora) to confirm your whitelist.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;u&amp;gt;IMPORTANT NOTE.&amp;lt;/u&amp;gt;&#039;&#039;&#039; Once you verify yourself with Lora, &#039;&#039;&#039;you can no longer adjust your character sheet, spell selections, feat selections or any other parts of your character build.&#039;&#039;&#039; While you remain unverified, you may still change your spell selection and feat selections. Though you may not deviate from the race, class, and subclass you have indicated in your Whitelist Ticket.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Visiting the Hub &amp;amp; Profession Energy&#039;&#039;&#039; ==&lt;br /&gt;
Once you have verified and entered the realm of Avardon through the portal you will find yourself just outside the main settlement of Avardon, Livarun. Within this settlement there are a couple of important NPCs relating to research and profession energy.&lt;br /&gt;
&lt;br /&gt;
Profession Energy is gained at a rate of two per day. You may gain your daily Profession Energy by using the ‘Economy Reset’ ability in RPR. You can store up to four Profession Energy.&lt;br /&gt;
&lt;br /&gt;
Profession Energy represents time and effort exerted by your character in the pursuit of knowledge and benefits from labour. You use your Profession Energy in the following ways:&lt;br /&gt;
&lt;br /&gt;
* Learning the basics of any given profession, such as foraging, blacksmithing or chirugery, amongst others. For every spent Profession Energy you gain 5 skill levels in the chosen profession.&lt;br /&gt;
* Learning a new language. For every spent Profession Energy you gain 5% of the chosen language. As you learn a language you will be able to comprehend it better when listening to people speak the given language.&lt;br /&gt;
* Crafting or gathering using your profession. Such as smithing as a Blacksmith, or gathering from nodes as a Forager.&lt;br /&gt;
* Reselect your spells. This costs two profession energy for casters that have prepared spells. Specifically Wizard, Druid, Cleric and Paladin. Other casters will have to pay an additional 50 silver coin.&lt;br /&gt;
&lt;br /&gt;
You may learn up to 100 points of skill in any combination of professions. For example, you may specialise by learning 100 of a single profession. Or you may spread out your points across four different professions. Should it be the case that you wish to unlearn a profession to free up skill points, you may speak to Gilderoy in the hub to help you with your skill issues.&lt;br /&gt;
&lt;br /&gt;
Research such as learning a language or new profession may be done by speaking to Rubeus Farquaad in the hub.&lt;br /&gt;
&lt;br /&gt;
== Combat and Conflict ==&lt;br /&gt;
While in the realm of Avardon you may find yourself at odds with other players or some of the various creatures and non-player entities that exist within the realm. Avardon provides a combat system to resolve such situations. &lt;br /&gt;
&lt;br /&gt;
When combat is about to occur, any of the involved players may decided to Roll Initiative and target nearby players. Targeted players are compelled to engage in combat. It is not possible not to consent to combat when you are the target of another player initiating combat. &lt;br /&gt;
[[File:TurnOrder.png|left|thumb|Combat Tracker.]]&lt;br /&gt;
Any targeted players roll initiative automatically and the system will provide a turn order, resolving ties in rolls as needed.  &lt;br /&gt;
[[File:StatusBar.png|thumb|The Status Bar]]&lt;br /&gt;
The status bar can be used to quickly view your HP, movement range, AC and spell slots. The blue pocket watch button can be used to start your turn. It will turn red during your turn and you may press it again to end your turn.&lt;br /&gt;
&lt;br /&gt;
If you would wish to learn more about the details of Combat and Movement, please see our [[Combat Guide]] and our [[Movement|Movement Guide]].&lt;br /&gt;
&lt;br /&gt;
== Your Journey Starts Here ==&lt;br /&gt;
All the above should provide you with the necessary information to start your journey here on Avardon. Should you have any questions, you are always welcome to use &#039;&#039;&#039;#questions&#039;&#039;&#039; channel on the Avardon Discord or open a ticket.&lt;br /&gt;
&lt;br /&gt;
May the Gods have mercy on your soul.&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Chat_Commands&amp;diff=1354</id>
		<title>Chat Commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Chat_Commands&amp;diff=1354"/>
		<updated>2026-03-21T21:17:23Z</updated>

		<summary type="html">&lt;p&gt;Rataj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;&#039;/settings&#039;&#039;&#039; - Open settings window&lt;br /&gt;
* &#039;&#039;&#039;/wiki [Name]&#039;&#039;&#039; - Open an article on this Wiki&lt;br /&gt;
