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	<id>https://wiki.avardon.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Deler</id>
	<title>Avardon - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.avardon.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Deler"/>
	<link rel="alternate" type="text/html" href="https://wiki.avardon.com/Special:Contributions/Deler"/>
	<updated>2026-05-25T21:44:57Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=1750</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=1750"/>
		<updated>2026-04-21T20:49:09Z</updated>

		<summary type="html">&lt;p&gt;Deler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Status Effects&lt;br /&gt;
!Status&lt;br /&gt;
!In-Combat Effect&lt;br /&gt;
!Means of Clearing&lt;br /&gt;
!Saving Throw&lt;br /&gt;
|-&lt;br /&gt;
|Aid ♣&lt;br /&gt;
|Affected creatures have their maximum Hit Points increased for the duration of the spell. (+2 HP per spell level upcasted)&lt;br /&gt;
|End of Combat or Long Rest&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Baned&lt;br /&gt;
|Up to 3 creatures receive a 1d4 penalty to attack rolls and saving throws.&lt;br /&gt;
|Disrupt or cancel concentration (10 turns)&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Blessed&lt;br /&gt;
|Up to 3 creatures receive a 1d4 bonus to attack rolls and saving throws.&lt;br /&gt;
|Disrupt or cancel concentration (10 turns)&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Bleeding&lt;br /&gt;
| -2 slashing damage at start of each turn and disadvantage(?) on CON saving throws.&lt;br /&gt;
|Removed by any healing&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Blinded&lt;br /&gt;
|Disadvantage on Attack Rolls. Unable to target others with &#039;&#039;&#039;ranged&#039;&#039;&#039; spells or attacks. Attack rolls against affected have advantage.&lt;br /&gt;
|Remedial Potion, Lesser Restoration &lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Burning&lt;br /&gt;
|Burning for 1dX each turn. &lt;br /&gt;
&amp;lt;small&amp;gt;X depends on source(?).&amp;lt;/small&amp;gt;&lt;br /&gt;
|Saving throw roll at turn start, Help, Teamwork&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Charmed&lt;br /&gt;
|Cannot attack or negatively impact the spellcaster. &lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;Effect ends early if the spellcaster or the spellcaster&#039;s ally hurts or negatively affects the target.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Stillness of Mind, Greater Restoration, Countercharm&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Dazed&lt;br /&gt;
|Has disadvantage on WIS Saving Throws, no reactions, and loses dexterity bonus to their AC.&lt;br /&gt;
|Teamwork, Help, Remedial Potion&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Death Ward †&lt;br /&gt;
|Protects a creature from death. The next time damage would reduce it to 0 Hit Points, it remains conscious with 1 Hit Point left.&lt;br /&gt;
|End of Combat or Long Rest&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|False Life ❤︎&lt;br /&gt;
|Bolstered with a necromantic facsimile of life for +7 Hit Points. (+3 HP per spell level upcasted)&lt;br /&gt;
|End of Combat or Long Rest&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Frenzied Strain&lt;br /&gt;
|Frenzied Strike adds a stack of Frenzied Strain. The barbarian takes a &#039;&#039;&#039;-1&#039;&#039;&#039; penalty on Attack Rolls for every stack.&lt;br /&gt;
|End of Combat&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Frightened&lt;br /&gt;
|May not move any closer to the caster and rolls disadvantage on ability checks and attack rolls. &lt;br /&gt;
|Saving throw roll at turn start, advantage if LOS from caster(?), removed by Heroism &amp;amp; Countercharm&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Gaping Wounds&lt;br /&gt;
|Successful attacks against the creature deal an additional 2⁠⁠ piercing damage.&lt;br /&gt;
|Removed by healing. &lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Hasted&lt;br /&gt;
|Target gets +2 AC and +3 tiles of movement. &lt;br /&gt;
|Disrupt or cancel concentration (5 turns) unless from Potion of Speed&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Lethargic&lt;br /&gt;
|No movement or reaction.&lt;br /&gt;
|Greater Restoration or wait 1 turn&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Mage Armor ◆&lt;br /&gt;
|Surround an unarmored creature in a protective magical force. Its  AC increases to 13 + DEX.&lt;br /&gt;
|Long Rest or End of Combat&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Off Balance&lt;br /&gt;
|Disadvantage on STR and DEX Ability Checks, and  Attack Rolls against the entity have  Advantage.&lt;br /&gt;
|Taking damage, Help, Teamwork&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Prone&lt;br /&gt;
|Attacks against a prone creature have advantage within 1 tile, also disadvantage on STR/DEX saving throws. Spend half movement to stand up. &lt;br /&gt;
|Use Stand Up ability during turn, spending half movement&lt;br /&gt;
|DEX/STR&lt;br /&gt;
|-&lt;br /&gt;
|Rage&lt;br /&gt;
|Deal +3 damage with Melee weapons, gain Resistance to physical damage, and Advantage on STR saving throws.&lt;br /&gt;
|Ends early if you don&#039;t attack an enemy or take damage by end of turn&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Slowed&lt;br /&gt;
|Movement is halved, AC and DEX saves are lowered by 2 and cannot use reactions.&lt;br /&gt;
|Remedial Potion, disrupt or cancel concentration (10 turns)&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Weak Grip&lt;br /&gt;
|Disadvantage on  Attack Rolls and STR  Saving Throws.&lt;br /&gt;
|Help, Teamwork&lt;br /&gt;
|STR/DEX(?)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Scholar&amp;diff=1744</id>
		<title>Scholar</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Scholar&amp;diff=1744"/>
		<updated>2026-04-19T16:40:57Z</updated>

		<summary type="html">&lt;p&gt;Deler: /* Arcane Studies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Commoner]] subclass available on Avardon.&lt;br /&gt;
&lt;br /&gt;
Knowledgeable and hungry for wisdom. Scholars spend most of their time nose deep in a book or scroll. What they lack in combat proficiency, they make up with a unquenched thirst to learn. Scholars are very good at acquiring new information and also remembering it.&lt;br /&gt;
&lt;br /&gt;
* As a scholar you might want to avoid conflict of any sort, unless you can gain new insight on a topic from it.&lt;br /&gt;
&lt;br /&gt;
* You might seek out ancient ruins and dungeons for old books and relics to further your research.&lt;br /&gt;
&lt;br /&gt;
* You could be looking for a way to understand the mist and the domain of dread by conducting experiments.&lt;br /&gt;
&lt;br /&gt;
* Maybe your curiosity has let you do come Avardon by your own choice.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== Efficient ===&lt;br /&gt;
Whenever you would gain profession experience you have a 50% chance to get 1 additional point of experience.&lt;br /&gt;
&lt;br /&gt;
=== Polyglot ===&lt;br /&gt;
You are able to learn an additional language.&lt;br /&gt;
&lt;br /&gt;
=== Arcane Studies ===&lt;br /&gt;
Intelligence is your spellcasting ability for your magic spells.&lt;br /&gt;
&lt;br /&gt;
Spell save DC = 8 + Intelligence modifier + Proficiency Bonus (4) Spell attack modifier = Intelligence modifier + Proficiency Bonus (4)&lt;br /&gt;
&lt;br /&gt;
You are able to learn 2 cantrips and 5 spells from the [[Bard Spell List|Bard spell list]].&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Oath_of_Devotion&amp;diff=1719</id>
		<title>Oath of Devotion</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Oath_of_Devotion&amp;diff=1719"/>
		<updated>2026-04-16T17:04:31Z</updated>

		<summary type="html">&lt;p&gt;Deler: /* Subclass Features */ added aura of devo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of the most traditional paladins is the oath of devotion. Sometimes called &#039;white knights&#039; or &#039;oathkeepers.&#039; They are dedicated to upholding justice, protecting the weak, and acting with honor. These paladins do not cater their ideals to anyone in particular, often calling out perceived injustices to their friends and foes alike. They hold themselves to the highest standard. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their oaths are typically laid out as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Honesty&#039;&#039;&#039;. Don&#039;t lie or cheat. Let your word be your promise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Courage&#039;&#039;&#039;. Never fear to act, though caution is wise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compassion&#039;&#039;&#039;. Aid others, protect the weak, and punish those who threaten them. Show mercy to your foes but temper it with wisdom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Honor&#039;&#039;&#039;. Treat others with fairness and let your honorable deeds be an example to them. Do as much good as possible while causing the least amount of harm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duty&#039;&#039;&#039;. Be responsible for your actions and their consequences, protect those entrusted to your care, and obey those who have just authority over you.&lt;br /&gt;
&lt;br /&gt;
==Subclass Features==&lt;br /&gt;
&lt;br /&gt;
=== Aura of Devotion ===&lt;br /&gt;
You and friendly creatures within 1 tile of you can&#039;t be charmed while you are conscious.&lt;br /&gt;
&lt;br /&gt;
===Channel Oath: Sacred Weapon===&lt;br /&gt;
Add your Charisma bonus to your Attack Rolls for 10 turns. Your weapon also becomes Magical and emits bright light in a 2-tiles radius. This consumes your Channel Oath charge which is regained on a short or long rest.&lt;br /&gt;
&lt;br /&gt;
===Channel Oath: Holy Rebuke===&lt;br /&gt;
Call upon your Oath to grant a vengeful aura that deals 1d4 (Radiant) damage to anyone who hits the target with a melee attack for a duration of 3 turns. This consumes your Channel Oath charge which is regained on a short or long rest.&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Militia&amp;diff=1718</id>
		<title>Militia</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Militia&amp;diff=1718"/>
		<updated>2026-04-16T16:48:37Z</updated>

		<summary type="html">&lt;p&gt;Deler: /* Militia Feature 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Commoner]] sub-class available on Avardon.&lt;br /&gt;
&lt;br /&gt;
Keeping Avardons roads and streets safe is what militia men and woman are are set out to do. Armed with rudimentary practical weapons, militia work best in groups or while protecting fellow commoners.&lt;br /&gt;
&lt;br /&gt;
* You might be a part time guard that goes on patroll, when not going about your normal day to day life.&lt;br /&gt;
&lt;br /&gt;
* While rather weak alone, militia become stronger while near other commoners. So form a mob, should one of those pesky monsters show up.&lt;br /&gt;
&lt;br /&gt;
* Maybe you did not come from far away, but where born in Avardon, having lived your happy little life in the small county, untill it became a domain of dread.&lt;br /&gt;
&lt;br /&gt;
== Subclass Features ==&lt;br /&gt;
&lt;br /&gt;
=== Proficiencies ===&lt;br /&gt;
&lt;br /&gt;
* Shields&lt;br /&gt;
* Medium Armor&lt;br /&gt;
* Light Armor&lt;br /&gt;
* Simple Weapons&lt;br /&gt;
* Martial Weapons&lt;br /&gt;
&lt;br /&gt;
=== [[Extra Attack]] ===&lt;br /&gt;
{{:Extra Attack}}&lt;br /&gt;
&lt;br /&gt;
=== Common Cause ===&lt;br /&gt;
For every friendly commoner in a 5 tile radius around you, you gain +5 to your attack roll.&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Laborer&amp;diff=1716</id>
		<title>Laborer</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Laborer&amp;diff=1716"/>
		<updated>2026-04-16T16:33:52Z</updated>

		<summary type="html">&lt;p&gt;Deler: /* Laborer Feature 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Commoner]] sub-class available on Avardon.&lt;br /&gt;
&lt;br /&gt;
Bringing raw materials to where they are needed, Laborers literally carry the economy and prosperity of their region on their shoulders. Be it hunters, foragers, miners or lumberjacks, without a steady flow of resources society would come to a quick hold. As a Laborer you are the backbone of civilization.&lt;br /&gt;
&lt;br /&gt;
* You might seek out a druidic settlements to trade and barter your freshly gathered herbs and ingredients, so they can turn them into potions.&lt;br /&gt;
&lt;br /&gt;
* Gathering is your specialty. Be it stone, wood or plant, you have a knack to maximize your resource yield.&lt;br /&gt;
&lt;br /&gt;
* Maybe you are a carrier that brings wares from settlement to settlement or you live alone in a cave, selling rare gems and minerals to traveling merchants.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&#039;&#039;&#039;Hardy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You gain an additional +2 bonus to STR and CON Saving Throws.&lt;br /&gt;
&lt;br /&gt;
=== Resourceful ===&lt;br /&gt;
When foraging, hunting, foresting or mining, the maximum number of resources you can acquire is increased by 1. The minimum stays the same.&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Artisan&amp;diff=1715</id>
		<title>Artisan</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Artisan&amp;diff=1715"/>
		<updated>2026-04-16T16:27:49Z</updated>

		<summary type="html">&lt;p&gt;Deler: light cb prof&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Commoner]] subclass available on Avardon.&lt;br /&gt;
&lt;br /&gt;
Crafters of fine armor, sharp blades, potent concoctions and sturdy bows. They craft anything that is required for civilized life. From the horseshoe blacksmith to the clothier that sews the kings robes, every Artisan finds their place in society. Some strive to become the best in their craft, to become legendary, just like a hero in a fable. Those who become masters are able to create magnificent works of craftsmanship.&lt;br /&gt;
&lt;br /&gt;
* As an Artisan you might travel the land to learn new crafting techniques to add to your repertoire. Exchange with fellow Artisans is a must if you wish to become the best.&lt;br /&gt;
&lt;br /&gt;
* The time of working carefully with hands and tools has honed your dexterity. Artisans are able to craft things much quicker than anyone else.&lt;br /&gt;
&lt;br /&gt;
* You may work for a settlement or guild, to take crafting orders from warriors, nobles and common folk alike, as long as they can pay the price for your services.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== Proficiencies ===&lt;br /&gt;
&lt;br /&gt;
* Light Crossbow&lt;br /&gt;
&lt;br /&gt;
=== Refined Technique ===&lt;br /&gt;
You gain a +5 bonus when making a crafting check on an item as long as it is not an alchemy item.&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=War_Domain&amp;diff=1714</id>
		<title>War Domain</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=War_Domain&amp;diff=1714"/>
		<updated>2026-04-16T16:26:42Z</updated>

		<summary type="html">&lt;p&gt;Deler: /* Class Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Class Cleric War Badge Icon.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;War&#039;&#039;&#039; has many manifestations. It can make heroes of ordinary people. It can be desperate and horrific, with acts of cruelty and cowardice eclipsing instances of excellence and courage. In either case, the gods of war watch over warriors and reward them for their great deeds. The clerics of such gods excel in battle, inspiring others to fight the good fight or offering acts of violence as prayers. Gods of war include champions of honor and chivalry as well as gods of destruction and pillage and gods of conquest and domination. Other war gods take a more neutral stance, promoting war in all its manifestations and supporting warriors in any circumstance.&lt;br /&gt;
== Class Features ==&lt;br /&gt;
===Proficiencies===&lt;br /&gt;
*Heavy Armor&lt;br /&gt;
*Martial Weapons&lt;br /&gt;
&lt;br /&gt;
=== War Priest ===&lt;br /&gt;
Use your Bonus Action and War Priest Charge to make another attack with an additional 1d6 damage.&lt;br /&gt;
&lt;br /&gt;
You gain 5 War Priest Charges and they refresh on long rest&lt;br /&gt;
&lt;br /&gt;
=== Channel Divinity: Guided Strike ===&lt;br /&gt;
Add +10 to your next Attack Roll.&lt;br /&gt;
&lt;br /&gt;
This can be used before any attack, reactions included.&lt;br /&gt;
&lt;br /&gt;
=== Channel Divinity: War God&#039;s Blessing===&lt;br /&gt;
Add +10 to the next Attack Roll of your ally within 3 tiles.&lt;br /&gt;
&lt;br /&gt;
This can be used outside of your turn, before another player&#039;s attack, including reactions.&lt;br /&gt;
&lt;br /&gt;
=== Divine Strike: Weapon ===&lt;br /&gt;
As an attack action, make a weapon attack against a target. On a hit, the target takes 1d8 additional weapon damage. This can only be used once per turn.&lt;br /&gt;
&lt;br /&gt;
===War Domain Spells===&lt;br /&gt;
====1st Level Spells====&lt;br /&gt;
* [[Divine Favor]]&lt;br /&gt;
===2nd Level Spells===&lt;br /&gt;
*[[Magic Weapon]]&lt;br /&gt;
====3rd Level Spells====&lt;br /&gt;
*[[Crusader&#039;s Mantle]]&lt;br /&gt;
====4th Level Spells====&lt;br /&gt;
*[[Stoneskin]]&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Scholar&amp;diff=1713</id>
		<title>Scholar</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Scholar&amp;diff=1713"/>
		<updated>2026-04-16T15:55:48Z</updated>

