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	<id>https://wiki.avardon.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kara</id>
	<title>Avardon - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.avardon.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kara"/>
	<link rel="alternate" type="text/html" href="https://wiki.avardon.com/Special:Contributions/Kara"/>
	<updated>2026-04-10T06:03:22Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Commoner&amp;diff=1468</id>
		<title>Commoner</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Commoner&amp;diff=1468"/>
		<updated>2026-03-23T15:25:22Z</updated>

		<summary type="html">&lt;p&gt;Kara: HP values. Starting HP calculated for 0 con, when you actually start with -1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Class&lt;br /&gt;
| name = Commoner&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| hp = 77&lt;br /&gt;
| st = All +2&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Commoners are the civilians and main work force of Avardon. They&#039;re not particularly good at fighting monsters or other people, but they are quite skilled in other areas of life, especially in their crafts.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
* +2 to max Profession Energy&lt;br /&gt;
* +2 to daily Profession Energy&lt;br /&gt;
* +100 max profession level&lt;br /&gt;
* Recovering d8 (instead of d4) Wounds on Long Rest&lt;br /&gt;
* Proficiencies: Light Armor, Pikes, Spears, Sickles, Handaxes, War Picks&lt;br /&gt;
===[[Avoid Danger]]===&lt;br /&gt;
{{:Avoid_Danger}}&lt;br /&gt;
===[[Teamwork]]===&lt;br /&gt;
{{:Teamwork}}&lt;br /&gt;
&lt;br /&gt;
== Subclasses ==&lt;br /&gt;
[[Artisan]]&lt;br /&gt;
&lt;br /&gt;
[[Laborer]]&lt;br /&gt;
&lt;br /&gt;
[[Militia]]&lt;br /&gt;
&lt;br /&gt;
[[Scholar]]&lt;/div&gt;</summary>
		<author><name>Kara</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Wizard&amp;diff=1467</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Wizard&amp;diff=1467"/>
		<updated>2026-03-23T15:24:51Z</updated>

		<summary type="html">&lt;p&gt;Kara: HP values. Starting HP calculated for 0 con, when you actually start with -1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wizard-2024.png|thumb]]&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
| name = Wizard&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| hp = 69&lt;br /&gt;
| st = Intelligence, Wisdom&lt;br /&gt;
| cr = 5 LR&lt;br /&gt;
| description =&lt;br /&gt;
| spells = [[Wizard Spell List]]&lt;br /&gt;
* 1st Level: 4&lt;br /&gt;
* 2nd Level: 3&lt;br /&gt;
* 3rd Level: 3&lt;br /&gt;
* 4th Level: 3&lt;br /&gt;
* 5th Level: 2&lt;br /&gt;
| 5ewiki = Wizard&lt;br /&gt;
| frwiki = Wizard&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wizards are supreme magic-users, defined by their careful and exhaustive study of magic’s inner workings. Drawing on the subtle weave of magic that permeates the cosmos, Wizards cast spells of explosive fire, arcing lightning, subtle deception, and spectacular transformations. Their magic conjures monsters from other planes of existence, glimpses the future, or turns slain foes into zombies. Their mightiest spells change one substance into another, call meteors from the sky, or open portals to other worlds.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
=== Proficiencies===&lt;br /&gt;
* Light Crossbows&lt;br /&gt;
* Daggers&lt;br /&gt;
* Quarterstaves&lt;br /&gt;
=== Spellcasting ===&lt;br /&gt;
Intelligence is your spellcasting ability for your wizard spells, since you learn your wizard spells through dedicated study and memorization.&lt;br /&gt;
&lt;br /&gt;
Spell save DC = 8 + Intelligence modifier + Proficiency Bonus (4)&lt;br /&gt;
&lt;br /&gt;
Spell attack modifier = Intelligence modifier + Proficiency Bonus (4)&lt;br /&gt;
&lt;br /&gt;
You may memorize 14 spells and 5 cantrips to call upon from the [[Wizard Spell List]].&lt;br /&gt;
