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	<id>https://wiki.avardon.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Huddel</id>
	<title>Avardon - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.avardon.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Huddel"/>
	<link rel="alternate" type="text/html" href="https://wiki.avardon.com/Special:Contributions/Huddel"/>
	<updated>2026-04-28T17:48:16Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.avardon.com/index.php?title=Swashbuckler&amp;diff=643</id>
		<title>Swashbuckler</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Swashbuckler&amp;diff=643"/>
		<updated>2026-03-13T12:51:11Z</updated>

		<summary type="html">&lt;p&gt;Huddel: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;{{PAGENAME}}&amp;#039;&amp;#039;&amp;#039; is a Rogue sub-class available on Avardon.  You focus your training on the art of the blade, relying on speed, elegance, and charm in equal parts. While some warriors are brutes clad in heavy armor, your method of fighting looks almost like a performance. Duelists and pirates typically belong to this archetype.  A Swashbuckler excels in single combat, and can fight with two weapons while safely darting away from an opponent.  * As a Swashbuckler yo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Rogue]] sub-class available on Avardon.&lt;br /&gt;
&lt;br /&gt;
You focus your training on the art of the blade, relying on speed, elegance, and charm in equal parts. While some warriors are brutes clad in heavy armor, your method of fighting looks almost like a performance. Duelists and pirates typically belong to this archetype.&lt;br /&gt;
&lt;br /&gt;
A Swashbuckler excels in single combat, and can fight with two weapons while safely darting away from an opponent.&lt;br /&gt;
&lt;br /&gt;
* As a Swashbuckler you might come from a noble family and you are looking to find worthy opponents to challenge to duels, to bolster your ego.&lt;br /&gt;
&lt;br /&gt;
* You might be a ussual guest in the local taverns, flirting  with people and sometimes cutting some coin pouches to pay for your drinks.&lt;br /&gt;
&lt;br /&gt;
* In combat you can utilize your Fancy footwork to dash in and out of fights, making you a mobile, if so squishy combatant.&lt;br /&gt;
&lt;br /&gt;
== Fancy Footwork ==&lt;br /&gt;
If you make a melee attack against a target, that target can&#039;t make Opportunity Attacks against you for the rest of your turn.&lt;br /&gt;
&lt;br /&gt;
=== Rakish  Audacity ===&lt;br /&gt;
You can use your sneak attack without Advantage if there are no other combatants within 1 Tile of the target, or if you have an ally within that range.&lt;br /&gt;
&lt;br /&gt;
==  Dirty Trick: Flick o&#039; the Wrist ==&lt;br /&gt;
Attempt to Disarm your opponents main hand weapon (Dex Save).&lt;br /&gt;
&lt;br /&gt;
A successful hit grants you advantage against this target until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
==  Dirty Trick: Sand Toss ==&lt;br /&gt;
Damage: 1d6 Bludgening&lt;br /&gt;
&lt;br /&gt;
Attempt to Blind your opponent (CON  Save)&lt;br /&gt;
&lt;br /&gt;
A Successful hit grants you advantage against this target until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
==  Dirty Trick: Vicious Mockery ==&lt;br /&gt;
Damage: 2d4 Psychic&lt;br /&gt;
&lt;br /&gt;
Save Wisdom&lt;br /&gt;
&lt;br /&gt;
A Successful hit grants you Advantage against this target until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
==  Panache ==&lt;br /&gt;
Beguile an enemy, making them focus on you. They get disadvantage on attacking anyone else.&lt;br /&gt;
&lt;br /&gt;
Persuation vs Insight&lt;/div&gt;</summary>
		<author><name>Huddel</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Evasion&amp;diff=642</id>
		<title>Evasion</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Evasion&amp;diff=642"/>
		<updated>2026-03-13T12:36:35Z</updated>

		<summary type="html">&lt;p&gt;Huddel: Created page with &amp;quot;You can nimbly dodge out of the way of certain area effects, such as a red dragon&amp;#039;s fiery breath or an Ice Storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You can nimbly dodge out of the way of certain area effects, such as a red dragon&#039;s fiery breath or an Ice Storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.&lt;/div&gt;</summary>
		<author><name>Huddel</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Rogue&amp;diff=641</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Rogue&amp;diff=641"/>
		<updated>2026-03-13T12:35:57Z</updated>

		<summary type="html">&lt;p&gt;Huddel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Rogues rely on skill, stealth, and their foes&#039; vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; +53&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saving Throws:&#039;&#039;&#039; Dexterity,  Intelligence +4&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== [[Sneak Attack]] ===&lt;br /&gt;
{{:Sneak Attack}}&lt;br /&gt;
&lt;br /&gt;
=== [[Uncanny  Dodge]] ===&lt;br /&gt;
{{:Uncanny Dodge}}&lt;br /&gt;
&lt;br /&gt;
=== [[Cunning Action]] ===&lt;br /&gt;
{{:Cunning Action}}&lt;br /&gt;
&lt;br /&gt;
=== [[Thieves Cant]] ===&lt;br /&gt;
{{:Thieves Cant}}&lt;br /&gt;
&lt;br /&gt;
=== [[Evasion]] ===&lt;br /&gt;
{{:Evasion}}&lt;br /&gt;
&lt;br /&gt;
== Subclasses ==&lt;br /&gt;
[[Arcane Trickster]]&lt;br /&gt;
&lt;br /&gt;
[[Swashbuckler]]&lt;/div&gt;</summary>
		<author><name>Huddel</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Thieves_Cant&amp;diff=640</id>
		<title>Thieves Cant</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Thieves_Cant&amp;diff=640"/>
		<updated>2026-03-13T12:27:56Z</updated>

		<summary type="html">&lt;p&gt;Huddel: Created page with &amp;quot;During your rogue training you learned thieves&amp;#039; cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves&amp;#039; cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.  In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During your rogue training you learned thieves&#039; cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves&#039; cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.&lt;br /&gt;
&lt;br /&gt;
In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves&#039; guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.&lt;/div&gt;</summary>
		<author><name>Huddel</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Rogue&amp;diff=639</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Rogue&amp;diff=639"/>
		<updated>2026-03-13T12:27:32Z</updated>

		<summary type="html">&lt;p&gt;Huddel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Rogues rely on skill, stealth, and their foes&#039; vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; +53&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saving Throws:&#039;&#039;&#039; Dexterity,  Intelligence +4&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== [[Sneak Attack]] ===&lt;br /&gt;
{{:Sneak Attack}}&lt;br /&gt;
&lt;br /&gt;
=== [[Uncanny  Dodge]] ===&lt;br /&gt;
{{:Uncanny Dodge}}&lt;br /&gt;
&lt;br /&gt;
=== [[Cunning Action]] ===&lt;br /&gt;
{{:Cunning Action}}&lt;br /&gt;
&lt;br /&gt;
=== [[Thieves Cant]] ===&lt;br /&gt;
{{:Thieves Cant}}&lt;br /&gt;
&lt;br /&gt;
== Subclasses ==&lt;br /&gt;
[[Arcane Trickster]]&lt;br /&gt;
&lt;br /&gt;
[[Swashbuckler]]&lt;/div&gt;</summary>
		<author><name>Huddel</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Cunning_Action&amp;diff=638</id>
		<title>Cunning Action</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Cunning_Action&amp;diff=638"/>
		<updated>2026-03-13T12:26:47Z</updated>

		<summary type="html">&lt;p&gt;Huddel: Created page with &amp;quot;Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash or Disengage action.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash or Disengage action.&lt;/div&gt;</summary>
		<author><name>Huddel</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Rogue&amp;diff=637</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Rogue&amp;diff=637"/>
		<updated>2026-03-13T12:24:08Z</updated>

		<summary type="html">&lt;p&gt;Huddel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Rogues rely on skill, stealth, and their foes&#039; vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; +53&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saving Throws:&#039;&#039;&#039; Dexterity,  Intelligence +4&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== [[Sneak Attack]] ===&lt;br /&gt;
{{:Sneak Attack}}&lt;br /&gt;
&lt;br /&gt;
=== [[Uncanny  Dodge]] ===&lt;br /&gt;
{{:Uncanny Dodge}}&lt;br /&gt;
&lt;br /&gt;
=== [[Cunning Action]] ===&lt;br /&gt;
{{:Cunning Action}}&lt;br /&gt;
&lt;br /&gt;
== Subclasses ==&lt;br /&gt;
[[Arcane Trickster]]&lt;br /&gt;
&lt;br /&gt;
[[Swashbuckler]]&lt;/div&gt;</summary>
		<author><name>Huddel</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Rogue&amp;diff=636</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Rogue&amp;diff=636"/>
		<updated>2026-03-13T12:23:50Z</updated>

		<summary type="html">&lt;p&gt;Huddel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Rogues rely on skill, stealth, and their foes&#039; vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; +53&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saving Throws:&#039;&#039;&#039; Dexterity,  Intelligence +4&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== [[Sneak Attack]] ===&lt;br /&gt;
{{:Sneak Attack}}&lt;br /&gt;
&lt;br /&gt;
=== [[Uncanny  Dodge]] ===&lt;br /&gt;
{{:Uncanny Dodge}}&lt;br /&gt;
&lt;br /&gt;
=== [[Cunning Action] ===&lt;br /&gt;
{{:Cunning Action}}&lt;br /&gt;
&lt;br /&gt;
== Subclasses ==&lt;br /&gt;
[[Arcane Trickster]]&lt;br /&gt;
&lt;br /&gt;
[[Swashbuckler]]&lt;/div&gt;</summary>
		<author><name>Huddel</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Uncanny_Dodge&amp;diff=635</id>
		<title>Uncanny Dodge</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Uncanny_Dodge&amp;diff=635"/>
		<updated>2026-03-13T12:22:58Z</updated>

		<summary type="html">&lt;p&gt;Huddel: Created page with &amp;quot;Reduce damage from an attack by half.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Reduce damage from an attack by half.&lt;/div&gt;</summary>
		<author><name>Huddel</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Sneak_Attack&amp;diff=634</id>
		<title>Sneak Attack</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Sneak_Attack&amp;diff=634"/>
		<updated>2026-03-13T12:21:59Z</updated>

