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	<id>https://wiki.avardon.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Pluto</id>
	<title>Avardon - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.avardon.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Pluto"/>
	<link rel="alternate" type="text/html" href="https://wiki.avardon.com/Special:Contributions/Pluto"/>
	<updated>2026-10-10T00:27:50Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Counterspell&amp;diff=2579</id>
		<title>Counterspell</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Counterspell&amp;diff=2579"/>
		<updated>2026-10-09T05:05:26Z</updated>

		<summary type="html">&lt;p&gt;Pluto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Passive feature toggle: Ability will be automatically used when appropriate.&lt;br /&gt;
&lt;br /&gt;
{{Infobox Ability|name=Counterspell|type=3rd Level Spell|school=Abjuration|cost=Reaction|range=6|image=Counterspell.png}}&lt;br /&gt;
&lt;br /&gt;
Whenever your foe casts a spell in your vicinity while this feature is active, you will automatically try to Counterspell it. You can only used 3rd Level Spell Slot for this reaction. To Succeed, you will roll 1d20 + Spellcasting Modifier against DC 10 + level of the spell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;You have to toggle this ability at the start of combat for it to be utilized. You may toggle it again to turn it off. &amp;lt;u&amp;gt;Toggling is a free action you can do whenever you&#039;d like.&amp;lt;/u&amp;gt;&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities]]&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Feats&amp;diff=2528</id>
		<title>Feats</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Feats&amp;diff=2528"/>
		<updated>2026-09-29T17:56:00Z</updated>

		<summary type="html">&lt;p&gt;Pluto: /* Mage Slayer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Feats are special features to further differentiate your character from others. They are mostly combat focused. Every character can pick at least two feats, but that number may be higher depending on race and class.&lt;br /&gt;
&lt;br /&gt;
== Alert ==&lt;br /&gt;
* +5 bonus to Initiative Rolls.&lt;br /&gt;
* Negates advantage from attacking while hidden.&lt;br /&gt;
* Negates advantage from Magical Ambush ([[Arcane Trickster]]).&lt;br /&gt;
&lt;br /&gt;
== Athlete ==&lt;br /&gt;
* Climbing using full movement speed.&lt;br /&gt;
* Prone condition only reduces movement by 1 tile, standing up from Prone also costs only 1 tile of movement.&lt;br /&gt;
* Jump distance is increased by 1 tile.&lt;br /&gt;
&lt;br /&gt;
== Charger ==&lt;br /&gt;
* After using a [[Dash]] and moving at least 1 tile in a straight line, you may use a Bonus Action to make a single melee attack with +5 damage or shoving a creature 1 tile away from you.&lt;br /&gt;
&lt;br /&gt;
== Crossbow Expert ==&lt;br /&gt;
* Gaping Wounds condition from [[Piercing Shot]] lasts 4 turns instead of 2.&lt;br /&gt;
* Negates disadvantage from using a ranged weapon when there&#039;s a foe within 1 tile away from you (only with crossbows).&lt;br /&gt;
&lt;br /&gt;
== Savage Attacker ==&lt;br /&gt;
&lt;br /&gt;
* Once per turn, when you hit an enemy with a melee weapon, the weapon damage is rolled twice and higher number is used.&lt;br /&gt;
* This applies only to weapon damage itself, and not any additional riders. This does apply from effects that grant a weapon attack. &lt;br /&gt;
&lt;br /&gt;
== Fighting Initiate ==&lt;br /&gt;
You can learn an additional Fighting Style from the Fighter options:&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Martial Weapons proficiency&lt;br /&gt;
{{:Fighting_Styles}}&lt;br /&gt;
&lt;br /&gt;
== Grappler ==&lt;br /&gt;
You gain +2 to every Grapple roll, gives you Advantage on Attack rolls against the person you&#039;re grappling, and allows you to pin down the person you&#039;re grappling by using the Grapple successfully again, in which case both of you will have both hands occupied (also losing attack actions and somatic components) until end of the Grappling and Grappled conditions.&lt;br /&gt;
&lt;br /&gt;
== Tough ==&lt;br /&gt;
Your maximum HP is increased by 12.&lt;br /&gt;
&lt;br /&gt;
== Mage Slayer ==&lt;br /&gt;
* After a foe casts a spell within your melee range, you can attack them as a Reaction.&lt;br /&gt;
* Casters concentrating on a spell have disadvantage on Saving Throw when damaged by you. &lt;br /&gt;
* The following items cannot be hit by Mage Slayer&lt;br /&gt;
** Subtle Spells from Metamagic&lt;br /&gt;
** Divine Smite&lt;br /&gt;
** Eldritch Smite&lt;br /&gt;
** Misty Step&lt;br /&gt;
&lt;br /&gt;
== War Caster ==&lt;br /&gt;
* After a foe leaves your melee range, you can cast Shocking Grasp on them using a Reaction.&lt;br /&gt;
* You have advantage on Saving Throws to keep concentration when damaged.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Spellcasting&lt;br /&gt;
&lt;br /&gt;
== Lightly Armored ==&lt;br /&gt;
You become proficient with Light Armor.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Not already being proficient with Light Armor&lt;br /&gt;
&lt;br /&gt;
== Moderately Armored ==&lt;br /&gt;
You become proficient with Medium Armor.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Light Armor proficiency, not already being proficient with Medium Armor&lt;br /&gt;
&lt;br /&gt;
== Heavily Armored ==&lt;br /&gt;
You become proficient with Heavy Armor.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Medium Armor proficiency, not already being proficient with Heavy Armor&lt;br /&gt;
&lt;br /&gt;
== Shield Master ==&lt;br /&gt;
* You gain the Shield proficiency if you do not already have it.&lt;br /&gt;
* You gain a +2 bonus to DEX saves against AoEs while holding a shield. You may use Take Cover as a Reaction.&lt;br /&gt;
** Take Cover: Take no damage instead of half on a successful DEX saving throw on AoEs.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Medium Armor proficiency&lt;br /&gt;
&lt;br /&gt;
== Improved Strength ==&lt;br /&gt;
Your Strength modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Strength modifier below 4&lt;br /&gt;
&lt;br /&gt;
== Improved Dexterity ==&lt;br /&gt;
Your Dexterity modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Dexterity modifier below 4&lt;br /&gt;
&lt;br /&gt;
== Improved Constitution ==&lt;br /&gt;
Your Constitution modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Constitution modifier below 4&lt;br /&gt;
&lt;br /&gt;
== Improved Intelligence ==&lt;br /&gt;
Your Intelligence modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Intelligence modifier below 4&lt;br /&gt;
&lt;br /&gt;
== Improved Wisdom ==&lt;br /&gt;
Your Wisdom modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Wisdom modifier below 4&lt;br /&gt;
&lt;br /&gt;
== Improved Charisma ==&lt;br /&gt;
Your Charisma modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Charisma modifier below 4&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Feats&amp;diff=2527</id>
		<title>Feats</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Feats&amp;diff=2527"/>
		<updated>2026-09-29T17:55:13Z</updated>

		<summary type="html">&lt;p&gt;Pluto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Feats are special features to further differentiate your character from others. They are mostly combat focused. Every character can pick at least two feats, but that number may be higher depending on race and class.&lt;br /&gt;
&lt;br /&gt;
== Alert ==&lt;br /&gt;
* +5 bonus to Initiative Rolls.&lt;br /&gt;
* Negates advantage from attacking while hidden.&lt;br /&gt;
* Negates advantage from Magical Ambush ([[Arcane Trickster]]).&lt;br /&gt;
&lt;br /&gt;
== Athlete ==&lt;br /&gt;
* Climbing using full movement speed.&lt;br /&gt;
* Prone condition only reduces movement by 1 tile, standing up from Prone also costs only 1 tile of movement.&lt;br /&gt;
* Jump distance is increased by 1 tile.&lt;br /&gt;
&lt;br /&gt;
== Charger ==&lt;br /&gt;
* After using a [[Dash]] and moving at least 1 tile in a straight line, you may use a Bonus Action to make a single melee attack with +5 damage or shoving a creature 1 tile away from you.&lt;br /&gt;
&lt;br /&gt;
== Crossbow Expert ==&lt;br /&gt;
* Gaping Wounds condition from [[Piercing Shot]] lasts 4 turns instead of 2.&lt;br /&gt;
* Negates disadvantage from using a ranged weapon when there&#039;s a foe within 1 tile away from you (only with crossbows).&lt;br /&gt;
&lt;br /&gt;
== Savage Attacker ==&lt;br /&gt;
&lt;br /&gt;
* Once per turn, when you hit an enemy with a melee weapon, the weapon damage is rolled twice and higher number is used.&lt;br /&gt;
* This applies only to weapon damage itself, and not any additional riders. This does apply from effects that grant a weapon attack. &lt;br /&gt;
&lt;br /&gt;
== Fighting Initiate ==&lt;br /&gt;
You can learn an additional Fighting Style from the Fighter options:&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Martial Weapons proficiency&lt;br /&gt;
{{:Fighting_Styles}}&lt;br /&gt;
&lt;br /&gt;
== Grappler ==&lt;br /&gt;
You gain +2 to every Grapple roll, gives you Advantage on Attack rolls against the person you&#039;re grappling, and allows you to pin down the person you&#039;re grappling by using the Grapple successfully again, in which case both of you will have both hands occupied (also losing attack actions and somatic components) until end of the Grappling and Grappled conditions.&lt;br /&gt;
&lt;br /&gt;
== Tough ==&lt;br /&gt;
Your maximum HP is increased by 12.&lt;br /&gt;
&lt;br /&gt;
== Mage Slayer ==&lt;br /&gt;
* After a foe casts a spell within your melee range, you can attack them as a Reaction.&lt;br /&gt;
* Casters concentrating on a spell have disadvantage on Saving Throw when damaged by you. The following items cannot be hit by Mage Slayer&lt;br /&gt;
** Subtle Spells from Metamagic&lt;br /&gt;
** Divine Smite&lt;br /&gt;
** Eldritch Smite&lt;br /&gt;
** Misty Step&lt;br /&gt;
&lt;br /&gt;
== War Caster ==&lt;br /&gt;
* After a foe leaves your melee range, you can cast Shocking Grasp on them using a Reaction.&lt;br /&gt;
* You have advantage on Saving Throws to keep concentration when damaged.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Spellcasting&lt;br /&gt;
&lt;br /&gt;
== Lightly Armored ==&lt;br /&gt;
You become proficient with Light Armor.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Not already being proficient with Light Armor&lt;br /&gt;
&lt;br /&gt;
== Moderately Armored ==&lt;br /&gt;
You become proficient with Medium Armor.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Light Armor proficiency, not already being proficient with Medium Armor&lt;br /&gt;
&lt;br /&gt;
== Heavily Armored ==&lt;br /&gt;
You become proficient with Heavy Armor.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Medium Armor proficiency, not already being proficient with Heavy Armor&lt;br /&gt;
&lt;br /&gt;
== Shield Master ==&lt;br /&gt;
* You gain the Shield proficiency if you do not already have it.&lt;br /&gt;
* You gain a +2 bonus to DEX saves against AoEs while holding a shield. You may use Take Cover as a Reaction.&lt;br /&gt;
** Take Cover: Take no damage instead of half on a successful DEX saving throw on AoEs.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Medium Armor proficiency&lt;br /&gt;
&lt;br /&gt;
== Improved Strength ==&lt;br /&gt;
Your Strength modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Strength modifier below 4&lt;br /&gt;
&lt;br /&gt;
== Improved Dexterity ==&lt;br /&gt;
Your Dexterity modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Dexterity modifier below 4&lt;br /&gt;
&lt;br /&gt;
== Improved Constitution ==&lt;br /&gt;
Your Constitution modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Constitution modifier below 4&lt;br /&gt;
&lt;br /&gt;
== Improved Intelligence ==&lt;br /&gt;
Your Intelligence modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Intelligence modifier below 4&lt;br /&gt;
&lt;br /&gt;
== Improved Wisdom ==&lt;br /&gt;
Your Wisdom modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Wisdom modifier below 4&lt;br /&gt;
&lt;br /&gt;
== Improved Charisma ==&lt;br /&gt;
Your Charisma modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Charisma modifier below 4&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Goliath&amp;diff=2520</id>
		<title>Goliath</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Goliath&amp;diff=2520"/>
		<updated>2026-09-22T06:02:09Z</updated>

		<summary type="html">&lt;p&gt;Pluto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Race&lt;br /&gt;
| name = Goliath&lt;br /&gt;
| image =Goliath.png &lt;br /&gt;
| caption = &lt;br /&gt;
| age = 20-80&lt;br /&gt;
| height = 218cm&lt;br /&gt;
| description = &lt;br /&gt;
| 5ewiki = lineage:goliath&lt;br /&gt;
| frwiki = Goliath&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The first goliaths lived on the highest mountain peaks — far above the tree line, where the air is thin and frigid winds howl. Distantly related to giants and infused with the supernatural essence of their ancestors’ mountainous home, goliaths stand between 7 and 8 feet tall and have a wide array of skin tones resembling different types of stone.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Design:&#039;&#039;&#039; Males have no hair on their head, nor facial hair. Females can have coarse hair. This means dreaded hair, braided hair, or something similar. No fine hair.&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
===Resistances===&lt;br /&gt;
Cold&lt;br /&gt;
&lt;br /&gt;
===Languages===&lt;br /&gt;
Giant&lt;br /&gt;
&lt;br /&gt;
===Stone&#039;s Endurance===&lt;br /&gt;
As a reaction you can revert up to 1d12 + CON damage once per Short Rest&lt;br /&gt;
&lt;br /&gt;
===Shove Bonus===&lt;br /&gt;
You have a +4 bonus to Shove roll (Athletics), including the Charger [[Feats|feat]] variant.&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Feats&amp;diff=2517</id>
		<title>Feats</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Feats&amp;diff=2517"/>
		<updated>2026-09-20T21:13:23Z</updated>

		<summary type="html">&lt;p&gt;Pluto: /* Grappler */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Feats are special features to further differentiate your character from others. They are mostly combat focused. Every character can pick at least two feats, but that number may be higher depending on race and class.&lt;br /&gt;
&lt;br /&gt;
== Alert ==&lt;br /&gt;
* +5 bonus to Initiative Rolls.&lt;br /&gt;
* Negates advantage from attacking while hidden.&lt;br /&gt;
* Negates advantage from Magical Ambush ([[Arcane Trickster]]).&lt;br /&gt;
&lt;br /&gt;
== Athlete ==&lt;br /&gt;
* Climbing using full movement speed.&lt;br /&gt;
* Prone condition only reduces movement by 1 tile, standing up from Prone also costs only 1 tile of movement.&lt;br /&gt;
* Jump distance is increased by 1 tile.&lt;br /&gt;
&lt;br /&gt;
== Charger ==&lt;br /&gt;
* After using a [[Dash]] and moving at least 1 tile in a straight line, you may use a Bonus Action to make a single melee attack with +5 damage or shoving a creature 1 tile away from you.&lt;br /&gt;
&lt;br /&gt;
== Crossbow Expert ==&lt;br /&gt;
* Gaping Wounds condition from [[Piercing Shot]] lasts 4 turns instead of 2.&lt;br /&gt;
* Negates disadvantage from using a ranged weapon when there&#039;s a foe within 1 tile away from you (only with crossbows).&lt;br /&gt;
&lt;br /&gt;
== Savage Attacker ==&lt;br /&gt;
&lt;br /&gt;
* Once per turn, when you hit an enemy with a melee weapon, the weapon damage is rolled twice and higher number is used.&lt;br /&gt;
* This applies only to weapon damage itself, and not any additional riders. This does apply from effects that grant a weapon attack. &lt;br /&gt;
&lt;br /&gt;
== Fighting Initiate ==&lt;br /&gt;
You can learn an additional Fighting Style from the Fighter options:&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Martial Weapons proficiency&lt;br /&gt;
{{:Fighting_Styles}}&lt;br /&gt;
&lt;br /&gt;
== Grappler ==&lt;br /&gt;
You gain +2 to every Grapple roll, gives you Advantage on Attack rolls against the person you&#039;re grappling, and allows you to pin down the person you&#039;re grappling by using the Grapple successfully again, in which case both of you will have both hands occupied (also losing attack actions and somatic components) until end of the Grappling and Grappled conditions.&lt;br /&gt;
&lt;br /&gt;
== Tough ==&lt;br /&gt;
Your maximum HP is increased by 12.&lt;br /&gt;
&lt;br /&gt;
== Mage Slayer ==&lt;br /&gt;
* After a foe casts a spell within your melee range, you can attack them as a Reaction.&lt;br /&gt;
* Casters concentrating on a spell have disadvantage on Saving Throw when damaged by you.&lt;br /&gt;
&lt;br /&gt;
== War Caster ==&lt;br /&gt;
* After a foe leaves your melee range, you can cast Shocking Grasp on them using a Reaction.&lt;br /&gt;
* You have advantage on Saving Throws to keep concentration when damaged.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Spellcasting&lt;br /&gt;
&lt;br /&gt;
== Lightly Armored ==&lt;br /&gt;
You become proficient with Light Armor.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Not already being proficient with Light Armor&lt;br /&gt;
&lt;br /&gt;
== Moderately Armored ==&lt;br /&gt;
You become proficient with Medium Armor.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Light Armor proficiency, not already being proficient with Medium Armor&lt;br /&gt;
&lt;br /&gt;
== Heavily Armored ==&lt;br /&gt;
You become proficient with Heavy Armor.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Medium Armor proficiency, not already being proficient with Heavy Armor&lt;br /&gt;
&lt;br /&gt;
== Shield Master ==&lt;br /&gt;
* You gain the Shield proficiency if you do not already have it.&lt;br /&gt;
* You gain a +2 bonus to DEX saves against AoEs while holding a shield. You may use Take Cover as a Reaction.&lt;br /&gt;
** Take Cover: Take no damage instead of half on a successful DEX saving throw on AoEs.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Medium Armor proficiency&lt;br /&gt;
&lt;br /&gt;
== Improved Strength ==&lt;br /&gt;
Your Strength modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Strength modifier below 4&lt;br /&gt;
&lt;br /&gt;
== Improved Dexterity ==&lt;br /&gt;
Your Dexterity modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Dexterity modifier below 4&lt;br /&gt;
&lt;br /&gt;
== Improved Constitution ==&lt;br /&gt;
Your Constitution modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Constitution modifier below 4&lt;br /&gt;
&lt;br /&gt;
== Improved Intelligence ==&lt;br /&gt;
Your Intelligence modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Intelligence modifier below 4&lt;br /&gt;
&lt;br /&gt;
== Improved Wisdom ==&lt;br /&gt;
Your Wisdom modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Wisdom modifier below 4&lt;br /&gt;
&lt;br /&gt;
== Improved Charisma ==&lt;br /&gt;
Your Charisma modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Charisma modifier below 4&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Goliath&amp;diff=2516</id>
		<title>Goliath</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Goliath&amp;diff=2516"/>
		<updated>2026-09-20T20:36:30Z</updated>

		<summary type="html">&lt;p&gt;Pluto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Race&lt;br /&gt;
| name = Goliath&lt;br /&gt;
| image =Goliath.png &lt;br /&gt;
| caption = &lt;br /&gt;
| age = 20-80&lt;br /&gt;
| height = 218cm&lt;br /&gt;
| description = &lt;br /&gt;
| 5ewiki = lineage:goliath&lt;br /&gt;
| frwiki = Goliath&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The first goliaths lived on the highest mountain peaks — far above the tree line, where the air is thin and frigid winds howl. Distantly related to giants and infused with the supernatural essence of their ancestors’ mountainous home, goliaths stand between 7 and 8 feet tall and have a wide array of skin tones resembling different types of stone.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Design:&#039;&#039;&#039; Males have no hair on their head, nor facial hair. Females can have coarse hair. This means dreaded hair, braided hair, or something similar. No fine hair.&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
===Resistances===&lt;br /&gt;
Cold&lt;br /&gt;
&lt;br /&gt;
===Languages===&lt;br /&gt;
Giant&lt;br /&gt;
&lt;br /&gt;
===Stone&#039;s Endurance===&lt;br /&gt;
As a reaction you can revert up to 1d12 + CON damage once per Short Rest&lt;br /&gt;
&lt;br /&gt;
=== Shove ===&lt;br /&gt;
You have a +4 bonus to Shove roll (Athletics), including the Charger [[Feats|feat]] variant.&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Feats&amp;diff=2515</id>
		<title>Feats</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Feats&amp;diff=2515"/>
		<updated>2026-09-20T20:29:03Z</updated>

