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	<id>https://wiki.avardon.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bulltrup</id>
	<title>Avardon - User contributions [en]</title>
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	<updated>2026-10-28T10:23:26Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Clerics_and_Dark_Powers&amp;diff=2592</id>
		<title>Clerics and Dark Powers</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Clerics_and_Dark_Powers&amp;diff=2592"/>
		<updated>2026-10-12T20:59:53Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: warlock added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Dark Powers ==&lt;br /&gt;
Unfathomable, hidden forces manipulate life death and reality within Ravenloft. These mysterious beings are the architects of the Domains of Dread. These unknowable forces are the Mists and the darkness. They are the ones that hold the Darklords prisoner, being akin to gods in Ravenloft. Despite exerting control over the domains, they remain distant with inhabitants knowing little to nothing about them. With only some Darklords even realizing they are imprisoned by something greater than themselves.&lt;br /&gt;
&lt;br /&gt;
== Deities ==&lt;br /&gt;
Characters can worship mostly any deity that exists where they came from before entering the mists. When the mists have been entered, your character&#039;s deity can grant powers to protect the character despite no longer being able to draw directly from them. This makes the source of magic your own faith itself.&lt;br /&gt;
&lt;br /&gt;
== Warlock Patrons ==&lt;br /&gt;
When a warlock enters the mists, their patron no longer has access to them, however the warlock continues to keep their powers. A warlock can attempt to speak with their patron but would most likely be met with silence.&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Portal:Lore&amp;diff=2591</id>
		<title>Portal:Lore</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Portal:Lore&amp;diff=2591"/>
		<updated>2026-10-12T20:50:08Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: c&amp;amp;d&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;templatestyles src=&amp;quot;Template:Main page/shared/styles.css&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;home-content&amp;quot; class=&amp;quot;home-grid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card home-card--col1 home-card--row1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Lore Introduction]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Timeline]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Ravenloft]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Count Farkas]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Clerics_and_Dark_Powers|Clerics and Dark Powers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Notable Locations]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Main_Page&amp;diff=2590</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Main_Page&amp;diff=2590"/>
		<updated>2026-10-12T20:49:31Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: clerics and dark powerss&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;templatestyles src=&amp;quot;Template:Main page/shared/styles.css&amp;quot; /&amp;gt;&lt;br /&gt;
{{Main page/header}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;home-content&amp;quot; class=&amp;quot;home-grid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card home-card--col1 home-card--row1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card__label&amp;quot;&amp;gt;Lore&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Lore Introduction]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Timeline]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Ravenloft]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Count Farkas]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Notable Locations]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Clerics_and_Dark_Powers|Clerics and Dark Powers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card home-card--col1 home-card--row2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card__label&amp;quot;&amp;gt;Rules&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Avardon:Mission|Our Mission &amp;amp; Values]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Rules|Server Rules]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Consequences]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Combat Rulings]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card home-card--col1 home-card--row5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card__label&amp;quot;&amp;gt;Character Creation&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Races]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Classes]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Professions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Feats]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Traits]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Spell Lists]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;home-content&amp;quot; class=&amp;quot;home-grid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card home-card--col1 home-card--row1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card__label&amp;quot;&amp;gt;Systems&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Class Changing]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Equipment List]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Hide]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Maims]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Monster Slots]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Movement]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Reroll]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Retraining]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Status Effects]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Wounds]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card home-card--col1 home-card--row2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card__label&amp;quot;&amp;gt;Guides&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[New Players Guide]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Bonk&#039;s Survival Guide]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Combat Primer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Chat Commands]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Guide to Connecting]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://avardon.com Main website]&lt;br /&gt;
&lt;br /&gt;
[https://avardon.com/discord Discord server]&lt;br /&gt;
&lt;br /&gt;
This site is still being worked on and you won&#039;t find a lot of articles here just yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can help us by contributing.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Portal:Systems&amp;diff=2589</id>
		<title>Portal:Systems</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Portal:Systems&amp;diff=2589"/>
		<updated>2026-10-12T20:48:23Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: maims&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;templatestyles src=&amp;quot;Template:Main page/shared/styles.css&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;home-content&amp;quot; class=&amp;quot;home-grid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card home-card--col1 home-card--row1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Class Changing]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Equipment List]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Hide]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Maims]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Monster Slots]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Movement]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Reroll]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Retraining]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Status Effects]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Wounds]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Main_Page&amp;diff=2588</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Main_Page&amp;diff=2588"/>
		<updated>2026-10-12T20:48:01Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: maims&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;templatestyles src=&amp;quot;Template:Main page/shared/styles.css&amp;quot; /&amp;gt;&lt;br /&gt;
{{Main page/header}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;home-content&amp;quot; class=&amp;quot;home-grid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card home-card--col1 home-card--row1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card__label&amp;quot;&amp;gt;Lore&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Lore Introduction]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Timeline]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Ravenloft]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Count Farkas]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Notable Locations]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card home-card--col1 home-card--row2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card__label&amp;quot;&amp;gt;Rules&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Avardon:Mission|Our Mission &amp;amp; Values]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Rules|Server Rules]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Consequences]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Combat Rulings]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card home-card--col1 home-card--row5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card__label&amp;quot;&amp;gt;Character Creation&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Races]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Classes]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Professions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Feats]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Traits]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Spell Lists]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;home-content&amp;quot; class=&amp;quot;home-grid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card home-card--col1 home-card--row1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card__label&amp;quot;&amp;gt;Systems&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Class Changing]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Equipment List]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Hide]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Maims]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Monster Slots]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Movement]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Reroll]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Retraining]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Status Effects]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Wounds]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card home-card--col1 home-card--row2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card__label&amp;quot;&amp;gt;Guides&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[New Players Guide]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Bonk&#039;s Survival Guide]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Combat Primer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Chat Commands]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Guide to Connecting]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://avardon.com Main website]&lt;br /&gt;
&lt;br /&gt;
[https://avardon.com/discord Discord server]&lt;br /&gt;
&lt;br /&gt;
This site is still being worked on and you won&#039;t find a lot of articles here just yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can help us by contributing.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=The_Hexblade&amp;diff=2587</id>
		<title>The Hexblade</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=The_Hexblade&amp;diff=2587"/>
		<updated>2026-10-12T20:45:33Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: In line with Xanthar&amp;#039;s Guide to Everything pg 55&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Warlock]] subclass available on Avardon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hexblade are those who have made pacts with entities from the Shadowfell. These pacts manifest in sentient magic weapons carved from shadows. Though it is rumored that they were originally created by the Raven Queen, Hexblades can come from any Shadowfell creature powerful enough to create them. This can include Shadow Dragons, Shades, and other powerful Shadowfell creatures. Though, they may differ blade to blade, their intentions often are malicious and of an evil nature.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Bg3-Hexblade.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==Subclass Features==&lt;br /&gt;
===Proficiencies===&lt;br /&gt;
*Shields&lt;br /&gt;
*Medium Armor&lt;br /&gt;
*Martial Weapons&lt;br /&gt;
===[[Armor Of Hexes]]===&lt;br /&gt;
{{:Armor_of_Hexes}}&lt;br /&gt;
===[[Bind Hexed Weapon]]===&lt;br /&gt;
{{:Bind_Hexed_Weapon}}&lt;br /&gt;
===[[Hexblade&#039;s Curse]]===&lt;br /&gt;
{{:Hexblade&#039;s_Curse}}&lt;br /&gt;
===Expanded Spell List===&lt;br /&gt;
These options are provided in addition to the [[Warlock Spell List]] for spell selection.&lt;br /&gt;
=== 1st Level Spells ===&lt;br /&gt;
*[[Shield]]&lt;br /&gt;
=== 2nd Level Spells ===&lt;br /&gt;
*[[Blur]]&lt;br /&gt;
=== 3rd Level Spells ===&lt;br /&gt;
*[[Elemental Weapon]]&lt;br /&gt;
=== 4th Level Spells ===&lt;br /&gt;
*[[Phantasmal Killer]]&lt;br /&gt;
=== 5th Level Spells ===&lt;br /&gt;
* [[Cone of Cold]]&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=File:SearingSmite.png&amp;diff=2563</id>
		<title>File:SearingSmite.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=File:SearingSmite.png&amp;diff=2563"/>
		<updated>2026-09-30T19:58:38Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{license larian}}&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Blinding_Smite&amp;diff=2562</id>
		<title>Blinding Smite</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Blinding_Smite&amp;diff=2562"/>
		<updated>2026-09-30T19:56:51Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: 3rd levle not 1s&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Ability&lt;br /&gt;
|image=BlindingSmite.png&lt;br /&gt;
|type=Spell&lt;br /&gt;
|level=3&lt;br /&gt;
|school=Evocation&lt;br /&gt;
|target=Single&lt;br /&gt;
|cost=Bonus&lt;br /&gt;
|range=1&lt;br /&gt;
|radius=None&lt;br /&gt;
|damage=3d8 (Radiant)&lt;br /&gt;
|saves=Constitution&lt;br /&gt;
|concentration=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
At the cost of a 3rd level spell slot, bonus action and an attack action, strike an enemy with your weapon, dealing Radiant damage in addition to the weapon&#039;s damage. The target will be [[Status Effects|Blinded]] unless they pass a Constitution Saving Throw.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Bonus action and Spell Slot are only spent if the attack hits.&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Paladin&amp;diff=2561</id>
		<title>Paladin</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Paladin&amp;diff=2561"/>
		<updated>2026-09-30T19:55:34Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: Smites moved to paladin list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Divine Smite php5e revised.png|thumb]]&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