		<summary type="html">&lt;p&gt;Huddel: Created page with &amp;quot;You know how to strike subtly and exploit a foe&amp;#039;s distraction. Once per turn, you can deal an extra 5d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.  You don&amp;#039;t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn&amp;#039;t incapacitated, and you don&amp;#039;t have disadvantage on the attack roll.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You know how to strike subtly and exploit a foe&#039;s distraction. Once per turn, you can deal an extra 5d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn&#039;t incapacitated, and you don&#039;t have disadvantage on the attack roll.&lt;/div&gt;</summary>
		<author><name>Huddel</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Rogue&amp;diff=633</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Rogue&amp;diff=633"/>
		<updated>2026-03-13T12:20:57Z</updated>

		<summary type="html">&lt;p&gt;Huddel: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Rogues rely on skill, stealth, and their foes&amp;#039; vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party.&amp;#039;&amp;#039;&amp;#039;  &amp;#039;&amp;#039;&amp;#039;Hit Points:&amp;#039;&amp;#039;&amp;#039; +53  &amp;#039;&amp;#039;&amp;#039;Saving Throws:&amp;#039;&amp;#039;&amp;#039; Dexterity,  Intelligence +4  == Class Features ==  === Sneak Attack === {{:Sneak Attack}}  === Uncanny  Dodge === {{:Uncanny Dodge}}...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Rogues rely on skill, stealth, and their foes&#039; vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; +53&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saving Throws:&#039;&#039;&#039; Dexterity,  Intelligence +4&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== [[Sneak Attack]] ===&lt;br /&gt;
{{:Sneak Attack}}&lt;br /&gt;
&lt;br /&gt;
=== [[Uncanny  Dodge]] ===&lt;br /&gt;
{{:Uncanny Dodge}}&lt;br /&gt;
&lt;br /&gt;
== Subclasses ==&lt;br /&gt;
[[Arcane Trickster]]&lt;br /&gt;
&lt;br /&gt;
[[Swashbuckler]]&lt;/div&gt;</summary>
		<author><name>Huddel</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Ranger&amp;diff=632</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Ranger&amp;diff=632"/>
		<updated>2026-03-13T12:13:40Z</updated>

		<summary type="html">&lt;p&gt;Huddel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Far from the bustle of cities and towns, past the hedges that shelter the most distant farms from the terrors of the wild, amid the dense-packed trees of trackless forests and across wide and empty plains, rangers keep their unending watch.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; +64&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saving Throws:&#039;&#039;&#039; Strength, Dexterity +4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class Resources (Lay on Hands Charges):&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellcasting Ability:&#039;&#039;&#039; Wisdom&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 1st Level: 4&lt;br /&gt;
* 2nd Level: 3&lt;br /&gt;
* 3rd Level: 2&lt;br /&gt;
&lt;br /&gt;
[[Ranger Spell List|&#039;&#039;&#039;Ranger Spell List&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== [[Hide in Plain Sight]] ===&lt;br /&gt;
{{:Hide in Plain Sight}}&lt;br /&gt;
&lt;br /&gt;
=== [[Extra Attack]] ===&lt;br /&gt;
{{:Extra Attack}}&lt;br /&gt;
&lt;br /&gt;
=== Spellcasting ===&lt;br /&gt;
You have learned to use the magical essence of nature to cast spells, much as a druid does. Your spell casting modifier is equal to 8 + proficiency bonus + Wisdom modifier.&lt;br /&gt;
&lt;br /&gt;
=== Spells ===&lt;br /&gt;
You may memorize &#039;&#039;&#039;6&#039;&#039;&#039; spells to call upon from the [[Ranger Spell List]].&lt;br /&gt;
&lt;br /&gt;
== Subclasses ==&lt;br /&gt;
[[Gloom Stalker]]&lt;br /&gt;
&lt;br /&gt;
[[Hunter]]&lt;/div&gt;</summary>
		<author><name>Huddel</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Gloom_Stalker&amp;diff=631</id>
		<title>Gloom Stalker</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Gloom_Stalker&amp;diff=631"/>
		<updated>2026-03-13T12:13:23Z</updated>

		<summary type="html">&lt;p&gt;Huddel: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;{{PAGENAME}}&amp;#039;&amp;#039;&amp;#039; is a Ranger sub-class available on Avardon.  Gloom stalkers are at home in the darkest places: deep under the earth, in gloomy alleyways, in primeval forests, and wherever else the light dims. Most folk enter such places with trepidation, but a gloom stalker ventures boldly into the darkness, seeking to ambush threats before they can reach the broader world. Such rangers are often found in the Underdark, but they will go any place where evil lurks...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Ranger]] sub-class available on Avardon.&lt;br /&gt;
&lt;br /&gt;
Gloom stalkers are at home in the darkest places: deep under the earth, in gloomy alleyways, in primeval forests, and wherever else the light dims. Most folk enter such places with trepidation, but a gloom stalker ventures boldly into the darkness, seeking to ambush threats before they can reach the broader world. Such rangers are often found in the Underdark, but they will go any place where evil lurks in the shadows.&lt;br /&gt;
&lt;br /&gt;
* You may have entered Avardon to hunt down dark forces that dwell there.&lt;br /&gt;
&lt;br /&gt;
* When in combat you may want to wear down a high priority target quickly. Staying at range and peppering them with arrows. Your dread ambusher gives you high tempo on your first turn.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== Gloom Stalker Magic ===&lt;br /&gt;
You get the Fear spell in your avaiable spells.&lt;br /&gt;
&lt;br /&gt;
=== Dread Ambusher ===&lt;br /&gt;
You master the art of the ambush. You can give yourself a bonus to your initiative rolls equal to your Wisdom modifier.&lt;br /&gt;
&lt;br /&gt;
At the start of your first turn of each combat, your walking speed increases by 1 Tile, which lasts until the end of that turn. If you take the Attack action on that turn, you can make one additional weapon attack as part of that action. If that attack hits, the target takes an extra 1d8 damage of the weapon&#039;s damage type.&lt;br /&gt;
&lt;br /&gt;
=== Umbral sight ===&lt;br /&gt;
During comabt, you can become invisible for 2 turns or until you make an attack, cast a spell or enter a lit area.&lt;br /&gt;
&lt;br /&gt;
For the entirety of your invisibility you have to stay within obscured areas or at least 1 tile away from any light source.&lt;br /&gt;
&lt;br /&gt;
While invisible, you get an advantage on attack rolls, others have disadvantage on attack rolls against you, and you can only be targeted with AoE abilities. You can still be heard.&lt;/div&gt;</summary>
		<author><name>Huddel</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Gloom_stalker&amp;diff=630</id>
		<title>Gloom stalker</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Gloom_stalker&amp;diff=630"/>
		<updated>2026-03-13T12:12:37Z</updated>

		<summary type="html">&lt;p&gt;Huddel: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;{{PAGENAME}}&amp;#039;&amp;#039;&amp;#039; is a Ranger sub-class available on Avardon.  Gloom stalkers are at home in the darkest places: deep under the earth, in gloomy alleyways, in primeval forests, and wherever else the light dims. Most folk enter such places with trepidation, but a gloom stalker ventures boldly into the darkness, seeking to ambush threats before they can reach the broader world. Such rangers are often found in the Underdark, but they will go any place where evil lurks...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Ranger]] sub-class available on Avardon.&lt;br /&gt;
&lt;br /&gt;
Gloom stalkers are at home in the darkest places: deep under the earth, in gloomy alleyways, in primeval forests, and wherever else the light dims. Most folk enter such places with trepidation, but a gloom stalker ventures boldly into the darkness, seeking to ambush threats before they can reach the broader world. Such rangers are often found in the Underdark, but they will go any place where evil lurks in the shadows.&lt;br /&gt;
&lt;br /&gt;
* You may have entered Avardon to hunt down dark forces that dwell there.&lt;br /&gt;
&lt;br /&gt;
* When in combat you may want to wear down a high priority target quickly. Staying at range and peppering them with arrows. Your dread ambusher gives you high tempo on your first turn.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== Gloom Stalker Magic ===&lt;br /&gt;
You get the Fear spell in your avaiable spells.&lt;br /&gt;
&lt;br /&gt;
=== Dread Ambusher ===&lt;br /&gt;
You master the art of the ambush. You can give yourself a bonus to your initiative rolls equal to your Wisdom modifier.&lt;br /&gt;
&lt;br /&gt;
At the start of your first turn of each combat, your walking speed increases by 1 Tile, which lasts until the end of that turn. If you take the Attack action on that turn, you can make one additional weapon attack as part of that action. If that attack hits, the target takes an extra 1d8 damage of the weapon&#039;s damage type.&lt;br /&gt;
&lt;br /&gt;
=== Umbral sight ===&lt;br /&gt;
During comabt, you can become invisible for 2 turns or until you make an attack, cast a spell or enter a lit area.&lt;br /&gt;
&lt;br /&gt;
For the entirety of your invisibility you have to stay within obscured areas or at least 1 tile away from any light source.&lt;br /&gt;
&lt;br /&gt;
While invisible, you get an advantage on attack rolls, others have disadvantage on attack rolls against you, and you can only be targeted with AoE abilities. You can still be heard.&lt;/div&gt;</summary>
		<author><name>Huddel</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Ranger&amp;diff=629</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Ranger&amp;diff=629"/>
		<updated>2026-03-13T12:12:27Z</updated>