		<summary type="html">&lt;p&gt;Pluto: Grappler Feat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Feats are special features to further differentiate your character from others. They are mostly combat focused. Every character can pick at least two feats, but that number may be higher depending on race and class.&lt;br /&gt;
&lt;br /&gt;
== Alert ==&lt;br /&gt;
* +5 bonus to Initiative Rolls.&lt;br /&gt;
* Negates advantage from attacking while hidden.&lt;br /&gt;
* Negates advantage from Magical Ambush ([[Arcane Trickster]]).&lt;br /&gt;
&lt;br /&gt;
== Athlete ==&lt;br /&gt;
* Climbing using full movement speed.&lt;br /&gt;
* Prone condition only reduces movement by 1 tile, standing up from Prone also costs only 1 tile of movement.&lt;br /&gt;
* Jump distance is increased by 1 tile.&lt;br /&gt;
&lt;br /&gt;
== Charger ==&lt;br /&gt;
* After using a [[Dash]] and moving at least 1 tile in a straight line, you may use a Bonus Action to make a single melee attack with +5 damage or shoving a creature 1 tile away from you.&lt;br /&gt;
&lt;br /&gt;
== Crossbow Expert ==&lt;br /&gt;
* Gaping Wounds condition from [[Piercing Shot]] lasts 4 turns instead of 2.&lt;br /&gt;
* Negates disadvantage from using a ranged weapon when there&#039;s a foe within 1 tile away from you (only with crossbows).&lt;br /&gt;
&lt;br /&gt;
== Savage Attacker ==&lt;br /&gt;
&lt;br /&gt;
* Once per turn, when you hit an enemy with a melee weapon, the weapon damage is rolled twice and higher number is used.&lt;br /&gt;
* This applies only to weapon damage itself, and not any additional riders. This does apply from effects that grant a weapon attack. &lt;br /&gt;
&lt;br /&gt;
== Fighting Initiate ==&lt;br /&gt;
You can learn an additional Fighting Style from the Fighter options:&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Martial Weapons proficiency&lt;br /&gt;
{{:Fighting_Styles}}&lt;br /&gt;
&lt;br /&gt;
== Grappler ==&lt;br /&gt;
You gain +4 to every Grapple roll, gives you Advantage on Attack rolls against the person you&#039;re grappling, and allows you to pin down the person you&#039;re grappling by using the Grapple successfully again, in which case both of you will have both hands occupied (also losing attack actions and somatic components) until end of the Grappling and Grappled conditions.&lt;br /&gt;
&lt;br /&gt;
== Tough ==&lt;br /&gt;
Your maximum HP is increased by 12.&lt;br /&gt;
&lt;br /&gt;
== Mage Slayer ==&lt;br /&gt;
* After a foe casts a spell within your melee range, you can attack them as a Reaction.&lt;br /&gt;
* Casters concentrating on a spell have disadvantage on Saving Throw when damaged by you.&lt;br /&gt;
&lt;br /&gt;
== War Caster ==&lt;br /&gt;
* After a foe leaves your melee range, you can cast Shocking Grasp on them using a Reaction.&lt;br /&gt;
* You have advantage on Saving Throws to keep concentration when damaged.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Spellcasting&lt;br /&gt;
&lt;br /&gt;
== Lightly Armored ==&lt;br /&gt;
You become proficient with Light Armor.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Not already being proficient with Light Armor&lt;br /&gt;
&lt;br /&gt;
== Moderately Armored ==&lt;br /&gt;
You become proficient with Medium Armor.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Light Armor proficiency, not already being proficient with Medium Armor&lt;br /&gt;
&lt;br /&gt;
== Heavily Armored ==&lt;br /&gt;
You become proficient with Heavy Armor.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Medium Armor proficiency, not already being proficient with Heavy Armor&lt;br /&gt;
&lt;br /&gt;
== Shield Master ==&lt;br /&gt;
* You gain the Shield proficiency if you do not already have it.&lt;br /&gt;
* You gain a +2 bonus to DEX saves against AoEs while holding a shield. You may use Take Cover as a Reaction.&lt;br /&gt;
** Take Cover: Take no damage instead of half on a successful DEX saving throw on AoEs.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Medium Armor proficiency&lt;br /&gt;
&lt;br /&gt;
== Improved Strength ==&lt;br /&gt;
Your Strength modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Strength modifier below 4&lt;br /&gt;
&lt;br /&gt;
== Improved Dexterity ==&lt;br /&gt;
Your Dexterity modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Dexterity modifier below 4&lt;br /&gt;
&lt;br /&gt;
== Improved Constitution ==&lt;br /&gt;
Your Constitution modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Constitution modifier below 4&lt;br /&gt;
&lt;br /&gt;
== Improved Intelligence ==&lt;br /&gt;
Your Intelligence modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Intelligence modifier below 4&lt;br /&gt;
&lt;br /&gt;
== Improved Wisdom ==&lt;br /&gt;
Your Wisdom modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Wisdom modifier below 4&lt;br /&gt;
&lt;br /&gt;
== Improved Charisma ==&lt;br /&gt;
Your Charisma modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Charisma modifier below 4&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Goliath&amp;diff=2510</id>
		<title>Goliath</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Goliath&amp;diff=2510"/>
		<updated>2026-09-19T19:12:09Z</updated>

		<summary type="html">&lt;p&gt;Pluto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Race&lt;br /&gt;
| name = Goliath&lt;br /&gt;
| image =Goliath.png &lt;br /&gt;
| caption = &lt;br /&gt;
| age = 20-80&lt;br /&gt;
| height = 218cm&lt;br /&gt;
| description = &lt;br /&gt;
| 5ewiki = lineage:goliath&lt;br /&gt;
| frwiki = Goliath&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The first goliaths lived on the highest mountain peaks — far above the tree line, where the air is thin and frigid winds howl. Distantly related to giants and infused with the supernatural essence of their ancestors’ mountainous home, goliaths stand between 7 and 8 feet tall and have a wide array of skin tones resembling different types of stone.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Design:&#039;&#039;&#039; Males have no hair on their head, nor facial hair. Females can have coarse hair. This means dreaded hair, braided hair, or something similar. No fine hair.&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
===Resistances===&lt;br /&gt;
Cold&lt;br /&gt;
&lt;br /&gt;
===Languages===&lt;br /&gt;
Giant&lt;br /&gt;
&lt;br /&gt;
===Stone&#039;s Endurance===&lt;br /&gt;
As a reaction you can revert up to 1d12 + CON damage once per Short Rest&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Wizard_Spell_List&amp;diff=2498</id>
		<title>Wizard Spell List</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Wizard_Spell_List&amp;diff=2498"/>
		<updated>2026-09-15T20:54:39Z</updated>

		<summary type="html">&lt;p&gt;Pluto: Added Flavor Spells&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Cantrips ===&lt;br /&gt;
[[Acid Splash]]&lt;br /&gt;
&lt;br /&gt;
[[Blade Ward]]&lt;br /&gt;
&lt;br /&gt;
[[Booming Blade]]&lt;br /&gt;
&lt;br /&gt;
[[Chill Touch]]&lt;br /&gt;
&lt;br /&gt;
[[Fire Bolt]]&lt;br /&gt;
&lt;br /&gt;
[[Poison Spray]]&lt;br /&gt;
&lt;br /&gt;
[[Ray of Frost]]&lt;br /&gt;
&lt;br /&gt;
[[Shocking Grasp]]&lt;br /&gt;
&lt;br /&gt;
[[Toll the Dead]]&lt;br /&gt;
&lt;br /&gt;
[[True Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Thunderclap]]&lt;br /&gt;
&lt;br /&gt;
=== 1st Level Spells ===&lt;br /&gt;
[[Absorb Elements]]&lt;br /&gt;
&lt;br /&gt;
[[Alarm]]&lt;br /&gt;
&lt;br /&gt;
[[Burning Hands]]&lt;br /&gt;
&lt;br /&gt;
[[Charm Person]]&lt;br /&gt;
&lt;br /&gt;
[[Disguise Self]]&lt;br /&gt;
&lt;br /&gt;
[[False Life]]&lt;br /&gt;
&lt;br /&gt;
[[Feather Fall]]&lt;br /&gt;
&lt;br /&gt;
[[Fog Cloud]]&lt;br /&gt;
&lt;br /&gt;
[[Grease]]&lt;br /&gt;
&lt;br /&gt;
[[Longstrider]]&lt;br /&gt;
&lt;br /&gt;
[[Mage Armor]]&lt;br /&gt;
&lt;br /&gt;
[[Magic Missile]]&lt;br /&gt;
&lt;br /&gt;
[[Ray of Sickness]]&lt;br /&gt;
&lt;br /&gt;
[[Shield]]&lt;br /&gt;
&lt;br /&gt;
[[Sleep]]&lt;br /&gt;
&lt;br /&gt;
[[Thunderwave]]&lt;br /&gt;
&lt;br /&gt;
[[Witch Bolt]]&lt;br /&gt;
&lt;br /&gt;
[[Knock]]&lt;br /&gt;
&lt;br /&gt;
=== 2nd Level Spells ===&lt;br /&gt;
[[Blindness]]&lt;br /&gt;
&lt;br /&gt;
[[Blur]]&lt;br /&gt;
&lt;br /&gt;
[[Cloud of Daggers]]&lt;br /&gt;
&lt;br /&gt;
[[Darkness]]&lt;br /&gt;
&lt;br /&gt;
[[Enlarge]]&lt;br /&gt;
&lt;br /&gt;
[[Gust of Wind]]&lt;br /&gt;
&lt;br /&gt;
[[Invisibility]]&lt;br /&gt;
&lt;br /&gt;
[[Magic Weapon]]&lt;br /&gt;
&lt;br /&gt;
[[Mirror Image]]&lt;br /&gt;
&lt;br /&gt;
[[Misty Step]]&lt;br /&gt;
&lt;br /&gt;
[[Phantasmal Force]]&lt;br /&gt;
&lt;br /&gt;
[[Scorching Ray]]&lt;br /&gt;
&lt;br /&gt;
[[Shatter]]&lt;br /&gt;
&lt;br /&gt;
[[Web]]&lt;br /&gt;
&lt;br /&gt;
=== 3rd Level Spells ===&lt;br /&gt;
[[Counterspell]]&lt;br /&gt;
&lt;br /&gt;
[[Dispel Magic]]&lt;br /&gt;
&lt;br /&gt;
[[Fear]]&lt;br /&gt;
&lt;br /&gt;
[[Fireball]]&lt;br /&gt;
&lt;br /&gt;
[[Grant Flight]]&lt;br /&gt;
&lt;br /&gt;
[[Glyph of Warding]]&lt;br /&gt;
&lt;br /&gt;
[[Haste]]&lt;br /&gt;
&lt;br /&gt;
[[Lightning Bolt]]&lt;br /&gt;
&lt;br /&gt;
[[Protection from Energy]]&lt;br /&gt;
&lt;br /&gt;
[[Sleet Storm]]&lt;br /&gt;
&lt;br /&gt;
[[Slow]]&lt;br /&gt;
&lt;br /&gt;
[[Vampiric Touch]]&lt;br /&gt;
&lt;br /&gt;
=== 4th Level Spells ===&lt;br /&gt;
[[Blight]]&lt;br /&gt;
&lt;br /&gt;
[[Evard&#039;s Black Tentacles]]&lt;br /&gt;
&lt;br /&gt;
[[Fire Shield]]&lt;br /&gt;
&lt;br /&gt;
[[Ice Storm]]&lt;br /&gt;
&lt;br /&gt;
[[Phantasmal Killer]]&lt;br /&gt;
&lt;br /&gt;
[[Polymorph]]&lt;br /&gt;
&lt;br /&gt;
[[Stoneskin]]&lt;br /&gt;
&lt;br /&gt;
=== 5th Level Spells ===&lt;br /&gt;
&lt;br /&gt;
[[Cloudkill]]&lt;br /&gt;
&lt;br /&gt;
[[Cone of Cold]]&lt;br /&gt;
&lt;br /&gt;
[[Synaptic Static]]&lt;br /&gt;
&lt;br /&gt;
=== Flavor Spells ===&lt;br /&gt;
* [[Flavor_Spells#Continual_Flame|Continual Flame]]&lt;br /&gt;
* [[Flavor_Spells#Control_Flames|Control Flames]]&lt;br /&gt;
* [[Flavor_Spells#Dancing_Lights|Dancing Lights]]&lt;br /&gt;
* [[Flavor_Spells#Illusory_Script|Illusory Script]]&lt;br /&gt;
* [[Flavor_Spells#Levitate|Levitate]]&lt;br /&gt;
* [[Flavor_Spells#Light|Light]]&lt;br /&gt;
* [[Flavor_Spells#Mage_Hand|Mage Hand]]&lt;br /&gt;
* [[Flavor_Spells#Major_Image|Major Image]]&lt;br /&gt;
* [[Flavor_Spells#Mending|Mending]]&lt;br /&gt;
* [[Flavor_Spells#Minor_Illusion|Minor Illusion]]&lt;br /&gt;
* [[Flavor_Spells#Mold_Earth|Mold Earth]]&lt;br /&gt;
* [[Flavor_Spells#Prestidigitation|Prestidigitation]]&lt;br /&gt;
* [[Flavor_Spells#Shape_Water|Shape Water]]&lt;br /&gt;
* [[Flavor_Spells#Silent_Image|Silent Image]]&lt;br /&gt;
* [[Flavor_Spells#Tenser&#039;s_Floating_Disk|Tenser&#039;s Floating Disk]]&lt;br /&gt;
* [[Flavor_Spells#Unseen_Servant|Unseen Servant]]&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Warlock_Spell_List&amp;diff=2497</id>
		<title>Warlock Spell List</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Warlock_Spell_List&amp;diff=2497"/>
		<updated>2026-09-15T19:46:59Z</updated>

		<summary type="html">&lt;p&gt;Pluto: Added Flavor Spells&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Cantrips ===&lt;br /&gt;
[[Blade Ward]]&lt;br /&gt;
&lt;br /&gt;
[[Booming Blade]]&lt;br /&gt;
&lt;br /&gt;
[[Toll the Dead]]&lt;br /&gt;
&lt;br /&gt;
[[True Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Chill Touch]]&lt;br /&gt;
&lt;br /&gt;
[[Poison Spray]]&lt;br /&gt;
&lt;br /&gt;
[[Eldritch Blast]]&lt;br /&gt;
&lt;br /&gt;
[[Thunderclap]]&lt;br /&gt;
&lt;br /&gt;
=== 1st Level Spells ===&lt;br /&gt;
[[Armor of Agathys]]&lt;br /&gt;
&lt;br /&gt;
[[Arms of Hadar]]&lt;br /&gt;
&lt;br /&gt;
[[Charm Person]]&lt;br /&gt;
&lt;br /&gt;
[[Hellish Rebuke]]&lt;br /&gt;
&lt;br /&gt;
[[Hex]]&lt;br /&gt;
&lt;br /&gt;
[[Witch Bolt]]&lt;br /&gt;
&lt;br /&gt;
=== 2nd Level Spells ===&lt;br /&gt;
[[Cloud of Daggers]]&lt;br /&gt;
&lt;br /&gt;
[[Darkness]]&lt;br /&gt;
&lt;br /&gt;
[[Invisibility]]&lt;br /&gt;
&lt;br /&gt;
[[Mirror Image]]&lt;br /&gt;
&lt;br /&gt;
[[Misty Step]]&lt;br /&gt;
&lt;br /&gt;
[[Shatter]]&lt;br /&gt;
&lt;br /&gt;
=== 3rd Level Spells ===&lt;br /&gt;
[[Counterspell]]&lt;br /&gt;
&lt;br /&gt;
[[Dispel Magic]]&lt;br /&gt;
&lt;br /&gt;
[[Fear]]&lt;br /&gt;
&lt;br /&gt;
[[Grant Flight]]&lt;br /&gt;
&lt;br /&gt;
[[Haste]]&lt;br /&gt;
&lt;br /&gt;
[[Hunger of Hadar]]&lt;br /&gt;
&lt;br /&gt;
[[Slow]]&lt;br /&gt;
&lt;br /&gt;
[[Vampiric Touch]]&lt;br /&gt;
&lt;br /&gt;
=== 4th Level Spells ===&lt;br /&gt;
[[Blight]]&lt;br /&gt;
&lt;br /&gt;
[[Polymorph]]&lt;br /&gt;
&lt;br /&gt;
=== 5th Level Spells ===&lt;br /&gt;
[[Synaptic Static]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Flavor Spells ==&lt;br /&gt;
* [[Flavor_Spells#Control_Flames|Control Flames]]&lt;br /&gt;
* [[Flavor_Spells#Illusory_Script|Illusory Script]]&lt;br /&gt;
* [[Flavor_Spells#Mage_Hand|Mage Hand]]&lt;br /&gt;
* [[Flavor_Spells#Major_Image|Major Image]]&lt;br /&gt;
* [[Flavor_Spells#Minor_Illusion|Minor Illusion]]&lt;br /&gt;
* [[Flavor_Spells#Prestidigitation|Prestidigitation]]&lt;br /&gt;
* [[Flavor_Spells#Unseen_Servant|Unseen Servant]]&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Sorcerer_Spell_List&amp;diff=2496</id>
		<title>Sorcerer Spell List</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Sorcerer_Spell_List&amp;diff=2496"/>
		<updated>2026-09-15T19:45:56Z</updated>

		<summary type="html">&lt;p&gt;Pluto: Added Flavor Spells&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Cantrips ===&lt;br /&gt;
[[Acid Splash]]&lt;br /&gt;
&lt;br /&gt;
[[Blade Ward]]&lt;br /&gt;
&lt;br /&gt;
[[Blooming Blade|Booming Blade]]&lt;br /&gt;
&lt;br /&gt;
[[Chill Touch]]&lt;br /&gt;
&lt;br /&gt;
[[Fire Bolt]]&lt;br /&gt;
&lt;br /&gt;
[[Poison Spray]]&lt;br /&gt;
&lt;br /&gt;
[[Ray of Frost]]&lt;br /&gt;
&lt;br /&gt;
[[Shocking Grasp]]&lt;br /&gt;
&lt;br /&gt;
[[Thunderclap]]&lt;br /&gt;
&lt;br /&gt;
[[True Strike]]&lt;br /&gt;
&lt;br /&gt;
=== 1st Level Spells ===&lt;br /&gt;
[[Absorb Elements]]&lt;br /&gt;
&lt;br /&gt;
[[Burning Hands]]&lt;br /&gt;
&lt;br /&gt;
[[Charm Person]]&lt;br /&gt;
&lt;br /&gt;
[[Disguise Self]]&lt;br /&gt;
&lt;br /&gt;
[[False Life]]&lt;br /&gt;
&lt;br /&gt;
[[Feather Fall]]&lt;br /&gt;
&lt;br /&gt;
[[Fog Cloud]]&lt;br /&gt;
&lt;br /&gt;
[[Mage Armor]]&lt;br /&gt;
&lt;br /&gt;
[[Magic Missile]]&lt;br /&gt;
&lt;br /&gt;
[[Ray of Sickness]]&lt;br /&gt;
&lt;br /&gt;
[[Shield]]&lt;br /&gt;
&lt;br /&gt;
[[Sleep]]&lt;br /&gt;
&lt;br /&gt;
[[Thunderwave]]&lt;br /&gt;
&lt;br /&gt;
[[Witch Bolt]]&lt;br /&gt;
&lt;br /&gt;
[[Knock]]&lt;br /&gt;
&lt;br /&gt;
=== 2nd Level Spells ===&lt;br /&gt;
[[Blindness]]&lt;br /&gt;
&lt;br /&gt;
[[Blur]]&lt;br /&gt;
&lt;br /&gt;
[[Cloud of Daggers]]&lt;br /&gt;
&lt;br /&gt;
[[Darkness]]&lt;br /&gt;
&lt;br /&gt;
[[Enlarge]]&lt;br /&gt;
&lt;br /&gt;
[[Gust of Wind]]&lt;br /&gt;
&lt;br /&gt;
[[Invisibility]]&lt;br /&gt;
&lt;br /&gt;
[[Mirror Image]]&lt;br /&gt;
&lt;br /&gt;
[[Misty Step]]&lt;br /&gt;
&lt;br /&gt;
[[Phantasmal Force]]&lt;br /&gt;
&lt;br /&gt;
[[Scorching Ray]]&lt;br /&gt;
&lt;br /&gt;
[[Shatter]]&lt;br /&gt;
&lt;br /&gt;
[[Web]]&lt;br /&gt;
&lt;br /&gt;
=== 3rd Level Spells ===&lt;br /&gt;
[[Counterspell]]&lt;br /&gt;
&lt;br /&gt;
[[Daylight]]&lt;br /&gt;
&lt;br /&gt;
[[Dispel Magic]]&lt;br /&gt;
&lt;br /&gt;
[[Fear]]&lt;br /&gt;
&lt;br /&gt;
[[Fireball]]&lt;br /&gt;
&lt;br /&gt;
[[Grant Flight]]&lt;br /&gt;
&lt;br /&gt;
[[Lightning Bolt]]&lt;br /&gt;
&lt;br /&gt;
[[Protection from Energy]]&lt;br /&gt;
&lt;br /&gt;
[[Sleet Storm]]&lt;br /&gt;
&lt;br /&gt;
[[Slow]]&lt;br /&gt;
&lt;br /&gt;
=== 4th Level Spells ===&lt;br /&gt;
[[Blight]]&lt;br /&gt;
&lt;br /&gt;
[[Ice Storm]]&lt;br /&gt;
&lt;br /&gt;
[[Stoneskin]]&lt;br /&gt;
&lt;br /&gt;
[[Polymorph]]&lt;br /&gt;
&lt;br /&gt;
=== 5th Level Spells ===&lt;br /&gt;
[[Cloudkill]]&lt;br /&gt;
&lt;br /&gt;
[[Cone of Cold]]&lt;br /&gt;
&lt;br /&gt;
[[Insect Plague]]&lt;br /&gt;
&lt;br /&gt;
[[Synaptic Static]]&lt;br /&gt;
&lt;br /&gt;
== Flavor Spells ==&lt;br /&gt;
&lt;br /&gt;
* [[Flavor Spells#Control Flames|Control Flames]]&lt;br /&gt;
* [[Flavor Spells#Dancing Lights|Dancing Lights]]&lt;br /&gt;
* [[Flavor Spells#Levitate|Levitate]]&lt;br /&gt;
* [[Flavor Spells#Light|Light]]&lt;br /&gt;
* [[Flavor Spells#Mage Hand|Mage Hand]]&lt;br /&gt;
* [[Flavor Spells#Mending|Mending]]&lt;br /&gt;
* [[Flavor Spells#Minor Illusion|Minor Illusion]]&lt;br /&gt;
* [[Flavor Spells#Major Image|Major Image]]&lt;br /&gt;
* [[Flavor Spells#Mold Earth|Mold Earth]]&lt;br /&gt;
* [[Flavor Spells#Prestidigitation|Prestidigitation]]&lt;br /&gt;
* [[Flavor Spells#Shape Water|Shape Water]]&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Paladin_Spell_List&amp;diff=2495</id>
		<title>Paladin Spell List</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Paladin_Spell_List&amp;diff=2495"/>
		<updated>2026-09-15T19:42:14Z</updated>

