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	<id>https://wiki.avardon.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Deler</id>
	<title>Avardon - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.avardon.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Deler"/>
	<link rel="alternate" type="text/html" href="https://wiki.avardon.com/Special:Contributions/Deler"/>
	<updated>2026-04-10T00:55:30Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=1671</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=1671"/>
		<updated>2026-04-08T21:06:51Z</updated>

		<summary type="html">&lt;p&gt;Deler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Status Effects&lt;br /&gt;
!Status&lt;br /&gt;
!In-Combat Effect&lt;br /&gt;
!Means of Clearing&lt;br /&gt;
!Saving Throw&lt;br /&gt;
|-&lt;br /&gt;
|Aid ♣&lt;br /&gt;
|Affected creatures have their maximum Hit Points increased for the duration of the spell. (+2 HP per spell level upcasted)&lt;br /&gt;
|End of Combat or Long Rest&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Baned&lt;br /&gt;
|Up to 3 creatures receive a 1d4 penalty to attack rolls and saving throws.&lt;br /&gt;
|Disrupt or cancel concentration (10 turns)&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Blessed&lt;br /&gt;
|Up to 3 creatures receive a 1d4 bonus to attack rolls and saving throws.&lt;br /&gt;
|Disrupt or cancel concentration (10 turns)&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Bleeding&lt;br /&gt;
| -2 slashing damage at start of each turn and disadvantage(?) on CON saving throws.&lt;br /&gt;
|Removed by any healing&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Blinded&lt;br /&gt;
|Disadvantage on Attack Rolls. Unable to target others with &#039;&#039;&#039;ranged&#039;&#039;&#039; spells or attacks. Attack rolls against affected have advantage.&lt;br /&gt;
|Remedial Potion, Lesser Restoration &lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Burning&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Charmed&lt;br /&gt;
|Cannot attack or negatively impact the spellcaster. &lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;Effect ends early if the spellcaster or the spellcaster&#039;s ally hurts or negatively affects the target.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Stillness of Mind, Greater Restoration, Countercharm&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Dazed&lt;br /&gt;
|Has disadvantage on WIS Saving Throws, no reactions, and loses dexterity bonus to their AC.&lt;br /&gt;
|Teamwork, Help, Remedial Potion&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Death Ward †&lt;br /&gt;
|Protects a creature from death. The next time damage would reduce it to 0 Hit Points, it remains conscious with 1 Hit Point left.&lt;br /&gt;
|End of Combat or Long Rest&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Frenzied Strain&lt;br /&gt;
|Frenzied Strike adds a stack of Frenzied Strain. The barbarian takes a &#039;&#039;&#039;-1&#039;&#039;&#039; penalty on Attack Rolls for every stack.&lt;br /&gt;
|End of Combat&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Frightened&lt;br /&gt;
|May not move any closer to the caster and rolls disadvantage on ability checks and attack rolls. &lt;br /&gt;
|Saving throw roll at turn start, advantage if LOS from caster(?), removed by Heroism &amp;amp; Countercharm&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Gaping Wounds&lt;br /&gt;
|Successful attacks against the creature deal an additional 2⁠⁠ piercing damage.&lt;br /&gt;
|Removed by healing. &lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Hasted&lt;br /&gt;
|Target gets +2 AC and +3 tiles of movement. &lt;br /&gt;
|Disrupt or cancel concentration (5 turns) unless from Potion of Speed&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Lethargic&lt;br /&gt;
|No movement, actions, or reactions are able to be used.&lt;br /&gt;
|Greater Restoration or wait 1 turn&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Mage Armor ◆&lt;br /&gt;
|Surround an unarmored creature in a protective magical force. Its  AC increases to 13 + DEX.&lt;br /&gt;
|Long Rest or End of Combat&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Off Balance&lt;br /&gt;
|Disadvantage on STR and DEX Ability Checks, and  Attack Rolls against the entity have  Advantage.&lt;br /&gt;
|Taking damage, Help, Teamwork&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Prone&lt;br /&gt;
|Attacks against a prone creature have advantage within 1 tile, also disadvantage on STR/DEX saving throws. Spend half movement to stand up. &lt;br /&gt;
|Use Stand Up ability during turn, spending half movement&lt;br /&gt;
|DEX/STR&lt;br /&gt;
|-&lt;br /&gt;
|Rage&lt;br /&gt;
|Deal +3 damage with Melee weapons, gain Resistance to physical damage, and Advantage on STR saving throws.&lt;br /&gt;
|Ends early if you don&#039;t attack an enemy or take damage by end of turn&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Slowed&lt;br /&gt;
|Movement is halved, AC and DEX saves are lowered by 2 and cannot use reactions.&lt;br /&gt;
|Remedial Potion, disrupt or cancel concentration (10 turns)&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Weak Grip&lt;br /&gt;
|Disadvantage on  Attack Rolls and STR  Saving Throws.&lt;br /&gt;
|Help, Teamwork&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=1662</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=1662"/>
		<updated>2026-04-08T16:46:03Z</updated>

		<summary type="html">&lt;p&gt;Deler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Status Effects&lt;br /&gt;
!Status&lt;br /&gt;
!In-Combat Effect&lt;br /&gt;
!Means of Clearing&lt;br /&gt;
!Saving Throw&lt;br /&gt;
|-&lt;br /&gt;
|Aid ♣&lt;br /&gt;
|Affected creatures have their maximum Hit Points increased for the duration of the spell. (+2 HP per spell level upcasted)&lt;br /&gt;
|End of Combat or Long Rest&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Baned&lt;br /&gt;
|Up to 3 creatures receive a 1d4 penalty to attack rolls and saving throws.&lt;br /&gt;
|Disrupt or cancel concentration (10 turns)&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Blessed&lt;br /&gt;
|Up to 3 creatures receive a 1d4 bonus to attack rolls and saving throws.&lt;br /&gt;
|Disrupt or cancel concentration (10 turns)&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Bleeding&lt;br /&gt;
| -2 slashing damage at start of each turn and disadvantage(?) on CON saving throws.&lt;br /&gt;
|Removed by any healing&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Blinded&lt;br /&gt;
|Disadvantage on Attack Rolls. Unable to target others with &#039;&#039;&#039;ranged&#039;&#039;&#039; spells or attacks. Attack rolls against affected have advantage.&lt;br /&gt;
|Remedial Potion, Lesser Restoration &lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Burning&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Charmed&lt;br /&gt;
|Cannot attack or negatively impact the spellcaster. &lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;Effect ends early if the spellcaster or the spellcaster&#039;s ally hurts or negatively affects the target.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Stillness of Mind, Greater Restoration, Countercharm&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Dazed&lt;br /&gt;
|Has disadvantage on WIS Saving Throws, no reactions, and loses dexterity bonus to their AC.&lt;br /&gt;
|Teamwork, Help, Remedial Potion&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Death Ward †&lt;br /&gt;
|Protects a creature from death. The next time damage would reduce it to 0 Hit Points, it remains conscious with 1 Hit Point left.&lt;br /&gt;
|End of Combat or Long Rest&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Frenzied Strain&lt;br /&gt;
|Frenzied Strike adds a stack of Frenzied Strain. The barbarian takes a &#039;&#039;&#039;-1&#039;&#039;&#039; penalty on Attack Rolls for every stack.&lt;br /&gt;
|End of Combat&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Frightened&lt;br /&gt;
|May not move any closer to the caster and rolls disadvantage on ability checks and attack rolls. &lt;br /&gt;
|Saving throw roll at turn start, advantage if LOS from caster(?), removed by Heroism &amp;amp; Countercharm&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Hasted&lt;br /&gt;
|Target gets +2 AC and +3 tiles of movement. &lt;br /&gt;
|Disrupt or cancel concentration (5 turns) unless from Potion of Speed&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Lethargic&lt;br /&gt;
|No movement, actions, or reactions are able to be used.&lt;br /&gt;
|Greater Restoration or wait 1 turn&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Mage Armor ◆&lt;br /&gt;
|Surround an unarmored creature in a protective magical force. Its  AC increases to 13 + DEX.&lt;br /&gt;
|Long Rest or End of Combat&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Prone&lt;br /&gt;
|Attacks against a prone creature have advantage within 1 tile, also disadvantage on STR/DEX saving throws. Spend half movement to stand up. &lt;br /&gt;
|Use stand up RPR ability during turn&lt;br /&gt;
|DEX/STR&lt;br /&gt;
|-&lt;br /&gt;
|Slowed&lt;br /&gt;
|Movement is halved, AC and DEX saves are lowered by 2 and cannot use reactions.&lt;br /&gt;
|Remedial Potion, disrupt or cancel concentration. (10 turns)&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Weak Grip&lt;br /&gt;
|Disadvantage on  Attack Rolls and STR  Saving Throws.&lt;br /&gt;
|Help, Teamwork&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=1661</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=1661"/>
		<updated>2026-04-08T16:33:18Z</updated>

