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	<id>https://wiki.avardon.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jay</id>
	<title>Avardon - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.avardon.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jay"/>
	<link rel="alternate" type="text/html" href="https://wiki.avardon.com/Special:Contributions/Jay"/>
	<updated>2026-04-28T16:33:42Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.avardon.com/index.php?title=Druid&amp;diff=1612</id>
		<title>Druid</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Druid&amp;diff=1612"/>
		<updated>2026-03-31T02:05:07Z</updated>

		<summary type="html">&lt;p&gt;Jay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Druid PHB5e.png|thumb]]&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
| name = Druid&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| hp = 80&lt;br /&gt;
| st= Intelligence, Wisdom&lt;br /&gt;
| cr = 2 SR or LR&lt;br /&gt;
| description =&lt;br /&gt;
| spells = [[Druid Spell List]]&lt;br /&gt;
* 1st Level: 4&lt;br /&gt;
* 2nd Level: 3&lt;br /&gt;
* 3rd Level: 3&lt;br /&gt;
* 4th Level: 3&lt;br /&gt;
* 5th Level: 2&lt;br /&gt;
| 5ewiki = Druid&lt;br /&gt;
| frwiki = Druid&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature&#039;s resilience, cunning, and fury. They claim no mastery over nature, but see themselves as extensions of nature&#039;s indomitable will.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
===Extra Language===&lt;br /&gt;
Druidic&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Proficiencies&#039;&#039;&#039;===&lt;br /&gt;
* Shields&lt;br /&gt;
* Light Armor*&lt;br /&gt;
* Medium Armor*&lt;br /&gt;
* Clubs&lt;br /&gt;
* Daggers&lt;br /&gt;
* Javelins&lt;br /&gt;
* Maces&lt;br /&gt;
* Quarterstaves&lt;br /&gt;
* Sickles&lt;br /&gt;
* Scimitars&lt;br /&gt;
* Spears&lt;br /&gt;
* &#039;&#039;&#039;*Note: Druids are unable to use armour made of metal materials as it interferes with their magic ability.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Spellcasting Ability===&lt;br /&gt;
Wisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.&lt;br /&gt;
&lt;br /&gt;
Spell save DC = 8 + Wisdom modifier + Proficiency Bonus&lt;br /&gt;
Spell attack modifier = Wisdom modifier + Proficiency Bonus&lt;br /&gt;
&lt;br /&gt;
You may memorize 14 spells and 4 cantrips to call upon from the [[Druid Spell List]].&lt;br /&gt;
&lt;br /&gt;
=== [[Wild Shape]] ===&lt;br /&gt;
At the cost of an action, you can use your action to magically assume the shape of a beast. You can use this feature twice, and you regain expended uses when you take a Long or Short Rest.&lt;br /&gt;
&lt;br /&gt;
Wild Shape: Wolf&lt;br /&gt;
&lt;br /&gt;
Wild Shape: Bear&lt;br /&gt;
&lt;br /&gt;
Wild Shape: Panther&lt;br /&gt;
&lt;br /&gt;
=== [[Lesser Wound Regeneration]] ===&lt;br /&gt;
At the cost of a Level 2 Spell Slot, you may recover 3 Wounds. You may upcast this using higher level Spell Slots to heal a further 1 Wound per Spell Slot Level.&lt;br /&gt;
&lt;br /&gt;
== Subclasses ==&lt;br /&gt;
[[Circle of the Land]]&lt;br /&gt;
&lt;br /&gt;
[[Circle of the Moon]]&lt;br /&gt;
&lt;br /&gt;
[[Circle of the Spores]]&lt;/div&gt;</summary>
		<author><name>Jay</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Druid&amp;diff=1611</id>
		<title>Druid</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Druid&amp;diff=1611"/>
		<updated>2026-03-31T02:04:17Z</updated>