&lt;br /&gt;
=== Arcane Recovery ===&lt;br /&gt;
At the cost of 1 class resource per spell level, regain a spell slot of your choice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Subclasses ==&lt;br /&gt;
[[Abjuration School]]&lt;br /&gt;
&lt;br /&gt;
[[Bladesinging]]&lt;br /&gt;
&lt;br /&gt;
[[Evocation School]]&lt;/div&gt;</summary>
		<author><name>Kara</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Warlock&amp;diff=1466</id>
		<title>Warlock</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Warlock&amp;diff=1466"/>
		<updated>2026-03-23T15:24:27Z</updated>

		<summary type="html">&lt;p&gt;Kara: HP values. Starting HP calculated for 0 con, when you actually start with -1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:4e warlock.png|thumb]]&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
| name = Warlock&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| hp = 80&lt;br /&gt;
| st = Wisdom, Charisma&lt;br /&gt;
| description =&lt;br /&gt;
| spells = [[Warlock Spell List]]&lt;br /&gt;
* 5th Level Pact slots: 2&lt;br /&gt;
| 5ewiki = Warlock&lt;br /&gt;
| frwiki = Warlock&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warlocks are seekers of the knowledge that lies hidden in the fabric of the multiverse. Through pacts made with mysterious beings of supernatural power, warlocks unlock magical effects both subtle and spectacular.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
=== Spellcasting ===&lt;br /&gt;
Charisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. &lt;br /&gt;
&lt;br /&gt;
Spell save DC = 8 + Charisma modifier + Proficiency Bonus (4)&lt;br /&gt;
&lt;br /&gt;
Spell attack modifier = Charisma modifier + Proficiency Bonus (4)&lt;br /&gt;
&lt;br /&gt;
You may memorize 10 spells and 4 cantrips to call upon from the [[Warlock Spell List]].&lt;br /&gt;
=== [[Eldritch Invocations]] ===&lt;br /&gt;
You gain five invocations you can choose from at character creation. These invocations range from changing the way some of your spells behave to gaining entirely new abilities, or ways you can interact with your abilities.&lt;br /&gt;
=== Pact Boon ===&lt;br /&gt;
Choose one of the following pact boons:&lt;br /&gt;
==== Pact of the Blade ====&lt;br /&gt;
You can now bind your currently equipped weapon, gaining the following benefits for doing so:&lt;br /&gt;
* As long as the weapon is bound in this way you are always considered proficient in it.&lt;br /&gt;
* For the purposes of overcoming resistances, your weapon is considered magical.&lt;br /&gt;
* You can dismiss your weapon into a harmless demiplane from which you can later summon it again afterwards.&lt;br /&gt;
* You cannot be disarmed of your bound weapon.&lt;br /&gt;
==== Pact of the Tome ====&lt;br /&gt;
* Gain three new cantrips of your choosing which you can now cast as warlock cantrips. (NOTE: You cannot change these after whitelisting so make sure your choice is final before you commit to them!)&lt;br /&gt;
&lt;br /&gt;
== Subclasses ==&lt;br /&gt;
[[The Fiend]]&lt;br /&gt;
&lt;br /&gt;
[[The Great Old One]]&lt;br /&gt;
&lt;br /&gt;
[[The Hexblade]]&lt;/div&gt;</summary>
		<author><name>Kara</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Sorcerer&amp;diff=1465</id>
		<title>Sorcerer</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Sorcerer&amp;diff=1465"/>
		<updated>2026-03-23T15:23:45Z</updated>

		<summary type="html">&lt;p&gt;Kara: HP values. Starting HP calculated for 0 con, when you actually start with -1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sorcerer PHB5e2024.png|thumb]]&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
| name = Sorcerer&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| hp = 69&lt;br /&gt;
| st = Constitution, Charisma&lt;br /&gt;
| cr = 10 LR&lt;br /&gt;
| description =&lt;br /&gt;
| spells = [[Sorcerer Spell List]]&lt;br /&gt;