		<summary type="html">&lt;p&gt;Deler: :sword: Added: 1st and 2nd level Spells for Scholar (Commoner), this is similar to EK/AT, but uses Bard spell list and only grants access to 2 cantrips and 5 spells. And a few spelling errors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Commoner]] sub-class available on Avardon.&lt;br /&gt;
&lt;br /&gt;
Knowledgeable and hungry for wisdom. Scholars spend most of their time nose deep in a book or scroll. What they lack in combat proficiency, they make up with a unquenched thirst to learn. Scholars are very good at acquiring new information and also remembering it.&lt;br /&gt;
&lt;br /&gt;
* As a scholar you might want to avoid conflict of any sort, unless you can gain new insight on a topic from it.&lt;br /&gt;
&lt;br /&gt;
* You might seek out ancient ruins and dungeons for old books and relics to further your research.&lt;br /&gt;
&lt;br /&gt;
* You could be looking for a way to understand the mist and the domain of dread by conducting experiments.&lt;br /&gt;
&lt;br /&gt;
* Maybe your curiosity has let you do come Avardon by your own choice.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== Efficient ===&lt;br /&gt;
Whenever you would gain profession experience you have a 50% chance to get 1 additional point of experience.&lt;br /&gt;
&lt;br /&gt;
=== Polyglot ===&lt;br /&gt;
You are able to learn an additional language.&lt;br /&gt;
&lt;br /&gt;
=== Arcane Studies ===&lt;br /&gt;
You are able to learn 2 cantrips and 5 spells from the [[Bard Spell List|Bard spell list]].&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Alchemy&amp;diff=1712</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Alchemy&amp;diff=1712"/>
		<updated>2026-04-16T15:50:02Z</updated>

		<summary type="html">&lt;p&gt;Deler: /* Potion of Speed */ Changed: Increased crafting quota of Potion of Speed to 25 and Superior Healing to 10.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;An alchemist was a crafting [[Professions|profession]]. At the most basic level, anyone who mixed substances together in a liquid form to create a wanted effect could be considered an alchemist. Alchemy required a fair amount of intelligence, as well as time and materials. It could also be a very expensive pursuit.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Curative Reagent ==&lt;br /&gt;
&#039;&#039;&#039;Craft x5&#039;&#039;&#039; [[Curative Reagent]] &#039;&#039;&#039;- Required Skill: 5 Craft Quota: 5 &lt;br /&gt;
 Requires 1x Avardonian Salt, 1x Valerian Flower.&lt;br /&gt;
&lt;br /&gt;
== Medical Supplies ==&lt;br /&gt;
&#039;&#039;&#039;Craft x5&#039;&#039;&#039; [[Medical Supplies]] - &#039;&#039;&#039;Required Skill: 10 Craft Quota: 5    &lt;br /&gt;
 Requires 1x Curative Reagent, 2x Flax.&lt;br /&gt;
&lt;br /&gt;
== Reactive Reagent ==&lt;br /&gt;
&#039;&#039;&#039;Craft x5 [[Reactive Reagent]] - Required Skill: 15 Craft Quota: 5&lt;br /&gt;
  Requires 1x Avardonian Salt, 1x Brimstone.&lt;br /&gt;
&lt;br /&gt;
== Grease Bottle ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[Grease Bottle]] - Required Skill: 15 Craft Quota: 5 &lt;br /&gt;
 Requires 1x Reactive Reagent, 1x Animal Fat.&lt;br /&gt;
&lt;br /&gt;
== Potion of Healing ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[Potion of Healing]] - Required Skill: 20 Craft Quota: 5 &lt;br /&gt;
  Requires 1 Curative Reagent, 1x Rogue&#039;s Morsel.&lt;br /&gt;
&lt;br /&gt;
== Potion of Feather Fall ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[Potion of Feather Fall]] - Required Skill: 25 Craft Quota: 5    &lt;br /&gt;
  Requires 1x Reactive Reagent, 1x Autumncrocus&lt;br /&gt;
&lt;br /&gt;
== Poisonous Reagent ==&lt;br /&gt;
&#039;&#039;&#039;Craft x5 [[Poisonous Reagent]] - Required Skill: 25 Craft Quota: 5  &lt;br /&gt;
  Requires 1x Avardonian Salt, 1x Bonecap.&lt;br /&gt;
&lt;br /&gt;
== Greater Healing Potion ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[Greater Healing Potion]] - Required Skill: 30 Craft Quota: 5  &lt;br /&gt;
  Requires 1x Curative Reagent, 1x Balsam.&lt;br /&gt;
&lt;br /&gt;
== Alchemist&#039;s Fire ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[Alchemist&#039;s Fire]] - Required Skill: 35 Craft Quota: 5   &lt;br /&gt;
  Requires 1x Reactive Reagent, 1x Fire Amber.&lt;br /&gt;
&lt;br /&gt;
== Superior Healing Potion ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[Superior Healing Potion]] - Required Skill: 40 Craft Quota: 10 &#039;&#039;&#039;&lt;br /&gt;
  Requires 1 Curative Reagent, 1x Yellow Musk Creeper Petals.&lt;br /&gt;
&lt;br /&gt;
== Potion of Speed ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[Potion of Speed]] - Required Skill: 45 Craft Quota: 25 &#039;&#039;&#039;&lt;br /&gt;
  Requires 1x Reactive Reagent, 1x Hyena Ear.&lt;br /&gt;
&lt;br /&gt;
== Potion of Viciousness ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[:Potion of Viciousness]] - Required Skill: 50 Craft Quota: 5 &lt;br /&gt;
  Requires 1x Reactive Reagent, 1x Shadowroot Sac.&lt;br /&gt;
&lt;br /&gt;
== Potion of Vigilance ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[Potion of Vigilance]] - Required Skill: 50 Craft Quota: 5 &lt;br /&gt;
  &lt;br /&gt;
  Requires 1x Reactive Reagent, 1x Hook.&lt;br /&gt;
== Giant Strength ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[Giant Strength]] - Required Skill: 50 Craft Quota: 5 &lt;br /&gt;
&lt;br /&gt;
  Requires 1x Reactive Reagent, 1x Giant Finger.&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Blacksmithing&amp;diff=1711</id>
		<title>Blacksmithing</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Blacksmithing&amp;diff=1711"/>
		<updated>2026-04-16T15:48:45Z</updated>

		<summary type="html">&lt;p&gt;Deler: /* Parts */ :blacksmithing: Changed: Parts are now crafted in bulk of 4 (and Industrious trait now applies as well).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 20x Metal Scraps ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1&#039;&#039;&#039; [[Metal Scraps]] &#039;&#039;&#039;- Required Skill: 5 Craft Quota: 5 &lt;br /&gt;
 Requires 1x Iron Ingot.&lt;br /&gt;
&lt;br /&gt;
== 5x Buckle ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1&#039;&#039;&#039; [[Buckle]] - &#039;&#039;&#039;Required Skill: 10 Craft Quota: 5    &lt;br /&gt;
 Requires 1x Metal Scraps.&lt;br /&gt;
&lt;br /&gt;
== Chain ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[Chain]] - Required Skill: 10 Craft Quota: 5&lt;br /&gt;
  Requires 1x Iron Ingot.&lt;br /&gt;
&lt;br /&gt;
== Light Hammer ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[Light Hammer]] - Required Skill: 10 Craft Quota: 10 &lt;br /&gt;
 Requires 1x Iron Ingot, 1x Short Haft.&lt;br /&gt;
&lt;br /&gt;
== Javelin ==&lt;br /&gt;
&#039;&#039;&#039;Craft x3 [[Javelin]] - Required Skill: 10 Craft Quota: 10 &#039;&#039;&#039;&lt;br /&gt;
  Requires 1x Iron Ingot, 1x Short Haft.&lt;br /&gt;
&lt;br /&gt;
== Handaxe ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[Handaxe]] - Required Skill: 10 Craft Quota: 10    &lt;br /&gt;
  Requires 1x Iron Ingot, 1x Short Haft.&lt;br /&gt;
&lt;br /&gt;
== Dagger ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[Dagger]] - Required Skill: 10 Craft Quota: 10  &lt;br /&gt;
  Requires 1x Iron Ingot.&lt;br /&gt;
&lt;br /&gt;
== Sickle ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[Sickle]] - Required Skill: 10 Craft Quota: 10  &lt;br /&gt;
  Requires 1x Iron Ingot, 1x Short Haft.&lt;br /&gt;
&lt;br /&gt;
== 4x Horseshoe ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1&#039;&#039;&#039; [[Horseshoe]] &#039;&#039;&#039;- Required Skill: 10 Craft Quota: 10 &lt;br /&gt;
 Requires 2x Iron Ingot.&lt;br /&gt;
&lt;br /&gt;
== Cleaver ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1&#039;&#039;&#039; [[Cleaver]] - &#039;&#039;&#039;Required Skill: 10 Craft Quota: 10    &lt;br /&gt;
 Requires 1x Iron Ingot, 1x Short Haft.&lt;br /&gt;
&lt;br /&gt;
== Pickaxe ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[Pickaxe]] - Required Skill: 10 Craft Quota: 10&lt;br /&gt;
  Requires 1x Iron Ingot, 1x Short Haft.&lt;br /&gt;
&lt;br /&gt;
== 4x Parts ==&lt;br /&gt;
&#039;&#039;&#039;Craft x4 [[Parts]] - Required Skill: 15 Craft Quota: 40 &#039;&#039;&#039;&lt;br /&gt;
 Requires 20x Metal Scraps.&lt;br /&gt;
&lt;br /&gt;
== Spear ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[Spear]] - Required Skill: 15 Craft Quota: 15 &lt;br /&gt;
  Requires 1x Iron Ingot, 1x Long Haft.&lt;br /&gt;
&lt;br /&gt;
== Mace ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[Mace]] - Required Skill: 20 Craft Quota: 15    &lt;br /&gt;
  Requires 2x Iron Ingot, 1x Short Haft.&lt;br /&gt;
&lt;br /&gt;
== Pike ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[Pike]] - Required Skill: 10 Craft Quota: 10  &lt;br /&gt;
  Requires 3x Iron Ingot, 1x Long Haft.&lt;br /&gt;
&lt;br /&gt;
== Scimitar ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[Scimitar]] - Required Skill: 20 Craft Quota: 15  &lt;br /&gt;
  Requires 2x Iron Ingot.&lt;br /&gt;
&lt;br /&gt;
== Shortsword ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1&#039;&#039;&#039; [[Shortsword]] &#039;&#039;&#039;- Required Skill: 20 Craft Quota: 15 &lt;br /&gt;
 Requires 2x Iron Ingot.&lt;br /&gt;
&lt;br /&gt;
== Battleaxe ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1&#039;&#039;&#039; [[Battleaxe]] - &#039;&#039;&#039;Required Skill: 20 Craft Quota: 20    &lt;br /&gt;
 Requires 3x Iron Ingot, 1x Short Haft.&lt;br /&gt;
&lt;br /&gt;
== Glaive ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[Glaive]] - Required Skill: 20 Craft Quota: 20&lt;br /&gt;
  Requires 4x Iron Ingot, 1x Long Haft.&lt;br /&gt;
&lt;br /&gt;
== Trident ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[Trident]] - Required Skill: 20 Craft Quota: 20 &lt;br /&gt;
 Requires 3x Iron Ingot, 1x Long Haft.&lt;br /&gt;
&lt;br /&gt;
== Maul ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[Maul]] - Required Skill: 20 Craft Quota: 20 &lt;br /&gt;
  Requires 8x Iron Ingot, 1x Short Haft.&lt;br /&gt;
&lt;br /&gt;
== Rapier ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[Rapier]] - Required Skill: 20 Craft Quota: 20    &lt;br /&gt;
  Requires 1x Iron Ingot.&lt;br /&gt;
&lt;br /&gt;
== War Pick ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[War Pick]] - Required Skill: 20 Craft Quota: 20  &lt;br /&gt;
  Requires 2x Iron Ingot, 1x Short Haft.&lt;br /&gt;
&lt;br /&gt;
== Warhammer ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[Warhammer]] - Required Skill: 20 Craft Quota: 20  &lt;br /&gt;
  Requires 4x Iron Ingot, 1x Short Haft.&lt;br /&gt;
&lt;br /&gt;
== Longsword ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1&#039;&#039;&#039; [[Longsword]] &#039;&#039;&#039;- Required Skill: 20 Craft Quota: 20 &lt;br /&gt;
 Requires 4x Iron Ingot.&lt;br /&gt;
&lt;br /&gt;
== Morningstar ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1&#039;&#039;&#039; [[Morningstar]] - &#039;&#039;&#039;Required Skill: 20 Craft Quota: 25    &lt;br /&gt;
 Requires 4x Iron Ingot, 1x Short Haft.&lt;br /&gt;
&lt;br /&gt;
== Shield (Armor) ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[Shield (Armor)]] - Required Skill: 20 Craft Quota: 25&lt;br /&gt;
  Requires 3x Iron Ingot.&lt;br /&gt;
&lt;br /&gt;
== Flail ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[Flail]] - Required Skill: 20 Craft Quota: 25 &lt;br /&gt;
 Requires 2x Iron Ingot, 1x Chain, 1x Short Haft.&lt;br /&gt;
&lt;br /&gt;
== Greatsword ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[Greatsword]] - Required Skill: 25 Craft Quota: 30    &lt;br /&gt;
  Requires 10x Iron Ingot.&lt;br /&gt;
&lt;br /&gt;
== Halberd ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[Halberd]] - Required Skill: 25 Craft Quota: 30  &lt;br /&gt;
  Requires 4x Iron Ingot, 1x Long Haft.&lt;br /&gt;
&lt;br /&gt;
== Greataxe ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[Greataxe]] - Required Skill: 25 Craft Quota: 30  &lt;br /&gt;
  Requires 8x Iron Ingot, 1x Short Haft.&lt;br /&gt;
&lt;br /&gt;
== Ring Mail ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1&#039;&#039;&#039; [[Ring Mail]] &#039;&#039;&#039;- Required Skill: 30 Craft Quota: 30 &lt;br /&gt;
 Requires 4x Iron Ingot, 1x Armor Padding.&lt;br /&gt;
&lt;br /&gt;
== Chain Shirt ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1&#039;&#039;&#039; [[Chain Shirt]] - &#039;&#039;&#039;Required Skill: 30 Craft Quota: 35    &lt;br /&gt;
 Requires 5x Iron Ingot.&lt;br /&gt;
&lt;br /&gt;
== Scale Mail ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[Scale Mail]] - Required Skill: 30 Craft Quota: 35&lt;br /&gt;
  Requires 8x Iron Ingot, 1x Armor Padding.&lt;br /&gt;
&lt;br /&gt;
== Chain Mail ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[Chain Mail]] - Required Skill: 30 Craft Quota: 40 &lt;br /&gt;
 Requires 9x Iron Ingot, 1x Armor Padding.&lt;br /&gt;
&lt;br /&gt;
== Breastplate ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[Breastplate]] - Required Skill: 35 Craft Quota: 40 &lt;br /&gt;
  Requires 10x Iron Ingot.&lt;br /&gt;
&lt;br /&gt;
== Half Plate ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[Half Plate]] - Required Skill: 40 Craft Quota: 45    &lt;br /&gt;
  Requires 16x Iron Ingot, 1x Armor Padding.&lt;br /&gt;
&lt;br /&gt;
== Splint Armor ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[Splint Armor]] - Required Skill: 45 Craft Quota: 45  &lt;br /&gt;
  Requires 12x Iron Ingots, 1x Armor Padding.&lt;br /&gt;
&lt;br /&gt;
== Plate Armor ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[Plate Armor]] - Required Skill: 50 Craft Quota: 70  &lt;br /&gt;
  Requires 30x Iron Ingot, 1x Armor Padding.&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Fighter&amp;diff=1710</id>
		<title>Fighter</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Fighter&amp;diff=1710"/>
		<updated>2026-04-16T15:43:21Z</updated>

		<summary type="html">&lt;p&gt;Deler: Visual and added indominatable&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Fighter 5point5e.png|thumb]]&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
| name = Fighter&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| hp = 91&lt;br /&gt;
| st= Strength, Constitution&lt;br /&gt;
| description = &lt;br /&gt;
| 5ewiki = Fighter&lt;br /&gt;
| frwiki = Fighter&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Fighters share an unparalleled mastery with weapons and armor, and a thorough knowledge of the skills of combat. They are well acquainted with death, both meting it out and staring it defiantly in the face.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Proficiencies&#039;&#039;&#039;===&lt;br /&gt;
* Shields&lt;br /&gt;
* Light Armor&lt;br /&gt;
* Medium Armor&lt;br /&gt;
* Heavy Armor&lt;br /&gt;
* Simple Weapons&lt;br /&gt;
* Martial Weapons&lt;br /&gt;
&lt;br /&gt;
=== Extra Attack ===&lt;br /&gt;
All fighters have two attack actions per turn.&lt;br /&gt;
&lt;br /&gt;
=== Action Surge ===&lt;br /&gt;
Once per long rest, you can push yourself beyond your normal limits for a moment. You immediately gain an extra action to use that turn.&lt;br /&gt;
&lt;br /&gt;
=== Second Wind ===&lt;br /&gt;
Draw on your stamina to protect yourself. At the cost of a Bonus Action, regain 10+1d10 Hit Points.&lt;br /&gt;
&lt;br /&gt;
=== Indominatable ===&lt;br /&gt;
Rerolls a failed Saving Throw and can only be used once per Short Rest. Must be toggled in combat and is a free action.&lt;br /&gt;
&lt;br /&gt;
=== [[Fighting Styles]] ===&lt;br /&gt;
* Archery&lt;br /&gt;
* Blind Fighting&lt;br /&gt;
* Defense&lt;br /&gt;
* Dueling&lt;br /&gt;
* Protection&lt;br /&gt;
* Great Weapon Fighting&lt;br /&gt;
* Two-Weapon Fighting&lt;br /&gt;
&lt;br /&gt;
== Subclasses ==&lt;br /&gt;
[[Battle Master]]&lt;br /&gt;
&lt;br /&gt;
[[Champion]]&lt;br /&gt;
&lt;br /&gt;
[[Eldritch Knight]]&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Sleep&amp;diff=1708</id>
		<title>Sleep</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Sleep&amp;diff=1708"/>
		<updated>2026-04-14T03:59:27Z</updated>

