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	<id>https://wiki.avardon.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Littlestar</id>
	<title>Avardon - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.avardon.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Littlestar"/>
	<link rel="alternate" type="text/html" href="https://wiki.avardon.com/Special:Contributions/Littlestar"/>
	<updated>2026-09-13T06:41:47Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.avardon.com/index.php?title=Bard&amp;diff=2470</id>
		<title>Bard</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Bard&amp;diff=2470"/>
		<updated>2026-09-08T08:53:31Z</updated>

		<summary type="html">&lt;p&gt;Littlestar: /* Magical Secrets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:4e bard.png|thumb]]&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
| name = Bard&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| hp = 80&lt;br /&gt;
| st= Dexterity, Charisma&lt;br /&gt;
| cr = 5 LR&lt;br /&gt;
| description =&lt;br /&gt;
| spells = [[Bard Spell List]]&lt;br /&gt;
* 1st Level: 4&lt;br /&gt;
* 2nd Level: 3&lt;br /&gt;
* 3rd Level: 3&lt;br /&gt;
* 4th Level: 3&lt;br /&gt;
* 5th Level: 2&lt;br /&gt;
| 5ewiki = Bard&lt;br /&gt;
| frwiki = Bard&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds, create illusions, and even heal wounds. The bard is a master of song, speech, and the magic they contain.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
===&#039;&#039;&#039;Proficiencies&#039;&#039;&#039;===&lt;br /&gt;
* Light Armor&lt;br /&gt;
* Hand Crossbows&lt;br /&gt;
* Longswords&lt;br /&gt;
* Rapiers&lt;br /&gt;
* Shortswords&lt;br /&gt;
* Simple Weapons&lt;br /&gt;
&lt;br /&gt;
=== Starting Gear ===&lt;br /&gt;
* Shortsword&lt;br /&gt;
===Spellcasting Ability===&lt;br /&gt;
Charisma is your spellcasting ability for your bard spells. Your magic comes from the heart and soul you pour into the performance of your music or oration. &lt;br /&gt;
&lt;br /&gt;
Spell save DC = 8 + Charisma modifier + proficiency bonus (4)&lt;br /&gt;
Spell attack modifier = Charisma modifier + proficiency bonus (4)&lt;br /&gt;
&lt;br /&gt;
You may memorize 14 spells and 4 cantrips to call upon from the [[Bard Spell List]].&lt;br /&gt;
&lt;br /&gt;
=== [[Bardic Inspiration]] ===&lt;br /&gt;
{{:Bardic Inspiration}}&lt;br /&gt;
&lt;br /&gt;
=== [[Countercharm]] ===&lt;br /&gt;
Use your music to disrupt mind-influencing effects upon yourself or an ally within 6 tiles, at the cost of a Bardic Inspiration die.&lt;br /&gt;
&lt;br /&gt;
Remove any Charmed or Frightened conditions.&lt;br /&gt;
&lt;br /&gt;
=== [[Song of Rest]] ===&lt;br /&gt;
{{:Song of Rest}}&lt;br /&gt;
=== [[Lesser Wound Regeneration]] ===&lt;br /&gt;
{{:Lesser_Wound_Regeneration}}&lt;br /&gt;
=== Magical Secrets ===&lt;br /&gt;
Pick 2 spells from any of the [[Cleric Spell List|Cleric]], [[Druid Spell List|Druid]], [[Ranger Spell List|Ranger]] or [[Wizard Spell List|Wizard]] Spell Lists.&lt;br /&gt;
&lt;br /&gt;
== Subclasses ==&lt;br /&gt;
* [[College of Lore]]&lt;br /&gt;
* [[College of Swords]]&lt;br /&gt;
* [[College of Valor]]&lt;br /&gt;
&lt;br /&gt;
==Bard Flavor Spells==&lt;br /&gt;
* [[Flavor_Spells#Dancing_Lights|Dancing Lights]]&lt;br /&gt;
* [[Flavor_Spells#Light|Light]]&lt;br /&gt;
* [[Flavor_Spells#Mage_Hand|Mage Hand]]&lt;br /&gt;
* [[Flavor_Spells#Major_Image|Major Image]]&lt;br /&gt;
* [[Flavor_Spells#Mending|Mending]]&lt;br /&gt;
* [[Flavor_Spells#Minor_Illusion|Minor Illusion]]&lt;br /&gt;
* [[Flavor_Spells#Prestidigitation|Prestidigitation]]&lt;br /&gt;
* [[Flavor_Spells#Plant_Growth|Plant Growth]]&lt;br /&gt;
* [[Flavor_Spells#Illusory_Script|Illusory Script]]&lt;br /&gt;
* [[Flavor_Spells#Silent_Image|Silent Image]]&lt;br /&gt;
* [[Flavor_Spells#Unseen_Servant|Unseen Servant]]&lt;/div&gt;</summary>
		<author><name>Littlestar</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Bard&amp;diff=2468</id>
		<title>Bard</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Bard&amp;diff=2468"/>
		<updated>2026-09-06T14:54:22Z</updated>

		<summary type="html">&lt;p&gt;Littlestar: /* Bard Flavor Spells */  added Plant Growth&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:4e bard.png|thumb]]&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
| name = Bard&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| hp = 80&lt;br /&gt;
| st= Dexterity, Charisma&lt;br /&gt;
| cr = 5 LR&lt;br /&gt;
| description =&lt;br /&gt;
| spells = [[Bard Spell List]]&lt;br /&gt;
* 1st Level: 4&lt;br /&gt;
* 2nd Level: 3&lt;br /&gt;
* 3rd Level: 3&lt;br /&gt;
* 4th Level: 3&lt;br /&gt;
* 5th Level: 2&lt;br /&gt;
| 5ewiki = Bard&lt;br /&gt;
| frwiki = Bard&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds, create illusions, and even heal wounds. The bard is a master of song, speech, and the magic they contain.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
===&#039;&#039;&#039;Proficiencies&#039;&#039;&#039;===&lt;br /&gt;
* Light Armor&lt;br /&gt;
* Hand Crossbows&lt;br /&gt;
* Longswords&lt;br /&gt;
* Rapiers&lt;br /&gt;
* Shortswords&lt;br /&gt;
* Simple Weapons&lt;br /&gt;
&lt;br /&gt;
=== Starting Gear ===&lt;br /&gt;
* Shortsword&lt;br /&gt;
===Spellcasting Ability===&lt;br /&gt;
Charisma is your spellcasting ability for your bard spells. Your magic comes from the heart and soul you pour into the performance of your music or oration. &lt;br /&gt;
&lt;br /&gt;
Spell save DC = 8 + Charisma modifier + proficiency bonus (4)&lt;br /&gt;
Spell attack modifier = Charisma modifier + proficiency bonus (4)&lt;br /&gt;
&lt;br /&gt;
You may memorize 14 spells and 4 cantrips to call upon from the [[Bard Spell List]].&lt;br /&gt;
&lt;br /&gt;
=== [[Bardic Inspiration]] ===&lt;br /&gt;
{{:Bardic Inspiration}}&lt;br /&gt;
&lt;br /&gt;
=== [[Countercharm]] ===&lt;br /&gt;
Use your music to disrupt mind-influencing effects upon yourself or an ally within 6 tiles, at the cost of a Bardic Inspiration die.&lt;br /&gt;
&lt;br /&gt;
Remove any Charmed or Frightened conditions.&lt;br /&gt;
&lt;br /&gt;
=== [[Song of Rest]] ===&lt;br /&gt;
{{:Song of Rest}}&lt;br /&gt;
=== [[Lesser Wound Regeneration]] ===&lt;br /&gt;
{{:Lesser_Wound_Regeneration}}&lt;br /&gt;
=== Magical Secrets ===&lt;br /&gt;
Pick 2 spells from any of the [[Cleric Spell List|Cleric]], [[Druid Spell List|Druid]] or [[Wizard Spell List|Wizard]] Spell Lists.&lt;br /&gt;
&lt;br /&gt;
== Subclasses ==&lt;br /&gt;
* [[College of Lore]]&lt;br /&gt;
* [[College of Swords]]&lt;br /&gt;
* [[College of Valor]]&lt;br /&gt;
&lt;br /&gt;
==Bard Flavor Spells==&lt;br /&gt;
* [[Flavor_Spells#Dancing_Lights|Dancing Lights]]&lt;br /&gt;
* [[Flavor_Spells#Light|Light]]&lt;br /&gt;
* [[Flavor_Spells#Mage_Hand|Mage Hand]]&lt;br /&gt;
* [[Flavor_Spells#Major_Image|Major Image]]&lt;br /&gt;
* [[Flavor_Spells#Mending|Mending]]&lt;br /&gt;
* [[Flavor_Spells#Minor_Illusion|Minor Illusion]]&lt;br /&gt;
* [[Flavor_Spells#Prestidigitation|Prestidigitation]]&lt;br /&gt;
* [[Flavor_Spells#Plant_Growth|Plant Growth]]&lt;br /&gt;
* [[Flavor_Spells#Illusory_Script|Illusory Script]]&lt;br /&gt;
* [[Flavor_Spells#Silent_Image|Silent Image]]&lt;br /&gt;
* [[Flavor_Spells#Unseen_Servant|Unseen Servant]]&lt;/div&gt;</summary>
		<author><name>Littlestar</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Gloom_Stalker&amp;diff=2440</id>
		<title>Gloom Stalker</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Gloom_Stalker&amp;diff=2440"/>
		<updated>2026-08-29T09:52:31Z</updated>

		<summary type="html">&lt;p&gt;Littlestar: /* 1st Level Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Ranger]] subclass available on Avardon.&lt;br /&gt;
&lt;br /&gt;
Gloom stalkers are at home in the darkest places: deep under the earth, in gloomy alleyways, in primeval forests, and wherever else the light dims. Most folk enter such places with trepidation, but a gloom stalker ventures boldly into the darkness, seeking to ambush threats before they can reach the broader world. Such rangers are often found in the Underdark, but they will go any place where evil lurks in the shadows.&lt;br /&gt;
&lt;br /&gt;
* You may have entered Avardon to hunt down dark forces that dwell there.&lt;br /&gt;
&lt;br /&gt;
* When in combat you may want to wear down a high priority target quickly. Staying at range and peppering them with arrows. Your dread ambusher gives you high tempo on your first turn.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== Gloom Stalker Magic ===&lt;br /&gt;
You get the [[Fear]] spell in your available spells.&lt;br /&gt;
&lt;br /&gt;
=== Dread Ambusher ===&lt;br /&gt;
You master the art of the ambush. You can give yourself a bonus to your initiative rolls equal to your Wisdom modifier.&lt;br /&gt;
&lt;br /&gt;
At the start of your first turn of each combat, your walking speed increases by 1 Tile, which lasts until the end of that turn. If you take the Attack action on that turn and if that attack hits, the target takes an extra 1d8 damage of the weapon&#039;s damage type.&lt;br /&gt;
&lt;br /&gt;
=== Umbral Shroud ===&lt;br /&gt;
During combat, you can become invisible for 2 turns or until you make an attack, cast a spell or enter a lit area.&lt;br /&gt;
&lt;br /&gt;
For the entirety of your invisibility, you have to stay within obscured areas or at least 1 tile away from any light source.&lt;br /&gt;
&lt;br /&gt;
While invisible, you get an advantage on attack rolls, others have disadvantage on attack rolls against you, and you can only be targeted with AoE abilities. You can still be heard.&lt;br /&gt;
&lt;br /&gt;
===Additional Spells===&lt;br /&gt;
====1st Level Spells====&lt;br /&gt;
[[Disguise Self]]&lt;br /&gt;
====2nd Level Spells====&lt;br /&gt;
[[Misty Step]]&lt;br /&gt;
====3rd Level Spells====&lt;br /&gt;
[[Fear]]&lt;/div&gt;</summary>
		<author><name>Littlestar</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Mirror_Image&amp;diff=2439</id>
		<title>Mirror Image</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Mirror_Image&amp;diff=2439"/>
		<updated>2026-08-29T09:49:32Z</updated>

		<summary type="html">&lt;p&gt;Littlestar: Created page with &amp;quot;{{Infobox Ability|name=Mirror Image|image=disguise_self.png|caption=|target=Self|cost=1 Action|duration=5 turns|damage=|saves=|level=2|school=Illusion|description=}} Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it’s impossible to track which image is real. You can use your action to dismiss the illusory duplicates.  Each time a creature targets you with an att...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Ability|name=Mirror Image|image=disguise_self.png|caption=|target=Self|cost=1 Action|duration=5 turns|damage=|saves=|level=2|school=Illusion|description=}}&lt;br /&gt;
Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it’s impossible to track which image is real. You can use your action to dismiss the illusory duplicates.&lt;br /&gt;
&lt;br /&gt;
Each time a creature targets you with an attack, there is a 33% chance this attack hits one of your duplicates instead. This is resolved before the attack hits, and one duplicate will be consumed, whether it would be a hit or a miss.&lt;br /&gt;
&lt;br /&gt;
A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.&lt;br /&gt;
&lt;br /&gt;
A creature is unaffected by this spell if it can’t see, if it relies on senses other than sight, such as blind fighting.&lt;/div&gt;</summary>
		<author><name>Littlestar</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Gloom_Stalker&amp;diff=2438</id>
		<title>Gloom Stalker</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Gloom_Stalker&amp;diff=2438"/>
		<updated>2026-08-29T09:42:53Z</updated>

		<summary type="html">&lt;p&gt;Littlestar: /* 1st Level Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Ranger]] subclass available on Avardon.&lt;br /&gt;
&lt;br /&gt;
Gloom stalkers are at home in the darkest places: deep under the earth, in gloomy alleyways, in primeval forests, and wherever else the light dims. Most folk enter such places with trepidation, but a gloom stalker ventures boldly into the darkness, seeking to ambush threats before they can reach the broader world. Such rangers are often found in the Underdark, but they will go any place where evil lurks in the shadows.&lt;br /&gt;
&lt;br /&gt;
* You may have entered Avardon to hunt down dark forces that dwell there.&lt;br /&gt;
&lt;br /&gt;
* When in combat you may want to wear down a high priority target quickly. Staying at range and peppering them with arrows. Your dread ambusher gives you high tempo on your first turn.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== Gloom Stalker Magic ===&lt;br /&gt;
You get the [[Fear]] spell in your available spells.&lt;br /&gt;
&lt;br /&gt;
=== Dread Ambusher ===&lt;br /&gt;
You master the art of the ambush. You can give yourself a bonus to your initiative rolls equal to your Wisdom modifier.&lt;br /&gt;
&lt;br /&gt;
At the start of your first turn of each combat, your walking speed increases by 1 Tile, which lasts until the end of that turn. If you take the Attack action on that turn and if that attack hits, the target takes an extra 1d8 damage of the weapon&#039;s damage type.&lt;br /&gt;
&lt;br /&gt;
=== Umbral Shroud ===&lt;br /&gt;
During combat, you can become invisible for 2 turns or until you make an attack, cast a spell or enter a lit area.&lt;br /&gt;
&lt;br /&gt;
For the entirety of your invisibility, you have to stay within obscured areas or at least 1 tile away from any light source.&lt;br /&gt;
&lt;br /&gt;
While invisible, you get an advantage on attack rolls, others have disadvantage on attack rolls against you, and you can only be targeted with AoE abilities. You can still be heard.&lt;br /&gt;
&lt;br /&gt;
===Additional Spells===&lt;br /&gt;
====1st Level Spells====&lt;br /&gt;
[[Mirror Image]]&lt;br /&gt;
&lt;br /&gt;
[[Disguise Self]]&lt;br /&gt;
====2nd Level Spells====&lt;br /&gt;
[[Misty Step]]&lt;br /&gt;
====3rd Level Spells====&lt;br /&gt;
[[Fear]]&lt;/div&gt;</summary>
		<author><name>Littlestar</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Ranger_Spell_List&amp;diff=2437</id>
		<title>Ranger Spell List</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Ranger_Spell_List&amp;diff=2437"/>
		<updated>2026-08-29T09:41:47Z</updated>