		<summary type="html">&lt;p&gt;Huddel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Far from the bustle of cities and towns, past the hedges that shelter the most distant farms from the terrors of the wild, amid the dense-packed trees of trackless forests and across wide and empty plains, rangers keep their unending watch.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; +64&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saving Throws:&#039;&#039;&#039; Strength, Dexterity +4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class Resources (Lay on Hands Charges):&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellcasting Ability:&#039;&#039;&#039; Wisdom&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 1st Level: 4&lt;br /&gt;
* 2nd Level: 3&lt;br /&gt;
* 3rd Level: 2&lt;br /&gt;
&lt;br /&gt;
[[Ranger Spell List|&#039;&#039;&#039;Ranger Spell List&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== [[Hide in Plain Sight]] ===&lt;br /&gt;
{{:Hide in Plain Sight}}&lt;br /&gt;
&lt;br /&gt;
=== [[Extra Attack]] ===&lt;br /&gt;
{{:Extra Attack}}&lt;br /&gt;
&lt;br /&gt;
=== Spellcasting ===&lt;br /&gt;
You have learned to use the magical essence of nature to cast spells, much as a druid does. Your spell casting modifier is equal to 8 + proficiency bonus + Wisdom modifier.&lt;br /&gt;
&lt;br /&gt;
=== Spells ===&lt;br /&gt;
You may memorize &#039;&#039;&#039;6&#039;&#039;&#039; spells to call upon from the [[Ranger Spell List]].&lt;br /&gt;
&lt;br /&gt;
== Subclasses ==&lt;br /&gt;
[[Gloom stalker]]&lt;br /&gt;
&lt;br /&gt;
[[Hunter]]&lt;/div&gt;</summary>
		<author><name>Huddel</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Hunter&amp;diff=628</id>
		<title>Hunter</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Hunter&amp;diff=628"/>
		<updated>2026-03-13T12:07:49Z</updated>

		<summary type="html">&lt;p&gt;Huddel: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;{{PAGENAME}}&amp;#039;&amp;#039;&amp;#039; is a Ranger sub-class available on Avardon.  Some rangers seek to master weapons to better protect civilization from the terrors of the wilderness. Members of the Hunter Conclave learn specialized fighting techniques for use against the most dire threats, from rampaging ogres and hordes of orcs to towering giants and terrifying dragons.  * You might stalk the forests of Avardon since you where a child, having learned to live off the land, helping t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Ranger]] sub-class available on Avardon.&lt;br /&gt;
&lt;br /&gt;
Some rangers seek to master weapons to better protect civilization from the terrors of the wilderness. Members of the Hunter Conclave learn specialized fighting techniques for use against the most dire threats, from rampaging ogres and hordes of orcs to towering giants and terrifying dragons.&lt;br /&gt;
&lt;br /&gt;
* You might stalk the forests of Avardon since you where a child, having learned to live off the land, helping those that get lost in the vasteness of the woad.&lt;br /&gt;
&lt;br /&gt;
* Your time training with your weapons has made you a formidable fighter. Maybe you are part of a monster hunter guild or served as a nobles personal guard and spy.&lt;br /&gt;
&lt;br /&gt;
* In combat you are able to deal heavy damage to multiple enemys at once. Breaking up big clusters of foes.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== Horde Breaker ===&lt;br /&gt;
Attack a foe and follow up with another attack towards the closest foe within 1 Tile of your original target.&lt;/div&gt;</summary>
		<author><name>Huddel</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Gloomstalker&amp;diff=627</id>
		<title>Gloomstalker</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Gloomstalker&amp;diff=627"/>
		<updated>2026-03-13T11:51:26Z</updated>

		<summary type="html">&lt;p&gt;Huddel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Ranger]] sub-class available on Avardon.&lt;br /&gt;
&lt;br /&gt;
Gloom stalkers are at home in the darkest places: deep under the earth, in gloomy alleyways, in primeval forests, and wherever else the light dims. Most folk enter such places with trepidation, but a gloom stalker ventures boldly into the darkness, seeking to ambush threats before they can reach the broader world. Such rangers are often found in the Underdark, but they will go any place where evil lurks in the shadows.&lt;br /&gt;
&lt;br /&gt;
* You may have entered Avardon to hunt down dark forces that dwell there.&lt;br /&gt;
&lt;br /&gt;
* When in combat you may want to wear down a high priority target quickly. Staying at range and peppering them with arrows. Your dread ambusher gives you high tempo on your first turn.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== Gloom Stalker Magic ===&lt;br /&gt;
You get the Fear spell in your avaiable spells.&lt;br /&gt;
&lt;br /&gt;
=== Dread Ambusher ===&lt;br /&gt;
You master the art of the ambush. You can give yourself a bonus to your initiative rolls equal to your Wisdom modifier.&lt;br /&gt;
&lt;br /&gt;
At the start of your first turn of each combat, your walking speed increases by 1 Tile, which lasts until the end of that turn. If you take the Attack action on that turn, you can make one additional weapon attack as part of that action. If that attack hits, the target takes an extra 1d8 damage of the weapon&#039;s damage type.&lt;br /&gt;
&lt;br /&gt;
=== Umbral sight ===&lt;br /&gt;
During comabt, you can become invisible for 2 turns or until you make an attack, cast a spell or enter a lit area.&lt;br /&gt;
&lt;br /&gt;
For the entirety of your invisibility you have to stay within obscured areas or at least 1 tile away from any light source.&lt;br /&gt;
&lt;br /&gt;
While invisible, you get an advantage on attack rolls, others have disadvantage on attack rolls against you, and you can only be targeted with AoE abilities. You can still be heard.&lt;/div&gt;</summary>
		<author><name>Huddel</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Gloomstalker&amp;diff=626</id>
		<title>Gloomstalker</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Gloomstalker&amp;diff=626"/>
		<updated>2026-03-13T11:47:08Z</updated>

		<summary type="html">&lt;p&gt;Huddel: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;{{PAGENAME}}&amp;#039;&amp;#039;&amp;#039; is a Ranger sub-class available on Avardon.  Gloom stalkers are at home in the darkest places: deep under the earth, in gloomy alleyways, in primeval forests, and wherever else the light dims. Most folk enter such places with trepidation, but a gloom stalker ventures boldly into the darkness, seeking to ambush threats before they can reach the broader world. Such rangers are often found in the Underdark, but they will go any place where evil lurks...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Ranger]] sub-class available on Avardon.&lt;br /&gt;
&lt;br /&gt;
Gloom stalkers are at home in the darkest places: deep under the earth, in gloomy alleyways, in primeval forests, and wherever else the light dims. Most folk enter such places with trepidation, but a gloom stalker ventures boldly into the darkness, seeking to ambush threats before they can reach the broader world. Such rangers are often found in the Underdark, but they will go any place where evil lurks in the shadows.&lt;br /&gt;
&lt;br /&gt;
* You may have entered Avardon to hunt down dark forces that dwell there.&lt;br /&gt;
&lt;br /&gt;
* When in combat you may want to wear down a high priority target quickly. Staying at range and peppering them with arrows. Your dread ambusher gives you high tempo on your first turn.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== Gloom Stalker Magic ===&lt;br /&gt;
You get the Fear spell in your avaiable spells.&lt;br /&gt;
&lt;br /&gt;
=== Dread Ambusher ===&lt;br /&gt;
You master the art of the ambush. You can give yourself a bonus to your initiative rolls equal to your Wisdom modifier.&lt;br /&gt;
&lt;br /&gt;
At the start of your first turn of each combat, your walking speed increases by 1 Tile, which lasts until the end of that turn. If you take the Attack action on that turn, you can make one additional weapon attack as part of that action. If that attack hits, the target takes an extra 1d8 damage of the weapon&#039;s damage type.&lt;/div&gt;</summary>
		<author><name>Huddel</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Hide_in_Plain_Sight&amp;diff=625</id>
		<title>Hide in Plain Sight</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Hide_in_Plain_Sight&amp;diff=625"/>
		<updated>2026-03-13T11:32:03Z</updated>

		<summary type="html">&lt;p&gt;Huddel: Created page with &amp;quot;Camouflage yourself with your enviornment to gain a +10 bonus to Stealth while hiding, as long as you stand still.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Camouflage yourself with your enviornment to gain a +10 bonus to Stealth while hiding, as long as you stand still.&lt;/div&gt;</summary>
		<author><name>Huddel</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Ranger&amp;diff=624</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Ranger&amp;diff=624"/>
		<updated>2026-03-13T11:30:24Z</updated>

		<summary type="html">&lt;p&gt;Huddel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Far from the bustle of cities and towns, past the hedges that shelter the most distant farms from the terrors of the wild, amid the dense-packed trees of trackless forests and across wide and empty plains, rangers keep their unending watch.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; +64&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saving Throws:&#039;&#039;&#039; Strength, Dexterity +4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class Resources (Lay on Hands Charges):&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellcasting Ability:&#039;&#039;&#039; Wisdom&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 1st Level: 4&lt;br /&gt;
* 2nd Level: 3&lt;br /&gt;
* 3rd Level: 2&lt;br /&gt;
&lt;br /&gt;
[[Ranger Spell List|&#039;&#039;&#039;Ranger Spell List&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== [[Hide in Plain Sight]] ===&lt;br /&gt;
{{:Hide in Plain Sight}}&lt;br /&gt;
&lt;br /&gt;
=== [[Extra Attack]] ===&lt;br /&gt;
{{:Extra Attack}}&lt;br /&gt;
&lt;br /&gt;
=== Spellcasting ===&lt;br /&gt;
You have learned to use the magical essence of nature to cast spells, much as a druid does. Your spell casting modifier is equal to 8 + proficiency bonus + Wisdom modifier.&lt;br /&gt;
&lt;br /&gt;
=== Spells ===&lt;br /&gt;
You may memorize &#039;&#039;&#039;6&#039;&#039;&#039; spells to call upon from the [[Ranger Spell List]].&lt;br /&gt;
&lt;br /&gt;
== Subclasses ==&lt;br /&gt;
[[Gloomstalker]]&lt;br /&gt;
&lt;br /&gt;
[[Hunter]]&lt;/div&gt;</summary>
		<author><name>Huddel</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Extra_Attack&amp;diff=623</id>
		<title>Extra Attack</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Extra_Attack&amp;diff=623"/>
		<updated>2026-03-13T11:29:45Z</updated>

		<summary type="html">&lt;p&gt;Huddel: Created page with &amp;quot;As part of your attack action you make another attack.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As part of your attack action you make another attack.&lt;/div&gt;</summary>
		<author><name>Huddel</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Ranger&amp;diff=622</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Ranger&amp;diff=622"/>
		<updated>2026-03-13T11:28:42Z</updated>