		<summary type="html">&lt;p&gt;Deler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Ability&lt;br /&gt;
|image=Sleep.png&lt;br /&gt;
|type=Spell&lt;br /&gt;
|level=1&lt;br /&gt;
|school=Enchantment&lt;br /&gt;
|target=Single Target&lt;br /&gt;
|range=6&lt;br /&gt;
|radius=None&lt;br /&gt;
|cost=Action&lt;br /&gt;
|duration=Until Save or disrupted&lt;br /&gt;
|save=wis&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You send a creature within &#039;&#039;&#039;6 tiles&#039;&#039;&#039; into a magical slumber. The target remains unconscious &#039;&#039;&#039;until it succeeds on a Constitution saving throw or takes damage&#039;&#039;&#039;. Only &#039;&#039;&#039;one creature&#039;&#039;&#039; can be affected per casting.&lt;br /&gt;
&lt;br /&gt;
* Intended for &#039;&#039;&#039;combat or non-combat use&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Hide_in_Plain_Sight&amp;diff=1707</id>
		<title>Hide in Plain Sight</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Hide_in_Plain_Sight&amp;diff=1707"/>
		<updated>2026-04-14T03:38:27Z</updated>

		<summary type="html">&lt;p&gt;Deler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Camouflage yourself with your environment to gain a +10 bonus to Stealth while hiding, as long as you stand still.&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Alchemy&amp;diff=1706</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Alchemy&amp;diff=1706"/>
		<updated>2026-04-14T03:31:02Z</updated>

		<summary type="html">&lt;p&gt;Deler: link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;An alchemist was a crafting [[Professions|profession]]. At the most basic level, anyone who mixed substances together in a liquid form to create a wanted effect could be considered an alchemist. Alchemy required a fair amount of intelligence, as well as time and materials. It could also be a very expensive pursuit.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Curative Reagent ==&lt;br /&gt;
&#039;&#039;&#039;Craft x5&#039;&#039;&#039; [[Curative Reagent]] &#039;&#039;&#039;- Required Skill: 5 Craft Quota: 5 &lt;br /&gt;
 Requires 1x Avardonian Salt, 1x Valerian Flower.&lt;br /&gt;
&lt;br /&gt;
== Medical Supplies ==&lt;br /&gt;
&#039;&#039;&#039;Craft x5&#039;&#039;&#039; [[Medical Supplies]] - &#039;&#039;&#039;Required Skill: 10 Craft Quota: 5    &lt;br /&gt;
 Requires 1x Curative Reagent, 2x Flax.&lt;br /&gt;
&lt;br /&gt;
== Reactive Reagent ==&lt;br /&gt;
&#039;&#039;&#039;Craft x5 [[Reactive Reagent]] - Required Skill: 15 Craft Quota: 5&lt;br /&gt;
  Requires 1x Avardonian Salt, 1x Brimstone.&lt;br /&gt;
&lt;br /&gt;
== Grease Bottle ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[Grease Bottle]] - Required Skill: 15 Craft Quota: 5 &lt;br /&gt;
 Requires 1x Reactive Reagent, 1x Animal Fat.&lt;br /&gt;
&lt;br /&gt;
== Potion of Healing ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[Potion of Healing]] - Required Skill: 20 Craft Quota: 5 &lt;br /&gt;
  Requires 1 Curative Reagent, 1x Rogue&#039;s Morsel.&lt;br /&gt;
&lt;br /&gt;
== Potion of Feather Fall ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[Potion of Feather Fall]] - Required Skill: 25 Craft Quota: 5    &lt;br /&gt;
  Requires 1x Reactive Reagent, 1x Autumncrocus&lt;br /&gt;
&lt;br /&gt;
== Poisonous Reagent ==&lt;br /&gt;
&#039;&#039;&#039;Craft x5 [[Poisonous Reagent]] - Required Skill: 25 Craft Quota: 5  &lt;br /&gt;
  Requires 1x Avardonian Salt, 1x Bonecap.&lt;br /&gt;
&lt;br /&gt;
== Greater Healing Potion ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[Greater Healing Potion]] - Required Skill: 30 Craft Quota: 5  &lt;br /&gt;
  Requires 1x Curative Reagent, 1x Balsam.&lt;br /&gt;
&lt;br /&gt;
== Alchemist&#039;s Fire ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[Alchemist&#039;s Fire]] - Required Skill: 35 Craft Quota: 5   &lt;br /&gt;
  Requires 1x Reactive Reagent, 1x Fire Amber.&lt;br /&gt;
&lt;br /&gt;
== Superior Healing Potion ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[Superior Healing Potion]] - Required Skill: 40 Craft Quota: 5 &lt;br /&gt;
  Requires 1 Curative Reagent, 1x Yellow Musk Creeper Petals.&lt;br /&gt;
&lt;br /&gt;
== Potion of Speed ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[Potion of Speed]] - Required Skill: 45 Craft Quota: 5 &lt;br /&gt;
  Requires 1x Reactive Reagent, 1x Hyena Ear.&lt;br /&gt;
&lt;br /&gt;
== Potion of Viciousness ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[:Potion of Viciousness]] - Required Skill: 50 Craft Quota: 5 &lt;br /&gt;
  Requires 1x Reactive Reagent, 1x Shadowroot Sac.&lt;br /&gt;
&lt;br /&gt;
== Potion of Vigilance ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[Potion of Vigilance]] - Required Skill: 50 Craft Quota: 5 &lt;br /&gt;
  &lt;br /&gt;
  Requires 1x Reactive Reagent, 1x Hook.&lt;br /&gt;
== Giant Strength ==&lt;br /&gt;
&#039;&#039;&#039;Craft x1 [[Giant Strength]] - Required Skill: 50 Craft Quota: 5 &lt;br /&gt;
&lt;br /&gt;
  Requires 1x Reactive Reagent, 1x Giant Finger.&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Abjuration_School&amp;diff=1705</id>
		<title>Abjuration School</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Abjuration_School&amp;diff=1705"/>
		<updated>2026-04-14T03:29:41Z</updated>

		<summary type="html">&lt;p&gt;Deler: added link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Abjuration School is a [[Wizard]] subclass available on Avardon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Your study of magic is focused on spells that block, banish, or protect—ending harmful effects, banishing evil influences, and protecting the weak. Abjurers are sought when baleful spirits require exorcism, when important locations must be guarded against magical spying, and when portals to other planes of existence must be closed.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== Projected Ward ===&lt;br /&gt;
When your ally takes damage, you can use your reaction to project your Arcane Ward to absorb some of the damage.&lt;br /&gt;
&lt;br /&gt;
=== Arcane Ward ===&lt;br /&gt;
Whenever you cast an abjuration spell of 1st level or higher, the target gains a number of Temporary hit points equal to twice the level of the spell.&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Sorcerer&amp;diff=1704</id>
		<title>Sorcerer</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Sorcerer&amp;diff=1704"/>
		<updated>2026-04-14T03:24:04Z</updated>

		<summary type="html">&lt;p&gt;Deler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sorcerer PHB5e2024.png|thumb]]&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
| name = Sorcerer&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| hp = 69&lt;br /&gt;
| st = Constitution, Charisma&lt;br /&gt;
| cr = 10 LR&lt;br /&gt;
| description =&lt;br /&gt;
| spells = [[Sorcerer Spell List]]&lt;br /&gt;
* 1st Level: 4&lt;br /&gt;
* 2nd Level: 3&lt;br /&gt;
* 3rd Level: 3&lt;br /&gt;
* 4th Level: 3&lt;br /&gt;
* 5th Level: 2&lt;br /&gt;
| 5ewiki = Sorcerer&lt;br /&gt;
| frwiki = Sorcerer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Somewhere in your bloodline there was a powerful, magical being. A creature of immense power. The same blood that ran through your ancestor, now runs through you, granting you magical powers.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
=== Spellcasting ===&lt;br /&gt;
Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world.&lt;br /&gt;
&lt;br /&gt;
Spell save DC = 8 + Charisma modifier + Proficiency Bonus (4)&lt;br /&gt;
Spell attack modifier = Charisma modifier + Proficiency Bonus (4)&lt;br /&gt;
&lt;br /&gt;
You may memorize 11 spells and 6 cantrips to call upon from the [[Sorcerer Spell List]].&lt;br /&gt;
&lt;br /&gt;
=== Metamagic ===&lt;br /&gt;
You gain the ability to twist your spells to suit your needs. You gain the following Metamagic options of your choice. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Careful Spell&#039;&#039;&#039;: Allies caught in your spell automatically succeed on their saving throw&lt;br /&gt;
* &#039;&#039;&#039;Distant Spell&#039;&#039;&#039;: Doubles the cast range of your next AOE Spell&lt;br /&gt;
* &#039;&#039;&#039;Quickened Spell&#039;&#039;&#039;: Refunds the Action it has cost to cast a spell in exchange for a bonus action.&lt;br /&gt;
* &#039;&#039;&#039;Subtle Spell&#039;&#039;&#039;: Allows you to cast a spell without the use of Somatic or verbal components.&lt;br /&gt;
&lt;br /&gt;
=== Create Spell Slot ===&lt;br /&gt;
Convert Sorcery points into spell slots.&lt;br /&gt;
&lt;br /&gt;
* Level 1 (2 Sorcery Points)&lt;br /&gt;
* Level 2 (3 Sorcery Points)&lt;br /&gt;
* Level 3 (5 Sorcery Points)&lt;br /&gt;
* Level 4 (6 Sorcery Points)&lt;br /&gt;
* Level 5 (7 Sorcery Points)&lt;br /&gt;
&lt;br /&gt;
=== Create Sorcery Points ===&lt;br /&gt;
Convert Spell Slots into Sorcery points.&lt;br /&gt;
&lt;br /&gt;
* Level 1 (1 Sorcery Point)&lt;br /&gt;
* Level 2 (2 Sorcery Points)&lt;br /&gt;
* Level 3 (3 Sorcery Points)&lt;br /&gt;
* Level 4 (4 Sorcery Points)&lt;br /&gt;
* Level 5 (5 Sorcery Points)&lt;br /&gt;
&lt;br /&gt;
== Subclasses ==&lt;br /&gt;
[[Divine Soul]]&lt;br /&gt;
&lt;br /&gt;
[[Shadow Magic]]&lt;br /&gt;
&lt;br /&gt;
[[Storm Sorcery]]&lt;br /&gt;
&lt;br /&gt;
== Sorcerer Flavor Spells ==&lt;br /&gt;
* [[Flavor_Spells#Control_Flames|Control Flames]]&lt;br /&gt;
* [[Flavor_Spells#Levitate|Levitate]] &lt;br /&gt;
* [[Flavor_Spells#Light|Light]]&lt;br /&gt;
* [[Flavor_Spells#Mage_Hand|Mage Hand]]&lt;br /&gt;
* [[Flavor_Spells#Mending|Mending]]&lt;br /&gt;
* [[Flavor_Spells#Minor_Illusion|Minor Illusion]]&lt;br /&gt;
* [[Flavor_Spells#Major_Image|Major Image]]&lt;br /&gt;
* [[Flavor_Spells#Mold_Earth|Mold Earth]]&lt;br /&gt;
* [[Flavor_Spells#Prestidigitation|Prestidigitation]]&lt;br /&gt;
* [[Flavor_Spells#Shape_Water|Shape Water]]&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Swarmkeeper&amp;diff=1703</id>
		<title>Swarmkeeper</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Swarmkeeper&amp;diff=1703"/>
		<updated>2026-04-14T03:20:51Z</updated>

		<summary type="html">&lt;p&gt;Deler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Feeling a deep connection to the environment around them, some rangers reach out through their magical connection to the world and bond with a swarm of nature spirits. The swarm becomes a potent force in battle, as well as helpful company for the ranger. Some Swarmkeepers are outcasts or hermits, keeping to themselves and their attendant swarms rather than dealing with the discomfort of others. Other Swarmkeepers enjoy building vibrant communities that work for the mutual benefit of all those they consider part of their swarm.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Subclass Features==&lt;br /&gt;
===Gathered Swarm===&lt;br /&gt;
Once per turn, you can use one of the following features following an attack that hits:&lt;br /&gt;
:Swarm Assist - Get 1 additional tile of movement.&lt;br /&gt;
:Swarm Attack - Deal additional 1d6 Piercing damage.&lt;br /&gt;
:Swarm Push - Push a target 1 tile in a direction of your choice (STR Save).&lt;br /&gt;
&lt;br /&gt;
===Swarmkeeper Magic===&lt;br /&gt;
You get access to [[Faerie Fire]] and [[Web]] spells (need to be picked).&lt;br /&gt;
&lt;br /&gt;
===Writhing Tide===&lt;br /&gt;
As a bonus action, once per long rest, gain flight movement and 1 additional tile of movement for 2 turns.&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Gloom_Stalker&amp;diff=1702</id>
		<title>Gloom Stalker</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Gloom_Stalker&amp;diff=1702"/>
		<updated>2026-04-14T03:18:32Z</updated>

		<summary type="html">&lt;p&gt;Deler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Ranger]] subclass available on Avardon.&lt;br /&gt;
&lt;br /&gt;
Gloom stalkers are at home in the darkest places: deep under the earth, in gloomy alleyways, in primeval forests, and wherever else the light dims. Most folk enter such places with trepidation, but a gloom stalker ventures boldly into the darkness, seeking to ambush threats before they can reach the broader world. Such rangers are often found in the Underdark, but they will go any place where evil lurks in the shadows.&lt;br /&gt;
&lt;br /&gt;
* You may have entered Avardon to hunt down dark forces that dwell there.&lt;br /&gt;
&lt;br /&gt;
* When in combat you may want to wear down a high priority target quickly. Staying at range and peppering them with arrows. Your dread ambusher gives you high tempo on your first turn.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== Gloom Stalker Magic ===&lt;br /&gt;
You get the [[Fear]] spell in your available spells.&lt;br /&gt;
&lt;br /&gt;
=== Dread Ambusher ===&lt;br /&gt;
You master the art of the ambush. You can give yourself a bonus to your initiative rolls equal to your Wisdom modifier.&lt;br /&gt;
&lt;br /&gt;
At the start of your first turn of each combat, your walking speed increases by 1 Tile, which lasts until the end of that turn. If you take the Attack action on that turn and if that attack hits, the target takes an extra 1d8 damage of the weapon&#039;s damage type.&lt;br /&gt;
&lt;br /&gt;
=== Umbral Shroud ===&lt;br /&gt;
During combat, you can become invisible for 2 turns or until you make an attack, cast a spell or enter a lit area.&lt;br /&gt;
&lt;br /&gt;
For the entirety of your invisibility, you have to stay within obscured areas or at least 1 tile away from any light source.&lt;br /&gt;
&lt;br /&gt;
While invisible, you get an advantage on attack rolls, others have disadvantage on attack rolls against you, and you can only be targeted with AoE abilities. You can still be heard.&lt;br /&gt;
&lt;br /&gt;
===Additional Spells===&lt;br /&gt;
====2nd Level Spells====&lt;br /&gt;
[[Misty Step]]&lt;br /&gt;
====3rd Level Spells====&lt;br /&gt;
[[Fear]]&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Hunter&amp;diff=1701</id>
		<title>Hunter</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Hunter&amp;diff=1701"/>
		<updated>2026-04-14T02:50:24Z</updated>

		<summary type="html">&lt;p&gt;Deler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Ranger]] subclass available on Avardon.&lt;br /&gt;
&lt;br /&gt;
Some rangers seek to master weapons to better protect civilization from the terrors of the wilderness. Members of the Hunter Conclave learn specialized fighting techniques for use against the most dire threats, from rampaging ogres and hordes of orcs to towering giants and terrifying dragons.&lt;br /&gt;
&lt;br /&gt;
* You might have stalked the forests of Avardon since you were a child, having learned to live off the land, and helped those that get lost in the vastness of the woods.&lt;br /&gt;
&lt;br /&gt;
* Your time training with your weapons has made you a formidable fighter. Perhaps, you are part of a monster hunter guild or served as a noble&#039;s personal guard and spy.&lt;br /&gt;
&lt;br /&gt;
* In combat you are able to deal heavy damage to multiple enemies at once. Breaking up big clusters of foes.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== Colossus Slayer ===&lt;br /&gt;
When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage. You can deal this extra damage only once per turn.&lt;br /&gt;
=== Escape the Horde ===&lt;br /&gt;
Attacks of opportunity against you are made with disadvantage.&lt;br /&gt;
=== Horde Breaker ===&lt;br /&gt;
Attack a foe and follow up with another attack towards the closest foe within 1 Tile of your original target.&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Hunter&amp;diff=1700</id>
		<title>Hunter</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Hunter&amp;diff=1700"/>
		<updated>2026-04-14T02:48:40Z</updated>