		<summary type="html">&lt;p&gt;Jay: Added a note indicating that druids cannot use metal armour.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Druid PHB5e.png|thumb]]&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
| name = Druid&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| hp = 80&lt;br /&gt;
| st= Intelligence, Wisdom&lt;br /&gt;
| cr = 2 SR or LR&lt;br /&gt;
| description =&lt;br /&gt;
| spells = [[Druid Spell List]]&lt;br /&gt;
* 1st Level: 4&lt;br /&gt;
* 2nd Level: 3&lt;br /&gt;
* 3rd Level: 3&lt;br /&gt;
* 4th Level: 3&lt;br /&gt;
* 5th Level: 2&lt;br /&gt;
| 5ewiki = Druid&lt;br /&gt;
| frwiki = Druid&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature&#039;s resilience, cunning, and fury. They claim no mastery over nature, but see themselves as extensions of nature&#039;s indomitable will.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
===Extra Language===&lt;br /&gt;
Druidic&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Proficiencies&#039;&#039;&#039;===&lt;br /&gt;
* Shields&lt;br /&gt;
* Light Armor&lt;br /&gt;
* Medium Armor&lt;br /&gt;
* Clubs&lt;br /&gt;
* Daggers&lt;br /&gt;
* Javelins&lt;br /&gt;
* Maces&lt;br /&gt;
* Quarterstaves&lt;br /&gt;
* Sickles&lt;br /&gt;
* Scimitars&lt;br /&gt;
* Spears&lt;br /&gt;
* &#039;&#039;&#039;Note: Druids are unable to use armour made of metal materials as it interferes with their magic ability.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Spellcasting Ability===&lt;br /&gt;
Wisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.&lt;br /&gt;
&lt;br /&gt;
Spell save DC = 8 + Wisdom modifier + Proficiency Bonus&lt;br /&gt;
Spell attack modifier = Wisdom modifier + Proficiency Bonus&lt;br /&gt;
&lt;br /&gt;
You may memorize 14 spells and 4 cantrips to call upon from the [[Druid Spell List]].&lt;br /&gt;
&lt;br /&gt;
=== [[Wild Shape]] ===&lt;br /&gt;
At the cost of an action, you can use your action to magically assume the shape of a beast. You can use this feature twice, and you regain expended uses when you take a Long or Short Rest.&lt;br /&gt;
&lt;br /&gt;
Wild Shape: Wolf&lt;br /&gt;
&lt;br /&gt;
Wild Shape: Bear&lt;br /&gt;
&lt;br /&gt;
Wild Shape: Panther&lt;br /&gt;
&lt;br /&gt;
=== [[Lesser Wound Regeneration]] ===&lt;br /&gt;
At the cost of a Level 2 Spell Slot, you may recover 3 Wounds. You may upcast this using higher level Spell Slots to heal a further 1 Wound per Spell Slot Level.&lt;br /&gt;
&lt;br /&gt;
== Subclasses ==&lt;br /&gt;
[[Circle of the Land]]&lt;br /&gt;
&lt;br /&gt;
[[Circle of the Moon]]&lt;br /&gt;
&lt;br /&gt;
[[Circle of the Spores]]&lt;/div&gt;</summary>
		<author><name>Jay</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Paladin_Spell_List&amp;diff=560</id>
		<title>Paladin Spell List</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Paladin_Spell_List&amp;diff=560"/>
		<updated>2026-03-12T22:00:42Z</updated>

		<summary type="html">&lt;p&gt;Jay: Created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== 1st Level Spells ===&lt;br /&gt;
[[Heroism]]&lt;br /&gt;
&lt;br /&gt;
[[Shield of Faith]]&lt;br /&gt;
&lt;br /&gt;
[[Bless]]&lt;br /&gt;
&lt;br /&gt;
[[Cure Wounds]]&lt;br /&gt;
&lt;br /&gt;
[[Compelled Duel]]&lt;br /&gt;
&lt;br /&gt;
[[Divine Favor]]&lt;br /&gt;
&lt;br /&gt;
=== 2nd Level Spells ===&lt;br /&gt;
[[Magic Weapon]]&lt;br /&gt;
&lt;br /&gt;
[[Aid]]&lt;br /&gt;
&lt;br /&gt;
[[Lesser Restoration]]&lt;br /&gt;
&lt;br /&gt;
=== 3rd Level Spells ===&lt;br /&gt;
[[Elemental Weapon]]&lt;br /&gt;
&lt;br /&gt;
[[Crusader&#039;s Mantle]]&lt;br /&gt;
&lt;br /&gt;
[[Daylight]]&lt;br /&gt;
&lt;br /&gt;
[[Aura of Vitality]]&lt;/div&gt;</summary>
