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	<id>https://wiki.avardon.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bulltrup</id>
	<title>Avardon - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.avardon.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bulltrup"/>
	<link rel="alternate" type="text/html" href="https://wiki.avardon.com/Special:Contributions/Bulltrup"/>
	<updated>2026-04-28T15:08:06Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.avardon.com/index.php?title=Combat_Primer&amp;diff=1771</id>
		<title>Combat Primer</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Combat_Primer&amp;diff=1771"/>
		<updated>2026-04-27T00:06:48Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: /* Initiative */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Todo&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===Initiative===&lt;br /&gt;
Initiative is the determining factor in turn order with higher rolls going first. Your initiative is determined by a d20+DEX modifier. (Including any additional modifiers such as [[Gloomstalker]] WIS to initiative or the [[Feats#Alert|Alert]] Feat) &lt;br /&gt;
&lt;br /&gt;
===Your Turn===&lt;br /&gt;
Every turn of combat you start with an action, a bonus action and reaction. &lt;br /&gt;
====Actions==== &lt;br /&gt;
When it is your turn, you can take an action. An action can be used for many things such as Attack, Spellcasting, Disengaging, Dodge, Dash or other actions. If you use the Attack action, some classes have an extra attack which allows for more than a single attack per turn.&lt;br /&gt;
====Bonus Actions====&lt;br /&gt;
Certain spells, class features and other abilities allow you to use a bonus action. Anything with the time of a bonus action requires one remaining to be used, by default characters only have one bonus action per turn.&lt;br /&gt;
====Reactions====&lt;br /&gt;
Certain spells, abilities and situations allow for the use of a reaction. They are instant responses to a trigger that is given like an Opportunity Attack. When a reaction is used you may not take another one until the start of your next turn.&lt;br /&gt;
====Movement====&lt;br /&gt;
On your turn, movement can be split up between your actions. Your movement is represented in tiles under the RPR tab, for more information see the [[Movement]] page.&lt;br /&gt;
&lt;br /&gt;
==Attacks==&lt;br /&gt;
When you make an attack action you spend your action to use the number of attacks that are available to your character with a default of one unless your class provides an extra attack. The attack roll is a 1d20 + 4 (Proficiency bonus) + Ability modifier. When making a melee attack the ability modifier is Strength and for Ranged weapons it is Dexterity. The exception for this is when the weapon has the finesse property, allowing dexterity to be used.&lt;br /&gt;
&lt;br /&gt;
Some spells are also attacks and they use the casting attribute of the class as the ability modifier instead.&lt;br /&gt;
&lt;br /&gt;
On a rolled 20 weapon attacks will become a critical hit, rolling the weapon dice again and adding it to the value. EX: A shortsword that critically hits is a 2d6 instead of just 1d6.&lt;br /&gt;
&lt;br /&gt;
==Spellcasting==&lt;br /&gt;
Spells are gained via being a class, subclass or race with access to Spellcasting. &lt;br /&gt;
===Casting Time===&lt;br /&gt;
Most spells can be casted using your main action, some however are reactions. If a spell has a casting time of a bonus action, you cannot cast another spell during the same turn, except for a cantrip that uses an action.&lt;br /&gt;
===Components===&lt;br /&gt;
====Verbal====&lt;br /&gt;
Most spells require a chanting of words. If the spell requires a verbal component, then when you are silenced, they cannot be used.&lt;br /&gt;
====Somatic====&lt;br /&gt;
Some spells require gestures. If the spell requires a somatic component, you must have the ability to perform these gestures.&lt;br /&gt;
===Concentration===&lt;br /&gt;
Some spells require you to maintain concentration to keep them active. If concentration is lost, then the spell ends.&lt;br /&gt;
* If you cast another spell that requires concentration, you will lose concentration on the previous spell as it can only be maintained on one at a time. &lt;br /&gt;
* When you take damage a concentration check must be done. This is based off of your Constitution saving throw and the default DC is 10 or half damage, whichever is higher.&lt;br /&gt;
* Upon incapacitation in combat you lose concentration.&lt;br /&gt;
&lt;br /&gt;
===Spell Level===&lt;br /&gt;
===Upcasting===&lt;br /&gt;
&lt;br /&gt;
section about class stuff&lt;br /&gt;
&lt;br /&gt;
section about [[Status_Effects|Statuses]]&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Combat_Primer&amp;diff=1770</id>
		<title>Combat Primer</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Combat_Primer&amp;diff=1770"/>
		<updated>2026-04-27T00:06:24Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: /* Movement */ removing link in section header, down to body of section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Todo&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===Initiative===&lt;br /&gt;
Initiative is the determining factor in turn order with higher rolls going first. Your initiative is determined by a d20+DEX modifier. (including any additional modifiers such as [[Gloomstalker]] WIS to initiative or the [[Feats#Alert|Alert]] Feat) &lt;br /&gt;
&lt;br /&gt;
===Your Turn===&lt;br /&gt;
Every turn of combat you start with an action, a bonus action and reaction. &lt;br /&gt;
====Actions==== &lt;br /&gt;
When it is your turn, you can take an action. An action can be used for many things such as Attack, Spellcasting, Disengaging, Dodge, Dash or other actions. If you use the Attack action, some classes have an extra attack which allows for more than a single attack per turn.&lt;br /&gt;
====Bonus Actions====&lt;br /&gt;
Certain spells, class features and other abilities allow you to use a bonus action. Anything with the time of a bonus action requires one remaining to be used, by default characters only have one bonus action per turn.&lt;br /&gt;
====Reactions====&lt;br /&gt;
Certain spells, abilities and situations allow for the use of a reaction. They are instant responses to a trigger that is given like an Opportunity Attack. When a reaction is used you may not take another one until the start of your next turn.&lt;br /&gt;
====Movement====&lt;br /&gt;
On your turn, movement can be split up between your actions. Your movement is represented in tiles under the RPR tab, for more information see the [[Movement]] page.&lt;br /&gt;
&lt;br /&gt;
==Attacks==&lt;br /&gt;
When you make an attack action you spend your action to use the number of attacks that are available to your character with a default of one unless your class provides an extra attack. The attack roll is a 1d20 + 4 (Proficiency bonus) + Ability modifier. When making a melee attack the ability modifier is Strength and for Ranged weapons it is Dexterity. The exception for this is when the weapon has the finesse property, allowing dexterity to be used.&lt;br /&gt;
&lt;br /&gt;
Some spells are also attacks and they use the casting attribute of the class as the ability modifier instead.&lt;br /&gt;
&lt;br /&gt;
On a rolled 20 weapon attacks will become a critical hit, rolling the weapon dice again and adding it to the value. EX: A shortsword that critically hits is a 2d6 instead of just 1d6.&lt;br /&gt;
&lt;br /&gt;
==Spellcasting==&lt;br /&gt;
Spells are gained via being a class, subclass or race with access to Spellcasting. &lt;br /&gt;
===Casting Time===&lt;br /&gt;
Most spells can be casted using your main action, some however are reactions. If a spell has a casting time of a bonus action, you cannot cast another spell during the same turn, except for a cantrip that uses an action.&lt;br /&gt;
===Components===&lt;br /&gt;
====Verbal====&lt;br /&gt;
Most spells require a chanting of words. If the spell requires a verbal component, then when you are silenced, they cannot be used.&lt;br /&gt;
====Somatic====&lt;br /&gt;
Some spells require gestures. If the spell requires a somatic component, you must have the ability to perform these gestures.&lt;br /&gt;
===Concentration===&lt;br /&gt;
Some spells require you to maintain concentration to keep them active. If concentration is lost, then the spell ends.&lt;br /&gt;
* If you cast another spell that requires concentration, you will lose concentration on the previous spell as it can only be maintained on one at a time. &lt;br /&gt;
* When you take damage a concentration check must be done. This is based off of your Constitution saving throw and the default DC is 10 or half damage, whichever is higher.&lt;br /&gt;
* Upon incapacitation in combat you lose concentration.&lt;br /&gt;
&lt;br /&gt;
===Spell Level===&lt;br /&gt;
===Upcasting===&lt;br /&gt;
&lt;br /&gt;
section about class stuff&lt;br /&gt;
&lt;br /&gt;
section about [[Status_Effects|Statuses]]&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Combat_Primer&amp;diff=1769</id>
		<title>Combat Primer</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Combat_Primer&amp;diff=1769"/>
		<updated>2026-04-26T23:59:25Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: /* Concentration */  consaving throw&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Todo&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===Initiative===&lt;br /&gt;
Initiative is the determining factor in turn order with higher rolls going first. Your initiative is determined by a d20+DEX modifier. (including any additional modifiers such as [[Gloomstalker]] WIS to initiative or the [[Feats#Alert|Alert]] Feat) &lt;br /&gt;
&lt;br /&gt;
===Your Turn===&lt;br /&gt;
Every turn of combat you start with an action, a bonus action and reaction. &lt;br /&gt;
====Actions==== &lt;br /&gt;
When it is your turn, you can take an action. An action can be used for many things such as Attack, Spellcasting, Disengaging, Dodge, Dash or other actions. If you use the Attack action, some classes have an extra attack which allows for more than a single attack per turn.&lt;br /&gt;
====Bonus Actions====&lt;br /&gt;
Certain spells, class features and other abilities allow you to use a bonus action. Anything with the time of a bonus action requires one remaining to be used, by default characters only have one bonus action per turn.&lt;br /&gt;
====Reactions====&lt;br /&gt;
Certain spells, abilities and situations allow for the use of a reaction. They are instant responses to a trigger that is given like an Opportunity Attack. When a reaction is used you may not take another one until the start of your next turn.&lt;br /&gt;
====[[Movement]]====&lt;br /&gt;
On your turn, movement can be split up between your actions. Your movement is represented in tiles under the RPR tab, for more information see the [[Movement]] page.&lt;br /&gt;
&lt;br /&gt;
==Attacks==&lt;br /&gt;
When you make an attack action you spend your action to use the number of attacks that are available to your character with a default of one unless your class provides an extra attack. The attack roll is a 1d20 + 4 (Proficiency bonus) + Ability modifier. When making a melee attack the ability modifier is Strength and for Ranged weapons it is Dexterity. The exception for this is when the weapon has the finesse property, allowing dexterity to be used.&lt;br /&gt;
&lt;br /&gt;
Some spells are also attacks and they use the casting attribute of the class as the ability modifier instead.&lt;br /&gt;
&lt;br /&gt;
On a rolled 20 weapon attacks will become a critical hit, rolling the weapon dice again and adding it to the value. EX: A shortsword that critically hits is a 2d6 instead of just 1d6.&lt;br /&gt;
&lt;br /&gt;
==Spellcasting==&lt;br /&gt;
Spells are gained via being a class, subclass or race with access to Spellcasting. &lt;br /&gt;
===Casting Time===&lt;br /&gt;
Most spells can be casted using your main action, some however are reactions. If a spell has a casting time of a bonus action, you cannot cast another spell during the same turn, except for a cantrip that uses an action.&lt;br /&gt;
===Components===&lt;br /&gt;
====Verbal====&lt;br /&gt;
Most spells require a chanting of words. If the spell requires a verbal component, then when you are silenced, they cannot be used.&lt;br /&gt;
====Somatic====&lt;br /&gt;
Some spells require gestures. If the spell requires a somatic component, you must have the ability to perform these gestures.&lt;br /&gt;
===Concentration===&lt;br /&gt;
Some spells require you to maintain concentration to keep them active. If concentration is lost, then the spell ends.&lt;br /&gt;
* If you cast another spell that requires concentration, you will lose concentration on the previous spell as it can only be maintained on one at a time. &lt;br /&gt;
* When you take damage a concentration check must be done. This is based off of your Constitution saving throw and the default DC is 10 or half damage, whichever is higher.&lt;br /&gt;
* Upon incapacitation in combat you lose concentration.&lt;br /&gt;
&lt;br /&gt;
===Spell Level===&lt;br /&gt;
===Upcasting===&lt;br /&gt;
&lt;br /&gt;
section about class stuff&lt;br /&gt;
&lt;br /&gt;
section about [[Status_Effects|Statuses]]&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Combat_Primer&amp;diff=1768</id>
		<title>Combat Primer</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Combat_Primer&amp;diff=1768"/>
		<updated>2026-04-26T23:58:55Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: /* Attacks */  filled out attacks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Todo&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===Initiative===&lt;br /&gt;
Initiative is the determining factor in turn order with higher rolls going first. Your initiative is determined by a d20+DEX modifier. (including any additional modifiers such as [[Gloomstalker]] WIS to initiative or the [[Feats#Alert|Alert]] Feat) &lt;br /&gt;
&lt;br /&gt;
===Your Turn===&lt;br /&gt;
Every turn of combat you start with an action, a bonus action and reaction. &lt;br /&gt;
====Actions==== &lt;br /&gt;
When it is your turn, you can take an action. An action can be used for many things such as Attack, Spellcasting, Disengaging, Dodge, Dash or other actions. If you use the Attack action, some classes have an extra attack which allows for more than a single attack per turn.&lt;br /&gt;
====Bonus Actions====&lt;br /&gt;
Certain spells, class features and other abilities allow you to use a bonus action. Anything with the time of a bonus action requires one remaining to be used, by default characters only have one bonus action per turn.&lt;br /&gt;
====Reactions====&lt;br /&gt;
Certain spells, abilities and situations allow for the use of a reaction. They are instant responses to a trigger that is given like an Opportunity Attack. When a reaction is used you may not take another one until the start of your next turn.&lt;br /&gt;
====[[Movement]]====&lt;br /&gt;
On your turn, movement can be split up between your actions. Your movement is represented in tiles under the RPR tab, for more information see the [[Movement]] page.&lt;br /&gt;
&lt;br /&gt;
==Attacks==&lt;br /&gt;
When you make an attack action you spend your action to use the number of attacks that are available to your character with a default of one unless your class provides an extra attack. The attack roll is a 1d20 + 4 (Proficiency bonus) + Ability modifier. When making a melee attack the ability modifier is Strength and for Ranged weapons it is Dexterity. The exception for this is when the weapon has the finesse property, allowing dexterity to be used.&lt;br /&gt;
&lt;br /&gt;
Some spells are also attacks and they use the casting attribute of the class as the ability modifier instead.&lt;br /&gt;
&lt;br /&gt;
On a rolled 20 weapon attacks will become a critical hit, rolling the weapon dice again and adding it to the value. EX: A shortsword that critically hits is a 2d6 instead of just 1d6.&lt;br /&gt;
&lt;br /&gt;
==Spellcasting==&lt;br /&gt;
Spells are gained via being a class, subclass or race with access to Spellcasting. &lt;br /&gt;
===Casting Time===&lt;br /&gt;
Most spells can be casted using your main action, some however are reactions. If a spell has a casting time of a bonus action, you cannot cast another spell during the same turn, except for a cantrip that uses an action.&lt;br /&gt;
===Components===&lt;br /&gt;
====Verbal====&lt;br /&gt;
Most spells require a chanting of words. If the spell requires a verbal component, then when you are silenced, they cannot be used.&lt;br /&gt;
