<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.avardon.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Pluto</id>
	<title>Avardon - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.avardon.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Pluto"/>
	<link rel="alternate" type="text/html" href="https://wiki.avardon.com/Special:Contributions/Pluto"/>
	<updated>2026-07-10T20:25:56Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Equipment_List&amp;diff=2183</id>
		<title>Equipment List</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Equipment_List&amp;diff=2183"/>
		<updated>2026-07-07T16:50:37Z</updated>

		<summary type="html">&lt;p&gt;Pluto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Melee Weapons==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Crafting Profession !!Craft Skill !! Craft Quota !! Damage !! Properties || Proficiency&lt;br /&gt;
!Weapon Abilities&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Hammer]]|| 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]||10|| 10|| 1d4+STR Bludgeoning|| Light || Simple&lt;br /&gt;
| [[Concussive Smash]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Handaxe]] || 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d6+STR Slashing|| Light || Simple&lt;br /&gt;
| [[Lacerate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger]] || 1x Iron Ingot||[[Blacksmithing]]|| 10|| 10|| 1d4+STR/Dex Piercing|| Light || Simple&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Sickle]]|| 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d4+STR Slashing|| Light|| Simple&lt;br /&gt;
| [[Lacerate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleaver]]|| 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d6+STR Slashing|| Light|| Simple&lt;br /&gt;
| [[Lacerate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pickaxe]]|| 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d8+STR Piercing || Two-Handed|| Simple&lt;br /&gt;
| [[Piercing Strike]] &amp;lt;br&amp;gt; [[Weakening Strike]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]]|| 1x Iron Ingot &amp;lt;br&amp;gt; 1x Long Haft||[[Blacksmithing]]|| 15|| 15|| 1d6+Piercing|| Versatile 1d8+ STR Piercing|| Simple&lt;br /&gt;
| [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mace]] || 2x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]||20|| 15|| 1d6+STR Bludgeoning|| None || Simple&lt;br /&gt;
| [[Concussive Smash]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pike]]|| 3x Iron Ingot &amp;lt;br&amp;gt; 1x Long Haft||[[Blacksmithing]]|| 10|| 10|| 1d10+STR Piercing|| Two-Handed, Reach|| Martial&lt;br /&gt;
| [[Brace (Melee)]] &amp;lt;br&amp;gt; [[Piercing Strike]] &amp;lt;br&amp;gt; [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Scimitar]]|| 2x Iron Ingot|| [[Blacksmithing]]|| 20|| 15|| 1d6+STR/Dex Slashing|| Light|| Martial&lt;br /&gt;
| [[Floruish]] &amp;lt;br&amp;gt; [[Lacerate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shortsword]]|| 2x Iron Ingot|| [[Blacksmithing]]|| 20|| 15|| 1d6+STR/Dex Slashing|| Light|| Martial&lt;br /&gt;
| [[Flourish]] &amp;lt;br&amp;gt; [[Piercing Strike]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Quarterstaff]]&lt;br /&gt;
|1x Common Branch&lt;br /&gt;
|[[Woodcarving]]&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|1d6+STR&lt;br /&gt;
|Versatile&lt;br /&gt;
|Martial&lt;br /&gt;
|[[Topple]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Battleaxe]]|| 3x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]|| 20|| 20|| 1d8+STR Slashing|| Versatile 1d10+STR Slashing|| Martial&lt;br /&gt;
| [[Cleave]] &amp;lt;br&amp;gt; [[Lacerate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Glaive]]|| 4x Iron Ingot &amp;lt;br&amp;gt; 1x Long Haft|| [[Blacksmithing]]|| 20|| 20|| 1d10+STR Slashing|| Two-Handed, Reach|| Martial&lt;br /&gt;
| [[Brace (Melee)]] &amp;lt;br&amp;gt; [[Lacerate]] &amp;lt;br&amp;gt; [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Trident]]|| 3x Iron Ingot &amp;lt;br&amp;gt; 1x Long Haft|| [[Blacksmithing]]|| 20|| 20|| 1d6+STR Piercing|| Versatile 1d8+STR Piercing|| Martial&lt;br /&gt;
| [[Disarming Strike]] &amp;lt;br&amp;gt; [[Piercing Strike]] &amp;lt;br&amp;gt; [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Maul]]|| 8x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]|| 20|| 20|| 2d6+STR Bludgeoning|| Two-Handed|| Martial&lt;br /&gt;
| [[Backbreaker]] &amp;lt;br&amp;gt; [[Concussive Smash]] &amp;lt;br&amp;gt; [[Tenacity]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rapier]]|| 1x Iron Ingot|| [[Blacksmithing]]|| 20|| 20|| 1d8+STR/Dex Piercing|| None|| Martial&lt;br /&gt;
| [[Flourish]] &amp;lt;br&amp;gt; [[Piercing Strike]] &amp;lt;br&amp;gt; [[Weakening Strike]]&lt;br /&gt;
|-&lt;br /&gt;
| [[War Pick]]|| 2x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]|| 20|| 20|| 1d8+STR Piercing|| None|| Martial&lt;br /&gt;
| [[Weakening Strike]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Warhammer]]|| 4x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]|| 20|| 20|| 1d8+STR Bludgeoning|| Versatile 1d10+STR Bludgeoning|| Martial&lt;br /&gt;
| [[Backbreaker]] &amp;lt;br&amp;gt; [[Concussive Smash]] &amp;lt;br&amp;gt; [[Weakening Strike]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Longsword]] || 4x Iron Ingot. || [[Blacksmithing]] || 20 || 20 || 1d8+STR Slashing|| Versatile 1d10+STR Slashing || Martial&lt;br /&gt;
| [[Lacerate]] &amp;lt;br&amp;gt; [[Pommel Strike]] &amp;lt;br&amp;gt; [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morningstar]] || 4x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft. || [[Blacksmithing]] || 20 || 25|| 1d8+STR Piercing|| None ||Martial&lt;br /&gt;
| [[Concussive Smash]] &amp;lt;br&amp;gt;[[Heartstopper]] &amp;lt;br&amp;gt;[[Tenacity]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Flail]] || 2x Iron Ingot &amp;lt;br&amp;gt; 1x Chain &amp;lt;br&amp;gt; 1x Short Haft. || [[Blacksmithing]] || 20 || 25 || 1d8+STR Bludgeoning|| One Handed|| Martial&lt;br /&gt;
| [[Concussive Smash]]&amp;lt;br&amp;gt;[[Weakening Strike]]&amp;lt;bR&amp;gt;[[Tenacity]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Greatsword]] || 10x Iron Ingot. || [[Blacksmithing]] || 25 || 30 || 2d6+STR Slashing|| Two-handed|| Martial&lt;br /&gt;
| [[Cleave]] &amp;lt;br&amp;gt; [[Lacerate]] &amp;lt;br&amp;gt; [[Pommel Strike]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Halberd]] || 4x Iron Ingot &amp;lt;br&amp;gt; 1x Long Haft||[[Blacksmithing]] || 25 || 30|| 1d10+STR Slashing|| Two-Handed, Reach&lt;br /&gt;
|Martial&lt;br /&gt;
| [[Cleave]] &amp;lt;br&amp;gt; [[Lacerate]] &amp;lt;br&amp;gt; [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Greataxe]] || 8x Iron Ingot &amp;lt;br&amp;gt;1x Short Haft|| [[Blacksmithing]] || 25 || 30 || 1d12+STR Slashing || Two-handed|| Martial&lt;br /&gt;
| [[Cleave]] &amp;lt;br&amp;gt; [[Lacerate]] &amp;lt;br&amp;gt; [[Prepare]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ranged Weapons==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Crafting Profession !!Craft Skill !! Craft Quota !! Damage !! Range !! Proficiency&lt;br /&gt;
!Weapon Abilities&lt;br /&gt;
|-&lt;br /&gt;
| [[Javelin]] || 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d6+STR Piercing|| Thrown (6 Tiles)|| Simple&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Shortbow]]|| 1x String &amp;lt;br&amp;gt; 1x Quality Branch &amp;lt;br&amp;gt; 1x Leather Scraps||[[Woodcarving]] ||20|| 25|| 1d6+Dex Piercing|| 6 Tiles || Simple&lt;br /&gt;
| [[Hamstring Shot]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Longbow]]|| 1x String &amp;lt;br&amp;gt; 1x Quality Branch &amp;lt;br&amp;gt; 1x Leather Scraps ||[[Woodcarving]] || 25|| 30||1d8+Dex Piercing || 6 Tiles||Martial&lt;br /&gt;
| [[Brace (Ranged)]] &amp;lt;br&amp;gt; [[Hamstring Shot]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Crossbow]]|| 6x Parts &amp;lt;br&amp;gt; 1x Wooden stock &amp;lt;br&amp;gt; 4x Metal Scraps||[[Woodcarving]] || 30|| 35||1d8+Dex Piercing || 6 Tiles|| Simple&lt;br /&gt;
| [[Piercing Shot]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Crossbow]]|| 8x Parts &amp;lt;br&amp;gt; 1x Wooden stock &amp;lt;br&amp;gt; 8x Metal Scraps||[[Woodcarving]] || 40|| 50|| 1d10+Dex Piercing|| 6 Tiles||Martial&lt;br /&gt;
| [[Brace (Ranged)]] &amp;lt;br&amp;gt; [[Piercing Shot]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hand Crossbow]]|| 5x Parts &amp;lt;br&amp;gt; 1x Wooden stock &amp;lt;br&amp;gt; 4x Metal Scraps||[[Woodcarving]] || 50 || 60|| 1d6+Dex Piercing ||5 Tiles||Martial&lt;br /&gt;
| [[Mobile Shot]] &amp;lt;br&amp;gt; [[Piercing Shot]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armors==&lt;br /&gt;
All medium armors have a max of dex+2&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Crafting Profession!!Craft Skill !! Craft Quota !! AC &lt;br /&gt;
!Strength Requirement!! Armor Type&lt;br /&gt;
|-&lt;br /&gt;
| [[Wooden Shield]] || 4x Common Branch &amp;lt;br&amp;gt; 1x Leather Scraps ||[[Woodcarving]] || 20 || 20|| +2 AC &lt;br /&gt;
|N/A|| Shield&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield (Armor)|Shield (Metal)]] || 3x Iron Ingot|| [[Blacksmithing]] || 20 || 25 || +2 AC&lt;br /&gt;
|N/A|| Shield&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring Mail]] || 4x Iron Ingot &amp;lt;br&amp;gt; 1x Armor Padding || [[Blacksmithing]] || 30 || 30 || 14 &lt;br /&gt;
|N/A|| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain Shirt]] || 5x Iron Ingot || [[Blacksmithing]] || 30 || 35 || 13+Dex (Max 2)&lt;br /&gt;
|N/A|| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Scale Mail]] || 8x Iron Ingot &amp;lt;br&amp;gt;1x Armor Padding|| [[Blacksmithing]] || 30 || 35 || 14+Dex (Max 2)&lt;br /&gt;
|N/A|| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain Mail]] || 9x Iron Ingot &amp;lt;br&amp;gt; 1x Armor Padding|| [[Blacksmithing]] || 30 || 40 || 16 &lt;br /&gt;
|1 Strength|| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Breastplate]] || 10x Iron Ingot || [[Blacksmithing]] || 35 || 40 || 14+Dex (Max 2) &lt;br /&gt;
|N/A|| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Half Plate]] || 16x Iron Ingot &amp;lt;br&amp;gt; 1x Armor Padding|| [[Blacksmithing]] || 40 || 45 || 15+Dex (Max 2)&lt;br /&gt;
|N/A|| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Splint Armor]] || 12x Iron Ingot &amp;lt;br&amp;gt;1x Armor Padding || [[Blacksmithing]] || 45 || 45 || 17 &lt;br /&gt;
|2 Strength|| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate Armor]] || 30x Iron Ingot &amp;lt;br&amp;gt; 1x Armor Padding || [[Blacksmithing]] || 50 || 70 || 18 &lt;br /&gt;
|2 Strength|| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather Armor]] || 3x Rawhide Leather &amp;lt;br&amp;gt; 2x Buckle|| [[Leatherworking]] || 15 || 15 || 11+Dex&lt;br /&gt;
|N/A|| Light&lt;br /&gt;
|-&lt;br /&gt;
| [[Hide Armor]] || 2x Buckle &amp;lt;br&amp;gt; 2x Rawhide Leather&amp;lt;br&amp;gt;1x Hide||[[Leatherworking]]||15||15||12+Dex (Max 2)&lt;br /&gt;
|N/A||Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Studded Leather Armor]] || 2x Buckle &amp;lt;br&amp;gt;3x Rawhide Leather &amp;lt;br&amp;gt;6x Metal Scraps||[[Leatherworking]]||25||30||12+Dex&lt;br /&gt;
|N/A||Light&lt;br /&gt;
|-&lt;br /&gt;
| [[Padded Armor]] || 2x Buckle &amp;lt;br&amp;gt;1x Tanned Leather||[[Leatherworking]]||15||15||11+Dex&lt;br /&gt;
|N/A||Light&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Potions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Crafting Profession!!Craft Skill !! Craft Quota !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Healing]] || 1 Curative Reagent &amp;lt;br&amp;gt; 1x Rogue&#039;s Morsel|| [[Alchemy]] || 20 || 5 || As a Bonus action and for a single potion use - heal 2d4+2 Health.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Greater Healing]]|| 1x Curative Reagent &amp;lt;br&amp;gt; 1x Balsam|| [[Alchemy]]|| 30 || 5 || For the cost of a Bonus action and potion use you may drink this to heal yourself for 4d4+4 and recover from 1 wound level.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Superior Healing]]|| 1 Curative Reagent &amp;lt;br&amp;gt; 1x Yellow Musk Creeper Petals|| [[Alchemy]]|| 40 || 5 || For an action and a potion use you may drink this to recover 8d4+8 health and recover 2 wounded levels.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Viciousness]]|| 1x Reactive Reagent &amp;lt;br&amp;gt;1x Shadowroot Sac|| [[Alchemy]] || 50 || 5 || As a bonus action and for a one potion use the number you need to roll to land a Critical Hit is reduced by 1 for 16 hours.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Vigilance]]|| 1x Reactive Reagent &amp;lt;br&amp;gt;1x Hook|| [[Alchemy]] || 50 || 5 || For a bonus action and one potion use earn +5 bonus to Initiative rolls for 16 hours.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Giant Strength]]|| 1x Reactive Reagent &amp;lt;br&amp;gt; 1x Giant Finger|| [[Alchemy]] || 50 || 5 || For a bonus action and one potion use your Strength modifier becomes +4 for 16 hours. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Speed]] || 1x Reactive Reagent &amp;lt;br&amp;gt; 1x Hyena Ear|| [[Alchemy]] || 45 || 5 || As a bonus action and for one potion use, earn the benefits of [[Haste]] for 3 turns. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Feather Fall]]||1x Reactive Reagent &amp;lt;br&amp;gt; 1x Autumncrocus||[[Alchemy]]||25||5||Gain immunity to Fall Damage for 10 turns. Drinking this uses a bonus action and a potion use.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Grease Bottle]] || 1x Reactive Reagent &amp;lt;br&amp;gt; 1x Animal Fat || [[Alchemy]] || 15 || 5 || Cover the ground with slick grease, making it a Difficult Terrain. Creatures that are inside at the time of throwing the bottle or who end their turn inside the area might fall Prone (Dexterity Saving Throw). This surface is flammable.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Alchemist&#039;s Fire]] || 1x Reactive Reagent &amp;lt;br&amp;gt; 1x Fire Amber|| [[Alchemy]] || 35 || 5 || Hurl a flask of liquid fire that explodes on impact, creating area of fire that deals 1d4 damage per turn and leaves creatures burning for 2 turns even after leaving the area, this costs an attack action.||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Long_Rest&amp;diff=2121</id>
		<title>Long Rest</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Long_Rest&amp;diff=2121"/>
		<updated>2026-06-27T04:40:20Z</updated>

