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	<id>https://wiki.avardon.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bulltrup</id>
	<title>Avardon - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.avardon.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bulltrup"/>
	<link rel="alternate" type="text/html" href="https://wiki.avardon.com/Special:Contributions/Bulltrup"/>
	<updated>2026-09-13T05:57:44Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Sorcerer&amp;diff=2479</id>
		<title>Sorcerer</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Sorcerer&amp;diff=2479"/>
		<updated>2026-09-12T23:22:11Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: /* Metamagic */  2 is plural&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sorcerer PHB5e2024.png|thumb]]&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
| name = Sorcerer&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| hp = 69&lt;br /&gt;
| st = Constitution, Charisma&lt;br /&gt;
| cr = 10 LR&lt;br /&gt;
| description =&lt;br /&gt;
| spells = [[Sorcerer Spell List]]&lt;br /&gt;
* 1st Level: 4&lt;br /&gt;
* 2nd Level: 3&lt;br /&gt;
* 3rd Level: 3&lt;br /&gt;
* 4th Level: 3&lt;br /&gt;
* 5th Level: 2&lt;br /&gt;
| 5ewiki = Sorcerer&lt;br /&gt;
| frwiki = Sorcerer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Somewhere in your bloodline there was a powerful, magical being. A creature of immense power. The same blood that ran through your ancestor, now runs through you, granting you magical powers.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Proficiencies:&#039;&#039;&#039;===&lt;br /&gt;
* Light Crossbows&lt;br /&gt;
* Daggers&lt;br /&gt;
* Quarterstaves&lt;br /&gt;
&lt;br /&gt;
=== Starting Gear ===&lt;br /&gt;
* Quarterstaff&lt;br /&gt;
&lt;br /&gt;
=== Spellcasting ===&lt;br /&gt;
Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world.&lt;br /&gt;
&lt;br /&gt;
Spell save DC = 8 + Charisma modifier + Proficiency Bonus (4)&lt;br /&gt;
Spell attack modifier = Charisma modifier + Proficiency Bonus (4)&lt;br /&gt;
&lt;br /&gt;
You may memorize 11 spells and 6 cantrips to call upon from the [[Sorcerer Spell List]].&lt;br /&gt;
&lt;br /&gt;
=== Sorcery Points ===&lt;br /&gt;
You have 10 sorcery points which you may spend to utilise Metamagic and create spell slots. You regain all spent sorcery points when you finish a long rest.&lt;br /&gt;
&lt;br /&gt;
=== Metamagic ===&lt;br /&gt;
You gain the ability to twist your spells to suit your needs. You gain the following Metamagic options of your choice. You can use only one Metamagic option on a spell when you cast it. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Careful Spell&#039;&#039;&#039;: Allies caught in your spell automatically succeed on their saving throw (1 Sorcery Point)&lt;br /&gt;
* &#039;&#039;&#039;Distant Spell&#039;&#039;&#039;: Doubles the cast range of your next AOE Spell (1 Sorcery Point)&lt;br /&gt;
* &#039;&#039;&#039;Quickened Spell&#039;&#039;&#039;: Refunds the Action it has cost to cast a spell in exchange for a bonus action. (2 Sorcery Points)&lt;br /&gt;
* &#039;&#039;&#039;Subtle Spell&#039;&#039;&#039;: Allows you to cast a spell without the use of Somatic or verbal components.  (1 Sorcery Point)&lt;br /&gt;
&lt;br /&gt;
=== Create Spell Slot ===&lt;br /&gt;
Convert Sorcery points into spell slots.&lt;br /&gt;
&lt;br /&gt;
* Level 1 (2 Sorcery Points)&lt;br /&gt;
* Level 2 (3 Sorcery Points)&lt;br /&gt;
* Level 3 (5 Sorcery Points)&lt;br /&gt;
* Level 4 (6 Sorcery Points)&lt;br /&gt;
* Level 5 (7 Sorcery Points)&lt;br /&gt;
&lt;br /&gt;
=== Create Sorcery Points ===&lt;br /&gt;
Convert Spell Slots into Sorcery points.&lt;br /&gt;
&lt;br /&gt;
* Level 1 (1 Sorcery Point)&lt;br /&gt;
* Level 2 (2 Sorcery Points)&lt;br /&gt;
* Level 3 (3 Sorcery Points)&lt;br /&gt;
* Level 4 (4 Sorcery Points)&lt;br /&gt;
* Level 5 (5 Sorcery Points)&lt;br /&gt;
&lt;br /&gt;
== Subclasses ==&lt;br /&gt;
[[Divine Soul]]&lt;br /&gt;
&lt;br /&gt;
[[Shadow Magic]]&lt;br /&gt;
&lt;br /&gt;
[[Storm Sorcery]]&lt;br /&gt;
&lt;br /&gt;
== Sorcerer Flavor Spells ==&lt;br /&gt;
* [[Flavor_Spells#Control_Flames|Control Flames]]&lt;br /&gt;
* [[Flavor Spells#Dancing Lights|Dancing Lights]]&lt;br /&gt;
* [[Flavor_Spells#Levitate|Levitate]] &lt;br /&gt;
* [[Flavor_Spells#Light|Light]]&lt;br /&gt;
* [[Flavor_Spells#Mage_Hand|Mage Hand]]&lt;br /&gt;
* [[Flavor_Spells#Mending|Mending]]&lt;br /&gt;
* [[Flavor_Spells#Minor_Illusion|Minor Illusion]]&lt;br /&gt;
* [[Flavor_Spells#Major_Image|Major Image]]&lt;br /&gt;
* [[Flavor_Spells#Mold_Earth|Mold Earth]]&lt;br /&gt;
* [[Flavor_Spells#Prestidigitation|Prestidigitation]]&lt;br /&gt;
* [[Flavor_Spells#Shape_Water|Shape Water]]&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Sorcerer&amp;diff=2478</id>
		<title>Sorcerer</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Sorcerer&amp;diff=2478"/>
		<updated>2026-09-12T23:21:49Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: /* Metamagic */ Sorc points added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sorcerer PHB5e2024.png|thumb]]&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
| name = Sorcerer&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| hp = 69&lt;br /&gt;
| st = Constitution, Charisma&lt;br /&gt;
| cr = 10 LR&lt;br /&gt;
| description =&lt;br /&gt;
| spells = [[Sorcerer Spell List]]&lt;br /&gt;
* 1st Level: 4&lt;br /&gt;
* 2nd Level: 3&lt;br /&gt;
* 3rd Level: 3&lt;br /&gt;
* 4th Level: 3&lt;br /&gt;
* 5th Level: 2&lt;br /&gt;
| 5ewiki = Sorcerer&lt;br /&gt;
| frwiki = Sorcerer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Somewhere in your bloodline there was a powerful, magical being. A creature of immense power. The same blood that ran through your ancestor, now runs through you, granting you magical powers.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Proficiencies:&#039;&#039;&#039;===&lt;br /&gt;
* Light Crossbows&lt;br /&gt;
* Daggers&lt;br /&gt;
* Quarterstaves&lt;br /&gt;
&lt;br /&gt;
=== Starting Gear ===&lt;br /&gt;
* Quarterstaff&lt;br /&gt;
&lt;br /&gt;
=== Spellcasting ===&lt;br /&gt;
Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world.&lt;br /&gt;
&lt;br /&gt;
Spell save DC = 8 + Charisma modifier + Proficiency Bonus (4)&lt;br /&gt;
Spell attack modifier = Charisma modifier + Proficiency Bonus (4)&lt;br /&gt;
&lt;br /&gt;
You may memorize 11 spells and 6 cantrips to call upon from the [[Sorcerer Spell List]].&lt;br /&gt;
&lt;br /&gt;
=== Sorcery Points ===&lt;br /&gt;
You have 10 sorcery points which you may spend to utilise Metamagic and create spell slots. You regain all spent sorcery points when you finish a long rest.&lt;br /&gt;
&lt;br /&gt;
=== Metamagic ===&lt;br /&gt;
You gain the ability to twist your spells to suit your needs. You gain the following Metamagic options of your choice. You can use only one Metamagic option on a spell when you cast it. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Careful Spell&#039;&#039;&#039;: Allies caught in your spell automatically succeed on their saving throw (1 Sorcery Point)&lt;br /&gt;
* &#039;&#039;&#039;Distant Spell&#039;&#039;&#039;: Doubles the cast range of your next AOE Spell (1 Sorcery Point)&lt;br /&gt;
* &#039;&#039;&#039;Quickened Spell&#039;&#039;&#039;: Refunds the Action it has cost to cast a spell in exchange for a bonus action. (2 Sorcery Point)&lt;br /&gt;
* &#039;&#039;&#039;Subtle Spell&#039;&#039;&#039;: Allows you to cast a spell without the use of Somatic or verbal components.  (1 Sorcery Point)&lt;br /&gt;
&lt;br /&gt;
=== Create Spell Slot ===&lt;br /&gt;
Convert Sorcery points into spell slots.&lt;br /&gt;
&lt;br /&gt;
* Level 1 (2 Sorcery Points)&lt;br /&gt;
* Level 2 (3 Sorcery Points)&lt;br /&gt;
* Level 3 (5 Sorcery Points)&lt;br /&gt;
* Level 4 (6 Sorcery Points)&lt;br /&gt;
* Level 5 (7 Sorcery Points)&lt;br /&gt;
&lt;br /&gt;
=== Create Sorcery Points ===&lt;br /&gt;
Convert Spell Slots into Sorcery points.&lt;br /&gt;
&lt;br /&gt;
* Level 1 (1 Sorcery Point)&lt;br /&gt;
* Level 2 (2 Sorcery Points)&lt;br /&gt;
* Level 3 (3 Sorcery Points)&lt;br /&gt;
* Level 4 (4 Sorcery Points)&lt;br /&gt;
* Level 5 (5 Sorcery Points)&lt;br /&gt;
&lt;br /&gt;
== Subclasses ==&lt;br /&gt;
[[Divine Soul]]&lt;br /&gt;
&lt;br /&gt;
[[Shadow Magic]]&lt;br /&gt;
&lt;br /&gt;
[[Storm Sorcery]]&lt;br /&gt;
&lt;br /&gt;
== Sorcerer Flavor Spells ==&lt;br /&gt;
* [[Flavor_Spells#Control_Flames|Control Flames]]&lt;br /&gt;
* [[Flavor Spells#Dancing Lights|Dancing Lights]]&lt;br /&gt;
* [[Flavor_Spells#Levitate|Levitate]] &lt;br /&gt;
* [[Flavor_Spells#Light|Light]]&lt;br /&gt;
* [[Flavor_Spells#Mage_Hand|Mage Hand]]&lt;br /&gt;
* [[Flavor_Spells#Mending|Mending]]&lt;br /&gt;
* [[Flavor_Spells#Minor_Illusion|Minor Illusion]]&lt;br /&gt;
* [[Flavor_Spells#Major_Image|Major Image]]&lt;br /&gt;
* [[Flavor_Spells#Mold_Earth|Mold Earth]]&lt;br /&gt;
* [[Flavor_Spells#Prestidigitation|Prestidigitation]]&lt;br /&gt;
* [[Flavor_Spells#Shape_Water|Shape Water]]&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Gloom_Stalker&amp;diff=2477</id>
		<title>Gloom Stalker</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Gloom_Stalker&amp;diff=2477"/>
		<updated>2026-09-12T23:20:04Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: iron mind&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Ranger]] subclass available on Avardon.&lt;br /&gt;
&lt;br /&gt;
Gloom stalkers are at home in the darkest places: deep under the earth, in gloomy alleyways, in primeval forests, and wherever else the light dims. Most folk enter such places with trepidation, but a gloom stalker ventures boldly into the darkness, seeking to ambush threats before they can reach the broader world. Such rangers are often found in the Underdark, but they will go any place where evil lurks in the shadows.&lt;br /&gt;
&lt;br /&gt;
* You may have entered Avardon to hunt down dark forces that dwell there.&lt;br /&gt;
&lt;br /&gt;
* When in combat you may want to wear down a high priority target quickly. Staying at range and peppering them with arrows. Your dread ambusher gives you high tempo on your first turn.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== Gloom Stalker Magic ===&lt;br /&gt;
You get the [[Fear]] spell in your available spells.&lt;br /&gt;
&lt;br /&gt;
=== Dread Ambusher ===&lt;br /&gt;
You master the art of the ambush. You can give yourself a bonus to your initiative rolls equal to your Wisdom modifier.&lt;br /&gt;
&lt;br /&gt;
At the start of your first turn of each combat, your walking speed increases by 1 Tile, which lasts until the end of that turn. If you take the Attack action on that turn and if that attack hits, the target takes an extra 1d8 damage of the weapon&#039;s damage type.&lt;br /&gt;
&lt;br /&gt;
=== Umbral Shroud ===&lt;br /&gt;
During combat, you can become invisible for 2 turns or until you make an attack, cast a spell or enter a lit area.&lt;br /&gt;
&lt;br /&gt;
For the entirety of your invisibility, you have to stay within obscured areas or at least 1 tile away from any light source.&lt;br /&gt;
&lt;br /&gt;
While invisible, you get an advantage on attack rolls, others have disadvantage on attack rolls against you, and you can only be targeted with AoE abilities. You can still be heard.&lt;br /&gt;
&lt;br /&gt;
=== Iron Mind ===&lt;br /&gt;
You have honed your ability to resist the mind-altering powers of your prey. You gain proficiency in Wisdom saving throws.&lt;br /&gt;
&lt;br /&gt;
===Additional Spells===&lt;br /&gt;
====1st Level Spells====&lt;br /&gt;
[[Disguise Self]]&lt;br /&gt;
====2nd Level Spells====&lt;br /&gt;
[[Misty Step]]&lt;br /&gt;
====3rd Level Spells====&lt;br /&gt;
[[Fear]]&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Mage_Slayer&amp;diff=2472</id>
		<title>Mage Slayer</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Mage_Slayer&amp;diff=2472"/>
		<updated>2026-09-09T17:54:06Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: subtle spells&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* After a foe casts a spell within your melee range, you can attack them as a Reaction.&lt;br /&gt;
* Casters concentrating on a spell have disadvantage on Saving Throw when damaged by you.&lt;br /&gt;
&lt;br /&gt;
The following items cannot be hit by Mage Slayer&lt;br /&gt;
* Subtle Spells from metamagic&lt;br /&gt;
* Divine Smite&lt;br /&gt;
* Eldritch Smite&lt;br /&gt;
* Misty Step&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Sorcerer&amp;diff=2471</id>
		<title>Sorcerer</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Sorcerer&amp;diff=2471"/>
		<updated>2026-09-09T17:49:52Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: /* Metamagic */ metamagic limit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sorcerer PHB5e2024.png|thumb]]&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
| name = Sorcerer&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| hp = 69&lt;br /&gt;
| st = Constitution, Charisma&lt;br /&gt;
| cr = 10 LR&lt;br /&gt;
| description =&lt;br /&gt;
| spells = [[Sorcerer Spell List]]&lt;br /&gt;
* 1st Level: 4&lt;br /&gt;
* 2nd Level: 3&lt;br /&gt;
* 3rd Level: 3&lt;br /&gt;
* 4th Level: 3&lt;br /&gt;
* 5th Level: 2&lt;br /&gt;
| 5ewiki = Sorcerer&lt;br /&gt;
| frwiki = Sorcerer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Somewhere in your bloodline there was a powerful, magical being. A creature of immense power. The same blood that ran through your ancestor, now runs through you, granting you magical powers.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Proficiencies:&#039;&#039;&#039;===&lt;br /&gt;
* Light Crossbows&lt;br /&gt;
* Daggers&lt;br /&gt;
* Quarterstaves&lt;br /&gt;
&lt;br /&gt;
=== Starting Gear ===&lt;br /&gt;
* Quarterstaff&lt;br /&gt;
&lt;br /&gt;
=== Spellcasting ===&lt;br /&gt;
Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world.&lt;br /&gt;
&lt;br /&gt;
Spell save DC = 8 + Charisma modifier + Proficiency Bonus (4)&lt;br /&gt;
Spell attack modifier = Charisma modifier + Proficiency Bonus (4)&lt;br /&gt;
&lt;br /&gt;
You may memorize 11 spells and 6 cantrips to call upon from the [[Sorcerer Spell List]].&lt;br /&gt;
&lt;br /&gt;
=== Metamagic ===&lt;br /&gt;
You gain the ability to twist your spells to suit your needs. You gain the following Metamagic options of your choice. You can use only one Metamagic option on a spell when you cast it. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Careful Spell&#039;&#039;&#039;: Allies caught in your spell automatically succeed on their saving throw&lt;br /&gt;
* &#039;&#039;&#039;Distant Spell&#039;&#039;&#039;: Doubles the cast range of your next AOE Spell&lt;br /&gt;