====Somatic====&lt;br /&gt;
Some spells require gestures. If the spell requires a somatic component, you must have the ability to perform these gestures.&lt;br /&gt;
===Concentration===&lt;br /&gt;
Some spells require you to maintain concentration to keep them active. If concentration is lost, then the spell ends.&lt;br /&gt;
* If you cast another spell that requires concentration, you will lose concentration on the previous spell as it can only be maintained on one at a time. &lt;br /&gt;
* When you take damage a concentration check must be done. This is based off of your Constitution saving throw.&lt;br /&gt;
* Upon incapacitation in combat you lose concentration.&lt;br /&gt;
===Spell Level===&lt;br /&gt;
===Upcasting===&lt;br /&gt;
&lt;br /&gt;
section about class stuff&lt;br /&gt;
&lt;br /&gt;
section about [[Status_Effects|Statuses]]&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Combat_Primer&amp;diff=1767</id>
		<title>Combat Primer</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Combat_Primer&amp;diff=1767"/>
		<updated>2026-04-26T23:51:57Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: /* Spellcasting */  spellcasting filled out slightly&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Todo&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===Initiative===&lt;br /&gt;
Initiative is the determining factor in turn order with higher rolls going first. Your initiative is determined by a d20+DEX modifier. (including any additional modifiers such as [[Gloomstalker]] WIS to initiative or the [[Feats#Alert|Alert]] Feat) &lt;br /&gt;
&lt;br /&gt;
===Your Turn===&lt;br /&gt;
Every turn of combat you start with an action, a bonus action and reaction. &lt;br /&gt;
====Actions==== &lt;br /&gt;
When it is your turn, you can take an action. An action can be used for many things such as Attack, Spellcasting, Disengaging, Dodge, Dash or other actions. If you use the Attack action, some classes have an extra attack which allows for more than a single attack per turn.&lt;br /&gt;
====Bonus Actions====&lt;br /&gt;
Certain spells, class features and other abilities allow you to use a bonus action. Anything with the time of a bonus action requires one remaining to be used, by default characters only have one bonus action per turn.&lt;br /&gt;
====Reactions====&lt;br /&gt;
Certain spells, abilities and situations allow for the use of a reaction. They are instant responses to a trigger that is given like an Opportunity Attack. When a reaction is used you may not take another one until the start of your next turn.&lt;br /&gt;
====[[Movement]]====&lt;br /&gt;
On your turn, movement can be split up between your actions. Your movement is represented in tiles under the RPR tab, for more information see the [[Movement]] page.&lt;br /&gt;
&lt;br /&gt;
==Attacks==&lt;br /&gt;
==Spellcasting==&lt;br /&gt;
Spells are gained via being a class, subclass or race with access to Spellcasting. &lt;br /&gt;
===Casting Time===&lt;br /&gt;
Most spells can be casted using your main action, some however are reactions. If a spell has a casting time of a bonus action, you cannot cast another spell during the same turn, except for a cantrip that uses an action.&lt;br /&gt;
===Components===&lt;br /&gt;
====Verbal====&lt;br /&gt;
Most spells require a chanting of words. If the spell requires a verbal component, then when you are silenced, they cannot be used.&lt;br /&gt;
====Somatic====&lt;br /&gt;
Some spells require gestures. If the spell requires a somatic component, you must have the ability to perform these gestures.&lt;br /&gt;
===Concentration===&lt;br /&gt;
Some spells require you to maintain concentration to keep them active. If concentration is lost, then the spell ends.&lt;br /&gt;
* If you cast another spell that requires concentration, you will lose concentration on the previous spell as it can only be maintained on one at a time. &lt;br /&gt;
* When you take damage a concentration check must be done. This is based off of your Constitution saving throw.&lt;br /&gt;
* Upon incapacitation in combat you lose concentration.&lt;br /&gt;
===Spell Level===&lt;br /&gt;
===Upcasting===&lt;br /&gt;
&lt;br /&gt;
section about class stuff&lt;br /&gt;
&lt;br /&gt;
section about [[Status_Effects|Statuses]]&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Scholar&amp;diff=1766</id>
		<title>Scholar</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Scholar&amp;diff=1766"/>
		<updated>2026-04-26T20:26:45Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: /* Scholar Flavor Spells */ fix links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Commoner]] subclass available on Avardon.&lt;br /&gt;
&lt;br /&gt;
Knowledgeable and hungry for wisdom. Scholars spend most of their time nose deep in a book or scroll. What they lack in combat proficiency, they make up with a unquenched thirst to learn. Scholars are very good at acquiring new information and also remembering it.&lt;br /&gt;
&lt;br /&gt;
* As a scholar you might want to avoid conflict of any sort, unless you can gain new insight on a topic from it.&lt;br /&gt;
&lt;br /&gt;
* You might seek out ancient ruins and dungeons for old books and relics to further your research.&lt;br /&gt;
&lt;br /&gt;
* You could be looking for a way to understand the mist and the domain of dread by conducting experiments.&lt;br /&gt;
&lt;br /&gt;
* Maybe your curiosity has let you do come Avardon by your own choice.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== Efficient ===&lt;br /&gt;
Whenever you would gain profession experience you have a 50% chance to get 1 additional point of experience.&lt;br /&gt;
&lt;br /&gt;
=== Polyglot ===&lt;br /&gt;
You are able to learn an additional language.&lt;br /&gt;
&lt;br /&gt;
=== Arcane Studies ===&lt;br /&gt;
Intelligence is your spellcasting ability for your magic spells.&lt;br /&gt;
&lt;br /&gt;
Spell save DC = 8 + Intelligence modifier + Proficiency Bonus (4) Spell attack modifier = Intelligence modifier + Proficiency Bonus (4)&lt;br /&gt;
&lt;br /&gt;
You are able to learn 2 cantrips and 5 spells (1st and 2nd Level) from the [[Bard Spell List|Bard spell list]].&lt;br /&gt;
&lt;br /&gt;
===Scholar Flavor Spells===&lt;br /&gt;
* [[Flavor_Spells#Illusory_Script|Illusory Script]]&lt;br /&gt;
* [[Flavor_Spells#Mage_Hand|Mage Hand]]&lt;br /&gt;
* [[Flavor_Spells#Mending|Mending]]&lt;br /&gt;
* [[Flavor_Spells#Prestidigitation|Prestidigitation]]&lt;br /&gt;
* [[Flavor_Spells#Silent_Image|Silent Image]]&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Scholar&amp;diff=1765</id>
		<title>Scholar</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Scholar&amp;diff=1765"/>
		<updated>2026-04-26T20:25:07Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: flavors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Commoner]] subclass available on Avardon.&lt;br /&gt;
&lt;br /&gt;
Knowledgeable and hungry for wisdom. Scholars spend most of their time nose deep in a book or scroll. What they lack in combat proficiency, they make up with a unquenched thirst to learn. Scholars are very good at acquiring new information and also remembering it.&lt;br /&gt;
&lt;br /&gt;
* As a scholar you might want to avoid conflict of any sort, unless you can gain new insight on a topic from it.&lt;br /&gt;
&lt;br /&gt;
* You might seek out ancient ruins and dungeons for old books and relics to further your research.&lt;br /&gt;
&lt;br /&gt;
* You could be looking for a way to understand the mist and the domain of dread by conducting experiments.&lt;br /&gt;
&lt;br /&gt;
* Maybe your curiosity has let you do come Avardon by your own choice.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== Efficient ===&lt;br /&gt;
Whenever you would gain profession experience you have a 50% chance to get 1 additional point of experience.&lt;br /&gt;
&lt;br /&gt;
=== Polyglot ===&lt;br /&gt;
You are able to learn an additional language.&lt;br /&gt;
&lt;br /&gt;
=== Arcane Studies ===&lt;br /&gt;
Intelligence is your spellcasting ability for your magic spells.&lt;br /&gt;
&lt;br /&gt;
Spell save DC = 8 + Intelligence modifier + Proficiency Bonus (4) Spell attack modifier = Intelligence modifier + Proficiency Bonus (4)&lt;br /&gt;
&lt;br /&gt;
You are able to learn 2 cantrips and 5 spells (1st and 2nd Level) from the [[Bard Spell List|Bard spell list]].&lt;br /&gt;
&lt;br /&gt;
===Scholar Flavor Spells===&lt;br /&gt;
* [[Mage Hand]]&lt;br /&gt;
* [[Mending]]&lt;br /&gt;
* [[Prestidigitation]]&lt;br /&gt;
* [[Illusory Script]]&lt;br /&gt;
* [[Silent Image]]&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Shadow_Magic&amp;diff=1763</id>
		<title>Shadow Magic</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Shadow_Magic&amp;diff=1763"/>
		<updated>2026-04-26T16:09:46Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: /* Strength of the Grave */ radiant dmg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Sorcerer]] sub-class available on Avardon.&lt;br /&gt;
&lt;br /&gt;
You are a creature of shadow, for your innate magic comes from the Shadowfell itself. You might trace your lineage to an entity from that place, or perhaps you were exposed to its fell energy and transformed by it.&lt;br /&gt;
&lt;br /&gt;
The power of shadow magic casts a strange pall over your physical presence. The spark of life that sustains you is muffled, as if it struggles to remain viable against the dark energy that imbues your soul.&lt;br /&gt;
&lt;br /&gt;
* You might be part of a secret organization, for which you infiltrate and collect important knowledge and information.&lt;br /&gt;
&lt;br /&gt;
* As a creature, that is innately intertwined with dark forces you might have felt drawn to the domain of dread. Maybe you even went there on purpose.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== Eyes of the Dark ===&lt;br /&gt;
You have dark vision with a range of 12 Tiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can cast a magical darkness by spending 2 sorcery points which only you can see through. This does not consume a spell slot and does not grant you the darkness spell.&lt;br /&gt;
&lt;br /&gt;
===Strength of the Grave===&lt;br /&gt;
&lt;br /&gt;
Whenever damage reduces you to 0 hit points, instead drop to 1 hit point. This cannot be used if you are reduced to 0 by radiant damage.&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Life_Domain&amp;diff=1762</id>
		<title>Life Domain</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Life_Domain&amp;diff=1762"/>
		<updated>2026-04-26T16:07:26Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Class Cleric Life Badge Icon.png|thumb]]&lt;br /&gt;
The Life domain focuses on the vibrant positive energy – one of the fundamental forces of the universe – that sustains all life. The gods of life promote vitality and health through healing the sick and wounded, caring for those in need, and driving away the forces of death and undeath. Almost any non-evil deity can claim influence over this domain, particularly agricultural deities, sun gods, gods of healing or endurance, and gods of home and community.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
===Proficiencies===&lt;br /&gt;
*Heavy Armor&lt;br /&gt;
=== Channel Divinity: Preserve Life ===&lt;br /&gt;
Heal 30 HP to yourself and all allies within 3 tiles.&lt;br /&gt;
&lt;br /&gt;
=== Divine Strike: Radiant ===&lt;br /&gt;
As an attack action, make a weapon attack against a target. On a hit, the target takes 1d8 additional Radiant damage. This can only be used once per turn.&lt;br /&gt;
&lt;br /&gt;
=== Blessed Healer ===&lt;br /&gt;
The healing spells you cast on others heal you as well. When you cast a spell of 1st level or higher that restores hit points to a creature other than you, you regain hit points equal to 2 + the spell&#039;s level.&lt;br /&gt;
&lt;br /&gt;
=== Greater Wound regeneration ===&lt;br /&gt;
Heal a target within 1 Tile of you. The Target recovers 7 (+3 per upcast Level) wounds.&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Fighter&amp;diff=1761</id>
		<title>Fighter</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Fighter&amp;diff=1761"/>
		<updated>2026-04-26T02:43:05Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Fighter 5point5e.png|thumb]]&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
| name = Fighter&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| hp = 91&lt;br /&gt;
| st= Strength, Constitution&lt;br /&gt;
| description = &lt;br /&gt;
| 5ewiki = Fighter&lt;br /&gt;
| frwiki = Fighter&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Fighters share an unparalleled mastery with weapons and armor, and a thorough knowledge of the skills of combat. They are well acquainted with death, both meting it out and staring it defiantly in the face.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Proficiencies&#039;&#039;&#039;===&lt;br /&gt;
* Shields&lt;br /&gt;
* Light Armor&lt;br /&gt;
* Medium Armor&lt;br /&gt;
* Heavy Armor&lt;br /&gt;
* Simple Weapons&lt;br /&gt;
* Martial Weapons&lt;br /&gt;
&lt;br /&gt;
=== Extra Attack ===&lt;br /&gt;
All fighters have two attack actions per turn.&lt;br /&gt;
&lt;br /&gt;
=== Extra Feat ===&lt;br /&gt;
Fighters gain an extra feat in character creation.&lt;br /&gt;
&lt;br /&gt;
=== Action Surge ===&lt;br /&gt;
Once per long rest, you can push yourself beyond your normal limits for a moment. You immediately gain an extra action to use that turn.&lt;br /&gt;
&lt;br /&gt;
=== Second Wind ===&lt;br /&gt;
Draw on your stamina to protect yourself. At the cost of a Bonus Action, regain 10+1d10 Hit Points.&lt;br /&gt;
&lt;br /&gt;
=== Indominatable ===&lt;br /&gt;
Rerolls a failed Saving Throw and can only be used once per Short Rest. Must be toggled in combat and is a free action.&lt;br /&gt;
&lt;br /&gt;
=== [[Fighting Styles]] ===&lt;br /&gt;
* Archery&lt;br /&gt;
* Blind Fighting&lt;br /&gt;
* Defense&lt;br /&gt;
* Dueling&lt;br /&gt;
* Protection&lt;br /&gt;
* Great Weapon Fighting&lt;br /&gt;
* Two-Weapon Fighting&lt;br /&gt;
&lt;br /&gt;
== Subclasses ==&lt;br /&gt;
[[Battle Master]]&lt;br /&gt;
&lt;br /&gt;
[[Champion]]&lt;br /&gt;
&lt;br /&gt;
[[Eldritch Knight]]&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Combat_Primer&amp;diff=1760</id>
		<title>Combat Primer</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Combat_Primer&amp;diff=1760"/>
		<updated>2026-04-26T02:19:55Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Todo&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===Initiative===&lt;br /&gt;
Initiative is the determining factor in turn order with higher rolls going first. Your initiative is determined by a d20+DEX modifier. (including any additional modifiers such as [[Gloomstalker]] WIS to initiative or the [[Feats#Alert|Alert]] Feat) &lt;br /&gt;
&lt;br /&gt;
===Your Turn===&lt;br /&gt;
Every turn of combat you start with an action, a bonus action and reaction. &lt;br /&gt;
====Actions==== &lt;br /&gt;
When it is your turn, you can take an action. An action can be used for many things such as Attack, Spellcasting, Disengaging, Dodge, Dash or other actions. If you use the Attack action, some classes have an extra attack which allows for more than a single attack per turn.&lt;br /&gt;
====Bonus Actions====&lt;br /&gt;
Certain spells, class features and other abilities allow you to use a bonus action. Anything with the time of a bonus action requires one remaining to be used, by default characters only have one bonus action per turn.&lt;br /&gt;
====Reactions====&lt;br /&gt;
Certain spells, abilities and situations allow for the use of a reaction. They are instant responses to a trigger that is given like an Opportunity Attack. When a reaction is used you may not take another one until the start of your next turn.&lt;br /&gt;
====[[Movement]]====&lt;br /&gt;
On your turn, movement can be split up between your actions. Your movement is represented in tiles under the RPR tab, for more information see the [[Movement]] page.&lt;br /&gt;
&lt;br /&gt;
==Attacks==&lt;br /&gt;
==Spellcasting==&lt;br /&gt;
Spells are gained via being a class or subclass with access to Spellcasting. &lt;br /&gt;
- Casting time&lt;br /&gt;
- Components (verbal, somatic)&lt;br /&gt;
- Concentration&lt;br /&gt;
- You can&#039;t cast another spell during the same turn, except for a cantrip with a casting time of 1 action.&lt;br /&gt;
===Spell Level===&lt;br /&gt;
===Upcasting===&lt;br /&gt;
&lt;br /&gt;
section about class stuff&lt;br /&gt;
&lt;br /&gt;
section about [[Status_Effects|Statuses]]&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Combat_Primer&amp;diff=1759</id>
		<title>Combat Primer</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Combat_Primer&amp;diff=1759"/>