		<summary type="html">&lt;p&gt;Huddel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Far from the bustle of cities and towns, past the hedges that shelter the most distant farms from the terrors of the wild, amid the dense-packed trees of trackless forests and across wide and empty plains, rangers keep their unending watch.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; +64&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saving Throws:&#039;&#039;&#039; Strength, Dexterity +4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class Resources (Lay on Hands Charges):&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellcasting Ability:&#039;&#039;&#039; Wisdom&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 1st Level: 4&lt;br /&gt;
* 2nd Level: 3&lt;br /&gt;
* 3rd Level: 2&lt;br /&gt;
&lt;br /&gt;
[[Ranger Spell List|&#039;&#039;&#039;Ranger Spell List&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== [[Hide in Plain Sight]] ===&lt;br /&gt;
{{:Divine_Sense}}&lt;br /&gt;
&lt;br /&gt;
=== [[Extra Attack]] ===&lt;br /&gt;
{{:Extra Attack}}&lt;br /&gt;
&lt;br /&gt;
=== Spellcasting ===&lt;br /&gt;
You have learned to use the magical essence of nature to cast spells, much as a druid does. Your spell casting modifier is equal to 8 + proficiency bonus + Wisdom modifier.&lt;br /&gt;
&lt;br /&gt;
=== Spells ===&lt;br /&gt;
You may memorize &#039;&#039;&#039;6&#039;&#039;&#039; spells to call upon from the [[Ranger Spell List]].&lt;br /&gt;
&lt;br /&gt;
== Subclasses ==&lt;br /&gt;
[[Gloomstalker]]&lt;br /&gt;
&lt;br /&gt;
[[Hunter]]&lt;/div&gt;</summary>
		<author><name>Huddel</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Ranger&amp;diff=621</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Ranger&amp;diff=621"/>
		<updated>2026-03-13T11:27:49Z</updated>

		<summary type="html">&lt;p&gt;Huddel: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Far from the bustle of cities and towns, past the hedges that shelter the most distant farms from the terrors of the wild, amid the dense-packed trees of trackless forests and across wide and empty plains, rangers keep their unending watch.&amp;#039;&amp;#039;&amp;#039;  &amp;#039;&amp;#039;&amp;#039;Hit Points:&amp;#039;&amp;#039;&amp;#039; +64  &amp;#039;&amp;#039;&amp;#039;Saving Throws:&amp;#039;&amp;#039;&amp;#039; Strength, Dexterity +4  &amp;#039;&amp;#039;&amp;#039;Class Resources (Lay on Hands Charges):&amp;#039;&amp;#039;&amp;#039; 5  &amp;#039;&amp;#039;&amp;#039;Spellcasting Ability:&amp;#039;&amp;#039;&amp;#039; Wisdom  &amp;#039;&amp;#039;&amp;#039;Spell Slots:&amp;#039;&amp;#039;&amp;#039;  * 1st Level: 4 * 2nd Level: 3 * 3rd Level: 2  Paladi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Far from the bustle of cities and towns, past the hedges that shelter the most distant farms from the terrors of the wild, amid the dense-packed trees of trackless forests and across wide and empty plains, rangers keep their unending watch.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; +64&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saving Throws:&#039;&#039;&#039; Strength, Dexterity +4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class Resources (Lay on Hands Charges):&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellcasting Ability:&#039;&#039;&#039; Wisdom&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 1st Level: 4&lt;br /&gt;
* 2nd Level: 3&lt;br /&gt;
* 3rd Level: 2&lt;br /&gt;
&lt;br /&gt;
[[Paladin Spell List|&#039;&#039;&#039;Paladin Spell List&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Lay on Hands]]&#039;&#039;&#039; ===&lt;br /&gt;
Using one or more of your lay on hands charges, your blessed touch can heal wounds or cure Diseased and Poisoned conditions.&lt;br /&gt;
&lt;br /&gt;
* [[Lay on Hands: Lesser Healing]]&lt;br /&gt;
* [[Lay on Hands: Greater Healing]]&lt;br /&gt;
* [[Lay on Hands: Cure]]&lt;br /&gt;
&lt;br /&gt;
=== [[Hide in Plain Sight]] ===&lt;br /&gt;
{{:Divine_Sense}}&lt;br /&gt;
&lt;br /&gt;
=== [[Extra Attack]] ===&lt;br /&gt;
{{:Extra Attack}}&lt;br /&gt;
&lt;br /&gt;
=== Spellcasting ===&lt;br /&gt;
You have learned to use the magical essence of nature to cast spells, much as a druid does. Your spell casting modifier is equal to 8 + proficiency bonus + Wisdom modifier.&lt;br /&gt;
&lt;br /&gt;
=== Spells ===&lt;br /&gt;
You may memorize &#039;&#039;&#039;6&#039;&#039;&#039; spells to call upon from the [[Ranger Spell List]].&lt;br /&gt;
&lt;br /&gt;
== Subclasses ==&lt;br /&gt;
[[Gloomstalker]]&lt;br /&gt;
&lt;br /&gt;
[[Hunter]]&lt;/div&gt;</summary>
		<author><name>Huddel</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Divine_Soul&amp;diff=620</id>
		<title>Divine Soul</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Divine_Soul&amp;diff=620"/>
		<updated>2026-03-13T11:02:24Z</updated>

		<summary type="html">&lt;p&gt;Huddel: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;{{PAGENAME}}&amp;#039;&amp;#039;&amp;#039; is a Sorcerer sub-class available on Avardon.  Sometimes the spark of magic that fuels a sorcerer comes from a divine source that glimmers within the soul. Having such a blessed soul is a sign that your innate magic might come from a distant but powerful familial connection to a divine being. Perhaps your ancestor was an angel, transformed into a mortal and sent to fight in a god’s name. Or your birth might align with an ancient prophecy, marking...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Sorcerer]] sub-class available on Avardon.&lt;br /&gt;
&lt;br /&gt;
Sometimes the spark of magic that fuels a sorcerer comes from a divine source that glimmers within the soul. Having such a blessed soul is a sign that your innate magic might come from a distant but powerful familial connection to a divine being. Perhaps your ancestor was an angel, transformed into a mortal and sent to fight in a god’s name. Or your birth might align with an ancient prophecy, marking you as a servant of the gods or a chosen vessel of divine magic.&lt;br /&gt;
&lt;br /&gt;
A Divine Soul, with natural magnetism, is seen as a threat by some religious hierarchies. As an outsider who commands celestial power, these sorcerers can undermine the existing order by claiming a direct tie to the divine.&lt;br /&gt;
&lt;br /&gt;
In some cultures, only those who can claim the power of a Divine Soul may command religious power. In these lands, ecclesiastical positions are dominated by a few bloodlines and preserved over generations.&lt;br /&gt;
&lt;br /&gt;
* You could be part of a temple or church, where you hold a high position in the clergy.&lt;br /&gt;
&lt;br /&gt;
* You may seek to offer aid and healing for those in need and your mission might have led you to Avardon.&lt;br /&gt;
&lt;br /&gt;
* In combat you are a powerfull, but vulnerable support, that can not only aid with healing, but with utility spells aswell.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== Divine Magic ===&lt;br /&gt;
You may select a few spells from the cleric spell list into your prepared spells.&lt;br /&gt;
&lt;br /&gt;
=== Empowered Healing ===&lt;br /&gt;
Spend 1 Sorcery point to empower your next healing by 5 HP, additionally you regain 1 HP&lt;br /&gt;
&lt;br /&gt;
=== Greater Wound regeneration ===&lt;br /&gt;
Heal a targed within 1 Tile of you. The Target recovers 7 (+3 per upcast Level) wounds.&lt;/div&gt;</summary>
		<author><name>Huddel</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Shadow_Magic&amp;diff=619</id>
		<title>Shadow Magic</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Shadow_Magic&amp;diff=619"/>
		<updated>2026-03-13T10:48:52Z</updated>

		<summary type="html">&lt;p&gt;Huddel: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;{{PAGENAME}}&amp;#039;&amp;#039;&amp;#039; is a Sorcerer sub-class available on Avardon.  You are a creature of shadow, for your innate magic comes from the Shadowfell itself. You might trace your lineage to an entity from that place, or perhaps you were exposed to its fell energy and transformed by it.  The power of shadow magic casts a strange pall over your physical presence. The spark of life that sustains you is muffled, as if it struggles to remain viable against the dark energy that...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Sorcerer]] sub-class available on Avardon.&lt;br /&gt;
&lt;br /&gt;
You are a creature of shadow, for your innate magic comes from the Shadowfell itself. You might trace your lineage to an entity from that place, or perhaps you were exposed to its fell energy and transformed by it.&lt;br /&gt;
&lt;br /&gt;
The power of shadow magic casts a strange pall over your physical presence. The spark of life that sustains you is muffled, as if it struggles to remain viable against the dark energy that imbues your soul.&lt;br /&gt;
&lt;br /&gt;
* You might be part of a secret organisation, for wich you infiltrate and collect important knowledge and information.&lt;br /&gt;
&lt;br /&gt;
* As a creature, that is innately intertwined with dark forces you might have felt drawn to the domain of dread. Maybe you even went there on purpose.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== Eyes of the Dark ===&lt;br /&gt;
You have darkvision with a range of 12 Tiles.&lt;br /&gt;
&lt;br /&gt;
You learn the darkness spell, which doesn&#039;t count against your number of sorcerer spells known. You can cast it by spending 2 sorcery points and can see through the darkness created by the spell.&lt;/div&gt;</summary>
		<author><name>Huddel</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Storm_Sorcery&amp;diff=618</id>
		<title>Storm Sorcery</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Storm_Sorcery&amp;diff=618"/>
		<updated>2026-03-13T10:39:35Z</updated>