		<summary type="html">&lt;p&gt;Deler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Ranger]] subclass available on Avardon.&lt;br /&gt;
&lt;br /&gt;
Some rangers seek to master weapons to better protect civilization from the terrors of the wilderness. Members of the Hunter Conclave learn specialized fighting techniques for use against the most dire threats, from rampaging ogres and hordes of orcs to towering giants and terrifying dragons.&lt;br /&gt;
&lt;br /&gt;
* You might stalk the forests of Avardon since you where a child, having learned to live off the land, helping those that get lost in the vastness of the woods.&lt;br /&gt;
&lt;br /&gt;
* Your time training with your weapons has made you a formidable fighter. Maybe you are part of a monster hunter guild or served as a nobles personal guard and spy.&lt;br /&gt;
&lt;br /&gt;
* In combat you are able to deal heavy damage to multiple enemies at once. Breaking up big clusters of foes.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== Colossus Slayer ===&lt;br /&gt;
When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage. You can deal this extra damage only once per turn.&lt;br /&gt;
=== Escape the Horde ===&lt;br /&gt;
Opportunity attacks against you are made with disadvantage.&lt;br /&gt;
=== Horde Breaker ===&lt;br /&gt;
Attack a foe and follow up with another attack towards the closest foe within 1 Tile of your original target.&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Equipment_List&amp;diff=1697</id>
		<title>Equipment List</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Equipment_List&amp;diff=1697"/>
		<updated>2026-04-14T02:45:44Z</updated>

		<summary type="html">&lt;p&gt;Deler: Spelling/formating&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Melee Weapons==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Crafting Profession !!Craft Skill !! Craft Quota !! Damage !! Properties || Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Hammer]]|| 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]||10|| 10|| 1d4+STR Bludgeoning|| Light || Simple&lt;br /&gt;
|-&lt;br /&gt;
| [[Handaxe]] || 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d6+STR Slashing|| Light || Simple&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger]] || 1x Iron Ingot||[[Blacksmithing]]|| 10|| 10|| 1d4+STR/Dex Piercing|| Light || Simple&lt;br /&gt;
|-&lt;br /&gt;
| [[Sickle]]|| 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d4+STR Slashing|| Light|| Simple&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleaver]]|| 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d6+STR Slashing|| Light|| Simple&lt;br /&gt;
|-&lt;br /&gt;
| [[Pickaxe]]|| 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d8+STR Piercing || Two-Handed|| Simple&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]]|| 1x Iron Ingot &amp;lt;br&amp;gt; 1x Long Haft||[[Blacksmithing]]|| 15|| 15|| 1d6+Piercing|| 1d8 (1~8) + STR (Piercing)|| Simple&lt;br /&gt;
|-&lt;br /&gt;
| [[Mace]] || 2x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]||20|| 15|| 1d6+STR Bludgeoning|| None || Simple&lt;br /&gt;
|-&lt;br /&gt;
| [[Pike]]|| 3x Iron Ingot &amp;lt;br&amp;gt; 1x Long Haft||[[Blacksmithing]]|| 10|| 10|| 1d10+STR Piercing|| Two-Handed, Reach|| Martial&lt;br /&gt;
|-&lt;br /&gt;
| [[Scimitar]]|| 2x Iron Ingot|| [[Blacksmithing]]|| 20|| 15|| 1d6+STR/Dex Slashing|| Light|| Martial&lt;br /&gt;
|-&lt;br /&gt;
| [[Shortsword]]|| 2x Iron Ingot|| [[Blacksmithing]]|| 20|| 15|| 1d6+STR/Dex Slashing|| Light|| Martial&lt;br /&gt;
|-&lt;br /&gt;
| [[Battleaxe]]|| 3x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]|| 20|| 20|| 1d8+STR Slashing|| Versatile 1d10+STR Slashing|| Martial&lt;br /&gt;
|-&lt;br /&gt;
| [[Glaive]]|| 4x Iron Ingot &amp;lt;br&amp;gt; 1x Long Haft|| [[Blacksmithing]]|| 20|| 20|| 1d10+STR Slashing|| Two-Handed, Reach|| Martial&lt;br /&gt;
|-&lt;br /&gt;
| [[Trident]]|| 3x Iron Ingot &amp;lt;br&amp;gt; 1x Long Haft|| [[Blacksmithing]]|| 20|| 20|| 1d6+STR Piercing|| Versatile 1d8+STR Piercing|| Martial&lt;br /&gt;
|-&lt;br /&gt;
| [[Maul]]|| 8x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]|| 20|| 20|| 2d6+STR Bludgeoning|| Two-Handed|| Martial&lt;br /&gt;
|-&lt;br /&gt;
| [[Rapier]]|| 1x Iron Ingot|| [[Blacksmithing]]|| 20|| 20|| 1d8+STR/Dex Piercing|| None|| Martial&lt;br /&gt;
|-&lt;br /&gt;
| [[War Pick]]|| 2x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]|| 20|| 20|| 1d8+STR Piercing|| None|| Martial&lt;br /&gt;
|-&lt;br /&gt;
| [[Warhammer]]|| 4x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]|| 20|| 20|| 1d8+STR Bludgeoning|| Versatile 1d10+STR Bludgeoning|| Martial&lt;br /&gt;
|-&lt;br /&gt;
| [[Longsword]] || 4x Iron Ingot. || [[Blacksmithing]] || 20 || 20 || 1d8+STR Slashing|| Versatile 1d10+STR Slashing || Martial&lt;br /&gt;
|-&lt;br /&gt;
| [[Morningstar]] || 4x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft. || [[Blacksmithing]] || 20 || 25|| 1d8+STR Piercing|| None ||Martial&lt;br /&gt;
|-&lt;br /&gt;
| [[Flail]] || 2x Iron Ingot &amp;lt;br&amp;gt; 1x Chain &amp;lt;br&amp;gt; 1x Short Haft. || [[Blacksmithing]] || 20 || 25 || 1d8+STR Bludgeoning|| One Handed|| Martial&lt;br /&gt;
|-&lt;br /&gt;
| [[Greatsword]] || 10x Iron Ingot. || [[Blacksmithing]] || 25 || 30 || 2d6+STR Slashing|| Two-handed|| Martial&lt;br /&gt;
|-&lt;br /&gt;
| [[Halberd]] || 4x Iron Ingot &amp;lt;br&amp;gt; 1x Long Haft||[[Blacksmithing]] || 25 || 30|| 1d10+STR Slashing|| Two-Handed, Reach&lt;br /&gt;
|Martial&lt;br /&gt;
|-&lt;br /&gt;
| [[Greataxe]] || 8x Iron Ingot &amp;lt;br&amp;gt;1x Short Haft|| [[Blacksmithing]] || 25 || 30 || 1d12+STR Slashing || Two-handed|| Martial&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ranged Weapons==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Crafting Profession !!Craft Skill !! Craft Quota !! Damage !! Range !! Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| [[Javelin]] || 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d6+STR Piercing|| Thrown (6 Tiles)|| Simple&lt;br /&gt;
|-&lt;br /&gt;
| [[Shortbow]]|| 1x String &amp;lt;br&amp;gt; 1x Quality Branch &amp;lt;br&amp;gt; 1x Leather Scraps||[[Woodcarving]] ||20|| 25|| 1d6+Dex Piercing|| 6 Tiles || Simple&lt;br /&gt;
|-&lt;br /&gt;
| [[Longbow]]|| 1x String &amp;lt;br&amp;gt; 1x Quality Branch &amp;lt;br&amp;gt; 1x Leather Scraps ||[[Woodcarving]] || 25|| 30||1d8+Dex Piercing || 6 Tiles||Martial&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Crossbow]]|| 6x Parts &amp;lt;br&amp;gt; 1x Wooden stock &amp;lt;br&amp;gt; 4x Metal Scraps||[[Woodcarving]] || 30|| 35||1d8+Dex Piercing || 6 Tiles|| Simple&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Crossbow]]|| 8x Parts &amp;lt;br&amp;gt; 1x Wooden stock &amp;lt;br&amp;gt; 8x Metal Scraps||[[Woodcarving]] || 40|| 50|| 1d10+Dex Piercing|| 6 Tiles||Martial&lt;br /&gt;
|-&lt;br /&gt;
| [[Hand Crossbow]]|| 5x Parts &amp;lt;br&amp;gt; 1x Wooden stock &amp;lt;br&amp;gt; 4x Metal Scraps||[[Woodcarving]] || 50 || 60|| 1d6+Dex Piercing ||5 Tiles||Martial&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armors==&lt;br /&gt;
All medium armors have a max of dex+2&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Crafting Profession!!Craft Skill !! Craft Quota !! AC &lt;br /&gt;
!Strength Requirement!! Armor Type&lt;br /&gt;
|-&lt;br /&gt;
| [[Wooden Shield]] || 4x Common Branch &amp;lt;br&amp;gt; 1x Leather Scraps ||[[Woodcarving]] || 20 || 20|| +2 AC &lt;br /&gt;
|N/A|| Shield&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield (Armor)|Shield (Metal)]] || 3x Iron Ingot|| [[Blacksmithing]] || 20 || 25 || +2 AC&lt;br /&gt;
|N/A|| Shield&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring Mail]] || 4x Iron Ingot &amp;lt;br&amp;gt; 1x Armor Padding || [[Blacksmithing]] || 30 || 30 || 14 &lt;br /&gt;
|N/A|| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain Shirt]] || 5x Iron Ingot || [[Blacksmithing]] || 30 || 35 || 13+Dex (Max 2)&lt;br /&gt;
|N/A|| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Scale Mail]] || 8x Iron Ingot &amp;lt;br&amp;gt;1x Armor Padding|| [[Blacksmithing]] || 30 || 35 || 14+Dex (Max 2)&lt;br /&gt;
|N/A|| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain Mail]] || 9x Iron Ingot &amp;lt;br&amp;gt; 1x Armor Padding|| [[Blacksmithing]] || 30 || 40 || 16 &lt;br /&gt;
|1 Strength|| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Breastplate]] || 10x Iron Ingot || [[Blacksmithing]] || 35 || 40 || 14+Dex (Max 2) &lt;br /&gt;
|N/A|| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Half Plate]] || 16x Iron Ingot &amp;lt;br&amp;gt; 1x Armor Padding|| [[Blacksmithing]] || 40 || 45 || 15+Dex (Max 2)&lt;br /&gt;
|N/A|| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Splint Armor]] || 12x Iron Ingot &amp;lt;br&amp;gt;1x Armor Padding || [[Blacksmithing]] || 45 || 45 || 17 &lt;br /&gt;
|2 Strength|| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate Armor]] || 30x Iron Ingot &amp;lt;br&amp;gt; 1x Armor Padding || [[Blacksmithing]] || 50 || 70 || 18 &lt;br /&gt;
|2 Strength|| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather Armor]] || 3x Rawhide Leather &amp;lt;br&amp;gt; 2x Buckle|| [[Leatherworking]] || 15 || 15 || 11+Dex&lt;br /&gt;
|N/A|| Light&lt;br /&gt;
|-&lt;br /&gt;
| [[Hide Armor]] || 2x Buckle &amp;lt;br&amp;gt; 2x Rawhide Leather&amp;lt;br&amp;gt;1x Hide||[[Leatherworking]]||15||15||12+Dex (Max 2)&lt;br /&gt;
|N/A||Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Studded Leather Armor]] || 2x Buckle &amp;lt;br&amp;gt;3x Rawhide Leather &amp;lt;br&amp;gt;6x Metal Scraps||[[Leatherworking]]||25||30||12+Dex&lt;br /&gt;
|N/A||Light&lt;br /&gt;
|-&lt;br /&gt;
| [[Padded Armor]] || 2x Buckle &amp;lt;br&amp;gt;1x Tanned Leather||[[Leatherworking]]||15||15||11+Dex&lt;br /&gt;
|N/A||Light&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Potions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Crafting Profession!!Craft Skill !! Craft Quota !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Grease Bottle]] || 1x Reactive Reagent &amp;lt;br&amp;gt; 1x Animal Fat || [[Alchemy]] || 15 || 5 || Cover the ground with slick grease, making it a Difficult Terrain. Creatures that are inside at the time of throwing the bottle or who end their turn inside the area might fall Prone (Dexterity Saving Throw). This surface is flammable.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Healing]] || 1 Curative Reagent &amp;lt;br&amp;gt; 1x Rogue&#039;s Morsel|| [[Alchemy]] || 20 || 5 || As a Bonus action and for a single potion use - heal 2d4+2 Health.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Superior Healing Potion]] || 1 Curative Reagent &amp;lt;br&amp;gt; 1x Yellow Musk Creeper Petals|| [[Alchemy]] || 40 || 5 || For an action and a potion use you may drink this to recover 8d4+8 health and recover 2 wounded levels.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Greater Healing Potion]] || 1x Curative Reagent &amp;lt;br&amp;gt; 1x Balsam|| [[Alchemy]] || 30 || 5 || For the cost of a Bonus action and potion use you may drink this to heal yourself for 4d4+4 and recover from 1 wound level.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Alchemist&#039;s Fire]] || 1x Reactive Reagent &amp;lt;br&amp;gt; 1x Fire Amber|| [[Alchemy]] || 35 || 5 || Hurl a flask of liquid fire that explodes on impact, creating area of fire that deals 1d4 damage per turn and leaves creatures burning for 2 turns even after leaving the area, this costs an attack action.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Speed]] || 1x Reactive Reagent &amp;lt;br&amp;gt; 1x Hyena Ear|| [[Alchemy]] || 45 || 5 || As a bonus action and for one potion use, Earn the benefits of Haste (+2 AC and +3 tiles of movement) for 3 turns. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Viciousness]] || 1x Reactive Reagent &amp;lt;br&amp;gt;1x Shadowroot Sac|| [[Alchemy]] || 50 || 5 || As a bonus action and for a one potion use the number you need to roll to land a Critical Hit is reduced by 1 until long rest.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Vigilance]] || 1x Reactive Reagent &amp;lt;br&amp;gt;1x Hook|| [[Alchemy]] || 50 || 5 || For a bonus action and one potion use earn +5 bonus to Initiative rolls until Long Rest.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Strength]] || 1x Reactive Reagent &amp;lt;br&amp;gt; 1x Giant Finger|| [[Alchemy]] || 50 || 5 || For a bonus action and one potion use your Strength modifier becomes +4 until long rest. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Feather Fall]]||1x Reactive Reagent &amp;lt;br&amp;gt; 1x Autumncrocus||[[Alchemy]]||25||5||Gain immunity to Fall Damage for 10 turns. Drinking this uses a bonus action and a potion use.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Death_Ward&amp;diff=1692</id>
		<title>Death Ward</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Death_Ward&amp;diff=1692"/>
		<updated>2026-04-14T00:48:02Z</updated>

		<summary type="html">&lt;p&gt;Deler: Updated description to note that the spell can be cast outside of combat.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Ability&lt;br /&gt;
|image=Death_Ward.png&lt;br /&gt;
|type=Spell&lt;br /&gt;
|level=4&lt;br /&gt;
|school=Abjuration&lt;br /&gt;
|cost=Action&lt;br /&gt;
|target=Single Target&lt;br /&gt;
|range=1&lt;br /&gt;
|radius=None&lt;br /&gt;
|save=None&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You touch a creature and grant it a measure of protection from death. The first time the target would drop to 0 Hit Points before the spell ends, the target instead drops to 1 Hit Point, and the spell ends.&lt;br /&gt;
&lt;br /&gt;
* This spell can also be cast outside of combat.&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Aid&amp;diff=1689</id>
		<title>Aid</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Aid&amp;diff=1689"/>
		<updated>2026-04-13T23:59:46Z</updated>

		<summary type="html">&lt;p&gt;Deler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Ability&lt;br /&gt;
|image=Aid.png&lt;br /&gt;
|type=Spell&lt;br /&gt;
|level=2&lt;br /&gt;
|school=Abjuration&lt;br /&gt;
|target=Up to 3 Creatures&lt;br /&gt;
|cost=Action&lt;br /&gt;
|range=3&lt;br /&gt;
|radius=None&lt;br /&gt;
|save=None&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Choose up to three creatures within range. Each target&#039;s Hit Point maximum and current Hit Points increase by 5.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upcasting:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
+2 HP per Spell Level&lt;br /&gt;
&lt;br /&gt;
* This spell can also be cast outside of combat.&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Mage_Armor&amp;diff=1688</id>
		<title>Mage Armor</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Mage_Armor&amp;diff=1688"/>
		<updated>2026-04-13T23:54:46Z</updated>