		<updated>2026-04-25T19:02:55Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: /* Spellcasting */ start of spellcasting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Todo&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===Initiative===&lt;br /&gt;
Initiative is the determining factor in turn order with higher rolls going first. Your initiative is determined by a d20+DEX modifier. (including any additional modifiers such as [[Gloomstalker]] WIS to initiative or the [[Feats#Alert|Alert]] Feat) &lt;br /&gt;
&lt;br /&gt;
===Your Turn===&lt;br /&gt;
Every turn of combat you start with an action, a bonus action and reaction. &lt;br /&gt;
====Actions==== &lt;br /&gt;
When it is your turn, you can take an action. An action can be used for many things such as Attack, Spellcasting, Disengaging, Dodge, Dash or other actions. If you use the Attack action, some classes have an extra attack which allows for more than a single attack per turn.&lt;br /&gt;
====Bonus Actions====&lt;br /&gt;
Certain spells, class features and other abilities allow you to use a bonus action. Anything with the time of a bonus action requires one remaining to be used, by default characters only have one bonus action per turn.&lt;br /&gt;
====Reactions====&lt;br /&gt;
Certain spells, abilities and situations allow for the use of a reaction. They are instant responses to a trigger that is given like an Opportunity Attack. When a reaction is used you may not take another one until the start of your next turn.&lt;br /&gt;
====[[Movement]]====&lt;br /&gt;
On your turn, movement can be split up between your actions. Your movement is represented in tiles under the RPR tab, for more information see the [[Movement]] page.&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
==Spellcasting==&lt;br /&gt;
Spells are gained via being a class or subclass with access to Spellcasting. &lt;br /&gt;
- Casting time&lt;br /&gt;
- Components (verbal, somatic)&lt;br /&gt;
- Concentration&lt;br /&gt;
- You can&#039;t cast another spell during the same turn, except for a cantrip with a casting time of 1 action.&lt;br /&gt;
===Spell Level===&lt;br /&gt;
===Upcasting===&lt;br /&gt;
&lt;br /&gt;
section about class stuff&lt;br /&gt;
&lt;br /&gt;
section about [[Status_Effects|Statuses]]&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Combat_Primer&amp;diff=1758</id>
		<title>Combat Primer</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Combat_Primer&amp;diff=1758"/>
		<updated>2026-04-25T19:00:56Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: /* Actions= */ formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Todo&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===Initiative===&lt;br /&gt;
Initiative is the determining factor in turn order with higher rolls going first. Your initiative is determined by a d20+DEX modifier. (including any additional modifiers such as [[Gloomstalker]] WIS to initiative or the [[Feats#Alert|Alert]] Feat) &lt;br /&gt;
&lt;br /&gt;
===Your Turn===&lt;br /&gt;
Every turn of combat you start with an action, a bonus action and reaction. &lt;br /&gt;
====Actions==== &lt;br /&gt;
When it is your turn, you can take an action. An action can be used for many things such as Attack, Spellcasting, Disengaging, Dodge, Dash or other actions. If you use the Attack action, some classes have an extra attack which allows for more than a single attack per turn.&lt;br /&gt;
====Bonus Actions====&lt;br /&gt;
Certain spells, class features and other abilities allow you to use a bonus action. Anything with the time of a bonus action requires one remaining to be used, by default characters only have one bonus action per turn.&lt;br /&gt;
====Reactions====&lt;br /&gt;
Certain spells, abilities and situations allow for the use of a reaction. They are instant responses to a trigger that is given like an Opportunity Attack. When a reaction is used you may not take another one until the start of your next turn.&lt;br /&gt;
====[[Movement]]====&lt;br /&gt;
On your turn, movement can be split up between your actions. Your movement is represented in tiles under the RPR tab, for more information see the [[Movement]] page.&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
==Spellcasting==&lt;br /&gt;
- Casting time&lt;br /&gt;
- Components (verbal, somatic)&lt;br /&gt;
- Concentration&lt;br /&gt;
- You can&#039;t cast another spell during the same turn, except for a cantrip with a casting time of 1 action.&lt;br /&gt;
===Spell Level===&lt;br /&gt;
===Upcasting===&lt;br /&gt;
&lt;br /&gt;
section about class stuff&lt;br /&gt;
&lt;br /&gt;
section about [[Status_Effects|Statuses]]&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Combat_Primer&amp;diff=1757</id>
		<title>Combat Primer</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Combat_Primer&amp;diff=1757"/>
		<updated>2026-04-25T19:00:37Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: /* Your Turn */ The turn&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Todo&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===Initiative===&lt;br /&gt;
Initiative is the determining factor in turn order with higher rolls going first. Your initiative is determined by a d20+DEX modifier. (including any additional modifiers such as [[Gloomstalker]] WIS to initiative or the [[Feats#Alert|Alert]] Feat) &lt;br /&gt;
&lt;br /&gt;
===Your Turn===&lt;br /&gt;
Every turn of combat you start with an action, a bonus action and reaction. &lt;br /&gt;
===Actions==== &lt;br /&gt;
When it is your turn, you can take an action. An action can be used for many things such as Attack, Spellcasting, Disengaging, Dodge, Dash or other actions. If you use the Attack action, some classes have an extra attack which allows for more than a single attack per turn.&lt;br /&gt;
====Bonus Actions====&lt;br /&gt;
Certain spells, class features and other abilities allow you to use a bonus action. Anything with the time of a bonus action requires one remaining to be used, by default characters only have one bonus action per turn.&lt;br /&gt;
====Reactions====&lt;br /&gt;
Certain spells, abilities and situations allow for the use of a reaction. They are instant responses to a trigger that is given like an Opportunity Attack. When a reaction is used you may not take another one until the start of your next turn.&lt;br /&gt;
====[[Movement]]====&lt;br /&gt;
On your turn, movement can be split up between your actions. Your movement is represented in tiles under the RPR tab, for more information see the [[Movement]] page.&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
==Spellcasting==&lt;br /&gt;
- Casting time&lt;br /&gt;
- Components (verbal, somatic)&lt;br /&gt;
- Concentration&lt;br /&gt;
- You can&#039;t cast another spell during the same turn, except for a cantrip with a casting time of 1 action.&lt;br /&gt;
===Spell Level===&lt;br /&gt;
===Upcasting===&lt;br /&gt;
&lt;br /&gt;
section about class stuff&lt;br /&gt;
&lt;br /&gt;
section about [[Status_Effects|Statuses]]&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Chat_Commands&amp;diff=1756</id>
		<title>Chat Commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Chat_Commands&amp;diff=1756"/>
		<updated>2026-04-25T15:12:37Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: kit added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;&#039;/settings&#039;&#039;&#039; - Open settings window&lt;br /&gt;
* &#039;&#039;&#039;/wiki [Name]&#039;&#039;&#039; - Open an article on this Wiki&lt;br /&gt;
* &#039;&#039;&#039;/measure [Distance]&#039;&#039;&#039; - Use a measurement tool&lt;br /&gt;
* &#039;&#039;&#039;/cheat god&#039;&#039;&#039; - Enable vanilla game immortality (so you don&#039;t die to fall damage)&lt;br /&gt;
* &#039;&#039;&#039;/cheat nocost&#039;&#039;&#039; - Enable creative mode for building&lt;br /&gt;
* &#039;&#039;&#039;/caps&#039;&#039;&#039; - Set your personal profession level limits&lt;br /&gt;
* &#039;&#039;&#039;/untie&#039;&#039;&#039; - Remove Tied Up status from yourself&lt;br /&gt;
* &#039;&#039;&#039;/moon&#039;&#039;&#039; - Show the current lunar phase&lt;br /&gt;
* &#039;&#039;&#039;/fixlangs&#039;&#039;&#039; - Attempt to automagically fix missing languages&lt;br /&gt;
* &#039;&#039;&#039;/kit&#039;&#039;&#039; - Opens the ToT kit menu to collect items and Conan character levels&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Combat_Primer&amp;diff=1754</id>
		<title>Combat Primer</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Combat_Primer&amp;diff=1754"/>
		<updated>2026-04-24T00:21:00Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Todo&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
===Initiative===&lt;br /&gt;
Initiative is the determining factor in turn order with higher rolls going first. Your initiative is determined by a d20+DEX modifier. (including any additional modifiers such as [[Gloomstalker]] WIS to initiative or the [[Feats#Alert|Alert]] Feat) &lt;br /&gt;
&lt;br /&gt;
===Your Turn===&lt;br /&gt;
actions, bonus actions, reactions, [[Movement]] &lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
==Spellcasting==&lt;br /&gt;
- Casting time&lt;br /&gt;
- Components (verbal, somatic)&lt;br /&gt;
- Concentration&lt;br /&gt;
- You can&#039;t cast another spell during the same turn, except for a cantrip with a casting time of 1 action.&lt;br /&gt;
===Spell Level===&lt;br /&gt;
===Upcasting===&lt;br /&gt;
&lt;br /&gt;
section about class stuff&lt;br /&gt;
&lt;br /&gt;
section about [[Status_Effects|Statuses]]&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Scorching_Ray&amp;diff=1753</id>
		<title>Scorching Ray</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Scorching_Ray&amp;diff=1753"/>
		<updated>2026-04-23T02:16:28Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Ability&lt;br /&gt;
|image=Scorching_Ray.png&lt;br /&gt;
|type=Spell&lt;br /&gt;
|level=2&lt;br /&gt;
|school=Evocation&lt;br /&gt;
|target=Up to 3 Targets&lt;br /&gt;
|cost=Action&lt;br /&gt;
|range=6&lt;br /&gt;
|radius=None&lt;br /&gt;
|upcast = Additional ray per spell level (2d6 Fire)&lt;br /&gt;
|damage=2d6 (Fire, per ray)&lt;br /&gt;
|saves=AC&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You hurl three fiery rays. You can hurl them at one target within range or at several. Make a ranged spell attack for each ray. On a hit, the target takes 2d6 Fire damage.&lt;br /&gt;
&lt;br /&gt;
* Intended for &#039;&#039;&#039;combat use only&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Scorching_Ray&amp;diff=1752</id>
		<title>Scorching Ray</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Scorching_Ray&amp;diff=1752"/>
		<updated>2026-04-23T02:16:06Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Ability&lt;br /&gt;
|image=Scorching_Ray.png&lt;br /&gt;
|type=Spell&lt;br /&gt;
|level=2&lt;br /&gt;
|school=Evocation&lt;br /&gt;
|target=Up to 3 Targets&lt;br /&gt;
|cost=Action&lt;br /&gt;
|range=6&lt;br /&gt;
|radius=None&lt;br /&gt;
|upcast = Additional ray per spell level (2d6 fire)&lt;br /&gt;
|damage=2d6 (Fire, per ray)&lt;br /&gt;
|saves=AC&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You hurl three fiery rays. You can hurl them at one target within range or at several. Make a ranged spell attack for each ray. On a hit, the target takes 2d6 Fire damage.&lt;br /&gt;
&lt;br /&gt;
* Intended for &#039;&#039;&#039;combat use only&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Template:Infobox_Ability&amp;diff=1751</id>
		<title>Template:Infobox Ability</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Template:Infobox_Ability&amp;diff=1751"/>
		<updated>2026-04-23T02:14:45Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: upcasting dded&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Template&lt;br /&gt;
--&amp;gt;&amp;lt;table class=&amp;quot;tg-infobox floatright&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox image row&lt;br /&gt;
    |caption      = {{{caption|}}}  &lt;br /&gt;
	|image        = {{{image|}}}&lt;br /&gt;
	|imageWidth   = {{{imageWidth|128}}}&lt;br /&gt;
	|imageHeight  = {{{imageHeight|128}}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|colspan      = 2&lt;br /&gt;
	|header       = {{{name|{{#explode:{{PAGENAME}}| (|0}}}}}&lt;br /&gt;
	|headerClass  = tg-infobox-title&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{#if: {{{level|}}}|{{Infobox row&lt;br /&gt;
	|label        = Type&lt;br /&gt;
	|data         = [[{{#switch: {{{level}}}&lt;br /&gt;
 | 0 = Cantrip&lt;br /&gt;
 | 1 = 1st&lt;br /&gt;
 | 2 = 2nd&lt;br /&gt;
 | 3 = 3rd&lt;br /&gt;
 | 4 = 4th&lt;br /&gt;
 | 5 = 5th&lt;br /&gt;
}} Level Spell]]&lt;br /&gt;
	}}|{{Infobox row&lt;br /&gt;
	|label = Type&lt;br /&gt;
	|data = [[{{{type|}}}]]&lt;br /&gt;
	}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|label        = School&lt;br /&gt;
	|data         = {{{school|}}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|label        = Range&lt;br /&gt;
	|data         = {{#if: {{{range|}}}|{{{range|}}} tiles|}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|label        = Target&lt;br /&gt;
	|data         = {{#ifeq: {{{target|}}}|AoE|Area of Effect&amp;lt;br&amp;gt;({{{radius|}}} tiles radius)|{{{target|}}}&lt;br /&gt;
}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|label        = Cost&lt;br /&gt;
	|data         = {{{cost|}}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{#if: {{{concentration|}}}|{{Infobox row&lt;br /&gt;
	|label        = Concentration&lt;br /&gt;
	|data         = {{#ifeq: {{{concentration|}}}|0|until broken|up to {{{concentration|}}} turns}}&lt;br /&gt;
	}}|}}&amp;lt;!--&lt;br /&gt;
    --&amp;gt;{{#if: {{{duration|}}}|{{Infobox row&lt;br /&gt;
	|label        = Duration&lt;br /&gt;
	|data         = {{{duration|}}}&lt;br /&gt;
	}}|}}&amp;lt;!--&lt;br /&gt;
    --&amp;gt;{{#if: {{{upcast|}}}|{{Infobox row&lt;br /&gt;
	|label        = Upcasting&lt;br /&gt;
	|data         = {{{upcast|}}}&lt;br /&gt;
	}}|}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|label        = Damage&lt;br /&gt;
	|data         = {{{damage|}}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
    --&amp;gt;{{#if: {{{healing|}}}|{{Infobox row&lt;br /&gt;
	|label        = Healing&lt;br /&gt;
	|data         = {{{healing|}}}&lt;br /&gt;
	}}|}}&amp;lt;!--&lt;br /&gt;
    --&amp;gt;{{#if: {{{saves|}}}|{{Infobox row&lt;br /&gt;
	|label        = Save&lt;br /&gt;
	|data         = {{{saves|}}}&lt;br /&gt;
	}}|}}&amp;lt;!--&lt;br /&gt;
    --&amp;gt;{{#if: {{{class|}}}|{{Infobox row&lt;br /&gt;
	|label        = Classes&lt;br /&gt;
	|data         = {{{class|}}}&lt;br /&gt;
	}}|}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{#if: {{{description|}}}|{{Infobox row&lt;br /&gt;
	|colspan      = 2&lt;br /&gt;
	|header       = Description&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|colspan      = 2&lt;br /&gt;
	|data         = {{{description|}}}&lt;br /&gt;
	}}|}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{#if: {{{5ewiki|}}}|{{Infobox row&lt;br /&gt;
	|colspan      = 2&lt;br /&gt;
	|header       = External Links&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox row&lt;br /&gt;
	|colspan      = 2&lt;br /&gt;
	|data         = [https://dnd5e.wikidot.com/{{{5ewiki|}}} {{{name|{{#explode:{{PAGENAME}}| (|0}}}}} on D&amp;amp;D 5e Wiki]&lt;br /&gt;
	}}|}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;{{Infobox ribbon row&lt;br /&gt;
	|color        = {{{ribboncolor|}}}&lt;br /&gt;
	|id           = {{{ribbonid|}}}&lt;br /&gt;
	}}&amp;lt;!--&lt;br /&gt;
	--&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
TemplateStyles&lt;br /&gt;
--------------&lt;br /&gt;
--&amp;gt;&amp;lt;templatestyles src=&amp;quot;Template:Infobox/styles.css&amp;quot;/&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;[[Category:Abilities|{{PAGENAME}}]]&amp;lt;/includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Documentation&lt;br /&gt;
-------------&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This template is for abilities (spells, skills, powers, etc.).&lt;br /&gt;
&lt;br /&gt;
{{Infobox Ability&lt;br /&gt;
| name={{{name}}}&lt;br /&gt;
| caption={{{caption}}}&lt;br /&gt;
| image={{{image}}}&lt;br /&gt;
| range={{{range}}}&lt;br /&gt;
| target=AoE&lt;br /&gt;
| radius=2&lt;br /&gt;
| concentration=10&lt;br /&gt;
| duration={{{duration}}}&lt;br /&gt;
| upcast = {{{upcast}}}&lt;br /&gt;
| cost={{{cost}}}&lt;br /&gt;
| type={{{type}}}&lt;br /&gt;
| school={{{school}}}&lt;br /&gt;
| damage={{{damage}}}&lt;br /&gt;
| healing={{{healing}}}&lt;br /&gt;
| saves={{{saves}}}&lt;br /&gt;
| class={{{class}}}&lt;br /&gt;
| description={{{description}}}&lt;br /&gt;
| 5ewiki={{{5ewiki}}}&lt;br /&gt;