		<summary type="html">&lt;p&gt;Pluto: Added Flavor Spells&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== 1st Level Spells ===&lt;br /&gt;
[[Heroism]]&lt;br /&gt;
&lt;br /&gt;
[[Shield of Faith]]&lt;br /&gt;
&lt;br /&gt;
[[Bless]]&lt;br /&gt;
&lt;br /&gt;
[[Cure Wounds]]&lt;br /&gt;
&lt;br /&gt;
[[Compelled Duel]]&lt;br /&gt;
&lt;br /&gt;
[[Divine Favor]]&lt;br /&gt;
&lt;br /&gt;
=== 2nd Level Spells ===&lt;br /&gt;
[[Magic Weapon]]&lt;br /&gt;
&lt;br /&gt;
[[Aid]]&lt;br /&gt;
&lt;br /&gt;
[[Lesser Restoration]]&lt;br /&gt;
&lt;br /&gt;
=== 3rd Level Spells ===&lt;br /&gt;
[[Elemental Weapon]]&lt;br /&gt;
&lt;br /&gt;
[[Crusader&#039;s Mantle]]&lt;br /&gt;
&lt;br /&gt;
[[Daylight]]&lt;br /&gt;
&lt;br /&gt;
[[Dispel Magic]]&lt;br /&gt;
&lt;br /&gt;
[[Aura of Vitality]]&lt;br /&gt;
&lt;br /&gt;
=== Flavor Spells ===&lt;br /&gt;
&lt;br /&gt;
* [[Flavor_Spells#Purify_Food_And_Drink|Purify Food and Drink]]&lt;br /&gt;
* [[Flavor_Spells#Light|Light]]&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Druid_Spell_List&amp;diff=2494</id>
		<title>Druid Spell List</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Druid_Spell_List&amp;diff=2494"/>
		<updated>2026-09-15T19:40:17Z</updated>

		<summary type="html">&lt;p&gt;Pluto: Added Flavor Spells&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Cantrips ===&lt;br /&gt;
[[Guidance]]&lt;br /&gt;
&lt;br /&gt;
[[Poison Spray]]&lt;br /&gt;
&lt;br /&gt;
[[Resistance]]&lt;br /&gt;
&lt;br /&gt;
[[Thorn Whip]]&lt;br /&gt;
&lt;br /&gt;
[[Thunderclap]]&lt;br /&gt;
&lt;br /&gt;
[[Shillelagh]]&lt;br /&gt;
&lt;br /&gt;
=== 1st Level Spells ===&lt;br /&gt;
[[Absorb Elements]]&lt;br /&gt;
&lt;br /&gt;
[[Charm Person]]&lt;br /&gt;
&lt;br /&gt;
[[Cure Wounds]]&lt;br /&gt;
&lt;br /&gt;
[[Entangle]]&lt;br /&gt;
&lt;br /&gt;
[[Faerie Fire]]&lt;br /&gt;
&lt;br /&gt;
[[Fog Cloud]]&lt;br /&gt;
&lt;br /&gt;
[[Healing Word]]&lt;br /&gt;
&lt;br /&gt;
[[Longstrider]]&lt;br /&gt;
&lt;br /&gt;
[[Thunderwave]]&lt;br /&gt;
&lt;br /&gt;
=== 2nd Level Spells ===&lt;br /&gt;
[[Barkskin]]&lt;br /&gt;
&lt;br /&gt;
[[Gust of Wind]]&lt;br /&gt;
&lt;br /&gt;
[[Lesser Restoration]]&lt;br /&gt;
&lt;br /&gt;
[[Moonbeam]]&lt;br /&gt;
&lt;br /&gt;
[[Pass Without Trace]]&lt;br /&gt;
&lt;br /&gt;
[[Spike Growth]]&lt;br /&gt;
&lt;br /&gt;
=== 3rd Level Spells ===&lt;br /&gt;
[[Daylight]]&lt;br /&gt;
&lt;br /&gt;
[[Dispel Magic]]&lt;br /&gt;
&lt;br /&gt;
[[Grasping Vine]]&lt;br /&gt;
&lt;br /&gt;
[[Protection from Energy]]&lt;br /&gt;
&lt;br /&gt;
[[Sleet Storm]]&lt;br /&gt;
&lt;br /&gt;
=== 4th Level Spells ===&lt;br /&gt;
[[Blight]]&lt;br /&gt;
&lt;br /&gt;
[[Freedom of Movement]]&lt;br /&gt;
&lt;br /&gt;
[[Ice Storm]]&lt;br /&gt;
&lt;br /&gt;
[[Polymorph]]&lt;br /&gt;
&lt;br /&gt;
[[Stoneskin]]&lt;br /&gt;
&lt;br /&gt;
=== 5th Level Spells ===&lt;br /&gt;
&lt;br /&gt;
[[Greater Restoration]]&lt;br /&gt;
&lt;br /&gt;
[[Insect Plague]]&lt;br /&gt;
&lt;br /&gt;
[[Mass Cure Wounds]]&lt;br /&gt;
&lt;br /&gt;
=== Flavor Spells ===&lt;br /&gt;
* [[Flavor_Spells#Druidcraft|Druidcraft]]&lt;br /&gt;
* [[Flavor_Spells#Control_Flames|Control Flames]]&lt;br /&gt;
* [[Flavor_Spells#Create_Water|Create Water]]&lt;br /&gt;
* [[Flavor_Spells#Mending|Mending]]&lt;br /&gt;
* [[Flavor_Spells#Mold_Earth|Mold Earth]]&lt;br /&gt;
* [[Flavor_Spells#Plant_Growth|Plant Growth]]&lt;br /&gt;
* [[Flavor_Spells#Purify_Food_And_Drink|Purify Food and Drink]]&lt;br /&gt;
* [[Flavor_Spells#Shape_Water|Shape Water]]&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Cleric_Spell_List&amp;diff=2493</id>
		<title>Cleric Spell List</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Cleric_Spell_List&amp;diff=2493"/>
		<updated>2026-09-15T19:31:11Z</updated>

		<summary type="html">&lt;p&gt;Pluto: Added Flavor Spells&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Cantrips ===&lt;br /&gt;
[[Guidance]]&lt;br /&gt;
&lt;br /&gt;
[[Resistance]]&lt;br /&gt;
&lt;br /&gt;
[[Sacred Flame]]&lt;br /&gt;
&lt;br /&gt;
[[Toll the Dead]]&lt;br /&gt;
&lt;br /&gt;
[[Word of Radiance]]&lt;br /&gt;
&lt;br /&gt;
=== 1st Level Spells ===&lt;br /&gt;
[[Bane]]&lt;br /&gt;
&lt;br /&gt;
[[Bless]]&lt;br /&gt;
&lt;br /&gt;
[[Cure Wounds]]&lt;br /&gt;
&lt;br /&gt;
[[Guiding Bolt]]&lt;br /&gt;
&lt;br /&gt;
[[Healing Word]]&lt;br /&gt;
&lt;br /&gt;
[[Inflict Wounds]]&lt;br /&gt;
&lt;br /&gt;
[[Shield of Faith]]&lt;br /&gt;
&lt;br /&gt;
=== 2nd Level Spells ===&lt;br /&gt;
[[Aid]]&lt;br /&gt;
&lt;br /&gt;
[[Blindness]]&lt;br /&gt;
&lt;br /&gt;
[[Lesser Restoration]]&lt;br /&gt;
&lt;br /&gt;
[[Silence]]&lt;br /&gt;
&lt;br /&gt;
=== 3rd Level Spells ===&lt;br /&gt;
[[Daylight]]&lt;br /&gt;
&lt;br /&gt;
[[Dispel Magic]]&lt;br /&gt;
&lt;br /&gt;
[[Glyph of Warding]]&lt;br /&gt;
&lt;br /&gt;
[[Mass Healing Word]]&lt;br /&gt;
&lt;br /&gt;
[[Protection from Energy]]&lt;br /&gt;
&lt;br /&gt;
[[Spirit Guardians]]&lt;br /&gt;
=== 4th Level Spells ===&lt;br /&gt;
[[Death Ward]]&lt;br /&gt;
&lt;br /&gt;
[[Freedom of Movement]]&lt;br /&gt;
&lt;br /&gt;
=== 5th Level Spells ===&lt;br /&gt;
[[Flame Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Greater Restoration]]&lt;br /&gt;
&lt;br /&gt;
[[Insect Plague]]&lt;br /&gt;
&lt;br /&gt;
[[Mass Cure Wounds]]&lt;br /&gt;
&lt;br /&gt;
=== Flavor Spells ===&lt;br /&gt;
&lt;br /&gt;
* [[Flavor_Spells#Continual_Flame|Continual Flame]]&lt;br /&gt;
* [[Flavor_Spells#Create_Water|Create Water]]&lt;br /&gt;
* [[Flavor_Spells#Light|Light]]&lt;br /&gt;
* [[Flavor_Spells#Mending|Mending]]&lt;br /&gt;
* [[Flavor_Spells#Purify_Food_And_Drink|Purify Food and Drink]]&lt;br /&gt;
* [[Flavor_Spells#Thaumaturgy|Thaumaturgy]]&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Bard_Spell_List&amp;diff=2492</id>
		<title>Bard Spell List</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Bard_Spell_List&amp;diff=2492"/>
		<updated>2026-09-15T19:28:16Z</updated>

		<summary type="html">&lt;p&gt;Pluto: Added Flavor Spells&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Cantrips ===&lt;br /&gt;
[[Blade Ward]]&lt;br /&gt;
&lt;br /&gt;
[[True Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Thunderclap]]&lt;br /&gt;
&lt;br /&gt;
[[Vicious Mockery]]&lt;br /&gt;
&lt;br /&gt;
=== 1st Level Spells ===&lt;br /&gt;
[[Bane]]&lt;br /&gt;
&lt;br /&gt;
[[Charm Person]]&lt;br /&gt;
&lt;br /&gt;
[[Cure Wounds]]&lt;br /&gt;
&lt;br /&gt;
[[Disguise Self]]&lt;br /&gt;
&lt;br /&gt;
[[Dissonant Whispers]]&lt;br /&gt;
&lt;br /&gt;
[[Feather Fall]]&lt;br /&gt;
&lt;br /&gt;
[[Faerie Fire]]&lt;br /&gt;
&lt;br /&gt;
[[Healing Word]]&lt;br /&gt;
&lt;br /&gt;
[[Heroism]]&lt;br /&gt;
&lt;br /&gt;
[[Longstrider]]&lt;br /&gt;
&lt;br /&gt;
[[Sleep]]&lt;br /&gt;
&lt;br /&gt;
[[Thunderwave]]&lt;br /&gt;
&lt;br /&gt;
=== 2nd Level Spells ===&lt;br /&gt;
[[Blindness]]&lt;br /&gt;
&lt;br /&gt;
[[Cloud of Daggers]]&lt;br /&gt;
&lt;br /&gt;
[[Invisibility]]&lt;br /&gt;
&lt;br /&gt;
[[Lesser Restoration]]&lt;br /&gt;
&lt;br /&gt;
[[Phantasmal Force]]&lt;br /&gt;
&lt;br /&gt;
[[Silence]]&lt;br /&gt;
&lt;br /&gt;
[[Shatter]]&lt;br /&gt;
&lt;br /&gt;
[[Knock]]&lt;br /&gt;
&lt;br /&gt;
=== 3rd Level Spells ===&lt;br /&gt;
[[Dispel Magic]]&lt;br /&gt;
&lt;br /&gt;
[[Glyph of Warding]]&lt;br /&gt;
&lt;br /&gt;
[[Grant Flight]]&lt;br /&gt;
&lt;br /&gt;
[[Fear]]&lt;br /&gt;
&lt;br /&gt;
=== 4th Level Spells ===&lt;br /&gt;
[[Freedom of Movement]]&lt;br /&gt;
&lt;br /&gt;
[[Polymorph]]&lt;br /&gt;
&lt;br /&gt;
=== 5th Level Spells ===&lt;br /&gt;
[[Greater Restoration]]&lt;br /&gt;
&lt;br /&gt;
[[Mass Cure Wounds]]&lt;br /&gt;
&lt;br /&gt;
[[Synaptic Static]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Flavor Spells ===&lt;br /&gt;
&lt;br /&gt;
* [[Flavor Spells#Dancing Lights|Dancing Lights]]&lt;br /&gt;
* [[Flavor Spells#Light|Light]]&lt;br /&gt;
* [[Flavor Spells#Mage Hand|Mage Hand]]&lt;br /&gt;
* [[Flavor Spells#Major Image|Major Image]]&lt;br /&gt;
* [[Flavor Spells#Mending|Mending]]&lt;br /&gt;
* [[Flavor Spells#Minor Illusion|Minor Illusion]]&lt;br /&gt;
* [[Flavor Spells#Prestidigitation|Prestidigitation]]&lt;br /&gt;
* [[Flavor Spells#Plant Growth|Plant Growth]]&lt;br /&gt;
* [[Flavor Spells#Illusory Script|Illusory Script]]&lt;br /&gt;
* [[Flavor Spells#Silent Image|Silent Image]]&lt;br /&gt;
* [[Flavor Spells#Unseen Servant|Unseen Servant]]&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Longstrider&amp;diff=2452</id>
		<title>Longstrider</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Longstrider&amp;diff=2452"/>
		<updated>2026-09-01T00:48:57Z</updated>

		<summary type="html">&lt;p&gt;Pluto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Ability&lt;br /&gt;
|image=Longstrider.png&lt;br /&gt;
|type=Spell&lt;br /&gt;
|level=1&lt;br /&gt;
|school=Transmutation&lt;br /&gt;
|target=Single Target&lt;br /&gt;
|cost=Action&lt;br /&gt;
|duration=5&lt;br /&gt;
|range=1&lt;br /&gt;
|radius=None&lt;br /&gt;
|save=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Touch a creature to increase it&#039;s movement by &#039;&#039;&#039;1 tile&#039;&#039;&#039; for 5 turns.&lt;br /&gt;
&lt;br /&gt;
* Intended for &#039;&#039;&#039;combat use only&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Guide_to_Connecting&amp;diff=2423</id>
		<title>Guide to Connecting</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Guide_to_Connecting&amp;diff=2423"/>
		<updated>2026-08-26T22:08:24Z</updated>

		<summary type="html">&lt;p&gt;Pluto: /* VPN */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Connecting to Avardon can be difficult or problematic for some. However, the community has found some ways which can ease the amount of time necessary to connect. The Community has found several methods that can increase your likelihood of successfully connecting.&lt;br /&gt;
&lt;br /&gt;
== Why is Connecting so difficult? ==&lt;br /&gt;
&lt;br /&gt;
Unfortunately, Funcom did not make Conan Exiles with the amount of players connected to the server at a time. Therefore, when the player count is as high as Avardon the server is overwhelmed with connections that it doesn&#039;t respond to your attempt to connect to it.&lt;br /&gt;
This is entirely out of the control of the Server, it is a limitation of Conan and the Number of players on the server. A Solution for this has been thought of however, this will not be until the switch to Enhanced. &lt;br /&gt;
&lt;br /&gt;
For the time being, you can attempt some of the Methods below!&lt;br /&gt;
&lt;br /&gt;
== Ways to Connect ==&lt;br /&gt;
&lt;br /&gt;
=== Connect with Conay ===&lt;br /&gt;
&lt;br /&gt;
The easiest way to connect to the server while keeping your mods up to date is by using the [https://ratajmods.net/conay Conay launcher]. Simply run it and find Avardon in the list of servers.&lt;br /&gt;
&lt;br /&gt;
=== Quick Connect ===&lt;br /&gt;
&lt;br /&gt;
Avardon offers a method of connection called &#039;&#039;&#039;Quick Connect&#039;&#039;&#039;. Essentially, what this does is your game will automatically attempt to connect to the server, should it fail to connect it will wait an appropriate amount of time before attempting to connect again.&lt;br /&gt;
&lt;br /&gt;
Each attempt is displayed on a Counter. This Method allows you to do something in the background as the game automatically attempts to connect you.&lt;br /&gt;
&lt;br /&gt;
=== Direct Connect ===&lt;br /&gt;
&lt;br /&gt;
Avardon has several different IPs that you can connect to that range across the world. Simply go into the Conan Exiles server list from the main menu, choose any IP. &lt;br /&gt;
&lt;br /&gt;
It is recommend to try the Standard IP first. However, if you cannot connect via the Standard IP there are three other IPs that you can attempt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard IP&#039;&#039;&#039;&lt;br /&gt;
* 141.94.98.239&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Miami&#039;&#039;&#039;&lt;br /&gt;
* 209.25.140.19:25624&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spain&#039;&#039;&#039;&lt;br /&gt;
* 209.25.141.18:25616&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Global&#039;&#039;&#039;&lt;br /&gt;
* 147.185.221.25:14324&lt;br /&gt;
&lt;br /&gt;
=== VPN ===&lt;br /&gt;
&lt;br /&gt;
Some players have found that connecting to the server via a VPN has allowed for an easier time in order to connect. Players have reported that using a VPN connected to a server closest to the IP you are trying to connect through (Such as Texas/Dallas, and New York or Miami) has allowed them an easier time to connect.&lt;br /&gt;
&lt;br /&gt;
=== Three Dots Method ===&lt;br /&gt;
&lt;br /&gt;
Using the Direct Connect method, after you have clicked connect there will be three dots which will appear, wait for the three dots to cycle through for four cycles, cancel, try direct again.&lt;br /&gt;
&lt;br /&gt;
=== Quick Connect to Direct Connect Method ===&lt;br /&gt;
&lt;br /&gt;
Using the Quick Connect, wait for it to attempt it for ~10 Attempts, if by this point it has not let you in the server. Back out of the Quick Connect go to the server list and attempt to Direct Connect for three to five attempts before going back to Quick Connect&lt;br /&gt;
&lt;br /&gt;
=== Give it time ===&lt;br /&gt;
&lt;br /&gt;
Sometimes, no matter what you do the server just doesn&#039;t let you in, and that&#039;s okay! Take a deep breath, give yourself a break go ahead and do something else. It&#039;s frustrating, but the server will still be here when you return!&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Guide_to_Connecting&amp;diff=2421</id>
		<title>Guide to Connecting</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Guide_to_Connecting&amp;diff=2421"/>
		<updated>2026-08-26T21:42:24Z</updated>