* 1st Level: 4&lt;br /&gt;
* 2nd Level: 3&lt;br /&gt;
* 3rd Level: 3&lt;br /&gt;
* 4th Level: 3&lt;br /&gt;
* 5th Level: 2&lt;br /&gt;
| 5ewiki = Sorcerer&lt;br /&gt;
| frwiki = Sorcerer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Somewhere in your bloodline there was a powerful magical being. A creature of immense power. The same blood that ran through your ancestor, now runs through you, grating you inherent magical powers.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
=== Spellcasting ===&lt;br /&gt;
Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world.&lt;br /&gt;
&lt;br /&gt;
Spell save DC = 8 + Charisma modifier + Proficiency Bonus (4)&lt;br /&gt;
Spell attack modifier = Charisma modifier + Proficiency Bonus (4)&lt;br /&gt;
&lt;br /&gt;
You may memorize 11 spells and 6 cantrips to call upon from the [[Sorcerer Spell List]].&lt;br /&gt;
&lt;br /&gt;
=== Metamagic ===&lt;br /&gt;
You gain the ability to twist your spells to suit your needs. You gain the following Metamagic options of your choice. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Careful Spell&#039;&#039;&#039;: Allies caught in your spell automatically succeed on their saving throw&lt;br /&gt;
* &#039;&#039;&#039;Distant Spell&#039;&#039;&#039;: Doubles the cast range of your next AOE Spell&lt;br /&gt;
* &#039;&#039;&#039;Quickened Spell&#039;&#039;&#039;: Refunds the Action it has cost to cast a spell in exchange for a bonus action.&lt;br /&gt;
* &#039;&#039;&#039;Subtle Spell&#039;&#039;&#039;: Allows you to cast a spell without the use of Somatic or verbal components.&lt;br /&gt;
&lt;br /&gt;
=== Create Spell Slot ===&lt;br /&gt;
Convert Spell Slots into Sorcery points.&lt;br /&gt;
&lt;br /&gt;
* Level 1 (1 Sorcery Points)&lt;br /&gt;
* Level 2 (2 Sorcery Points)&lt;br /&gt;
* Level 3 (3 Sorcery Points)&lt;br /&gt;
* Level 4 (4 Sorcery Points)&lt;br /&gt;
* Level 5 (5 Sorcery Points)&lt;br /&gt;
&lt;br /&gt;
=== Create Sorcery Points ===&lt;br /&gt;
Convert Sorcery points into spell slots.&lt;br /&gt;
&lt;br /&gt;
* Level 1 (2 Sorcery Points)&lt;br /&gt;
* Level 2 (3 Sorcery Points)&lt;br /&gt;
* Level 3 (5 Sorcery Points)&lt;br /&gt;
* Level 4 (6 Sorcery Points)&lt;br /&gt;
* Level 5 (7 Sorcery Points)&lt;br /&gt;
&lt;br /&gt;
== Subclasses ==&lt;br /&gt;
[[Divine Soul]]&lt;br /&gt;
&lt;br /&gt;
[[Shadow Magic]]&lt;br /&gt;
&lt;br /&gt;
[[Storm Sorcery]]&lt;/div&gt;</summary>
		<author><name>Kara</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Rogue&amp;diff=1464</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Rogue&amp;diff=1464"/>
		<updated>2026-03-23T15:23:16Z</updated>

		<summary type="html">&lt;p&gt;Kara: HP values. Starting HP calculated for 0 con, when you actually start with -1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Grim Hireling.png|thumb]]&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
| name = Rogue&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| hp = 80&lt;br /&gt;
| st= Dexterity, Intelligence&lt;br /&gt;
| description = &lt;br /&gt;
| 5ewiki = Rogue&lt;br /&gt;
| frwiki = Rogue&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Rogues rely on skill, stealth, and their foes&#039; vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
=== Steady Aim===&lt;br /&gt;
Give yourself advantage on your next attack roll on the current turn. You can use this bonus action only if you haven&#039;t moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn.&lt;br /&gt;
&lt;br /&gt;
=== Sneak Attack ===&lt;br /&gt;
{{:Sneak Attack}}&lt;br /&gt;
&lt;br /&gt;
=== Uncanny  Dodge ===&lt;br /&gt;
{{:Uncanny Dodge}}&lt;br /&gt;
&lt;br /&gt;
=== Cunning Action ===&lt;br /&gt;
{{:Cunning Action}}&lt;br /&gt;
&lt;br /&gt;
=== Thieves Cant ===&lt;br /&gt;
{{:Thieves Cant}}&lt;br /&gt;
&lt;br /&gt;
=== Evasion ===&lt;br /&gt;
{{:Evasion}}&lt;br /&gt;
&lt;br /&gt;
== Subclasses ==&lt;br /&gt;
[[Arcane Trickster]]&lt;br /&gt;