}}&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox Ability&lt;br /&gt;
| name = &lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| range = &lt;br /&gt;
| target = &lt;br /&gt;
| cost = &lt;br /&gt;
| duration =&lt;br /&gt;
| upcast =&lt;br /&gt;
| damage = &lt;br /&gt;
| healing =&lt;br /&gt;
| saves =&lt;br /&gt;
| level = &lt;br /&gt;
| school = &lt;br /&gt;
| type = &lt;br /&gt;
| class =&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Monk&amp;diff=1747</id>
		<title>Monk</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Monk&amp;diff=1747"/>
		<updated>2026-04-20T22:06:55Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: /* Class Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Monk-of-the-Open-Hand-AFR.png|thumb]]&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
| name = Monk&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| hp = 80&lt;br /&gt;
| st = Strength, Dexterity&lt;br /&gt;
| cr = 11 SR or LR&lt;br /&gt;
| description = &lt;br /&gt;
| 5ewiki = Monk&lt;br /&gt;
| frwiki = Monk&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monks use rigorous combat training and mental discipline to align themselves with the multiverse and focus their internal reservoirs of power. Different Monks conceptualize this power in various ways: as breath, energy, life force, essence, or self, for example. Whether channeled as a striking display of martial prowess or as a subtler manifestation of defense and speed, this power infuses all that a Monk does.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monks focus their internal power to create extraordinary, even supernatural, effects. They channel uncanny speed and strength into their attacks, with or without the use of weapons. In a Monk’s hands, even the most basic weapons can become sophisticated implements of combat mastery.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Many Monks find that a structured life of ascetic withdrawal helps them cultivate the physical and mental focus they need to harness their power. Other Monks believe that immersing themselves in the vibrant confusion of life helps to fuel their determination and discipline.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monks generally view adventures as tests of their physical and mental development. They are driven by a desire to accomplish a greater mission than merely slaying monsters and plundering treasure; they strive to turn themselves into living weapons.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== Extra Attack ===&lt;br /&gt;
All Monks receive an extra attack action per turn.&lt;br /&gt;
&lt;br /&gt;
=== Unarmored Defense ===&lt;br /&gt;
While you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.&lt;br /&gt;
&lt;br /&gt;
=== Unarmored Movement ===&lt;br /&gt;
Your speed increases by 1 tile while not wearing armor or a shield.&lt;br /&gt;
&lt;br /&gt;
=== Bonus Unarmed Strike ===&lt;br /&gt;
Monks deal 1d8 + STR/DEX (Bludgeoning) damage with unarmed strikes and they count as magical weapons for the purposes of resistances.&lt;br /&gt;
=== Deflect Missile ===&lt;br /&gt;
Using your reaction, deflect up to 10+1d10 damage from a ranged weapon attack.&lt;br /&gt;
&lt;br /&gt;
=== Slow Fall ===&lt;br /&gt;
Using your reaction, reduce fall damage by up to 50 Hit Points.&lt;br /&gt;
&lt;br /&gt;
=== Flurry of Blows ===&lt;br /&gt;
At the cost of a Bonus Action and a Class Resource, attack twice, dealing 2d8 + STR/DEX (Bludgeoning) damage. Any Damage Riders will also apply twice.&lt;br /&gt;
&lt;br /&gt;
=== Patient Defense ===&lt;br /&gt;
At the cost of a Bonus Action and a Class Resource, Attack Rolls against you will have Disadvantage, and you gain Advantage on Dexterity saving throws.&lt;br /&gt;
&lt;br /&gt;
=== Step of the Wind ===&lt;br /&gt;
At the cost of a Bonus Action and a Class Resource, you can either double your movement OR disengage, avoiding opportunity attacks when you move.&lt;br /&gt;
&lt;br /&gt;
=== Stillness of Mind ===&lt;br /&gt;
At the cost of an Action, remove Charmed or Frightened statuses.&lt;br /&gt;
&lt;br /&gt;
=== Stunning Strike ===&lt;br /&gt;
At the cost of a Bonus Action and a Class Resource, attempt to Stun a creature (CON save). Deals 1d8 + STR/DEX (Bludgeoning) when unarmed, or your weapon damage if using a weapon.&lt;br /&gt;
&lt;br /&gt;
=== Purity of Body ===&lt;br /&gt;
Poison resistance in combat.&lt;br /&gt;
&lt;br /&gt;
== Subclasses ==&lt;br /&gt;
[[Way of the Kensei]]&lt;br /&gt;
&lt;br /&gt;
[[Way of the Open Hand]]&lt;br /&gt;
&lt;br /&gt;
[[Way of Shadow]]&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Ranger&amp;diff=1696</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Ranger&amp;diff=1696"/>
		<updated>2026-04-14T00:52:42Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: /* Spellcasting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ranger PHB5e2024.png|thumb]]&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
| name = Ranger&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| hp = 94&lt;br /&gt;
| st= Strength, Dexterity&lt;br /&gt;
| description =&lt;br /&gt;
| spells = [[Ranger Spell List]]&lt;br /&gt;
* 1st Level: 4&lt;br /&gt;
* 2nd Level: 3&lt;br /&gt;
* 3rd Level: 2&lt;br /&gt;
| 5ewiki = Ranger&lt;br /&gt;
| frwiki = Ranger&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Far from the bustle of cities and towns, past the hedges that shelter the most distant farms from the terrors of the wild, amid the dense-packed trees of trackless forests and across wide and empty plains, rangers keep their unending watch.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== Spellcasting ===&lt;br /&gt;
Wisdom is your spellcasting ability for your ranger spells, since your magic draws on your attunement to nature.&lt;br /&gt;
&lt;br /&gt;
Spell save DC = 8 + Wisdom modifier + Proficiency Bonus (4)&lt;br /&gt;
&amp;lt;BR&amp;gt;Spell attack modifier = Wisdom modifier + Proficiency Bonus (4)&lt;br /&gt;
&lt;br /&gt;
You may memorize 6 spells from the [[Ranger Spell List]].&lt;br /&gt;
&lt;br /&gt;
=== [[Hide in Plain Sight]] ===&lt;br /&gt;
{{:Hide in Plain Sight}}&lt;br /&gt;
&lt;br /&gt;
=== [[Extra Attack]] ===&lt;br /&gt;
{{:Extra Attack}}&lt;br /&gt;
&lt;br /&gt;
=== [[Tireless]]===&lt;br /&gt;
{{:Tireless}}&lt;br /&gt;
&lt;br /&gt;
=== Swimming speed ===&lt;br /&gt;
Your swimming speed is now equal to your regular movement speed&lt;br /&gt;
&lt;br /&gt;
===Fighting Styles===&lt;br /&gt;
Able to take one of the following [[Fighting Styles]]&lt;br /&gt;
&lt;br /&gt;
* Archery&lt;br /&gt;
* Blind Fighting&lt;br /&gt;
* Close Quarters Shooter&lt;br /&gt;
* Defense&lt;br /&gt;
* Druidic Warrior&lt;br /&gt;
* Dueling&lt;br /&gt;
* Two-Weapon Fighting&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Subclasses ==&lt;br /&gt;
[[Gloom Stalker]]&lt;br /&gt;
&lt;br /&gt;
[[Hunter]]&lt;br /&gt;
&lt;br /&gt;
[[Swarmkeeper]]&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Ranger&amp;diff=1695</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Ranger&amp;diff=1695"/>
		<updated>2026-04-14T00:52:29Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: PROF BONUS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ranger PHB5e2024.png|thumb]]&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
| name = Ranger&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| hp = 94&lt;br /&gt;
| st= Strength, Dexterity&lt;br /&gt;
| description =&lt;br /&gt;
| spells = [[Ranger Spell List]]&lt;br /&gt;
* 1st Level: 4&lt;br /&gt;
* 2nd Level: 3&lt;br /&gt;
* 3rd Level: 2&lt;br /&gt;
| 5ewiki = Ranger&lt;br /&gt;
| frwiki = Ranger&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Far from the bustle of cities and towns, past the hedges that shelter the most distant farms from the terrors of the wild, amid the dense-packed trees of trackless forests and across wide and empty plains, rangers keep their unending watch.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== Spellcasting ===&lt;br /&gt;
Wisdom is your spellcasting ability for your ranger spells, since your magic draws on your attunement to nature.&lt;br /&gt;
&lt;br /&gt;
Spell save DC = 8 + Wisdom modifier + Proficiency Bonus (4)&lt;br /&gt;
Spell attack modifier = Wisdom modifier + Proficiency Bonus (4)&lt;br /&gt;
&lt;br /&gt;
You may memorize 6 spells from the [[Ranger Spell List]].&lt;br /&gt;
&lt;br /&gt;
=== [[Hide in Plain Sight]] ===&lt;br /&gt;
{{:Hide in Plain Sight}}&lt;br /&gt;
&lt;br /&gt;
=== [[Extra Attack]] ===&lt;br /&gt;
{{:Extra Attack}}&lt;br /&gt;
&lt;br /&gt;
=== [[Tireless]]===&lt;br /&gt;
{{:Tireless}}&lt;br /&gt;
&lt;br /&gt;
=== Swimming speed ===&lt;br /&gt;
Your swimming speed is now equal to your regular movement speed&lt;br /&gt;
&lt;br /&gt;
===Fighting Styles===&lt;br /&gt;
Able to take one of the following [[Fighting Styles]]&lt;br /&gt;
&lt;br /&gt;
* Archery&lt;br /&gt;
* Blind Fighting&lt;br /&gt;
* Close Quarters Shooter&lt;br /&gt;
* Defense&lt;br /&gt;
* Druidic Warrior&lt;br /&gt;
* Dueling&lt;br /&gt;
* Two-Weapon Fighting&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Subclasses ==&lt;br /&gt;
[[Gloom Stalker]]&lt;br /&gt;
&lt;br /&gt;
[[Hunter]]&lt;br /&gt;
&lt;br /&gt;
[[Swarmkeeper]]&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Gloom_Stalker&amp;diff=1694</id>
		<title>Gloom Stalker</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Gloom_Stalker&amp;diff=1694"/>
		<updated>2026-04-14T00:49:57Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Ranger]] sub-class available on Avardon.&lt;br /&gt;
&lt;br /&gt;
Gloom stalkers are at home in the darkest places: deep under the earth, in gloomy alleyways, in primeval forests, and wherever else the light dims. Most folk enter such places with trepidation, but a gloom stalker ventures boldly into the darkness, seeking to ambush threats before they can reach the broader world. Such rangers are often found in the Underdark, but they will go any place where evil lurks in the shadows.&lt;br /&gt;
&lt;br /&gt;
* You may have entered Avardon to hunt down dark forces that dwell there.&lt;br /&gt;
&lt;br /&gt;
* When in combat you may want to wear down a high priority target quickly. Staying at range and peppering them with arrows. Your dread ambusher gives you high tempo on your first turn.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== Gloom Stalker Magic ===&lt;br /&gt;
You get the [[Fear]] spell in your available spells.&lt;br /&gt;
&lt;br /&gt;
=== Dread Ambusher ===&lt;br /&gt;
You master the art of the ambush. You can give yourself a bonus to your initiative rolls equal to your Wisdom modifier.&lt;br /&gt;
&lt;br /&gt;
At the start of your first turn of each combat, your walking speed increases by 1 Tile, which lasts until the end of that turn. If you take the Attack action on that turn and if that attack hits, the target takes an extra 1d8 damage of the weapon&#039;s damage type.&lt;br /&gt;
&lt;br /&gt;
=== Umbral Shroud ===&lt;br /&gt;
During combat, you can become invisible for 2 turns or until you make an attack, cast a spell or enter a lit area.&lt;br /&gt;
&lt;br /&gt;
For the entirety of your invisibility, you have to stay within obscured areas or at least 1 tile away from any light source.&lt;br /&gt;
&lt;br /&gt;
While invisible, you get an advantage on attack rolls, others have disadvantage on attack rolls against you, and you can only be targeted with AoE abilities. You can still be heard.&lt;br /&gt;
&lt;br /&gt;
===Additional Spells===&lt;br /&gt;
====2nd Level Spells====&lt;br /&gt;
[[Misty Step]]&lt;br /&gt;
====3rd Level Spells====&lt;br /&gt;
[[Fear]]&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Gloom_Stalker&amp;diff=1693</id>
		<title>Gloom Stalker</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Gloom_Stalker&amp;diff=1693"/>
		<updated>2026-04-14T00:49:18Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: SPELLING ERRORS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Ranger]] sub-class available on Avardon.&lt;br /&gt;
&lt;br /&gt;
Gloom stalkers are at home in the darkest places: deep under the earth, in gloomy alleyways, in primeval forests, and wherever else the light dims. Most folk enter such places with trepidation, but a gloom stalker ventures boldly into the darkness, seeking to ambush threats before they can reach the broader world. Such rangers are often found in the Underdark, but they will go any place where evil lurks in the shadows.&lt;br /&gt;
&lt;br /&gt;
* You may have entered Avardon to hunt down dark forces that dwell there.&lt;br /&gt;
&lt;br /&gt;
* When in combat you may want to wear down a high priority target quickly. Staying at range and peppering them with arrows. Your dread ambusher gives you high tempo on your first turn.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== Gloom Stalker Magic ===&lt;br /&gt;
You get the [[Fear]] spell in your available spells.&lt;br /&gt;
&lt;br /&gt;
=== Dread Ambusher ===&lt;br /&gt;
You master the art of the ambush. You can give yourself a bonus to your initiative rolls equal to your Wisdom modifier.&lt;br /&gt;
&lt;br /&gt;
At the start of your first turn of each combat, your walking speed increases by 1 Tile, which lasts until the end of that turn. If you take the Attack action on that turn and if that attack hits, the target takes an extra 1d8 damage of the weapon&#039;s damage type.&lt;br /&gt;
&lt;br /&gt;
=== Umbral Shroud ===&lt;br /&gt;
During combat, you can become invisible for 2 turns or until you make an attack, cast a spell or enter a lit area.&lt;br /&gt;
&lt;br /&gt;
For the entirety of your invisibility, you have to stay within obscured areas or at least 1 tile away from any light source.&lt;br /&gt;
&lt;br /&gt;
While invisible, you get an advantage on attack rolls, others have disadvantage on attack rolls against you, and you can only be targeted with AoE abilities. You can still be heard.&lt;br /&gt;
&lt;br /&gt;
===Additional Spells====&lt;br /&gt;
====2nd Level Spells===&lt;br /&gt;
[[Misty Step]]]&lt;br /&gt;
====3rd Level Spells===&lt;br /&gt;
[[Fear]]&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Ranger&amp;diff=1691</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Ranger&amp;diff=1691"/>
		<updated>2026-04-14T00:44:41Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: /* Subclasses */ swarmkeeper added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ranger PHB5e2024.png|thumb]]&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
| name = Ranger&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| hp = 94&lt;br /&gt;
| st= Strength, Dexterity&lt;br /&gt;
| description =&lt;br /&gt;
| spells = [[Ranger Spell List]]&lt;br /&gt;
* 1st Level: 4&lt;br /&gt;
* 2nd Level: 3&lt;br /&gt;
* 3rd Level: 2&lt;br /&gt;
| 5ewiki = Ranger&lt;br /&gt;
| frwiki = Ranger&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Far from the bustle of cities and towns, past the hedges that shelter the most distant farms from the terrors of the wild, amid the dense-packed trees of trackless forests and across wide and empty plains, rangers keep their unending watch.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== Spellcasting ===&lt;br /&gt;
Wisdom is your spellcasting ability for your ranger spells, since your magic draws on your attunement to nature.&lt;br /&gt;
&lt;br /&gt;
Spell save DC = 8 + Wisdom modifier + Proficiency Bonus&lt;br /&gt;
Spell attack modifier = Wisdom modifier + Proficiency Bonus&lt;br /&gt;
&lt;br /&gt;
You may memorize 6 spells from the [[Ranger Spell List]].&lt;br /&gt;
&lt;br /&gt;
=== [[Hide in Plain Sight]] ===&lt;br /&gt;
{{:Hide in Plain Sight}}&lt;br /&gt;
&lt;br /&gt;
=== [[Extra Attack]] ===&lt;br /&gt;
{{:Extra Attack}}&lt;br /&gt;
&lt;br /&gt;
=== [[Tireless]]===&lt;br /&gt;
{{:Tireless}}&lt;br /&gt;
&lt;br /&gt;
=== Swimming speed ===&lt;br /&gt;
Your swimming speed is now equal to your regular movement speed&lt;br /&gt;
&lt;br /&gt;
===Fighting Styles===&lt;br /&gt;
Able to take one of the following [[Fighting Styles]]&lt;br /&gt;
&lt;br /&gt;
* Archery&lt;br /&gt;
* Blind Fighting&lt;br /&gt;
* Close Quarters Shooter&lt;br /&gt;
* Defense&lt;br /&gt;
* Druidic Warrior&lt;br /&gt;
* Dueling&lt;br /&gt;
* Two-Weapon Fighting&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Subclasses ==&lt;br /&gt;
[[Gloom Stalker]]&lt;br /&gt;
&lt;br /&gt;
[[Hunter]]&lt;br /&gt;
&lt;br /&gt;
[[Swarmkeeper]]&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Bless&amp;diff=1690</id>
		<title>Bless</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Bless&amp;diff=1690"/>
		<updated>2026-04-14T00:43:58Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: curse to blesss&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Ability&lt;br /&gt;