		<author><name>Jay</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Paladin&amp;diff=557</id>
		<title>Paladin</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Paladin&amp;diff=557"/>
		<updated>2026-03-12T21:53:56Z</updated>

		<summary type="html">&lt;p&gt;Jay: Created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Whether sworn before a god&#039;s altar and the witness of a priest, in a sacred glade before nature spirits and fey beings, or in a moment of desperation and grief with the dead as the only witness, a paladin&#039;s oath is a powerful bond. It is a source of power that turns a devout warrior into a blessed champion.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; +64&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saving Throws:&#039;&#039;&#039; Charisma, Wisdom +4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class Resources (Lay on Hands Charges):&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellcasting Ability:&#039;&#039;&#039; Charisma&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 1st Level: 4&lt;br /&gt;
* 2nd Level: 3&lt;br /&gt;
* 3rd Level: 2&lt;br /&gt;
&lt;br /&gt;
[[Paladin Spell List|&#039;&#039;&#039;Paladin Spell List&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Lay on Hands]]&#039;&#039;&#039; ===&lt;br /&gt;
Using one or more of your lay on hands charges, your blessed touch can heal wounds or cure Diseased and Poisoned conditions.&lt;br /&gt;
&lt;br /&gt;
* [[Lay on Hands: Lesser Healing]]&lt;br /&gt;
* [[Lay on Hands: Greater Healing]]&lt;br /&gt;
* [[Lay on Hands: Cure]]&lt;br /&gt;
&lt;br /&gt;
=== [[Divine Sense]] ===&lt;br /&gt;
Using your bonus action, tap into your spiritual awareness to gain Advantage on Attack Rolls against Celestials, Fiends and Undead.&lt;br /&gt;
&lt;br /&gt;
=== [[Divine Smite]] ===&lt;br /&gt;
At the cost of a 1st level spell slot and an attack action, strike an enemy with your weapon, dealing radiant damage in addition to the weapon&#039;s damage.&lt;br /&gt;
&lt;br /&gt;
=== [[Searing Smite]] ===&lt;br /&gt;
At the cost of a 1st level spell slot, bonus action and an attack action, strike an enemy with your weapon, dealing fire damage in addition to the weapon&#039;s damage. Additionally Fire damage is dealt to the foe every turn, which requires you to maintain concentration for 10 turns.&lt;br /&gt;
&lt;br /&gt;
Bonus Action and Spell Slot are only spent if the attack hits.&lt;br /&gt;
&lt;br /&gt;
=== [[Thunderous Smite]] ===&lt;br /&gt;
At the cost of a 1st level spell slot, bonus action and an attack action, strike an enemy with your weapon, dealing thunder damage in addition to the weapon&#039;s damage. The target is pushed 1 tile away and will fall [[Prone]] unless they pass a Strength Saving Throw.&lt;br /&gt;
&lt;br /&gt;
Bonus action and Spell Slot are only spent if the attack hits.&lt;br /&gt;
&lt;br /&gt;
=== [[Wrathful Smite]] ===&lt;br /&gt;
At the cost of a 1st level spell slot, bonus action and an attack action, strike an enemy with your weapon, dealing Psychic damage in addition to the weapon&#039;s damage. The target will be [[Frightened]] unless they pass a Wisdom Saving Throw.&lt;br /&gt;
&lt;br /&gt;
Bonus action and Spell Slot are only spent if the attack hits.&lt;br /&gt;
&lt;br /&gt;
=== [[Branding Smite]] ===&lt;br /&gt;
At the cost of a 1st level spell slot, bonus action and an attack action, strike an enemy with your weapon, dealing Psychic damage in addition to the weapon&#039;s damage. The target will be marked and cannot go invisible.&lt;br /&gt;