		<summary type="html">&lt;p&gt;Pluto: Created page with &amp;quot;Connecting to Avardon can be difficult or problematic for some. However, the community has found some ways which can ease the amount of time necessary to connect. The Community has found several methods that can increase your likelihood of successfully connecting.  == Why is Connecting so difficult? ==  Unfortunately, Funcom did not make Conan Exiles with the amount of players connected to the server at a time. Therefore, when the player count is as high as Avardon the s...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Connecting to Avardon can be difficult or problematic for some. However, the community has found some ways which can ease the amount of time necessary to connect. The Community has found several methods that can increase your likelihood of successfully connecting.&lt;br /&gt;
&lt;br /&gt;
== Why is Connecting so difficult? ==&lt;br /&gt;
&lt;br /&gt;
Unfortunately, Funcom did not make Conan Exiles with the amount of players connected to the server at a time. Therefore, when the player count is as high as Avardon the server is overwhelmed with connections that it doesn&#039;t respond to your attempt to connect to it.&lt;br /&gt;
This is entirely out of the control of the Server, it is a limitation of Conan and the Number of players on the server. A Solution for this has been thought of however, this will not be until the switch to Enhanced. &lt;br /&gt;
&lt;br /&gt;
For the time being, you can attempt some of the Methods below!&lt;br /&gt;
&lt;br /&gt;
== Ways to Connect ==&lt;br /&gt;
&lt;br /&gt;
=== Connect with Conay ===&lt;br /&gt;
&lt;br /&gt;
The easiest way to connect to the server while keeping your mods up to date is by using the [https://ratajmods.net/conay Conay launcher]. Simply run it and find Avardon in the list of servers.&lt;br /&gt;
&lt;br /&gt;
=== Quick Connect ===&lt;br /&gt;
&lt;br /&gt;
Avardon offers a method of connection called &#039;&#039;&#039;Quick Connect&#039;&#039;&#039;. Essentially, what this does is your game will automatically attempt to connect to the server, should it fail to connect it will wait an appropriate amount of time before attempting to connect again.&lt;br /&gt;
&lt;br /&gt;
Each attempt is displayed on a Counter. This Method allows you to do something in the background as the game automatically attempts to connect you.&lt;br /&gt;
&lt;br /&gt;
=== Direct Connect ===&lt;br /&gt;
&lt;br /&gt;
Avardon has several different IPs that you can connect to that range across the world. Simply go into the Conan Exiles server list from the main menu, choose any IP. &lt;br /&gt;
&lt;br /&gt;
It is recommend to try the Standard IP first. However, if you cannot connect via the Standard IP there are three other IPs that you can attempt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard IP&#039;&#039;&#039;&lt;br /&gt;
* 141.94.98.239&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Miami&#039;&#039;&#039;&lt;br /&gt;
* 209.25.140.19:25624&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spain&#039;&#039;&#039;&lt;br /&gt;
* 209.25.141.18:25616&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Global&#039;&#039;&#039;&lt;br /&gt;
* 147.185.221.25:14324&lt;br /&gt;
&lt;br /&gt;
=== VPN ===&lt;br /&gt;
&lt;br /&gt;
Some players have found that connecting to the server via a VPN has allowed for an easier time in order to connect. Players have reported that using a VPN connected to an Iceland server has allowed them an easier time to connect.&lt;br /&gt;
&lt;br /&gt;
=== Three Dots Method ===&lt;br /&gt;
&lt;br /&gt;
Using the Direct Connect method, after you have clicked connect there will be three dots which will appear, wait for the three dots to cycle through for four cycles, cancel, try direct again.&lt;br /&gt;
&lt;br /&gt;
=== Quick Connect to Direct Connect Method ===&lt;br /&gt;
&lt;br /&gt;
Using the Quick Connect, wait for it to attempt it for ~10 Attempts, if by this point it has not let you in the server. Back out of the Quick Connect go to the server list and attempt to Direct Connect for three to five attempts before going back to Quick Connect&lt;br /&gt;
&lt;br /&gt;
=== Give it time ===&lt;br /&gt;
&lt;br /&gt;
Sometimes, no matter what you do the server just doesn&#039;t let you in, and that&#039;s okay! Take a deep breath, give yourself a break go ahead and do something else. It&#039;s frustrating, but the server will still be here when you return!&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Class_Changing&amp;diff=2420</id>
		<title>Class Changing</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Class_Changing&amp;diff=2420"/>
		<updated>2026-08-26T19:22:06Z</updated>

		<summary type="html">&lt;p&gt;Pluto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In order to change your class on Avardon requires you to go through a process of becoming a commoner and then training into a new class, via player mentors. This is entirely without any staff involvement necessary, this process is different from [[Retraining]]&lt;br /&gt;
&lt;br /&gt;
== Becoming a Commoner ==&lt;br /&gt;
&lt;br /&gt;
If you are of any other class, you may become a Commoner by finding a sculpture behind a temple near [[Livarun]]. There, you can make a sacrifice in exchange for boon of being able to quickly train into something else should you wish to do so. You can also simply remain a Commoner. But what sacrifice are you making to this mysterious force? You have to give up what defines you (be it faith, oath, connection to nature, your skills, or something else), you also have to pay &#039;&#039;&#039;150 Silver Coins and a full charge of Profession Energy&#039;&#039;&#039; (6, or 12 if you are changing from Commoner into another subclass of Commoner).&lt;br /&gt;
&lt;br /&gt;
After paying the price, you will be teleported into spawn, where you can go through the process of changing into your selected Commoner subclass with &#039;&#039;&#039;Seymour&#039;&#039;&#039;. Make sure to follow the in-game instructions. Congratulations, now you&#039;re a mere peasant!&lt;br /&gt;
&lt;br /&gt;
== Training Sessions ==&lt;br /&gt;
&lt;br /&gt;
Maybe you&#039;ve just become or already was a Commoner. Do you desire to change into a different class now? You&#039;ll need to find a mentor, or even multiple mentors, if you&#039;re in a rush or want to spice things up. Every training session is at least &#039;&#039;&#039;1 hour&#039;&#039;&#039; long roleplay scene during which you&#039;re learning the ways of the class you&#039;re going to change into. The nature of this training can range from theory to combat, it is up to you and your mentor to make it fun. Naturally, most sessions will take far longer than 1 hour and that&#039;s more than fine, the duration is just a mechanical minimum. You may participate in one training session every &#039;&#039;&#039;20 hours,&#039;&#039;&#039; every session will cost you &#039;&#039;&#039;4 profession energy,&#039;&#039;&#039; and you need to go through &#039;&#039;&#039;5 sessions&#039;&#039;&#039; in total with someone of the target class. They do not need to match the subclass you want to change into.&lt;br /&gt;
&lt;br /&gt;
Should you decide in the middle of your training that the class you are training for is just not it and you want to do something else? That&#039;s no problem. Simply find a mentor of the different class and you can start over. You won&#039;t even lose the previous progress, if you change your mind again, as long as it&#039;s before you change your class.&lt;br /&gt;
&lt;br /&gt;
== Mentoring ==&lt;br /&gt;
&lt;br /&gt;
Do you want to be a mentor and help others learn the skills of your character? Anyone can do that! Just find some eager student, hold &#039;&#039;&#039;E&#039;&#039;&#039; on them, select Avardon &#039;&#039;&#039;RP &amp;gt; Actions &amp;gt; Start Training.&#039;&#039;&#039; You will also need &#039;&#039;&#039;4 profession energy,&#039;&#039;&#039; unless you have the [[Traits|Mentor]] trait, in which case you only use &#039;&#039;&#039;1 energy&#039;&#039;&#039; and can therefore train even multiple students at once. After one hour, you will finish the training in the same way. If you don&#039;t see the button, it means the player is not a Commoner, either of you is lacking the profession energy, or they are still on their cooldown. At the end of the training, both of you will see how many sessions the player is on. Try to make it interesting, focus on different areas of your class with each session.&lt;br /&gt;
&lt;br /&gt;
== Finalizing Class Training ==&lt;br /&gt;
&lt;br /&gt;
And so you&#039;ve gone through 5 sessions of training! Now what? Report to &#039;&#039;&#039;Ahit&#039;&#039;&#039; on Livarun&#039;s training grounds. She will check your progress and let you choose a subclass. Once you lock in your decision, you will be teleported into spawn and &#039;&#039;&#039;Seymour&#039;&#039;&#039; will take care of the rest. Follow the in-game instructions and you&#039;re done. There&#039;s no need to open any tickets, everything is fully automated and even updated in your whitelist.&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Retraining&amp;diff=2419</id>
		<title>Retraining</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Retraining&amp;diff=2419"/>
		<updated>2026-08-26T19:20:54Z</updated>

		<summary type="html">&lt;p&gt;Pluto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In order to change your RPR sheet on Avardon requires you to go through a process of retraining. This is done via a process distinct from the related [[Class Changing]].&lt;br /&gt;
&lt;br /&gt;
== What CAN you change with Retraining? ==&lt;br /&gt;
&lt;br /&gt;
With retraining, you may change everything that you picked in RPR and from Falko except for race, class, and subclass. Here&#039;s the full list of things that you can change (all at once) with this respec:&lt;br /&gt;
&lt;br /&gt;
* RPR sheet: Attribute and skill points allocation, and class features (Totem Spirit, Environment, Pact Boon).&lt;br /&gt;
* Talents: Feats, Fighting Styles, Eldritch Invocations, Kensei Weapons, Maneuvers, Traits, Spells related to your origin (High Elf Cantrip, Magical Secrets, Divine Magic, Pact of the Tome Cantrips, Druidic Warrior Cantrips)&lt;br /&gt;
&lt;br /&gt;
== What can you NOT change with Retraining? ==&lt;br /&gt;
You cannot change spell selection or languages, those are still researched in the library as always.&lt;br /&gt;
&lt;br /&gt;
== Retraining Process ==&lt;br /&gt;
&lt;br /&gt;
Alright, you&#039;ve made the decision that you want to go respec your character and go through this retraining.&lt;br /&gt;
&lt;br /&gt;
=== What does it cost? ===&lt;br /&gt;
&lt;br /&gt;
Usually, you will need to spend &#039;&#039;&#039;150 Silver Coins and a full charge of Profession Energy&#039;&#039;&#039; (6 for most classes, 12 if you are a Commoner).&lt;br /&gt;
&lt;br /&gt;
Of course, retraining might often be desired by new players or even skilled players who made some mistake on their sheet of a new character. What about those?&lt;br /&gt;
&lt;br /&gt;
Luckily! The first retraining is &#039;&#039;&#039;Free&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Where do you need to go for retraining? ===&lt;br /&gt;
&lt;br /&gt;
There&#039;s a gentleman named &#039;&#039;&#039;Seymour&#039;&#039;&#039; on [[Livarun|Livarun&#039;s]] training grounds, just next to the garrison and a court house, in front of the graveyard, it is also marked on the [https://avardon.com/map map] as &#039;&#039;Training Grounds&#039;&#039;. I&#039;m sure you&#039;ll find it! Then simply follow the in game instructions. &lt;br /&gt;
&lt;br /&gt;
And no, you will not lose your profession experience, languages, or any other progress; but if you&#039;re nervous, you can screenshot your Sheet (J) just in case.&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Nature_Domain&amp;diff=2418</id>
		<title>Nature Domain</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Nature_Domain&amp;diff=2418"/>
		<updated>2026-08-26T18:20:16Z</updated>

		<summary type="html">&lt;p&gt;Pluto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Cleric]] subclass available on Avardon.&lt;br /&gt;
&lt;br /&gt;
[[File:Nature_Domain.png|thumb]]&lt;br /&gt;
Gods of nature are as varied as the natural world itself; from inscrutable gods of the deep forests to friendly deities associated with particular springs and groves. Druids revere nature as a whole and might serve one of these deities, practicing mysterious rites and reciting all-but-forgotten prayers in their own secret tongue. But many of these gods have clerics as well, champions who take a more active role in advancing the interests of a particular nature god. These clerics might hunt the evil monstrosities that despoil the woodlands, bless the harvest of the faithful, or wither the crops of those who anger their gods.&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
===Proficiencies===&lt;br /&gt;
*Heavy Armor&lt;br /&gt;
&lt;br /&gt;
=== Dampen Elements ===&lt;br /&gt;
As a Reaction, when you or any ally of yours within radius of 3 tiles of you take elemental damage, you can halve this damage.&lt;br /&gt;
&lt;br /&gt;
=== Divine Strike: Elemental ===&lt;br /&gt;
As an Attack Action, make a weapon attack against a target. On a hit, the target takes 1d8 additional Cold, Fire or Lightning damage. This can only be used once per turn.&lt;br /&gt;
&lt;br /&gt;
=== Acolyte of Nature ===&lt;br /&gt;
You may pick one cantrip from the [[Druid Spell List]].&lt;br /&gt;
&lt;br /&gt;
=== Land&#039;s Stride ===&lt;br /&gt;
You are immune to the effects of Difficult Terrain and will not take damage from Spike Growth.&lt;br /&gt;
&lt;br /&gt;
===Nature Domain Spells===&lt;br /&gt;
====Cantrips====&lt;br /&gt;
* [[Poison Spray]]&lt;br /&gt;
* [[Thorn Whip]]&lt;br /&gt;
===2nd Level Spells===&lt;br /&gt;
* [[Spike Growth]]&lt;br /&gt;
* [[Barkskin]]&lt;br /&gt;
====3rd Level Spells====&lt;br /&gt;
* [[Sleet Storm]]&lt;br /&gt;
* [[Grasping Vine]]&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Retraining&amp;diff=2414</id>
		<title>Retraining</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Retraining&amp;diff=2414"/>
		<updated>2026-08-26T05:11:40Z</updated>

		<summary type="html">&lt;p&gt;Pluto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In order to change your RPR sheet on Avardon requires you to go through a process of retraining. This is done via a process distinct from the related [[Class Changing]].&lt;br /&gt;
&lt;br /&gt;
== What CAN you change with Retraining? ==&lt;br /&gt;
&lt;br /&gt;
With retraining, you may change everything that you picked in RPR and from Falko except for race, class, and subclass. Here&#039;s the full list of things that you can change (all at once) with this respec:&lt;br /&gt;
&lt;br /&gt;
* RPR sheet: Attribute and skill points allocation, and class features (Totem Spirit, Environment, Pact Boon).&lt;br /&gt;
* Talents: Feats, Fighting Styles, Eldritch Invocations, Kensei Weapons, Maneuvers, Traits, Spells related to your origin (High Elf Cantrip, Magical Secrets, Divine Magic, Pact of the Tome Cantrips, Druidic Warrior Cantrips)&lt;br /&gt;
&lt;br /&gt;
== What can you NOT change with Retraining? ==&lt;br /&gt;
You cannot change spell selection or languages, those are still researched in the library as always.&lt;br /&gt;
&lt;br /&gt;
== Retraining Process ==&lt;br /&gt;
&lt;br /&gt;
Alright, you&#039;ve made the decision that you want to go respec your character and go through this retraining.&lt;br /&gt;
&lt;br /&gt;
=== What does it cost? ===&lt;br /&gt;
&lt;br /&gt;
Usually, you will need to spend &#039;&#039;&#039;150 Silver Coins and a full charge of Profession Energy&#039;&#039;&#039; (6 for most classes, 12 if you are a Commoner).&lt;br /&gt;
&lt;br /&gt;
Of course, retraining might often be desired by new players or even skilled players who made some mistake on their sheet of a new character. What about those?&lt;br /&gt;
&lt;br /&gt;
Luckily! The first retraining is &#039;&#039;&#039;Free&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Where do you need to go for retraining? ===&lt;br /&gt;
&lt;br /&gt;
There&#039;s a gentleman named &#039;&#039;&#039;Seymour&#039;&#039;&#039; on Livarun&#039;s training grounds, just next to the garrison and a court house, in front of the graveyard, it is also marked on the [https://avardon.com/map map] as &#039;&#039;Training Grounds&#039;&#039;. I&#039;m sure you&#039;ll find it! Then simply follow the in game instructions. &lt;br /&gt;
&lt;br /&gt;
And no, you will not lose your profession experience, languages, or any other progress; but if you&#039;re nervous, you can screenshot your Sheet (J) just in case.&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Class_Changing&amp;diff=2413</id>
		<title>Class Changing</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Class_Changing&amp;diff=2413"/>
		<updated>2026-08-26T05:11:34Z</updated>

		<summary type="html">&lt;p&gt;Pluto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In order to change your class on Avardon requires you to go through a process of becoming a commoner and then training into a new class, via player mentors. This is entirely without any staff involvement necessary, this process is different from [[Retraining]]&lt;br /&gt;
&lt;br /&gt;
== Becoming a Commoner ==&lt;br /&gt;
&lt;br /&gt;
If you are of any other class, you may become a Commoner by finding a sculpture behind a temple near Livarun. There, you can make a sacrifice in exchange for boon of being able to quickly train into something else should you wish to do so. You can also simply remain a Commoner. But what sacrifice are you making to this mysterious force? You have to give up what defines you (be it faith, oath, connection to nature, your skills, or something else), you also have to pay &#039;&#039;&#039;150 Silver Coins and a full charge of Profession Energy&#039;&#039;&#039; (6, or 12 if you are changing from Commoner into another subclass of Commoner).&lt;br /&gt;
&lt;br /&gt;
After paying the price, you will be teleported into spawn, where you can go through the process of changing into your selected Commoner subclass with Seymour. Make sure to follow the in-game instructions. Congratulations, now you&#039;re a mere peasant!&lt;br /&gt;
&lt;br /&gt;
== Training Sessions ==&lt;br /&gt;
&lt;br /&gt;
Maybe you&#039;ve just become or already was a Commoner. Do you desire to change into a different class now? You&#039;ll need to find a mentor, or even multiple mentors, if you&#039;re in a rush or want to spice things up. Every training session is at least &#039;&#039;&#039;1 hour&#039;&#039;&#039; long roleplay scene during which you&#039;re learning the ways of the class you&#039;re going to change into. The nature of this training can range from theory to combat, it is up to you and your mentor to make it fun. Naturally, most sessions will take far longer than 1 hour and that&#039;s more than fine, the duration is just a mechanical minimum. You may participate in one training session every &#039;&#039;&#039;20 hours,&#039;&#039;&#039; every session will cost you &#039;&#039;&#039;4 profession energy,&#039;&#039;&#039; and you need to go through &#039;&#039;&#039;5 sessions&#039;&#039;&#039; in total with someone of the target class. They do not need to match the subclass you want to change into.&lt;br /&gt;
&lt;br /&gt;
Should you decide in the middle of your training that the class you are training for is just not it and you want to do something else? That&#039;s no problem. Simply find a mentor of the different class and you can start over. You won&#039;t even lose the previous progress, if you change your mind again, as long as it&#039;s before you change your class.&lt;br /&gt;
&lt;br /&gt;
== Mentoring ==&lt;br /&gt;
&lt;br /&gt;
Do you want to be a mentor and help others learn the skills of your character? Anyone can do that! Just find some eager student, hold &#039;&#039;&#039;E&#039;&#039;&#039; on them, select Avardon &#039;&#039;&#039;RP &amp;gt; Actions &amp;gt; Start Training.&#039;&#039;&#039; You will also need &#039;&#039;&#039;4 profession energy,&#039;&#039;&#039; unless you have the [[Traits|Mentor]] trait, in which case you only use &#039;&#039;&#039;1 energy&#039;&#039;&#039; and can therefore train even multiple students at once. After one hour, you will finish the training in the same way. If you don&#039;t see the button, it means the player is not a Commoner, either of you is lacking the profession energy, or they are still on their cooldown. At the end of the training, both of you will see how many sessions the player is on. Try to make it interesting, focus on different areas of your class with each session.&lt;br /&gt;
&lt;br /&gt;
== Finalizing Class Training ==&lt;br /&gt;
&lt;br /&gt;
And so you&#039;ve gone through 5 sessions of training! Now what? Report to &#039;&#039;&#039;Ahit&#039;&#039;&#039; on Livarun&#039;s training grounds. She will check your progress and let you choose a subclass. Once you lock in your decision, you will be teleported into spawn and Seymour will take care of the rest. Follow the in-game instructions and you&#039;re done. There&#039;s no need to open any tickets, everything is fully automated and even updated in your whitelist.&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Retraining&amp;diff=2412</id>
		<title>Retraining</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Retraining&amp;diff=2412"/>
		<updated>2026-08-26T05:11:30Z</updated>

		<summary type="html">&lt;p&gt;Pluto: Created page with &amp;quot;In order to change your RPR sheet on Avardon requires you to go through a process of retraining. This is entirely without any staff involvement necessary, this process is different from Class Changing  == What CAN you change with Retraining? ==  With retraining, you may change everything that you picked in RPR and from Falko except for race, class, and subclass. Here&amp;#039;s the full list of things that you can change (all at once) with this respec:  * RPR sheet: Attribute...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In order to change your RPR sheet on Avardon requires you to go through a process of retraining. This is entirely without any staff involvement necessary, this process is different from [[Class Changing]]&lt;br /&gt;
&lt;br /&gt;
== What CAN you change with Retraining? ==&lt;br /&gt;
&lt;br /&gt;
With retraining, you may change everything that you picked in RPR and from Falko except for race, class, and subclass. Here&#039;s the full list of things that you can change (all at once) with this respec:&lt;br /&gt;
&lt;br /&gt;
* RPR sheet: Attribute and skill points allocation, and class features (Totem Spirit, Environment, Pact Boon).&lt;br /&gt;
* Talents: [[Feats]], Fighting Styles, Eldritch Invocations, Kensei Weapons, Maneuvers, [[Traits]], Spells related to your origin (High Elf Cantrip, Magical Secrets, Divine Magic, Pact of the Tome Cantrips, Druidic Warrior Cantrips)&lt;br /&gt;
&lt;br /&gt;
== What can you NOT change with Retraining? ==&lt;br /&gt;
You cannot change spell selection or languages, those are still researched in the library as always.&lt;br /&gt;
&lt;br /&gt;
== Retraining Process ==&lt;br /&gt;
&lt;br /&gt;
Alright, you&#039;ve made the decision that you want to go respec your character and go through this retraining.&lt;br /&gt;
&lt;br /&gt;
=== What does it cost? ===&lt;br /&gt;
&lt;br /&gt;
Usually, you will need to spend &#039;&#039;&#039;150 Silver Coins and a full charge of Profession Energy&#039;&#039;&#039; (6 for most classes, 12 if you are a Commoner).&lt;br /&gt;
&lt;br /&gt;
Of course, retraining might often be desired by new players or even skilled players who made some mistake on their sheet of a new character. What about those?&lt;br /&gt;
&lt;br /&gt;
Luckily! The first retraining is &#039;&#039;&#039;Free!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Where do you need to go for retraining? ===&lt;br /&gt;
&lt;br /&gt;
There&#039;s a gentleman named &#039;&#039;&#039;Seymour&#039;&#039;&#039; on Livarun&#039;s training grounds, just next to the garrison and a court house, in front of the graveyard, it is also marked on the [https://avardon.com/map map] as &#039;&#039;Training Grounds&#039;&#039;. I&#039;m sure you&#039;ll find it! Then simply follow the in game instructions. &lt;br /&gt;
&lt;br /&gt;
And no, you will not lose your profession experience, languages, or any other progress; but if you&#039;re nervous, you can screenshot your Sheet (J) just in case.&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Class_Changing&amp;diff=2411</id>
		<title>Class Changing</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Class_Changing&amp;diff=2411"/>
		<updated>2026-08-26T04:39:56Z</updated>