		<summary type="html">&lt;p&gt;Deler: Updated description to clarify that Mage Armor can be cast outside of combat (removed combat-only note).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Ability&lt;br /&gt;
|image=Mage_Armour.png&lt;br /&gt;
|type=Spell&lt;br /&gt;
|level=1&lt;br /&gt;
|school=Abjuration&lt;br /&gt;
|target=Single Target&lt;br /&gt;
|cost=Action&lt;br /&gt;
|range=1&lt;br /&gt;
|radius=None&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You touch a willing creature who isn’t wearing armor, and a protective magical force surrounds it until the spell ends. The target’s base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.&lt;br /&gt;
&lt;br /&gt;
* This spell can also be cast outside of combat.&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Eldritch_Knight&amp;diff=1687</id>
		<title>Eldritch Knight</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Eldritch_Knight&amp;diff=1687"/>
		<updated>2026-04-13T16:16:42Z</updated>

		<summary type="html">&lt;p&gt;Deler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Class Fighter Eldritch Knight Badge Icon.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;The archetypal Eldritch Knight combines the martial mastery common to all fighters with a careful study of magic. Eldritch Knights use magical techniques similar to those practiced by wizards. They focus their study on two of the eight schools of magic: abjuration and evocation. Abjuration spells grant an Eldritch Knight additional protection in battle, and evocation spells deal damage to many foes at once, extending the fighter&#039;s reach in combat. These knights learn a comparatively small number of spells, committing them to memory instead of keeping them in a spellbook.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== War Magic ===&lt;br /&gt;
You have honed your body and magic for war. After you cast a Cantrip, you can make a Weapon Attack using your Bonus Action.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Bond ===&lt;br /&gt;
You cannot be disarmed.&lt;br /&gt;
&lt;br /&gt;
=== Spellcasting Ability  ===&lt;br /&gt;
Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through study and memorization.&lt;br /&gt;
&lt;br /&gt;
Spell save DC = 8 + Intelligence modifier + Proficiency Bonus (4)&lt;br /&gt;
Spell attack modifier = Intelligence modifier + Proficiency Bonus (4)&lt;br /&gt;
&lt;br /&gt;
You may learn 7 Spells up to 2nd Level and 3 Cantrips from the [[Wizard Spell List]].&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=1679</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=1679"/>
		<updated>2026-04-10T18:00:45Z</updated>

		<summary type="html">&lt;p&gt;Deler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Status Effects&lt;br /&gt;
!Status&lt;br /&gt;
!In-Combat Effect&lt;br /&gt;
!Means of Clearing&lt;br /&gt;
!Saving Throw&lt;br /&gt;
|-&lt;br /&gt;
|Aid ♣&lt;br /&gt;
|Affected creatures have their maximum Hit Points increased for the duration of the spell. (+2 HP per spell level upcasted)&lt;br /&gt;
|End of Combat or Long Rest&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Baned&lt;br /&gt;
|Up to 3 creatures receive a 1d4 penalty to attack rolls and saving throws.&lt;br /&gt;
|Disrupt or cancel concentration (10 turns)&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Blessed&lt;br /&gt;
|Up to 3 creatures receive a 1d4 bonus to attack rolls and saving throws.&lt;br /&gt;
|Disrupt or cancel concentration (10 turns)&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Bleeding&lt;br /&gt;
| -2 slashing damage at start of each turn and disadvantage(?) on CON saving throws.&lt;br /&gt;
|Removed by any healing&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Blinded&lt;br /&gt;
|Disadvantage on Attack Rolls. Unable to target others with &#039;&#039;&#039;ranged&#039;&#039;&#039; spells or attacks. Attack rolls against affected have advantage.&lt;br /&gt;
|Remedial Potion, Lesser Restoration &lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Burning&lt;br /&gt;
|Burning for 1dX each turn. &lt;br /&gt;
&amp;lt;small&amp;gt;X depends on source(?).&amp;lt;/small&amp;gt;&lt;br /&gt;
|Saving throw roll at turn start, Help, Teamwork&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Charmed&lt;br /&gt;
|Cannot attack or negatively impact the spellcaster. &lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;Effect ends early if the spellcaster or the spellcaster&#039;s ally hurts or negatively affects the target.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Stillness of Mind, Greater Restoration, Countercharm&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Dazed&lt;br /&gt;
|Has disadvantage on WIS Saving Throws, no reactions, and loses dexterity bonus to their AC.&lt;br /&gt;
|Teamwork, Help, Remedial Potion&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Death Ward †&lt;br /&gt;
|Protects a creature from death. The next time damage would reduce it to 0 Hit Points, it remains conscious with 1 Hit Point left.&lt;br /&gt;
|End of Combat or Long Rest&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|False Life ❤︎&lt;br /&gt;
|Bolstered with a necromantic facsimile of life for +7 Hit Points. (+3 HP per spell level upcasted)&lt;br /&gt;
|End of Combat or Long Rest&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Frenzied Strain&lt;br /&gt;
|Frenzied Strike adds a stack of Frenzied Strain. The barbarian takes a &#039;&#039;&#039;-1&#039;&#039;&#039; penalty on Attack Rolls for every stack.&lt;br /&gt;
|End of Combat&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Frightened&lt;br /&gt;
|May not move any closer to the caster and rolls disadvantage on ability checks and attack rolls. &lt;br /&gt;
|Saving throw roll at turn start, advantage if LOS from caster(?), removed by Heroism &amp;amp; Countercharm&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Gaping Wounds&lt;br /&gt;
|Successful attacks against the creature deal an additional 2⁠⁠ piercing damage.&lt;br /&gt;
|Removed by healing. &lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Hasted&lt;br /&gt;
|Target gets +2 AC and +3 tiles of movement. &lt;br /&gt;
|Disrupt or cancel concentration (5 turns) unless from Potion of Speed&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Lethargic&lt;br /&gt;
|No movement, actions, or reactions are able to be used.&lt;br /&gt;
|Greater Restoration or wait 1 turn&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Mage Armor ◆&lt;br /&gt;
|Surround an unarmored creature in a protective magical force. Its  AC increases to 13 + DEX.&lt;br /&gt;
|Long Rest or End of Combat&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Off Balance&lt;br /&gt;
|Disadvantage on STR and DEX Ability Checks, and  Attack Rolls against the entity have  Advantage.&lt;br /&gt;
|Taking damage, Help, Teamwork&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Prone&lt;br /&gt;
|Attacks against a prone creature have advantage within 1 tile, also disadvantage on STR/DEX saving throws. Spend half movement to stand up. &lt;br /&gt;
|Use Stand Up ability during turn, spending half movement&lt;br /&gt;
|DEX/STR&lt;br /&gt;
|-&lt;br /&gt;
|Rage&lt;br /&gt;
|Deal +3 damage with Melee weapons, gain Resistance to physical damage, and Advantage on STR saving throws.&lt;br /&gt;
|Ends early if you don&#039;t attack an enemy or take damage by end of turn&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Slowed&lt;br /&gt;
|Movement is halved, AC and DEX saves are lowered by 2 and cannot use reactions.&lt;br /&gt;
|Remedial Potion, disrupt or cancel concentration (10 turns)&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Weak Grip&lt;br /&gt;
|Disadvantage on  Attack Rolls and STR  Saving Throws.&lt;br /&gt;
|Help, Teamwork&lt;br /&gt;
|STR/DEX(?)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=1678</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=1678"/>
		<updated>2026-04-10T17:54:37Z</updated>

		<summary type="html">&lt;p&gt;Deler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Status Effects&lt;br /&gt;
!Status&lt;br /&gt;
!In-Combat Effect&lt;br /&gt;
!Means of Clearing&lt;br /&gt;
!Saving Throw&lt;br /&gt;
|-&lt;br /&gt;
|Aid ♣&lt;br /&gt;
|Affected creatures have their maximum Hit Points increased for the duration of the spell. (+2 HP per spell level upcasted)&lt;br /&gt;
|End of Combat or Long Rest&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Baned&lt;br /&gt;
|Up to 3 creatures receive a 1d4 penalty to attack rolls and saving throws.&lt;br /&gt;
|Disrupt or cancel concentration (10 turns)&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Blessed&lt;br /&gt;
|Up to 3 creatures receive a 1d4 bonus to attack rolls and saving throws.&lt;br /&gt;
|Disrupt or cancel concentration (10 turns)&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Bleeding&lt;br /&gt;
| -2 slashing damage at start of each turn and disadvantage(?) on CON saving throws.&lt;br /&gt;
|Removed by any healing&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Blinded&lt;br /&gt;
|Disadvantage on Attack Rolls. Unable to target others with &#039;&#039;&#039;ranged&#039;&#039;&#039; spells or attacks. Attack rolls against affected have advantage.&lt;br /&gt;
|Remedial Potion, Lesser Restoration &lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Burning&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Charmed&lt;br /&gt;
|Cannot attack or negatively impact the spellcaster. &lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;Effect ends early if the spellcaster or the spellcaster&#039;s ally hurts or negatively affects the target.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Stillness of Mind, Greater Restoration, Countercharm&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Dazed&lt;br /&gt;
|Has disadvantage on WIS Saving Throws, no reactions, and loses dexterity bonus to their AC.&lt;br /&gt;
|Teamwork, Help, Remedial Potion&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Death Ward †&lt;br /&gt;
|Protects a creature from death. The next time damage would reduce it to 0 Hit Points, it remains conscious with 1 Hit Point left.&lt;br /&gt;
|End of Combat or Long Rest&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Frenzied Strain&lt;br /&gt;
|Frenzied Strike adds a stack of Frenzied Strain. The barbarian takes a &#039;&#039;&#039;-1&#039;&#039;&#039; penalty on Attack Rolls for every stack.&lt;br /&gt;
|End of Combat&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Frightened&lt;br /&gt;
|May not move any closer to the caster and rolls disadvantage on ability checks and attack rolls. &lt;br /&gt;
|Saving throw roll at turn start, advantage if LOS from caster(?), removed by Heroism &amp;amp; Countercharm&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Gaping Wounds&lt;br /&gt;
|Successful attacks against the creature deal an additional 2⁠⁠ piercing damage.&lt;br /&gt;
|Removed by healing. &lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Hasted&lt;br /&gt;
|Target gets +2 AC and +3 tiles of movement. &lt;br /&gt;
|Disrupt or cancel concentration (5 turns) unless from Potion of Speed&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Lethargic&lt;br /&gt;
|No movement, actions, or reactions are able to be used.&lt;br /&gt;
|Greater Restoration or wait 1 turn&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Mage Armor ◆&lt;br /&gt;
|Surround an unarmored creature in a protective magical force. Its  AC increases to 13 + DEX.&lt;br /&gt;
|Long Rest or End of Combat&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Off Balance&lt;br /&gt;
|Disadvantage on STR and DEX Ability Checks, and  Attack Rolls against the entity have  Advantage.&lt;br /&gt;
|Taking damage, Help, Teamwork&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Prone&lt;br /&gt;
|Attacks against a prone creature have advantage within 1 tile, also disadvantage on STR/DEX saving throws. Spend half movement to stand up. &lt;br /&gt;
|Use Stand Up ability during turn, spending half movement&lt;br /&gt;
|DEX/STR&lt;br /&gt;
|-&lt;br /&gt;
|Rage&lt;br /&gt;
|Deal +3 damage with Melee weapons, gain Resistance to physical damage, and Advantage on STR saving throws.&lt;br /&gt;
|Ends early if you don&#039;t attack an enemy or take damage by end of turn&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Slowed&lt;br /&gt;
|Movement is halved, AC and DEX saves are lowered by 2 and cannot use reactions.&lt;br /&gt;
|Remedial Potion, disrupt or cancel concentration (10 turns)&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Weak Grip&lt;br /&gt;
|Disadvantage on  Attack Rolls and STR  Saving Throws.&lt;br /&gt;
|Help, Teamwork&lt;br /&gt;
|STR/DEX(?)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Javelin&amp;diff=1677</id>
		<title>Javelin</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Javelin&amp;diff=1677"/>
		<updated>2026-04-10T17:51:28Z</updated>

		<summary type="html">&lt;p&gt;Deler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Javelins are a type of one-handed simple throwing weapon.{{Infobox Item&lt;br /&gt;
| name = Javelin&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| range = 6 &lt;br /&gt;
| proficiency = Simple Weapon&lt;br /&gt;
| versatile =&lt;br /&gt;
| tags = Weapon&lt;br /&gt;
| damage = 1d6 (1~6) + STR&lt;br /&gt;
| healing =&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;Note: 50% chance of losing (breaking) the thrown Javelin.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Piercing Strike ==&lt;br /&gt;
Deal your weapon damage and cause the target to make a Constitution saving throw, on failure they are left with [[Status Effects|Gaping Wounds]]. This uses an attack.&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Wounds&amp;diff=1676</id>
		<title>Wounds</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Wounds&amp;diff=1676"/>
		<updated>2026-04-10T17:41:31Z</updated>

		<summary type="html">&lt;p&gt;Deler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wounds are a mechanic in Avardon that illustrate the toll damage and other mechanics have on a player character&#039;s overall condition. For every 10% of your health you lose in a battle, you accrue 1 wound after exiting combat despite winning or losing. Even if you obtain healing during combat, you still will take on wounds regardless. For instance, if your maximum health (without any buffs) is 100, and you take a total of 140 damage, but heal for 100 health (ending with 40 health) throughout the fight, you will still take 14 wounds when you exit combat. This mechanic exists to give healers a more meaningful role, as well as to prevent players from seeking out endless conflict.&lt;br /&gt;
&lt;br /&gt;
You can receive wounds several ways: &lt;br /&gt;
&lt;br /&gt;
* DM events mechanics that are both avoidable and unavoidable&lt;br /&gt;
* Player-versus-player battle as explained above&lt;br /&gt;
* Using the RPR ability &amp;quot;Take Wounds&amp;quot;&lt;br /&gt;
* As a consequence to being defeated in a battle&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Wounded Levels&lt;br /&gt;
!Status&lt;br /&gt;
!Stacks&lt;br /&gt;
!Health Reduction&lt;br /&gt;
!Saving Throw Reduction&lt;br /&gt;
!Movement Reduction&lt;br /&gt;
|-&lt;br /&gt;
|Recovering&lt;br /&gt;
|&amp;lt;10&lt;br /&gt;
| -10&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Wounded&lt;br /&gt;
|&amp;gt;9&lt;br /&gt;
| -10&lt;br /&gt;
| -1&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Wounded&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&amp;gt;19&lt;br /&gt;
| -20&lt;br /&gt;
| -2&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|Wounded&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&amp;gt;29&lt;br /&gt;
| -30&lt;br /&gt;
| -3&lt;br /&gt;
| -2&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Note: When brought to below 10 stacks of wounds, you will enter a &amp;quot;Recovering&amp;quot; status for 6 hours and still be at a health reduction of -10 health. You also are unable to long rest until four hours after leaving combat.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Wounds&amp;diff=1675</id>
		<title>Wounds</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Wounds&amp;diff=1675"/>
		<updated>2026-04-10T17:37:47Z</updated>

		<summary type="html">&lt;p&gt;Deler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wounds are a mechanic in Avardon that illustrate the toll damage and other mechanics have on a player character&#039;s overall condition. For every 10% of your health you lose in a battle, you accrue 1 wound after exiting combat despite winning or losing. Even if you obtain healing during combat, you still will take on wounds regardless. For instance, if your maximum health (without any buffs) is 100, and you take a total of 140 damage, but heal for 100 health (ending with 40 health) throughout the fight, you will still take 14 wounds when you exit combat. This mechanic exists to give healers a more meaningful role, as well as to prevent players from seeking out endless conflict.&lt;br /&gt;
&lt;br /&gt;
You can receive wounds several ways: &lt;br /&gt;
&lt;br /&gt;
* DM events mechanics that are both avoidable and unavoidable&lt;br /&gt;
* Player-versus-player battle as explained above&lt;br /&gt;
* Using the RPR ability &amp;quot;Take Wounds&amp;quot;&lt;br /&gt;
* As a consequence to being defeated in a battle&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Wounded Levels&lt;br /&gt;
!Status&lt;br /&gt;
!Stacks&lt;br /&gt;
!Health Reduction&lt;br /&gt;
!Saving Throw Reduction&lt;br /&gt;
!Movement Reduction&lt;br /&gt;
|-&lt;br /&gt;
|Wounded&lt;br /&gt;
|&amp;gt;9&lt;br /&gt;
| -10&lt;br /&gt;
| -1&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Wounded&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&amp;gt;19&lt;br /&gt;
| -20&lt;br /&gt;
| -2&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|Wounded&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&amp;gt;29&lt;br /&gt;
| -30&lt;br /&gt;
| -3&lt;br /&gt;
| -2&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Wounds&amp;diff=1674</id>
		<title>Wounds</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Wounds&amp;diff=1674"/>
		<updated>2026-04-10T17:37:04Z</updated>