&lt;br /&gt;
Bonus action and Spell Slot are only spent if the attack hits.&lt;br /&gt;
&lt;br /&gt;
=== [[Blinding Smite]] ===&lt;br /&gt;
At the cost of a 3rd level spell slot, bonus action and an attack action, strike an enemy with your weapon, dealing  Radiant damage in addition to the weapon&#039;s damage. The target will be [[Blinded]] unless they pass a Constitution Saving Throw.&lt;br /&gt;
&lt;br /&gt;
Bonus action and Spell Slot are only spent if the attack hits.&lt;br /&gt;
&lt;br /&gt;
=== Spellcasting ===&lt;br /&gt;
You have learned to draw on divine magic through meditation and prayer to cast spells. Your spell casting modifier is equal to 8 + proficiency bonus + charisma modifier.&lt;br /&gt;
&lt;br /&gt;
=== Spells ===&lt;br /&gt;
You may memorize &#039;&#039;&#039;9&#039;&#039;&#039; spells to call upon from the [[Paladin Spell List]].&lt;br /&gt;
&lt;br /&gt;
== Subclasses ==&lt;br /&gt;
[[Oath of Devotion]]&lt;br /&gt;
&lt;br /&gt;
[[Oath of the Crown]]&lt;br /&gt;
&lt;br /&gt;
[[Oath of Vengeance]]&lt;/div&gt;</summary>
		<author><name>Jay</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Bladesinging&amp;diff=543</id>
		<title>Bladesinging</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Bladesinging&amp;diff=543"/>
		<updated>2026-03-12T21:27:06Z</updated>

		<summary type="html">&lt;p&gt;Jay: /* Bladesong */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bladesingers master a tradition of wizardry that incorporates swordplay and dance. Originally created by elves, this tradition has been adopted by non-elf practitioners, who honor and expand on the elven ways. In combat, a bladesinger uses a series of intricate, elegant maneuvers that fend off harm and allow the bladesinger to channel magic into devastating attacks and a cunning defense. Many who have observed a bladesinger at work remember the display as one of the more beautiful experiences in their life, a glorious dance accompanied by a singing blade.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
=== Extra Attack ===&lt;br /&gt;
You can attack twice, instead of once, whenever you take the Attack action on your turn.&lt;br /&gt;
&lt;br /&gt;
=== [[Song of Defense]] ===&lt;br /&gt;
Using your reaction, you reduce damage from an attack by 5 per spell slot used.&lt;br /&gt;
&lt;br /&gt;
=== [[Bladesong]] ===&lt;br /&gt;
Using a bonus action, you can invoke an elven magic called the Bladesong. It graces you with supernatural speed, agility, and focus. While your bladesong is active, you gain the following benefits:&lt;br /&gt;
&lt;br /&gt;
* You gain +1 movement.&lt;br /&gt;
* Your Intelligence modifier is added to your AC (minimum of +1, maximum of +2).&lt;br /&gt;
* Your intelligence modifier is added to your concentration saves.&lt;br /&gt;
&lt;br /&gt;
Bladesong can be used &#039;&#039;&#039;4&#039;&#039;&#039; times per short rest.&lt;/div&gt;</summary>
		<author><name>Jay</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Bladesinging&amp;diff=542</id>
		<title>Bladesinging</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Bladesinging&amp;diff=542"/>
		<updated>2026-03-12T21:26:53Z</updated>

		<summary type="html">&lt;p&gt;Jay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bladesingers master a tradition of wizardry that incorporates swordplay and dance. Originally created by elves, this tradition has been adopted by non-elf practitioners, who honor and expand on the elven ways. In combat, a bladesinger uses a series of intricate, elegant maneuvers that fend off harm and allow the bladesinger to channel magic into devastating attacks and a cunning defense. Many who have observed a bladesinger at work remember the display as one of the more beautiful experiences in their life, a glorious dance accompanied by a singing blade.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