		<summary type="html">&lt;p&gt;Littlestar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== 1st Level Spells ===&lt;br /&gt;
[[Absorb Elements]]&lt;br /&gt;
&lt;br /&gt;
[[Alarm]]&lt;br /&gt;
&lt;br /&gt;
[[Cure Wounds]]&lt;br /&gt;
&lt;br /&gt;
[[Ensnaring Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Fog Cloud]]&lt;br /&gt;
&lt;br /&gt;
[[Hail of Thorns]]&lt;br /&gt;
&lt;br /&gt;
[[Hunter&#039;s Mark]]&lt;br /&gt;
&lt;br /&gt;
[[Longstrider]]&lt;br /&gt;
&lt;br /&gt;
=== 2nd Level Spells ===&lt;br /&gt;
[[Barkskin]]&lt;br /&gt;
&lt;br /&gt;
[[Lesser Restoration]]&lt;br /&gt;
&lt;br /&gt;
[[Pass Without Trace]]&lt;br /&gt;
&lt;br /&gt;
[[Silence]]&lt;br /&gt;
&lt;br /&gt;
[[Spike Growth]]&lt;br /&gt;
&lt;br /&gt;
[[Magic Weapon]]&lt;br /&gt;
&lt;br /&gt;
=== 3rd Level Spells ===&lt;br /&gt;
[[Conjure Barrage]]&lt;br /&gt;
&lt;br /&gt;
[[Daylight]]&lt;br /&gt;
&lt;br /&gt;
[[Grasping Vine]]&lt;br /&gt;
&lt;br /&gt;
[[Lightning Arrow]]&lt;br /&gt;
&lt;br /&gt;
[[Protection from Energy]]&lt;/div&gt;</summary>
		<author><name>Littlestar</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Hollow_Warden&amp;diff=2436</id>
		<title>Hollow Warden</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Hollow_Warden&amp;diff=2436"/>
		<updated>2026-08-29T09:41:08Z</updated>

		<summary type="html">&lt;p&gt;Littlestar: /* 1st Level Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Ranger]] subclass available on Avardon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Legends tell that the most ancient and fearsome terrors lurk deep within the old places of the earth—unfathomable, bloodthirsty entities of fallow soil and sharpened claws.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hollow Wardens venerate and draw power from such beings, transforming themselves into merciless and monstrous guardians that stalk along jagged coastlines, across steep mountain crags, and through other dark and wild places.&#039;&#039;&#039;&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== Wrath of the Wild ===&lt;br /&gt;
Draw powers from the horror of the lands and transform into ghastly form, grow unnatural sprouts, bloody antlers, or putrid fangs. Your body becomes wreathed in rotten bark and beastly bristles. You gain a +1 bonus to AC, access to Prowling Retribution, and at the beginning of each of your turns, foes within 1 tile have to succeed on a Wisdom saving throw or become Frightened.&lt;br /&gt;
&lt;br /&gt;
=== Prowling Retribution ===&lt;br /&gt;
After a foe makes an attack within your melee range, you can attack them with a weapon as a reaction.&lt;br /&gt;
&lt;br /&gt;
=== Hungering Might ===&lt;br /&gt;
Once per turn when you hit a creature with an attack roll while you are transformed using Wrath of the Wild, you regain a number of Hit Points equal to 1d10 plus your Wisdom modifier, provided you are below half of your HP at the time.&lt;br /&gt;
&lt;br /&gt;
===Additional Spells===&lt;br /&gt;
====1st Level Spells====&lt;br /&gt;
[[Disguise Self]]&lt;br /&gt;
&lt;br /&gt;
[[Wrathful Smite]]&lt;/div&gt;</summary>
		<author><name>Littlestar</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Hollow_Warden&amp;diff=2435</id>
		<title>Hollow Warden</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Hollow_Warden&amp;diff=2435"/>
		<updated>2026-08-29T09:40:49Z</updated>

		<summary type="html">&lt;p&gt;Littlestar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Ranger]] subclass available on Avardon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Legends tell that the most ancient and fearsome terrors lurk deep within the old places of the earth—unfathomable, bloodthirsty entities of fallow soil and sharpened claws.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hollow Wardens venerate and draw power from such beings, transforming themselves into merciless and monstrous guardians that stalk along jagged coastlines, across steep mountain crags, and through other dark and wild places.&#039;&#039;&#039;&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== Wrath of the Wild ===&lt;br /&gt;
Draw powers from the horror of the lands and transform into ghastly form, grow unnatural sprouts, bloody antlers, or putrid fangs. Your body becomes wreathed in rotten bark and beastly bristles. You gain a +1 bonus to AC, access to Prowling Retribution, and at the beginning of each of your turns, foes within 1 tile have to succeed on a Wisdom saving throw or become Frightened.&lt;br /&gt;
&lt;br /&gt;
=== Prowling Retribution ===&lt;br /&gt;
After a foe makes an attack within your melee range, you can attack them with a weapon as a reaction.&lt;br /&gt;
&lt;br /&gt;
=== Hungering Might ===&lt;br /&gt;
Once per turn when you hit a creature with an attack roll while you are transformed using Wrath of the Wild, you regain a number of Hit Points equal to 1d10 plus your Wisdom modifier, provided you are below half of your HP at the time.&lt;br /&gt;
&lt;br /&gt;
===Additional Spells===&lt;br /&gt;
====1st Level Spells====&lt;br /&gt;
[[Disguise Self]]&lt;br /&gt;
[[Wrathful Smite]]&lt;/div&gt;</summary>
		<author><name>Littlestar</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Hollow_Warden&amp;diff=2434</id>
		<title>Hollow Warden</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Hollow_Warden&amp;diff=2434"/>
		<updated>2026-08-29T09:40:21Z</updated>

		<summary type="html">&lt;p&gt;Littlestar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Ranger]] subclass available on Avardon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Legends tell that the most ancient and fearsome terrors lurk deep within the old places of the earth—unfathomable, bloodthirsty entities of fallow soil and sharpened claws.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hollow Wardens venerate and draw power from such beings, transforming themselves into merciless and monstrous guardians that stalk along jagged coastlines, across steep mountain crags, and through other dark and wild places.&#039;&#039;&#039;&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== Wrath of the Wild ===&lt;br /&gt;
Draw powers from the horror of the lands and transform into ghastly form, grow unnatural sprouts, bloody antlers, or putrid fangs. Your body becomes wreathed in rotten bark and beastly bristles. You gain a +1 bonus to AC, access to Prowling Retribution, and at the beginning of each of your turns, foes within 1 tile have to succeed on a Wisdom saving throw or become Frightened.&lt;br /&gt;
&lt;br /&gt;
=== Prowling Retribution ===&lt;br /&gt;
After a foe makes an attack within your melee range, you can attack them with a weapon as a reaction.&lt;br /&gt;
&lt;br /&gt;
=== Hungering Might ===&lt;br /&gt;
Once per turn when you hit a creature with an attack roll while you are transformed using Wrath of the Wild, you regain a number of Hit Points equal to 1d10 plus your Wisdom modifier, provided you are below half of your HP at the time.&lt;br /&gt;
&lt;br /&gt;
===Additional Spells===&lt;br /&gt;
====1st Level Spells====&lt;br /&gt;
[[Disguise Self]]&lt;br /&gt;
====2nd Level Spells====&lt;br /&gt;
[[Wrathful Smite]]&lt;/div&gt;</summary>
		<author><name>Littlestar</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Bladesinging&amp;diff=2407</id>
		<title>Bladesinging</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Bladesinging&amp;diff=2407"/>
		<updated>2026-08-25T15:26:52Z</updated>

		<summary type="html">&lt;p&gt;Littlestar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Wizard]] subclass available on Avardon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bladesingers master a tradition of wizardry that incorporates swordplay and dance. Originally created by elves, this tradition has been adopted by non-elf practitioners, who honor and expand on the elven ways. In combat, a bladesinger uses a series of intricate, elegant maneuvers that fend off harm and allow the bladesinger to channel magic into devastating attacks and a cunning defense. Many who have observed a bladesinger at work remember the display as one of the more beautiful experiences in their life, a glorious dance accompanied by a singing blade.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
===Proficiencies===&lt;br /&gt;
* Light Armor&lt;br /&gt;
* Rapiers&lt;br /&gt;
* Longswords&lt;br /&gt;
* Scimitars&lt;br /&gt;
* Sickles&lt;br /&gt;
* Shortswords&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Extra Attack ===&lt;br /&gt;
You can attack twice, instead of once, whenever you take the Attack action on your turn.&lt;br /&gt;
&lt;br /&gt;
=== Song of Defense ===&lt;br /&gt;
When you take damage, you can use your reaction to expend one spell slot and reduce that damage to you by an amount equal to five times the spell&#039;s slot level.&lt;br /&gt;
&lt;br /&gt;
=== Bladesong ===&lt;br /&gt;
Using a bonus action, you can invoke an elven magic called the Bladesong. It graces you with supernatural speed, agility, and focus. While your Bladesong is active, you gain the following benefits:&lt;br /&gt;
&lt;br /&gt;
* You gain +1 movement.&lt;br /&gt;
* Your Intelligence modifier is added to your AC (minimum of +1, maximum of +2).&lt;br /&gt;
* Your intelligence modifier is added to your concentration saves.&lt;br /&gt;
&lt;br /&gt;
The following cases will not allow and/or end Bladesong.&lt;br /&gt;
* You may not wear medium, heavy armor or a shield.&lt;br /&gt;
* You may not be wielding a two-handed weapon.&lt;br /&gt;
* If you are disarmed, Bladesong is removed.&lt;br /&gt;
&lt;br /&gt;
Bladesong can be used &#039;&#039;&#039;4&#039;&#039;&#039; times per short rest. This effect lasts for 10 turns.&lt;/div&gt;</summary>
		<author><name>Littlestar</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=The_Hexblade&amp;diff=2406</id>
		<title>The Hexblade</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=The_Hexblade&amp;diff=2406"/>
		<updated>2026-08-25T15:26:17Z</updated>

		<summary type="html">&lt;p&gt;Littlestar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Warlock]] subclass available on Avardon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hexblade, those who have made pacts with blades from the Shadowfell. First created by the Raven Queen, these blades are the patrons themselves. They are usually semi-sentient, their personalities entirely up to their creators. Though they were originally created by the Raven Queen, Hexblades can come from any Shadowfell creature powerful enough to create them. This can include Shadow Dragons, Shades, and other powerful Shadowfell creatures. Though, they may differ blade to blade, their intentions often are malicious and of an evil nature. Despite being similar to warlocks with a Pact of the Blade, Hexblades diverge in the fact that the pact is made to the blade itself and not its creator.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Bg3-Hexblade.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==Subclass Features==&lt;br /&gt;
===Proficiencies===&lt;br /&gt;
*Shields&lt;br /&gt;
*Medium Armor&lt;br /&gt;
*Martial Weapons&lt;br /&gt;
===[[Armor Of Hexes]]===&lt;br /&gt;
{{:Armor_of_Hexes}}&lt;br /&gt;
===[[Bind Hexed Weapon]]===&lt;br /&gt;
{{:Bind_Hexed_Weapon}}&lt;br /&gt;
===[[Hexblade&#039;s Curse]]===&lt;br /&gt;
{{:Hexblade&#039;s_Curse}}&lt;br /&gt;
===Expanded Spell List===&lt;br /&gt;
These options are provided in addition to the [[Warlock Spell List]] for spell selection.&lt;br /&gt;
=== 1st Level Spells ===&lt;br /&gt;
*[[Shield]]&lt;br /&gt;
=== 2nd Level Spells ===&lt;br /&gt;
*[[Blur]]&lt;br /&gt;
=== 3rd Level Spells ===&lt;br /&gt;
*[[Elemental Weapon]]&lt;br /&gt;
=== 4th Level Spells ===&lt;br /&gt;
*[[Phantasmal Killer]]&lt;br /&gt;
=== 5th Level Spells ===&lt;br /&gt;
* [[Cone of Cold]]&lt;/div&gt;</summary>
		<author><name>Littlestar</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=The_Great_Old_One&amp;diff=2405</id>
		<title>The Great Old One</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=The_Great_Old_One&amp;diff=2405"/>
		<updated>2026-08-25T15:25:45Z</updated>

		<summary type="html">&lt;p&gt;Littlestar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Warlock]] subclass available on Avardon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A pact with things so old some of them remain nameless. Great stars, being from the far realm, are mysterious entities, or those only known in legend. Their knowledge and secrets are vast and seemingly infinite, but they have shared a few with you. Great old ones have motives and desires that are far beyond the knowledge of mortals, even those who create binding pacts with them. Often, great old ones are entirely indifferent to your service or remain unaware of it.&#039;&#039;&#039;&lt;br /&gt;
[[File:Greatoldone-warlock.png|thumb]]&lt;br /&gt;
==Subclass Features==&lt;br /&gt;
===Thought Shield===&lt;br /&gt;
When in combat you have resistance to Psychic damage.&lt;br /&gt;
&lt;br /&gt;
When taking Psychic damage, deal 1d6 Psychic damage in retaliation.&lt;br /&gt;
=== Entropic Ward ===&lt;br /&gt;
As a Reaction, magically ward an attack and impose disadvantage on the attack roll. Activation of this feature also grants you advantage on attack rolls against the attacker until the end of your turn. This ability is usable once per Short Rest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;You have to toggle this ability at the start of combat for it to be utilized. You may toggle it again to turn it off. Toggling is a free action you can do whenever you&#039;d like.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Expanded Spell List===&lt;br /&gt;
These options are provided in addition to the [[Warlock Spell List]] for spell selection.&lt;br /&gt;
&lt;br /&gt;
=== 1st Level Spells ===&lt;br /&gt;
*[[Dissonant Whispers]]&lt;br /&gt;
=== 2nd Level Spells ===&lt;br /&gt;
*[[Phantasmal Force]]&lt;br /&gt;
=== 4th Level Spells ===&lt;br /&gt;
*[[Evard&#039;s Black Tentacles]]&lt;/div&gt;</summary>
		<author><name>Littlestar</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=The_Fiend&amp;diff=2404</id>
		<title>The Fiend</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=The_Fiend&amp;diff=2404"/>
		<updated>2026-08-25T15:25:19Z</updated>