* &#039;&#039;&#039;Quickened Spell&#039;&#039;&#039;: Refunds the Action it has cost to cast a spell in exchange for a bonus action.&lt;br /&gt;
* &#039;&#039;&#039;Subtle Spell&#039;&#039;&#039;: Allows you to cast a spell without the use of Somatic or verbal components.&lt;br /&gt;
&lt;br /&gt;
=== Create Spell Slot ===&lt;br /&gt;
Convert Sorcery points into spell slots.&lt;br /&gt;
&lt;br /&gt;
* Level 1 (2 Sorcery Points)&lt;br /&gt;
* Level 2 (3 Sorcery Points)&lt;br /&gt;
* Level 3 (5 Sorcery Points)&lt;br /&gt;
* Level 4 (6 Sorcery Points)&lt;br /&gt;
* Level 5 (7 Sorcery Points)&lt;br /&gt;
&lt;br /&gt;
=== Create Sorcery Points ===&lt;br /&gt;
Convert Spell Slots into Sorcery points.&lt;br /&gt;
&lt;br /&gt;
* Level 1 (1 Sorcery Point)&lt;br /&gt;
* Level 2 (2 Sorcery Points)&lt;br /&gt;
* Level 3 (3 Sorcery Points)&lt;br /&gt;
* Level 4 (4 Sorcery Points)&lt;br /&gt;
* Level 5 (5 Sorcery Points)&lt;br /&gt;
&lt;br /&gt;
== Subclasses ==&lt;br /&gt;
[[Divine Soul]]&lt;br /&gt;
&lt;br /&gt;
[[Shadow Magic]]&lt;br /&gt;
&lt;br /&gt;
[[Storm Sorcery]]&lt;br /&gt;
&lt;br /&gt;
== Sorcerer Flavor Spells ==&lt;br /&gt;
* [[Flavor_Spells#Control_Flames|Control Flames]]&lt;br /&gt;
* [[Flavor Spells#Dancing Lights|Dancing Lights]]&lt;br /&gt;
* [[Flavor_Spells#Levitate|Levitate]] &lt;br /&gt;
* [[Flavor_Spells#Light|Light]]&lt;br /&gt;
* [[Flavor_Spells#Mage_Hand|Mage Hand]]&lt;br /&gt;
* [[Flavor_Spells#Mending|Mending]]&lt;br /&gt;
* [[Flavor_Spells#Minor_Illusion|Minor Illusion]]&lt;br /&gt;
* [[Flavor_Spells#Major_Image|Major Image]]&lt;br /&gt;
* [[Flavor_Spells#Mold_Earth|Mold Earth]]&lt;br /&gt;
* [[Flavor_Spells#Prestidigitation|Prestidigitation]]&lt;br /&gt;
* [[Flavor_Spells#Shape_Water|Shape Water]]&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Mage_Slayer&amp;diff=2469</id>
		<title>Mage Slayer</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Mage_Slayer&amp;diff=2469"/>
		<updated>2026-09-07T19:49:57Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: mage slayer page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* After a foe casts a spell within your melee range, you can attack them as a Reaction.&lt;br /&gt;
* Casters concentrating on a spell have disadvantage on Saving Throw when damaged by you.&lt;br /&gt;
&lt;br /&gt;
The following items cannot be hit by Mage Slayer&lt;br /&gt;
* Divine Smite&lt;br /&gt;
* Eldritch Smite&lt;br /&gt;
* Misty Step&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Counterspell&amp;diff=2465</id>
		<title>Counterspell</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Counterspell&amp;diff=2465"/>
		<updated>2026-09-04T05:45:02Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: school abjuration not evocation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Passive feature toggle: Ability will be automatically used when appropriate.&lt;br /&gt;
&lt;br /&gt;
{{Infobox Ability|name=Counterspell|type=3rd Level Spell|school=Abjuration|cost=Reaction|range=6|image=Counterspell.png}}&lt;br /&gt;
&lt;br /&gt;
Whenever your foe casts a spell in your vicinity while this feature is active, you will automatically try to Counterspell it. You can only used 3rd Level Spell Slot for this reaction. To Succeed, you will roll 1d20 + Spellcasting Modifier against DC 10 + level of the spell&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities]]&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Feats&amp;diff=2464</id>
		<title>Feats</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Feats&amp;diff=2464"/>
		<updated>2026-09-04T05:44:18Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: /* Shield Master */ shield prof&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Feats are special features to further differentiate your character from others. They are mostly combat focused. Every character can pick at least two feats, but that number may be higher depending on race and class.&lt;br /&gt;
&lt;br /&gt;
== Alert ==&lt;br /&gt;
* +5 bonus to Initiative Rolls.&lt;br /&gt;
* Negates advantage from attacking while hidden.&lt;br /&gt;
* Negates advantage from Magical Ambush ([[Arcane Trickster]]).&lt;br /&gt;
&lt;br /&gt;
== Athlete ==&lt;br /&gt;
* Climbing using full movement speed.&lt;br /&gt;
* Prone condition only reduces movement by 1 tile, standing up from Prone also costs only 1 tile of movement.&lt;br /&gt;
* Jump distance is increased by 1 tile.&lt;br /&gt;
&lt;br /&gt;
== Charger ==&lt;br /&gt;
* After using a [[Dash]] and moving at least 1 tile in a straight line, you may use a Bonus Action to make a single melee attack with +5 damage or shoving a creature 1 tile away from you.&lt;br /&gt;
&lt;br /&gt;
== Crossbow Expert ==&lt;br /&gt;
* Gaping Wounds condition from [[Piercing Shot]] lasts 4 turns instead of 2.&lt;br /&gt;
* Negates disadvantage from using a ranged weapon when there&#039;s a foe within 1 tile away from you (only with crossbows).&lt;br /&gt;
&lt;br /&gt;
== Savage Attacker ==&lt;br /&gt;
&lt;br /&gt;
* Once per turn, when you hit an enemy with a melee weapon, the weapon damage is rolled twice and higher number is used.&lt;br /&gt;
* This applies only to weapon damage itself, and not any additional riders. This does apply from effects that grant a weapon attack. &lt;br /&gt;
&lt;br /&gt;
== Fighting Initiate ==&lt;br /&gt;
You can learn an additional Fighting Style from the Fighter options:&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Martial Weapons proficiency&lt;br /&gt;
{{:Fighting_Styles}}&lt;br /&gt;
&lt;br /&gt;
== Tough ==&lt;br /&gt;
Your maximum HP is increased by 12.&lt;br /&gt;
&lt;br /&gt;
== Mage Slayer ==&lt;br /&gt;
* After a foe casts a spell within your melee range, you can attack them as a Reaction.&lt;br /&gt;
* Casters concentrating on a spell have disadvantage on Saving Throw when damaged by you.&lt;br /&gt;
&lt;br /&gt;
== War Caster ==&lt;br /&gt;
* After a foe leaves your melee range, you can cast Shocking Grasp on them using a Reaction.&lt;br /&gt;
* You have advantage on Saving Throws to keep concentration when damaged.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Spellcasting&lt;br /&gt;
&lt;br /&gt;
== Lightly Armored ==&lt;br /&gt;
You become proficient with Light Armor.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Not already being proficient with Light Armor&lt;br /&gt;
&lt;br /&gt;
== Moderately Armored ==&lt;br /&gt;
You become proficient with Medium Armor.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Light Armor proficiency, not already being proficient with Medium Armor&lt;br /&gt;
&lt;br /&gt;
== Heavily Armored ==&lt;br /&gt;
You become proficient with Heavy Armor.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Medium Armor proficiency, not already being proficient with Heavy Armor&lt;br /&gt;
&lt;br /&gt;
== Shield Master ==&lt;br /&gt;
* You gain the Shield proficiency if you do not already have it.&lt;br /&gt;
* You gain a +2 bonus to DEX saves against AoEs while holding a shield. You may use Take Cover as a Reaction.&lt;br /&gt;
** Take Cover: Take no damage instead of half on a successful DEX saving throw on AoEs.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Medium Armor proficiency&lt;br /&gt;
&lt;br /&gt;
== Improved Strength ==&lt;br /&gt;
Your Strength modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Strength modifier below 4&lt;br /&gt;
&lt;br /&gt;
== Improved Dexterity ==&lt;br /&gt;
Your Dexterity modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Dexterity modifier below 4&lt;br /&gt;
&lt;br /&gt;
== Improved Constitution ==&lt;br /&gt;
Your Constitution modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Constitution modifier below 4&lt;br /&gt;
&lt;br /&gt;
== Improved Intelligence ==&lt;br /&gt;
Your Intelligence modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Intelligence modifier below 4&lt;br /&gt;
&lt;br /&gt;
== Improved Wisdom ==&lt;br /&gt;
Your Wisdom modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Wisdom modifier below 4&lt;br /&gt;
&lt;br /&gt;
== Improved Charisma ==&lt;br /&gt;
Your Charisma modifier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Charisma modifier below 4&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Main_Page&amp;diff=2463</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Main_Page&amp;diff=2463"/>
		<updated>2026-09-03T04:23:31Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: added hide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
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&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Spell Lists]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;home-content&amp;quot; class=&amp;quot;home-grid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card home-card--col1 home-card--row1&amp;quot;&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;home-link&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Class Changing]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Equipment List]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Hide]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Monster Slots]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Movement]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Reroll]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Retraining]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Status Effects]]&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;home-card home-card--col1 home-card--row2&amp;quot;&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;home-link&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[New Players Guide]]&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Combat Primer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Chat Commands]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Guide to Connecting]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://avardon.com Main website]&lt;br /&gt;
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This site is still being worked on and you won&#039;t find a lot of articles here just yet.&lt;br /&gt;
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&#039;&#039;&#039;You can help us by contributing.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Portal:Systems&amp;diff=2462</id>
		<title>Portal:Systems</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Portal:Systems&amp;diff=2462"/>
		<updated>2026-09-03T04:22:44Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: added hide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;templatestyles src=&amp;quot;Template:Main page/shared/styles.css&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;home-content&amp;quot; class=&amp;quot;home-grid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card home-card--col1 home-card--row1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Class Changing]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Equipment List]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Hide]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Monster Slots]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Movement]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Reroll]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Retraining]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Status Effects]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Wounds]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Main_Page&amp;diff=2461</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Main_Page&amp;diff=2461"/>
		<updated>2026-09-03T01:54:20Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: Wounds added and systems alphabetized&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
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&amp;lt;div class=&amp;quot;home-link&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Lore Introduction]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Timeline]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Ravenloft]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Count Farkas]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Notable Locations]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;home-card home-card--col1 home-card--row2&amp;quot;&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;home-link&amp;quot;&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;home-card home-card--col1 home-card--row5&amp;quot;&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Classes]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Professions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Feats]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Traits]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Spell Lists]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;home-content&amp;quot; class=&amp;quot;home-grid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card home-card--col1 home-card--row1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card__label&amp;quot;&amp;gt;Systems&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Class Changing]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Equipment List]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Monster Slots]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Movement]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Reroll]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Retraining]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Status Effects]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Wounds]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card home-card--col1 home-card--row2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card__label&amp;quot;&amp;gt;Guides&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[New Players Guide]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Bonk&#039;s Survival Guide]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Combat Primer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Chat Commands]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Guide to Connecting]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://avardon.com Main website]&lt;br /&gt;
&lt;br /&gt;
[https://avardon.com/discord Discord server]&lt;br /&gt;
&lt;br /&gt;
This site is still being worked on and you won&#039;t find a lot of articles here just yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can help us by contributing.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Portal:Systems&amp;diff=2460</id>
		<title>Portal:Systems</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Portal:Systems&amp;diff=2460"/>