=== Extra Attack ===&lt;br /&gt;
You can attack twice, instead of once, whenever you take the Attack action on your turn.&lt;br /&gt;
&lt;br /&gt;
=== [[Song of Defense]] ===&lt;br /&gt;
Using your reaction, you reduce damage from an attack by 5 per spell slot used.&lt;br /&gt;
&lt;br /&gt;
=== [[Bladesong]] ===&lt;br /&gt;
Using a bonus action, you can invoke an elven magic called the Bladesong. It graces you with supernatural speed, agility, and focus. While your bladesong is active, you gain the following benefits:&lt;br /&gt;
&lt;br /&gt;
* You gain +1 movement.&lt;br /&gt;
* Your Intelligence modifier is added to your AC (minimum of +1, maximum of +2.&lt;br /&gt;
* Your intelligence modifier is added to your concentration saves.&lt;br /&gt;
&lt;br /&gt;
Bladesong can be used &#039;&#039;&#039;4&#039;&#039;&#039; times per short rest.&lt;/div&gt;</summary>
		<author><name>Jay</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Abjuration_School&amp;diff=539</id>
		<title>Abjuration School</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Abjuration_School&amp;diff=539"/>
		<updated>2026-03-12T21:10:32Z</updated>

		<summary type="html">&lt;p&gt;Jay: /* Projected Ward */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Your study of magic is focused on spells that block, banish, or protect—ending harmful effects, banishing evil influences, and protecting the weak. Abjurers are sought when baleful spirits require exorcism, when important locations must be guarded against magical spying, and when portals to other planes of existence must be closed.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== [[Projected Ward]] ===&lt;br /&gt;
When your ally takes damage, you can use your reaction to project your Arcane Ward to absorb some of the damage.&lt;/div&gt;</summary>
		<author><name>Jay</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Bladesinging&amp;diff=538</id>
		<title>Bladesinging</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Bladesinging&amp;diff=538"/>
		<updated>2026-03-12T21:09:12Z</updated>

		<summary type="html">&lt;p&gt;Jay: Created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bladesingers master a tradition of wizardry that incorporates swordplay and dance. Originally created by elves, this tradition has been adopted by non-elf practitioners, who honor and expand on the elven ways. In combat, a bladesinger uses a series of intricate, elegant maneuvers that fend off harm and allow the bladesinger to channel magic into devastating attacks and a cunning defense. Many who have observed a bladesinger at work remember the display as one of the more beautiful experiences in their life, a glorious dance accompanied by a singing blade.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
=== Bladesong ===&lt;/div&gt;</summary>
		<author><name>Jay</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Abjuration_School&amp;diff=535</id>
		<title>Abjuration School</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Abjuration_School&amp;diff=535"/>
		<updated>2026-03-12T21:04:58Z</updated>