		<summary type="html">&lt;p&gt;Littlestar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Warlock]] subclass available on Avardon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pact of the Fiend. One of the most common pacts taken by warlocks is one with a fiend for their power. They desire nothing but corruption and destruction, including the pact maker. Fiend warlocks typically take their power in service to an archdevil or one powerful enough to lend them their strength. Although, some might be against their makers&#039; wishes. Warlocks can make their pacts with demon lords, pit fiends, balors, and ultroloths.&#039;&#039;&#039; &#039;&#039;&amp;lt;small&amp;gt;This is not the full list.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
[[File:Fiend-Warlock.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==Subclass Features==&lt;br /&gt;
===Fiendish Resilience===&lt;br /&gt;
Choose a damage type and become Resistant to it. You can pick a new damage type every short rest.&lt;br /&gt;
&lt;br /&gt;
===Expanded Spell List===&lt;br /&gt;
These options are provided in addition to the [[Warlock Spell List]] for spell selection.&lt;br /&gt;
&lt;br /&gt;
=== 1st Level Spells ===&lt;br /&gt;
*[[Burning Hands]]&lt;br /&gt;
=== 2nd Level Spells ===&lt;br /&gt;
*[[Invisibility]]&lt;br /&gt;
=== 3rd Level Spells ===&lt;br /&gt;
*[[Fireball]]&lt;br /&gt;
=== 4th Level Spells ===&lt;br /&gt;
*[[Fire Shield]]&lt;br /&gt;
&lt;br /&gt;
=== 5th Level Spells ===&lt;br /&gt;
*[[Cone of Cold]]&lt;br /&gt;
*[[Flame Strike]]&lt;/div&gt;</summary>
		<author><name>Littlestar</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Soulknife&amp;diff=2403</id>
		<title>Soulknife</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Soulknife&amp;diff=2403"/>
		<updated>2026-08-25T15:24:09Z</updated>

		<summary type="html">&lt;p&gt;Littlestar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Rogue]] subclass available on Avardon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Soulknife strikes and infiltrates with the mind, cutting through barriers both physical and psychic. These rogues discover psionic power within themselves and channel it to do their roguish work. As a Soulknife, your psionic abilities might have haunted you since you were a child, only revealing their full potential as you experienced the stress of adventure. Or you might have sought out a reclusive order of psychic adepts and spent years learning how to manifest your power.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Subclass Features==&lt;br /&gt;
===Psionic Energy===&lt;br /&gt;
This subclass uses a Class Resource with maximum of 8 charges that replenish on Long Rest.&lt;br /&gt;
&lt;br /&gt;
===Psychic Blade===&lt;br /&gt;
You can manifest a psychic blade from your free hand and make an attack with that blade. This weapon is considered finesse, magical, and has range of 4 tiles. It deals 1d6 + STR/DEX Psychic damage (ignoring resistance due to being magical). &lt;br /&gt;
&lt;br /&gt;
Soulknife will use Psychic Blade for Opportunity Attack, Mage Slayer, and Charger Attack.&lt;br /&gt;
&lt;br /&gt;
===Secondary Psychic Blade===&lt;br /&gt;
Following a Psychic Blade attack, you may do another using a bonus action. This attack rolls a 1d4 instead of 1d6.&lt;br /&gt;
&lt;br /&gt;
===Homing Strike===&lt;br /&gt;
After missing a Psychic Blade (or the Secondary) attack, you can spend one Class Resource to repeat the attack with a 1d8 bonus to the attack roll. The damage roll will always be 1d6.&lt;br /&gt;
&lt;br /&gt;
===Psychic Teleportation===&lt;br /&gt;
As a bonus action and with cost of one Class Resource, roll 1d4 and teleport up to that amount of tiles.&lt;/div&gt;</summary>
		<author><name>Littlestar</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Arcane_Trickster&amp;diff=2402</id>
		<title>Arcane Trickster</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Arcane_Trickster&amp;diff=2402"/>
		<updated>2026-08-25T15:23:54Z</updated>

		<summary type="html">&lt;p&gt;Littlestar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Class&lt;br /&gt;
| spells = [[Wizard Spell List]]&lt;br /&gt;
* 1st Level: 4&lt;br /&gt;
* 2nd Level: 3&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Rogue]] subclass available on Avardon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some rogues enhance their fine-honed skills of stealth and agility with magic, learning tricks of enchantment and illusion. These rogues include pickpockets and burglars, but also pranksters, mischief-makers, and a significant number of adventurers.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Subclass Features==&lt;br /&gt;
===Magical Ambush===&lt;br /&gt;
If you are hidden from a creature, that does not have alert, when you cast a spell on it, the creature has disadvantage on any saving throw it makes against the spell this turn.&lt;br /&gt;
&lt;br /&gt;
===Spellcasting Ability===&lt;br /&gt;
Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization.&lt;br /&gt;
&lt;br /&gt;
Spell save DC = 8 + Intelligence modifier + Proficiency Bonus (4)&lt;br /&gt;
Spell attack modifier = Intelligence modifier + Proficiency Bonus (4)&lt;br /&gt;
&lt;br /&gt;
You may learn 7 Spells up to 2nd level and 3 cantrips from the [[Wizard Spell List]].&lt;br /&gt;
&lt;br /&gt;
== Arcane Trickster Flavor Spells ==&lt;br /&gt;
* [[Flavor_Spells#Control_Flames|Control Flames]]&lt;br /&gt;
* [[Flavor_Spells#Dancing_Lights|Dancing Lights]]&lt;br /&gt;
* [[Flavor_Spells#Mage_Hand|Mage Hand]]&lt;br /&gt;
* [[Flavor_Spells#Illusory_Script|Illusory Script]]&lt;br /&gt;
* [[Flavor_Spells#Minor_Illusion|Minor Illusion]]&lt;br /&gt;
* [[Flavor_Spells#Prestidigitation|Prestidigitation]]&lt;br /&gt;
* [[Flavor_Spells#Shape_Water|Shape Water]]&lt;/div&gt;</summary>
		<author><name>Littlestar</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Hollow_Warden&amp;diff=2401</id>
		<title>Hollow Warden</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Hollow_Warden&amp;diff=2401"/>
		<updated>2026-08-25T15:23:36Z</updated>

		<summary type="html">&lt;p&gt;Littlestar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Ranger]] subclass available on Avardon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Legends tell that the most ancient and fearsome terrors lurk deep within the old places of the earth—unfathomable, bloodthirsty entities of fallow soil and sharpened claws.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hollow Wardens venerate and draw power from such beings, transforming themselves into merciless and monstrous guardians that stalk along jagged coastlines, across steep mountain crags, and through other dark and wild places.&#039;&#039;&#039;&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== Wrath of the Wild ===&lt;br /&gt;
Draw powers from the horror of the lands and transform into ghastly form, grow unnatural sprouts, bloody antlers, or putrid fangs. Your body becomes wreathed in rotten bark and beastly bristles. You gain a +1 bonus to AC, access to Prowling Retribution, and at the beginning of each of your turns, foes within 1 tile have to succeed on a Wisdom saving throw or become Frightened.&lt;br /&gt;
&lt;br /&gt;
=== Prowling Retribution ===&lt;br /&gt;
After a foe makes an attack within your melee range, you can attack them with a weapon as a reaction.&lt;br /&gt;
&lt;br /&gt;
=== Hungering Might ===&lt;br /&gt;
Once per turn when you hit a creature with an attack roll while you are transformed using Wrath of the Wild, you regain a number of Hit Points equal to 1d10 plus your Wisdom modifier, provided you are below half of your HP at the time.&lt;br /&gt;
&lt;br /&gt;
===Additional Spells===&lt;br /&gt;
====2nd Level Spells====&lt;br /&gt;
[[Wrathful Smite]]&lt;br /&gt;
====3rd Level Spells====&lt;br /&gt;
[[Disguise Self]]&lt;/div&gt;</summary>
		<author><name>Littlestar</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Oath_of_Vengeance&amp;diff=2400</id>
		<title>Oath of Vengeance</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Oath_of_Vengeance&amp;diff=2400"/>
		<updated>2026-08-25T15:21:29Z</updated>

		<summary type="html">&lt;p&gt;Littlestar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Paladin]] subclass available on Avardon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oath of Vengeance, also nicknamed &amp;quot;avengers&amp;quot; or &amp;quot;dark knights,&amp;quot; is an oath dedicated to the removal or dismantling of a certain person, people, or organization. This oath is typically taken in times of high conflict due to a major personal or historical wrongdoing. An example of this might be a Shevarashan dedicated to the removal of Drow or, in turn, a Drow dedicated to destroying the Seldarine per their ancestral hatred. This conflict might also boil down to particular afflictions, such as vampires or werewolves, that have caused strife for them and their people. Whatever their hatred is directed at, it is deep-rooted, and they must see to its death no matter what it costs.&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their oath is laid out as follows. Keep in mind &#039;greater evil&#039; will mean different things to different people. What might be evil in one person&#039;s eyes might be different in another&#039;s. Something consistent with all vengeance paladins is the removal of their sworn enemy. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Fight the Greater Evil.&#039;&#039;&#039;&#039;&#039; Faced with a choice of fighting my sworn foes or combating a lesser evil, I choose the greater evil.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;No Mercy for the Wicked.&#039;&#039;&#039;&#039;&#039; Ordinary foes might win my mercy, but my sworn enemies do not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;By Any Means Necessary.&#039;&#039;&#039;&#039;&#039; My qualms can&#039;t get in the way of exterminating my foes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Restitution.&#039;&#039;&#039;&#039;&#039; If my foes wreak ruin on the world, it is because I failed to stop them. I must help those harmed by their misdeeds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Subclass Features==&lt;br /&gt;
===Relentless Avenger===&lt;br /&gt;
When you hit a creature with an opportunity attack, you can move up an additional half your movement on your next turn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Does not include AoO from Mage Slayer or War Caster.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Channel Oath: Vow of Enmity===&lt;br /&gt;
Gain Advantage on Attack Rolls against a specific enemy within 1 tile for 10 turns. This consumes your Channel Oath charge which is regained on a short or long rest.&lt;br /&gt;
&lt;br /&gt;
===Expanded Spell List===&lt;br /&gt;
====1st Level Spells====&lt;br /&gt;
[[Bane]]&lt;br /&gt;
[[Hunter&#039;s Mark]]&lt;br /&gt;
====2nd Level Spells====&lt;br /&gt;
[[Misty Step]]&lt;br /&gt;
====3rd Level Spells====&lt;br /&gt;
[[Haste]]&lt;br /&gt;
[[Protection from Energy]]&lt;/div&gt;</summary>
		<author><name>Littlestar</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Oath_of_the_Crown&amp;diff=2399</id>
		<title>Oath of the Crown</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Oath_of_the_Crown&amp;diff=2399"/>
		<updated>2026-08-25T15:21:03Z</updated>

		<summary type="html">&lt;p&gt;Littlestar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Paladin]] subclass available on Avardon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[File:Image.png|thumb]]&lt;br /&gt;
Oath of the Crown Paladin is a Paladin subclass based on structure and devotion to that structure. They have typically taken an oath to a structure of laws or a person. Crown Paladins can take their oaths centered to a particular god and their ideals, although not all are taken this way. Crown Paladins are often oath-sworn knights, elite guards serving nobles, or the enforcement of law in a nation.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their tenets are typically laid out like this, although it may vary depending on what they swear their oath to. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Law.&#039;&#039;&#039;&#039;&#039; The law is paramount. It is the mortar that holds the stones of civilization together, and it must be respected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Loyalty.&#039;&#039;&#039;&#039;&#039; Your word is your bond. Without loyalty, oaths and laws are meaningless.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Courage.&#039;&#039;&#039;&#039;&#039; You must be willing to do what needs to be done for the sake of order, even in the face of overwhelming odds. If you don&#039;t act, then who will?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Responsibility.&#039;&#039;&#039;&#039;&#039; You must deal with the consequences of your actions, and you are responsible for fulfilling your duties and obligations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Subclass Features==&lt;br /&gt;
===Channel Oath: Righteous Clarity===&lt;br /&gt;
Add +4 to Attack Rolls for 10 turns. This consumes your Channel Oath charge which is regained on a short or long rest.&lt;br /&gt;
===Channel Oath: Champion Challenge===&lt;br /&gt;
Challenge enemies within 3 tiles, on a failed Wisdom save they are compelled to attack only you. Any attacks they might make against other targets have disadvantage. This consumes your Channel Oath charge which is regained on a short or long rest.&lt;br /&gt;
===Divine Allegiance===&lt;br /&gt;
When an ally within 1 tile takes damage, you can use a reaction to take the damage instead. This damage can&#039;t be reduced or prevented in any way.&lt;br /&gt;
===Additional Spells===&lt;br /&gt;
====3rd Level Spells====&lt;br /&gt;
[[Spirit Guardians]]&lt;/div&gt;</summary>
		<author><name>Littlestar</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Oath_of_Devotion&amp;diff=2398</id>
		<title>Oath of Devotion</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Oath_of_Devotion&amp;diff=2398"/>
		<updated>2026-08-25T15:20:05Z</updated>