&lt;br /&gt;
[[Swashbuckler]]&lt;/div&gt;</summary>
		<author><name>Kara</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Paladin&amp;diff=1463</id>
		<title>Paladin</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Paladin&amp;diff=1463"/>
		<updated>2026-03-23T15:22:52Z</updated>

		<summary type="html">&lt;p&gt;Kara: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Divine Smite php5e revised.png|thumb]]&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
| name = Paladin&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| hp = 91&lt;br /&gt;
| st = Charisma, Wisdom&lt;br /&gt;
| cr = 5 LR&lt;br /&gt;
| description =&lt;br /&gt;
| spells = [[Paladin Spell List]]&lt;br /&gt;
* 1st Level: 4&lt;br /&gt;
* 2nd Level: 3&lt;br /&gt;
* 3rd Level: 2&lt;br /&gt;
| 5ewiki = Paladin&lt;br /&gt;
| frwiki = Paladin&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whether sworn before a god&#039;s altar and the witness of a priest, in a sacred glade before nature spirits and fey beings, or in a moment of desperation and grief with the dead as the only witness, a paladin&#039;s oath is a powerful bond. It is a source of power that turns a devout warrior into a blessed champion.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
===Spellcasting Ability===&lt;br /&gt;
Charisma is your spellcasting ability for your paladin spells, since their power derives from the strength of your convictions. &lt;br /&gt;
&lt;br /&gt;
Spell save DC = 8 + Charisma modifier + 4&lt;br /&gt;
Spell attack modifier = Charisma modifier + 4&lt;br /&gt;
&lt;br /&gt;
You may memorize 14 spells from the [[Paladin Spell List]].&lt;br /&gt;
&lt;br /&gt;
===Aura of Protection===&lt;br /&gt;
Whenever you or a friendly creature within 1 tile of you must make a saving throw in combat, the creature gains a bonus to the saving throw equal to your Charisma modifier (with a minimum bonus of +1).&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Lay on Hands]]&#039;&#039;&#039; ===&lt;br /&gt;
Using one or more of your lay on hands charges, your blessed touch can heal wounds or cure Diseased and Poisoned conditions.&lt;br /&gt;
&lt;br /&gt;
* [[Lay on Hands: Lesser Healing]]&lt;br /&gt;
* [[Lay on Hands: Greater Healing]]&lt;br /&gt;
* [[Lay on Hands: Cure]]&lt;br /&gt;
&lt;br /&gt;
=== [[Divine Sense]] ===&lt;br /&gt;
{{:Divine_Sense}}&lt;br /&gt;
&lt;br /&gt;
=== [[Divine Smite]] ===&lt;br /&gt;
{{:Divine_Smite}}&lt;br /&gt;
&lt;br /&gt;
=== [[Searing Smite]] ===&lt;br /&gt;
{{:Searing_Smite}}&lt;br /&gt;
&lt;br /&gt;
=== [[Thunderous Smite]] ===&lt;br /&gt;
{{:Thunderous_Smite}}&lt;br /&gt;
&lt;br /&gt;
=== [[Wrathful Smite]] ===&lt;br /&gt;
{{:Wrathful_Smite}}&lt;br /&gt;
&lt;br /&gt;
=== [[Branding Smite]] ===&lt;br /&gt;
{{:Branding_Smite}}&lt;br /&gt;
&lt;br /&gt;
=== [[Blinding Smite]] ===&lt;br /&gt;
{{:Blinding_Smite}}&lt;br /&gt;
&lt;br /&gt;
===Fighting Styles===&lt;br /&gt;
You may choose the following from the [[Fighting Style]]s list.&lt;br /&gt;
&lt;br /&gt;
* Blind Fighting&lt;br /&gt;
* Defense&lt;br /&gt;
* Dueling&lt;br /&gt;
* Protection&lt;br /&gt;
* Great Weapon Fighting&lt;br /&gt;
&lt;br /&gt;
== Subclasses ==&lt;br /&gt;
[[Oath of Devotion]]&lt;br /&gt;
&lt;br /&gt;
[[Oath of the Crown]]&lt;br /&gt;
&lt;br /&gt;
[[Oath of Vengeance]]&lt;/div&gt;</summary>
		<author><name>Kara</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Monk&amp;diff=1462</id>
		<title>Monk</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Monk&amp;diff=1462"/>
		<updated>2026-03-23T15:22:30Z</updated>

		<summary type="html">&lt;p&gt;Kara: HP values. Starting HP calculated for 0 con, when you actually start with -1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Monk-of-the-Open-Hand-AFR.png|thumb]]&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
| name = Monk&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| hp = 80&lt;br /&gt;