		<summary type="html">&lt;p&gt;Pluto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In order to change your class on Avardon requires you to go through a process of becoming a commoner and then training into a new class, via player mentors. This is entirely without any staff involvement necessary in the process&lt;br /&gt;
&lt;br /&gt;
== Becoming a Commoner ==&lt;br /&gt;
&lt;br /&gt;
If you are of any other class, you may become a Commoner by finding a sculpture behind a temple near Livarun. There, you can make a sacrifice in exchange for boon of being able to quickly train into something else should you wish to do so. You can also simply remain a Commoner. But what sacrifice are you making to this mysterious force? You have to give up what defines you (be it faith, oath, connection to nature, your skills, or something else), you also have to pay &#039;&#039;&#039;150 Silver Coins and a full charge of Profession Energy&#039;&#039;&#039; (6, or 12 if you are changing from Commoner into another subclass of Commoner).&lt;br /&gt;
&lt;br /&gt;
After paying the price, you will be teleported into spawn, where you can go through the process of changing into your selected Commoner subclass with Seymour. Make sure to follow the in-game instructions. Congratulations, now you&#039;re a mere peasant!&lt;br /&gt;
&lt;br /&gt;
== Training Sessions ==&lt;br /&gt;
&lt;br /&gt;
Maybe you&#039;ve just become or already was a Commoner. Do you desire to change into a different class now? You&#039;ll need to find a mentor, or even multiple mentors, if you&#039;re in a rush or want to spice things up. Every training session is at least &#039;&#039;&#039;1 hour&#039;&#039;&#039; long roleplay scene during which you&#039;re learning the ways of the class you&#039;re going to change into. The nature of this training can range from theory to combat, it is up to you and your mentor to make it fun. Naturally, most sessions will take far longer than 1 hour and that&#039;s more than fine, the duration is just a mechanical minimum. You may participate in one training session every &#039;&#039;&#039;20 hours,&#039;&#039;&#039; every session will cost you &#039;&#039;&#039;4 profession energy,&#039;&#039;&#039; and you need to go through &#039;&#039;&#039;5 sessions&#039;&#039;&#039; in total with someone of the target class. They do not need to match the subclass you want to change into.&lt;br /&gt;
&lt;br /&gt;
Should you decide in the middle of your training that the class you are training for is just not it and you want to do something else? That&#039;s no problem. Simply find a mentor of the different class and you can start over. You won&#039;t even lose the previous progress, if you change your mind again, as long as it&#039;s before you change your class.&lt;br /&gt;
&lt;br /&gt;
== Mentoring ==&lt;br /&gt;
&lt;br /&gt;
Do you want to be a mentor and help others learn the skills of your character? Anyone can do that! Just find some eager student, hold &#039;&#039;&#039;E&#039;&#039;&#039; on them, select Avardon &#039;&#039;&#039;RP &amp;gt; Actions &amp;gt; Start Training.&#039;&#039;&#039; You will also need &#039;&#039;&#039;4 profession energy,&#039;&#039;&#039; unless you have the [[Traits|Mentor]] trait, in which case you only use &#039;&#039;&#039;1 energy&#039;&#039;&#039; and can therefore train even multiple students at once. After one hour, you will finish the training in the same way. If you don&#039;t see the button, it means the player is not a Commoner, either of you is lacking the profession energy, or they are still on their cooldown. At the end of the training, both of you will see how many sessions the player is on. Try to make it interesting, focus on different areas of your class with each session.&lt;br /&gt;
&lt;br /&gt;
== Finalizing Class Training ==&lt;br /&gt;
&lt;br /&gt;
And so you&#039;ve gone through 5 sessions of training! Now what? Report to &#039;&#039;&#039;Ahit&#039;&#039;&#039; on Livarun&#039;s training grounds. She will check your progress and let you choose a subclass. Once you lock in your decision, you will be teleported into spawn and Seymour will take care of the rest. Follow the in-game instructions and you&#039;re done. There&#039;s no need to open any tickets, everything is fully automated and even updated in your whitelist.&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Class_Changing&amp;diff=2410</id>
		<title>Class Changing</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Class_Changing&amp;diff=2410"/>
		<updated>2026-08-26T04:39:34Z</updated>

		<summary type="html">&lt;p&gt;Pluto: Created page with &amp;quot;In order to change your class on Avardon requires you to go through a process of becoming a commoner and then training into a new class, via player mentors. This is entirely without any staff involvement necessary in the process  == Becoming a Commoner ==  If you are of any other class, you may become a Commoner by finding a sculpture behind a temple near Livarun. There, you can make a sacrifice in exchange for boon of being able to quickly train into something else...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In order to change your class on Avardon requires you to go through a process of becoming a commoner and then training into a new class, via player mentors. This is entirely without any staff involvement necessary in the process&lt;br /&gt;
&lt;br /&gt;
== Becoming a Commoner ==&lt;br /&gt;
&lt;br /&gt;
If you are of any other class, you may become a [[Commoner]] by finding a sculpture behind a temple near Livarun. There, you can make a sacrifice in exchange for boon of being able to quickly train into something else should you wish to do so. You can also simply remain a Commoner. But what sacrifice are you making to this mysterious force? You have to give up what defines you (be it faith, oath, connection to nature, your skills, or something else), you also have to pay &#039;&#039;&#039;150 Silver Coins and a full charge of Profession Energy&#039;&#039;&#039; (6, or 12 if you are changing from Commoner into another subclass of Commoner).&lt;br /&gt;
&lt;br /&gt;
After paying the price, you will be teleported into spawn, where you can go through the process of changing into your selected Commoner subclass with Seymour. Make sure to follow the in-game instructions. Congratulations, now you&#039;re a mere peasant!&lt;br /&gt;
&lt;br /&gt;
== Training Sessions ==&lt;br /&gt;
&lt;br /&gt;
Maybe you&#039;ve just become or already was a Commoner. Do you desire to change into a different class now? You&#039;ll need to find a mentor, or even multiple mentors, if you&#039;re in a rush or want to spice things up. &lt;br /&gt;
&lt;br /&gt;
Every training session is at least &#039;&#039;&#039;1 hour&#039;&#039;&#039; long roleplay scene during which you&#039;re learning the ways of the class you&#039;re going to change into. The nature of this training can range from theory to combat, it is up to you and your mentor to make it fun. Naturally, most sessions will take far longer than 1 hour and that&#039;s more than fine, the duration is just a mechanical minimum. &lt;br /&gt;
&lt;br /&gt;
You may participate in one training session every &#039;&#039;&#039;20 hours,&#039;&#039;&#039; every session will cost you &#039;&#039;&#039;4 profession energy,&#039;&#039;&#039; and you need to go through &#039;&#039;&#039;5 sessions&#039;&#039;&#039; in total with someone of the target class. They do not need to match the subclass you want to change into.&lt;br /&gt;
&lt;br /&gt;
Should you decide in the middle of your training that the class you are training for is just not it and you want to do something else? That&#039;s no problem. Simply find a mentor of the different class and you can start over. You won&#039;t even lose the previous progress, if you change your mind again, as long as it&#039;s before you change your class.&lt;br /&gt;
&lt;br /&gt;
== Mentoring ==&lt;br /&gt;
&lt;br /&gt;
Do you want to be a mentor and help others learn the skills of your character? Anyone can do that! Just find some eager student, hold &#039;&#039;&#039;E&#039;&#039;&#039; on them, select Avardon &#039;&#039;&#039;RP &amp;gt; Actions &amp;gt; Start Training.&#039;&#039;&#039; You will also need &#039;&#039;&#039;4 profession energy,&#039;&#039;&#039; unless you have the [[Traits|Mentor]] trait, in which case you only use &#039;&#039;&#039;1 energy&#039;&#039;&#039; and can therefore train even multiple students at once. After one hour, you will finish the training in the same way. If you don&#039;t see the button, it means the player is not a Commoner, either of you is lacking the profession energy, or they are still on their cooldown. At the end of the training, both of you will see how many sessions the player is on. Try to make it interesting, focus on different areas of your class with each session.&lt;br /&gt;
&lt;br /&gt;
== Finalizing Class Training ==&lt;br /&gt;
&lt;br /&gt;
And so you&#039;ve gone through 5 sessions of training! Now what? Report to &#039;&#039;&#039;Ahit&#039;&#039;&#039; on Livarun&#039;s training grounds. She will check your progress and let you choose a subclass. Once you lock in your decision, you will be teleported into spawn and Seymour will take care of the rest. Follow the in-game instructions and you&#039;re done. There&#039;s no need to open any tickets, everything is fully automated and even updated in your whitelist.&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Gloom_Stalker&amp;diff=2372</id>
		<title>Gloom Stalker</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Gloom_Stalker&amp;diff=2372"/>
		<updated>2026-08-25T01:50:24Z</updated>

		<summary type="html">&lt;p&gt;Pluto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Ranger]] subclass available on Avardon.&lt;br /&gt;
&lt;br /&gt;
Gloom stalkers are at home in the darkest places: deep under the earth, in gloomy alleyways, in primeval forests, and wherever else the light dims. Most folk enter such places with trepidation, but a gloom stalker ventures boldly into the darkness, seeking to ambush threats before they can reach the broader world. Such rangers are often found in the Underdark, but they will go any place where evil lurks in the shadows.&lt;br /&gt;
&lt;br /&gt;
* You may have entered Avardon to hunt down dark forces that dwell there.&lt;br /&gt;
&lt;br /&gt;
* When in combat you may want to wear down a high priority target quickly. Staying at range and peppering them with arrows. Your dread ambusher gives you high tempo on your first turn.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== Gloom Stalker Magic ===&lt;br /&gt;
You get the [[Fear]] spell in your available spells.&lt;br /&gt;
&lt;br /&gt;
=== Dread Ambusher ===&lt;br /&gt;
You master the art of the ambush. You can give yourself a bonus to your initiative rolls equal to your Wisdom modifier.&lt;br /&gt;
&lt;br /&gt;
At the start of your first turn of each combat, your walking speed increases by 1 Tile, which lasts until the end of that turn. If you take the Attack action on that turn and if that attack hits, the target takes an extra 1d8 damage of the weapon&#039;s damage type.&lt;br /&gt;
&lt;br /&gt;
=== Umbral Shroud ===&lt;br /&gt;
During combat, you can become invisible for 2 turns or until you make an attack, cast a spell or enter a lit area.&lt;br /&gt;
&lt;br /&gt;
For the entirety of your invisibility, you have to stay within obscured areas or at least 1 tile away from any light source.&lt;br /&gt;
&lt;br /&gt;
While invisible, you get an advantage on attack rolls, others have disadvantage on attack rolls against you, and you can only be targeted with AoE abilities. You can still be heard.&lt;br /&gt;
&lt;br /&gt;
===Additional Spells===&lt;br /&gt;
====1st Level Spells====&lt;br /&gt;
[[Mirror Image]]&lt;br /&gt;
====2nd Level Spells====&lt;br /&gt;
[[Misty Step]]&lt;br /&gt;
====3rd Level Spells====&lt;br /&gt;
[[Fear]]&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Feats&amp;diff=2371</id>
		<title>Feats</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Feats&amp;diff=2371"/>
		<updated>2026-08-25T01:49:16Z</updated>

		<summary type="html">&lt;p&gt;Pluto: /* Tough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Feats are special features to further differentiate your character from others. They are mostly combat focused. Every character can pick at least two feats, but that number may be higher depending on race and class.&lt;br /&gt;
&lt;br /&gt;
== Alert ==&lt;br /&gt;
* +5 bonus to Initiative Rolls.&lt;br /&gt;
* Negates advantage from attacking while hidden.&lt;br /&gt;
* Negates advantage from Magical Ambush ([[Arcane Trickster]]).&lt;br /&gt;
&lt;br /&gt;
== Athlete ==&lt;br /&gt;
* Climbing using full movement speed.&lt;br /&gt;
* Prone condition only reduces movement by 1 tile, standing up from Prone also costs only 1 tile of movement.&lt;br /&gt;
* Jump distance is increased by 1 tile.&lt;br /&gt;
&lt;br /&gt;
== Charger ==&lt;br /&gt;
* After using a [[Dash]] and moving at least 1 tile in a straight line, you may use a Bonus Action to make a single melee attack with +5 damage or shoving a creature 1 tile away from you.&lt;br /&gt;
&lt;br /&gt;
== Crossbow Expert ==&lt;br /&gt;
* Gaping Wounds condition from [[Piercing Shot]] lasts 4 turns instead of 2.&lt;br /&gt;
* Negates disadvantage from using a ranged weapon when there&#039;s a foe within 1 tile away from you (only with crossbows).&lt;br /&gt;
&lt;br /&gt;
== Savage Attacker ==&lt;br /&gt;
&lt;br /&gt;
* Once per turn, when you hit an enemy with a melee weapon, the weapon damage is rolled twice and higher number is used.&lt;br /&gt;
* This applies only to weapon damage itself, and not any additional riders. This does apply from effects that grant a weapon attack. &lt;br /&gt;
&lt;br /&gt;
== Fighting Initiate ==&lt;br /&gt;
You can learn an additional Fighting Style from the Fighter options:&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Martial Weapons proficiency&lt;br /&gt;
{{:Fighting_Styles}}&lt;br /&gt;
&lt;br /&gt;
== Tough ==&lt;br /&gt;
Your maximum HP is increased by 12.&lt;br /&gt;
&lt;br /&gt;
== Mage Slayer ==&lt;br /&gt;
* After a foe casts a spell within your melee range, you can attack them as a Reaction.&lt;br /&gt;
* Casters concentrating on a spell have disadvantage on Saving Throw when damaged by you.&lt;br /&gt;
&lt;br /&gt;
== War Caster ==&lt;br /&gt;
* After a foe leaves your melee range, you can cast Shocking Grasp on them using a Reaction.&lt;br /&gt;
* You have advantage on Saving Throws to keep concentration when damaged.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Spellcasting&lt;br /&gt;
&lt;br /&gt;
== Lightly Armored ==&lt;br /&gt;
You become proficient with Light Armor.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Not already being proficient with Light Armor&lt;br /&gt;
&lt;br /&gt;
== Moderately Armored ==&lt;br /&gt;
You become proficient with Medium Armor.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Light Armor proficiency, not already being proficient with Medium Armor&lt;br /&gt;
&lt;br /&gt;
== Heavily Armored ==&lt;br /&gt;
You become proficient with Heavy Armor.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Medium Armor proficiency, not already being proficient with Heavy Armor&lt;br /&gt;
&lt;br /&gt;
== Shield Master ==&lt;br /&gt;
&lt;br /&gt;
* You gain a +2 bonus to DEX saves against AoEs while holding a shield. You may use Take Cover as a Reaction.&lt;br /&gt;
** Take Cover: Take no damage instead of half on a successful DEX saving throw on AoEs.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Medium Armor proficiency&lt;br /&gt;
&lt;br /&gt;
== Improved Strength ==&lt;br /&gt;
Your Strength modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Strength modifier below 4&lt;br /&gt;
&lt;br /&gt;
== Improved Dexterity ==&lt;br /&gt;
Your Dexterity modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Dexterity modifier below 4&lt;br /&gt;
&lt;br /&gt;
== Improved Constitution ==&lt;br /&gt;
Your Constitution modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Constitution modifier below 4&lt;br /&gt;
&lt;br /&gt;
== Improved Intelligence ==&lt;br /&gt;
Your Intelligence modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Intelligence modifier below 4&lt;br /&gt;
&lt;br /&gt;
== Improved Wisdom ==&lt;br /&gt;
Your Wisdom modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Wisdom modifier below 4&lt;br /&gt;
&lt;br /&gt;
== Improved Charisma ==&lt;br /&gt;
Your Charisma modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Charisma modifier below 4&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Trickery_Domain&amp;diff=2370</id>
		<title>Trickery Domain</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Trickery_Domain&amp;diff=2370"/>
		<updated>2026-08-25T01:45:44Z</updated>

		<summary type="html">&lt;p&gt;Pluto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Class_Cleric_Trickery_Badge_Icon.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==Subclass Features==&lt;br /&gt;
=== Channel Divinity: Invoke Duplicity ===&lt;br /&gt;
Create an illusory duplicate of yourself that can distract enemies. You and all your allies will get advantage on all attacks made against hostile creatures within range of this illusory duplicate. You can later move this image as a Bonus Action.&lt;br /&gt;
&lt;br /&gt;
=== Channel Divinity: Cloak of Elusion ===&lt;br /&gt;
Become Invisible for 2 turns or until you make an attack or a cast spell. This is essentially Cloak of Shadows, but renamed to not get confused with the Monk class ability, which functions slightly differently.&lt;br /&gt;
&lt;br /&gt;
=== Divine Strike: Poison ===&lt;br /&gt;
This is your usual Divine Strike (+1d8 damage), but with Poison damage.&lt;br /&gt;
&lt;br /&gt;
=== Trickery Domain Spells ===&lt;br /&gt;
==== 1st Level Spells ====&lt;br /&gt;
[[Charm Person]]&lt;br /&gt;
&lt;br /&gt;
[[Disguise Self]]&lt;br /&gt;
&lt;br /&gt;
[[Mirror Image]]&lt;br /&gt;
==== 2nd Level Spells ====&lt;br /&gt;
[[Pass Without Trace]]&lt;br /&gt;
==== 3rd level spells ====&lt;br /&gt;
[[Fear]]&lt;br /&gt;
==== 4th level spells ====&lt;br /&gt;
[[Polymorph]]&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Warlock_Spell_List&amp;diff=2369</id>
		<title>Warlock Spell List</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Warlock_Spell_List&amp;diff=2369"/>
		<updated>2026-08-25T01:41:46Z</updated>

		<summary type="html">&lt;p&gt;Pluto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Cantrips ===&lt;br /&gt;
[[Blade Ward]]&lt;br /&gt;
&lt;br /&gt;
[[Booming Blade]]&lt;br /&gt;
&lt;br /&gt;
[[Toll the Dead]]&lt;br /&gt;
&lt;br /&gt;
[[True Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Chill Touch]]&lt;br /&gt;
&lt;br /&gt;
[[Poison Spray]]&lt;br /&gt;
&lt;br /&gt;
[[Eldritch Blast]]&lt;br /&gt;
&lt;br /&gt;
[[Thunderclap]]&lt;br /&gt;
&lt;br /&gt;
=== 1st Level Spells ===&lt;br /&gt;
[[Armor of Agathys]]&lt;br /&gt;
&lt;br /&gt;
[[Arms of Hadar]]&lt;br /&gt;
&lt;br /&gt;
[[Charm Person]]&lt;br /&gt;
&lt;br /&gt;
[[Hellish Rebuke]]&lt;br /&gt;
&lt;br /&gt;
[[Hex]]&lt;br /&gt;
&lt;br /&gt;
[[Witch Bolt]]&lt;br /&gt;
&lt;br /&gt;
=== 2nd Level Spells ===&lt;br /&gt;
[[Cloud of Daggers]]&lt;br /&gt;
&lt;br /&gt;
[[Darkness]]&lt;br /&gt;
&lt;br /&gt;
[[Invisibility]]&lt;br /&gt;
&lt;br /&gt;
[[Mirror Image]]&lt;br /&gt;
&lt;br /&gt;
[[Misty Step]]&lt;br /&gt;
&lt;br /&gt;
[[Shatter]]&lt;br /&gt;
&lt;br /&gt;
=== 3rd Level Spells ===&lt;br /&gt;
[[Counterspell]]&lt;br /&gt;
&lt;br /&gt;
[[Dispel Magic]]&lt;br /&gt;
&lt;br /&gt;
[[Fear]]&lt;br /&gt;
&lt;br /&gt;
[[Grant Flight]]&lt;br /&gt;
&lt;br /&gt;
[[Haste]]&lt;br /&gt;
&lt;br /&gt;
[[Hunger of Hadar]]&lt;br /&gt;
&lt;br /&gt;
[[Slow]]&lt;br /&gt;
&lt;br /&gt;
[[Vampiric Touch]]&lt;br /&gt;
&lt;br /&gt;
=== 4th Level Spells ===&lt;br /&gt;
[[Blight]]&lt;br /&gt;
&lt;br /&gt;
[[Polymorph]]&lt;br /&gt;
&lt;br /&gt;
=== 5th Level Spells ===&lt;br /&gt;
[[Synaptic Static]]&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Sorcerer_Spell_List&amp;diff=2368</id>
		<title>Sorcerer Spell List</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Sorcerer_Spell_List&amp;diff=2368"/>
		<updated>2026-08-25T01:41:44Z</updated>