		<summary type="html">&lt;p&gt;Jay: Created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Your study of magic is focused on spells that block, banish, or protect—ending harmful effects, banishing evil influences, and protecting the weak. Abjurers are sought when baleful spirits require exorcism, when important locations must be guarded against magical spying, and when portals to other planes of existence must be closed.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== [[Projected Ward]] ===&lt;br /&gt;
When your ally takes damage, you can project your Arcane Ward to absorb some of the damage.&lt;/div&gt;</summary>
		<author><name>Jay</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Wizard&amp;diff=534</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Wizard&amp;diff=534"/>
		<updated>2026-03-12T21:01:41Z</updated>

		<summary type="html">&lt;p&gt;Jay: Added subclasses&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Wizards are supreme magic-users, defined by their careful and exhaustive study of magic’s inner workings. Drawing on the subtle weave of magic that permeates the cosmos, Wizards cast spells of explosive fire, arcing lightning, subtle deception, and spectacular transformations. Their magic conjures monsters from other planes of existence, glimpses the future, or turns slain foes into zombies. Their mightiest spells change one substance into another, call meteors from the sky, or open portals to other worlds.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; +42&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saving Throws:&#039;&#039;&#039; Intelligence, Wisdom +4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class Resources (Arcane Recovery):&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellcasting Ability:&#039;&#039;&#039; Intelligence&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 1st Level: 4&lt;br /&gt;
* 2nd Level: 3&lt;br /&gt;
* 3rd Level: 3&lt;br /&gt;
* 4th Level: 3&lt;br /&gt;
* 5th Level: 2&lt;br /&gt;
&#039;&#039;&#039;[[Wizard Spell List]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== Spellcasting ===&lt;br /&gt;
As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power.&lt;br /&gt;
&lt;br /&gt;
=== Arcane Recovery ===&lt;br /&gt;
At the cost of 1 class resource per spell level, regain a spell slot of your choice.&lt;br /&gt;
&lt;br /&gt;
=== Cantrips ===&lt;br /&gt;
You may choose &#039;&#039;&#039;5&#039;&#039;&#039; cantrips of your choice from the wizard spell list. These can later be changed through research.&lt;br /&gt;
&lt;br /&gt;
=== Spellbook ===&lt;br /&gt;
You may learn &#039;&#039;&#039;14&#039;&#039;&#039; spells to keep in your spellbook from the wizard spell list. These can later be changed through research.&lt;br /&gt;
&lt;br /&gt;
== Subclasses ==&lt;br /&gt;
[[Abjuration School]]&lt;br /&gt;
&lt;br /&gt;
[[Bladesinging]]&lt;br /&gt;
&lt;br /&gt;
[[Evocation School]]&lt;/div&gt;</summary>
		<author><name>Jay</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Wizard_Spell_List&amp;diff=533</id>
		<title>Wizard Spell List</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Wizard_Spell_List&amp;diff=533"/>
		<updated>2026-03-12T20:56:31Z</updated>

		<summary type="html">&lt;p&gt;Jay: Added spells&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Cantrips ===&lt;br /&gt;
[[Shocking Grasp]]&lt;br /&gt;
&lt;br /&gt;
[[Blade Ward]]&lt;br /&gt;
&lt;br /&gt;
[[Booming Blade]]&lt;br /&gt;
&lt;br /&gt;
[[Toll the Dead]]&lt;br /&gt;
&lt;br /&gt;
[[True Strike]]&lt;br /&gt;
&lt;br /&gt;
[[Acid Splash]]&lt;br /&gt;
&lt;br /&gt;
[[Chill Touch]]&lt;br /&gt;
&lt;br /&gt;
[[Fire Bolt]]&lt;br /&gt;
&lt;br /&gt;
[[Ray of Frost]]&lt;br /&gt;
&lt;br /&gt;