		<summary type="html">&lt;p&gt;Deler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Status Effects&lt;br /&gt;
!Status&lt;br /&gt;
!In-Combat Effect&lt;br /&gt;
!Means of Clearing&lt;br /&gt;
!Saving Throw&lt;br /&gt;
|-&lt;br /&gt;
|Aid ♣&lt;br /&gt;
|Affected creatures have their maximum Hit Points increased for the duration of the spell. (+2 HP per spell level upcasted)&lt;br /&gt;
|End of Combat or Long Rest&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Baned&lt;br /&gt;
|Up to 3 creatures receive a 1d4 penalty to attack rolls and saving throws.&lt;br /&gt;
|Disrupt or cancel concentration (10 turns)&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Blessed&lt;br /&gt;
|Up to 3 creatures receive a 1d4 bonus to attack rolls and saving throws.&lt;br /&gt;
|Disrupt or cancel concentration (10 turns)&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Bleeding&lt;br /&gt;
| -2 slashing damage at start of each turn and disadvantage(?) on CON saving throws.&lt;br /&gt;
|Removed by any healing&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Blinded&lt;br /&gt;
|Disadvantage on Attack Rolls. Unable to target others with &#039;&#039;&#039;ranged&#039;&#039;&#039; spells or attacks. Attack rolls against affected have advantage.&lt;br /&gt;
|Remedial Potion, Lesser Restoration &lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Burning&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Charmed&lt;br /&gt;
|Cannot attack or negatively impact the spellcaster. &lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;Effect ends early if the spellcaster or the spellcaster&#039;s ally hurts or negatively affects the target.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Stillness of Mind, Greater Restoration, Countercharm&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Dazed&lt;br /&gt;
|Has disadvantage on WIS Saving Throws, no reactions, and loses dexterity bonus to their AC.&lt;br /&gt;
|Teamwork, Help, Remedial Potion&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Death Ward †&lt;br /&gt;
|Protects a creature from death. The next time damage would reduce it to 0 Hit Points, it remains conscious with 1 Hit Point left.&lt;br /&gt;
|End of Combat or Long Rest&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Frenzied Strain&lt;br /&gt;
|Frenzied Strike adds a stack of Frenzied Strain. The barbarian takes a &#039;&#039;&#039;-1&#039;&#039;&#039; penalty on Attack Rolls for every stack.&lt;br /&gt;
|End of Combat&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Frightened&lt;br /&gt;
|May not move any closer to the caster and rolls disadvantage on ability checks and attack rolls. &lt;br /&gt;
|Saving throw roll at turn start, advantage if LOS from caster(?), removed by Heroism &amp;amp; Countercharm&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Hasted&lt;br /&gt;
|Target gets +2 AC and +3 tiles of movement. &lt;br /&gt;
|Disrupt or cancel concentration (5 turns) unless from Potion of Speed&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Lethargic&lt;br /&gt;
|No movement, actions, or reactions are able to be used.&lt;br /&gt;
|Greater Restoration or wait 1 turn&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Mage Armor ◆&lt;br /&gt;
|Surround an unarmored creature in a protective magical force. Its  AC increases to 13 + DEX.&lt;br /&gt;
|Long Rest or End of Combat&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Prone&lt;br /&gt;
|Attacks against a prone creature have advantage within 1 tile, also disadvantage on STR/DEX saving throws. Spend half movement to stand up. &lt;br /&gt;
|Use stand up RPR ability during turn&lt;br /&gt;
|DEX/STR&lt;br /&gt;
|-&lt;br /&gt;
|Slowed&lt;br /&gt;
|Movement is halved, AC and DEX saves are lowered by 2 and cannot use reactions.&lt;br /&gt;
|Remedial Potion, disrupt or cancel concentration. (10 turns)&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Weak Grip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=1660</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=1660"/>
		<updated>2026-04-08T16:12:08Z</updated>

		<summary type="html">&lt;p&gt;Deler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Status Effects&lt;br /&gt;
!Status&lt;br /&gt;
!In-Combat Effect&lt;br /&gt;
!Means of Clearing&lt;br /&gt;
!Saving Throw&lt;br /&gt;
|-&lt;br /&gt;
|Aid ♣&lt;br /&gt;
|Affected creatures have their maximum Hit Points increased for the duration of the spell. (+2 HP per spell level upcasted)&lt;br /&gt;
|End of Combat or Long Rest&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Bane&lt;br /&gt;
|Up to 3 creatures receive a 1d4 penalty to attack rolls and saving throws.&lt;br /&gt;
|Disrupt or cancel concentration (10 turns)&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Bless&lt;br /&gt;
|Up to 3 creatures receive a 1d4 bonus to attack rolls and saving throws.&lt;br /&gt;
|Disrupt or cancel concentration (10 turns)&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Bleeding&lt;br /&gt;
| -2 slashing damage at start of each turn and disadvantage(?) on CON saving throws.&lt;br /&gt;
|Removed by any healing&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Blinded&lt;br /&gt;
|Disadvantage on Attack Rolls. Unable to target others with &#039;&#039;&#039;ranged&#039;&#039;&#039; spells or attacks. Attack rolls against affected have advantage.&lt;br /&gt;
|Remedial Potion, Lesser Restoration &lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Burning&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Charmed&lt;br /&gt;
|Cannot attack or negatively impact the spellcaster. &lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;Effect ends early if the spellcaster or the spellcaster&#039;s ally hurts or negatively affects the target.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Stillness of Mind, Greater Restoration, Countercharm&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Dazed&lt;br /&gt;
|Has disadvantage on WIS Saving Throws, no reactions, and loses dexterity bonus to their AC.&lt;br /&gt;
|Teamwork, Help, Remedial Potion&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Death Ward †&lt;br /&gt;
|Protects a creature from death. The next time damage would reduce it to 0 Hit Points, it remains conscious with 1 Hit Point left.&lt;br /&gt;
|End of Combat or Long Rest&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Frenzied Strain&lt;br /&gt;
|Frenzied Strike adds a stack of Frenzied Strain. The barbarian takes a &#039;&#039;&#039;-1&#039;&#039;&#039; penalty on Attack Rolls for every stack.&lt;br /&gt;
|End of Combat&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Frightened&lt;br /&gt;
|May not move any closer to the caster and rolls disadvantage on ability checks and attack rolls. &lt;br /&gt;
|Saving throw roll at turn start, advantage if LOS from caster(?), removed by Heroism &amp;amp; Countercharm&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Lethargic&lt;br /&gt;
|No movement, actions, or reactions are able to be used.&lt;br /&gt;
|Greater Restoration or wait 1 turn&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Prone&lt;br /&gt;
|Attacks against a prone creature have advantage within 1 tile, also disadvantage on STR/DEX saving throws. Spend half movement to stand up. &lt;br /&gt;
|Use stand up RPR ability during turn&lt;br /&gt;
|DEX/STR&lt;br /&gt;
|-&lt;br /&gt;
|Slowed&lt;br /&gt;
|Movement is halved, AC and DEX saves are lowered by 2 and cannot use reactions.&lt;br /&gt;
|Remedial Potion, disrupt or cancel concentration. (10 turns)&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Weak Grip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=1659</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=1659"/>
		<updated>2026-04-08T15:53:54Z</updated>

		<summary type="html">&lt;p&gt;Deler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Status Effects&lt;br /&gt;
!Status&lt;br /&gt;
!In-Combat Effect&lt;br /&gt;
!Means of Clearing&lt;br /&gt;
!Saving Throw&lt;br /&gt;
|-&lt;br /&gt;
|Aid ♣&lt;br /&gt;
|Affected creatures have their maximum Hit Points increased for the duration of the spell. (+2 HP per spell level upcasted)&lt;br /&gt;
|End of Combat or Long Rest&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Bane&lt;br /&gt;
|Up to 3 creatures receive a 1d4 penalty to attack rolls and saving throws.&lt;br /&gt;
|Disrupt or cancel concentration (10 turns)&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Bless&lt;br /&gt;
|Up to 3 creatures receive a 1d4 bonus to attack rolls and saving throws.&lt;br /&gt;
|Disrupt or cancel concentration (10 turns)&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Bleeding&lt;br /&gt;
| -2 slashing damage at start of each turn and disadvantage(?) on CON saving throws.&lt;br /&gt;
|Removed by any healing&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Blinded&lt;br /&gt;
|Disadvantage on Attack Rolls. Unable to target others with &#039;&#039;&#039;ranged&#039;&#039;&#039; spells or attacks. Attack rolls against affected have advantage.&lt;br /&gt;
|Remedial Potion, Lesser Restoration &lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Burning&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Charmed&lt;br /&gt;
|Cannot attack or negatively impact the spellcaster. &lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;Effect ends early if the spellcaster or the spellcaster&#039;s ally hurts or negatively affects the target.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Stillness of Mind, Greater Restoration&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Dazed&lt;br /&gt;
|Has disadvantage on WIS Saving Throws, no reactions, and loses dexterity bonus to their AC.&lt;br /&gt;
|Teamwork, Help, Remedial Potion&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Death Ward †&lt;br /&gt;
|Protects a creature from death. The next time damage would reduce it to 0 Hit Points, it remains conscious with 1 Hit Point left.&lt;br /&gt;
|End of Combat or Long Rest&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Frenzied Strain&lt;br /&gt;
|Frenzied Strike adds a stack of Frenzied Strain. The barbarian takes a &#039;&#039;&#039;-1&#039;&#039;&#039; penalty on Attack Rolls for every stack.&lt;br /&gt;
|End of Combat&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Frightened&lt;br /&gt;
|May not move any closer to the caster and rolls disadvantage on ability checks and attack rolls. &lt;br /&gt;
|Start turn, advantage if LOS from caster(?), removed by Heroism&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Lethargic&lt;br /&gt;
|No movement, actions, or reactions are able to be used.&lt;br /&gt;
|Greater Restoration or wait 1 turn&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Prone&lt;br /&gt;
|Attacks against a prone creature have advantage within 1 tile, also disadvantage on STR/DEX saving throws. Spend half movement to stand up. &lt;br /&gt;
|Use stand up RPR ability during turn&lt;br /&gt;
|DEX/STR&lt;br /&gt;
|-&lt;br /&gt;
|Slowed&lt;br /&gt;
|Movement is halved, AC and DEX saves are lowered by 2 and cannot use reactions.&lt;br /&gt;
|Remedial Potion, disrupt or cancel concentration. (10 turns)&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Weak Grip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=1658</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=1658"/>
		<updated>2026-04-08T15:25:12Z</updated>