| name = Paladin&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| hp = 91&lt;br /&gt;
| st = Charisma, Wisdom&lt;br /&gt;
| cr = 5 LR&lt;br /&gt;
| description =&lt;br /&gt;
| spells = [[Paladin Spell List]]&lt;br /&gt;
* 1st Level: 4&lt;br /&gt;
* 2nd Level: 3&lt;br /&gt;
* 3rd Level: 2&lt;br /&gt;
| 5ewiki = Paladin&lt;br /&gt;
| frwiki = Paladin&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whether sworn before a god&#039;s altar and the witness of a priest, in a sacred glade before nature spirits and fey beings, or in a moment of desperation and grief with the dead as the only witness, a paladin&#039;s oath is a powerful bond. It is a source of power that turns a devout warrior into a blessed champion.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
===Proficiencies===&lt;br /&gt;
* Shields&lt;br /&gt;
* Light Armor&lt;br /&gt;
* Medium Armor&lt;br /&gt;
* Heavy Armor&lt;br /&gt;
* Simple Weapons&lt;br /&gt;
* Martial Weapons&lt;br /&gt;
&lt;br /&gt;
=== Starting Gear ===&lt;br /&gt;
* Shortsword&lt;br /&gt;
* Shield&lt;br /&gt;
=== Extra Attack ===&lt;br /&gt;
All Paladins have two attack actions per turn.&lt;br /&gt;
&lt;br /&gt;
===Spellcasting Ability===&lt;br /&gt;
Charisma is your spellcasting ability for your paladin spells, since their power derives from the strength of your convictions. &lt;br /&gt;
&lt;br /&gt;
Spell save DC = 8 + Charisma modifier + 4&lt;br /&gt;
Spell attack modifier = Charisma modifier + 4&lt;br /&gt;
&lt;br /&gt;
You may memorize 14 spells from the [[Paladin Spell List]].&lt;br /&gt;
&lt;br /&gt;
=== Prepared Caster ===&lt;br /&gt;
As a prepared caster you may change your spells using only profession energy.&lt;br /&gt;
&lt;br /&gt;
===Aura of Protection===&lt;br /&gt;
Whenever you or a friendly creature within 1 tile of you must make a saving throw in combat, the creature gains a bonus to the saving throw equal to your Charisma modifier (with a minimum bonus of +1).&lt;br /&gt;
&lt;br /&gt;
=== Aura of Courage ===&lt;br /&gt;
You and friendly creatures within 1 tile of you can&#039;t be frightened while you are conscious.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Lay on Hands]]&#039;&#039;&#039; ===&lt;br /&gt;
Using one or more of your lay on hands charges, your blessed touch can heal wounds or cure Diseased and Poisoned conditions.&lt;br /&gt;
&lt;br /&gt;
* [[Lay on Hands: Lesser Healing]] (1 LR)&lt;br /&gt;
* [[Lay on Hands: Greater Healing]] (2 LR)&lt;br /&gt;
* [[Lay on Hands: Cure]] (2 LR)&lt;br /&gt;
&lt;br /&gt;
=== [[Divine Sense]] ===&lt;br /&gt;
{{:Divine_Sense}}&lt;br /&gt;
&lt;br /&gt;
=== [[Divine Smite]] ===&lt;br /&gt;
{{:Divine_Smite}}&lt;br /&gt;
&lt;br /&gt;
===Fighting Styles===&lt;br /&gt;
You may choose the following from the [[Fighting Styles]] list.&lt;br /&gt;
&lt;br /&gt;
* Blind Fighting&lt;br /&gt;
* Defense&lt;br /&gt;
* Dueling&lt;br /&gt;
* Great Weapon Fighting&lt;br /&gt;
&lt;br /&gt;
== Subclasses ==&lt;br /&gt;
[[Oath of Devotion]]&lt;br /&gt;
&lt;br /&gt;
[[Oath of the Crown]]&lt;br /&gt;
&lt;br /&gt;
[[Oath of Vengeance]]&lt;br /&gt;
&lt;br /&gt;
== Paladin Flavor Spells ==&lt;br /&gt;
* [[Flavor_Spells#Purify_Food_And_Drink|Purify Food and Drink]]&lt;br /&gt;
* [[Flavor_Spells#Light|Light]]&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=File:BlindingSmite.png&amp;diff=2560</id>
		<title>File:BlindingSmite.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=File:BlindingSmite.png&amp;diff=2560"/>
		<updated>2026-09-30T19:54:58Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{license larian}}&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Blinding_Smite&amp;diff=2559</id>
		<title>Blinding Smite</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Blinding_Smite&amp;diff=2559"/>
		<updated>2026-09-30T19:54:43Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: spell&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Ability&lt;br /&gt;
|image=BlindingSmite.png&lt;br /&gt;
|type=Spell&lt;br /&gt;
|level=1&lt;br /&gt;
|school=Evocation&lt;br /&gt;
|target=Single&lt;br /&gt;
|cost=Bonus&lt;br /&gt;
|range=1&lt;br /&gt;
|radius=None&lt;br /&gt;
|damage=3d8(Radiant)&lt;br /&gt;
|saves=Constitution&lt;br /&gt;
|concentration=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
At the cost of a 3rd level spell slot, bonus action and an attack action, strike an enemy with your weapon, dealing Radiant damage in addition to the weapon&#039;s damage. The target will be [[Status Effects|Blinded]] unless they pass a Constitution Saving Throw.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Bonus action and Spell Slot are only spent if the attack hits.&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=File:BrandingSmite.png&amp;diff=2557</id>
		<title>File:BrandingSmite.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=File:BrandingSmite.png&amp;diff=2557"/>
		<updated>2026-09-30T19:44:23Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: Bulltrup moved page File:SearingSmite.png to File:BrandingSmite.png: actually branding smite not searing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{license larian}}&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Branding_Smite&amp;diff=2556</id>
		<title>Branding Smite</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Branding_Smite&amp;diff=2556"/>
		<updated>2026-09-30T19:42:38Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: spell&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Ability&lt;br /&gt;
|image=BrandingSmite.png&lt;br /&gt;
|type=Spell&lt;br /&gt;
|level=2&lt;br /&gt;
|school=Evocation&lt;br /&gt;
|target=Single&lt;br /&gt;
|cost=Bonus&lt;br /&gt;
|range=1&lt;br /&gt;
|radius=None&lt;br /&gt;
|damage=2d6(Radiant)&lt;br /&gt;
|concentration=10&lt;br /&gt;
}}&lt;br /&gt;
At the cost of a 1st level spell slot, bonus action and an attack action, strike an enemy with your weapon, dealing Radiant damage in addition to the weapon&#039;s damage. The target will be marked and cannot go invisible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Bonus action and Spell Slot are only spent if the attack hits.&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=File:WrathfulSmite.png&amp;diff=2555</id>
		<title>File:WrathfulSmite.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=File:WrathfulSmite.png&amp;diff=2555"/>
		<updated>2026-09-30T19:39:12Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{license larian}}&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Wrathful_Smite&amp;diff=2554</id>
		<title>Wrathful Smite</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Wrathful_Smite&amp;diff=2554"/>
		<updated>2026-09-30T19:39:00Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: spell&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Ability&lt;br /&gt;
|image=WrathfulSmite.png&lt;br /&gt;
|type=Spell&lt;br /&gt;
|level=1&lt;br /&gt;
|school=Evocation&lt;br /&gt;
|target=Single&lt;br /&gt;
|cost=Bonus&lt;br /&gt;
|range=1&lt;br /&gt;
|radius=None&lt;br /&gt;
|damage=1d6 (Psychic)&lt;br /&gt;
|saves=Wisdom&lt;br /&gt;
|concentration=10&lt;br /&gt;
}}&lt;br /&gt;
At the cost of a 1st level spell slot, bonus action and an attack action, strike an enemy with your weapon, dealing Psychic damage in addition to the weapon&#039;s damage. The target will be [[Frightened]] unless they pass a Wisdom Saving Throw.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Bonus action and Spell Slot are only spent if the attack hits.&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=File:ThunderousSmite.png&amp;diff=2553</id>
		<title>File:ThunderousSmite.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=File:ThunderousSmite.png&amp;diff=2553"/>
		<updated>2026-09-30T19:37:52Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{license larian}}&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Thunderous_Smite&amp;diff=2552</id>
		<title>Thunderous Smite</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Thunderous_Smite&amp;diff=2552"/>
		<updated>2026-09-30T19:37:41Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: spell&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Ability&lt;br /&gt;
|image=ThunderousSmite.png&lt;br /&gt;
|type=Spell&lt;br /&gt;
|level=1&lt;br /&gt;
|school=Evocation&lt;br /&gt;
|target=Single&lt;br /&gt;
|cost=Bonus&lt;br /&gt;
|range=1&lt;br /&gt;
|radius=None&lt;br /&gt;
|damage=2d6(Thunder)&lt;br /&gt;
|saves=Strength&lt;br /&gt;
|concentration=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
At the cost of a 1st level spell slot, bonus action and an attack action, strike an enemy with your weapon, dealing thunder damage in addition to the weapon&#039;s damage. The target is pushed 1 tile away and will fall [[Prone]] unless they pass a Strength Saving Throw.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Bonus action and Spell Slot are only spent if the attack hits.&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Searing_Smite&amp;diff=2551</id>
		<title>Searing Smite</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Searing_Smite&amp;diff=2551"/>
		<updated>2026-09-30T19:36:34Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: saves&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Ability&lt;br /&gt;
|image=SearingSmite.png&lt;br /&gt;
|type=Spell&lt;br /&gt;
|level=1&lt;br /&gt;
|school=Evocation&lt;br /&gt;
|target=Single&lt;br /&gt;
|cost=Bonus&lt;br /&gt;
|range=1&lt;br /&gt;
|radius=None&lt;br /&gt;
|damage=1d6(Fire)&lt;br /&gt;
|saves=Constitution&lt;br /&gt;
|concentration=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
At the cost of a 1st level spell slot, bonus action and an attack action, strike an enemy with your weapon, dealing fire damage in addition to the weapon&#039;s damage. Additionally Fire damage is dealt to the foe every turn, which requires you to maintain concentration for 10 turns.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Bonus Action and Spell Slot are only spent if the attack hits.&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=File:BrandingSmite.png&amp;diff=2550</id>
		<title>File:BrandingSmite.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=File:BrandingSmite.png&amp;diff=2550"/>
		<updated>2026-09-30T19:35:33Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{license larian}}&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Searing_Smite&amp;diff=2548</id>
		<title>Searing Smite</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Searing_Smite&amp;diff=2548"/>
		<updated>2026-09-30T19:33:32Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: ability&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Ability&lt;br /&gt;
|image=SearingSmite.png&lt;br /&gt;
|type=Spell&lt;br /&gt;
|level=1&lt;br /&gt;
|school=Evocation&lt;br /&gt;
|target=Single&lt;br /&gt;
|cost=Bonus&lt;br /&gt;
|range=1&lt;br /&gt;
|radius=None&lt;br /&gt;
|damage=1d6(Fire)&lt;br /&gt;
|save=Constitution&lt;br /&gt;
|concentration=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
At the cost of a 1st level spell slot, bonus action and an attack action, strike an enemy with your weapon, dealing fire damage in addition to the weapon&#039;s damage. Additionally Fire damage is dealt to the foe every turn, which requires you to maintain concentration for 10 turns.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Bonus Action and Spell Slot are only spent if the attack hits.&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Paladin_Spell_List&amp;diff=2547</id>
		<title>Paladin Spell List</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Paladin_Spell_List&amp;diff=2547"/>
		<updated>2026-09-30T19:29:24Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: smites and alphabetical order&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== 1st Level Spells ===&lt;br /&gt;
[[Bless]]&lt;br /&gt;
&lt;br /&gt;
[[Cure Wounds]]&lt;br /&gt;
&lt;br /&gt;
[[Compelled Duel]]&lt;br /&gt;
&lt;br /&gt;
[[Divine Favor]]&lt;br /&gt;
&lt;br /&gt;
[[Heroism]]&lt;br /&gt;
&lt;br /&gt;
[[Shield of Faith]]&lt;br /&gt;
&lt;br /&gt;
[[Searing Smite]]&lt;br /&gt;
&lt;br /&gt;
[[Thunderous Smite]]&lt;br /&gt;
&lt;br /&gt;
[[Wrathful Smite]]&lt;br /&gt;
&lt;br /&gt;
=== 2nd Level Spells ===&lt;br /&gt;
[[Aid]]&lt;br /&gt;
&lt;br /&gt;
[[Branding Smite]]&lt;br /&gt;
&lt;br /&gt;
[[Lesser Restoration]]&lt;br /&gt;
&lt;br /&gt;
[[Magic Weapon]]&lt;br /&gt;
&lt;br /&gt;
=== 3rd Level Spells ===&lt;br /&gt;
[[Aura of Vitality]]&lt;br /&gt;
&lt;br /&gt;
[[Blinding Smite]]&lt;br /&gt;
&lt;br /&gt;
[[Crusader&#039;s Mantle]]&lt;br /&gt;
&lt;br /&gt;
[[Daylight]]&lt;br /&gt;
&lt;br /&gt;
[[Dispel Magic]]&lt;br /&gt;
&lt;br /&gt;
[[Elemental Weapon]]&lt;br /&gt;
&lt;br /&gt;
=== Flavor Spells ===&lt;br /&gt;
* [[Flavor_Spells#Light|Light]]&lt;br /&gt;
* [[Flavor_Spells#Purify_Food_And_Drink|Purify Food and Drink]]&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Bladesinging&amp;diff=2546</id>
		<title>Bladesinging</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Bladesinging&amp;diff=2546"/>
		<updated>2026-09-30T19:24:36Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: /* Bladesong */ spacing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Wizard]] subclass available on Avardon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bladesingers master a tradition of wizardry that incorporates swordplay and dance. Originally created by elves, this tradition has been adopted by non-elf practitioners, who honor and expand on the elven ways. In combat, a bladesinger uses a series of intricate, elegant maneuvers that fend off harm and allow the bladesinger to channel magic into devastating attacks and a cunning defense. Many who have observed a bladesinger at work remember the display as one of the more beautiful experiences in their life, a glorious dance accompanied by a singing blade.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
===Proficiencies===&lt;br /&gt;
* Light Armor&lt;br /&gt;
* Rapiers&lt;br /&gt;
* Longswords&lt;br /&gt;
* Scimitars&lt;br /&gt;
* Sickles&lt;br /&gt;
* Shortswords&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Extra Attack ===&lt;br /&gt;
You can attack twice, instead of once, whenever you take the Attack action on your turn.&lt;br /&gt;
&lt;br /&gt;
=== Song of Defense ===&lt;br /&gt;
When you take damage, you can use your reaction to expend one spell slot and reduce that damage to you by an amount equal to five times the spell&#039;s slot level.&lt;br /&gt;
&lt;br /&gt;
=== Bladesong ===&lt;br /&gt;
Using a bonus action, you can invoke an elven magic called the Bladesong. It graces you with supernatural speed, agility, and focus. While your Bladesong is active, you gain the following benefits:&lt;br /&gt;
&lt;br /&gt;
* You gain +1 movement.&lt;br /&gt;
* Your Intelligence modifier is added to your AC (minimum of +1, maximum of +2).&lt;br /&gt;
* Your intelligence modifier is added to your concentration saves.&lt;br /&gt;
&lt;br /&gt;
The following cases will not allow and/or end Bladesong.&lt;br /&gt;
* You may not wear medium, heavy armor or a shield.&lt;br /&gt;
* You may not be wielding a two-handed weapon.&lt;br /&gt;
* If you are disarmed, Bladesong is removed.&lt;br /&gt;
&amp;lt;small&amp;gt;Feats do not override or ignore these rules.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bladesong can be used &#039;&#039;&#039;4&#039;&#039;&#039; times per short rest. This effect lasts for 10 turns.&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Bladesinging&amp;diff=2545</id>
		<title>Bladesinging</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Bladesinging&amp;diff=2545"/>