		<updated>2026-09-03T01:53:37Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: wounds added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;templatestyles src=&amp;quot;Template:Main page/shared/styles.css&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;home-content&amp;quot; class=&amp;quot;home-grid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card home-card--col1 home-card--row1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Class Changing]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Equipment List]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Monster Slots]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Movement]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Reroll]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Retraining]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Status Effects]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Wounds]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Reborn&amp;diff=2459</id>
		<title>Reborn</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Reborn&amp;diff=2459"/>
		<updated>2026-09-03T01:17:30Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: /* Deathless Neature */ neature to nature&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Race&lt;br /&gt;
| name = Reborn&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| age = As per original race&lt;br /&gt;
| height = As per original race&lt;br /&gt;
| description = &lt;br /&gt;
| 5ewiki = lineage:reborn&lt;br /&gt;
| frwiki = Reborn&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death isn’t always the end. The reborn exemplify this, being individuals who have died yet, somehow, still live. Some reborn exhibit the scars of fatal ends, their ashen flesh or bloodless veins making it clear that they’ve been touched by death. Other reborn are marvels of magic or science, being stitched together from disparate beings. Whatever their origins, reborn know a new life and seek experiences and answers all their own.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Design:&#039;&#039;&#039; All parts of your body have to be made of flesh of some form, and all reborn are living creatures as well.&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
=== Language Choice ===&lt;br /&gt;
As a race that overwrites the base race you gain one language of your choice.&lt;br /&gt;
&lt;br /&gt;
===Resistances===&lt;br /&gt;
Poison&lt;br /&gt;
===Deathless Nature===&lt;br /&gt;
You have escaped death, a fact represented by the following benefits:&lt;br /&gt;
:You don’t need to sleep, and magic can’t put you to sleep.&lt;br /&gt;
&lt;br /&gt;
:You don’t need to eat, drink, or breathe.&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Equipment_List&amp;diff=2458</id>
		<title>Equipment List</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Equipment_List&amp;diff=2458"/>
		<updated>2026-09-03T00:40:10Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: club link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Melee Weapons==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Crafting Profession !!Craft Skill !! Craft Quota !! Damage !! Properties || Proficiency&lt;br /&gt;
!Weapon Abilities&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Hammer]]|| 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]||10|| 10|| 1d4+STR Bludgeoning|| Light || Simple&lt;br /&gt;
| [[Concussive Smash]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Handaxe]] || 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d6+STR Slashing|| Light || Simple&lt;br /&gt;
| [[Lacerate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger]] || 1x Iron Ingot||[[Blacksmithing]]|| 10|| 10|| 1d4+STR/Dex Piercing|| Light || Simple&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Sickle]]|| 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d4+STR Slashing|| Light|| Simple&lt;br /&gt;
| [[Lacerate]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Club]]&lt;br /&gt;
|1x Common Branch&lt;br /&gt;
|[[Woodcarving]]&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|1d4+STR Bludgeoning&lt;br /&gt;
|One-Handed&lt;br /&gt;
|Simple&lt;br /&gt;
|[[Concussive Smash]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleaver]]|| 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d6+STR Slashing|| Light|| Simple&lt;br /&gt;
| [[Lacerate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pickaxe]]|| 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d8+STR Piercing || Two-Handed|| Simple&lt;br /&gt;
| [[Piercing Strike]] &amp;lt;br&amp;gt; [[Weakening Strike]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]]|| 1x Iron Ingot &amp;lt;br&amp;gt; 1x Long Haft||[[Blacksmithing]]|| 15|| 15|| 1d6+STR Piercing|| Versatile 1d8+ STR Piercing|| Simple&lt;br /&gt;
| [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mace]] || 2x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]||20|| 15|| 1d6+STR Bludgeoning|| One Handed || Simple&lt;br /&gt;
| [[Concussive Smash]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Greatclub]]&lt;br /&gt;
|1x Common Branch&lt;br /&gt;
|[[Woodcarving]]&lt;br /&gt;
|5&lt;br /&gt;
|15&lt;br /&gt;
|1d8+STR Bludgeoning&lt;br /&gt;
|Two-Handed&lt;br /&gt;
|Simple&lt;br /&gt;
|[[Concussive Smash]]&lt;br /&gt;
[[Tenacity]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pike]]|| 3x Iron Ingot &amp;lt;br&amp;gt; 1x Long Haft||[[Blacksmithing]]|| 10|| 10|| 1d10+STR Piercing|| Two-Handed, Reach|| Martial&lt;br /&gt;
| [[Brace (Melee)]] &amp;lt;br&amp;gt; [[Piercing Strike]] &amp;lt;br&amp;gt; [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Scimitar]]|| 2x Iron Ingot|| [[Blacksmithing]]|| 20|| 15|| 1d6+STR/Dex Slashing|| Light|| Martial&lt;br /&gt;
| [[Floruish]] &amp;lt;br&amp;gt; [[Lacerate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shortsword]]|| 2x Iron Ingot|| [[Blacksmithing]]|| 20|| 15|| 1d6+STR/Dex Slashing|| Light|| Martial&lt;br /&gt;
| [[Flourish]] &amp;lt;br&amp;gt; [[Piercing Strike]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Quarterstaff]]&lt;br /&gt;
|1x Common Branch&lt;br /&gt;
|[[Woodcarving]]&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|1d6+STR&lt;br /&gt;
|Versatile&lt;br /&gt;
|Martial&lt;br /&gt;
|[[Topple]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Battleaxe]]|| 3x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]|| 20|| 20|| 1d8+STR Slashing|| Versatile 1d10+STR Slashing|| Martial&lt;br /&gt;
| [[Cleave]] &amp;lt;br&amp;gt; [[Lacerate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Glaive]]|| 4x Iron Ingot &amp;lt;br&amp;gt; 1x Long Haft|| [[Blacksmithing]]|| 20|| 20|| 1d10+STR Slashing|| Two-Handed, Reach|| Martial&lt;br /&gt;
| [[Brace (Melee)]] &amp;lt;br&amp;gt; [[Lacerate]] &amp;lt;br&amp;gt; [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Trident]]|| 3x Iron Ingot &amp;lt;br&amp;gt; 1x Long Haft|| [[Blacksmithing]]|| 20|| 20|| 1d6+STR Piercing|| Versatile 1d8+STR Piercing|| Martial&lt;br /&gt;
| [[Disarming Strike]] &amp;lt;br&amp;gt; [[Piercing Strike]] &amp;lt;br&amp;gt; [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Maul]]|| 8x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]|| 20|| 20|| 2d6+STR Bludgeoning|| Two-Handed|| Martial&lt;br /&gt;
| [[Backbreaker]] &amp;lt;br&amp;gt; [[Concussive Smash]] &amp;lt;br&amp;gt; [[Tenacity]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rapier]]|| 1x Iron Ingot|| [[Blacksmithing]]|| 20|| 20|| 1d8+STR/Dex Piercing|| One Handed|| Martial&lt;br /&gt;
| [[Flourish]] &amp;lt;br&amp;gt; [[Piercing Strike]] &amp;lt;br&amp;gt; [[Weakening Strike]]&lt;br /&gt;
|-&lt;br /&gt;
| [[War Pick]]|| 2x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]|| 20|| 20|| 1d8+STR Piercing|| One Handed|| Martial&lt;br /&gt;
| [[Weakening Strike]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Warhammer]]|| 4x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]|| 20|| 20|| 1d8+STR Bludgeoning|| Versatile 1d10+STR Bludgeoning|| Martial&lt;br /&gt;
| [[Backbreaker]] &amp;lt;br&amp;gt; [[Concussive Smash]] &amp;lt;br&amp;gt; [[Weakening Strike]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Longsword]] || 4x Iron Ingot. || [[Blacksmithing]] || 20 || 20 || 1d8+STR Slashing|| Versatile 1d10+STR Slashing || Martial&lt;br /&gt;
| [[Lacerate]] &amp;lt;br&amp;gt; [[Pommel Strike]] &amp;lt;br&amp;gt; [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morningstar]] || 4x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft. || [[Blacksmithing]] || 20 || 25|| 1d8+STR Piercing|| One Handed ||Martial&lt;br /&gt;
| [[Concussive Smash]] &amp;lt;br&amp;gt;[[Heartstopper]] &amp;lt;br&amp;gt;[[Tenacity]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Flail]] || 2x Iron Ingot &amp;lt;br&amp;gt; 1x Chain &amp;lt;br&amp;gt; 1x Short Haft. || [[Blacksmithing]] || 20 || 25 || 1d8+STR Bludgeoning|| One Handed|| Martial&lt;br /&gt;
| [[Concussive Smash]]&amp;lt;br&amp;gt;[[Weakening Strike]]&amp;lt;bR&amp;gt;[[Tenacity]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Greatsword]] || 10x Iron Ingot. || [[Blacksmithing]] || 25 || 30 || 2d6+STR Slashing|| Two-handed|| Martial&lt;br /&gt;
| [[Cleave]] &amp;lt;br&amp;gt; [[Lacerate]] &amp;lt;br&amp;gt; [[Pommel Strike]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Halberd]] || 4x Iron Ingot &amp;lt;br&amp;gt; 1x Long Haft||[[Blacksmithing]] || 25 || 30|| 1d10+STR Slashing|| Two-Handed, Reach&lt;br /&gt;
|Martial&lt;br /&gt;
| [[Cleave]] &amp;lt;br&amp;gt; [[Lacerate]] &amp;lt;br&amp;gt; [[Rush Attack]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Greataxe]] || 8x Iron Ingot &amp;lt;br&amp;gt;1x Short Haft|| [[Blacksmithing]] || 25 || 30 || 1d12+STR Slashing || Two-handed|| Martial&lt;br /&gt;
| [[Cleave]] &amp;lt;br&amp;gt; [[Lacerate]] &amp;lt;br&amp;gt; [[Prepare]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ranged Weapons==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Crafting Profession !!Craft Skill !! Craft Quota !! Damage !! Range !! Proficiency&lt;br /&gt;
!Weapon Abilities&lt;br /&gt;
|-&lt;br /&gt;
| [[Javelin]] || 1x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d6+STR Piercing|| Thrown (6 Tiles)|| Simple&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Shortbow]]|| 1x String &amp;lt;br&amp;gt; 1x Quality Branch &amp;lt;br&amp;gt; 1x Leather Scraps||[[Woodcarving]] ||20|| 25|| 1d6+Dex Piercing|| 6 Tiles || Simple&lt;br /&gt;
| [[Hamstring Shot]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Longbow]]|| 1x String &amp;lt;br&amp;gt; 1x Quality Branch &amp;lt;br&amp;gt; 1x Leather Scraps ||[[Woodcarving]] || 25|| 30||1d8+Dex Piercing || 6 Tiles||Martial&lt;br /&gt;
| [[Brace (Ranged)]] &amp;lt;br&amp;gt; [[Hamstring Shot]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Crossbow]]|| 6x Parts &amp;lt;br&amp;gt; 1x Wooden stock &amp;lt;br&amp;gt; 4x Metal Scraps||[[Woodcarving]] || 30|| 35||1d8+Dex Piercing || 6 Tiles|| Simple&lt;br /&gt;
| [[Piercing Shot]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Crossbow]]|| 8x Parts &amp;lt;br&amp;gt; 1x Wooden stock &amp;lt;br&amp;gt; 8x Metal Scraps||[[Woodcarving]] || 40|| 50|| 1d10+Dex Piercing|| 6 Tiles||Martial&lt;br /&gt;
| [[Brace (Ranged)]] &amp;lt;br&amp;gt; [[Piercing Shot]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hand Crossbow]]|| 5x Parts &amp;lt;br&amp;gt; 1x Wooden stock &amp;lt;br&amp;gt; 4x Metal Scraps||[[Woodcarving]] || 50 || 60|| 1d6+Dex Piercing ||5 Tiles||Martial&lt;br /&gt;
| [[Mobile Shot]] &amp;lt;br&amp;gt; [[Piercing Shot]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armors==&lt;br /&gt;
All medium armors have a max of dex+2&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Crafting Profession!!Craft Skill !! Craft Quota !! AC &lt;br /&gt;
!Strength Requirement!! Armor Type&lt;br /&gt;
|-&lt;br /&gt;
| [[Wooden Shield]] || 4x Common Branch &amp;lt;br&amp;gt; 1x Leather Scraps ||[[Woodcarving]] || 20 || 20|| +2 AC &lt;br /&gt;
|N/A|| Shield&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield (Armor)|Shield (Metal)]] || 3x Iron Ingot|| [[Blacksmithing]] || 20 || 25 || +2 AC&lt;br /&gt;
|N/A|| Shield&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring Mail]] || 4x Iron Ingot &amp;lt;br&amp;gt; 1x Armor Padding || [[Blacksmithing]] || 30 || 30 || 14 &lt;br /&gt;
|N/A|| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain Shirt]] || 5x Iron Ingot || [[Blacksmithing]] || 30 || 35 || 13+Dex (Max 2)&lt;br /&gt;
|N/A|| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Scale Mail]] || 8x Iron Ingot &amp;lt;br&amp;gt;1x Armor Padding|| [[Blacksmithing]] || 30 || 35 || 14+Dex (Max 2)&lt;br /&gt;
|N/A|| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain Mail]] || 9x Iron Ingot &amp;lt;br&amp;gt; 1x Armor Padding|| [[Blacksmithing]] || 30 || 40 || 16 &lt;br /&gt;
|1 Strength|| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Breastplate]] || 10x Iron Ingot || [[Blacksmithing]] || 35 || 40 || 14+Dex (Max 2) &lt;br /&gt;
|N/A|| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Half Plate]] || 16x Iron Ingot &amp;lt;br&amp;gt; 1x Armor Padding|| [[Blacksmithing]] || 40 || 45 || 15+Dex (Max 2)&lt;br /&gt;
|N/A|| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Splint Armor]] || 12x Iron Ingot &amp;lt;br&amp;gt;1x Armor Padding || [[Blacksmithing]] || 45 || 45 || 17 &lt;br /&gt;
|2 Strength|| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate Armor]] || 30x Iron Ingot &amp;lt;br&amp;gt; 1x Armor Padding || [[Blacksmithing]] || 50 || 70 || 18 &lt;br /&gt;
|2 Strength|| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather Armor]] || 3x Rawhide Leather &amp;lt;br&amp;gt; 2x Buckle|| [[Leatherworking]] || 15 || 15 || 11+Dex&lt;br /&gt;
|N/A|| Light&lt;br /&gt;
|-&lt;br /&gt;
| [[Hide Armor]] || 2x Buckle &amp;lt;br&amp;gt; 2x Rawhide Leather&amp;lt;br&amp;gt;1x Hide||[[Leatherworking]]||15||15||12+Dex (Max 2)&lt;br /&gt;
|N/A||Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Studded Leather Armor]] || 2x Buckle &amp;lt;br&amp;gt;3x Rawhide Leather &amp;lt;br&amp;gt;6x Metal Scraps||[[Leatherworking]]||25||30||12+Dex&lt;br /&gt;
|N/A||Light&lt;br /&gt;
|-&lt;br /&gt;
| [[Padded Armor]] || 2x Buckle &amp;lt;br&amp;gt;1x Tanned Leather||[[Leatherworking]]||15||15||11+Dex&lt;br /&gt;