* &#039;&#039;&#039;/measure [Distance]&#039;&#039;&#039; - Use a measurement tool&lt;br /&gt;
* &#039;&#039;&#039;/cheat god&#039;&#039;&#039; - Enable vanilla game immortality (so you don&#039;t die to fall damage)&lt;br /&gt;
* &#039;&#039;&#039;/cheat nocost&#039;&#039;&#039; - Enable creative mode for building&lt;br /&gt;
* &#039;&#039;&#039;/caps&#039;&#039;&#039; - Set your personal profession level limits&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Timeline&amp;diff=1293</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Timeline&amp;diff=1293"/>
		<updated>2026-03-20T15:44:44Z</updated>

		<summary type="html">&lt;p&gt;Rataj: Created page with &amp;quot;Avardon became a Domain of Dread in the year 1401 DR.  91 years have passed since; as new souls arriving into the realm from Toril remember the year being 1492 DR.  === Full timeline === This section includes even the less significant events.  * 1365 DR ** Farkas de Brasov is born. * 1388 DR ** Gabor de Brasov dies in battle. ** House Steinberg claims rule over Avardon. * 1395 DR ** Farkas de Brasov becomes Count of Avardon. * 1397 DR ** Farkas...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Avardon]] became a Domain of Dread in the year 1401 DR.&lt;br /&gt;
&lt;br /&gt;
91 years have passed since; as new souls arriving into the realm from Toril remember the year being 1492 DR.&lt;br /&gt;
&lt;br /&gt;
=== Full timeline ===&lt;br /&gt;
This section includes even the less significant events.&lt;br /&gt;
&lt;br /&gt;
* 1365 DR&lt;br /&gt;
** [[Farkas de Brasov]] is born.&lt;br /&gt;
* 1388 DR&lt;br /&gt;
** [[Gabor de Brasov]] dies in battle.&lt;br /&gt;
** [[House Steinberg]] claims rule over [[Avardon]].&lt;br /&gt;
* 1395 DR&lt;br /&gt;
** [[Farkas de Brasov]] becomes Count of Avardon.&lt;br /&gt;
* 1397 DR&lt;br /&gt;
** [[Farkas de Brasov|Count Farkas]] orders killings of [[House Steinberg|Steinbergs]].&lt;br /&gt;
* 1398 DR&lt;br /&gt;
** Rule of [[Farkas de Brasov|Count Farkas]] starts becoming very strict, diseases are released, from beloved to feared.&lt;br /&gt;
* 1401 DR&lt;br /&gt;
** Death of [[Valeria de Brasov]].&lt;br /&gt;
** [[Avardon]] becomes a Domain of Dread.&lt;br /&gt;
* 1492 DR&lt;br /&gt;
** Current year on Toril.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Quick chronological facts ===&lt;br /&gt;
&#039;&#039;(temporarily copied here from the Farkas&#039; article)&#039;&#039;&lt;br /&gt;
* Young Farkas was being prepared to rule Avardon (as primary successor).&lt;br /&gt;
* Rival House Steinberg takes rule instead after Gabor&#039;s death.&lt;br /&gt;
* Farkas works really hard to prove himself as capable leader to the people of Avardon, earning great popularity.&lt;br /&gt;
* Farkas becomes the ruler and is beloved, but paranoid and obsessed with securing his power.&lt;br /&gt;
* Farkas orders killing of young Steinbergs. Generals avoid killing children, only one gets killed.&lt;br /&gt;
* Farkas loses trust in the loyalty of his own men, looks into other solutions such as diseases and magic.&lt;br /&gt;
* Disease gets out of hand, killing many people. Problems in the county are solved by strict ruling.&lt;br /&gt;
* Farkas&#039; rule is being challenged and he becomes more obsessed with keeping the title in his family.&lt;br /&gt;
* Farkas catches the disease himself and becomes infertile, however his wife is still pregnant.&lt;br /&gt;
* Farkas kills his own wife after she gives birth to a third daughter, leaving him without male successor.&lt;br /&gt;
* Dark Powers turn Avardon into a Domain of Dread, a purgatory that mockingly reflects Farkas&#039; evil acts.&lt;br /&gt;
* The county becomes less sustainable, poverty and famine cause uprisings and civil wars.&lt;br /&gt;
* Farkas uses his newly acquired powers to put people in line, to enforce law with iron fist.&lt;br /&gt;
* Monsters are created and used to follow Farkas&#039; will, causing decay in the land.&lt;br /&gt;
* Population plummets, too many die and survivors hide where they can, scavanging remnants of civilization.&lt;br /&gt;
* Everything is slowly being rebuilt by surviving locals and foreigners taken by the mists.&lt;br /&gt;
* Factions arise, Farkas becomes more of an inactive ruler, letting them fight each other. Divide and conquer.&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Main_Page&amp;diff=1292</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Main_Page&amp;diff=1292"/>
		<updated>2026-03-20T15:00:26Z</updated>

		<summary type="html">&lt;p&gt;Rataj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;templatestyles src=&amp;quot;Template:Main page/shared/styles.css&amp;quot; /&amp;gt;&lt;br /&gt;