		<updated>2026-09-30T19:24:21Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: /* Bladesong */ feat warning&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Wizard]] subclass available on Avardon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bladesingers master a tradition of wizardry that incorporates swordplay and dance. Originally created by elves, this tradition has been adopted by non-elf practitioners, who honor and expand on the elven ways. In combat, a bladesinger uses a series of intricate, elegant maneuvers that fend off harm and allow the bladesinger to channel magic into devastating attacks and a cunning defense. Many who have observed a bladesinger at work remember the display as one of the more beautiful experiences in their life, a glorious dance accompanied by a singing blade.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
===Proficiencies===&lt;br /&gt;
* Light Armor&lt;br /&gt;
* Rapiers&lt;br /&gt;
* Longswords&lt;br /&gt;
* Scimitars&lt;br /&gt;
* Sickles&lt;br /&gt;
* Shortswords&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Extra Attack ===&lt;br /&gt;
You can attack twice, instead of once, whenever you take the Attack action on your turn.&lt;br /&gt;
&lt;br /&gt;
=== Song of Defense ===&lt;br /&gt;
When you take damage, you can use your reaction to expend one spell slot and reduce that damage to you by an amount equal to five times the spell&#039;s slot level.&lt;br /&gt;
&lt;br /&gt;
=== Bladesong ===&lt;br /&gt;
Using a bonus action, you can invoke an elven magic called the Bladesong. It graces you with supernatural speed, agility, and focus. While your Bladesong is active, you gain the following benefits:&lt;br /&gt;
&lt;br /&gt;
* You gain +1 movement.&lt;br /&gt;
* Your Intelligence modifier is added to your AC (minimum of +1, maximum of +2).&lt;br /&gt;
* Your intelligence modifier is added to your concentration saves.&lt;br /&gt;
&lt;br /&gt;
The following cases will not allow and/or end Bladesong.&lt;br /&gt;
* You may not wear medium, heavy armor or a shield.&lt;br /&gt;
* You may not be wielding a two-handed weapon.&lt;br /&gt;
* If you are disarmed, Bladesong is removed.&lt;br /&gt;
&amp;lt;small&amp;gt;Feats do not override or ignore these rules.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Bladesong can be used &#039;&#039;&#039;4&#039;&#039;&#039; times per short rest. This effect lasts for 10 turns.&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Movement&amp;diff=2519</id>
		<title>Movement</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Movement&amp;diff=2519"/>
		<updated>2026-09-21T21:53:09Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: /* Forced Movement */ check combat rulings small text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;Pineapple&#039;s Compendium to Movement within Avardon&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Have you recently been swallowed by strange and mysterious mists, only to find yourself within the dark domain of Avardon? Are you confused by how to correctly move within this strange and spooky realm? Worry no longer! This guide will teach you all you have to know about correct and lawful movement within the realm of Avardon.&lt;br /&gt;
&lt;br /&gt;
== The Basics of Movement ==&lt;br /&gt;
Movement rules and systems apply during [[RPR]] combat from the very moment that you or another party has declared [[PvP]] and used the [[Roll Initiative]] function within RPR. Once this button has been pressed and the relevant message is displayed within your chat window, you may no longer freely move but must move according to movement system as laid out within this guide.&lt;br /&gt;
&lt;br /&gt;
Typically, you will not move unless it is your turn (There are exceptions! These will be discussed later in the guide). Once you are allowed to move, the movement counter will appear over the centre of your character model. When you have not moved yet, this counter will display 0.0. The movement counter keeps track of how many &#039;tiles&#039; you have moved. Each tile represents the same distance as the size of a foundation piece in Conan.&lt;br /&gt;
&lt;br /&gt;
When you are allowed to move you do not have to press any additional buttons to start movement. You may begin moving immediately and may do so at any point. Movement should take place only in the form of straight lines.&lt;br /&gt;
&lt;br /&gt;
By default, a player may move 3.0 tiles per turn. Once you exceed your maximum movement for that turn your movement counter will turn red. At this point you may no longer move. This includes backtracking to your previous position. While the movement tracker is red you are NOT allowed to use any combat [[abilities]].&lt;br /&gt;
&lt;br /&gt;
== Changing Direction and Marking Corners ==&lt;br /&gt;
While movement should follow straight lines there are situations in which you may wish to go around a corner or need to avoid an obstacle that is in your path. This includes vertical &#039;corners&#039;, such as reaching the bottom of a stairs and wishing to ascend.&lt;br /&gt;
&lt;br /&gt;
In such cases, you /must/ use the Mark Corners function to indicate a change of direction. You may use the Mark Corners function simply by hitting the comma (,) key once. Your movement counter will briefly display blue to confirm that you have activated Mark Corners correctly, upon which you may continue moving in a new straight line in a different horizontal or vertical direction.&lt;br /&gt;
&lt;br /&gt;
== Climbing ==&lt;br /&gt;
If you are trying to ascend a surface for which your character will have to mechanically climb using Conan&#039;s climbing mechanic, or you otherwise cannot proceed by simply pressing &#039;W&#039; and walking forwards, you must use the climbing functionality to represent that your character is climbing.&lt;br /&gt;
&lt;br /&gt;
Generally speaking, climbing uses up double movement. This means that climbing up one tile uses up 2.0 tiles of distance from your allowed movement per turn.&lt;br /&gt;
&lt;br /&gt;
You may end your turn whilst climbing. Note that you are not allowed to use any abilities whilst climbing except for spells which do not have somatic components. This is listed in the tooltip for each spell.&lt;br /&gt;
&lt;br /&gt;
To start climbing, /hold/ the comma (,) key to open the movement menu. Select the &#039;Start Climbing&#039; button. The movement counter will turn beige and the icon will turn to a pyramid to indicate you are currently climbing. To end climbing your character MUST be able stand on solid surface. You may then end climbing by using the Mark Corners function by pressing the comma (,) key once or opening the movement menu.&lt;br /&gt;
&lt;br /&gt;
For characters that have an [[abilities|ability]] or [[feats|feat]] that allows them to climb at the same speed as normal movement our systems will automatically count your climbing movement as normal movement. But you must still use the climbing function in the same manner as described above.&lt;br /&gt;
&lt;br /&gt;
== Falling ==&lt;br /&gt;
Falling may occur as a result of forced movement or may be a choice by a player when they wish to fall down a certain height. Falling any given distance does not subtract this distance from your maximum allowed movement for that turn. However, falling from any height greater than 1.0 tiles will result in fall damage. The distance fallen is rounded down to the nearest full tile. That means that when you fall from 1.4 tiles of height, you will receive damage as having fallen 1.0 tiles.&lt;br /&gt;
&lt;br /&gt;
To fall, be sure to be stood upon the absolute edge of the surface where you are falling from. At that point use the Mark Corners function by pressing the comma (,) button. After using the Mark Corners function, proceed to fall from the surface that you were stood upon. Once you are stood upon the surface that you have fallen too, hold comma (,) to open the movement menu and press &#039;Take Fall Damage&#039;. The distance fallen from your last marked corner will not be subtracted from your maximum allowed movement for that turn. The system will automatically calculate the resulting damage from falling if relevant and subtract it from your HP.&lt;br /&gt;
&lt;br /&gt;
== Resetting Movement ==&lt;br /&gt;
Should you have inadvertently fallen when not intended or otherwise have become stuck you may hold the comma (,) to open the movement menu. This will automatically reset your character to the last marked corner or to your initial movement position. Not that this function may not be used to backtrack otherwise normal movement. &lt;br /&gt;
&lt;br /&gt;
== [[Difficult Terrain]] and AoE zones ==&lt;br /&gt;
When crossing into the border of a visible zone of difficult terrain or a zone resulting from an AoE spell you MUST press the mark corner button the moment that you have crossed into the zone. You must do so as well when crossing out of such a zone. Relevant damages are automatically calculated.&lt;br /&gt;
&lt;br /&gt;
== Forced Movement ==&lt;br /&gt;
It may occur that during the turn of another player you might be subjected to forced movement. For example, a spell may push your character backwards. If this occurs, the spell will prompt you to move a specific distance in a specific direction printed into the chat window. Automatically the movement counter will appear so that you can confirm that you have moved the correct distance. If forced movement pushes you from an edge, you must use the falling mechanism as described above.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;For forced movement into objects check the [[Combat_Rulings#Forced_Movement_into_Obstacles|Combat Rulings]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Combat_Rulings&amp;diff=2518</id>
		<title>Combat Rulings</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Combat_Rulings&amp;diff=2518"/>
		<updated>2026-09-21T21:30:14Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: actually the change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a collection of various rulings and clarifications regarding combat encounters. It is an extension to the rules with more detailed and in-depth explanations to bring some light into niche situations that might arise.&lt;br /&gt;
&lt;br /&gt;
=== Line of Sight ===&lt;br /&gt;
Some abilities such as ranged attacks, or spells that mention &amp;quot;point you can see&amp;quot; or &amp;quot;target you can see&amp;quot; in their description, require sight.&lt;br /&gt;
&lt;br /&gt;
You cannot target character if:&lt;br /&gt;
* You don&#039;t see at least 50% of their body or the entirety of their head from your first person view.&lt;br /&gt;
* Selector (such as with Magic Missile or Eldritch Blast) doesn&#039;t let you use it due to missing Line of Sight.&lt;br /&gt;
* You are Blinded or have both of your eyes Maimed.&lt;br /&gt;
* There is an area effect that restricts vision in between you and the target or at least one of you stands in it without being able to see through with special abilities.&lt;br /&gt;
* The target is Invisible and you lack the ability to see invisible creatures.&lt;br /&gt;
&lt;br /&gt;
Additionally, AoE spells that target a point cannot be placed into areas that limit visibility, such as area of Darkness. You may only target the edge of such area, as that&#039;s as far as you can see.&lt;br /&gt;
&lt;br /&gt;
==== Crouching ====&lt;br /&gt;
&lt;br /&gt;
Conan mechanical crouch or other animations may not be used to avoid Line of Sight. You can still use animations and poses during combat, just not in a way to restrict LoS or when there&#039;s a discussion whether someone has LoS. The visibility rules apply for a standing character. The only exception is being Prone, in which case you should have a suitable animation even for purposes of determining LoS.&lt;br /&gt;
&lt;br /&gt;
=== Observers ===&lt;br /&gt;
When a player chooses to observe a fight (having been present for its declaration and using &amp;lt;code&amp;gt;/pvp observe&amp;lt;/code&amp;gt;), they are basically communicating to the other players upfront that their character either doesn&#039;t want to be involved with either side of the combat, or they are too scared to fight, or for any other reason refuse to fight. Observers are IC, and they chose NOT to fight under any change of circumstance. If they could ever possibly have a reason to join the fight, they have to either join it as an participant at the very beginning of the encounter, or leave the scene entirely. They cannot join into an ongoing fight or participate in the consequence phase or engage in another fight with the winning or losing party after the fight is concluded.&lt;br /&gt;
&lt;br /&gt;
Also keep in mind, that any participant of the fight may void your decision to observe and include you as a target of their intent even and especially if they were the party being subject to a PvP intent, as per rule C.1:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Everyone within the range of a PvP intent is locked into the scene unless they are not targeted by anyone else within the scene lock&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Doors ===&lt;br /&gt;
No player shall interact with doors during combat outside of using the Interact ability in RPR.&lt;br /&gt;
&lt;br /&gt;
It takes an action to lock/unlock a door, a bonus action to open/close it, and an action with DC 15 to breach it, after which it becomes unusable for the duration of combat.&lt;br /&gt;
&lt;br /&gt;
Breaching of a door in combat (and only in combat) is done using Breaching or Lockpicking skill (whichever is higher) or using the Spellcasting modifier in case of casters (if higher than the skills).&lt;br /&gt;
&lt;br /&gt;
=== Hiding ===&lt;br /&gt;
Players may [[Hide]] in combat as long as none of their foes have Line of Sight on them - this is checked automatically but good etiquette is expected in case it wouldn&#039;t work reliably in all cases.&lt;br /&gt;
&lt;br /&gt;
To reveal a player that is hiding during combat, players may use the Spot free action &#039;&#039;&#039;on their turn&#039;&#039;&#039;, if they see the target.&lt;br /&gt;
&lt;br /&gt;
Players may follow hidden or invisible foes, they still know of their approximate location and it is not considered metagaming.&lt;br /&gt;
&lt;br /&gt;
=== Before Combat ===&lt;br /&gt;
As you find yourself in a scene with other players, especially if it may lead to combat, you are expected to act in good faith and let others react to your actions. The contrary would be powergaming.&lt;br /&gt;
&lt;br /&gt;
This includes using any spells, buffs, drinking potions, swapping equipment, interacting with locked doors (or locking them), departing a scene, or entering or leaving a range of 1.5 tiles of another character.&lt;br /&gt;
&lt;br /&gt;
All of these actions have to be emoted first, other players need to be given a chance to react to it. If they want to stop the action, they may also drop PvP intent and you can only proceed with that action on your turn of combat if you still wish to take that action.&lt;br /&gt;
&lt;br /&gt;
Under no circumstances should anyone drink potions, cast buffs, or swap runes, unless others go a full round of emotes without responding to those attempted actions.&lt;br /&gt;
&lt;br /&gt;
Players may also not take a Short Rest or Long Rest during a hostile scene. Refer to the tooltip for acceptable usage.&lt;br /&gt;
&lt;br /&gt;
If a character declares PvP intent in order to halt movement, then the character attempting to move must return to their original position. This can also be used to prevent a character from leaving an active scene, but not to start one.&lt;br /&gt;