		<summary type="html">&lt;p&gt;Pluto: Long Rest usage expectations according to in-game description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A long rest is a period of extended downtime. It represents a full night sleep or trance. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You may only use this at the beginning of your play session when logging into the game after at least 4 hours of offline time or before logging out for the day. The Ability shall never be used outside of a place where your character just rested or is about to.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Using a Long Rest will:&lt;br /&gt;
* Restore all spell slots and class resources&lt;br /&gt;
* Clear any currently active out of combat spell effects (Mage Armor, False Life, Aid, Etc.)&lt;br /&gt;
* If wounded, will heal 10 wounds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You are able to Long Rest every 18 real life hours. In order to Long Rest the following conditions must be true:&lt;br /&gt;
&lt;br /&gt;
* Does not have In Combat&lt;br /&gt;
* Does not have (P) Recently Fought&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Alchemy&amp;diff=2120</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Alchemy&amp;diff=2120"/>
		<updated>2026-06-27T04:26:50Z</updated>

		<summary type="html">&lt;p&gt;Pluto: Changed wording of flavor text to be less misleading&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;An alchemist was a crafting [[Professions|profession]]. At the most basic level, anyone who mixed substances together in a liquid form to create a wanted effect could be considered an alchemist. Alchemy required a fair amount of effort, as well as time and materials. It could also be a very expensive pursuit.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Curative Reagent ==&lt;br /&gt;
&#039;&#039;&#039;Craft x5&#039;&#039;&#039; [[Curative Reagent]] &#039;&#039;&#039;- Required Skill: 5 Craft Quota: 5 &lt;br /&gt;
 Requires 1x Avardonian Salt, 1x Valerian Flower.&lt;br /&gt;
&lt;br /&gt;
== Medical Supplies ==&lt;br /&gt;
&#039;&#039;&#039;Craft x5&#039;&#039;&#039; [[Medical Supplies]] - &#039;&#039;&#039;Required Skill: 10 Craft Quota: 5    &lt;br /&gt;
 Requires 1x Curative Reagent, 2x Flax.&lt;br /&gt;
&lt;br /&gt;
== Reactive Reagent ==&lt;br /&gt;
&#039;&#039;&#039;Craft x5 [[Reactive Reagent]] - Required Skill: 15 Craft Quota: 5&lt;br /&gt;
  Requires 1x Avardonian Salt, 1x Brimstone.&lt;br /&gt;
&lt;br /&gt;
== Grease Bottle ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[Grease Bottle]] - Required Skill: 15 Craft Quota: 5 &lt;br /&gt;
 Requires 1x Reactive Reagent, 1x Animal Fat.&lt;br /&gt;
&lt;br /&gt;
== Potion of Healing ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[Potion of Healing]] - Required Skill: 20 Craft Quota: 5 &lt;br /&gt;
  Requires 1 Curative Reagent, 1x Rogue&#039;s Morsel.&lt;br /&gt;
&lt;br /&gt;
== Potion of Feather Fall ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[Potion of Feather Fall]] - Required Skill: 25 Craft Quota: 5    &lt;br /&gt;
  Requires 1x Reactive Reagent, 1x Autumncrocus&lt;br /&gt;
&lt;br /&gt;
== Poisonous Reagent ==&lt;br /&gt;
&#039;&#039;&#039;Craft x5 [[Poisonous Reagent]] - Required Skill: 25 Craft Quota: 5  &lt;br /&gt;
  Requires 1x Avardonian Salt, 1x Bonecap.&lt;br /&gt;
&lt;br /&gt;
== Greater Healing Potion ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[Greater Healing Potion]] - Required Skill: 30 Craft Quota: 5  &lt;br /&gt;
  Requires 1x Curative Reagent, 1x Balsam.&lt;br /&gt;
&lt;br /&gt;
== Alchemist&#039;s Fire ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[Alchemist&#039;s Fire]] - Required Skill: 35 Craft Quota: 5   &lt;br /&gt;
  Requires 1x Reactive Reagent, 1x Fire Amber.&lt;br /&gt;
&lt;br /&gt;
== Superior Healing Potion ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[Superior Healing Potion]] - Required Skill: 40 Craft Quota: 10 &#039;&#039;&#039;&lt;br /&gt;
  Requires 1 Curative Reagent, 1x Yellow Musk Creeper Petals.&lt;br /&gt;
&lt;br /&gt;
== Potion of Speed ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[Potion of Speed]] - Required Skill: 45 Craft Quota: 25 &#039;&#039;&#039;&lt;br /&gt;
  Requires 1x Reactive Reagent, 1x Hyena Ear.&lt;br /&gt;
&lt;br /&gt;
== Potion of Viciousness ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[:Potion of Viciousness]] - Required Skill: 50 Craft Quota: 5 &lt;br /&gt;
  Requires 1x Reactive Reagent, 1x Shadowroot Sac.&lt;br /&gt;
&lt;br /&gt;
== Potion of Vigilance ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[Potion of Vigilance]] - Required Skill: 50 Craft Quota: 5 &lt;br /&gt;
  &lt;br /&gt;
  Requires 1x Reactive Reagent, 1x Hook.&lt;br /&gt;
== Giant Strength ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[Giant Strength]] - Required Skill: 50 Craft Quota: 5 &lt;br /&gt;
&lt;br /&gt;
  Requires 1x Reactive Reagent, 1x Giant Finger.&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Swarmkeeper&amp;diff=2095</id>
		<title>Swarmkeeper</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Swarmkeeper&amp;diff=2095"/>
		<updated>2026-06-23T23:27:44Z</updated>

		<summary type="html">&lt;p&gt;Pluto: /* Writhing Tide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Feeling a deep connection to the environment around them, some rangers reach out through their magical connection to the world and bond with a swarm of nature spirits. The swarm becomes a potent force in battle, as well as helpful company for the ranger. Some Swarmkeepers are outcasts or hermits, keeping to themselves and their attendant swarms rather than dealing with the discomfort of others. Other Swarmkeepers enjoy building vibrant communities that work for the mutual benefit of all those they consider part of their swarm.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Subclass Features==&lt;br /&gt;
===Gathered Swarm===&lt;br /&gt;
Once per turn, you can use one of the following features following an attack that hits:&lt;br /&gt;
:Swarm Assist - Get 1 additional tile of movement.&lt;br /&gt;
:Swarm Attack - Deal additional 1d6 Piercing damage.&lt;br /&gt;
:Swarm Push - Push a target 1 tile in a direction of your choice (STR Save).&lt;br /&gt;
&lt;br /&gt;
===Swarmkeeper Magic===&lt;br /&gt;
You get access to [[Faerie Fire]] and [[Web]] spells (need to be picked).&lt;br /&gt;
&lt;br /&gt;
===Writhing Tide===&lt;br /&gt;
As a bonus action, once per long rest, gain flight movement and 2 additional tile of movement for 2 turns.&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Fighter&amp;diff=2094</id>
		<title>Fighter</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Fighter&amp;diff=2094"/>
		<updated>2026-06-23T23:04:19Z</updated>

		<summary type="html">&lt;p&gt;Pluto: /* Second Wind */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Fighter 5point5e.png|thumb]]&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
| name = Fighter&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| hp = 91&lt;br /&gt;
| st= Strength, Constitution&lt;br /&gt;
| description = &lt;br /&gt;
| 5ewiki = Fighter&lt;br /&gt;
| frwiki = Fighter&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Fighters share an unparalleled mastery with weapons and armor, and a thorough knowledge of the skills of combat. They are well acquainted with death, both meting it out and staring it defiantly in the face.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Proficiencies&#039;&#039;&#039;===&lt;br /&gt;
* Shields&lt;br /&gt;
* Light Armor&lt;br /&gt;
* Medium Armor&lt;br /&gt;
* Heavy Armor&lt;br /&gt;
* Simple Weapons&lt;br /&gt;
* Martial Weapons&lt;br /&gt;
&lt;br /&gt;
=== Starting Gear ===&lt;br /&gt;
* Shortsword&lt;br /&gt;
* Shield&lt;br /&gt;
* Dagger&lt;br /&gt;
&lt;br /&gt;
=== Extra Attack ===&lt;br /&gt;
All fighters have two attack actions per turn.&lt;br /&gt;
&lt;br /&gt;
=== Extra Feat ===&lt;br /&gt;
Fighters gain an extra feat in character creation.&lt;br /&gt;
&lt;br /&gt;
=== Action Surge ===&lt;br /&gt;
Once per long rest, you can push yourself beyond your normal limits for a moment. You immediately gain an extra action to use that turn.&lt;br /&gt;
&lt;br /&gt;
=== Second Wind ===&lt;br /&gt;
Draw on your stamina to protect yourself. At the cost of a Bonus Action, regain 10+1d10 Hit Points. This also grants you &#039;&#039;&#039;Tactical Shift&#039;&#039;&#039;, allowing you to move one extra tile without provoking opportunity attacks.&lt;br /&gt;
&lt;br /&gt;
=== Indomitable ===&lt;br /&gt;
Rerolls a failed Saving Throw and can only be used once per Short Rest. Must be toggled in combat and is a free action.&lt;br /&gt;
&lt;br /&gt;
=== [[Fighting Styles]] ===&lt;br /&gt;
* Archery&lt;br /&gt;
* Blind Fighting&lt;br /&gt;
* Defense&lt;br /&gt;
* Dueling&lt;br /&gt;
* Great Weapon Fighting&lt;br /&gt;
* Two-Weapon Fighting&lt;br /&gt;
&lt;br /&gt;
== Subclasses ==&lt;br /&gt;
[[Battle Master]]&lt;br /&gt;
&lt;br /&gt;
[[Champion]]&lt;br /&gt;
&lt;br /&gt;
[[Eldritch Knight]]&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Battle_Master&amp;diff=2093</id>
		<title>Battle Master</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Battle_Master&amp;diff=2093"/>
		<updated>2026-06-23T23:00:34Z</updated>

		<summary type="html">&lt;p&gt;Pluto: /* Maneuvers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Class Fighter Battle Master Badge Icon.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Those who emulate the archetypal Battle Master employ martial techniques passed down through generations. To a Battle Master, combat is an academic field, sometimes including subjects beyond battle such as weaponsmithing and calligraphy. Not every fighter absorbs the lessons of history, theory, and artistry that are reflected in the Battle Master archetype, but those who do are well-rounded fighters of great skill and knowledge.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== Superiority Dice ===&lt;br /&gt;
You gain 6 Superiority Dice. 1 Superiority Dice is expended when you use it. Your Superiority Dice are restored on a Long or Short Rest. &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Maneuvers&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note: During Character Creation you may only pick 7 Maneuvers of your choice&#039;&#039;&#039;.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
At the cost of 1 Superiority Dice, you may use a Maneuver, all of which enhance your attack in some way. You can only use one Maneuver per attack.&lt;br /&gt;
* &#039;&#039;&#039;Ambush -&#039;&#039;&#039; Expend a superiority die to get +1d10 bonus to initiative.&lt;br /&gt;
* &#039;&#039;&#039;Bait and Switch -&#039;&#039;&#039; Expend a superiority die and one tile of movement to swap position with an ally without provoking opportunity attacks.&lt;br /&gt;
* &#039;&#039;&#039;Commander&#039;s Strike -&#039;&#039;&#039; Direct an ally to strike a foe. The ally can use their Reaction to make a Weapon Attack with +1d10 bonus damage.&lt;br /&gt;
* &#039;&#039;&#039;Disarming Attack -&#039;&#039;&#039; Attempt to Disarm your opponent&#039;s main hand weapon (STR save). +1d10 Bonus Damage. Only consumes a Superiority Die on a hit.&lt;br /&gt;
* &#039;&#039;&#039;Distracting Strike -&#039;&#039;&#039; Upon Hit, your opponent is Distracted and your allies can attack them with Advantage. +1d10 Bonus Damage. Only consumes a Superiority Die on a hit.&lt;br /&gt;
* &#039;&#039;&#039;Evasive Footwork -&#039;&#039;&#039; Enemies receive Disadvantage on Attacks against you. &lt;br /&gt;
* &#039;&#039;&#039;Feinting Attack -&#039;&#039;&#039; Use both your Attack Action and Bonus Action to attack with advantage. +1d10 Bonus Damage.&lt;br /&gt;
* &#039;&#039;&#039;Parry -&#039;&#039;&#039; As a reaction and at a cost of superiority die, recover 1d10 + STR/DEX (whichever is higher) HP from an attack (has to target AC).&lt;br /&gt;
* &#039;&#039;&#039;Precision Attack -&#039;&#039;&#039; Your superiority die bonus (1d10) will be added to your next Attack Roll.&lt;br /&gt;
* &#039;&#039;&#039;Pushing Attack -&#039;&#039;&#039; Attempt to Push your opponent 1 tile away from you. +1d10 Bonus Damage. Only consumes a Superiority Die on a hit.&lt;br /&gt;
* &#039;&#039;&#039;Trip Attack -&#039;&#039;&#039; Attempt to Trip your opponent to the ground (STR save). +1d10 Bonus Damage. Only consumes a Superiority Die on a hit.&lt;br /&gt;
* &#039;&#039;&#039;Ripose -&#039;&#039;&#039; When a creature misses you with a melee attack roll, as a reaction and at a cost of superiority die, attempt to make a melee attack against that target with +1d10 bonus damage.&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Champion&amp;diff=2085</id>
		<title>Champion</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Champion&amp;diff=2085"/>
		<updated>2026-06-23T19:15:23Z</updated>