{{Main page/header}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;home-content&amp;quot; class=&amp;quot;home-grid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card home-card--col1 home-card--row1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card__label&amp;quot;&amp;gt;Featured Articles&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Lore Introduction]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Timeline]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Ravenloft]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Count Farkas]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Avardon:Mission|Our Mission &amp;amp; Values]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card home-card--col1 home-card--row2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card__label&amp;quot;&amp;gt;Guides&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Rules|Server Rules]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[New Players Guide]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Reroll]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Combat Primer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Movement]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Chat Commands]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card home-card--col1 home-card--row5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card__label&amp;quot;&amp;gt;Lists&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Races]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Classes]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Professions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Feats]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Traits]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Spell Lists]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://avardon.com Main website]&lt;br /&gt;
&lt;br /&gt;
[https://avardon.com/discord Discord server]&lt;br /&gt;
&lt;br /&gt;
This site is still being worked on and you won&#039;t find a lot of articles here just yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can help us by contributing.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Main_Page&amp;diff=826</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Main_Page&amp;diff=826"/>
		<updated>2026-03-18T15:08:01Z</updated>

		<summary type="html">&lt;p&gt;Rataj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;templatestyles src=&amp;quot;Template:Main page/shared/styles.css&amp;quot; /&amp;gt;&lt;br /&gt;
{{Main page/header}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;home-content&amp;quot; class=&amp;quot;home-grid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card home-card--col1 home-card--row1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card__label&amp;quot;&amp;gt;Featured Articles&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Ravenloft]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Beta]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Lore Introduction]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Count Farkas]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Avardon:Mission|Our Mission &amp;amp; Values]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card home-card--col1 home-card--row2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card__label&amp;quot;&amp;gt;Guides&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Rules|Server Rules]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[New Players Guide]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Reroll]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Combat Primer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Movement]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Chat Commands]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card home-card--col1 home-card--row5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card__label&amp;quot;&amp;gt;Lists&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Races]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Classes]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Professions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Feats]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Traits]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Spell Lists]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://avardon.com Main website]&lt;br /&gt;
&lt;br /&gt;
[https://avardon.com/discord Discord server]&lt;br /&gt;
&lt;br /&gt;
This site is still being worked on and you won&#039;t find a lot of articles here just yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can help us by contributing.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Chat_Commands&amp;diff=722</id>
		<title>Chat Commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Chat_Commands&amp;diff=722"/>
		<updated>2026-03-15T22:37:51Z</updated>