&lt;br /&gt;
Drawing any weapons displayed on your character is considered a free action, and is not subject to being contested. The same applies for summoning a Pact Weapon (Pact of the Blade) or a Bonded Weapon (Eldritch Knight). However, switching from a weapon already in hand to another weapon would constitute an action. This only applies before and with PvP Intent, as during fight all of these would be actions.&lt;br /&gt;
&lt;br /&gt;
=== Forced Movement into Obstacles ===&lt;br /&gt;
When subject to a spell or ability that forces involuntary movement; you are to cross over any obstacles that are below the hips (The b_pelvis bone) of your character at the moment that the obstacle is encountered. If you encounter an obstacle higher than your hips, your movement is halted. If your character encounters an edge, you fall.&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Factions&amp;diff=2504</id>
		<title>Factions</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Factions&amp;diff=2504"/>
		<updated>2026-09-16T03:27:41Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: /* Factions */ not under the table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Factions ==&lt;br /&gt;
[[Farkas de Brasov]]&#039;s children are behind each of the three influential factions of the land. The [[Gilded Hand]] and [[The Wardens]] both openly support Count Farkas, while the two of them are engaged in a cold war. Neither openly strike at the other, mostly opposing each other through underhanded tactics such as intrigue and influence. [[The Pale Vigil]] has kept itself under wraps, rumored to be opposing both &#039;&#039;&#039;The Wardens&#039;&#039;&#039; and &#039;&#039;&#039;Gilded Hand&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== The Sisters ==&lt;br /&gt;
The oldest, [[Ilona de Brasov]], seems to wish to gather soldiers and those who believe people must grow strong through hardship and vigilance, that they must cow the curse upon these lands into submission through might. Her middle sister, [[Katalin de Brasov]], seems more inclined towards restoring the political and economic foundations that once made these lands so very prosperous. Their younger sister, [[Reka de Brasov]], said to be sickly and rather enigmatic, is similar to her father in that she is almost never seen in the courts of the capital. Some claim her naively obsessed with old legends and the origins of the maladies that infect this land.  &lt;br /&gt;
&lt;br /&gt;
=== [[Gilded_Hand|Gilded Hand]] ===&lt;br /&gt;
Ambitions of [[Katalin de Brasov]] lie in the means of production. Resource, goods, and coin must flow. Artisans, laborers, and merchants; most major productivity ultimately winds up in a Gilded ledger. These lands were prosperous once, and Katalin is determined to rebuild the means of resource extraction, production, and commerce that saw [[Avardon]] prosper in the past. Those that try to skirt the &#039;&#039;&#039;Gilded Hand&#039;s&#039;&#039;&#039; rules, enforcement, dues, or forego their protections or standards see the &#039;&#039;&#039;Gilded Hand&#039;&#039;&#039; become an iron fist courtesy of well-funded and well-equipped mercenaries. The &#039;&#039;&#039;Gilded Hand&#039;&#039;&#039; is thereby a loosely organized collection of common interests and remains the only hope most will ever have of rising above the station of their birth. For better and for worse, competence and ruthlessness are rewarded in equal measure. They are the rivals of [[The Wardens]].&lt;br /&gt;
&lt;br /&gt;
=== [[The_Wardens|The Wardens]] ===&lt;br /&gt;
A faction headed by [[Levan Borgar|Viscount Levan Borgar]], a minor noble who garnered greater attention when he began courting [[Ilona de Brasov]], the eldest daughter of [[Count Farkas]]. This faction operates as a military organization where &#039;&#039;&#039;Borgar&#039;&#039;&#039; is the lead, holding the title of &#039;&#039;&#039;Grand Marshall&#039;&#039;&#039;, though it is widely debated just how influential Ilona is in decisions made by the order. Regardless, the organization is a powerful one, having the largest standing army in the realm, and having &#039;&#039;&#039;Borgar&#039;&#039;&#039; as lead, who has already shown himself to be an excellent commander and strategist. They are the rivals of the [[Gilded Hand]].&lt;br /&gt;
&lt;br /&gt;
=== [[The_Pale_Vigil|The Pale Vigil]] ===&lt;br /&gt;
They are a highly secretive organization opposing both [[The Wardens]] and [[Gilded Hand]]. Rumor has it, that [[Reka de Brasov]] is leading this effort, but little is known of their organization, numbers, or goals. They have virtually no influence at the moment.&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Factions&amp;diff=2503</id>
		<title>Factions</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Factions&amp;diff=2503"/>
		<updated>2026-09-16T03:26:18Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: /* Factions */ count&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Factions ==&lt;br /&gt;
[[Farkas de Brasov]]&#039;s children are behind each of the three influential factions of the land. The [[Gilded Hand]] and [[The Wardens]] both openly support Count Farkas, while under the table they are engaged in a cold war. Neither openly strike at the other, mostly opposing each other through underhanded tactics such as intrigue and influence. [[The Pale Vigil]] has kept itself under wraps, rumored to be opposing both &#039;&#039;&#039;The Wardens&#039;&#039;&#039; and &#039;&#039;&#039;Gilded Hand&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== The Sisters ==&lt;br /&gt;
The oldest, [[Ilona de Brasov]], seems to wish to gather soldiers and those who believe people must grow strong through hardship and vigilance, that they must cow the curse upon these lands into submission through might. Her middle sister, [[Katalin de Brasov]], seems more inclined towards restoring the political and economic foundations that once made these lands so very prosperous. Their younger sister, [[Reka de Brasov]], said to be sickly and rather enigmatic, is similar to her father in that she is almost never seen in the courts of the capital. Some claim her naively obsessed with old legends and the origins of the maladies that infect this land.  &lt;br /&gt;
&lt;br /&gt;
=== [[Gilded_Hand|Gilded Hand]] ===&lt;br /&gt;
Ambitions of [[Katalin de Brasov]] lie in the means of production. Resource, goods, and coin must flow. Artisans, laborers, and merchants; most major productivity ultimately winds up in a Gilded ledger. These lands were prosperous once, and Katalin is determined to rebuild the means of resource extraction, production, and commerce that saw [[Avardon]] prosper in the past. Those that try to skirt the &#039;&#039;&#039;Gilded Hand&#039;s&#039;&#039;&#039; rules, enforcement, dues, or forego their protections or standards see the &#039;&#039;&#039;Gilded Hand&#039;&#039;&#039; become an iron fist courtesy of well-funded and well-equipped mercenaries. The &#039;&#039;&#039;Gilded Hand&#039;&#039;&#039; is thereby a loosely organized collection of common interests and remains the only hope most will ever have of rising above the station of their birth. For better and for worse, competence and ruthlessness are rewarded in equal measure. They are the rivals of [[The Wardens]].&lt;br /&gt;
&lt;br /&gt;
=== [[The_Wardens|The Wardens]] ===&lt;br /&gt;
A faction headed by [[Levan Borgar|Viscount Levan Borgar]], a minor noble who garnered greater attention when he began courting [[Ilona de Brasov]], the eldest daughter of [[Count Farkas]]. This faction operates as a military organization where &#039;&#039;&#039;Borgar&#039;&#039;&#039; is the lead, holding the title of &#039;&#039;&#039;Grand Marshall&#039;&#039;&#039;, though it is widely debated just how influential Ilona is in decisions made by the order. Regardless, the organization is a powerful one, having the largest standing army in the realm, and having &#039;&#039;&#039;Borgar&#039;&#039;&#039; as lead, who has already shown himself to be an excellent commander and strategist. They are the rivals of the [[Gilded Hand]].&lt;br /&gt;
&lt;br /&gt;
=== [[The_Pale_Vigil|The Pale Vigil]] ===&lt;br /&gt;
They are a highly secretive organization opposing both [[The Wardens]] and [[Gilded Hand]]. Rumor has it, that [[Reka de Brasov]] is leading this effort, but little is known of their organization, numbers, or goals. They have virtually no influence at the moment.&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Factions&amp;diff=2502</id>
		<title>Factions</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Factions&amp;diff=2502"/>
		<updated>2026-09-16T03:25:49Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: faction blurb&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Factions ==&lt;br /&gt;
[[Farkas de Brasov]]&#039;s children are behind each of the three influential factions of the land. The [[Gilded Hand]] and [[The Wardens]] both openly support Lard Farkas, while under the table they are engaged in a cold war. Neither openly strike at the other, mostly opposing each other through underhanded tactics such as intrigue and influence. [[The Pale Vigil]] has kept itself under wraps, rumored to be opposing both &#039;&#039;&#039;The Wardens&#039;&#039;&#039; and &#039;&#039;&#039;Gilded Hand&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== The Sisters ==&lt;br /&gt;
The oldest, [[Ilona de Brasov]], seems to wish to gather soldiers and those who believe people must grow strong through hardship and vigilance, that they must cow the curse upon these lands into submission through might. Her middle sister, [[Katalin de Brasov]], seems more inclined towards restoring the political and economic foundations that once made these lands so very prosperous. Their younger sister, [[Reka de Brasov]], said to be sickly and rather enigmatic, is similar to her father in that she is almost never seen in the courts of the capital. Some claim her naively obsessed with old legends and the origins of the maladies that infect this land.  &lt;br /&gt;
&lt;br /&gt;
=== [[Gilded_Hand|Gilded Hand]] ===&lt;br /&gt;
Ambitions of [[Katalin de Brasov]] lie in the means of production. Resource, goods, and coin must flow. Artisans, laborers, and merchants; most major productivity ultimately winds up in a Gilded ledger. These lands were prosperous once, and Katalin is determined to rebuild the means of resource extraction, production, and commerce that saw [[Avardon]] prosper in the past. Those that try to skirt the &#039;&#039;&#039;Gilded Hand&#039;s&#039;&#039;&#039; rules, enforcement, dues, or forego their protections or standards see the &#039;&#039;&#039;Gilded Hand&#039;&#039;&#039; become an iron fist courtesy of well-funded and well-equipped mercenaries. The &#039;&#039;&#039;Gilded Hand&#039;&#039;&#039; is thereby a loosely organized collection of common interests and remains the only hope most will ever have of rising above the station of their birth. For better and for worse, competence and ruthlessness are rewarded in equal measure. They are the rivals of [[The Wardens]].&lt;br /&gt;
&lt;br /&gt;
=== [[The_Wardens|The Wardens]] ===&lt;br /&gt;
A faction headed by [[Levan Borgar|Viscount Levan Borgar]], a minor noble who garnered greater attention when he began courting [[Ilona de Brasov]], the eldest daughter of [[Count Farkas]]. This faction operates as a military organization where &#039;&#039;&#039;Borgar&#039;&#039;&#039; is the lead, holding the title of &#039;&#039;&#039;Grand Marshall&#039;&#039;&#039;, though it is widely debated just how influential Ilona is in decisions made by the order. Regardless, the organization is a powerful one, having the largest standing army in the realm, and having &#039;&#039;&#039;Borgar&#039;&#039;&#039; as lead, who has already shown himself to be an excellent commander and strategist. They are the rivals of the [[Gilded Hand]].&lt;br /&gt;
&lt;br /&gt;
=== [[The_Pale_Vigil|The Pale Vigil]] ===&lt;br /&gt;
They are a highly secretive organization opposing both [[The Wardens]] and [[Gilded Hand]]. Rumor has it, that [[Reka de Brasov]] is leading this effort, but little is known of their organization, numbers, or goals. They have virtually no influence at the moment.&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Factions&amp;diff=2501</id>
		<title>Factions</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Factions&amp;diff=2501"/>
		<updated>2026-09-16T03:19:07Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: Added factions section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Factions ==&lt;br /&gt;
[[Farkas de Brasov]]&#039;s children are behind each of the three influential factions of the land. The [[Gilded Hand]] and [[The Wardens]] are entangled in more of a cold war between each other. Neither openly strike at the other, mostly they oppose each other through underhanded tactics such as intrigue and influence. With both of them openly supporting Lord Farkas.&lt;br /&gt;
&lt;br /&gt;
== The Sisters ==&lt;br /&gt;
The oldest, [[Ilona de Brasov]], seems to wish to gather soldiers and those who believe people must grow strong through hardship and vigilance, that they must cow the curse upon these lands into submission through might. Her middle sister, [[Katalin de Brasov]], seems more inclined towards restoring the political and economic foundations that once made these lands so very prosperous. Their younger sister, [[Reka de Brasov]], said to be sickly and rather enigmatic, is similar to her father in that she is almost never seen in the courts of the capital. Some claim her naively obsessed with old legends and the origins of the maladies that infect this land.  &lt;br /&gt;
&lt;br /&gt;
=== [[Gilded_Hand|Gilded Hand]] ===&lt;br /&gt;
Ambitions of [[Katalin de Brasov]] lie in the means of production. Resource, goods, and coin must flow. Artisans, laborers, and merchants; most major productivity ultimately winds up in a Gilded ledger. These lands were prosperous once, and Katalin is determined to rebuild the means of resource extraction, production, and commerce that saw [[Avardon]] prosper in the past. Those that try to skirt the &#039;&#039;&#039;Gilded Hand&#039;s&#039;&#039;&#039; rules, enforcement, dues, or forego their protections or standards see the &#039;&#039;&#039;Gilded Hand&#039;&#039;&#039; become an iron fist courtesy of well-funded and well-equipped mercenaries. The &#039;&#039;&#039;Gilded Hand&#039;&#039;&#039; is thereby a loosely organized collection of common interests and remains the only hope most will ever have of rising above the station of their birth. For better and for worse, competence and ruthlessness are rewarded in equal measure. They are the rivals of [[The Wardens]].&lt;br /&gt;
&lt;br /&gt;
=== [[The_Wardens|The Wardens]] ===&lt;br /&gt;
A faction headed by [[Levan Borgar|Viscount Levan Borgar]], a minor noble who garnered greater attention when he began courting [[Ilona de Brasov]], the eldest daughter of [[Count Farkas]]. This faction operates as a military organization where &#039;&#039;&#039;Borgar&#039;&#039;&#039; is the lead, holding the title of &#039;&#039;&#039;Grand Marshall&#039;&#039;&#039;, though it is widely debated just how influential Ilona is in decisions made by the order. Regardless, the organization is a powerful one, having the largest standing army in the realm, and having &#039;&#039;&#039;Borgar&#039;&#039;&#039; as lead, who has already shown himself to be an excellent commander and strategist. They are the rivals of the [[Gilded Hand]].&lt;br /&gt;