|N/A||Light&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Potions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Crafting Profession!!Craft Skill !! Craft Quota !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Healing]] || 1 Curative Reagent &amp;lt;br&amp;gt; 1x Rogue&#039;s Morsel|| [[Alchemy]] || 20 || 5 || As a Bonus action and for a single potion use - heal 2d4+2 Health.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Greater Healing]]|| 1x Curative Reagent &amp;lt;br&amp;gt; 1x Balsam|| [[Alchemy]]|| 30 || 5 || For the cost of a Bonus action and potion use you may drink this to heal yourself for 4d4+4 and recover from 1 wound level.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Superior Healing]]|| 1 Curative Reagent &amp;lt;br&amp;gt; 1x Yellow Musk Creeper Petals|| [[Alchemy]]|| 40 || 10 || For an action and a potion use you may drink this to recover 8d4+8 health and recover 2 wounded levels.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Viciousness]]|| 1x Reactive Reagent &amp;lt;br&amp;gt;1x Shadowroot Sac|| [[Alchemy]] || 50 || 5 || As a bonus action and for a one potion use the number you need to roll to land a Critical Hit is reduced by 1 for 16 hours.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Vigilance]]|| 1x Reactive Reagent &amp;lt;br&amp;gt;1x Hook|| [[Alchemy]] || 50 || 5 || For a bonus action and one potion use earn +5 bonus to Initiative rolls for 16 hours.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Elixir of Giant Strength]]|| 1x Reactive Reagent &amp;lt;br&amp;gt; 1x Giant Finger|| [[Alchemy]] || 50 || 5 || For a bonus action and one potion use your Strength modifier becomes +4 for 16 hours. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Speed]] || 1x Reactive Reagent &amp;lt;br&amp;gt; 1x Hyena Ear|| [[Alchemy]] || 45 || 25 || As a bonus action and for one potion use, earn the benefits of [[Haste]] for 3 turns. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Feather Fall]]||1x Reactive Reagent &amp;lt;br&amp;gt; 1x Autumncrocus||[[Alchemy]]||25||5||Gain immunity to Fall Damage for 10 turns. Drinking this uses a bonus action and a potion use.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Grease Bottle]] || 1x Reactive Reagent &amp;lt;br&amp;gt; 1x Animal Fat || [[Alchemy]] || 15 || 5 || Cover the ground with slick grease, making it a Difficult Terrain. Creatures that are inside at the time of throwing the bottle or who end their turn inside the area might fall Prone (Dexterity Saving Throw). This surface is flammable.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Alchemist&#039;s Fire]] || 1x Reactive Reagent &amp;lt;br&amp;gt; 1x Fire Amber|| [[Alchemy]] || 35 || 5 || Hurl a flask of liquid fire that explodes on impact, creating area of fire that deals 1d4 damage per turn and leaves creatures burning for 2 turns even after leaving the area, this costs an attack action.||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Hexblood&amp;diff=2457</id>
		<title>Hexblood</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Hexblood&amp;diff=2457"/>
		<updated>2026-09-03T00:38:52Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: Language choice&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Race&lt;br /&gt;
| name = Hexblood&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| age = As per original race&lt;br /&gt;
| height = As per original race&lt;br /&gt;
| description = &lt;br /&gt;
| 5ewiki = lineage:hexblood&lt;br /&gt;
| frwiki = Hexblood&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where wishing fails, ancient magic can offer a heart’s desire—at least, for a time. Hexbloods are individuals infused with eldritch magic, fey energy, or mysterious witchcraft. Some who enter into bargains with hags gain their deepest wishes but eventually find themselves transformed. These changes evidence a hag’s influence: ears that split in forked points, skin in lurid shades, long hair that regrows if cut, and an irremovable living crown. Along with these marks, hexbloods manifest hag-like traits, such as darkvision, and a variety of magical methods to beguile the senses and avoid the same.&lt;br /&gt;
&lt;br /&gt;
While many hexbloods gain their lineage after making a deal with a hag, others reveal their nature as they age—particularly if a hag influenced them early in life or even before their birth. Many hexbloods turn to lives of adventure, seeking to discover the mysteries of their magic, to forge a connection with their fey natures, or to avoid a hag that obsesses over them.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Design:&#039;&#039;&#039; Hexbloods must have a living crown that must extend from their temples and wrap behind their head (EX: Garland/crown shape).&lt;br /&gt;
&lt;br /&gt;
==Racial Abilities==&lt;br /&gt;
=== Language Choice ===&lt;br /&gt;
As a race that overwrites the base race you gain one language of your choice.&lt;br /&gt;
&lt;br /&gt;
===Hex Magic: Disguise Self===&lt;br /&gt;
{{:Disguise Self}}&lt;br /&gt;
===Hex Magic: Hex===&lt;br /&gt;
{{:Hex}}&lt;br /&gt;
&lt;br /&gt;
===Darkvision===&lt;br /&gt;
Gives access to the darkvision kit and allows usage of the item in-game.&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Reborn&amp;diff=2456</id>
		<title>Reborn</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Reborn&amp;diff=2456"/>
		<updated>2026-09-03T00:38:45Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: Language choice&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Race&lt;br /&gt;
| name = Reborn&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| age = As per original race&lt;br /&gt;
| height = As per original race&lt;br /&gt;
| description = &lt;br /&gt;
| 5ewiki = lineage:reborn&lt;br /&gt;
| frwiki = Reborn&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death isn’t always the end. The reborn exemplify this, being individuals who have died yet, somehow, still live. Some reborn exhibit the scars of fatal ends, their ashen flesh or bloodless veins making it clear that they’ve been touched by death. Other reborn are marvels of magic or science, being stitched together from disparate beings. Whatever their origins, reborn know a new life and seek experiences and answers all their own.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Design:&#039;&#039;&#039; All parts of your body have to be made of flesh of some form, and all reborn are living creatures as well.&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
=== Language Choice ===&lt;br /&gt;
As a race that overwrites the base race you gain one language of your choice.&lt;br /&gt;
&lt;br /&gt;
===Resistances===&lt;br /&gt;
Poison&lt;br /&gt;
===Deathless Neature===&lt;br /&gt;
You have escaped death, a fact represented by the following benefits:&lt;br /&gt;
:You don’t need to sleep, and magic can’t put you to sleep.&lt;br /&gt;
&lt;br /&gt;
:You don’t need to eat, drink, or breathe.&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Dhampir&amp;diff=2455</id>
		<title>Dhampir</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Dhampir&amp;diff=2455"/>
		<updated>2026-09-03T00:16:17Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: Language choice&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Race&lt;br /&gt;
| name = Dhampir&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| age = As per original race&lt;br /&gt;
| height = As per original race&lt;br /&gt;
| description = &lt;br /&gt;
| 5ewiki = lineage:dhampir&lt;br /&gt;
| frwiki = Dhampir&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poised between the worlds of the living and the dead, dhampirs retain their grip on life yet are endlessly tested by vicious hungers. Their ties to the undead grant dhampirs a taste of a vampire’s deathless prowess in the form of increased speed, darkvision, and a life-draining bite.&lt;br /&gt;
&lt;br /&gt;
With unique insights into the nature of the undead, many dhampirs become adventurers and monster hunters. Their reasons are often deeply personal. Some seek danger, imagining monsters as personifications of their own hungers. Others pursue revenge against whatever turned them into a dhampir. And still others embrace the solitude of the hunt, striving to distance themselves from those who’d tempt their hunger.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Design:&#039;&#039;&#039; Dhampirs must have Red eyes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
&lt;br /&gt;
=== Language Choice ===&lt;br /&gt;
As a race that overwrites the base race you gain one language of your choice.&lt;br /&gt;
&lt;br /&gt;
===Vampiric Bite===&lt;br /&gt;
Damage: 1d4 (1~4) + CON (Piercing)&lt;br /&gt;
&lt;br /&gt;
While you are missing half or more of your HP, you have advantage on attack rolls you make with this bite.&lt;br /&gt;
&lt;br /&gt;
When you attack a creature that isn&#039;t Undead, you regain the same amount of HP as the damage you dealt.&lt;br /&gt;
&lt;br /&gt;
This is a full round action.&lt;br /&gt;
&lt;br /&gt;
===Spider Climb===&lt;br /&gt;
You have a climbing speed equal to your walking speed. In addition, you can move up, down, and across vertical surfaces and upside down along ceilings. This does not free your hands.&lt;br /&gt;
&lt;br /&gt;
===Darkvision===&lt;br /&gt;
Gives access to the darkvision kit and allows usage of the item in-game.&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Portal:Systems&amp;diff=2454</id>
		<title>Portal:Systems</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Portal:Systems&amp;diff=2454"/>
		<updated>2026-09-02T22:23:32Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: equipment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;templatestyles src=&amp;quot;Template:Main page/shared/styles.css&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;home-content&amp;quot; class=&amp;quot;home-grid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card home-card--col1 home-card--row1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Monster Slots]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Reroll]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Movement]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Equipment List]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Status Effects]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Class Changing]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Retraining]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Traits&amp;diff=2453</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Traits&amp;diff=2453"/>
		<updated>2026-09-01T23:37:06Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: mentor moved to alphabetical&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Traits are the non-combat equivalent of [[Feats]]. Separating them allows us to not sacrifice combat potential for social or economy focused bonuses. Every character can pick 1 trait.&lt;br /&gt;
== Entertainer ==&lt;br /&gt;
You have a permanent +3 to Performance and Acrobatics&lt;br /&gt;
&lt;br /&gt;
== Fast Learner ==&lt;br /&gt;
You learn everything 2x faster.&lt;br /&gt;
&lt;br /&gt;
* Initial profession research starts at 10 instead of 5.&lt;br /&gt;
* Languages are researched by increments of 10% instead of 5%.&lt;br /&gt;
* Performing a profession increases its experience by 2 points instead of 1.&lt;br /&gt;
&lt;br /&gt;
== Green Thumb ==&lt;br /&gt;
You have a chance to get extra items when foraging, mining, or hunting.&lt;br /&gt;
&lt;br /&gt;
Your gathering maximum (experience divided by 10 rounded up) is increased by 1 for every attempt.&lt;br /&gt;
&lt;br /&gt;
== Industrious ==&lt;br /&gt;
You have a chance to get extra items when crafting something in bulk (Reagents, Scraps, Buckles, Medical Supplies, Arrows).&lt;br /&gt;
&lt;br /&gt;
You can get in between 0 and base amount divided by 5 (rounded up) extra items. For example, you can get 0-2 extra Arrows when crafting 10 of them.&lt;br /&gt;
&lt;br /&gt;
== Linguist ==&lt;br /&gt;
You are able to research two additional languages. If you pick this trait during character creation, you can learn one of those immediately.&lt;br /&gt;
&lt;br /&gt;
The following languages can be researched:&lt;br /&gt;
* Dwarvish&lt;br /&gt;
* Elvish&lt;br /&gt;
* Giant&lt;br /&gt;
* Goblin&lt;br /&gt;
* Orcish&lt;br /&gt;
* Infernal&lt;br /&gt;
* Abyssal&lt;br /&gt;
* Celestial&lt;br /&gt;
* Primordial&lt;br /&gt;
* Sylvan&lt;br /&gt;
* Undercommon&lt;br /&gt;
&lt;br /&gt;
== Mentor ==&lt;br /&gt;
* Decreases the amount of Profession Energy needed to train others from 4 to 1.&lt;br /&gt;
* Allows you to train up to 6 characters at once.&lt;br /&gt;
&lt;br /&gt;
== Observant ==&lt;br /&gt;
You have a permanent +3 bonus to Investigation and Perception.&lt;br /&gt;
&lt;br /&gt;
== Rapid Recovery ==&lt;br /&gt;
You recover from 2 more wounds every [[Long Rest]].&lt;br /&gt;
&lt;br /&gt;
This can stack with Commoner bonus, but does not stack with Improved Regeneration.&lt;br /&gt;
&lt;br /&gt;
== Silver Tongue ==&lt;br /&gt;
You have a permanent +3 bonus to Deception and Persuasion.&lt;br /&gt;
&lt;br /&gt;
== Skulker ==&lt;br /&gt;
You have a permanent +3 bonus to Stealth and Sleight of Hand&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Druid&amp;diff=2449</id>
		<title>Druid</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Druid&amp;diff=2449"/>
		<updated>2026-08-31T07:00:17Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: ac for shapes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Druid PHB5e.png|thumb]]&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
| name = Druid&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| hp = 80&lt;br /&gt;
| st= Intelligence, Wisdom&lt;br /&gt;
| cr = 2 SR or LR&lt;br /&gt;
| description =&lt;br /&gt;
| spells = [[Druid Spell List]]&lt;br /&gt;
* 1st Level: 4&lt;br /&gt;
* 2nd Level: 3&lt;br /&gt;
* 3rd Level: 3&lt;br /&gt;
* 4th Level: 3&lt;br /&gt;
* 5th Level: 2&lt;br /&gt;
| 5ewiki = Druid&lt;br /&gt;
| frwiki = Druid&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature&#039;s resilience, cunning, and fury. They claim no mastery over nature, but see themselves as extensions of nature&#039;s indomitable will.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Roleplaying Guide ===&lt;br /&gt;
Druids are aligned with the natural world and to some degree distance themselves from that which civilisation has wrought. They make a conscious choice to wear materials and garments that reflect their connection to the natural world, such as leather, bone, hide wood and other natural materials. Druids do not wear metal such as armour, nor do they use shields made of metal. Though for practical reasons druids may wear small metal items such as buckles or small items of jewellery like necklaces. &lt;br /&gt;
&lt;br /&gt;
On Avardon, players are expected to correctly depict their characters as per the Ravenloft and Forgotten Realms lore. Wearing metal armour or using a metal shield is considered a breach of our rules regarding character depiction.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Proficiencies&#039;&#039;&#039;===&lt;br /&gt;
* Shields&lt;br /&gt;
* Light Armor*&lt;br /&gt;
* Medium Armor*&lt;br /&gt;
* Clubs&lt;br /&gt;
* Daggers&lt;br /&gt;
* Javelins&lt;br /&gt;
* Maces&lt;br /&gt;
* Quarterstaves&lt;br /&gt;
* Sickles&lt;br /&gt;
