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	<id>https://wiki.avardon.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Pineapple</id>
	<title>Avardon - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://wiki.avardon.com/Special:Contributions/Pineapple"/>
	<updated>2026-04-28T17:48:13Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.avardon.com/index.php?title=Sorcerer&amp;diff=1709</id>
		<title>Sorcerer</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Sorcerer&amp;diff=1709"/>
		<updated>2026-04-16T12:42:32Z</updated>

		<summary type="html">&lt;p&gt;Pineapple: /* Sorcerer Flavor Spells */  added dancing lights&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sorcerer PHB5e2024.png|thumb]]&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
| name = Sorcerer&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| hp = 69&lt;br /&gt;
| st = Constitution, Charisma&lt;br /&gt;
| cr = 10 LR&lt;br /&gt;
| description =&lt;br /&gt;
| spells = [[Sorcerer Spell List]]&lt;br /&gt;
* 1st Level: 4&lt;br /&gt;
* 2nd Level: 3&lt;br /&gt;
* 3rd Level: 3&lt;br /&gt;
* 4th Level: 3&lt;br /&gt;
* 5th Level: 2&lt;br /&gt;
| 5ewiki = Sorcerer&lt;br /&gt;
| frwiki = Sorcerer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Somewhere in your bloodline there was a powerful, magical being. A creature of immense power. The same blood that ran through your ancestor, now runs through you, granting you magical powers.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
=== Spellcasting ===&lt;br /&gt;
Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world.&lt;br /&gt;
&lt;br /&gt;
Spell save DC = 8 + Charisma modifier + Proficiency Bonus (4)&lt;br /&gt;
Spell attack modifier = Charisma modifier + Proficiency Bonus (4)&lt;br /&gt;
&lt;br /&gt;
You may memorize 11 spells and 6 cantrips to call upon from the [[Sorcerer Spell List]].&lt;br /&gt;
&lt;br /&gt;
=== Metamagic ===&lt;br /&gt;
You gain the ability to twist your spells to suit your needs. You gain the following Metamagic options of your choice. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Careful Spell&#039;&#039;&#039;: Allies caught in your spell automatically succeed on their saving throw&lt;br /&gt;
* &#039;&#039;&#039;Distant Spell&#039;&#039;&#039;: Doubles the cast range of your next AOE Spell&lt;br /&gt;
* &#039;&#039;&#039;Quickened Spell&#039;&#039;&#039;: Refunds the Action it has cost to cast a spell in exchange for a bonus action.&lt;br /&gt;
* &#039;&#039;&#039;Subtle Spell&#039;&#039;&#039;: Allows you to cast a spell without the use of Somatic or verbal components.&lt;br /&gt;
&lt;br /&gt;
=== Create Spell Slot ===&lt;br /&gt;
Convert Sorcery points into spell slots.&lt;br /&gt;
&lt;br /&gt;
* Level 1 (2 Sorcery Points)&lt;br /&gt;
* Level 2 (3 Sorcery Points)&lt;br /&gt;
* Level 3 (5 Sorcery Points)&lt;br /&gt;
* Level 4 (6 Sorcery Points)&lt;br /&gt;
* Level 5 (7 Sorcery Points)&lt;br /&gt;
&lt;br /&gt;
=== Create Sorcery Points ===&lt;br /&gt;
Convert Spell Slots into Sorcery points.&lt;br /&gt;
&lt;br /&gt;
* Level 1 (1 Sorcery Point)&lt;br /&gt;
* Level 2 (2 Sorcery Points)&lt;br /&gt;
* Level 3 (3 Sorcery Points)&lt;br /&gt;
* Level 4 (4 Sorcery Points)&lt;br /&gt;
* Level 5 (5 Sorcery Points)&lt;br /&gt;
&lt;br /&gt;
== Subclasses ==&lt;br /&gt;
[[Divine Soul]]&lt;br /&gt;
&lt;br /&gt;
[[Shadow Magic]]&lt;br /&gt;
&lt;br /&gt;
[[Storm Sorcery]]&lt;br /&gt;
&lt;br /&gt;
== Sorcerer Flavor Spells ==&lt;br /&gt;
* [[Flavor_Spells#Control_Flames|Control Flames]]&lt;br /&gt;
* [[Flavor Spells#Dancing Lights|Dancing Lights]]&lt;br /&gt;
* [[Flavor_Spells#Levitate|Levitate]] &lt;br /&gt;
* [[Flavor_Spells#Light|Light]]&lt;br /&gt;
* [[Flavor_Spells#Mage_Hand|Mage Hand]]&lt;br /&gt;
* [[Flavor_Spells#Mending|Mending]]&lt;br /&gt;
* [[Flavor_Spells#Minor_Illusion|Minor Illusion]]&lt;br /&gt;
* [[Flavor_Spells#Major_Image|Major Image]]&lt;br /&gt;
* [[Flavor_Spells#Mold_Earth|Mold Earth]]&lt;br /&gt;
* [[Flavor_Spells#Prestidigitation|Prestidigitation]]&lt;br /&gt;
* [[Flavor_Spells#Shape_Water|Shape Water]]&lt;/div&gt;</summary>
		<author><name>Pineapple</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Flavor_Spells&amp;diff=1641</id>
		<title>Flavor Spells</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Flavor_Spells&amp;diff=1641"/>
		<updated>2026-04-07T00:11:55Z</updated>

		<summary type="html">&lt;p&gt;Pineapple: Edited Range to be tiles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Flavor spells may be used to enhance your roleplay and give it flavor. You may not use a flavor spell to provide yourself a mechanical advantage in any fashion, in particular in relation to PvP. To be affected by a flavor spell is based on consent, you cannot force the effects of a flavor spell on another player. You should not roleplay using multiple flavor spells that require concentration. Be mindful of component requirements, range, and duration when casting flavor spells. Your use of flavor spells in roleplay should be limited to their spell description on this wiki.  &lt;br /&gt;
&lt;br /&gt;
=== Continual Flame ===&lt;br /&gt;
&lt;br /&gt;
* Range: Touch&lt;br /&gt;
* Components: V, S, M&lt;br /&gt;
* Duration: Until dispelled&lt;br /&gt;
&lt;br /&gt;
A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. A continual flame can be covered or hidden but not smothered or quenched.&lt;br /&gt;
&lt;br /&gt;
=== Control Flames ===&lt;br /&gt;
&lt;br /&gt;
* Range: 6 tiles&lt;br /&gt;
* Components: S&lt;br /&gt;
* Duration: Instantaneous or 1 hour&lt;br /&gt;
&lt;br /&gt;
You choose an existing non-magical flame that you can see within range and that fits within a 5-foot cube. You affect it in one of the following ways:&lt;br /&gt;
&lt;br /&gt;
*     You instantaneously extinguish the flames within the cube.&lt;br /&gt;
*     You double or halve the area of bright light and dim light cast by the flame, change its color, or both. The change lasts for 1 hour.&lt;br /&gt;
*     You cause simple shapes—such as the vague form of a creature, an inanimate object, or a location—to appear within the flames and animate as you like. The shapes last for 1 hour or until dismissed.&lt;br /&gt;
&lt;br /&gt;
=== Create Water ===&lt;br /&gt;
&lt;br /&gt;
* Range: 3 tiles&lt;br /&gt;
* Components: V, S, M (a drop of water if creating water or a few grains of sand if destroying it)&lt;br /&gt;
* Duration: Instantaneous&lt;br /&gt;
&lt;br /&gt;
You either create or destroy water.&lt;br /&gt;
&lt;br /&gt;
Create Water. You create up to 2 litres of clean water within range in an open container. Alternatively, the water falls as rain in a 5-foot cube within range, extinguishing exposed flames in the area.&lt;br /&gt;
=== Dancing Lights ===&lt;br /&gt;
&lt;br /&gt;
* Range: 12 tiles&lt;br /&gt;
* Components: V, S, M (a bit of phosphorus or wychwood, or a glowworm)&lt;br /&gt;
* Duration: Concentration, up to 1 minute&lt;br /&gt;
&lt;br /&gt;
You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.&lt;br /&gt;
&lt;br /&gt;
=== Druidcraft ===&lt;br /&gt;
&lt;br /&gt;
* Range: 3 tiles&lt;br /&gt;
* Components: V, S&lt;br /&gt;
* Duration: Instantaneous&lt;br /&gt;
&lt;br /&gt;
Whispering to the spirits of nature, you create one of the following effects within range:&lt;br /&gt;
&lt;br /&gt;
*     You create a tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for rain, falling snowflakes for snow, and so on. This effect persists for 1 round.&lt;br /&gt;
*     You instantly make a flower blossom, a seed pod open, or a leaf bud bloom.&lt;br /&gt;
*     You create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. The effect must fit in a 5-foot cube.&lt;br /&gt;
*     You instantly light or snuff out a candle, a torch, or a small campfire.&lt;br /&gt;
&lt;br /&gt;
=== Illusory Script ===&lt;br /&gt;
&lt;br /&gt;
* Range: Touch&lt;br /&gt;
* Components: S, M (a lead-based ink worth at least 10 gp, which the spell consumes)&lt;br /&gt;
* Duration: 10 days&lt;br /&gt;
&lt;br /&gt;
You write on parchment, paper, or some other suitable writing material and imbue it with a potent illusion that lasts for the duration.&lt;br /&gt;
&lt;br /&gt;
To you and any creatures you designate when you cast the spell, the writing appears normal, written in your hand, and conveys whatever meaning you intended when you wrote the text. To all others, the writing appears as if it were written in an unknown or magical script that is unintelligible. Alternatively, you can cause the writing to appear to be an entirely different message, written in a different hand and language, though the language must be one you know.&lt;br /&gt;
&lt;br /&gt;
Should the spell be dispelled, the original script and the illusion both disappear.&lt;br /&gt;
&lt;br /&gt;
=== Levitate ===&lt;br /&gt;
&lt;br /&gt;
* Range: 6 tiles&lt;br /&gt;
* Components: V, S, M&lt;br /&gt;
* Duration: Concentration, up to 10 minutes&lt;br /&gt;
&lt;br /&gt;
One creature or loose object of your choice that you can see within range rises vertically, up to 5 feet from the original point of casting, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature cannot be affected. &lt;br /&gt;
&lt;br /&gt;
The target can move only by pushing or pulling against a fixed object or surface within reach. The affected creature cannot freely move around without such leverage. The effect can be dismissed at any time by the affected creature to safely float back down. If the affected creature inadvertently finds themselves more than 5 feet of the ground after being displaced, the creature will fall and the levitation spell will not cushion their fall. &lt;br /&gt;
&lt;br /&gt;
=== Light ===&lt;br /&gt;
&lt;br /&gt;
* Range: Touch&lt;br /&gt;
* Components: V, M (a firefly or phosphorescent moss)&lt;br /&gt;
* Duration: 1 hour&lt;br /&gt;
&lt;br /&gt;
You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.&lt;br /&gt;
&lt;br /&gt;
=== Mage Hand ===&lt;br /&gt;
&lt;br /&gt;
* Range: 3 tiles&lt;br /&gt;
* Components: V, S&lt;br /&gt;
* Duration: 1 minute&lt;br /&gt;
&lt;br /&gt;
A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.&lt;br /&gt;
&lt;br /&gt;
You can use your action to control the hand. You can use the hand for things such as manipulating an object, opening an unlocked door or container, stowing or retrieving an item from an open container, or pouring the contents out of a vial or bottle. You can move the hand up to 30 feet away from your location.&lt;br /&gt;
&lt;br /&gt;
The hand can’t attack, activate magical items, or carry more than 10 pounds.&lt;br /&gt;
&lt;br /&gt;
=== Major Image ===&lt;br /&gt;
&lt;br /&gt;
* Range: 12 tiles&lt;br /&gt;
* Components: V, S, M (a bit of fleece)&lt;br /&gt;
* Duration: Concentration, up to 10 minutes&lt;br /&gt;
&lt;br /&gt;
You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can see within range and lasts for the duration, including sounds, smells, and temperature appropriate to the thing depicted. You can’t create sufficient heat or cold to cause damage, a sound loud enough to deal damage or deafen a creature, or a smell that might sicken a creature.&lt;br /&gt;
&lt;br /&gt;
While the image can be animated, the image itself cannot change location. Specifically it cannot move along with your character. If you leave the range of the image it disappears. &lt;br /&gt;
&lt;br /&gt;
Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature.&lt;br /&gt;
&lt;br /&gt;
=== Mending ===&lt;br /&gt;
&lt;br /&gt;
* Range: Touch&lt;br /&gt;
* Components: V, S, M (two lodestones)&lt;br /&gt;
* Duration: Instantaneous&lt;br /&gt;
&lt;br /&gt;
This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 0.5 foot in any dimension, you mend it, leaving no trace of the former damage.&lt;br /&gt;
&lt;br /&gt;
This spell can physically repair a magic item or construct, but the spell can’t restore magic to such an object.&lt;br /&gt;
&lt;br /&gt;
=== Minor Illusion ===&lt;br /&gt;
&lt;br /&gt;
* Range: 3 tiles&lt;br /&gt;
* Components: S, M (a bit of fleece)&lt;br /&gt;
* Duration: 1 minute&lt;br /&gt;
&lt;br /&gt;
You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.&lt;br /&gt;
&lt;br /&gt;
If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else’s voice, a lion’s roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.&lt;br /&gt;
&lt;br /&gt;
If you create an image of an object—such as a chair, muddy footprints, or a small chest—it must be no larger than a 5-foot cube. The image can’t create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.&lt;br /&gt;
&lt;br /&gt;
If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.&lt;br /&gt;
&lt;br /&gt;
=== Mold Earth ===&lt;br /&gt;
&lt;br /&gt;
* Range: 3 tiles&lt;br /&gt;
* Components: S&lt;br /&gt;
* Duration: Instantaneous or 1 hour&lt;br /&gt;
&lt;br /&gt;
You choose a portion of dirt or stone that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways:&lt;br /&gt;
&lt;br /&gt;
*     If you target an area of loose earth, you can instantaneously excavate it, move it along the ground, and deposit it up to 5 feet away. This movement doesn’t have enough force to cause damage.&lt;br /&gt;
*     You cause shapes, colors, or both to appear on the dirt or stone, spelling out words, creating images, or shaping patterns. The changes last for 1 hour.&lt;br /&gt;
&lt;br /&gt;
=== Plant Growth ===&lt;br /&gt;
&lt;br /&gt;
* Range: 15 tiles&lt;br /&gt;
* Components: V, S&lt;br /&gt;
* Duration: Instantaneous&lt;br /&gt;
&lt;br /&gt;
This spell channels vitality into plants within a specific area. It causes plants to grow rapidly and increases their vitality over a longer period of time, causing them to blossom, grow fruit, and for fruit to ripen. This spell can be cast on individual plants or multiple plants within a small area. &lt;br /&gt;
&lt;br /&gt;
=== Prestidigitation ===&lt;br /&gt;
&lt;br /&gt;
* Range: 1 tile&lt;br /&gt;
* Components: V, S&lt;br /&gt;
* Duration: Up to 1 hour&lt;br /&gt;
&lt;br /&gt;
This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:&lt;br /&gt;
&lt;br /&gt;
*     You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.&lt;br /&gt;
*     You instantaneously light or snuff out a candle, a torch, or a small campfire.&lt;br /&gt;
*     You instantaneously clean or soil an object no larger than 1 cubic foot.&lt;br /&gt;
*     You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.&lt;br /&gt;
*     You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.&lt;br /&gt;
*     You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
=== Purify Food and Drink ===&lt;br /&gt;
&lt;br /&gt;
* Range: 1 tile&lt;br /&gt;
* Components: V, S&lt;br /&gt;
* Duration: Instantaneous&lt;br /&gt;
&lt;br /&gt;
All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease. The spell cannot undo the natural rotting process of food.&lt;br /&gt;
&lt;br /&gt;
=== Shape Water ===&lt;br /&gt;
&lt;br /&gt;
* Range: 3 tiles&lt;br /&gt;
* Components: S&lt;br /&gt;
* Duration: Instantaneous or 1 hour&lt;br /&gt;
&lt;br /&gt;
You choose an area of water that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways:&lt;br /&gt;
&lt;br /&gt;
*     You instantaneously move or otherwise change the flow of the water as you direct, up to 5 feet in any direction. This movement doesn’t have enough force to cause damage.&lt;br /&gt;
*     You cause the water to form into simple shapes and animate at your direction. This change lasts for 1 hour.&lt;br /&gt;
*     You change the water’s color or opacity. The water must be changed in the same way throughout. This change lasts for 1 hour.&lt;br /&gt;
*     You freeze the water, provided that there are no creatures in it. The water unfreezes in 1 hour.&lt;br /&gt;
&lt;br /&gt;
=== Silent Image ===&lt;br /&gt;
&lt;br /&gt;
* Range: 6 tiles&lt;br /&gt;
* Components: V, S, M (a bit of fleece)&lt;br /&gt;
* Duration: Concentration, up to 10 minutes&lt;br /&gt;
&lt;br /&gt;
You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot cube. The image appears at a spot within range and lasts for the duration. The image is purely visual; it isn’t accompanied by sound, smell, or other sensory effects.&lt;br /&gt;
&lt;br /&gt;
While the image can be animated, the image itself cannot change location. Specifically it cannot move along with your character. If you leave the range of the image it disappears. &lt;br /&gt;
&lt;br /&gt;
Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image.&lt;br /&gt;
&lt;br /&gt;
=== Thaumaturgy ===&lt;br /&gt;
&lt;br /&gt;
* Range: 3 tiles&lt;br /&gt;
* Components: V&lt;br /&gt;
* Duration: Up to 1 minute&lt;br /&gt;
&lt;br /&gt;
You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:&lt;br /&gt;
&lt;br /&gt;
*     Your voice booms up to three times as loud as normal for 1 minute.&lt;br /&gt;
*     You cause flames to flicker, brighten, dim, or change color for 1 minute.&lt;br /&gt;
*     You cause harmless tremors in the ground for 1 minute.&lt;br /&gt;
*     You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers.&lt;br /&gt;
*     You instantaneously cause an unlocked door or window to fly open or slam shut.&lt;br /&gt;
&lt;br /&gt;
=== Tenser&#039;s Floating Disk ===&lt;br /&gt;
&lt;br /&gt;
* Range: 3 tiles&lt;br /&gt;
* Components: V, S, M (a drop of mercury)&lt;br /&gt;
* Duration: 1 hour&lt;br /&gt;
&lt;br /&gt;
This spell creates a circular, horizontal plane of force, 3 feet in diameter and 1 inch thick, that floats 3 feet above the ground in an unoccupied space of your choice that you can see within range. The disk remains for the duration, and can hold up to 500 pounds. If more weight is placed on it, the spell ends, and everything on the disk falls to the ground.&lt;br /&gt;
&lt;br /&gt;
The disk is immobile while you are within 20 feet of it. If you move more than 15 feet away from it, the disk follows you so that it remains within 15 feet of you. It can move across uneven terrain, up or down stairs, slopes, and the like, but it can’t cross an elevation change of 5 feet or more. For example, the disk can’t move across a 5-foot-deep pit, nor could it leave such a pit if it were created at the bottom.&lt;br /&gt;
&lt;br /&gt;
If you move more than 50 feet from the disk (typically because it can’t move around an obstacle to follow you), the spell ends.&lt;br /&gt;
&lt;br /&gt;
A creature cannot stand on the disk, directly or indirectly, and the disk cannot be moved in any other way than described above.&lt;br /&gt;
&lt;br /&gt;
=== Unseen Servant ===&lt;br /&gt;
&lt;br /&gt;
* Range: 6 tiles&lt;br /&gt;
* Components: V, S, M (a piece of string and a bit of wood)&lt;br /&gt;
* Duration: 1 hour&lt;br /&gt;
&lt;br /&gt;
This spell creates an invisible, mindless, shapeless, Medium force that performs simple tasks at your command until the spell ends. The servant springs into existence in an unoccupied space on the ground within range. &lt;br /&gt;
&lt;br /&gt;
You can mentally command the servant to move up and interact with an object. The servant can perform simple tasks that a human servant could do, such as fetching things, cleaning, mending, folding clothes, lighting fires, serving food, and pouring wine. Once you give the command, the servant performs the task to the best of its ability until it completes the task, then waits for your next command.&lt;br /&gt;
&lt;br /&gt;
If you command the servant to perform a task that would move it more than 60 feet away from you, the spell ends. The servant cannot damage other entities.&lt;/div&gt;</summary>
		<author><name>Pineapple</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Flavor_Spells&amp;diff=1640</id>
		<title>Flavor Spells</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Flavor_Spells&amp;diff=1640"/>
		<updated>2026-04-06T23:55:06Z</updated>

		<summary type="html">&lt;p&gt;Pineapple: Alphabetised&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Flavor spells may be used to enhance your roleplay and give it flavor. You may not use a flavor spell to provide yourself a mechanical advantage in any fashion, in particular in relation to PvP. To be affected by a flavor spell is based on consent, you cannot force the effects of a flavor spell on another player. You should not roleplay using multiple flavor spells that require concentration. Be mindful of component requirements, range, and duration when casting flavor spells. Your use of flavor spells in roleplay should be limited to their spell description on this wiki. For reference, a tile is considered to be around 5ft. &lt;br /&gt;
&lt;br /&gt;
=== Continual Flame ===&lt;br /&gt;
&lt;br /&gt;
* Range: Touch&lt;br /&gt;
* Components: V, S, M&lt;br /&gt;
* Duration: Until dispelled&lt;br /&gt;
&lt;br /&gt;
A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. A continual flame can be covered or hidden but not smothered or quenched.&lt;br /&gt;
&lt;br /&gt;
=== Control Flames ===&lt;br /&gt;
&lt;br /&gt;
* Range: 60 feet&lt;br /&gt;
* Components: S&lt;br /&gt;
* Duration: Instantaneous or 1 hour&lt;br /&gt;
&lt;br /&gt;
You choose an existing non-magical flame that you can see within range and that fits within a 5-foot cube. You affect it in one of the following ways:&lt;br /&gt;
&lt;br /&gt;
*     You instantaneously extinguish the flames within the cube.&lt;br /&gt;
*     You double or halve the area of bright light and dim light cast by the flame, change its color, or both. The change lasts for 1 hour.&lt;br /&gt;
*     You cause simple shapes—such as the vague form of a creature, an inanimate object, or a location—to appear within the flames and animate as you like. The shapes last for 1 hour or until dismissed.&lt;br /&gt;
&lt;br /&gt;
=== Create Water ===&lt;br /&gt;
&lt;br /&gt;
* Range: 30 feet&lt;br /&gt;
* Components: V, S, M (a drop of water if creating water or a few grains of sand if destroying it)&lt;br /&gt;
* Duration: Instantaneous&lt;br /&gt;
&lt;br /&gt;
You either create or destroy water.&lt;br /&gt;
&lt;br /&gt;
Create Water. You create up to 2 litres of clean water within range in an open container. Alternatively, the water falls as rain in a 5-foot cube within range, extinguishing exposed flames in the area.&lt;br /&gt;
=== Dancing Lights ===&lt;br /&gt;
&lt;br /&gt;
* Range: 120 feet&lt;br /&gt;
* Components: V, S, M (a bit of phosphorus or wychwood, or a glowworm)&lt;br /&gt;
* Duration: Concentration, up to 1 minute&lt;br /&gt;
&lt;br /&gt;
You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.&lt;br /&gt;
&lt;br /&gt;
=== Druidcraft ===&lt;br /&gt;
&lt;br /&gt;
* Range: 30 feet&lt;br /&gt;
* Components: V, S&lt;br /&gt;
* Duration: Instantaneous&lt;br /&gt;
&lt;br /&gt;
Whispering to the spirits of nature, you create one of the following effects within range:&lt;br /&gt;
&lt;br /&gt;
*     You create a tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for rain, falling snowflakes for snow, and so on. This effect persists for 1 round.&lt;br /&gt;
*     You instantly make a flower blossom, a seed pod open, or a leaf bud bloom.&lt;br /&gt;
*     You create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. The effect must fit in a 5-foot cube.&lt;br /&gt;
*     You instantly light or snuff out a candle, a torch, or a small campfire.&lt;br /&gt;
&lt;br /&gt;
=== Illusory Script ===&lt;br /&gt;
&lt;br /&gt;
* Range: Touch&lt;br /&gt;
* Components: S, M (a lead-based ink worth at least 10 gp, which the spell consumes)&lt;br /&gt;
* Duration: 10 days&lt;br /&gt;
&lt;br /&gt;
You write on parchment, paper, or some other suitable writing material and imbue it with a potent illusion that lasts for the duration.&lt;br /&gt;
&lt;br /&gt;
To you and any creatures you designate when you cast the spell, the writing appears normal, written in your hand, and conveys whatever meaning you intended when you wrote the text. To all others, the writing appears as if it were written in an unknown or magical script that is unintelligible. Alternatively, you can cause the writing to appear to be an entirely different message, written in a different hand and language, though the language must be one you know.&lt;br /&gt;
&lt;br /&gt;
Should the spell be dispelled, the original script and the illusion both disappear.&lt;br /&gt;
&lt;br /&gt;
=== Levitate ===&lt;br /&gt;
&lt;br /&gt;
* Range: 60 feet&lt;br /&gt;
* Components: V, S, M&lt;br /&gt;
* Duration: Concentration, up to 10 minutes&lt;br /&gt;
&lt;br /&gt;
One creature or loose object of your choice that you can see within range rises vertically, up to 5 feet from the original point of casting, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature cannot be affected. &lt;br /&gt;
&lt;br /&gt;
The target can move only by pushing or pulling against a fixed object or surface within reach. The affected creature cannot freely move around without such leverage. The effect can be dismissed at any time by the affected creature to safely float back down. If the affected creature inadvertently finds themselves more than 5 feet of the ground after being displaced, the creature will fall and the levitation spell will not cushion their fall. &lt;br /&gt;
&lt;br /&gt;
=== Light ===&lt;br /&gt;
&lt;br /&gt;
* Range: Touch&lt;br /&gt;
* Components: V, M (a firefly or phosphorescent moss)&lt;br /&gt;
* Duration: 1 hour&lt;br /&gt;
&lt;br /&gt;
You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.&lt;br /&gt;
&lt;br /&gt;
=== Mage Hand ===&lt;br /&gt;
&lt;br /&gt;
* Range: 30 feet&lt;br /&gt;
* Components: V, S&lt;br /&gt;
* Duration: 1 minute&lt;br /&gt;
&lt;br /&gt;
A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.&lt;br /&gt;
&lt;br /&gt;
You can use your action to control the hand. You can use the hand for things such as manipulating an object, opening an unlocked door or container, stowing or retrieving an item from an open container, or pouring the contents out of a vial or bottle. You can move the hand up to 30 feet away from your location.&lt;br /&gt;
&lt;br /&gt;
The hand can’t attack, activate magical items, or carry more than 10 pounds.&lt;br /&gt;
&lt;br /&gt;
=== Major Image ===&lt;br /&gt;
&lt;br /&gt;
* Range: 120 feet&lt;br /&gt;
* Components: V, S, M (a bit of fleece)&lt;br /&gt;
* Duration: Concentration, up to 10 minutes&lt;br /&gt;
&lt;br /&gt;
You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can see within range and lasts for the duration, including sounds, smells, and temperature appropriate to the thing depicted. You can’t create sufficient heat or cold to cause damage, a sound loud enough to deal damage or deafen a creature, or a smell that might sicken a creature.&lt;br /&gt;
&lt;br /&gt;
While the image can be animated, the image itself cannot change location. Specifically it cannot move along with your character. If you leave the range of the image it disappears. &lt;br /&gt;
&lt;br /&gt;
Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature.&lt;br /&gt;
&lt;br /&gt;
=== Mending ===&lt;br /&gt;
&lt;br /&gt;
* Range: Touch&lt;br /&gt;
* Components: V, S, M (two lodestones)&lt;br /&gt;
* Duration: Instantaneous&lt;br /&gt;
&lt;br /&gt;
This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 0.5 foot in any dimension, you mend it, leaving no trace of the former damage.&lt;br /&gt;
&lt;br /&gt;
This spell can physically repair a magic item or construct, but the spell can’t restore magic to such an object.&lt;br /&gt;
&lt;br /&gt;
=== Minor Illusion ===&lt;br /&gt;
&lt;br /&gt;
* Range: 30 feet&lt;br /&gt;
* Components: S, M (a bit of fleece)&lt;br /&gt;
* Duration: 1 minute&lt;br /&gt;
&lt;br /&gt;
You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.&lt;br /&gt;
&lt;br /&gt;
If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else’s voice, a lion’s roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.&lt;br /&gt;
&lt;br /&gt;
If you create an image of an object—such as a chair, muddy footprints, or a small chest—it must be no larger than a 5-foot cube. The image can’t create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.&lt;br /&gt;
&lt;br /&gt;
If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.&lt;br /&gt;
&lt;br /&gt;
=== Mold Earth ===&lt;br /&gt;
&lt;br /&gt;
* Range: 30 feet&lt;br /&gt;
* Components: S&lt;br /&gt;
* Duration: Instantaneous or 1 hour&lt;br /&gt;
&lt;br /&gt;
You choose a portion of dirt or stone that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways:&lt;br /&gt;
&lt;br /&gt;
*     If you target an area of loose earth, you can instantaneously excavate it, move it along the ground, and deposit it up to 5 feet away. This movement doesn’t have enough force to cause damage.&lt;br /&gt;
*     You cause shapes, colors, or both to appear on the dirt or stone, spelling out words, creating images, or shaping patterns. The changes last for 1 hour.&lt;br /&gt;
&lt;br /&gt;
=== Plant Growth ===&lt;br /&gt;
&lt;br /&gt;
* Range: 150 feet&lt;br /&gt;
* Components: V, S&lt;br /&gt;
* Duration: Instantaneous&lt;br /&gt;
&lt;br /&gt;
This spell channels vitality into plants within a specific area. It causes plants to grow rapidly and increases their vitality over a longer period of time, causing them to blossom, grow fruit, and for fruit to ripen. This spell can be cast on individual plants or multiple plants within a small area. &lt;br /&gt;
&lt;br /&gt;
=== Prestidigitation ===&lt;br /&gt;
&lt;br /&gt;
* Range: 10 feet&lt;br /&gt;
* Components: V, S&lt;br /&gt;
* Duration: Up to 1 hour&lt;br /&gt;
&lt;br /&gt;
This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:&lt;br /&gt;
&lt;br /&gt;
*     You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.&lt;br /&gt;
*     You instantaneously light or snuff out a candle, a torch, or a small campfire.&lt;br /&gt;
*     You instantaneously clean or soil an object no larger than 1 cubic foot.&lt;br /&gt;
*     You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.&lt;br /&gt;
*     You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.&lt;br /&gt;
*     You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
=== Purify Food and Drink ===&lt;br /&gt;
&lt;br /&gt;
* Range: 10 feet&lt;br /&gt;
* Components: V, S&lt;br /&gt;
* Duration: Instantaneous&lt;br /&gt;
&lt;br /&gt;
All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease. The spell cannot undo the natural rotting process of food.&lt;br /&gt;
&lt;br /&gt;
=== Shape Water ===&lt;br /&gt;
&lt;br /&gt;
* Range: 30 feet&lt;br /&gt;
* Components: S&lt;br /&gt;
* Duration: Instantaneous or 1 hour&lt;br /&gt;
&lt;br /&gt;
You choose an area of water that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways:&lt;br /&gt;
&lt;br /&gt;
*     You instantaneously move or otherwise change the flow of the water as you direct, up to 5 feet in any direction. This movement doesn’t have enough force to cause damage.&lt;br /&gt;
*     You cause the water to form into simple shapes and animate at your direction. This change lasts for 1 hour.&lt;br /&gt;
*     You change the water’s color or opacity. The water must be changed in the same way throughout. This change lasts for 1 hour.&lt;br /&gt;
*     You freeze the water, provided that there are no creatures in it. The water unfreezes in 1 hour.&lt;br /&gt;
&lt;br /&gt;
=== Silent Image ===&lt;br /&gt;
&lt;br /&gt;
* Range: 60 feet&lt;br /&gt;
* Components: V, S, M (a bit of fleece)&lt;br /&gt;
* Duration: Concentration, up to 10 minutes&lt;br /&gt;
&lt;br /&gt;
You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot cube. The image appears at a spot within range and lasts for the duration. The image is purely visual; it isn’t accompanied by sound, smell, or other sensory effects.&lt;br /&gt;
&lt;br /&gt;
While the image can be animated, the image itself cannot change location. Specifically it cannot move along with your character. If you leave the range of the image it disappears. &lt;br /&gt;
&lt;br /&gt;
Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image.&lt;br /&gt;
&lt;br /&gt;
=== Thaumaturgy ===&lt;br /&gt;
&lt;br /&gt;
* Range: 30 feet&lt;br /&gt;
* Components: V&lt;br /&gt;
* Duration: Up to 1 minute&lt;br /&gt;
&lt;br /&gt;
You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:&lt;br /&gt;
&lt;br /&gt;
*     Your voice booms up to three times as loud as normal for 1 minute.&lt;br /&gt;
*     You cause flames to flicker, brighten, dim, or change color for 1 minute.&lt;br /&gt;
*     You cause harmless tremors in the ground for 1 minute.&lt;br /&gt;
*     You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers.&lt;br /&gt;
*     You instantaneously cause an unlocked door or window to fly open or slam shut.&lt;br /&gt;
&lt;br /&gt;
=== Tenser&#039;s Floating Disk ===&lt;br /&gt;
&lt;br /&gt;
* Range: 30 feet&lt;br /&gt;
* Components: V, S, M (a drop of mercury)&lt;br /&gt;
* Duration: 1 hour&lt;br /&gt;
&lt;br /&gt;
This spell creates a circular, horizontal plane of force, 3 feet in diameter and 1 inch thick, that floats 3 feet above the ground in an unoccupied space of your choice that you can see within range. The disk remains for the duration, and can hold up to 500 pounds. If more weight is placed on it, the spell ends, and everything on the disk falls to the ground.&lt;br /&gt;
&lt;br /&gt;
The disk is immobile while you are within 20 feet of it. If you move more than 15 feet away from it, the disk follows you so that it remains within 15 feet of you. It can move across uneven terrain, up or down stairs, slopes, and the like, but it can’t cross an elevation change of 5 feet or more. For example, the disk can’t move across a 5-foot-deep pit, nor could it leave such a pit if it were created at the bottom.&lt;br /&gt;
&lt;br /&gt;
If you move more than 50 feet from the disk (typically because it can’t move around an obstacle to follow you), the spell ends.&lt;br /&gt;
&lt;br /&gt;
A creature cannot stand on the disk, directly or indirectly, and the disk cannot be moved in any other way than described above.&lt;br /&gt;
&lt;br /&gt;
=== Unseen Servant ===&lt;br /&gt;
&lt;br /&gt;
* Range: 60 feet&lt;br /&gt;
* Components: V, S, M (a piece of string and a bit of wood)&lt;br /&gt;
* Duration: 1 hour&lt;br /&gt;
&lt;br /&gt;
This spell creates an invisible, mindless, shapeless, Medium force that performs simple tasks at your command until the spell ends. The servant springs into existence in an unoccupied space on the ground within range. &lt;br /&gt;
&lt;br /&gt;
You can mentally command the servant to move up and interact with an object. The servant can perform simple tasks that a human servant could do, such as fetching things, cleaning, mending, folding clothes, lighting fires, serving food, and pouring wine. Once you give the command, the servant performs the task to the best of its ability until it completes the task, then waits for your next command.&lt;br /&gt;
&lt;br /&gt;
If you command the servant to perform a task that would move it more than 60 feet away from you, the spell ends. The servant cannot damage other entities.&lt;/div&gt;</summary>
		<author><name>Pineapple</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Flavour_Spells&amp;diff=1639</id>
		<title>Flavour Spells</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Flavour_Spells&amp;diff=1639"/>
		<updated>2026-04-06T23:46:32Z</updated>