&lt;br /&gt;
=== [[The_Pale_Vigil|The Pale Vigil]] ===&lt;br /&gt;
They are a highly secretive organization opposing both [[The Wardens]] and [[Gilded Hand]]. Rumor has it, that [[Reka de Brasov]] is leading this effort, but little is known of their organization, numbers, or goals. They have virtually no influence at the moment.&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Factions&amp;diff=2500</id>
		<title>Factions</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Factions&amp;diff=2500"/>
		<updated>2026-09-16T02:58:55Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: Filled out with just info from beginning paragrphs.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Sisters ==&lt;br /&gt;
The oldest, [[Ilona de Brasov]], seems to wish to gather soldiers and those who believe people must grow strong through hardship and vigilance, that they must cow the curse upon these lands into submission through might. Her middle sister, [[Katalin de Brasov]], seems more inclined towards restoring the political and economic foundations that once made these lands so very prosperous. Their younger sister, [[Reka de Brasov]], said to be sickly and rather enigmatic, is similar to her father in that she is almost never seen in the courts of the capital. Some claim her naively obsessed with old legends and the origins of the maladies that infect this land.  &lt;br /&gt;
&lt;br /&gt;
=== [[Gilded_Hand|Guilded Hand]] ===&lt;br /&gt;
Ambitions of [[Katalin de Brasov]] lie in the means of production. Resource, goods, and coin must flow. Artisans, laborers, and merchants; most major productivity ultimately winds up in a Gilded ledger. These lands were prosperous once, and Katalin is determined to rebuild the means of resource extraction, production, and commerce that saw [[Avardon]] prosper in the past. Those that try to skirt the &#039;&#039;&#039;Gilded Hand&#039;s&#039;&#039;&#039; rules, enforcement, dues, or forego their protections or standards see the &#039;&#039;&#039;Gilded Hand&#039;&#039;&#039; become an iron fist courtesy of well-funded and well-equipped mercenaries. The &#039;&#039;&#039;Gilded Hand&#039;&#039;&#039; is thereby a loosely organized collection of common interests and remains the only hope most will ever have of rising above the station of their birth. For better and for worse, competence and ruthlessness are rewarded in equal measure.&lt;br /&gt;
&lt;br /&gt;
=== [[The_Wardens|The Wardens]] ===&lt;br /&gt;
A faction headed by [[Levan Borgar|Viscount Levan Borgar]], a minor noble who garnered greater attention when he began courting [[Ilona de Brasov]], the eldest daughter of [[Count Farkas]]. This faction operates as a military organization where &#039;&#039;&#039;Borgar&#039;&#039;&#039; is the lead, holding the title of &#039;&#039;&#039;Grand Marshall&#039;&#039;&#039;, though it is widely debated just how influential Ilona is in decisions made by the order. Regardless, the organization is a powerful one, having the largest standing army in the realm, and having &#039;&#039;&#039;Borgar&#039;&#039;&#039; as lead, who has already shown himself to be an excellent commander and strategist.&lt;br /&gt;
&lt;br /&gt;
=== [[The_Pale_Vigil|The Pale Vigil]] ===&lt;br /&gt;
They are a highly secretive organization opposing both [[The Wardens]] and [[Gilded Hand]]. Rumor has it, that [[Reka de Brasov]] is leading this effort, but little is known of their organization, numbers, or goals. They have virtually no influence at the moment.&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Factions&amp;diff=2499</id>
		<title>Factions</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Factions&amp;diff=2499"/>
		<updated>2026-09-16T02:36:21Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: base page creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Factions ==&lt;br /&gt;
&lt;br /&gt;
=== [[Gilded_Hand|Guilded Hand]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[The_Wardens|The Wardens]] ===&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Sorcerer&amp;diff=2479</id>
		<title>Sorcerer</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Sorcerer&amp;diff=2479"/>
		<updated>2026-09-12T23:22:11Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: /* Metamagic */  2 is plural&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sorcerer PHB5e2024.png|thumb]]&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
| name = Sorcerer&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| hp = 69&lt;br /&gt;
| st = Constitution, Charisma&lt;br /&gt;
| cr = 10 LR&lt;br /&gt;
| description =&lt;br /&gt;
| spells = [[Sorcerer Spell List]]&lt;br /&gt;
* 1st Level: 4&lt;br /&gt;
* 2nd Level: 3&lt;br /&gt;
* 3rd Level: 3&lt;br /&gt;
* 4th Level: 3&lt;br /&gt;
* 5th Level: 2&lt;br /&gt;
| 5ewiki = Sorcerer&lt;br /&gt;
| frwiki = Sorcerer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Somewhere in your bloodline there was a powerful, magical being. A creature of immense power. The same blood that ran through your ancestor, now runs through you, granting you magical powers.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Proficiencies:&#039;&#039;&#039;===&lt;br /&gt;
* Light Crossbows&lt;br /&gt;
* Daggers&lt;br /&gt;
* Quarterstaves&lt;br /&gt;
&lt;br /&gt;
=== Starting Gear ===&lt;br /&gt;
* Quarterstaff&lt;br /&gt;
&lt;br /&gt;
=== Spellcasting ===&lt;br /&gt;
Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world.&lt;br /&gt;
&lt;br /&gt;
Spell save DC = 8 + Charisma modifier + Proficiency Bonus (4)&lt;br /&gt;
Spell attack modifier = Charisma modifier + Proficiency Bonus (4)&lt;br /&gt;
&lt;br /&gt;
You may memorize 11 spells and 6 cantrips to call upon from the [[Sorcerer Spell List]].&lt;br /&gt;
&lt;br /&gt;
=== Sorcery Points ===&lt;br /&gt;
You have 10 sorcery points which you may spend to utilise Metamagic and create spell slots. You regain all spent sorcery points when you finish a long rest.&lt;br /&gt;
&lt;br /&gt;
=== Metamagic ===&lt;br /&gt;
You gain the ability to twist your spells to suit your needs. You gain the following Metamagic options of your choice. You can use only one Metamagic option on a spell when you cast it. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Careful Spell&#039;&#039;&#039;: Allies caught in your spell automatically succeed on their saving throw (1 Sorcery Point)&lt;br /&gt;
* &#039;&#039;&#039;Distant Spell&#039;&#039;&#039;: Doubles the cast range of your next AOE Spell (1 Sorcery Point)&lt;br /&gt;
* &#039;&#039;&#039;Quickened Spell&#039;&#039;&#039;: Refunds the Action it has cost to cast a spell in exchange for a bonus action. (2 Sorcery Points)&lt;br /&gt;
* &#039;&#039;&#039;Subtle Spell&#039;&#039;&#039;: Allows you to cast a spell without the use of Somatic or verbal components.  (1 Sorcery Point)&lt;br /&gt;
&lt;br /&gt;
=== Create Spell Slot ===&lt;br /&gt;
Convert Sorcery points into spell slots.&lt;br /&gt;
&lt;br /&gt;
* Level 1 (2 Sorcery Points)&lt;br /&gt;
* Level 2 (3 Sorcery Points)&lt;br /&gt;
* Level 3 (5 Sorcery Points)&lt;br /&gt;
* Level 4 (6 Sorcery Points)&lt;br /&gt;
* Level 5 (7 Sorcery Points)&lt;br /&gt;
&lt;br /&gt;
=== Create Sorcery Points ===&lt;br /&gt;
Convert Spell Slots into Sorcery points.&lt;br /&gt;
&lt;br /&gt;
* Level 1 (1 Sorcery Point)&lt;br /&gt;
* Level 2 (2 Sorcery Points)&lt;br /&gt;
* Level 3 (3 Sorcery Points)&lt;br /&gt;
* Level 4 (4 Sorcery Points)&lt;br /&gt;
* Level 5 (5 Sorcery Points)&lt;br /&gt;
&lt;br /&gt;
== Subclasses ==&lt;br /&gt;
[[Divine Soul]]&lt;br /&gt;
&lt;br /&gt;
[[Shadow Magic]]&lt;br /&gt;
&lt;br /&gt;
[[Storm Sorcery]]&lt;br /&gt;
&lt;br /&gt;
== Sorcerer Flavor Spells ==&lt;br /&gt;
* [[Flavor_Spells#Control_Flames|Control Flames]]&lt;br /&gt;
* [[Flavor Spells#Dancing Lights|Dancing Lights]]&lt;br /&gt;
* [[Flavor_Spells#Levitate|Levitate]] &lt;br /&gt;
* [[Flavor_Spells#Light|Light]]&lt;br /&gt;
* [[Flavor_Spells#Mage_Hand|Mage Hand]]&lt;br /&gt;
* [[Flavor_Spells#Mending|Mending]]&lt;br /&gt;
* [[Flavor_Spells#Minor_Illusion|Minor Illusion]]&lt;br /&gt;
* [[Flavor_Spells#Major_Image|Major Image]]&lt;br /&gt;
* [[Flavor_Spells#Mold_Earth|Mold Earth]]&lt;br /&gt;
* [[Flavor_Spells#Prestidigitation|Prestidigitation]]&lt;br /&gt;
* [[Flavor_Spells#Shape_Water|Shape Water]]&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Sorcerer&amp;diff=2478</id>
		<title>Sorcerer</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Sorcerer&amp;diff=2478"/>
		<updated>2026-09-12T23:21:49Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: /* Metamagic */ Sorc points added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sorcerer PHB5e2024.png|thumb]]&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
| name = Sorcerer&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| hp = 69&lt;br /&gt;
| st = Constitution, Charisma&lt;br /&gt;
| cr = 10 LR&lt;br /&gt;
| description =&lt;br /&gt;
| spells = [[Sorcerer Spell List]]&lt;br /&gt;
* 1st Level: 4&lt;br /&gt;
* 2nd Level: 3&lt;br /&gt;
* 3rd Level: 3&lt;br /&gt;
* 4th Level: 3&lt;br /&gt;
* 5th Level: 2&lt;br /&gt;
| 5ewiki = Sorcerer&lt;br /&gt;
| frwiki = Sorcerer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Somewhere in your bloodline there was a powerful, magical being. A creature of immense power. The same blood that ran through your ancestor, now runs through you, granting you magical powers.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Proficiencies:&#039;&#039;&#039;===&lt;br /&gt;
* Light Crossbows&lt;br /&gt;
* Daggers&lt;br /&gt;
* Quarterstaves&lt;br /&gt;
&lt;br /&gt;
=== Starting Gear ===&lt;br /&gt;
* Quarterstaff&lt;br /&gt;
&lt;br /&gt;
=== Spellcasting ===&lt;br /&gt;
Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world.&lt;br /&gt;
&lt;br /&gt;
Spell save DC = 8 + Charisma modifier + Proficiency Bonus (4)&lt;br /&gt;
Spell attack modifier = Charisma modifier + Proficiency Bonus (4)&lt;br /&gt;
&lt;br /&gt;
You may memorize 11 spells and 6 cantrips to call upon from the [[Sorcerer Spell List]].&lt;br /&gt;
&lt;br /&gt;
=== Sorcery Points ===&lt;br /&gt;
You have 10 sorcery points which you may spend to utilise Metamagic and create spell slots. You regain all spent sorcery points when you finish a long rest.&lt;br /&gt;
&lt;br /&gt;
=== Metamagic ===&lt;br /&gt;
You gain the ability to twist your spells to suit your needs. You gain the following Metamagic options of your choice. You can use only one Metamagic option on a spell when you cast it. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Careful Spell&#039;&#039;&#039;: Allies caught in your spell automatically succeed on their saving throw (1 Sorcery Point)&lt;br /&gt;
* &#039;&#039;&#039;Distant Spell&#039;&#039;&#039;: Doubles the cast range of your next AOE Spell (1 Sorcery Point)&lt;br /&gt;
* &#039;&#039;&#039;Quickened Spell&#039;&#039;&#039;: Refunds the Action it has cost to cast a spell in exchange for a bonus action. (2 Sorcery Point)&lt;br /&gt;
* &#039;&#039;&#039;Subtle Spell&#039;&#039;&#039;: Allows you to cast a spell without the use of Somatic or verbal components.  (1 Sorcery Point)&lt;br /&gt;
&lt;br /&gt;
=== Create Spell Slot ===&lt;br /&gt;
Convert Sorcery points into spell slots.&lt;br /&gt;
&lt;br /&gt;
* Level 1 (2 Sorcery Points)&lt;br /&gt;
* Level 2 (3 Sorcery Points)&lt;br /&gt;
* Level 3 (5 Sorcery Points)&lt;br /&gt;
* Level 4 (6 Sorcery Points)&lt;br /&gt;
* Level 5 (7 Sorcery Points)&lt;br /&gt;
&lt;br /&gt;
=== Create Sorcery Points ===&lt;br /&gt;
Convert Spell Slots into Sorcery points.&lt;br /&gt;
&lt;br /&gt;
* Level 1 (1 Sorcery Point)&lt;br /&gt;
* Level 2 (2 Sorcery Points)&lt;br /&gt;
* Level 3 (3 Sorcery Points)&lt;br /&gt;
* Level 4 (4 Sorcery Points)&lt;br /&gt;
* Level 5 (5 Sorcery Points)&lt;br /&gt;
&lt;br /&gt;
== Subclasses ==&lt;br /&gt;
[[Divine Soul]]&lt;br /&gt;
&lt;br /&gt;
[[Shadow Magic]]&lt;br /&gt;
&lt;br /&gt;
[[Storm Sorcery]]&lt;br /&gt;
&lt;br /&gt;
== Sorcerer Flavor Spells ==&lt;br /&gt;
* [[Flavor_Spells#Control_Flames|Control Flames]]&lt;br /&gt;
* [[Flavor Spells#Dancing Lights|Dancing Lights]]&lt;br /&gt;
* [[Flavor_Spells#Levitate|Levitate]] &lt;br /&gt;
* [[Flavor_Spells#Light|Light]]&lt;br /&gt;
* [[Flavor_Spells#Mage_Hand|Mage Hand]]&lt;br /&gt;
* [[Flavor_Spells#Mending|Mending]]&lt;br /&gt;
* [[Flavor_Spells#Minor_Illusion|Minor Illusion]]&lt;br /&gt;
* [[Flavor_Spells#Major_Image|Major Image]]&lt;br /&gt;
* [[Flavor_Spells#Mold_Earth|Mold Earth]]&lt;br /&gt;
* [[Flavor_Spells#Prestidigitation|Prestidigitation]]&lt;br /&gt;
* [[Flavor_Spells#Shape_Water|Shape Water]]&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Gloom_Stalker&amp;diff=2477</id>
		<title>Gloom Stalker</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Gloom_Stalker&amp;diff=2477"/>
		<updated>2026-09-12T23:20:04Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: iron mind&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Ranger]] subclass available on Avardon.&lt;br /&gt;
&lt;br /&gt;
Gloom stalkers are at home in the darkest places: deep under the earth, in gloomy alleyways, in primeval forests, and wherever else the light dims. Most folk enter such places with trepidation, but a gloom stalker ventures boldly into the darkness, seeking to ambush threats before they can reach the broader world. Such rangers are often found in the Underdark, but they will go any place where evil lurks in the shadows.&lt;br /&gt;
&lt;br /&gt;
* You may have entered Avardon to hunt down dark forces that dwell there.&lt;br /&gt;
&lt;br /&gt;
* When in combat you may want to wear down a high priority target quickly. Staying at range and peppering them with arrows. Your dread ambusher gives you high tempo on your first turn.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== Gloom Stalker Magic ===&lt;br /&gt;
You get the [[Fear]] spell in your available spells.&lt;br /&gt;
&lt;br /&gt;
=== Dread Ambusher ===&lt;br /&gt;
You master the art of the ambush. You can give yourself a bonus to your initiative rolls equal to your Wisdom modifier.&lt;br /&gt;
&lt;br /&gt;
At the start of your first turn of each combat, your walking speed increases by 1 Tile, which lasts until the end of that turn. If you take the Attack action on that turn and if that attack hits, the target takes an extra 1d8 damage of the weapon&#039;s damage type.&lt;br /&gt;
&lt;br /&gt;
=== Umbral Shroud ===&lt;br /&gt;
During combat, you can become invisible for 2 turns or until you make an attack, cast a spell or enter a lit area.&lt;br /&gt;
&lt;br /&gt;
For the entirety of your invisibility, you have to stay within obscured areas or at least 1 tile away from any light source.&lt;br /&gt;
&lt;br /&gt;
While invisible, you get an advantage on attack rolls, others have disadvantage on attack rolls against you, and you can only be targeted with AoE abilities. You can still be heard.&lt;br /&gt;
&lt;br /&gt;
=== Iron Mind ===&lt;br /&gt;
You have honed your ability to resist the mind-altering powers of your prey. You gain proficiency in Wisdom saving throws.&lt;br /&gt;
&lt;br /&gt;
===Additional Spells===&lt;br /&gt;
====1st Level Spells====&lt;br /&gt;
[[Disguise Self]]&lt;br /&gt;
====2nd Level Spells====&lt;br /&gt;
[[Misty Step]]&lt;br /&gt;
====3rd Level Spells====&lt;br /&gt;
[[Fear]]&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Mage_Slayer&amp;diff=2472</id>
		<title>Mage Slayer</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Mage_Slayer&amp;diff=2472"/>
		<updated>2026-09-09T17:54:06Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: subtle spells&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* After a foe casts a spell within your melee range, you can attack them as a Reaction.&lt;br /&gt;
