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	<id>https://wiki.avardon.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ley</id>
	<title>Avardon - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.avardon.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ley"/>
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	<updated>2026-09-13T07:33:21Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.avardon.com/index.php?title=Fighting_Styles&amp;diff=2409</id>
		<title>Fighting Styles</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Fighting_Styles&amp;diff=2409"/>
		<updated>2026-08-25T17:27:29Z</updated>

		<summary type="html">&lt;p&gt;Ley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== Archery====&lt;br /&gt;
You gain a +2 bonus to attack rolls you make with ranged weapons.&lt;br /&gt;
==== Blind Fighting==== &lt;br /&gt;
This style allows you to target foes in melee radius without disadvantage when Blinded. Others also don&#039;t get advantage against you while you&#039;re Blinded. Counts as Blindsight, thus negating the effects of spells like Blur and Mirror Image.&lt;br /&gt;
====Close Quarters Shooter====&lt;br /&gt;
This style negates disadvantage when shooting within melee range.&lt;br /&gt;
&lt;br /&gt;
Pre-requisite: Ranger&lt;br /&gt;
==== Defense==== &lt;br /&gt;
While you are wearing armor, you gain a +1 bonus to AC.&lt;br /&gt;
==== Dueling==== &lt;br /&gt;
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;This fighting style applies to weapons with the Versatile property wielded in two hands. A shield is not considered a weapon in the context of this fighting style.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Druidic Warrior====&lt;br /&gt;
This style allows you to pick 2 cantrips from the Druid list.&lt;br /&gt;
&lt;br /&gt;
Pre-requisite: Ranger&lt;br /&gt;
==== Great Weapon Fighting==== &lt;br /&gt;
When you are wielding a two-handed melee weapon, you gain a +2 bonus to damage rolls with that weapon. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;This fighting style does NOT include weapons with the Versatile property wielded in two hands.&amp;lt;/small&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==== Two-Weapon Fighting ====&lt;br /&gt;
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.&lt;/div&gt;</summary>
		<author><name>Ley</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Fighting_Styles&amp;diff=2408</id>
		<title>Fighting Styles</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Fighting_Styles&amp;diff=2408"/>
		<updated>2026-08-25T17:23:15Z</updated>

		<summary type="html">&lt;p&gt;Ley: Blind Fighting. Now includes that it counts as Blindsight in its description, thus negating the effects of Blur and Mirror Image.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== Archery====&lt;br /&gt;
You gain a +2 bonus to attack rolls you make with ranged weapons.&lt;br /&gt;
==== Blind Fighting==== &lt;br /&gt;
This style allows you to target foes in melee radius without disadvantage when Blinded. Others also don&#039;t get advantage against you while you&#039;re Blinded. This counts as Blindsight, negating the effects of the spells Blur and Mirror Image.&lt;br /&gt;
====Close Quarters Shooter====&lt;br /&gt;
This style negates disadvantage when shooting within melee range.&lt;br /&gt;
&lt;br /&gt;
Pre-requisite: Ranger&lt;br /&gt;
==== Defense==== &lt;br /&gt;
While you are wearing armor, you gain a +1 bonus to AC.&lt;br /&gt;
==== Dueling==== &lt;br /&gt;
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;This fighting style applies to weapons with the Versatile property wielded in two hands. A shield is not considered a weapon in the context of this fighting style.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Druidic Warrior====&lt;br /&gt;
This style allows you to pick 2 cantrips from the Druid list.&lt;br /&gt;
&lt;br /&gt;
Pre-requisite: Ranger&lt;br /&gt;
==== Great Weapon Fighting==== &lt;br /&gt;
When you are wielding a two-handed melee weapon, you gain a +2 bonus to damage rolls with that weapon. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;This fighting style does NOT include weapons with the Versatile property wielded in two hands.&amp;lt;/small&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==== Two-Weapon Fighting ====&lt;br /&gt;
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.&lt;/div&gt;</summary>
		<author><name>Ley</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Pommel_Strike&amp;diff=2348</id>
		<title>Pommel Strike</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Pommel_Strike&amp;diff=2348"/>
		<updated>2026-08-16T19:24:39Z</updated>

		<summary type="html">&lt;p&gt;Ley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As a bonus action, deal 1d4 bludgeoning damage and leave your opponent [[Status_Effects#Dazed|Dazed]], if they fail a Constitution Saving Throw.&lt;/div&gt;</summary>
		<author><name>Ley</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Phantasmal_Force&amp;diff=2347</id>
		<title>Phantasmal Force</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Phantasmal_Force&amp;diff=2347"/>
		<updated>2026-08-16T17:22:21Z</updated>

		<summary type="html">&lt;p&gt;Ley: Added a note to the spell Phantasmal Force that it does not provide any additional benefit when upcasted.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Ability&lt;br /&gt;
|image=Phantasmal_Force.png&lt;br /&gt;
|type=Spell&lt;br /&gt;
|level=2&lt;br /&gt;
|school=Illusion&lt;br /&gt;
|target=Single Target&lt;br /&gt;
|cost=Action&lt;br /&gt;
|range=6&lt;br /&gt;
|radius=None&lt;br /&gt;
|damage=1d6 (Psychic) + 1d10 (Other)&lt;br /&gt;
|saves=Intelligence&lt;br /&gt;
|concentration=10&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You attempt to craft an illusion in the mind of a creature you can see within range. The target makes an Intelligence saving throw. On a failed save, you create a phantasmal object, creature, or other phenomenon that is no larger than a 10-foot Cube and that is perceivable only to the target for the duration. The phantasm includes sound, temperature, and other stimuli.&lt;br /&gt;
&lt;br /&gt;
Deal damage to a creature each turn. At the start of its turn, it takes 1d6 (Psychic) damage and 1d10 (of last type of damage it received).&lt;br /&gt;
&lt;br /&gt;
This spell does not provide any additional benefit from being upcasted.&lt;br /&gt;
&lt;br /&gt;
* Intended for &#039;&#039;&#039;combat use only&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Ley</name></author>
	</entry>
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