		<summary type="html">&lt;p&gt;Deler: Created page with &amp;quot;Wounds are a mechanic in Avardon that illustrate the toll damage and other mechanics have on a player character&amp;#039;s overall condition. For every 10% of your health you lose in a battle, you accrue 1 wound after exiting combat despite winning or losing. Even if you obtain healing during combat, you still will take on wounds regardless. For instance, if your maximum health (without any buffs) is 100, and you take a total of 140 damage, but heal for 100 health (ending with 40...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wounds are a mechanic in Avardon that illustrate the toll damage and other mechanics have on a player character&#039;s overall condition. For every 10% of your health you lose in a battle, you accrue 1 wound after exiting combat despite winning or losing. Even if you obtain healing during combat, you still will take on wounds regardless. For instance, if your maximum health (without any buffs) is 100, and you take a total of 140 damage, but heal for 100 health (ending with 40 health) throughout the fight, you will still take 14 wounds when you exit combat. This mechanic exists to give healers a more meaningful role, as well as to prevent players from seeking out endless combat.&lt;br /&gt;
&lt;br /&gt;
You can receive wounds several ways: &lt;br /&gt;
&lt;br /&gt;
* DM events mechanics that are both avoidable and unavoidable&lt;br /&gt;
* Player-versus-player battle as explained above&lt;br /&gt;
* Using the RPR ability &amp;quot;Take Wounds&amp;quot;&lt;br /&gt;
* As a consequence to being defeated in a battle&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Wounded Levels&lt;br /&gt;
!Status&lt;br /&gt;
!Stacks&lt;br /&gt;
!Health Reduction&lt;br /&gt;
!Saving Throw Reduction&lt;br /&gt;
!Movement Reduction&lt;br /&gt;
|-&lt;br /&gt;
|Wounded&lt;br /&gt;
|&amp;gt;9&lt;br /&gt;
| -10&lt;br /&gt;
| -1&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Wounded&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&amp;gt;19&lt;br /&gt;
| -20&lt;br /&gt;
| -2&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|Wounded&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&amp;gt;29&lt;br /&gt;
| -30&lt;br /&gt;
| -3&lt;br /&gt;
| -2&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=1671</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=1671"/>
		<updated>2026-04-08T21:06:51Z</updated>

		<summary type="html">&lt;p&gt;Deler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Status Effects&lt;br /&gt;
!Status&lt;br /&gt;
!In-Combat Effect&lt;br /&gt;
!Means of Clearing&lt;br /&gt;
!Saving Throw&lt;br /&gt;
|-&lt;br /&gt;
|Aid ♣&lt;br /&gt;
|Affected creatures have their maximum Hit Points increased for the duration of the spell. (+2 HP per spell level upcasted)&lt;br /&gt;
|End of Combat or Long Rest&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Baned&lt;br /&gt;
|Up to 3 creatures receive a 1d4 penalty to attack rolls and saving throws.&lt;br /&gt;
|Disrupt or cancel concentration (10 turns)&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Blessed&lt;br /&gt;
|Up to 3 creatures receive a 1d4 bonus to attack rolls and saving throws.&lt;br /&gt;
|Disrupt or cancel concentration (10 turns)&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Bleeding&lt;br /&gt;
| -2 slashing damage at start of each turn and disadvantage(?) on CON saving throws.&lt;br /&gt;
|Removed by any healing&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Blinded&lt;br /&gt;
|Disadvantage on Attack Rolls. Unable to target others with &#039;&#039;&#039;ranged&#039;&#039;&#039; spells or attacks. Attack rolls against affected have advantage.&lt;br /&gt;
|Remedial Potion, Lesser Restoration &lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Burning&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Charmed&lt;br /&gt;
|Cannot attack or negatively impact the spellcaster. &lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;Effect ends early if the spellcaster or the spellcaster&#039;s ally hurts or negatively affects the target.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Stillness of Mind, Greater Restoration, Countercharm&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Dazed&lt;br /&gt;
|Has disadvantage on WIS Saving Throws, no reactions, and loses dexterity bonus to their AC.&lt;br /&gt;
|Teamwork, Help, Remedial Potion&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Death Ward †&lt;br /&gt;
|Protects a creature from death. The next time damage would reduce it to 0 Hit Points, it remains conscious with 1 Hit Point left.&lt;br /&gt;
|End of Combat or Long Rest&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Frenzied Strain&lt;br /&gt;
|Frenzied Strike adds a stack of Frenzied Strain. The barbarian takes a &#039;&#039;&#039;-1&#039;&#039;&#039; penalty on Attack Rolls for every stack.&lt;br /&gt;
|End of Combat&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Frightened&lt;br /&gt;
|May not move any closer to the caster and rolls disadvantage on ability checks and attack rolls. &lt;br /&gt;
|Saving throw roll at turn start, advantage if LOS from caster(?), removed by Heroism &amp;amp; Countercharm&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Gaping Wounds&lt;br /&gt;
|Successful attacks against the creature deal an additional 2⁠⁠ piercing damage.&lt;br /&gt;
|Removed by healing. &lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Hasted&lt;br /&gt;
|Target gets +2 AC and +3 tiles of movement. &lt;br /&gt;
|Disrupt or cancel concentration (5 turns) unless from Potion of Speed&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Lethargic&lt;br /&gt;
|No movement, actions, or reactions are able to be used.&lt;br /&gt;
|Greater Restoration or wait 1 turn&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Mage Armor ◆&lt;br /&gt;
|Surround an unarmored creature in a protective magical force. Its  AC increases to 13 + DEX.&lt;br /&gt;
|Long Rest or End of Combat&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Off Balance&lt;br /&gt;
|Disadvantage on STR and DEX Ability Checks, and  Attack Rolls against the entity have  Advantage.&lt;br /&gt;
|Taking damage, Help, Teamwork&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Prone&lt;br /&gt;
|Attacks against a prone creature have advantage within 1 tile, also disadvantage on STR/DEX saving throws. Spend half movement to stand up. &lt;br /&gt;
|Use Stand Up ability during turn, spending half movement&lt;br /&gt;
|DEX/STR&lt;br /&gt;
|-&lt;br /&gt;
|Rage&lt;br /&gt;
|Deal +3 damage with Melee weapons, gain Resistance to physical damage, and Advantage on STR saving throws.&lt;br /&gt;
|Ends early if you don&#039;t attack an enemy or take damage by end of turn&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Slowed&lt;br /&gt;
|Movement is halved, AC and DEX saves are lowered by 2 and cannot use reactions.&lt;br /&gt;
|Remedial Potion, disrupt or cancel concentration (10 turns)&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Weak Grip&lt;br /&gt;
|Disadvantage on  Attack Rolls and STR  Saving Throws.&lt;br /&gt;
|Help, Teamwork&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=1662</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=1662"/>
		<updated>2026-04-08T16:46:03Z</updated>

		<summary type="html">&lt;p&gt;Deler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Status Effects&lt;br /&gt;
!Status&lt;br /&gt;
!In-Combat Effect&lt;br /&gt;
!Means of Clearing&lt;br /&gt;
!Saving Throw&lt;br /&gt;
|-&lt;br /&gt;
|Aid ♣&lt;br /&gt;
|Affected creatures have their maximum Hit Points increased for the duration of the spell. (+2 HP per spell level upcasted)&lt;br /&gt;
|End of Combat or Long Rest&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Baned&lt;br /&gt;
|Up to 3 creatures receive a 1d4 penalty to attack rolls and saving throws.&lt;br /&gt;
|Disrupt or cancel concentration (10 turns)&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Blessed&lt;br /&gt;
|Up to 3 creatures receive a 1d4 bonus to attack rolls and saving throws.&lt;br /&gt;
|Disrupt or cancel concentration (10 turns)&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Bleeding&lt;br /&gt;
| -2 slashing damage at start of each turn and disadvantage(?) on CON saving throws.&lt;br /&gt;
|Removed by any healing&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Blinded&lt;br /&gt;
|Disadvantage on Attack Rolls. Unable to target others with &#039;&#039;&#039;ranged&#039;&#039;&#039; spells or attacks. Attack rolls against affected have advantage.&lt;br /&gt;
|Remedial Potion, Lesser Restoration &lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Burning&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Charmed&lt;br /&gt;
|Cannot attack or negatively impact the spellcaster. &lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;Effect ends early if the spellcaster or the spellcaster&#039;s ally hurts or negatively affects the target.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Stillness of Mind, Greater Restoration, Countercharm&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Dazed&lt;br /&gt;
|Has disadvantage on WIS Saving Throws, no reactions, and loses dexterity bonus to their AC.&lt;br /&gt;
|Teamwork, Help, Remedial Potion&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Death Ward †&lt;br /&gt;
|Protects a creature from death. The next time damage would reduce it to 0 Hit Points, it remains conscious with 1 Hit Point left.&lt;br /&gt;
|End of Combat or Long Rest&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Frenzied Strain&lt;br /&gt;
|Frenzied Strike adds a stack of Frenzied Strain. The barbarian takes a &#039;&#039;&#039;-1&#039;&#039;&#039; penalty on Attack Rolls for every stack.&lt;br /&gt;
|End of Combat&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Frightened&lt;br /&gt;
|May not move any closer to the caster and rolls disadvantage on ability checks and attack rolls. &lt;br /&gt;
|Saving throw roll at turn start, advantage if LOS from caster(?), removed by Heroism &amp;amp; Countercharm&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Hasted&lt;br /&gt;
|Target gets +2 AC and +3 tiles of movement. &lt;br /&gt;
|Disrupt or cancel concentration (5 turns) unless from Potion of Speed&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Lethargic&lt;br /&gt;
|No movement, actions, or reactions are able to be used.&lt;br /&gt;
|Greater Restoration or wait 1 turn&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Mage Armor ◆&lt;br /&gt;
|Surround an unarmored creature in a protective magical force. Its  AC increases to 13 + DEX.&lt;br /&gt;
|Long Rest or End of Combat&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Prone&lt;br /&gt;
|Attacks against a prone creature have advantage within 1 tile, also disadvantage on STR/DEX saving throws. Spend half movement to stand up. &lt;br /&gt;
|Use stand up RPR ability during turn&lt;br /&gt;
|DEX/STR&lt;br /&gt;
|-&lt;br /&gt;
|Slowed&lt;br /&gt;
|Movement is halved, AC and DEX saves are lowered by 2 and cannot use reactions.&lt;br /&gt;
|Remedial Potion, disrupt or cancel concentration. (10 turns)&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Weak Grip&lt;br /&gt;
|Disadvantage on  Attack Rolls and STR  Saving Throws.&lt;br /&gt;
|Help, Teamwork&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=1661</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=1661"/>
		<updated>2026-04-08T16:33:18Z</updated>

		<summary type="html">&lt;p&gt;Deler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Status Effects&lt;br /&gt;
!Status&lt;br /&gt;
!In-Combat Effect&lt;br /&gt;
!Means of Clearing&lt;br /&gt;
!Saving Throw&lt;br /&gt;
|-&lt;br /&gt;
|Aid ♣&lt;br /&gt;
|Affected creatures have their maximum Hit Points increased for the duration of the spell. (+2 HP per spell level upcasted)&lt;br /&gt;
|End of Combat or Long Rest&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Baned&lt;br /&gt;
|Up to 3 creatures receive a 1d4 penalty to attack rolls and saving throws.&lt;br /&gt;
|Disrupt or cancel concentration (10 turns)&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Blessed&lt;br /&gt;
|Up to 3 creatures receive a 1d4 bonus to attack rolls and saving throws.&lt;br /&gt;
|Disrupt or cancel concentration (10 turns)&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Bleeding&lt;br /&gt;
| -2 slashing damage at start of each turn and disadvantage(?) on CON saving throws.&lt;br /&gt;
|Removed by any healing&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Blinded&lt;br /&gt;
|Disadvantage on Attack Rolls. Unable to target others with &#039;&#039;&#039;ranged&#039;&#039;&#039; spells or attacks. Attack rolls against affected have advantage.&lt;br /&gt;
|Remedial Potion, Lesser Restoration &lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Burning&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Charmed&lt;br /&gt;
|Cannot attack or negatively impact the spellcaster. &lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;Effect ends early if the spellcaster or the spellcaster&#039;s ally hurts or negatively affects the target.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Stillness of Mind, Greater Restoration, Countercharm&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Dazed&lt;br /&gt;
|Has disadvantage on WIS Saving Throws, no reactions, and loses dexterity bonus to their AC.&lt;br /&gt;
|Teamwork, Help, Remedial Potion&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Death Ward †&lt;br /&gt;
|Protects a creature from death. The next time damage would reduce it to 0 Hit Points, it remains conscious with 1 Hit Point left.&lt;br /&gt;
|End of Combat or Long Rest&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Frenzied Strain&lt;br /&gt;
|Frenzied Strike adds a stack of Frenzied Strain. The barbarian takes a &#039;&#039;&#039;-1&#039;&#039;&#039; penalty on Attack Rolls for every stack.&lt;br /&gt;
|End of Combat&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Frightened&lt;br /&gt;
|May not move any closer to the caster and rolls disadvantage on ability checks and attack rolls. &lt;br /&gt;
|Saving throw roll at turn start, advantage if LOS from caster(?), removed by Heroism &amp;amp; Countercharm&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Hasted&lt;br /&gt;
|Target gets +2 AC and +3 tiles of movement. &lt;br /&gt;
|Disrupt or cancel concentration (5 turns) unless from Potion of Speed&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Lethargic&lt;br /&gt;
|No movement, actions, or reactions are able to be used.&lt;br /&gt;
|Greater Restoration or wait 1 turn&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Mage Armor ◆&lt;br /&gt;
|Surround an unarmored creature in a protective magical force. Its  AC increases to 13 + DEX.&lt;br /&gt;
|Long Rest or End of Combat&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Prone&lt;br /&gt;
|Attacks against a prone creature have advantage within 1 tile, also disadvantage on STR/DEX saving throws. Spend half movement to stand up. &lt;br /&gt;
|Use stand up RPR ability during turn&lt;br /&gt;
|DEX/STR&lt;br /&gt;
|-&lt;br /&gt;
|Slowed&lt;br /&gt;
|Movement is halved, AC and DEX saves are lowered by 2 and cannot use reactions.&lt;br /&gt;
|Remedial Potion, disrupt or cancel concentration. (10 turns)&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Weak Grip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=1660</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=1660"/>
		<updated>2026-04-08T16:12:08Z</updated>

		<summary type="html">&lt;p&gt;Deler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Status Effects&lt;br /&gt;
!Status&lt;br /&gt;
!In-Combat Effect&lt;br /&gt;
!Means of Clearing&lt;br /&gt;
!Saving Throw&lt;br /&gt;
|-&lt;br /&gt;
|Aid ♣&lt;br /&gt;
|Affected creatures have their maximum Hit Points increased for the duration of the spell. (+2 HP per spell level upcasted)&lt;br /&gt;
|End of Combat or Long Rest&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Bane&lt;br /&gt;
|Up to 3 creatures receive a 1d4 penalty to attack rolls and saving throws.&lt;br /&gt;
|Disrupt or cancel concentration (10 turns)&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Bless&lt;br /&gt;
|Up to 3 creatures receive a 1d4 bonus to attack rolls and saving throws.&lt;br /&gt;
|Disrupt or cancel concentration (10 turns)&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Bleeding&lt;br /&gt;
| -2 slashing damage at start of each turn and disadvantage(?) on CON saving throws.&lt;br /&gt;
|Removed by any healing&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Blinded&lt;br /&gt;
|Disadvantage on Attack Rolls. Unable to target others with &#039;&#039;&#039;ranged&#039;&#039;&#039; spells or attacks. Attack rolls against affected have advantage.&lt;br /&gt;
|Remedial Potion, Lesser Restoration &lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Burning&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Charmed&lt;br /&gt;
|Cannot attack or negatively impact the spellcaster. &lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;Effect ends early if the spellcaster or the spellcaster&#039;s ally hurts or negatively affects the target.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Stillness of Mind, Greater Restoration, Countercharm&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Dazed&lt;br /&gt;
|Has disadvantage on WIS Saving Throws, no reactions, and loses dexterity bonus to their AC.&lt;br /&gt;
|Teamwork, Help, Remedial Potion&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Death Ward †&lt;br /&gt;
|Protects a creature from death. The next time damage would reduce it to 0 Hit Points, it remains conscious with 1 Hit Point left.&lt;br /&gt;
|End of Combat or Long Rest&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Frenzied Strain&lt;br /&gt;
|Frenzied Strike adds a stack of Frenzied Strain. The barbarian takes a &#039;&#039;&#039;-1&#039;&#039;&#039; penalty on Attack Rolls for every stack.&lt;br /&gt;
|End of Combat&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Frightened&lt;br /&gt;
|May not move any closer to the caster and rolls disadvantage on ability checks and attack rolls. &lt;br /&gt;
|Saving throw roll at turn start, advantage if LOS from caster(?), removed by Heroism &amp;amp; Countercharm&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Lethargic&lt;br /&gt;
|No movement, actions, or reactions are able to be used.&lt;br /&gt;
|Greater Restoration or wait 1 turn&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Prone&lt;br /&gt;
|Attacks against a prone creature have advantage within 1 tile, also disadvantage on STR/DEX saving throws. Spend half movement to stand up. &lt;br /&gt;
|Use stand up RPR ability during turn&lt;br /&gt;
|DEX/STR&lt;br /&gt;
|-&lt;br /&gt;
|Slowed&lt;br /&gt;
|Movement is halved, AC and DEX saves are lowered by 2 and cannot use reactions.&lt;br /&gt;
|Remedial Potion, disrupt or cancel concentration. (10 turns)&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Weak Grip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=1659</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=1659"/>
		<updated>2026-04-08T15:53:54Z</updated>