|image=Bless.png&lt;br /&gt;
|type=Spell&lt;br /&gt;
|level=1&lt;br /&gt;
|school=Enchantment&lt;br /&gt;
|target=Up to 3 Targets&lt;br /&gt;
|cost=Action&lt;br /&gt;
|range=3&lt;br /&gt;
|radius=None&lt;br /&gt;
|damage=None&lt;br /&gt;
|save=None&lt;br /&gt;
|concentration=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You bless up to &#039;&#039;&#039;3 creatures&#039;&#039;&#039; within &#039;&#039;&#039;3 tiles&#039;&#039;&#039;. Affected creatures receive a &#039;&#039;&#039;1d4 bonus to all attack rolls and saving throws&#039;&#039;&#039; for the duration.&lt;br /&gt;
&lt;br /&gt;
* Intended for &#039;&#039;&#039;combat use only&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Equipment_List&amp;diff=1686</id>
		<title>Equipment List</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Equipment_List&amp;diff=1686"/>
		<updated>2026-04-12T19:23:50Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: /* Armors */ str reqs added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Melee Weapons==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Crafting Profession !!Craft Skill !! Craft Quota !! Damage !! Properties || Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Hammer]]|| 1x Iron Ignot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]||10|| 10|| 1d4+STR Bludgeoning|| Light || Simple&lt;br /&gt;
|-&lt;br /&gt;
| [[Handaxe]] || 1x Iron Ignot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d6+STR Slashing|| Light || Simple&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger]] || 1x Iron Ignot||[[Blacksmithing]]|| 10|| 10|| 1d4+STR/Dex Piercing|| Light || Simple&lt;br /&gt;
|-&lt;br /&gt;
| [[Sickle]]|| 1x Iron Ignot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d4+STR Slashing|| Light|| Simple&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleaver]]|| 1x Iron Ignot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d6+STR Slashing|| Light|| Simple&lt;br /&gt;
|-&lt;br /&gt;
| [[Pickaxe]]|| 1x Iron Ignot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d8+STR Piercing || Two-Handed|| Simple&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]]|| 1x Iron Ignot &amp;lt;br&amp;gt; 1x LongHaft||[[Blacksmithing]]|| 15|| 15|| 1d6+Piercing|| 1d8 (1~8) + STR (Piercing)|| Simple&lt;br /&gt;
|-&lt;br /&gt;
| [[Mace]] || 2x Iron Ignot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]||20|| 15|| 1d6+STR Bludgeoning|| None || Simple&lt;br /&gt;
|-&lt;br /&gt;
| [[Pike]]|| 3x Iron Ignot &amp;lt;br&amp;gt; 1x Long Haft||[[Blacksmithing]]|| 10|| 10|| 1d10+STR Piercing|| Two-Handed, Reach|| Martial&lt;br /&gt;
|-&lt;br /&gt;
| [[Scimitar]]|| 2x Iron Ingot|| [[Blacksmithing]]|| 20|| 15|| 1d6+STR/Dex Slashing|| Light|| Martial&lt;br /&gt;
|-&lt;br /&gt;
| [[Shortsword]]|| 2x Iron Ingot|| [[Blacksmithing]]|| 20|| 15|| 1d6+STR/Dex Slashing|| Light|| Martial&lt;br /&gt;
|-&lt;br /&gt;
| [[Battleaxe]]|| 3x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]|| 20|| 20|| 1d8+STR Slashing|| Versatile 1d10+STR Slashing|| Martial&lt;br /&gt;
|-&lt;br /&gt;
| [[Glaive]]|| 4x Iron Ingot &amp;lt;br&amp;gt; 1x Long Haft|| [[Blacksmithing]]|| 20|| 20|| 1d10+STR Slashing|| Two-Handed, Reach|| Martial&lt;br /&gt;
|-&lt;br /&gt;
| [[Trident]]|| 3x Iron Ingot &amp;lt;br&amp;gt; 1x Long Haft|| [[Blacksmithing]]|| 20|| 20|| 1d6+STR Piercing|| Versatile 1d8+STR Piercing|| Martial&lt;br /&gt;
|-&lt;br /&gt;
| [[Maul]]|| 8x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]|| 20|| 20|| 2d6+STR Bludgeoning|| Two-Handed|| Martial&lt;br /&gt;
|-&lt;br /&gt;
| [[Rapier]]|| 1x Iron Ingot|| [[Blacksmithing]]|| 20|| 20|| 1d8+STR/Dex Piercing|| None|| Martial&lt;br /&gt;
|-&lt;br /&gt;
| [[War Pick]]|| 2x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]|| 20|| 20|| 1d8+STR Piercing|| None|| Martial&lt;br /&gt;
|-&lt;br /&gt;
| [[Warhammer]]|| 4x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]|| 20|| 20|| 1d8+STR Bludgeoning|| Versatile 1d10+STR Bludgeoning|| Martial&lt;br /&gt;
|-&lt;br /&gt;
| [[Longsword]] || 4x Iron Ingot. || [[Blacksmithing]] || 20 || 20 || 1d8+STR Slashing|| Versatile 1d10+STR Slashing || Martial&lt;br /&gt;
|-&lt;br /&gt;
| [[Morningstar]] || 4x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft. || [[Blacksmithing]] || 20 || 25|| 1d8+STR Piercing|| None ||Martial&lt;br /&gt;
|-&lt;br /&gt;
| [[Flail]] || 2x Iron Ingot &amp;lt;br&amp;gt; 1x Chain &amp;lt;br&amp;gt; 1x Short Haft. || [[Blacksmithing]] || 20 || 25 || 1d8+STR Bludgeoning|| One Handed|| Martial&lt;br /&gt;
|-&lt;br /&gt;
| [[Greatsword]] || 10x Iron Ingot. || [[Blacksmithing]] || 25 || 30 || 2d6+STR Slashing|| Two-handed|| Martial&lt;br /&gt;
|-&lt;br /&gt;
| [[Halberd]] || 4x Iron Ingot &amp;lt;br&amp;gt; 1x Long Haft||[[Blacksmithing]] || 25 || 30|| 1d10+STR Slashing|| Two-Handed, Reach&lt;br /&gt;
|Martial&lt;br /&gt;
|-&lt;br /&gt;
| [[Greataxe]] || 8x Iron Ingot &amp;lt;br&amp;gt;1x Short Haft|| [[Blacksmithing]] || 25 || 30 || 1d12+STR Slashing || Two-handed|| Martial&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ranged Weapons==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Crafting Profession !!Craft Skill !! Craft Quota !! Damage !! Range !! Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| [[Javelin]] || 1x Iron Ignot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d6+STR Piercing|| Thrown (6 Tiles)|| Simple&lt;br /&gt;
|-&lt;br /&gt;
| [[Shortbow]]|| 1x String &amp;lt;br&amp;gt; 1x Quality Branch &amp;lt;br&amp;gt; 1x Leather Scraps||[[Woodcarving]] ||20|| 25|| 1d6+Dex Piercing|| 6 Tiles || Simple&lt;br /&gt;
|-&lt;br /&gt;
| [[Longbow]]|| 1x String &amp;lt;br&amp;gt; 1x Quality Branch &amp;lt;br&amp;gt; 1x Leather Scraps ||[[Woodcarving]] || 25|| 30||1d8+Dex Piercing || 6 Tiles||Martial&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Crossbow]]|| 6x Parts &amp;lt;br&amp;gt; 1x Wooden stock &amp;lt;br&amp;gt; 4x Metal Scraps||[[Woodcarving]] || 30|| 35||1d8+Dex Piercing || 6 Tiles|| Simple&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Crossbow]]|| 8x Parts &amp;lt;br&amp;gt; 1x Wooden stock &amp;lt;br&amp;gt; 8x Metal Scraps||[[Woodcarving]] || 40|| 50|| 1d10+Dex Piercing|| 6 Tiles||Martial&lt;br /&gt;
|-&lt;br /&gt;
| [[Hand Crossbow]]|| 5x Parts &amp;lt;br&amp;gt; 1x Wooden stock &amp;lt;br&amp;gt; 4x Metal Scraps||[[Woodcarving]] || 50 || 60|| 1d6+Dex Piercing ||5 Tiles||Martial&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armors==&lt;br /&gt;
All medium armors have a max of dex+2&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Crafting Profession!!Craft Skill !! Craft Quota !! AC &lt;br /&gt;
!Strength Requirement!! Armor Type&lt;br /&gt;
|-&lt;br /&gt;
| [[Wooden Shield]] || 4x Common Branch &amp;lt;br&amp;gt; 1x Leather Scraps ||[[Woodcarving]] || 20 || 20|| +2 AC &lt;br /&gt;
|N/A|| Shield&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield (Armor)|Shield (Metal)]] || 3x Iron Ingot|| [[Blacksmithing]] || 20 || 25 || +2 AC&lt;br /&gt;
|N/A|| Shield&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring Mail]] || 4x Iron Ingot &amp;lt;br&amp;gt; 1x Armor Padding || [[Blacksmithing]] || 30 || 30 || 14 &lt;br /&gt;
|N/A|| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain Shirt]] || 5x Iron Ingot || [[Blacksmithing]] || 30 || 35 || 13+Dex (Max 2)&lt;br /&gt;
|N/A|| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Scale Mail]] || 8x Iron Ingot &amp;lt;br&amp;gt;1x Armor Padding|| [[Blacksmithing]] || 30 || 35 || 14+Dex (Max 2)&lt;br /&gt;
|N/A|| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain Mail]] || 9x Iron Ingot &amp;lt;br&amp;gt; 1x Armor Padding|| [[Blacksmithing]] || 30 || 40 || 16 &lt;br /&gt;
|1 Strength|| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Breastplate]] || 10x Iron Ingot || [[Blacksmithing]] || 35 || 40 || 14+Dex (Max 2) &lt;br /&gt;
|N/A|| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Half Plate]] || 16x Iron Ingot &amp;lt;br&amp;gt; 1x Armor Padding|| [[Blacksmithing]] || 40 || 45 || 15+Dex (Max 2)&lt;br /&gt;
|N/A|| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Splint Armor]] || 12x Iron Ingots &amp;lt;br&amp;gt;1x Armor Padding || [[Blacksmithing]] || 45 || 45 || 17 &lt;br /&gt;
|2 Strength|| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate Armor]] || 30x Iron Ingot &amp;lt;br&amp;gt; 1x Armor Padding || [[Blacksmithing]] || 50 || 70 || 18 &lt;br /&gt;
|2 Strength|| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather Armor]] || 3x Rawhide Leather &amp;lt;br&amp;gt; 2x Buckle|| [[Leatherworking]] || 15 || 15 || 11+Dex&lt;br /&gt;
|N/A|| Light&lt;br /&gt;
|-&lt;br /&gt;
| [[Hide Armor]] || 2x Buckle &amp;lt;br&amp;gt; 2x Rawhide Leather&amp;lt;br&amp;gt;1x Hide||[[Leatherworking]]||15||15||12+Dex (Max 2)&lt;br /&gt;
|N/A||Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Studded Leather Armor]] || 2x Buckle &amp;lt;br&amp;gt;3x Rawhide Leather &amp;lt;br&amp;gt;6x Metal Scraps||[[Leatherworking]]||25||30||12+Dex&lt;br /&gt;
|N/A||Light&lt;br /&gt;
|-&lt;br /&gt;
| [[Padded Armor]] || 2x Buckle &amp;lt;br&amp;gt;1x Tanned Leather||[[Leatherworking]]||15||15||11+Dex&lt;br /&gt;
|N/A||Light&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Potions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Crafting Profession!!Craft Skill !! Craft Quota !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Grease Bottle]] || 1x Reactive Reagent &amp;lt;br&amp;gt; 1x Animal Fat || [[Alchemy]] || 15 || 5 || Cover the ground with slick grease, making it a Difficult Terrain. Creatures that are inside at the time of throwing the bottle or who end their turn inside the area might fall Prone (Dexterity Saving Throw). This surface is flammable.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Healing]] || 1 Curative Reagent &amp;lt;br&amp;gt; 1x Rogue&#039;s Morsel|| [[Alchemy]] || 20 || 5 || As a Bonus action and for a single potion use - heal 2d4+2 Health.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Superior Healing Potion]] || 1 Curative Reagent &amp;lt;br&amp;gt; 1x Yellow Musk Creeper Petals|| [[Alchemy]] || 40 || 5 || For an action and a potion use you may drink this to recover 8d4+8 health and recover 2 wounded levels.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Greater Healing Potion]] || 1x Curative Reagent &amp;lt;br&amp;gt; 1x Balsam|| [[Alchemy]] || 30 || 5 || For the cost of a Bonus action and potion use you may drink this to heal yourself for 4d4+4 and recover from 1 wound level.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Alchemist&#039;s Fire]] || 1x Reactive Reagent &amp;lt;br&amp;gt; 1x Fire Amber|| [[Alchemy]] || 35 || 5 || Hurl a flask of liquid fire that explodes on impact, creating area of fire that deals 1d4 damage per turn and leaves creatures burning for 2 turns even after leaving the area, this costs an attack action.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Speed]] || 1x Reactive Reagent &amp;lt;br&amp;gt; 1x Hyena Ear|| [[Alchemy]] || 45 || 5 || As a bonus action and for one potion use, Earn the benefits of Haste (+2 AC and +3 tiles of movement) for 3 turns. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Viciousness]] || 1x Reactive Reagent &amp;lt;br&amp;gt;1x Shadowroot Sac|| [[Alchemy]] || 50 || 5 || As a bonus action and for a one potion use the number you need to roll to land a Critical Hit is reduced by 1 until long rest.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Vigilance]] || 1x Reactive Reagent &amp;lt;br&amp;gt;1x Hook|| [[Alchemy]] || 50 || 5 || For a bonus action and one potion use earn +5 bonus to Initiative rolls until Long Rest.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Strength]] || 1x Reactive Reagent &amp;lt;br&amp;gt; 1x Giant Finger|| [[Alchemy]] || 50 || 5 || For a bonus action and one potion use your Strength modifier becomes +4 until long rest. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Feather Fall]]||1x Reactive Reagent &amp;lt;br&amp;gt; 1x Autumncrocus||[[Alchemy]]||25||5||Gain immunity to Fall Damage for 10 turns. Drinking this uses a bonus action and a potion use.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=War_Domain&amp;diff=1685</id>
		<title>War Domain</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=War_Domain&amp;diff=1685"/>
		<updated>2026-04-11T19:55:07Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: /* Divine Strike: Radiant */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Class Cleric War Badge Icon.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;War has many manifestations. It can make heroes of ordinary people. It can be desperate and horrific, with acts of cruelty and cowardice eclipsing instances of excellence and courage. In either case, the gods of war watch over warriors and reward them for their great deeds. The clerics of such gods excel in battle, inspiring others to fight the good fight or offering acts of violence as prayers. Gods of war include champions of honor and chivalry as well as gods of destruction and pillage and gods of conquest and domination. Other war gods take a more neutral stance, promoting war in all its manifestations and supporting warriors in any circumstance.&#039;&#039;&#039;&lt;br /&gt;
== Class Features ==&lt;br /&gt;
===Proficiencies===&lt;br /&gt;
*Heavy Armor&lt;br /&gt;
*Martial Weapons&lt;br /&gt;
&lt;br /&gt;
=== War Priest ===&lt;br /&gt;
Use your Bonus Action and War Priest Charge to make another attack with an additional 1d6 damage.&lt;br /&gt;
&lt;br /&gt;
You gain 5 War Priest Charges and they refresh on long rest&lt;br /&gt;
&lt;br /&gt;
=== Channel Divinity: Guided Strike ===&lt;br /&gt;
Add +10 to your next Attack Roll.&lt;br /&gt;
&lt;br /&gt;
This can be used before any attack, reactions included.&lt;br /&gt;
&lt;br /&gt;
=== Channel Divinity: Wargod&#039;s Blessing===&lt;br /&gt;
Add +10 to the next Attack Roll of your ally within 3 tiles.&lt;br /&gt;
&lt;br /&gt;
This can be used outside of your turn, before another player&#039;s attack, including reactions.&lt;br /&gt;
&lt;br /&gt;
=== Divine Strike: Weapon ===&lt;br /&gt;
As an attack action, make a weapon attack against a target. On a hit, the target takes 1d8 additional weapon damage. This can only be used once per turn.&lt;br /&gt;
&lt;br /&gt;
===War Domain Spells===&lt;br /&gt;
====1st Level Spells====&lt;br /&gt;
* [[Divine Favor]]&lt;br /&gt;
===2nd Level Spells===&lt;br /&gt;
*[[Magic Weapon]]&lt;br /&gt;
====3rd Level Spells====&lt;br /&gt;
*[[Crusader&#039;s Mantle]]&lt;br /&gt;
====4th Level Spells====&lt;br /&gt;
*[[Stoneskin]]&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=War_Domain&amp;diff=1684</id>
		<title>War Domain</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=War_Domain&amp;diff=1684"/>
		<updated>2026-04-11T19:53:56Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: /* Divine Strike: Radiant */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Class Cleric War Badge Icon.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;War has many manifestations. It can make heroes of ordinary people. It can be desperate and horrific, with acts of cruelty and cowardice eclipsing instances of excellence and courage. In either case, the gods of war watch over warriors and reward them for their great deeds. The clerics of such gods excel in battle, inspiring others to fight the good fight or offering acts of violence as prayers. Gods of war include champions of honor and chivalry as well as gods of destruction and pillage and gods of conquest and domination. Other war gods take a more neutral stance, promoting war in all its manifestations and supporting warriors in any circumstance.&#039;&#039;&#039;&lt;br /&gt;
== Class Features ==&lt;br /&gt;
===Proficiencies===&lt;br /&gt;
*Heavy Armor&lt;br /&gt;
*Martial Weapons&lt;br /&gt;
&lt;br /&gt;
=== War Priest ===&lt;br /&gt;
Use your Bonus Action and War Priest Charge to make another attack with an additional 1d6 damage.&lt;br /&gt;
&lt;br /&gt;
You gain 5 War Priest Charges and they refresh on long rest&lt;br /&gt;
&lt;br /&gt;
=== Channel Divinity: Guided Strike ===&lt;br /&gt;
Add +10 to your next Attack Roll.&lt;br /&gt;
&lt;br /&gt;
This can be used before any attack, reactions included.&lt;br /&gt;
&lt;br /&gt;
=== Channel Divinity: Wargod&#039;s Blessing===&lt;br /&gt;
Add +10 to the next Attack Roll of your ally within 3 tiles.&lt;br /&gt;
&lt;br /&gt;
This can be used outside of your turn, before another player&#039;s attack, including reactions.&lt;br /&gt;
&lt;br /&gt;
=== Divine Strike: Radiant ===&lt;br /&gt;
As an attack action, make a weapon attack against a target. On a hit, the target takes 1d8 additional weapon damage. This can only be used once per turn.&lt;br /&gt;
&lt;br /&gt;
===War Domain Spells===&lt;br /&gt;