* Scimitars&lt;br /&gt;
* Spears&lt;br /&gt;
* &#039;&#039;&#039;*Note: Druids are unable to use armour made of metal materials as it interferes with their magic ability.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Starting Gear ===&lt;br /&gt;
* Quarterstaff&lt;br /&gt;
&lt;br /&gt;
===Extra Language===&lt;br /&gt;
Druidic&lt;br /&gt;
&lt;br /&gt;
===Spellcasting Ability===&lt;br /&gt;
Wisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.&lt;br /&gt;
&lt;br /&gt;
Spell save DC = 8 + Wisdom modifier + Proficiency Bonus&lt;br /&gt;
Spell attack modifier = Wisdom modifier + Proficiency Bonus&lt;br /&gt;
&lt;br /&gt;
You may memorize 14 spells and 4 cantrips to call upon from the [[Druid Spell List]].&lt;br /&gt;
&lt;br /&gt;
=== Prepared Caster ===&lt;br /&gt;
As a prepared caster you may change your spells using only profession energy.&lt;br /&gt;
&lt;br /&gt;
=== [[Wild Shape]] ===&lt;br /&gt;
At the cost of an action, you can use your action to magically assume the shape of a beast. You can use this feature twice, and you regain expended uses when you take a Long or Short Rest.&lt;br /&gt;
&lt;br /&gt;
====Wild Shape: Wolf====&lt;br /&gt;
&amp;lt;br&amp;gt;45 HP &amp;amp; 14 AC&lt;br /&gt;
&amp;lt;br&amp;gt;Wolf Bite: 5+3d6 Piercing damage, +9 to hit&lt;br /&gt;
&amp;lt;br&amp;gt;Inciting Howl: Each ally within 3 tiles radius can move an additional 1 tile during their next turn.&lt;br /&gt;
&lt;br /&gt;
====Wild Shape: Bear====&lt;br /&gt;
&amp;lt;br&amp;gt;60 HP &amp;amp; 12 AC&lt;br /&gt;
&amp;lt;br&amp;gt;Bear Claws: 6+3d4 Slashing damage, +9 to hit&lt;br /&gt;
&lt;br /&gt;
====Wild Shape: Panther====&lt;br /&gt;
&amp;lt;br&amp;gt;40 HP &amp;amp; 14 AC&lt;br /&gt;
&amp;lt;br&amp;gt;Panther Bite: 4+4d6 Piercing damage, +9 to hit&lt;br /&gt;
&amp;lt;br&amp;gt;Enhanced Jump: 	Jump up to 4 tiles without using movement.&lt;br /&gt;
&lt;br /&gt;
==== Roleplaying in Wild Shape ====&lt;br /&gt;
Druids have a unique and deep connection to the natural and untamed world that few others may even attempt to understand. Their powers derive from this bond and as such they have an innate respect for untamed wildlife which forms the foundation for their ability to Wild Shape. &lt;br /&gt;
&lt;br /&gt;
On Avardon, we expect players to properly reflect this deep and respectful bond. This means that a druid would not ever use their Wild Shape ability in a manner that demeans the untamed wildlife whose form they take. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Druids do not in any situation act as domestic animals or pets. Engaging in such behaviour is considered a breach of our rules regarding character depiction.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [[Lesser Wound Regeneration]] ===&lt;br /&gt;
At the cost of a Level 2 Spell Slot, you may recover 3 Wounds. You may upcast this using higher level Spell Slots to heal a further 1 Wound per Spell Slot Level.&lt;br /&gt;
&lt;br /&gt;
== Subclasses ==&lt;br /&gt;
[[Circle of the Land]]&lt;br /&gt;
&lt;br /&gt;
[[Circle of the Moon]]&lt;br /&gt;
&lt;br /&gt;
[[Circle of the Spores]]&lt;br /&gt;
&lt;br /&gt;
== Druid Flavor Spells ==&lt;br /&gt;
* [[Flavor_Spells#Druidcraft|Druidcraft]]&lt;br /&gt;
* [[Flavor_Spells#Control_Flames|Control Flames]]&lt;br /&gt;
* [[Flavor_Spells#Create_Water|Create Water]]&lt;br /&gt;
* [[Flavor_Spells#Mending|Mending]]&lt;br /&gt;
* [[Flavor_Spells#Mold_Earth|Mold Earth]]&lt;br /&gt;
* [[Flavor_Spells#Plant_Growth|Plant Growth]]&lt;br /&gt;
* [[Flavor_Spells#Purify_Food_And_Drink|Purify Food and Drink]]&lt;br /&gt;
* [[Flavor_Spells#Shape_Water|Shape Water]]&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Druid&amp;diff=2448</id>
		<title>Druid</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Druid&amp;diff=2448"/>
		<updated>2026-08-31T06:48:52Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: /* Wild Shape: Bear */ ac&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Druid PHB5e.png|thumb]]&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
| name = Druid&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| hp = 80&lt;br /&gt;
| st= Intelligence, Wisdom&lt;br /&gt;
| cr = 2 SR or LR&lt;br /&gt;
| description =&lt;br /&gt;
| spells = [[Druid Spell List]]&lt;br /&gt;
* 1st Level: 4&lt;br /&gt;
* 2nd Level: 3&lt;br /&gt;
* 3rd Level: 3&lt;br /&gt;
* 4th Level: 3&lt;br /&gt;
* 5th Level: 2&lt;br /&gt;
| 5ewiki = Druid&lt;br /&gt;
| frwiki = Druid&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature&#039;s resilience, cunning, and fury. They claim no mastery over nature, but see themselves as extensions of nature&#039;s indomitable will.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Roleplaying Guide ===&lt;br /&gt;
Druids are aligned with the natural world and to some degree distance themselves from that which civilisation has wrought. They make a conscious choice to wear materials and garments that reflect their connection to the natural world, such as leather, bone, hide wood and other natural materials. Druids do not wear metal such as armour, nor do they use shields made of metal. Though for practical reasons druids may wear small metal items such as buckles or small items of jewellery like necklaces. &lt;br /&gt;
&lt;br /&gt;
On Avardon, players are expected to correctly depict their characters as per the Ravenloft and Forgotten Realms lore. Wearing metal armour or using a metal shield is considered a breach of our rules regarding character depiction.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Proficiencies&#039;&#039;&#039;===&lt;br /&gt;
* Shields&lt;br /&gt;
* Light Armor*&lt;br /&gt;
* Medium Armor*&lt;br /&gt;
* Clubs&lt;br /&gt;
* Daggers&lt;br /&gt;
* Javelins&lt;br /&gt;
* Maces&lt;br /&gt;
* Quarterstaves&lt;br /&gt;
* Sickles&lt;br /&gt;
* Scimitars&lt;br /&gt;
* Spears&lt;br /&gt;
* &#039;&#039;&#039;*Note: Druids are unable to use armour made of metal materials as it interferes with their magic ability.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Starting Gear ===&lt;br /&gt;
* Quarterstaff&lt;br /&gt;
&lt;br /&gt;
===Extra Language===&lt;br /&gt;
Druidic&lt;br /&gt;
&lt;br /&gt;
===Spellcasting Ability===&lt;br /&gt;
Wisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.&lt;br /&gt;
&lt;br /&gt;
Spell save DC = 8 + Wisdom modifier + Proficiency Bonus&lt;br /&gt;
Spell attack modifier = Wisdom modifier + Proficiency Bonus&lt;br /&gt;
&lt;br /&gt;
You may memorize 14 spells and 4 cantrips to call upon from the [[Druid Spell List]].&lt;br /&gt;
&lt;br /&gt;
=== Prepared Caster ===&lt;br /&gt;
As a prepared caster you may change your spells using only profession energy.&lt;br /&gt;
&lt;br /&gt;
=== [[Wild Shape]] ===&lt;br /&gt;
At the cost of an action, you can use your action to magically assume the shape of a beast. You can use this feature twice, and you regain expended uses when you take a Long or Short Rest.&lt;br /&gt;
&lt;br /&gt;
====Wild Shape: Wolf====&lt;br /&gt;
&amp;lt;br&amp;gt;45 HP&lt;br /&gt;
&amp;lt;br&amp;gt;Wolf Bite: 5+3d6 Piercing damage, +9 to hit&lt;br /&gt;
&amp;lt;br&amp;gt;Inciting Howl: Each ally within 3 tiles radius can move an additional 1 tile during their next turn.&lt;br /&gt;
&lt;br /&gt;
====Wild Shape: Bear====&lt;br /&gt;
&amp;lt;br&amp;gt;60 HP &amp;amp; 12 AC&lt;br /&gt;
&amp;lt;br&amp;gt;Bear Claws: 6+3d4 Slashing damage, +9 to hit&lt;br /&gt;
&lt;br /&gt;
====Wild Shape: Panther====&lt;br /&gt;
&amp;lt;br&amp;gt;40 HP&lt;br /&gt;
&amp;lt;br&amp;gt;Panther Bite: 4+4d6 Piercing damage, +9 to hit&lt;br /&gt;
&amp;lt;br&amp;gt;Enhanced Jump: 	Jump up to 4 tiles without using movement.&lt;br /&gt;
&lt;br /&gt;
==== Roleplaying in Wild Shape ====&lt;br /&gt;
Druids have a unique and deep connection to the natural and untamed world that few others may even attempt to understand. Their powers derive from this bond and as such they have an innate respect for untamed wildlife which forms the foundation for their ability to Wild Shape. &lt;br /&gt;
&lt;br /&gt;
On Avardon, we expect players to properly reflect this deep and respectful bond. This means that a druid would not ever use their Wild Shape ability in a manner that demeans the untamed wildlife whose form they take. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Druids do not in any situation act as domestic animals or pets. Engaging in such behaviour is considered a breach of our rules regarding character depiction.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [[Lesser Wound Regeneration]] ===&lt;br /&gt;
At the cost of a Level 2 Spell Slot, you may recover 3 Wounds. You may upcast this using higher level Spell Slots to heal a further 1 Wound per Spell Slot Level.&lt;br /&gt;
&lt;br /&gt;
== Subclasses ==&lt;br /&gt;
[[Circle of the Land]]&lt;br /&gt;
&lt;br /&gt;
[[Circle of the Moon]]&lt;br /&gt;
&lt;br /&gt;
[[Circle of the Spores]]&lt;br /&gt;
&lt;br /&gt;
== Druid Flavor Spells ==&lt;br /&gt;
* [[Flavor_Spells#Druidcraft|Druidcraft]]&lt;br /&gt;
* [[Flavor_Spells#Control_Flames|Control Flames]]&lt;br /&gt;
* [[Flavor_Spells#Create_Water|Create Water]]&lt;br /&gt;
* [[Flavor_Spells#Mending|Mending]]&lt;br /&gt;
* [[Flavor_Spells#Mold_Earth|Mold Earth]]&lt;br /&gt;
* [[Flavor_Spells#Plant_Growth|Plant Growth]]&lt;br /&gt;
* [[Flavor_Spells#Purify_Food_And_Drink|Purify Food and Drink]]&lt;br /&gt;
* [[Flavor_Spells#Shape_Water|Shape Water]]&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Eladrin&amp;diff=2446</id>
		<title>Eladrin</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Eladrin&amp;diff=2446"/>
		<updated>2026-08-30T17:16:08Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: spacing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Race&lt;br /&gt;
| name = Eladrin&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| age = 100-750&lt;br /&gt;
| height = 170cm&lt;br /&gt;
| description = &lt;br /&gt;
| 5ewiki = lineage:eladrin&lt;br /&gt;
| frwiki = Fey_eladrin&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eladrin are elves of the Feywild, a realm of perilous beauty and boundless magic. Using that magic, eladrin can step from one place to another in the blink of an eye, and each eladrin resonates with emotions captured in the Feywild in the form of seasons — affinities that affect the eladrin’s mood and appearance. An eladrin’s season can change, though some remain in one season forever. Choose your season or roll on the Eladrin Seasons table. Eladrin may shift their season when they take a Long Rest.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Like other elves, eladrin can live to be over 750 years old.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Character Design:&#039;&#039; All seasons have the same body type/shape with the face being the same, scars (if any) must persist, each season should be recognizable as the same character besides the color changes.&lt;br /&gt;
&lt;br /&gt;
==Racial Featrues==&lt;br /&gt;
===Languages===&lt;br /&gt;
* Elvish&lt;br /&gt;
* Sylvan&lt;br /&gt;
&lt;br /&gt;
===Fey Ancestry===&lt;br /&gt;
You have advantage on saving throws you would make to avoid or end the charmed condition on yourself.&lt;br /&gt;
&lt;br /&gt;
===Trance===&lt;br /&gt;
You don’t need to sleep, and magic can’t put you to sleep.&lt;br /&gt;
&lt;br /&gt;
===Darkvision===&lt;br /&gt;
Gives access to the darkvision kit and allows usage of the item in-game.&lt;br /&gt;
&lt;br /&gt;
===Fey step===&lt;br /&gt;
Magically teleport to an unoccupied space you can see within 3 tiles. Can be used once per combat.&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Eladrin&amp;diff=2445</id>
		<title>Eladrin</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Eladrin&amp;diff=2445"/>
		<updated>2026-08-30T17:15:54Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: character design&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Race&lt;br /&gt;
| name = Eladrin&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| age = 100-750&lt;br /&gt;
| height = 170cm&lt;br /&gt;
| description = &lt;br /&gt;
| 5ewiki = lineage:eladrin&lt;br /&gt;
| frwiki = Fey_eladrin&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eladrin are elves of the Feywild, a realm of perilous beauty and boundless magic. Using that magic, eladrin can step from one place to another in the blink of an eye, and each eladrin resonates with emotions captured in the Feywild in the form of seasons — affinities that affect the eladrin’s mood and appearance. An eladrin’s season can change, though some remain in one season forever. Choose your season or roll on the Eladrin Seasons table. Eladrin may shift their season when they take a Long Rest.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Like other elves, eladrin can live to be over 750 years old.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Character Design:&#039;&#039;All seasons have the same body type/shape with the face being the same, scars (if any) must persist, each season should be recognizable as the same character besides the color changes.&lt;br /&gt;
&lt;br /&gt;
==Racial Featrues==&lt;br /&gt;
===Languages===&lt;br /&gt;
* Elvish&lt;br /&gt;
* Sylvan&lt;br /&gt;
&lt;br /&gt;
===Fey Ancestry===&lt;br /&gt;
You have advantage on saving throws you would make to avoid or end the charmed condition on yourself.&lt;br /&gt;
&lt;br /&gt;
===Trance===&lt;br /&gt;
You don’t need to sleep, and magic can’t put you to sleep.&lt;br /&gt;
&lt;br /&gt;
===Darkvision===&lt;br /&gt;
Gives access to the darkvision kit and allows usage of the item in-game.&lt;br /&gt;
&lt;br /&gt;
===Fey step===&lt;br /&gt;
Magically teleport to an unoccupied space you can see within 3 tiles. Can be used once per combat.&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Clerics_and_Dark_Powers&amp;diff=2433</id>
		<title>Clerics and Dark Powers</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Clerics_and_Dark_Powers&amp;diff=2433"/>
		<updated>2026-08-28T00:48:29Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: wip first rendition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;wip not final&lt;br /&gt;
&lt;br /&gt;
== Dark Powers ==&lt;br /&gt;
Unfathomable, hidden forces manipulate life death and reality within Ravenloft. These mysterious beings are the architects of the Domains of Dread. These unknowable forces are the Mists and the darkness. They are the ones that hold the Darklords prisoner, being akin to gods in Ravenloft. Despite exerting control over the domains, they remain distant with inhabitants knowing little to nothing about them. With only some Darklords even realizing they are imprisoned by something greater than themselves.&lt;br /&gt;
&lt;br /&gt;
== Deities ==&lt;br /&gt;