		<summary type="html">&lt;p&gt;Pineapple: Pineapple moved page Flavour Spells to Flavor Spells: Misspelled title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Flavor Spells]]&lt;/div&gt;</summary>
		<author><name>Pineapple</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Flavor_Spells&amp;diff=1638</id>
		<title>Flavor Spells</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Flavor_Spells&amp;diff=1638"/>
		<updated>2026-04-06T23:46:32Z</updated>

		<summary type="html">&lt;p&gt;Pineapple: Pineapple moved page Flavour Spells to Flavor Spells: Misspelled title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Flavor spells may be used to enhance your roleplay and give it flavor. You may not use a flavor spell to provide yourself a mechanical advantage in any fashion, in particular in relation to PvP. To be affected by a flavor spell is based on consent, you cannot force the effects of a flavor spell on another player. You should not roleplay using multiple flavor spells that require concentration. Be mindful of component requirements, range, and duration when casting flavor spells. Your use of flavor spells in roleplay should be limited to their spell description on this wiki. For reference, a tile is considered to be around 5ft. &lt;br /&gt;
&lt;br /&gt;
=== Dancing Lights ===&lt;br /&gt;
&lt;br /&gt;
* Range: 120 feet&lt;br /&gt;
* Components: V, S, M (a bit of phosphorus or wychwood, or a glowworm)&lt;br /&gt;
* Duration: Concentration, up to 1 minute&lt;br /&gt;
&lt;br /&gt;
You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.&lt;br /&gt;
&lt;br /&gt;
=== Light ===&lt;br /&gt;
&lt;br /&gt;
* Range: Touch&lt;br /&gt;
* Components: V, M (a firefly or phosphorescent moss)&lt;br /&gt;
* Duration: 1 hour&lt;br /&gt;
&lt;br /&gt;
You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.&lt;br /&gt;
&lt;br /&gt;
=== Mage Hand ===&lt;br /&gt;
&lt;br /&gt;
* Range: 30 feet&lt;br /&gt;
* Components: V, S&lt;br /&gt;
* Duration: 1 minute&lt;br /&gt;
&lt;br /&gt;
A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.&lt;br /&gt;
&lt;br /&gt;
You can use your action to control the hand. You can use the hand for things such as manipulating an object, opening an unlocked door or container, stowing or retrieving an item from an open container, or pouring the contents out of a vial or bottle. You can move the hand up to 30 feet away from your location.&lt;br /&gt;
&lt;br /&gt;
The hand can’t attack, activate magical items, or carry more than 10 pounds.&lt;br /&gt;
&lt;br /&gt;
=== Major Image ===&lt;br /&gt;
&lt;br /&gt;
* Range: 120 feet&lt;br /&gt;
* Components: V, S, M (a bit of fleece)&lt;br /&gt;
* Duration: Concentration, up to 10 minutes&lt;br /&gt;
&lt;br /&gt;
You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can see within range and lasts for the duration, including sounds, smells, and temperature appropriate to the thing depicted. You can’t create sufficient heat or cold to cause damage, a sound loud enough to deal damage or deafen a creature, or a smell that might sicken a creature.&lt;br /&gt;
&lt;br /&gt;
While the image can be animated, the image itself cannot change location. Specifically it cannot move along with your character. If you leave the range of the image it disappears. &lt;br /&gt;
&lt;br /&gt;
Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature.&lt;br /&gt;
&lt;br /&gt;
=== Mending ===&lt;br /&gt;
&lt;br /&gt;
* Range: Touch&lt;br /&gt;
* Components: V, S, M (two lodestones)&lt;br /&gt;
* Duration: Instantaneous&lt;br /&gt;
&lt;br /&gt;
This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 0.5 foot in any dimension, you mend it, leaving no trace of the former damage.&lt;br /&gt;
&lt;br /&gt;
This spell can physically repair a magic item or construct, but the spell can’t restore magic to such an object.&lt;br /&gt;
&lt;br /&gt;
=== Minor Illusion ===&lt;br /&gt;
&lt;br /&gt;
* Range: 30 feet&lt;br /&gt;
* Components: S, M (a bit of fleece)&lt;br /&gt;
* Duration: 1 minute&lt;br /&gt;
&lt;br /&gt;
You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.&lt;br /&gt;
&lt;br /&gt;
If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else’s voice, a lion’s roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.&lt;br /&gt;
&lt;br /&gt;
If you create an image of an object—such as a chair, muddy footprints, or a small chest—it must be no larger than a 5-foot cube. The image can’t create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.&lt;br /&gt;
&lt;br /&gt;
If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.&lt;br /&gt;
&lt;br /&gt;
=== Prestidigitation ===&lt;br /&gt;
&lt;br /&gt;
* Range: 10 feet&lt;br /&gt;
* Components: V, S&lt;br /&gt;
* Duration: Up to 1 hour&lt;br /&gt;
&lt;br /&gt;
This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:&lt;br /&gt;
&lt;br /&gt;
*     You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.&lt;br /&gt;
*     You instantaneously light or snuff out a candle, a torch, or a small campfire.&lt;br /&gt;
*     You instantaneously clean or soil an object no larger than 1 cubic foot.&lt;br /&gt;
*     You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.&lt;br /&gt;
*     You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.&lt;br /&gt;
*     You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
=== Illusory Script ===&lt;br /&gt;
&lt;br /&gt;
* Range: Touch&lt;br /&gt;
* Components: S, M (a lead-based ink worth at least 10 gp, which the spell consumes)&lt;br /&gt;
* Duration: 10 days&lt;br /&gt;
&lt;br /&gt;
You write on parchment, paper, or some other suitable writing material and imbue it with a potent illusion that lasts for the duration.&lt;br /&gt;
&lt;br /&gt;
To you and any creatures you designate when you cast the spell, the writing appears normal, written in your hand, and conveys whatever meaning you intended when you wrote the text. To all others, the writing appears as if it were written in an unknown or magical script that is unintelligible. Alternatively, you can cause the writing to appear to be an entirely different message, written in a different hand and language, though the language must be one you know.&lt;br /&gt;
&lt;br /&gt;
Should the spell be dispelled, the original script and the illusion both disappear.&lt;br /&gt;
&lt;br /&gt;
=== Silent Image ===&lt;br /&gt;
&lt;br /&gt;
* Range: 60 feet&lt;br /&gt;
* Components: V, S, M (a bit of fleece)&lt;br /&gt;
* Duration: Concentration, up to 10 minutes&lt;br /&gt;
&lt;br /&gt;
You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot cube. The image appears at a spot within range and lasts for the duration. The image is purely visual; it isn’t accompanied by sound, smell, or other sensory effects.&lt;br /&gt;
&lt;br /&gt;
While the image can be animated, the image itself cannot change location. Specifically it cannot move along with your character. If you leave the range of the image it disappears. &lt;br /&gt;
&lt;br /&gt;
Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image.&lt;br /&gt;
&lt;br /&gt;
=== Unseen Servant ===&lt;br /&gt;
&lt;br /&gt;
* Range: 60 feet&lt;br /&gt;
* Components: V, S, M (a piece of string and a bit of wood)&lt;br /&gt;
* Duration: 1 hour&lt;br /&gt;
&lt;br /&gt;
This spell creates an invisible, mindless, shapeless, Medium force that performs simple tasks at your command until the spell ends. The servant springs into existence in an unoccupied space on the ground within range. &lt;br /&gt;
&lt;br /&gt;
You can mentally command the servant to move up and interact with an object. The servant can perform simple tasks that a human servant could do, such as fetching things, cleaning, mending, folding clothes, lighting fires, serving food, and pouring wine. Once you give the command, the servant performs the task to the best of its ability until it completes the task, then waits for your next command.&lt;br /&gt;
&lt;br /&gt;
If you command the servant to perform a task that would move it more than 60 feet away from you, the spell ends. The servant cannot damage other entities.&lt;br /&gt;
&lt;br /&gt;
=== Continual Flame ===&lt;br /&gt;
&lt;br /&gt;
* Range: Touch&lt;br /&gt;
* Components: V, S, M &lt;br /&gt;
* Duration: Until dispelled&lt;br /&gt;
&lt;br /&gt;
A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. A continual flame can be covered or hidden but not smothered or quenched.&lt;br /&gt;
&lt;br /&gt;
=== Create Water ===&lt;br /&gt;
&lt;br /&gt;
* Range: 30 feet&lt;br /&gt;
* Components: V, S, M (a drop of water if creating water or a few grains of sand if destroying it)&lt;br /&gt;
* Duration: Instantaneous&lt;br /&gt;
&lt;br /&gt;
You either create or destroy water.&lt;br /&gt;
&lt;br /&gt;
Create Water. You create up to 2 litres of clean water within range in an open container. Alternatively, the water falls as rain in a 5-foot cube within range, extinguishing exposed flames in the area.&lt;br /&gt;
&lt;br /&gt;
=== Purify Food and Drink ===&lt;br /&gt;
&lt;br /&gt;
* Range: 10 feet&lt;br /&gt;
* Components: V, S&lt;br /&gt;
* Duration: Instantaneous&lt;br /&gt;
&lt;br /&gt;
All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease. The spell cannot undo the natural rotting process of food.&lt;br /&gt;
&lt;br /&gt;
=== Thaumaturgy ===&lt;br /&gt;
&lt;br /&gt;
* Range: 30 feet&lt;br /&gt;
* Components: V&lt;br /&gt;
* Duration: Up to 1 minute&lt;br /&gt;
&lt;br /&gt;
You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:&lt;br /&gt;
&lt;br /&gt;
*     Your voice booms up to three times as loud as normal for 1 minute.&lt;br /&gt;
*     You cause flames to flicker, brighten, dim, or change color for 1 minute.&lt;br /&gt;
*     You cause harmless tremors in the ground for 1 minute.&lt;br /&gt;
*     You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers.&lt;br /&gt;
*     You instantaneously cause an unlocked door or window to fly open or slam shut.&lt;br /&gt;
&lt;br /&gt;
=== Druidcraft ===&lt;br /&gt;
&lt;br /&gt;
* Range: 30 feet&lt;br /&gt;
* Components: V, S&lt;br /&gt;
* Duration: Instantaneous&lt;br /&gt;
&lt;br /&gt;
Whispering to the spirits of nature, you create one of the following effects within range:&lt;br /&gt;
&lt;br /&gt;
*     You create a tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for rain, falling snowflakes for snow, and so on. This effect persists for 1 round.&lt;br /&gt;
*     You instantly make a flower blossom, a seed pod open, or a leaf bud bloom.&lt;br /&gt;
*     You create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. The effect must fit in a 5-foot cube.&lt;br /&gt;
*     You instantly light or snuff out a candle, a torch, or a small campfire.&lt;br /&gt;
&lt;br /&gt;
=== Control Flames ===&lt;br /&gt;
&lt;br /&gt;
* Range: 60 feet&lt;br /&gt;
* Components: S&lt;br /&gt;
* Duration: Instantaneous or 1 hour&lt;br /&gt;
&lt;br /&gt;
You choose an existing non-magical flame that you can see within range and that fits within a 5-foot cube. You affect it in one of the following ways:&lt;br /&gt;
&lt;br /&gt;
*     You instantaneously extinguish the flames within the cube.&lt;br /&gt;
*     You double or halve the area of bright light and dim light cast by the flame, change its color, or both. The change lasts for 1 hour.&lt;br /&gt;
*     You cause simple shapes—such as the vague form of a creature, an inanimate object, or a location—to appear within the flames and animate as you like. The shapes last for 1 hour or until dismissed.&lt;br /&gt;
&lt;br /&gt;
=== Mold Earth ===&lt;br /&gt;
&lt;br /&gt;
* Range: 30 feet&lt;br /&gt;
* Components: S&lt;br /&gt;
* Duration: Instantaneous or 1 hour&lt;br /&gt;
&lt;br /&gt;
You choose a portion of dirt or stone that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways:&lt;br /&gt;
&lt;br /&gt;
*     If you target an area of loose earth, you can instantaneously excavate it, move it along the ground, and deposit it up to 5 feet away. This movement doesn’t have enough force to cause damage.&lt;br /&gt;
*     You cause shapes, colors, or both to appear on the dirt or stone, spelling out words, creating images, or shaping patterns. The changes last for 1 hour.&lt;br /&gt;
&lt;br /&gt;
=== Plant Growth ===&lt;br /&gt;
&lt;br /&gt;
* Range: 150 feet&lt;br /&gt;
* Components: V, S&lt;br /&gt;
* Duration: Instantaneous&lt;br /&gt;
&lt;br /&gt;
This spell channels vitality into plants within a specific area. It causes plants to grow rapidly and increases their vitality over a longer period of time, causing them to blossom, grow fruit, and for fruit to ripen. This spell can be cast on individual plants or multiple plants within a small area. &lt;br /&gt;
&lt;br /&gt;
=== Shape Water ===&lt;br /&gt;
&lt;br /&gt;
* Range: 30 feet&lt;br /&gt;
* Components: S&lt;br /&gt;
* Duration: Instantaneous or 1 hour&lt;br /&gt;
&lt;br /&gt;
You choose an area of water that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways:&lt;br /&gt;
&lt;br /&gt;
*     You instantaneously move or otherwise change the flow of the water as you direct, up to 5 feet in any direction. This movement doesn’t have enough force to cause damage.&lt;br /&gt;
*     You cause the water to form into simple shapes and animate at your direction. This change lasts for 1 hour.&lt;br /&gt;
*     You change the water’s color or opacity. The water must be changed in the same way throughout. This change lasts for 1 hour.&lt;br /&gt;
*     You freeze the water, provided that there are no creatures in it. The water unfreezes in 1 hour.&lt;br /&gt;
&lt;br /&gt;
=== Levitate ===&lt;br /&gt;
&lt;br /&gt;
* Range: 60 feet&lt;br /&gt;
* Components: V, S, M&lt;br /&gt;
* Duration: Concentration, up to 10 minutes&lt;br /&gt;
&lt;br /&gt;
One creature or loose object of your choice that you can see within range rises vertically, up to 5 feet from the original point of casting, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature cannot be affected. &lt;br /&gt;
&lt;br /&gt;
The target can move only by pushing or pulling against a fixed object or surface within reach. The affected creature cannot freely move around without such leverage. The effect can be dismissed at any time by the affected creature to safely float back down. If the affected creature inadvertently finds themselves more than 5 feet of the ground after being displaced, the creature will fall and the levitation spell will not cushion their fall. &lt;br /&gt;
&lt;br /&gt;
=== Tenser&#039;s Floating Disk ===&lt;br /&gt;
&lt;br /&gt;
* Range: 30 feet&lt;br /&gt;
* Components: V, S, M (a drop of mercury)&lt;br /&gt;
* Duration: 1 hour&lt;br /&gt;
&lt;br /&gt;
This spell creates a circular, horizontal plane of force, 3 feet in diameter and 1 inch thick, that floats 3 feet above the ground in an unoccupied space of your choice that you can see within range. The disk remains for the duration, and can hold up to 500 pounds. If more weight is placed on it, the spell ends, and everything on the disk falls to the ground.&lt;br /&gt;
&lt;br /&gt;
The disk is immobile while you are within 20 feet of it. If you move more than 15 feet away from it, the disk follows you so that it remains within 15 feet of you. It can move across uneven terrain, up or down stairs, slopes, and the like, but it can’t cross an elevation change of 5 feet or more. For example, the disk can’t move across a 5-foot-deep pit, nor could it leave such a pit if it were created at the bottom.&lt;br /&gt;
&lt;br /&gt;
If you move more than 50 feet from the disk (typically because it can’t move around an obstacle to follow you), the spell ends.&lt;br /&gt;
&lt;br /&gt;
A creature cannot stand on the disk, directly or indirectly, and the disk cannot be moved in any other way than described above.&lt;/div&gt;</summary>
		<author><name>Pineapple</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Flavor_Spells&amp;diff=1637</id>
		<title>Flavor Spells</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Flavor_Spells&amp;diff=1637"/>
		<updated>2026-04-06T23:39:01Z</updated>

		<summary type="html">&lt;p&gt;Pineapple: Spelling correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Flavor spells may be used to enhance your roleplay and give it flavor. You may not use a flavor spell to provide yourself a mechanical advantage in any fashion, in particular in relation to PvP. To be affected by a flavor spell is based on consent, you cannot force the effects of a flavor spell on another player. You should not roleplay using multiple flavor spells that require concentration. Be mindful of component requirements, range, and duration when casting flavor spells. Your use of flavor spells in roleplay should be limited to their spell description on this wiki. For reference, a tile is considered to be around 5ft. &lt;br /&gt;
&lt;br /&gt;
=== Dancing Lights ===&lt;br /&gt;
&lt;br /&gt;
* Range: 120 feet&lt;br /&gt;
* Components: V, S, M (a bit of phosphorus or wychwood, or a glowworm)&lt;br /&gt;
* Duration: Concentration, up to 1 minute&lt;br /&gt;
&lt;br /&gt;
You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.&lt;br /&gt;
&lt;br /&gt;
=== Light ===&lt;br /&gt;
&lt;br /&gt;
* Range: Touch&lt;br /&gt;
* Components: V, M (a firefly or phosphorescent moss)&lt;br /&gt;
* Duration: 1 hour&lt;br /&gt;
&lt;br /&gt;
You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.&lt;br /&gt;
&lt;br /&gt;
=== Mage Hand ===&lt;br /&gt;
&lt;br /&gt;
* Range: 30 feet&lt;br /&gt;
* Components: V, S&lt;br /&gt;
* Duration: 1 minute&lt;br /&gt;
&lt;br /&gt;
A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.&lt;br /&gt;
&lt;br /&gt;
You can use your action to control the hand. You can use the hand for things such as manipulating an object, opening an unlocked door or container, stowing or retrieving an item from an open container, or pouring the contents out of a vial or bottle. You can move the hand up to 30 feet away from your location.&lt;br /&gt;
&lt;br /&gt;
The hand can’t attack, activate magical items, or carry more than 10 pounds.&lt;br /&gt;
&lt;br /&gt;
=== Major Image ===&lt;br /&gt;
&lt;br /&gt;
* Range: 120 feet&lt;br /&gt;
* Components: V, S, M (a bit of fleece)&lt;br /&gt;
* Duration: Concentration, up to 10 minutes&lt;br /&gt;
&lt;br /&gt;
You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can see within range and lasts for the duration, including sounds, smells, and temperature appropriate to the thing depicted. You can’t create sufficient heat or cold to cause damage, a sound loud enough to deal damage or deafen a creature, or a smell that might sicken a creature.&lt;br /&gt;
&lt;br /&gt;
While the image can be animated, the image itself cannot change location. Specifically it cannot move along with your character. If you leave the range of the image it disappears. &lt;br /&gt;
&lt;br /&gt;
Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature.&lt;br /&gt;
&lt;br /&gt;
=== Mending ===&lt;br /&gt;
&lt;br /&gt;
* Range: Touch&lt;br /&gt;
* Components: V, S, M (two lodestones)&lt;br /&gt;
* Duration: Instantaneous&lt;br /&gt;
&lt;br /&gt;
This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 0.5 foot in any dimension, you mend it, leaving no trace of the former damage.&lt;br /&gt;
&lt;br /&gt;
This spell can physically repair a magic item or construct, but the spell can’t restore magic to such an object.&lt;br /&gt;
&lt;br /&gt;
=== Minor Illusion ===&lt;br /&gt;
&lt;br /&gt;
* Range: 30 feet&lt;br /&gt;
* Components: S, M (a bit of fleece)&lt;br /&gt;
* Duration: 1 minute&lt;br /&gt;
&lt;br /&gt;
You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.&lt;br /&gt;
&lt;br /&gt;
If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else’s voice, a lion’s roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.&lt;br /&gt;
&lt;br /&gt;
If you create an image of an object—such as a chair, muddy footprints, or a small chest—it must be no larger than a 5-foot cube. The image can’t create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.&lt;br /&gt;
&lt;br /&gt;
If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.&lt;br /&gt;
&lt;br /&gt;
=== Prestidigitation ===&lt;br /&gt;
&lt;br /&gt;
* Range: 10 feet&lt;br /&gt;
* Components: V, S&lt;br /&gt;
* Duration: Up to 1 hour&lt;br /&gt;
&lt;br /&gt;
This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:&lt;br /&gt;
&lt;br /&gt;
*     You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.&lt;br /&gt;
*     You instantaneously light or snuff out a candle, a torch, or a small campfire.&lt;br /&gt;
*     You instantaneously clean or soil an object no larger than 1 cubic foot.&lt;br /&gt;
*     You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.&lt;br /&gt;
*     You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.&lt;br /&gt;
*     You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
=== Illusory Script ===&lt;br /&gt;
&lt;br /&gt;
* Range: Touch&lt;br /&gt;
* Components: S, M (a lead-based ink worth at least 10 gp, which the spell consumes)&lt;br /&gt;
* Duration: 10 days&lt;br /&gt;
&lt;br /&gt;
You write on parchment, paper, or some other suitable writing material and imbue it with a potent illusion that lasts for the duration.&lt;br /&gt;
&lt;br /&gt;
To you and any creatures you designate when you cast the spell, the writing appears normal, written in your hand, and conveys whatever meaning you intended when you wrote the text. To all others, the writing appears as if it were written in an unknown or magical script that is unintelligible. Alternatively, you can cause the writing to appear to be an entirely different message, written in a different hand and language, though the language must be one you know.&lt;br /&gt;
&lt;br /&gt;
Should the spell be dispelled, the original script and the illusion both disappear.&lt;br /&gt;
&lt;br /&gt;
=== Silent Image ===&lt;br /&gt;
&lt;br /&gt;
* Range: 60 feet&lt;br /&gt;
* Components: V, S, M (a bit of fleece)&lt;br /&gt;
* Duration: Concentration, up to 10 minutes&lt;br /&gt;
&lt;br /&gt;
You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot cube. The image appears at a spot within range and lasts for the duration. The image is purely visual; it isn’t accompanied by sound, smell, or other sensory effects.&lt;br /&gt;
&lt;br /&gt;
While the image can be animated, the image itself cannot change location. Specifically it cannot move along with your character. If you leave the range of the image it disappears. &lt;br /&gt;
&lt;br /&gt;
Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image.&lt;br /&gt;
&lt;br /&gt;
=== Unseen Servant ===&lt;br /&gt;
&lt;br /&gt;
* Range: 60 feet&lt;br /&gt;
* Components: V, S, M (a piece of string and a bit of wood)&lt;br /&gt;
* Duration: 1 hour&lt;br /&gt;
&lt;br /&gt;
This spell creates an invisible, mindless, shapeless, Medium force that performs simple tasks at your command until the spell ends. The servant springs into existence in an unoccupied space on the ground within range. &lt;br /&gt;
&lt;br /&gt;
You can mentally command the servant to move up and interact with an object. The servant can perform simple tasks that a human servant could do, such as fetching things, cleaning, mending, folding clothes, lighting fires, serving food, and pouring wine. Once you give the command, the servant performs the task to the best of its ability until it completes the task, then waits for your next command.&lt;br /&gt;
&lt;br /&gt;
If you command the servant to perform a task that would move it more than 60 feet away from you, the spell ends. The servant cannot damage other entities.&lt;br /&gt;
&lt;br /&gt;
=== Continual Flame ===&lt;br /&gt;
&lt;br /&gt;
* Range: Touch&lt;br /&gt;
* Components: V, S, M &lt;br /&gt;
* Duration: Until dispelled&lt;br /&gt;
&lt;br /&gt;
A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. A continual flame can be covered or hidden but not smothered or quenched.&lt;br /&gt;
&lt;br /&gt;
=== Create Water ===&lt;br /&gt;
&lt;br /&gt;
* Range: 30 feet&lt;br /&gt;
* Components: V, S, M (a drop of water if creating water or a few grains of sand if destroying it)&lt;br /&gt;
* Duration: Instantaneous&lt;br /&gt;
&lt;br /&gt;
You either create or destroy water.&lt;br /&gt;
&lt;br /&gt;
Create Water. You create up to 2 litres of clean water within range in an open container. Alternatively, the water falls as rain in a 5-foot cube within range, extinguishing exposed flames in the area.&lt;br /&gt;
&lt;br /&gt;
=== Purify Food and Drink ===&lt;br /&gt;
&lt;br /&gt;
* Range: 10 feet&lt;br /&gt;
* Components: V, S&lt;br /&gt;
* Duration: Instantaneous&lt;br /&gt;
&lt;br /&gt;
All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease. The spell cannot undo the natural rotting process of food.&lt;br /&gt;
&lt;br /&gt;
=== Thaumaturgy ===&lt;br /&gt;
&lt;br /&gt;
* Range: 30 feet&lt;br /&gt;
* Components: V&lt;br /&gt;
* Duration: Up to 1 minute&lt;br /&gt;
&lt;br /&gt;
You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:&lt;br /&gt;
&lt;br /&gt;
*     Your voice booms up to three times as loud as normal for 1 minute.&lt;br /&gt;
*     You cause flames to flicker, brighten, dim, or change color for 1 minute.&lt;br /&gt;
*     You cause harmless tremors in the ground for 1 minute.&lt;br /&gt;
*     You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers.&lt;br /&gt;
*     You instantaneously cause an unlocked door or window to fly open or slam shut.&lt;br /&gt;
&lt;br /&gt;
=== Druidcraft ===&lt;br /&gt;
&lt;br /&gt;
* Range: 30 feet&lt;br /&gt;
* Components: V, S&lt;br /&gt;
* Duration: Instantaneous&lt;br /&gt;
&lt;br /&gt;
Whispering to the spirits of nature, you create one of the following effects within range:&lt;br /&gt;
&lt;br /&gt;
*     You create a tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for rain, falling snowflakes for snow, and so on. This effect persists for 1 round.&lt;br /&gt;
*     You instantly make a flower blossom, a seed pod open, or a leaf bud bloom.&lt;br /&gt;
*     You create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. The effect must fit in a 5-foot cube.&lt;br /&gt;
*     You instantly light or snuff out a candle, a torch, or a small campfire.&lt;br /&gt;
&lt;br /&gt;
=== Control Flames ===&lt;br /&gt;
&lt;br /&gt;
* Range: 60 feet&lt;br /&gt;
* Components: S&lt;br /&gt;
* Duration: Instantaneous or 1 hour&lt;br /&gt;
&lt;br /&gt;
You choose an existing non-magical flame that you can see within range and that fits within a 5-foot cube. You affect it in one of the following ways:&lt;br /&gt;
&lt;br /&gt;
*     You instantaneously extinguish the flames within the cube.&lt;br /&gt;
*     You double or halve the area of bright light and dim light cast by the flame, change its color, or both. The change lasts for 1 hour.&lt;br /&gt;
*     You cause simple shapes—such as the vague form of a creature, an inanimate object, or a location—to appear within the flames and animate as you like. The shapes last for 1 hour or until dismissed.&lt;br /&gt;
&lt;br /&gt;
=== Mold Earth ===&lt;br /&gt;
&lt;br /&gt;
* Range: 30 feet&lt;br /&gt;
* Components: S&lt;br /&gt;
* Duration: Instantaneous or 1 hour&lt;br /&gt;
&lt;br /&gt;
You choose a portion of dirt or stone that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways:&lt;br /&gt;
&lt;br /&gt;
*     If you target an area of loose earth, you can instantaneously excavate it, move it along the ground, and deposit it up to 5 feet away. This movement doesn’t have enough force to cause damage.&lt;br /&gt;
*     You cause shapes, colors, or both to appear on the dirt or stone, spelling out words, creating images, or shaping patterns. The changes last for 1 hour.&lt;br /&gt;
&lt;br /&gt;
=== Plant Growth ===&lt;br /&gt;
&lt;br /&gt;
* Range: 150 feet&lt;br /&gt;
* Components: V, S&lt;br /&gt;
* Duration: Instantaneous&lt;br /&gt;
&lt;br /&gt;
This spell channels vitality into plants within a specific area. It causes plants to grow rapidly and increases their vitality over a longer period of time, causing them to blossom, grow fruit, and for fruit to ripen. This spell can be cast on individual plants or multiple plants within a small area. &lt;br /&gt;
&lt;br /&gt;
=== Shape Water ===&lt;br /&gt;
&lt;br /&gt;
* Range: 30 feet&lt;br /&gt;
* Components: S&lt;br /&gt;
* Duration: Instantaneous or 1 hour&lt;br /&gt;
&lt;br /&gt;
You choose an area of water that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways:&lt;br /&gt;
&lt;br /&gt;
*     You instantaneously move or otherwise change the flow of the water as you direct, up to 5 feet in any direction. This movement doesn’t have enough force to cause damage.&lt;br /&gt;
*     You cause the water to form into simple shapes and animate at your direction. This change lasts for 1 hour.&lt;br /&gt;
*     You change the water’s color or opacity. The water must be changed in the same way throughout. This change lasts for 1 hour.&lt;br /&gt;
*     You freeze the water, provided that there are no creatures in it. The water unfreezes in 1 hour.&lt;br /&gt;
&lt;br /&gt;
=== Levitate ===&lt;br /&gt;
&lt;br /&gt;
* Range: 60 feet&lt;br /&gt;
* Components: V, S, M&lt;br /&gt;
* Duration: Concentration, up to 10 minutes&lt;br /&gt;
&lt;br /&gt;
One creature or loose object of your choice that you can see within range rises vertically, up to 5 feet from the original point of casting, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature cannot be affected. &lt;br /&gt;
&lt;br /&gt;
The target can move only by pushing or pulling against a fixed object or surface within reach. The affected creature cannot freely move around without such leverage. The effect can be dismissed at any time by the affected creature to safely float back down. If the affected creature inadvertently finds themselves more than 5 feet of the ground after being displaced, the creature will fall and the levitation spell will not cushion their fall. &lt;br /&gt;
&lt;br /&gt;
=== Tenser&#039;s Floating Disk ===&lt;br /&gt;
&lt;br /&gt;
* Range: 30 feet&lt;br /&gt;
* Components: V, S, M (a drop of mercury)&lt;br /&gt;
* Duration: 1 hour&lt;br /&gt;
&lt;br /&gt;
This spell creates a circular, horizontal plane of force, 3 feet in diameter and 1 inch thick, that floats 3 feet above the ground in an unoccupied space of your choice that you can see within range. The disk remains for the duration, and can hold up to 500 pounds. If more weight is placed on it, the spell ends, and everything on the disk falls to the ground.&lt;br /&gt;
&lt;br /&gt;
The disk is immobile while you are within 20 feet of it. If you move more than 15 feet away from it, the disk follows you so that it remains within 15 feet of you. It can move across uneven terrain, up or down stairs, slopes, and the like, but it can’t cross an elevation change of 5 feet or more. For example, the disk can’t move across a 5-foot-deep pit, nor could it leave such a pit if it were created at the bottom.&lt;br /&gt;
&lt;br /&gt;
If you move more than 50 feet from the disk (typically because it can’t move around an obstacle to follow you), the spell ends.&lt;br /&gt;
&lt;br /&gt;
A creature cannot stand on the disk, directly or indirectly, and the disk cannot be moved in any other way than described above.&lt;/div&gt;</summary>
		<author><name>Pineapple</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Flavor_Spells&amp;diff=1636</id>
		<title>Flavor Spells</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Flavor_Spells&amp;diff=1636"/>
		<updated>2026-04-06T23:38:29Z</updated>