====1st Level Spells====&lt;br /&gt;
* [[Divine Favor]]&lt;br /&gt;
===2nd Level Spells===&lt;br /&gt;
*[[Magic Weapon]]&lt;br /&gt;
====3rd Level Spells====&lt;br /&gt;
*[[Crusader&#039;s Mantle]]&lt;br /&gt;
====4th Level Spells====&lt;br /&gt;
*[[Stoneskin]]&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Wounds&amp;diff=1683</id>
		<title>Wounds</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Wounds&amp;diff=1683"/>
		<updated>2026-04-10T19:08:33Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: added words&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wounds are a mechanic in Avardon that illustrate the toll damage and other mechanics have on a player character&#039;s overall condition. For every 10% of your health you lose in a battle rounded up, you accrue 1 wound after exiting combat despite winning or losing. Even if you obtain healing during combat, you still will take on wounds regardless. For instance, if your maximum health (without any buffs) is 100, and you take a total of 140 damage, but heal for 100 health (ending with 40 health) throughout the fight, you will still take 14 wounds when you exit combat. This mechanic exists to give healers a more meaningful role, as well as to prevent players from seeking out endless conflict.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Maximum amount of wounds achieved in one instance of combat is 15 wounds. Temporary HP does not count towards wounding.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can receive wounds several ways: &lt;br /&gt;
&lt;br /&gt;
* DM events mechanics that are both avoidable and unavoidable&lt;br /&gt;
* Player-versus-player battle as explained above&lt;br /&gt;
* Using the RPR ability &amp;quot;Take Wounds&amp;quot;&lt;br /&gt;
* As a consequence to being defeated in a battle&lt;br /&gt;
* Out of combat player placed traps in the game world&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Wounded Levels&lt;br /&gt;
!Status&lt;br /&gt;
!Stacks&lt;br /&gt;
!Health Reduction&lt;br /&gt;
!Saving Throw Reduction&lt;br /&gt;
!Movement Reduction&lt;br /&gt;
|-&lt;br /&gt;
|Recovering&lt;br /&gt;
|&amp;lt;10&lt;br /&gt;
| -10&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Wounded&lt;br /&gt;
|&amp;gt;9&lt;br /&gt;
| -10&lt;br /&gt;
| -1&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Wounded&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&amp;gt;19&lt;br /&gt;
| -20&lt;br /&gt;
| -2&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|Wounded&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&amp;gt;29&lt;br /&gt;
| -30&lt;br /&gt;
| -3&lt;br /&gt;
| -2&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Note: When brought to below 10 stacks of wounds, you will enter a &amp;quot;Recovering&amp;quot; status for 6 hours and still be at a health reduction of -10 health. You also are unable to long rest until four hours after leaving combat.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Wounds&amp;diff=1682</id>
		<title>Wounds</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Wounds&amp;diff=1682"/>
		<updated>2026-04-10T18:10:53Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: mechanics added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wounds are a mechanic in Avardon that illustrate the toll damage and other mechanics have on a player character&#039;s overall condition. For every 10% of your health you lose in a battle rounded up, you accrue 1 wound after exiting combat despite winning or losing. Even if you obtain healing during combat, you still will take on wounds regardless. For instance, if your maximum health (without any buffs) is 100, and you take a total of 140 damage, but heal for 100 health (ending with 40 health) throughout the fight, you will still take 14 wounds when you exit combat. This mechanic exists to give healers a more meaningful role, as well as to prevent players from seeking out endless conflict.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;Maximum amount of wounds achieved in one instance of combat is 15 wounds. Temporary HP does not count towards wounding.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can receive wounds several ways: &lt;br /&gt;
&lt;br /&gt;
* DM events mechanics that are both avoidable and unavoidable&lt;br /&gt;
* Player-versus-player battle as explained above&lt;br /&gt;
* Using the RPR ability &amp;quot;Take Wounds&amp;quot;&lt;br /&gt;
* As a consequence to being defeated in a battle&lt;br /&gt;
* Out of combat traps in the game world&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Wounded Levels&lt;br /&gt;
!Status&lt;br /&gt;
!Stacks&lt;br /&gt;
!Health Reduction&lt;br /&gt;
!Saving Throw Reduction&lt;br /&gt;
!Movement Reduction&lt;br /&gt;
|-&lt;br /&gt;
|Recovering&lt;br /&gt;
|&amp;lt;10&lt;br /&gt;
| -10&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Wounded&lt;br /&gt;
|&amp;gt;9&lt;br /&gt;
| -10&lt;br /&gt;
| -1&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Wounded&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&amp;gt;19&lt;br /&gt;
| -20&lt;br /&gt;
| -2&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|Wounded&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&amp;gt;29&lt;br /&gt;
| -30&lt;br /&gt;
| -3&lt;br /&gt;
| -2&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Note: When brought to below 10 stacks of wounds, you will enter a &amp;quot;Recovering&amp;quot; status for 6 hours and still be at a health reduction of -10 health. You also are unable to long rest until four hours after leaving combat.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Wounded_Levels&amp;diff=1681</id>
		<title>Wounded Levels</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Wounded_Levels&amp;diff=1681"/>
		<updated>2026-04-10T18:07:50Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: Bulltrup moved page Wounded Levels to Wounds: Misspelled title: https://discord.com/channels/1376244005867622551/1451604884427378869/1492199153856544889&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Wounds]]&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Wounds&amp;diff=1680</id>
		<title>Wounds</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Wounds&amp;diff=1680"/>
		<updated>2026-04-10T18:07:50Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: Bulltrup moved page Wounded Levels to Wounds: Misspelled title: https://discord.com/channels/1376244005867622551/1451604884427378869/1492199153856544889&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wounds are a mechanic in Avardon that illustrate the toll damage and other mechanics have on a player character&#039;s overall condition. For every 10% of your health you lose in a battle, you accrue 1 wound after exiting combat despite winning or losing. Even if you obtain healing during combat, you still will take on wounds regardless. For instance, if your maximum health (without any buffs) is 100, and you take a total of 140 damage, but heal for 100 health (ending with 40 health) throughout the fight, you will still take 14 wounds when you exit combat. This mechanic exists to give healers a more meaningful role, as well as to prevent players from seeking out endless conflict.&lt;br /&gt;
&lt;br /&gt;
You can receive wounds several ways: &lt;br /&gt;
&lt;br /&gt;
* DM events mechanics that are both avoidable and unavoidable&lt;br /&gt;
* Player-versus-player battle as explained above&lt;br /&gt;
* Using the RPR ability &amp;quot;Take Wounds&amp;quot;&lt;br /&gt;
* As a consequence to being defeated in a battle&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Wounded Levels&lt;br /&gt;
!Status&lt;br /&gt;
!Stacks&lt;br /&gt;
!Health Reduction&lt;br /&gt;
!Saving Throw Reduction&lt;br /&gt;
!Movement Reduction&lt;br /&gt;
|-&lt;br /&gt;
|Recovering&lt;br /&gt;
|&amp;lt;10&lt;br /&gt;
| -10&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Wounded&lt;br /&gt;
|&amp;gt;9&lt;br /&gt;
| -10&lt;br /&gt;
| -1&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Wounded&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&amp;gt;19&lt;br /&gt;
| -20&lt;br /&gt;
| -2&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|Wounded&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&amp;gt;29&lt;br /&gt;
| -30&lt;br /&gt;
| -3&lt;br /&gt;
| -2&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Note: When brought to below 10 stacks of wounds, you will enter a &amp;quot;Recovering&amp;quot; status for 6 hours and still be at a health reduction of -10 health. You also are unable to long rest until four hours after leaving combat.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Paladin&amp;diff=1672</id>
		<title>Paladin</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Paladin&amp;diff=1672"/>
		<updated>2026-04-10T05:53:00Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: extra attack&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Divine Smite php5e revised.png|thumb]]&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
| name = Paladin&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| hp = 91&lt;br /&gt;
| st = Charisma, Wisdom&lt;br /&gt;
| cr = 5 LR&lt;br /&gt;
| description =&lt;br /&gt;
| spells = [[Paladin Spell List]]&lt;br /&gt;
* 1st Level: 4&lt;br /&gt;
* 2nd Level: 3&lt;br /&gt;
* 3rd Level: 2&lt;br /&gt;
| 5ewiki = Paladin&lt;br /&gt;
| frwiki = Paladin&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whether sworn before a god&#039;s altar and the witness of a priest, in a sacred glade before nature spirits and fey beings, or in a moment of desperation and grief with the dead as the only witness, a paladin&#039;s oath is a powerful bond. It is a source of power that turns a devout warrior into a blessed champion.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
===Proficiencies===&lt;br /&gt;
* Shields&lt;br /&gt;
* Light Armor&lt;br /&gt;
* Medium Armor&lt;br /&gt;
* Heavy Armor&lt;br /&gt;
* Simple Weapons&lt;br /&gt;
* Martial Weapons&lt;br /&gt;
*&lt;br /&gt;
=== Extra Attack ===&lt;br /&gt;
All Paladins have two attack actions per turn.&lt;br /&gt;
&lt;br /&gt;
===Spellcasting Ability===&lt;br /&gt;
Charisma is your spellcasting ability for your paladin spells, since their power derives from the strength of your convictions. &lt;br /&gt;
&lt;br /&gt;
Spell save DC = 8 + Charisma modifier + 4&lt;br /&gt;
Spell attack modifier = Charisma modifier + 4&lt;br /&gt;
&lt;br /&gt;
You may memorize 14 spells from the [[Paladin Spell List]].&lt;br /&gt;
&lt;br /&gt;
===Aura of Protection===&lt;br /&gt;
Whenever you or a friendly creature within 1 tile of you must make a saving throw in combat, the creature gains a bonus to the saving throw equal to your Charisma modifier (with a minimum bonus of +1).&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;[[Lay on Hands]]&#039;&#039;&#039; ===&lt;br /&gt;
Using one or more of your lay on hands charges, your blessed touch can heal wounds or cure Diseased and Poisoned conditions.&lt;br /&gt;
&lt;br /&gt;
* [[Lay on Hands: Lesser Healing]]&lt;br /&gt;
* [[Lay on Hands: Greater Healing]]&lt;br /&gt;
* [[Lay on Hands: Cure]]&lt;br /&gt;
&lt;br /&gt;
=== [[Divine Sense]] ===&lt;br /&gt;
{{:Divine_Sense}}&lt;br /&gt;
&lt;br /&gt;
=== [[Divine Smite]] ===&lt;br /&gt;
{{:Divine_Smite}}&lt;br /&gt;
&lt;br /&gt;
=== [[Searing Smite]] ===&lt;br /&gt;
{{:Searing_Smite}}&lt;br /&gt;
&lt;br /&gt;
=== [[Thunderous Smite]] ===&lt;br /&gt;
{{:Thunderous_Smite}}&lt;br /&gt;
&lt;br /&gt;
=== [[Wrathful Smite]] ===&lt;br /&gt;
{{:Wrathful_Smite}}&lt;br /&gt;
&lt;br /&gt;
=== [[Branding Smite]] ===&lt;br /&gt;
{{:Branding_Smite}}&lt;br /&gt;
&lt;br /&gt;
=== [[Blinding Smite]] ===&lt;br /&gt;
{{:Blinding_Smite}}&lt;br /&gt;
&lt;br /&gt;
===Fighting Styles===&lt;br /&gt;
You may choose the following from the [[Fighting Styles]] list.&lt;br /&gt;
&lt;br /&gt;
* Blind Fighting&lt;br /&gt;
* Defense&lt;br /&gt;
* Dueling&lt;br /&gt;
* Protection&lt;br /&gt;
* Great Weapon Fighting&lt;br /&gt;
&lt;br /&gt;
== Subclasses ==&lt;br /&gt;
[[Oath of Devotion]]&lt;br /&gt;
&lt;br /&gt;
[[Oath of the Crown]]&lt;br /&gt;
&lt;br /&gt;
[[Oath of Vengeance]]&lt;br /&gt;
&lt;br /&gt;
== Paladin Flavor Spells ==&lt;br /&gt;
* [[Flavor_Spells#Purify_Food_And_Drink|Purify Food and Drink]]&lt;br /&gt;
* [[Flavor_Spells#Light|Light]]&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Maul&amp;diff=1670</id>
		<title>Maul</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Maul&amp;diff=1670"/>
		<updated>2026-04-08T19:21:43Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: page added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Item&lt;br /&gt;
| name = Maul&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| range = 1&lt;br /&gt;
| proficiency = Martial Weapons&lt;br /&gt;
| versatile =&lt;br /&gt;
| tags = Weapon&lt;br /&gt;
| damage = 2d6 (2~12) + STR&lt;br /&gt;
| healing =&lt;br /&gt;
| description = A two-handed Maul&lt;br /&gt;
}}&lt;br /&gt;
==Backbreaker==&lt;br /&gt;
Deal 1d4 weapon damage and cause the target to make a Strength saving throw, on failure they are [[Status_Effects#Prone|Proned]]. This uses an attack.&lt;br /&gt;
==Concussive Smash==&lt;br /&gt;
Deal your weapon&#039;s damage and cause the target to make a Strength Saving throw, on failure they are [[Status_Effects#Dazed|Dazed]]. This uses an attack.&lt;br /&gt;
==Tenacity==&lt;br /&gt;
When you miss an attack, use your reaction to deal your strength modifier as Bludgeoning Damage&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Main_Page&amp;diff=1669</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Main_Page&amp;diff=1669"/>
		<updated>2026-04-08T19:19:49Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: adding status effects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;templatestyles src=&amp;quot;Template:Main page/shared/styles.css&amp;quot; /&amp;gt;&lt;br /&gt;
{{Main page/header}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;home-content&amp;quot; class=&amp;quot;home-grid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card home-card--col1 home-card--row1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card__label&amp;quot;&amp;gt;Featured Articles&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Lore Introduction]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Timeline]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Ravenloft]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Count Farkas]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Avardon:Mission|Our Mission &amp;amp; Values]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Bonk&#039;s Survival Guide]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card home-card--col1 home-card--row2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card__label&amp;quot;&amp;gt;Guides&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Rules|Server Rules]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[New Players Guide]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Reroll]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Combat Primer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Movement]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Chat Commands]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Consequences]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Combat Rulings]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card home-card--col1 home-card--row5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card__label&amp;quot;&amp;gt;Lists&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Races]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Classes]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Professions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Feats]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Traits]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Spell Lists]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Equipment List]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Status Effects]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://avardon.com Main website]&lt;br /&gt;
&lt;br /&gt;
[https://avardon.com/discord Discord server]&lt;br /&gt;
&lt;br /&gt;
This site is still being worked on and you won&#039;t find a lot of articles here just yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can help us by contributing.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=MediaWiki:Sidebar&amp;diff=1668</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=MediaWiki:Sidebar&amp;diff=1668"/>
		<updated>2026-04-08T19:19:01Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: remove _ combat rulings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