Characters can worship mostly any deity that exists where they came from before entering the mists. When the mists have been entered, your character&#039;s deity can grant powers to protect the character despite no longer being able to draw directly from them. This makes the source of magic your own faith itself.&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Main_Page&amp;diff=2430</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Main_Page&amp;diff=2430"/>
		<updated>2026-08-26T22:55:38Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: main page reorg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;templatestyles src=&amp;quot;Template:Main page/shared/styles.css&amp;quot; /&amp;gt;&lt;br /&gt;
{{Main page/header}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;home-content&amp;quot; class=&amp;quot;home-grid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card home-card--col1 home-card--row1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card__label&amp;quot;&amp;gt;Lore&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Lore Introduction]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Timeline]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Ravenloft]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Count Farkas]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Notable Locations]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card home-card--col1 home-card--row2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card__label&amp;quot;&amp;gt;Rules&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Avardon:Mission|Our Mission &amp;amp; Values]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Rules|Server Rules]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Consequences]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Combat Rulings]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card home-card--col1 home-card--row5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card__label&amp;quot;&amp;gt;Character Creation&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Races]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Classes]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Professions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Feats]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Traits]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Spell Lists]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;home-content&amp;quot; class=&amp;quot;home-grid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card home-card--col1 home-card--row1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card__label&amp;quot;&amp;gt;Systems&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Monster Slots]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Reroll]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Movement]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Equipment List]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Status Effects]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Class Changing]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Retraining]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card home-card--col1 home-card--row2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card__label&amp;quot;&amp;gt;Guides&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[New Players Guide]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Bonk&#039;s Survival Guide]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Combat Primer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Chat Commands]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Guide to Connecting]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://avardon.com Main website]&lt;br /&gt;
&lt;br /&gt;
[https://avardon.com/discord Discord server]&lt;br /&gt;
&lt;br /&gt;
This site is still being worked on and you won&#039;t find a lot of articles here just yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can help us by contributing.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=MediaWiki:Sidebar&amp;diff=2429</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=MediaWiki:Sidebar&amp;diff=2429"/>
		<updated>2026-08-26T22:42:19Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: navbar change to portals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** https://avardon.com/|Avardon Website&lt;br /&gt;
** https://avardon.com/discord|Avardon Discord&lt;br /&gt;
* Frequent Pages&lt;br /&gt;
** Avardon:Mission|Our Mission &amp;amp; Values&lt;br /&gt;
** Rules|Server Rules&lt;br /&gt;
** Combat_Rulings|Combat Rulings&lt;br /&gt;
** Classes|Classes&lt;br /&gt;
** Races|Races&lt;br /&gt;
** Spell_Lists|Spell Lists&lt;br /&gt;
* Portals&lt;br /&gt;
** Portal:Lore|Lore&lt;br /&gt;
** Portal:Rules|Rules&lt;br /&gt;
** Portal:Character_Creation|Character Creation&lt;br /&gt;
** Portal:Systems|Systems&lt;br /&gt;
** Portal:Guides|Guides&lt;br /&gt;
* Wiki&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
** helppage|help-mediawiki&lt;br /&gt;
** specialpages-url|specialpages&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Portal:Guides&amp;diff=2428</id>
		<title>Portal:Guides</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Portal:Guides&amp;diff=2428"/>
		<updated>2026-08-26T22:38:06Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: portal creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;templatestyles src=&amp;quot;Template:Main page/shared/styles.css&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;home-content&amp;quot; class=&amp;quot;home-grid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card home-card--col1 home-card--row1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[New Players Guide]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Bonk&#039;s Survival Guide]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Combat Primer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Chat Commands]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Guide to Connecting]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Portal:Systems&amp;diff=2427</id>
		<title>Portal:Systems</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Portal:Systems&amp;diff=2427"/>
		<updated>2026-08-26T22:36:26Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: portal creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;templatestyles src=&amp;quot;Template:Main page/shared/styles.css&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;home-content&amp;quot; class=&amp;quot;home-grid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card home-card--col1 home-card--row1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Monster Slots]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Reroll]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Movement]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Status Effects]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Class Changing]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Retraining]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Portal:Character_Creation&amp;diff=2426</id>
		<title>Portal:Character Creation</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Portal:Character_Creation&amp;diff=2426"/>
		<updated>2026-08-26T22:33:46Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: portal creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;templatestyles src=&amp;quot;Template:Main page/shared/styles.css&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;home-content&amp;quot; class=&amp;quot;home-grid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card home-card--col1 home-card--row1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Races]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Classes]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Professions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Feats]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Traits]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Spell Lists]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Portal:Rules&amp;diff=2425</id>
		<title>Portal:Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Portal:Rules&amp;diff=2425"/>
		<updated>2026-08-26T22:32:20Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: portal creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;templatestyles src=&amp;quot;Template:Main page/shared/styles.css&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;home-content&amp;quot; class=&amp;quot;home-grid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card home-card--col1 home-card--row1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Avardon:Mission|Our Mission &amp;amp; Values]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Rules|Server Rules]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Consequences]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Combat Rulings]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Portal:Lore&amp;diff=2424</id>
		<title>Portal:Lore</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Portal:Lore&amp;diff=2424"/>
		<updated>2026-08-26T22:28:52Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: portal creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;templatestyles src=&amp;quot;Template:Main page/shared/styles.css&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;home-content&amp;quot; class=&amp;quot;home-grid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card home-card--col1 home-card--row1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Lore Introduction]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Timeline]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Ravenloft]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Count Farkas]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Notable Locations]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=MediaWiki:Sidebar&amp;diff=2422</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=MediaWiki:Sidebar&amp;diff=2422"/>
		<updated>2026-08-26T21:48:22Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: new organization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** https://avardon.com/|Avardon Website&lt;br /&gt;
** https://avardon.com/discord|Avardon Discord&lt;br /&gt;
* Lore&lt;br /&gt;
** Lore_Introduction|Lore Introduction&lt;br /&gt;
** Timeline|Timeline&lt;br /&gt;
** Ravenloft|Ravenloft&lt;br /&gt;
** Count_Farkas|Count Farkas&lt;br /&gt;
** Notable_Locations|Notable Locations&lt;br /&gt;
* Rules&lt;br /&gt;
** Avardon:Mission|Our Mission &amp;amp; Values&lt;br /&gt;
** Rules|Server Rules&lt;br /&gt;
** Consequences|Consequences&lt;br /&gt;
** Combat_Rulings|Combat Rulings&lt;br /&gt;
* Character Creation&lt;br /&gt;
** Races|Races&lt;br /&gt;
** Classes|Classes&lt;br /&gt;
** Professions|Professions&lt;br /&gt;
** Feats|Feats&lt;br /&gt;
** traits|Traits&lt;br /&gt;
** Spell_Lists|Spell Lists&lt;br /&gt;
* Systems&lt;br /&gt;
** Monster_Slots|Monster Slots&lt;br /&gt;
** Reroll|Reroll&lt;br /&gt;
** Movement|Movement&lt;br /&gt;
** Equipment_List|Equipment List&lt;br /&gt;
** Status_Effects|Status Effects&lt;br /&gt;
** Class_Changing|Class Changing&lt;br /&gt;
** Retraining|Retraining&lt;br /&gt;
* Guides&lt;br /&gt;
** New_Players_Guide|New Players Guide&lt;br /&gt;
** Combat_Primer|Combat Primer&lt;br /&gt;
** Chat_Commands|Chat Commands&lt;br /&gt;
** Guide_to_Connecting|Guide to Connecting&lt;br /&gt;
* Wiki&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
** helppage|help-mediawiki&lt;br /&gt;
** specialpages-url|specialpages&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=MediaWiki:Sidebar&amp;diff=2355</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=MediaWiki:Sidebar&amp;diff=2355"/>
		<updated>2026-08-20T01:37:24Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: bad button, reverting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** https://avardon.com/|Avardon Website&lt;br /&gt;
** https://avardon.com/discord|Avardon Discord&lt;br /&gt;
* Featured Articles&lt;br /&gt;
** Lore_Introduction|Lore Introduction&lt;br /&gt;
** Timeline|Timeline&lt;br /&gt;
** Ravenloft|Ravenloft&lt;br /&gt;
** Count_Farkas|Count Farkas&lt;br /&gt;
** Avardon:Mission|Our Mission &amp;amp; Values&lt;br /&gt;
** Notable_Locations|Notable Locations&lt;br /&gt;
** Monster_Slots|Monster Slots&lt;br /&gt;
* Guides&lt;br /&gt;
** Rules|Server Rules&lt;br /&gt;
** New_Players_Guide|New Players Guide&lt;br /&gt;
** Reroll|Reroll&lt;br /&gt;
** Combat_Primer|Combat Primer&lt;br /&gt;
** Movement|Movement&lt;br /&gt;
** Chat_Commands|Chat Commands&lt;br /&gt;
** Consequences|Consequences&lt;br /&gt;
** Combat_Rulings|Combat Rulings&lt;br /&gt;
* Lists&lt;br /&gt;
** Races|Races&lt;br /&gt;
** Classes|Classes&lt;br /&gt;
** Professions|Professions&lt;br /&gt;
** Feats|Feats&lt;br /&gt;
** traits|Traits&lt;br /&gt;
** Spell_Lists|Spell Lists&lt;br /&gt;
** Equipment_List|Equipment List&lt;br /&gt;
** Status_Effects|Status Effects&lt;br /&gt;
* Wiki&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
** helppage|help-mediawiki&lt;br /&gt;
** specialpages-url|specialpages&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=MediaWiki:Sidebar&amp;diff=2354</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=MediaWiki:Sidebar&amp;diff=2354"/>
		<updated>2026-08-20T01:37:08Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: button test but fr this time&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** https://avardon.com/|&amp;lt;span class=&amp;quot;sidebar-button&amp;quot;&amp;gt;Avardon Website&amp;lt;/span&amp;gt;&lt;br /&gt;
** https://avardon.com/discord|Avardon Discord&lt;br /&gt;
* Featured Articles&lt;br /&gt;
** Lore_Introduction|Lore Introduction&lt;br /&gt;
** Timeline|Timeline&lt;br /&gt;
** Ravenloft|Ravenloft&lt;br /&gt;
** Count_Farkas|Count Farkas&lt;br /&gt;
** Avardon:Mission|Our Mission &amp;amp; Values&lt;br /&gt;
** Notable_Locations|Notable Locations&lt;br /&gt;
** Monster_Slots|Monster Slots&lt;br /&gt;
* Guides&lt;br /&gt;
** Rules|Server Rules&lt;br /&gt;
** New_Players_Guide|New Players Guide&lt;br /&gt;
** Reroll|Reroll&lt;br /&gt;
** Combat_Primer|Combat Primer&lt;br /&gt;
** Movement|Movement&lt;br /&gt;
** Chat_Commands|Chat Commands&lt;br /&gt;
** Consequences|Consequences&lt;br /&gt;
** Combat_Rulings|Combat Rulings&lt;br /&gt;
* Lists&lt;br /&gt;
** Races|Races&lt;br /&gt;
** Classes|Classes&lt;br /&gt;
** Professions|Professions&lt;br /&gt;
** Feats|Feats&lt;br /&gt;
** traits|Traits&lt;br /&gt;
** Spell_Lists|Spell Lists&lt;br /&gt;
** Equipment_List|Equipment List&lt;br /&gt;
** Status_Effects|Status Effects&lt;br /&gt;
* Wiki&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