		<summary type="html">&lt;p&gt;Littlestar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Paladin]] subclass available on Avardon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One of the most traditional paladins is the oath of devotion. Sometimes called &#039;white knights&#039; or &#039;oathkeepers.&#039; They are dedicated to upholding justice, protecting the weak, and acting with honor. These paladins do not cater their ideals to anyone in particular, often calling out perceived injustices to their friends and foes alike. They hold themselves to the highest standard.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their oaths are typically laid out as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Honesty&#039;&#039;&#039;. Don&#039;t lie or cheat. Let your word be your promise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Courage&#039;&#039;&#039;. Never fear to act, though caution is wise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compassion&#039;&#039;&#039;. Aid others, protect the weak, and punish those who threaten them. Show mercy to your foes but temper it with wisdom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Honor&#039;&#039;&#039;. Treat others with fairness and let your honorable deeds be an example to them. Do as much good as possible while causing the least amount of harm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duty&#039;&#039;&#039;. Be responsible for your actions and their consequences, protect those entrusted to your care, and obey those who have just authority over you.&lt;br /&gt;
&lt;br /&gt;
==Subclass Features==&lt;br /&gt;
&lt;br /&gt;
=== Aura of Devotion ===&lt;br /&gt;
You and friendly creatures within 1 tile of you can&#039;t be charmed while you are conscious.&lt;br /&gt;
&lt;br /&gt;
===Channel Oath: Sacred Weapon===&lt;br /&gt;
Add your Charisma bonus to your Attack Rolls for 10 turns. Your weapon also becomes Magical and emits bright light in a 2-tiles radius. This consumes your Channel Oath charge which is regained on a short or long rest.&lt;br /&gt;
&lt;br /&gt;
===Channel Oath: Holy Rebuke===&lt;br /&gt;
Call upon your Oath to grant a vengeful aura that deals 1d6 (Radiant) damage to anyone who hits the target with a melee attack for a duration of 3 turns. This consumes your Channel Oath charge which is regained on a short or long rest.&lt;/div&gt;</summary>
		<author><name>Littlestar</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Way_of_Shadow&amp;diff=2397</id>
		<title>Way of Shadow</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Way_of_Shadow&amp;diff=2397"/>
		<updated>2026-08-25T15:19:25Z</updated>

		<summary type="html">&lt;p&gt;Littlestar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Monk]] subclass available on Avardon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monks of the Way of Shadow follow a tradition that values stealth and subterfuge. These monks might be called ninjas or shadowdancers, and they serve as spies and assassins. Sometimes the members of a ninja monastery are family members, forming a clan sworn to secrecy about their arts and missions. Other monasteries are more like thieves&#039; guilds, hiring out their services to nobles, rich merchants, or anyone else who can pay their fees. Regardless of their methods, the heads of these monasteries expect the unquestioning obedience of their students.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Subclass Features ==&lt;br /&gt;
&lt;br /&gt;
=== Shadow Arts ===&lt;br /&gt;
At the cost of 2 Class Resources and an Action, you can use your mastery of the shadow arts in one of the two following ways:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Shadow Arts: [[Pass Without Trace]] -&#039;&#039;&#039; You and everyone within 2 tiles radius of you becomes veiled in shadows, granting them +10 Stealth for 1 hour. Usable once a Long Rest.&lt;br /&gt;
* &#039;&#039;&#039;Shadow Arts: [[Darkness]] -&#039;&#039;&#039; Create an area of Darkness in the form of a 2 tile sphere. Magical darkness heavily obscures vision (even of creatures with Darkvision), making it impossible for anyone to see through it. Only melee attacks are allowed if this area blocks line of sight.&lt;br /&gt;
* &#039;&#039;&#039;Shadow Arts: [[Silence]] -&#039;&#039;&#039; Summon a sphere of absolute quiet, 2 tiles in radius, in an area within range, silencing creatures inside (and granting them immunity to Thunder damage).&lt;br /&gt;
&lt;br /&gt;
=== Shadow Step ===&lt;br /&gt;
At the cost of a Bonus Action and 1 Class Resource, teleport up to 4 tiles and gain advantage on your next attack roll. Your current and intended location both have to be either obscured or at least 1 tile away from any light source.&lt;br /&gt;
&lt;br /&gt;
=== Cloak of Shadows ===&lt;br /&gt;
At the cost of 2 Class Resources and an Action, become invisible for 2 turns or until you make an attack, cast a spell, or enter lit area.&lt;br /&gt;
&lt;br /&gt;
For the entirety of your invisibility, you have to stay within obscured areas or at least 1 tile away from any light source.&lt;br /&gt;
&lt;br /&gt;
While Invisible, you gain advantage on attack rolls, others have disadvantage on attack rolls against you, and you can only be targeted with AoE abilities. You can still be heard.&lt;/div&gt;</summary>
		<author><name>Littlestar</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Way_of_the_Open_Hand&amp;diff=2396</id>
		<title>Way of the Open Hand</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Way_of_the_Open_Hand&amp;diff=2396"/>
		<updated>2026-08-25T15:19:12Z</updated>

		<summary type="html">&lt;p&gt;Littlestar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Monk]] subclass available on Avardon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monks of the Way of the Open Hand are the ultimate masters of martial arts combat, whether armed or unarmed. They learn techniques to push and trip their opponents, manipulate ki to heal damage to their bodies, and practice advanced meditation that can protect them from harm.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Subclass Features ==&lt;br /&gt;
&lt;br /&gt;
=== Flurry of Blows Augmentation ===&lt;br /&gt;
When you use Flurry of Blows, you can augment your attack in a number of ways:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Flurry of Blows: Push&#039;&#039;&#039; - Attempt to Push a creature 1 tile away from you (STR Save).&lt;br /&gt;
* &#039;&#039;&#039;Flurry of Blows: Stagger&#039;&#039;&#039; - Stagger your opponent to steal their Reaction. Costs one additional Class Resource (total of 2).&lt;br /&gt;
* &#039;&#039;&#039;Flurry of Blows: Topple&#039;&#039;&#039; - Attempt to Topple a creature to the ground (DEX Save). Costs one additional Class Resource (total of 2).&lt;br /&gt;
&lt;br /&gt;
=== Manifestations ===&lt;br /&gt;
You can 1d4 deal additional damage with your unarmed attacks through Manifestations. Which Manifestation you choose determines the damage type:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Manifestation of Body&#039;&#039;&#039; - Necrotic&lt;br /&gt;
* &#039;&#039;&#039;Manifestation of Mind&#039;&#039;&#039; - Psychic&lt;br /&gt;
* &#039;&#039;&#039;Manifestion of Soul&#039;&#039;&#039; - Radiant&lt;br /&gt;
&lt;br /&gt;
=== Wholeness of Body ===&lt;br /&gt;
At the cost of an Action, Heal 30 HP and gain 1 Ki Point per turn for 3 Turns.&lt;/div&gt;</summary>
		<author><name>Littlestar</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Way_of_the_Kensei&amp;diff=2395</id>
		<title>Way of the Kensei</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Way_of_the_Kensei&amp;diff=2395"/>
		<updated>2026-08-25T15:18:53Z</updated>

		<summary type="html">&lt;p&gt;Littlestar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Monk]] subclass available on Avardon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Monk of the Way of the Kensei trains relentlessly with their weapons, to the point that the weapon becomes like an extension of the body. Founded on a mastery of sword fighting, the tradition has expanded to include many different weapons.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A kensei sees a weapon much in the same way a calligrapher or a painter regards a pen or brush. Whatever the weapon, the kensei views it as a tool used to express the beauty and precision of the martial arts. That such mastery makes a kensei a peerless warrior is but a side effect of intense devotion, practice, and study.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== Kensei&#039;s Shot ===&lt;br /&gt;
At the cost of a bonus action, make your ranged attacks with a Kensei weapon more deadly. When you do so, any target you hit with a ranged attack using a Kensei weapon takes an additional 1d4 damage of the weapon&#039;s type.&lt;br /&gt;
&lt;br /&gt;
=== Deft Strike ===&lt;br /&gt;
When you hit a target with a Kensei weapon, you can spend 1 ki point to cause the weapon to deal extra 1d6 damage. You can use this feature only once on each of your turns.&lt;br /&gt;
&lt;br /&gt;
=== Sharpen the Blade ===&lt;br /&gt;
Augment your melee weapon using your Ki, granting it bonus to attack rolls and damage equal to the amount of Ki points spent up to 3. This bonus will last for the duration of 10 turns or until you use this feature again.&lt;br /&gt;
&lt;br /&gt;
=== Agile Parry === &lt;br /&gt;
If you make an unarmed strike as part of the Attack action on your turn and are holding a Kensei weapon, you can use it to defend yourself if it is a melee weapon. You gain a +2 bonus to AC until the start of your next turn, while the weapon is in your hand and you aren’t incapacitated.&lt;br /&gt;
&lt;br /&gt;
=== Kensei Weapons ===&lt;br /&gt;
You may choose 3 weapons to have proficiency with from the following list and your attacks with your Kensei weapons count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. Kensei melee weapons will use your Dex or STR, whichever is higher.&lt;br /&gt;
* Shortsword&lt;br /&gt;
* Longsword&lt;br /&gt;
* Scimitar&lt;br /&gt;
* Rapier&lt;br /&gt;
* Spear&lt;br /&gt;
* Mace&lt;br /&gt;
* Quarterstaff&lt;br /&gt;
* Shortbow&lt;br /&gt;
* Longbow&lt;br /&gt;
* Hand Crossbow&lt;br /&gt;
* Javelin&lt;/div&gt;</summary>
		<author><name>Littlestar</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Eldritch_Knight&amp;diff=2394</id>
		<title>Eldritch Knight</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Eldritch_Knight&amp;diff=2394"/>
		<updated>2026-08-25T15:16:44Z</updated>

		<summary type="html">&lt;p&gt;Littlestar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Fighter]] subclass available on Avardon.&lt;br /&gt;
&lt;br /&gt;
[[File:Class Fighter Eldritch Knight Badge Icon.png|thumb]]&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
| spells = [[Wizard Spell List]]&lt;br /&gt;
* 1st Level: 4&lt;br /&gt;
* 2nd Level: 3&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;The archetypal Eldritch Knight combines the martial mastery common to all fighters with a careful study of magic. Eldritch Knights use magical techniques similar to those practiced by wizards. They focus their study on two of the eight schools of magic: abjuration and evocation. Abjuration spells grant an Eldritch Knight additional protection in battle, and evocation spells deal damage to many foes at once, extending the fighter&#039;s reach in combat. These knights learn a comparatively small number of spells, committing them to memory instead of keeping them in a spellbook.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== War Magic ===&lt;br /&gt;
You have honed your body and magic for war. After you cast a Cantrip, you can make a Weapon Attack using your Bonus Action.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Bond ===&lt;br /&gt;
You cannot be disarmed.&lt;br /&gt;
&lt;br /&gt;
=== Eldritch Strike ===&lt;br /&gt;
When you hit a creature with a weapon attack, that creature has disadvantage on the next saving throw it makes against a spell you cast before the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
=== Spellcasting Ability  ===&lt;br /&gt;
Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through study and memorization.&lt;br /&gt;
&lt;br /&gt;
Spell save DC = 8 + Intelligence modifier + Proficiency Bonus (4)&lt;br /&gt;
Spell attack modifier = Intelligence modifier + Proficiency Bonus (4)&lt;br /&gt;
&lt;br /&gt;
You may learn 7 Spells up to 2nd Level and 3 Cantrips from the [[Wizard Spell List]].&lt;br /&gt;
&lt;br /&gt;
===Eldritch Knight Flavor Spells===&lt;br /&gt;
* [[Flavor_Spells#Dancing_Lights|Dancing Lights]]&lt;br /&gt;
* [[Flavor_Spells#Light|Light]]&lt;br /&gt;
* [[Flavor_Spells#Mage_Hand|Mage Hand]]&lt;br /&gt;
* [[Flavor_Spells#Mending|Mending]]&lt;br /&gt;
* [[Flavor_Spells#Minor_Illusion|Minor Illusion]]&lt;br /&gt;
* [[Flavor_Spells#Prestidigitation|Prestidigitation]]&lt;br /&gt;
* [[Flavor_Spells#Shape_Water|Shape Water]]&lt;/div&gt;</summary>
		<author><name>Littlestar</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Champion&amp;diff=2393</id>
		<title>Champion</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Champion&amp;diff=2393"/>
		<updated>2026-08-25T15:16:28Z</updated>

		<summary type="html">&lt;p&gt;Littlestar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Fighter]] subclass available on Avardon.&lt;br /&gt;
&lt;br /&gt;
[[File:Class Fighter Champion Badge Icon.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;The archetypal Champion focuses on the development of raw physical power honed to deadly perfection. Those who model themselves on this archetype combine rigorous training with physical excellence to deal devastating blows.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Class Features&lt;br /&gt;
&lt;br /&gt;
=== Combat Stance ===&lt;br /&gt;
At the cost of Bonus Action, change your Combat Stance, lasting until the end of the duration or if you change your stance:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bulwark (4 Turns) -&#039;&#039;&#039; You cannot be forcibly moved, knocked prone or disarmed and adds a +2 to your AC.&lt;br /&gt;
* &#039;&#039;&#039;Reckless Abandon (2 Turns) -&#039;&#039;&#039; Suffer -1 on AC in exchange for +4 on weapon damage.&lt;br /&gt;
* &#039;&#039;&#039;Deft Footwork (3 Turns)-&#039;&#039;&#039; Your Opportunity Attacks have Advantage (including Mage Slayer) while also imposing disadvantage on Opportunity Attacks (including Mage Slayer) against you.&lt;br /&gt;
&lt;br /&gt;
=== Initiative Bonus ===&lt;br /&gt;
Gain a permanent +2 bonus to initiative rolls&lt;br /&gt;
&lt;br /&gt;
=== Improved Critical ===&lt;br /&gt;
Your weapon attacks score a critical hit on a roll of 19 or 20.&lt;br /&gt;
&lt;br /&gt;
=== Additional Fighting Style ===&lt;br /&gt;
You can choose a second option from the [[Fighting Style]] list.&lt;/div&gt;</summary>
		<author><name>Littlestar</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Battle_Master&amp;diff=2392</id>
		<title>Battle Master</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Battle_Master&amp;diff=2392"/>
		<updated>2026-08-25T15:16:16Z</updated>