		<summary type="html">&lt;p&gt;Pineapple: Added page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Flavours spells may be used to enhance your roleplay and flavour them. You may not use a flavour spell to provide yourself a mechanical advantage in any fashion, in particular in relation to PvP. To be affected by a flavour spell is based on consent, you cannot force the effects of a flavour spell on another player. You should not roleplay using multiple flavour spells that require concentration. Be mindful of component requirements, range, and duration when casting flavour spells. Your use of flavour spells in roleplay should be limited to their spell description on this wiki. For reference, a tile is considered to be around 5ft. &lt;br /&gt;
&lt;br /&gt;
=== Dancing Lights ===&lt;br /&gt;
&lt;br /&gt;
* Range: 120 feet&lt;br /&gt;
* Components: V, S, M (a bit of phosphorus or wychwood, or a glowworm)&lt;br /&gt;
* Duration: Concentration, up to 1 minute&lt;br /&gt;
&lt;br /&gt;
You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.&lt;br /&gt;
&lt;br /&gt;
=== Light ===&lt;br /&gt;
&lt;br /&gt;
* Range: Touch&lt;br /&gt;
* Components: V, M (a firefly or phosphorescent moss)&lt;br /&gt;
* Duration: 1 hour&lt;br /&gt;
&lt;br /&gt;
You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.&lt;br /&gt;
&lt;br /&gt;
=== Mage Hand ===&lt;br /&gt;
&lt;br /&gt;
* Range: 30 feet&lt;br /&gt;
* Components: V, S&lt;br /&gt;
* Duration: 1 minute&lt;br /&gt;
&lt;br /&gt;
A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.&lt;br /&gt;
&lt;br /&gt;
You can use your action to control the hand. You can use the hand for things such as manipulating an object, opening an unlocked door or container, stowing or retrieving an item from an open container, or pouring the contents out of a vial or bottle. You can move the hand up to 30 feet away from your location.&lt;br /&gt;
&lt;br /&gt;
The hand can’t attack, activate magical items, or carry more than 10 pounds.&lt;br /&gt;
&lt;br /&gt;
=== Major Image ===&lt;br /&gt;
&lt;br /&gt;
* Range: 120 feet&lt;br /&gt;
* Components: V, S, M (a bit of fleece)&lt;br /&gt;
* Duration: Concentration, up to 10 minutes&lt;br /&gt;
&lt;br /&gt;
You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can see within range and lasts for the duration, including sounds, smells, and temperature appropriate to the thing depicted. You can’t create sufficient heat or cold to cause damage, a sound loud enough to deal damage or deafen a creature, or a smell that might sicken a creature.&lt;br /&gt;
&lt;br /&gt;
While the image can be animated, the image itself cannot change location. Specifically it cannot move along with your character. If you leave the range of the image it disappears. &lt;br /&gt;
&lt;br /&gt;
Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature.&lt;br /&gt;
&lt;br /&gt;
=== Mending ===&lt;br /&gt;
&lt;br /&gt;
* Range: Touch&lt;br /&gt;
* Components: V, S, M (two lodestones)&lt;br /&gt;
* Duration: Instantaneous&lt;br /&gt;
&lt;br /&gt;
This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 0.5 foot in any dimension, you mend it, leaving no trace of the former damage.&lt;br /&gt;
&lt;br /&gt;
This spell can physically repair a magic item or construct, but the spell can’t restore magic to such an object.&lt;br /&gt;
&lt;br /&gt;
=== Minor Illusion ===&lt;br /&gt;
&lt;br /&gt;
* Range: 30 feet&lt;br /&gt;
* Components: S, M (a bit of fleece)&lt;br /&gt;
* Duration: 1 minute&lt;br /&gt;
&lt;br /&gt;
You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.&lt;br /&gt;
&lt;br /&gt;
If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else’s voice, a lion’s roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.&lt;br /&gt;
&lt;br /&gt;
If you create an image of an object—such as a chair, muddy footprints, or a small chest—it must be no larger than a 5-foot cube. The image can’t create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.&lt;br /&gt;
&lt;br /&gt;
If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.&lt;br /&gt;
&lt;br /&gt;
=== Prestidigitation ===&lt;br /&gt;
&lt;br /&gt;
* Range: 10 feet&lt;br /&gt;
* Components: V, S&lt;br /&gt;
* Duration: Up to 1 hour&lt;br /&gt;
&lt;br /&gt;
This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:&lt;br /&gt;
&lt;br /&gt;
*     You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.&lt;br /&gt;
*     You instantaneously light or snuff out a candle, a torch, or a small campfire.&lt;br /&gt;
*     You instantaneously clean or soil an object no larger than 1 cubic foot.&lt;br /&gt;
*     You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.&lt;br /&gt;
*     You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.&lt;br /&gt;
*     You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
=== Illusory Script ===&lt;br /&gt;
&lt;br /&gt;
* Range: Touch&lt;br /&gt;
* Components: S, M (a lead-based ink worth at least 10 gp, which the spell consumes)&lt;br /&gt;
* Duration: 10 days&lt;br /&gt;
&lt;br /&gt;
You write on parchment, paper, or some other suitable writing material and imbue it with a potent illusion that lasts for the duration.&lt;br /&gt;
&lt;br /&gt;
To you and any creatures you designate when you cast the spell, the writing appears normal, written in your hand, and conveys whatever meaning you intended when you wrote the text. To all others, the writing appears as if it were written in an unknown or magical script that is unintelligible. Alternatively, you can cause the writing to appear to be an entirely different message, written in a different hand and language, though the language must be one you know.&lt;br /&gt;
&lt;br /&gt;
Should the spell be dispelled, the original script and the illusion both disappear.&lt;br /&gt;
&lt;br /&gt;
=== Silent Image ===&lt;br /&gt;
&lt;br /&gt;
* Range: 60 feet&lt;br /&gt;
* Components: V, S, M (a bit of fleece)&lt;br /&gt;
* Duration: Concentration, up to 10 minutes&lt;br /&gt;
&lt;br /&gt;
You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot cube. The image appears at a spot within range and lasts for the duration. The image is purely visual; it isn’t accompanied by sound, smell, or other sensory effects.&lt;br /&gt;
&lt;br /&gt;
While the image can be animated, the image itself cannot change location. Specifically it cannot move along with your character. If you leave the range of the image it disappears. &lt;br /&gt;
&lt;br /&gt;
Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image.&lt;br /&gt;
&lt;br /&gt;
=== Unseen Servant ===&lt;br /&gt;
&lt;br /&gt;
* Range: 60 feet&lt;br /&gt;
* Components: V, S, M (a piece of string and a bit of wood)&lt;br /&gt;
* Duration: 1 hour&lt;br /&gt;
&lt;br /&gt;
This spell creates an invisible, mindless, shapeless, Medium force that performs simple tasks at your command until the spell ends. The servant springs into existence in an unoccupied space on the ground within range. &lt;br /&gt;
&lt;br /&gt;
You can mentally command the servant to move up and interact with an object. The servant can perform simple tasks that a human servant could do, such as fetching things, cleaning, mending, folding clothes, lighting fires, serving food, and pouring wine. Once you give the command, the servant performs the task to the best of its ability until it completes the task, then waits for your next command.&lt;br /&gt;
&lt;br /&gt;
If you command the servant to perform a task that would move it more than 60 feet away from you, the spell ends. The servant cannot damage other entities.&lt;br /&gt;
&lt;br /&gt;
=== Continual Flame ===&lt;br /&gt;
&lt;br /&gt;
* Range: Touch&lt;br /&gt;
* Components: V, S, M &lt;br /&gt;
* Duration: Until dispelled&lt;br /&gt;
&lt;br /&gt;
A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. A continual flame can be covered or hidden but not smothered or quenched.&lt;br /&gt;
&lt;br /&gt;
=== Create Water ===&lt;br /&gt;
&lt;br /&gt;
* Range: 30 feet&lt;br /&gt;
* Components: V, S, M (a drop of water if creating water or a few grains of sand if destroying it)&lt;br /&gt;
* Duration: Instantaneous&lt;br /&gt;
&lt;br /&gt;
You either create or destroy water.&lt;br /&gt;
&lt;br /&gt;
Create Water. You create up to 2 litres of clean water within range in an open container. Alternatively, the water falls as rain in a 5-foot cube within range, extinguishing exposed flames in the area.&lt;br /&gt;
&lt;br /&gt;
=== Purify Food and Drink ===&lt;br /&gt;
&lt;br /&gt;
* Range: 10 feet&lt;br /&gt;
* Components: V, S&lt;br /&gt;
* Duration: Instantaneous&lt;br /&gt;
&lt;br /&gt;
All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease. The spell cannot undo the natural rotting process of food.&lt;br /&gt;
&lt;br /&gt;
=== Thaumaturgy ===&lt;br /&gt;
&lt;br /&gt;
* Range: 30 feet&lt;br /&gt;
* Components: V&lt;br /&gt;
* Duration: Up to 1 minute&lt;br /&gt;
&lt;br /&gt;
You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:&lt;br /&gt;
&lt;br /&gt;
*     Your voice booms up to three times as loud as normal for 1 minute.&lt;br /&gt;
*     You cause flames to flicker, brighten, dim, or change color for 1 minute.&lt;br /&gt;
*     You cause harmless tremors in the ground for 1 minute.&lt;br /&gt;
*     You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers.&lt;br /&gt;
*     You instantaneously cause an unlocked door or window to fly open or slam shut.&lt;br /&gt;
&lt;br /&gt;
=== Druidcraft ===&lt;br /&gt;
&lt;br /&gt;
* Range: 30 feet&lt;br /&gt;
* Components: V, S&lt;br /&gt;
* Duration: Instantaneous&lt;br /&gt;
&lt;br /&gt;
Whispering to the spirits of nature, you create one of the following effects within range:&lt;br /&gt;
&lt;br /&gt;
*     You create a tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for rain, falling snowflakes for snow, and so on. This effect persists for 1 round.&lt;br /&gt;
*     You instantly make a flower blossom, a seed pod open, or a leaf bud bloom.&lt;br /&gt;
*     You create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. The effect must fit in a 5-foot cube.&lt;br /&gt;
*     You instantly light or snuff out a candle, a torch, or a small campfire.&lt;br /&gt;
&lt;br /&gt;
=== Control Flames ===&lt;br /&gt;
&lt;br /&gt;
* Range: 60 feet&lt;br /&gt;
* Components: S&lt;br /&gt;
* Duration: Instantaneous or 1 hour&lt;br /&gt;
&lt;br /&gt;
You choose an existing non-magical flame that you can see within range and that fits within a 5-foot cube. You affect it in one of the following ways:&lt;br /&gt;
&lt;br /&gt;
*     You instantaneously extinguish the flames within the cube.&lt;br /&gt;
*     You double or halve the area of bright light and dim light cast by the flame, change its color, or both. The change lasts for 1 hour.&lt;br /&gt;
*     You cause simple shapes—such as the vague form of a creature, an inanimate object, or a location—to appear within the flames and animate as you like. The shapes last for 1 hour or until dismissed.&lt;br /&gt;
&lt;br /&gt;
=== Mold Earth ===&lt;br /&gt;
&lt;br /&gt;
* Range: 30 feet&lt;br /&gt;
* Components: S&lt;br /&gt;
* Duration: Instantaneous or 1 hour&lt;br /&gt;
&lt;br /&gt;
You choose a portion of dirt or stone that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways:&lt;br /&gt;
&lt;br /&gt;
*     If you target an area of loose earth, you can instantaneously excavate it, move it along the ground, and deposit it up to 5 feet away. This movement doesn’t have enough force to cause damage.&lt;br /&gt;
*     You cause shapes, colors, or both to appear on the dirt or stone, spelling out words, creating images, or shaping patterns. The changes last for 1 hour.&lt;br /&gt;
&lt;br /&gt;
=== Plant Growth ===&lt;br /&gt;
&lt;br /&gt;
* Range: 150 feet&lt;br /&gt;
* Components: V, S&lt;br /&gt;
* Duration: Instantaneous&lt;br /&gt;
&lt;br /&gt;
This spell channels vitality into plants within a specific area. It causes plants to grow rapidly and increases their vitality over a longer period of time, causing them to blossom, grow fruit, and for fruit to ripen. This spell can be cast on individual plants or multiple plants within a small area. &lt;br /&gt;
&lt;br /&gt;
=== Shape Water ===&lt;br /&gt;
&lt;br /&gt;
* Range: 30 feet&lt;br /&gt;
* Components: S&lt;br /&gt;
* Duration: Instantaneous or 1 hour&lt;br /&gt;
&lt;br /&gt;
You choose an area of water that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways:&lt;br /&gt;
&lt;br /&gt;
*     You instantaneously move or otherwise change the flow of the water as you direct, up to 5 feet in any direction. This movement doesn’t have enough force to cause damage.&lt;br /&gt;
*     You cause the water to form into simple shapes and animate at your direction. This change lasts for 1 hour.&lt;br /&gt;
*     You change the water’s color or opacity. The water must be changed in the same way throughout. This change lasts for 1 hour.&lt;br /&gt;
*     You freeze the water, provided that there are no creatures in it. The water unfreezes in 1 hour.&lt;br /&gt;
&lt;br /&gt;
=== Levitate ===&lt;br /&gt;
&lt;br /&gt;
* Range: 60 feet&lt;br /&gt;
* Components: V, S, M&lt;br /&gt;
* Duration: Concentration, up to 10 minutes&lt;br /&gt;
&lt;br /&gt;
One creature or loose object of your choice that you can see within range rises vertically, up to 5 feet from the original point of casting, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature cannot be affected. &lt;br /&gt;
&lt;br /&gt;
The target can move only by pushing or pulling against a fixed object or surface within reach. The affected creature cannot freely move around without such leverage. The effect can be dismissed at any time by the affected creature to safely float back down. If the affected creature inadvertently finds themselves more than 5 feet of the ground after being displaced, the creature will fall and the levitation spell will not cushion their fall. &lt;br /&gt;
&lt;br /&gt;
=== Tenser&#039;s Floating Disk ===&lt;br /&gt;
&lt;br /&gt;
* Range: 30 feet&lt;br /&gt;
* Components: V, S, M (a drop of mercury)&lt;br /&gt;
* Duration: 1 hour&lt;br /&gt;
&lt;br /&gt;
This spell creates a circular, horizontal plane of force, 3 feet in diameter and 1 inch thick, that floats 3 feet above the ground in an unoccupied space of your choice that you can see within range. The disk remains for the duration, and can hold up to 500 pounds. If more weight is placed on it, the spell ends, and everything on the disk falls to the ground.&lt;br /&gt;
&lt;br /&gt;
The disk is immobile while you are within 20 feet of it. If you move more than 15 feet away from it, the disk follows you so that it remains within 15 feet of you. It can move across uneven terrain, up or down stairs, slopes, and the like, but it can’t cross an elevation change of 5 feet or more. For example, the disk can’t move across a 5-foot-deep pit, nor could it leave such a pit if it were created at the bottom.&lt;br /&gt;
&lt;br /&gt;
If you move more than 50 feet from the disk (typically because it can’t move around an obstacle to follow you), the spell ends.&lt;br /&gt;
&lt;br /&gt;
A creature cannot stand on the disk, directly or indirectly, and the disk cannot be moved in any other way than described above.&lt;/div&gt;</summary>
		<author><name>Pineapple</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Druid&amp;diff=1634</id>
		<title>Druid</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Druid&amp;diff=1634"/>
		<updated>2026-04-05T23:43:22Z</updated>

		<summary type="html">&lt;p&gt;Pineapple: Added Roleplaying Guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Druid PHB5e.png|thumb]]&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
| name = Druid&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| hp = 80&lt;br /&gt;
| st= Intelligence, Wisdom&lt;br /&gt;
| cr = 2 SR or LR&lt;br /&gt;
| description =&lt;br /&gt;
| spells = [[Druid Spell List]]&lt;br /&gt;
* 1st Level: 4&lt;br /&gt;
* 2nd Level: 3&lt;br /&gt;
* 3rd Level: 3&lt;br /&gt;
* 4th Level: 3&lt;br /&gt;
* 5th Level: 2&lt;br /&gt;
| 5ewiki = Druid&lt;br /&gt;
| frwiki = Druid&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature&#039;s resilience, cunning, and fury. They claim no mastery over nature, but see themselves as extensions of nature&#039;s indomitable will.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Roleplaying Guide ===&lt;br /&gt;
Druids are aligned with the natural world and to some degree distance themselves from that which civilisation has wrought. They make a conscious choice to wear materials and garments that reflect their connection to the natural world, such as leather, bone, hide wood and other natural materials. Druids do not wear metal such as armour, nor do they use shields made of metal. Though for practical reasons druids may wear small metal items such as buckles or small items of jewellery like necklaces. &lt;br /&gt;
&lt;br /&gt;
On Avardon, players are expected to correctly depict their characters as per the Ravenloft and Forgotten Realms lore. Wearing metal armour or using a metal shield is considered a breach of our rules regarding character depiction.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
===Extra Language===&lt;br /&gt;
Druidic&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Proficiencies&#039;&#039;&#039;===&lt;br /&gt;
* Shields&lt;br /&gt;
* Light Armor*&lt;br /&gt;
* Medium Armor*&lt;br /&gt;
* Clubs&lt;br /&gt;
* Daggers&lt;br /&gt;
* Javelins&lt;br /&gt;
* Maces&lt;br /&gt;
* Quarterstaves&lt;br /&gt;
* Sickles&lt;br /&gt;
* Scimitars&lt;br /&gt;
* Spears&lt;br /&gt;
* &#039;&#039;&#039;*Note: Druids are unable to use armour made of metal materials as it interferes with their magic ability.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Spellcasting Ability===&lt;br /&gt;
Wisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.&lt;br /&gt;
&lt;br /&gt;
Spell save DC = 8 + Wisdom modifier + Proficiency Bonus&lt;br /&gt;
Spell attack modifier = Wisdom modifier + Proficiency Bonus&lt;br /&gt;
&lt;br /&gt;
You may memorize 14 spells and 4 cantrips to call upon from the [[Druid Spell List]].&lt;br /&gt;
&lt;br /&gt;
=== [[Wild Shape]] ===&lt;br /&gt;
At the cost of an action, you can use your action to magically assume the shape of a beast. You can use this feature twice, and you regain expended uses when you take a Long or Short Rest.&lt;br /&gt;
&lt;br /&gt;
Wild Shape: Wolf&lt;br /&gt;
&lt;br /&gt;
Wild Shape: Bear&lt;br /&gt;
&lt;br /&gt;
Wild Shape: Panther&lt;br /&gt;
&lt;br /&gt;
==== Roleplaying in Wild Shape ====&lt;br /&gt;
Druids have a unique and deep connection to the natural and untamed world that few others may even attempt to understand. Their powers derive from this bond and as such they have an innate respect for untamed wildlife which forms the foundation for their ability to Wild Shape. &lt;br /&gt;
&lt;br /&gt;
On Avardon, we expect players to properly reflect this deep and respectful bond. This means that a druid would not ever use their Wild Shape ability in a manner that demeans the untamed wildlife whose form they take. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Druids do not in any situation act as domestic animals or pets. Engaging in such behaviour is considered a breach of our rules regarding character depiction.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [[Lesser Wound Regeneration]] ===&lt;br /&gt;
At the cost of a Level 2 Spell Slot, you may recover 3 Wounds. You may upcast this using higher level Spell Slots to heal a further 1 Wound per Spell Slot Level.&lt;br /&gt;
&lt;br /&gt;
== Subclasses ==&lt;br /&gt;
[[Circle of the Land]]&lt;br /&gt;
&lt;br /&gt;
[[Circle of the Moon]]&lt;br /&gt;
&lt;br /&gt;
[[Circle of the Spores]]&lt;/div&gt;</summary>
		<author><name>Pineapple</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Druid&amp;diff=1633</id>
		<title>Druid</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Druid&amp;diff=1633"/>
		<updated>2026-04-05T23:27:26Z</updated>

		<summary type="html">&lt;p&gt;Pineapple: /* Wild Shape */ added rules relating to roleplaying in Wild Shape&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Druid PHB5e.png|thumb]]&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
| name = Druid&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| hp = 80&lt;br /&gt;
| st= Intelligence, Wisdom&lt;br /&gt;
| cr = 2 SR or LR&lt;br /&gt;
| description =&lt;br /&gt;
| spells = [[Druid Spell List]]&lt;br /&gt;
* 1st Level: 4&lt;br /&gt;
* 2nd Level: 3&lt;br /&gt;
* 3rd Level: 3&lt;br /&gt;
* 4th Level: 3&lt;br /&gt;
* 5th Level: 2&lt;br /&gt;
| 5ewiki = Druid&lt;br /&gt;
| frwiki = Druid&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature&#039;s resilience, cunning, and fury. They claim no mastery over nature, but see themselves as extensions of nature&#039;s indomitable will.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
===Extra Language===&lt;br /&gt;
Druidic&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Proficiencies&#039;&#039;&#039;===&lt;br /&gt;
* Shields&lt;br /&gt;
* Light Armor*&lt;br /&gt;
* Medium Armor*&lt;br /&gt;
* Clubs&lt;br /&gt;
* Daggers&lt;br /&gt;
* Javelins&lt;br /&gt;
* Maces&lt;br /&gt;
* Quarterstaves&lt;br /&gt;
* Sickles&lt;br /&gt;
* Scimitars&lt;br /&gt;
* Spears&lt;br /&gt;
* &#039;&#039;&#039;*Note: Druids are unable to use armour made of metal materials as it interferes with their magic ability.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Spellcasting Ability===&lt;br /&gt;
Wisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.&lt;br /&gt;
&lt;br /&gt;
Spell save DC = 8 + Wisdom modifier + Proficiency Bonus&lt;br /&gt;
Spell attack modifier = Wisdom modifier + Proficiency Bonus&lt;br /&gt;
&lt;br /&gt;
You may memorize 14 spells and 4 cantrips to call upon from the [[Druid Spell List]].&lt;br /&gt;
&lt;br /&gt;
=== [[Wild Shape]] ===&lt;br /&gt;
At the cost of an action, you can use your action to magically assume the shape of a beast. You can use this feature twice, and you regain expended uses when you take a Long or Short Rest.&lt;br /&gt;
&lt;br /&gt;
Wild Shape: Wolf&lt;br /&gt;
&lt;br /&gt;
Wild Shape: Bear&lt;br /&gt;
&lt;br /&gt;
Wild Shape: Panther&lt;br /&gt;
&lt;br /&gt;
==== Roleplaying in Wild Shape ====&lt;br /&gt;
Druids have a unique and deep connection to the natural and untamed world that few others may even attempt to understand. Their powers derive from this bond and as such they have an innate respect for untamed wildlife which forms the foundation for their ability to Wild Shape. &lt;br /&gt;
&lt;br /&gt;
On Avardon, we expect players to properly reflect this deep and respectful bond. This means that a druid would not ever use their Wild Shape ability in a manner that demeans the untamed wildlife whose form they take. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Druids do not in any situation act as domestic animals or pets. Engaging in such behaviour is considered a breach of our rules regarding character depiction.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [[Lesser Wound Regeneration]] ===&lt;br /&gt;
At the cost of a Level 2 Spell Slot, you may recover 3 Wounds. You may upcast this using higher level Spell Slots to heal a further 1 Wound per Spell Slot Level.&lt;br /&gt;
&lt;br /&gt;
== Subclasses ==&lt;br /&gt;
[[Circle of the Land]]&lt;br /&gt;
&lt;br /&gt;
[[Circle of the Moon]]&lt;br /&gt;
&lt;br /&gt;
[[Circle of the Spores]]&lt;/div&gt;</summary>
		<author><name>Pineapple</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Rules&amp;diff=705</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Rules&amp;diff=705"/>
		<updated>2026-03-15T16:45:52Z</updated>

		<summary type="html">&lt;p&gt;Pineapple: /* C.1 - Scene Lock */ Added note about group size caps.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello there! We are glad that you are responsible and will dedicate a few minutes to read our rules.&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t just skip through the rules.&lt;br /&gt;
We want to keep our server friendly and immersive, prevent any possible attempts to spoil the game, and create a pleasant environment for &#039;&#039;&#039;all&#039;&#039;&#039; players to enjoy.&lt;br /&gt;
If you don&#039;t understand something, don&#039;t be afraid to ask us on [https://avardon.com/discord Discord] and we&#039;ll be more than happy to help you out.&lt;br /&gt;
&lt;br /&gt;
At the same time we try to keep our rules concise and we rely on &#039;&#039;&#039;common sense&#039;&#039;&#039; of our players. These rules are not supposed to be exhaustive and all-encompassing. We expect our players to avoid any behavior such as &#039;&#039;rule-lawyering&#039;&#039; or acting against good faith and outside of the standards of our community, even if it doesn&#039;t break any specific rule outlined on this page.&lt;br /&gt;
&lt;br /&gt;
We also want to make it very clear that no one is exempt from these rules. The rules apply equally to staff and players. In fact, staff members are under higher scrutiny to lead the community by example.&lt;br /&gt;
&lt;br /&gt;
== Community Rules ==&lt;br /&gt;
=== M.1 - Server Culture ===&lt;br /&gt;
Avardon is an open and welcoming community founded on the expectation, that we treat each other as adults and as if we were all playing at a single table at a friend&#039;s house. We expect all players to recognize their peers as partners in collaborative writing and respect them as equals. [[Play-to-Lift]] mentality is expected, not optional.&lt;br /&gt;
&lt;br /&gt;
Harassment, discrimination, or toxicity of any kind is absolutely unacceptable and has no place in our community. We want this community to be a place for you and for us to love coming back to.&lt;br /&gt;
&lt;br /&gt;
=== M.2 - Adults Only ===&lt;br /&gt;
This server is only available to those of adult age (18+), who are also mature enough to not make us doubt it.&lt;br /&gt;
&lt;br /&gt;
No representation of child or child-like characters is allowed. All characters must be at least the adult age for their respective species &#039;&#039;&#039;and&#039;&#039;&#039; also at least 20 years old.&lt;br /&gt;
&lt;br /&gt;
=== M.3 - Dispute Resolution ===&lt;br /&gt;
If you find yourself in a dispute with another player, try to cooperate and resolve it together. However, do not argue and do not attempt to enforce rules yourself, rather let us know through a ticket. You shall never threaten anyone with a moderation action nor with a ticket.&lt;br /&gt;
&lt;br /&gt;
Do not freeze roleplay to wait for staff involvement, keep the scenes rolling. An exception to this rule is if your consent is violated. In such a case, you may remove yourself from the scene at any time to ensure your personal comfort.&lt;br /&gt;
&lt;br /&gt;
== Roleplaying Rules ==&lt;br /&gt;
=== R.1 - Character Creation ===&lt;br /&gt;
All players must follow and complete the whitelisting process before engaging in roleplay on the server. You are expected to follow the guidance provided by staff in your whitelisting ticket.&lt;br /&gt;
&lt;br /&gt;
Characters are expected to follow the server lore in both their behavior and visuals. Please refer to the corresponding [[Races|race]] page for average height and other requirements.&lt;br /&gt;
&lt;br /&gt;
Once your whitelist is approved, you may only make realistic changes to the design of your character, such as changing hair style and warpaints. Your body and face should remain the same.&lt;br /&gt;
&lt;br /&gt;
The depiction of your character should reflect your character sheet and equipment runes. Do not depict or roleplay abilities or equipment your character does not have.&lt;br /&gt;
&lt;br /&gt;
=== R.2 - Roleplay Etiquette ===&lt;br /&gt;
When not in the spawn area, you are always considered to be &#039;&#039;In Character&#039;&#039; and should try your best to contribute to the immersive narrative experience with other players. While the concept of good etiquette may be difficult to define exhaustively, we expect you to at the very least:&lt;br /&gt;
* Minimize OOC chatter during roleplay scenes.&lt;br /&gt;
* React appropriately to the use of social rolls.&lt;br /&gt;
* Respect the agency of other players, do not force your actions on them without letting them react (powergaming).&lt;br /&gt;
* Take responsibility in being courteous and understanding towards players even if OOC tension arises. Step away if necessary.&lt;br /&gt;
&lt;br /&gt;
=== R.3 - Metagaming ===&lt;br /&gt;
You are not allowed to take &#039;&#039;In Character&#039;&#039; actions based on knowledge you obtained as a player &#039;&#039;Out of Character&#039;&#039;. This is known as &#039;&#039;metagaming&#039;&#039; and is strictly forbidden on Avardon.&lt;br /&gt;
&lt;br /&gt;
You should also avoid sharing any information OOC that could influence stories if acted upon IC. Especially if it relates to instances of on-going or very recent combat, details about other characters or their actions. Use common sense, don&#039;t ruin stories by enabling others to &#039;&#039;metagame&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is important to maintain an immersive atmosphere where players are mostly only aware of what their character would know. Therefore, when in any doubt at all, do not share meta-knowledge with other players.&lt;br /&gt;
&lt;br /&gt;
However, there are exceptions to this rule. You are allowed to share adventures of your own character, and discuss non-actionable things that have happened in the game. You can also look for roleplay and schedule roleplay through OOC means.&lt;br /&gt;
&lt;br /&gt;
=== R.4 - Consent Sheets ===&lt;br /&gt;
Players are encouraged to create a consent sheet in their RPR profile to show what themes they are not comfortable with. It is the responsibility of every player to be aware of consent preferences of other players in a scene, as to not violate consent.&lt;br /&gt;
&lt;br /&gt;
When unsure of a particular sensitive theme, the player wanting to initiate this theme is responsible for communicating to all players involved to confirm their approval, as violating preferences due to ignorance will never be excused.&lt;br /&gt;
&lt;br /&gt;
Sensitive themes include, but are not limited to: graphical descriptions of gore, surgeries, torture, mutilation, and anything of erotic or sexual nature, especially rape (including the mentions of).&lt;br /&gt;
&lt;br /&gt;
Be aware that consent sheets cannot be abused to avoid mechanical consequences, and it is the right of any player to request a &#039;&#039;fade-to-black&#039;&#039; (FTB) when wanting to carry out a sensitive topic but not wanting to write out the details of it.&lt;br /&gt;
&lt;br /&gt;
When a player becomes part of a scene which does not conform to their consent sheet and where they are not a main actor, that player is to be given a chance to depart the scene without undue delay.&lt;br /&gt;
&lt;br /&gt;
=== R.5 - Adult Content ===&lt;br /&gt;
While we allow the depiction of adult content (such as nudity and erotic roleplay) on our server, we expect players to do so in responsible manner.&lt;br /&gt;
&lt;br /&gt;
Nudity is not allowed in main hub areas (with exception of player-owned houses). Characters are required to at the very least cover their genitals and breasts.&lt;br /&gt;
&lt;br /&gt;
Scenes depicting sexual themes must take place in a private setting where it may be reasonably assumed that no other players may accidentally stumble upon them.&lt;br /&gt;
&lt;br /&gt;
All scenes of this nature that could be considered non-consensual or dubious in any way require OOC consent that can be withdrawn at any time, allowing players to stop and even void such scene.&lt;br /&gt;
&lt;br /&gt;
== Game Rules ==&lt;br /&gt;
=== G.1 - Bugs, Cheating, Exploits ===&lt;br /&gt;
It may occur that bugs appear in our systems such as the combat or economy related scripts. We expect players to collaborate with the staff team in spotting and mitigating these bugs by reporting them in a timely manner.&lt;br /&gt;
&lt;br /&gt;
We have zero tolerance policy for cheating, exploiting bugs and security vulnerabilities, abusing and misusing systems or enacting DDoS attacks and similar malicious actions.&lt;br /&gt;
&lt;br /&gt;
=== G.2 - Always in a Clan ===&lt;br /&gt;
Every player has to be in a clan at all times. Even if they play solo. Any buildings not belonging to a clan will get deleted.&lt;br /&gt;
&lt;br /&gt;
=== G.3 - Showing Equipment ===&lt;br /&gt;
Your worn armor and all weapons you intend to use have to be properly shown on your character design (utilizing Tot Custom).&lt;br /&gt;
&lt;br /&gt;
You may not use any weapon in combat that your character isn&#039;t visually carrying (exceptions apply, such as pact weapons).&lt;br /&gt;
&lt;br /&gt;
== Building Rules ==&lt;br /&gt;
=== B.1 - Building Limits ===&lt;br /&gt;
Every clan may only have one base (with exception of &#039;&#039;&#039;temporary&#039;&#039;&#039; camps).&lt;br /&gt;
&lt;br /&gt;
Do not build beyond boundaries of the map or under terrain.&lt;br /&gt;
&lt;br /&gt;
Build at least &#039;&#039;&#039;50 tiles&#039;&#039;&#039; from a base of another clan.&lt;br /&gt;
&lt;br /&gt;
Main entrance of any build must be accessible without climbing.&lt;br /&gt;
&lt;br /&gt;
Always stay within the following limits:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Players !! Building Pieces !! Decorations&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 500 || 200&lt;br /&gt;
|-&lt;br /&gt;
| 2-3 || 800 || 400&lt;br /&gt;
|-&lt;br /&gt;
| 4-5 || 1500 || 600&lt;br /&gt;
|-&lt;br /&gt;
| 6-9 || 2500 || 1000&lt;br /&gt;
|-&lt;br /&gt;
| 10+ || 3500 || 1500&lt;br /&gt;
|}&lt;br /&gt;
Additionally, no clan should have more thralls/mounts than players.&lt;br /&gt;
&lt;br /&gt;
These limits can be increased with donator building extensions.&lt;br /&gt;
&lt;br /&gt;
=== B.2 - Performance Considerations ===&lt;br /&gt;
All clans have to keep server and client performance in mind when building their bases. Do not overuse trees, containers (decorations with inventory) and custom textures, do not put too many light sources close together. Build responsibly.&lt;br /&gt;
&lt;br /&gt;
=== B.3 - Inactivity ===&lt;br /&gt;
&#039;&#039;Please note that this rule is not in effect at the moment, as we are yet to introduce this system.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Players that have been inactive for more than 45 days may be removed from their clan by our system. If the inactive player is a clan owner, the build will be flagged as abandoned and other players may claim it or it may be removed.&lt;br /&gt;
&lt;br /&gt;
== Combat Rules ==&lt;br /&gt;
=== C.1 - Scene Lock ===&lt;br /&gt;
Once PvP is declared (intent has been dropped), the scene is locked and no further players shall join the scene until the consequence phase is over. Everyone within the range of a PvP intent is locked into the scene unless they are not targeted by anyone else within the scene lock, in that case they can either join, leave or observe (declared using &amp;lt;code&amp;gt;/pvp observe&amp;lt;/code&amp;gt;). Any player that stumbles upon the scene while it&#039;s locked has to leave the area immediately and isn&#039;t allowed to watch. Those players cannot roleplay witnessing anything they saw in the locked scene.&lt;br /&gt;
&lt;br /&gt;
Exception from this rule are spars, tournaments, arena fights and friendly brawls, these do not lock the scene and people are free to come and go.&lt;br /&gt;
&lt;br /&gt;
No size of any group in combat may exceed 5. The total cap for any PvP is always 10 players.  &lt;br /&gt;
&lt;br /&gt;
=== C.2 - Combat Etiquette ===&lt;br /&gt;
As combat scenes tend to have high tension, it is especially important to be cordial to other players when you fight their characters. While the concept of good etiquette may be difficult to define exhaustively, we expect you to at the very least:&lt;br /&gt;
* Act in a friendly and respectful manner in OOC towards your IC foes (they&#039;re your fellow storytellers, not your enemies).&lt;br /&gt;
* Make sure your conflict has story, roleplay has to preceed and follow a combat scene. PvP systems exist as a conflict resolution, to help you progress narrative.&lt;br /&gt;
* Emote only outside of your turn, ideally &#039;&#039;after&#039;&#039;.&lt;br /&gt;
* Try to be swift with your turns, do not prolong combat with micro-optimizations or OOC arguments.&lt;br /&gt;
* Help new players and those who don&#039;t fight often, answer their questions, and be patient with them.&lt;br /&gt;
&lt;br /&gt;
=== C.3 - Consequences ===&lt;br /&gt;
The winning party may impose consequences on the losing party after a fight is concluded. While delivering those consequences, players are in a consequence phase.&lt;br /&gt;
&lt;br /&gt;
This phase can only last 30 minutes. If consequences take longer time than that, the scene is no longer locked and other players may interact with it. Under no circumstances shall players slow down the roleplay to exploit this rule.&lt;br /&gt;
&lt;br /&gt;
We differentiate four categories of consequences:&lt;br /&gt;
* Minor consequences are mechanical consequences that may be applied at any time.&lt;br /&gt;
* Major consequences are mechanical consequences that may only be applied if the winning party had at max +1 advantage in numbers (i.e. in 1v1 or 3v2, but not in 3v1 or 6v3).&lt;br /&gt;
* Escalated consequences are mechanical consequences that may only be applied if the previous level was already applied at least once by one of the victors against the defeated or by the defeated on one of the victors in previous fights (and at least one major consequence has to precede even the first escalated one) while also fulfilling the conditions for a major consequence.&lt;br /&gt;
* Consented consequences are non-mechanical consequences that may be applied only if the losing party actively consents to such consequences.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that any thievery consequences may be applied from you on a specific target only once per 24 hours. In other words, you may not rob the same person again after already doing so within the last 24 hours.&lt;br /&gt;
&lt;br /&gt;
Only one consequence shall be applied on a character. Consequence stacking is not allowed.&lt;br /&gt;
&lt;br /&gt;
All possible consequence options are listed in the [[Consequences|guide to consequences]].&lt;br /&gt;
&lt;br /&gt;
=== C.4 - Mugging ===&lt;br /&gt;
You may mug someone and it may (or may not) be reasonable for the target character to give up their belongings without a fight. However same rules as with PvP consequences apply. Players can only take what consequences rules would allow them as if a fight was taking a place. If the target complies and PvP takes place anyway, the attackers shall not deliver any further consequences.&lt;/div&gt;</summary>
		<author><name>Pineapple</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Movement&amp;diff=573</id>
		<title>Movement</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Movement&amp;diff=573"/>
		<updated>2026-03-12T22:37:34Z</updated>