| st = Strength, Dexterity&lt;br /&gt;
| cr = 11 SR or LR&lt;br /&gt;
| description = &lt;br /&gt;
| 5ewiki = Monk&lt;br /&gt;
| frwiki = Monk&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monks use rigorous combat training and mental discipline to align themselves with the multiverse and focus their internal reservoirs of power. Different Monks conceptualize this power in various ways: as breath, energy, life force, essence, or self, for example. Whether channeled as a striking display of martial prowess or as a subtler manifestation of defense and speed, this power infuses all that a Monk does.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monks focus their internal power to create extraordinary, even supernatural, effects. They channel uncanny speed and strength into their attacks, with or without the use of weapons. In a Monk’s hands, even the most basic weapons can become sophisticated implements of combat mastery.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Many Monks find that a structured life of ascetic withdrawal helps them cultivate the physical and mental focus they need to harness their power. Other Monks believe that immersing themselves in the vibrant confusion of life helps to fuel their determination and discipline.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monks generally view adventures as tests of their physical and mental development. They are driven by a desire to accomplish a greater mission than merely slaying monsters and plundering treasure; they strive to turn themselves into living weapons.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== Extra Attack ===&lt;br /&gt;
All Monks receive an extra attack action per turn.&lt;br /&gt;
&lt;br /&gt;
=== Unarmored Defense ===&lt;br /&gt;
While you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.&lt;br /&gt;
&lt;br /&gt;
=== Unarmored Movement ===&lt;br /&gt;
Your speed increases by 1 tile while not wearing armor or a shield.&lt;br /&gt;
&lt;br /&gt;
=== Bonus Unarmed Strike ===&lt;br /&gt;
Monks deal 1d8 + STR/DEX (Bludgeoning) damage with unarmed strikes and they count as magical weapons for the purposes of resistances.&lt;br /&gt;
=== Deflect Missile ===&lt;br /&gt;
Using your reaction, deflect up to 10+1d10 damage from a ranged weapon attack.&lt;br /&gt;
&lt;br /&gt;
=== Slow Fall ===&lt;br /&gt;
Using your reaction, reduce fall damage by up to 50 Hit Points.&lt;br /&gt;
&lt;br /&gt;
=== Flurry of Blows ===&lt;br /&gt;
At the cost of a Bonus Action and a Class Resource, attack twice, dealing 2d8 + STR/DEX (Bludgeoning) damage. Any Damage Riders will also apply twice.&lt;br /&gt;
&lt;br /&gt;
=== Patient Defense ===&lt;br /&gt;
At the cost of a Bonus Action and a Class Resource, Attack Rolls against you will have Disadvantage, and you gain Advantage on Dexterity saving throws.&lt;br /&gt;
&lt;br /&gt;
=== Step of the Wind ===&lt;br /&gt;
At the cost of a Bonus Action and a Class Resource, you can either double your movement OR disengage, avoiding opportunity attacks when you move.&lt;br /&gt;
&lt;br /&gt;
=== Stillness of Mind ===&lt;br /&gt;
At the cost of an Action, remove Charmed or Frightened statuses.&lt;br /&gt;
&lt;br /&gt;
=== Stunning Strike ===&lt;br /&gt;
At the cost of a Bonus Action and a Class Resource, attempt to Stun a creature (CON save). Deals 1d8 + STR/DEX (Bludgeoning) when unarmed, or your weapon damage if using a weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Subclasses ==&lt;br /&gt;
[[Way of the Kensei]]&lt;br /&gt;
&lt;br /&gt;
[[Way of the Open Hand]]&lt;br /&gt;
&lt;br /&gt;
[[Way of Shadow]]&lt;/div&gt;</summary>
		<author><name>Kara</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Fighter&amp;diff=1461</id>
		<title>Fighter</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Fighter&amp;diff=1461"/>
		<updated>2026-03-23T15:22:09Z</updated>