		<summary type="html">&lt;p&gt;Deler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Status Effects&lt;br /&gt;
!Status&lt;br /&gt;
!In-Combat Effect&lt;br /&gt;
!Means of Clearing&lt;br /&gt;
!Saving Throw&lt;br /&gt;
|-&lt;br /&gt;
|Aid ♣&lt;br /&gt;
|Affected creatures have their maximum Hit Points increased for the duration of the spell. (+2 HP per spell level upcasted)&lt;br /&gt;
|End of Combat or Long Rest&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Bane&lt;br /&gt;
|Up to 3 creatures receive a 1d4 penalty to attack rolls and saving throws.&lt;br /&gt;
|Disrupt or cancel concentration (10 turns)&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Bless&lt;br /&gt;
|Up to 3 creatures receive a 1d4 bonus to attack rolls and saving throws.&lt;br /&gt;
|Disrupt or cancel concentration (10 turns)&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Bleeding&lt;br /&gt;
| -2 slashing damage at start of each turn and disadvantage(?) on CON saving throws.&lt;br /&gt;
|Removed by any healing&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Blinded&lt;br /&gt;
|Disadvantage on Attack Rolls. Unable to target others with &#039;&#039;&#039;ranged&#039;&#039;&#039; spells or attacks. Attack rolls against affected have advantage.&lt;br /&gt;
|Remedial Potion, Lesser Restoration &lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Burning&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Charmed&lt;br /&gt;
|Cannot attack or negatively impact the spellcaster. &lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;Effect ends early if the spellcaster or the spellcaster&#039;s ally hurts or negatively affects the target.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Stillness of Mind, Greater Restoration&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Dazed&lt;br /&gt;
|Has disadvantage on WIS Saving Throws, no reactions, and loses dexterity bonus to their AC.&lt;br /&gt;
|Teamwork, Help, Remedial Potion&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Death Ward †&lt;br /&gt;
|Protects a creature from death. The next time damage would reduce it to 0 Hit Points, it remains conscious with 1 Hit Point left.&lt;br /&gt;
|End of Combat or Long Rest&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Frightened&lt;br /&gt;
|May not move any closer to the caster and rolls disadvantage on ability checks and attack rolls. &lt;br /&gt;
|Start turn, advantage if LOS from caster(?), removed by Heroism&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Lethargic&lt;br /&gt;
|No movement, actions, or reactions are able to be used.&lt;br /&gt;
|Greater Restoration or wait 1 turn&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Prone&lt;br /&gt;
|Attacks against a prone creature have advantage within 1 tile, also disadvantage on STR/DEX saving throws. Spend half movement to stand up. &lt;br /&gt;
|Use stand up RPR ability during turn&lt;br /&gt;
|DEX/STR&lt;br /&gt;
|-&lt;br /&gt;
|Slowed&lt;br /&gt;
|Movement is halved, AC and DEX saves are lowered by 2 and cannot use reactions.&lt;br /&gt;
|Remedial Potion, disrupt or cancel concentration. (10 turns)&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Weak Grip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=1657</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=1657"/>
		<updated>2026-04-08T14:53:25Z</updated>

		<summary type="html">&lt;p&gt;Deler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Status Effects&lt;br /&gt;
!Status&lt;br /&gt;
!In-Combat Effect&lt;br /&gt;
!Means of Clearing&lt;br /&gt;
!Saving Throw&lt;br /&gt;
|-&lt;br /&gt;
|Bane&lt;br /&gt;
|Up to 3 creatures receive a 1d4 penalty to attack rolls and saving throws.&lt;br /&gt;
|Disrupt or cancel concentration (10 turns)&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Bless&lt;br /&gt;
|Up to 3 creatures receive a 1d4 bonus to attack rolls and saving throws.&lt;br /&gt;
|Disrupt or cancel concentration (10 turns)&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Bleeding&lt;br /&gt;
| -2 slashing damage at start of each turn and disadvantage(?) on CON saving throws.&lt;br /&gt;
|Removed by any healing&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Blinded&lt;br /&gt;
|Disadvantage on Attack Rolls. Unable to target others with &#039;&#039;&#039;ranged&#039;&#039;&#039; spells or attacks. Attack rolls against affected have advantage.&lt;br /&gt;
|Remedial Potion, Lesser Restoration &lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Charmed&lt;br /&gt;
|Cannot attack or negatively impact the spellcaster. &lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;Effect ends early if the spellcaster or the spellcaster&#039;s ally hurts or negatively affects the target.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Stillness of Mind, Greater Restoration&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Dazed&lt;br /&gt;
|Has disadvantage on WIS Saving Throws, no reactions, and loses dexterity bonus to their AC.&lt;br /&gt;
|Teamwork, Help, Remedial Potion&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Frightened&lt;br /&gt;
|May not move any closer to the caster and rolls disadvantage on ability checks and attack rolls. &lt;br /&gt;
|Start turn, advantage if LOS from caster(?), removed by Heroism&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Lethargic&lt;br /&gt;
|No movement, actions, or reactions are able to be used.&lt;br /&gt;
|Greater Restoration or wait 1 turn&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Prone&lt;br /&gt;
|Attacks against a prone creature have advantage within 1 tile, also disadvantage on STR/DEX saving throws. Spend half movement to stand up. &lt;br /&gt;
|Use stand up RPR ability during turn&lt;br /&gt;
|DEX/STR&lt;br /&gt;
|-&lt;br /&gt;
|Slowed&lt;br /&gt;
|Movement is halved, AC and DEX saves are lowered by 2 and cannot use reactions.&lt;br /&gt;
|Remedial Potion, disrupt or cancel concentration. (10 turns)&lt;br /&gt;
|WIS&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=1656</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=1656"/>
		<updated>2026-04-08T14:52:25Z</updated>

		<summary type="html">&lt;p&gt;Deler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Status Effects&lt;br /&gt;
!Status&lt;br /&gt;
!In-Combat Effect&lt;br /&gt;
!Means of Clearing&lt;br /&gt;
!Saving Throw&lt;br /&gt;
|-&lt;br /&gt;
|Bane&lt;br /&gt;
|Up to 3 creatures receive a 1d4 penalty to attack rolls and saving throws.&lt;br /&gt;
|Disrupt or cancel concentration (10 turns)&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Bless&lt;br /&gt;
|Up to 3 creatures receive a 1d4 bonus to attack rolls and saving throws.&lt;br /&gt;
|Disrupt or cancel concentration (10 turns)&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Bleeding&lt;br /&gt;
| -2 slashing damage at start of each turn and disadvantage(?) on CON saving throws.&lt;br /&gt;
|Removed by any healing&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Blinded&lt;br /&gt;
|Disadvantage on Attack Rolls. Unable to target others with &#039;&#039;&#039;ranged&#039;&#039;&#039; spells or attacks. Attack rolls against affected have advantage.&lt;br /&gt;
|Remedial Potion, Lesser Restoration &lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Charmed&lt;br /&gt;
|Cannot attack or negatively impact the spellcaster. Effect ends early if the spellcaster or the spellcaster&#039;s ally hurts or negatively affect the target. &lt;br /&gt;
|Stillness of Mind, Greater Restoration&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Dazed&lt;br /&gt;
|Has disadvantage on WIS Saving Throws, no reactions, and loses dexterity bonus to their AC.&lt;br /&gt;
|Teamwork, Help, Remedial Potion&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Frightened&lt;br /&gt;
|May not move any closer to the caster and rolls disadvantage on ability checks and attack rolls. &lt;br /&gt;
|Start turn, advantage if LOS from caster(?), removed by Heroism&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Lethargic&lt;br /&gt;
|No movement, actions, or reactions are able to be used.&lt;br /&gt;
|Greater Restoration or wait 1 turn&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Prone&lt;br /&gt;
|Attacks against a prone creature have advantage within 1 tile, also disadvantage on STR/DEX saving throws. Spend half movement to stand up. &lt;br /&gt;
|Use stand up RPR ability during turn&lt;br /&gt;
|DEX/STR&lt;br /&gt;
|-&lt;br /&gt;
|Slowed&lt;br /&gt;
|Movement is halved, AC and DEX saves are lowered by 2 and cannot use reactions.&lt;br /&gt;
|Remedial Potion, disrupt or cancel concentration. (10 turns)&lt;br /&gt;
|WIS&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=1655</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=1655"/>
		<updated>2026-04-08T14:46:54Z</updated>