		<summary type="html">&lt;p&gt;Littlestar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Fighter]] subclass available on Avardon.&lt;br /&gt;
&lt;br /&gt;
[[File:Class Fighter Battle Master Badge Icon.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Those who emulate the archetypal Battle Master employ martial techniques passed down through generations. To a Battle Master, combat is an academic field, sometimes including subjects beyond battle such as weaponsmithing and calligraphy. Not every fighter absorbs the lessons of history, theory, and artistry that are reflected in the Battle Master archetype, but those who do are well-rounded fighters of great skill and knowledge.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== Superiority Dice ===&lt;br /&gt;
You gain 8 Superiority Dice. 1 Superiority Dice is expended when you use it. Your Superiority Dice are restored on a Long or Short Rest. You may only use two maneuvers per turn (only applies to the ones done on turn and on hit). &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Maneuvers&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note: During Character Creation you may only pick 7 Maneuvers of your choice&#039;&#039;&#039;.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
At the cost of 1 Superiority Dice, you may use a Maneuver, all of which enhance your attack in some way. You can only use one Maneuver per attack.&lt;br /&gt;
* &#039;&#039;&#039;Ambush -&#039;&#039;&#039; Expend a superiority die to get +1d10 bonus to initiative. &amp;lt;small&amp;gt;This maneuver is meant to be used right after rolling initiative.&amp;lt;/small&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Bait and Switch -&#039;&#039;&#039; Expend a superiority die and one tile of movement to swap position with an ally without provoking opportunity attacks. &amp;lt;small&amp;gt;The ally must be within a 1 tile range.&amp;lt;/small&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Commander&#039;s Strike -&#039;&#039;&#039; Direct an ally to strike a foe. The ally can use their Reaction to make a Weapon Attack with +1d10 bonus damage. &amp;lt;small&amp;gt;Requires both Action and Bonus Action to use.&amp;lt;/small&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Disarming Attack -&#039;&#039;&#039; Attempt to Disarm your opponent&#039;s main hand weapon (STR save). +1d10 Bonus Damage. &amp;lt;small&amp;gt;Only consumes a Superiority Die on a hit.&amp;lt;/small&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Distracting Strike -&#039;&#039;&#039; Upon Hit, your opponent is Distracted and your allies can attack them with Advantage. +1d10 Bonus Damage. &amp;lt;small&amp;gt;Only consumes a Superiority Die on a hit.&amp;lt;/small&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Evasive Footwork -&#039;&#039;&#039; Enemies receive Disadvantage on Attacks against you. &lt;br /&gt;
* &#039;&#039;&#039;Feinting Attack -&#039;&#039;&#039; Use both your Attack Action and Bonus Action to attack with advantage. +1d10 Bonus Damage.&lt;br /&gt;
* &#039;&#039;&#039;Parry -&#039;&#039;&#039; As a reaction and at a cost of superiority die, recover 1d10 + STR/DEX (whichever is higher) HP from an attack (has to target AC).&lt;br /&gt;
* &#039;&#039;&#039;Precision Attack -&#039;&#039;&#039; Your superiority die bonus (1d10) will be added to your next Attack Roll.&lt;br /&gt;
* &#039;&#039;&#039;Pushing Attack -&#039;&#039;&#039; Attempt to Push your opponent 1 tile away from you. +1d10 Bonus Damage. &amp;lt;small&amp;gt;Only consumes a Superiority Die on a hit.&amp;lt;/small&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Trip Attack -&#039;&#039;&#039; Attempt to Trip your opponent to the ground (STR save). +1d10 Bonus Damage. &amp;lt;small&amp;gt;Only consumes a Superiority Die on a hit.&amp;lt;/small&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Riposte -&#039;&#039;&#039; When a creature misses you with a melee attack roll, as a reaction and at a cost of superiority die, attempt to make a melee attack against that target with +1d10 bonus damage.&lt;/div&gt;</summary>
		<author><name>Littlestar</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Circle_of_the_Spores&amp;diff=2391</id>
		<title>Circle of the Spores</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Circle_of_the_Spores&amp;diff=2391"/>
		<updated>2026-08-25T15:15:55Z</updated>

		<summary type="html">&lt;p&gt;Littlestar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Druid]] subclass available on Avardon.&lt;br /&gt;
&lt;br /&gt;
[[File:Class Druid Spores Badge Icon.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Druids of the Circle of Spores find beauty in decay. They see within mold and other fungi the ability to transform lifeless material into abundant, albeit somewhat strange, life. These druids believe that life and death are parts of a grand cycle, with one leading to the other and then back again. Death isn&#039;t the end of life, but instead a change of state that sees life shift into a new form.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Druids of this circle have a complex relationship with the undead. They see nothing inherently wrong with undeath, which they consider to be a companion to life and death. But these druids believe that the natural cycle is healthiest when each segment of it is vibrant and changing. Undead that seek to replace all life with undeath, or that try to avoid passing to a final rest, violate the cycle and must be thwarted.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Class Features ===&lt;br /&gt;
&lt;br /&gt;
=== Symbiotic Entity ===&lt;br /&gt;
At the cost of an Action and a Class Resource, awaken the magic of your spores, granting you 40 Temporary HP and adding 1d6 Necrotic damage to your weapon attacks. This also doubles the damage of Halo of Spores.&lt;br /&gt;
&lt;br /&gt;
=== Spreading Spores ===&lt;br /&gt;
At the cost of a Bonus Action, spread spores to enemies within a 1 tile sphere radius around you. The enemy must succeed on a CON Save versus your Spell Bonus or take 2d8 Necrotic damage.&lt;br /&gt;
&lt;br /&gt;
=== Halo of Spores ===&lt;br /&gt;
Whenever an enemy moves within 1 tile of you or starts their turn there, you can use your Reaction to cast Halo of Spores. The enemy must succeed on a CON Save versus your Spell Bonus or take 1d8 Necrotic damage. This damage is doubled whilst using Symbiotic Entity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Circle of Spores Spells===&lt;br /&gt;
====Cantrips====&lt;br /&gt;
* [[Chill Touch]]&lt;br /&gt;
====2nd Level Spells====&lt;br /&gt;
*[[Blindness]]&lt;br /&gt;
====5th Level Spells====&lt;br /&gt;
*[[Cloudkill]]&lt;/div&gt;</summary>
		<author><name>Littlestar</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Circle_of_the_Moon&amp;diff=2390</id>
		<title>Circle of the Moon</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Circle_of_the_Moon&amp;diff=2390"/>
		<updated>2026-08-25T15:15:33Z</updated>

		<summary type="html">&lt;p&gt;Littlestar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Druid]] subclass available on Avardon.&lt;br /&gt;
&lt;br /&gt;
[[File:Class Druid Moon Badge Icon.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Druids of the Circle of the Moon are fierce guardians of the wilds. Their order gathers under the full moon to share news and trade warnings. They haunt the deepest parts of the wilderness, where they might go for weeks on end before crossing paths with another humanoid creature, let alone another druid.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changeable as the moon, a druid of this circle might prowl as a great cat one night, soar over the treetops as an eagle the next day, and crash through the undergrowth in bear form to drive off a trespassing monster. The wild is in the druid&#039;s blood.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== Lunar Mend ===&lt;br /&gt;
At the cost of a Bonus Action, whilst in Wild Form, heal 1d8 Hit Points per Spell Slot Level.&lt;/div&gt;</summary>
		<author><name>Littlestar</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Circle_of_the_Land&amp;diff=2389</id>
		<title>Circle of the Land</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Circle_of_the_Land&amp;diff=2389"/>
		<updated>2026-08-25T15:15:16Z</updated>

		<summary type="html">&lt;p&gt;Littlestar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Druid]] subclass available on Avardon.&lt;br /&gt;
&lt;br /&gt;
[[File:Class Druid Land Badge Icon.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circle&#039;s wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those folk. As a member of this circle, your magic is influenced by the land where you were initiated into the circle&#039;s mysterious rites.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Natural Recovery&#039;&#039;&#039; ===&lt;br /&gt;
At the cost of one charge per spell level, you may recover any spell slot.&lt;br /&gt;
&lt;br /&gt;
You have 5 charges of Natural Recovery and they refresh on a Longrest&lt;br /&gt;
&lt;br /&gt;
=== Land&#039;s Stride ===&lt;br /&gt;
You are immune to the effects of Difficult Terrain and will not take damage from Spike Growth.&lt;br /&gt;
&lt;br /&gt;
===Circle of the Land Spells===&lt;br /&gt;
====2nd Level Spells====&lt;br /&gt;
* [[Blur]]&lt;br /&gt;
* [[Darkness]]&lt;br /&gt;
* [[Invisibility]]&lt;br /&gt;
* [[Silence]]&lt;br /&gt;
====3rd Level Spells====&lt;br /&gt;
*[[Haste]]&lt;br /&gt;
*[[Grant Flight]]&lt;br /&gt;
*[[Lightning Bolt]]&lt;br /&gt;
====5th Level Spells====&lt;br /&gt;
*[[Cloudkill]]&lt;br /&gt;
*[[Cone of Cold]]&lt;br /&gt;
*[[Greater Restoration]]&lt;/div&gt;</summary>
		<author><name>Littlestar</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=War_Domain&amp;diff=2388</id>
		<title>War Domain</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=War_Domain&amp;diff=2388"/>
		<updated>2026-08-25T15:14:19Z</updated>

		<summary type="html">&lt;p&gt;Littlestar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Cleric]] subclass available on Avardon.&lt;br /&gt;
&lt;br /&gt;
[[File:Class Cleric War Badge Icon.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;War has many manifestations. It can make heroes of ordinary people. It can be desperate and horrific, with acts of cruelty and cowardice eclipsing instances of excellence and courage. In either case, the gods of war watch over warriors and reward them for their great deeds. The clerics of such gods excel in battle, inspiring others to fight the good fight or offering acts of violence as prayers. Gods of war include champions of honor and chivalry as well as gods of destruction and pillage and gods of conquest and domination. Other war gods take a more neutral stance, promoting war in all its manifestations and supporting warriors in any circumstance.&#039;&#039;&#039;&lt;br /&gt;
== Class Features ==&lt;br /&gt;
===Proficiencies===&lt;br /&gt;
*Heavy Armor&lt;br /&gt;
*Martial Weapons&lt;br /&gt;
&lt;br /&gt;
=== War Priest ===&lt;br /&gt;
Use your Bonus Action and War Priest Charge to make another attack with an additional 1d6 damage.&lt;br /&gt;
&lt;br /&gt;
You gain 5 War Priest Charges and they refresh on long rest&lt;br /&gt;
&lt;br /&gt;
=== Channel Divinity: Guided Strike ===&lt;br /&gt;
Add +10 to your next Attack Roll.&lt;br /&gt;
&lt;br /&gt;
This can be used before any attack, reactions included.&lt;br /&gt;
&lt;br /&gt;
=== Channel Divinity: War God&#039;s Blessing===&lt;br /&gt;
Add +10 to the next Attack Roll of your ally within 3 tiles.&lt;br /&gt;
&lt;br /&gt;
This can be used outside of your turn, before another player&#039;s attack, including reactions.&lt;br /&gt;
&lt;br /&gt;
=== Divine Strike: Weapon ===&lt;br /&gt;
As an attack action, make a weapon attack against a target. On a hit, the target takes 1d8 additional weapon damage. This can only be used once per turn.&lt;br /&gt;
&lt;br /&gt;
===War Domain Spells===&lt;br /&gt;
====1st Level Spells====&lt;br /&gt;
* [[Divine Favor]]&lt;br /&gt;
===2nd Level Spells===&lt;br /&gt;
*[[Magic Weapon]]&lt;br /&gt;
====3rd Level Spells====&lt;br /&gt;
*[[Crusader&#039;s Mantle]]&lt;br /&gt;
====4th Level Spells====&lt;br /&gt;
*[[Stoneskin]]&lt;/div&gt;</summary>
		<author><name>Littlestar</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Trickery_Domain&amp;diff=2387</id>
		<title>Trickery Domain</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Trickery_Domain&amp;diff=2387"/>
		<updated>2026-08-25T15:13:41Z</updated>

		<summary type="html">&lt;p&gt;Littlestar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Cleric]] subclass available on Avardon.&lt;br /&gt;
&lt;br /&gt;
[[File:Class_Cleric_Trickery_Badge_Icon.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Gods of trickery – such as Tymora, Beshaba, Olidammara, the Traveler, Garl Glittergold, and Loki – are mischief-makers and instigators who stand as a constant challenge to the accepted order among both gods and mortals. They&#039;re patrons of thieves, scoundrels, gamblers, rebels, and liberators. Their clerics are a disruptive force in the world, puncturing pride, mocking tyrants, stealing from the rich, freeing captives, and flouting hollow traditions. They prefer subterfuge, pranks, deception, and theft rather than direct confrontation.&#039;&#039;&#039;&lt;br /&gt;
==Subclass Features==&lt;br /&gt;
=== Channel Divinity: Invoke Duplicity ===&lt;br /&gt;
Create an illusory duplicate of yourself that can distract enemies. You and all your allies will get advantage on all attacks made against hostile creatures within range of this illusory duplicate. You can later move this image as a Bonus Action.&lt;br /&gt;
&lt;br /&gt;
=== Channel Divinity: Cloak of Elusion ===&lt;br /&gt;
Become Invisible for 2 turns or until you make an attack or a cast spell. This is essentially Cloak of Shadows, but renamed to not get confused with the Monk class ability, which functions slightly differently.&lt;br /&gt;
&lt;br /&gt;
=== Divine Strike: Poison ===&lt;br /&gt;
This is your usual Divine Strike (+1d8 damage), but with Poison damage.&lt;br /&gt;
&lt;br /&gt;
=== Trickery Domain Spells ===&lt;br /&gt;
==== 1st Level Spells ====&lt;br /&gt;
[[Charm Person]]&lt;br /&gt;
&lt;br /&gt;
[[Disguise Self]]&lt;br /&gt;
&lt;br /&gt;
[[Mirror Image]]&lt;br /&gt;
==== 2nd Level Spells ====&lt;br /&gt;
[[Pass Without Trace]]&lt;br /&gt;
==== 3rd level spells ====&lt;br /&gt;
[[Fear]]&lt;br /&gt;
==== 4th level spells ====&lt;br /&gt;
[[Polymorph]]&lt;/div&gt;</summary>
		<author><name>Littlestar</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Nature_Domain&amp;diff=2386</id>
		<title>Nature Domain</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Nature_Domain&amp;diff=2386"/>
		<updated>2026-08-25T15:11:39Z</updated>

		<summary type="html">&lt;p&gt;Littlestar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Cleric]] subclass available on Avardon.&lt;br /&gt;
&lt;br /&gt;
[[File:Nature_Domain.png|thumb]]&lt;br /&gt;
Gods of nature are as varied as the natural world itself; from inscrutable gods of the deep forests to friendly deities associated with particular springs and groves. Druids revere nature as a whole and might serve one of these deities, practicing mysterious rites and reciting all-but-forgotten prayers in their own secret tongue. But many of these gods have clerics as well, champions who take a more active role in advancing the interests of a particular nature god. These clerics might hunt the evil monstrosities that despoil the woodlands, bless the harvest of the faithful, or wither the crops of those who anger their gods.&lt;br /&gt;
== Class Features ==&lt;br /&gt;
=== Dampen Elements ===&lt;br /&gt;
As a Reaction, when you or any ally of yours within radius of 3 tiles of you take elemental damage, you can halve this damage.&lt;br /&gt;
&lt;br /&gt;
=== Divine Strike: Elemental ===&lt;br /&gt;
As an Attack Action, make a weapon attack against a target. On a hit, the target takes 1d8 additional Cold, Fire or Lightning damage. This can only be used once per turn.&lt;br /&gt;
&lt;br /&gt;
=== Acolyte of Nature ===&lt;br /&gt;
You may pick one cantrip from the [[Druid Spell List]].&lt;br /&gt;
&lt;br /&gt;
=== Land&#039;s Stride ===&lt;br /&gt;
You are immune to the effects of Difficult Terrain and will not take damage from Spike Growth.&lt;br /&gt;
&lt;br /&gt;
===Nature Domain Spells===&lt;br /&gt;
====Cantrips====&lt;br /&gt;
* [[Poison Spray]]&lt;br /&gt;
* [[Thorn Whip]]&lt;br /&gt;
===2nd Level Spells===&lt;br /&gt;
* [[Spike Growth]]&lt;br /&gt;
* [[Barkskin]]&lt;br /&gt;
====3rd Level Spells====&lt;br /&gt;
* [[Sleet Storm]]&lt;br /&gt;
* [[Grasping Vine]]&lt;/div&gt;</summary>
		<author><name>Littlestar</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Light_Domain&amp;diff=2385</id>
		<title>Light Domain</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Light_Domain&amp;diff=2385"/>
		<updated>2026-08-25T15:11:21Z</updated>