		<summary type="html">&lt;p&gt;Kara: HP values. Starting HP calculated for 0 con, when you actually start with -1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Fighter 5point5e.png|thumb]]&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
| name = Fighter&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| hp = 91&lt;br /&gt;
| st= Strength, Constitution&lt;br /&gt;
| description = &lt;br /&gt;
| 5ewiki = Fighter&lt;br /&gt;
| frwiki = Fighter&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Fighters share an unparalleled mastery with weapons and armor, and a thorough knowledge of the skills of combat. They are well acquainted with death, both meting it out and staring it defiantly in the face.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Proficiencies&#039;&#039;&#039;===&lt;br /&gt;
* Shields&lt;br /&gt;
* Light Armor&lt;br /&gt;
* Medium Armor&lt;br /&gt;
* Heavy Armor&lt;br /&gt;
* Simple Weapons&lt;br /&gt;
* Martial Weapons&lt;br /&gt;
&lt;br /&gt;
=== Extra Attack ===&lt;br /&gt;
All fighters have two attack actions per turn.&lt;br /&gt;
&lt;br /&gt;
=== Action Surge ===&lt;br /&gt;
Once per long rest, you can push yourself beyond your normal limits for a moment. You immediately gain an extra action to use that turn.&lt;br /&gt;
&lt;br /&gt;
=== Second Wind ===&lt;br /&gt;
Draw on your stamina to protect yourself. At the cost of a Bonus Action, regain 10+1d10 Hit Points.&lt;br /&gt;
&lt;br /&gt;
=== Fighting Style ===&lt;br /&gt;
{{:Fighting Style}}&lt;br /&gt;
&lt;br /&gt;
== Subclasses ==&lt;br /&gt;
[[Battle Master]]&lt;br /&gt;
&lt;br /&gt;
[[Champion]]&lt;br /&gt;
&lt;br /&gt;
[[Eldritch Knight]]&lt;/div&gt;</summary>
		<author><name>Kara</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Druid&amp;diff=1460</id>
		<title>Druid</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Druid&amp;diff=1460"/>
		<updated>2026-03-23T15:21:49Z</updated>

		<summary type="html">&lt;p&gt;Kara: HP values. Starting HP calculated for 0 con, when you actually start with -1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Druid PHB5e.png|thumb]]&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
| name = Druid&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| hp = 80&lt;br /&gt;
| st= Intelligence, Wisdom&lt;br /&gt;
| cr = 2 SR or LR&lt;br /&gt;
| description =&lt;br /&gt;
| spells = [[Druid Spell List]]&lt;br /&gt;
* 1st Level: 4&lt;br /&gt;
* 2nd Level: 3&lt;br /&gt;
* 3rd Level: 3&lt;br /&gt;
* 4th Level: 3&lt;br /&gt;
* 5th Level: 2&lt;br /&gt;
| 5ewiki = Druid&lt;br /&gt;
| frwiki = Druid&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature&#039;s resilience, cunning, and fury. They claim no mastery over nature, but see themselves as extensions of nature&#039;s indomitable will.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
===Extra Language===&lt;br /&gt;
Druidic&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Proficiencies&#039;&#039;&#039;===&lt;br /&gt;
* Shields&lt;br /&gt;
* Light Armor&lt;br /&gt;
* Medium Armor&lt;br /&gt;
* Clubs&lt;br /&gt;
* Daggers&lt;br /&gt;
* Javelins&lt;br /&gt;
* Maces&lt;br /&gt;
* Quarterstaves&lt;br /&gt;
* Sickles&lt;br /&gt;
* Scimitars&lt;br /&gt;
* Spears&lt;br /&gt;
&lt;br /&gt;
===Spellcasting Ability===&lt;br /&gt;
Wisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.&lt;br /&gt;
&lt;br /&gt;
Spell save DC = 8 + Wisdom modifier + Proficiency Bonus&lt;br /&gt;
Spell attack modifier = Wisdom modifier + Proficiency Bonus&lt;br /&gt;
&lt;br /&gt;
You may memorize 14 spells and 4 cantrips to call upon from the [[Druid Spell List]].&lt;br /&gt;
&lt;br /&gt;
=== [[Wild Shape]] ===&lt;br /&gt;
At the cost of an action, you can use your action to magically assume the shape of a beast. You can use this feature twice, and you regain expended uses when you take a Long or Short Rest.&lt;br /&gt;
&lt;br /&gt;
Wild Shape: Wolf&lt;br /&gt;
&lt;br /&gt;