		<summary type="html">&lt;p&gt;Deler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Status Effects&lt;br /&gt;
!Status&lt;br /&gt;
!In-Combat Effect&lt;br /&gt;
!Means of Clearing&lt;br /&gt;
!Saving Throw&lt;br /&gt;
|-&lt;br /&gt;
|Bane&lt;br /&gt;
|Up to 3 creatures receive a 1d4 penalty to attack rolls and saving throws.&lt;br /&gt;
|Disrupt or cancel concentration (10 turns)&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Bless&lt;br /&gt;
|Up to 3 creatures receive a 1d4 bonus to attack rolls and saving throws.&lt;br /&gt;
|Disrupt or cancel concentration (10 turns)&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Bleeding&lt;br /&gt;
| -2 slashing damage at start of each turn and disadvantage(?) on CON saving throws.&lt;br /&gt;
|Removed by any healing&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Blinded&lt;br /&gt;
|Disadvantage on Attack Rolls. Unable to target others with &#039;&#039;&#039;ranged&#039;&#039;&#039; spells or attacks. Attack rolls against affected have advantage.&lt;br /&gt;
|Remedial Potion, Lesser Restoration &lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Charmed&lt;br /&gt;
|Cannot attack or negatively impact the spellcaster. Effect ends early if you or an ally hurt or negatively affect the target. &lt;br /&gt;
|Stillness of Mind, Greater Restoration&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Dazed&lt;br /&gt;
|Has disadvantage on WIS Saving Throws, no reactions, and loses dexterity bonus to their AC.&lt;br /&gt;
|Teamwork, Help, Remedial Potion&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Frightened&lt;br /&gt;
|May not move any closer to the caster and rolls disadvantage on ability checks and attack rolls. &lt;br /&gt;
|Start turn, advantage if LOS from caster(?), removed by Heroism&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Lethargic&lt;br /&gt;
|No movement, actions, or reactions are able to be used.&lt;br /&gt;
|Greater Restoration or wait 1 turn&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Prone&lt;br /&gt;
|Attacks against a prone creature have advantage within 1 tile, also disadvantage on STR/DEX saving throws. Spend half movement to stand up. &lt;br /&gt;
|Use stand up RPR ability during turn&lt;br /&gt;
|DEX/STR&lt;br /&gt;
|-&lt;br /&gt;
|Slowed&lt;br /&gt;
|Movement is halved, AC and DEX saves are lowered by 2 and cannot use reactions.&lt;br /&gt;
|Remedial Potion, disrupt or cancel concentration. (10 turns)&lt;br /&gt;
|WIS&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=1654</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=1654"/>
		<updated>2026-04-08T14:45:34Z</updated>

		<summary type="html">&lt;p&gt;Deler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Status Effects&lt;br /&gt;
!Status&lt;br /&gt;
!In-Combat Effect&lt;br /&gt;
!Means of Clearing&lt;br /&gt;
!Saving Throw&lt;br /&gt;
|-&lt;br /&gt;
|Bane&lt;br /&gt;
|Up to 3 creatures receive a 1d4 penalty to attack rolls and saving throws.&lt;br /&gt;
|Disrupt or cancel concentration (10 turns)&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Bless&lt;br /&gt;
|Up to 3 creatures receive a 1d4 bonus to attack rolls and saving throws.&lt;br /&gt;
|Disrupt or cancel concentration (10 turns)&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Bleeding&lt;br /&gt;
| -2 slashing damage at start of each turn and disadvantage(?) on CON saving throws.&lt;br /&gt;
|Removed by any healing&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Blinded&lt;br /&gt;
|Disadvantage on Attack Rolls. Unable to target others with &#039;&#039;&#039;ranged&#039;&#039;&#039; spells or attacks. Attack rolls against affected have advantage.&lt;br /&gt;
|Remedial Potion, Lesser Restoration &lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Charmed&lt;br /&gt;
|Cannot attack the spellcaster. &lt;br /&gt;
|Stillness of Mind, Greater Restoration&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Dazed&lt;br /&gt;
|Has disadvantage on WIS Saving Throws, no reactions, and loses dexterity bonus to their AC.&lt;br /&gt;
|Teamwork, Help, Remedial Potion&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Frightened&lt;br /&gt;
|May not move any closer to the caster and rolls disadvantage on ability checks and attack rolls. &lt;br /&gt;
|Start turn, advantage if LOS from caster(?), removed by Heroism&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Lethargic&lt;br /&gt;
|No movement, actions, or reactions are able to be used.&lt;br /&gt;
|Greater Restoration or wait 1 turn&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Prone&lt;br /&gt;
|Attacks against a prone creature have advantage within 1 tile, also disadvantage on STR/DEX saving throws. Spend half movement to stand up. &lt;br /&gt;
|Use stand up RPR ability during turn&lt;br /&gt;
|DEX/STR&lt;br /&gt;
|-&lt;br /&gt;
|Slowed&lt;br /&gt;
|Movement is halved, AC and DEX saves are lowered by 2 and cannot use reactions.&lt;br /&gt;
|Remedial Potion, disrupt or cancel concentration. (10 turns)&lt;br /&gt;
|WIS&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=1653</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=1653"/>
		<updated>2026-04-08T14:38:10Z</updated>

		<summary type="html">&lt;p&gt;Deler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Status Effects&lt;br /&gt;
!Status&lt;br /&gt;
!In-Combat Effect&lt;br /&gt;
!Means of Clearing&lt;br /&gt;
!Saving Throw&lt;br /&gt;
|-&lt;br /&gt;
|Bleeding&lt;br /&gt;
| -2 slashing damage at start of each turn and disadvantage(?) on CON saving throws.&lt;br /&gt;
|Removed by any healing&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Blinded&lt;br /&gt;
|Disadvantage on Attack Rolls. Unable to target others with &#039;&#039;&#039;ranged&#039;&#039;&#039; spells or attacks. Attack rolls against affected have advantage.&lt;br /&gt;
|Remedial Potion, Lesser Restoration &lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Dazed&lt;br /&gt;
|Has disadvantage on WIS Saving Throws, no reactions, and loses dexterity bonus to their AC.&lt;br /&gt;
|Teamwork, Help, Remedial Potion&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Frightened&lt;br /&gt;
|May not move any closer to the caster and rolls disadvantage on ability checks and attack rolls. &lt;br /&gt;
|Start turn, advantage if LOS from caster(?), removed by Heroism&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Lethargic&lt;br /&gt;
|No movement, actions, or reactions are able to be used.&lt;br /&gt;
|Greater Restoration or wait 1 turn&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Prone&lt;br /&gt;
|Attacks against a prone creature have advantage within 1 tile, also disadvantage on STR/DEX saving throws. Spend half movement to stand up. &lt;br /&gt;
|Use stand up RPR ability during turn&lt;br /&gt;
|DEX/STR&lt;br /&gt;
|-&lt;br /&gt;
|Slowed&lt;br /&gt;
|Movement is halved, AC and DEX saves are lowered by 2 and cannot use reactions.&lt;br /&gt;
|Remedial Potion, disrupt or cancel concentration. (10 turns)&lt;br /&gt;
|WIS&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=1652</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=1652"/>
		<updated>2026-04-08T14:37:08Z</updated>

		<summary type="html">&lt;p&gt;Deler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Status Effects&lt;br /&gt;
!Status&lt;br /&gt;
!In-Combat Effect&lt;br /&gt;
!Means of Clearing&lt;br /&gt;
!Saving Throw&lt;br /&gt;
|-&lt;br /&gt;
|Frightened&lt;br /&gt;
|May not move any closer to the caster and rolls disadvantage on ability checks and attack rolls. &lt;br /&gt;
|Start turn, advantage if LOS from caster(?), removed by Heroism&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Bleeding&lt;br /&gt;
| -2 slashing damage at start of each turn and disadvantage(?) on CON saving throws.&lt;br /&gt;
|Removed by any healing&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Blinded&lt;br /&gt;
|Disadvantage on Attack Rolls. Unable to target others with &#039;&#039;&#039;ranged&#039;&#039;&#039; spells or attacks. Attack rolls against affected have advantage.&lt;br /&gt;
|Remedial Potion, Lesser Restoration &lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Slowed&lt;br /&gt;
|Movement is halved, AC and DEX saves are lowered by 2 and cannot use reactions.&lt;br /&gt;
|Remedial Potion, disrupt or cancel concentration. (10 turns)&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Lethargic&lt;br /&gt;
|No movement, actions, or reactions are able to be used.&lt;br /&gt;
|Greater Restoration or wait 1 turn&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Dazed&lt;br /&gt;
|Has disadvantage on WIS Saving Throws, no reactions, and loses dexterity bonus to their AC.&lt;br /&gt;
|Teamwork, Help, Remedial Potion&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Prone&lt;br /&gt;
|Attacks against a prone creature have advantage within 1 tile, also disadvantage on STR/DEX saving throws. Spend half movement to stand up. &lt;br /&gt;
|Use stand up RPR ability during turn&lt;br /&gt;
|DEX/STR&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=1651</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=1651"/>
		<updated>2026-04-08T14:34:48Z</updated>