		<summary type="html">&lt;p&gt;Rataj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;&#039;/settings&#039;&#039;&#039; - Open settings window&lt;br /&gt;
* &#039;&#039;&#039;/wiki [Name]&#039;&#039;&#039; - Open an article on this Wiki&lt;br /&gt;
* &#039;&#039;&#039;/measure [Distance]&#039;&#039;&#039; - Use a measurement tool&lt;br /&gt;
* &#039;&#039;&#039;/cheat god&#039;&#039;&#039; - Enable vanilla game immortality (so you don&#039;t die to fall damage)&lt;br /&gt;
* &#039;&#039;&#039;/cheat nocost&#039;&#039;&#039; - Enable creative mode for building&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Rules&amp;diff=706</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Rules&amp;diff=706"/>
		<updated>2026-03-15T16:54:40Z</updated>

		<summary type="html">&lt;p&gt;Rataj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello there! We are glad that you are responsible and will dedicate a few minutes to read our rules.&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t just skip through the rules.&lt;br /&gt;
We want to keep our server friendly and immersive, prevent any possible attempts to spoil the game, and create a pleasant environment for &#039;&#039;&#039;all&#039;&#039;&#039; players to enjoy.&lt;br /&gt;
If you don&#039;t understand something, don&#039;t be afraid to ask us on [https://avardon.com/discord Discord] and we&#039;ll be more than happy to help you out.&lt;br /&gt;
&lt;br /&gt;
At the same time we try to keep our rules concise and we rely on &#039;&#039;&#039;common sense&#039;&#039;&#039; of our players. These rules are not supposed to be exhaustive and all-encompassing. We expect our players to avoid any behavior such as &#039;&#039;rule-lawyering&#039;&#039; or acting against good faith and outside of the standards of our community, even if it doesn&#039;t break any specific rule outlined on this page.&lt;br /&gt;
&lt;br /&gt;
We also want to make it very clear that no one is exempt from these rules. The rules apply equally to staff and players. In fact, staff members are under higher scrutiny to lead the community by example.&lt;br /&gt;
&lt;br /&gt;
== Community Rules ==&lt;br /&gt;
=== M.1 - Server Culture ===&lt;br /&gt;
Avardon is an open and welcoming community founded on the expectation, that we treat each other as adults and as if we were all playing at a single table at a friend&#039;s house. We expect all players to recognize their peers as partners in collaborative writing and respect them as equals. [[Play-to-Lift]] mentality is expected, not optional.&lt;br /&gt;
&lt;br /&gt;
Harassment, discrimination, or toxicity of any kind is absolutely unacceptable and has no place in our community. We want this community to be a place for you and for us to love coming back to.&lt;br /&gt;
&lt;br /&gt;
=== M.2 - Adults Only ===&lt;br /&gt;
This server is only available to those of adult age (18+), who are also mature enough to not make us doubt it.&lt;br /&gt;
&lt;br /&gt;
No representation of child or child-like characters is allowed. All characters must be at least the adult age for their respective species &#039;&#039;&#039;and&#039;&#039;&#039; also at least 20 years old.&lt;br /&gt;
&lt;br /&gt;
=== M.3 - Dispute Resolution ===&lt;br /&gt;
If you find yourself in a dispute with another player, try to cooperate and resolve it together. However, do not argue and do not attempt to enforce rules yourself, rather let us know through a ticket. You shall never threaten anyone with a moderation action nor with a ticket.&lt;br /&gt;
&lt;br /&gt;
Do not freeze roleplay to wait for staff involvement, keep the scenes rolling. An exception to this rule is if your consent is violated. In such a case, you may remove yourself from the scene at any time to ensure your personal comfort.&lt;br /&gt;
&lt;br /&gt;
== Roleplaying Rules ==&lt;br /&gt;
=== R.1 - Character Creation ===&lt;br /&gt;
All players must follow and complete the whitelisting process before engaging in roleplay on the server. You are expected to follow the guidance provided by staff in your whitelisting ticket.&lt;br /&gt;
&lt;br /&gt;
Characters are expected to follow the server lore in both their behavior and visuals. Please refer to the corresponding [[Races|race]] page for average height and other requirements.&lt;br /&gt;
&lt;br /&gt;
Once your whitelist is approved, you may only make realistic changes to the design of your character, such as changing hair style and warpaints. Your body and face should remain the same.&lt;br /&gt;
&lt;br /&gt;
The depiction of your character should reflect your character sheet and equipment runes. Do not depict or roleplay abilities or equipment your character does not have.&lt;br /&gt;
&lt;br /&gt;
=== R.2 - Roleplay Etiquette ===&lt;br /&gt;