* Casters concentrating on a spell have disadvantage on Saving Throw when damaged by you.&lt;br /&gt;
&lt;br /&gt;
The following items cannot be hit by Mage Slayer&lt;br /&gt;
* Subtle Spells from metamagic&lt;br /&gt;
* Divine Smite&lt;br /&gt;
* Eldritch Smite&lt;br /&gt;
* Misty Step&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Sorcerer&amp;diff=2471</id>
		<title>Sorcerer</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Sorcerer&amp;diff=2471"/>
		<updated>2026-09-09T17:49:52Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: /* Metamagic */ metamagic limit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sorcerer PHB5e2024.png|thumb]]&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
| name = Sorcerer&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| hp = 69&lt;br /&gt;
| st = Constitution, Charisma&lt;br /&gt;
| cr = 10 LR&lt;br /&gt;
| description =&lt;br /&gt;
| spells = [[Sorcerer Spell List]]&lt;br /&gt;
* 1st Level: 4&lt;br /&gt;
* 2nd Level: 3&lt;br /&gt;
* 3rd Level: 3&lt;br /&gt;
* 4th Level: 3&lt;br /&gt;
* 5th Level: 2&lt;br /&gt;
| 5ewiki = Sorcerer&lt;br /&gt;
| frwiki = Sorcerer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Somewhere in your bloodline there was a powerful, magical being. A creature of immense power. The same blood that ran through your ancestor, now runs through you, granting you magical powers.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Proficiencies:&#039;&#039;&#039;===&lt;br /&gt;
* Light Crossbows&lt;br /&gt;
* Daggers&lt;br /&gt;
* Quarterstaves&lt;br /&gt;
&lt;br /&gt;
=== Starting Gear ===&lt;br /&gt;
* Quarterstaff&lt;br /&gt;
&lt;br /&gt;
=== Spellcasting ===&lt;br /&gt;
Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world.&lt;br /&gt;
&lt;br /&gt;
Spell save DC = 8 + Charisma modifier + Proficiency Bonus (4)&lt;br /&gt;
Spell attack modifier = Charisma modifier + Proficiency Bonus (4)&lt;br /&gt;
&lt;br /&gt;
You may memorize 11 spells and 6 cantrips to call upon from the [[Sorcerer Spell List]].&lt;br /&gt;
&lt;br /&gt;
=== Metamagic ===&lt;br /&gt;
You gain the ability to twist your spells to suit your needs. You gain the following Metamagic options of your choice. You can use only one Metamagic option on a spell when you cast it. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Careful Spell&#039;&#039;&#039;: Allies caught in your spell automatically succeed on their saving throw&lt;br /&gt;
* &#039;&#039;&#039;Distant Spell&#039;&#039;&#039;: Doubles the cast range of your next AOE Spell&lt;br /&gt;
* &#039;&#039;&#039;Quickened Spell&#039;&#039;&#039;: Refunds the Action it has cost to cast a spell in exchange for a bonus action.&lt;br /&gt;
* &#039;&#039;&#039;Subtle Spell&#039;&#039;&#039;: Allows you to cast a spell without the use of Somatic or verbal components.&lt;br /&gt;
&lt;br /&gt;
=== Create Spell Slot ===&lt;br /&gt;
Convert Sorcery points into spell slots.&lt;br /&gt;
&lt;br /&gt;
* Level 1 (2 Sorcery Points)&lt;br /&gt;
* Level 2 (3 Sorcery Points)&lt;br /&gt;
* Level 3 (5 Sorcery Points)&lt;br /&gt;
* Level 4 (6 Sorcery Points)&lt;br /&gt;
* Level 5 (7 Sorcery Points)&lt;br /&gt;
&lt;br /&gt;
=== Create Sorcery Points ===&lt;br /&gt;
Convert Spell Slots into Sorcery points.&lt;br /&gt;
&lt;br /&gt;
* Level 1 (1 Sorcery Point)&lt;br /&gt;
* Level 2 (2 Sorcery Points)&lt;br /&gt;
* Level 3 (3 Sorcery Points)&lt;br /&gt;
* Level 4 (4 Sorcery Points)&lt;br /&gt;
* Level 5 (5 Sorcery Points)&lt;br /&gt;
&lt;br /&gt;
== Subclasses ==&lt;br /&gt;
[[Divine Soul]]&lt;br /&gt;
&lt;br /&gt;
[[Shadow Magic]]&lt;br /&gt;
&lt;br /&gt;
[[Storm Sorcery]]&lt;br /&gt;
&lt;br /&gt;
== Sorcerer Flavor Spells ==&lt;br /&gt;
* [[Flavor_Spells#Control_Flames|Control Flames]]&lt;br /&gt;
* [[Flavor Spells#Dancing Lights|Dancing Lights]]&lt;br /&gt;
* [[Flavor_Spells#Levitate|Levitate]] &lt;br /&gt;
* [[Flavor_Spells#Light|Light]]&lt;br /&gt;
* [[Flavor_Spells#Mage_Hand|Mage Hand]]&lt;br /&gt;
* [[Flavor_Spells#Mending|Mending]]&lt;br /&gt;
* [[Flavor_Spells#Minor_Illusion|Minor Illusion]]&lt;br /&gt;
* [[Flavor_Spells#Major_Image|Major Image]]&lt;br /&gt;
* [[Flavor_Spells#Mold_Earth|Mold Earth]]&lt;br /&gt;
* [[Flavor_Spells#Prestidigitation|Prestidigitation]]&lt;br /&gt;
* [[Flavor_Spells#Shape_Water|Shape Water]]&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Mage_Slayer&amp;diff=2469</id>
		<title>Mage Slayer</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Mage_Slayer&amp;diff=2469"/>
		<updated>2026-09-07T19:49:57Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: mage slayer page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* After a foe casts a spell within your melee range, you can attack them as a Reaction.&lt;br /&gt;
* Casters concentrating on a spell have disadvantage on Saving Throw when damaged by you.&lt;br /&gt;
&lt;br /&gt;
The following items cannot be hit by Mage Slayer&lt;br /&gt;
* Divine Smite&lt;br /&gt;
* Eldritch Smite&lt;br /&gt;
* Misty Step&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Counterspell&amp;diff=2465</id>
		<title>Counterspell</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Counterspell&amp;diff=2465"/>
		<updated>2026-09-04T05:45:02Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: school abjuration not evocation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Passive feature toggle: Ability will be automatically used when appropriate.&lt;br /&gt;
&lt;br /&gt;
{{Infobox Ability|name=Counterspell|type=3rd Level Spell|school=Abjuration|cost=Reaction|range=6|image=Counterspell.png}}&lt;br /&gt;
&lt;br /&gt;
Whenever your foe casts a spell in your vicinity while this feature is active, you will automatically try to Counterspell it. You can only used 3rd Level Spell Slot for this reaction. To Succeed, you will roll 1d20 + Spellcasting Modifier against DC 10 + level of the spell&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities]]&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Feats&amp;diff=2464</id>
		<title>Feats</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Feats&amp;diff=2464"/>
		<updated>2026-09-04T05:44:18Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: /* Shield Master */ shield prof&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Feats are special features to further differentiate your character from others. They are mostly combat focused. Every character can pick at least two feats, but that number may be higher depending on race and class.&lt;br /&gt;
&lt;br /&gt;
== Alert ==&lt;br /&gt;
* +5 bonus to Initiative Rolls.&lt;br /&gt;
* Negates advantage from attacking while hidden.&lt;br /&gt;
* Negates advantage from Magical Ambush ([[Arcane Trickster]]).&lt;br /&gt;
&lt;br /&gt;
== Athlete ==&lt;br /&gt;
* Climbing using full movement speed.&lt;br /&gt;
* Prone condition only reduces movement by 1 tile, standing up from Prone also costs only 1 tile of movement.&lt;br /&gt;
* Jump distance is increased by 1 tile.&lt;br /&gt;
&lt;br /&gt;
== Charger ==&lt;br /&gt;
* After using a [[Dash]] and moving at least 1 tile in a straight line, you may use a Bonus Action to make a single melee attack with +5 damage or shoving a creature 1 tile away from you.&lt;br /&gt;
&lt;br /&gt;
== Crossbow Expert ==&lt;br /&gt;
* Gaping Wounds condition from [[Piercing Shot]] lasts 4 turns instead of 2.&lt;br /&gt;
* Negates disadvantage from using a ranged weapon when there&#039;s a foe within 1 tile away from you (only with crossbows).&lt;br /&gt;
&lt;br /&gt;
== Savage Attacker ==&lt;br /&gt;
&lt;br /&gt;
* Once per turn, when you hit an enemy with a melee weapon, the weapon damage is rolled twice and higher number is used.&lt;br /&gt;
* This applies only to weapon damage itself, and not any additional riders. This does apply from effects that grant a weapon attack. &lt;br /&gt;
&lt;br /&gt;
== Fighting Initiate ==&lt;br /&gt;
You can learn an additional Fighting Style from the Fighter options:&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Martial Weapons proficiency&lt;br /&gt;
{{:Fighting_Styles}}&lt;br /&gt;
&lt;br /&gt;
== Tough ==&lt;br /&gt;
Your maximum HP is increased by 12.&lt;br /&gt;
&lt;br /&gt;
== Mage Slayer ==&lt;br /&gt;
* After a foe casts a spell within your melee range, you can attack them as a Reaction.&lt;br /&gt;
* Casters concentrating on a spell have disadvantage on Saving Throw when damaged by you.&lt;br /&gt;
&lt;br /&gt;
== War Caster ==&lt;br /&gt;
* After a foe leaves your melee range, you can cast Shocking Grasp on them using a Reaction.&lt;br /&gt;
* You have advantage on Saving Throws to keep concentration when damaged.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Spellcasting&lt;br /&gt;
&lt;br /&gt;
== Lightly Armored ==&lt;br /&gt;
You become proficient with Light Armor.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Not already being proficient with Light Armor&lt;br /&gt;
&lt;br /&gt;
== Moderately Armored ==&lt;br /&gt;
You become proficient with Medium Armor.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Light Armor proficiency, not already being proficient with Medium Armor&lt;br /&gt;
&lt;br /&gt;
== Heavily Armored ==&lt;br /&gt;
You become proficient with Heavy Armor.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Medium Armor proficiency, not already being proficient with Heavy Armor&lt;br /&gt;
&lt;br /&gt;
== Shield Master ==&lt;br /&gt;
* You gain the Shield proficiency if you do not already have it.&lt;br /&gt;
* You gain a +2 bonus to DEX saves against AoEs while holding a shield. You may use Take Cover as a Reaction.&lt;br /&gt;
** Take Cover: Take no damage instead of half on a successful DEX saving throw on AoEs.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Medium Armor proficiency&lt;br /&gt;
&lt;br /&gt;
== Improved Strength ==&lt;br /&gt;
Your Strength modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Strength modifier below 4&lt;br /&gt;
&lt;br /&gt;
== Improved Dexterity ==&lt;br /&gt;
Your Dexterity modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Dexterity modifier below 4&lt;br /&gt;
&lt;br /&gt;
== Improved Constitution ==&lt;br /&gt;
Your Constitution modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Constitution modifier below 4&lt;br /&gt;
&lt;br /&gt;
== Improved Intelligence ==&lt;br /&gt;
Your Intelligence modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Intelligence modifier below 4&lt;br /&gt;
&lt;br /&gt;
== Improved Wisdom ==&lt;br /&gt;
Your Wisdom modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Wisdom modifier below 4&lt;br /&gt;
&lt;br /&gt;
== Improved Charisma ==&lt;br /&gt;
Your Charisma modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Charisma modifier below 4&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Main_Page&amp;diff=2463</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Main_Page&amp;diff=2463"/>
		<updated>2026-09-03T04:23:31Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: added hide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;templatestyles src=&amp;quot;Template:Main page/shared/styles.css&amp;quot; /&amp;gt;&lt;br /&gt;
{{Main page/header}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;home-content&amp;quot; class=&amp;quot;home-grid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card home-card--col1 home-card--row1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card__label&amp;quot;&amp;gt;Lore&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Lore Introduction]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Timeline]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Ravenloft]]&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;home-card__label&amp;quot;&amp;gt;Rules&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Avardon:Mission|Our Mission &amp;amp; Values]]&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Consequences]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Combat Rulings]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card home-card--col1 home-card--row5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card__label&amp;quot;&amp;gt;Character Creation&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Races]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Classes]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Professions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Feats]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Traits]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Spell Lists]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;home-content&amp;quot; class=&amp;quot;home-grid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card home-card--col1 home-card--row1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card__label&amp;quot;&amp;gt;Systems&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Class Changing]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Equipment List]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Hide]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Monster Slots]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Movement]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Reroll]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Retraining]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Status Effects]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Wounds]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card home-card--col1 home-card--row2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card__label&amp;quot;&amp;gt;Guides&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[New Players Guide]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Bonk&#039;s Survival Guide]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Combat Primer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Chat Commands]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Guide to Connecting]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://avardon.com Main website]&lt;br /&gt;
&lt;br /&gt;
[https://avardon.com/discord Discord server]&lt;br /&gt;
&lt;br /&gt;
This site is still being worked on and you won&#039;t find a lot of articles here just yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can help us by contributing.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Portal:Systems&amp;diff=2462</id>
		<title>Portal:Systems</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Portal:Systems&amp;diff=2462"/>
		<updated>2026-09-03T04:22:44Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: added hide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;templatestyles src=&amp;quot;Template:Main page/shared/styles.css&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;home-content&amp;quot; class=&amp;quot;home-grid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card home-card--col1 home-card--row1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Class Changing]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Equipment List]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Hide]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Monster Slots]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Movement]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Reroll]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Retraining]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Status Effects]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Wounds]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Main_Page&amp;diff=2461</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Main_Page&amp;diff=2461"/>