		<summary type="html">&lt;p&gt;Pluto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Class Fighter Champion Badge Icon.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;The archetypal Champion focuses on the development of raw physical power honed to deadly perfection. Those who model themselves on this archetype combine rigorous training with physical excellence to deal devastating blows.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Class Features&lt;br /&gt;
&lt;br /&gt;
=== Combat Stance ===&lt;br /&gt;
At the cost of Bonus Action, change your Combat Stance, lasting until the end of the duration or if you change your stance:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bulwark (4 Turns) -&#039;&#039;&#039; You cannot be forcibly moved or knocked prone.&lt;br /&gt;
* &#039;&#039;&#039;Reckless Abandon (2 Turns) -&#039;&#039;&#039; Suffer -1 on Attack Rolls in exchange for +3 on weapon damage.&lt;br /&gt;
* &#039;&#039;&#039;Deft Footwork (3 Turns)-&#039;&#039;&#039; Your Opportunity Attacks have Advantage. &lt;br /&gt;
&lt;br /&gt;
=== Initiative Bonus ===&lt;br /&gt;
Gain a permanent +2 bonus to initiative rolls&lt;br /&gt;
&lt;br /&gt;
=== Improved Critical ===&lt;br /&gt;
Your weapon attacks score a critical hit on a roll of 19 or 20.&lt;br /&gt;
&lt;br /&gt;
=== Additional Fighting Style ===&lt;br /&gt;
You can choose a second option from the [[Fighting Style]] list.&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Traits&amp;diff=2084</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Traits&amp;diff=2084"/>
		<updated>2026-06-23T19:11:34Z</updated>

		<summary type="html">&lt;p&gt;Pluto: Observant and Silver Tongue have +3 not +4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Traits are the non-combat equivalent of [[Feats]]. Separating them allows us to not sacrifice combat potential for social or economy focused bonuses. Every character can pick 1 trait.&lt;br /&gt;
== Entertainer ==&lt;br /&gt;
You have a permanent +3 to Performance and Acrobatics&lt;br /&gt;
&lt;br /&gt;
== Fast Learner ==&lt;br /&gt;
You learn everything 2x faster.&lt;br /&gt;
&lt;br /&gt;
* Initial profession research starts at 10 instead of 5.&lt;br /&gt;
* Languages are researched by increments of 10% instead of 5%.&lt;br /&gt;
* Performing a profession increases its experience by 2 points instead of 1.&lt;br /&gt;
&lt;br /&gt;
== Green Thumb ==&lt;br /&gt;
You have a chance to get extra items when foraging, mining, or hunting.&lt;br /&gt;
&lt;br /&gt;
Your gathering maximum (experience divided by 10 rounded up) is increased by 1 for every attempt.&lt;br /&gt;
&lt;br /&gt;
== Industrious ==&lt;br /&gt;
You have a chance to get extra items when crafting something in bulk (Reagents, Scraps, Buckles, Medical Supplies, Arrows).&lt;br /&gt;
&lt;br /&gt;
You can get in between 0 and base amount divided by 5 (rounded up) extra items. For example, you can get 0-2 extra Arrows when crafting 10 of them.&lt;br /&gt;
&lt;br /&gt;
== Linguist ==&lt;br /&gt;
You immediately learn 1 language, and you are able to obtain a second via research.&lt;br /&gt;
&lt;br /&gt;
The following languages can be researched:&lt;br /&gt;
* Dwarvish&lt;br /&gt;
* Elvish&lt;br /&gt;
* Giant&lt;br /&gt;
* Goblin&lt;br /&gt;
* Orcish&lt;br /&gt;
* Infernal&lt;br /&gt;
* Abyssal&lt;br /&gt;
* Celestial&lt;br /&gt;
* Primordial&lt;br /&gt;
* Sylvan&lt;br /&gt;
* Undercommon&lt;br /&gt;
&lt;br /&gt;
== Observant ==&lt;br /&gt;
You have a permanent +3 bonus to Investigation and Perception.&lt;br /&gt;
&lt;br /&gt;
== Rapid Recovery ==&lt;br /&gt;
You recover from 2 more wounds every [[Long Rest]].&lt;br /&gt;
&lt;br /&gt;
This can stack with Commoner bonus, but does not stack with Improved Regeneration.&lt;br /&gt;
&lt;br /&gt;
== Silver Tongue ==&lt;br /&gt;
You have a permanent +3 bonus to Deception and Persuasion.&lt;br /&gt;
&lt;br /&gt;
== Skulker ==&lt;br /&gt;
You have a permanent +3 bonus to Stealth and Sleight of Hand&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Traits&amp;diff=2083</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Traits&amp;diff=2083"/>
		<updated>2026-06-23T19:10:43Z</updated>

		<summary type="html">&lt;p&gt;Pluto: Added Skulker and Entertainer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Traits are the non-combat equivalent of [[Feats]]. Separating them allows us to not sacrifice combat potential for social or economy focused bonuses. Every character can pick 1 trait.&lt;br /&gt;
== Entertainer ==&lt;br /&gt;
You have a permanent +3 to Performance and Acrobatics&lt;br /&gt;
&lt;br /&gt;
== Fast Learner ==&lt;br /&gt;
You learn everything 2x faster.&lt;br /&gt;
&lt;br /&gt;
* Initial profession research starts at 10 instead of 5.&lt;br /&gt;
* Languages are researched by increments of 10% instead of 5%.&lt;br /&gt;
* Performing a profession increases its experience by 2 points instead of 1.&lt;br /&gt;
&lt;br /&gt;
== Green Thumb ==&lt;br /&gt;
You have a chance to get extra items when foraging, mining, or hunting.&lt;br /&gt;
&lt;br /&gt;
Your gathering maximum (experience divided by 10 rounded up) is increased by 1 for every attempt.&lt;br /&gt;
&lt;br /&gt;
== Industrious ==&lt;br /&gt;
You have a chance to get extra items when crafting something in bulk (Reagents, Scraps, Buckles, Medical Supplies, Arrows).&lt;br /&gt;
&lt;br /&gt;
You can get in between 0 and base amount divided by 5 (rounded up) extra items. For example, you can get 0-2 extra Arrows when crafting 10 of them.&lt;br /&gt;
&lt;br /&gt;
== Linguist ==&lt;br /&gt;
You immediately learn 1 language, and you are able to obtain a second via research.&lt;br /&gt;
&lt;br /&gt;
The following languages can be researched:&lt;br /&gt;
* Dwarvish&lt;br /&gt;
* Elvish&lt;br /&gt;
* Giant&lt;br /&gt;
* Goblin&lt;br /&gt;
* Orcish&lt;br /&gt;
* Infernal&lt;br /&gt;
* Abyssal&lt;br /&gt;
* Celestial&lt;br /&gt;
* Primordial&lt;br /&gt;
* Sylvan&lt;br /&gt;
* Undercommon&lt;br /&gt;
&lt;br /&gt;
== Observant ==&lt;br /&gt;
You have a permanent +4 bonus to Investigation and Perception.&lt;br /&gt;
&lt;br /&gt;
== Rapid Recovery ==&lt;br /&gt;
You recover from 2 more wounds every [[Long Rest]].&lt;br /&gt;
&lt;br /&gt;
This can stack with Commoner bonus, but does not stack with Improved Regeneration.&lt;br /&gt;
&lt;br /&gt;
== Silver Tongue ==&lt;br /&gt;
You have a permanent +4 bonus to Deception and Persuasion.&lt;br /&gt;
&lt;br /&gt;
== Skulker ==&lt;br /&gt;
You have a permanent +3 bonus to Stealth and Sleight of Hand&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Swashbuckler&amp;diff=2082</id>
		<title>Swashbuckler</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Swashbuckler&amp;diff=2082"/>
		<updated>2026-06-23T19:07:30Z</updated>

		<summary type="html">&lt;p&gt;Pluto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Rogue]] sub-class available on Avardon.&lt;br /&gt;
&lt;br /&gt;
You focus your training on the art of the blade, relying on speed, elegance, and charm in equal parts. While some warriors are brutes clad in heavy armor, your method of fighting looks almost like a performance. Duelists and pirates typically belong to this archetype.&lt;br /&gt;
&lt;br /&gt;
A Swashbuckler excels in single combat, and can fight with two weapons while safely darting away from an opponent.&lt;br /&gt;
&lt;br /&gt;
* As a Swashbuckler you might come from a noble family and you are looking to find worthy opponents to challenge to duels, to bolster your ego.&lt;br /&gt;
&lt;br /&gt;
* You might be a usual guest in the local taverns, flirting with people and sometimes cutting some coin pouches to pay for your drinks.&lt;br /&gt;
&lt;br /&gt;
* In combat you can utilize your Fancy footwork to dash in and out of fights, making you a mobile, if so squishy combatant.&lt;br /&gt;
&lt;br /&gt;
== Rakish  Audacity ==&lt;br /&gt;
You can use your sneak attack without Advantage if there are no other combatants within 1 Tile of the target, or if you have an ally within that range.&lt;br /&gt;
&lt;br /&gt;
==  Dirty Trick: Flick o&#039; the Wrist ==&lt;br /&gt;
Attempt to Disarm your opponent&#039;s main hand weapon (Dex Save).&lt;br /&gt;
&lt;br /&gt;
A successful hit grants you advantage against this target until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
==  Dirty Trick: Sand Toss ==&lt;br /&gt;
Damage: 1d6 Bludgening&lt;br /&gt;
&lt;br /&gt;
Attempt to Blind your opponent (CON Save)&lt;br /&gt;
&lt;br /&gt;
A Successful hit grants you advantage against this target until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
==  Dirty Trick: Vicious Mockery ==&lt;br /&gt;
Damage: 2d4 Psychic&lt;br /&gt;
&lt;br /&gt;
Save Wisdom&lt;br /&gt;
&lt;br /&gt;
A Successful hit grants you Advantage against this target until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
==  Panache ==&lt;br /&gt;
Beguile an enemy, making them focus on you. They get disadvantage on attacking anyone else.&lt;br /&gt;
&lt;br /&gt;
Persuasion vs Insight&lt;br /&gt;
&lt;br /&gt;
== Deft Landing ==&lt;br /&gt;
Whenever you fall 2 tiles or less, you take no fall damage.&lt;br /&gt;
&lt;br /&gt;
== Fancy Footwork ==&lt;br /&gt;
After making an attack against a target, they won&#039;t be able to make an opportunity attack against you until the end of your turn.&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=2081</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=2081"/>
		<updated>2026-06-23T18:56:12Z</updated>