When not in the spawn area, you are always considered to be &#039;&#039;In Character&#039;&#039; and should try your best to contribute to the immersive narrative experience with other players. While the concept of good etiquette may be difficult to define exhaustively, we expect you to at the very least:&lt;br /&gt;
* Minimize OOC chatter during roleplay scenes.&lt;br /&gt;
* React appropriately to the use of social rolls.&lt;br /&gt;
* Respect the agency of other players, do not force your actions on them without letting them react (powergaming).&lt;br /&gt;
* Take responsibility in being courteous and understanding towards players even if OOC tension arises. Step away if necessary.&lt;br /&gt;
&lt;br /&gt;
=== R.3 - Metagaming ===&lt;br /&gt;
You are not allowed to take &#039;&#039;In Character&#039;&#039; actions based on knowledge you obtained as a player &#039;&#039;Out of Character&#039;&#039;. This is known as &#039;&#039;metagaming&#039;&#039; and is strictly forbidden on Avardon.&lt;br /&gt;
&lt;br /&gt;
You should also avoid sharing any information OOC that could influence stories if acted upon IC. Especially if it relates to instances of on-going or very recent combat, details about other characters or their actions. Use common sense, don&#039;t ruin stories by enabling others to &#039;&#039;metagame&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is important to maintain an immersive atmosphere where players are mostly only aware of what their character would know. Therefore, when in any doubt at all, do not share meta-knowledge with other players.&lt;br /&gt;
&lt;br /&gt;
However, there are exceptions to this rule. You are allowed to share adventures of your own character, and discuss non-actionable things that have happened in the game. You can also look for roleplay and schedule roleplay through OOC means.&lt;br /&gt;
&lt;br /&gt;
=== R.4 - Consent Sheets ===&lt;br /&gt;
Players are encouraged to create a consent sheet in their RPR profile to show what themes they are not comfortable with. It is the responsibility of every player to be aware of consent preferences of other players in a scene, as to not violate consent.&lt;br /&gt;
&lt;br /&gt;
When unsure of a particular sensitive theme, the player wanting to initiate this theme is responsible for communicating to all players involved to confirm their approval, as violating preferences due to ignorance will never be excused.&lt;br /&gt;
&lt;br /&gt;
Sensitive themes include, but are not limited to: graphical descriptions of gore, surgeries, torture, mutilation, and anything of erotic or sexual nature, especially rape (including the mentions of).&lt;br /&gt;
&lt;br /&gt;
Be aware that consent sheets cannot be abused to avoid mechanical consequences, and it is the right of any player to request a &#039;&#039;fade-to-black&#039;&#039; (FTB) when wanting to carry out a sensitive topic but not wanting to write out the details of it.&lt;br /&gt;
&lt;br /&gt;
When a player becomes part of a scene which does not conform to their consent sheet and where they are not a main actor, that player is to be given a chance to depart the scene without undue delay.&lt;br /&gt;
&lt;br /&gt;
=== R.5 - Adult Content ===&lt;br /&gt;
While we allow the depiction of adult content (such as nudity and erotic roleplay) on our server, we expect players to do so in responsible manner.&lt;br /&gt;
&lt;br /&gt;
Nudity is not allowed in main hub areas (with exception of player-owned houses). Characters are required to at the very least cover their genitals and breasts.&lt;br /&gt;
&lt;br /&gt;
Scenes depicting sexual themes must take place in a private setting where it may be reasonably assumed that no other players may accidentally stumble upon them.&lt;br /&gt;
&lt;br /&gt;
All scenes of this nature that could be considered non-consensual or dubious in any way require OOC consent that can be withdrawn at any time, allowing players to stop and even void such scene.&lt;br /&gt;
&lt;br /&gt;
== Game Rules ==&lt;br /&gt;
=== G.1 - Bugs, Cheating, Exploits ===&lt;br /&gt;
It may occur that bugs appear in our systems such as the combat or economy related scripts. We expect players to collaborate with the staff team in spotting and mitigating these bugs by reporting them in a timely manner.&lt;br /&gt;
&lt;br /&gt;
We have zero tolerance policy for cheating, exploiting bugs and security vulnerabilities, abusing and misusing systems or enacting DDoS attacks and similar malicious actions.&lt;br /&gt;
&lt;br /&gt;
=== G.2 - Always in a Clan ===&lt;br /&gt;
Every player has to be in a clan at all times. Even if they play solo. Any buildings not belonging to a clan will get deleted.&lt;br /&gt;
&lt;br /&gt;
=== G.3 - Showing Equipment ===&lt;br /&gt;
Your worn armor and all weapons you intend to use have to be properly shown on your character design (utilizing Tot Custom).&lt;br /&gt;