		<updated>2026-09-03T01:54:20Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: Wounds added and systems alphabetized&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;templatestyles src=&amp;quot;Template:Main page/shared/styles.css&amp;quot; /&amp;gt;&lt;br /&gt;
{{Main page/header}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;home-content&amp;quot; class=&amp;quot;home-grid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card home-card--col1 home-card--row1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card__label&amp;quot;&amp;gt;Lore&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Lore Introduction]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Timeline]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Ravenloft]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Count Farkas]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Notable Locations]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card home-card--col1 home-card--row2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card__label&amp;quot;&amp;gt;Rules&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Avardon:Mission|Our Mission &amp;amp; Values]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Rules|Server Rules]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Consequences]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Combat Rulings]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card home-card--col1 home-card--row5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card__label&amp;quot;&amp;gt;Character Creation&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Races]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Classes]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Professions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Feats]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Traits]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Spell Lists]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;home-content&amp;quot; class=&amp;quot;home-grid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card home-card--col1 home-card--row1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card__label&amp;quot;&amp;gt;Systems&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Class Changing]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Equipment List]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Monster Slots]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Movement]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Reroll]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Retraining]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Status Effects]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Wounds]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card home-card--col1 home-card--row2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card__label&amp;quot;&amp;gt;Guides&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[New Players Guide]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Bonk&#039;s Survival Guide]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Combat Primer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Chat Commands]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Guide to Connecting]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://avardon.com Main website]&lt;br /&gt;
&lt;br /&gt;
[https://avardon.com/discord Discord server]&lt;br /&gt;
&lt;br /&gt;
This site is still being worked on and you won&#039;t find a lot of articles here just yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can help us by contributing.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Portal:Systems&amp;diff=2460</id>
		<title>Portal:Systems</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Portal:Systems&amp;diff=2460"/>
		<updated>2026-09-03T01:53:37Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: wounds added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;templatestyles src=&amp;quot;Template:Main page/shared/styles.css&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;home-content&amp;quot; class=&amp;quot;home-grid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card home-card--col1 home-card--row1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Class Changing]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Equipment List]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Monster Slots]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Movement]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Reroll]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Retraining]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Status Effects]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Wounds]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Reborn&amp;diff=2459</id>
		<title>Reborn</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Reborn&amp;diff=2459"/>
		<updated>2026-09-03T01:17:30Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: /* Deathless Neature */ neature to nature&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Race&lt;br /&gt;
| name = Reborn&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| age = As per original race&lt;br /&gt;
| height = As per original race&lt;br /&gt;
| description = &lt;br /&gt;
| 5ewiki = lineage:reborn&lt;br /&gt;
| frwiki = Reborn&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death isn’t always the end. The reborn exemplify this, being individuals who have died yet, somehow, still live. Some reborn exhibit the scars of fatal ends, their ashen flesh or bloodless veins making it clear that they’ve been touched by death. Other reborn are marvels of magic or science, being stitched together from disparate beings. Whatever their origins, reborn know a new life and seek experiences and answers all their own.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Design:&#039;&#039;&#039; All parts of your body have to be made of flesh of some form, and all reborn are living creatures as well.&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
=== Language Choice ===&lt;br /&gt;
As a race that overwrites the base race you gain one language of your choice.&lt;br /&gt;
&lt;br /&gt;
===Resistances===&lt;br /&gt;
Poison&lt;br /&gt;
===Deathless Nature===&lt;br /&gt;
You have escaped death, a fact represented by the following benefits:&lt;br /&gt;
:You don’t need to sleep, and magic can’t put you to sleep.&lt;br /&gt;
&lt;br /&gt;
:You don’t need to eat, drink, or breathe.&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Equipment_List&amp;diff=2458</id>
		<title>Equipment List</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Equipment_List&amp;diff=2458"/>
		<updated>2026-09-03T00:40:10Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: club link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Melee Weapons==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Crafting Profession !!Craft Skill !! Craft Quota !! Damage !! Properties || Proficiency&lt;br /&gt;
!Weapon Abilities&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Hammer]]|| 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]||10|| 10|| 1d4+STR Bludgeoning|| Light || Simple&lt;br /&gt;
| [[Concussive Smash]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Handaxe]] || 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d6+STR Slashing|| Light || Simple&lt;br /&gt;
| [[Lacerate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger]] || 1x Iron Ingot||[[Blacksmithing]]|| 10|| 10|| 1d4+STR/Dex Piercing|| Light || Simple&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Sickle]]|| 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d4+STR Slashing|| Light|| Simple&lt;br /&gt;
| [[Lacerate]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Club]]&lt;br /&gt;
|1x Common Branch&lt;br /&gt;
|[[Woodcarving]]&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|1d4+STR Bludgeoning&lt;br /&gt;
|One-Handed&lt;br /&gt;
|Simple&lt;br /&gt;
|[[Concussive Smash]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleaver]]|| 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d6+STR Slashing|| Light|| Simple&lt;br /&gt;
| [[Lacerate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pickaxe]]|| 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d8+STR Piercing || Two-Handed|| Simple&lt;br /&gt;
| [[Piercing Strike]] &amp;lt;br&amp;gt; [[Weakening Strike]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]]|| 1x Iron Ingot &amp;lt;br&amp;gt; 1x Long Haft||[[Blacksmithing]]|| 15|| 15|| 1d6+STR Piercing|| Versatile 1d8+ STR Piercing|| Simple&lt;br /&gt;
| [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mace]] || 2x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]||20|| 15|| 1d6+STR Bludgeoning|| One Handed || Simple&lt;br /&gt;
| [[Concussive Smash]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Greatclub]]&lt;br /&gt;
|1x Common Branch&lt;br /&gt;
|[[Woodcarving]]&lt;br /&gt;
|5&lt;br /&gt;
|15&lt;br /&gt;
|1d8+STR Bludgeoning&lt;br /&gt;
|Two-Handed&lt;br /&gt;
|Simple&lt;br /&gt;
|[[Concussive Smash]]&lt;br /&gt;
[[Tenacity]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pike]]|| 3x Iron Ingot &amp;lt;br&amp;gt; 1x Long Haft||[[Blacksmithing]]|| 10|| 10|| 1d10+STR Piercing|| Two-Handed, Reach|| Martial&lt;br /&gt;
| [[Brace (Melee)]] &amp;lt;br&amp;gt; [[Piercing Strike]] &amp;lt;br&amp;gt; [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Scimitar]]|| 2x Iron Ingot|| [[Blacksmithing]]|| 20|| 15|| 1d6+STR/Dex Slashing|| Light|| Martial&lt;br /&gt;
| [[Floruish]] &amp;lt;br&amp;gt; [[Lacerate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shortsword]]|| 2x Iron Ingot|| [[Blacksmithing]]|| 20|| 15|| 1d6+STR/Dex Slashing|| Light|| Martial&lt;br /&gt;
| [[Flourish]] &amp;lt;br&amp;gt; [[Piercing Strike]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Quarterstaff]]&lt;br /&gt;
|1x Common Branch&lt;br /&gt;
|[[Woodcarving]]&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|1d6+STR&lt;br /&gt;
|Versatile&lt;br /&gt;
|Martial&lt;br /&gt;
|[[Topple]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Battleaxe]]|| 3x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]|| 20|| 20|| 1d8+STR Slashing|| Versatile 1d10+STR Slashing|| Martial&lt;br /&gt;
| [[Cleave]] &amp;lt;br&amp;gt; [[Lacerate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Glaive]]|| 4x Iron Ingot &amp;lt;br&amp;gt; 1x Long Haft|| [[Blacksmithing]]|| 20|| 20|| 1d10+STR Slashing|| Two-Handed, Reach|| Martial&lt;br /&gt;
| [[Brace (Melee)]] &amp;lt;br&amp;gt; [[Lacerate]] &amp;lt;br&amp;gt; [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Trident]]|| 3x Iron Ingot &amp;lt;br&amp;gt; 1x Long Haft|| [[Blacksmithing]]|| 20|| 20|| 1d6+STR Piercing|| Versatile 1d8+STR Piercing|| Martial&lt;br /&gt;
| [[Disarming Strike]] &amp;lt;br&amp;gt; [[Piercing Strike]] &amp;lt;br&amp;gt; [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Maul]]|| 8x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]|| 20|| 20|| 2d6+STR Bludgeoning|| Two-Handed|| Martial&lt;br /&gt;
| [[Backbreaker]] &amp;lt;br&amp;gt; [[Concussive Smash]] &amp;lt;br&amp;gt; [[Tenacity]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rapier]]|| 1x Iron Ingot|| [[Blacksmithing]]|| 20|| 20|| 1d8+STR/Dex Piercing|| One Handed|| Martial&lt;br /&gt;
| [[Flourish]] &amp;lt;br&amp;gt; [[Piercing Strike]] &amp;lt;br&amp;gt; [[Weakening Strike]]&lt;br /&gt;
|-&lt;br /&gt;
| [[War Pick]]|| 2x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]|| 20|| 20|| 1d8+STR Piercing|| One Handed|| Martial&lt;br /&gt;
| [[Weakening Strike]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Warhammer]]|| 4x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]|| 20|| 20|| 1d8+STR Bludgeoning|| Versatile 1d10+STR Bludgeoning|| Martial&lt;br /&gt;
| [[Backbreaker]] &amp;lt;br&amp;gt; [[Concussive Smash]] &amp;lt;br&amp;gt; [[Weakening Strike]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Longsword]] || 4x Iron Ingot. || [[Blacksmithing]] || 20 || 20 || 1d8+STR Slashing|| Versatile 1d10+STR Slashing || Martial&lt;br /&gt;
| [[Lacerate]] &amp;lt;br&amp;gt; [[Pommel Strike]] &amp;lt;br&amp;gt; [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morningstar]] || 4x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft. || [[Blacksmithing]] || 20 || 25|| 1d8+STR Piercing|| One Handed ||Martial&lt;br /&gt;
| [[Concussive Smash]] &amp;lt;br&amp;gt;[[Heartstopper]] &amp;lt;br&amp;gt;[[Tenacity]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Flail]] || 2x Iron Ingot &amp;lt;br&amp;gt; 1x Chain &amp;lt;br&amp;gt; 1x Short Haft. || [[Blacksmithing]] || 20 || 25 || 1d8+STR Bludgeoning|| One Handed|| Martial&lt;br /&gt;
| [[Concussive Smash]]&amp;lt;br&amp;gt;[[Weakening Strike]]&amp;lt;bR&amp;gt;[[Tenacity]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Greatsword]] || 10x Iron Ingot. || [[Blacksmithing]] || 25 || 30 || 2d6+STR Slashing|| Two-handed|| Martial&lt;br /&gt;
| [[Cleave]] &amp;lt;br&amp;gt; [[Lacerate]] &amp;lt;br&amp;gt; [[Pommel Strike]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Halberd]] || 4x Iron Ingot &amp;lt;br&amp;gt; 1x Long Haft||[[Blacksmithing]] || 25 || 30|| 1d10+STR Slashing|| Two-Handed, Reach&lt;br /&gt;
|Martial&lt;br /&gt;
| [[Cleave]] &amp;lt;br&amp;gt; [[Lacerate]] &amp;lt;br&amp;gt; [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Greataxe]] || 8x Iron Ingot &amp;lt;br&amp;gt;1x Short Haft|| [[Blacksmithing]] || 25 || 30 || 1d12+STR Slashing || Two-handed|| Martial&lt;br /&gt;
| [[Cleave]] &amp;lt;br&amp;gt; [[Lacerate]] &amp;lt;br&amp;gt; [[Prepare]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ranged Weapons==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Crafting Profession !!Craft Skill !! Craft Quota !! Damage !! Range !! Proficiency&lt;br /&gt;
!Weapon Abilities&lt;br /&gt;
|-&lt;br /&gt;
| [[Javelin]] || 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d6+STR Piercing|| Thrown (6 Tiles)|| Simple&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Shortbow]]|| 1x String &amp;lt;br&amp;gt; 1x Quality Branch &amp;lt;br&amp;gt; 1x Leather Scraps||[[Woodcarving]] ||20|| 25|| 1d6+Dex Piercing|| 6 Tiles || Simple&lt;br /&gt;
| [[Hamstring Shot]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Longbow]]|| 1x String &amp;lt;br&amp;gt; 1x Quality Branch &amp;lt;br&amp;gt; 1x Leather Scraps ||[[Woodcarving]] || 25|| 30||1d8+Dex Piercing || 6 Tiles||Martial&lt;br /&gt;
| [[Brace (Ranged)]] &amp;lt;br&amp;gt; [[Hamstring Shot]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Crossbow]]|| 6x Parts &amp;lt;br&amp;gt; 1x Wooden stock &amp;lt;br&amp;gt; 4x Metal Scraps||[[Woodcarving]] || 30|| 35||1d8+Dex Piercing || 6 Tiles|| Simple&lt;br /&gt;
| [[Piercing Shot]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Crossbow]]|| 8x Parts &amp;lt;br&amp;gt; 1x Wooden stock &amp;lt;br&amp;gt; 8x Metal Scraps||[[Woodcarving]] || 40|| 50|| 1d10+Dex Piercing|| 6 Tiles||Martial&lt;br /&gt;
| [[Brace (Ranged)]] &amp;lt;br&amp;gt; [[Piercing Shot]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hand Crossbow]]|| 5x Parts &amp;lt;br&amp;gt; 1x Wooden stock &amp;lt;br&amp;gt; 4x Metal Scraps||[[Woodcarving]] || 50 || 60|| 1d6+Dex Piercing ||5 Tiles||Martial&lt;br /&gt;
| [[Mobile Shot]] &amp;lt;br&amp;gt; [[Piercing Shot]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armors==&lt;br /&gt;
All medium armors have a max of dex+2&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Crafting Profession!!Craft Skill !! Craft Quota !! AC &lt;br /&gt;
!Strength Requirement!! Armor Type&lt;br /&gt;
|-&lt;br /&gt;
| [[Wooden Shield]] || 4x Common Branch &amp;lt;br&amp;gt; 1x Leather Scraps ||[[Woodcarving]] || 20 || 20|| +2 AC &lt;br /&gt;