* Featured Articles&lt;br /&gt;
** Lore_Introduction|Lore Introduction&lt;br /&gt;
** Timeline|Timeline&lt;br /&gt;
** Ravenloft|Ravenloft&lt;br /&gt;
** Count_Farkas|Count Farkas&lt;br /&gt;
** Avardon:Mission| Our Mission &amp;amp; Values&lt;br /&gt;
* Guides&lt;br /&gt;
** Rules|Server Rules&lt;br /&gt;
** New_Players_Guide|New Players Guide&lt;br /&gt;
** Reroll|Reroll&lt;br /&gt;
** Combat_Primer|Combat Primer&lt;br /&gt;
** Movement|Movement&lt;br /&gt;
** Chat_Commands|Chat Commands&lt;br /&gt;
** Consequences|Consequences&lt;br /&gt;
** Combat_Rulings|Combat Rulings&lt;br /&gt;
* Lists&lt;br /&gt;
** Races|Races&lt;br /&gt;
** Classes|Classes&lt;br /&gt;
** Professions|Professions&lt;br /&gt;
** Feats|Feats&lt;br /&gt;
** traits|Traits&lt;br /&gt;
** Spell_Lists|Spell Lists&lt;br /&gt;
** Equipment_List|Equipment List&lt;br /&gt;
* Wiki&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
** helppage|help-mediawiki&lt;br /&gt;
** specialpages-url|specialpages&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=MediaWiki:Sidebar&amp;diff=1667</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=MediaWiki:Sidebar&amp;diff=1667"/>
		<updated>2026-04-08T19:18:44Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
* Featured Articles&lt;br /&gt;
** Lore_Introduction|Lore Introduction&lt;br /&gt;
** Timeline|Timeline&lt;br /&gt;
** Ravenloft|Ravenloft&lt;br /&gt;
** Count_Farkas|Count Farkas&lt;br /&gt;
** Avardon:Mission| Our Mission &amp;amp; Values&lt;br /&gt;
* Guides&lt;br /&gt;
** Rules|Server Rules&lt;br /&gt;
** New_Players_Guide|New Players Guide&lt;br /&gt;
** Reroll|Reroll&lt;br /&gt;
** Combat_Primer|Combat Primer&lt;br /&gt;
** Movement|Movement&lt;br /&gt;
** Chat_Commands|Chat Commands&lt;br /&gt;
** Consequences|Consequences&lt;br /&gt;
** Combat_Rulings|Combat_Rulings&lt;br /&gt;
* Lists&lt;br /&gt;
** Races|Races&lt;br /&gt;
** Classes|Classes&lt;br /&gt;
** Professions|Professions&lt;br /&gt;
** Feats|Feats&lt;br /&gt;
** traits|Traits&lt;br /&gt;
** Spell_Lists|Spell Lists&lt;br /&gt;
** Equipment_List|Equipment List&lt;br /&gt;
* Wiki&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
** helppage|help-mediawiki&lt;br /&gt;
** specialpages-url|specialpages&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Combat_Primer&amp;diff=1666</id>
		<title>Combat Primer</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Combat_Primer&amp;diff=1666"/>
		<updated>2026-04-08T19:16:45Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Todo&lt;br /&gt;
&lt;br /&gt;
Section about how combat works and how to use rpr&lt;br /&gt;
&lt;br /&gt;
short section about [[Movement]] and how to use it, leave in-depth for existing guide&lt;br /&gt;
&lt;br /&gt;
section about spells&lt;br /&gt;
&lt;br /&gt;
section about class stuff&lt;br /&gt;
&lt;br /&gt;
section about [[Status_Effects|Statuses]]&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Combat_Primer&amp;diff=1665</id>
		<title>Combat Primer</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Combat_Primer&amp;diff=1665"/>
		<updated>2026-04-08T19:16:30Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Todo&lt;br /&gt;
&lt;br /&gt;
Section about how combat works and how to use rpr&lt;br /&gt;
&lt;br /&gt;
short section about [[Movement]] and how to use it, leave in-depth for existing guide&lt;br /&gt;
&lt;br /&gt;
section about spells&lt;br /&gt;
&lt;br /&gt;
section about class stuff&lt;br /&gt;
&lt;br /&gt;
section about [[Status_Effects|statuses]]&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=New_Players_Guide&amp;diff=1664</id>
		<title>New Players Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=New_Players_Guide&amp;diff=1664"/>
		<updated>2026-04-08T19:15:06Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: /* Combat and Conflict */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Avardon! This guide is aimed at players who are familiar with Conan Exiles roleplaying servers, as well as such systems as Roleplay Redux (RPR) and Tot!Custom. In this guide, we will show you how to enter the Avardon server, create your character, become whitelisted and enter the world at large. We will also introduce certain systems such as research, profession energy, and briefly introduce certain key concepts relating to combat. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Introduction&#039;&#039;&#039; ==&lt;br /&gt;
Avardon is what is known as a ‘domain of dread’. It is its own demiplane set in a remote corner of the Shadowfell. You can read more about the realm of Avardon in our [[Lore Introduction]]. &lt;br /&gt;
&lt;br /&gt;
Characters may arrive in Avardon from other planes such as Toril or the Feywilds. At times the infamous mists of the demiplanes of dread may seep into other realms and inadvertently bring characters to Avardon. Or adventurous travellers may enter Avardon willingly, seeking opportunity or wishing to vanquish the darkness within. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Connecting&#039;&#039;&#039; ==&lt;br /&gt;
[[File:ConnectionChannel.png|frame|The #connection channel.]]&lt;br /&gt;
The &#039;&#039;&#039;#connection&#039;&#039;&#039; channel on the Avardon Discord server describes various convenient methods to connect to the server. Generally, you will wish to install the [https://ratajmods.net/conay Conay launcher] which will take care of installing mods and connecting to the server in a single click. Alternatively, the #connection channel provides a modlist. &lt;br /&gt;
&lt;br /&gt;
Once you have launched Conan Exiles with the mods correctly installed, you will notice the ‘Quick Connect’ option in the main menu. Using this function is similar to using the Direct Connect function in the server list and the most convenient and quickest way to connect to the server.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Entering Avardon&#039;&#039;&#039; ==&lt;br /&gt;
As you enter the server for the first time, you will be prompted to provide a name for your character. Note that it is possible to change your name up until the point you are whitelisted using an NPC.&lt;br /&gt;
&lt;br /&gt;
In the spawn area you will notice a few portals.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Creation&#039;&#039;&#039;: This portal leads you to an area where you can complete the steps to create and whitelist your character.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Design Area&#039;&#039;&#039;: This area provides you with a place and private changing rooms for creating your character appearance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arena:&#039;&#039;&#039; In the arena you can freely reset and create RPR sheets to try out various configurations of builds, spell selections, and equipment before settling on a class selection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Avardon&#039;&#039;&#039;: This portal will lead you to the realm of Avardon. It is not possible to enter this portal until you completed the whitelisting process.&lt;br /&gt;
[[File:CharacterCreationPortal.png|thumb|The Character Creation area portal.]]&lt;br /&gt;
For the purpose of this guide please enter the Character Creation portal. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Character Creation&#039;&#039;&#039; ==&lt;br /&gt;
As you step through the portal and enter the Character Creation area, you will find a sequence of rooms numbered in the order you are recommended to visit them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I. First Steps&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In this room you will find a brief introduction to the lore and setting of the server. There are no important steps to take here other than immersing yourself in our setting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;II. Design&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The next recommended step is to finish your character design. This includes selecting a race and potentially selecting a class, as your class selection may influence the way you design your character’s outfit. There are mannequins placed around the room that you can interact with. If you interact with a mannequin by pressing E, you can change their appearance to any available race to see an example appearance for that particular race.&lt;br /&gt;
&lt;br /&gt;
There is also a portal leading to the Design Area, where you may find private changing rooms for the purpose of customising your character without an audience.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;III. Whitelisting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At this stage we can start the whitelisting process. Whitelisting on Avardon is relatively simple. Important is that you take a screenshot of your character in front of the heightboard to provide in your whitelist ticket. For this screenshot, please take account of the following: &lt;br /&gt;
&lt;br /&gt;
* Ensure that the camera is at a straight angle and not tilted up or down to distort the height of your character.&lt;br /&gt;
* There is a mannequin located next to the heightboard. For your screenshot to be valid, you must set the mannequin to your same race and include them in your screenshot.&lt;br /&gt;
* Make sure that you are not covering up any of your characters racial features with clothing or armour. This includes horns, tails, ears, and special skin textures depicting fur, scales, or other racial features. Wear a light outfit that does not obscure the general contours of your character’s physique.[[File:HeightboardExample.jpg|thumb|A correct heightboard picture. It clearly shows racial features such as hair colour, eye colour and ears. The mannequin is set correctly and included in the picture. And the character is fully displayed without wearing obscuring clothing or armour. ]]&lt;br /&gt;
* The picture should display the character’s complete body, from head to toes.&lt;br /&gt;
* Take a screenshot using a screen capture tool. Steam provides functionality for this. But you can also use Ansel (Alt+F2 by default) or the Tot photo tool (Ctrl+B). Do not use your mobile device to capture a photo of your monitor.&lt;br /&gt;
&lt;br /&gt;
Staff may provide you additional instructions during the whitelisting process. For example, they may ask you to provide additional screenshots or provide feedback on your character’s appearance should it not conform to the racial expectations of your character’s selected race or general expectations of reasonable proportions and character portrayal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IV. Character Sheet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While your whitelist ticket is still pending approval, you may continue to set your character sheet.&lt;br /&gt;
&lt;br /&gt;
As a reminder, you may reset your sheet until you have verified your whitelist at the whitelist verification NPC (Lora). You can reset yourself by talking to Snorts, a kobold NPC located in the Character Sheet room.&lt;br /&gt;
&lt;br /&gt;
Be sure to spend &#039;&#039;all&#039;&#039; your attribute &#039;&#039;and&#039;&#039; skill points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V. Talents&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the Talents room you are able to perform your spell selection, feat selection, and the selection of special class features such as a warlock’s invocation or a divine soul’s special spell selection.&lt;br /&gt;
&lt;br /&gt;
It is important to note that you can freely change your spell selection as long as you have not verified yourself at the verification NPC (Lora). You can freely do so using the spell selection NPC, Hoodini.&lt;br /&gt;
&lt;br /&gt;
It is equally important to note that should you wish to change your feat and class feature selections, you will have to reset your entire character sheet using Snorts in the previous room. You may set your feat and class features by talking to Falko.&lt;br /&gt;
&lt;br /&gt;
If you are uncertain about your selections, you may talk to Abubakar to be transported to the Arena. Here you can freely change sheets and selections and test them out in combat with other players to get a feel for your class and subclass and the abilities and spells that they have.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VI. Finalisation&#039;&#039;&#039;&lt;br /&gt;
[[File:LoraTheExplorer.png|thumb|The verification NPC, Lora.]]&lt;br /&gt;
Once you are satisfied with all your selections, you are free to enter the final portal at the end of the Talents room. &lt;br /&gt;
&lt;br /&gt;
You will eventually return to the spawn area. Here you may speak to the verification NPC (Lora) to confirm your whitelist.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;u&amp;gt;IMPORTANT NOTE.&amp;lt;/u&amp;gt;&#039;&#039;&#039; Once you verify yourself with Lora, &#039;&#039;&#039;you can no longer adjust your character sheet, spell selections, feat selections or any other parts of your character build.&#039;&#039;&#039; While you remain unverified, you may still change your spell selection and feat selections. Though you may not deviate from the race, class, and subclass you have indicated in your Whitelist Ticket.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Visiting the Hub &amp;amp; Profession Energy&#039;&#039;&#039; ==&lt;br /&gt;
Once you have verified and entered the realm of Avardon through the portal you will find yourself just outside the main settlement of Avardon, Livarun. Within this settlement there are a couple of important NPCs relating to research and profession energy.&lt;br /&gt;
&lt;br /&gt;
Profession Energy is automatically gained at a rate of two per day. You can store up to six Profession Energy. It will count up the days missed until the cap of six (three periods of 20 hours) and restore it. If you are at your cap, it will not pay out until you have space to receive Energy.&lt;br /&gt;
&lt;br /&gt;
Profession Energy represents time and effort exerted by your character in the pursuit of knowledge and benefits from labour. You use your Profession Energy in the following ways:&lt;br /&gt;
&lt;br /&gt;
* Learning the basics of any given profession, such as foraging, blacksmithing or chirugery, amongst others. For every spent Profession Energy you gain 5 skill levels in the chosen profession.&lt;br /&gt;
* Learning a new language. For every spent Profession Energy you gain 5% of the chosen language. As you learn a language you will be able to comprehend it better when listening to people speak the given language.&lt;br /&gt;
* Crafting or gathering using your profession. Such as smithing as a Blacksmith, or gathering from nodes as a Forager.&lt;br /&gt;
* Reselect your spells. This costs two profession energy for casters that have prepared spells. Specifically Wizard, Druid, Cleric and Paladin. Other casters will have to pay an additional 50 silver coin.&lt;br /&gt;
&lt;br /&gt;
You may learn up to 100 points of skill in any combination of professions. For example, you may specialise by learning 100 of a single profession. Or you may spread out your points across four different professions. Should it be the case that you wish to unlearn a profession to free up skill points, you may speak to Gilderoy in the hub to help you with your skill issues.&lt;br /&gt;
&lt;br /&gt;
Research such as learning a language or new profession may be done by speaking to Rubeus Farquaad in the hub.&lt;br /&gt;
&lt;br /&gt;
== Combat and Conflict ==&lt;br /&gt;
While in the realm of Avardon you may find yourself at odds with other players or some of the various creatures and non-player entities that exist within the realm. Avardon provides a combat system to resolve such situations. &lt;br /&gt;
&lt;br /&gt;
When combat is about to occur, any of the involved players may decided to Roll Initiative and target nearby players. Targeted players are compelled to engage in combat. It is not possible not to consent to combat when you are the target of another player initiating combat. &lt;br /&gt;
[[File:TurnOrder.png|left|thumb|Combat Tracker.]]&lt;br /&gt;
Any targeted players roll initiative automatically and the system will provide a turn order, resolving ties in rolls as needed.  &lt;br /&gt;
[[File:StatusBar.png|thumb|The Status Bar]]&lt;br /&gt;
The status bar can be used to quickly view your HP, movement range, AC and spell slots. The blue pocket watch button can be used to start your turn. It will turn red during your turn and you may press it again to end your turn.&lt;br /&gt;
&lt;br /&gt;
If you would wish to learn more about the details of Combat and Movement, please see our [[Combat Primer|Combat Guide]] and our [[Movement|Movement Guide]].&lt;br /&gt;
&lt;br /&gt;