		<summary type="html">&lt;p&gt;Pluto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Status Effects&lt;br /&gt;
!Status&lt;br /&gt;
!In-Combat Effect&lt;br /&gt;
!Means of Clearing&lt;br /&gt;
!Saving Throw&lt;br /&gt;
|-&lt;br /&gt;
|Aid ♣&lt;br /&gt;
|Affected creatures have their maximum Hit Points increased for the duration of the spell. (+2 HP per spell level upcasted)&lt;br /&gt;
|End of Combat or Long Rest&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Baned&lt;br /&gt;
|Up to 3 creatures receive a 1d4 penalty to attack rolls and saving throws.&lt;br /&gt;
|Disrupt or cancel concentration (10 turns)&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Blessed&lt;br /&gt;
|Up to 3 creatures receive a 1d4 bonus to attack rolls and saving throws.&lt;br /&gt;
|Disrupt or cancel concentration (10 turns)&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Bleeding&lt;br /&gt;
| -2 slashing damage at start of each turn and disadvantage(?) on CON saving throws.&lt;br /&gt;
|Removed by any healing&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Blinded&lt;br /&gt;
|Disadvantage on Attack Rolls. Unable to target others with &#039;&#039;&#039;ranged&#039;&#039;&#039; spells or attacks. Attack rolls against affected have advantage.&lt;br /&gt;
|Remedial Potion, Lesser Restoration &lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Bloodless&lt;br /&gt;
| -1 to all saving throws&lt;br /&gt;
|Debuff lasts for 8 hours.&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Burning&lt;br /&gt;
|Burning for 1dX each turn. &lt;br /&gt;
&amp;lt;small&amp;gt;X depends on source(?).&amp;lt;/small&amp;gt;&lt;br /&gt;
|Saving throw roll at turn start, Help, Teamwork&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Charmed&lt;br /&gt;
|Cannot attack or negatively impact the spellcaster. &lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;Effect ends early if the spellcaster or the spellcaster&#039;s ally hurts or negatively affects the target.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Stillness of Mind, Greater Restoration, Countercharm&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Chest Trauma&lt;br /&gt;
|Cannot perform an action&lt;br /&gt;
|On your next turn&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Dazed&lt;br /&gt;
|Has disadvantage on WIS Saving Throws, no reactions, and loses dexterity bonus to their AC.&lt;br /&gt;
|Teamwork, Help, Remedial Potion&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Death Ward †&lt;br /&gt;
|Protects a creature from death. The next time damage would reduce it to 0 Hit Points, it remains conscious with 1 Hit Point left.&lt;br /&gt;
|End of Combat or Long Rest&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Entangled&lt;br /&gt;
|May not move and rolls disadvantage to DEX saves, attack rolls, and gives enemies advantage on attack rolls against you.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ensnared&lt;br /&gt;
|Deals Damage and May not move, rolls disadvantage to DEX saves, attack rolls, and gives enemies advantage on attack rolls against you.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|False Life ❤︎&lt;br /&gt;
|Bolstered with a necromantic facsimile of life for +7 Hit Points. (+3 HP per spell level upcasted)&lt;br /&gt;
|End of Combat or Long Rest&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Frenzied Strain&lt;br /&gt;
|Frenzied Strike adds a stack of Frenzied Strain. The barbarian takes a &#039;&#039;&#039;-1&#039;&#039;&#039; penalty on Attack Rolls for every stack.&lt;br /&gt;
|End of Combat&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Freedom of Movement &#039;&#039;&#039;≈&#039;&#039;&#039;&lt;br /&gt;
|Remove any Stunned or Entangled effects from a target and prevent them from getting Entangled or being affected by Difficult Terrain. The target also has a Swim Speed equal to its Speed.&lt;br /&gt;
|End of Combat&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Frightened&lt;br /&gt;
|May not move any closer to the caster and rolls disadvantage on ability checks and attack rolls. &lt;br /&gt;
|Saving throw roll at turn start, advantage if LOS from caster(?), removed by Heroism &amp;amp; Countercharm&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Gaping Wounds&lt;br /&gt;
|Successful attacks against the creature deal an additional 2⁠⁠ piercing damage.&lt;br /&gt;
|Removed by healing. &lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Hasted&lt;br /&gt;
|Target gets +2 AC and +3 tiles of movement. &lt;br /&gt;
|Disrupt or cancel concentration (5 turns) unless from Potion of Speed&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Lethargic&lt;br /&gt;
|No movement or reaction.&lt;br /&gt;
|Greater Restoration or wait 1 turn&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Mage Armor ◆&lt;br /&gt;
|Surround an unarmored creature in a protective magical force. Its  AC increases to 13 + DEX.&lt;br /&gt;
|Long Rest or End of Combat&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Off Balance&lt;br /&gt;
|Disadvantage on STR and DEX Ability Checks, and  Attack Rolls against the entity have  Advantage.&lt;br /&gt;
|Taking damage, Help, Teamwork&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Prone&lt;br /&gt;
|Attacks against a prone creature have advantage within 1 tile, also disadvantage on STR/DEX saving throws. Ranged attacks are at disadvantage. Spend half movement to stand up. &lt;br /&gt;
|Use Stand Up ability during turn, spending half movement. &lt;br /&gt;
|DEX/STR&lt;br /&gt;
|-&lt;br /&gt;
|Poisoned&lt;br /&gt;
|A poisoned creature has disadvantage on attack rolls and ability checks.&lt;br /&gt;
|Lesser Restoration&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Rage&lt;br /&gt;
|Deal +3 damage with Melee weapons, gain Resistance to physical damage, and Advantage on STR saving throws.&lt;br /&gt;
|Ends early if you don&#039;t attack an enemy or take damage by end of turn&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Slowed&lt;br /&gt;
|Movement is halved, AC and DEX saves are lowered by 2 and cannot use reactions.&lt;br /&gt;
|Remedial Potion, disrupt or cancel concentration (10 turns)&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Weak Grip&lt;br /&gt;
|Disadvantage on  Attack Rolls and STR  Saving Throws.&lt;br /&gt;
|Help, Teamwork&lt;br /&gt;
|STR/DEX(?)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Maims&lt;br /&gt;
|-&lt;br /&gt;
! Maimed Part!! RPR Effects !! Additional Effects&lt;br /&gt;
|-&lt;br /&gt;
| Left or Right Arm ||-10 Hit Points|| Unable to use two handed weapons. If both arms are maimed then unable to cast spells with Somatic components.&lt;br /&gt;
|-&lt;br /&gt;
| Left or Right Leg||-10 Hit Points &amp;lt;br&amp;gt; -2 Movement|| Movement Penalty is cumulative.&lt;br /&gt;
|-&lt;br /&gt;
| Left or Right Eye|| -5 Perception|| If both eyes are maimed, the character is blind and cannot do anything requiring LoS.&lt;br /&gt;
|-&lt;br /&gt;
| Tongue|| -5 Deception &amp;lt;br&amp;gt; -5 Persuasion|| Unable to cast any spells with Verbal Components.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Song_of_Valor&amp;diff=2074</id>
		<title>Song of Valor</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Song_of_Valor&amp;diff=2074"/>
		<updated>2026-06-20T18:40:34Z</updated>

		<summary type="html">&lt;p&gt;Pluto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Ability&lt;br /&gt;
| name = Song of Valor&lt;br /&gt;
| image = &lt;br /&gt;
| range = 6&lt;br /&gt;
| type = Class Ability&lt;br /&gt;
| 5ewiki=bard&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Play and sing an inspiring song to lead your team into battle. Allies of your choice (4 Max) add your Charisma modifier to their Attack Rolls until the end of their next turn. You can use this feature once per Long Rest.&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Song_of_Valor&amp;diff=2072</id>
		<title>Song of Valor</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Song_of_Valor&amp;diff=2072"/>
		<updated>2026-06-19T04:21:04Z</updated>

		<summary type="html">&lt;p&gt;Pluto: Created page with &amp;quot;Play and sing an inspiring song to lead your team into battle. Allies of your choice (4 Max) add your Charisma modifier to their Attack Rolls until the end of their next turn. You can use this feature once per Long Rest.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Play and sing an inspiring song to lead your team into battle. Allies of your choice (4 Max) add your Charisma modifier to their Attack Rolls until the end of their next turn. You can use this feature once per Long Rest.&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=College_of_Valor&amp;diff=2071</id>
		<title>College of Valor</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=College_of_Valor&amp;diff=2071"/>
		<updated>2026-06-19T04:17:36Z</updated>

		<summary type="html">&lt;p&gt;Pluto: /* Subclass Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Class Bard Valour Badge Icon.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;[[Bard]]s of the College of Valor are daring skalds whose tales keep alive the memory of the great heroes of the past, and thereby inspire a new generation of heroes. These bards gather in mead halls or around great bonfires to sing the deeds of the mighty, both past and present. They travel the land to witness great events firsthand and to ensure that the memory of those events doesn&#039;t pass from the world. With their songs, they inspire others to reach the same heights of accomplishment as the heroes of old.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Subclass Features ==&lt;br /&gt;
===Proficiencies===&lt;br /&gt;
* Shields&lt;br /&gt;
* Martial Weapons&lt;br /&gt;
* Medium Armor&lt;br /&gt;
===Extra Attack===&lt;br /&gt;
{{:Extra Attack}}&lt;br /&gt;
===Song of Valor===&lt;br /&gt;
Play and sing an inspiring song to lead your team into battle. Allies of your choice (4 Max) add your Charisma modifier to their Attack Rolls until the end of their next turn. You can use this feature once per Long Rest.&lt;br /&gt;
===Combat Inspiration===&lt;br /&gt;
When you give out Bardic Inspiration to another creature it may spend it to Add 1d10 bonus to the damage of their next weapon attack.&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=College_of_Swords&amp;diff=2070</id>
		<title>College of Swords</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=College_of_Swords&amp;diff=2070"/>
		<updated>2026-06-19T04:05:57Z</updated>

		<summary type="html">&lt;p&gt;Pluto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Class Bard Swords Badge Icon.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;A [[Bard]] of the College of Swords is called a blade, and they entertain through daring feats of weapon prowess. Blades perform stunts such as sword swallowing, knife throwing and juggling, and mock combats. Though they use their weapons to entertain, they are also highly trained and skilled warriors in their own right.&lt;br /&gt;
&lt;br /&gt;
Their talent with weapons inspires many blades to lead double lives. One blade might use a circus troupe as cover for nefarious deeds such as assassination, robbery, and blackmail. Other blades strike at the wicked, bringing justice to bear against the cruel and powerful. Most troupes are happy to accept a blade’s talent for the excitement it adds to a performance, but few entertainers fully trust a blade in their ranks.&lt;br /&gt;
&lt;br /&gt;
Blades who abandon their lives as entertainers have often run into trouble that makes maintaining their secret activities impossible. A blade caught stealing or engaging in vigilante justice is too great a liability for most troupes. With their weapon skills and magic, these blades either take up work as enforcers for thieves’ guilds or strike out on their own as adventurers.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Subclass Features ==&lt;br /&gt;
=== Proficiencies ===&lt;br /&gt;
* Scimitars&lt;br /&gt;
* Medium Armor&lt;br /&gt;
&lt;br /&gt;
=== Fighting Styles ===&lt;br /&gt;
Able to take one of the following [[Fighting Styles]]&lt;br /&gt;
&lt;br /&gt;
* Dueling&lt;br /&gt;
* Two-Weapon Fighting&lt;br /&gt;
&lt;br /&gt;
=== Extra Attack===&lt;br /&gt;
{{:Extra Attack}}&lt;br /&gt;
=== Defensive Flourish ===&lt;br /&gt;
By spending a Bardic Inspiration die on a hit, deal an additional 1d10 damage with your equipped weapon as well as gain 4 AC for 1 turn. This is only usable once per turn.&lt;br /&gt;
=== Mobile Flourish===&lt;br /&gt;
By spending a Bardic Inspiration die on a hit, deal an additional 1d10 damage with your equipped weapon as well as make your foe move 2 tiles back. This is only usable once per turn.&lt;br /&gt;
===Slashing Flourish===&lt;br /&gt;
By spending a Bardic Inspiration die on a hit, deal an additional 1d10 damage with your equipped weapon as well as target a second additional target. This is only usable once per turn.&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Hide_in_Plain_Sight&amp;diff=2053</id>
		<title>Hide in Plain Sight</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Hide_in_Plain_Sight&amp;diff=2053"/>
		<updated>2026-06-17T22:17:51Z</updated>

		<summary type="html">&lt;p&gt;Pluto: Added link to the Hide page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Camouflage yourself with your environment to gain a +5 bonus to Stealth while [[Hide|hiding]], as long as you stand still.&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Combat_Primer&amp;diff=2052</id>
		<title>Combat Primer</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Combat_Primer&amp;diff=2052"/>
		<updated>2026-06-17T22:16:02Z</updated>

		<summary type="html">&lt;p&gt;Pluto: Added link to the Hide page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Todo&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===Initiative===&lt;br /&gt;
Initiative is the determining factor in turn order with higher rolls going first. Your initiative is determined by a d20+DEX modifier. (Including any additional modifiers such as [[Gloomstalker]] WIS to initiative or the [[Feats#Alert|Alert]] Feat) &lt;br /&gt;
&lt;br /&gt;
===Your Turn===&lt;br /&gt;
Every turn of combat you start with an action, a bonus action and reaction. &lt;br /&gt;
====Actions==== &lt;br /&gt;
When it is your turn, you can take an action. An action can be used for many things such as Attack, Spellcasting, Disengaging, Dodge, Dash or other actions, such as [[Hide]]. If you use the Attack action, some classes have an extra attack which allows for more than a single attack per turn.&lt;br /&gt;
====Bonus Actions====&lt;br /&gt;
Certain spells, class features and other abilities allow you to use a bonus action. Anything with the time of a bonus action requires one remaining to be used, by default characters only have one bonus action per turn.&lt;br /&gt;
====Reactions====&lt;br /&gt;
Certain spells, abilities and situations allow for the use of a reaction. They are instant responses to a trigger that is given like an Opportunity Attack. When a reaction is used you may not take another one until the start of your next turn.&lt;br /&gt;
====Movement====&lt;br /&gt;
On your turn, movement can be split up between your actions. Your movement is represented in tiles under the RPR tab, for more information see the [[Movement]] page.&lt;br /&gt;
&lt;br /&gt;
==Attacks==&lt;br /&gt;
When you make an attack action you spend your action to use the number of attacks that are available to your character with a default of one unless your class provides an extra attack. The attack roll is a 1d20 + 4 (Proficiency bonus) + Ability modifier. When making a melee attack the ability modifier is Strength and for Ranged weapons it is Dexterity. The exception for this is when the weapon has the finesse property, allowing dexterity to be used.&lt;br /&gt;
&lt;br /&gt;
Some spells are also attacks and they use the casting attribute of the class as the ability modifier instead.&lt;br /&gt;
&lt;br /&gt;
On a rolled 20 weapon attacks will become a critical hit, rolling the weapon dice again and adding it to the value. EX: A shortsword that critically hits is a 2d6 instead of just 1d6.&lt;br /&gt;
&lt;br /&gt;
==Spellcasting==&lt;br /&gt;
Spells are gained via being a class, subclass or race with access to Spellcasting. &lt;br /&gt;
===Casting Time===&lt;br /&gt;
Most spells can be cast using your main action, some however are reactions. If a leveled spell has been cast on your turn, you cannot cast another spell during the same turn, except for a cantrip. Reaction spells do not count toward this limitation.&lt;br /&gt;
===Components===&lt;br /&gt;
====Verbal====&lt;br /&gt;
Most spells require a chanting of words. If the spell requires a verbal component, then when you are silenced, they cannot be used.&lt;br /&gt;
====Somatic====&lt;br /&gt;
Some spells require gestures. If the spell requires a somatic component, you must have the ability to perform these gestures.&lt;br /&gt;
===Concentration===&lt;br /&gt;
Some spells require you to maintain concentration to keep them active. If concentration is lost, then the spell ends.&lt;br /&gt;
* If you cast another spell that requires concentration, you will lose concentration on the previous spell as it can only be maintained on one at a time. &lt;br /&gt;
* When you take damage a concentration check must be done. This is based off of your Constitution saving throw and the default DC is 10 or half damage, whichever is higher.&lt;br /&gt;
* Upon incapacitation in combat you lose concentration.&lt;br /&gt;
&lt;br /&gt;
===Spell Level===&lt;br /&gt;
Spells are divided into Levels 1 to 5 (Excluding Cantrips), with higher levels containing more powerful spells. In order to cast a spell of a certain level, your character must have an available spell slot of that level or higher.&lt;br /&gt;
&lt;br /&gt;
===Upcasting===&lt;br /&gt;
[[File:StatusBar.png|thumb|The Status Bar]]&lt;br /&gt;
Upcasting is the act of casting a spell using a higher-level spell slot than the spell requires. Some spells when upcasting such as [[False Life]] have additional benefits for upcasting. To upcast use the knowledge section (The upper left icon that looks like a book) on the status bar.&lt;br /&gt;
&lt;br /&gt;
Note: This does not apply to all spells. Some spells will have no benefits to upcasting.&lt;br /&gt;
&lt;br /&gt;
===Status Effects===&lt;br /&gt;
section about [[Status_Effects|Statuses]]&lt;br /&gt;
&lt;br /&gt;
===Class Resources===&lt;br /&gt;
section about class stuff&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Hide&amp;diff=2051</id>
		<title>Hide</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Hide&amp;diff=2051"/>
		<updated>2026-06-17T22:09:14Z</updated>