|N/A|| Shield&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield (Armor)|Shield (Metal)]] || 3x Iron Ingot|| [[Blacksmithing]] || 20 || 25 || +2 AC&lt;br /&gt;
|N/A|| Shield&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring Mail]] || 4x Iron Ingot &amp;lt;br&amp;gt; 1x Armor Padding || [[Blacksmithing]] || 30 || 30 || 14 &lt;br /&gt;
|N/A|| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain Shirt]] || 5x Iron Ingot || [[Blacksmithing]] || 30 || 35 || 13+Dex (Max 2)&lt;br /&gt;
|N/A|| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Scale Mail]] || 8x Iron Ingot &amp;lt;br&amp;gt;1x Armor Padding|| [[Blacksmithing]] || 30 || 35 || 14+Dex (Max 2)&lt;br /&gt;
|N/A|| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain Mail]] || 9x Iron Ingot &amp;lt;br&amp;gt; 1x Armor Padding|| [[Blacksmithing]] || 30 || 40 || 16 &lt;br /&gt;
|1 Strength|| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Breastplate]] || 10x Iron Ingot || [[Blacksmithing]] || 35 || 40 || 14+Dex (Max 2) &lt;br /&gt;
|N/A|| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Half Plate]] || 16x Iron Ingot &amp;lt;br&amp;gt; 1x Armor Padding|| [[Blacksmithing]] || 40 || 45 || 15+Dex (Max 2)&lt;br /&gt;
|N/A|| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Splint Armor]] || 12x Iron Ingot &amp;lt;br&amp;gt;1x Armor Padding || [[Blacksmithing]] || 45 || 45 || 17 &lt;br /&gt;
|2 Strength|| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate Armor]] || 30x Iron Ingot &amp;lt;br&amp;gt; 1x Armor Padding || [[Blacksmithing]] || 50 || 70 || 18 &lt;br /&gt;
|2 Strength|| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather Armor]] || 3x Rawhide Leather &amp;lt;br&amp;gt; 2x Buckle|| [[Leatherworking]] || 15 || 15 || 11+Dex&lt;br /&gt;
|N/A|| Light&lt;br /&gt;
|-&lt;br /&gt;
| [[Hide Armor]] || 2x Buckle &amp;lt;br&amp;gt; 2x Rawhide Leather&amp;lt;br&amp;gt;1x Hide||[[Leatherworking]]||15||15||12+Dex (Max 2)&lt;br /&gt;
|N/A||Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Studded Leather Armor]] || 2x Buckle &amp;lt;br&amp;gt;3x Rawhide Leather &amp;lt;br&amp;gt;6x Metal Scraps||[[Leatherworking]]||25||30||12+Dex&lt;br /&gt;
|N/A||Light&lt;br /&gt;
|-&lt;br /&gt;
| [[Padded Armor]] || 2x Buckle &amp;lt;br&amp;gt;1x Tanned Leather||[[Leatherworking]]||15||15||11+Dex&lt;br /&gt;
|N/A||Light&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Potions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Crafting Profession!!Craft Skill !! Craft Quota !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Healing]] || 1 Curative Reagent &amp;lt;br&amp;gt; 1x Rogue&#039;s Morsel|| [[Alchemy]] || 20 || 5 || As a Bonus action and for a single potion use - heal 2d4+2 Health.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Greater Healing]]|| 1x Curative Reagent &amp;lt;br&amp;gt; 1x Balsam|| [[Alchemy]]|| 30 || 5 || For the cost of a Bonus action and potion use you may drink this to heal yourself for 4d4+4 and recover from 1 wound level.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Superior Healing]]|| 1 Curative Reagent &amp;lt;br&amp;gt; 1x Yellow Musk Creeper Petals|| [[Alchemy]]|| 40 || 10 || For an action and a potion use you may drink this to recover 8d4+8 health and recover 2 wounded levels.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Viciousness]]|| 1x Reactive Reagent &amp;lt;br&amp;gt;1x Shadowroot Sac|| [[Alchemy]] || 50 || 5 || As a bonus action and for a one potion use the number you need to roll to land a Critical Hit is reduced by 1 for 16 hours.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Vigilance]]|| 1x Reactive Reagent &amp;lt;br&amp;gt;1x Hook|| [[Alchemy]] || 50 || 5 || For a bonus action and one potion use earn +5 bonus to Initiative rolls for 16 hours.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Giant Strength]]|| 1x Reactive Reagent &amp;lt;br&amp;gt; 1x Giant Finger|| [[Alchemy]] || 50 || 5 || For a bonus action and one potion use your Strength modifier becomes +4 for 16 hours. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Speed]] || 1x Reactive Reagent &amp;lt;br&amp;gt; 1x Hyena Ear|| [[Alchemy]] || 45 || 25 || As a bonus action and for one potion use, earn the benefits of [[Haste]] for 3 turns. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Feather Fall]]||1x Reactive Reagent &amp;lt;br&amp;gt; 1x Autumncrocus||[[Alchemy]]||25||5||Gain immunity to Fall Damage for 10 turns. Drinking this uses a bonus action and a potion use.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Grease Bottle]] || 1x Reactive Reagent &amp;lt;br&amp;gt; 1x Animal Fat || [[Alchemy]] || 15 || 5 || Cover the ground with slick grease, making it a Difficult Terrain. Creatures that are inside at the time of throwing the bottle or who end their turn inside the area might fall Prone (Dexterity Saving Throw). This surface is flammable.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Alchemist&#039;s Fire]] || 1x Reactive Reagent &amp;lt;br&amp;gt; 1x Fire Amber|| [[Alchemy]] || 35 || 5 || Hurl a flask of liquid fire that explodes on impact, creating area of fire that deals 1d4 damage per turn and leaves creatures burning for 2 turns even after leaving the area, this costs an attack action.||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Hexblood&amp;diff=2457</id>
		<title>Hexblood</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Hexblood&amp;diff=2457"/>
		<updated>2026-09-03T00:38:52Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: Language choice&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Race&lt;br /&gt;
| name = Hexblood&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| age = As per original race&lt;br /&gt;
| height = As per original race&lt;br /&gt;
| description = &lt;br /&gt;
| 5ewiki = lineage:hexblood&lt;br /&gt;
| frwiki = Hexblood&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where wishing fails, ancient magic can offer a heart’s desire—at least, for a time. Hexbloods are individuals infused with eldritch magic, fey energy, or mysterious witchcraft. Some who enter into bargains with hags gain their deepest wishes but eventually find themselves transformed. These changes evidence a hag’s influence: ears that split in forked points, skin in lurid shades, long hair that regrows if cut, and an irremovable living crown. Along with these marks, hexbloods manifest hag-like traits, such as darkvision, and a variety of magical methods to beguile the senses and avoid the same.&lt;br /&gt;
&lt;br /&gt;
While many hexbloods gain their lineage after making a deal with a hag, others reveal their nature as they age—particularly if a hag influenced them early in life or even before their birth. Many hexbloods turn to lives of adventure, seeking to discover the mysteries of their magic, to forge a connection with their fey natures, or to avoid a hag that obsesses over them.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Design:&#039;&#039;&#039; Hexbloods must have a living crown that must extend from their temples and wrap behind their head (EX: Garland/crown shape).&lt;br /&gt;
&lt;br /&gt;
==Racial Abilities==&lt;br /&gt;
=== Language Choice ===&lt;br /&gt;
As a race that overwrites the base race you gain one language of your choice.&lt;br /&gt;
&lt;br /&gt;
===Hex Magic: Disguise Self===&lt;br /&gt;
{{:Disguise Self}}&lt;br /&gt;
===Hex Magic: Hex===&lt;br /&gt;
{{:Hex}}&lt;br /&gt;
&lt;br /&gt;
===Darkvision===&lt;br /&gt;
Gives access to the darkvision kit and allows usage of the item in-game.&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Reborn&amp;diff=2456</id>
		<title>Reborn</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Reborn&amp;diff=2456"/>
		<updated>2026-09-03T00:38:45Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: Language choice&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Race&lt;br /&gt;
| name = Reborn&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| age = As per original race&lt;br /&gt;
| height = As per original race&lt;br /&gt;
| description = &lt;br /&gt;
| 5ewiki = lineage:reborn&lt;br /&gt;
| frwiki = Reborn&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death isn’t always the end. The reborn exemplify this, being individuals who have died yet, somehow, still live. Some reborn exhibit the scars of fatal ends, their ashen flesh or bloodless veins making it clear that they’ve been touched by death. Other reborn are marvels of magic or science, being stitched together from disparate beings. Whatever their origins, reborn know a new life and seek experiences and answers all their own.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Design:&#039;&#039;&#039; All parts of your body have to be made of flesh of some form, and all reborn are living creatures as well.&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
=== Language Choice ===&lt;br /&gt;
As a race that overwrites the base race you gain one language of your choice.&lt;br /&gt;
&lt;br /&gt;
===Resistances===&lt;br /&gt;
Poison&lt;br /&gt;
===Deathless Neature===&lt;br /&gt;
You have escaped death, a fact represented by the following benefits:&lt;br /&gt;
:You don’t need to sleep, and magic can’t put you to sleep.&lt;br /&gt;
&lt;br /&gt;
:You don’t need to eat, drink, or breathe.&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Dhampir&amp;diff=2455</id>
		<title>Dhampir</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Dhampir&amp;diff=2455"/>
		<updated>2026-09-03T00:16:17Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: Language choice&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Race&lt;br /&gt;
| name = Dhampir&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| age = As per original race&lt;br /&gt;
| height = As per original race&lt;br /&gt;
| description = &lt;br /&gt;
| 5ewiki = lineage:dhampir&lt;br /&gt;
| frwiki = Dhampir&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poised between the worlds of the living and the dead, dhampirs retain their grip on life yet are endlessly tested by vicious hungers. Their ties to the undead grant dhampirs a taste of a vampire’s deathless prowess in the form of increased speed, darkvision, and a life-draining bite.&lt;br /&gt;
&lt;br /&gt;
With unique insights into the nature of the undead, many dhampirs become adventurers and monster hunters. Their reasons are often deeply personal. Some seek danger, imagining monsters as personifications of their own hungers. Others pursue revenge against whatever turned them into a dhampir. And still others embrace the solitude of the hunt, striving to distance themselves from those who’d tempt their hunger.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Design:&#039;&#039;&#039; Dhampirs must have Red eyes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
&lt;br /&gt;
=== Language Choice ===&lt;br /&gt;
As a race that overwrites the base race you gain one language of your choice.&lt;br /&gt;
&lt;br /&gt;
===Vampiric Bite===&lt;br /&gt;
Damage: 1d4 (1~4) + CON (Piercing)&lt;br /&gt;
&lt;br /&gt;
While you are missing half or more of your HP, you have advantage on attack rolls you make with this bite.&lt;br /&gt;
&lt;br /&gt;
When you attack a creature that isn&#039;t Undead, you regain the same amount of HP as the damage you dealt.&lt;br /&gt;
&lt;br /&gt;
This is a full round action.&lt;br /&gt;
&lt;br /&gt;
===Spider Climb===&lt;br /&gt;
You have a climbing speed equal to your walking speed. In addition, you can move up, down, and across vertical surfaces and upside down along ceilings. This does not free your hands.&lt;br /&gt;
&lt;br /&gt;
===Darkvision===&lt;br /&gt;
Gives access to the darkvision kit and allows usage of the item in-game.&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Portal:Systems&amp;diff=2454</id>
		<title>Portal:Systems</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Portal:Systems&amp;diff=2454"/>
		<updated>2026-09-02T22:23:32Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: equipment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;templatestyles src=&amp;quot;Template:Main page/shared/styles.css&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;home-content&amp;quot; class=&amp;quot;home-grid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card home-card--col1 home-card--row1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Monster Slots]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Reroll]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Movement]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Equipment List]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Status Effects]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Class Changing]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Retraining]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Traits&amp;diff=2453</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Traits&amp;diff=2453"/>
		<updated>2026-09-01T23:37:06Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: mentor moved to alphabetical&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Traits are the non-combat equivalent of [[Feats]]. Separating them allows us to not sacrifice combat potential for social or economy focused bonuses. Every character can pick 1 trait.&lt;br /&gt;
== Entertainer ==&lt;br /&gt;
You have a permanent +3 to Performance and Acrobatics&lt;br /&gt;
&lt;br /&gt;
== Fast Learner ==&lt;br /&gt;
You learn everything 2x faster.&lt;br /&gt;
&lt;br /&gt;
* Initial profession research starts at 10 instead of 5.&lt;br /&gt;
* Languages are researched by increments of 10% instead of 5%.&lt;br /&gt;
* Performing a profession increases its experience by 2 points instead of 1.&lt;br /&gt;
&lt;br /&gt;
== Green Thumb ==&lt;br /&gt;
You have a chance to get extra items when foraging, mining, or hunting.&lt;br /&gt;
&lt;br /&gt;
Your gathering maximum (experience divided by 10 rounded up) is increased by 1 for every attempt.&lt;br /&gt;
&lt;br /&gt;
== Industrious ==&lt;br /&gt;
You have a chance to get extra items when crafting something in bulk (Reagents, Scraps, Buckles, Medical Supplies, Arrows).&lt;br /&gt;
&lt;br /&gt;
You can get in between 0 and base amount divided by 5 (rounded up) extra items. For example, you can get 0-2 extra Arrows when crafting 10 of them.&lt;br /&gt;
&lt;br /&gt;
== Linguist ==&lt;br /&gt;
You are able to research two additional languages. If you pick this trait during character creation, you can learn one of those immediately.&lt;br /&gt;
&lt;br /&gt;
The following languages can be researched:&lt;br /&gt;
* Dwarvish&lt;br /&gt;
* Elvish&lt;br /&gt;
* Giant&lt;br /&gt;
* Goblin&lt;br /&gt;
* Orcish&lt;br /&gt;
* Infernal&lt;br /&gt;
* Abyssal&lt;br /&gt;
* Celestial&lt;br /&gt;
* Primordial&lt;br /&gt;
* Sylvan&lt;br /&gt;
* Undercommon&lt;br /&gt;
&lt;br /&gt;
== Mentor ==&lt;br /&gt;
* Decreases the amount of Profession Energy needed to train others from 4 to 1.&lt;br /&gt;
* Allows you to train up to 6 characters at once.&lt;br /&gt;
&lt;br /&gt;
== Observant ==&lt;br /&gt;
You have a permanent +3 bonus to Investigation and Perception.&lt;br /&gt;
&lt;br /&gt;
== Rapid Recovery ==&lt;br /&gt;
You recover from 2 more wounds every [[Long Rest]].&lt;br /&gt;
&lt;br /&gt;
This can stack with Commoner bonus, but does not stack with Improved Regeneration.&lt;br /&gt;
&lt;br /&gt;
== Silver Tongue ==&lt;br /&gt;
You have a permanent +3 bonus to Deception and Persuasion.&lt;br /&gt;
&lt;br /&gt;
== Skulker ==&lt;br /&gt;
You have a permanent +3 bonus to Stealth and Sleight of Hand&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
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