[[Poison Spray]]&lt;br /&gt;
&lt;br /&gt;
=== 1st Level Spells ===&lt;br /&gt;
[[Burning Hands]]&lt;br /&gt;
&lt;br /&gt;
[[Sleep]]&lt;br /&gt;
&lt;br /&gt;
[[Feather Fall]]&lt;br /&gt;
&lt;br /&gt;
[[Mage Armor]]&lt;br /&gt;
&lt;br /&gt;
[[Magic Missile]]&lt;br /&gt;
&lt;br /&gt;
[[Ray of Sickness]]&lt;br /&gt;
&lt;br /&gt;
[[Shield]]&lt;br /&gt;
&lt;br /&gt;
[[Fog Cloud]]&lt;br /&gt;
&lt;br /&gt;
[[Thunderwave]]&lt;br /&gt;
&lt;br /&gt;
[[Grease]]&lt;br /&gt;
&lt;br /&gt;
[[Longstrider]]&lt;br /&gt;
&lt;br /&gt;
[[Absorb Elements]]&lt;br /&gt;
&lt;br /&gt;
[[Charm Person]]&lt;br /&gt;
&lt;br /&gt;
[[Witch Bolt]]&lt;br /&gt;
&lt;br /&gt;
[[False Life]]&lt;br /&gt;
&lt;br /&gt;
=== 2nd Level Spells ===&lt;br /&gt;
[[Magic Weapon]]&lt;br /&gt;
&lt;br /&gt;
[[Invisibility]]&lt;br /&gt;
&lt;br /&gt;
[[Scorching Ray]]&lt;br /&gt;
&lt;br /&gt;
[[Gust of Wind]]&lt;br /&gt;
&lt;br /&gt;
[[Cloud of Daggers]]&lt;br /&gt;
&lt;br /&gt;
[[Blindness]]&lt;br /&gt;
&lt;br /&gt;
[[Phantasmal Force]]&lt;br /&gt;
&lt;br /&gt;
[[Blur]]&lt;br /&gt;
&lt;br /&gt;
[[Shatter]]&lt;br /&gt;
&lt;br /&gt;
[[Web]]&lt;br /&gt;
&lt;br /&gt;
[[Darkness]]&lt;br /&gt;
&lt;br /&gt;
[[Enlarge]]&lt;br /&gt;
&lt;br /&gt;
[[Misty Step]]&lt;br /&gt;
&lt;br /&gt;
=== 3rd Level Spells ===&lt;br /&gt;
[[Fireball]]&lt;br /&gt;
&lt;br /&gt;
[[Protection from Energy]]&lt;br /&gt;
&lt;br /&gt;
[[Haste]]&lt;br /&gt;
&lt;br /&gt;
[[Lightning Bolt]]&lt;br /&gt;
&lt;br /&gt;
[[Vampiric Touch]]&lt;br /&gt;
&lt;br /&gt;
[[Grant Flight]]&lt;br /&gt;
&lt;br /&gt;
[[Glyph of Warding]]&lt;br /&gt;
&lt;br /&gt;
[[Sleet Storm]]&lt;br /&gt;
&lt;br /&gt;
[[Fear]]&lt;br /&gt;
&lt;br /&gt;
[[Slow]]&lt;br /&gt;
&lt;br /&gt;
=== 4th Level Spells ===&lt;br /&gt;
[[Blight]]&lt;br /&gt;
&lt;br /&gt;
[[Phantasmal Killer]]&lt;br /&gt;
&lt;br /&gt;
[[Fire Shield]]&lt;br /&gt;
&lt;br /&gt;
[[Evard&#039;s Black Tentacles]]&lt;br /&gt;
&lt;br /&gt;
[[Ice Storm]]&lt;br /&gt;
&lt;br /&gt;
[[Stoneskin]]&lt;br /&gt;
&lt;br /&gt;
[[Polymorph]]&lt;br /&gt;
&lt;br /&gt;
=== 5th Level Spells ===&lt;br /&gt;
[[Synaptic Static]]&lt;br /&gt;
&lt;br /&gt;
[[Cloudkill]]&lt;br /&gt;
&lt;br /&gt;
[[Cone of Cold]]&lt;/div&gt;</summary>
		<author><name>Jay</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Wizard&amp;diff=532</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Wizard&amp;diff=532"/>
		<updated>2026-03-12T20:45:57Z</updated>

		<summary type="html">&lt;p&gt;Jay: Added wizard spell list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Wizards are supreme magic-users, defined by their careful and exhaustive study of magic’s inner workings. Drawing on the subtle weave of magic that permeates the cosmos, Wizards cast spells of explosive fire, arcing lightning, subtle deception, and spectacular transformations. Their magic conjures monsters from other planes of existence, glimpses the future, or turns slain foes into zombies. Their mightiest spells change one substance into another, call meteors from the sky, or open portals to other worlds.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; +42&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saving Throws:&#039;&#039;&#039; Intelligence, Wisdom +4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class Resources (Arcane Recovery):&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellcasting Ability:&#039;&#039;&#039; Intelligence&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 1st Level: 4&lt;br /&gt;
* 2nd Level: 3&lt;br /&gt;
* 3rd Level: 3&lt;br /&gt;
* 4th Level: 3&lt;br /&gt;
* 5th Level: 2&lt;br /&gt;