		<summary type="html">&lt;p&gt;Pluto: Page created, all information was Officially from Rataj in the announcements on discord.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hide is an action that can be used both in and out of combat allows the user to obscure and conceal their location.&lt;br /&gt;
&lt;br /&gt;
== In Combat ==&lt;br /&gt;
Please see the [[Combat Rulings]] for more information: &lt;br /&gt;
&lt;br /&gt;
Any character may hide on their turn as long as no hostile creature can see them. Rogues can hide using a bonus action.&lt;br /&gt;
&lt;br /&gt;
The following is checked automatically:&lt;br /&gt;
* If the character is inside Heavily Obscured area (Cloudkill, Darkness, Fog Cloud, Hunger of Hadar), they can hide.&lt;br /&gt;
* If the character is invisible, they can hide.&lt;br /&gt;
* If the character is hidden behind an obstacle (out of Line of Sight of all non-defeated, non-blinded, hostile creatures), they can hide.&lt;br /&gt;
&lt;br /&gt;
In all other cases, the character may not hide.&lt;br /&gt;
&lt;br /&gt;
Foes may use Spot free action only on their turn to reveal a character they can see.&lt;br /&gt;
That means that inside Heavily Obscured areas, or if you are Blinded, or if they are Invisible, you cannot use the Spot ability.&lt;br /&gt;
&lt;br /&gt;
== Out of Combat ==&lt;br /&gt;
&lt;br /&gt;
Characters may hide whenever it makes sense. Rangers may hide in plain sight using the feature of the same name, but they cannot move as they are camouflaged in that spot, otherwise hide behind some obstacles, sneak near walls, and simply use common sense.&lt;br /&gt;
&lt;br /&gt;
Other characters may use Spot ability once, unless the hiding player moved too close or into their sight, in which case they may use it again. Of course, communicate with other players and you may roll multiple times based on mutual agreement if it makes sense in the situation based on movement of the hiding player, etc.&lt;br /&gt;
&lt;br /&gt;
When using the Spot ability, contested roll of Stealth vs Perception is used, and the following is taken into account:&lt;br /&gt;
* If you are missing one eye, you get -5 to your Perception check, -10 if you are missing both.&lt;br /&gt;
* If the target is camouflaged, they have +5 to their Stealth check.&lt;br /&gt;
* If the target is under influence of Pass Without Trace spell, they have +5 to their Stealth check.&lt;br /&gt;
* If the target is more than 6 tiles away, they roll their Stealth check with advantage.&lt;br /&gt;
* If the target is closer than 2 tiles, they roll their Stealth check with disadvantage.&lt;br /&gt;
* If the target is outside of your Line of Sight, you roll your Perception with disadvantage.&lt;br /&gt;
* If the target is in your Line of Sight and also within 45° spot angle of the direction you are looking, you roll your Perception with advantage.&lt;br /&gt;
* If the target is in your Line of Sight but also outside of 100° peripheral vision angle of the direction you are looking, you roll your Perception with disadvantage.&lt;br /&gt;
&lt;br /&gt;
In all other cases, ability checks are rolled without (dis)advantage, unless they are influenced by some external conditions.&lt;br /&gt;
This is all automatic, you just use the ability.&lt;br /&gt;
&lt;br /&gt;
[[File:Hiding Diagram.png|thumb|left|466x466px]]&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=File:Hiding_Diagram.png&amp;diff=2050</id>
		<title>File:Hiding Diagram.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=File:Hiding_Diagram.png&amp;diff=2050"/>
		<updated>2026-06-17T21:55:33Z</updated>

		<summary type="html">&lt;p&gt;Pluto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Official Photo provided by Rataj in regards to Hiding made in the announcements&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Dhampir&amp;diff=2049</id>
		<title>Dhampir</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Dhampir&amp;diff=2049"/>
		<updated>2026-06-16T19:57:30Z</updated>

		<summary type="html">&lt;p&gt;Pluto: /* Vampiric Bite */  is a full round action&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Race&lt;br /&gt;
| name = Dhampir&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| age = As per original race&lt;br /&gt;
| height = As per original race&lt;br /&gt;
| description = &lt;br /&gt;
| 5ewiki = lineage:dhampir&lt;br /&gt;
| frwiki = Dhampir&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poised between the worlds of the living and the dead, dhampirs retain their grip on life yet are endlessly tested by vicious hungers. Their ties to the undead grant dhampirs a taste of a vampire’s deathless prowess in the form of increased speed, darkvision, and a life-draining bite.&lt;br /&gt;
&lt;br /&gt;
With unique insights into the nature of the undead, many dhampirs become adventurers and monster hunters. Their reasons are often deeply personal. Some seek danger, imagining monsters as personifications of their own hungers. Others pursue revenge against whatever turned them into a dhampir. And still others embrace the solitude of the hunt, striving to distance themselves from those who’d tempt their hunger.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Design:&#039;&#039;&#039; Dhampirs must have Red eyes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
&lt;br /&gt;
===Vampiric Bite===&lt;br /&gt;
Damage: 1d4 (1~4) + CON (Piercing)&lt;br /&gt;
&lt;br /&gt;
While you are missing half or more of your HP, you have advantage on attack rolls you make with this bite.&lt;br /&gt;
&lt;br /&gt;
When you attack a creature that isn&#039;t Undead, you regain the same amount of HP as the damage you dealt.&lt;br /&gt;
&lt;br /&gt;
This is a full round action.&lt;br /&gt;
&lt;br /&gt;
===Spider Climb===&lt;br /&gt;
You have a climbing speed equal to your walking speed. In addition, you can move up, down, and across vertical surfaces and upside down along ceilings. This does not free your hands.&lt;br /&gt;
&lt;br /&gt;
===Darkvision===&lt;br /&gt;
Gives access to the darkvision kit and allows usage of the item in-game.&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Hide_in_Plain_Sight&amp;diff=2048</id>
		<title>Hide in Plain Sight</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Hide_in_Plain_Sight&amp;diff=2048"/>
		<updated>2026-06-15T18:03:03Z</updated>

		<summary type="html">&lt;p&gt;Pluto: Changed: Stealth bonus of Hide in Plain Sight was lowered from 10 to 5.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Camouflage yourself with your environment to gain a +5 bonus to Stealth while hiding, as long as you stand still.&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Pass_Without_Trace&amp;diff=2047</id>
		<title>Pass Without Trace</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Pass_Without_Trace&amp;diff=2047"/>
		<updated>2026-06-15T18:02:18Z</updated>

		<summary type="html">&lt;p&gt;Pluto: Changed: Stealth bonus of Pass Without Trace was lowered from 10 to 5.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Ability&lt;br /&gt;
|image=PassWithoutTrace.png&lt;br /&gt;
|type=Spell&lt;br /&gt;
|level=2&lt;br /&gt;
|school=Abjuration&lt;br /&gt;
|cost=Action&lt;br /&gt;
|target=AoE&lt;br /&gt;
|range=2&lt;br /&gt;
|radius=2&lt;br /&gt;
|duration=1 Hour&lt;br /&gt;
|save=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This spell cloaks creatures and their gear in a veil of shadows and silence. While within the affected area, creatures become exceptionally difficult to detect, moving with stealthy precision and leaving no traces of their passage. Creatures within the area gain a &#039;&#039;&#039;+5 bonus to Dexterity (Stealth) checks&#039;&#039;&#039; and leave no tracks or traces in natural terrain. &lt;br /&gt;
&lt;br /&gt;
*Intended for use outside of combat.&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Cunning_Action&amp;diff=2046</id>
		<title>Cunning Action</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Cunning_Action&amp;diff=2046"/>
		<updated>2026-06-15T18:00:12Z</updated>

		<summary type="html">&lt;p&gt;Pluto: Cunning Action: Hide was added.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage or Hide action.&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Feats&amp;diff=2044</id>
		<title>Feats</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Feats&amp;diff=2044"/>
		<updated>2026-06-14T21:23:55Z</updated>

		<summary type="html">&lt;p&gt;Pluto: /* Mage Slayer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Feats are special features to further differentiate your character from others. They are mostly combat focused.&lt;br /&gt;
&lt;br /&gt;
== Alert ==&lt;br /&gt;
* +5 bonus to Initiative Rolls.&lt;br /&gt;
* Negates advantage from attacking while hidden.&lt;br /&gt;
* Negates advantage from Magical Ambush ([[Arcane Trickster]]).&lt;br /&gt;
&lt;br /&gt;
== Athlete ==&lt;br /&gt;
* Climbing using full movement speed.&lt;br /&gt;
* Prone condition only reduces movement by 1 tile, standing up from Prone also costs only 1 tile of movement.&lt;br /&gt;
* Jump distance is increased by 1 tile.&lt;br /&gt;
&lt;br /&gt;
== Charger ==&lt;br /&gt;
* After using a [[Dash]] and moving at least 1 tile in a straight line, you may use a Bonus Action to make a single melee attack with +5 damage or shoving a creature 1 tile away from you.&lt;br /&gt;
&lt;br /&gt;
== Crossbow Expert ==&lt;br /&gt;
* Gaping Wounds condition from [[Piercing Shot]] lasts 4 turns instead of 2.&lt;br /&gt;
* Negates disadvantage from using a ranged weapon when there&#039;s a foe within 1 tile away from you (only with crossbows).&lt;br /&gt;
&lt;br /&gt;
== Savage Attacker ==&lt;br /&gt;
&lt;br /&gt;
* Once per turn, when you hit an enemy with a melee weapon, the weapon damage is rolled twice and higher number is used.&lt;br /&gt;
* This applies only to weapon damage itself, and not any additional riders. This does apply from effects that grant a weapon attack. &lt;br /&gt;
&lt;br /&gt;
== Fighting Initiate ==&lt;br /&gt;
You can learn an additional Fighting Style from the Fighter options:&lt;br /&gt;
{{:Fighting_Styles}}&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Martial Weapons proficiency&lt;br /&gt;
&lt;br /&gt;
== Tough ==&lt;br /&gt;
Your maximum HP is increased by 8.&lt;br /&gt;
&lt;br /&gt;
== [[Mage Slayer]] ==&lt;br /&gt;
* After a foe casts a spell within your melee range, you can attack them as a Reaction.&lt;br /&gt;
* Casters concentrating on a spell have disadvantage on Saving Throw when damaged by you.&lt;br /&gt;
&lt;br /&gt;
== War Caster ==&lt;br /&gt;
* After a foe leaves your melee range, you can cast Shocking Grasp on them using a Reaction.&lt;br /&gt;
* You have advantage on Saving Throws to keep concentration when damaged.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Spellcasting&lt;br /&gt;
&lt;br /&gt;
== Lightly Armored ==&lt;br /&gt;
You become proficient with Light Armor.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Not already being proficient with Light Armor&lt;br /&gt;
&lt;br /&gt;
== Moderately Armored ==&lt;br /&gt;
You become proficient with Medium Armor and Shields.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Light Armor proficiency, not already being proficient with Medium Armor&lt;br /&gt;
&lt;br /&gt;
== Heavily Armored ==&lt;br /&gt;
You become proficient with Heavy Armor.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Medium Armor proficiency, not already being proficient with Heavy Armor&lt;br /&gt;
&lt;br /&gt;
== Improved Strength ==&lt;br /&gt;
Your Strength modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Strength modifier below 4&lt;br /&gt;
&lt;br /&gt;
== Improved Dexterity ==&lt;br /&gt;
Your Dexterity modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Dexterity modifier below 4&lt;br /&gt;
&lt;br /&gt;
== Improved Constitution ==&lt;br /&gt;
Your Constitution modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Constitution modifier below 4&lt;br /&gt;
&lt;br /&gt;
== Improved Intelligence ==&lt;br /&gt;
Your Intelligence modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Intelligence modifier below 4&lt;br /&gt;
&lt;br /&gt;
== Improved Wisdom ==&lt;br /&gt;
Your Wisdom modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Wisdom modifier below 4&lt;br /&gt;
&lt;br /&gt;
== Improved Charisma ==&lt;br /&gt;
Your Charisma modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Charisma modifier below 4&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Battle_Master&amp;diff=2043</id>
		<title>Battle Master</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Battle_Master&amp;diff=2043"/>
		<updated>2026-06-14T03:18:21Z</updated>