** helppage|help-mediawiki&lt;br /&gt;
** specialpages-url|specialpages&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=MediaWiki:Sidebar&amp;diff=2353</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=MediaWiki:Sidebar&amp;diff=2353"/>
		<updated>2026-08-20T01:36:41Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: button test if its bad revert&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** https://avardon.com/|&amp;lt;span class=&amp;quot;sidebar-button&amp;quot;&amp;gt;Avardon Website/span&amp;gt;&lt;br /&gt;
** https://avardon.com/discord|Avardon Discord&lt;br /&gt;
* Featured Articles&lt;br /&gt;
** Lore_Introduction|Lore Introduction&lt;br /&gt;
** Timeline|Timeline&lt;br /&gt;
** Ravenloft|Ravenloft&lt;br /&gt;
** Count_Farkas|Count Farkas&lt;br /&gt;
** Avardon:Mission|Our Mission &amp;amp; Values&lt;br /&gt;
** Notable_Locations|Notable Locations&lt;br /&gt;
** Monster_Slots|Monster Slots&lt;br /&gt;
* Guides&lt;br /&gt;
** Rules|Server Rules&lt;br /&gt;
** New_Players_Guide|New Players Guide&lt;br /&gt;
** Reroll|Reroll&lt;br /&gt;
** Combat_Primer|Combat Primer&lt;br /&gt;
** Movement|Movement&lt;br /&gt;
** Chat_Commands|Chat Commands&lt;br /&gt;
** Consequences|Consequences&lt;br /&gt;
** Combat_Rulings|Combat Rulings&lt;br /&gt;
* Lists&lt;br /&gt;
** Races|Races&lt;br /&gt;
** Classes|Classes&lt;br /&gt;
** Professions|Professions&lt;br /&gt;
** Feats|Feats&lt;br /&gt;
** traits|Traits&lt;br /&gt;
** Spell_Lists|Spell Lists&lt;br /&gt;
** Equipment_List|Equipment List&lt;br /&gt;
** Status_Effects|Status Effects&lt;br /&gt;
* Wiki&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
** helppage|help-mediawiki&lt;br /&gt;
** specialpages-url|specialpages&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=MediaWiki:Sidebar&amp;diff=2352</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=MediaWiki:Sidebar&amp;diff=2352"/>
		<updated>2026-08-20T01:25:55Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: added discord&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** https://avardon.com/|Avardon Website&lt;br /&gt;
** https://avardon.com/discord|Avardon Discord&lt;br /&gt;
* Featured Articles&lt;br /&gt;
** Lore_Introduction|Lore Introduction&lt;br /&gt;
** Timeline|Timeline&lt;br /&gt;
** Ravenloft|Ravenloft&lt;br /&gt;
** Count_Farkas|Count Farkas&lt;br /&gt;
** Avardon:Mission|Our Mission &amp;amp; Values&lt;br /&gt;
** Notable_Locations|Notable Locations&lt;br /&gt;
** Monster_Slots|Monster Slots&lt;br /&gt;
* Guides&lt;br /&gt;
** Rules|Server Rules&lt;br /&gt;
** New_Players_Guide|New Players Guide&lt;br /&gt;
** Reroll|Reroll&lt;br /&gt;
** Combat_Primer|Combat Primer&lt;br /&gt;
** Movement|Movement&lt;br /&gt;
** Chat_Commands|Chat Commands&lt;br /&gt;
** Consequences|Consequences&lt;br /&gt;
** Combat_Rulings|Combat Rulings&lt;br /&gt;
* Lists&lt;br /&gt;
** Races|Races&lt;br /&gt;
** Classes|Classes&lt;br /&gt;
** Professions|Professions&lt;br /&gt;
** Feats|Feats&lt;br /&gt;
** traits|Traits&lt;br /&gt;
** Spell_Lists|Spell Lists&lt;br /&gt;
** Equipment_List|Equipment List&lt;br /&gt;
** Status_Effects|Status Effects&lt;br /&gt;
* Wiki&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
** helppage|help-mediawiki&lt;br /&gt;
** specialpages-url|specialpages&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=MediaWiki:Sidebar&amp;diff=2351</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=MediaWiki:Sidebar&amp;diff=2351"/>
		<updated>2026-08-20T01:19:23Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: adding website link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** https://avardon.com/|Avardon Website&lt;br /&gt;
* Featured Articles&lt;br /&gt;
** Lore_Introduction|Lore Introduction&lt;br /&gt;
** Timeline|Timeline&lt;br /&gt;
** Ravenloft|Ravenloft&lt;br /&gt;
** Count_Farkas|Count Farkas&lt;br /&gt;
** Avardon:Mission|Our Mission &amp;amp; Values&lt;br /&gt;
** Notable_Locations|Notable Locations&lt;br /&gt;
** Monster_Slots|Monster Slots&lt;br /&gt;
* Guides&lt;br /&gt;
** Rules|Server Rules&lt;br /&gt;
** New_Players_Guide|New Players Guide&lt;br /&gt;
** Reroll|Reroll&lt;br /&gt;
** Combat_Primer|Combat Primer&lt;br /&gt;
** Movement|Movement&lt;br /&gt;
** Chat_Commands|Chat Commands&lt;br /&gt;
** Consequences|Consequences&lt;br /&gt;
** Combat_Rulings|Combat Rulings&lt;br /&gt;
* Lists&lt;br /&gt;
** Races|Races&lt;br /&gt;
** Classes|Classes&lt;br /&gt;
** Professions|Professions&lt;br /&gt;
** Feats|Feats&lt;br /&gt;
** traits|Traits&lt;br /&gt;
** Spell_Lists|Spell Lists&lt;br /&gt;
** Equipment_List|Equipment List&lt;br /&gt;
** Status_Effects|Status Effects&lt;br /&gt;
* Wiki&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
** helppage|help-mediawiki&lt;br /&gt;
** specialpages-url|specialpages&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Nature_Domain&amp;diff=2343</id>
		<title>Nature Domain</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Nature_Domain&amp;diff=2343"/>
		<updated>2026-08-13T19:03:21Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: insect plague&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Nature_Domain.png|thumb]]&lt;br /&gt;
Gods of nature are as varied as the natural world itself; from inscrutable gods of the deep forests to friendly deities associated with particular springs and groves. Druids revere nature as a whole and might serve one of these deities, practicing mysterious rites and reciting all-but-forgotten prayers in their own secret tongue. But many of these gods have clerics as well, champions who take a more active role in advancing the interests of a particular nature god. These clerics might hunt the evil monstrosities that despoil the woodlands, bless the harvest of the faithful, or wither the crops of those who anger their gods.&lt;br /&gt;
== Class Features ==&lt;br /&gt;
=== Dampen Elements ===&lt;br /&gt;
As a Reaction, when you or any ally of yours within radius of 3 tiles of you take elemental damage, you can halve this damage.&lt;br /&gt;
&lt;br /&gt;
=== Divine Strike: Elemental ===&lt;br /&gt;
As an Attack Action, make a weapon attack against a target. On a hit, the target takes 1d8 additional Cold, Fire or Lightning damage. This can only be used once per turn.&lt;br /&gt;
&lt;br /&gt;
=== Acolyte of Nature ===&lt;br /&gt;
You may pick one cantrip from the [[Druid Spell List]].&lt;br /&gt;
&lt;br /&gt;
=== Land&#039;s Stride ===&lt;br /&gt;
You are immune to the effects of Difficult Terrain and will not take damage from Spike Growth.&lt;br /&gt;
&lt;br /&gt;
===Nature Domain Spells===&lt;br /&gt;
====Cantrips====&lt;br /&gt;
* [[Poison Spray]]&lt;br /&gt;
* [[Thorn Whip]]&lt;br /&gt;
===2nd Level Spells===&lt;br /&gt;
* [[Spike Growth]]&lt;br /&gt;
* [[Barkskin]]&lt;br /&gt;
====3rd Level Spells====&lt;br /&gt;
* [[Sleet Storm]]&lt;br /&gt;
* [[Grasping Vine]]&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Pommel_Strike&amp;diff=2342</id>
		<title>Pommel Strike</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Pommel_Strike&amp;diff=2342"/>
		<updated>2026-08-13T19:02:42Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: BA&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As a bonus action deal 1d4 bludgeoning damage and leave your opponent [[Status_Effects#Dazed|Dazed]], if they fail a Constitution Saving Throw.&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Swashbuckler&amp;diff=2341</id>
		<title>Swashbuckler</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Swashbuckler&amp;diff=2341"/>
		<updated>2026-08-13T19:02:04Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: sr timer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Rogue]] sub-class available on Avardon.&lt;br /&gt;
&lt;br /&gt;
You focus your training on the art of the blade, relying on speed, elegance, and charm in equal parts. While some warriors are brutes clad in heavy armor, your method of fighting looks almost like a performance. Duelists and pirates typically belong to this archetype.&lt;br /&gt;
&lt;br /&gt;
A Swashbuckler excels in single combat, and can fight with two weapons while safely darting away from an opponent.&lt;br /&gt;
&lt;br /&gt;
* As a Swashbuckler you might come from a noble family and you are looking to find worthy opponents to challenge to duels, to bolster your ego.&lt;br /&gt;
&lt;br /&gt;
* You might be a usual guest in the local taverns, flirting with people and sometimes cutting some coin pouches to pay for your drinks.&lt;br /&gt;
&lt;br /&gt;
* In combat you can utilize your Fancy footwork to dash in and out of fights, making you a mobile, if so squishy combatant.&lt;br /&gt;
&lt;br /&gt;
== Rakish  Audacity ==&lt;br /&gt;
You can use your sneak attack without Advantage if you are within 1 Tile of the target, there are no other combatants within 1 Tile of the target, or if you have an ally within that range.&lt;br /&gt;
&lt;br /&gt;
==  Dirty Trick: Flick o&#039; the Wrist ==&lt;br /&gt;
Once per Short Rest, Attempt to Disarm your opponent&#039;s main hand weapon (Dex Save).&lt;br /&gt;
&lt;br /&gt;
A successful hit grants you advantage against this target until the end of your next turn and cannot be used again until the next Short Rest.&lt;br /&gt;
&lt;br /&gt;
==  Dirty Trick: Sand Toss ==&lt;br /&gt;
Damage: 1d6 Bludgening&lt;br /&gt;
&lt;br /&gt;
Once per Short Rest, Attempt to Blind your opponent (CON Save)&lt;br /&gt;
&lt;br /&gt;
A Successful hit grants you advantage against this target until the end of your next turn and cannot be used again until the next Short Rest.&lt;br /&gt;
&lt;br /&gt;
==  Dirty Trick: Vicious Mockery ==&lt;br /&gt;
Damage: 2d4 Psychic&lt;br /&gt;
&lt;br /&gt;
Save Wisdom&lt;br /&gt;
&lt;br /&gt;
A Successful hit grants you Advantage against this target until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
==  Panache ==&lt;br /&gt;
Beguile an enemy, making them focus on you. They get disadvantage on attacking anyone else. This effect lasts for three turns.&lt;br /&gt;
&lt;br /&gt;
Persuasion vs Insight&lt;br /&gt;
&lt;br /&gt;
== Deft Landing ==&lt;br /&gt;
Whenever you fall 2 tiles or less, you take no fall damage.&lt;br /&gt;
&lt;br /&gt;
== Fancy Footwork ==&lt;br /&gt;
After making an attack against a target, they won&#039;t be able to make an opportunity attack against you until the end of your turn.&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Difficult_Terrain&amp;diff=2339</id>
		<title>Difficult Terrain</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Difficult_Terrain&amp;diff=2339"/>
		<updated>2026-08-11T01:38:16Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: foot to tile&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You move at half speed in difficult terrain— moving 1 tile in difficult terrain costs 2 tiles of speed&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Difficult_Terrain&amp;diff=2338</id>
		<title>Difficult Terrain</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Difficult_Terrain&amp;diff=2338"/>
		<updated>2026-08-11T01:36:59Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: totally didn&amp;#039;t add it oops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You move at half speed in difficult terrain— moving 1 foot in difficult terrain costs 2 feet of speed&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Difficult_Terrain&amp;diff=2337</id>
		<title>Difficult Terrain</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Difficult_Terrain&amp;diff=2337"/>
		<updated>2026-08-11T01:36:43Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: You move at half speed in difficult terrain— moving 1 tile in difficult terrain costs 2 tiles of speed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Way_of_the_Kensei&amp;diff=2323</id>
		<title>Way of the Kensei</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Way_of_the_Kensei&amp;diff=2323"/>
		<updated>2026-08-06T18:39:55Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: /* Sharpen the Blade */  limit added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;A [[Monk]] of the Way of the Kensei trains relentlessly with their weapons, to the point that the weapon becomes like an extension of the body. Founded on a mastery of sword fighting, the tradition has expanded to include many different weapons.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A kensei sees a weapon much in the same way a calligrapher or a painter regards a pen or brush. Whatever the weapon, the kensei views it as a tool used to express the beauty and precision of the martial arts. That such mastery makes a kensei a peerless warrior is but a side effect of intense devotion, practice, and study.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== Kensei&#039;s Shot ===&lt;br /&gt;
At the cost of a bonus action, make your ranged attacks with a Kensei weapon more deadly. When you do so, any target you hit with a ranged attack using a Kensei weapon takes an additional 1d4 damage of the weapon&#039;s type.&lt;br /&gt;
&lt;br /&gt;
=== Deft Strike ===&lt;br /&gt;
When you hit a target with a Kensei weapon, you can spend 1 ki point to cause the weapon to deal extra 1d6 damage. You can use this feature only once on each of your turns.&lt;br /&gt;
&lt;br /&gt;
=== Sharpen the Blade ===&lt;br /&gt;
Augment your melee weapon using your Ki, granting it bonus to attack rolls and damage equal to the amount of Ki points spent up to 3. This bonus will last for the duration of 10 turns or until you use this feature again.&lt;br /&gt;
&lt;br /&gt;
=== Agile Parry === &lt;br /&gt;
If you make an unarmed strike as part of the Attack action on your turn and are holding a Kensei weapon, you can use it to defend yourself if it is a melee weapon. You gain a +2 bonus to AC until the start of your next turn, while the weapon is in your hand and you aren’t incapacitated.&lt;br /&gt;
&lt;br /&gt;
=== Kensei Weapons ===&lt;br /&gt;
You may choose 3 weapons to have proficiency with from the following list and your attacks with your Kensei weapons count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. Kensei melee weapons will use your Dex or STR, whichever is higher.&lt;br /&gt;
* Shortsword&lt;br /&gt;
* Longsword&lt;br /&gt;
* Scimitar&lt;br /&gt;
* Rapier&lt;br /&gt;
* Spear&lt;br /&gt;
* Mace&lt;br /&gt;
* Quarterstaff&lt;br /&gt;
* Shortbow&lt;br /&gt;
* Longbow&lt;br /&gt;
* Hand Crossbow&lt;br /&gt;
* Javelin&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Way_of_Shadow&amp;diff=2322</id>
		<title>Way of Shadow</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Way_of_Shadow&amp;diff=2322"/>