Wild Shape: Bear&lt;br /&gt;
&lt;br /&gt;
Wild Shape: Panther&lt;br /&gt;
&lt;br /&gt;
=== [[Lesser Wound Regeneration]] ===&lt;br /&gt;
At the cost of a Level 2 Spell Slot, you may recover 3 Wounds. You may upcast this using higher level Spell Slots to heal a further 1 Wound per Spell Slot Level.&lt;br /&gt;
&lt;br /&gt;
== Subclasses ==&lt;br /&gt;
[[Circle of the Land]]&lt;br /&gt;
&lt;br /&gt;
[[Circle of the Moon]]&lt;br /&gt;
&lt;br /&gt;
[[Circle of the Spores]]&lt;/div&gt;</summary>
		<author><name>Kara</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Cleric&amp;diff=1459</id>
		<title>Cleric</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Cleric&amp;diff=1459"/>
		<updated>2026-03-23T15:21:26Z</updated>

		<summary type="html">&lt;p&gt;Kara: HP values. Starting HP calculated for 0 con, when you actually start with -1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cleric PHB5e2024.png|thumb]]&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
| name = Cleric&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| hp = 80&lt;br /&gt;
| st = Wisdom, Charisma&lt;br /&gt;
| cr = 2 SR or LR&lt;br /&gt;
| description =&lt;br /&gt;
| spells = [[Cleric Spell List]]&lt;br /&gt;
* 1st Level: 4&lt;br /&gt;
* 2nd Level: 3&lt;br /&gt;
* 3rd Level: 3&lt;br /&gt;
* 4th Level: 3&lt;br /&gt;
* 5th Level: 2&lt;br /&gt;
| 5ewiki = Cleric&lt;br /&gt;
| frwiki = Cleric&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the gods they serve, clerics strive to embody the handiwork of their deities. No ordinary priest, a cleric is imbued with divine magic.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Proficiencies:&#039;&#039;&#039;===&lt;br /&gt;
* Shields&lt;br /&gt;
* Light Armour&lt;br /&gt;
* Medium Armour&lt;br /&gt;
* Simple weapons&lt;br /&gt;
* Flails&lt;br /&gt;
* Morningstars&lt;br /&gt;
&lt;br /&gt;
=== Spellcasting ===&lt;br /&gt;
Wisdom is your spellcasting ability for your cleric spells. Though most deities cannot reach Avardon, the power lent to you yet lingers. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Save DC&#039;&#039;&#039; = 8 + Wisdom Modifier + proficiency bonus (4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Attack Modifier&#039;&#039;&#039; = Wisdom modifier + proficiency bonus (4)&lt;br /&gt;
&lt;br /&gt;
You may memorize 14 spells and 5 cantrips to call upon from the [[Cleric Spell List]].&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Channel Divinity&#039;&#039;&#039; ===&lt;br /&gt;
You gain the ability to channel divine energy, An effect determined by your domain. This costs a class resource to use.&lt;br /&gt;
&lt;br /&gt;
=== [[Lesser Wound Regeneration]] ===&lt;br /&gt;
{{:Lesser Wound Regeneration}}&lt;br /&gt;
&lt;br /&gt;
== Subclasses ==&lt;br /&gt;
[[Death Domain]]&lt;br /&gt;
&lt;br /&gt;
[[Life Domain]]&lt;br /&gt;
&lt;br /&gt;
[[War Domain]]&lt;/div&gt;</summary>
		<author><name>Kara</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Bard&amp;diff=1458</id>
		<title>Bard</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Bard&amp;diff=1458"/>
		<updated>2026-03-23T15:20:59Z</updated>

		<summary type="html">&lt;p&gt;Kara: HP values. Starting HP calculated for 0 con, when you actually start with -1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:4e bard.png|thumb]]&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
| name = Bard&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| hp = 80&lt;br /&gt;
| st= Dexterity, Charisma&lt;br /&gt;
| cr = 5 LR&lt;br /&gt;
| description =&lt;br /&gt;
| spells = [[Bard Spell List]]&lt;br /&gt;
* 1st Level: 4&lt;br /&gt;
* 2nd Level: 3&lt;br /&gt;
* 3rd Level: 3&lt;br /&gt;
* 4th Level: 3&lt;br /&gt;
* 5th Level: 2&lt;br /&gt;
| 5ewiki = Bard&lt;br /&gt;
| frwiki = Bard&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds, create illusions, and even heal wounds. The bard is a master of song, speech, and the magic they contain.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