		<summary type="html">&lt;p&gt;Pluto: STR save for trip attack not Dex.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Class Fighter Battle Master Badge Icon.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Those who emulate the archetypal Battle Master employ martial techniques passed down through generations. To a Battle Master, combat is an academic field, sometimes including subjects beyond battle such as weaponsmithing and calligraphy. Not every fighter absorbs the lessons of history, theory, and artistry that are reflected in the Battle Master archetype, but those who do are well-rounded fighters of great skill and knowledge.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== Superiority Dice ===&lt;br /&gt;
You gain 5 Superiority Dice. 1 Superiority Dice is expended when you use it. Your Superiority Dice are restored on a Long or Short Rest.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Maneuvers&#039;&#039;&#039; ===&lt;br /&gt;
At the cost of 1 Superiority Dice, you may use a Maneuver, all of which enhance your attack in some way. You can only use one Maneuver per attack.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Commander&#039;s Strike -&#039;&#039;&#039; Direct an ally to strike a foe. The ally can use their Reaction to make a Weapon Attack with +1d10 bonus damage.&lt;br /&gt;
* &#039;&#039;&#039;Disarming Attack -&#039;&#039;&#039; Attempt to Disarm your opponent&#039;s main hand weapon (STR save). +1d10 Bonus Damage. Only consumes a Superiority Die on a hit.&lt;br /&gt;
* &#039;&#039;&#039;Distracting Strike -&#039;&#039;&#039; Upon Hit, your opponent is Distracted and your allies can attack them with Advantage. +1d10 Bonus Damage. Only consumes a Superiority Die on a hit.&lt;br /&gt;
* &#039;&#039;&#039;Evasive Footwork -&#039;&#039;&#039; Enemies receive Disadvantage on Attacks against you. &lt;br /&gt;
* &#039;&#039;&#039;Feinting Attack -&#039;&#039;&#039; Use both your Attack Action and Bonus Action to attack with advantage. +1d10 Bonus Damage.&lt;br /&gt;
* &#039;&#039;&#039;Precision Attack -&#039;&#039;&#039; Your superiority die bonus (1d10) will be added to your next Attack Roll.&lt;br /&gt;
* &#039;&#039;&#039;Pushing Attack -&#039;&#039;&#039; Attempt to Push your opponent 1 tile away from you. +1d10 Bonus Damage. Only consumes a Superiority Die on a hit.&lt;br /&gt;
* &#039;&#039;&#039;Trip Attack -&#039;&#039;&#039; Attempt to Trip your opponent to the ground (STR save). +1d10 Bonus Damage. Only consumes a Superiority Die on a hit.&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Champion&amp;diff=2038</id>
		<title>Champion</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Champion&amp;diff=2038"/>
		<updated>2026-06-11T18:42:25Z</updated>

		<summary type="html">&lt;p&gt;Pluto: /* Combat Stance */ Reflected Changelog, Source: https://discord.com/channels/1376244005867622551/1376245896009744455/1513333980978614312&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Class Fighter Champion Badge Icon.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;The archetypal Champion focuses on the development of raw physical power honed to deadly perfection. Those who model themselves on this archetype combine rigorous training with physical excellence to deal devastating blows.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Class Features&lt;br /&gt;
&lt;br /&gt;
=== Combat Stance ===&lt;br /&gt;
At the cost of Bonus Action, change your Combat Stance, lasting until the end of the duration or if you change your stance:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bulwark (4 Turns) -&#039;&#039;&#039; You cannot be forcibly moved or knocked prone.&lt;br /&gt;
* &#039;&#039;&#039;Reckless Abandon (2 Turns) -&#039;&#039;&#039; Suffer -1 on Attack Rolls in exchange for +3 on weapon damage.&lt;br /&gt;
* &#039;&#039;&#039;Deft Footwork (3 Turns)-&#039;&#039;&#039; Your Opportunity Attacks have Advantage. &lt;br /&gt;
&lt;br /&gt;
=== Improved Critical ===&lt;br /&gt;
Your weapon attacks score a critical hit on a roll of 19 or 20.&lt;br /&gt;
&lt;br /&gt;
=== Additional Fighting Style ===&lt;br /&gt;
You can choose a second option from the [[Fighting Style]] list.&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Guiding_Bolt&amp;diff=2037</id>
		<title>Guiding Bolt</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Guiding_Bolt&amp;diff=2037"/>
		<updated>2026-06-10T21:19:07Z</updated>

		<summary type="html">&lt;p&gt;Pluto: Guiding Bolt provides advantage on next attack&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Ability&lt;br /&gt;
|image=Guiding_Bolt.png&lt;br /&gt;
|type=Spell&lt;br /&gt;
|level=1&lt;br /&gt;
|school=Evocation&lt;br /&gt;
|target=Single Target&lt;br /&gt;
|cost=Action&lt;br /&gt;
|range=6&lt;br /&gt;
|radius=None&lt;br /&gt;
|damage=4d6 (Radiant)&lt;br /&gt;
|saves=AC&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You hurl a bolt of light toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 4d6 Radiant damage, you also receive advantage on your next attack.&lt;br /&gt;
&lt;br /&gt;
* Intended for &#039;&#039;&#039;combat use only&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Satyr&amp;diff=2005</id>
		<title>Satyr</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Satyr&amp;diff=2005"/>
		<updated>2026-06-09T00:30:07Z</updated>

		<summary type="html">&lt;p&gt;Pluto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Race&lt;br /&gt;
| name = Satyr&lt;br /&gt;
| image =Satyr.png &lt;br /&gt;
| caption = &lt;br /&gt;
| age = &lt;br /&gt;
| height = 175cm&lt;br /&gt;
| description = &lt;br /&gt;
| 5ewiki = lineage:satyr&lt;br /&gt;
| frwiki = Satyr&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Originating in the Feywild — a realm of pure emotion-satyrs thrive on the energy of merriment. They resemble elves but have goatlike legs, cloven hooves, and ram or goat horns. The magic of the fey realm has given them an innate ability to perform, to delight, and to resist magical intrusion. While they’re usually found in the Feywild, satyrs do wander to other planes of existence, most often to the Material Plane. There they seek to bring a bit of their home plane’s splendor to other worlds.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
===Mirthful Leaps===&lt;br /&gt;
You have +1 tile to your jump distance and half&#039;s the movement required to jump&lt;br /&gt;
===Languages===&lt;br /&gt;
Sylvan&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=2004</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=2004"/>
		<updated>2026-06-08T23:06:12Z</updated>

		<summary type="html">&lt;p&gt;Pluto: Added Freedom of Movement to the list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Status Effects&lt;br /&gt;
!Status&lt;br /&gt;
!In-Combat Effect&lt;br /&gt;
!Means of Clearing&lt;br /&gt;
!Saving Throw&lt;br /&gt;
|-&lt;br /&gt;
|Aid ♣&lt;br /&gt;
|Affected creatures have their maximum Hit Points increased for the duration of the spell. (+2 HP per spell level upcasted)&lt;br /&gt;
|End of Combat or Long Rest&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Baned&lt;br /&gt;
|Up to 3 creatures receive a 1d4 penalty to attack rolls and saving throws.&lt;br /&gt;
|Disrupt or cancel concentration (10 turns)&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Blessed&lt;br /&gt;
|Up to 3 creatures receive a 1d4 bonus to attack rolls and saving throws.&lt;br /&gt;
|Disrupt or cancel concentration (10 turns)&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Bleeding&lt;br /&gt;
| -2 slashing damage at start of each turn and disadvantage(?) on CON saving throws.&lt;br /&gt;
|Removed by any healing&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Blinded&lt;br /&gt;
|Disadvantage on Attack Rolls. Unable to target others with &#039;&#039;&#039;ranged&#039;&#039;&#039; spells or attacks. Attack rolls against affected have advantage.&lt;br /&gt;
|Remedial Potion, Lesser Restoration &lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Bloodless&lt;br /&gt;
| -1 to all saving throws&lt;br /&gt;
|Debuff lasts for 8 hours.&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Burning&lt;br /&gt;
|Burning for 1dX each turn. &lt;br /&gt;
&amp;lt;small&amp;gt;X depends on source(?).&amp;lt;/small&amp;gt;&lt;br /&gt;
|Saving throw roll at turn start, Help, Teamwork&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Charmed&lt;br /&gt;
|Cannot attack or negatively impact the spellcaster. &lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;Effect ends early if the spellcaster or the spellcaster&#039;s ally hurts or negatively affects the target.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Stillness of Mind, Greater Restoration, Countercharm&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Chest Trauma&lt;br /&gt;
|Cannot perform an action&lt;br /&gt;
|On your next turn&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Dazed&lt;br /&gt;
|Has disadvantage on WIS Saving Throws, no reactions, and loses dexterity bonus to their AC.&lt;br /&gt;
|Teamwork, Help, Remedial Potion&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Death Ward †&lt;br /&gt;
|Protects a creature from death. The next time damage would reduce it to 0 Hit Points, it remains conscious with 1 Hit Point left.&lt;br /&gt;
|End of Combat or Long Rest&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|False Life ❤︎&lt;br /&gt;
|Bolstered with a necromantic facsimile of life for +7 Hit Points. (+3 HP per spell level upcasted)&lt;br /&gt;
|End of Combat or Long Rest&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Frenzied Strain&lt;br /&gt;
|Frenzied Strike adds a stack of Frenzied Strain. The barbarian takes a &#039;&#039;&#039;-1&#039;&#039;&#039; penalty on Attack Rolls for every stack.&lt;br /&gt;
|End of Combat&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Freedom of Movement &#039;&#039;&#039;≈&#039;&#039;&#039;&lt;br /&gt;
|Remove any Stunned or Entangled effects from a target and prevent them from getting Entangled or being affected by Difficult Terrain. The target also has a Swim Speed equal to its Speed.&lt;br /&gt;
|End of Combat&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Frightened&lt;br /&gt;
|May not move any closer to the caster and rolls disadvantage on ability checks and attack rolls. &lt;br /&gt;
|Saving throw roll at turn start, advantage if LOS from caster(?), removed by Heroism &amp;amp; Countercharm&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Gaping Wounds&lt;br /&gt;
|Successful attacks against the creature deal an additional 2⁠⁠ piercing damage.&lt;br /&gt;
|Removed by healing. &lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Hasted&lt;br /&gt;
|Target gets +2 AC and +3 tiles of movement. &lt;br /&gt;
|Disrupt or cancel concentration (5 turns) unless from Potion of Speed&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Lethargic&lt;br /&gt;
|No movement or reaction.&lt;br /&gt;
|Greater Restoration or wait 1 turn&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Mage Armor ◆&lt;br /&gt;
|Surround an unarmored creature in a protective magical force. Its  AC increases to 13 + DEX.&lt;br /&gt;
|Long Rest or End of Combat&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Off Balance&lt;br /&gt;
|Disadvantage on STR and DEX Ability Checks, and  Attack Rolls against the entity have  Advantage.&lt;br /&gt;
|Taking damage, Help, Teamwork&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Prone&lt;br /&gt;
|Attacks against a prone creature have advantage within 1 tile, also disadvantage on STR/DEX saving throws. Ranged attacks are at disadvantage. Spend half movement to stand up. &lt;br /&gt;
|Use Stand Up ability during turn, spending half movement. &lt;br /&gt;
|DEX/STR&lt;br /&gt;
|-&lt;br /&gt;
|Poisoned&lt;br /&gt;
|A poisoned creature has disadvantage on attack rolls and ability checks.&lt;br /&gt;
|Lesser Restoration&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Rage&lt;br /&gt;
|Deal +3 damage with Melee weapons, gain Resistance to physical damage, and Advantage on STR saving throws.&lt;br /&gt;
|Ends early if you don&#039;t attack an enemy or take damage by end of turn&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Slowed&lt;br /&gt;
|Movement is halved, AC and DEX saves are lowered by 2 and cannot use reactions.&lt;br /&gt;
|Remedial Potion, disrupt or cancel concentration (10 turns)&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Weak Grip&lt;br /&gt;
|Disadvantage on  Attack Rolls and STR  Saving Throws.&lt;br /&gt;
|Help, Teamwork&lt;br /&gt;
|STR/DEX(?)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Maims&lt;br /&gt;
|-&lt;br /&gt;
! Maimed Part!! RPR Effects !! Additional Effects&lt;br /&gt;
|-&lt;br /&gt;
| Left or Right Arm ||-10 Hit Points|| Unable to use two handed weapons. If both arms are maimed then unable to cast spells with Somatic components.&lt;br /&gt;
|-&lt;br /&gt;
| Left or Right Leg||-10 Hit Points &amp;lt;br&amp;gt; -2 Movement|| Movement Penalty is cumulative.&lt;br /&gt;
|-&lt;br /&gt;
| Left or Right Eye|| -5 Perception|| If both eyes are maimed, the character is blind and cannot do anything requiring LoS.&lt;br /&gt;
|-&lt;br /&gt;
| Tongue|| -5 Deception &amp;lt;br&amp;gt; -5 Persuasion|| Unable to cast any spells with Verbal Components.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Hex&amp;diff=2000</id>
		<title>Hex</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Hex&amp;diff=2000"/>
		<updated>2026-06-08T02:06:53Z</updated>

		<summary type="html">&lt;p&gt;Pluto: Reflected the Nerfs to Hex&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Ability&lt;br /&gt;
|name=Hex&lt;br /&gt;
|image=Hex.png&lt;br /&gt;
|type=Spell&lt;br /&gt;
|level=1&lt;br /&gt;
|school=Enchantment&lt;br /&gt;
|target=Single Target&lt;br /&gt;
|cost=Bonus Action&lt;br /&gt;
|range=6&lt;br /&gt;
|radius=None&lt;br /&gt;
|damage=1d6 (Necrotic)&lt;br /&gt;
|concentration=0&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Make your attacks against a creature deal additional 1d6 (Necrotic) damage.&lt;br /&gt;
&lt;br /&gt;
* Intended for &#039;&#039;&#039;combat use only&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Lesser_Restoration&amp;diff=1992</id>
		<title>Lesser Restoration</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Lesser_Restoration&amp;diff=1992"/>
		<updated>2026-06-06T07:13:28Z</updated>

		<summary type="html">&lt;p&gt;Pluto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Ability&lt;br /&gt;
|image=Lesser_Restoration.png&lt;br /&gt;
|type=Spell&lt;br /&gt;
|level=2&lt;br /&gt;
|cost=Action&lt;br /&gt;
|school=Abjuration&lt;br /&gt;
|target=Single Target&lt;br /&gt;
|range=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This spell allows the caster to remove certain debilitating conditions from a creature. It is intended for &#039;&#039;&#039;non-combat situations&#039;&#039;&#039;, making it a versatile tool for adventurers to quickly restore allies’ vitality and functionality.&lt;br /&gt;
Cure a creature from Diseased, Poisoned, and Blinded conditions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Intended for use outside of combat.&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=User:Pluto&amp;diff=1988</id>
		<title>User:Pluto</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=User:Pluto&amp;diff=1988"/>
		<updated>2026-06-04T04:06:40Z</updated>

		<summary type="html">&lt;p&gt;Pluto: Created page with &amp;quot;I have too much free-time and not enough Monster Energy. Ping me on Discord if anything needs changes! @PlutoMayhem&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I have too much free-time and not enough Monster Energy. Ping me on Discord if anything needs changes! @PlutoMayhem&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Soulknife&amp;diff=1987</id>
		<title>Soulknife</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Soulknife&amp;diff=1987"/>
		<updated>2026-06-04T04:03:27Z</updated>