		<summary type="html">&lt;p&gt;Deler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Status Effects&lt;br /&gt;
!Status&lt;br /&gt;
!In-Combat Effect&lt;br /&gt;
!Means of Clearing&lt;br /&gt;
!Saving Throw&lt;br /&gt;
|-&lt;br /&gt;
!Bleeding&lt;br /&gt;
!-2 slashing damage at start of each turn and (unconfirmed) disadvantage on CON Saving Throws.&lt;br /&gt;
!Removed by healing.&lt;br /&gt;
!CON&lt;br /&gt;
|-&lt;br /&gt;
|Frightened&lt;br /&gt;
|May not move any closer to the caster and rolls disadvantage on ability checks and attack rolls. &lt;br /&gt;
|Start turn, advantage if LOS from caster(?), removed by Heroism&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Slowed&lt;br /&gt;
|Movement is halved, AC and DEX saves are lowered by 2 and cannot use reactions.&lt;br /&gt;
|Remedial Potion, disrupt or cancel concentration. (10 turns)&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Lethargic&lt;br /&gt;
|No movement, actions, or reactions are able to be used.&lt;br /&gt;
|Greater Restoration or wait 1 turn&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Dazed&lt;br /&gt;
|Has disadvantage on WIS Saving Throws, no reactions, and loses dexterity bonus to their AC.&lt;br /&gt;
|Teamwork, Help, Remedial Potion&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Prone&lt;br /&gt;
|Attacks against a prone creature have advantage within 1 tile, also disadvantage on STR/DEX saving throws. Spend half movement to stand up. &lt;br /&gt;
|Use stand up RPR ability during turn.&lt;br /&gt;
|DEX/STR&lt;br /&gt;
|-&lt;br /&gt;
|Blinded&lt;br /&gt;
|Disadvantage on Attack Rolls. Unable to target others with &#039;&#039;&#039;ranged&#039;&#039;&#039; spells or attacks. Attack rolls against affected have advantage.&lt;br /&gt;
|Remedial Potion, Lesser Restoration, &lt;br /&gt;
|CON&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=1650</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=1650"/>
		<updated>2026-04-08T13:54:29Z</updated>

		<summary type="html">&lt;p&gt;Deler: Created page with &amp;quot;Work in progress&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Work in progress&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Shield&amp;diff=1632</id>
		<title>Shield</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Shield&amp;diff=1632"/>
		<updated>2026-04-05T00:32:32Z</updated>

		<summary type="html">&lt;p&gt;Deler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Ability&lt;br /&gt;
|image=Shield_spell.png&lt;br /&gt;
|type=Spell&lt;br /&gt;
|level=1&lt;br /&gt;
|school=Abjuration&lt;br /&gt;
|target=Self&lt;br /&gt;
|cost=Reaction&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When hit by an attack targeting AC that Shield can save you from, Reaction is used to increase your AC by 3, making the attack fail. You also don&#039;t take any damage from Magic Missiles. This Reaction always consumes the lowest available spell slot.&lt;br /&gt;
&lt;br /&gt;
* Intended for &#039;&#039;&#039;combat use only&#039;&#039;&#039;.&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;You have to toggle this ability at the start of combat for it to be utilized. You may toggle it again to turn it off. &amp;lt;u&amp;gt;Toggling is a free action you can do whenever you&#039;d like.&amp;lt;/u&amp;gt;&amp;lt;/small&amp;gt;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Oath_of_the_Crown&amp;diff=1603</id>
		<title>Oath of the Crown</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Oath_of_the_Crown&amp;diff=1603"/>
		<updated>2026-03-30T14:45:08Z</updated>

		<summary type="html">&lt;p&gt;Deler: take to swear&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Image.png|thumb]]&lt;br /&gt;
Oath of the Crown paladin is a paladin subclass based on structure and devotion to that structure. They have typically taken an oath to a structure of laws or a person. Crown paladins can take their oaths centered to a particular god and their ideals, although not all are taken this way. Crown paladins are often oath-sworn knights, elite guards serving nobles, or the enforcement of law in a nation. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their tenets are typically laid out like this, although it may vary depending on what they swear their oath to. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Law.&#039;&#039;&#039;&#039;&#039; The law is paramount. It is the mortar that holds the stones of civilization together, and it must be respected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Loyalty.&#039;&#039;&#039;&#039;&#039; Your word is your bond. Without loyalty, oaths and laws are meaningless.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Courage.&#039;&#039;&#039;&#039;&#039; You must be willing to do what needs to be done for the sake of order, even in the face of overwhelming odds. If you don&#039;t act, then who will?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Responsibility.&#039;&#039;&#039;&#039;&#039; You must deal with the consequences of your actions, and you are responsible for fulfilling your duties and obligations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Subclass Features==&lt;br /&gt;
===Channel Oath: Righteous Clarity===&lt;br /&gt;
Add +4 to Attack Rolls for 10 turns. This consumes your Channel Oath charge which is regained on a short or long rest.&lt;br /&gt;
===Channel Oath: Champion Challenge===&lt;br /&gt;
Challenge enemies within 3 tiles, on a failed Wisdom save they are compelled to attack only you. Any attacks they might make against other targets have disadvantage. This consumes your Channel Oath charge which is regained on a short or long rest.&lt;br /&gt;
===Divine Allegiance===&lt;br /&gt;
When an ally within 1 tile takes damage, you can use a reaction to take the damage instead. This damage can&#039;t be reduced or prevented in any way.&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Oath_of_Vengeance&amp;diff=1602</id>
		<title>Oath of Vengeance</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Oath_of_Vengeance&amp;diff=1602"/>
		<updated>2026-03-30T14:43:51Z</updated>

		<summary type="html">&lt;p&gt;Deler: dismember to dismantle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Oath of Vengeance, also nicknamed &amp;quot;avengers&amp;quot; or &amp;quot;dark knights,&amp;quot; is an oath dedicated to the removal or dismantling of a certain person, people, or organization. This oath is typically taken in times of high conflict due to a major personal or historical wrongdoing. An example of this might be a Shevarashan dedicated to the removal of Drow or, in turn, a Drow dedicated to destroying the Seldarine per their ancestral hatred. This conflict might also boil down to particular afflictions, such as vampires or werewolves, that have caused strife for them and their people. Whatever their hatred is directed at, it is deep-rooted, and they must see to its death no matter what it costs.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their oath is laid out as follows. Keep in mind &#039;greater evil&#039; will mean different things to different people. What might be evil in one person&#039;s eyes might be different in another&#039;s. Something consistent with all vengeance paladins is the removal of their sworn enemy. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Fight the Greater Evil.&#039;&#039;&#039;&#039;&#039; Faced with a choice of fighting my sworn foes or combating a lesser evil, I choose the greater evil.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;No Mercy for the Wicked.&#039;&#039;&#039;&#039;&#039; Ordinary foes might win my mercy, but my sworn enemies do not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;By Any Means Necessary.&#039;&#039;&#039;&#039;&#039; My qualms can&#039;t get in the way of exterminating my foes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Restitution.&#039;&#039;&#039;&#039;&#039; If my foes wreak ruin on the world, it is because I failed to stop them. I must help those harmed by their misdeeds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Subclass Features==&lt;br /&gt;
===Relentless Avenger===&lt;br /&gt;
When you hit a creature with an opportunity attack, you can move up to half your speed on your next turn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Does not include AoO from Mage Slayer or War Caster.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Channel Oath: Vow of Enmity===&lt;br /&gt;
Gain Advantage on Attack Rolls against a specific enemy within 1 tile for 10 turns. This consumes your Channel Oath charge which is regained on a short or long rest.&lt;br /&gt;
&lt;br /&gt;
===Expanded Spell List===&lt;br /&gt;
====1st Level Spells====&lt;br /&gt;
[[Bane]]&lt;br /&gt;
[[Hunter&#039;s Mark]]&lt;br /&gt;
====2nd Level Spells====&lt;br /&gt;
[[Misty Step]]&lt;br /&gt;
====3rd Level Spells====&lt;br /&gt;
[[Haste]]&lt;br /&gt;
[[Protection from Energy]]&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Sorcerer_Spell_List&amp;diff=1601</id>
		<title>Sorcerer Spell List</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Sorcerer_Spell_List&amp;diff=1601"/>
		<updated>2026-03-30T14:34:58Z</updated>