		<summary type="html">&lt;p&gt;Pineapple: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;Pineapple&#039;s Compendium to Movement within Avardon&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Have you recently been swallowed by strange and mysterious mists, only to find yourself within the dark domain of Avardon? Are you confused by how to correctly move within this strange and spooky realm? Worry no longer! This guide will teach you all you have to know about correct and lawful movement within the realm of Avardon.&lt;br /&gt;
&lt;br /&gt;
== The Basics of Movement ==&lt;br /&gt;
Movement rules and systems apply during [[RPR]] combat from the very moment that you or another party has declared [[PvP]] and used the [[Roll Initiative]] function within RPR. Once this button has been pressed and the relevant message is displayed within your chat window, you may no longer freely move but must move according to movement system as laid out within this guide.&lt;br /&gt;
&lt;br /&gt;
Typically, you will not move unless it is your turn (There are exceptions! These will be discussed later in the guide). Once you are allowed to move, the movement counter will appear over the centre of your character model. When you have not moved yet, this counter will display 0.0. The movement counter keeps track of how many &#039;tiles&#039; you have moved. Each tile represents the same distance as the size of a foundation piece in Conan.&lt;br /&gt;
&lt;br /&gt;
When you are allowed to move you do not have to press any additional buttons to start movement. You may begin moving immediately and may do so at any point. Movement should take place only in the form of straight lines.&lt;br /&gt;
&lt;br /&gt;
By default, a player may move 3.0 tiles per turn. Once you exceed your maximum movement for that turn your movement counter will turn red. At this point you may no longer move. This includes backtracking to your previous position. While the movement tracker is red you are NOT allowed to use any combat [[abilities]].&lt;br /&gt;
&lt;br /&gt;
== Changing Direction and Marking Corners ==&lt;br /&gt;
While movement should follow straight lines there are situations in which you may wish to go around a corner or need to avoid an obstacle that is in your path. This includes vertical &#039;corners&#039;, such as reaching the bottom of a stairs and wishing to ascend.&lt;br /&gt;
&lt;br /&gt;
In such cases, you /must/ use the Mark Corners function to indicate a change of direction. You may use the Mark Corners function simply by hitting the comma (,) key once. Your movement counter will briefly display blue to confirm that you have activated Mark Corners correctly, upon which you may continue moving in a new straight line in a different horizontal or vertical direction.&lt;br /&gt;
&lt;br /&gt;
== Climbing ==&lt;br /&gt;
If you are trying to ascend a surface for which your character will have to mechanically climb using Conan&#039;s climbing mechanic, or you otherwise cannot proceed by simply pressing &#039;W&#039; and walking forwards, you must use the climbing functionality to represent that your character is climbing.&lt;br /&gt;
&lt;br /&gt;
Generally speaking, climbing uses up double movement. This means that climbing up one tile uses up 2.0 tiles of distance from your allowed movement per turn.&lt;br /&gt;
&lt;br /&gt;
You may end your turn whilst climbing. Note that you are not allowed to use any abilities whilst climbing except for spells which do not have somatic components. This is listed in the tooltip for each spell.&lt;br /&gt;
&lt;br /&gt;
To start climbing, /hold/ the comma (,) key to open the movement menu. Select the &#039;Start Climbing&#039; button. The movement counter will turn beige and the icon will turn to a pyramid to indicate you are currently climbing. To end climbing your character MUST be able stand on solid surface. You may then end climbing by using the Mark Corners function by pressing the comma (,) key once or opening the movement menu.&lt;br /&gt;
&lt;br /&gt;
For characters that have an [[abilities|ability]] or [[feats|feat]] that allows them to climb at the same speed as normal movement our systems will automatically count your climbing movement as normal movement. But you must still use the climbing function in the same manner as described above.&lt;br /&gt;
&lt;br /&gt;
== Falling ==&lt;br /&gt;
Falling may occur as a result of forced movement or may be a choice by a player when they wish to fall down a certain height. Falling any given distance does not subtract this distance from your maximum allowed movement for that turn. However, falling from any height greater than 1.0 tiles will result in fall damage. The distance fallen is rounded down to the nearest full tile. That means that when you fall from 1.4 tiles of height, you will receive damage as having fallen 1.0 tiles.&lt;br /&gt;
&lt;br /&gt;
To fall, be sure to be stood upon the absolute edge of the surface where you are falling from. At that point use the Mark Corners function by pressing the comma (,) button. After using the Mark Corners function, proceed to fall from the surface that you were stood upon. Once you are stood upon the surface that you have fallen too, hold comma (,) to open the movement menu and press &#039;Take Fall Damage&#039;. The distance fallen from your last marked corner will not be subtracted from your maximum allowed movement for that turn. The system will automatically calculate the resulting damage from falling if relevant and subtract it from your HP.&lt;br /&gt;
&lt;br /&gt;
== Resetting Movement ==&lt;br /&gt;
Should you have inadvertently fallen when not intended or otherwise have become stuck you may hold the comma (,) to open the movement menu. This will automatically reset your character to the last marked corner or to your initial movement position. Not that this function may not be used to backtrack otherwise normal movement. &lt;br /&gt;
&lt;br /&gt;
== [[Difficult Terrain]] and AoE zones ==&lt;br /&gt;
When crossing into the border of a visible zone of difficult terrain or a zone resulting from an AoE spell you MUST press the mark corner button the moment that you have crossed into the zone. You must do so as well when crossing out of such a zone. Relevant damages are automatically calculated.&lt;br /&gt;
&lt;br /&gt;
== Forced Movement ==&lt;br /&gt;
It may occur that during the turn of another player you might be subjected to forced movement. For example, a spell may push your character backwards. If this occurs, the spell will prompt you to move a specific distance in a specific direction printed into the chat window. Automatically the movement counter will appear so that you can confirm that you have moved the correct distance. If forced movement pushes you from an edge, you must use the falling mechanism as described above.&lt;/div&gt;</summary>
		<author><name>Pineapple</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=New_Players_Guide&amp;diff=572</id>
		<title>New Players Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=New_Players_Guide&amp;diff=572"/>
		<updated>2026-03-12T22:36:50Z</updated>

		<summary type="html">&lt;p&gt;Pineapple: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Avardon! This guide is aimed at players who are familiar with Conan Exiles roleplaying servers, as well as such systems as Roleplay Redux (RPR) and Tot!Custom. In this guide, we will show you how to enter the Avardon server, create your character, become whitelisted and enter the world at large. We will also introduce certain systems such as research, profession energy, and briefly introduce certain key concepts relating to combat. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Introduction&#039;&#039;&#039; ==&lt;br /&gt;
Avardon is what is known as a ‘domain of dread’. It is its own demiplane set in a remote corner of the Shadowfell. You can read more about the realm of Avardon in our [[Lore Introduction]]. &lt;br /&gt;
&lt;br /&gt;
Characters may arrive in Avardon from other planes such as Toril or the Feywilds. At times the infamous mists of the demiplanes of dread may seep into other realms and inadvertently bring characters to Avardon. Or adventurous travellers may enter Avardon willingly, seeking opportunity or wishing to vanquish the darkness within. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Connecting&#039;&#039;&#039; ==&lt;br /&gt;
[[File:ConnectionChannel.png|frame|The #connection channel.]]&lt;br /&gt;
The #connection channel on the Avardon Discord server describes various convenient methods to connect to the server. Generally, you will wish to install the [https://ratajmods.net/conay Conay launcher] which will take care of installing mods and connecting to the server in a single click. Alternatively, the #connection channel provides a modlist. &lt;br /&gt;
&lt;br /&gt;
Once you have launched Conan Exiles with the mods correctly installed, you will notice the ‘Quick Connect’ option in the main menu. Using this function is similar to using the Direct Connect function in the server list and the most convenient and quickest way to connect to the server. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Entering Avardon&#039;&#039;&#039; ==&lt;br /&gt;
As you enter the server for the first time, you will be prompted to provide a name for your character. Note that it is possible to change your name up until the point you are whitelisted using an NPC.&lt;br /&gt;
&lt;br /&gt;
In the spawn area you will notice a few portals.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Creation&#039;&#039;&#039;: This portal leads you to an area where you can complete the steps to create and whitelist your character.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Design Area&#039;&#039;&#039;: This area provides you with a place and private changing rooms for creating your character appearance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arena:&#039;&#039;&#039; In the arena you can freely reset and create RPR sheets to try out various configurations of builds, spell selections, and equipment before settling on a class selection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Avardon&#039;&#039;&#039;: This portal will lead you to the realm of Avardon. It is not possible to enter this portal until you completed the whitelisting process.&lt;br /&gt;
[[File:CharacterCreationPortal.png|thumb|The Character Creation area portal.]]&lt;br /&gt;
For the purpose of this guide please enter the Character Creation portal. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Character Creation&#039;&#039;&#039; ==&lt;br /&gt;
As you step through the portal and enter the Character Creation area, you will find a sequence of rooms numbered in the order you are recommended to visit them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I. First Steps&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In this room you will find a brief introduction to the lore and setting of the server. There are no important steps to take here other than immersing yourself in our setting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;II. Design&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The next recommended step is to finish your character design. This includes selecting a race and potentially selecting a class, as your class selection may influence the way you design your character’s outfit. There are mannequins placed around the room that you can interact with. If you interact with a mannequin by pressing E, you can change their appearance to any available race to see an example appearance for that particular race.&lt;br /&gt;
&lt;br /&gt;
There is also a portal leading to the Design Area, where you may find private changing rooms for the purpose of customising your character without an audience.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;III. Whitelisting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At this stage we can start the whitelisting process. Whitelisting on Avardon is relatively simple. Important is that you take a screenshot of your character in front of the heightboard to provide in your whitelist ticket. For this screenshot, please take account of the following: &lt;br /&gt;
&lt;br /&gt;
* Ensure that the camera is at a straight angle and not tilted up or down to distort the height of your character.&lt;br /&gt;
* There is a mannequin located next to the heightboard. For your screenshot to be valid, you must set the mannequin to your same race and include them in your screenshot.&lt;br /&gt;
* Make sure that you are not covering up any of your characters racial features with clothing or armour. This includes horns, tails, ears, and special skin textures depicting fur, scales, or other racial features. Wear a light outfit that does not obscure the general contours of your character’s physique.[[File:HeightboardExample.jpg|thumb|A correct heightboard picture. It clearly shows racial features such as hair colour, eye colour and ears. The mannequin is set correctly and included in the picture. And the character is fully displayed without wearing obscuring clothing or armour. ]]&lt;br /&gt;
* The picture should display the character’s complete body, from head to toes.&lt;br /&gt;
* Take a screenshot using a screen capture tool. Steam provides functionality for this. But you can also use Ansel (Alt+f2 by default) or the Tot photo tool (CTRL+B). Do not use your mobile device to capture a photo of your monitor.&lt;br /&gt;
&lt;br /&gt;
Staff may provide you additional instructions during the whitelisting process. For example, they may ask you to provide additional screenshots or provide feedback on your character’s appearance should it not conform to the racial expectations of your character’s selected race or general expectations of reasonable proportions and character portrayal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IV. Character Sheet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While your whitelist ticket is still pending approval, you may continue to set your character sheet.&lt;br /&gt;
&lt;br /&gt;
As a reminder, you may reset your sheet until you have verified your whitelist at the whitelist verification NPC (Lora). You can reset yourself by talking to Snorts, a kobold NPC located in the Character Sheet room.&lt;br /&gt;
&lt;br /&gt;
Be sure to spend &#039;&#039;all&#039;&#039; your attribute &#039;&#039;and&#039;&#039; skill points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V. Talents&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the Talents room you are able to perform your spell selection, feat selection, and the selection of special class features such as a warlock’s invocation or a divine soul’s special spell selection.&lt;br /&gt;
&lt;br /&gt;
It is important to note that you can freely change your spell selection as long as you have not verified yourself at the verification NPC (Lora). You can freely do so using the spell selection NPC, Hoodini.&lt;br /&gt;
&lt;br /&gt;
It is equally important to note that should you wish to change your feat and class feature selections, you will have to reset your entire character sheet using Snorts in the previous room. You may set your feat and class features by talking to Falko.&lt;br /&gt;
&lt;br /&gt;
If you are uncertain about your selections, you may talk to Abubaker to be transported to the Arena. Here you can freely change sheets and selections and test them out in combat with other players to get a feel for your class and subclass and the abilities and spells that they have.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VI. Finalisation&#039;&#039;&#039;&lt;br /&gt;
[[File:LoraTheExplorer.png|thumb|The verification NPC, Lora.]]&lt;br /&gt;
Once you are satisfied with all your selections, you are free to enter the final portal at the end of the Talents room. &lt;br /&gt;
&lt;br /&gt;
You will eventually return to the spawn area. Here you may speak to the verification NPC (Lora) to confirm your whitelist.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;u&amp;gt;IMPORTANT NOTE.&amp;lt;/u&amp;gt;&#039;&#039;&#039; Once you verify yourself with Lora, &#039;&#039;&#039;you can no longer adjust your character sheet, spell selections, feat selections or any other parts of your character build.&#039;&#039;&#039; While you remain unverified, you may still change you spell selection and feat selections. Though you may not deviate from the race, class, and subclass you have indicated in your Whitelist Ticket. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Visiting the Hub &amp;amp; Profession Energy&#039;&#039;&#039; ==&lt;br /&gt;
Once you have verified and entered the realm of Avardon through the portal you will find yourself just outside the main settlement of Avardon, Livarun. Within this settlement there are a couple of important NPCs relating to research and profession energy.&lt;br /&gt;
&lt;br /&gt;
Profession Energy is gained at a rate of two per day. You may gain your daily Profession Energy by using the ‘Economy Reset’ ability in RPR. You can store up to four Profession Energy.&lt;br /&gt;
&lt;br /&gt;
Profession Energy represents time and effort exerted by your character in the pursuit of knowledge and benefits from labour. You use your Profession Energy in the following ways:&lt;br /&gt;
&lt;br /&gt;
* Learning the basics of any given profession, such as foraging, blacksmithing or chirugery, amongst others. For every spent Profession Energy you gain 5 skill levels in the chosen profession.&lt;br /&gt;
* Learning a new language. For every spent Profession Energy you gain 5% of the chosen language. As you learn a language you will be able to comprehend it better when listening to people speak the given language.&lt;br /&gt;
* Crafting or gathering using your profession. Such as smithing as a Blacksmith, or gathering from nodes as a Forager.&lt;br /&gt;
* Reselect your spells. This costs two profession energy for casters that have prepared spells. Specifically Wizard, Druid, Cleric and Paladin. Other casters will have to pay an additional 50 silver coin.&lt;br /&gt;
&lt;br /&gt;
You may learn up to 100 points of skill in any combination of professions. For example, you may specialise by learning 100 of a single profession. Or you may spread out your points across four different professions. Should it be the case that you wish to unlearn a profession to free up skill points, you may speak to Gilderoy in the hub to help you with your skill issues.&lt;br /&gt;
&lt;br /&gt;
Research such as learning a language or new profession may be done by speaking to Rubeus Farquaad in the hub.&lt;br /&gt;
&lt;br /&gt;
== Combat and Conflict ==&lt;br /&gt;
While in the realm of Avardon you may find yourself at odds with other players or some of the various creatures and non-player entities that exist within the realm. Avardon provides a combat system to resolve such situations. &lt;br /&gt;
&lt;br /&gt;
When combat is about to occur, any of the involve players may decided to Roll Initiative and target nearby players. Targeted players are compelled to engage in combat. It is not possible not to consent to combat when you are the target of another playing initiating combat. &lt;br /&gt;
[[File:TurnOrder.png|left|thumb|Combat Tracker.]]&lt;br /&gt;
Any targeted players roll initiative automatically and the system will provide a turn order, resolving ties in rolls as needed.  &lt;br /&gt;
[[File:StatusBar.png|thumb|The Status Bar]]&lt;br /&gt;
The status bar can be used to quickly view your HP, movement range, AC and spell slots. The blue pocket watch button can be used to start your turn. It will turn red during your turn and you may press it again to end your turn.&lt;br /&gt;
&lt;br /&gt;
If you would wish to learn more about the details of Combat and Movement, please see our [[Combat Guide]] and our [[Movement|Movement Guide]]. &lt;br /&gt;
&lt;br /&gt;
== Your Journey Starts Here ==&lt;br /&gt;
All the above should provide you with the necessary information to start your journey here on Avardon. Should you have any questions, you are always welcome to use #Questions channel on the Avardon Discord or open a ticket.&lt;br /&gt;
&lt;br /&gt;
May the Gods have mercy on your soul.&lt;/div&gt;</summary>
		<author><name>Pineapple</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=New_Players_Guide&amp;diff=571</id>
		<title>New Players Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=New_Players_Guide&amp;diff=571"/>
		<updated>2026-03-12T22:32:47Z</updated>

		<summary type="html">&lt;p&gt;Pineapple: Replaced the article with the completed New Player&amp;#039;s Guide.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Avardon New Players Guide =&lt;br /&gt;
Welcome to Avardon! This guide is aimed at players who are familiar with Conan Exiles roleplaying servers, as well as such systems as Roleplay Redux (RPR) and Tot!Custom. In this guide, we will show you how to enter the Avardon server, create your character, become whitelisted and enter the world at large. We will also introduce certain systems such as research, profession energy, and briefly introduce certain key concepts relating to combat. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Introduction&#039;&#039;&#039; ==&lt;br /&gt;
Avardon is what is known as a ‘domain of dread’. It is its own demiplane set in a remote corner of the Shadowfell. You can read more about the realm of Avardon in our [[Lore Introduction]]. &lt;br /&gt;
&lt;br /&gt;
Characters may arrive in Avardon from other planes such as Toril or the Feywilds. At times the infamous mists of the demiplanes of dread may seep into other realms and inadvertently bring characters to Avardon. Or adventurous travellers may enter Avardon willingly, seeking opportunity or wishing to vanquish the darkness within. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Connecting&#039;&#039;&#039; ==&lt;br /&gt;
[[File:ConnectionChannel.png|frame|The #connection channel.]]&lt;br /&gt;
The #connection channel on the Avardon Discord server describes various convenient methods to connect to the server. Generally, you will wish to install the [https://ratajmods.net/conay Conay launcher] which will take care of installing mods and connecting to the server in a single click. Alternatively, the #connection channel provides a modlist. &lt;br /&gt;
&lt;br /&gt;
Once you have launched Conan Exiles with the mods correctly installed, you will notice the ‘Quick Connect’ option in the main menu. Using this function is similar to using the Direct Connect function in the server list and the most convenient and quickest way to connect to the server. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Entering Avardon&#039;&#039;&#039; ==&lt;br /&gt;
As you enter the server for the first time, you will be prompted to provide a name for your character. Note that it is possible to change your name up until the point you are whitelisted using an NPC.&lt;br /&gt;
&lt;br /&gt;
In the spawn area you will notice a few portals.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Creation&#039;&#039;&#039;: This portal leads you to an area where you can complete the steps to create and whitelist your character.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Design Area&#039;&#039;&#039;: This area provides you with a place and private changing rooms for creating your character appearance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arena:&#039;&#039;&#039; In the arena you can freely reset and create RPR sheets to try out various configurations of builds, spell selections, and equipment before settling on a class selection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Avardon&#039;&#039;&#039;: This portal will lead you to the realm of Avardon. It is not possible to enter this portal until you completed the whitelisting process.&lt;br /&gt;
[[File:CharacterCreationPortal.png|thumb|The Character Creation area portal.]]&lt;br /&gt;
For the purpose of this guide please enter the Character Creation portal. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Character Creation&#039;&#039;&#039; ==&lt;br /&gt;
As you step through the portal and enter the Character Creation area, you will find a sequence of rooms numbered in the order you are recommended to visit them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I. First Steps&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In this room you will find a brief introduction to the lore and setting of the server. There are no important steps to take here other than immersing yourself in our setting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;II. Design&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The next recommended step is to finish your character design. This includes selecting a race and potentially selecting a class, as your class selection may influence the way you design your character’s outfit. There are mannequins placed around the room that you can interact with. If you interact with a mannequin by pressing E, you can change their appearance to any available race to see an example appearance for that particular race.&lt;br /&gt;
&lt;br /&gt;
There is also a portal leading to the Design Area, where you may find private changing rooms for the purpose of customising your character without an audience.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;III. Whitelisting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At this stage we can start the whitelisting process. Whitelisting on Avardon is relatively simple. Important is that you take a screenshot of your character in front of the heightboard to provide in your whitelist ticket. For this screenshot, please take account of the following: &lt;br /&gt;
&lt;br /&gt;
* Ensure that the camera is at a straight angle and not tilted up or down to distort the height of your character.&lt;br /&gt;
* There is a mannequin located next to the heightboard. For your screenshot to be valid, you must set the mannequin to your same race and include them in your screenshot.&lt;br /&gt;
* Make sure that you are not covering up any of your characters racial features with clothing or armour. This includes horns, tails, ears, and special skin textures depicting fur, scales, or other racial features. Wear a light outfit that does not obscure the general contours of your character’s physique.[[File:HeightboardExample.jpg|thumb|A correct heightboard picture. It clearly shows racial features such as hair colour, eye colour and ears. The mannequin is set correctly and included in the picture. And the character is fully displayed without wearing obscuring clothing or armour. ]]&lt;br /&gt;
* The picture should display the character’s complete body, from head to toes.&lt;br /&gt;
* Take a screenshot using a screen capture tool. Steam provides functionality for this. But you can also use Ansel (Alt+f2 by default) or the Tot photo tool (CTRL+B). Do not use your mobile device to capture a photo of your monitor.&lt;br /&gt;
&lt;br /&gt;
Staff may provide you additional instructions during the whitelisting process. For example, they may ask you to provide additional screenshots or provide feedback on your character’s appearance should it not conform to the racial expectations of your character’s selected race or general expectations of reasonable proportions and character portrayal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IV. Character Sheet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While your whitelist ticket is still pending approval, you may continue to set your character sheet.&lt;br /&gt;
&lt;br /&gt;
As a reminder, you may reset your sheet until you have verified your whitelist at the whitelist verification NPC (Lora). You can reset yourself by talking to Snorts, a kobold NPC located in the Character Sheet room.&lt;br /&gt;
&lt;br /&gt;
Be sure to spend &#039;&#039;all&#039;&#039; your attribute &#039;&#039;and&#039;&#039; skill points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V. Talents&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the Talents room you are able to perform your spell selection, feat selection, and the selection of special class features such as a warlock’s invocation or a divine soul’s special spell selection.&lt;br /&gt;
&lt;br /&gt;
It is important to note that you can freely change your spell selection as long as you have not verified yourself at the verification NPC (Lora). You can freely do so using the spell selection NPC, Hoodini.&lt;br /&gt;
&lt;br /&gt;
It is equally important to note that should you wish to change your feat and class feature selections, you will have to reset your entire character sheet using Snorts in the previous room. You may set your feat and class features by talking to Falko.&lt;br /&gt;
&lt;br /&gt;
If you are uncertain about your selections, you may talk to Abubaker to be transported to the Arena. Here you can freely change sheets and selections and test them out in combat with other players to get a feel for your class and subclass and the abilities and spells that they have.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VI. Finalisation&#039;&#039;&#039;&lt;br /&gt;
[[File:LoraTheExplorer.png|thumb|The verification NPC, Lora.]]&lt;br /&gt;
Once you are satisfied with all your selections, you are free to enter the final portal at the end of the Talents room. &lt;br /&gt;
&lt;br /&gt;
You will eventually return to the spawn area. Here you may speak to the verification NPC (Lora) to confirm your whitelist.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;u&amp;gt;IMPORTANT NOTE.&amp;lt;/u&amp;gt;&#039;&#039;&#039; Once you verify yourself with Lora, &#039;&#039;&#039;you can no longer adjust your character sheet, spell selections, feat selections or any other parts of your character build.&#039;&#039;&#039; While you remain unverified, you may still change you spell selection and feat selections. Though you may not deviate from the race, class, and subclass you have indicated in your Whitelist Ticket. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Visiting the Hub &amp;amp; Profession Energy&#039;&#039;&#039; ==&lt;br /&gt;
Once you have verified and entered the realm of Avardon through the portal you will find yourself just outside the main settlement of Avardon, Livarun. Within this settlement there are a couple of important NPCs relating to research and profession energy.&lt;br /&gt;
&lt;br /&gt;
Profession Energy is gained at a rate of two per day. You may gain your daily Profession Energy by using the ‘Economy Reset’ ability in RPR. You can store up to four Profession Energy.&lt;br /&gt;
&lt;br /&gt;
Profession Energy represents time and effort exerted by your character in the pursuit of knowledge and benefits from labour. You use your Profession Energy in the following ways:&lt;br /&gt;
&lt;br /&gt;
* Learning the basics of any given profession, such as foraging, blacksmithing or chirugery, amongst others. For every spent Profession Energy you gain 5 skill levels in the chosen profession.&lt;br /&gt;
* Learning a new language. For every spent Profession Energy you gain 5% of the chosen language. As you learn a language you will be able to comprehend it better when listening to people speak the given language.&lt;br /&gt;
* Crafting or gathering using your profession. Such as smithing as a Blacksmith, or gathering from nodes as a Forager.&lt;br /&gt;
* Reselect your spells. This costs two profession energy for casters that have prepared spells. Specifically Wizard, Druid, Cleric and Paladin. Other casters will have to pay an additional 50 silver coin.&lt;br /&gt;
&lt;br /&gt;
You may learn up to 100 points of skill in any combination of professions. For example, you may specialise by learning 100 of a single profession. Or you may spread out your points across four different professions. Should it be the case that you wish to unlearn a profession to free up skill points, you may speak to Gilderoy in the hub to help you with your skill issues.&lt;br /&gt;
&lt;br /&gt;
Research such as learning a language or new profession may be done by speaking to Rubeus Farquaad in the hub.&lt;br /&gt;
&lt;br /&gt;
== Combat and Conflict ==&lt;br /&gt;
While in the realm of Avardon you may find yourself at odds with other players or some of the various creatures and non-player entities that exist within the realm. Avardon provides a combat system to resolve such situations. &lt;br /&gt;
&lt;br /&gt;
When combat is about to occur, any of the involve players may decided to Roll Initiative and target nearby players. Targeted players are compelled to engage in combat. It is not possible not to consent to combat when you are the target of another playing initiating combat. &lt;br /&gt;
[[File:TurnOrder.png|left|thumb|Combat Tracker.]]&lt;br /&gt;
Any targeted players roll initiative automatically and the system will provide a turn order, resolving ties in rolls as needed.  &lt;br /&gt;
[[File:StatusBar.png|thumb|The Status Bar]]&lt;br /&gt;
The status bar can be used to quickly view your HP, movement range, AC and spell slots. The blue pocket watch button can be used to start your turn. It will turn red during your turn and you may press it again to end your turn.&lt;br /&gt;
&lt;br /&gt;
If you would wish to learn more about the details of Combat and Movement, please see our [[Combat Guide]] and our [[Movement|Movement Guide]]. &lt;br /&gt;
&lt;br /&gt;
== Your Journey Starts Here ==&lt;br /&gt;
All the above should provide you with the necessary information to start your journey here on Avardon. Should you have any questions, you are always welcome to use #Questions channel on the Avardon Discord or open a ticket.&lt;br /&gt;
&lt;br /&gt;
May the Gods have mercy on your soul.&lt;/div&gt;</summary>
		<author><name>Pineapple</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=User:Pineapple/Sandbox&amp;diff=569</id>
		<title>User:Pineapple/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=User:Pineapple/Sandbox&amp;diff=569"/>
		<updated>2026-03-12T22:28:50Z</updated>