		<summary type="html">&lt;p&gt;Pluto: Reflected Psionic Energy and Psychic Blade balance changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;A Soulknife strikes and infiltrates with the mind, cutting through barriers both physical and psychic. These rogues discover psionic power within themselves and channel it to do their roguish work. As a Soulknife, your psionic abilities might have haunted you since you were a child, only revealing their full potential as you experienced the stress of adventure. Or you might have sought out a reclusive order of psychic adepts and spent years learning how to manifest your power.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Subclass Features==&lt;br /&gt;
===Psionic Energy===&lt;br /&gt;
This subclass uses a Class Resource with maximum of 8 charges that replenish on Long Rest.&lt;br /&gt;
&lt;br /&gt;
===Psychic Blade===&lt;br /&gt;
You can manifest a psychic blade from your free hand and make an attack with that blade. This weapon is considered finesse, magical, and has range of 4 tiles. It deals 1d6 + STR/DEX Psychic damage (ignoring resistance due to being magical). &lt;br /&gt;
&lt;br /&gt;
Soulknife will use Psychic Blade for Opportunity Attack, Mage Slayer, and Charger Attack.&lt;br /&gt;
&lt;br /&gt;
===Secondary Psychic Blade===&lt;br /&gt;
Following a Psychic Blade attack, you may do another using a bonus action. This attack rolls a 1d4 instead of 1d6.&lt;br /&gt;
&lt;br /&gt;
===Homing Strike===&lt;br /&gt;
After missing a Psychic Blade (or the Secondary) attack, you can spend one Class Resource to repeat the attack with a 1d8 bonus to the attack roll. The damage roll will always be 1d6.&lt;br /&gt;
&lt;br /&gt;
===Psychic Teleportation===&lt;br /&gt;
As a bonus action and with cost of one Class Resource, roll 1d4 and teleport up to that amount of tiles.&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Ranger&amp;diff=1986</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Ranger&amp;diff=1986"/>
		<updated>2026-06-04T02:50:45Z</updated>

		<summary type="html">&lt;p&gt;Pluto: Reflected Longshot balance change from 2 to 1 tile of movement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ranger PHB5e2024.png|thumb]]&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
| name = Ranger&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| hp = 94&lt;br /&gt;
| st= Strength, Dexterity&lt;br /&gt;
| description =&lt;br /&gt;
| spells = [[Ranger Spell List]]&lt;br /&gt;
* 1st Level: 4&lt;br /&gt;
* 2nd Level: 3&lt;br /&gt;
* 3rd Level: 2&lt;br /&gt;
| 5ewiki = Ranger&lt;br /&gt;
| frwiki = Ranger&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Far from the bustle of cities and towns, past the hedges that shelter the most distant farms from the terrors of the wild, amid the dense-packed trees of trackless forests and across wide and empty plains, rangers keep their unending watch.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== Proficiencies ===&lt;br /&gt;
&lt;br /&gt;
* Shields&lt;br /&gt;
* Martial Weapons&lt;br /&gt;
* Medium Armor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Starting Gear ===&lt;br /&gt;
* Shortbow&lt;br /&gt;
* Arrow (x5)&lt;br /&gt;
* Dagger&lt;br /&gt;
&lt;br /&gt;
=== Spellcasting ===&lt;br /&gt;
Wisdom is your spellcasting ability for your ranger spells, since your magic draws on your attunement to nature.&lt;br /&gt;
&lt;br /&gt;
Spell save DC = 8 + Wisdom modifier + Proficiency Bonus (4)&lt;br /&gt;
&amp;lt;BR&amp;gt;Spell attack modifier = Wisdom modifier + Proficiency Bonus (4)&lt;br /&gt;
&lt;br /&gt;
You may memorize 6 spells from the [[Ranger Spell List]].&lt;br /&gt;
&lt;br /&gt;
=== [[Hide in Plain Sight]] ===&lt;br /&gt;
{{:Hide in Plain Sight}}&lt;br /&gt;
&lt;br /&gt;
=== [[Extra Attack]] ===&lt;br /&gt;
{{:Extra Attack}}&lt;br /&gt;
&lt;br /&gt;
=== [[Tireless]]===&lt;br /&gt;
{{:Tireless}}&lt;br /&gt;
&lt;br /&gt;
=== Longshot ===&lt;br /&gt;
Allows shooting for a Longbow at a distance of 8 tiles for the cost of 1 tiles of movement.&lt;br /&gt;
&lt;br /&gt;
=== Swimming speed ===&lt;br /&gt;
Your swimming speed is now equal to your regular movement speed&lt;br /&gt;
&lt;br /&gt;
===Fighting Styles===&lt;br /&gt;
Able to take one of the following [[Fighting Styles]]&lt;br /&gt;
&lt;br /&gt;
* Archery&lt;br /&gt;
* Blind Fighting&lt;br /&gt;
* Close Quarters Shooter&lt;br /&gt;
* Defense&lt;br /&gt;
* Druidic Warrior&lt;br /&gt;
* Dueling&lt;br /&gt;
* Two-Weapon Fighting&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Subclasses ==&lt;br /&gt;
[[Gloom Stalker]]&lt;br /&gt;
&lt;br /&gt;
[[Hunter]]&lt;br /&gt;
&lt;br /&gt;
[[Swarmkeeper]]&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Mounts&amp;diff=1981</id>
		<title>Mounts</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Mounts&amp;diff=1981"/>
		<updated>2026-06-03T07:06:47Z</updated>

		<summary type="html">&lt;p&gt;Pluto: Covered, Mount purchase location, costs, mount types, etc.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://discord.com/channels/1376244005867622551/1376247366637588622/1511498486036697299 Mounts were added to Avardon on June 2nd 2026.]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keep in mind, if a mount is left near hubs for more than 24 hours it is subjected to removal without warning or refund. &lt;br /&gt;
=== Mount Location and Cost ===&lt;br /&gt;
Mounts can be purchased from Arthur Yblens in [[Livarun]]. Mounts in Avardon are not cheap, as they&#039;re a not only a method of travel but a symbol of status and wealth. In order to purchase a mount from Arthur you must have the following:&lt;br /&gt;
* x150 Silver Coins&lt;br /&gt;
* 4x [[Horseshoe]]&lt;br /&gt;
* 1x [[Saddle]]&lt;br /&gt;
&lt;br /&gt;
Horseshoes and saddles can be crafted by blacksmiths and leatherworkers respectively.&lt;br /&gt;
&lt;br /&gt;
=== Available mounts === &lt;br /&gt;
Currently the Available mounts that you can purchase is:&lt;br /&gt;
&lt;br /&gt;
Tan Horse, Grey Horse, Brown Horse, Pinto Horse, Tan Pony, Dappled Pony, Brown Pony, Patchy Pony, Camel, Donkey.&lt;br /&gt;
&lt;br /&gt;
Additionally, you can buy Tainted Fodder or Sorcerous Pet Food for 50 Silver Coins to change your mount into any available DLC/Bazaar variant (as long as it&#039;s not blocked and you own it).&lt;br /&gt;
&lt;br /&gt;
=== Mounted Combat ===&lt;br /&gt;
There is currently no implementation of Mounted Combat, if you subject to a PvP Intent while mounted simply get down from it.&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Way_of_the_Kensei&amp;diff=1980</id>
		<title>Way of the Kensei</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Way_of_the_Kensei&amp;diff=1980"/>
		<updated>2026-06-02T22:40:17Z</updated>

		<summary type="html">&lt;p&gt;Pluto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;A [[Monk]] of the Way of the Kensei trains relentlessly with their weapons, to the point that the weapon becomes like an extension of the body. Founded on a mastery of sword fighting, the tradition has expanded to include many different weapons.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A kensei sees a weapon much in the same way a calligrapher or a painter regards a pen or brush. Whatever the weapon, the kensei views it as a tool used to express the beauty and precision of the martial arts. That such mastery makes a kensei a peerless warrior is but a side effect of intense devotion, practice, and study.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== Kensei&#039;s Shot ===&lt;br /&gt;
At the cost of a bonus action, make your ranged attacks with a kensei weapon more deadly. When you do so, any target you hit with a ranged attack using a kensei weapon takes an additional 1d4 damage of the weapon&#039;s type.&lt;br /&gt;
&lt;br /&gt;
=== Deft Strike ===&lt;br /&gt;
When you hit a target with a kensei weapon, you can spend 1 ki point to cause the weapon to deal extra 1d6 damage. You can use this feature only once on each of your turns.&lt;br /&gt;
&lt;br /&gt;
=== Sharpen the Blade ===&lt;br /&gt;
Augment your melee weapon using your Ki, granting it bonus to attack rolls and damage equal to the amount of Ki points spent. This bonus will last for the duration of 10 turns or until you use this feature again.&lt;br /&gt;
&lt;br /&gt;
=== Agile Parry === &lt;br /&gt;
If you make an unarmed strike as part of the Attack action on your turn and are holding a kensei weapon, you can use it to defend yourself if it is a melee weapon. You gain a +2 bonus to AC until the start of your next turn, while the weapon is in your hand and you aren’t incapacitated.&lt;br /&gt;
&lt;br /&gt;
=== Kensei Weapons ===&lt;br /&gt;
You may choose 3 weapons to have proficiency with from the following list and your attacks with your kensei weapons count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.&lt;br /&gt;
* Shortsword&lt;br /&gt;
* Longsword&lt;br /&gt;
* Scimitar&lt;br /&gt;
* Rapier&lt;br /&gt;
* Spear&lt;br /&gt;
* Mace&lt;br /&gt;
* Quarterstaff&lt;br /&gt;
* Shortbow&lt;br /&gt;
* Longbow&lt;br /&gt;
* Hand Crossbow&lt;br /&gt;
* Javelin&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Way_of_the_Kensei&amp;diff=1979</id>
		<title>Way of the Kensei</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Way_of_the_Kensei&amp;diff=1979"/>
		<updated>2026-06-02T22:40:02Z</updated>

		<summary type="html">&lt;p&gt;Pluto: Added Agile Parry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;A [[Monk]] of the Way of the Kensei trains relentlessly with their weapons, to the point that the weapon becomes like an extension of the body. Founded on a mastery of sword fighting, the tradition has expanded to include many different weapons.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A kensei sees a weapon much in the same way a calligrapher or a painter regards a pen or brush. Whatever the weapon, the kensei views it as a tool used to express the beauty and precision of the martial arts. That such mastery makes a kensei a peerless warrior is but a side effect of intense devotion, practice, and study.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== Kensei&#039;s Shot ===&lt;br /&gt;
At the cost of a bonus action, make your ranged attacks with a kensei weapon more deadly. When you do so, any target you hit with a ranged attack using a kensei weapon takes an additional 1d4 damage of the weapon&#039;s type.&lt;br /&gt;
&lt;br /&gt;
=== Deft Strike ===&lt;br /&gt;
When you hit a target with a kensei weapon, you can spend 1 ki point to cause the weapon to deal extra 1d6 damage. You can use this feature only once on each of your turns.&lt;br /&gt;
&lt;br /&gt;
=== Sharpen the Blade ===&lt;br /&gt;
Augment your melee weapon using your Ki, granting it bonus to attack rolls and damage equal to the amount of Ki points spent. This bonus will last for the duration of 10 turns or until you use this feature again.&lt;br /&gt;
&lt;br /&gt;
=== Agile Parry. === &lt;br /&gt;
If you make an unarmed strike as part of the Attack action on your turn and are holding a kensei weapon, you can use it to defend yourself if it is a melee weapon. You gain a +2 bonus to AC until the start of your next turn, while the weapon is in your hand and you aren’t incapacitated.&lt;br /&gt;
&lt;br /&gt;
=== Kensei Weapons ===&lt;br /&gt;
You may choose 3 weapons to have proficiency with from the following list and your attacks with your kensei weapons count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.&lt;br /&gt;
* Shortsword&lt;br /&gt;
* Longsword&lt;br /&gt;
* Scimitar&lt;br /&gt;
* Rapier&lt;br /&gt;
* Spear&lt;br /&gt;
* Mace&lt;br /&gt;
* Quarterstaff&lt;br /&gt;
* Shortbow&lt;br /&gt;
* Longbow&lt;br /&gt;
* Hand Crossbow&lt;br /&gt;
* Javelin&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Mounts&amp;diff=1978</id>
		<title>Mounts</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Mounts&amp;diff=1978"/>
		<updated>2026-06-02T22:37:14Z</updated>

		<summary type="html">&lt;p&gt;Pluto: Page Created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://discord.com/channels/1376244005867622551/1376247366637588622/1511498486036697299 Todo]&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Combat_Primer&amp;diff=1973</id>
		<title>Combat Primer</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Combat_Primer&amp;diff=1973"/>
		<updated>2026-05-31T02:29:51Z</updated>