&#039;&#039;&#039;[[Wizard Spell List]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== Spellcasting ===&lt;br /&gt;
As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power.&lt;br /&gt;
&lt;br /&gt;
=== Arcane Recovery ===&lt;br /&gt;
At the cost of 1 class resource per spell level, regain a spell slot of your choice.&lt;br /&gt;
&lt;br /&gt;
=== Cantrips ===&lt;br /&gt;
You may choose &#039;&#039;&#039;5&#039;&#039;&#039; cantrips of your choice from the wizard spell list. These can later be changed through research.&lt;br /&gt;
&lt;br /&gt;
=== Spellbook ===&lt;br /&gt;
You may learn &#039;&#039;&#039;14&#039;&#039;&#039; spells to keep in your spellbook from the wizard spell list. These can later be changed through research.&lt;/div&gt;</summary>
		<author><name>Jay</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Wizard_Spell_List&amp;diff=531</id>
		<title>Wizard Spell List</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Wizard_Spell_List&amp;diff=531"/>
		<updated>2026-03-12T20:44:24Z</updated>

		<summary type="html">&lt;p&gt;Jay: Created layout&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== 1st Level Spells ===&lt;br /&gt;
&lt;br /&gt;
=== 2nd Level Spells ===&lt;br /&gt;
&lt;br /&gt;
=== 3rd Level Spells ===&lt;br /&gt;
&lt;br /&gt;
=== 4th Level Spells ===&lt;br /&gt;
&lt;br /&gt;
=== 5th Level Spells ===&lt;/div&gt;</summary>
		<author><name>Jay</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Wizard&amp;diff=530</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Wizard&amp;diff=530"/>
		<updated>2026-03-12T20:42:54Z</updated>

		<summary type="html">&lt;p&gt;Jay: Created base wizard page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Wizards are supreme magic-users, defined by their careful and exhaustive study of magic’s inner workings. Drawing on the subtle weave of magic that permeates the cosmos, Wizards cast spells of explosive fire, arcing lightning, subtle deception, and spectacular transformations. Their magic conjures monsters from other planes of existence, glimpses the future, or turns slain foes into zombies. Their mightiest spells change one substance into another, call meteors from the sky, or open portals to other worlds.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; +42&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saving Throws:&#039;&#039;&#039; Intelligence, Wisdom +4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class Resources (Arcane Recovery):&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellcasting Ability:&#039;&#039;&#039; Intelligence&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 1st Level: 4&lt;br /&gt;
* 2nd Level: 3&lt;br /&gt;
* 3rd Level: 3&lt;br /&gt;
* 4th Level: 3&lt;br /&gt;
* 5th Level: 2&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== Spellcasting ===&lt;br /&gt;
As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power.&lt;br /&gt;
&lt;br /&gt;
=== Arcane Recovery ===&lt;br /&gt;
At the cost of 1 class resource per spell level, regain a spell slot of your choice.&lt;br /&gt;
&lt;br /&gt;
=== Cantrips ===&lt;br /&gt;
You may choose &#039;&#039;&#039;5&#039;&#039;&#039; cantrips of your choice from the wizard spell list. These can later be changed through research.&lt;br /&gt;
&lt;br /&gt;
=== Spellbook ===&lt;br /&gt;
You may learn &#039;&#039;&#039;14&#039;&#039;&#039; spells to keep in your spellbook from the wizard spell list. These can later be changed through research.&lt;/div&gt;</summary>
		<author><name>Jay</name></author>
	</entry>
</feed>