		<summary type="html">&lt;p&gt;Deler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Status Effects&lt;br /&gt;
!Status&lt;br /&gt;
!In-Combat Effect&lt;br /&gt;
!Means of Clearing&lt;br /&gt;
!Saving Throw&lt;br /&gt;
|-&lt;br /&gt;
|Aid ♣&lt;br /&gt;
|Affected creatures have their maximum Hit Points increased for the duration of the spell. (+2 HP per spell level upcasted)&lt;br /&gt;
|End of Combat or Long Rest&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Bane&lt;br /&gt;
|Up to 3 creatures receive a 1d4 penalty to attack rolls and saving throws.&lt;br /&gt;
|Disrupt or cancel concentration (10 turns)&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Bless&lt;br /&gt;
|Up to 3 creatures receive a 1d4 bonus to attack rolls and saving throws.&lt;br /&gt;
|Disrupt or cancel concentration (10 turns)&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Bleeding&lt;br /&gt;
| -2 slashing damage at start of each turn and disadvantage(?) on CON saving throws.&lt;br /&gt;
|Removed by any healing&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Blinded&lt;br /&gt;
|Disadvantage on Attack Rolls. Unable to target others with &#039;&#039;&#039;ranged&#039;&#039;&#039; spells or attacks. Attack rolls against affected have advantage.&lt;br /&gt;
|Remedial Potion, Lesser Restoration &lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Burning&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Charmed&lt;br /&gt;
|Cannot attack or negatively impact the spellcaster. &lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;Effect ends early if the spellcaster or the spellcaster&#039;s ally hurts or negatively affects the target.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Stillness of Mind, Greater Restoration&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Dazed&lt;br /&gt;
|Has disadvantage on WIS Saving Throws, no reactions, and loses dexterity bonus to their AC.&lt;br /&gt;
|Teamwork, Help, Remedial Potion&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Death Ward †&lt;br /&gt;
|Protects a creature from death. The next time damage would reduce it to 0 Hit Points, it remains conscious with 1 Hit Point left.&lt;br /&gt;
|End of Combat or Long Rest&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Frenzied Strain&lt;br /&gt;
|Frenzied Strike adds a stack of Frenzied Strain. The barbarian takes a &#039;&#039;&#039;-1&#039;&#039;&#039; penalty on Attack Rolls for every stack.&lt;br /&gt;
|End of Combat&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Frightened&lt;br /&gt;
|May not move any closer to the caster and rolls disadvantage on ability checks and attack rolls. &lt;br /&gt;
|Start turn, advantage if LOS from caster(?), removed by Heroism&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Lethargic&lt;br /&gt;
|No movement, actions, or reactions are able to be used.&lt;br /&gt;
|Greater Restoration or wait 1 turn&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Prone&lt;br /&gt;
|Attacks against a prone creature have advantage within 1 tile, also disadvantage on STR/DEX saving throws. Spend half movement to stand up. &lt;br /&gt;
|Use stand up RPR ability during turn&lt;br /&gt;
|DEX/STR&lt;br /&gt;
|-&lt;br /&gt;
|Slowed&lt;br /&gt;
|Movement is halved, AC and DEX saves are lowered by 2 and cannot use reactions.&lt;br /&gt;
|Remedial Potion, disrupt or cancel concentration. (10 turns)&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Weak Grip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=1658</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=1658"/>
		<updated>2026-04-08T15:25:12Z</updated>

		<summary type="html">&lt;p&gt;Deler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Status Effects&lt;br /&gt;
!Status&lt;br /&gt;
!In-Combat Effect&lt;br /&gt;
!Means of Clearing&lt;br /&gt;
!Saving Throw&lt;br /&gt;
|-&lt;br /&gt;
|Aid ♣&lt;br /&gt;
|Affected creatures have their maximum Hit Points increased for the duration of the spell. (+2 HP per spell level upcasted)&lt;br /&gt;
|End of Combat or Long Rest&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Bane&lt;br /&gt;
|Up to 3 creatures receive a 1d4 penalty to attack rolls and saving throws.&lt;br /&gt;
|Disrupt or cancel concentration (10 turns)&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Bless&lt;br /&gt;
|Up to 3 creatures receive a 1d4 bonus to attack rolls and saving throws.&lt;br /&gt;
|Disrupt or cancel concentration (10 turns)&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Bleeding&lt;br /&gt;
| -2 slashing damage at start of each turn and disadvantage(?) on CON saving throws.&lt;br /&gt;
|Removed by any healing&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Blinded&lt;br /&gt;
|Disadvantage on Attack Rolls. Unable to target others with &#039;&#039;&#039;ranged&#039;&#039;&#039; spells or attacks. Attack rolls against affected have advantage.&lt;br /&gt;
|Remedial Potion, Lesser Restoration &lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Burning&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Charmed&lt;br /&gt;
|Cannot attack or negatively impact the spellcaster. &lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;Effect ends early if the spellcaster or the spellcaster&#039;s ally hurts or negatively affects the target.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Stillness of Mind, Greater Restoration&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Dazed&lt;br /&gt;
|Has disadvantage on WIS Saving Throws, no reactions, and loses dexterity bonus to their AC.&lt;br /&gt;
|Teamwork, Help, Remedial Potion&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Death Ward †&lt;br /&gt;
|Protects a creature from death. The next time damage would reduce it to 0 Hit Points, it remains conscious with 1 Hit Point left.&lt;br /&gt;
|End of Combat or Long Rest&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Frightened&lt;br /&gt;
|May not move any closer to the caster and rolls disadvantage on ability checks and attack rolls. &lt;br /&gt;
|Start turn, advantage if LOS from caster(?), removed by Heroism&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Lethargic&lt;br /&gt;
|No movement, actions, or reactions are able to be used.&lt;br /&gt;
|Greater Restoration or wait 1 turn&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Prone&lt;br /&gt;
|Attacks against a prone creature have advantage within 1 tile, also disadvantage on STR/DEX saving throws. Spend half movement to stand up. &lt;br /&gt;
|Use stand up RPR ability during turn&lt;br /&gt;
|DEX/STR&lt;br /&gt;
|-&lt;br /&gt;
|Slowed&lt;br /&gt;
|Movement is halved, AC and DEX saves are lowered by 2 and cannot use reactions.&lt;br /&gt;
|Remedial Potion, disrupt or cancel concentration. (10 turns)&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Weak Grip&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=1657</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=1657"/>
		<updated>2026-04-08T14:53:25Z</updated>

		<summary type="html">&lt;p&gt;Deler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Status Effects&lt;br /&gt;
!Status&lt;br /&gt;
!In-Combat Effect&lt;br /&gt;
!Means of Clearing&lt;br /&gt;
!Saving Throw&lt;br /&gt;
|-&lt;br /&gt;
|Bane&lt;br /&gt;
|Up to 3 creatures receive a 1d4 penalty to attack rolls and saving throws.&lt;br /&gt;
|Disrupt or cancel concentration (10 turns)&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Bless&lt;br /&gt;
|Up to 3 creatures receive a 1d4 bonus to attack rolls and saving throws.&lt;br /&gt;
|Disrupt or cancel concentration (10 turns)&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Bleeding&lt;br /&gt;
| -2 slashing damage at start of each turn and disadvantage(?) on CON saving throws.&lt;br /&gt;
|Removed by any healing&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Blinded&lt;br /&gt;
|Disadvantage on Attack Rolls. Unable to target others with &#039;&#039;&#039;ranged&#039;&#039;&#039; spells or attacks. Attack rolls against affected have advantage.&lt;br /&gt;
|Remedial Potion, Lesser Restoration &lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Charmed&lt;br /&gt;
|Cannot attack or negatively impact the spellcaster. &lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;Effect ends early if the spellcaster or the spellcaster&#039;s ally hurts or negatively affects the target.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Stillness of Mind, Greater Restoration&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Dazed&lt;br /&gt;
|Has disadvantage on WIS Saving Throws, no reactions, and loses dexterity bonus to their AC.&lt;br /&gt;
|Teamwork, Help, Remedial Potion&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Frightened&lt;br /&gt;
|May not move any closer to the caster and rolls disadvantage on ability checks and attack rolls. &lt;br /&gt;
|Start turn, advantage if LOS from caster(?), removed by Heroism&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Lethargic&lt;br /&gt;
|No movement, actions, or reactions are able to be used.&lt;br /&gt;
|Greater Restoration or wait 1 turn&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Prone&lt;br /&gt;
|Attacks against a prone creature have advantage within 1 tile, also disadvantage on STR/DEX saving throws. Spend half movement to stand up. &lt;br /&gt;
|Use stand up RPR ability during turn&lt;br /&gt;
|DEX/STR&lt;br /&gt;
|-&lt;br /&gt;
|Slowed&lt;br /&gt;
|Movement is halved, AC and DEX saves are lowered by 2 and cannot use reactions.&lt;br /&gt;
|Remedial Potion, disrupt or cancel concentration. (10 turns)&lt;br /&gt;
|WIS&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=1656</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=1656"/>
		<updated>2026-04-08T14:52:25Z</updated>

		<summary type="html">&lt;p&gt;Deler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Status Effects&lt;br /&gt;
!Status&lt;br /&gt;
!In-Combat Effect&lt;br /&gt;
!Means of Clearing&lt;br /&gt;
!Saving Throw&lt;br /&gt;
|-&lt;br /&gt;
|Bane&lt;br /&gt;
|Up to 3 creatures receive a 1d4 penalty to attack rolls and saving throws.&lt;br /&gt;
|Disrupt or cancel concentration (10 turns)&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Bless&lt;br /&gt;
|Up to 3 creatures receive a 1d4 bonus to attack rolls and saving throws.&lt;br /&gt;
|Disrupt or cancel concentration (10 turns)&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Bleeding&lt;br /&gt;
| -2 slashing damage at start of each turn and disadvantage(?) on CON saving throws.&lt;br /&gt;
|Removed by any healing&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Blinded&lt;br /&gt;
|Disadvantage on Attack Rolls. Unable to target others with &#039;&#039;&#039;ranged&#039;&#039;&#039; spells or attacks. Attack rolls against affected have advantage.&lt;br /&gt;
|Remedial Potion, Lesser Restoration &lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Charmed&lt;br /&gt;
|Cannot attack or negatively impact the spellcaster. Effect ends early if the spellcaster or the spellcaster&#039;s ally hurts or negatively affect the target. &lt;br /&gt;
|Stillness of Mind, Greater Restoration&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Dazed&lt;br /&gt;
|Has disadvantage on WIS Saving Throws, no reactions, and loses dexterity bonus to their AC.&lt;br /&gt;
|Teamwork, Help, Remedial Potion&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Frightened&lt;br /&gt;
|May not move any closer to the caster and rolls disadvantage on ability checks and attack rolls. &lt;br /&gt;
|Start turn, advantage if LOS from caster(?), removed by Heroism&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Lethargic&lt;br /&gt;
|No movement, actions, or reactions are able to be used.&lt;br /&gt;
|Greater Restoration or wait 1 turn&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Prone&lt;br /&gt;
|Attacks against a prone creature have advantage within 1 tile, also disadvantage on STR/DEX saving throws. Spend half movement to stand up. &lt;br /&gt;
|Use stand up RPR ability during turn&lt;br /&gt;
|DEX/STR&lt;br /&gt;
|-&lt;br /&gt;
|Slowed&lt;br /&gt;
|Movement is halved, AC and DEX saves are lowered by 2 and cannot use reactions.&lt;br /&gt;
|Remedial Potion, disrupt or cancel concentration. (10 turns)&lt;br /&gt;
|WIS&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=1655</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=1655"/>
		<updated>2026-04-08T14:46:54Z</updated>

		<summary type="html">&lt;p&gt;Deler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Status Effects&lt;br /&gt;
!Status&lt;br /&gt;
!In-Combat Effect&lt;br /&gt;
!Means of Clearing&lt;br /&gt;
!Saving Throw&lt;br /&gt;
|-&lt;br /&gt;
|Bane&lt;br /&gt;
|Up to 3 creatures receive a 1d4 penalty to attack rolls and saving throws.&lt;br /&gt;
|Disrupt or cancel concentration (10 turns)&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Bless&lt;br /&gt;
|Up to 3 creatures receive a 1d4 bonus to attack rolls and saving throws.&lt;br /&gt;
|Disrupt or cancel concentration (10 turns)&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Bleeding&lt;br /&gt;
| -2 slashing damage at start of each turn and disadvantage(?) on CON saving throws.&lt;br /&gt;
|Removed by any healing&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Blinded&lt;br /&gt;
|Disadvantage on Attack Rolls. Unable to target others with &#039;&#039;&#039;ranged&#039;&#039;&#039; spells or attacks. Attack rolls against affected have advantage.&lt;br /&gt;
|Remedial Potion, Lesser Restoration &lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Charmed&lt;br /&gt;
|Cannot attack or negatively impact the spellcaster. Effect ends early if you or an ally hurt or negatively affect the target. &lt;br /&gt;
|Stillness of Mind, Greater Restoration&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Dazed&lt;br /&gt;
|Has disadvantage on WIS Saving Throws, no reactions, and loses dexterity bonus to their AC.&lt;br /&gt;
|Teamwork, Help, Remedial Potion&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Frightened&lt;br /&gt;
|May not move any closer to the caster and rolls disadvantage on ability checks and attack rolls. &lt;br /&gt;
|Start turn, advantage if LOS from caster(?), removed by Heroism&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Lethargic&lt;br /&gt;
|No movement, actions, or reactions are able to be used.&lt;br /&gt;
|Greater Restoration or wait 1 turn&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Prone&lt;br /&gt;
|Attacks against a prone creature have advantage within 1 tile, also disadvantage on STR/DEX saving throws. Spend half movement to stand up. &lt;br /&gt;
|Use stand up RPR ability during turn&lt;br /&gt;
|DEX/STR&lt;br /&gt;
|-&lt;br /&gt;
|Slowed&lt;br /&gt;
|Movement is halved, AC and DEX saves are lowered by 2 and cannot use reactions.&lt;br /&gt;
|Remedial Potion, disrupt or cancel concentration. (10 turns)&lt;br /&gt;
|WIS&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=1654</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=1654"/>
		<updated>2026-04-08T14:45:34Z</updated>

		<summary type="html">&lt;p&gt;Deler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Status Effects&lt;br /&gt;
!Status&lt;br /&gt;
!In-Combat Effect&lt;br /&gt;
!Means of Clearing&lt;br /&gt;
!Saving Throw&lt;br /&gt;
|-&lt;br /&gt;
|Bane&lt;br /&gt;
|Up to 3 creatures receive a 1d4 penalty to attack rolls and saving throws.&lt;br /&gt;
|Disrupt or cancel concentration (10 turns)&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Bless&lt;br /&gt;
|Up to 3 creatures receive a 1d4 bonus to attack rolls and saving throws.&lt;br /&gt;
|Disrupt or cancel concentration (10 turns)&lt;br /&gt;
|— &lt;br /&gt;
|-&lt;br /&gt;
|Bleeding&lt;br /&gt;
| -2 slashing damage at start of each turn and disadvantage(?) on CON saving throws.&lt;br /&gt;
|Removed by any healing&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Blinded&lt;br /&gt;
|Disadvantage on Attack Rolls. Unable to target others with &#039;&#039;&#039;ranged&#039;&#039;&#039; spells or attacks. Attack rolls against affected have advantage.&lt;br /&gt;
|Remedial Potion, Lesser Restoration &lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Charmed&lt;br /&gt;
|Cannot attack the spellcaster. &lt;br /&gt;
|Stillness of Mind, Greater Restoration&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Dazed&lt;br /&gt;
|Has disadvantage on WIS Saving Throws, no reactions, and loses dexterity bonus to their AC.&lt;br /&gt;
|Teamwork, Help, Remedial Potion&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Frightened&lt;br /&gt;
|May not move any closer to the caster and rolls disadvantage on ability checks and attack rolls. &lt;br /&gt;
|Start turn, advantage if LOS from caster(?), removed by Heroism&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Lethargic&lt;br /&gt;
|No movement, actions, or reactions are able to be used.&lt;br /&gt;
|Greater Restoration or wait 1 turn&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Prone&lt;br /&gt;
|Attacks against a prone creature have advantage within 1 tile, also disadvantage on STR/DEX saving throws. Spend half movement to stand up. &lt;br /&gt;
|Use stand up RPR ability during turn&lt;br /&gt;
|DEX/STR&lt;br /&gt;
|-&lt;br /&gt;
|Slowed&lt;br /&gt;
|Movement is halved, AC and DEX saves are lowered by 2 and cannot use reactions.&lt;br /&gt;
|Remedial Potion, disrupt or cancel concentration. (10 turns)&lt;br /&gt;
|WIS&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=1653</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=1653"/>
		<updated>2026-04-08T14:38:10Z</updated>