		<summary type="html">&lt;p&gt;Huddel: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;{{PAGENAME}}&amp;#039;&amp;#039;&amp;#039; is a Sorcerer sub-class available on Avardon.  Your innate magic comes from the power of elemental air. Many with this power can trace their magic back to a near-death experience caused by the Great Rain, but perhaps you were born during a howling gale so powerful that folk still tell stories of it, or your lineage might include the influence of potent air creatures such as vaati or djinn. Whatever the case, the magic of the storm permeates your be...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Sorcerer]] sub-class available on Avardon.&lt;br /&gt;
&lt;br /&gt;
Your innate magic comes from the power of elemental air. Many with this power can trace their magic back to a near-death experience caused by the Great Rain, but perhaps you were born during a howling gale so powerful that folk still tell stories of it, or your lineage might include the influence of potent air creatures such as vaati or djinn. Whatever the case, the magic of the storm permeates your being.&lt;br /&gt;
&lt;br /&gt;
Storm sorcerers are invaluable members of a ship&#039;s crew. Their magic allows them to exert control over wind and weather in their immediate area. Their abilities also prove useful in repelling attacks by sahuagin, pirates, and other waterborne threats.&lt;br /&gt;
&lt;br /&gt;
* You might be from a crew that got into a storm during wich you tragically got taken by the mist.&lt;br /&gt;
&lt;br /&gt;
* You might seek out high mountains and stormy coasts to be more attuned to your heritage.&lt;br /&gt;
&lt;br /&gt;
* Maybe you use your powers to help people with foretelling the weather or saving the harvest by averting forces of nature.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== Tempestuous Magic ===&lt;br /&gt;
You can use a bonus action on your turn to cause whirling gusts of elemental air to briefly surround you. After casting a leveled spell you may use your bonus action to fly whithout recieving attacks of opportunity.&lt;/div&gt;</summary>
		<author><name>Huddel</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Sorcerer&amp;diff=617</id>
		<title>Sorcerer</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Sorcerer&amp;diff=617"/>
		<updated>2026-03-13T07:44:25Z</updated>

		<summary type="html">&lt;p&gt;Huddel: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Somewhere in your bloodline there was a powerfull magical beeing. A creature of immense power. The same blood that ran through your ancestor, now runs through you, grating you inherent magical powers.&amp;#039;&amp;#039;&amp;#039;  &amp;#039;&amp;#039;&amp;#039;Hit Points:&amp;#039;&amp;#039;&amp;#039; +42  &amp;#039;&amp;#039;&amp;#039;Saving Throws:&amp;#039;&amp;#039;&amp;#039; Constitution, Charisma +4  &amp;#039;&amp;#039;&amp;#039;Class Resources :&amp;#039;&amp;#039;&amp;#039; 10  &amp;#039;&amp;#039;&amp;#039;Spellcasting Ability:&amp;#039;&amp;#039;&amp;#039; Charisma  &amp;#039;&amp;#039;&amp;#039;Spell Slots:&amp;#039;&amp;#039;&amp;#039;  * 1st Level: 4 * 2nd Level: 3 * 3rd Level: 3 * 4th Level: 3 * 5th Level: 2  Sorcerer Spell List|&amp;#039;&amp;#039;&amp;#039;Sorcerer...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Somewhere in your bloodline there was a powerfull magical beeing. A creature of immense power. The same blood that ran through your ancestor, now runs through you, grating you inherent magical powers.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; +42&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saving Throws:&#039;&#039;&#039; Constitution, Charisma +4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class Resources :&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellcasting Ability:&#039;&#039;&#039; Charisma&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Slots:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 1st Level: 4&lt;br /&gt;
* 2nd Level: 3&lt;br /&gt;
* 3rd Level: 3&lt;br /&gt;
* 4th Level: 3&lt;br /&gt;
* 5th Level: 2&lt;br /&gt;
&lt;br /&gt;
[[Sorcerer Spell List|&#039;&#039;&#039;Sorcerer Spell List&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Metamagic]]&#039;&#039;&#039; ===&lt;br /&gt;
You gain the ability to twist your spells to suit your needs. You gain the following Metamagic options of your choice. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Careful Spell&#039;&#039;&#039;: Allies cought in your spell automatically succeed  on their saving throw&lt;br /&gt;
* &#039;&#039;&#039;Distant Spell&#039;&#039;&#039;: Doubles the cast range of your next AOE Spell&lt;br /&gt;
* &#039;&#039;&#039;quickened Spell&#039;&#039;&#039;: Refunds the Action it has cost to cast a spell in  exchange for a bonus action.&lt;br /&gt;
* &#039;&#039;&#039;subtle Spell&#039;&#039;&#039;: Allows you to cast a spell without the use of Somatic or verbal components.&lt;br /&gt;
&lt;br /&gt;
==  Class Abilitys ==&lt;br /&gt;
&lt;br /&gt;
=== Create Spell Slot ===&lt;br /&gt;
Convert Spell Slots into Sorcery points.&lt;br /&gt;
&lt;br /&gt;
* Level 1 (1 Sorcery Points)&lt;br /&gt;
* Level 2 (2 Sorcery Points)&lt;br /&gt;
* Level 3 (3 Sorcery Points)&lt;br /&gt;
* Level 4 (4 Sorcery Points)&lt;br /&gt;
* Level 5 (5 Sorcery Points)&lt;br /&gt;
&lt;br /&gt;
=== Create Sorcery Points ===&lt;br /&gt;
Convert Sorcery points into spell slots.&lt;br /&gt;
&lt;br /&gt;
* Level 1 (2 Sorcery Points)&lt;br /&gt;
* Level 2 (3 Sorcery Points)&lt;br /&gt;
* Level 3 (5 Sorcery Points)&lt;br /&gt;
* Level 4 (6 Sorcery Points)&lt;br /&gt;
* Level 5 (7 Sorcery Points)&lt;br /&gt;
&lt;br /&gt;
=== Spellcasting ===&lt;br /&gt;
You have learned to draw on the magic of your bloodline through training and practice to cast spells. Your spell casting modifier is equal to 8 + proficiency bonus + charisma modifier.&lt;br /&gt;
&lt;br /&gt;
=== Spells ===&lt;br /&gt;
You may memorize &#039;&#039;&#039;11&#039;&#039;&#039; spells to call upon from the [[Sorcerer Spell List]].&lt;br /&gt;
&lt;br /&gt;
== Subclasses ==&lt;br /&gt;
[[Divine Soul]]&lt;br /&gt;
&lt;br /&gt;
[[Shadow Magic]]&lt;br /&gt;
&lt;br /&gt;
[[Storm Sorcery]]&lt;/div&gt;</summary>
		<author><name>Huddel</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Frightened&amp;diff=616</id>
		<title>Frightened</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Frightened&amp;diff=616"/>
		<updated>2026-03-13T06:46:34Z</updated>

		<summary type="html">&lt;p&gt;Huddel: Created page with &amp;quot;===Frightened===  * A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.  * The creature can’t willingly move closer to the source of its fear.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Frightened===&lt;br /&gt;
&lt;br /&gt;
* A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.&lt;br /&gt;
&lt;br /&gt;
* The creature can’t willingly move closer to the source of its fear.&lt;/div&gt;</summary>
		<author><name>Huddel</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Prone&amp;diff=615</id>
		<title>Prone</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Prone&amp;diff=615"/>
		<updated>2026-03-13T06:43:52Z</updated>

		<summary type="html">&lt;p&gt;Huddel: Created page with &amp;quot;=== Prone === * Your movememnt is reduced by 2 * You may stand up costing 2 movement * You have disadvantage on attack rolls (Not implemented yet?) * An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll  has disadvantage.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Prone ===&lt;br /&gt;
* Your movememnt is reduced by 2&lt;br /&gt;
* You may stand up costing 2 movement&lt;br /&gt;
* You have disadvantage on attack rolls (Not implemented yet?)&lt;br /&gt;
* An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll  has disadvantage.&lt;/div&gt;</summary>
		<author><name>Huddel</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Ray_of_Sickness&amp;diff=590</id>
		<title>Ray of Sickness</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Ray_of_Sickness&amp;diff=590"/>
		<updated>2026-03-13T00:33:50Z</updated>

		<summary type="html">&lt;p&gt;Huddel: Created page with &amp;quot;{{Infobox Ability |image=Rayofsickness.png |type=Spell |level=1 |school=Necromancy |target=Single Target |range=6 |radius=None |damage=2d8 Poison |save=AC/con }} &amp;#039;&amp;#039;&amp;#039;Ray of Sickness&amp;#039;&amp;#039;&amp;#039;  &amp;#039;&amp;#039;&amp;#039;Spell Level:&amp;#039;&amp;#039;&amp;#039; 1  &amp;#039;&amp;#039;&amp;#039;Area of Effect:&amp;#039;&amp;#039;&amp;#039; Single target  &amp;#039;&amp;#039;&amp;#039;School:&amp;#039;&amp;#039;&amp;#039; Necromancy  &amp;#039;&amp;#039;&amp;#039;Duration:&amp;#039;&amp;#039;&amp;#039; Instantaneous  &amp;#039;&amp;#039;&amp;#039;Usage:&amp;#039;&amp;#039;&amp;#039; Combat spell  &amp;#039;&amp;#039;&amp;#039;Description:&amp;#039;&amp;#039;&amp;#039;  A ray of sickening greenish energy lashes out toward a creature within range.  &amp;#039;&amp;#039;&amp;#039;Effects:&amp;#039;&amp;#039;&amp;#039;  Make a ranged spell attack again...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Ability&lt;br /&gt;
|image=Rayofsickness.png&lt;br /&gt;
|type=Spell&lt;br /&gt;
|level=1&lt;br /&gt;
|school=Necromancy&lt;br /&gt;
|target=Single Target&lt;br /&gt;
|range=6&lt;br /&gt;
|radius=None&lt;br /&gt;
|damage=2d8 Poison&lt;br /&gt;
|save=AC/con&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Ray of Sickness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Level:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Area of Effect:&#039;&#039;&#039; Single target&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;School:&#039;&#039;&#039; Necromancy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; Instantaneous&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage:&#039;&#039;&#039; Combat spell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A ray of sickening greenish energy lashes out toward a creature within range.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.&lt;/div&gt;</summary>
		<author><name>Huddel</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Grease&amp;diff=589</id>
		<title>Grease</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Grease&amp;diff=589"/>
		<updated>2026-03-13T00:25:44Z</updated>