		<updated>2026-08-06T18:39:25Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: /* Cloak of Shadows */  rewording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Monks of the Way of Shadow follow a tradition that values stealth and subterfuge. These monks might be called ninjas or shadowdancers, and they serve as spies and assassins. Sometimes the members of a ninja monastery are family members, forming a clan sworn to secrecy about their arts and missions. Other monasteries are more like thieves&#039; guilds, hiring out their services to nobles, rich merchants, or anyone else who can pay their fees. Regardless of their methods, the heads of these monasteries expect the unquestioning obedience of their students.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Subclass Features ==&lt;br /&gt;
&lt;br /&gt;
=== Shadow Arts ===&lt;br /&gt;
At the cost of 2 Class Resources and an Action, you can use your mastery of the shadow arts in one of the two following ways:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Shadow Arts: [[Pass Without Trace]] -&#039;&#039;&#039; You and everyone within 2 tiles radius of you becomes veiled in shadows, granting them +10 Stealth for 1 hour. Usable once a Long Rest.&lt;br /&gt;
* &#039;&#039;&#039;Shadow Arts: [[Darkness]] -&#039;&#039;&#039; Create an area of Darkness in the form of a 2 tile sphere. Magical darkness heavily obscures vision (even of creatures with Darkvision), making it impossible for anyone to see through it. Only melee attacks are allowed if this area blocks line of sight.&lt;br /&gt;
* &#039;&#039;&#039;Shadow Arts: [[Silence]] -&#039;&#039;&#039; Summon a sphere of absolute quiet, 2 tiles in radius, in an area within range, silencing creatures inside (and granting them immunity to Thunder damage).&lt;br /&gt;
&lt;br /&gt;
=== Shadow Step ===&lt;br /&gt;
At the cost of a Bonus Action and 1 Class Resource, teleport up to 4 tiles and gain advantage on your next attack roll. Your current and intended location both have to be either obscured or at least 1 tile away from any light source.&lt;br /&gt;
&lt;br /&gt;
=== Cloak of Shadows ===&lt;br /&gt;
At the cost of 2 Class Resources and an Action, become invisible for 2 turns or until you make an attack, cast a spell, or enter lit area.&lt;br /&gt;
&lt;br /&gt;
For the entirety of your invisibility, you have to stay within obscured areas or at least 1 tile away from any light source.&lt;br /&gt;
&lt;br /&gt;
While Invisible, you gain advantage on attack rolls, others have disadvantage on attack rolls against you, and you can only be targeted with AoE abilities. You can still be heard.&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Way_of_Shadow&amp;diff=2321</id>
		<title>Way of Shadow</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Way_of_Shadow&amp;diff=2321"/>
		<updated>2026-08-06T18:39:07Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: /* Cloak of Shadows */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Monks of the Way of Shadow follow a tradition that values stealth and subterfuge. These monks might be called ninjas or shadowdancers, and they serve as spies and assassins. Sometimes the members of a ninja monastery are family members, forming a clan sworn to secrecy about their arts and missions. Other monasteries are more like thieves&#039; guilds, hiring out their services to nobles, rich merchants, or anyone else who can pay their fees. Regardless of their methods, the heads of these monasteries expect the unquestioning obedience of their students.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Subclass Features ==&lt;br /&gt;
&lt;br /&gt;
=== Shadow Arts ===&lt;br /&gt;
At the cost of 2 Class Resources and an Action, you can use your mastery of the shadow arts in one of the two following ways:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Shadow Arts: [[Pass Without Trace]] -&#039;&#039;&#039; You and everyone within 2 tiles radius of you becomes veiled in shadows, granting them +10 Stealth for 1 hour. Usable once a Long Rest.&lt;br /&gt;
* &#039;&#039;&#039;Shadow Arts: [[Darkness]] -&#039;&#039;&#039; Create an area of Darkness in the form of a 2 tile sphere. Magical darkness heavily obscures vision (even of creatures with Darkvision), making it impossible for anyone to see through it. Only melee attacks are allowed if this area blocks line of sight.&lt;br /&gt;
* &#039;&#039;&#039;Shadow Arts: [[Silence]] -&#039;&#039;&#039; Summon a sphere of absolute quiet, 2 tiles in radius, in an area within range, silencing creatures inside (and granting them immunity to Thunder damage).&lt;br /&gt;
&lt;br /&gt;
=== Shadow Step ===&lt;br /&gt;
At the cost of a Bonus Action and 1 Class Resource, teleport up to 4 tiles and gain advantage on your next attack roll. Your current and intended location both have to be either obscured or at least 1 tile away from any light source.&lt;br /&gt;
&lt;br /&gt;
=== Cloak of Shadows ===&lt;br /&gt;
For an action and 2 class resources, become invisible for 2 turns or until you make an attack, cast a spell, or enter lit area.&lt;br /&gt;
&lt;br /&gt;
For the entirety of your invisibility, you have to stay within obscured areas or at least 1 tile away from any light source.&lt;br /&gt;
&lt;br /&gt;
While Invisible, you gain advantage on attack rolls, others have disadvantage on attack rolls against you, and you can only be targeted with AoE abilities. You can still be heard.&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Shifter&amp;diff=2299</id>
		<title>Shifter</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Shifter&amp;diff=2299"/>
		<updated>2026-07-28T20:49:53Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: full moon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Race&lt;br /&gt;
| name = Shifter&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| age = 20-70&lt;br /&gt;
| height = 172cm&lt;br /&gt;
| description = &lt;br /&gt;
| 5ewiki = lineage:shifter&lt;br /&gt;
| frwiki = Shifter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shifters are sometimes called weretouched, as they are descendants of people who contracted full or partial lycanthropy. Humanoids with a bestial aspect, shifters cannot change shape and are stuck in a middle ground between human and bestial form.&lt;br /&gt;
&lt;br /&gt;
Shifters are similar to humans in height and build but are typically more lithe and flexible. Their facial features have a bestial cast, often with large eyes and pointed ears; most shifters also have prominent canine teeth. They grow fur-like hair on nearly every part of their bodies. While a shifter’s appearance might remind an onlooker of an animal, they remain clearly identifiable as shifters even when at their most feral.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Design:&#039;&#039;&#039; Eyes, Ears, Tail, Claws, special skins, and tattoo fur textures are things which Shifters may use.  Shifters may not add extra fur to their body through ToT additions. Shifters are always at the same level of bestial aspect and cannot change it, including during the full moon.&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
===Darkvision===&lt;br /&gt;
Gives access to the darkvision kit and allows usage of the item in-game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Subraces==&lt;br /&gt;
===[[Beasthide]]===&lt;br /&gt;
===[[Longtooth]]===&lt;br /&gt;
===[[Swiftstride]]===&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Shifter&amp;diff=2298</id>
		<title>Shifter</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Shifter&amp;diff=2298"/>
		<updated>2026-07-28T20:44:03Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: shifter char design&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Race&lt;br /&gt;
| name = Shifter&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| age = 20-70&lt;br /&gt;
| height = 172cm&lt;br /&gt;
| description = &lt;br /&gt;
| 5ewiki = lineage:shifter&lt;br /&gt;
| frwiki = Shifter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shifters are sometimes called weretouched, as they are descendants of people who contracted full or partial lycanthropy. Humanoids with a bestial aspect, shifters cannot change shape and are stuck in a middle ground between human and bestial form.&lt;br /&gt;
&lt;br /&gt;
Shifters are similar to humans in height and build but are typically more lithe and flexible. Their facial features have a bestial cast, often with large eyes and pointed ears; most shifters also have prominent canine teeth. They grow fur-like hair on nearly every part of their bodies. While a shifter’s appearance might remind an onlooker of an animal, they remain clearly identifiable as shifters even when at their most feral.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Design:&#039;&#039;&#039; Eyes, Ears, Tail, Claws, special skins, and tattoo fur textures are things which Shifters may use.  Shifters may not add extra fur to their body through tot additions. Shifters are always at the same level of bestial aspect and cannot change it.&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
===Darkvision===&lt;br /&gt;
Gives access to the darkvision kit and allows usage of the item in-game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Subraces==&lt;br /&gt;
===[[Beasthide]]===&lt;br /&gt;
===[[Longtooth]]===&lt;br /&gt;
===[[Swiftstride]]===&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Drow&amp;diff=2297</id>
		<title>Drow</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Drow&amp;diff=2297"/>
		<updated>2026-07-28T20:35:00Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: no szarkai&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Race&lt;br /&gt;
| name = Drow&lt;br /&gt;
| image = Drowfem.jpg|{width}900{height}900|&lt;br /&gt;
| caption = &lt;br /&gt;
| age = 100-750&lt;br /&gt;
| height = 160cm&lt;br /&gt;
| description = &lt;br /&gt;
| 5ewiki = lineage:elf&lt;br /&gt;
| frwiki = drow&lt;br /&gt;
}}&lt;br /&gt;
[[File:Menzo.jpg|right|frameless|517x517px]]&lt;br /&gt;
&#039;&#039;&#039;Descended from an earlier subrace of dark-skinned elves, the drow were banished from the surface world for following the goddess Lolth down the path to evil and corruption. Now they have built their own civilization in the depths of the Underdark, patterned after the Way of Lolth. Also called dark elves. the drow have black skin that resembles polished obsidian and stark white or pale yellow hair. They commonly have very pale eyes (so pale as to be mistaken for white) in shades of lilac, silver, pink, red, and blue. They tend to be smaller and thinner than most elves.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Design:&#039;&#039;&#039; Drow are of dark tones and no Albino/Szarkai are allowed.&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
===Proficiencies===&lt;br /&gt;
* Rapiers&lt;br /&gt;
* Hand Crossbows&lt;br /&gt;
===Languages===&lt;br /&gt;
Undercommon&lt;br /&gt;
&lt;br /&gt;
===Additional Abilities===&lt;br /&gt;
* [[Faerie Fire]]&lt;br /&gt;
* [[Darkness]]&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Reroll&amp;diff=2296</id>
		<title>Reroll</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Reroll&amp;diff=2296"/>
		<updated>2026-07-28T20:28:55Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: /* Starting a Reroll */  7/28/2026 announcement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Starting a Reroll==&lt;br /&gt;
You may reroll once every 14 days.&lt;br /&gt;
&lt;br /&gt;
When rerolling you will go through with the same process as whitelisting and open up a reroll ticket. When you choose to delete or shelf your character, you may choose a concise message for your disappearance in the ticket. This message is just the fact your character is missing from the lands. For more information required for the reroll, please see the [[New_Players_Guide#Character_Creation|New Players Guide]] character creation section. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Required Items&#039;&#039;&#039;&lt;br /&gt;
# Character Name&lt;br /&gt;
# Race&lt;br /&gt;
# Class&lt;br /&gt;
# Subclass&lt;br /&gt;
# Whitelist Screenshot&lt;br /&gt;
&amp;lt;sub&amp;gt;There is a single retraining from Seymour in Livarun&#039;s Training grounds per character.&amp;lt;/sub&amp;gt;&lt;br /&gt;
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==Deleting==&lt;br /&gt;
[[File:CaptAvardon.png|right|250px|thumb|The Deletion NPC. Do not interact with this until staff tell you to in your reroll ticket.]]&lt;br /&gt;
If you do not want to shelf your character, you can simply delete them and immediately reroll to a new character. When the ticket is opened staff will set your character to be eligible for deletion or shelving. When you choose to delete your character, you can speak with &#039;&#039;&#039;Captain Avardon&#039;&#039;&#039; in Spawn. After doing so you will need to rename yourself with Bobby. Once your sheet, feats, traits and spells (if applicable) are selected, speak with Lora to re-enter the world. This skips the Shelving Process.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;sub&amp;gt; When deleting your character your inventory will be deleted.&amp;lt;/sub&amp;gt;&lt;br /&gt;
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==Shelving==&lt;br /&gt;
[[File:Shelf.png|250px|thumb|The Shelfing NPC. Do not interact with this until staff tell you to in your reroll ticket.]]&lt;br /&gt;
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When and &#039;&#039;&#039;only when&#039;&#039;&#039; staff inform you, do you go through with the shelving process in the spawn room at the shelf otherwise you may be shelved improperly. Once you have shelved the character using the NPC you will need to rename yourself with Bobby. Once your sheet, feats, traits and spells (if applicable) are selected, speak with Lora to re-enter the world. This skips the Deletion Process.&lt;br /&gt;
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There are &#039;&#039;2 shelf slots&#039;&#039; and &#039;&#039;1 active slot&#039;&#039;.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;sub&amp;gt;All house mod items are shelved with your character. All other inventory items will be deleted.&amp;lt;/sub&amp;gt;&lt;br /&gt;
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==Unshelving==&lt;br /&gt;
Once you are finished with either deleting or shelving your character, you will be marked without an active Character. On the [[https://avardon.com/account Avardon]] website you will have a list of your characters, and you will need to change the character&#039;s name to match in game with Bobby (Renamer). Once that matches you may interact with the Shelf to load your previous sheet and items.&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
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