		<summary type="html">&lt;p&gt;Pineapple: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Avardon New Players Guide =&lt;br /&gt;
Welcome to Avardon! This guide is aimed at players who are familiar with Conan Exiles roleplaying servers, as well as such systems as Roleplay Redux (RPR) and Tot!Custom. In this guide, we will show you how to enter the Avardon server, create your character, become whitelisted and enter the world at large. We will also introduce certain systems such as research, profession energy, and briefly introduce certain key concepts relating to combat. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Introduction&#039;&#039;&#039; ==&lt;br /&gt;
Avardon is what is known as a ‘domain of dread’. It is its own demiplane set in a remote corner of the Shadowfell. You can read more about the realm of Avardon in our [[Lore Introduction]]. &lt;br /&gt;
&lt;br /&gt;
Characters may arrive in Avardon from other planes such as Toril or the Feywilds. At times the infamous mists of the demiplanes of dread may seep into other realms and inadvertently bring characters to Avardon. Or adventurous travellers may enter Avardon willingly, seeking opportunity or wishing to vanquish the darkness within. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Connecting&#039;&#039;&#039; ==&lt;br /&gt;
[[File:ConnectionChannel.png|frame|The #connection channel.]]&lt;br /&gt;
The #connection channel on the Avardon Discord server describes various convenient methods to connect to the server. Generally, you will wish to install the [https://ratajmods.net/conay Conay launcher] which will take care of installing mods and connecting to the server in a single click. Alternatively, the #connection channel provides a modlist. &lt;br /&gt;
&lt;br /&gt;
Once you have launched Conan Exiles with the mods correctly installed, you will notice the ‘Quick Connect’ option in the main menu. Using this function is similar to using the Direct Connect function in the server list and the most convenient and quickest way to connect to the server. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Entering Avardon&#039;&#039;&#039; ==&lt;br /&gt;
As you enter the server for the first time, you will be prompted to provide a name for your character. Note that it is possible to change your name up until the point you are whitelisted using an NPC.&lt;br /&gt;
&lt;br /&gt;
In the spawn area you will notice a few portals.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Creation&#039;&#039;&#039;: This portal leads you to an area where you can complete the steps to create and whitelist your character.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Design Area&#039;&#039;&#039;: This area provides you with a place and private changing rooms for creating your character appearance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arena:&#039;&#039;&#039; In the arena you can freely reset and create RPR sheets to try out various configurations of builds, spell selections, and equipment before settling on a class selection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Avardon&#039;&#039;&#039;: This portal will lead you to the realm of Avardon. It is not possible to enter this portal until you completed the whitelisting process.&lt;br /&gt;
[[File:CharacterCreationPortal.png|thumb|The Character Creation area portal.]]&lt;br /&gt;
For the purpose of this guide please enter the Character Creation portal. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Character Creation&#039;&#039;&#039; ==&lt;br /&gt;
As you step through the portal and enter the Character Creation area, you will find a sequence of rooms numbered in the order you are recommended to visit them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I. First Steps&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In this room you will find a brief introduction to the lore and setting of the server. There are no important steps to take here other than immersing yourself in our setting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;II. Design&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The next recommended step is to finish your character design. This includes selecting a race and potentially selecting a class, as your class selection may influence the way you design your character’s outfit. There are mannequins placed around the room that you can interact with. If you interact with a mannequin by pressing E, you can change their appearance to any available race to see an example appearance for that particular race.&lt;br /&gt;
&lt;br /&gt;
There is also a portal leading to the Design Area, where you may find private changing rooms for the purpose of customising your character without an audience.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;III. Whitelisting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At this stage we can start the whitelisting process. Whitelisting on Avardon is relatively simple. Important is that you take a screenshot of your character in front of the heightboard to provide in your whitelist ticket. For this screenshot, please take account of the following: &lt;br /&gt;
&lt;br /&gt;
* Ensure that the camera is at a straight angle and not tilted up or down to distort the height of your character.&lt;br /&gt;
* There is a mannequin located next to the heightboard. For your screenshot to be valid, you must set the mannequin to your same race and include them in your screenshot.&lt;br /&gt;
* Make sure that you are not covering up any of your characters racial features with clothing or armour. This includes horns, tails, ears, and special skin textures depicting fur, scales, or other racial features. Wear a light outfit that does not obscure the general contours of your character’s physique.[[File:HeightboardExample.jpg|thumb|A correct heightboard picture. It clearly shows racial features such as hair colour, eye colour and ears. The mannequin is set correctly and included in the picture. And the character is fully displayed without wearing obscuring clothing or armour. ]]&lt;br /&gt;
* The picture should display the character’s complete body, from head to toes.&lt;br /&gt;
* Take a screenshot using a screen capture tool. Steam provides functionality for this. But you can also use Ansel (Alt+f2 by default) or the Tot photo tool (CTRL+B). Do not use your mobile device to capture a photo of your monitor.&lt;br /&gt;
&lt;br /&gt;
Staff may provide you additional instructions during the whitelisting process. For example, they may ask you to provide additional screenshots or provide feedback on your character’s appearance should it not conform to the racial expectations of your character’s selected race or general expectations of reasonable proportions and character portrayal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IV. Character Sheet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While your whitelist ticket is still pending approval, you may continue to set your character sheet.&lt;br /&gt;
&lt;br /&gt;
As a reminder, you may reset your sheet until you have verified your whitelist at the whitelist verification NPC (Lora). You can reset yourself by talking to Snorts, a kobold NPC located in the Character Sheet room.&lt;br /&gt;
&lt;br /&gt;
Be sure to spend &#039;&#039;all&#039;&#039; your attribute &#039;&#039;and&#039;&#039; skill points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V. Talents&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the Talents room you are able to perform your spell selection, feat selection, and the selection of special class features such as a warlock’s invocation or a divine soul’s special spell selection.&lt;br /&gt;
&lt;br /&gt;
It is important to note that you can freely change your spell selection as long as you have not verified yourself at the verification NPC (Lora). You can freely do so using the spell selection NPC, Hoodini.&lt;br /&gt;
&lt;br /&gt;
It is equally important to note that should you wish to change your feat and class feature selections, you will have to reset your entire character sheet using Snorts in the previous room. You may set your feat and class features by talking to Falko.&lt;br /&gt;
&lt;br /&gt;
If you are uncertain about your selections, you may talk to Abubaker to be transported to the Arena. Here you can freely change sheets and selections and test them out in combat with other players to get a feel for your class and subclass and the abilities and spells that they have.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VI. Finalisation&#039;&#039;&#039;&lt;br /&gt;
[[File:LoraTheExplorer.png|thumb|The verification NPC, Lora.]]&lt;br /&gt;
Once you are satisfied with all your selections, you are free to enter the final portal at the end of the Talents room. &lt;br /&gt;
&lt;br /&gt;
You will eventually return to the spawn area. Here you may speak to the verification NPC (Lora) to confirm your whitelist.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;u&amp;gt;IMPORTANT NOTE.&amp;lt;/u&amp;gt;&#039;&#039;&#039; Once you verify yourself with Lora, &#039;&#039;&#039;you can no longer adjust your character sheet, spell selections, feat selections or any other parts of your character build.&#039;&#039;&#039; While you remain unverified, you may still change you spell selection and feat selections. Though you may not deviate from the race, class, and subclass you have indicated in your Whitelist Ticket. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Visiting the Hub &amp;amp; Profession Energy&#039;&#039;&#039; ==&lt;br /&gt;
Once you have verified and entered the realm of Avardon through the portal you will find yourself just outside the main settlement of Avardon, Livarun. Within this settlement there are a couple of important NPCs relating to research and profession energy.&lt;br /&gt;
&lt;br /&gt;
Profession Energy is gained at a rate of two per day. You may gain your daily Profession Energy by using the ‘Economy Reset’ ability in RPR. You can store up to four Profession Energy.&lt;br /&gt;
&lt;br /&gt;
Profession Energy represents time and effort exerted by your character in the pursuit of knowledge and benefits from labour. You use your Profession Energy in the following ways:&lt;br /&gt;
&lt;br /&gt;
* Learning the basics of any given profession, such as foraging, blacksmithing or chirugery, amongst others. For every spent Profession Energy you gain 5 skill levels in the chosen profession.&lt;br /&gt;
* Learning a new language. For every spent Profession Energy you gain 5% of the chosen language. As you learn a language you will be able to comprehend it better when listening to people speak the given language.&lt;br /&gt;
* Crafting or gathering using your profession. Such as smithing as a Blacksmith, or gathering from nodes as a Forager.&lt;br /&gt;
* Reselect your spells. This costs two profession energy for casters that have prepared spells. Specifically Wizard, Druid, Cleric and Paladin. Other casters will have to pay an additional 50 silver coin.&lt;br /&gt;
&lt;br /&gt;
You may learn up to 100 points of skill in any combination of professions. For example, you may specialise by learning 100 of a single profession. Or you may spread out your points across four different professions. Should it be the case that you wish to unlearn a profession to free up skill points, you may speak to Gilderoy in the hub to help you with your skill issues.&lt;br /&gt;
&lt;br /&gt;
Research such as learning a language or new profession may be done by speaking to Rubeus Farquaad in the hub.&lt;br /&gt;
&lt;br /&gt;
== Combat and Conflict ==&lt;br /&gt;
While in the realm of Avardon you may find yourself at odds with other players or some of the various creatures and non-player entities that exist within the realm. Avardon provides a combat system to resolve such situations. &lt;br /&gt;
&lt;br /&gt;
When combat is about to occur, any of the involve players may decided to Roll Initiative and target nearby players. Targeted players are compelled to engage in combat. It is not possible not to consent to combat when you are the target of another playing initiating combat. &lt;br /&gt;
[[File:TurnOrder.png|left|thumb|Combat Tracker.]]&lt;br /&gt;
Any targeted players roll initiative automatically and the system will provide a turn order, resolving ties in rolls as needed.  &lt;br /&gt;
[[File:StatusBar.png|thumb|The Status Bar]]&lt;br /&gt;
The status bar can be used to quickly view your HP, movement range, AC and spell slots. The clock button can be used to end/start your turn.  &lt;br /&gt;
&lt;br /&gt;
If you would wish to learn more about the details of Combat and Movement, please see our [[Combat Guide]] and our [[Movement|Movement Guide]]. &lt;br /&gt;
&lt;br /&gt;
== Your Journey Starts Here ==&lt;br /&gt;
All the above should provide you with the necessary information to start your journey here on Avardon. Should you have any questions, you are always welcome to use #Questions channel on the Avardon Discord or open a ticket.&lt;br /&gt;
&lt;br /&gt;
May the Gods have mercy on your soul.&lt;/div&gt;</summary>
		<author><name>Pineapple</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=File:TurnOrder.png&amp;diff=568</id>
		<title>File:TurnOrder.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=File:TurnOrder.png&amp;diff=568"/>
		<updated>2026-03-12T22:28:01Z</updated>

		<summary type="html">&lt;p&gt;Pineapple: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TurnOrder&lt;/div&gt;</summary>
		<author><name>Pineapple</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=File:StatusBar.png&amp;diff=567</id>
		<title>File:StatusBar.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=File:StatusBar.png&amp;diff=567"/>
		<updated>2026-03-12T22:27:16Z</updated>

		<summary type="html">&lt;p&gt;Pineapple: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;StatusBar&lt;/div&gt;</summary>
		<author><name>Pineapple</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=User:Pineapple/Sandbox&amp;diff=549</id>
		<title>User:Pineapple/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=User:Pineapple/Sandbox&amp;diff=549"/>
		<updated>2026-03-12T21:46:21Z</updated>

		<summary type="html">&lt;p&gt;Pineapple: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Avardon New Players Guide =&lt;br /&gt;
Welcome to Avardon! This guide is aimed at players who are familiar with Conan Exiles roleplaying servers, as well as such systems as Roleplay Redux (RPR) and Tot!Custom. In this guide, we will show you how to enter the Avardon server, create your character, become whitelisted and enter the world at large. We will also introduce certain systems such as research, profession energy, and briefly introduce certain key concepts relating to combat. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Introduction&#039;&#039;&#039; ==&lt;br /&gt;
Avardon is what is known as a ‘domain of dread’. It is its own demiplane set in a remote corner of the Shadowfell. You can read more about the realm of Avardon in our [[Lore Introduction]]. &lt;br /&gt;
&lt;br /&gt;
Characters may arrive in Avardon from other planes such as Toril or the Feywilds. At times the infamous mists of the demiplanes of dread may seep into other realms and inadvertently bring characters to Avardon. Or adventurous travellers may enter Avardon willingly, seeking opportunity or wishing to vanquish the darkness within. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Connecting&#039;&#039;&#039; ==&lt;br /&gt;
[[File:ConnectionChannel.png|frame|The #connection channel.]]&lt;br /&gt;
The #connection channel on the Avardon Discord server describes various convenient methods to connect to the server. Generally, you will wish to install the [https://ratajmods.net/conay Conay launcher] which will take care of installing mods and connecting to the server in a single click. Alternatively, the #connection channel provides a modlist. &lt;br /&gt;
&lt;br /&gt;
Once you have launched Conan Exiles with the mods correctly installed, you will notice the ‘Quick Connect’ option in the main menu. Using this function is similar to using the Direct Connect function in the server list and the most convenient and quickest way to connect to the server. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Entering Avardon&#039;&#039;&#039; ==&lt;br /&gt;
As you enter the server for the first time, you will be prompted to provide a name for your character. Note that it is possible to change your name up until the point you are whitelisted using an NPC.&lt;br /&gt;
&lt;br /&gt;
In the spawn area you will notice a few portals.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Creation&#039;&#039;&#039;: This portal leads you to an area where you can complete the steps to create and whitelist your character.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Design Area&#039;&#039;&#039;: This area provides you with a place and private changing rooms for creating your character appearance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arena:&#039;&#039;&#039; In the arena you can freely reset and create RPR sheets to try out various configurations of builds, spell selections, and equipment before settling on a class selection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Avardon&#039;&#039;&#039;: This portal will lead you to the realm of Avardon. It is not possible to enter this portal until you completed the whitelisting process.&lt;br /&gt;
[[File:CharacterCreationPortal.png|thumb|The Character Creation area portal.]]&lt;br /&gt;
For the purpose of this guide please enter the Character Creation portal. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Character Creation&#039;&#039;&#039; ==&lt;br /&gt;
As you step through the portal and enter the Character Creation area, you will find a sequence of rooms numbered in the order you are recommended to visit them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I. First Steps&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In this room you will find a brief introduction to the lore and setting of the server. There are no important steps to take here other than immersing yourself in our setting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;II. Design&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The next recommended step is to finish your character design. This includes selecting a race and potentially selecting a class, as your class selection may influence the way you design your character’s outfit. There are mannequins placed around the room that you can interact with. If you interact with a mannequin by pressing E, you can change their appearance to any available race to see an example appearance for that particular race.&lt;br /&gt;
&lt;br /&gt;
There is also a portal leading to the Design Area, where you may find private changing rooms for the purpose of customising your character without an audience.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;III. Whitelisting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At this stage we can start the whitelisting process. Whitelisting on Avardon is relatively simple. Important is that you take a screenshot of your character in front of the heightboard to provide in your whitelist ticket. For this screenshot, please take account of the following: &lt;br /&gt;
&lt;br /&gt;
* Ensure that the camera is at a straight angle and not tilted up or down to distort the height of your character.&lt;br /&gt;
* There is a mannequin located next to the heightboard. For your screenshot to be valid, you must set the mannequin to your same race and include them in your screenshot.&lt;br /&gt;
* Make sure that you are not covering up any of your characters racial features with clothing or armour. This includes horns, tails, ears, and special skin textures depicting fur, scales, or other racial features. Wear a light outfit that does not obscure the general contours of your character’s physique.[[File:HeightboardExample.jpg|thumb|A correct heightboard picture. It clearly shows racial features such as hair colour, eye colour and ears. The mannequin is set correctly and included in the picture. And the character is fully displayed without wearing obscuring clothing or armour. ]]&lt;br /&gt;
* The picture should display the character’s complete body, from head to toes.&lt;br /&gt;
* Take a screenshot using a screen capture tool. Steam provides functionality for this. But you can also use Ansel (Alt+f2 by default) or the Tot photo tool (CTRL+B). Do not use your mobile device to capture a photo of your monitor.&lt;br /&gt;
&lt;br /&gt;
Staff may provide you additional instructions during the whitelisting process. For example, they may ask you to provide additional screenshots or provide feedback on your character’s appearance should it not conform to the racial expectations of your character’s selected race or general expectations of reasonable proportions and character portrayal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IV. Character Sheet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While your whitelist ticket is still pending approval, you may continue to set your character sheet.&lt;br /&gt;
&lt;br /&gt;
As a reminder, you may reset your sheet until you have verified your whitelist at the whitelist verification NPC (Lora). You can reset yourself by talking to Snorts, a kobold NPC located in the Character Sheet room.&lt;br /&gt;
&lt;br /&gt;
Be sure to spend &#039;&#039;all&#039;&#039; your attribute &#039;&#039;and&#039;&#039; skill points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V. Talents&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the Talents room you are able to perform your spell selection, feat selection, and the selection of special class features such as a warlock’s invocation or a divine soul’s special spell selection.&lt;br /&gt;
&lt;br /&gt;
It is important to note that you can freely change your spell selection as long as you have not verified yourself at the verification NPC (Lora). You can freely do so using the spell selection NPC, Hoodini.&lt;br /&gt;
&lt;br /&gt;
It is equally important to note that should you wish to change your feat and class feature selections, you will have to reset your entire character sheet using Snorts in the previous room. You may set your feat and class features by talking to Falko.&lt;br /&gt;
&lt;br /&gt;
If you are uncertain about your selections, you may talk to Abubaker to be transported to the Arena. Here you can freely change sheets and selections and test them out in combat with other players to get a feel for your class and subclass and the abilities and spells that they have.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VI. Finalisation&#039;&#039;&#039;&lt;br /&gt;
[[File:LoraTheExplorer.png|thumb|The verification NPC, Lora.]]&lt;br /&gt;
Once you are satisfied with all your selections, you are free to enter the final portal at the end of the Talents room. &lt;br /&gt;
&lt;br /&gt;
You will eventually return to the spawn area. Here you may speak to the verification NPC (Lora) to confirm your whitelist.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;u&amp;gt;IMPORTANT NOTE.&amp;lt;/u&amp;gt;&#039;&#039;&#039; Once you verify yourself with Lora, &#039;&#039;&#039;you can no longer adjust your character sheet, spell selections, feat selections or any other parts of your character build.&#039;&#039;&#039; While you remain unverified, you may still change you spell selection and feat selections. Though you may not deviate from the race, class, and subclass you have indicated in your Whitelist Ticket. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Visiting the Hub &amp;amp; Profession Energy&#039;&#039;&#039; ==&lt;br /&gt;
Once you have verified and entered the realm of Avardon through the portal you will find yourself just outside the main settlement of Avardon, Livarun. Within this settlement there are a couple of important NPCs relating to research and profession energy.&lt;br /&gt;
&lt;br /&gt;
Profession Energy is gained at a rate of two per day. You may gain your daily Profession Energy by using the ‘Economy Reset’ ability in RPR. You can store up to four Profession Energy.&lt;br /&gt;
&lt;br /&gt;
Profession Energy represents time and effort exerted by your character in the pursuit of knowledge and benefits from labour. You use your Profession Energy in the following ways:&lt;br /&gt;
&lt;br /&gt;
* Learning the basics of any given profession, such as foraging, blacksmithing or chirugery, amongst others. For every spent Profession Energy you gain 5 skill levels in the chosen profession.&lt;br /&gt;
* Learning a new language. For every spent Profession Energy you gain 5% of the chosen language. As you learn a language you will be able to comprehend it better when listening to people speak the given language.&lt;br /&gt;
* Crafting or gathering using your profession. Such as smithing as a Blacksmith, or gathering from nodes as a Forager.&lt;br /&gt;
* Reselect your spells. This costs two profession energy for casters that have prepared spells. Specifically Wizard, Druid, Cleric and Paladin. Other casters will have to pay an additional 50 silver coin.&lt;br /&gt;
&lt;br /&gt;
You may learn up to 100 points of skill in any combination of professions. For example, you may specialise by learning 100 of a single profession. Or you may spread out your points across four different professions. Should it be the case that you wish to unlearn a profession to free up skill points, you may speak to Gilderoy in the hub to help you with your skill issues.&lt;br /&gt;
&lt;br /&gt;
Research such as learning a language or new profession may be done by speaking to Rubeus Farquaad in the hub.&lt;br /&gt;
&lt;br /&gt;
== Combat and Conflict ==&lt;br /&gt;
While in the realm of Avardon you may find yourself at odds with other players or some of the various creatures and non-player entities that exist within the realm. Avardon provides a combat system to resolve such situations. &lt;br /&gt;
&lt;br /&gt;
When combat is about to occur, any of the involve players may decided to Roll Initiative and target nearby players. Targeted players are compelled to engage in combat. It is not possible not to consent to combat when you are the target of another playing initiating combat. &lt;br /&gt;
&lt;br /&gt;
Any targeted players roll initiative automatically and the system will provide a turn order, resolving ties in rolls as needed. &lt;br /&gt;
&lt;br /&gt;
The status bar can be used to quickly view your HP, movement range, AC and spell slots. The clock button can be used to end/start your turn. &lt;br /&gt;
&lt;br /&gt;
If you would wish to learn more about the details of Combat and Movement, please see our [[Combat Guide]] and our [[Movement|Movement Guide]]. &lt;br /&gt;
&lt;br /&gt;
== Your Journey Starts Here ==&lt;br /&gt;
All the above should provide you with the necessary information to start your journey here on Avardon. Should you have any questions, you are always welcome to use #Questions channel on the Avardon Discord or open a ticket.&lt;br /&gt;
&lt;br /&gt;
May the Gods have mercy on your soul.&lt;/div&gt;</summary>
		<author><name>Pineapple</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=User:Pineapple/Sandbox&amp;diff=545</id>
		<title>User:Pineapple/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=User:Pineapple/Sandbox&amp;diff=545"/>
		<updated>2026-03-12T21:39:35Z</updated>

		<summary type="html">&lt;p&gt;Pineapple: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Avardon New Players Guide =&lt;br /&gt;
Welcome to Avardon! This guide is aimed at players who are familiar with Conan Exiles roleplaying servers, as well as such systems as Roleplay Redux (RPR) and Tot!Custom. In this guide, we will show you how to enter the Avardon server, create your character, become whitelisted and enter the world at large. We will also introduce certain systems such as research, profession energy, and briefly introduce certain key concepts relating to combat. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Introduction&#039;&#039;&#039; ==&lt;br /&gt;
Avardon is what is known as a ‘domain of dread’. It is its own demiplane set in a remote corner of the Shadowfell. You can read more about the realm of Avardon in our &amp;lt;nowiki&amp;gt;[[lore introduction]]&amp;lt;/nowiki&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Characters may arrive in Avardon from other planes such as Toril or the Feywilds. At times the infamous mists of the demiplanes of dread may seep into other realms and inadvertently bring characters to Avardon. Or adventurous travellers may enter Avardon willingly, seeking opportunity or wishing to vanquish the darkness within. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Connecting&#039;&#039;&#039; ==&lt;br /&gt;
[[File:ConnectionChannel.png|frame|The #connection channel.]]&lt;br /&gt;
The #connection channel on the Avardon Discord server describes various convenient methods to connect to the server. Generally, you will wish to install the [https://ratajmods.net/conay Conay launcher] which will take care of installing mods and connecting to the server in a single click. Alternatively, the #connection channel provides a modlist. &lt;br /&gt;
&lt;br /&gt;
Once you have launched Conan Exiles with the mods correctly installed, you will notice the ‘Quick Connect’ option in the main menu. Using this function is similar to using the Direct Connect function in the server list and the most convenient and quickest way to connect to the server. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Entering Avardon&#039;&#039;&#039; ==&lt;br /&gt;
As you enter the server for the first time, you will be prompted to provide a name for your character. Note that it is possible to change your name up until the point you are whitelisted using an NPC.&lt;br /&gt;
&lt;br /&gt;
In the spawn area you will notice a few portals.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Creation&#039;&#039;&#039;: This portal leads you to an area where you can complete the steps to create and whitelist your character.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Design Area&#039;&#039;&#039;: This area provides you with a place and private changing rooms for creating your character appearance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arena:&#039;&#039;&#039; In the arena you can freely reset and create RPR sheets to try out various configurations of builds, spell selections, and equipment before settling on a class selection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Avardon&#039;&#039;&#039;: This portal will lead you to the realm of Avardon. It is not possible to enter this portal until you completed the whitelisting process.&lt;br /&gt;
[[File:CharacterCreationPortal.png|thumb|The Character Creation area portal.]]&lt;br /&gt;
For the purpose of this guide please enter the Character Creation portal. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Character Creation&#039;&#039;&#039; ==&lt;br /&gt;
As you step through the portal and enter the Character Creation area, you will find a sequence of rooms numbered in the order you are recommended to visit them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I. First Steps&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In this room you will find a brief introduction to the lore and setting of the server. There are no important steps to take here other than immersing yourself in our setting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;II. Design&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The next recommended step is to finish your character design. This includes selecting a race and potentially selecting a class, as your class selection may influence the way you design your character’s outfit. There are mannequins placed around the room that you can interact with. If you interact with a mannequin by pressing E, you can change their appearance to any available race to see an example appearance for that particular race.&lt;br /&gt;
&lt;br /&gt;
There is also a portal leading to the Design Area, where you may find private changing rooms for the purpose of customising your character without an audience.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;III. Whitelisting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At this stage we can start the whitelisting process. Whitelisting on Avardon is relatively simple. Important is that you take a screenshot of your character in front of the heightboard to provide in your whitelist ticket. For this screenshot, please take account of the following: &lt;br /&gt;
&lt;br /&gt;
* Ensure that the camera is at a straight angle and not tilted up or down to distort the height of your character.&lt;br /&gt;
* There is a mannequin located next to the heightboard. For your screenshot to be valid, you must set the mannequin to your same race and include them in your screenshot.&lt;br /&gt;
* Make sure that you are not covering up any of your characters racial features with clothing or armour. This includes horns, tails, ears, and special skin textures depicting fur, scales, or other racial features. Wear a light outfit that does not obscure the general contours of your character’s physique.[[File:HeightboardExample.jpg|thumb|A correct heightboard picture. It clearly shows racial features such as hair colour, eye colour and ears. The mannequin is set correctly and included in the picture. And the character is fully displayed without wearing obscuring clothing or armour. ]]&lt;br /&gt;
* The picture should display the character’s complete body, from head to toes.&lt;br /&gt;
* Take a screenshot using a screen capture tool. Steam provides functionality for this. But you can also use Ansel (Alt+f2 by default) or the Tot photo tool. Do not use your mobile device to capture a photo of your monitor.&lt;br /&gt;
&lt;br /&gt;
Staff may provide you additional instructions during the whitelisting process. For example, they may ask you to provide additional screenshots or provide feedback on your character’s appearance should it not conform to the racial expectations of your character’s selected race or general expectations of reasonable proportions and character portrayal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IV. Character Sheet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While your whitelist ticket is still pending approval, you may continue to set your character sheet.&lt;br /&gt;
&lt;br /&gt;
As a reminder, you may reset your sheet until you have verified your whitelist at the whitelist verification NPC (Lora). You can reset yourself by talking to Snorts, a kobold NPC located in the Character Sheet room.&lt;br /&gt;
&lt;br /&gt;
Be sure to spend &#039;&#039;all&#039;&#039; your attribute &#039;&#039;and&#039;&#039; skill points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V. Talents&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the Talents room you are able to perform your spell selection, feat selection, and the selection of special class features such as a warlock’s invocation or a divine soul’s special spell selection.&lt;br /&gt;
&lt;br /&gt;
It is important to note that you can freely change your spell selection as long as you have not verified yourself at the verification NPC (Lora). You can freely do so using the spell selection NPC, Hoodini.&lt;br /&gt;
&lt;br /&gt;
It is equally important to note that should you wish to change your feat and class feature selections, you will have to reset your entire character sheet using Snorts in the previous room. You may set your feat and class features by talking to Falko.&lt;br /&gt;
&lt;br /&gt;
If you are uncertain about your selections, you may talk to Abubaker to be transported to the Arena. Here you can freely change sheets and selections and test them out in combat with other players to get a feel for your class and subclass and the abilities and spells that they have.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VI. Finalisation&#039;&#039;&#039;&lt;br /&gt;
[[File:LoraTheExplorer.png|thumb|The verification NPC, Lora.]]&lt;br /&gt;
Once you are satisfied with all your selections, you are free to enter the final portal at the end of the Talents room. &lt;br /&gt;
&lt;br /&gt;
You will eventually return to the spawn area. Here you may speak to the verification NPC (Lora) to confirm your whitelist.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;u&amp;gt;IMPORTANT NOTE.&amp;lt;/u&amp;gt;&#039;&#039;&#039; Once you verify yourself with Lora, &#039;&#039;&#039;you can no longer adjust your character sheet, spell selections, feat selections or any other parts of your character build.&#039;&#039;&#039; While you remain unverified, you may still change you spell selection and feat selections. Though you may not deviate from the race, class, and subclass you have indicated in your Whitelist Ticket. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Visiting the Hub &amp;amp; Profession Energy&#039;&#039;&#039; ==&lt;br /&gt;
Once you have verified and entered the realm of Avardon through the portal you will find yourself just outside the main settlement of Avardon, Livarun. Within this settlement there are a couple of important NPCs relating to research and profession energy.&lt;br /&gt;
&lt;br /&gt;
Profession Energy is gained at a rate of two per day. You may gain your daily Profession Energy by using the ‘Economy Reset’ ability in RPR. You can store up to four Profession Energy.&lt;br /&gt;
&lt;br /&gt;
Profession Energy represents time and effort exerted by your character in the pursuit of knowledge and benefits from labour. You use your Profession Energy in the following ways:&lt;br /&gt;
&lt;br /&gt;
* Learning the basics of any given profession, such as foraging, blacksmithing or chirugery, amongst others. For every spent Profession Energy you gain 5 skill levels in the chosen profession.&lt;br /&gt;
* Learning a new language. For every spent Profession Energy you gain 5% of the chosen language. As you learn a language you will be able to comprehend it better when listening to people speak the given language.&lt;br /&gt;
* Crafting or gathering using your profession. Such as smithing as a Blacksmith, or gathering from nodes as a Forager.&lt;br /&gt;
* Reselect your spells. This costs two profession energy for casters that have prepared spells. Specifically Wizard, Druid, Cleric and Paladin. Other casters will have to pay an additional 50 silver coin.&lt;br /&gt;
&lt;br /&gt;
You may learn up to 100 points of skill in any combination of professions. For example, you may specialise by learning 100 of a single profession. Or you may spread out your points across four different professions. Should it be the case that you wish to unlearn a profession to free up skill points, you may speak to Gilderoy in the hub to help you with your skill issues.&lt;br /&gt;
&lt;br /&gt;
Research such as learning a language or new profession may be done by speaking to Rubeus Farquaad in the hub.&lt;br /&gt;
&lt;br /&gt;
== Combat and Conflict ==&lt;br /&gt;
While in the realm of Avardon you may find yourself at odds with other players or some of the various creatures and non-player entities that exist within the realm. Avardon provides a combat system to resolve such situations. &lt;br /&gt;
&lt;br /&gt;
When combat is about to occur, any of the involve players may decided to Roll Initiative and target nearby players. Targeted players are compelled to engage in combat. It is not possible not to consent to combat when you are the target of another playing initiating combat. &lt;br /&gt;
&lt;br /&gt;
Any targeted players roll initiative automatically and the system will provide a turn order, resolving ties in rolls as needed. &lt;br /&gt;
&lt;br /&gt;
The status bar can be used to quickly view your HP, movement range, AC and spell slots. The clock button can be used to end/start your turn. &lt;br /&gt;
&lt;br /&gt;
If you would wish to learn more about the details of Combat and Movement, please see our [[Combat Guide]] and our [[Movement|Movement Guide]]. &lt;br /&gt;
&lt;br /&gt;
== Your Journey Starts Here ==&lt;br /&gt;
All the above should provide you with the necessary information to start your journey here on Avardon. Should you have any questions, you are always welcome to use #Questions channel on the Avardon Discord or open a ticket.&lt;br /&gt;
&lt;br /&gt;
May the Gods have mercy on your soul.&lt;/div&gt;</summary>
		<author><name>Pineapple</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=File:LoraTheExplorer.png&amp;diff=541</id>
		<title>File:LoraTheExplorer.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=File:LoraTheExplorer.png&amp;diff=541"/>
		<updated>2026-03-12T21:14:37Z</updated>

		<summary type="html">&lt;p&gt;Pineapple: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;LoraTheExplorer&lt;/div&gt;</summary>
		<author><name>Pineapple</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=File:HeightboardExample.jpg&amp;diff=540</id>
		<title>File:HeightboardExample.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=File:HeightboardExample.jpg&amp;diff=540"/>
		<updated>2026-03-12T21:11:45Z</updated>

		<summary type="html">&lt;p&gt;Pineapple: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;HeightboardExample&lt;/div&gt;</summary>
		<author><name>Pineapple</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=File:CharacterCreationPortal.png&amp;diff=537</id>
		<title>File:CharacterCreationPortal.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=File:CharacterCreationPortal.png&amp;diff=537"/>
		<updated>2026-03-12T21:07:18Z</updated>

		<summary type="html">&lt;p&gt;Pineapple: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CharacterCreationPortal&lt;/div&gt;</summary>
		<author><name>Pineapple</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=File:ConnectionChannel.png&amp;diff=536</id>
		<title>File:ConnectionChannel.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=File:ConnectionChannel.png&amp;diff=536"/>
		<updated>2026-03-12T21:05:16Z</updated>

		<summary type="html">&lt;p&gt;Pineapple: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Connection Channel&lt;/div&gt;</summary>
		<author><name>Pineapple</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=True_Strike&amp;diff=478</id>
		<title>True Strike</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=True_Strike&amp;diff=478"/>
		<updated>2026-03-11T22:51:32Z</updated>

		<summary type="html">&lt;p&gt;Pineapple: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Ability&lt;br /&gt;
|image=TrueStrike.png&lt;br /&gt;
|type=Spell&lt;br /&gt;
|level=0&lt;br /&gt;
|school=Divination&lt;br /&gt;
|target=Single Target&lt;br /&gt;
|range=6&lt;br /&gt;
|radius=None&lt;br /&gt;
|damage=None&lt;br /&gt;
|save=None&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;True Strike&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Level:&#039;&#039;&#039; Cantrip (0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Area of Effect:&#039;&#039;&#039; Single target&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;School:&#039;&#039;&#039; Divination&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 1 round&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage:&#039;&#039;&#039; Combat spell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You extend your hand and point a finger at a target in range. Your magic grants you a brief insight into the target’s defenses. You gain advantage on your next attack roll against the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Grants &#039;&#039;&#039;advantage on the next attack roll&#039;&#039;&#039; made against the tarket&lt;br /&gt;
* Can target within 6 tiles.&lt;br /&gt;
* Only affects &#039;&#039;&#039;one target per casting&#039;&#039;&#039;.&lt;br /&gt;
* Lasts for &#039;&#039;&#039;1 round&#039;&#039;&#039;.&lt;br /&gt;
* Bonus Action&lt;/div&gt;</summary>
		<author><name>Pineapple</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=True_Strike&amp;diff=477</id>
		<title>True Strike</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=True_Strike&amp;diff=477"/>
		<updated>2026-03-11T22:51:00Z</updated>