===&#039;&#039;&#039;Proficiencies&#039;&#039;&#039;===&lt;br /&gt;
* Light Armor&lt;br /&gt;
* Hand Crossbows&lt;br /&gt;
* Longswords&lt;br /&gt;
* Rapiers&lt;br /&gt;
* Shortswords&lt;br /&gt;
* Simple Weapons&lt;br /&gt;
===Spellcasting Ability===&lt;br /&gt;
Charisma is your spellcasting ability for your bard spells. Your magic comes from the heart and soul you pour into the performance of your music or oration. &lt;br /&gt;
&lt;br /&gt;
Spell save DC = 8 + Charisma modifier + proficiency bonus (4)&lt;br /&gt;
Spell attack modifier = Charisma modifier + proficiency bonus (4)&lt;br /&gt;
&lt;br /&gt;
You may memorize 14 spells and 4 cantrips to call upon from the [[Bard Spell List]].&lt;br /&gt;
&lt;br /&gt;
=== [[Bardic Inspiration]] ===&lt;br /&gt;
{{:Bardic Inspiration}}&lt;br /&gt;
=== [[Song of Rest]] ===&lt;br /&gt;
{{:Song of Rest}}&lt;br /&gt;
=== [[Lesser Wound Regeneration]] ===&lt;br /&gt;
{{:Lesser_Wound_Regeneration}}&lt;br /&gt;
=== Magical Secrets ===&lt;br /&gt;
Pick 2 spells from any of the [[Spell Lists]].&lt;br /&gt;
&lt;br /&gt;
== Subclasses ==&lt;br /&gt;
* [[College of Lore]]&lt;br /&gt;
* [[College of Swords]]&lt;br /&gt;
* [[College of Valor]]&lt;/div&gt;</summary>
		<author><name>Kara</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Barbarian&amp;diff=1457</id>
		<title>Barbarian</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Barbarian&amp;diff=1457"/>
		<updated>2026-03-23T15:19:52Z</updated>

		<summary type="html">&lt;p&gt;Kara: HP values. Starting HP calculated for 0 con, when you actually start with -1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Barbarians XGE.png|thumb|alt=group of warriors|Barbarians]]&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
| name = Barbarian&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| hp = 102&lt;br /&gt;
| st= Strength, Constitution&lt;br /&gt;
| cr = 4 Rage Charges&lt;br /&gt;
| description =&lt;br /&gt;
| spells = &lt;br /&gt;
| 5ewiki = Barbarian&lt;br /&gt;
| frwiki = Barbarian&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;For some, their rage springs from a communion with fierce animal spirits. Others draw from a roiling reservoir of anger at a world full of pain. For every barbarian, rage is a power that fuels not just a battle frenzy but also uncanny reflexes, resilience, and feats of strength.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
===&#039;&#039;&#039;Proficiencies&#039;&#039;&#039;===&lt;br /&gt;
* Shields&lt;br /&gt;
* Light Armor&lt;br /&gt;
* Medium Armor&lt;br /&gt;
* Simple Weapons&lt;br /&gt;
* Martial Weapons&lt;br /&gt;
&lt;br /&gt;
=== Extra Attack ===&lt;br /&gt;
{{:Extra Attack}}&lt;br /&gt;
=== [[Rage]] ===&lt;br /&gt;
{{:Rage}}&lt;br /&gt;
=== [[Reckless Attack]] ===&lt;br /&gt;
{{:Reckless_Attack}}&lt;br /&gt;
=== Unarmored Defense ===&lt;br /&gt;
While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.&lt;br /&gt;
=== Fast Movement ===&lt;br /&gt;
Your speed increases by 1 tile while you aren&#039;t wearing heavy armor.&lt;br /&gt;
=== Feral instinct ===&lt;br /&gt;
You have a +3 to initiative rolls&lt;br /&gt;
=== Danger Sense ===&lt;br /&gt;
You have advantage on Dexterity saving throws.&lt;br /&gt;
&lt;br /&gt;
== Subclasses ==&lt;br /&gt;
*[[Berserker]]&lt;br /&gt;
*[[Storm Herald]]&lt;br /&gt;
*[[Totem Warrior]]&lt;/div&gt;</summary>
		<author><name>Kara</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=User:Kara&amp;diff=1213</id>
		<title>User:Kara</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=User:Kara&amp;diff=1213"/>
		<updated>2026-03-19T22:59:52Z</updated>

		<summary type="html">&lt;p&gt;Kara: Created page with &amp;quot;Simply, the best.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Simply, the best.&lt;/div&gt;</summary>
		<author><name>Kara</name></author>
	</entry>
</feed>