		<summary type="html">&lt;p&gt;Huddel: Created page with &amp;quot;{{Infobox Ability |image=Grease.png |type=Spell |level=1 |school=conjuration |target=Single Point |range=6 |radius=1 Tile |damage=None |save=dex }} &amp;#039;&amp;#039;&amp;#039;Grease&amp;#039;&amp;#039;&amp;#039;  &amp;#039;&amp;#039;&amp;#039;Spell Level:&amp;#039;&amp;#039;&amp;#039; 1  &amp;#039;&amp;#039;&amp;#039;Area of Effect:&amp;#039;&amp;#039;&amp;#039; 10 foot square  &amp;#039;&amp;#039;&amp;#039;School:&amp;#039;&amp;#039;&amp;#039; conjuration  &amp;#039;&amp;#039;&amp;#039;Duration:&amp;#039;&amp;#039;&amp;#039; Concentration, up to 10 turns  &amp;#039;&amp;#039;&amp;#039;Usage:&amp;#039;&amp;#039;&amp;#039; Combat spell  &amp;#039;&amp;#039;&amp;#039;Description:&amp;#039;&amp;#039;&amp;#039;  Slick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the dura...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Ability&lt;br /&gt;
|image=Grease.png&lt;br /&gt;
|type=Spell&lt;br /&gt;
|level=1&lt;br /&gt;
|school=conjuration&lt;br /&gt;
|target=Single Point&lt;br /&gt;
|range=6&lt;br /&gt;
|radius=1 Tile&lt;br /&gt;
|damage=None&lt;br /&gt;
|save=dex&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Grease&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Level:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Area of Effect:&#039;&#039;&#039; 10 foot square&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;School:&#039;&#039;&#039; conjuration&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; Concentration, up to 10 turns&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage:&#039;&#039;&#039; Combat spell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When the grease appears, each creature standing in its area must succeed on a Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone.&lt;/div&gt;</summary>
		<author><name>Huddel</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Charm_Person&amp;diff=588</id>
		<title>Charm Person</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Charm_Person&amp;diff=588"/>
		<updated>2026-03-13T00:12:04Z</updated>

		<summary type="html">&lt;p&gt;Huddel: Created page with &amp;quot;{{Infobox Ability |image=Charm.png |type=Spell |level=1 |school=Enchantment |target=Single Target |range=3 |radius=None |damage=None |save=wis }} &amp;#039;&amp;#039;&amp;#039;Sleep&amp;#039;&amp;#039;&amp;#039;  &amp;#039;&amp;#039;&amp;#039;Spell Level:&amp;#039;&amp;#039;&amp;#039; 1  &amp;#039;&amp;#039;&amp;#039;Area of Effect:&amp;#039;&amp;#039;&amp;#039; Single target  &amp;#039;&amp;#039;&amp;#039;School:&amp;#039;&amp;#039;&amp;#039; Enchantment  &amp;#039;&amp;#039;&amp;#039;Duration:&amp;#039;&amp;#039;&amp;#039; 6 turns or untill disrupted  &amp;#039;&amp;#039;&amp;#039;Usage:&amp;#039;&amp;#039;&amp;#039; Combat spell  &amp;#039;&amp;#039;&amp;#039;Description:&amp;#039;&amp;#039;&amp;#039;  You attempt to charm a humanoid you can see within range.  &amp;#039;&amp;#039;&amp;#039;Effects:&amp;#039;&amp;#039;&amp;#039;  It must make a Wisdom saving throw, and does so with advantage...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Ability&lt;br /&gt;
|image=Charm.png&lt;br /&gt;
|type=Spell&lt;br /&gt;
|level=1&lt;br /&gt;
|school=Enchantment&lt;br /&gt;
|target=Single Target&lt;br /&gt;
|range=3&lt;br /&gt;
|radius=None&lt;br /&gt;
|damage=None&lt;br /&gt;
|save=wis&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Sleep&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Level:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Area of Effect:&#039;&#039;&#039; Single target&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;School:&#039;&#039;&#039; Enchantment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; 6 turns or untill disrupted&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage:&#039;&#039;&#039; Combat spell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You attempt to charm a humanoid you can see within range.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.&lt;/div&gt;</summary>
		<author><name>Huddel</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Witch_Bolt&amp;diff=587</id>
		<title>Witch Bolt</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Witch_Bolt&amp;diff=587"/>
		<updated>2026-03-12T23:57:49Z</updated>

		<summary type="html">&lt;p&gt;Huddel: Created page with &amp;quot;{{Infobox Ability |image=Witchbolt.png |type=Spell |level=1 |school=Evocation |target= single target |range=3 |radius=None |damage=1d12 |save=AC }} &amp;#039;&amp;#039;&amp;#039;Witch Bolt&amp;#039;&amp;#039;&amp;#039;  &amp;#039;&amp;#039;&amp;#039;Spell Level:&amp;#039;&amp;#039;&amp;#039; 1  &amp;#039;&amp;#039;&amp;#039;Area of Effect:&amp;#039;&amp;#039;&amp;#039; Single target  &amp;#039;&amp;#039;&amp;#039;School:&amp;#039;&amp;#039;&amp;#039; Evocation  &amp;#039;&amp;#039;&amp;#039;Duration:&amp;#039;&amp;#039;&amp;#039; Concentration, up to 1 minute  &amp;#039;&amp;#039;&amp;#039;Usage:&amp;#039;&amp;#039;&amp;#039; Combat spell  &amp;#039;&amp;#039;&amp;#039;Description:&amp;#039;&amp;#039;&amp;#039;  A beam of crackling, blue energy lances out toward a creature within range, forming a sustained arc of lightning between you and th...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Ability&lt;br /&gt;
|image=Witchbolt.png&lt;br /&gt;
|type=Spell&lt;br /&gt;
|level=1&lt;br /&gt;
|school=Evocation&lt;br /&gt;
|target= single target&lt;br /&gt;
|range=3&lt;br /&gt;
|radius=None&lt;br /&gt;
|damage=1d12&lt;br /&gt;
|save=AC&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Witch Bolt&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Level:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Area of Effect:&#039;&#039;&#039; Single target&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;School:&#039;&#039;&#039; Evocation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; Concentration, up to 1 minute&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage:&#039;&#039;&#039; Combat spell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A beam of crackling, blue energy lances out toward a creature within range, forming a sustained arc of lightning between you and the target. Make a ranged spell attack against that creature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On a hit, the target takes 1d12 lightning damage, and on each of your turns for the duration, you can use your action to deal 1d12 lightning damage to the target automatically. The spell ends if you use your action to do anything else. The spell also ends if the target is ever outside the spell’s range or if it has total cover from you.&lt;/div&gt;</summary>
		<author><name>Huddel</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=False_Life&amp;diff=585</id>
		<title>False Life</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=False_Life&amp;diff=585"/>
		<updated>2026-03-12T23:51:09Z</updated>

		<summary type="html">&lt;p&gt;Huddel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;False Life&lt;br /&gt;
&lt;br /&gt;
Spell Level: 1st Level&lt;br /&gt;
&lt;br /&gt;
Area of Effect: Self&lt;br /&gt;
&lt;br /&gt;
School: Necromancy&lt;br /&gt;
&lt;br /&gt;
Usage: Utility / Combat spell &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casting Time:&#039;&#039;&#039; 1 action&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range:&#039;&#039;&#039; Self&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; Permanent&lt;br /&gt;
&lt;br /&gt;
You Bolster yourself with a necromantic facsimile of life.&lt;br /&gt;
&lt;br /&gt;
Effects:&lt;br /&gt;
ou gain 7 temporary hit points for the duration. &lt;br /&gt;
Upcasting: +3 Temporary hit points per Spell Level&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Spell Lists.&#039;&#039;&#039;&#039;&#039; [[Sorcerer]], [[Wizard]]&lt;/div&gt;</summary>
		<author><name>Huddel</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=False_Life&amp;diff=584</id>
		<title>False Life</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=False_Life&amp;diff=584"/>
		<updated>2026-03-12T23:50:49Z</updated>

		<summary type="html">&lt;p&gt;Huddel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;False Life&lt;br /&gt;
&lt;br /&gt;
Spell Level: 1st Level&lt;br /&gt;
&lt;br /&gt;
Area of Effect: Self&lt;br /&gt;
&lt;br /&gt;
School: Necromancy&lt;br /&gt;
&lt;br /&gt;
Usage: Utility / Combat spell &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casting Time:&#039;&#039;&#039; 1 action&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range:&#039;&#039;&#039; Self&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; Permanent&lt;br /&gt;
&lt;br /&gt;
You Bolster yourself with a necromantic facsimile of life.&lt;br /&gt;
&lt;br /&gt;
Effects:&lt;br /&gt;
ou gain 7 temporary hit points for the duration. &lt;br /&gt;
Upcasting: +3 Temporary hit points per Spell Level&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Spell Lists.&#039;&#039;&#039;&#039;&#039; [[Sorcerer]], [[Wizard]]&lt;/div&gt;</summary>
		<author><name>Huddel</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=False_Life&amp;diff=583</id>
		<title>False Life</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=False_Life&amp;diff=583"/>
		<updated>2026-03-12T23:49:45Z</updated>

		<summary type="html">&lt;p&gt;Huddel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;False Life&lt;br /&gt;
&lt;br /&gt;
Spell Level: 1st Level&lt;br /&gt;
&lt;br /&gt;
Area of Effect: Self&lt;br /&gt;
&lt;br /&gt;
School: Necromancy&lt;br /&gt;
&lt;br /&gt;
Usage: In and out of combat spell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casting Time:&#039;&#039;&#039; 1 action&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range:&#039;&#039;&#039; Self&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; Permanent&lt;br /&gt;
&lt;br /&gt;
You Bolster yourself with a necromantic facsimile of life.&lt;br /&gt;
&lt;br /&gt;
Effects:&lt;br /&gt;
ou gain 7 temporary hit points for the duration. &lt;br /&gt;
Upcasting: +3 Temporary hit points per Spell Level&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Spell Lists.&#039;&#039;&#039;&#039;&#039; [[Sorcerer]], [[Wizard]]&lt;/div&gt;</summary>
		<author><name>Huddel</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=False_Life&amp;diff=581</id>
		<title>False Life</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=False_Life&amp;diff=581"/>
		<updated>2026-03-12T23:48:38Z</updated>