		<summary type="html">&lt;p&gt;Littlestar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Cleric]] subclass available on Avardon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gods of light promote the ideals of rebirth and renewal, truth, vigilance, and beauty, often using the symbol of the sun. Clerics of a god of light are enlightened souls infused with radiance and the power of their gods&#039; discerning vision, charged with chasing away lies and burning away darkness.&#039;&#039;&#039;&lt;br /&gt;
==Subclass Features==&lt;br /&gt;
===Warding Flare===&lt;br /&gt;
Passive toggle feature, Reaction with 4 uses per Short Rest.&lt;br /&gt;
When a foe within 3 tiles of you attempts to make an attack, you will impose disadvantage on said attack.&lt;br /&gt;
&lt;br /&gt;
===Channel Divinity: Radiance of the Dawn===&lt;br /&gt;
Twice per Short Rest, you can use your Channel Divinity to harness sunlight, banishing darkness and dealing radiant damage to your foes.&lt;br /&gt;
As an action, you present your holy symbol, and any magical darkness within 3 tiles of you is dispelled. Additionally, each hostile creature within 3 tiles of you must make a Constitution saving throw. A creature takes radiant damage equal to 2d10 + 10 on a failed saving throw, and half as much damage on a successful one.&lt;br /&gt;
&lt;br /&gt;
===Potent Spellcasting===&lt;br /&gt;
Your Wisdom modifier is added to the damage of your Cleric cantrips (Sacred Flame, Toll the Dead).&lt;br /&gt;
&lt;br /&gt;
===Light Domain Spells===&lt;br /&gt;
====1st Level Spells====&lt;br /&gt;
*[[Burning Hands]] &lt;br /&gt;
*[[Faerie Fire]] &lt;br /&gt;
===2nd Level Spells===&lt;br /&gt;
*[[Scorching Ray]] &lt;br /&gt;
===3rd Level Spells===&lt;br /&gt;
*[[Fireball]]&lt;/div&gt;</summary>
		<author><name>Littlestar</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Life_Domain&amp;diff=2384</id>
		<title>Life Domain</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Life_Domain&amp;diff=2384"/>
		<updated>2026-08-25T15:10:59Z</updated>

		<summary type="html">&lt;p&gt;Littlestar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Cleric]] subclass available on Avardon.&lt;br /&gt;
&lt;br /&gt;
[[File:Class Cleric Life Badge Icon.png|thumb]]&lt;br /&gt;
The Life domain focuses on the vibrant positive energy – one of the fundamental forces of the universe – that sustains all life. The gods of life promote vitality and health through healing the sick and wounded, caring for those in need, and driving away the forces of death and undeath. Almost any non-evil deity can claim influence over this domain, particularly agricultural deities, sun gods, gods of healing or endurance, and gods of home and community.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
===Proficiencies===&lt;br /&gt;
*Heavy Armor&lt;br /&gt;
=== Channel Divinity: Preserve Life ===&lt;br /&gt;
Heal 30 HP to yourself and all allies within 3 tiles.&lt;br /&gt;
&lt;br /&gt;
=== Divine Strike: Radiant ===&lt;br /&gt;
As an attack action, make a weapon attack against a target. On a hit, the target takes 1d8 additional Radiant damage. This can only be used once per turn.&lt;br /&gt;
&lt;br /&gt;
=== Blessed Healer ===&lt;br /&gt;
The healing spells you cast on others heal you as well. When you cast a spell of 1st level or higher that restores hit points to a creature other than you, you regain hit points equal to 2 + the spell&#039;s level.&lt;br /&gt;
&lt;br /&gt;
=== Greater Wound regeneration ===&lt;br /&gt;
Heal a target within 1 Tile of you. The Target recovers 7 (+3 per upcast Level) wounds.&lt;/div&gt;</summary>
		<author><name>Littlestar</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Death_Domain&amp;diff=2383</id>
		<title>Death Domain</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Death_Domain&amp;diff=2383"/>
		<updated>2026-08-25T15:10:40Z</updated>

		<summary type="html">&lt;p&gt;Littlestar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Cleric]] subclass available on Avardon.&lt;br /&gt;
&lt;br /&gt;
[[File:Class Cleric Death Badge Icon.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;The Death domain is concerned with the forces that cause death, as well as the negative energy that gives rise to undead creatures. Deities such as Chemosh, Myrkul, and Wee Jas are patrons of necromancers, death knights, liches, mummy lords, and vampires. Gods of the Death domain also embody murder, pain, disease or poison, and the underworld.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Subclass Features==&lt;br /&gt;
&lt;br /&gt;
===Proficiencies===&lt;br /&gt;
Martial Weapons&lt;br /&gt;
&lt;br /&gt;
===Divine Strike: Necrotic===&lt;br /&gt;
As an attack action, make a weapon attack against a target. On a hit, the target takes 1d8 additional Necrotic damage. This can only be used once per turn. &lt;br /&gt;
&lt;br /&gt;
===Channel Divinity: Touch of Death===&lt;br /&gt;
By expending a class resource, deal 25 necrotic damage after a melee attack. This includes melee spell attacks.&lt;br /&gt;
&lt;br /&gt;
===Death Domain Spells===&lt;br /&gt;
====Cantrips====&lt;br /&gt;
* [[Chill Touch]]&lt;br /&gt;
====1st Level Spells====&lt;br /&gt;
* [[False Life]]&lt;br /&gt;
* [[Ray of Sickness]]&lt;br /&gt;
====3rd Level Spells====&lt;br /&gt;
*[[Vampiric Touch]]&lt;br /&gt;
====4th Level Spells====&lt;br /&gt;
*[[Blight]]&lt;br /&gt;
====5th Level Spells====&lt;br /&gt;
*[[Cloudkill]]&lt;/div&gt;</summary>
		<author><name>Littlestar</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=College_of_Valor&amp;diff=2382</id>
		<title>College of Valor</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=College_of_Valor&amp;diff=2382"/>
		<updated>2026-08-25T15:09:17Z</updated>

		<summary type="html">&lt;p&gt;Littlestar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Bard]] subclass available on Avardon.&lt;br /&gt;
&lt;br /&gt;
[[File:Class Bard Valour Badge Icon.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Bards of the College of Valor are daring skalds whose tales keep alive the memory of the great heroes of the past, and thereby inspire a new generation of heroes. These bards gather in mead halls or around great bonfires to sing the deeds of the mighty, both past and present. They travel the land to witness great events firsthand and to ensure that the memory of those events doesn&#039;t pass from the world. With their songs, they inspire others to reach the same heights of accomplishment as the heroes of old.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Subclass Features ==&lt;br /&gt;
===Proficiencies===&lt;br /&gt;
* Shields&lt;br /&gt;
* Martial Weapons&lt;br /&gt;
* Medium Armor&lt;br /&gt;
===Extra Attack===&lt;br /&gt;
{{:Extra Attack}}&lt;br /&gt;
===Song of Valor===&lt;br /&gt;
Play and sing an inspiring song to lead your team into battle. Allies of your choice (4 Max) add your Charisma modifier to their Attack Rolls until the end of their next turn. You can use this feature once per Long Rest.&lt;br /&gt;
===Combat Inspiration===&lt;br /&gt;
When you give out Bardic Inspiration to another creature it may spend it to Add 1d10 bonus to the damage of their next weapon attack.&lt;br /&gt;
&lt;br /&gt;
=== War Magic ===&lt;br /&gt;
You have honed your body and magic for war. After you cast a Cantrip, you can make a Weapon Attack using your Bonus Action.&lt;/div&gt;</summary>
		<author><name>Littlestar</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=College_of_Swords&amp;diff=2381</id>
		<title>College of Swords</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=College_of_Swords&amp;diff=2381"/>
		<updated>2026-08-25T15:08:51Z</updated>

		<summary type="html">&lt;p&gt;Littlestar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Bard]] subclass available on Avardon.&lt;br /&gt;
&lt;br /&gt;
[[File:Class Bard Swords Badge Icon.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;A Bard of the College of Swords is called a blade, and they entertain through daring feats of weapon prowess. Blades perform stunts such as sword swallowing, knife throwing and juggling, and mock combats. Though they use their weapons to entertain, they are also highly trained and skilled warriors in their own right.&lt;br /&gt;
&lt;br /&gt;
Their talent with weapons inspires many blades to lead double lives. One blade might use a circus troupe as cover for nefarious deeds such as assassination, robbery, and blackmail. Other blades strike at the wicked, bringing justice to bear against the cruel and powerful. Most troupes are happy to accept a blade’s talent for the excitement it adds to a performance, but few entertainers fully trust a blade in their ranks.&lt;br /&gt;
&lt;br /&gt;
Blades who abandon their lives as entertainers have often run into trouble that makes maintaining their secret activities impossible. A blade caught stealing or engaging in vigilante justice is too great a liability for most troupes. With their weapon skills and magic, these blades either take up work as enforcers for thieves’ guilds or strike out on their own as adventurers.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Subclass Features ==&lt;br /&gt;
=== Proficiencies ===&lt;br /&gt;
* Scimitars&lt;br /&gt;
* Medium Armor&lt;br /&gt;
&lt;br /&gt;
=== Fighting Styles ===&lt;br /&gt;
Able to take one of the following [[Fighting Styles]]&lt;br /&gt;
&lt;br /&gt;
* Dueling&lt;br /&gt;
* Two-Weapon Fighting&lt;br /&gt;
&lt;br /&gt;
=== Extra Attack===&lt;br /&gt;
{{:Extra Attack}}&lt;br /&gt;
=== Defensive Flourish ===&lt;br /&gt;
By spending a Bardic Inspiration die on a hit, deal an additional 1d10 damage with your equipped weapon as well as gain 4 AC for 1 turn. This is only usable once per turn.&lt;br /&gt;
=== Mobile Flourish===&lt;br /&gt;
By spending a Bardic Inspiration die on a hit, deal an additional 1d10 damage with your equipped weapon as well as make your foe move 2 tiles back. This is only usable once per turn.&lt;br /&gt;
===Slashing Flourish===&lt;br /&gt;
By spending a Bardic Inspiration die on a hit, deal an additional 1d10 damage with your equipped weapon as well as target a second additional target. This is only usable once per turn.&lt;/div&gt;</summary>
		<author><name>Littlestar</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=College_of_Lore&amp;diff=2380</id>
		<title>College of Lore</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=College_of_Lore&amp;diff=2380"/>
		<updated>2026-08-25T15:08:24Z</updated>

		<summary type="html">&lt;p&gt;Littlestar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Bard]] subclass available on Avardon.&lt;br /&gt;
&lt;br /&gt;
[[File:Class Bard Lore Badge Icon.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;A Bard of the College of Lore knows something about most things, collecting bits of knowledge from sources as diverse as scholarly tomes and peasant tales. Whether singing folk ballads in taverns or elaborate compositions in royal courts, these bards use their gifts to hold audiences spellbound. When the applause dies down, the audience members might find themselves questioning everything they held to be true, from their faith in the priesthood of the local temple to their loyalty to the king.&lt;br /&gt;
&lt;br /&gt;
The loyalty of these bards lies in the pursuit of beauty and truth, not in fealty to a monarch or following the tenets of a deity. A noble who keeps such a bard as a herald or advisor knows that the bard would rather be honest than politic.&lt;br /&gt;
&lt;br /&gt;
The college&#039;s members gather in libraries and sometimes in actual colleges, complete with classrooms and dormitories, to share their lore with one another. They also meet at festivals or affairs of state, where they can expose corruption, unravel lies, and poke fun at self-important figures of authority.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Subclass Features ==&lt;br /&gt;
=== Cutting Words ===&lt;br /&gt;
By spending a bardic inspiration die you may give an opponent -1d10 penalty to their next Saving Throw.&lt;br /&gt;
&lt;br /&gt;
This is a reaction that can be used outside of your own turn.&lt;br /&gt;
&lt;br /&gt;
=== Additional Magical Secrets ===&lt;br /&gt;
In addition to your normal spell selection these will also be selectable in your normal spell repertoire. &lt;br /&gt;
====Cantrips====&lt;br /&gt;
* [[Eldritch Blast]]&lt;br /&gt;
* [[Sacred Flame]]&lt;br /&gt;
====1st Level Spells====&lt;br /&gt;
* [[Disguise Self]]&lt;br /&gt;
* [[Guiding Bolt]]&lt;br /&gt;
* [[False Life]]&lt;br /&gt;
====2nd Level Spells====&lt;br /&gt;
* [[Blur]]&lt;br /&gt;
* [[Darkness]]&lt;br /&gt;
* [[Misty Step]]&lt;br /&gt;
* [[Shatter]]&lt;br /&gt;
====3rd Level Spells====&lt;br /&gt;
* [[Aura of Vitality]]&lt;br /&gt;
* [[Fireball]]&lt;br /&gt;
* [[Slow]]&lt;br /&gt;
====4th level Spells====&lt;br /&gt;
* [[Death Ward]]&lt;br /&gt;
* [[Fire Shield]]&lt;/div&gt;</summary>
		<author><name>Littlestar</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Storm_Herald&amp;diff=2379</id>
		<title>Storm Herald</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Storm_Herald&amp;diff=2379"/>
		<updated>2026-08-25T15:07:49Z</updated>

		<summary type="html">&lt;p&gt;Littlestar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Barbarian]] subclass available on Avardon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Typical Barbarians harbor a fury that dwells within. Their rage grants them superior strength, durability, and speed. Barbarians who follow the Path of the Storm Herald learn instead to transform their rage into a mantle of primal magic that swirls around them. When in a fury, a barbarian of this path taps into nature to create powerful, magical effects.&lt;br /&gt;
&lt;br /&gt;
Storm heralds are typically elite champions who train alongside druids, rangers, and others sworn to protect the natural realm. Other storm heralds hone their craft in elite lodges founded in regions wracked by storms, in the frozen reaches at the world’s end, or deep in the hottest deserts.&lt;br /&gt;
&lt;br /&gt;
=== Subclass Features ===&lt;br /&gt;
==== [[Storm Aura Desert]] ====&lt;br /&gt;
{{:Storm Aura Desert}}&lt;br /&gt;
==== [[Storm Aura Sea]] ====&lt;br /&gt;
{{:Storm Aura Sea}}&lt;br /&gt;
==== [[Storm Aura Tundra]] ====&lt;br /&gt;
{{:Storm Aura Tundra}}&lt;/div&gt;</summary>
		<author><name>Littlestar</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Totem_Warrior&amp;diff=2378</id>
		<title>Totem Warrior</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Totem_Warrior&amp;diff=2378"/>
		<updated>2026-08-25T15:07:20Z</updated>