		<summary type="html">&lt;p&gt;Pluto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Cantrips ===&lt;br /&gt;
[[Acid Splash]]&lt;br /&gt;
&lt;br /&gt;
[[Blade Ward]]&lt;br /&gt;
&lt;br /&gt;
[[Blooming Blade|Booming Blade]]&lt;br /&gt;
&lt;br /&gt;
[[Chill Touch]]&lt;br /&gt;
&lt;br /&gt;
[[Fire Bolt]]&lt;br /&gt;
&lt;br /&gt;
[[Poison Spray]]&lt;br /&gt;
&lt;br /&gt;
[[Ray of Frost]]&lt;br /&gt;
&lt;br /&gt;
[[Shocking Grasp]]&lt;br /&gt;
&lt;br /&gt;
[[Thunderclap]]&lt;br /&gt;
&lt;br /&gt;
[[True Strike]]&lt;br /&gt;
&lt;br /&gt;
=== 1st Level Spells ===&lt;br /&gt;
[[Absorb Elements]]&lt;br /&gt;
&lt;br /&gt;
[[Burning Hands]]&lt;br /&gt;
&lt;br /&gt;
[[Charm Person]]&lt;br /&gt;
&lt;br /&gt;
[[Disguise Self]]&lt;br /&gt;
&lt;br /&gt;
[[False Life]]&lt;br /&gt;
&lt;br /&gt;
[[Feather Fall]]&lt;br /&gt;
&lt;br /&gt;
[[Fog Cloud]]&lt;br /&gt;
&lt;br /&gt;
[[Mage Armor]]&lt;br /&gt;
&lt;br /&gt;
[[Magic Missile]]&lt;br /&gt;
&lt;br /&gt;
[[Ray of Sickness]]&lt;br /&gt;
&lt;br /&gt;
[[Shield]]&lt;br /&gt;
&lt;br /&gt;
[[Sleep]]&lt;br /&gt;
&lt;br /&gt;
[[Thunderwave]]&lt;br /&gt;
&lt;br /&gt;
[[Witch Bolt]]&lt;br /&gt;
&lt;br /&gt;
[[Knock]]&lt;br /&gt;
&lt;br /&gt;
=== 2nd Level Spells ===&lt;br /&gt;
[[Blindness]]&lt;br /&gt;
&lt;br /&gt;
[[Blur]]&lt;br /&gt;
&lt;br /&gt;
[[Cloud of Daggers]]&lt;br /&gt;
&lt;br /&gt;
[[Darkness]]&lt;br /&gt;
&lt;br /&gt;
[[Enlarge]]&lt;br /&gt;
&lt;br /&gt;
[[Gust of Wind]]&lt;br /&gt;
&lt;br /&gt;
[[Invisibility]]&lt;br /&gt;
&lt;br /&gt;
[[Mirror Image]]&lt;br /&gt;
&lt;br /&gt;
[[Misty Step]]&lt;br /&gt;
&lt;br /&gt;
[[Phantasmal Force]]&lt;br /&gt;
&lt;br /&gt;
[[Scorching Ray]]&lt;br /&gt;
&lt;br /&gt;
[[Shatter]]&lt;br /&gt;
&lt;br /&gt;
[[Web]]&lt;br /&gt;
&lt;br /&gt;
=== 3rd Level Spells ===&lt;br /&gt;
[[Counterspell]]&lt;br /&gt;
&lt;br /&gt;
[[Daylight]]&lt;br /&gt;
&lt;br /&gt;
[[Dispel Magic]]&lt;br /&gt;
&lt;br /&gt;
[[Fear]]&lt;br /&gt;
&lt;br /&gt;
[[Fireball]]&lt;br /&gt;
&lt;br /&gt;
[[Grant Flight]]&lt;br /&gt;
&lt;br /&gt;
[[Lightning Bolt]]&lt;br /&gt;
&lt;br /&gt;
[[Protection from Energy]]&lt;br /&gt;
&lt;br /&gt;
[[Sleet Storm]]&lt;br /&gt;
&lt;br /&gt;
[[Slow]]&lt;br /&gt;
&lt;br /&gt;
=== 4th Level Spells ===&lt;br /&gt;
[[Blight]]&lt;br /&gt;
&lt;br /&gt;
[[Ice Storm]]&lt;br /&gt;
&lt;br /&gt;
[[Stoneskin]]&lt;br /&gt;
&lt;br /&gt;
[[Polymorph]]&lt;br /&gt;
&lt;br /&gt;
=== 5th Level Spells ===&lt;br /&gt;
[[Cloudkill]]&lt;br /&gt;
&lt;br /&gt;
[[Cone of Cold]]&lt;br /&gt;
&lt;br /&gt;
[[Insect Plague]]&lt;br /&gt;
&lt;br /&gt;
[[Synaptic Static]]&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Wizard_Spell_List&amp;diff=2367</id>
		<title>Wizard Spell List</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Wizard_Spell_List&amp;diff=2367"/>
		<updated>2026-08-25T01:41:42Z</updated>

		<summary type="html">&lt;p&gt;Pluto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Cantrips ===&lt;br /&gt;
[[Acid Splash]]&lt;br /&gt;
&lt;br /&gt;
[[Blade Ward]]&lt;br /&gt;
&lt;br /&gt;
[[Booming Blade]]&lt;br /&gt;
&lt;br /&gt;
[[Chill Touch]]&lt;br /&gt;
&lt;br /&gt;
[[Fire Bolt]]&lt;br /&gt;
&lt;br /&gt;
[[Poison Spray]]&lt;br /&gt;
&lt;br /&gt;
[[Ray of Frost]]&lt;br /&gt;
&lt;br /&gt;
[[Shocking Grasp]]&lt;br /&gt;
&lt;br /&gt;
[[Toll the Dead]]&lt;br /&gt;
&lt;br /&gt;
[[True Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Thunderclap]]&lt;br /&gt;
&lt;br /&gt;
=== 1st Level Spells ===&lt;br /&gt;
[[Absorb Elements]]&lt;br /&gt;
&lt;br /&gt;
[[Alarm]]&lt;br /&gt;
&lt;br /&gt;
[[Burning Hands]]&lt;br /&gt;
&lt;br /&gt;
[[Charm Person]]&lt;br /&gt;
&lt;br /&gt;
[[Disguise Self]]&lt;br /&gt;
&lt;br /&gt;
[[False Life]]&lt;br /&gt;
&lt;br /&gt;
[[Feather Fall]]&lt;br /&gt;
&lt;br /&gt;
[[Fog Cloud]]&lt;br /&gt;
&lt;br /&gt;
[[Grease]]&lt;br /&gt;
&lt;br /&gt;
[[Longstrider]]&lt;br /&gt;
&lt;br /&gt;
[[Mage Armor]]&lt;br /&gt;
&lt;br /&gt;
[[Magic Missile]]&lt;br /&gt;
&lt;br /&gt;
[[Ray of Sickness]]&lt;br /&gt;
&lt;br /&gt;
[[Shield]]&lt;br /&gt;
&lt;br /&gt;
[[Sleep]]&lt;br /&gt;
&lt;br /&gt;
[[Thunderwave]]&lt;br /&gt;
&lt;br /&gt;
[[Witch Bolt]]&lt;br /&gt;
&lt;br /&gt;
[[Knock]]&lt;br /&gt;
&lt;br /&gt;
=== 2nd Level Spells ===&lt;br /&gt;
[[Blindness]]&lt;br /&gt;
&lt;br /&gt;
[[Blur]]&lt;br /&gt;
&lt;br /&gt;
[[Cloud of Daggers]]&lt;br /&gt;
&lt;br /&gt;
[[Darkness]]&lt;br /&gt;
&lt;br /&gt;
[[Enlarge]]&lt;br /&gt;
&lt;br /&gt;
[[Gust of Wind]]&lt;br /&gt;
&lt;br /&gt;
[[Invisibility]]&lt;br /&gt;
&lt;br /&gt;
[[Magic Weapon]]&lt;br /&gt;
&lt;br /&gt;
[[Mirror Image]]&lt;br /&gt;
&lt;br /&gt;
[[Misty Step]]&lt;br /&gt;
&lt;br /&gt;
[[Phantasmal Force]]&lt;br /&gt;
&lt;br /&gt;
[[Scorching Ray]]&lt;br /&gt;
&lt;br /&gt;
[[Shatter]]&lt;br /&gt;
&lt;br /&gt;
[[Web]]&lt;br /&gt;
&lt;br /&gt;
=== 3rd Level Spells ===&lt;br /&gt;
[[Counterspell]]&lt;br /&gt;
&lt;br /&gt;
[[Dispel Magic]]&lt;br /&gt;
&lt;br /&gt;
[[Fear]]&lt;br /&gt;
&lt;br /&gt;
[[Fireball]]&lt;br /&gt;
&lt;br /&gt;
[[Grant Flight]]&lt;br /&gt;
&lt;br /&gt;
[[Glyph of Warding]]&lt;br /&gt;
&lt;br /&gt;
[[Haste]]&lt;br /&gt;
&lt;br /&gt;
[[Lightning Bolt]]&lt;br /&gt;
&lt;br /&gt;
[[Protection from Energy]]&lt;br /&gt;
&lt;br /&gt;
[[Sleet Storm]]&lt;br /&gt;
&lt;br /&gt;
[[Slow]]&lt;br /&gt;
&lt;br /&gt;
[[Vampiric Touch]]&lt;br /&gt;
&lt;br /&gt;
=== 4th Level Spells ===&lt;br /&gt;
[[Blight]]&lt;br /&gt;
&lt;br /&gt;
[[Evard&#039;s Black Tentacles]]&lt;br /&gt;
&lt;br /&gt;
[[Fire Shield]]&lt;br /&gt;
&lt;br /&gt;
[[Ice Storm]]&lt;br /&gt;
&lt;br /&gt;
[[Phantasmal Killer]]&lt;br /&gt;
&lt;br /&gt;
[[Polymorph]]&lt;br /&gt;
&lt;br /&gt;
[[Stoneskin]]&lt;br /&gt;
&lt;br /&gt;
=== 5th Level Spells ===&lt;br /&gt;
&lt;br /&gt;
[[Cloudkill]]&lt;br /&gt;
&lt;br /&gt;
[[Cone of Cold]]&lt;br /&gt;
&lt;br /&gt;
[[Synaptic Static]]&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Trickery_Domain&amp;diff=2366</id>
		<title>Trickery Domain</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Trickery_Domain&amp;diff=2366"/>
		<updated>2026-08-25T01:39:41Z</updated>

		<summary type="html">&lt;p&gt;Pluto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Class_Cleric_Trickery_Badge_Icon.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==Subclass Features==&lt;br /&gt;
=== Channel Divinity: Invoke Duplicity ===&lt;br /&gt;
Create an illusory duplicate of yourself that can distract enemies. You and all your allies will get advantage on all attacks made against hostile creatures within range of this illusory duplicate. You can later move this image as a Bonus Action.&lt;br /&gt;
&lt;br /&gt;
=== Channel Divinity: Cloak of Elusion ===&lt;br /&gt;
Become Invisible for 2 turns or until you make an attack or a cast spell. This is essentially Cloak of Shadows, but renamed to not get confused with the Monk class ability, which functions slightly differently.&lt;br /&gt;
&lt;br /&gt;
=== Divine Strike: Poison ===&lt;br /&gt;
This is your usual Divine Strike (+1d8 damage), but with Poison damage.&lt;br /&gt;
&lt;br /&gt;
Trickery Domain Spells&lt;br /&gt;
Fear, Polymorph, Charm Person, Pass Without Trace, Disguise Self, Mirror Image.&lt;br /&gt;
&lt;br /&gt;
=== Trickery Domain Spells ===&lt;br /&gt;
==== 1st Level Spells ====&lt;br /&gt;
[[Charm Person]]&lt;br /&gt;
&lt;br /&gt;
[[Disguise Self]]&lt;br /&gt;
&lt;br /&gt;
[[Mirror Image]]&lt;br /&gt;
==== 2nd Level Spells ====&lt;br /&gt;
[[Pass Without Trace]]&lt;br /&gt;
==== 3rd level spells ====&lt;br /&gt;
[[Fear]]&lt;br /&gt;
==== 4th level spells ====&lt;br /&gt;
[[Polymorph]]&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Trickery_Domain&amp;diff=2365</id>
		<title>Trickery Domain</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Trickery_Domain&amp;diff=2365"/>
		<updated>2026-08-25T01:36:28Z</updated>

		<summary type="html">&lt;p&gt;Pluto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Class_Cleric_Trickery_Badge_Icon.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==Subclass Features==&lt;br /&gt;
=== Channel Divinity: Invoke Duplicity ===&lt;br /&gt;
Create an illusory duplicate of yourself that can distract enemies. You and all your allies will get advantage on all attacks made against hostile creatures within range of this illusory duplicate. You can later move this image as a Bonus Action.&lt;br /&gt;
&lt;br /&gt;
=== Channel Divinity: Cloak of Elusion ===&lt;br /&gt;
Become Invisible for 2 turns or until you make an attack or a cast spell. This is essentially Cloak of Shadows, but renamed to not get confused with the Monk class ability, which functions slightly differently.&lt;br /&gt;
&lt;br /&gt;
=== Divine Strike: Poison ===&lt;br /&gt;
This is your usual Divine Strike (+1d8 damage), but with Poison damage.&lt;br /&gt;
&lt;br /&gt;
Trickery Domain Spells&lt;br /&gt;
Fear, Polymorph, Charm Person, Pass Without Trace, Disguise Self, Mirror Image.&lt;br /&gt;
&lt;br /&gt;
=== Trickery Domain Spells ===&lt;br /&gt;
==== 1st Level Spells ====&lt;br /&gt;
[[Charm Person]]&lt;br /&gt;
&lt;br /&gt;
[[Disguise Self]]&lt;br /&gt;
==== 2nd Level Spells ====&lt;br /&gt;
[[Pass Without Trace]]&lt;br /&gt;
==== 3rd level spells ====&lt;br /&gt;
[[Fear]]&lt;br /&gt;
==== 4th level spells ====&lt;br /&gt;
[[Polymorph]]&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Trickery_Domain&amp;diff=2364</id>
		<title>Trickery Domain</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Trickery_Domain&amp;diff=2364"/>
		<updated>2026-08-25T01:34:52Z</updated>

		<summary type="html">&lt;p&gt;Pluto: Created page with &amp;quot;thumb  === Channel Divinity: Invoke Duplicity === Create an illusory duplicate of yourself that can distract enemies. You and all your allies will get advantage on all attacks made against hostile creatures within range of this illusory duplicate. You can later move this image as a Bonus Action.  === Channel Divinity: Cloak of Elusion === Become Invisible for 2 turns or until you make an attack or a cast spell. This is essent...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Class_Cleric_Trickery_Badge_Icon.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
=== Channel Divinity: Invoke Duplicity ===&lt;br /&gt;
Create an illusory duplicate of yourself that can distract enemies. You and all your allies will get advantage on all attacks made against hostile creatures within range of this illusory duplicate. You can later move this image as a Bonus Action.&lt;br /&gt;
&lt;br /&gt;
=== Channel Divinity: Cloak of Elusion ===&lt;br /&gt;
Become Invisible for 2 turns or until you make an attack or a cast spell. This is essentially Cloak of Shadows, but renamed to not get confused with the Monk class ability, which functions slightly differently.&lt;br /&gt;
&lt;br /&gt;
=== Divine Strike: Poison ===&lt;br /&gt;
This is your usual Divine Strike (+1d8 damage), but with Poison damage.&lt;br /&gt;
&lt;br /&gt;
Trickery Domain Spells&lt;br /&gt;
Fear, Polymorph, Charm Person, Pass Without Trace, Disguise Self, Mirror Image.&lt;br /&gt;
&lt;br /&gt;
=== Trickery Domain Spells ===&lt;br /&gt;
==== 1st Level Spells ====&lt;br /&gt;
[[Charm Person]]&lt;br /&gt;
&lt;br /&gt;
[[Disguise Self]]&lt;br /&gt;
==== 2nd Level Spells ====&lt;br /&gt;
[[Pass Without Trace]]&lt;br /&gt;
==== 3rd level spells ====&lt;br /&gt;
[[Fear]]&lt;br /&gt;
==== 4th level spells ====&lt;br /&gt;
[[Polymorph]]&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=File:Class_Cleric_Trickery_Badge_Icon.png&amp;diff=2363</id>
		<title>File:Class Cleric Trickery Badge Icon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=File:Class_Cleric_Trickery_Badge_Icon.png&amp;diff=2363"/>
		<updated>2026-08-25T01:22:16Z</updated>

		<summary type="html">&lt;p&gt;Pluto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Hollow_Warden&amp;diff=2362</id>
		<title>Hollow Warden</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Hollow_Warden&amp;diff=2362"/>
		<updated>2026-08-25T01:14:58Z</updated>

		<summary type="html">&lt;p&gt;Pluto: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;{{PAGENAME}}&amp;#039;&amp;#039;&amp;#039; is a Ranger subclass available on Avardon.  == Class Features ==  === Wrath of the Wild === Draw powers from the horror of the lands and transform into ghastly form, grow unnatural sprouts, bloody antlers, or putrid fangs. Your body becomes wreathed in rotten bark and beastly bristles. You gain a +1 bonus to AC, access to Prowling Retribution, and at the beginning of each of your turns, foes within 1 tile have to succeed on a Wisdom saving throw or...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Ranger]] subclass available on Avardon.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== Wrath of the Wild ===&lt;br /&gt;
Draw powers from the horror of the lands and transform into ghastly form, grow unnatural sprouts, bloody antlers, or putrid fangs. Your body becomes wreathed in rotten bark and beastly bristles. You gain a +1 bonus to AC, access to Prowling Retribution, and at the beginning of each of your turns, foes within 1 tile have to succeed on a Wisdom saving throw or become Frightened.&lt;br /&gt;
&lt;br /&gt;
=== Prowling Retribution ===&lt;br /&gt;
After a foe makes an attack within your melee range, you can attack them with a weapon as a reaction.&lt;br /&gt;
&lt;br /&gt;
=== Hungering Might ===&lt;br /&gt;
Once per turn when you hit a creature with an attack roll while you are transformed using Wrath of the Wild, you regain a number of Hit Points equal to 1d10 plus your Wisdom modifier, provided you are below half of your HP at the time.&lt;br /&gt;
&lt;br /&gt;
===Additional Spells===&lt;br /&gt;
====2nd Level Spells====&lt;br /&gt;
[[Wrathful Smite]]&lt;br /&gt;
====3rd Level Spells====&lt;br /&gt;
[[Disguise Self]]&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Cloudkill&amp;diff=2350</id>
		<title>Cloudkill</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Cloudkill&amp;diff=2350"/>
		<updated>2026-08-17T16:28:02Z</updated>

		<summary type="html">&lt;p&gt;Pluto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Ability&lt;br /&gt;
| name = &#039;&#039;&#039;CloudKill&#039;&#039;&#039;&lt;br /&gt;
| image = Cloudkill.png&lt;br /&gt;
| range = 6&lt;br /&gt;
| target = (Sphere, 2 tiles)&lt;br /&gt;
| cost = Action&lt;br /&gt;
| damage =  5d8 (5~40) Poison&lt;br /&gt;
| level = 5&lt;br /&gt;
| school = Conjuration&lt;br /&gt;
| type = Spell&lt;br /&gt;
| concentration = 10 turns&lt;br /&gt;
| saves = Constitution&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
You create a 2 tile sphere of poisonous, yellow-green fog centered on a point you choose within range. The fog spreads around corners. It lasts for the duration or until strong wind disperses the fog, ending the spell. Its area is heavily obscured.&lt;br /&gt;
&lt;br /&gt;
When a creature enters the spell’s area for the first time on a turn or starts its turn there, that creature must make a Constitution saving throw. The creature takes 5d8 (5~40) Poison damage on a failed save, or half as much damage on a successful one&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Swashbuckler&amp;diff=2340</id>
		<title>Swashbuckler</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Swashbuckler&amp;diff=2340"/>
		<updated>2026-08-13T19:00:02Z</updated>