		<summary type="html">&lt;p&gt;Huddel: Created page with &amp;quot;False Life  Spell Level: 1st Level  Area of Effect: Self  School: Necromancy  Usage: In and out of combat spell  &amp;#039;&amp;#039;&amp;#039;Casting Time:&amp;#039;&amp;#039;&amp;#039; 1 action  &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; Self  &amp;#039;&amp;#039;&amp;#039;Duration:&amp;#039;&amp;#039;&amp;#039; Permanent  You Bolster yourself with a necromantic facsimile of life.  Effects: ou gain 7 temporary hit points for the duration. The temporary hit points increase by +3 for every level you upcast.  &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Spell Lists.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; Sorcerer, Wizard&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;False Life&lt;br /&gt;
&lt;br /&gt;
Spell Level: 1st Level&lt;br /&gt;
&lt;br /&gt;
Area of Effect: Self&lt;br /&gt;
&lt;br /&gt;
School: Necromancy&lt;br /&gt;
&lt;br /&gt;
Usage: In and out of combat spell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casting Time:&#039;&#039;&#039; 1 action&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range:&#039;&#039;&#039; Self&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; Permanent&lt;br /&gt;
&lt;br /&gt;
You Bolster yourself with a necromantic facsimile of life.&lt;br /&gt;
&lt;br /&gt;
Effects:&lt;br /&gt;
ou gain 7 temporary hit points for the duration. The temporary hit points increase by +3 for every level you upcast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Spell Lists.&#039;&#039;&#039;&#039;&#039; [[Sorcerer]], [[Wizard]]&lt;/div&gt;</summary>
		<author><name>Huddel</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Evocation_School&amp;diff=580</id>
		<title>Evocation School</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Evocation_School&amp;diff=580"/>
		<updated>2026-03-12T23:38:45Z</updated>

		<summary type="html">&lt;p&gt;Huddel: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;{{PAGENAME}}&amp;#039;&amp;#039;&amp;#039; is a Wizard sub-class available on Avardon.  You focus your study on magic that creates powerful elemental effects such as bitter cold, searing flame, rolling thunder, crackling lightning, and burning acid. Some evokers find employment in military forces, serving as artillery to blast enemy armies from afar. Others use their spectacular power to protect the weak, while some seek their own gain as bandits, adventurers, or aspiring tyrants.  * In a f...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Wizard]] sub-class available on Avardon.&lt;br /&gt;
&lt;br /&gt;
You focus your study on magic that creates powerful elemental effects such as bitter cold, searing flame, rolling thunder, crackling lightning, and burning acid. Some evokers find employment in military forces, serving as artillery to blast enemy armies from afar. Others use their spectacular power to protect the weak, while some seek their own gain as bandits, adventurers, or aspiring tyrants.&lt;br /&gt;
&lt;br /&gt;
* In a fight you may want to stand in the backline and punish your enemys from affar with powerfull spells.&lt;br /&gt;
&lt;br /&gt;
* As an evocation wizard you deal high damage, but are not able to take much yourself.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== Sculpt Spells ===&lt;br /&gt;
You are able to create safe pockets when you cast certain spells, letting your allys avoid any damage and automatically succeed on saving throws, should they be in the area of effect of any of your spells.&lt;br /&gt;
&lt;br /&gt;
=== Potent Cantrip ===&lt;br /&gt;
Your cantrips become harder to evade entirely.&lt;br /&gt;
When a creature succeeds its Saving Throw Saving Throw against one of your cantrips, it still takes half the cantrip&#039;s damage, but suffers no additional effects. &lt;br /&gt;
&lt;br /&gt;
=== Empowered Evocation ===&lt;br /&gt;
you can add your Intelligence modifier to one damage roll of any wizard evocation spell you cast.&lt;/div&gt;</summary>
		<author><name>Huddel</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Toll_the_Dead&amp;diff=579</id>
		<title>Toll the Dead</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Toll_the_Dead&amp;diff=579"/>
		<updated>2026-03-12T23:22:57Z</updated>

		<summary type="html">&lt;p&gt;Huddel: Created page with &amp;quot;Toll the Dead  Spell Level: Cantrip (0)  Area of Effect: Single target  School: Necromancy  Usage: Combat spell  &amp;#039;&amp;#039;&amp;#039;Casting Time:&amp;#039;&amp;#039;&amp;#039; 1 action  &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; 6 Tiles  &amp;#039;&amp;#039;&amp;#039;Duration:&amp;#039;&amp;#039;&amp;#039; Instantaneous  You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment.  Effects:  The target must succeed on a Wisdom saving throw or take 2d8 necrotic damage. If the target is missing any of its hit points, it instead takes 2d...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Toll the Dead&lt;br /&gt;
&lt;br /&gt;
Spell Level: Cantrip (0)&lt;br /&gt;
&lt;br /&gt;
Area of Effect: Single target&lt;br /&gt;
&lt;br /&gt;
School: Necromancy&lt;br /&gt;
&lt;br /&gt;
Usage: Combat spell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casting Time:&#039;&#039;&#039; 1 action&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range:&#039;&#039;&#039; 6 Tiles&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; Instantaneous&lt;br /&gt;
&lt;br /&gt;
You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment.&lt;br /&gt;
&lt;br /&gt;
Effects:&lt;br /&gt;
&lt;br /&gt;
The target must succeed on a Wisdom saving throw or take 2d8 necrotic damage. If the target is missing any of its hit points, it instead takes 2d12 necrotic damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Spell Lists.&#039;&#039;&#039;&#039;&#039; [[Cleric]], [[Warlock]], [[Wizard]]&lt;/div&gt;</summary>
		<author><name>Huddel</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Laborer&amp;diff=578</id>
		<title>Laborer</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Laborer&amp;diff=578"/>
		<updated>2026-03-12T22:54:08Z</updated>

		<summary type="html">&lt;p&gt;Huddel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Commoner]] sub-class available on Avardon.&lt;br /&gt;
&lt;br /&gt;
Bringing raw materials to where they are needet, Laborers literaly carry the economy and prosperity of their region on their shoulders. Be it hunters, foragers, miners or lumberjacks, without a steady flow of recources society would come to a quick hold. As a Laborer you are the backbone of civilisation.&lt;br /&gt;
&lt;br /&gt;
* You might seek out a druidic settlements to trade and barter your freshly gathered herbs and ingrediens, so they can turn them into potions.&lt;br /&gt;
&lt;br /&gt;
* Gathering is your speciality. Be it stone, wood or plant, you have a knack to maximize your recource yield.&lt;br /&gt;
&lt;br /&gt;
* Maybe you are a carrier that brings wares from settlement to settlement or you live alone in a cave, selling rare gems and minerals to traveling merchants.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== Laborer Feature 1 ===&lt;br /&gt;
When foraging, hunting, foresting or mining, the maximum number of recources you can aquire is increased by 1. The minimum stays the same.&lt;/div&gt;</summary>
		<author><name>Huddel</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Artisan&amp;diff=577</id>
		<title>Artisan</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Artisan&amp;diff=577"/>
		<updated>2026-03-12T22:53:48Z</updated>

		<summary type="html">&lt;p&gt;Huddel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Commoner]] sub-class available on Avardon.&lt;br /&gt;
&lt;br /&gt;
Crafters of fine armor, sharp blades, potent concoctions and sturdy bows. They craft anything that is required for civilized life. From the horseshoe blacksmith to the clothier that sews the kings robes, every Artisan finds their place in society. Some strive to become the best in their craft, to become legendary, just like a hero in a fable. Those who become masters are able to create magnificant works of crafsmanship.&lt;br /&gt;
&lt;br /&gt;
* As an Artisan you might travel the land to learn new crafting techniques to add to your repertoire. Exchange with fellow Artisans is a must if you wish to become the best.&lt;br /&gt;
&lt;br /&gt;
* The time of working carefully with hands and tools has honed your dexterity. Artisans are able to craft things much quicker than anyone else.&lt;br /&gt;
&lt;br /&gt;
* You may work for a settlment or guild, to take crafting orders from warriors, nobles and common folk alike, as long as they can pay the price for your services.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== Artisan Feature 1 ===&lt;br /&gt;
You gain a +5 bonus  when making a crafting check on an item as long as it is not an alchemy item.&lt;/div&gt;</summary>
		<author><name>Huddel</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Scholar&amp;diff=576</id>
		<title>Scholar</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Scholar&amp;diff=576"/>
		<updated>2026-03-12T22:53:27Z</updated>

		<summary type="html">&lt;p&gt;Huddel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Commoner]] sub-class available on Avardon.&lt;br /&gt;
&lt;br /&gt;
Knowledegeable and hungry for wisdom. Scholars spend most of their time nosedeep in a book or scroll. What they lack in combat proficiancy, they make up with a unquenched thrist to learn. Scholars are very good at aquireing new information and also remembering it.&lt;br /&gt;
&lt;br /&gt;
* As a scholar you might want to avoid conflict of any sort, unless you can gain new insight on a topic from it.&lt;br /&gt;
&lt;br /&gt;
* You might seek out acient ruins and dungeons for old books and relics to further your research.&lt;br /&gt;
&lt;br /&gt;
* You could be looking for a way to understand the mist and the domain of dread by conducting experiments.&lt;br /&gt;
&lt;br /&gt;
* Maybe your curiosity has let you do come Avardon by your own choice.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== Scholar Feature 1 ===&lt;br /&gt;
Whenever you would gain profession experience you have a 50% chance to get 1 additonal point of experience.&lt;br /&gt;
&lt;br /&gt;
=== Scholar Feature 2 ===&lt;br /&gt;
You are able to learn an additional language.&lt;/div&gt;</summary>
		<author><name>Huddel</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Militia&amp;diff=575</id>
		<title>Militia</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Militia&amp;diff=575"/>
		<updated>2026-03-12T22:53:06Z</updated>