		<summary type="html">&lt;p&gt;Deler: /* Cantrips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Cantrips ===&lt;br /&gt;
[[Acid Splash]]&lt;br /&gt;
&lt;br /&gt;
[[Blade Ward]]&lt;br /&gt;
&lt;br /&gt;
[[Blooming Blade|Booming Blade]]&lt;br /&gt;
&lt;br /&gt;
[[Chill Touch]]&lt;br /&gt;
&lt;br /&gt;
[[Fire Bolt]]&lt;br /&gt;
&lt;br /&gt;
[[Poison Spray]]&lt;br /&gt;
&lt;br /&gt;
[[Ray of Frost]]&lt;br /&gt;
&lt;br /&gt;
[[Shocking Grasp]]&lt;br /&gt;
&lt;br /&gt;
[[True Strike]]&lt;br /&gt;
&lt;br /&gt;
=== 1st Level Spells ===&lt;br /&gt;
[[Absorb Elements]]&lt;br /&gt;
&lt;br /&gt;
[[Burning Hands]]&lt;br /&gt;
&lt;br /&gt;
[[Charm Person]]&lt;br /&gt;
&lt;br /&gt;
[[Disguise Self]]&lt;br /&gt;
&lt;br /&gt;
[[False Life]]&lt;br /&gt;
&lt;br /&gt;
[[Feather Fall]]&lt;br /&gt;
&lt;br /&gt;
[[Fog Cloud]]&lt;br /&gt;
&lt;br /&gt;
[[Mage Armor]]&lt;br /&gt;
&lt;br /&gt;
[[Magic Missile]]&lt;br /&gt;
&lt;br /&gt;
[[Ray of Sickness]]&lt;br /&gt;
&lt;br /&gt;
[[Shield]]&lt;br /&gt;
&lt;br /&gt;
[[Sleep]]&lt;br /&gt;
&lt;br /&gt;
[[Thunderwave]]&lt;br /&gt;
&lt;br /&gt;
[[Witch Bolt]]&lt;br /&gt;
&lt;br /&gt;
=== 2nd Level Spells ===&lt;br /&gt;
[[Blindness]]&lt;br /&gt;
&lt;br /&gt;
[[Blur]]&lt;br /&gt;
&lt;br /&gt;
[[Cloud of Daggers]]&lt;br /&gt;
&lt;br /&gt;
[[Darkness]]&lt;br /&gt;
&lt;br /&gt;
[[Enlarge]]&lt;br /&gt;
&lt;br /&gt;
[[Gust of Wind]]&lt;br /&gt;
&lt;br /&gt;
[[Invisibility]]&lt;br /&gt;
&lt;br /&gt;
[[Misty Step]]&lt;br /&gt;
&lt;br /&gt;
[[Phantasmal Force]]&lt;br /&gt;
&lt;br /&gt;
[[Scorching Ray]]&lt;br /&gt;
&lt;br /&gt;
[[Shatter]]&lt;br /&gt;
&lt;br /&gt;
[[Web]]&lt;br /&gt;
&lt;br /&gt;
=== 3rd Level Spells ===&lt;br /&gt;
&lt;br /&gt;
[[Daylight]]&lt;br /&gt;
&lt;br /&gt;
[[Fear]]&lt;br /&gt;
&lt;br /&gt;
[[Fireball]]&lt;br /&gt;
&lt;br /&gt;
[[Grant Flight]]&lt;br /&gt;
&lt;br /&gt;
[[Lightning Bolt]]&lt;br /&gt;
&lt;br /&gt;
[[Protection from Energy]]&lt;br /&gt;
&lt;br /&gt;
[[Sleet Storm]]&lt;br /&gt;
&lt;br /&gt;
[[Slow]]&lt;br /&gt;
&lt;br /&gt;
=== 4th Level Spells ===&lt;br /&gt;
[[Blight]]&lt;br /&gt;
&lt;br /&gt;
[[Ice Storm]]&lt;br /&gt;
&lt;br /&gt;
[[Stoneskin]]&lt;br /&gt;
&lt;br /&gt;
[[Polymorph]]&lt;br /&gt;
&lt;br /&gt;
=== 5th Level Spells ===&lt;br /&gt;
[[Cloudkill]]&lt;br /&gt;
&lt;br /&gt;
[[Cone of Cold]]&lt;br /&gt;
&lt;br /&gt;
[[Insect Plague]]&lt;br /&gt;
&lt;br /&gt;
[[Synaptic Static]]&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Armor_of_Hexes&amp;diff=1600</id>
		<title>Armor of Hexes</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Armor_of_Hexes&amp;diff=1600"/>
		<updated>2026-03-30T14:28:31Z</updated>

		<summary type="html">&lt;p&gt;Deler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If the target cursed by your Hexblade&#039;s Curse hits you with an attack roll, you can use your reaction to roll for a 50% chance to make the attack fail.&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=The_Hexblade&amp;diff=1599</id>
		<title>The Hexblade</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=The_Hexblade&amp;diff=1599"/>
		<updated>2026-03-30T14:26:47Z</updated>

		<summary type="html">&lt;p&gt;Deler: Awkward phrasing, incorrect grammar and wording.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Hexblade, those who have made pacts with blades from the Shadowfell. First created by the Raven Queen, these blades are the patrons themselves. They are usually semi-sentient, their personalities entirely up to their creators. Though they were originally created by the Raven Queen, Hexblades can come from any Shadowfell creature powerful enough to create them. This can include Shadow Dragons, Shades, and other powerful Shadowfell creatures. Though, they may differ blade to blade, their intentions often are malicious and of an evil nature. Despite being similar to warlocks with a Pact of the Blade, Hexblades diverge in the fact that the pact is made to the blade itself and not its creator. &lt;br /&gt;
&lt;br /&gt;
[[File:Bg3-Hexblade.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==Subclass Features==&lt;br /&gt;
===Proficiencies===&lt;br /&gt;
*Shields&lt;br /&gt;
*Medium Armor&lt;br /&gt;
*Martial Weapons&lt;br /&gt;
===[[Armor Of Hexes]]===&lt;br /&gt;
{{:Armor_of_Hexes}}&lt;br /&gt;
===[[Bind Hexed Weapon]]===&lt;br /&gt;
{{:Bind_Hexed_Weapon}}&lt;br /&gt;
===[[Hexblade&#039;s Curse]]===&lt;br /&gt;
{{:Hexblade&#039;s_Curse}}&lt;br /&gt;
===Expanded Spell List===&lt;br /&gt;
These options are provided in addition to the [[Warlock Spell List]] for spell selection.&lt;br /&gt;
=== 1st Level Spells ===&lt;br /&gt;
*[[Shield]]&lt;br /&gt;
=== 2nd Level Spells ===&lt;br /&gt;
*[[Blur]]&lt;br /&gt;
=== 3rd Level Spells ===&lt;br /&gt;
*[[Elemental Weapon]]&lt;br /&gt;
=== 4th Level Spells ===&lt;br /&gt;
*[[Phantasmal Killer]]&lt;br /&gt;
=== 5th Level Spells ===&lt;br /&gt;
* [[Cone of Cold]]&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=The_Fiend&amp;diff=1598</id>
		<title>The Fiend</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=The_Fiend&amp;diff=1598"/>
		<updated>2026-03-30T14:20:54Z</updated>

		<summary type="html">&lt;p&gt;Deler: grammar, syntax, awkward phrasing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pact of the Fiend. One of the most common pacts taken by warlocks is one with a fiend for their power. They desire nothing but corruption and destruction, including the pact maker. Fiend warlocks typically take their power in service to an archdevil or one powerful enough to lend them their strength. Although, some might be against their makers&#039; wishes. Warlocks can make their pacts with demon lords, pit fiends, balors, and &#039;&#039;ultroloths. &amp;lt;small&amp;gt;This is not the full list.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
[[File:Fiend-Warlock.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==Subclass Features==&lt;br /&gt;
===Fiendish Resilience===&lt;br /&gt;
Choose a damage type and become Resistant to it. You can pick a new damage type every short rest.&lt;br /&gt;
&lt;br /&gt;
===Expanded Spell List===&lt;br /&gt;
These options are provided in addition to the [[Warlock Spell List]] for spell selection.&lt;br /&gt;
&lt;br /&gt;
=== 1st Level Spells ===&lt;br /&gt;
*[[Burning Hands]]&lt;br /&gt;
=== 2nd Level Spells ===&lt;br /&gt;
*[[Invisibility]]&lt;br /&gt;
=== 3rd Level Spells ===&lt;br /&gt;
*[[Fireball]]&lt;br /&gt;
=== 4th Level Spells ===&lt;br /&gt;
*[[Fire Shield]]&lt;br /&gt;
&lt;br /&gt;
=== 5th Level Spells ===&lt;br /&gt;
*[[Cone of Cold]]&lt;br /&gt;
*[[Flame Strike]]&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Divine_Soul&amp;diff=1597</id>
		<title>Divine Soul</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Divine_Soul&amp;diff=1597"/>
		<updated>2026-03-30T14:13:34Z</updated>

		<summary type="html">&lt;p&gt;Deler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Sorcerer]] subclass available on Avardon.&lt;br /&gt;
&lt;br /&gt;
Sometimes the spark of magic that fuels a sorcerer comes from a divine source that glimmers within the soul. Having such a blessed soul is a sign that your innate magic might come from a distant but powerful familial connection to a divine being. Perhaps your ancestor was an angel, transformed into a mortal and sent to fight in a god’s name. Or your birth might align with an ancient prophecy, marking you as a servant of the gods or a chosen vessel of divine magic.&lt;br /&gt;
&lt;br /&gt;
A Divine Soul, with natural magnetism, is seen as a threat by some religious hierarchies. As an outsider who commands celestial power, these sorcerers can undermine the existing order by claiming a direct tie to the divine.&lt;br /&gt;
&lt;br /&gt;
In some cultures, only those who can claim the power of a Divine Soul may command religious power. In these lands, ecclesiastical positions are dominated by a few bloodlines and preserved over generations.&lt;br /&gt;
&lt;br /&gt;
* You could be part of a temple or church, where you hold a high position in the clergy.&lt;br /&gt;
&lt;br /&gt;
* You may seek to offer aid and healing for those in need and your mission might have led you to Avardon.&lt;br /&gt;
&lt;br /&gt;
* In combat you are a powerful, but vulnerable support, that can not only aid with healing, but with utility spells as well.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== Divine Magic ===&lt;br /&gt;
You may select 2 spells from the [[Cleric Spell List]] that do not count against your spell list, in addition to being able to choose the following spells in addition to the [[Sorcerer Spell List]].&lt;br /&gt;
&lt;br /&gt;
====1st Level Spells====&lt;br /&gt;
*[[Bane]] &lt;br /&gt;
*[[Bless]] &lt;br /&gt;
*[[Cure Wounds]] &lt;br /&gt;
*[[Guiding Bolt]] &lt;br /&gt;
*[[Healing Word]]&lt;br /&gt;
====3rd Level Spells====&lt;br /&gt;
*[[Mass Healing Word]] &lt;br /&gt;
====5th Level Spells====&lt;br /&gt;
*[[Mass Cure Wounds]]&lt;br /&gt;
&lt;br /&gt;
=== Empowered Healing ===&lt;br /&gt;
Spend 1 Sorcery point to empower your next healing by 5 HP, additionally you regain 1 HP&lt;br /&gt;
&lt;br /&gt;
=== Greater Wound regeneration ===&lt;br /&gt;
Heal a target within 1 Tile of you. The Target recovers 7 (+3 per upcast Level) wounds.&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Oath_of_Vengeance&amp;diff=1596</id>
		<title>Oath of Vengeance</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Oath_of_Vengeance&amp;diff=1596"/>
		<updated>2026-03-30T14:12:09Z</updated>