		<summary type="html">&lt;p&gt;Pluto: Reflected which Abilities are once per Short Rest&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Rogue]] sub-class available on Avardon.&lt;br /&gt;
&lt;br /&gt;
You focus your training on the art of the blade, relying on speed, elegance, and charm in equal parts. While some warriors are brutes clad in heavy armor, your method of fighting looks almost like a performance. Duelists and pirates typically belong to this archetype.&lt;br /&gt;
&lt;br /&gt;
A Swashbuckler excels in single combat, and can fight with two weapons while safely darting away from an opponent.&lt;br /&gt;
&lt;br /&gt;
* As a Swashbuckler you might come from a noble family and you are looking to find worthy opponents to challenge to duels, to bolster your ego.&lt;br /&gt;
&lt;br /&gt;
* You might be a usual guest in the local taverns, flirting with people and sometimes cutting some coin pouches to pay for your drinks.&lt;br /&gt;
&lt;br /&gt;
* In combat you can utilize your Fancy footwork to dash in and out of fights, making you a mobile, if so squishy combatant.&lt;br /&gt;
&lt;br /&gt;
== Rakish  Audacity ==&lt;br /&gt;
You can use your sneak attack without Advantage if you are within 1 Tile of the target, there are no other combatants within 1 Tile of the target, or if you have an ally within that range.&lt;br /&gt;
&lt;br /&gt;
==  Dirty Trick: Flick o&#039; the Wrist ==&lt;br /&gt;
Once per Short Rest, Attempt to Disarm your opponent&#039;s main hand weapon (Dex Save).&lt;br /&gt;
&lt;br /&gt;
A successful hit grants you advantage against this target until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
==  Dirty Trick: Sand Toss ==&lt;br /&gt;
Damage: 1d6 Bludgening&lt;br /&gt;
&lt;br /&gt;
Once per Short Rest, Attempt to Blind your opponent (CON Save)&lt;br /&gt;
&lt;br /&gt;
A Successful hit grants you advantage against this target until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
==  Dirty Trick: Vicious Mockery ==&lt;br /&gt;
Damage: 2d4 Psychic&lt;br /&gt;
&lt;br /&gt;
Save Wisdom&lt;br /&gt;
&lt;br /&gt;
A Successful hit grants you Advantage against this target until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
==  Panache ==&lt;br /&gt;
Beguile an enemy, making them focus on you. They get disadvantage on attacking anyone else. This effect lasts for three turns.&lt;br /&gt;
&lt;br /&gt;
Persuasion vs Insight&lt;br /&gt;
&lt;br /&gt;
== Deft Landing ==&lt;br /&gt;
Whenever you fall 2 tiles or less, you take no fall damage.&lt;br /&gt;
&lt;br /&gt;
== Fancy Footwork ==&lt;br /&gt;
After making an attack against a target, they won&#039;t be able to make an opportunity attack against you until the end of your turn.&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Swashbuckler&amp;diff=2314</id>
		<title>Swashbuckler</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Swashbuckler&amp;diff=2314"/>
		<updated>2026-08-05T05:39:13Z</updated>

		<summary type="html">&lt;p&gt;Pluto: Rakish Audacity requires player to be within one tile of target&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Rogue]] sub-class available on Avardon.&lt;br /&gt;
&lt;br /&gt;
You focus your training on the art of the blade, relying on speed, elegance, and charm in equal parts. While some warriors are brutes clad in heavy armor, your method of fighting looks almost like a performance. Duelists and pirates typically belong to this archetype.&lt;br /&gt;
&lt;br /&gt;
A Swashbuckler excels in single combat, and can fight with two weapons while safely darting away from an opponent.&lt;br /&gt;
&lt;br /&gt;
* As a Swashbuckler you might come from a noble family and you are looking to find worthy opponents to challenge to duels, to bolster your ego.&lt;br /&gt;
&lt;br /&gt;
* You might be a usual guest in the local taverns, flirting with people and sometimes cutting some coin pouches to pay for your drinks.&lt;br /&gt;
&lt;br /&gt;
* In combat you can utilize your Fancy footwork to dash in and out of fights, making you a mobile, if so squishy combatant.&lt;br /&gt;
&lt;br /&gt;
== Rakish  Audacity ==&lt;br /&gt;
You can use your sneak attack without Advantage if you are within 1 Tile of the target, there are no other combatants within 1 Tile of the target, or if you have an ally within that range.&lt;br /&gt;
&lt;br /&gt;
==  Dirty Trick: Flick o&#039; the Wrist ==&lt;br /&gt;
Attempt to Disarm your opponent&#039;s main hand weapon (Dex Save).&lt;br /&gt;
&lt;br /&gt;
A successful hit grants you advantage against this target until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
==  Dirty Trick: Sand Toss ==&lt;br /&gt;
Damage: 1d6 Bludgening&lt;br /&gt;
&lt;br /&gt;
Attempt to Blind your opponent (CON Save)&lt;br /&gt;
&lt;br /&gt;
A Successful hit grants you advantage against this target until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
==  Dirty Trick: Vicious Mockery ==&lt;br /&gt;
Damage: 2d4 Psychic&lt;br /&gt;
&lt;br /&gt;
Save Wisdom&lt;br /&gt;
&lt;br /&gt;
A Successful hit grants you Advantage against this target until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
==  Panache ==&lt;br /&gt;
Beguile an enemy, making them focus on you. They get disadvantage on attacking anyone else. This effect lasts for three turns.&lt;br /&gt;
&lt;br /&gt;
Persuasion vs Insight&lt;br /&gt;
&lt;br /&gt;
== Deft Landing ==&lt;br /&gt;
Whenever you fall 2 tiles or less, you take no fall damage.&lt;br /&gt;
&lt;br /&gt;
== Fancy Footwork ==&lt;br /&gt;
After making an attack against a target, they won&#039;t be able to make an opportunity attack against you until the end of your turn.&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=The_Great_Old_One&amp;diff=2301</id>
		<title>The Great Old One</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=The_Great_Old_One&amp;diff=2301"/>
		<updated>2026-07-29T22:58:05Z</updated>

		<summary type="html">&lt;p&gt;Pluto: Reordered Subclass Features, No Changes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A pact with things so old some of them remain nameless. Great stars, being from the far realm, are mysterious entities, or those only known in legend. Their knowledge and secrets are vast and seemingly infinite, but they have shared a few with you. Great old ones have motives and desires that are far beyond the knowledge of mortals, even those who create binding pacts with them. Often, great old ones are entirely indifferent to your service or remain unaware of it.   &lt;br /&gt;
[[File:Greatoldone-warlock.png|thumb]]&lt;br /&gt;
==Subclass Features==&lt;br /&gt;
===Thought Shield===&lt;br /&gt;
When in combat you have resistance to Psychic damage.&lt;br /&gt;
&lt;br /&gt;
When taking Psychic damage, deal 1d6 Psychic damage in retaliation.&lt;br /&gt;
=== Entropic Ward ===&lt;br /&gt;
As a Reaction, magically ward an attack and impose disadvantage on the attack roll. Activation of this feature also grants you advantage on attack rolls against the attacker until the end of your turn. This ability is usable once per Short Rest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;You have to toggle this ability at the start of combat for it to be utilized. You may toggle it again to turn it off. Toggling is a free action you can do whenever you&#039;d like.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Expanded Spell List===&lt;br /&gt;
These options are provided in addition to the [[Warlock Spell List]] for spell selection.&lt;br /&gt;
&lt;br /&gt;
=== 1st Level Spells ===&lt;br /&gt;
*[[Dissonant Whispers]]&lt;br /&gt;
=== 2nd Level Spells ===&lt;br /&gt;
*[[Phantasmal Force]]&lt;br /&gt;
=== 4th Level Spells ===&lt;br /&gt;
*[[Evard&#039;s Black Tentacles]]&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Totem_Spirit_Eagle&amp;diff=2291</id>
		<title>Totem Spirit Eagle</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Totem_Spirit_Eagle&amp;diff=2291"/>
		<updated>2026-07-27T18:09:28Z</updated>

		<summary type="html">&lt;p&gt;Pluto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Ability&lt;br /&gt;
| name = Totem Spirit Eagle&lt;br /&gt;
| image = &lt;br /&gt;
| target = Self&lt;br /&gt;
| type = Class Ability&lt;br /&gt;
|5ewiki=barbarian:totem-warrior&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The spirit of the eagle makes you into a predator who can weave through the fray with ease. While you&#039;re raging and aren&#039;t wearing heavy armor, and you can use the Dash action as a bonus action on your turn. When active, it imposes disadvantage on Opportunity Attacks (Including Mage Slayer)&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Champion&amp;diff=2289</id>
		<title>Champion</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Champion&amp;diff=2289"/>
		<updated>2026-07-27T17:58:11Z</updated>

		<summary type="html">&lt;p&gt;Pluto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Class Fighter Champion Badge Icon.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;The archetypal Champion focuses on the development of raw physical power honed to deadly perfection. Those who model themselves on this archetype combine rigorous training with physical excellence to deal devastating blows.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Class Features&lt;br /&gt;
&lt;br /&gt;
=== Combat Stance ===&lt;br /&gt;
At the cost of Bonus Action, change your Combat Stance, lasting until the end of the duration or if you change your stance:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bulwark (4 Turns) -&#039;&#039;&#039; You cannot be forcibly moved, knocked prone or disarmed and adds a +2 to your AC.&lt;br /&gt;
* &#039;&#039;&#039;Reckless Abandon (2 Turns) -&#039;&#039;&#039; Suffer -1 on AC in exchange for +4 on weapon damage.&lt;br /&gt;
* &#039;&#039;&#039;Deft Footwork (3 Turns)-&#039;&#039;&#039; Your Opportunity Attacks have Advantage (including Mage Slayer) while also imposing disadvantage on Opportunity Attacks (including Mage Slayer) against you.&lt;br /&gt;
&lt;br /&gt;
=== Initiative Bonus ===&lt;br /&gt;
Gain a permanent +2 bonus to initiative rolls&lt;br /&gt;
&lt;br /&gt;
=== Improved Critical ===&lt;br /&gt;
Your weapon attacks score a critical hit on a roll of 19 or 20.&lt;br /&gt;
&lt;br /&gt;
=== Additional Fighting Style ===&lt;br /&gt;
You can choose a second option from the [[Fighting Style]] list.&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Champion&amp;diff=2286</id>
		<title>Champion</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Champion&amp;diff=2286"/>
		<updated>2026-07-27T17:54:41Z</updated>

		<summary type="html">&lt;p&gt;Pluto: Reflected Changelog, Source: https://discord.com/channels/1376244005867622551/1376245896009744455/1531351569956868360&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Class Fighter Champion Badge Icon.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;The archetypal Champion focuses on the development of raw physical power honed to deadly perfection. Those who model themselves on this archetype combine rigorous training with physical excellence to deal devastating blows.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Class Features&lt;br /&gt;
&lt;br /&gt;
=== Combat Stance ===&lt;br /&gt;
At the cost of Bonus Action, change your Combat Stance, lasting until the end of the duration or if you change your stance:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bulwark (4 Turns) -&#039;&#039;&#039; You cannot be forcibly moved, knocked prone or disarmed and adds a +2 to your AC.&lt;br /&gt;
* &#039;&#039;&#039;Reckless Abandon (2 Turns) -&#039;&#039;&#039; Suffer -1 on Attack Rolls in exchange for +3 on weapon damage.&lt;br /&gt;
* &#039;&#039;&#039;Deft Footwork (3 Turns)-&#039;&#039;&#039; Your Opportunity Attacks have Advantage. &lt;br /&gt;
&lt;br /&gt;
=== Initiative Bonus ===&lt;br /&gt;
Gain a permanent +2 bonus to initiative rolls&lt;br /&gt;
&lt;br /&gt;
=== Improved Critical ===&lt;br /&gt;
Your weapon attacks score a critical hit on a roll of 19 or 20.&lt;br /&gt;
&lt;br /&gt;
=== Additional Fighting Style ===&lt;br /&gt;
You can choose a second option from the [[Fighting Style]] list.&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Commoner&amp;diff=2282</id>
		<title>Commoner</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Commoner&amp;diff=2282"/>
		<updated>2026-07-27T17:51:51Z</updated>

		<summary type="html">&lt;p&gt;Pluto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Class&lt;br /&gt;
| name = Commoner&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| hp = 77&lt;br /&gt;
| st = All +2&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Commoners are the civilians and main work force of Avardon. They&#039;re not particularly good at fighting monsters or other people, but they are quite skilled in other areas of life, especially in their crafts.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
===Proficiencies===&lt;br /&gt;
* Light Armor&lt;br /&gt;
* Pikes&lt;br /&gt;
* Spears&lt;br /&gt;
* Sickles&lt;br /&gt;
* Handaxes&lt;br /&gt;
* War Picks&lt;br /&gt;
* Daggers&lt;br /&gt;
&lt;br /&gt;
=== Starting Gear ===&lt;br /&gt;
* Pitchfork&lt;br /&gt;
* Pickaxe&lt;br /&gt;
* Shovel&lt;br /&gt;
* Cleaver&lt;br /&gt;
=== Commoner Benefits ===&lt;br /&gt;
*+6 to max Profession Energy&lt;br /&gt;
*+2 to daily Profession Energy&lt;br /&gt;
*+100 max profession level&lt;br /&gt;
*Recovering d8 (instead of d4) Wounds on Long Rest&lt;br /&gt;
&lt;br /&gt;
===[[Avoid Danger]]===&lt;br /&gt;
{{:Avoid_Danger}}&lt;br /&gt;
===[[Teamwork]]===&lt;br /&gt;
{{:Teamwork}}&lt;br /&gt;
&lt;br /&gt;
== Subclasses ==&lt;br /&gt;
[[Artisan]]&lt;br /&gt;
&lt;br /&gt;
[[Laborer]]&lt;br /&gt;
&lt;br /&gt;
[[Militia]]&lt;br /&gt;
&lt;br /&gt;
[[Scholar]]&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=2265</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=2265"/>
		<updated>2026-07-21T03:29:01Z</updated>

		<summary type="html">&lt;p&gt;Pluto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Status Effects&lt;br /&gt;
!Status&lt;br /&gt;
!In-Combat Effect&lt;br /&gt;
!Means of Clearing&lt;br /&gt;
!Saving Throw&lt;br /&gt;
|-&lt;br /&gt;
|Aid ♣&lt;br /&gt;
|Affected creatures have their maximum Hit Points increased for the duration of the spell. (+2 HP per spell level upcasted)&lt;br /&gt;
|End of Combat or Long Rest or 16 hours&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Baned&lt;br /&gt;
|Up to 3 creatures receive a 1d4 penalty to attack rolls and saving throws.&lt;br /&gt;
|Disrupt or cancel concentration (10 turns)&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Bladesong&lt;br /&gt;
|Has +1 tile of movement, +1-2 AC, bonus to concentration saving throws.&lt;br /&gt;
&amp;lt;small&amp;gt;Bonus depends on the caster&#039;s INT modifier.&amp;lt;/small&amp;gt;&lt;br /&gt;
|Disarming&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Blessed&lt;br /&gt;
|Up to 3 creatures receive a 1d4 bonus to attack rolls and saving throws.&lt;br /&gt;
|Disrupt or cancel concentration (10 turns)&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Bleeding&lt;br /&gt;
| -2 slashing damage at start of each turn and disadvantage(?) on CON saving throws.&lt;br /&gt;
|Removed by any healing&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Blinded&lt;br /&gt;
|Disadvantage on Attack Rolls. Unable to target others with &#039;&#039;&#039;ranged&#039;&#039;&#039; spells or attacks. Attack rolls against affected have advantage.&lt;br /&gt;
|Remedial Potion, Lesser Restoration &lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Bloodless&lt;br /&gt;
| -1 to all saving throws&lt;br /&gt;
|Debuff lasts for 8 hours.&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Burning&lt;br /&gt;
|Burning for 1dX each turn. &lt;br /&gt;
&amp;lt;small&amp;gt;X depends on source(?).&amp;lt;/small&amp;gt;&lt;br /&gt;
|Saving throw roll at turn start, Help, Teamwork&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Charmed&lt;br /&gt;
|Cannot attack or negatively impact the spellcaster. &lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;Effect ends early if the spellcaster or the spellcaster&#039;s ally hurts or negatively affects the target.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Stillness of Mind, Greater Restoration, Countercharm&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Chest Trauma&lt;br /&gt;
|Cannot perform an action&lt;br /&gt;
|On your next turn&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Chill Touch&lt;br /&gt;
|Cannot receive healing.&lt;br /&gt;
|On your next turn&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Dazed&lt;br /&gt;
|Has disadvantage on WIS Saving Throws, no reactions, and loses dexterity bonus to their AC.&lt;br /&gt;
|Teamwork, Help, Remedial Potion&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Death Ward †&lt;br /&gt;
|Protects a creature from death. The next time damage would reduce it to 0 Hit Points, it remains conscious with 1 Hit Point left.&lt;br /&gt;
|End of Combat or Long Rest or 16 hours&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Entangled&lt;br /&gt;
|May not move and rolls disadvantage to DEX saves, attack rolls, and gives enemies advantage on attack rolls against you.&lt;br /&gt;
|Help, Teamwork&lt;br /&gt;
|-&lt;br /&gt;
|Ensnared&lt;br /&gt;
|Deals Damage and May not move, rolls disadvantage to DEX saves, attack rolls, and gives enemies advantage on attack rolls against you.&lt;br /&gt;
|Help, Teamwork&lt;br /&gt;
|-&lt;br /&gt;
|False Life ❤︎&lt;br /&gt;
|Bolstered with a necromantic facsimile of life for +7 Hit Points. (+3 HP per spell level upcasted)&lt;br /&gt;
|End of Combat or Long Rest&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Frenzied Strain&lt;br /&gt;
|Frenzied Strike adds a stack of Frenzied Strain. The barbarian takes a &#039;&#039;&#039;-1&#039;&#039;&#039; penalty on Attack Rolls for every stack.&lt;br /&gt;
|End of Combat&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Freedom of Movement &#039;&#039;&#039;≈&#039;&#039;&#039;&lt;br /&gt;
|Remove any Stunned or Entangled effects from a target and prevent them from getting Entangled or being affected by Difficult Terrain. The target also has a Swim Speed equal to its Speed.&lt;br /&gt;
|End of Combat&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Frightened&lt;br /&gt;
|May not move any closer to the caster and rolls disadvantage on ability checks and attack rolls. &lt;br /&gt;
|Saving Throw at turn end, Advantage if LOS from caster(?), removed by [[Heroism]] &amp;amp; [[Countercharm]]&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Gaping Wounds&lt;br /&gt;
|Successful attacks against the creature deal an additional 2⁠⁠ piercing damage.&lt;br /&gt;
|Removed by healing. &lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Hasted&lt;br /&gt;
|Target gets +2 AC and +3 tiles of movement. &lt;br /&gt;
|Disrupt or cancel concentration (5 turns) unless from Potion of Speed&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Lethargic&lt;br /&gt;
|No movement or reaction.&lt;br /&gt;
|Greater Restoration or wait 1 turn or apply Hastened again&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Mage Armor ◆&lt;br /&gt;
|Surround an unarmored creature in a protective magical force. Its  AC increases to 13 + DEX.&lt;br /&gt;
|Long Rest or End of Combat or 16 hours&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Off Balance&lt;br /&gt;
|Disadvantage on STR and DEX Ability Checks, and  Attack Rolls against the entity have  Advantage.&lt;br /&gt;
|Taking damage, Help, Teamwork&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Prone&lt;br /&gt;
|Attacks against a prone creature have advantage within 1 tile, also disadvantage on STR/DEX saving throws. Ranged attacks are at disadvantage. Spend half movement to stand up. &lt;br /&gt;
|Use Stand Up ability during turn, spending half movement, Help &lt;br /&gt;
|DEX/STR&lt;br /&gt;
|-&lt;br /&gt;
|Poisoned&lt;br /&gt;
|A poisoned creature has disadvantage on attack rolls and ability checks.&lt;br /&gt;
|Lesser Restoration&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Rage&lt;br /&gt;
|Deal +3 damage with Melee weapons, gain Resistance to physical damage, and Advantage on STR saving throws.&lt;br /&gt;
|Ends early if you don&#039;t attack an enemy or take damage by end of turn&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Slowed&lt;br /&gt;
|Movement is halved, AC and DEX saves are lowered by 2 and cannot use reactions.&lt;br /&gt;
|Remedial Potion, disrupt or cancel concentration (10 turns)&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Stunned&lt;br /&gt;
|Cannot take Actions, Bonus Actions or Reactions. Affected creature loses all movement. STR and DEX saving throws are made at disadvantage. Attack rolls against affected creature have advantage.&lt;br /&gt;
|Greater Restoration, Freedom of Movement or wait 1 turn&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Weak Grip&lt;br /&gt;
|Disadvantage on  Attack Rolls and STR  Saving Throws.&lt;br /&gt;
|Help, Teamwork&lt;br /&gt;
|STR/DEX(?)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ [[Maims]]&lt;br /&gt;
|-&lt;br /&gt;
! Maimed Part!! RPR Effects !! Additional Effects&lt;br /&gt;
|-&lt;br /&gt;
| Left or Right Arm ||-10 Hit Points|| Unable to use two handed weapons. If both arms are maimed then unable to cast spells with Somatic components.&lt;br /&gt;
|-&lt;br /&gt;
| Left or Right Leg||-10 Hit Points &amp;lt;br&amp;gt; -2 Movement|| Movement Penalty is cumulative.&lt;br /&gt;
|-&lt;br /&gt;
| Left or Right Eye|| -5 Perception|| If both eyes are maimed, the character is blind and cannot do anything requiring LoS.&lt;br /&gt;
|-&lt;br /&gt;
| Tongue|| -5 Deception &amp;lt;br&amp;gt; -5 Persuasion|| Unable to cast any spells with Verbal Components.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Topple&amp;diff=2261</id>
		<title>Topple</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Topple&amp;diff=2261"/>
		<updated>2026-07-19T18:16:48Z</updated>