		<summary type="html">&lt;p&gt;Huddel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Commoner]] sub-class available on Avardon.&lt;br /&gt;
&lt;br /&gt;
Keeping Avardons roads and streets safe is what militia men and woman are are set out to do. Armed with rudimentary practical weapons, militia work best in groups or while protecting fellow commoners.&lt;br /&gt;
&lt;br /&gt;
* You might be a part time guard that goes on patroll, when not going about your normal day to day life.&lt;br /&gt;
&lt;br /&gt;
* While rather weak alone, militia become stronger while near other commoners. So form a mob, should one of those pesky monsters show up.&lt;br /&gt;
&lt;br /&gt;
* Maybe you did not come from far away, but where born in Avardon, having lived your happy little life in the small county, untill it became a domain of dread.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== Militia Feature 1 ===&lt;br /&gt;
You gain an additional Attack when you perform the attack action.&lt;br /&gt;
&lt;br /&gt;
=== Militia Feature 2 ===&lt;br /&gt;
For every friendly commoner in a 5 tile radius around you, you gain +5 to your attack roll.&lt;/div&gt;</summary>
		<author><name>Huddel</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Artisan&amp;diff=574</id>
		<title>Artisan</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Artisan&amp;diff=574"/>
		<updated>2026-03-12T22:49:40Z</updated>

		<summary type="html">&lt;p&gt;Huddel: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;{{PAGENAME}}&amp;#039;&amp;#039;&amp;#039; is a class available on Avardon.  Crafters of fine armor, sharp blades, potent concoctions and sturdy bows. They craft anything that is required for civilized life. From the horseshoe blacksmith to the clothier that sews the kings robes, every Artisan finds their place in society. Some strive to become the best in their craft, to become legendary, just like a hero in a fable. Those who become masters are able to create magnificant works of crafsmanship...&amp;quot;&lt;/p&gt;
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&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a class available on Avardon.&lt;br /&gt;
&lt;br /&gt;
Crafters of fine armor, sharp blades, potent concoctions and sturdy bows. They craft anything that is required for civilized life. From the horseshoe blacksmith to the clothier that sews the kings robes, every Artisan finds their place in society. Some strive to become the best in their craft, to become legendary, just like a hero in a fable. Those who become masters are able to create magnificant works of crafsmanship.&lt;br /&gt;
&lt;br /&gt;
* As an Artisan you might travel the land to learn new crafting techniques to add to your repertoire. Exchange with fellow Artisans is a must if you wish to become the best.&lt;br /&gt;
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* The time of working carefully with hands and tools has honed your dexterity. Artisans are able to craft things much quicker than anyone else.&lt;br /&gt;
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* You may work for a settlment or guild, to take crafting orders from warriors, nobles and common folk alike, as long as they can pay the price for your services.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== Artisan Feature 1 ===&lt;br /&gt;
You gain a +5 bonus  when making a crafting check on an item as long as it is not an alchemy item.&lt;/div&gt;</summary>
		<author><name>Huddel</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Laborer&amp;diff=570</id>
		<title>Laborer</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Laborer&amp;diff=570"/>
		<updated>2026-03-12T22:32:41Z</updated>

		<summary type="html">&lt;p&gt;Huddel: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;{{PAGENAME}}&amp;#039;&amp;#039;&amp;#039; is a class available on Avardon.  Bringing raw materials to where they are needet, Laborers literaly carry the economy and prosperity of their region on their shoulders. Be it hunters, foragers, miners or lumberjacks, without a steady flow of recources society would come to a quick hold. As a Laborer you are the backbone of civilisation.  * You might seek out a druidic settlements to trade and barter your freshly gathered herbs and ingrediens, so they...&amp;quot;&lt;/p&gt;
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&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a class available on Avardon.&lt;br /&gt;
&lt;br /&gt;
Bringing raw materials to where they are needet, Laborers literaly carry the economy and prosperity of their region on their shoulders. Be it hunters, foragers, miners or lumberjacks, without a steady flow of recources society would come to a quick hold. As a Laborer you are the backbone of civilisation.&lt;br /&gt;
&lt;br /&gt;
* You might seek out a druidic settlements to trade and barter your freshly gathered herbs and ingrediens, so they can turn them into potions.&lt;br /&gt;
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* Gathering is your speciality. Be it stone, wood or plant, you have a knack to maximize your recource yield.&lt;br /&gt;
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* Maybe you are a carrier that brings wares from settlement to settlement or you live alone in a cave, selling rare gems and minerals to traveling merchants.&lt;br /&gt;
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== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== Laborer Feature 1 ===&lt;br /&gt;
When foraging, hunting, foresting or mining, the maximum number of recources you can aquire is increased by 1. The minimum stays the same.&lt;/div&gt;</summary>
		<author><name>Huddel</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Militia&amp;diff=565</id>
		<title>Militia</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Militia&amp;diff=565"/>
		<updated>2026-03-12T22:09:32Z</updated>

		<summary type="html">&lt;p&gt;Huddel: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;{{PAGENAME}}&amp;#039;&amp;#039;&amp;#039; is a class available on Avardon.  Keeping Avardons roads and streets safe is what militia men and woman are are set out to do. Armed with rudimentary practical weapons, militia work best in groups or while protecting fellow commoners.  * You might be a part time guard that goes on patroll, when not going about your normal day to day life.  * While rather weak alone, militia become stronger while near other commoners. So form a mob, should one of those...&amp;quot;&lt;/p&gt;
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&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a class available on Avardon.&lt;br /&gt;
&lt;br /&gt;
Keeping Avardons roads and streets safe is what militia men and woman are are set out to do. Armed with rudimentary practical weapons, militia work best in groups or while protecting fellow commoners.&lt;br /&gt;
&lt;br /&gt;
* You might be a part time guard that goes on patroll, when not going about your normal day to day life.&lt;br /&gt;
&lt;br /&gt;
* While rather weak alone, militia become stronger while near other commoners. So form a mob, should one of those pesky monsters show up.&lt;br /&gt;
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* Maybe you did not come from far away, but where born in Avardon, having lived your happy little life in the small county, untill it became a domain of dread.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== Militia Feature 1 ===&lt;br /&gt;
You gain an additional Attack when you perform the attack action.&lt;br /&gt;
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=== Militia Feature 2 ===&lt;br /&gt;
For every friendly commoner in a 5 tile radius around you, you gain +5 to your attack roll.&lt;/div&gt;</summary>
		<author><name>Huddel</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Scholar&amp;diff=544</id>
		<title>Scholar</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Scholar&amp;diff=544"/>
		<updated>2026-03-12T21:28:22Z</updated>

		<summary type="html">&lt;p&gt;Huddel: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;{{PAGENAME}}&amp;#039;&amp;#039;&amp;#039; is a class available on Avardon.  Knowledegeable and hungry for wisdom. Scholars spend most of their time nosedeep in a book or scroll. What they lack in combat proficiancy, they make up with a unquenched thrist to learn. Scholars are very good at aquireing new information and also remembering it.  * As a scholar you might want to avoid conflict of any sort, unless you can gain new insight on a topic from it.  * You might seek out acient ruins and dung...&amp;quot;&lt;/p&gt;
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&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a class available on Avardon.&lt;br /&gt;
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Knowledegeable and hungry for wisdom. Scholars spend most of their time nosedeep in a book or scroll. What they lack in combat proficiancy, they make up with a unquenched thrist to learn. Scholars are very good at aquireing new information and also remembering it.&lt;br /&gt;
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* As a scholar you might want to avoid conflict of any sort, unless you can gain new insight on a topic from it.&lt;br /&gt;
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* You might seek out acient ruins and dungeons for old books and relics to further your research.&lt;br /&gt;
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* You could be looking for a way to understand the mist and the domain of dread by conducting experiments.&lt;br /&gt;
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* Maybe your curiosity has let you do come Avardon by your own choice.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== Scholar Feature 1 ===&lt;br /&gt;
Whenever you would gain profession experience you have a 50% chance to get 1 additonal point of experience.&lt;br /&gt;
&lt;br /&gt;
=== Scholar Feature 2 ===&lt;br /&gt;
You are able to learn an additional language.&lt;/div&gt;</summary>
		<author><name>Huddel</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Dhampir&amp;diff=424</id>
		<title>Dhampir</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Dhampir&amp;diff=424"/>
		<updated>2026-03-10T18:28:06Z</updated>

		<summary type="html">&lt;p&gt;Huddel: /* Racial Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Race&lt;br /&gt;
| name = Dhampir&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| age = &lt;br /&gt;
| height = 145-200cm&lt;br /&gt;
| description = &lt;br /&gt;
| 5ewiki =&lt;br /&gt;
| frwiki =&lt;br /&gt;
}}&lt;br /&gt;
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&#039;&#039;&#039;Poised between the worlds of the living and the dead, dhampirs retain their grip on life yet are endlessly tested by vicious hungers. Their ties to the undead grant dhampirs a taste of a vampire’s deathless prowess in the form of increased speed, darkvision, and a life-draining bite.&lt;br /&gt;
&lt;br /&gt;
With unique insights into the nature of the undead, many dhampirs become adventurers and monster hunters. Their reasons are often deeply personal. Some seek danger, imagining monsters as personifications of their own hungers. Others pursue revenge against whatever turned them into a dhampir. And still others embrace the solitude of the hunt, striving to distance themselves from those who’d tempt their hunger.&#039;&#039;&#039;&lt;br /&gt;
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&lt;br /&gt;
====Racial Features====&lt;br /&gt;
&lt;br /&gt;
Abilities: Vampiric Bite&lt;br /&gt;
&lt;br /&gt;
Features: Spiderclimb&lt;/div&gt;</summary>
		<author><name>Huddel</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=File:9.png&amp;diff=69</id>
		<title>File:9.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=File:9.png&amp;diff=69"/>
		<updated>2025-10-31T07:41:50Z</updated>

		<summary type="html">&lt;p&gt;Huddel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Three Cyrella heads&lt;/div&gt;</summary>
		<author><name>Huddel</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=User:Huddel/Sandbox&amp;diff=68</id>
		<title>User:Huddel/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=User:Huddel/Sandbox&amp;diff=68"/>
		<updated>2025-10-31T07:12:52Z</updated>

		<summary type="html">&lt;p&gt;Huddel: just testing&lt;/p&gt;
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&lt;div&gt;This is a Test text to test how text is formated&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;blablub**&lt;br /&gt;
&lt;br /&gt;
-blablub-&lt;br /&gt;
&lt;br /&gt;
&#039;blablub&#039;&lt;/div&gt;</summary>
		<author><name>Huddel</name></author>
	</entry>
</feed>