		<summary type="html">&lt;p&gt;Pineapple: Corrected the wording.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Ability&lt;br /&gt;
|image=TrueStrike.png&lt;br /&gt;
|type=Spell&lt;br /&gt;
|level=0&lt;br /&gt;
|school=Divination&lt;br /&gt;
|target=Single Target&lt;br /&gt;
|range=6&lt;br /&gt;
|radius=None&lt;br /&gt;
|damage=None&lt;br /&gt;
|save=None&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;True Strike&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Level:&#039;&#039;&#039; Cantrip (0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Area of Effect:&#039;&#039;&#039; Single target&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;School:&#039;&#039;&#039; Divination&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 1 round&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage:&#039;&#039;&#039; Combat spell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You extend your hand and point a finger at a target in range. Your magic grants you a brief insight into the target’s defenses. You gain advantage on your first attack roll against the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Grants &#039;&#039;&#039;advantage on the next attack roll&#039;&#039;&#039; made against the tarket&lt;br /&gt;
* Can target within 6 tiles.&lt;br /&gt;
* Only affects &#039;&#039;&#039;one target per casting&#039;&#039;&#039;.&lt;br /&gt;
* Lasts for &#039;&#039;&#039;1 round&#039;&#039;&#039;.&lt;br /&gt;
* Bonus Action&lt;/div&gt;</summary>
		<author><name>Pineapple</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=True_Strike&amp;diff=476</id>
		<title>True Strike</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=True_Strike&amp;diff=476"/>
		<updated>2026-03-11T22:49:43Z</updated>

		<summary type="html">&lt;p&gt;Pineapple: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Ability&lt;br /&gt;
|image=TrueStrike.png&lt;br /&gt;
|type=Spell&lt;br /&gt;
|level=0&lt;br /&gt;
|school=Divination&lt;br /&gt;
|target=Single Target&lt;br /&gt;
|range=6&lt;br /&gt;
|radius=None&lt;br /&gt;
|damage=None&lt;br /&gt;
|save=None&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;True Strike&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Level:&#039;&#039;&#039; Cantrip (0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Area of Effect:&#039;&#039;&#039; Single target&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;School:&#039;&#039;&#039; Divination&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 1 round&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage:&#039;&#039;&#039; Combat spell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You extend your hand and point a finger at a target in range. Your magic grants you a brief insight into the target’s defenses. On your next turn, you gain advantage on your first attack roll against the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Grants &#039;&#039;&#039;advantage on the next attack roll&#039;&#039;&#039; made against the tarket&lt;br /&gt;
* Can target within 6 tiles.&lt;br /&gt;
* Only affects &#039;&#039;&#039;one target per casting&#039;&#039;&#039;.&lt;br /&gt;
* Lasts for &#039;&#039;&#039;1 round&#039;&#039;&#039;.&lt;br /&gt;
* Bonus Action&lt;/div&gt;</summary>
		<author><name>Pineapple</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Avardon:Task_List&amp;diff=475</id>
		<title>Avardon:Task List</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Avardon:Task_List&amp;diff=475"/>
		<updated>2026-03-11T22:46:16Z</updated>

		<summary type="html">&lt;p&gt;Pineapple: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists tasks that wiki editors may currently engage in to contribute to the wiki. &lt;br /&gt;
&lt;br /&gt;
Currently the wiki is missing lots of pages. However, one essential part of the wiki that currently has priority is having all of the classes listed on the wiki. &lt;br /&gt;
&lt;br /&gt;
While class pages will have a more detailed layout in the future, for the moment it is important to simply have a class page with the essentials. &lt;br /&gt;
&lt;br /&gt;
For class and subclass pages you may use the below template: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a class available on Avardon.&lt;br /&gt;
&lt;br /&gt;
Write a short introductory overview here. Explain the class fantasy, role, and what kind of character would is typically embodied by this class.&lt;br /&gt;
&lt;br /&gt;
You can also mention:&lt;br /&gt;
&lt;br /&gt;
* its general playstyle&lt;br /&gt;
&lt;br /&gt;
* its strengths and weaknesses&lt;br /&gt;
&lt;br /&gt;
* any Avardon-specific deviations if significantly different from 5e. &lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== Feature Name ===&lt;br /&gt;
Describe the feature here. Think smite for paladin, wild shape for druid, etc.&lt;br /&gt;
&lt;br /&gt;
* Bullet point for key effects, if needed&lt;br /&gt;
&lt;br /&gt;
* Add costs, requirements, limitations or other statistics/facts.&lt;br /&gt;
&lt;br /&gt;
=== Feature Name ===&lt;br /&gt;
Describe the feature here.&lt;br /&gt;
&lt;br /&gt;
=== Feature Name ===&lt;br /&gt;
Describe the feature here.&lt;br /&gt;
&lt;br /&gt;
== Abilities and Spells ==&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
List the class abilities here.&lt;br /&gt;
&lt;br /&gt;
* [[Ability Name]] — Short description of what the ability does.&lt;br /&gt;
&lt;br /&gt;
* [[Ability Name]] — Short description of what the ability does.&lt;br /&gt;
&lt;br /&gt;
* [[Ability Name]] — Short description of what the ability does.&lt;br /&gt;
&lt;br /&gt;
=== Spells ===&lt;br /&gt;
List the spells available to this class here.&lt;br /&gt;
&lt;br /&gt;
* [[Spell Name]] — Short description of what the spell does.&lt;br /&gt;
&lt;br /&gt;
* [[Spell Name]] — Short description of what the spell does.&lt;br /&gt;
&lt;br /&gt;
* [[Spell Name]] — Short description of what the spell does.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Add any additional notes here, such as:&lt;br /&gt;
&lt;br /&gt;
* subclass interactions&lt;br /&gt;
&lt;br /&gt;
* unique server mechanics&lt;br /&gt;
&lt;br /&gt;
* anything else&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To add a class page, simply go to [[Classes]] and click any of the names there, red or otherwise. Then click the Edit Source button (see image) &lt;br /&gt;
[[File:Firefox md0JDXUHEw.png|thumb|How to Edit Source.]]. &lt;br /&gt;
&lt;br /&gt;
This will open up the editor. The editor is relatively self explanatory if you have used software such as Microsoft Word. It functions similar to using HTML or BBcode. At this point you may paste the template above into the editor and fill it in following the guidance from within the template. &lt;br /&gt;
&lt;br /&gt;
For figuring out what spells are available to every specific class, you may log into the server and use the arena to switch between classes. All the class features, available spells, etc, should be able to be discovered in-game. If this is not the case, please use the Wiki channel on the Avardon server to ask. &#039;&#039;&#039;Do not save a page containing information you are not 100% certain of.&#039;&#039;&#039; Players rely on the wiki to serve them correct information. But it is preferable that information is missing rather than incorrect.&lt;/div&gt;</summary>
		<author><name>Pineapple</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Avardon:Task_List&amp;diff=474</id>
		<title>Avardon:Task List</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Avardon:Task_List&amp;diff=474"/>
		<updated>2026-03-11T22:45:17Z</updated>

		<summary type="html">&lt;p&gt;Pineapple: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists tasks that wiki editors may currently engage in to contribute to the wiki. &lt;br /&gt;
&lt;br /&gt;
Currently the wiki is missing lots of pages. However, one essential part of the wiki that currently has priority is having all of the classes listed on the wiki. &lt;br /&gt;
&lt;br /&gt;
While class pages will have a more detailed layout in the future, for the moment it is important to simply have a class page with the essentials. &lt;br /&gt;
&lt;br /&gt;
For class and subclass pages you may use the below template: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a class available on Avardon.&lt;br /&gt;
&lt;br /&gt;
Write a short introductory overview here. Explain the class fantasy, role, and what kind of character would is typically embodied by this class.&lt;br /&gt;
&lt;br /&gt;
You can also mention:&lt;br /&gt;
&lt;br /&gt;
* its general playstyle&lt;br /&gt;
&lt;br /&gt;
* its strengths and weaknesses&lt;br /&gt;
&lt;br /&gt;
* any Avardon-specific deviations if significantly different from 5e. &lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== Feature Name ===&lt;br /&gt;
Describe the feature here. Think smite for paladin, wild shape for druid, etc.&lt;br /&gt;
&lt;br /&gt;
* Bullet point for key effects, if needed&lt;br /&gt;
&lt;br /&gt;
* Add costs, requirements, limitations or other statistics/facts.&lt;br /&gt;
&lt;br /&gt;
=== Feature Name ===&lt;br /&gt;
Describe the feature here.&lt;br /&gt;
&lt;br /&gt;
=== Feature Name ===&lt;br /&gt;
Describe the feature here.&lt;br /&gt;
&lt;br /&gt;
== Abilities and Spells ==&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
List the class abilities here.&lt;br /&gt;
&lt;br /&gt;
* [[Ability Name]] — Short description of what the ability does.&lt;br /&gt;
&lt;br /&gt;
* [[Ability Name]] — Short description of what the ability does.&lt;br /&gt;
&lt;br /&gt;
* [[Ability Name]] — Short description of what the ability does.&lt;br /&gt;
&lt;br /&gt;
=== Spells ===&lt;br /&gt;
List the spells available to this class here.&lt;br /&gt;
&lt;br /&gt;
* [[Spell Name]] — Short description of what the spell does.&lt;br /&gt;
&lt;br /&gt;
* [[Spell Name]] — Short description of what the spell does.&lt;br /&gt;
&lt;br /&gt;
* [[Spell Name]] — Short description of what the spell does.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Add any additional notes here, such as:&lt;br /&gt;
&lt;br /&gt;
* subclass interactions&lt;br /&gt;
&lt;br /&gt;
* unique server mechanics&lt;br /&gt;
&lt;br /&gt;
* anything else&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To add a class page, simply go to [[Classes]] and click any of the names there, red or otherwise. Then click the Edit Source button (see image) &lt;br /&gt;
[[File:Firefox md0JDXUHEw.png|thumb|How to Edit Source.]]. &lt;br /&gt;
&lt;br /&gt;
This will open up the editor. The editor is relatively self explanatory if you have used software such as Microsoft Word. It functions similar to using HTML or BBcode. At this point you made past the template above into the editor and fill it in as guided. &lt;br /&gt;
&lt;br /&gt;
For figuring out what spells are available to every specific class, you may log into the server and use the arena to switch between classes. All the class features, available spells, etc, should be able to be discovered in-game. If this is not the case, please use the Wiki channel on the Avardon server to ask. &#039;&#039;&#039;Do not save a page containing information you are not 100% certain of.&#039;&#039;&#039; Players rely on the wiki to serve them correct information. But it is preferable that information is missing rather than incorrect.&lt;/div&gt;</summary>
		<author><name>Pineapple</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Avardon:Task_List&amp;diff=473</id>
		<title>Avardon:Task List</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Avardon:Task_List&amp;diff=473"/>
		<updated>2026-03-11T22:42:29Z</updated>

		<summary type="html">&lt;p&gt;Pineapple: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists tasks that wiki editors may currently engage in to contribute to the wiki. &lt;br /&gt;
&lt;br /&gt;
Currently the wiki is missing lots of pages. However, one essential part of the wiki that currently has priority is having all of the classes listed on the wiki. &lt;br /&gt;
&lt;br /&gt;
While class pages will have a more detailed layout in the future, for the moment it is important to simply have a class page with the essentials. &lt;br /&gt;
&lt;br /&gt;
For class and subclass pages you may use the below template: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a class available on Avardon.&lt;br /&gt;
&lt;br /&gt;
Write a short introductory overview here. Explain the class fantasy, role, and what kind of character would is typically embodied by this class.&lt;br /&gt;
&lt;br /&gt;
You can also mention:&lt;br /&gt;
&lt;br /&gt;
* its general playstyle&lt;br /&gt;
&lt;br /&gt;
* its strengths and weaknesses&lt;br /&gt;
&lt;br /&gt;
* any Avardon-specific deviations if significantly different from 5e. &lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== Feature Name ===&lt;br /&gt;
Describe the feature here. Think smite for paladin, wild shape for druid, etc.&lt;br /&gt;
&lt;br /&gt;
* Bullet point for key effects, if needed&lt;br /&gt;
&lt;br /&gt;
* Add costs, requirements, limitations or other statistics/facts.&lt;br /&gt;
&lt;br /&gt;
=== Feature Name ===&lt;br /&gt;
Describe the feature here.&lt;br /&gt;
&lt;br /&gt;
=== Feature Name ===&lt;br /&gt;
Describe the feature here.&lt;br /&gt;
&lt;br /&gt;
== Abilities and Spells ==&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
List the class abilities here.&lt;br /&gt;
&lt;br /&gt;
* [[Ability Name]] — Short description of what the ability does.&lt;br /&gt;
&lt;br /&gt;
* [[Ability Name]] — Short description of what the ability does.&lt;br /&gt;
&lt;br /&gt;
* [[Ability Name]] — Short description of what the ability does.&lt;br /&gt;
&lt;br /&gt;
=== Spells ===&lt;br /&gt;
List the spells available to this class here.&lt;br /&gt;
&lt;br /&gt;
* [[Spell Name]] — Short description of what the spell does.&lt;br /&gt;
&lt;br /&gt;
* [[Spell Name]] — Short description of what the spell does.&lt;br /&gt;
&lt;br /&gt;
* [[Spell Name]] — Short description of what the spell does.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Add any additional notes here, such as:&lt;br /&gt;
&lt;br /&gt;
* subclass interactions&lt;br /&gt;
&lt;br /&gt;
* unique server mechanics&lt;br /&gt;
&lt;br /&gt;
* anything else&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To add a class page, simply go to [[Classes]] and click any of the names there, red or otherwise. Then click the Edit Source button (see image) &lt;br /&gt;
[[File:Firefox md0JDXUHEw.png|thumb|How to Edit Source.]]. &lt;br /&gt;
&lt;br /&gt;
This will open up the editor. The editor is relatively self explanatory if you have used software such as Microsoft Word. It functions similar to using HTML or BBcode. At this point you made past the template above into the editor and fill it in as guided. &lt;br /&gt;
&lt;br /&gt;
For figuring out what spells are available to every specific class, you may log into the server and use the arena to switch between classes. All the class features, available spells, etc, should be able to be discovered in-game. If this is not the case, please use the Wiki channel on the Avardon server to ask. &#039;&#039;&#039;Do not save a page containing information you are not 100% certain of.&#039;&#039;&#039; Players rely on the wiki to serve them correct information. But it is preferable that information is missing rather than incorrect.&lt;/div&gt;</summary>
		<author><name>Pineapple</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=File:Firefox_md0JDXUHEw.png&amp;diff=472</id>
		<title>File:Firefox md0JDXUHEw.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=File:Firefox_md0JDXUHEw.png&amp;diff=472"/>
		<updated>2026-03-11T22:38:04Z</updated>

		<summary type="html">&lt;p&gt;Pineapple: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Indication of Edit Source button&lt;/div&gt;</summary>
		<author><name>Pineapple</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Avardon:Task_List&amp;diff=471</id>
		<title>Avardon:Task List</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Avardon:Task_List&amp;diff=471"/>
		<updated>2026-03-11T22:34:22Z</updated>

		<summary type="html">&lt;p&gt;Pineapple: Created page with &amp;quot;This page lists tasks that wiki editors may currently engage in to contribute to the wiki.   Currently the wiki is missing lots of pages. However, one essential part of the wiki that currently has priority is having all of the classes listed on the wiki.   While class pages will have a more detailed layout in the future, for the moment it is important to simply have a class page with the essentials.   For class and subclass pages you may use the below template:   &amp;lt;code&amp;gt;&amp;lt;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists tasks that wiki editors may currently engage in to contribute to the wiki. &lt;br /&gt;
&lt;br /&gt;
Currently the wiki is missing lots of pages. However, one essential part of the wiki that currently has priority is having all of the classes listed on the wiki. &lt;br /&gt;
&lt;br /&gt;
While class pages will have a more detailed layout in the future, for the moment it is important to simply have a class page with the essentials. &lt;br /&gt;
&lt;br /&gt;
For class and subclass pages you may use the below template: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a class available on Avardon.&lt;br /&gt;
&lt;br /&gt;
Write a short introductory overview here. Explain the class fantasy, role, and what kind of character would is typically embodied by this class.&lt;br /&gt;
&lt;br /&gt;
You can also mention:&lt;br /&gt;
&lt;br /&gt;
* its general playstyle&lt;br /&gt;
&lt;br /&gt;
* its strengths and weaknesses&lt;br /&gt;
&lt;br /&gt;
* any Avardon-specific deviations if significantly different from 5e. &lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== Feature Name ===&lt;br /&gt;
Describe the feature here. Think smite for paladin, wild shape for druid, etc.&lt;br /&gt;
&lt;br /&gt;
* Bullet point for key effects, if needed&lt;br /&gt;
&lt;br /&gt;
* Add costs, requirements, limitations or other statistics/facts.&lt;br /&gt;
&lt;br /&gt;
=== Feature Name ===&lt;br /&gt;
Describe the feature here.&lt;br /&gt;
&lt;br /&gt;
=== Feature Name ===&lt;br /&gt;
Describe the feature here.&lt;br /&gt;
&lt;br /&gt;
== Abilities and Spells ==&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
List the class abilities here.&lt;br /&gt;
&lt;br /&gt;
* [[Ability Name]] — Short description of what the ability does.&lt;br /&gt;
&lt;br /&gt;
* [[Ability Name]] — Short description of what the ability does.&lt;br /&gt;
&lt;br /&gt;
* [[Ability Name]] — Short description of what the ability does.&lt;br /&gt;
&lt;br /&gt;
=== Spells ===&lt;br /&gt;
List the spells available to this class here.&lt;br /&gt;
&lt;br /&gt;
* [[Spell Name]] — Short description of what the spell does.&lt;br /&gt;
&lt;br /&gt;
* [[Spell Name]] — Short description of what the spell does.&lt;br /&gt;
&lt;br /&gt;
* [[Spell Name]] — Short description of what the spell does.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Add any additional notes here, such as:&lt;br /&gt;
&lt;br /&gt;
* subclass interactions&lt;br /&gt;
&lt;br /&gt;
* unique server mechanics&lt;br /&gt;
&lt;br /&gt;
* anything else&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pineapple</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=User:Pineapple&amp;diff=425</id>
		<title>User:Pineapple</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=User:Pineapple&amp;diff=425"/>
		<updated>2026-03-10T18:43:13Z</updated>

		<summary type="html">&lt;p&gt;Pineapple: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a class available on Avardon.&lt;br /&gt;
&lt;br /&gt;
Write a short introductory overview here. Explain the class fantasy, role, and what kind of character would choose this class.&lt;br /&gt;
&lt;br /&gt;
You can also mention:&lt;br /&gt;
&lt;br /&gt;
* its general playstyle&lt;br /&gt;
&lt;br /&gt;
* its strengths and weaknesses&lt;br /&gt;
&lt;br /&gt;
* any Avardon-specific deviations if significantly different from 5e. &lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== Feature Name ===&lt;br /&gt;
Describe the feature here. Think smite for paladin, wild shape for druid, etc.&lt;br /&gt;
&lt;br /&gt;
* Bullet point for key effects, if needed&lt;br /&gt;
&lt;br /&gt;
* Add costs, requirements, limitations or other statistics/facts.&lt;br /&gt;
&lt;br /&gt;
=== Feature Name ===&lt;br /&gt;
Describe the feature here.&lt;br /&gt;
&lt;br /&gt;
=== Feature Name ===&lt;br /&gt;
Describe the feature here.&lt;br /&gt;
&lt;br /&gt;
== Abilities and Spells ==&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
List the class abilities here.&lt;br /&gt;
&lt;br /&gt;
* [[Ability Name]] — Short description of what the ability does.&lt;br /&gt;
&lt;br /&gt;
* [[Ability Name]] — Short description of what the ability does.&lt;br /&gt;
&lt;br /&gt;
* [[Ability Name]] — Short description of what the ability does.&lt;br /&gt;
&lt;br /&gt;
=== Spells ===&lt;br /&gt;
List the spells available to this class here.&lt;br /&gt;
&lt;br /&gt;
* [[Spell Name]] — Short description of what the spell does.&lt;br /&gt;
&lt;br /&gt;
* [[Spell Name]] — Short description of what the spell does.&lt;br /&gt;
&lt;br /&gt;
* [[Spell Name]] — Short description of what the spell does.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Add any additional notes here, such as:&lt;br /&gt;
&lt;br /&gt;
* subclass interactions&lt;br /&gt;
&lt;br /&gt;
* unique server mechanics&lt;br /&gt;
&lt;br /&gt;
* anything else&lt;/div&gt;</summary>
		<author><name>Pineapple</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Rules&amp;diff=274</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Rules&amp;diff=274"/>
		<updated>2026-03-01T15:19:47Z</updated>

		<summary type="html">&lt;p&gt;Pineapple: /* R.1 - Character Creation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello there! We are glad that you are responsible and will dedicate a few minutes to read our rules.&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t just skip through the rules.&lt;br /&gt;
We want to keep our server friendly and immersive, prevent any possible attempts to spoil the game, and create a pleasant environment for &#039;&#039;&#039;all&#039;&#039;&#039; players to enjoy.&lt;br /&gt;
If you don&#039;t understand something, don&#039;t be afraid to ask us on [https://avardon.com/discord Discord] and we&#039;ll be more than happy to help you out.&lt;br /&gt;
&lt;br /&gt;
At the same time we try to keep our rules concise and we rely on &#039;&#039;&#039;common sense&#039;&#039;&#039; of our players. These rules are not supposed to be exhaustive and all-encompassing. We expect our players to avoid any behavior such as &#039;&#039;rule-lawyering&#039;&#039; or acting against good faith and outside of the standards of our community, even if it doesn&#039;t break any specific rule outlined on this page.&lt;br /&gt;
&lt;br /&gt;
We also want to make it very clear that no one is exempt from these rules. The rules apply equally to staff and players. In fact, staff members are under higher scrutiny to lead the community by example.&lt;br /&gt;
&lt;br /&gt;
== Community Rules ==&lt;br /&gt;
=== M.1 - Server Culture ===&lt;br /&gt;
Avardon is an open and welcoming community founded on the expectation, that we treat each other as adults and as if we were all playing at a single table at a friend&#039;s house. We expect all players to recognize their peers as partners in collaborative writing and respect them as equals. [[Play-to-Lift]] mentality is expected, not optional.&lt;br /&gt;
&lt;br /&gt;
Harassment, discrimination, or toxicity of any kind is absolutely unacceptable and has no place in our community. We want this community to be a place for you and for us to love coming back to.&lt;br /&gt;
&lt;br /&gt;
=== M.2 - Adults Only ===&lt;br /&gt;
This server is only available to those of adult age (18+), who are also mature enough to not make us doubt it.&lt;br /&gt;
&lt;br /&gt;
No representation of child or child-like characters is allowed. All characters must be at least the adult age for their respective species &#039;&#039;&#039;and&#039;&#039;&#039; also at least 20 years old.&lt;br /&gt;
&lt;br /&gt;
=== M.3 - Dispute Resolution ===&lt;br /&gt;
If you find yourself in a dispute with another player, try to cooperate and resolve it together. However, do not argue and do not attempt to enforce rules yourself, rather let us know through a ticket. You shall never threaten anyone with a moderation action nor with a ticket.&lt;br /&gt;
&lt;br /&gt;
Do not freeze roleplay to wait for staff involvement, keep the scenes rolling. An exception to this rule is if your consent is violated. In such a case, you may remove yourself from the scene at any time to ensure your personal comfort.&lt;br /&gt;
&lt;br /&gt;
== Roleplaying Rules ==&lt;br /&gt;
=== R.1 - Character Creation ===&lt;br /&gt;
All players must follow and complete the whitelisting process before engaging in roleplay on the server. You are expected to follow the guidance provided by staff in your whitelisting ticket.&lt;br /&gt;
&lt;br /&gt;
Characters are expected to follow the server lore in both their behavior and visuals. Please refer to the corresponding [[Races|race]] page for height range and other requirements.&lt;br /&gt;
&lt;br /&gt;
Once your whitelist is approved, you may only make realistic changes to the design of your character, such as changing hair style and warpaints. Your body and face should remain the same.&lt;br /&gt;
&lt;br /&gt;
The depiction of your character should reflect your character sheet and equipment runes. Do not depict or roleplay abilities or equipment your character does not have.&lt;br /&gt;
&lt;br /&gt;
=== R.2 - Roleplay Etiquette ===&lt;br /&gt;
When not in the spawn area, you are always considered to be &#039;&#039;In Character&#039;&#039; and should try your best to contribute to the immersive narrative experience with other players. While the concept of good etiquette may be difficult to define exhaustively, we expect you to at the very least:&lt;br /&gt;
* Minimize OOC chatter during roleplay scenes.&lt;br /&gt;
* React appropriately to the use of social rolls.&lt;br /&gt;
* Respect the agency of other players, do not force your actions on them without letting them react (powergaming).&lt;br /&gt;
* Take responsibility in being courteous and understanding towards players even if OOC tension arises. Step away if necessary.&lt;br /&gt;
&lt;br /&gt;
=== R.3 - Metagaming ===&lt;br /&gt;
You are not allowed to take &#039;&#039;In Character&#039;&#039; actions based on knowledge you obtained as a player &#039;&#039;Out of Character&#039;&#039;. This is known as &#039;&#039;metagaming&#039;&#039; and is strictly forbidden on Avardon.&lt;br /&gt;
&lt;br /&gt;
You should also avoid sharing any information OOC that could influence stories if acted upon IC. Especially if it relates to instances of on-going or very recent combat, details about other characters or their actions. Use common sense, don&#039;t ruin stories by enabling others to &#039;&#039;metagame&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is important to maintain an immersive atmosphere where players are mostly only aware of what their character would know. Therefore, when in any doubt at all, do not share meta-knowledge with other players.&lt;br /&gt;
&lt;br /&gt;
However, there are exceptions to this rule. You are allowed to share adventures of your own character, and discuss non-actionable things that have happened in the game. You can also look for roleplay and schedule roleplay through OOC means.&lt;br /&gt;
&lt;br /&gt;
=== R.4 - Consent Sheets ===&lt;br /&gt;
Players are encouraged to create a consent sheet in their RPR profile to show what themes they are not comfortable with. It is the responsibility of every player to be aware of consent preferences of other players in a scene, as to not violate consent.&lt;br /&gt;
&lt;br /&gt;
When unsure of a particular sensitive theme, the player wanting to initiate this theme is responsible for communicating to all players involved to confirm their approval, as violating preferences due to ignorance will never be excused.&lt;br /&gt;
&lt;br /&gt;
Sensitive themes include, but are not limited to: graphical descriptions of gore, surgeries, torture, mutilation, and anything of erotic or sexual nature, especially rape (including the mentions of).&lt;br /&gt;
&lt;br /&gt;
Be aware that consent sheets cannot be abused to avoid mechanical consequences, and it is the right of any player to request a &#039;&#039;fade-to-black&#039;&#039; (FTB) when wanting to carry out a sensitive topic but not wanting to write out the details of it.&lt;br /&gt;
&lt;br /&gt;
When a player becomes part of a scene which does not conform to their consent sheet and where they are not a main actor, that player is to be given a chance to depart the scene without undue delay.&lt;br /&gt;
&lt;br /&gt;
=== R.5 - Adult Content ===&lt;br /&gt;
While we allow the depiction of adult content (such as nudity and erotic roleplay) on our server, we expect players to do so in responsible manner.&lt;br /&gt;
&lt;br /&gt;
Nudity is not allowed in main hub areas (with exception of player-owned houses). Characters are required to at the very least cover their genitals and breasts.&lt;br /&gt;
&lt;br /&gt;
Scenes depicting sexual themes must take place in a private setting where it may be reasonably assumed that no other players may accidentally stumble upon them.&lt;br /&gt;
&lt;br /&gt;
All scenes of this nature that could be considered non-consensual or dubious in any way require OOC consent that can be withdrawn at any time, allowing players to stop and even void such scene.&lt;br /&gt;
&lt;br /&gt;
== Game Rules ==&lt;br /&gt;
=== G.1 - Bugs, Cheating, Exploits ===&lt;br /&gt;
It may occur that bugs appear in our systems such as the combat or economy related scripts. We expect players to collaborate with the staff team in spotting and mitigating these bugs by reporting them in a timely manner.&lt;br /&gt;
&lt;br /&gt;
We have zero tolerance policy for cheating, exploiting bugs and security vulnerabilities, abusing and misusing systems or enacting DDoS attacks and similar malicious actions.&lt;br /&gt;
&lt;br /&gt;
=== G.2 - Always in a Clan ===&lt;br /&gt;
Every player has to be in a clan at all times. Even if they play solo. Any buildings not belonging to a clan will get deleted.&lt;br /&gt;
&lt;br /&gt;
== Building Rules ==&lt;br /&gt;
=== B.1 - Building Limits ===&lt;br /&gt;
Every clan may only have one base (with exception of &#039;&#039;&#039;temporary&#039;&#039;&#039; camps).&lt;br /&gt;
&lt;br /&gt;
Do not build beyond Cursewall or under terrain.&lt;br /&gt;
&lt;br /&gt;
Build at least &#039;&#039;&#039;50 tiles&#039;&#039;&#039; from a base of another clan.&lt;br /&gt;
&lt;br /&gt;
Always stay within the following limits:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Players !! Building Pieces !! Decorations&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 500 || 200&lt;br /&gt;
|-&lt;br /&gt;
| 2-3 || 800 || 400&lt;br /&gt;
|-&lt;br /&gt;
| 4-5 || 1500 || 600&lt;br /&gt;
|-&lt;br /&gt;
| 6-9 || 2500 || 1000&lt;br /&gt;
|-&lt;br /&gt;
| 10+ || 3500 || 1500&lt;br /&gt;
|}&lt;br /&gt;
Additionally, no clan should have more thralls/mounts than players.&lt;br /&gt;
&lt;br /&gt;
These limits can be increased with donator building extensions.&lt;br /&gt;
&lt;br /&gt;
=== B.2 - Performance Considerations ===&lt;br /&gt;
All clans have to keep server and client performance in mind when building their bases. Do not overuse trees, containers (decorations with inventory) and custom textures, do not put too many light sources close together. Build responsibly.&lt;br /&gt;
&lt;br /&gt;
=== B.3 - Inactivity ===&lt;br /&gt;
&#039;&#039;Please note that this rule is not in effect at the moment, as we are yet to introduce this system.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Players that have been inactive for more than 45 days may be removed from their clan by our system. If the inactive player is a clan owner, the build will be flagged as abandoned and other players may claim it or it may be removed.&lt;br /&gt;
&lt;br /&gt;
== Combat Rules ==&lt;br /&gt;
=== C.1 - Scene Lock ===&lt;br /&gt;
Once PvP is declared (intent has been dropped), the scene is locked and no further players shall join the scene until the consequence phase is over. Everyone within the range of a PvP intent is locked into the scene unless they are not targeted by anyone else within the scene lock, in that case they can either join, leave or observe (declared using &amp;lt;code&amp;gt;/pvp observe&amp;lt;/code&amp;gt;). Any player that stumbles upon the scene while it&#039;s locked has to leave the area immediately and isn&#039;t allowed to watch. Those players cannot roleplay witnessing anything they saw in the locked scene.&lt;br /&gt;
&lt;br /&gt;
Exception from this rule are spars, tournaments, arena fights and friendly brawls, these do not lock the scene and people are free to come and go.&lt;br /&gt;
&lt;br /&gt;
=== C.2 - Combat Etiquette ===&lt;br /&gt;
As combat scenes tend to have high tension, it is especially important to be cordial to other players when you fight their characters. While the concept of good etiquette may be difficult to define exhaustively, we expect you to at the very least:&lt;br /&gt;
* Act in a friendly and respectful manner in OOC towards your IC foes (they&#039;re your fellow storytellers, not your enemies).&lt;br /&gt;
* Make sure your conflict has story, roleplay has to preceed and follow a combat scene. PvP systems exist as a conflict resolution, to help you progress narrative.&lt;br /&gt;
* Emote only outside of your turn, ideally &#039;&#039;after&#039;&#039;.&lt;br /&gt;
* Try to be swift with your turns, do not prolong combat with micro-optimizations or OOC arguments.&lt;br /&gt;
* Help new players and those who don&#039;t fight often, answer their questions, and be patient with them.&lt;br /&gt;
&lt;br /&gt;
=== C.3 - Consequences ===&lt;br /&gt;
The winning party may impose consequences on the losing party after a fight is concluded. While delivering those consequences, players are in a consequence phase.&lt;br /&gt;
&lt;br /&gt;
This phase can only last 30 minutes. If consequences take longer time than that, the scene is no longer locked and other players may interact with it. Under no circumstances shall players slow down the roleplay to exploit this rule.&lt;br /&gt;
&lt;br /&gt;
We differentiate four categories of consequences:&lt;br /&gt;
* Minor consequences are mechanical consequences that may be applied at any time.&lt;br /&gt;
* Major consequences are mechanical consequences that may only be applied if the winning party had at max +1 advantage in numbers (i.e. in 1v1 or 3v2, but not in 3v1 or 6v3).&lt;br /&gt;
* Escalated consequences are mechanical consequences that may only be applied if the previous level was already applied at least once by one of the victors against the defeated or by the defeated on one of the victors in previous fights (and at least one major consequence has to precede even the first escalated one) while also fulfilling the conditions for a major consequence.&lt;br /&gt;
* Consented consequences are non-mechanical consequences that may be applied only if the losing party actively consents to such consequences.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that any thievery consequences may be applied from you on a specific target only once per 24 hours. In other words, you may not rob the same person again after already doing so within the last 24 hours.&lt;br /&gt;
&lt;br /&gt;
Only one consequence shall be applied on a character. Consequence stacking is not allowed.&lt;br /&gt;
&lt;br /&gt;
All possible consequence options are listed in the [[Consequences|guide to consequences]].&lt;br /&gt;
&lt;br /&gt;
=== C.4 - Mugging ===&lt;br /&gt;
You may mug someone and it may (or may not) be reasonable for the target character to give up their belongings without a fight. However same rules as with PvP consequences apply. Players can only take what consequences rules would allow them as if a fight was taking a place. If the target complies and PvP takes place anyway, the attackers shall not deliver any further consequences.&lt;/div&gt;</summary>
		<author><name>Pineapple</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=User:Pineapple/Sandbox&amp;diff=242</id>
		<title>User:Pineapple/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=User:Pineapple/Sandbox&amp;diff=242"/>
		<updated>2025-12-31T18:20:49Z</updated>