&lt;br /&gt;
You may not use any weapon in combat that your character isn&#039;t visually carrying (exceptions apply, such as pact weapons).&lt;br /&gt;
&lt;br /&gt;
== Building Rules ==&lt;br /&gt;
=== B.1 - Building Limits ===&lt;br /&gt;
Every clan may only have one base (with exception of &#039;&#039;&#039;temporary&#039;&#039;&#039; camps).&lt;br /&gt;
&lt;br /&gt;
Do not build beyond boundaries of the map or under terrain.&lt;br /&gt;
&lt;br /&gt;
Build at least &#039;&#039;&#039;50 tiles&#039;&#039;&#039; from a base of another clan.&lt;br /&gt;
&lt;br /&gt;
Main entrance of any build must be accessible without climbing.&lt;br /&gt;
&lt;br /&gt;
You may not build inside base game dungeons (caves are allowed, when in doubt ask in a ticket).&lt;br /&gt;
&lt;br /&gt;
Always stay within the following limits:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Players !! Building Pieces !! Decorations&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 500 || 200&lt;br /&gt;
|-&lt;br /&gt;
| 2-3 || 800 || 400&lt;br /&gt;
|-&lt;br /&gt;
| 4-5 || 1500 || 600&lt;br /&gt;
|-&lt;br /&gt;
| 6-9 || 2500 || 1000&lt;br /&gt;
|-&lt;br /&gt;
| 10+ || 3500 || 1500&lt;br /&gt;
|}&lt;br /&gt;
Additionally, no clan should have more thralls/mounts than players.&lt;br /&gt;
&lt;br /&gt;
These limits can be increased with donator building extensions.&lt;br /&gt;
&lt;br /&gt;
=== B.2 - Performance Considerations ===&lt;br /&gt;
All clans have to keep server and client performance in mind when building their bases. Do not overuse trees, containers (decorations with inventory) and custom textures, do not put too many light sources close together. Build responsibly.&lt;br /&gt;
&lt;br /&gt;
=== B.3 - Inactivity ===&lt;br /&gt;
&#039;&#039;Please note that this rule is not in effect at the moment, as we are yet to introduce this system.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Players that have been inactive for more than 45 days may be removed from their clan by our system. If the inactive player is a clan owner, the build will be flagged as abandoned and other players may claim it or it may be removed.&lt;br /&gt;
&lt;br /&gt;
== Combat Rules ==&lt;br /&gt;
=== C.1 - Scene Lock ===&lt;br /&gt;
Once PvP is declared (intent has been dropped), the scene is locked and no further players shall join the scene until the consequence phase is over. Everyone within the range of a PvP intent is locked into the scene unless they are not targeted by anyone else within the scene lock, in that case they can either join, leave or observe (declared using &amp;lt;code&amp;gt;/pvp observe&amp;lt;/code&amp;gt;). Any player that stumbles upon the scene while it&#039;s locked has to leave the area immediately and isn&#039;t allowed to watch. Those players cannot roleplay witnessing anything they saw in the locked scene.&lt;br /&gt;
&lt;br /&gt;
Exception from this rule are spars, tournaments, arena fights and friendly brawls, these do not lock the scene and people are free to come and go.&lt;br /&gt;
&lt;br /&gt;
No size of any group in combat may exceed 5. The total cap for any PvP is always 10 players.&lt;br /&gt;
&lt;br /&gt;
=== C.2 - Combat Etiquette ===&lt;br /&gt;
As combat scenes tend to have high tension, it is especially important to be cordial to other players when you fight their characters. While the concept of good etiquette may be difficult to define exhaustively, we expect you to at the very least:&lt;br /&gt;
* Act in a friendly and respectful manner in OOC towards your IC foes (they&#039;re your fellow storytellers, not your enemies).&lt;br /&gt;
* Make sure your conflict has story, roleplay has to preceed and follow a combat scene. PvP systems exist as a conflict resolution, to help you progress narrative.&lt;br /&gt;
* Emote only outside of your turn, ideally &#039;&#039;after&#039;&#039;.&lt;br /&gt;
* Try to be swift with your turns, do not prolong combat with micro-optimizations or OOC arguments.&lt;br /&gt;
* Help new players and those who don&#039;t fight often, answer their questions, and be patient with them.&lt;br /&gt;
&lt;br /&gt;
=== C.3 - Consequences ===&lt;br /&gt;
The winning party may impose consequences on the losing party after a fight is concluded. While delivering those consequences, players are in a consequence phase.&lt;br /&gt;
&lt;br /&gt;
This phase can only last 30 minutes. If consequences take longer time than that, the scene is no longer locked and other players may interact with it. Under no circumstances shall players slow down the roleplay to exploit this rule.&lt;br /&gt;
&lt;br /&gt;
We differentiate four categories of consequences:&lt;br /&gt;
* Minor consequences are mechanical consequences that may be applied at any time.&lt;br /&gt;
