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	<id>https://wiki.avardon.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Littlestar</id>
	<title>Avardon - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.avardon.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Littlestar"/>
	<link rel="alternate" type="text/html" href="https://wiki.avardon.com/Special:Contributions/Littlestar"/>
	<updated>2026-07-29T21:35:37Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Chirurgery&amp;diff=2270</id>
		<title>Chirurgery</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Chirurgery&amp;diff=2270"/>
		<updated>2026-07-23T21:27:30Z</updated>

		<summary type="html">&lt;p&gt;Littlestar: added wound level/chirurgery rank req&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This Profession grants the ability to heal others from various states of wounds.&lt;br /&gt;
&lt;br /&gt;
To do so requires Medical supplies to treat others from the various wounds they may suffer from.&lt;br /&gt;
&lt;br /&gt;
You can only heal wound levels up to your Chirurgery rank.&lt;br /&gt;
&lt;br /&gt;
== First Aid ==&lt;br /&gt;
Heals 3 wounds.&lt;br /&gt;
Requirements: 5 Chirurgery, 1x Medical Supplies.&lt;br /&gt;
&lt;br /&gt;
[Can only be used as the first treatment.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Wound Care ==&lt;br /&gt;
Heals 2 wounds&lt;br /&gt;
Requirements: 10 Chirurgery, 1x Medical Supplies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Wound Mending ==&lt;br /&gt;
Heals 5 wounds.&lt;br /&gt;
Requirements: 25 Chirurgery, 2x Medical Supplies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Advanced Treatment ==&lt;br /&gt;
Heals 10 wounds.&lt;br /&gt;
Requirements: 40 Chirurgery, 3x Medical Supplies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Master Chirurgery ==&lt;br /&gt;
Heals 10 wounds (+10 on Long Rest.)&lt;br /&gt;
Requirements: 80 Chirurgery, 4x Medical Supplies.&lt;br /&gt;
&lt;br /&gt;
[Uses Profession Energy, provides Improved Regeneration. ]&lt;/div&gt;</summary>
		<author><name>Littlestar</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Traits&amp;diff=2231</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Traits&amp;diff=2231"/>
		<updated>2026-07-16T09:47:27Z</updated>

		<summary type="html">&lt;p&gt;Littlestar: /* Linguist */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Traits are the non-combat equivalent of [[Feats]]. Separating them allows us to not sacrifice combat potential for social or economy focused bonuses. Every character can pick 1 trait.&lt;br /&gt;
== Entertainer ==&lt;br /&gt;
You have a permanent +3 to Performance and Acrobatics&lt;br /&gt;
&lt;br /&gt;
== Fast Learner ==&lt;br /&gt;
You learn everything 2x faster.&lt;br /&gt;
&lt;br /&gt;
* Initial profession research starts at 10 instead of 5.&lt;br /&gt;
* Languages are researched by increments of 10% instead of 5%.&lt;br /&gt;
* Performing a profession increases its experience by 2 points instead of 1.&lt;br /&gt;
&lt;br /&gt;
== Green Thumb ==&lt;br /&gt;
You have a chance to get extra items when foraging, mining, or hunting.&lt;br /&gt;
&lt;br /&gt;
Your gathering maximum (experience divided by 10 rounded up) is increased by 1 for every attempt.&lt;br /&gt;
&lt;br /&gt;
== Industrious ==&lt;br /&gt;
You have a chance to get extra items when crafting something in bulk (Reagents, Scraps, Buckles, Medical Supplies, Arrows).&lt;br /&gt;
&lt;br /&gt;
You can get in between 0 and base amount divided by 5 (rounded up) extra items. For example, you can get 0-2 extra Arrows when crafting 10 of them.&lt;br /&gt;
&lt;br /&gt;
== Linguist ==&lt;br /&gt;
You are able to research two additional languages. If you pick this trait during character creation, you can learn one of those immediately.&lt;br /&gt;
&lt;br /&gt;
The following languages can be researched:&lt;br /&gt;
* Dwarvish&lt;br /&gt;
* Elvish&lt;br /&gt;
* Giant&lt;br /&gt;
* Goblin&lt;br /&gt;
* Orcish&lt;br /&gt;
* Infernal&lt;br /&gt;
* Abyssal&lt;br /&gt;
* Celestial&lt;br /&gt;
* Primordial&lt;br /&gt;
* Sylvan&lt;br /&gt;
* Undercommon&lt;br /&gt;
&lt;br /&gt;
== Observant ==&lt;br /&gt;
You have a permanent +3 bonus to Investigation and Perception.&lt;br /&gt;
&lt;br /&gt;
== Rapid Recovery ==&lt;br /&gt;
You recover from 2 more wounds every [[Long Rest]].&lt;br /&gt;
&lt;br /&gt;
This can stack with Commoner bonus, but does not stack with Improved Regeneration.&lt;br /&gt;
&lt;br /&gt;
== Silver Tongue ==&lt;br /&gt;
You have a permanent +3 bonus to Deception and Persuasion.&lt;br /&gt;
&lt;br /&gt;
== Skulker ==&lt;br /&gt;
You have a permanent +3 bonus to Stealth and Sleight of Hand&lt;br /&gt;
&lt;br /&gt;
== Mentor ==&lt;br /&gt;
Currently has no use.&lt;br /&gt;
&lt;br /&gt;
In the future:&lt;br /&gt;
&lt;br /&gt;
* Decreases the amount of Profession Energy needed to train others from 4 to 1.&lt;br /&gt;
* Allows you to train up to 6 characters at once.&lt;/div&gt;</summary>
		<author><name>Littlestar</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Eladrin&amp;diff=2225</id>
		<title>Eladrin</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Eladrin&amp;diff=2225"/>
		<updated>2026-07-14T13:51:35Z</updated>

		<summary type="html">&lt;p&gt;Littlestar: fixed the Trance entry to not be a code block&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Race&lt;br /&gt;
| name = Eladrin&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| age = 100-750&lt;br /&gt;
| height = 170cm&lt;br /&gt;
| description = &lt;br /&gt;
| 5ewiki = lineage:eladrin&lt;br /&gt;
| frwiki = Fey_eladrin&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eladrin are elves of the Feywild, a realm of perilous beauty and boundless magic. Using that magic, eladrin can step from one place to another in the blink of an eye, and each eladrin resonates with emotions captured in the Feywild in the form of seasons — affinities that affect the eladrin’s mood and appearance. An eladrin’s season can change, though some remain in one season forever. Choose your season or roll on the Eladrin Seasons table. Eladrin may shift their season when they take a Long Rest.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Like other elves, eladrin can live to be over 750 years old.&lt;br /&gt;
&lt;br /&gt;
==Racial Featrues==&lt;br /&gt;
===Languages===&lt;br /&gt;
* Elvish&lt;br /&gt;
* Sylvan&lt;br /&gt;
&lt;br /&gt;
===Fey Ancestry===&lt;br /&gt;
You have advantage on saving throws you would make to avoid or end the charmed condition on yourself.&lt;br /&gt;
&lt;br /&gt;
===Trance===&lt;br /&gt;
You don’t need to sleep, and magic can’t put you to sleep.&lt;br /&gt;
&lt;br /&gt;
===Darkvision===&lt;br /&gt;
Gives access to the darkvision kit and allows usage of the item in-game.&lt;br /&gt;
&lt;br /&gt;
===Fey step===&lt;br /&gt;
Magically teleport to an unoccupied space you can see within 3 tiles. Can be used once per combat.&lt;/div&gt;</summary>
		<author><name>Littlestar</name></author>
	</entry>
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