		<summary type="html">&lt;p&gt;Deler: Syntax, grammar, awkward phrasing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Oath of Vengeance, also nicknamed &amp;quot;avengers&amp;quot; or &amp;quot;dark knights,&amp;quot; is an oath dedicated to the removal or dismembering of a certain person, people, or organization. This oath is typically taken in times of high conflict due to a major personal or historical wrongdoing. An example of this might be a Shevarashan dedicated to the removal of Drow or, in turn, a Drow dedicated to destroying the Seldarine per their ancestral hatred. This conflict might also boil down to particular afflictions, such as vampires or werewolves, that have caused strife for them and their people. Whatever their hatred is directed at, it is deep-rooted, and they must see to its death no matter what it costs.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their oath is laid out as follows. Keep in mind &#039;greater evil&#039; will mean different things to different people. What might be evil in one person&#039;s eyes might be different in another&#039;s. Something consistent with all vengeance paladins is the removal of their sworn enemy. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Fight the Greater Evil.&#039;&#039;&#039;&#039;&#039; Faced with a choice of fighting my sworn foes or combating a lesser evil, I choose the greater evil.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;No Mercy for the Wicked.&#039;&#039;&#039;&#039;&#039; Ordinary foes might win my mercy, but my sworn enemies do not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;By Any Means Necessary.&#039;&#039;&#039;&#039;&#039; My qualms can&#039;t get in the way of exterminating my foes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Restitution.&#039;&#039;&#039;&#039;&#039; If my foes wreak ruin on the world, it is because I failed to stop them. I must help those harmed by their misdeeds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Subclass Features==&lt;br /&gt;
===Relentless Avenger===&lt;br /&gt;
When you hit a creature with an opportunity attack, you can move up to half your speed on your next turn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Does not include AoO from Mage Slayer or War Caster.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Channel Oath: Vow of Enmity===&lt;br /&gt;
Gain Advantage on Attack Rolls against a specific enemy within 1 tile for 10 turns. This consumes your Channel Oath charge which is regained on a short or long rest.&lt;br /&gt;
&lt;br /&gt;
===Expanded Spell List===&lt;br /&gt;
====1st Level Spells====&lt;br /&gt;
[[Bane]]&lt;br /&gt;
[[Hunter&#039;s Mark]]&lt;br /&gt;
====2nd Level Spells====&lt;br /&gt;
[[Misty Step]]&lt;br /&gt;
====3rd Level Spells====&lt;br /&gt;
[[Haste]]&lt;br /&gt;
[[Protection from Energy]]&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Oath_of_Devotion&amp;diff=1595</id>
		<title>Oath of Devotion</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Oath_of_Devotion&amp;diff=1595"/>
		<updated>2026-03-30T14:03:58Z</updated>

		<summary type="html">&lt;p&gt;Deler: Syntax, grammar.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of the most traditional paladins is the oath of devotion. Sometimes called &#039;white knights&#039; or &#039;oathkeepers.&#039; They are dedicated to upholding justice, protecting the weak, and acting with honor. These paladins do not cater their ideals to anyone in particular, often calling out perceived injustices to their friends and foes alike. They hold themselves to the highest standard. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their oaths are typically laid out as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Honesty&#039;&#039;&#039;. Don&#039;t lie or cheat. Let your word be your promise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Courage&#039;&#039;&#039;. Never fear to act, though caution is wise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compassion&#039;&#039;&#039;. Aid others, protect the weak, and punish those who threaten them. Show mercy to your foes but temper it with wisdom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Honor&#039;&#039;&#039;. Treat others with fairness and let your honorable deeds be an example to them. Do as much good as possible while causing the least amount of harm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duty&#039;&#039;&#039;. Be responsible for your actions and their consequences, protect those entrusted to your care, and obey those who have just authority over you.&lt;br /&gt;
&lt;br /&gt;
==Subclass Features==&lt;br /&gt;
&lt;br /&gt;
===Channel Oath: Sacred Weapon===&lt;br /&gt;
Add your Charisma bonus to your Attack Rolls for 10 turns. Your weapon also becomes Magical and emits bright light in a 2-tiles radius. This consumes your Channel Oath charge which is regained on a short or long rest.&lt;br /&gt;
&lt;br /&gt;
===Channel Oath: Holy Rebuke===&lt;br /&gt;
Call upon your Oath to grant a vengeful aura that deals 1d4 (Radiant) damage to anyone who hits the target with a melee attack for a duration of 3 turns. This consumes your Channel Oath charge which is regained on a short or long rest.&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Oath_of_the_Crown&amp;diff=1594</id>
		<title>Oath of the Crown</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Oath_of_the_Crown&amp;diff=1594"/>
		<updated>2026-03-30T13:58:46Z</updated>

		<summary type="html">&lt;p&gt;Deler: Awkward phrasing, incorrect grammar and wording.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Image.png|thumb]]&lt;br /&gt;
Oath of the Crown paladin is a paladin subclass based on structure and devotion to that structure. They have typically taken an oath to a structure of laws or a person. Crown paladins can take their oaths centered to a particular god and their ideals, although not all are taken this way. Crown paladins are often oath-sworn knights, elite guards serving nobles, or the enforcement of law in a nation. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their tenets are typically laid out like this, although it may vary depending on what they take their oath to. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Law.&#039;&#039;&#039;&#039;&#039; The law is paramount. It is the mortar that holds the stones of civilization together, and it must be respected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Loyalty.&#039;&#039;&#039;&#039;&#039; Your word is your bond. Without loyalty, oaths and laws are meaningless.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Courage.&#039;&#039;&#039;&#039;&#039; You must be willing to do what needs to be done for the sake of order, even in the face of overwhelming odds. If you don&#039;t act, then who will?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Responsibility.&#039;&#039;&#039;&#039;&#039; You must deal with the consequences of your actions, and you are responsible for fulfilling your duties and obligations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Subclass Features==&lt;br /&gt;
===Channel Oath: Righteous Clarity===&lt;br /&gt;
Add +4 to Attack Rolls for 10 turns. This consumes your Channel Oath charge which is regained on a short or long rest.&lt;br /&gt;
===Channel Oath: Champion Challenge===&lt;br /&gt;
Challenge enemies within 3 tiles, on a failed Wisdom save they are compelled to attack only you. Any attacks they might make against other targets have disadvantage. This consumes your Channel Oath charge which is regained on a short or long rest.&lt;br /&gt;
===Divine Allegiance===&lt;br /&gt;
When an ally within 1 tile takes damage, you can use a reaction to take the damage instead. This damage can&#039;t be reduced or prevented in any way.&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Professions&amp;diff=1540</id>
		<title>Professions</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Professions&amp;diff=1540"/>
		<updated>2026-03-26T07:14:45Z</updated>

		<summary type="html">&lt;p&gt;Deler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Profession map.png|thumb]]&lt;br /&gt;
Professions in Avardon are sorted into two types, gathering and crafting. There is no limit on how many you can pick, but only a cap of a hundred can be spread out overall. If you&#039;d like to make sure you don&#039;t go over a cap, use /caps to set limits. To gather, move into the territory or circle of the node and open up the rpr sheet under Economy. &lt;br /&gt;
&lt;br /&gt;
To find the territories, go to [https://avardon.com/map avardon.com/map]. There&#039;s an option in the far-right corner to see the profession areas. &lt;br /&gt;
&lt;br /&gt;
The crafting roll is a 1d20 + bonuses. Bonuses include tenth of your profession level and the Artisan bonus if applicable.  &lt;br /&gt;
[[File:RPR ability profession image..png|thumb]]&#039;&#039;&#039;Gathering:&#039;&#039;&#039;&lt;br /&gt;
* [[Foraging]]&lt;br /&gt;
* [[Forestry]]&lt;br /&gt;
* [[Hunting]]&lt;br /&gt;
* [[Mining]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crafting:&#039;&#039;&#039;&lt;br /&gt;
* [[Alchemy]]&lt;br /&gt;
* [[Blacksmithing]]&lt;br /&gt;
* [[Leatherworking]]&lt;br /&gt;
* [[Woodcarving]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Others:&#039;&#039;&#039;&lt;br /&gt;
* [[Chirurgery]]&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Laborer&amp;diff=1476</id>
		<title>Laborer</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Laborer&amp;diff=1476"/>
		<updated>2026-03-24T00:37:45Z</updated>