* Major consequences are mechanical consequences that may only be applied if the winning party had at max +1 advantage in numbers (i.e. in 1v1 or 3v2, but not in 3v1 or 5v3).&lt;br /&gt;
* Escalated consequences are mechanical consequences that may only be applied if the previous level was already applied at least once by one of the victors against the defeated or by the defeated on one of the victors in previous fights (and at least one major consequence has to precede even the first escalated one) while also fulfilling the conditions for a major consequence.&lt;br /&gt;
* Consented consequences are non-mechanical consequences that may be applied only if the losing party actively consents to such consequences.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that any thievery consequences may be applied from you on a specific target only once per 24 hours. In other words, you may not rob the same person again after already doing so within the last 24 hours.&lt;br /&gt;
&lt;br /&gt;
Only one consequence shall be applied on a character. Consequence stacking is not allowed.&lt;br /&gt;
&lt;br /&gt;
Unmasking is not considered a consequence and can be done freely on the defeated party after combat.&lt;br /&gt;
&lt;br /&gt;
All possible consequence options are listed in the [[Consequences|guide to consequences]].&lt;br /&gt;
&lt;br /&gt;
=== C.4 - Mugging ===&lt;br /&gt;
You may mug someone and it may (or may not) be reasonable for the target character to give up their belongings without a fight. However same rules as with PvP consequences apply. Players can only take what consequences rules would allow them as if a fight was taking a place. If the target complies and PvP takes place anyway, the attackers shall not deliver any further consequences.&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Consequences&amp;diff=704</id>
		<title>Consequences</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Consequences&amp;diff=704"/>
		<updated>2026-03-15T16:43:08Z</updated>

		<summary type="html">&lt;p&gt;Rataj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Minor Consequences ==&lt;br /&gt;
Minor consequences are mechanical consequences that may be applied at any time.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Petty Theft&#039;&#039;&#039; - You may rob the target of up to 20 silver coins.&lt;br /&gt;
* &#039;&#039;&#039;Beating&#039;&#039;&#039; - Equivalent of throwing in some additional punches or kicks to the defeated. Dealing 1 wound.&lt;br /&gt;
&lt;br /&gt;
== Major Consequences ==&lt;br /&gt;
Major consequences are mechanical consequences that may only be applied if the winning party had at max +1 advantage in numbers (i.e. in 1v1 or 3v2, but not in 3v1 or 6v3).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Theft&#039;&#039;&#039; - You may rob the target of up to 50 silver coins.&lt;br /&gt;
* &#039;&#039;&#039;Battering&#039;&#039;&#039; - Equivalent of dealing some heavy blows to the defeated with intention to seriously harm. Dealing 2d4 wounds.&lt;br /&gt;
* &#039;&#039;&#039;Blood Letting&#039;&#039;&#039; - Filling a vial with the defeated&#039;s blood. Dealing 2 wounds.&lt;br /&gt;
&lt;br /&gt;
== Escalated Consequences ==&lt;br /&gt;
Escalated consequences are mechanical consequences that may only be applied if the previous level was already applied at least once by one of the victors against the defeated or by the defeated on one of the victors in previous fights (and at least one major consequence has to precede even the first escalated one) while also fulfilling the conditions for a major consequence.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that some of these consequences are drastic in nature and shall not be roleplayed in graphical detail without consent of everyone present in the scene. Use &#039;&#039;fade-to-black&#039;&#039; (FTB) when needed.&lt;br /&gt;
# &#039;&#039;&#039;Grievous Harm&#039;&#039;&#039; - Very serious beating of the defeated, leaving them severely injured. Dealing 5d6 wounds.&lt;br /&gt;
# &#039;&#039;&#039;Permanent Injury&#039;&#039;&#039; or &#039;&#039;&#039;Curse&#039;&#039;&#039;&lt;br /&gt;
#* &#039;&#039;&#039;Maiming&#039;&#039;&#039; - Mutilation, or disabling of a limb or an eye. Causing permanent [[Maimed]] status. (The victim has the right to choose disabling over removal, if they&#039;re not comfortable with it!)&lt;br /&gt;
#* &#039;&#039;&#039;Hexing&#039;&#039;&#039; - Putting the victim under one of available [[Curses]].&lt;br /&gt;
# &#039;&#039;&#039;Life Threatening Injury&#039;&#039;&#039; - Seriously harming the defeated, leaving them to possibly die (they won&#039;t, but the victors show intention of leaving them to fate). Dealing 10d6+10 wounds.&lt;br /&gt;
# &#039;&#039;&#039;Execution&#039;&#039;&#039; - &#039;&#039;Character Kill&#039;&#039; (CK), end of story. Only possible with staff approval after having proven escalations from both sides, or when the victim repeatedly showed signs of &#039;&#039;No Value of Life&#039;&#039; (NVL) when other escalated consequences were enacted.&lt;br /&gt;
&lt;br /&gt;