		<summary type="html">&lt;p&gt;Pineapple: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pineapple</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=User:Pineapple&amp;diff=241</id>
		<title>User:Pineapple</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=User:Pineapple&amp;diff=241"/>
		<updated>2025-12-31T18:20:34Z</updated>

		<summary type="html">&lt;p&gt;Pineapple: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pineapple</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Movement&amp;diff=127</id>
		<title>Movement</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Movement&amp;diff=127"/>
		<updated>2025-11-26T19:43:05Z</updated>

		<summary type="html">&lt;p&gt;Pineapple: /* Pineapple&amp;#039;s Compendium to Movement within Avardon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Pineapple&#039;s Compendium to Movement within [[Avardon]] =&lt;br /&gt;
Have you recently been swallowed by strange and mysterious mists, only to find yourself within the dark domain of Avardon? Are you confused by how to correctly move within this strange and spooky realm? Worry no longer! This guide will teach you all you have to know about correct and lawful movement within the realm of Avardon.&lt;br /&gt;
&lt;br /&gt;
== The Basics of Movement ==&lt;br /&gt;
Movement rules and systems apply during [[RPR]] combat from the very moment that you or another party has declared [[PvP]] and used the [[Roll Initiative]] function within RPR. Once this button has been pressed and the relevant message is displayed within your chat window, you may no longer freely move but must move according to movement system as laid out within this guide.&lt;br /&gt;
&lt;br /&gt;
Typically, you will not move unless it is your turn (There are exceptions! These will be discussed later in the guide). Once you are allowed to move, the movement counter will appear over the centre of your character model. When you have not moved yet, this counter will display 0.0. The movement counter keeps track of how many &#039;tiles&#039; you have moved. Each tile represents the same distance as the size of a foundation piece in Conan.&lt;br /&gt;
&lt;br /&gt;
When you are allowed to move you do not have to press any additional buttons to start movement. You may begin moving immediately and may do so at any point. Movement should take place only in the form of straight lines.&lt;br /&gt;
&lt;br /&gt;
By default, a player may move 3.0 tiles per turn. Once you exceed your maximum movement for that turn your movement counter will turn red. At this point you may no longer move. This includes backtracking to your previous position. While the movement tracker is red you are NOT allowed to use any combat [[abilities]].&lt;br /&gt;
&lt;br /&gt;
== Changing Direction and Marking Corners ==&lt;br /&gt;
While movement should follow straight lines there are situations in which you may wish to go around a corner or need to avoid an obstacle that is in your path. This includes vertical &#039;corners&#039;, such as reaching the bottom of a stairs and wishing to ascend.&lt;br /&gt;
&lt;br /&gt;
In such cases, you /must/ use the Mark Corners function to indicate a change of direction. You may use the Mark Corners function simply by hitting the comma (,) key once. Your movement counter will briefly display blue to confirm that you have activated Mark Corners correctly, upon which you may continue moving in a new straight line in a different horizontal or vertical direction.&lt;br /&gt;
&lt;br /&gt;
== Climbing ==&lt;br /&gt;
If you are trying to ascend a surface for which your character will have to mechanically climb using Conan&#039;s climbing mechanic, or you otherwise cannot proceed by simply pressing &#039;W&#039; and walking forwards, you must use the climbing functionality to represent that your character is climbing.&lt;br /&gt;
&lt;br /&gt;
Generally speaking, climbing uses up double movement. This means that climbing up one tile uses up 2.0 tiles of distance from your allowed movement per turn.&lt;br /&gt;
&lt;br /&gt;
You may end your turn whilst climbing. Note that you are not allowed to use any abilities whilst climbing except for spells which do not have somatic components. This is listed in the tooltip for each spell.&lt;br /&gt;
&lt;br /&gt;
To start climbing, /hold/ the comma (,) key to open the movement menu. Select the &#039;Start Climbing&#039; button. The movement counter will turn beige and the icon will turn to a pyramid to indicate you are currently climbing. To end climbing your character MUST be able stand on solid surface. You may then end climbing by using the Mark Corners function by pressing the comma (,) key once or opening the movement menu.&lt;br /&gt;
&lt;br /&gt;
For characters that have an [[abilities|ability]] or [[feats|feat]] that allows them to climb at the same speed as normal movement our systems will automatically count your climbing movement as normal movement. But you must still use the climbing function in the same manner as described above.&lt;br /&gt;
&lt;br /&gt;
== Falling ==&lt;br /&gt;
Falling may occur as a result of forced movement or may be a choice by a player when they wish to fall down a certain height. Falling any given distance does not subtract this distance from your maximum allowed movement for that turn. However, falling from any height greater than 1.0 tiles will result in fall damage. The distance fallen is rounded down to the nearest full tile. That means that when you fall from 1.4 tiles of height, you will receive damage as having fallen 1.0 tiles.&lt;br /&gt;
&lt;br /&gt;
To fall, be sure to be stood upon the absolute edge of the surface where you are falling from. At that point use the Mark Corners function by pressing the comma (,) button. After using the Mark Corners function, proceed to fall from the surface that you were stood upon. Once you are stood upon the surface that you have fallen too, hold comma (,) to open the movement menu and press &#039;Take Fall Damage&#039;. The distance fallen from your last marked corner will not be subtracted from your maximum allowed movement for that turn. The system will automatically calculate the resulting damage from falling if relevant and subtract it from your HP.&lt;br /&gt;
&lt;br /&gt;
== Resetting Movement ==&lt;br /&gt;
Should you have inadvertently fallen when not intended or otherwise have become stuck you may hold the comma (,) to open the movement menu. This will automatically reset your character to the last marked corner or to your initial movement position. Not that this function may not be used to backtrack otherwise normal movement. &lt;br /&gt;
&lt;br /&gt;
== [[Difficult Terrain]] and AoE zones ==&lt;br /&gt;
When crossing into the border of a visible zone of difficult terrain or a zone resulting from an AoE spell you MUST press the mark corner button the moment that you have crossed into the zone. You must do so as well when crossing out of such a zone. Relevant damages are automatically calculated.&lt;br /&gt;
&lt;br /&gt;
== Forced Movement ==&lt;br /&gt;
It may occur that during the turn of another player you might be subjected to forced movement. For example, a spell may push your character backwards. If this occurs, the spell will prompt you to move a specific distance in a specific direction printed into the chat window. Automatically the movement counter will appear so that you can confirm that you have moved the correct distance. If forced movement pushes you from an edge, you must use the falling mechanism as described above.&lt;/div&gt;</summary>
		<author><name>Pineapple</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Movement&amp;diff=126</id>
		<title>Movement</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Movement&amp;diff=126"/>
		<updated>2025-11-25T03:34:24Z</updated>

		<summary type="html">&lt;p&gt;Pineapple: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Pineapple&#039;s Compendium to Movement within [[Avardon]] =&lt;br /&gt;
Have you recently been absconded from your home by strange and dark mists, only to find yourself within the dark domain of Avardon? Are you confused by how to correctly move within this strange and spooky realm? Worry no longer! This guide will teach you all you have to know about correct and lawful movement within the realm of Avardon.&lt;br /&gt;
&lt;br /&gt;
== The Basics of Movement ==&lt;br /&gt;
Movement rules and systems apply during [[RPR]] combat from the very moment that you or another party has declared [[PvP]] and used the [[Roll Initiative]] function within RPR. Once this button has been pressed and the relevant message is displayed within your chat window, you may no longer freely move but must move according to movement system as laid out within this guide.&lt;br /&gt;
&lt;br /&gt;
Typically, you will not move unless it is your turn (There are exceptions! These will be discussed later in the guide). Once you are allowed to move, the movement counter will appear over the centre of your character model. When you have not moved yet, this counter will display 0.0. The movement counter keeps track of how many &#039;tiles&#039; you have moved. Each tile represents the same distance as the size of a foundation piece in Conan.&lt;br /&gt;
&lt;br /&gt;
When you are allowed to move you do not have to press any additional buttons to start movement. You may begin moving immediately and may do so at any point. Movement should take place only in the form of straight lines.&lt;br /&gt;
&lt;br /&gt;
By default, a player may move 3.0 tiles per turn. Once you exceed your maximum movement for that turn your movement counter will turn red. At this point you may no longer move. This includes backtracking to your previous position. While the movement tracker is red you are NOT allowed to use any combat [[abilities]].&lt;br /&gt;
&lt;br /&gt;
== Changing Direction and Marking Corners ==&lt;br /&gt;
While movement should follow straight lines there are situations in which you may wish to go around a corner or need to avoid an obstacle that is in your path. This includes vertical &#039;corners&#039;, such as reaching the bottom of a stairs and wishing to ascend.&lt;br /&gt;
&lt;br /&gt;
In such cases, you /must/ use the Mark Corners function to indicate a change of direction. You may use the Mark Corners function simply by hitting the comma (,) key once. Your movement counter will briefly display blue to confirm that you have activated Mark Corners correctly, upon which you may continue moving in a new straight line in a different horizontal or vertical direction.&lt;br /&gt;
&lt;br /&gt;
== Climbing ==&lt;br /&gt;
If you are trying to ascend a surface for which your character will have to mechanically climb using Conan&#039;s climbing mechanic, or you otherwise cannot proceed by simply pressing &#039;W&#039; and walking forwards, you must use the climbing functionality to represent that your character is climbing.&lt;br /&gt;
&lt;br /&gt;
Generally speaking, climbing uses up double movement. This means that climbing up one tile uses up 2.0 tiles of distance from your allowed movement per turn.&lt;br /&gt;
&lt;br /&gt;
You may end your turn whilst climbing. Note that you are not allowed to use any abilities whilst climbing except for spells which do not have somatic components. This is listed in the tooltip for each spell.&lt;br /&gt;
&lt;br /&gt;
To start climbing, /hold/ the comma (,) key to open the movement menu. Select the &#039;Start Climbing&#039; button. The movement counter will turn beige and the icon will turn to a pyramid to indicate you are currently climbing. To end climbing your character MUST be able stand on solid surface. You may then end climbing by using the Mark Corners function by pressing the comma (,) key once or opening the movement menu.&lt;br /&gt;
&lt;br /&gt;
For characters that have an [[abilities|ability]] or [[feats|feat]] that allows them to climb at the same speed as normal movement our systems will automatically count your climbing movement as normal movement. But you must still use the climbing function in the same manner as described above.&lt;br /&gt;
&lt;br /&gt;
== Falling ==&lt;br /&gt;
Falling may occur as a result of forced movement or may be a choice by a player when they wish to fall down a certain height. Falling any given distance does not subtract this distance from your maximum allowed movement for that turn. However, falling from any height greater than 1.0 tiles will result in fall damage. The distance fallen is rounded down to the nearest full tile. That means that when you fall from 1.4 tiles of height, you will receive damage as having fallen 1.0 tiles.&lt;br /&gt;
&lt;br /&gt;
To fall, be sure to be stood upon the absolute edge of the surface where you are falling from. At that point use the Mark Corners function by pressing the comma (,) button. After using the Mark Corners function, proceed to fall from the surface that you were stood upon. Once you are stood upon the surface that you have fallen too, hold comma (,) to open the movement menu and press &#039;Take Fall Damage&#039;. The distance fallen from your last marked corner will not be subtracted from your maximum allowed movement for that turn. The system will automatically calculate the resulting damage from falling if relevant and subtract it from your HP.&lt;br /&gt;
&lt;br /&gt;
== Resetting Movement ==&lt;br /&gt;
Should you have inadvertently fallen when not intended or otherwise have become stuck you may hold the comma (,) to open the movement menu. This will automatically reset your character to the last marked corner or to your initial movement position. Not that this function may not be used to backtrack otherwise normal movement. &lt;br /&gt;
&lt;br /&gt;
== [[Difficult Terrain]] and AoE zones ==&lt;br /&gt;
When crossing into the border of a visible zone of difficult terrain or a zone resulting from an AoE spell you MUST press the mark corner button the moment that you have crossed into the zone. You must do so as well when crossing out of such a zone. Relevant damages are automatically calculated.&lt;br /&gt;
&lt;br /&gt;
== Forced Movement ==&lt;br /&gt;
It may occur that during the turn of another player you might be subjected to forced movement. For example, a spell may push your character backwards. If this occurs, the spell will prompt you to move a specific distance in a specific direction printed into the chat window. Automatically the movement counter will appear so that you can confirm that you have moved the correct distance. If forced movement pushes you from an edge, you must use the falling mechanism as described above.&lt;/div&gt;</summary>
		<author><name>Pineapple</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Movement&amp;diff=125</id>
		<title>Movement</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Movement&amp;diff=125"/>
		<updated>2025-11-25T03:33:24Z</updated>

		<summary type="html">&lt;p&gt;Pineapple: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Pineapple&#039;s Compendium to Movement within [[Avardon]] ==&lt;br /&gt;
Have you recently been absconded from your home by strange and dark mists, only to find yourself within the dark domain of Avardon? Are you confused by how to correctly move within this strange and spooky realm? Worry no longer! This guide will teach you all you have to know about correct and lawful movement within the realm of Avardon.&lt;br /&gt;
&lt;br /&gt;
=== The Basics of Movement ===&lt;br /&gt;
Movement rules and systems apply during [[RPR]] combat from the very moment that you or another party has declared [[PvP]] and used the [[Roll Initiative]] function within RPR. Once this button has been pressed and the relevant message is displayed within your chat window, you may no longer freely move but must move according to movement system as laid out within this guide.&lt;br /&gt;
&lt;br /&gt;
Typically, you will not move unless it is your turn (There are exceptions! These will be discussed later in the guide). Once you are allowed to move, the movement counter will appear over the centre of your character model. When you have not moved yet, this counter will display 0.0. The movement counter keeps track of how many &#039;tiles&#039; you have moved. Each tile represents the same distance as the size of a foundation piece in Conan.&lt;br /&gt;
&lt;br /&gt;
When you are allowed to move you do not have to press any additional buttons to start movement. You may begin moving immediately and may do so at any point. Movement should take place only in the form of straight lines.&lt;br /&gt;
&lt;br /&gt;
By default, a player may move 3.0 tiles per turn. Once you exceed your maximum movement for that turn your movement counter will turn red. At this point you may no longer move. This includes backtracking to your previous position. While the movement tracker is red you are NOT allowed to use any combat [[abilities]].&lt;br /&gt;
&lt;br /&gt;
=== Changing Direction and Marking Corners ===&lt;br /&gt;
While movement should follow straight lines there are situations in which you may wish to go around a corner or need to avoid an obstacle that is in your path. This includes vertical &#039;corners&#039;, such as reaching the bottom of a stairs and wishing to ascend.&lt;br /&gt;
&lt;br /&gt;
In such cases, you /must/ use the Mark Corners function to indicate a change of direction. You may use the Mark Corners function simply by hitting the comma (,) key once. Your movement counter will briefly display blue to confirm that you have activated Mark Corners correctly, upon which you may continue moving in a new straight line in a different horizontal or vertical direction.&lt;br /&gt;
&lt;br /&gt;
=== Climbing ===&lt;br /&gt;
If you are trying to ascend a surface for which your character will have to mechanically climb using Conan&#039;s climbing mechanic, or you otherwise cannot proceed by simply pressing &#039;W&#039; and walking forwards, you must use the climbing functionality to represent that your character is climbing.&lt;br /&gt;
&lt;br /&gt;
Generally speaking, climbing uses up double movement. This means that climbing up one tile uses up 2.0 tiles of distance from your allowed movement per turn.&lt;br /&gt;
&lt;br /&gt;
You may end your turn whilst climbing. Note that you are not allowed to use any abilities whilst climbing except for spells which do not have somatic components. This is listed in the tooltip for each spell.&lt;br /&gt;
&lt;br /&gt;
To start climbing, /hold/ the comma (,) key to open the movement menu. Select the &#039;Start Climbing&#039; button. The movement counter will turn beige and the icon will turn to a pyramid to indicate you are currently climbing. To end climbing your character MUST be able stand on solid surface. You may then end climbing by using the Mark Corners function by pressing the comma (,) key once or opening the movement menu.&lt;br /&gt;
&lt;br /&gt;
For characters that have an [[abilities|ability]] or [[feats|feat]] that allows them to climb at the same speed as normal movement our systems will automatically count your climbing movement as normal movement. But you must still use the climbing function in the same manner as described above.&lt;br /&gt;
&lt;br /&gt;
=== Falling ===&lt;br /&gt;
Falling may occur as a result of forced movement or may be a choice by a player when they wish to fall down a certain height. Falling any given distance does not subtract this distance from your maximum allowed movement for that turn. However, falling from any height greater than 1.0 tiles will result in fall damage. The distance fallen is rounded down to the nearest full tile. That means that when you fall from 1.4 tiles of height, you will receive damage as having fallen 1.0 tiles.&lt;br /&gt;
&lt;br /&gt;
To fall, be sure to be stood upon the absolute edge of the surface where you are falling from. At that point use the Mark Corners function by pressing the comma (,) button. After using the Mark Corners function, proceed to fall from the surface that you were stood upon. Once you are stood upon the surface that you have fallen too, hold comma (,) to open the movement menu and press &#039;Take Fall Damage&#039;. The distance fallen from your last marked corner will not be subtracted from your maximum allowed movement for that turn. The system will automatically calculate the resulting damage from falling if relevant and subtract it from your HP.&lt;br /&gt;
&lt;br /&gt;
=== Resetting Movement ===&lt;br /&gt;
Should you have inadvertently fallen when not intended or otherwise have become stuck you may hold the comma (,) to open the movement menu. This will automatically reset your character to the last marked corner or to your initial movement position. Not that this function may not be used to backtrack otherwise normal movement. &lt;br /&gt;
&lt;br /&gt;
=== [[Difficult Terrain]] and AoE zones ===&lt;br /&gt;
When crossing into the border of a visible zone of difficult terrain or a zone resulting from an AoE spell you MUST press the mark corner button the moment that you have crossed into the zone. You must do so as well when crossing out of such a zone. Relevant damages are automatically calculated.&lt;br /&gt;
&lt;br /&gt;
=== Forced Movement ===&lt;br /&gt;
It may occur that during the turn of another player you might be subjected to forced movement. For example, a spell may push your character backwards. If this occurs, the spell will prompt you to move a specific distance in a specific direction printed into the chat window. Automatically the movement counter will appear so that you can confirm that you have moved the correct distance. If forced movement pushes you from an edge, you must use the falling mechanism as described above.&lt;/div&gt;</summary>
		<author><name>Pineapple</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Movement&amp;diff=124</id>
		<title>Movement</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Movement&amp;diff=124"/>
		<updated>2025-11-25T03:29:20Z</updated>

		<summary type="html">&lt;p&gt;Pineapple: Created page with &amp;quot;== Pineapple&amp;#039;s Compendium to Movement within Avardon == Have you recently been absconded from your home by strange and dark mists, only to find yourself within the dark domain of Avardon? Are you confused by how to correctly move within this strange and spooky realm? Worry no longer! This guide will teach you all you have to know about correct and lawful movement within the realm of Avardon.  === The Basics of Movement === Movement rules and systems apply during RPR...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Pineapple&#039;s Compendium to Movement within [[Avardon]] ==&lt;br /&gt;
Have you recently been absconded from your home by strange and dark mists, only to find yourself within the dark domain of Avardon? Are you confused by how to correctly move within this strange and spooky realm? Worry no longer! This guide will teach you all you have to know about correct and lawful movement within the realm of Avardon.&lt;br /&gt;
&lt;br /&gt;
=== The Basics of Movement ===&lt;br /&gt;
Movement rules and systems apply during RPR combat from the very moment that you or another party has declared PvP and used the Roll Initiative function within RPR. Once this button has been pressed and the relevant message is displayed within your chat window, you may no longer freely move but must move according to movement system as laid out within this guide.&lt;br /&gt;
&lt;br /&gt;
Typically, you will not move unless it is your turn (There are exceptions! These will be discussed later in the guide). Once you are allowed to move, the movement counter will appear over the centre of your character model. When you have not moved yet, this counter will display 0.0. The movement counter keeps track of how many &#039;tiles&#039; you have moved. Each tile represents the same distance as the size of a foundation piece in Conan.&lt;br /&gt;
&lt;br /&gt;
When you are allowed to move you do not have to press any additional buttons to start movement. You may begin moving immediately and may do so at any point. Movement should take place only in the form of straight lines.&lt;br /&gt;
&lt;br /&gt;
By default, a player may move 3.0 tiles per turn. Once you exceed your maximum movement for that turn your movement counter will turn red. At this point you may no longer move. This includes backtracking to your previous position. While the movement tracker is red you are NOT allowed to use any combat abilities.&lt;br /&gt;
&lt;br /&gt;
=== Changing Direction and Marking Corners ===&lt;br /&gt;
While movement should follow straight lines there are situations in which you may wish to go around a corner or need to avoid an obstacle that is in your path. This includes vertical &#039;corners&#039;, such as reaching the bottom of a stairs and wishing to ascend.&lt;br /&gt;
&lt;br /&gt;
In such cases, you /must/ use the Mark Corners function to indicate a change of direction. You may use the Mark Corners function simply by hitting the comma (,) key once. Your movement counter will briefly display blue to confirm that you have activated Mark Corners correctly, upon which you may continue moving in a new straight line in a different horizontal or vertical direction.&lt;br /&gt;
&lt;br /&gt;
=== Climbing ===&lt;br /&gt;
If you are trying to ascend a surface for which your character will have to mechanically climb using Conan&#039;s climbing mechanic, or you otherwise cannot proceed by simply pressing &#039;W&#039; and walking forwards, you must use the climbing functionality to represent that your character is climbing.&lt;br /&gt;
&lt;br /&gt;
Generally speaking, climbing uses up double movement. This means that climbing up one tile uses up 2.0 tiles of distance from your allowed movement per turn.&lt;br /&gt;
&lt;br /&gt;
You may end your turn whilst climbing. Note that you are not allowed to use any abilities whilst climbing except for spells which do not have somatic components. This is listed in the tooltip for each spell.&lt;br /&gt;
&lt;br /&gt;
To start climbing, /hold/ the comma (,) key to open the movement menu. Select the &#039;Start Climbing&#039; button. The movement counter will turn beige and the icon will turn to a pyramid to indicate you are currently climbing. To end climbing your character MUST be able stand on solid surface. You may then end climbing by using the Mark Corners function by pressing the comma (,) key once or opening the movement menu.&lt;br /&gt;
&lt;br /&gt;
For characters that have an ability or feat that allows them to climb at the same speed as normal movement our systems will automatically count your climbing movement as normal movement. But you must still use the climbing function in the same manner as described above.&lt;br /&gt;
&lt;br /&gt;
=== Falling ===&lt;br /&gt;
Falling may occur as a result of forced movement or may be a choice by a player when they wish to fall down a certain height. Falling any given distance does not subtract this distance from your maximum allowed movement for that turn. However, falling from any height greater than 1.0 tiles will result in fall damage. The distance fallen is rounded down to the nearest full tile. That means that when you fall from 1.4 tiles of height, you will receive damage as having fallen 1.0 tiles.&lt;br /&gt;
&lt;br /&gt;
To fall, be sure to be stood upon the absolute edge of the surface where you are falling from. At that point use the Mark Corners function by pressing the comma (,) button. After using the Mark Corners function, proceed to fall from the surface that you were stood upon. Once you are stood upon the surface that you have fallen too, hold comma (,) to open the movement menu and press &#039;Take Fall Damage&#039;. The distance fallen from your last marked corner will not be subtracted from your maximum allowed movement for that turn. The system will automatically calculate the resulting damage from falling if relevant and subtract it from your HP.&lt;br /&gt;
&lt;br /&gt;
=== Resetting Movement ===&lt;br /&gt;
Should you have inadvertently fallen when not intended or otherwise have become stuck you may hold the comma (,) to open the movement menu. This will automatically reset your character to the last marked corner or to your initial movement position. Not that this function may not be used to backtrack otherwise normal movement. &lt;br /&gt;
&lt;br /&gt;
=== Difficult Terrain and AoE zones ===&lt;br /&gt;
When crossing into the border of a visible zone of difficult terrain or a zone resulting from an AoE spell you MUST press the mark corner button the moment that you have crossed into the zone. You must do so as well when crossing out of such a zone. Relevant damages are automatically calculated.&lt;br /&gt;
&lt;br /&gt;
=== Forced Movement ===&lt;br /&gt;
It may occur that during the turn of another player you might be subjected to forced movement. For example, a spell may push your character backwards. If this occurs, the spell will prompt you to move a specific distance in a specific direction printed into the chat window. Automatically the movement counter will appear so that you can confirm that you have moved the correct distance. If forced movement pushes you from an edge, you must use the falling mechanism as described above.&lt;/div&gt;</summary>
		<author><name>Pineapple</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Template:Infobox_Ability&amp;diff=123</id>
		<title>Template:Infobox Ability</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Template:Infobox_Ability&amp;diff=123"/>
		<updated>2025-11-25T00:50:52Z</updated>

		<summary type="html">&lt;p&gt;Pineapple: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;table class=&amp;quot;tg-infobox floatright&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
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	|data         = {{{range|}}}&lt;br /&gt;
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	|label        = Target&lt;br /&gt;
	|data         = {{{target|}}}&lt;br /&gt;
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	|label        = Cost&lt;br /&gt;
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&lt;br /&gt;
TemplateStyles&lt;br /&gt;
--------------&lt;br /&gt;
--&amp;gt;&amp;lt;templatestyles src=&amp;quot;Template:Infobox/styles.css&amp;quot;/&amp;gt;&amp;lt;!--&lt;br /&gt;
[[Category:Abilities|{{PAGENAME}}]]&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Documentation&lt;br /&gt;
-------------&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This template is for abilities (spells, skills, powers, etc.).&lt;br /&gt;
&lt;br /&gt;
{{Infobox Ability&lt;br /&gt;
| name        = test&lt;br /&gt;
| caption     = test&lt;br /&gt;
| image       = fireball.png&lt;br /&gt;
| range       = test&lt;br /&gt;
| target      = test&lt;br /&gt;
| cost        = test&lt;br /&gt;
| level       = test&lt;br /&gt;
| damage      = test&lt;br /&gt;
| description = test&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;[[Category:Infobox templates|{{PAGENAME}}]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox Ability&lt;br /&gt;
| name        = &lt;br /&gt;
| image       = &lt;br /&gt;
| caption     = &lt;br /&gt;
| range       = &lt;br /&gt;
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| description = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pineapple</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Template:Infobox_Ability&amp;diff=122</id>
		<title>Template:Infobox Ability</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Template:Infobox_Ability&amp;diff=122"/>
		<updated>2025-11-25T00:46:43Z</updated>

		<summary type="html">&lt;p&gt;Pineapple: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;table class=&amp;quot;tg-infobox floatright&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{Infobox image row&lt;br /&gt;
    |caption      = {{{caption|}}}  &lt;br /&gt;
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	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|colspan      = 2&lt;br /&gt;
	|header       = {{{name|{{#explode:{{PAGENAME}}| (|0}}}}}&lt;br /&gt;
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	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|label        = Range&lt;br /&gt;
	|data         = {{{range|}}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|label        = Target&lt;br /&gt;
	|data         = {{{target|}}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
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	|label        = Cost&lt;br /&gt;
	|data         = {{{cost|}}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|label        = Damage&lt;br /&gt;
	|data         = {{{damage|}}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
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	|colspan      = 2&lt;br /&gt;
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	}}&amp;lt;!--&lt;br /&gt;
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	|colspan      = 2&lt;br /&gt;
	|data         = {{{description|}}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox ribbon row&lt;br /&gt;
	|color        = {{{ribboncolor|}}}&lt;br /&gt;
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	--&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
TemplateStyles&lt;br /&gt;
--------------&lt;br /&gt;
--&amp;gt;&amp;lt;templatestyles src=&amp;quot;Template:Infobox/styles.css&amp;quot;/&amp;gt;&amp;lt;!--&lt;br /&gt;
[[Category:Abilities|{{PAGENAME}}]]&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Documentation&lt;br /&gt;
-------------&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This template is for abilities (spells, skills, powers, etc.).&lt;br /&gt;
&lt;br /&gt;
{{Infobox Ability&lt;br /&gt;
| name        = test&lt;br /&gt;
| caption     = test&lt;br /&gt;
| image       = fireball.png&lt;br /&gt;
| range       = test&lt;br /&gt;
| target      = test&lt;br /&gt;
| cost        = test&lt;br /&gt;
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| description = test&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;[[Category:Infobox templates|{{PAGENAME}}]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox Ability&lt;br /&gt;
| name        = &lt;br /&gt;
| image       = &lt;br /&gt;
| caption     = &lt;br /&gt;
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| target      = &lt;br /&gt;
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}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pineapple</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Template:Infobox_Ability&amp;diff=121</id>
		<title>Template:Infobox Ability</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Template:Infobox_Ability&amp;diff=121"/>
		<updated>2025-11-25T00:41:05Z</updated>

		<summary type="html">&lt;p&gt;Pineapple: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;table class=&amp;quot;tg-infobox floatright&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{Infobox image row&lt;br /&gt;
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	|data         = {{{target|}}}&lt;br /&gt;
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	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
TemplateStyles&lt;br /&gt;
--------------&lt;br /&gt;
--&amp;gt;&amp;lt;templatestyles src=&amp;quot;Template:Infobox/styles.css&amp;quot;/&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Documentation&lt;br /&gt;
-------------&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This template is for abilities (spells, skills, powers, etc.).&lt;br /&gt;
&lt;br /&gt;
{{Infobox Ability&lt;br /&gt;
| name        = test&lt;br /&gt;
| caption     = test&lt;br /&gt;
| image       = fireball.png&lt;br /&gt;
| range       = test&lt;br /&gt;
| target      = test&lt;br /&gt;
| cost        = test&lt;br /&gt;
| damage      = test&lt;br /&gt;
| description = test&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;[[Category:Infobox templates|{{PAGENAME}}]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox Ability&lt;br /&gt;
| name        = &lt;br /&gt;
| image       = &lt;br /&gt;
| caption     = &lt;br /&gt;
| range       = &lt;br /&gt;
| target      = &lt;br /&gt;
| cost        = &lt;br /&gt;
| damage      = &lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pineapple</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=User:Pineapple&amp;diff=120</id>
		<title>User:Pineapple</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=User:Pineapple&amp;diff=120"/>
		<updated>2025-11-25T00:10:01Z</updated>

		<summary type="html">&lt;p&gt;Pineapple: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:Pineapple/Sandbox]]&lt;br /&gt;
&lt;br /&gt;
{{Infobox cheese}}&lt;/div&gt;</summary>
		<author><name>Pineapple</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Template:Infobox_Ability&amp;diff=119</id>
		<title>Template:Infobox Ability</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Template:Infobox_Ability&amp;diff=119"/>
		<updated>2025-11-25T00:07:18Z</updated>

		<summary type="html">&lt;p&gt;Pineapple: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;table class=&amp;quot;tg-infobox floatright&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{Infobox image row&lt;br /&gt;
    |caption      = {{{caption|}}}  &lt;br /&gt;
	|image        = {{{image|}}}&lt;br /&gt;
	|imageWidth   = {{{imageWidth|}}}&lt;br /&gt;
	|imageHeight  = {{{imageHeight|}}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|colspan      = 2&lt;br /&gt;
	|header       = {{{name|{{#explode:{{PAGENAME}}| (|0}}}}}&lt;br /&gt;
	|headerClass  = tg-infobox-title&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|label        = Range&lt;br /&gt;
	|data         = {{{range|}}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|label        = Target&lt;br /&gt;
	|data         = {{{target|}}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|label        = Cost&lt;br /&gt;
	|data         = {{{cost|}}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|label        = Damage&lt;br /&gt;
	|data         = {{{damage|}}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|colspan      = 2&lt;br /&gt;
	|header       = Description&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|colspan      = 2&lt;br /&gt;
	|data         = {{{description|}}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox ribbon row&lt;br /&gt;
	|color        = {{{ribboncolor|}}}&lt;br /&gt;
	|id           = {{{ribbonid|}}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
TemplateStyles&lt;br /&gt;
--------------&lt;br /&gt;
--&amp;gt;&amp;lt;templatestyles src=&amp;quot;Template:Infobox/styles.css&amp;quot;/&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Documentation&lt;br /&gt;
-------------&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This template is for abilities (spells, skills, powers, etc.).&lt;br /&gt;
&lt;br /&gt;
{{Infobox Ability&lt;br /&gt;
| name        = test&lt;br /&gt;
| caption     = test&lt;br /&gt;
| image       = fireball.png&lt;br /&gt;
| range       = test&lt;br /&gt;
| target      = test&lt;br /&gt;
| cost        = test&lt;br /&gt;
| damage      = test&lt;br /&gt;
| description = test&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox Ability&lt;br /&gt;
| name        = &lt;br /&gt;
| image       = &lt;br /&gt;
| caption     = &lt;br /&gt;
| range       = &lt;br /&gt;
| target      = &lt;br /&gt;
| cost        = &lt;br /&gt;
| damage      = &lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pineapple</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Template:Infobox_Ability&amp;diff=118</id>
		<title>Template:Infobox Ability</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Template:Infobox_Ability&amp;diff=118"/>
		<updated>2025-11-25T00:01:19Z</updated>