		<summary type="html">&lt;p&gt;Littlestar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Barbarian]] subclass available on Avardon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Barbarian Path of the Totem Warrior is a spiritual journey, as the barbarian accepts a spirit animal as guide, protector, and inspiration. In battle, your totem spirit fills you with supernatural might, adding magical fuel to your barbarian rage.&lt;br /&gt;
&lt;br /&gt;
Most barbarian tribes consider a totem animal to be kin to a particular clan. In such cases, it is unusual for an individual to have more than one totem animal spirit, though exceptions exist.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Subclass Features ====&lt;br /&gt;
===== [[Totem Spirit Bear]] =====&lt;br /&gt;
{{:Totem Spirit Bear}}&lt;br /&gt;
===== [[Totem Spirit Eagle]] =====&lt;br /&gt;
{{:Totem Spirit Eagle}}&lt;br /&gt;
===== [[Totem Spirit Elk]] =====&lt;br /&gt;
{{:Totem Spirit Elk}}&lt;br /&gt;
===== [[Totem Spirit Tiger]] =====&lt;br /&gt;
{{:Totem Spirit Tiger}}&lt;br /&gt;
===== [[Totem Spirit Wolf]] =====&lt;br /&gt;
{{:Totem Spirit Wolf}}&lt;/div&gt;</summary>
		<author><name>Littlestar</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Storm_Herald&amp;diff=2377</id>
		<title>Storm Herald</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Storm_Herald&amp;diff=2377"/>
		<updated>2026-08-25T15:06:28Z</updated>

		<summary type="html">&lt;p&gt;Littlestar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Barbarian]] subclass available on Avardon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Typical Barbarians harbor a fury that dwells within. Their rage grants them superior strength, durability, and speed. Barbarians who follow the Path of the Storm Herald learn instead to transform their rage into a mantle of primal magic that swirls around them. When in a fury, a barbarian of this path taps into nature to create powerful, magical effects.&lt;br /&gt;
&lt;br /&gt;
Storm heralds are typically elite champions who train alongside druids, rangers, and others sworn to protect the natural realm. Other storm heralds hone their craft in elite lodges founded in regions wracked by storms, in the frozen reaches at the world’s end, or deep in the hottest deserts.&lt;br /&gt;
&lt;br /&gt;
=== Subclass Features ===&lt;br /&gt;
==== [[Storm Aura Desert]] ====&lt;br /&gt;
{{:Storm Aura Desert}}&lt;br /&gt;
==== [[Storm Aura Sea]] ====&lt;br /&gt;
{{:Storm Aura Sea}}&lt;br /&gt;
==== [[Storm Aura Tundra]] ====&lt;br /&gt;
{{:Storm Aura Tundra}}&lt;/div&gt;</summary>
		<author><name>Littlestar</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Berserker&amp;diff=2376</id>
		<title>Berserker</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Berserker&amp;diff=2376"/>
		<updated>2026-08-25T15:05:53Z</updated>

		<summary type="html">&lt;p&gt;Littlestar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Barbarian]] subclass available on Avardon.&lt;br /&gt;
&lt;br /&gt;
[[File:Class Barbarian Berserker Badge Icon.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;For some Barbarians, rage is a means to an end – that end being violence. The Path of the Berserker is a path of untrammeled fury, slick with blood. As you enter the berserker&#039;s rage, you thrill in the chaos of battle, heedless of your own health or well-being.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Subclass Features ==&lt;br /&gt;
=== [[Frenzy]] ===&lt;br /&gt;
{{:Frenzy}}&lt;br /&gt;
=== [[Intimidating Presence]] ===&lt;br /&gt;
{{:Intimidating_Presence}}&lt;br /&gt;
=== Mindless Rage ===&lt;br /&gt;
You can&#039;t be charmed or frightened while raging.&lt;/div&gt;</summary>
		<author><name>Littlestar</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Swarmkeeper&amp;diff=2375</id>
		<title>Swarmkeeper</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Swarmkeeper&amp;diff=2375"/>
		<updated>2026-08-25T15:04:33Z</updated>

		<summary type="html">&lt;p&gt;Littlestar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Ranger]] subclass available on Avardon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feeling a deep connection to the environment around them, some rangers reach out through their magical connection to the world and bond with a swarm of nature spirits. The swarm becomes a potent force in battle, as well as helpful company for the ranger. Some Swarmkeepers are outcasts or hermits, keeping to themselves and their attendant swarms rather than dealing with the discomfort of others. Other Swarmkeepers enjoy building vibrant communities that work for the mutual benefit of all those they consider part of their swarm.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Subclass Features==&lt;br /&gt;
===Gathered Swarm===&lt;br /&gt;
Once per turn, you can use one of the following features following an attack that hits:&lt;br /&gt;
:Swarm Assist - Get 1 additional tile of movement.&lt;br /&gt;
:Swarm Attack - Deal additional 1d6 Piercing damage.&lt;br /&gt;
:Swarm Push - Push a target 1 tile in a direction of your choice (STR Save).&lt;br /&gt;
&lt;br /&gt;
===Swarmkeeper Magic===&lt;br /&gt;
You get access to [[Faerie Fire]] and [[Web]] spells (need to be picked).&lt;br /&gt;
&lt;br /&gt;
===Writhing Tide===&lt;br /&gt;
As a bonus action, once per long rest, gain flight movement and 2 additional tile of movement for 2 turns.&lt;/div&gt;</summary>
		<author><name>Littlestar</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Ranger&amp;diff=2374</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Ranger&amp;diff=2374"/>
		<updated>2026-08-25T15:03:09Z</updated>

		<summary type="html">&lt;p&gt;Littlestar: Subclass added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ranger PHB5e2024.png|thumb]]&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
| name = Ranger&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| hp = 94&lt;br /&gt;
| st= Strength, Dexterity&lt;br /&gt;
| description =&lt;br /&gt;
| spells = [[Ranger Spell List]]&lt;br /&gt;
* 1st Level: 4&lt;br /&gt;
* 2nd Level: 3&lt;br /&gt;
* 3rd Level: 2&lt;br /&gt;
| 5ewiki = Ranger&lt;br /&gt;
| frwiki = Ranger&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Far from the bustle of cities and towns, past the hedges that shelter the most distant farms from the terrors of the wild, amid the dense-packed trees of trackless forests and across wide and empty plains, rangers keep their unending watch.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== Proficiencies ===&lt;br /&gt;
&lt;br /&gt;
* Shields&lt;br /&gt;
* Martial Weapons&lt;br /&gt;
* Medium Armor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Starting Gear ===&lt;br /&gt;
* Shortbow&lt;br /&gt;
* Arrow (x5)&lt;br /&gt;
* Dagger&lt;br /&gt;
&lt;br /&gt;
=== Spellcasting ===&lt;br /&gt;
Wisdom is your spellcasting ability for your ranger spells, since your magic draws on your attunement to nature.&lt;br /&gt;
&lt;br /&gt;
Spell save DC = 8 + Wisdom modifier + Proficiency Bonus (4)&lt;br /&gt;
&amp;lt;BR&amp;gt;Spell attack modifier = Wisdom modifier + Proficiency Bonus (4)&lt;br /&gt;
&lt;br /&gt;
You may memorize 6 spells from the [[Ranger Spell List]].&lt;br /&gt;
&lt;br /&gt;
=== [[Hide in Plain Sight]] ===&lt;br /&gt;
{{:Hide in Plain Sight}}&lt;br /&gt;
&lt;br /&gt;
=== [[Extra Attack]] ===&lt;br /&gt;
{{:Extra Attack}}&lt;br /&gt;
&lt;br /&gt;
=== [[Tireless]]===&lt;br /&gt;
{{:Tireless}}&lt;br /&gt;
&lt;br /&gt;
=== Longshot ===&lt;br /&gt;
Allows shooting for a Longbow at a distance of 8 tiles for the cost of 1 tiles of movement.&lt;br /&gt;
&lt;br /&gt;
=== Favored Foe ===&lt;br /&gt;
After a successful attack, consecutive attacks against an enemy will deal an additional 1d4 damage until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
=== Swimming speed ===&lt;br /&gt;
Your swimming speed is now equal to your regular movement speed&lt;br /&gt;
&lt;br /&gt;
=== Land&#039;s Stride ===&lt;br /&gt;
You are immune to the effects of Difficult Terrain and will not take damage from Spike Growth.&lt;br /&gt;
&lt;br /&gt;
===Fighting Styles===&lt;br /&gt;
Able to take one of the following [[Fighting Styles]]&lt;br /&gt;
&lt;br /&gt;
* Archery&lt;br /&gt;
* Blind Fighting&lt;br /&gt;
* Close Quarters Shooter&lt;br /&gt;
* Defense&lt;br /&gt;
* Druidic Warrior&lt;br /&gt;
* Dueling&lt;br /&gt;
* Two-Weapon Fighting&lt;br /&gt;
&lt;br /&gt;
== Subclasses ==&lt;br /&gt;
[[Gloom Stalker]]&lt;br /&gt;
&lt;br /&gt;
[[Hunter]]&lt;br /&gt;
&lt;br /&gt;
[[Hollow Warden]]&lt;br /&gt;
&lt;br /&gt;
[[Swarmkeeper]]&lt;/div&gt;</summary>
		<author><name>Littlestar</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Cleric&amp;diff=2373</id>
		<title>Cleric</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Cleric&amp;diff=2373"/>
		<updated>2026-08-25T15:02:18Z</updated>

		<summary type="html">&lt;p&gt;Littlestar: Trickery Domain Added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cleric PHB5e2024.png|thumb]]&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
| name = Cleric&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| hp = 80&lt;br /&gt;
| st = Wisdom, Charisma&lt;br /&gt;
| cr = 2 SR or LR&lt;br /&gt;
| description =&lt;br /&gt;
| spells = [[Cleric Spell List]]&lt;br /&gt;
* 1st Level: 4&lt;br /&gt;
* 2nd Level: 3&lt;br /&gt;
* 3rd Level: 3&lt;br /&gt;
* 4th Level: 3&lt;br /&gt;
* 5th Level: 2&lt;br /&gt;
| 5ewiki = Cleric&lt;br /&gt;
| frwiki = Cleric&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the gods they serve, clerics strive to embody the handiwork of their deities. No ordinary priest, a cleric is imbued with divine magic.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Proficiencies:&#039;&#039;&#039;===&lt;br /&gt;
* Shields&lt;br /&gt;
* Light Armour&lt;br /&gt;
* Medium Armour&lt;br /&gt;
* Simple weapons&lt;br /&gt;
* Flails&lt;br /&gt;
* Morningstars&lt;br /&gt;
=== Starting Gear ===&lt;br /&gt;
* Mace&lt;br /&gt;
* Shield&lt;br /&gt;
&lt;br /&gt;
=== Spellcasting ===&lt;br /&gt;
Wisdom is your spellcasting ability for your cleric spells. Though most deities cannot reach Avardon, the power lent to you yet lingers. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Save DC&#039;&#039;&#039; = 8 + Wisdom Modifier + proficiency bonus (4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Attack Modifier&#039;&#039;&#039; = Wisdom modifier + proficiency bonus (4)&lt;br /&gt;
&lt;br /&gt;
You may memorize 14 spells and 5 cantrips to call upon from the [[Cleric Spell List]].&lt;br /&gt;
&lt;br /&gt;
=== Prepared Caster ===&lt;br /&gt;
As a prepared caster you may change your spells using only profession energy.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Channel Divinity&#039;&#039;&#039; ===&lt;br /&gt;
You gain the ability to channel divine energy, An effect determined by your domain. This costs a class resource to use.&lt;br /&gt;
&lt;br /&gt;
=== [[Lesser Wound Regeneration]] ===&lt;br /&gt;
{{:Lesser Wound Regeneration}}&lt;br /&gt;
&lt;br /&gt;
== Subclasses ==&lt;br /&gt;
[[Death Domain]]&lt;br /&gt;
&lt;br /&gt;
[[Life Domain]]&lt;br /&gt;
&lt;br /&gt;
[[Light Domain]]&lt;br /&gt;
&lt;br /&gt;
[[Nature Domain]]&lt;br /&gt;
&lt;br /&gt;
[[War Domain]]&lt;br /&gt;
&lt;br /&gt;
[[Trickery Domain]]&lt;br /&gt;
&lt;br /&gt;
== Cleric Flavor Spells ==&lt;br /&gt;
* [[Flavor_Spells#Continual_Flame|Continual Flame]]&lt;br /&gt;
* [[Flavor_Spells#Create_Water|Create Water]]&lt;br /&gt;
* [[Flavor_Spells#Light|Light]]&lt;br /&gt;
* [[Flavor_Spells#Mending|Mending]]&lt;br /&gt;
* [[Flavor_Spells#Purify_Food_And_Drink|Purify Food and Drink]]&lt;br /&gt;
* [[Flavor_Spells#Thaumaturgy|Thaumaturgy]]&lt;/div&gt;</summary>
		<author><name>Littlestar</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Reroll&amp;diff=2360</id>
		<title>Reroll</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Reroll&amp;diff=2360"/>
		<updated>2026-08-23T20:40:07Z</updated>