== Consented Consequences ==&lt;br /&gt;
Consented consequences are non-mechanical consequences that may be applied only if the losing party actively consents to such consequences.&lt;br /&gt;
&lt;br /&gt;
This can be any roleplay consequence as long as the losing party actively consents.&lt;br /&gt;
Most common example would be holding the losing party hostage or interrogating them.&lt;br /&gt;
Keep in mind that consent can be withdrawn at any time, which ends the scene.&lt;br /&gt;
&lt;br /&gt;
== Free Consequences ==&lt;br /&gt;
These consequences may be applied by the winning party and do not prevent another consequence from being applied.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Unmasking&#039;&#039;&#039; - Removing an item of clothing, helmet, mask or other similar garment or item that obscures the face of the defeated character.&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Chat_Ranges&amp;diff=703</id>
		<title>Chat Ranges</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Chat_Ranges&amp;diff=703"/>
		<updated>2026-03-15T15:35:42Z</updated>

		<summary type="html">&lt;p&gt;Rataj: Created page with &amp;quot;* &amp;#039;&amp;#039;&amp;#039;Encounter&amp;#039;&amp;#039;&amp;#039; - 20 tiles * &amp;#039;&amp;#039;&amp;#039;Shout&amp;#039;&amp;#039;&amp;#039; - 10 tiles * &amp;#039;&amp;#039;&amp;#039;Say&amp;#039;&amp;#039;&amp;#039; - 5 tiles * &amp;#039;&amp;#039;&amp;#039;Mumble&amp;#039;&amp;#039;&amp;#039; - 3 tiles * &amp;#039;&amp;#039;&amp;#039;Hush&amp;#039;&amp;#039;&amp;#039; - 1.5 tiles * &amp;#039;&amp;#039;&amp;#039;Whisper&amp;#039;&amp;#039;&amp;#039; - 0.75 tiles&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;&#039;Encounter&#039;&#039;&#039; - 20 tiles&lt;br /&gt;
* &#039;&#039;&#039;Shout&#039;&#039;&#039; - 10 tiles&lt;br /&gt;
* &#039;&#039;&#039;Say&#039;&#039;&#039; - 5 tiles&lt;br /&gt;
* &#039;&#039;&#039;Mumble&#039;&#039;&#039; - 3 tiles&lt;br /&gt;
* &#039;&#039;&#039;Hush&#039;&#039;&#039; - 1.5 tiles&lt;br /&gt;
* &#039;&#039;&#039;Whisper&#039;&#039;&#039; - 0.75 tiles&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Yuan-Ti&amp;diff=688</id>
		<title>Yuan-Ti</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Yuan-Ti&amp;diff=688"/>
		<updated>2026-03-14T18:17:47Z</updated>

		<summary type="html">&lt;p&gt;Rataj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Race&lt;br /&gt;
| name = Yuan-Ti&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| age = &lt;br /&gt;
| height = 172cm&lt;br /&gt;
| description = &lt;br /&gt;
| 5ewiki = lineage:yuan-ti&lt;br /&gt;
| frwiki = Yuan-ti&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yuan-ti were originally humans who transformed themselves into serpent folk through ancient rituals. Most yuan-ti were corrupted into monsters by those rites, but some yuan-ti instead became a new people who mix characteristics of humans and snakes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Racial Features====&lt;br /&gt;
&lt;br /&gt;
Resistances: Poison&lt;br /&gt;
    &lt;br /&gt;
Languages: Abyssal&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Tiefling&amp;diff=687</id>
		<title>Tiefling</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Tiefling&amp;diff=687"/>
		<updated>2026-03-14T18:17:26Z</updated>

		<summary type="html">&lt;p&gt;Rataj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Race&lt;br /&gt;
| name = Tiefling&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| age = &lt;br /&gt;
| height = 175cm&lt;br /&gt;
| description = &lt;br /&gt;
| 5ewiki = lineage:tiefling&lt;br /&gt;
| frwiki = Tiefling&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To be greeted with stares and whispers, to suffer violence and insult on the street, to see mistrust and fear in every eye: this is the lot of the tiefling. And to twist the knife, tieflings know that this is because a pact struck generations ago infused the essence of Asmodeus, overlord of the Nine Hells (and many of the other powerful devils serving under him) into their bloodline. Their appearance and their nature are not their fault but the result of an ancient sin, for which they and their children and their children&#039;s children will always be held accountable.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Racial Features====&lt;br /&gt;
&lt;br /&gt;
Resistances: Fire      &lt;br /&gt;
&lt;br /&gt;
Languages: Infernal&lt;/div&gt;</summary>
		<author><name>Rataj</name></author>
	</entry>
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