		<summary type="html">&lt;p&gt;Deler: /* Laborer Feature 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Commoner]] sub-class available on Avardon.&lt;br /&gt;
&lt;br /&gt;
Bringing raw materials to where they are needet, Laborers literaly carry the economy and prosperity of their region on their shoulders. Be it hunters, foragers, miners or lumberjacks, without a steady flow of recources society would come to a quick hold. As a Laborer you are the backbone of civilisation.&lt;br /&gt;
&lt;br /&gt;
* You might seek out a druidic settlements to trade and barter your freshly gathered herbs and ingrediens, so they can turn them into potions.&lt;br /&gt;
&lt;br /&gt;
* Gathering is your speciality. Be it stone, wood or plant, you have a knack to maximize your recource yield.&lt;br /&gt;
&lt;br /&gt;
* Maybe you are a carrier that brings wares from settlement to settlement or you live alone in a cave, selling rare gems and minerals to traveling merchants.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== Laborer Feature 1 ===&lt;br /&gt;
When foraging, hunting, foresting or mining, the maximum number of resources you can acquire is increased by 1. The minimum stays the same.&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Storm_Sorcery&amp;diff=1456</id>
		<title>Storm Sorcery</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Storm_Sorcery&amp;diff=1456"/>
		<updated>2026-03-23T09:11:00Z</updated>

		<summary type="html">&lt;p&gt;Deler: /* Tempestuous Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Sorcerer]] sub-class available on Avardon.&lt;br /&gt;
&lt;br /&gt;
Your innate magic comes from the power of elemental air. Many with this power can trace their magic back to a near-death experience caused by the Great Rain, but perhaps you were born during a howling gale so powerful that folk still tell stories of it, or your lineage might include the influence of potent air creatures such as vaati or djinn. Whatever the case, the magic of the storm permeates your being.&lt;br /&gt;
&lt;br /&gt;
Storm sorcerers are invaluable members of a ship&#039;s crew. Their magic allows them to exert control over wind and weather in their immediate area. Their abilities also prove useful in repelling attacks by sahuagin, pirates, and other waterborne threats.&lt;br /&gt;
&lt;br /&gt;
* You might be from a crew that got into a storm during wich you tragically got taken by the mist.&lt;br /&gt;
&lt;br /&gt;
* You might seek out high mountains and stormy coasts to be more attuned to your heritage.&lt;br /&gt;
&lt;br /&gt;
* Maybe you use your powers to help people with foretelling the weather or saving the harvest by averting forces of nature.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== Tempestuous Magic ===&lt;br /&gt;
You can use a bonus action on your turn to cause whirling gusts of elemental air to briefly surround you. After casting a leveled spell you may use your bonus action to fly without receiving attacks of opportunity.&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Oath_of_Vengeance&amp;diff=1414</id>
		<title>Oath of Vengeance</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Oath_of_Vengeance&amp;diff=1414"/>
		<updated>2026-03-22T18:12:17Z</updated>

		<summary type="html">&lt;p&gt;Deler: /* Relentless Avenger */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Oath of Vengeance, also nicknamed &amp;quot;avengers&amp;quot; or &amp;quot;dark knights,&amp;quot; is an oath dedicated to the removal or dismembering of a certain person, people, or organization. This oath is typically taken in times of high conflict due to a major personal or historical wrongdoing. An example of this might be a Shevarashan dedicated to the removal of Drow or, in turn, a Drow dedicated to destroying the Seldarine per their ancestral hatred. This conflict might also boil down to particular afflictions, such as vampires or werewolves, that have caused strife for them and their people. Whatever their hatred is directed at, it is deep-rooted, and they must see to its death no matter what it costs.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their oath is typically laid out as such. Keep in mind &#039;greater evil&#039; will mean different things to different people. What might be evil in one person&#039;s eyes might be different in the next. Something consistent with all vengeance paladins is the removal of their sworn enemy. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Fight the Greater Evil.&#039;&#039;&#039;&#039;&#039; Faced with a choice of fighting my sworn foes or combating a lesser evil, I choose the greater evil.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;No Mercy for the Wicked.&#039;&#039;&#039;&#039;&#039; Ordinary foes might win my mercy, but my sworn enemies do not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;By Any Means Necessary.&#039;&#039;&#039;&#039;&#039; My qualms can&#039;t get in the way of exterminating my foes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Restitution.&#039;&#039;&#039;&#039;&#039; If my foes wreak ruin on the world, it is because I failed to stop them. I must help those harmed by their misdeeds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Subclass Features==&lt;br /&gt;
===Relentless Avenger===&lt;br /&gt;
When you hit a creature with an attack of opportunity attack, you can move up to half your speed on your next turn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Does not include AoO from Mage Slayer or War Caster.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
===Channel Oath: Vow of Enmity===&lt;br /&gt;
Gain Advantage on Attack Rolls against a specific enemy within 1 tile for 10 turns. This consumes your Channel Oath charge which is regained on a short or long rest.&lt;br /&gt;
&lt;br /&gt;
===Expanded Spell List===&lt;br /&gt;
====1st Level Spells====&lt;br /&gt;
[[Bane]]&lt;br /&gt;
[[Hunter&#039;s Mark]]&lt;br /&gt;
====2nd Level Spells====&lt;br /&gt;
[[Misty Step]]&lt;br /&gt;
====3rd Level Spells====&lt;br /&gt;
[[Haste]]&lt;br /&gt;
[[Protection from Energy]]&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Paladin&amp;diff=1413</id>
		<title>Paladin</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Paladin&amp;diff=1413"/>
		<updated>2026-03-22T18:06:18Z</updated>

		<summary type="html">&lt;p&gt;Deler: /* Aura of Protection */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Divine Smite php5e revised.png|thumb]]&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
| name = Paladin&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| hp = 94&lt;br /&gt;
| st = Charisma, Wisdom&lt;br /&gt;
| cr = 5 LR&lt;br /&gt;
| description =&lt;br /&gt;
| spells = [[Paladin Spell List]]&lt;br /&gt;
* 1st Level: 4&lt;br /&gt;
* 2nd Level: 3&lt;br /&gt;
* 3rd Level: 2&lt;br /&gt;
| 5ewiki = Paladin&lt;br /&gt;
| frwiki = Paladin&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whether sworn before a god&#039;s altar and the witness of a priest, in a sacred glade before nature spirits and fey beings, or in a moment of desperation and grief with the dead as the only witness, a paladin&#039;s oath is a powerful bond. It is a source of power that turns a devout warrior into a blessed champion.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
===Spellcasting Ability===&lt;br /&gt;
Charisma is your spellcasting ability for your paladin spells, since their power derives from the strength of your convictions. &lt;br /&gt;
&lt;br /&gt;
Spell save DC = 8 + Charisma modifier + 4&lt;br /&gt;
Spell attack modifier = Charisma modifier + 4&lt;br /&gt;
&lt;br /&gt;
You may memorize 14 spells from the [[Paladin Spell List]].&lt;br /&gt;
&lt;br /&gt;
===Aura of Protection===&lt;br /&gt;
Whenever you or a friendly creature within 1 tile of you must make a saving throw in combat, the creature gains a bonus to the saving throw equal to your Charisma modifier (with a minimum bonus of +1).&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Lay on Hands]]&#039;&#039;&#039; ===&lt;br /&gt;
Using one or more of your lay on hands charges, your blessed touch can heal wounds or cure Diseased and Poisoned conditions.&lt;br /&gt;
&lt;br /&gt;
* [[Lay on Hands: Lesser Healing]]&lt;br /&gt;
* [[Lay on Hands: Greater Healing]]&lt;br /&gt;
* [[Lay on Hands: Cure]]&lt;br /&gt;
&lt;br /&gt;
=== [[Divine Sense]] ===&lt;br /&gt;
{{:Divine_Sense}}&lt;br /&gt;
&lt;br /&gt;
=== [[Divine Smite]] ===&lt;br /&gt;
{{:Divine_Smite}}&lt;br /&gt;
&lt;br /&gt;
=== [[Searing Smite]] ===&lt;br /&gt;
{{:Searing_Smite}}&lt;br /&gt;
&lt;br /&gt;
=== [[Thunderous Smite]] ===&lt;br /&gt;
{{:Thunderous_Smite}}&lt;br /&gt;
&lt;br /&gt;
=== [[Wrathful Smite]] ===&lt;br /&gt;
{{:Wrathful_Smite}}&lt;br /&gt;
&lt;br /&gt;
=== [[Branding Smite]] ===&lt;br /&gt;
{{:Branding_Smite}}&lt;br /&gt;
&lt;br /&gt;
=== [[Blinding Smite]] ===&lt;br /&gt;
{{:Blinding_Smite}}&lt;br /&gt;
&lt;br /&gt;
===Fighting Styles===&lt;br /&gt;
You may choose the following from the [[Fighting Style]]s list.&lt;br /&gt;
&lt;br /&gt;
* Blind Fighting&lt;br /&gt;
* Defense&lt;br /&gt;
* Dueling&lt;br /&gt;
* Protection&lt;br /&gt;
* Great Weapon Fighting&lt;br /&gt;
&lt;br /&gt;
== Subclasses ==&lt;br /&gt;
[[Oath of Devotion]]&lt;br /&gt;
&lt;br /&gt;
[[Oath of the Crown]]&lt;br /&gt;
&lt;br /&gt;
[[Oath of Vengeance]]&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
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