		<summary type="html">&lt;p&gt;Pluto: Created page with &amp;quot;Make your target fall Prone on a failed Dexterity Saving Throw.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Make your target fall [[Prone]] on a failed Dexterity Saving Throw.&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Equipment_List&amp;diff=2183</id>
		<title>Equipment List</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Equipment_List&amp;diff=2183"/>
		<updated>2026-07-07T16:50:37Z</updated>

		<summary type="html">&lt;p&gt;Pluto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Melee Weapons==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Crafting Profession !!Craft Skill !! Craft Quota !! Damage !! Properties || Proficiency&lt;br /&gt;
!Weapon Abilities&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Hammer]]|| 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]||10|| 10|| 1d4+STR Bludgeoning|| Light || Simple&lt;br /&gt;
| [[Concussive Smash]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Handaxe]] || 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d6+STR Slashing|| Light || Simple&lt;br /&gt;
| [[Lacerate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger]] || 1x Iron Ingot||[[Blacksmithing]]|| 10|| 10|| 1d4+STR/Dex Piercing|| Light || Simple&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Sickle]]|| 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d4+STR Slashing|| Light|| Simple&lt;br /&gt;
| [[Lacerate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleaver]]|| 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d6+STR Slashing|| Light|| Simple&lt;br /&gt;
| [[Lacerate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pickaxe]]|| 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d8+STR Piercing || Two-Handed|| Simple&lt;br /&gt;
| [[Piercing Strike]] &amp;lt;br&amp;gt; [[Weakening Strike]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]]|| 1x Iron Ingot &amp;lt;br&amp;gt; 1x Long Haft||[[Blacksmithing]]|| 15|| 15|| 1d6+Piercing|| Versatile 1d8+ STR Piercing|| Simple&lt;br /&gt;
| [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mace]] || 2x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]||20|| 15|| 1d6+STR Bludgeoning|| None || Simple&lt;br /&gt;
| [[Concussive Smash]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pike]]|| 3x Iron Ingot &amp;lt;br&amp;gt; 1x Long Haft||[[Blacksmithing]]|| 10|| 10|| 1d10+STR Piercing|| Two-Handed, Reach|| Martial&lt;br /&gt;
| [[Brace (Melee)]] &amp;lt;br&amp;gt; [[Piercing Strike]] &amp;lt;br&amp;gt; [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Scimitar]]|| 2x Iron Ingot|| [[Blacksmithing]]|| 20|| 15|| 1d6+STR/Dex Slashing|| Light|| Martial&lt;br /&gt;
| [[Floruish]] &amp;lt;br&amp;gt; [[Lacerate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shortsword]]|| 2x Iron Ingot|| [[Blacksmithing]]|| 20|| 15|| 1d6+STR/Dex Slashing|| Light|| Martial&lt;br /&gt;
| [[Flourish]] &amp;lt;br&amp;gt; [[Piercing Strike]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Quarterstaff]]&lt;br /&gt;
|1x Common Branch&lt;br /&gt;
|[[Woodcarving]]&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|1d6+STR&lt;br /&gt;
|Versatile&lt;br /&gt;
|Martial&lt;br /&gt;
|[[Topple]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Battleaxe]]|| 3x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]|| 20|| 20|| 1d8+STR Slashing|| Versatile 1d10+STR Slashing|| Martial&lt;br /&gt;
| [[Cleave]] &amp;lt;br&amp;gt; [[Lacerate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Glaive]]|| 4x Iron Ingot &amp;lt;br&amp;gt; 1x Long Haft|| [[Blacksmithing]]|| 20|| 20|| 1d10+STR Slashing|| Two-Handed, Reach|| Martial&lt;br /&gt;
| [[Brace (Melee)]] &amp;lt;br&amp;gt; [[Lacerate]] &amp;lt;br&amp;gt; [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Trident]]|| 3x Iron Ingot &amp;lt;br&amp;gt; 1x Long Haft|| [[Blacksmithing]]|| 20|| 20|| 1d6+STR Piercing|| Versatile 1d8+STR Piercing|| Martial&lt;br /&gt;
| [[Disarming Strike]] &amp;lt;br&amp;gt; [[Piercing Strike]] &amp;lt;br&amp;gt; [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Maul]]|| 8x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]|| 20|| 20|| 2d6+STR Bludgeoning|| Two-Handed|| Martial&lt;br /&gt;
| [[Backbreaker]] &amp;lt;br&amp;gt; [[Concussive Smash]] &amp;lt;br&amp;gt; [[Tenacity]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rapier]]|| 1x Iron Ingot|| [[Blacksmithing]]|| 20|| 20|| 1d8+STR/Dex Piercing|| None|| Martial&lt;br /&gt;
| [[Flourish]] &amp;lt;br&amp;gt; [[Piercing Strike]] &amp;lt;br&amp;gt; [[Weakening Strike]]&lt;br /&gt;
|-&lt;br /&gt;
| [[War Pick]]|| 2x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]|| 20|| 20|| 1d8+STR Piercing|| None|| Martial&lt;br /&gt;
| [[Weakening Strike]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Warhammer]]|| 4x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]|| 20|| 20|| 1d8+STR Bludgeoning|| Versatile 1d10+STR Bludgeoning|| Martial&lt;br /&gt;
| [[Backbreaker]] &amp;lt;br&amp;gt; [[Concussive Smash]] &amp;lt;br&amp;gt; [[Weakening Strike]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Longsword]] || 4x Iron Ingot. || [[Blacksmithing]] || 20 || 20 || 1d8+STR Slashing|| Versatile 1d10+STR Slashing || Martial&lt;br /&gt;
| [[Lacerate]] &amp;lt;br&amp;gt; [[Pommel Strike]] &amp;lt;br&amp;gt; [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morningstar]] || 4x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft. || [[Blacksmithing]] || 20 || 25|| 1d8+STR Piercing|| None ||Martial&lt;br /&gt;
| [[Concussive Smash]] &amp;lt;br&amp;gt;[[Heartstopper]] &amp;lt;br&amp;gt;[[Tenacity]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Flail]] || 2x Iron Ingot &amp;lt;br&amp;gt; 1x Chain &amp;lt;br&amp;gt; 1x Short Haft. || [[Blacksmithing]] || 20 || 25 || 1d8+STR Bludgeoning|| One Handed|| Martial&lt;br /&gt;
| [[Concussive Smash]]&amp;lt;br&amp;gt;[[Weakening Strike]]&amp;lt;bR&amp;gt;[[Tenacity]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Greatsword]] || 10x Iron Ingot. || [[Blacksmithing]] || 25 || 30 || 2d6+STR Slashing|| Two-handed|| Martial&lt;br /&gt;
| [[Cleave]] &amp;lt;br&amp;gt; [[Lacerate]] &amp;lt;br&amp;gt; [[Pommel Strike]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Halberd]] || 4x Iron Ingot &amp;lt;br&amp;gt; 1x Long Haft||[[Blacksmithing]] || 25 || 30|| 1d10+STR Slashing|| Two-Handed, Reach&lt;br /&gt;
|Martial&lt;br /&gt;
| [[Cleave]] &amp;lt;br&amp;gt; [[Lacerate]] &amp;lt;br&amp;gt; [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Greataxe]] || 8x Iron Ingot &amp;lt;br&amp;gt;1x Short Haft|| [[Blacksmithing]] || 25 || 30 || 1d12+STR Slashing || Two-handed|| Martial&lt;br /&gt;
| [[Cleave]] &amp;lt;br&amp;gt; [[Lacerate]] &amp;lt;br&amp;gt; [[Prepare]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ranged Weapons==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Crafting Profession !!Craft Skill !! Craft Quota !! Damage !! Range !! Proficiency&lt;br /&gt;
!Weapon Abilities&lt;br /&gt;
|-&lt;br /&gt;
| [[Javelin]] || 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d6+STR Piercing|| Thrown (6 Tiles)|| Simple&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Shortbow]]|| 1x String &amp;lt;br&amp;gt; 1x Quality Branch &amp;lt;br&amp;gt; 1x Leather Scraps||[[Woodcarving]] ||20|| 25|| 1d6+Dex Piercing|| 6 Tiles || Simple&lt;br /&gt;
| [[Hamstring Shot]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Longbow]]|| 1x String &amp;lt;br&amp;gt; 1x Quality Branch &amp;lt;br&amp;gt; 1x Leather Scraps ||[[Woodcarving]] || 25|| 30||1d8+Dex Piercing || 6 Tiles||Martial&lt;br /&gt;
| [[Brace (Ranged)]] &amp;lt;br&amp;gt; [[Hamstring Shot]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Crossbow]]|| 6x Parts &amp;lt;br&amp;gt; 1x Wooden stock &amp;lt;br&amp;gt; 4x Metal Scraps||[[Woodcarving]] || 30|| 35||1d8+Dex Piercing || 6 Tiles|| Simple&lt;br /&gt;
| [[Piercing Shot]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Crossbow]]|| 8x Parts &amp;lt;br&amp;gt; 1x Wooden stock &amp;lt;br&amp;gt; 8x Metal Scraps||[[Woodcarving]] || 40|| 50|| 1d10+Dex Piercing|| 6 Tiles||Martial&lt;br /&gt;
| [[Brace (Ranged)]] &amp;lt;br&amp;gt; [[Piercing Shot]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hand Crossbow]]|| 5x Parts &amp;lt;br&amp;gt; 1x Wooden stock &amp;lt;br&amp;gt; 4x Metal Scraps||[[Woodcarving]] || 50 || 60|| 1d6+Dex Piercing ||5 Tiles||Martial&lt;br /&gt;
| [[Mobile Shot]] &amp;lt;br&amp;gt; [[Piercing Shot]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armors==&lt;br /&gt;
All medium armors have a max of dex+2&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Crafting Profession!!Craft Skill !! Craft Quota !! AC &lt;br /&gt;
!Strength Requirement!! Armor Type&lt;br /&gt;
|-&lt;br /&gt;
| [[Wooden Shield]] || 4x Common Branch &amp;lt;br&amp;gt; 1x Leather Scraps ||[[Woodcarving]] || 20 || 20|| +2 AC &lt;br /&gt;
|N/A|| Shield&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield (Armor)|Shield (Metal)]] || 3x Iron Ingot|| [[Blacksmithing]] || 20 || 25 || +2 AC&lt;br /&gt;
|N/A|| Shield&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring Mail]] || 4x Iron Ingot &amp;lt;br&amp;gt; 1x Armor Padding || [[Blacksmithing]] || 30 || 30 || 14 &lt;br /&gt;
|N/A|| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain Shirt]] || 5x Iron Ingot || [[Blacksmithing]] || 30 || 35 || 13+Dex (Max 2)&lt;br /&gt;
|N/A|| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Scale Mail]] || 8x Iron Ingot &amp;lt;br&amp;gt;1x Armor Padding|| [[Blacksmithing]] || 30 || 35 || 14+Dex (Max 2)&lt;br /&gt;
|N/A|| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain Mail]] || 9x Iron Ingot &amp;lt;br&amp;gt; 1x Armor Padding|| [[Blacksmithing]] || 30 || 40 || 16 &lt;br /&gt;
|1 Strength|| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Breastplate]] || 10x Iron Ingot || [[Blacksmithing]] || 35 || 40 || 14+Dex (Max 2) &lt;br /&gt;
|N/A|| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Half Plate]] || 16x Iron Ingot &amp;lt;br&amp;gt; 1x Armor Padding|| [[Blacksmithing]] || 40 || 45 || 15+Dex (Max 2)&lt;br /&gt;
|N/A|| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Splint Armor]] || 12x Iron Ingot &amp;lt;br&amp;gt;1x Armor Padding || [[Blacksmithing]] || 45 || 45 || 17 &lt;br /&gt;
|2 Strength|| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate Armor]] || 30x Iron Ingot &amp;lt;br&amp;gt; 1x Armor Padding || [[Blacksmithing]] || 50 || 70 || 18 &lt;br /&gt;
|2 Strength|| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather Armor]] || 3x Rawhide Leather &amp;lt;br&amp;gt; 2x Buckle|| [[Leatherworking]] || 15 || 15 || 11+Dex&lt;br /&gt;
|N/A|| Light&lt;br /&gt;
|-&lt;br /&gt;
| [[Hide Armor]] || 2x Buckle &amp;lt;br&amp;gt; 2x Rawhide Leather&amp;lt;br&amp;gt;1x Hide||[[Leatherworking]]||15||15||12+Dex (Max 2)&lt;br /&gt;
|N/A||Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Studded Leather Armor]] || 2x Buckle &amp;lt;br&amp;gt;3x Rawhide Leather &amp;lt;br&amp;gt;6x Metal Scraps||[[Leatherworking]]||25||30||12+Dex&lt;br /&gt;
|N/A||Light&lt;br /&gt;
|-&lt;br /&gt;
| [[Padded Armor]] || 2x Buckle &amp;lt;br&amp;gt;1x Tanned Leather||[[Leatherworking]]||15||15||11+Dex&lt;br /&gt;
|N/A||Light&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Potions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Crafting Profession!!Craft Skill !! Craft Quota !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Healing]] || 1 Curative Reagent &amp;lt;br&amp;gt; 1x Rogue&#039;s Morsel|| [[Alchemy]] || 20 || 5 || As a Bonus action and for a single potion use - heal 2d4+2 Health.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Greater Healing]]|| 1x Curative Reagent &amp;lt;br&amp;gt; 1x Balsam|| [[Alchemy]]|| 30 || 5 || For the cost of a Bonus action and potion use you may drink this to heal yourself for 4d4+4 and recover from 1 wound level.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Superior Healing]]|| 1 Curative Reagent &amp;lt;br&amp;gt; 1x Yellow Musk Creeper Petals|| [[Alchemy]]|| 40 || 5 || For an action and a potion use you may drink this to recover 8d4+8 health and recover 2 wounded levels.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Viciousness]]|| 1x Reactive Reagent &amp;lt;br&amp;gt;1x Shadowroot Sac|| [[Alchemy]] || 50 || 5 || As a bonus action and for a one potion use the number you need to roll to land a Critical Hit is reduced by 1 for 16 hours.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Vigilance]]|| 1x Reactive Reagent &amp;lt;br&amp;gt;1x Hook|| [[Alchemy]] || 50 || 5 || For a bonus action and one potion use earn +5 bonus to Initiative rolls for 16 hours.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Giant Strength]]|| 1x Reactive Reagent &amp;lt;br&amp;gt; 1x Giant Finger|| [[Alchemy]] || 50 || 5 || For a bonus action and one potion use your Strength modifier becomes +4 for 16 hours. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Speed]] || 1x Reactive Reagent &amp;lt;br&amp;gt; 1x Hyena Ear|| [[Alchemy]] || 45 || 5 || As a bonus action and for one potion use, earn the benefits of [[Haste]] for 3 turns. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Feather Fall]]||1x Reactive Reagent &amp;lt;br&amp;gt; 1x Autumncrocus||[[Alchemy]]||25||5||Gain immunity to Fall Damage for 10 turns. Drinking this uses a bonus action and a potion use.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Grease Bottle]] || 1x Reactive Reagent &amp;lt;br&amp;gt; 1x Animal Fat || [[Alchemy]] || 15 || 5 || Cover the ground with slick grease, making it a Difficult Terrain. Creatures that are inside at the time of throwing the bottle or who end their turn inside the area might fall Prone (Dexterity Saving Throw). This surface is flammable.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Alchemist&#039;s Fire]] || 1x Reactive Reagent &amp;lt;br&amp;gt; 1x Fire Amber|| [[Alchemy]] || 35 || 5 || Hurl a flask of liquid fire that explodes on impact, creating area of fire that deals 1d4 damage per turn and leaves creatures burning for 2 turns even after leaving the area, this costs an attack action.||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Long_Rest&amp;diff=2121</id>
		<title>Long Rest</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Long_Rest&amp;diff=2121"/>
		<updated>2026-06-27T04:40:20Z</updated>

		<summary type="html">&lt;p&gt;Pluto: Long Rest usage expectations according to in-game description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A long rest is a period of extended downtime. It represents a full night sleep or trance. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You may only use this at the beginning of your play session when logging into the game after at least 4 hours of offline time or before logging out for the day. The Ability shall never be used outside of a place where your character just rested or is about to.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Using a Long Rest will:&lt;br /&gt;
* Restore all spell slots and class resources&lt;br /&gt;
* Clear any currently active out of combat spell effects (Mage Armor, False Life, Aid, Etc.)&lt;br /&gt;
* If wounded, will heal 10 wounds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You are able to Long Rest every 18 real life hours. In order to Long Rest the following conditions must be true:&lt;br /&gt;
&lt;br /&gt;
* Does not have In Combat&lt;br /&gt;
* Does not have (P) Recently Fought&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Alchemy&amp;diff=2120</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Alchemy&amp;diff=2120"/>
		<updated>2026-06-27T04:26:50Z</updated>

		<summary type="html">&lt;p&gt;Pluto: Changed wording of flavor text to be less misleading&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;An alchemist was a crafting [[Professions|profession]]. At the most basic level, anyone who mixed substances together in a liquid form to create a wanted effect could be considered an alchemist. Alchemy required a fair amount of effort, as well as time and materials. It could also be a very expensive pursuit.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Curative Reagent ==&lt;br /&gt;
&#039;&#039;&#039;Craft x5&#039;&#039;&#039; [[Curative Reagent]] &#039;&#039;&#039;- Required Skill: 5 Craft Quota: 5 &lt;br /&gt;
 Requires 1x Avardonian Salt, 1x Valerian Flower.&lt;br /&gt;
&lt;br /&gt;
== Medical Supplies ==&lt;br /&gt;
&#039;&#039;&#039;Craft x5&#039;&#039;&#039; [[Medical Supplies]] - &#039;&#039;&#039;Required Skill: 10 Craft Quota: 5    &lt;br /&gt;
 Requires 1x Curative Reagent, 2x Flax.&lt;br /&gt;
&lt;br /&gt;
== Reactive Reagent ==&lt;br /&gt;
&#039;&#039;&#039;Craft x5 [[Reactive Reagent]] - Required Skill: 15 Craft Quota: 5&lt;br /&gt;
  Requires 1x Avardonian Salt, 1x Brimstone.&lt;br /&gt;
&lt;br /&gt;
== Grease Bottle ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[Grease Bottle]] - Required Skill: 15 Craft Quota: 5 &lt;br /&gt;
 Requires 1x Reactive Reagent, 1x Animal Fat.&lt;br /&gt;
&lt;br /&gt;
== Potion of Healing ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[Potion of Healing]] - Required Skill: 20 Craft Quota: 5 &lt;br /&gt;
  Requires 1 Curative Reagent, 1x Rogue&#039;s Morsel.&lt;br /&gt;
&lt;br /&gt;
== Potion of Feather Fall ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[Potion of Feather Fall]] - Required Skill: 25 Craft Quota: 5    &lt;br /&gt;
  Requires 1x Reactive Reagent, 1x Autumncrocus&lt;br /&gt;
&lt;br /&gt;
== Poisonous Reagent ==&lt;br /&gt;
&#039;&#039;&#039;Craft x5 [[Poisonous Reagent]] - Required Skill: 25 Craft Quota: 5  &lt;br /&gt;
  Requires 1x Avardonian Salt, 1x Bonecap.&lt;br /&gt;
&lt;br /&gt;
== Greater Healing Potion ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[Greater Healing Potion]] - Required Skill: 30 Craft Quota: 5  &lt;br /&gt;
  Requires 1x Curative Reagent, 1x Balsam.&lt;br /&gt;
&lt;br /&gt;
== Alchemist&#039;s Fire ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[Alchemist&#039;s Fire]] - Required Skill: 35 Craft Quota: 5   &lt;br /&gt;
  Requires 1x Reactive Reagent, 1x Fire Amber.&lt;br /&gt;
&lt;br /&gt;
== Superior Healing Potion ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[Superior Healing Potion]] - Required Skill: 40 Craft Quota: 10 &#039;&#039;&#039;&lt;br /&gt;
  Requires 1 Curative Reagent, 1x Yellow Musk Creeper Petals.&lt;br /&gt;
&lt;br /&gt;
== Potion of Speed ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[Potion of Speed]] - Required Skill: 45 Craft Quota: 25 &#039;&#039;&#039;&lt;br /&gt;
  Requires 1x Reactive Reagent, 1x Hyena Ear.&lt;br /&gt;
&lt;br /&gt;
== Potion of Viciousness ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[:Potion of Viciousness]] - Required Skill: 50 Craft Quota: 5 &lt;br /&gt;
  Requires 1x Reactive Reagent, 1x Shadowroot Sac.&lt;br /&gt;
&lt;br /&gt;
== Potion of Vigilance ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[Potion of Vigilance]] - Required Skill: 50 Craft Quota: 5 &lt;br /&gt;
  &lt;br /&gt;
  Requires 1x Reactive Reagent, 1x Hook.&lt;br /&gt;
== Giant Strength ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[Giant Strength]] - Required Skill: 50 Craft Quota: 5 &lt;br /&gt;
&lt;br /&gt;
  Requires 1x Reactive Reagent, 1x Giant Finger.&lt;/div&gt;</summary>
		<author><name>Pluto</name></author>
	</entry>
</feed>