		<summary type="html">&lt;p&gt;Pineapple: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;table class=&amp;quot;tg-infobox floatright&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox image row&lt;br /&gt;
    |caption      = {{{caption|}}}  &lt;br /&gt;
	|image        = {{{image|}}}	&lt;br /&gt;
	|imageWidth   = {{{imageWidth|}}}&lt;br /&gt;
	|imageHeight  = {{{imageHeight|}}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|colspan      = 2&lt;br /&gt;
	|header       = {{{name|{{#explode:{{PAGENAME}}| (|0}}}}}&lt;br /&gt;
	|headerClass  = tg-infobox-title&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|label        = Range&lt;br /&gt;
	|data         = {{{range|}}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|label        = Target&lt;br /&gt;
	|data         = {{{target|}}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|label        = Cost&lt;br /&gt;
	|data         = {{{cost|}}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|label        = Damage&lt;br /&gt;
	|data         = {{{damage|}}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|colspan      = 2&lt;br /&gt;
	|header       = Description&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|colspan      = 2&lt;br /&gt;
	|data         = {{{description|}}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox ribbon row&lt;br /&gt;
	|color        = {{{ribboncolor|}}}&lt;br /&gt;
	|id           = {{{ribbonid|}}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
TemplateStyles&lt;br /&gt;
--------------&lt;br /&gt;
--&amp;gt;&amp;lt;templatestyles src=&amp;quot;Template:Infobox/styles.css&amp;quot;/&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Documentation&lt;br /&gt;
-------------&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This template is for abilities (spells, skills, powers, etc.).&lt;br /&gt;
&lt;br /&gt;
{{Infobox Ability&lt;br /&gt;
| name        = test&lt;br /&gt;
| caption     = test&lt;br /&gt;
| image       = fireball.png&lt;br /&gt;
| range       = test&lt;br /&gt;
| target      = test&lt;br /&gt;
| cost        = test&lt;br /&gt;
| damage      = test&lt;br /&gt;
| description = test&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox Ability&lt;br /&gt;
| name        = &lt;br /&gt;
| image       = &lt;br /&gt;
| caption     = &lt;br /&gt;
| range       = &lt;br /&gt;
| target      = &lt;br /&gt;
| cost        = &lt;br /&gt;
| damage      = &lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pineapple</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Template:Infobox_Ability&amp;diff=117</id>
		<title>Template:Infobox Ability</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Template:Infobox_Ability&amp;diff=117"/>
		<updated>2025-11-24T23:59:40Z</updated>

		<summary type="html">&lt;p&gt;Pineapple: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;table class=&amp;quot;tg-infobox floatright&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox image row&lt;br /&gt;
	|image        = {{{image|}}}&lt;br /&gt;
	|caption      = {{{caption|}}}&lt;br /&gt;
	|imageWidth   = {{{imageWidth|}}}&lt;br /&gt;
	|imageHeight  = {{{imageHeight|}}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|colspan      = 2&lt;br /&gt;
	|header       = {{{name|{{#explode:{{PAGENAME}}| (|0}}}}}&lt;br /&gt;
	|headerClass  = tg-infobox-title&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|label        = Range&lt;br /&gt;
	|data         = {{{range|}}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|label        = Target&lt;br /&gt;
	|data         = {{{target|}}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|label        = Cost&lt;br /&gt;
	|data         = {{{cost|}}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|label        = Damage&lt;br /&gt;
	|data         = {{{damage|}}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|colspan      = 2&lt;br /&gt;
	|header       = Description&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|colspan      = 2&lt;br /&gt;
	|data         = {{{description|}}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox ribbon row&lt;br /&gt;
	|color        = {{{ribboncolor|}}}&lt;br /&gt;
	|id           = {{{ribbonid|}}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
TemplateStyles&lt;br /&gt;
--------------&lt;br /&gt;
--&amp;gt;&amp;lt;templatestyles src=&amp;quot;Template:Infobox/styles.css&amp;quot;/&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Documentation&lt;br /&gt;
-------------&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This template is for abilities (spells, skills, powers, etc.).&lt;br /&gt;
&lt;br /&gt;
{{Infobox Ability&lt;br /&gt;
| name        = test&lt;br /&gt;
| image       = fireball.png&lt;br /&gt;
| caption     = test&lt;br /&gt;
| range       = test&lt;br /&gt;
| target      = test&lt;br /&gt;
| cost        = test&lt;br /&gt;
| damage      = test&lt;br /&gt;
| description = test&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox Ability&lt;br /&gt;
| name        = &lt;br /&gt;
| image       = &lt;br /&gt;
| caption     = &lt;br /&gt;
| range       = &lt;br /&gt;
| target      = &lt;br /&gt;
| cost        = &lt;br /&gt;
| damage      = &lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pineapple</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Template:Infobox_Ability&amp;diff=116</id>
		<title>Template:Infobox Ability</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Template:Infobox_Ability&amp;diff=116"/>
		<updated>2025-11-24T23:56:27Z</updated>

		<summary type="html">&lt;p&gt;Pineapple: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;table class=&amp;quot;tg-infobox floatright&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox image row&lt;br /&gt;
	|image        = {{{image|}}}&lt;br /&gt;
	|caption      = {{{caption|}}}&lt;br /&gt;
	|imageWidth   = {{{imageWidth|}}}&lt;br /&gt;
	|imageHeight  = {{{imageHeight|}}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|colspan      = 2&lt;br /&gt;
	|header       = {{{name|{{#explode:{{PAGENAME}}| (|0}}}}}&lt;br /&gt;
	|headerClass  = tg-infobox-title&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|label        = Range&lt;br /&gt;
	|data         = {{{range|}}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|label        = Target&lt;br /&gt;
	|data         = {{{target|}}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|label        = Cost&lt;br /&gt;
	|data         = {{{cost|}}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|label        = Damage&lt;br /&gt;
	|data         = {{{damage|}}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|colspan      = 2&lt;br /&gt;
	|header       = Description&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|colspan      = 2&lt;br /&gt;
	|data         = {{{description|}}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox ribbon row&lt;br /&gt;
	|color        = {{{ribboncolor|}}}&lt;br /&gt;
	|id           = {{{ribbonid|}}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
TemplateStyles&lt;br /&gt;
--------------&lt;br /&gt;
--&amp;gt;&amp;lt;templatestyles src=&amp;quot;Template:Infobox/styles.css&amp;quot;/&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Documentation&lt;br /&gt;
-------------&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This template is for abilities (spells, skills, powers, etc.).&lt;br /&gt;
&lt;br /&gt;
{{Infobox ability&lt;br /&gt;
| name        = &lt;br /&gt;
| image       = &lt;br /&gt;
| caption     = &lt;br /&gt;
| range       = &lt;br /&gt;
| target      = &lt;br /&gt;
| cost        = &lt;br /&gt;
| damage      = &lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox ability&lt;br /&gt;
| name        = &lt;br /&gt;
| image       = &lt;br /&gt;
| caption     = &lt;br /&gt;
| range       = &lt;br /&gt;
| target      = &lt;br /&gt;
| cost        = &lt;br /&gt;
| damage      = &lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pineapple</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Template:Infobox_Ability&amp;diff=115</id>
		<title>Template:Infobox Ability</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Template:Infobox_Ability&amp;diff=115"/>
		<updated>2025-11-24T23:55:46Z</updated>

		<summary type="html">&lt;p&gt;Pineapple: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;table class=&amp;quot;tg-infobox floatright&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox image row&lt;br /&gt;
	|image        = {{{image|}}}&lt;br /&gt;
	|caption      = {{{caption|}}}&lt;br /&gt;
	|imageWidth   = {{{imageWidth|}}}&lt;br /&gt;
	|imageHeight  = {{{imageHeight|}}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|colspan      = 2&lt;br /&gt;
	|header       = {{{name|{{#explode:{{PAGENAME}}| (|0}}}}}&lt;br /&gt;
	|headerClass  = tg-infobox-title&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|label        = Range&lt;br /&gt;
	|data         = {{{range|}}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|label        = Target&lt;br /&gt;
	|data         = {{{target|}}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|label        = Cost&lt;br /&gt;
	|data         = {{{cost|}}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|label        = Damage&lt;br /&gt;
	|data         = {{{damage|}}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|colspan      = 2&lt;br /&gt;
	|header       = Description&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|colspan      = 2&lt;br /&gt;
	|data         = {{{description|}}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox ribbon row&lt;br /&gt;
	|color        = {{{ribboncolor|}}}&lt;br /&gt;
	|id           = {{{ribbonid|}}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
TemplateStyles&lt;br /&gt;
--------------&lt;br /&gt;
--&amp;gt;&amp;lt;templatestyles src=&amp;quot;Template:Infobox/styles.css&amp;quot;/&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Documentation&lt;br /&gt;
-------------&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This template is for abilities (spells, skills, powers, etc.).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox ability&lt;br /&gt;
| name        = &lt;br /&gt;
| image       = &lt;br /&gt;
| caption     = &lt;br /&gt;
| range       = &lt;br /&gt;
| target      = &lt;br /&gt;
| cost        = &lt;br /&gt;
| damage      = &lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pineapple</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Template:Infobox_Ability&amp;diff=114</id>
		<title>Template:Infobox Ability</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Template:Infobox_Ability&amp;diff=114"/>
		<updated>2025-11-24T23:44:44Z</updated>

		<summary type="html">&lt;p&gt;Pineapple: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;table class=&amp;quot;tg-infobox floatright&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox image row&lt;br /&gt;
	|image = {{{image|}}}&lt;br /&gt;
	|caption = {{{caption|}}}&lt;br /&gt;
	|imageWidth = {{{imageWidth|}}}&lt;br /&gt;
	|imageHeight = {{{imageHeight|}}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|colspan = 2&lt;br /&gt;
	|data = {{{abilities|}}}&lt;br /&gt;
	|dataClass = tg-infobox-subtitle&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|colspan = 2&lt;br /&gt;
	|header = {{{name|{{#explode:{{PAGENAME}}| (|0}}}}}&lt;br /&gt;
	|headerClass = tg-infobox-title&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|colspan = 2&lt;br /&gt;
	|condition = {{{othernames|}}}{{{titles|}}}{{{position|}}}{{{location|}}}{{{affiliation|}}}{{{language|}}}{{{birth|}}}{{{birthlocation|}}}{{{death|}}}{{{deathlocation|}}}{{{age|}}}{{{sailedwest|}}}{{{sailedfrom|}}}{{{pronun|}}}{{{notablefor|}}}&lt;br /&gt;
	|header = Biographical Information&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|label = Pronunciation&lt;br /&gt;
	|data = {{{pronun|}}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|label = Other names&lt;br /&gt;
	|data = {{{othernames|}}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|label = Titles&lt;br /&gt;
	|data = {{{titles|}}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|label = Position&lt;br /&gt;
	|data = {{{position|}}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|label = Location&lt;br /&gt;
	|data = {{{location|}}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|label = Affiliation&lt;br /&gt;
	|data = {{{affiliation|}}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|label = Language&lt;br /&gt;
	|data = {{{language|}}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|label = Birth&lt;br /&gt;
	|data = {{{birth|}}}{{#if:{{{birthlocation|}}}|&amp;lt;br&amp;gt;{{{birthlocation|}}}}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|label = Rule&lt;br /&gt;
	|data = {{{rule|}}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Infobox row&lt;br /&gt;
|label = {{#if:{{{sailedwest|}}}|Sailed west|Death}}&lt;br /&gt;
|data = {{#if:{{{death|}}}{{{sailedwest|}}}|{{{death|}}}{{{sailedwest|}}}{{#if:{{{age|}}}|&amp;amp;nbsp;(aged {{{age}}})}}&amp;lt;br&amp;gt;{{{deathlocation|}}}{{{sailedfrom|}}}|{{{sailedfrom|}}}{{{deathlocation|}}}{{#if:{{{age|}}}|&amp;amp;nbsp;(aged {{{age}}})}}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Infobox row&lt;br /&gt;
|label = Notable for&lt;br /&gt;
|data = {{{notablefor|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Infobox row&lt;br /&gt;
|colspan = 2&lt;br /&gt;
|condition = {{{house|}}}{{{family|}}}{{{parentage|}}}{{{siblings|}}}{{{spouse|}}}{{{children|}}}&lt;br /&gt;
|header = Family&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Infobox row&lt;br /&gt;
|label = House&lt;br /&gt;
|data = {{{house|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Infobox row&lt;br /&gt;
|label = Family&lt;br /&gt;
|data = {{{family|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Infobox row&lt;br /&gt;
|label = Parentage&lt;br /&gt;
|data = {{{parentage|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Infobox row&lt;br /&gt;
|label = Siblings&lt;br /&gt;
|data = {{{siblings|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Infobox row&lt;br /&gt;
|label = Spouse&lt;br /&gt;
|data = {{{spouse|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Infobox row&lt;br /&gt;
|label = Children&lt;br /&gt;
|data = {{{children|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Infobox row&lt;br /&gt;
|colspan = 2&lt;br /&gt;
|condition = {{{gender|}}}{{{height|}}}{{{hair|}}}{{{eyes|}}}{{{clothing|}}}{{{weapons|}}}{{{steed|}}}&lt;br /&gt;
|header = Physical Description&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Infobox row&lt;br /&gt;
|label = Gender&lt;br /&gt;
|data = {{{gender|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Infobox row&lt;br /&gt;
|label = Height&lt;br /&gt;
|data = {{{height|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Infobox row&lt;br /&gt;
|label = Hair colour&lt;br /&gt;
|data = {{{hair|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Infobox row&lt;br /&gt;
|label = Eye colour&lt;br /&gt;
|data = {{{eyes|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Infobox row&lt;br /&gt;
|label = Clothing&lt;br /&gt;
|data = {{{clothing|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Infobox row&lt;br /&gt;
|label = Weaponry&lt;br /&gt;
|data = {{{weapons|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Infobox row&lt;br /&gt;
|label = Steed&lt;br /&gt;
|data = {{{steed|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Infobox row&lt;br /&gt;
|label = Gallery&lt;br /&gt;
|data = {{#ifexist:Category:Images of {{{gallery|{{PAGENAME}}}}}|[[:Category:Images of {{{gallery|{{PAGENAME}}}}}|Images of {{{gallery|{{{name|{{#explode:{{PAGENAME}}| (|0}}}}}}}}]]}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Infobox row&lt;br /&gt;
|colspan = 2&lt;br /&gt;
|condition = {{{audio|}}}&lt;br /&gt;
|header = Audio&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Infobox row&lt;br /&gt;
|colspan = 2&lt;br /&gt;
|data = {{{audio|}}}&lt;br /&gt;
|dataClass = tg-infobox-caption&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Infobox row&lt;br /&gt;
|colspan = 2&lt;br /&gt;
|data = {{{audiocaption|}}}&lt;br /&gt;
|dataClass = tg-infobox-caption&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Infobox row&lt;br /&gt;
|colspan = 2&lt;br /&gt;
|condition = {{{audio|}}}&lt;br /&gt;
|header = Timeline&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Infobox row&lt;br /&gt;
|colspan = 2&lt;br /&gt;
|data = {{{timeline|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Infobox ribbon row&lt;br /&gt;
|color = {{{ribboncolor|}}}&lt;br /&gt;
|id = {{{ribbonid|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
TemplateStyles&lt;br /&gt;
--------------&lt;br /&gt;
--&amp;gt;&amp;lt;templatestyles src=&amp;quot;Template:Infobox/styles.css&amp;quot;/&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Documentation&lt;br /&gt;
-------------&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{infobox character&lt;br /&gt;
| name={{{name}}}&lt;br /&gt;
| people={{{people}}}&lt;br /&gt;
| image={{{image}}}&lt;br /&gt;
| caption={{{caption}}}&lt;br /&gt;
| pronun={{{pronun}}}&lt;br /&gt;
| othernames={{{othernames}}}&lt;br /&gt;
| titles={{{titles}}}&lt;br /&gt;
| position={{{position}}}&lt;br /&gt;
| location={{{location}}}&lt;br /&gt;
| affiliation={{{affiliation}}}&lt;br /&gt;
| language={{{language}}}&lt;br /&gt;
| birth={{{birth}}}&lt;br /&gt;
| birthlocation={{{birthlocation}}}&lt;br /&gt;
| rule={{{rule}}}&lt;br /&gt;
| death={{{death}}}&lt;br /&gt;
| deathlocation={{{deathlocation}}}&lt;br /&gt;
| age={{{age}}}&lt;br /&gt;
| notablefor={{{notablefor}}}&lt;br /&gt;
| house={{{house}}}&lt;br /&gt;
| family={{{family}}}&lt;br /&gt;
| parentage={{{parentage}}}&lt;br /&gt;
| siblings={{{siblings}}}&lt;br /&gt;
| spouse={{{spouse}}}&lt;br /&gt;
| children={{{children}}}&lt;br /&gt;
| gender={{{gender}}}&lt;br /&gt;
| height={{{height}}}&lt;br /&gt;
| hair={{{hair}}}&lt;br /&gt;
| eyes={{{eyes}}}&lt;br /&gt;
| clothing={{{clothing}}}&lt;br /&gt;
| weapons={{{weapons}}}&lt;br /&gt;
| steed={{{steed}}}&lt;br /&gt;
| audio={{{audio}}}&lt;br /&gt;
| audiocaption={{{audiocaption}}}&lt;br /&gt;
| timeline={{{timeline}}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Pineapple</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Template:Infobox_Ability&amp;diff=113</id>
		<title>Template:Infobox Ability</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Template:Infobox_Ability&amp;diff=113"/>
		<updated>2025-11-24T23:40:39Z</updated>

		<summary type="html">&lt;p&gt;Pineapple: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;table class=&amp;quot;tg-infobox floatright&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox image row&lt;br /&gt;
	|image = {{{image|}}}&lt;br /&gt;
	|caption = {{{caption|}}}&lt;br /&gt;
	|imageWidth = {{{imageWidth|}}}&lt;br /&gt;
	|imageHeight = {{{imageHeight|}}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|colspan = 2&lt;br /&gt;
	|data = {{{Abilities|}}}&lt;br /&gt;
	|dataClass = tg-infobox-subtitle&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|colspan = 2&lt;br /&gt;
	|header = {{{name|{{#explode:{{PAGENAME}}| (|0}}}}}&lt;br /&gt;
	|headerClass = tg-infobox-title&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|colspan = 2&lt;br /&gt;
	|condition = {{{othernames|}}}{{{titles|}}}{{{position|}}}{{{location|}}}{{{affiliation|}}}{{{language|}}}{{{birth|}}}{{{birthlocation|}}}{{{death|}}}{{{deathlocation|}}}{{{age|}}}{{{sailedwest|}}}{{{sailedfrom|}}}{{{pronun|}}}{{{notablefor|}}}&lt;br /&gt;
	|header = Biographical Information&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|label = Pronunciation&lt;br /&gt;
	|data = {{{pronun|}}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|label = Other names&lt;br /&gt;
	|data = {{{othernames|}}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|label = Titles&lt;br /&gt;
	|data = {{{titles|}}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|label = Position&lt;br /&gt;
	|data = {{{position|}}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|label = Location&lt;br /&gt;
	|data = {{{location|}}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|label = Affiliation&lt;br /&gt;
	|data = {{{affiliation|}}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|label = Language&lt;br /&gt;
	|data = {{{language|}}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|label = Birth&lt;br /&gt;
	|data = {{{birth|}}}{{#if:{{{birthlocation|}}}|&amp;lt;br&amp;gt;{{{birthlocation|}}}}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|label = Rule&lt;br /&gt;
	|data = {{{rule|}}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Infobox row&lt;br /&gt;
|label = {{#if:{{{sailedwest|}}}|Sailed west|Death}}&lt;br /&gt;
|data = {{#if:{{{death|}}}{{{sailedwest|}}}|{{{death|}}}{{{sailedwest|}}}{{#if:{{{age|}}}|&amp;amp;nbsp;(aged {{{age}}})}}&amp;lt;br&amp;gt;{{{deathlocation|}}}{{{sailedfrom|}}}|{{{sailedfrom|}}}{{{deathlocation|}}}{{#if:{{{age|}}}|&amp;amp;nbsp;(aged {{{age}}})}}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Infobox row&lt;br /&gt;
|label = Notable for&lt;br /&gt;
|data = {{{notablefor|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Infobox row&lt;br /&gt;
|colspan = 2&lt;br /&gt;
|condition = {{{house|}}}{{{family|}}}{{{parentage|}}}{{{siblings|}}}{{{spouse|}}}{{{children|}}}&lt;br /&gt;
|header = Family&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Infobox row&lt;br /&gt;
|label = House&lt;br /&gt;
|data = {{{house|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Infobox row&lt;br /&gt;
|label = Family&lt;br /&gt;
|data = {{{family|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Infobox row&lt;br /&gt;
|label = Parentage&lt;br /&gt;
|data = {{{parentage|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Infobox row&lt;br /&gt;
|label = Siblings&lt;br /&gt;
|data = {{{siblings|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Infobox row&lt;br /&gt;
|label = Spouse&lt;br /&gt;
|data = {{{spouse|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Infobox row&lt;br /&gt;
|label = Children&lt;br /&gt;
|data = {{{children|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Infobox row&lt;br /&gt;
|colspan = 2&lt;br /&gt;
|condition = {{{gender|}}}{{{height|}}}{{{hair|}}}{{{eyes|}}}{{{clothing|}}}{{{weapons|}}}{{{steed|}}}&lt;br /&gt;
|header = Physical Description&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Infobox row&lt;br /&gt;
|label = Gender&lt;br /&gt;
|data = {{{gender|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Infobox row&lt;br /&gt;
|label = Height&lt;br /&gt;
|data = {{{height|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Infobox row&lt;br /&gt;
|label = Hair colour&lt;br /&gt;
|data = {{{hair|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Infobox row&lt;br /&gt;
|label = Eye colour&lt;br /&gt;
|data = {{{eyes|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Infobox row&lt;br /&gt;
|label = Clothing&lt;br /&gt;
|data = {{{clothing|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Infobox row&lt;br /&gt;
|label = Weaponry&lt;br /&gt;
|data = {{{weapons|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Infobox row&lt;br /&gt;
|label = Steed&lt;br /&gt;
|data = {{{steed|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Infobox row&lt;br /&gt;
|label = Gallery&lt;br /&gt;
|data = {{#ifexist:Category:Images of {{{gallery|{{PAGENAME}}}}}|[[:Category:Images of {{{gallery|{{PAGENAME}}}}}|Images of {{{gallery|{{{name|{{#explode:{{PAGENAME}}| (|0}}}}}}}}]]}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Infobox row&lt;br /&gt;
|colspan = 2&lt;br /&gt;
|condition = {{{audio|}}}&lt;br /&gt;
|header = Audio&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Infobox row&lt;br /&gt;
|colspan = 2&lt;br /&gt;
|data = {{{audio|}}}&lt;br /&gt;
|dataClass = tg-infobox-caption&lt;br /&gt;
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--&amp;gt;{{Infobox row&lt;br /&gt;
|colspan = 2&lt;br /&gt;
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|colspan = 2&lt;br /&gt;
|condition = {{{audio|}}}&lt;br /&gt;
|header = Timeline&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Infobox row&lt;br /&gt;
|colspan = 2&lt;br /&gt;
|data = {{{timeline|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Infobox ribbon row&lt;br /&gt;
|color = {{{ribboncolor|}}}&lt;br /&gt;
|id = {{{ribbonid|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
TemplateStyles&lt;br /&gt;
--------------&lt;br /&gt;
--&amp;gt;&amp;lt;templatestyles src=&amp;quot;Template:Infobox/styles.css&amp;quot;/&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Documentation&lt;br /&gt;
-------------&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{infobox character&lt;br /&gt;
| name={{{name}}}&lt;br /&gt;
| people={{{people}}}&lt;br /&gt;
| image={{{image}}}&lt;br /&gt;
| caption={{{caption}}}&lt;br /&gt;
| pronun={{{pronun}}}&lt;br /&gt;
| othernames={{{othernames}}}&lt;br /&gt;
| titles={{{titles}}}&lt;br /&gt;
| position={{{position}}}&lt;br /&gt;
| location={{{location}}}&lt;br /&gt;
| affiliation={{{affiliation}}}&lt;br /&gt;
| language={{{language}}}&lt;br /&gt;
| birth={{{birth}}}&lt;br /&gt;
| birthlocation={{{birthlocation}}}&lt;br /&gt;
| rule={{{rule}}}&lt;br /&gt;
| death={{{death}}}&lt;br /&gt;
| deathlocation={{{deathlocation}}}&lt;br /&gt;
| age={{{age}}}&lt;br /&gt;
| notablefor={{{notablefor}}}&lt;br /&gt;
| house={{{house}}}&lt;br /&gt;
| family={{{family}}}&lt;br /&gt;
| parentage={{{parentage}}}&lt;br /&gt;
| siblings={{{siblings}}}&lt;br /&gt;
| spouse={{{spouse}}}&lt;br /&gt;
| children={{{children}}}&lt;br /&gt;
| gender={{{gender}}}&lt;br /&gt;
| height={{{height}}}&lt;br /&gt;
| hair={{{hair}}}&lt;br /&gt;
| eyes={{{eyes}}}&lt;br /&gt;
| clothing={{{clothing}}}&lt;br /&gt;
| weapons={{{weapons}}}&lt;br /&gt;
| steed={{{steed}}}&lt;br /&gt;
| audio={{{audio}}}&lt;br /&gt;
| audiocaption={{{audiocaption}}}&lt;br /&gt;
| timeline={{{timeline}}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Pineapple</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Template:Infobox_Ability&amp;diff=112</id>
		<title>Template:Infobox Ability</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Template:Infobox_Ability&amp;diff=112"/>
		<updated>2025-11-24T23:38:46Z</updated>

		<summary type="html">&lt;p&gt;Pineapple: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;table class=&amp;quot;tg-infobox floatright&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox image row&lt;br /&gt;
	|image = {{{image|}}}&lt;br /&gt;
	|caption = {{{caption|}}}&lt;br /&gt;
	|imageWidth = {{{imageWidth|}}}&lt;br /&gt;
	|imageHeight = {{{imageHeight|}}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|colspan = 2&lt;br /&gt;
	|data = {{{people|}}}&lt;br /&gt;
	|dataClass = tg-infobox-subtitle&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|colspan = 2&lt;br /&gt;
	|header = {{{name|{{#explode:{{PAGENAME}}| (|0}}}}}&lt;br /&gt;
	|headerClass = tg-infobox-title&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|colspan = 2&lt;br /&gt;
	|condition = {{{othernames|}}}{{{titles|}}}{{{position|}}}{{{location|}}}{{{affiliation|}}}{{{language|}}}{{{birth|}}}{{{birthlocation|}}}{{{death|}}}{{{deathlocation|}}}{{{age|}}}{{{sailedwest|}}}{{{sailedfrom|}}}{{{pronun|}}}{{{notablefor|}}}&lt;br /&gt;
	|header = Biographical Information&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|label = Pronunciation&lt;br /&gt;
	|data = {{{pronun|}}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|label = Other names&lt;br /&gt;
	|data = {{{othernames|}}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|label = Titles&lt;br /&gt;
	|data = {{{titles|}}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|label = Position&lt;br /&gt;
	|data = {{{position|}}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|label = Location&lt;br /&gt;
	|data = {{{location|}}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|label = Affiliation&lt;br /&gt;
	|data = {{{affiliation|}}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|label = Language&lt;br /&gt;
	|data = {{{language|}}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|label = Birth&lt;br /&gt;
	|data = {{{birth|}}}{{#if:{{{birthlocation|}}}|&amp;lt;br&amp;gt;{{{birthlocation|}}}}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|label = Rule&lt;br /&gt;
	|data = {{{rule|}}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Infobox row&lt;br /&gt;
|label = {{#if:{{{sailedwest|}}}|Sailed west|Death}}&lt;br /&gt;
|data = {{#if:{{{death|}}}{{{sailedwest|}}}|{{{death|}}}{{{sailedwest|}}}{{#if:{{{age|}}}|&amp;amp;nbsp;(aged {{{age}}})}}&amp;lt;br&amp;gt;{{{deathlocation|}}}{{{sailedfrom|}}}|{{{sailedfrom|}}}{{{deathlocation|}}}{{#if:{{{age|}}}|&amp;amp;nbsp;(aged {{{age}}})}}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Infobox row&lt;br /&gt;
|label = Notable for&lt;br /&gt;
|data = {{{notablefor|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Infobox row&lt;br /&gt;
|colspan = 2&lt;br /&gt;
|condition = {{{house|}}}{{{family|}}}{{{parentage|}}}{{{siblings|}}}{{{spouse|}}}{{{children|}}}&lt;br /&gt;
|header = Family&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Infobox row&lt;br /&gt;
|label = House&lt;br /&gt;
|data = {{{house|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Infobox row&lt;br /&gt;
|label = Family&lt;br /&gt;
|data = {{{family|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Infobox row&lt;br /&gt;
|label = Parentage&lt;br /&gt;
|data = {{{parentage|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Infobox row&lt;br /&gt;
|label = Siblings&lt;br /&gt;
|data = {{{siblings|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Infobox row&lt;br /&gt;
|label = Spouse&lt;br /&gt;
|data = {{{spouse|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Infobox row&lt;br /&gt;
|label = Children&lt;br /&gt;
|data = {{{children|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Infobox row&lt;br /&gt;
|colspan = 2&lt;br /&gt;
|condition = {{{gender|}}}{{{height|}}}{{{hair|}}}{{{eyes|}}}{{{clothing|}}}{{{weapons|}}}{{{steed|}}}&lt;br /&gt;
|header = Physical Description&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Infobox row&lt;br /&gt;
|label = Gender&lt;br /&gt;
|data = {{{gender|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Infobox row&lt;br /&gt;
|label = Height&lt;br /&gt;
|data = {{{height|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Infobox row&lt;br /&gt;
|label = Hair colour&lt;br /&gt;
|data = {{{hair|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Infobox row&lt;br /&gt;
|label = Eye colour&lt;br /&gt;
|data = {{{eyes|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Infobox row&lt;br /&gt;
|label = Clothing&lt;br /&gt;
|data = {{{clothing|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Infobox row&lt;br /&gt;
|label = Weaponry&lt;br /&gt;
|data = {{{weapons|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Infobox row&lt;br /&gt;
|label = Steed&lt;br /&gt;
|data = {{{steed|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Infobox row&lt;br /&gt;
|label = Gallery&lt;br /&gt;
|data = {{#ifexist:Category:Images of {{{gallery|{{PAGENAME}}}}}|[[:Category:Images of {{{gallery|{{PAGENAME}}}}}|Images of {{{gallery|{{{name|{{#explode:{{PAGENAME}}| (|0}}}}}}}}]]}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Infobox row&lt;br /&gt;
|colspan = 2&lt;br /&gt;
|condition = {{{audio|}}}&lt;br /&gt;
|header = Audio&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Infobox row&lt;br /&gt;
|colspan = 2&lt;br /&gt;
|data = {{{audio|}}}&lt;br /&gt;
|dataClass = tg-infobox-caption&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Infobox row&lt;br /&gt;
|colspan = 2&lt;br /&gt;
|data = {{{audiocaption|}}}&lt;br /&gt;
|dataClass = tg-infobox-caption&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Infobox row&lt;br /&gt;
|colspan = 2&lt;br /&gt;
|condition = {{{audio|}}}&lt;br /&gt;
|header = Timeline&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Infobox row&lt;br /&gt;
|colspan = 2&lt;br /&gt;
|data = {{{timeline|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Infobox ribbon row&lt;br /&gt;
|color = {{{ribboncolor|}}}&lt;br /&gt;
|id = {{{ribbonid|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
TemplateStyles&lt;br /&gt;
--------------&lt;br /&gt;
--&amp;gt;&amp;lt;templatestyles src=&amp;quot;Template:Infobox/styles.css&amp;quot;/&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Documentation&lt;br /&gt;
-------------&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{infobox character&lt;br /&gt;
| name={{{name}}}&lt;br /&gt;
| people={{{people}}}&lt;br /&gt;
| image={{{image}}}&lt;br /&gt;
| caption={{{caption}}}&lt;br /&gt;
| pronun={{{pronun}}}&lt;br /&gt;
| othernames={{{othernames}}}&lt;br /&gt;
| titles={{{titles}}}&lt;br /&gt;
| position={{{position}}}&lt;br /&gt;
| location={{{location}}}&lt;br /&gt;
| affiliation={{{affiliation}}}&lt;br /&gt;
| language={{{language}}}&lt;br /&gt;
| birth={{{birth}}}&lt;br /&gt;
| birthlocation={{{birthlocation}}}&lt;br /&gt;
| rule={{{rule}}}&lt;br /&gt;
| death={{{death}}}&lt;br /&gt;
| deathlocation={{{deathlocation}}}&lt;br /&gt;
| age={{{age}}}&lt;br /&gt;
| notablefor={{{notablefor}}}&lt;br /&gt;
| house={{{house}}}&lt;br /&gt;
| family={{{family}}}&lt;br /&gt;
| parentage={{{parentage}}}&lt;br /&gt;
| siblings={{{siblings}}}&lt;br /&gt;
| spouse={{{spouse}}}&lt;br /&gt;
| children={{{children}}}&lt;br /&gt;
| gender={{{gender}}}&lt;br /&gt;
| height={{{height}}}&lt;br /&gt;
| hair={{{hair}}}&lt;br /&gt;
| eyes={{{eyes}}}&lt;br /&gt;
| clothing={{{clothing}}}&lt;br /&gt;
| weapons={{{weapons}}}&lt;br /&gt;
| steed={{{steed}}}&lt;br /&gt;
| audio={{{audio}}}&lt;br /&gt;
| audiocaption={{{audiocaption}}}&lt;br /&gt;
| timeline={{{timeline}}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Pineapple</name></author>
	</entry>
</feed>