		<summary type="html">&lt;p&gt;Deler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Status Effects&lt;br /&gt;
!Status&lt;br /&gt;
!In-Combat Effect&lt;br /&gt;
!Means of Clearing&lt;br /&gt;
!Saving Throw&lt;br /&gt;
|-&lt;br /&gt;
|Bleeding&lt;br /&gt;
| -2 slashing damage at start of each turn and disadvantage(?) on CON saving throws.&lt;br /&gt;
|Removed by any healing&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Blinded&lt;br /&gt;
|Disadvantage on Attack Rolls. Unable to target others with &#039;&#039;&#039;ranged&#039;&#039;&#039; spells or attacks. Attack rolls against affected have advantage.&lt;br /&gt;
|Remedial Potion, Lesser Restoration &lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Dazed&lt;br /&gt;
|Has disadvantage on WIS Saving Throws, no reactions, and loses dexterity bonus to their AC.&lt;br /&gt;
|Teamwork, Help, Remedial Potion&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Frightened&lt;br /&gt;
|May not move any closer to the caster and rolls disadvantage on ability checks and attack rolls. &lt;br /&gt;
|Start turn, advantage if LOS from caster(?), removed by Heroism&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Lethargic&lt;br /&gt;
|No movement, actions, or reactions are able to be used.&lt;br /&gt;
|Greater Restoration or wait 1 turn&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Prone&lt;br /&gt;
|Attacks against a prone creature have advantage within 1 tile, also disadvantage on STR/DEX saving throws. Spend half movement to stand up. &lt;br /&gt;
|Use stand up RPR ability during turn&lt;br /&gt;
|DEX/STR&lt;br /&gt;
|-&lt;br /&gt;
|Slowed&lt;br /&gt;
|Movement is halved, AC and DEX saves are lowered by 2 and cannot use reactions.&lt;br /&gt;
|Remedial Potion, disrupt or cancel concentration. (10 turns)&lt;br /&gt;
|WIS&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=1652</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=1652"/>
		<updated>2026-04-08T14:37:08Z</updated>

		<summary type="html">&lt;p&gt;Deler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Status Effects&lt;br /&gt;
!Status&lt;br /&gt;
!In-Combat Effect&lt;br /&gt;
!Means of Clearing&lt;br /&gt;
!Saving Throw&lt;br /&gt;
|-&lt;br /&gt;
|Frightened&lt;br /&gt;
|May not move any closer to the caster and rolls disadvantage on ability checks and attack rolls. &lt;br /&gt;
|Start turn, advantage if LOS from caster(?), removed by Heroism&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Bleeding&lt;br /&gt;
| -2 slashing damage at start of each turn and disadvantage(?) on CON saving throws.&lt;br /&gt;
|Removed by any healing&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Blinded&lt;br /&gt;
|Disadvantage on Attack Rolls. Unable to target others with &#039;&#039;&#039;ranged&#039;&#039;&#039; spells or attacks. Attack rolls against affected have advantage.&lt;br /&gt;
|Remedial Potion, Lesser Restoration &lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Slowed&lt;br /&gt;
|Movement is halved, AC and DEX saves are lowered by 2 and cannot use reactions.&lt;br /&gt;
|Remedial Potion, disrupt or cancel concentration. (10 turns)&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Lethargic&lt;br /&gt;
|No movement, actions, or reactions are able to be used.&lt;br /&gt;
|Greater Restoration or wait 1 turn&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Dazed&lt;br /&gt;
|Has disadvantage on WIS Saving Throws, no reactions, and loses dexterity bonus to their AC.&lt;br /&gt;
|Teamwork, Help, Remedial Potion&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Prone&lt;br /&gt;
|Attacks against a prone creature have advantage within 1 tile, also disadvantage on STR/DEX saving throws. Spend half movement to stand up. &lt;br /&gt;
|Use stand up RPR ability during turn&lt;br /&gt;
|DEX/STR&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=1651</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=1651"/>
		<updated>2026-04-08T14:34:48Z</updated>

		<summary type="html">&lt;p&gt;Deler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Status Effects&lt;br /&gt;
!Status&lt;br /&gt;
!In-Combat Effect&lt;br /&gt;
!Means of Clearing&lt;br /&gt;
!Saving Throw&lt;br /&gt;
|-&lt;br /&gt;
!Bleeding&lt;br /&gt;
!-2 slashing damage at start of each turn and (unconfirmed) disadvantage on CON Saving Throws.&lt;br /&gt;
!Removed by healing.&lt;br /&gt;
!CON&lt;br /&gt;
|-&lt;br /&gt;
|Frightened&lt;br /&gt;
|May not move any closer to the caster and rolls disadvantage on ability checks and attack rolls. &lt;br /&gt;
|Start turn, advantage if LOS from caster(?), removed by Heroism&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Slowed&lt;br /&gt;
|Movement is halved, AC and DEX saves are lowered by 2 and cannot use reactions.&lt;br /&gt;
|Remedial Potion, disrupt or cancel concentration. (10 turns)&lt;br /&gt;
|WIS&lt;br /&gt;
|-&lt;br /&gt;
|Lethargic&lt;br /&gt;
|No movement, actions, or reactions are able to be used.&lt;br /&gt;
|Greater Restoration or wait 1 turn&lt;br /&gt;
|—&lt;br /&gt;
|-&lt;br /&gt;
|Dazed&lt;br /&gt;
|Has disadvantage on WIS Saving Throws, no reactions, and loses dexterity bonus to their AC.&lt;br /&gt;
|Teamwork, Help, Remedial Potion&lt;br /&gt;
|CON&lt;br /&gt;
|-&lt;br /&gt;
|Prone&lt;br /&gt;
|Attacks against a prone creature have advantage within 1 tile, also disadvantage on STR/DEX saving throws. Spend half movement to stand up. &lt;br /&gt;
|Use stand up RPR ability during turn.&lt;br /&gt;
|DEX/STR&lt;br /&gt;
|-&lt;br /&gt;
|Blinded&lt;br /&gt;
|Disadvantage on Attack Rolls. Unable to target others with &#039;&#039;&#039;ranged&#039;&#039;&#039; spells or attacks. Attack rolls against affected have advantage.&lt;br /&gt;
|Remedial Potion, Lesser Restoration, &lt;br /&gt;
|CON&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=1650</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Status_Effects&amp;diff=1650"/>
		<updated>2026-04-08T13:54:29Z</updated>

		<summary type="html">&lt;p&gt;Deler: Created page with &amp;quot;Work in progress&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Work in progress&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Shield&amp;diff=1632</id>
		<title>Shield</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Shield&amp;diff=1632"/>
		<updated>2026-04-05T00:32:32Z</updated>

		<summary type="html">&lt;p&gt;Deler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Ability&lt;br /&gt;
|image=Shield_spell.png&lt;br /&gt;
|type=Spell&lt;br /&gt;
|level=1&lt;br /&gt;
|school=Abjuration&lt;br /&gt;
|target=Self&lt;br /&gt;
|cost=Reaction&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When hit by an attack targeting AC that Shield can save you from, Reaction is used to increase your AC by 3, making the attack fail. You also don&#039;t take any damage from Magic Missiles. This Reaction always consumes the lowest available spell slot.&lt;br /&gt;
&lt;br /&gt;
* Intended for &#039;&#039;&#039;combat use only&#039;&#039;&#039;.&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;You have to toggle this ability at the start of combat for it to be utilized. You may toggle it again to turn it off. &amp;lt;u&amp;gt;Toggling is a free action you can do whenever you&#039;d like.&amp;lt;/u&amp;gt;&amp;lt;/small&amp;gt;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Oath_of_the_Crown&amp;diff=1603</id>
		<title>Oath of the Crown</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Oath_of_the_Crown&amp;diff=1603"/>
		<updated>2026-03-30T14:45:08Z</updated>

		<summary type="html">&lt;p&gt;Deler: take to swear&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Image.png|thumb]]&lt;br /&gt;
Oath of the Crown paladin is a paladin subclass based on structure and devotion to that structure. They have typically taken an oath to a structure of laws or a person. Crown paladins can take their oaths centered to a particular god and their ideals, although not all are taken this way. Crown paladins are often oath-sworn knights, elite guards serving nobles, or the enforcement of law in a nation. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their tenets are typically laid out like this, although it may vary depending on what they swear their oath to. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Law.&#039;&#039;&#039;&#039;&#039; The law is paramount. It is the mortar that holds the stones of civilization together, and it must be respected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Loyalty.&#039;&#039;&#039;&#039;&#039; Your word is your bond. Without loyalty, oaths and laws are meaningless.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Courage.&#039;&#039;&#039;&#039;&#039; You must be willing to do what needs to be done for the sake of order, even in the face of overwhelming odds. If you don&#039;t act, then who will?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Responsibility.&#039;&#039;&#039;&#039;&#039; You must deal with the consequences of your actions, and you are responsible for fulfilling your duties and obligations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Subclass Features==&lt;br /&gt;
===Channel Oath: Righteous Clarity===&lt;br /&gt;
Add +4 to Attack Rolls for 10 turns. This consumes your Channel Oath charge which is regained on a short or long rest.&lt;br /&gt;
===Channel Oath: Champion Challenge===&lt;br /&gt;
Challenge enemies within 3 tiles, on a failed Wisdom save they are compelled to attack only you. Any attacks they might make against other targets have disadvantage. This consumes your Channel Oath charge which is regained on a short or long rest.&lt;br /&gt;
===Divine Allegiance===&lt;br /&gt;
When an ally within 1 tile takes damage, you can use a reaction to take the damage instead. This damage can&#039;t be reduced or prevented in any way.&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Oath_of_Vengeance&amp;diff=1602</id>
		<title>Oath of Vengeance</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Oath_of_Vengeance&amp;diff=1602"/>
		<updated>2026-03-30T14:43:51Z</updated>

		<summary type="html">&lt;p&gt;Deler: dismember to dismantle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Oath of Vengeance, also nicknamed &amp;quot;avengers&amp;quot; or &amp;quot;dark knights,&amp;quot; is an oath dedicated to the removal or dismantling of a certain person, people, or organization. This oath is typically taken in times of high conflict due to a major personal or historical wrongdoing. An example of this might be a Shevarashan dedicated to the removal of Drow or, in turn, a Drow dedicated to destroying the Seldarine per their ancestral hatred. This conflict might also boil down to particular afflictions, such as vampires or werewolves, that have caused strife for them and their people. Whatever their hatred is directed at, it is deep-rooted, and they must see to its death no matter what it costs.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their oath is laid out as follows. Keep in mind &#039;greater evil&#039; will mean different things to different people. What might be evil in one person&#039;s eyes might be different in another&#039;s. Something consistent with all vengeance paladins is the removal of their sworn enemy. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Fight the Greater Evil.&#039;&#039;&#039;&#039;&#039; Faced with a choice of fighting my sworn foes or combating a lesser evil, I choose the greater evil.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;No Mercy for the Wicked.&#039;&#039;&#039;&#039;&#039; Ordinary foes might win my mercy, but my sworn enemies do not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;By Any Means Necessary.&#039;&#039;&#039;&#039;&#039; My qualms can&#039;t get in the way of exterminating my foes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Restitution.&#039;&#039;&#039;&#039;&#039; If my foes wreak ruin on the world, it is because I failed to stop them. I must help those harmed by their misdeeds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Subclass Features==&lt;br /&gt;
===Relentless Avenger===&lt;br /&gt;
When you hit a creature with an opportunity attack, you can move up to half your speed on your next turn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Does not include AoO from Mage Slayer or War Caster.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Channel Oath: Vow of Enmity===&lt;br /&gt;
Gain Advantage on Attack Rolls against a specific enemy within 1 tile for 10 turns. This consumes your Channel Oath charge which is regained on a short or long rest.&lt;br /&gt;
&lt;br /&gt;
===Expanded Spell List===&lt;br /&gt;
====1st Level Spells====&lt;br /&gt;
[[Bane]]&lt;br /&gt;
[[Hunter&#039;s Mark]]&lt;br /&gt;
====2nd Level Spells====&lt;br /&gt;
[[Misty Step]]&lt;br /&gt;
====3rd Level Spells====&lt;br /&gt;
[[Haste]]&lt;br /&gt;
[[Protection from Energy]]&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Sorcerer_Spell_List&amp;diff=1601</id>
		<title>Sorcerer Spell List</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Sorcerer_Spell_List&amp;diff=1601"/>
		<updated>2026-03-30T14:34:58Z</updated>

		<summary type="html">&lt;p&gt;Deler: /* Cantrips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Cantrips ===&lt;br /&gt;
[[Acid Splash]]&lt;br /&gt;
&lt;br /&gt;
[[Blade Ward]]&lt;br /&gt;
&lt;br /&gt;
[[Blooming Blade|Booming Blade]]&lt;br /&gt;
&lt;br /&gt;
[[Chill Touch]]&lt;br /&gt;
&lt;br /&gt;
[[Fire Bolt]]&lt;br /&gt;
&lt;br /&gt;
[[Poison Spray]]&lt;br /&gt;
&lt;br /&gt;
[[Ray of Frost]]&lt;br /&gt;
&lt;br /&gt;
[[Shocking Grasp]]&lt;br /&gt;
&lt;br /&gt;
[[True Strike]]&lt;br /&gt;
&lt;br /&gt;
=== 1st Level Spells ===&lt;br /&gt;
[[Absorb Elements]]&lt;br /&gt;
&lt;br /&gt;
[[Burning Hands]]&lt;br /&gt;
&lt;br /&gt;
[[Charm Person]]&lt;br /&gt;
&lt;br /&gt;
[[Disguise Self]]&lt;br /&gt;
&lt;br /&gt;
[[False Life]]&lt;br /&gt;
&lt;br /&gt;
[[Feather Fall]]&lt;br /&gt;
&lt;br /&gt;
[[Fog Cloud]]&lt;br /&gt;
&lt;br /&gt;
[[Mage Armor]]&lt;br /&gt;
&lt;br /&gt;
[[Magic Missile]]&lt;br /&gt;
&lt;br /&gt;
[[Ray of Sickness]]&lt;br /&gt;
&lt;br /&gt;
[[Shield]]&lt;br /&gt;
&lt;br /&gt;
[[Sleep]]&lt;br /&gt;
&lt;br /&gt;
[[Thunderwave]]&lt;br /&gt;
&lt;br /&gt;
[[Witch Bolt]]&lt;br /&gt;
&lt;br /&gt;
=== 2nd Level Spells ===&lt;br /&gt;
[[Blindness]]&lt;br /&gt;
&lt;br /&gt;
[[Blur]]&lt;br /&gt;
&lt;br /&gt;
[[Cloud of Daggers]]&lt;br /&gt;
&lt;br /&gt;
[[Darkness]]&lt;br /&gt;
&lt;br /&gt;
[[Enlarge]]&lt;br /&gt;
&lt;br /&gt;
[[Gust of Wind]]&lt;br /&gt;
&lt;br /&gt;
[[Invisibility]]&lt;br /&gt;
&lt;br /&gt;
[[Misty Step]]&lt;br /&gt;
&lt;br /&gt;
[[Phantasmal Force]]&lt;br /&gt;
&lt;br /&gt;
[[Scorching Ray]]&lt;br /&gt;
&lt;br /&gt;
[[Shatter]]&lt;br /&gt;
&lt;br /&gt;
[[Web]]&lt;br /&gt;
&lt;br /&gt;
=== 3rd Level Spells ===&lt;br /&gt;
&lt;br /&gt;
[[Daylight]]&lt;br /&gt;
&lt;br /&gt;
[[Fear]]&lt;br /&gt;
&lt;br /&gt;
[[Fireball]]&lt;br /&gt;
&lt;br /&gt;
[[Grant Flight]]&lt;br /&gt;
&lt;br /&gt;
[[Lightning Bolt]]&lt;br /&gt;
&lt;br /&gt;
[[Protection from Energy]]&lt;br /&gt;
&lt;br /&gt;
[[Sleet Storm]]&lt;br /&gt;
&lt;br /&gt;
[[Slow]]&lt;br /&gt;
&lt;br /&gt;
=== 4th Level Spells ===&lt;br /&gt;
[[Blight]]&lt;br /&gt;
&lt;br /&gt;
[[Ice Storm]]&lt;br /&gt;
&lt;br /&gt;
[[Stoneskin]]&lt;br /&gt;
&lt;br /&gt;
[[Polymorph]]&lt;br /&gt;
&lt;br /&gt;
=== 5th Level Spells ===&lt;br /&gt;
[[Cloudkill]]&lt;br /&gt;
&lt;br /&gt;
[[Cone of Cold]]&lt;br /&gt;
&lt;br /&gt;
[[Insect Plague]]&lt;br /&gt;
&lt;br /&gt;
[[Synaptic Static]]&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Armor_of_Hexes&amp;diff=1600</id>
		<title>Armor of Hexes</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Armor_of_Hexes&amp;diff=1600"/>
		<updated>2026-03-30T14:28:31Z</updated>

		<summary type="html">&lt;p&gt;Deler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If the target cursed by your Hexblade&#039;s Curse hits you with an attack roll, you can use your reaction to roll for a 50% chance to make the attack fail.&lt;/div&gt;</summary>
		<author><name>Deler</name></author>
	</entry>
</feed>