		<summary type="html">&lt;p&gt;Pluto: Covered Spell Levels and Upcasting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Todo&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===Initiative===&lt;br /&gt;
Initiative is the determining factor in turn order with higher rolls going first. Your initiative is determined by a d20+DEX modifier. (Including any additional modifiers such as [[Gloomstalker]] WIS to initiative or the [[Feats#Alert|Alert]] Feat) &lt;br /&gt;
&lt;br /&gt;
===Your Turn===&lt;br /&gt;
Every turn of combat you start with an action, a bonus action and reaction. &lt;br /&gt;
====Actions==== &lt;br /&gt;
When it is your turn, you can take an action. An action can be used for many things such as Attack, Spellcasting, Disengaging, Dodge, Dash or other actions. If you use the Attack action, some classes have an extra attack which allows for more than a single attack per turn.&lt;br /&gt;
====Bonus Actions====&lt;br /&gt;
Certain spells, class features and other abilities allow you to use a bonus action. Anything with the time of a bonus action requires one remaining to be used, by default characters only have one bonus action per turn.&lt;br /&gt;
====Reactions====&lt;br /&gt;
Certain spells, abilities and situations allow for the use of a reaction. They are instant responses to a trigger that is given like an Opportunity Attack. When a reaction is used you may not take another one until the start of your next turn.&lt;br /&gt;
====Movement====&lt;br /&gt;
On your turn, movement can be split up between your actions. Your movement is represented in tiles under the RPR tab, for more information see the [[Movement]] page.&lt;br /&gt;
&lt;br /&gt;
==Attacks==&lt;br /&gt;
When you make an attack action you spend your action to use the number of attacks that are available to your character with a default of one unless your class provides an extra attack. The attack roll is a 1d20 + 4 (Proficiency bonus) + Ability modifier. When making a melee attack the ability modifier is Strength and for Ranged weapons it is Dexterity. The exception for this is when the weapon has the finesse property, allowing dexterity to be used.&lt;br /&gt;
&lt;br /&gt;
Some spells are also attacks and they use the casting attribute of the class as the ability modifier instead.&lt;br /&gt;
&lt;br /&gt;
On a rolled 20 weapon attacks will become a critical hit, rolling the weapon dice again and adding it to the value. EX: A shortsword that critically hits is a 2d6 instead of just 1d6.&lt;br /&gt;
&lt;br /&gt;
==Spellcasting==&lt;br /&gt;
Spells are gained via being a class, subclass or race with access to Spellcasting. &lt;br /&gt;
===Casting Time===&lt;br /&gt;
Most spells can be casted using your main action, some however are reactions. If a spell has a casting time of a bonus action, you cannot cast another spell during the same turn, except for a cantrip that uses an action.&lt;br /&gt;
===Components===&lt;br /&gt;
====Verbal====&lt;br /&gt;
Most spells require a chanting of words. If the spell requires a verbal component, then when you are silenced, they cannot be used.&lt;br /&gt;
====Somatic====&lt;br /&gt;
Some spells require gestures. If the spell requires a somatic component, you must have the ability to perform these gestures.&lt;br /&gt;
===Concentration===&lt;br /&gt;
Some spells require you to maintain concentration to keep them active. If concentration is lost, then the spell ends.&lt;br /&gt;
* If you cast another spell that requires concentration, you will lose concentration on the previous spell as it can only be maintained on one at a time. &lt;br /&gt;
* When you take damage a concentration check must be done. This is based off of your Constitution saving throw and the default DC is 10 or half damage, whichever is higher.&lt;br /&gt;
* Upon incapacitation in combat you lose concentration.&lt;br /&gt;
&lt;br /&gt;
===Spell Level===&lt;br /&gt;
Spells are divided into Levels 1 to 5 (Excluding Cantrips), with higher levels containing more powerful spells. In order to cast a spell of a certain level, your character must have an available spell slot of that level or higher.&lt;br /&gt;
&lt;br /&gt;
===Upcasting===&lt;br /&gt;
Upcasting is the act of casting a spell using a higher level spell slot than the spell requires. Some spells when upcasting such as [[False Life]] have additional benefits for upcasting. &lt;br /&gt;
&lt;br /&gt;
Note: This does not apply to all spells. Some spells will have no benefits to upcasting.&lt;br /&gt;
&lt;br /&gt;
===Status Effects===&lt;br /&gt;
section about [[Status_Effects|Statuses]]&lt;br /&gt;
&lt;br /&gt;
===Class Resources===&lt;br /&gt;
section about class stuff&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Maims&amp;diff=1971</id>
		<title>Maims</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Maims&amp;diff=1971"/>
		<updated>2026-05-29T07:27:27Z</updated>

		<summary type="html">&lt;p&gt;Pluto: Forgot a comma that was bothering me.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[[Status Effects|Maimed]] is a status effect that is a result of an [[Consequences|Escalated Consequence]] of Combat. Maims are a permanent status effect meaning [[Long Rest]] cannot get rid of it. Whilst there are means of removing Maims, they can take days and up to a week.&lt;br /&gt;
&lt;br /&gt;
=== Starting the Healing ===&lt;br /&gt;
In order to begin the process of healing a maim first you will need one of the following:&lt;br /&gt;
* [[Life Domain|Life Cleric]]/[[Divine Soul|Divine Soul Sorcerer]]&lt;br /&gt;
Or&lt;br /&gt;
* LVL 50 [[Chirurgery|Chiurgeon]]&lt;br /&gt;
&lt;br /&gt;
Depending on which of the options you chose will determine whether you are healing the maim via Magical Healing or Physical Healing.&lt;br /&gt;
&lt;br /&gt;
=== Magical Healing ===&lt;br /&gt;
In order to begin the process with Magical Healing you will need the following:&lt;br /&gt;
* 2x Blood Vials&lt;br /&gt;
* 80x Silver Coins&lt;br /&gt;
&lt;br /&gt;
=== Physical Healing ===&lt;br /&gt;
In order to begin the process with Physical Healing you will need the following:&lt;br /&gt;
* 2x Blood Vials&lt;br /&gt;
* 1x Bloody Bundle&lt;br /&gt;
&lt;br /&gt;
=== Healing Progression ===&lt;br /&gt;
&lt;br /&gt;
After the initial cost, once a day in order to progress the healing further you will need to spend: &lt;br /&gt;
&lt;br /&gt;
* 5th Level Spell slot&lt;br /&gt;
&lt;br /&gt;
Or&lt;br /&gt;
&lt;br /&gt;
* 1x [[Medical Supplies]]&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Maims&amp;diff=1970</id>
		<title>Maims</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Maims&amp;diff=1970"/>
		<updated>2026-05-29T07:21:37Z</updated>

		<summary type="html">&lt;p&gt;Pluto: Formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[[Status Effects|Maimed]] is a status effect that is a result of an [[Consequences|Escalated Consequence]] of Combat. Maims are a permanent status effect meaning [[Long Rest]] cannot get rid of it. Whilst there are means of removing Maims they can take days and up to a week.&lt;br /&gt;
&lt;br /&gt;
=== Starting the Healing ===&lt;br /&gt;
In order to begin the process of healing a maim first you will need one of the following:&lt;br /&gt;
* [[Life Domain|Life Cleric]]/[[Divine Soul|Divine Soul Sorcerer]]&lt;br /&gt;
Or&lt;br /&gt;
* LVL 50 [[Chirurgery|Chiurgeon]]&lt;br /&gt;
&lt;br /&gt;
Depending on which of the options you chose will determine whether you are healing the maim via Magical Healing or Physical Healing.&lt;br /&gt;
&lt;br /&gt;
=== Magical Healing ===&lt;br /&gt;
In order to begin the process with Magical Healing you will need the following:&lt;br /&gt;
* 2x Blood Vials&lt;br /&gt;
* 80x Silver Coins&lt;br /&gt;
&lt;br /&gt;
=== Physical Healing ===&lt;br /&gt;
In order to begin the process with Physical Healing you will need the following:&lt;br /&gt;
* 2x Blood Vials&lt;br /&gt;
* 1x Bloody Bundle&lt;br /&gt;
&lt;br /&gt;
=== Healing Progression ===&lt;br /&gt;
&lt;br /&gt;
After the initial cost, once a day in order to progress the healing further you will need to spend: &lt;br /&gt;
&lt;br /&gt;
* 5th Level Spell slot&lt;br /&gt;
&lt;br /&gt;
Or&lt;br /&gt;
&lt;br /&gt;
* 1x [[Medical Supplies]]&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Maims&amp;diff=1969</id>
		<title>Maims</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Maims&amp;diff=1969"/>
		<updated>2026-05-29T07:20:04Z</updated>

		<summary type="html">&lt;p&gt;Pluto: Page Created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[[Status Effects|Maimed]] is a status effect that is a result of an [[Consequences|Escalated Consequence]] of Combat. Maims are a permanent status effect meaning [[Long Rest]] cannot get rid of it. Whilst there are means of removing Maims they can take days and up to a week.&lt;br /&gt;
&lt;br /&gt;
=== Starting the Healing ===&lt;br /&gt;
In order to begin the process of healing a maim first you will need one of the following:&lt;br /&gt;
* [[Life Domain|Life Cleric]]/[[Divine Soul|Divine Soul Sorcerer]]&lt;br /&gt;
Or&lt;br /&gt;
* LVL 50 [[Chirurgery|Chiurgeon]]&lt;br /&gt;
&lt;br /&gt;
Depending on which of the options you chose will determine whether you are healing the maim via Magical Healing or Physical Healing.&lt;br /&gt;
&lt;br /&gt;
=== Magical Healing ===&lt;br /&gt;
In order to begin the process with Magical Healing you will need the following:&lt;br /&gt;
* 2x Blood Vials&lt;br /&gt;
* 80x Silver Coins&lt;br /&gt;
&lt;br /&gt;
=== Physical Healing ===&lt;br /&gt;
In order to begin the process with Physical Healing you will need the following:&lt;br /&gt;
* 2x Blood Vials&lt;br /&gt;
* 1x Bloody Bundle&lt;br /&gt;
&lt;br /&gt;
After the initial cost, once a day in order to progress the healing further you will need to spend: &lt;br /&gt;
&lt;br /&gt;
* 5th Level Spell slot&lt;br /&gt;
&lt;br /&gt;
Or&lt;br /&gt;
&lt;br /&gt;
* 1x [[Medical Supplies]]&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Long_Rest&amp;diff=1965</id>
		<title>Long Rest</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Long_Rest&amp;diff=1965"/>
		<updated>2026-05-27T22:54:48Z</updated>

		<summary type="html">&lt;p&gt;Pluto: Created page with &amp;quot;A long rest is a period of extended downtime.  Using a Long Rest will: * Restore all spell slots and class resources * Clear any currently active out of combat spell effects (Mage Armor, False Life, Aid, Etc.) * If wounded, will heal 10 wounds.    You are able to Long Rest every 18 real life hours. In order to Long Rest the following conditions must be true:  * Does not have In Combat * Does not have (P) Recently Fought&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A long rest is a period of extended downtime.&lt;br /&gt;
&lt;br /&gt;
Using a Long Rest will:&lt;br /&gt;
* Restore all spell slots and class resources&lt;br /&gt;
* Clear any currently active out of combat spell effects (Mage Armor, False Life, Aid, Etc.)&lt;br /&gt;
* If wounded, will heal 10 wounds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You are able to Long Rest every 18 real life hours. In order to Long Rest the following conditions must be true:&lt;br /&gt;
&lt;br /&gt;
* Does not have In Combat&lt;br /&gt;
* Does not have (P) Recently Fought&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Shadowroot_Sac&amp;diff=1964</id>
		<title>Shadowroot Sac</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Shadowroot_Sac&amp;diff=1964"/>
		<updated>2026-05-27T21:35:15Z</updated>

		<summary type="html">&lt;p&gt;Pluto: Created page with &amp;quot;{{Infobox Item|name=Shadowroot Sac|image=|tags=Ingredient|description=Used in Alchemy Crafting for Elixir of Viciousness}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Item|name=Shadowroot Sac|image=|tags=Ingredient|description=Used in Alchemy Crafting for Elixir of Viciousness}}&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Fire_Amber&amp;diff=1963</id>
		<title>Fire Amber</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Fire_Amber&amp;diff=1963"/>
		<updated>2026-05-27T21:34:20Z</updated>

		<summary type="html">&lt;p&gt;Pluto: Created page with &amp;quot;{{Infobox Item|name=Fire Amber|image=|tags=Ingredient|description=Used in Alchemy Crafting for Alchemist&amp;#039;s Fire}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Item|name=Fire Amber|image=|tags=Ingredient|description=Used in Alchemy Crafting for Alchemist&#039;s Fire}}&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Bonecap&amp;diff=1962</id>
		<title>Bonecap</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Bonecap&amp;diff=1962"/>
		<updated>2026-05-27T21:33:12Z</updated>

		<summary type="html">&lt;p&gt;Pluto: Created page with &amp;quot;{{Infobox Item|name=Bonecap|image=|tags=Ingredient|description=Used in Alchemy Crafting for Poisonous Reagents}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Item|name=Bonecap|image=|tags=Ingredient|description=Used in Alchemy Crafting for Poisonous Reagents}}&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Rogue%27s_Morsel&amp;diff=1961</id>
		<title>Rogue&#039;s Morsel</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Rogue%27s_Morsel&amp;diff=1961"/>
		<updated>2026-05-27T21:32:04Z</updated>

		<summary type="html">&lt;p&gt;Pluto: Created page with &amp;quot;{{Infobox Item|name=Rogue&amp;#039;s Morsel|image=|tags=Ingredient|description=Used in Alchemy Crafting for Potion of Healing}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Item|name=Rogue&#039;s Morsel|image=|tags=Ingredient|description=Used in Alchemy Crafting for Potion of Healing}}&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Valerian_Flower&amp;diff=1960</id>
		<title>Valerian Flower</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Valerian_Flower&amp;diff=1960"/>
		<updated>2026-05-27T21:29:39Z</updated>

		<summary type="html">&lt;p&gt;Pluto: Created page with &amp;quot;{{Infobox Item|name=Valerian Flower|image=|tags=Ingredient|description=Used in Alchemy Crafting for Curative Reagants}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Item|name=Valerian Flower|image=|tags=Ingredient|description=Used in Alchemy Crafting for Curative Reagants}}&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Yellow_Musk_Creeper_Petals&amp;diff=1959</id>
		<title>Yellow Musk Creeper Petals</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Yellow_Musk_Creeper_Petals&amp;diff=1959"/>
		<updated>2026-05-27T21:26:37Z</updated>

		<summary type="html">&lt;p&gt;Pluto: Created page with &amp;quot;{{Infobox Item|name=Yellow Musk Creeper Petals|image=|tags=Ingredient|description=Used in Alchemy Crafting for Superior Healing Potions}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Item|name=Yellow Musk Creeper Petals|image=|tags=Ingredient|description=Used in Alchemy Crafting for Superior Healing Potions}}&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Flax&amp;diff=1958</id>
		<title>Flax</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Flax&amp;diff=1958"/>
		<updated>2026-05-27T21:24:40Z</updated>

		<summary type="html">&lt;p&gt;Pluto: Created page with &amp;quot;{{Infobox Item|name=Flax|image=|tags=Ingredient|description=Used in Alchemy Crafting for Medical Supplies}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Item|name=Flax|image=|tags=Ingredient|description=Used in Alchemy Crafting for Medical Supplies}}&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
</feed>