		<summary type="html">&lt;p&gt;Littlestar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Starting a Reroll==&lt;br /&gt;
You may reroll once every 14 days.&lt;br /&gt;
&lt;br /&gt;
When rerolling you will go through with the same process as whitelisting and open up a reroll ticket. When you choose to delete or shelf your character, you have to write a concise and ideally vague message for your disappearance in the ticket. This message is just the fact your character is missing from the lands. For more information required for the reroll, please see the [[New_Players_Guide#Character_Creation|New Players Guide]] character creation section. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Required Items of your new character:&#039;&#039;&#039;&lt;br /&gt;
# Character Name&lt;br /&gt;
# Race&lt;br /&gt;
# Class&lt;br /&gt;
# Subclass&lt;br /&gt;
# Whitelist Screenshot&lt;br /&gt;
&amp;lt;sub&amp;gt;There is a one free retraining from Seymour in Livarun&#039;s Training grounds per character, after that you will have to pay 150 silver each time.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Deleting==&lt;br /&gt;
[[File:CaptAvardon.png|right|250px|thumb|The Deletion NPC. Do not interact with this until staff tell you to in your reroll ticket.]]&lt;br /&gt;
If you do not want to shelf your character, you can simply delete them and immediately reroll to a new character. When the ticket is opened staff will set your character to be eligible for deletion or shelving. When you choose to delete your character, you can speak with &#039;&#039;&#039;Captain Avardon&#039;&#039;&#039; in Spawn. After doing so you will need to rename yourself with Bobby. Once your sheet, feats, traits and spells (if applicable) are selected, speak with Lora to re-enter the world. This skips the Shelving Process.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;sub&amp;gt; When deleting your character your inventory will be deleted.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shelving==&lt;br /&gt;
[[File:Shelf.png|250px|thumb|The Shelfing NPC. Do not interact with this until staff tell you to in your reroll ticket.]]&lt;br /&gt;
&lt;br /&gt;
When and &#039;&#039;&#039;only when&#039;&#039;&#039; staff inform you, do you go through with the shelving process in the spawn room at the shelf otherwise you may be shelved improperly. Once you have shelved the character using the NPC you will need to rename yourself with Bobby. Once your sheet, feats, traits and spells (if applicable) are selected, speak with Lora to re-enter the world. This skips the Deletion Process.&lt;br /&gt;
&lt;br /&gt;
There are &#039;&#039;2 shelf slots&#039;&#039; and &#039;&#039;1 active slot&#039;&#039;.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;sub&amp;gt;All house mod items are shelved with your character. All other inventory items will be deleted.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unshelving==&lt;br /&gt;
Once you are finished with either deleting or shelving your character, you will be marked without an active Character. On the [[https://avardon.com/account Avardon]] website you will have a list of your characters, and you will need to change the character&#039;s name to match in game with Bobby (Renamer). Once that matches you may interact with the Shelf to load your previous sheet and items.&lt;/div&gt;</summary>
		<author><name>Littlestar</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Reroll&amp;diff=2359</id>
		<title>Reroll</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Reroll&amp;diff=2359"/>
		<updated>2026-08-23T20:39:33Z</updated>

		<summary type="html">&lt;p&gt;Littlestar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Starting a Reroll==&lt;br /&gt;
You may reroll once every 14 days.&lt;br /&gt;
&lt;br /&gt;
When rerolling you will go through with the same process as whitelisting and open up a reroll ticket. When you choose to delete or shelf your character, you have to write a concise message for your disappearance in the ticket. This message is just the fact your character is missing from the lands. For more information required for the reroll, please see the [[New_Players_Guide#Character_Creation|New Players Guide]] character creation section. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Required Items of your new character:&#039;&#039;&#039;&lt;br /&gt;
# Character Name&lt;br /&gt;
# Race&lt;br /&gt;
# Class&lt;br /&gt;
# Subclass&lt;br /&gt;
# Whitelist Screenshot&lt;br /&gt;
&amp;lt;sub&amp;gt;There is a one free retraining from Seymour in Livarun&#039;s Training grounds per character, after that you will have to pay 150 silver each time.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Deleting==&lt;br /&gt;
[[File:CaptAvardon.png|right|250px|thumb|The Deletion NPC. Do not interact with this until staff tell you to in your reroll ticket.]]&lt;br /&gt;
If you do not want to shelf your character, you can simply delete them and immediately reroll to a new character. When the ticket is opened staff will set your character to be eligible for deletion or shelving. When you choose to delete your character, you can speak with &#039;&#039;&#039;Captain Avardon&#039;&#039;&#039; in Spawn. After doing so you will need to rename yourself with Bobby. Once your sheet, feats, traits and spells (if applicable) are selected, speak with Lora to re-enter the world. This skips the Shelving Process.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;sub&amp;gt; When deleting your character your inventory will be deleted.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shelving==&lt;br /&gt;
[[File:Shelf.png|250px|thumb|The Shelfing NPC. Do not interact with this until staff tell you to in your reroll ticket.]]&lt;br /&gt;
&lt;br /&gt;
When and &#039;&#039;&#039;only when&#039;&#039;&#039; staff inform you, do you go through with the shelving process in the spawn room at the shelf otherwise you may be shelved improperly. Once you have shelved the character using the NPC you will need to rename yourself with Bobby. Once your sheet, feats, traits and spells (if applicable) are selected, speak with Lora to re-enter the world. This skips the Deletion Process.&lt;br /&gt;
&lt;br /&gt;
There are &#039;&#039;2 shelf slots&#039;&#039; and &#039;&#039;1 active slot&#039;&#039;.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;sub&amp;gt;All house mod items are shelved with your character. All other inventory items will be deleted.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unshelving==&lt;br /&gt;
Once you are finished with either deleting or shelving your character, you will be marked without an active Character. On the [[https://avardon.com/account Avardon]] website you will have a list of your characters, and you will need to change the character&#039;s name to match in game with Bobby (Renamer). Once that matches you may interact with the Shelf to load your previous sheet and items.&lt;/div&gt;</summary>
		<author><name>Littlestar</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Reroll&amp;diff=2358</id>
		<title>Reroll</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Reroll&amp;diff=2358"/>
		<updated>2026-08-23T17:23:53Z</updated>

		<summary type="html">&lt;p&gt;Littlestar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Starting a Reroll==&lt;br /&gt;
You may reroll once every 14 days.&lt;br /&gt;
&lt;br /&gt;
When rerolling you will go through with the same process as whitelisting and open up a reroll ticket. When you choose to delete or shelf your character, you may choose a concise message for your disappearance in the ticket. This message is just the fact your character is missing from the lands. For more information required for the reroll, please see the [[New_Players_Guide#Character_Creation|New Players Guide]] character creation section. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Required Items of your new character:&#039;&#039;&#039;&lt;br /&gt;
# Character Name&lt;br /&gt;
# Race&lt;br /&gt;
# Class&lt;br /&gt;
# Subclass&lt;br /&gt;
# Whitelist Screenshot&lt;br /&gt;
&amp;lt;sub&amp;gt;There is a one free retraining from Seymour in Livarun&#039;s Training grounds per character, after that you will have to pay 150 silver each time.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Deleting==&lt;br /&gt;
[[File:CaptAvardon.png|right|250px|thumb|The Deletion NPC. Do not interact with this until staff tell you to in your reroll ticket.]]&lt;br /&gt;
If you do not want to shelf your character, you can simply delete them and immediately reroll to a new character. When the ticket is opened staff will set your character to be eligible for deletion or shelving. When you choose to delete your character, you can speak with &#039;&#039;&#039;Captain Avardon&#039;&#039;&#039; in Spawn. After doing so you will need to rename yourself with Bobby. Once your sheet, feats, traits and spells (if applicable) are selected, speak with Lora to re-enter the world. This skips the Shelving Process.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;sub&amp;gt; When deleting your character your inventory will be deleted.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shelving==&lt;br /&gt;
[[File:Shelf.png|250px|thumb|The Shelfing NPC. Do not interact with this until staff tell you to in your reroll ticket.]]&lt;br /&gt;
&lt;br /&gt;
When and &#039;&#039;&#039;only when&#039;&#039;&#039; staff inform you, do you go through with the shelving process in the spawn room at the shelf otherwise you may be shelved improperly. Once you have shelved the character using the NPC you will need to rename yourself with Bobby. Once your sheet, feats, traits and spells (if applicable) are selected, speak with Lora to re-enter the world. This skips the Deletion Process.&lt;br /&gt;
&lt;br /&gt;
There are &#039;&#039;2 shelf slots&#039;&#039; and &#039;&#039;1 active slot&#039;&#039;.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;sub&amp;gt;All house mod items are shelved with your character. All other inventory items will be deleted.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unshelving==&lt;br /&gt;
Once you are finished with either deleting or shelving your character, you will be marked without an active Character. On the [[https://avardon.com/account Avardon]] website you will have a list of your characters, and you will need to change the character&#039;s name to match in game with Bobby (Renamer). Once that matches you may interact with the Shelf to load your previous sheet and items.&lt;/div&gt;</summary>
		<author><name>Littlestar</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Reroll&amp;diff=2357</id>
		<title>Reroll</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Reroll&amp;diff=2357"/>
		<updated>2026-08-23T17:23:03Z</updated>

		<summary type="html">&lt;p&gt;Littlestar: added retraining cost&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Starting a Reroll==&lt;br /&gt;
You may reroll once every 14 days.&lt;br /&gt;
&lt;br /&gt;
When rerolling you will go through with the same process as whitelisting and open up a reroll ticket. When you choose to delete or shelf your character, you may choose a concise message for your disappearance in the ticket. This message is just the fact your character is missing from the lands. For more information required for the reroll, please see the [[New_Players_Guide#Character_Creation|New Players Guide]] character creation section. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Required Items of your new character:&#039;&#039;&#039;&lt;br /&gt;
# Character Name&lt;br /&gt;
# Race&lt;br /&gt;
# Class&lt;br /&gt;
# Subclass&lt;br /&gt;
# Whitelist Screenshot&lt;br /&gt;
&amp;lt;sub&amp;gt;There is a single free retraining from Seymour in Livarun&#039;s Training grounds per character, after that you will have to pay 150 silver.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Deleting==&lt;br /&gt;
[[File:CaptAvardon.png|right|250px|thumb|The Deletion NPC. Do not interact with this until staff tell you to in your reroll ticket.]]&lt;br /&gt;
If you do not want to shelf your character, you can simply delete them and immediately reroll to a new character. When the ticket is opened staff will set your character to be eligible for deletion or shelving. When you choose to delete your character, you can speak with &#039;&#039;&#039;Captain Avardon&#039;&#039;&#039; in Spawn. After doing so you will need to rename yourself with Bobby. Once your sheet, feats, traits and spells (if applicable) are selected, speak with Lora to re-enter the world. This skips the Shelving Process.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;sub&amp;gt; When deleting your character your inventory will be deleted.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shelving==&lt;br /&gt;
[[File:Shelf.png|250px|thumb|The Shelfing NPC. Do not interact with this until staff tell you to in your reroll ticket.]]&lt;br /&gt;
&lt;br /&gt;
When and &#039;&#039;&#039;only when&#039;&#039;&#039; staff inform you, do you go through with the shelving process in the spawn room at the shelf otherwise you may be shelved improperly. Once you have shelved the character using the NPC you will need to rename yourself with Bobby. Once your sheet, feats, traits and spells (if applicable) are selected, speak with Lora to re-enter the world. This skips the Deletion Process.&lt;br /&gt;
&lt;br /&gt;
There are &#039;&#039;2 shelf slots&#039;&#039; and &#039;&#039;1 active slot&#039;&#039;.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;sub&amp;gt;All house mod items are shelved with your character. All other inventory items will be deleted.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unshelving==&lt;br /&gt;
Once you are finished with either deleting or shelving your character, you will be marked without an active Character. On the [[https://avardon.com/account Avardon]] website you will have a list of your characters, and you will need to change the character&#039;s name to match in game with Bobby (Renamer). Once that matches you may interact with the Shelf to load your previous sheet and items.&lt;/div&gt;</summary>
		<author><name>Littlestar</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Drow&amp;diff=2356</id>
		<title>Drow</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Drow&amp;diff=2356"/>
		<updated>2026-08-20T08:36:22Z</updated>

		<summary type="html">&lt;p&gt;Littlestar: rephrasing of design, adding aeven/loren to not allowed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Race&lt;br /&gt;
| name = Drow&lt;br /&gt;
| image = Drowfem.jpg|{width}900{height}900|&lt;br /&gt;
| caption = &lt;br /&gt;
| age = 100-750&lt;br /&gt;
| height = 160cm&lt;br /&gt;
| description = &lt;br /&gt;
| 5ewiki = lineage:elf&lt;br /&gt;
| frwiki = drow&lt;br /&gt;
}}&lt;br /&gt;
[[File:Menzo.jpg|right|frameless|517x517px]]&lt;br /&gt;
&#039;&#039;&#039;Descended from an earlier subrace of dark-skinned elves, the drow were banished from the surface world for following the goddess Lolth down the path to evil and corruption. Now they have built their own civilization in the depths of the Underdark, patterned after the Way of Lolth. Also called dark elves. the drow have black skin that resembles polished obsidian and stark white or pale yellow hair. They commonly have very pale eyes (so pale as to be mistaken for white) in shades of lilac, silver, pink, red, and blue. They tend to be smaller and thinner than most elves.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Design:&#039;&#039;&#039; Drow are of dark tones and may have pupilless solid red or white eyes. Albino/Szarkai/Aevendrow/Lorendrow are not allowed.&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
===Proficiencies===&lt;br /&gt;
* Rapiers&lt;br /&gt;
* Hand Crossbows&lt;br /&gt;
===Languages===&lt;br /&gt;
Undercommon&lt;br /&gt;
&lt;br /&gt;
===Additional Abilities===&lt;br /&gt;
* [[Faerie Fire]]&lt;br /&gt;
* [[Darkness]]&lt;/div&gt;</summary>
		<author><name>Littlestar</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Drow&amp;diff=2346</id>
		<title>Drow</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Drow&amp;diff=2346"/>
		<updated>2026-08-16T10:53:21Z</updated>

		<summary type="html">&lt;p&gt;Littlestar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Race&lt;br /&gt;
| name = Drow&lt;br /&gt;
| image = Drowfem.jpg|{width}900{height}900|&lt;br /&gt;
| caption = &lt;br /&gt;
| age = 100-750&lt;br /&gt;
| height = 160cm&lt;br /&gt;
| description = &lt;br /&gt;
| 5ewiki = lineage:elf&lt;br /&gt;
| frwiki = drow&lt;br /&gt;
}}&lt;br /&gt;
[[File:Menzo.jpg|right|frameless|517x517px]]&lt;br /&gt;
&#039;&#039;&#039;Descended from an earlier subrace of dark-skinned elves, the drow were banished from the surface world for following the goddess Lolth down the path to evil and corruption. Now they have built their own civilization in the depths of the Underdark, patterned after the Way of Lolth. Also called dark elves. the drow have black skin that resembles polished obsidian and stark white or pale yellow hair. They commonly have very pale eyes (so pale as to be mistaken for white) in shades of lilac, silver, pink, red, and blue. They tend to be smaller and thinner than most elves.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Design:&#039;&#039;&#039; Drow are of dark tones and no Albino/Szarkai are allowed. May have pupilless solid red or white eyes.&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
===Proficiencies===&lt;br /&gt;
* Rapiers&lt;br /&gt;
* Hand Crossbows&lt;br /&gt;
===Languages===&lt;br /&gt;
Undercommon&lt;br /&gt;
&lt;br /&gt;
===Additional Abilities===&lt;br /&gt;
* [[Faerie Fire]]&lt;br /&gt;
* [[Darkness]]&lt;/div&gt;</summary>
		<author><name>Littlestar</name></author>
	</entry>
</feed>