== Your Journey Starts Here ==&lt;br /&gt;
All the above should provide you with the necessary information to start your journey here on Avardon. Should you have any questions, you are always welcome to use &#039;&#039;&#039;#questions&#039;&#039;&#039; channel on the Avardon Discord or open a ticket.&lt;br /&gt;
&lt;br /&gt;
May the Gods have mercy on your soul.&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Combat_Primer&amp;diff=1663</id>
		<title>Combat Primer</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Combat_Primer&amp;diff=1663"/>
		<updated>2026-04-08T19:14:21Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: Created page with &amp;quot;Todo  Section about how combat works  section about movement  section about spells  section about class stuff  section about statuses&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Todo&lt;br /&gt;
&lt;br /&gt;
Section about how combat works&lt;br /&gt;
&lt;br /&gt;
section about movement&lt;br /&gt;
&lt;br /&gt;
section about spells&lt;br /&gt;
&lt;br /&gt;
section about class stuff&lt;br /&gt;
&lt;br /&gt;
section about [[Status_Effects|statuses]]&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Wizard&amp;diff=1649</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Wizard&amp;diff=1649"/>
		<updated>2026-04-07T03:33:32Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: flavor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wizard-2024.png|thumb]]&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
| name = Wizard&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| hp = 69&lt;br /&gt;
| st = Intelligence, Wisdom&lt;br /&gt;
| cr = 5 LR&lt;br /&gt;
| description =&lt;br /&gt;
| spells = [[Wizard Spell List]]&lt;br /&gt;
* 1st Level: 4&lt;br /&gt;
* 2nd Level: 3&lt;br /&gt;
* 3rd Level: 3&lt;br /&gt;
* 4th Level: 3&lt;br /&gt;
* 5th Level: 2&lt;br /&gt;
| 5ewiki = Wizard&lt;br /&gt;
| frwiki = Wizard&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wizards are supreme magic-users, defined by their careful and exhaustive study of magic’s inner workings. Drawing on the subtle weave of magic that permeates the cosmos, Wizards cast spells of explosive fire, arcing lightning, subtle deception, and spectacular transformations. Their magic conjures monsters from other planes of existence, glimpses the future, or turns slain foes into zombies. Their mightiest spells change one substance into another, call meteors from the sky, or open portals to other worlds.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
=== Proficiencies===&lt;br /&gt;
* Light Crossbows&lt;br /&gt;
* Daggers&lt;br /&gt;
* Quarterstaves&lt;br /&gt;
=== Spellcasting ===&lt;br /&gt;
Intelligence is your spellcasting ability for your wizard spells, since you learn your wizard spells through dedicated study and memorization.&lt;br /&gt;
&lt;br /&gt;
Spell save DC = 8 + Intelligence modifier + Proficiency Bonus (4)&lt;br /&gt;
&lt;br /&gt;
Spell attack modifier = Intelligence modifier + Proficiency Bonus (4)&lt;br /&gt;
&lt;br /&gt;
You may memorize 14 spells and 5 cantrips to call upon from the [[Wizard Spell List]].&lt;br /&gt;
&lt;br /&gt;
=== Arcane Recovery ===&lt;br /&gt;
At the cost of 1 class resource per spell level, regain a spell slot of your choice.&lt;br /&gt;
&lt;br /&gt;
== Wizard Flavor Spells ==&lt;br /&gt;
* [[Flavor_Spells#Continual_Flame|Continual Flame]]&lt;br /&gt;
* [[Flavor_Spells#Control_Flames|Control Flames]]&lt;br /&gt;
* [[Flavor_Spells#Dancing_Lights|Dancing Lights]]&lt;br /&gt;
* [[Flavor_Spells#Illusory_Script|Illusory Script]]&lt;br /&gt;
* [[Flavor_Spells#Levitate|Levitate]]&lt;br /&gt;
* [[Flavor_Spells#Light|Light]]&lt;br /&gt;
* [[Flavor_Spells#Mage_Hand|Mage Hand]]&lt;br /&gt;
* [[Flavor_Spells#Major_Image|Major Image]]&lt;br /&gt;
* [[Flavor_Spells#Mending|Mending]]&lt;br /&gt;
* [[Flavor_Spells#Minor_Illusion|Minor Illusion]]&lt;br /&gt;
* [[Flavor_Spells#Mold_Earth|Mold Earth]]&lt;br /&gt;
* [[Flavor_Spells#Prestidigitation|Prestidigitation]]&lt;br /&gt;
* [[Flavor_Spells#Shape_Water|Shape Water]]&lt;br /&gt;
* [[Flavor_Spells#Silent_Image|Silent Image]]&lt;br /&gt;
* [[Flavor_Spells#Tenser&#039;s_Floating_Disk|Tenser&#039;s Floating Disk]]&lt;br /&gt;
* [[Flavor_Spells#Unseen_Servant|Unseen Servant]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Subclasses ==&lt;br /&gt;
[[Abjuration School]]&lt;br /&gt;
&lt;br /&gt;
[[Bladesinging]]&lt;br /&gt;
&lt;br /&gt;
[[Evocation School]]&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Equipment_List&amp;diff=1635</id>
		<title>Equipment List</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Equipment_List&amp;diff=1635"/>
		<updated>2026-04-06T17:34:34Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: No hands and metal shield&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Melee Weapons==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Crafting Profession !!Craft Skill !! Craft Quota !! Damage !! Properties || Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Hammer]]|| 1x Iron Ignot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]||10|| 10|| 1d4+STR Bludgeoning|| Light || Simple&lt;br /&gt;
|-&lt;br /&gt;
| [[Handaxe]] || 1x Iron Ignot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d6+STR Slashing|| Light || Simple&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger]] || 1x Iron Ignot||[[Blacksmithing]]|| 10|| 10|| 1d4+STR/Dex Piercing|| Light || Simple&lt;br /&gt;
|-&lt;br /&gt;
| [[Sickle]]|| 1x Iron Ignot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d4+STR Slashing|| Light|| Simple&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleaver]]|| 1x Iron Ignot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d6+STR Slashing|| Light|| Simple&lt;br /&gt;
|-&lt;br /&gt;
| [[Pickaxe]]|| 1x Iron Ignot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d8+STR Piercing || Two-Handed|| Simple&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]]|| 1x Iron Ignot &amp;lt;br&amp;gt; 1x LongHaft||[[Blacksmithing]]|| 15|| 15|| 1d6+Piercing|| 1d8 (1~8) + STR (Piercing)|| Simple&lt;br /&gt;
|-&lt;br /&gt;
| [[Mace]] || 2x Iron Ignot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]||20|| 15|| 1d6+STR Bludgeoning|| None || Simple&lt;br /&gt;
|-&lt;br /&gt;
| [[Pike]]|| 3x Iron Ignot &amp;lt;br&amp;gt; 1x Long Haft||[[Blacksmithing]]|| 10|| 10|| 1d10+STR Piercing|| Two-Handed, Reach|| Martial&lt;br /&gt;
|-&lt;br /&gt;
| [[Scimitar]]|| 2x Iron Ingot|| [[Blacksmithing]]|| 20|| 15|| 1d6+STR/Dex Slashing|| Light|| Martial&lt;br /&gt;
|-&lt;br /&gt;
| [[Shortsword]]|| 2x Iron Ingot|| [[Blacksmithing]]|| 20|| 15|| 1d6+STR/Dex Slashing|| Light|| Martial&lt;br /&gt;
|-&lt;br /&gt;
| [[Battleaxe]]|| 3x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]|| 20|| 20|| 1d8+STR Slashing|| Versatile 1d10+STR Slashing|| Martial&lt;br /&gt;
|-&lt;br /&gt;
| [[Glaive]]|| 4x Iron Ingot &amp;lt;br&amp;gt; 1x Long Haft|| [[Blacksmithing]]|| 20|| 20|| 1d10+STR Slashing|| Two-Handed, Reach|| Martial&lt;br /&gt;
|-&lt;br /&gt;
| [[Trident]]|| 3x Iron Ingot &amp;lt;br&amp;gt; 1x Long Haft|| [[Blacksmithing]]|| 20|| 20|| 1d6+STR Piercing|| Versatile 1d8+STR Piercing|| Martial&lt;br /&gt;
|-&lt;br /&gt;
| [[Maul]]|| 8x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]|| 20|| 20|| 2d6+STR Bludgeoning|| Two-Handed|| Martial&lt;br /&gt;
|-&lt;br /&gt;
| [[Rapier]]|| 1x Iron Ingot|| [[Blacksmithing]]|| 20|| 20|| 1d8+STR/Dex Piercing|| None|| Martial&lt;br /&gt;
|-&lt;br /&gt;
| [[War Pick]]|| 2x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]|| 20|| 20|| 1d8+STR Piercing|| None|| Martial&lt;br /&gt;
|-&lt;br /&gt;
| [[Warhammer]]|| 4x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft|| [[Blacksmithing]]|| 20|| 20|| 1d8+STR Bludgeoning|| Versatile 1d10+STR Bludgeoning|| Martial&lt;br /&gt;
|-&lt;br /&gt;
| [[Longsword]] || 4x Iron Ingot. || [[Blacksmithing]] || 20 || 20 || 1d8+STR Slashing|| Versatile 1d10+STR Slashing || Martial&lt;br /&gt;
|-&lt;br /&gt;
| [[Morningstar]] || 4x Iron Ingot &amp;lt;br&amp;gt; 1x Short Haft. || [[Blacksmithing]] || 20 || 25|| 1d8+STR Piercing|| None ||Martial&lt;br /&gt;
|-&lt;br /&gt;
| [[Flail]] || 2x Iron Ingot &amp;lt;br&amp;gt; 1x Chain &amp;lt;br&amp;gt; 1x Short Haft. || [[Blacksmithing]] || 20 || 25 || 1d8+STR Bludgeoning|| One Handed|| Martial&lt;br /&gt;
|-&lt;br /&gt;
| [[Greatsword]] || 10x Iron Ingot. || [[Blacksmithing]] || 25 || 30 || 2d6+STR Slashing|| Two-handed|| Martial&lt;br /&gt;
|-&lt;br /&gt;
| [[Halberd]] || 4x Iron Ingot &amp;lt;br&amp;gt; 1x Long Haft||[[Blacksmithing]] || 25 || 30|| 1d10+STR Slashing|| Two-Handed, Reach&lt;br /&gt;
|Martial&lt;br /&gt;
|-&lt;br /&gt;
| [[Greataxe]] || 8x Iron Ingot &amp;lt;br&amp;gt;1x Short Haft|| [[Blacksmithing]] || 25 || 30 || 1d12+STR Slashing || Two-handed|| Martial&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ranged Weapons==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Crafting Profession !!Craft Skill !! Craft Quota !! Damage !! Range !! Proficiency&lt;br /&gt;
|-&lt;br /&gt;
| [[Javelin]] || 1x Iron Ignot &amp;lt;br&amp;gt; 1x Short Haft||[[Blacksmithing]]|| 10|| 10|| 1d6+STR Piercing|| Thrown (6 Tiles)|| Simple&lt;br /&gt;
|-&lt;br /&gt;
| [[Shortbow]]|| 1x String &amp;lt;br&amp;gt; 1x Quality Branch &amp;lt;br&amp;gt; 1x Leather Scraps||[[Woodcarving]] ||20|| 25|| 1d6+Dex Piercing|| 6 Tiles || Simple&lt;br /&gt;
|-&lt;br /&gt;
| [[Longbow]]|| 1x String &amp;lt;br&amp;gt; 1x Quality Branch &amp;lt;br&amp;gt; 1x Leather Scraps ||[[Woodcarving]] || 25|| 30||1d8+Dex Piercing || 6 Tiles||Martial&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Crossbow]]|| 6x Parts &amp;lt;br&amp;gt; 1x Wooden stock &amp;lt;br&amp;gt; 4x Metal Scraps||[[Woodcarving]] || 30|| 35||1d8+Dex Piercing || 6 Tiles|| Simple&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Crossbow]]|| 8x Parts &amp;lt;br&amp;gt; 1x Wooden stock &amp;lt;br&amp;gt; 8x Metal Scraps||[[Woodcarving]] || 40|| 50|| 1d10+Dex Piercing|| 6 Tiles||Martial&lt;br /&gt;
|-&lt;br /&gt;
| [[Hand Crossbow]]|| 5x Parts &amp;lt;br&amp;gt; 1x Wooden stock &amp;lt;br&amp;gt; 4x Metal Scraps||[[Woodcarving]] || 50 || 60|| 1d6+Dex Piercing ||5 Tiles||Martial&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armors==&lt;br /&gt;
All medium armors have a max of dex+2&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Crafting Profession!!Craft Skill !! Craft Quota !! AC !! Armor Type&lt;br /&gt;
|-&lt;br /&gt;
| [[Wooden Shield]] || 4x Common Branch &amp;lt;br&amp;gt; 1x Leather Scraps ||[[Woodcarving]] || 20 || 20|| +2 AC || Shield&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield (Armor)|Shield (Metal)]] || 3x Iron Ingot|| [[Blacksmithing]] || 20 || 25 || +2 AC|| Shield&lt;br /&gt;
|-&lt;br /&gt;
| [[Ring Mail]] || 4x Iron Ingot &amp;lt;br&amp;gt; 1x Armor Padding || [[Blacksmithing]] || 30 || 30 || 14 || Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain Shirt]] || 5x Iron Ingot || [[Blacksmithing]] || 30 || 35 || 13+Dex (Max 2)|| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Scale Mail]] || 8x Iron Ingot &amp;lt;br&amp;gt;1x Armor Padding|| [[Blacksmithing]] || 30 || 35 || 14+Dex (Max 2)|| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain Mail]] || 9x Iron Ingot &amp;lt;br&amp;gt; 1x Armor Padding|| [[Blacksmithing]] || 30 || 40 || 16 || Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Breastplate]] || 10x Iron Ingot || [[Blacksmithing]] || 35 || 40 || 14+Dex (Max 2) || Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Half Plate]] || 16x Iron Ingot &amp;lt;br&amp;gt; 1x Armor Padding|| [[Blacksmithing]] || 40 || 45 || 15+Dex (Max 2)|| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Splint Armor]] || 12x Iron Ingots &amp;lt;br&amp;gt;1x Armor Padding || [[Blacksmithing]] || 45 || 45 || 17 || Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Plate Armor]] || 30x Iron Ingot &amp;lt;br&amp;gt; 1x Armor Padding || [[Blacksmithing]] || 50 || 70 || 18 || Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather Armor]] || 3x Rawhide Leather &amp;lt;br&amp;gt; 2x Buckle|| [[Leatherworking]] || 15 || 15 || 11+Dex|| Light&lt;br /&gt;
|-&lt;br /&gt;
| [[Hide Armor]] || 2x Buckle &amp;lt;br&amp;gt; 2x Rawhide Leather&amp;lt;br&amp;gt;1x Hide||[[Leatherworking]]||15||15||12+Dex (Max 2)||Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Studded Leather Armor]] || 2x Buckle &amp;lt;br&amp;gt;3x Rawhide Leather &amp;lt;br&amp;gt;6x Metal Scraps||[[Leatherworking]]||25||30||12+Dex||Light&lt;br /&gt;
|-&lt;br /&gt;
| [[Padded Armor]] || 2x Buckle &amp;lt;br&amp;gt;1x Tanned Leather||[[Leatherworking]]||15||15||11+Dex||Light&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Potions==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Crafting Profession!!Craft Skill !! Craft Quota !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Grease Bottle]] || 1x Reactive Reagent &amp;lt;br&amp;gt; 1x Animal Fat || [[Alchemy]] || 15 || 5 || Cover the ground with slick grease, making it a Difficult Terrain. Creatures that are inside at the time of throwing the bottle or who end their turn inside the area might fall Prone (Dexterity Saving Throw). This surface is flammable.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Healing]] || 1 Curative Reagent &amp;lt;br&amp;gt; 1x Rogue&#039;s Morsel|| [[Alchemy]] || 20 || 5 || As a Bonus action and for a single potion use - heal 2d4+2 Health.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Superior Healing Potion]] || 1 Curative Reagent &amp;lt;br&amp;gt; 1x Yellow Musk Creeper Petals|| [[Alchemy]] || 40 || 5 || For an action and a potion use you may drink this to recover 8d4+8 health and recover 2 wounded levels.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Greater Healing Potion]] || 1x Curative Reagent &amp;lt;br&amp;gt; 1x Balsam|| [[Alchemy]] || 30 || 5 || For the cost of a Bonus action and potion use you may drink this to heal yourself for 4d4+4 and recover from 1 wound level.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Alchemist&#039;s Fire]] || 1x Reactive Reagent &amp;lt;br&amp;gt; 1x Fire Amber|| [[Alchemy]] || 35 || 5 || Hurl a flask of liquid fire that explodes on impact, creating area of fire that deals 1d4 damage per turn and leaves creatures burning for 2 turns even after leaving the area, this costs an attack action.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Speed]] || 1x Reactive Reagent &amp;lt;br&amp;gt; 1x Hyena Ear|| [[Alchemy]] || 45 || 5 || As a bonus action and for one potion use, Earn the benefits of Haste (+2 AC and +3 tiles of movement) for 3 turns. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Viciousness]] || 1x Reactive Reagent &amp;lt;br&amp;gt;1x Shadowroot Sac|| [[Alchemy]] || 50 || 5 || As a bonus action and for a one potion use the number you need to roll to land a Critical Hit is reduced by 1 until long rest.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Vigilance]] || 1x Reactive Reagent &amp;lt;br&amp;gt;1x Hook|| [[Alchemy]] || 50 || 5 || For a bonus action and one potion use earn +5 bonus to Initiative rolls until Long Rest.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant Strength]] || 1x Reactive Reagent &amp;lt;br&amp;gt; 1x Giant Finger|| [[Alchemy]] || 50 || 5 || For a bonus action and one potion use your Strength modifier becomes +4 until long rest. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Potion of Feather Fall]]||1x Reactive Reagent &amp;lt;br&amp;gt; 1x Autumncrocus||[[Alchemy]]||25||5||Gain immunity to Fall Damage for 10 turns. Drinking this uses a bonus action and a potion use.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Feather_Fall&amp;diff=1630</id>
		<title>Feather Fall</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Feather_Fall&amp;diff=1630"/>
		<updated>2026-04-03T15:00:50Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Ability&lt;br /&gt;
|image=FeatherFall.png&lt;br /&gt;
|type=Spell&lt;br /&gt;
|level=1&lt;br /&gt;
|school=Transmutation&lt;br /&gt;
|target=Up to 5 Targets&lt;br /&gt;
|range=3&lt;br /&gt;
|radius=None&lt;br /&gt;
|duration = 10&lt;br /&gt;
|cost=Bonus Action&lt;br /&gt;
|save=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You magically slow the descent of up to &#039;&#039;&#039;5 creatures&#039;&#039;&#039; within &#039;&#039;&#039;3 tiles&#039;&#039;&#039;, preventing them from taking fall damage. The affected creatures &#039;&#039;&#039;float safely to the floor&#039;&#039;&#039; for the duration of the spell.&lt;br /&gt;
&lt;br /&gt;
* Intended for &#039;&#039;&#039;combat use&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Swarmkeeper&amp;diff=1629</id>
		<title>Swarmkeeper</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Swarmkeeper&amp;diff=1629"/>
		<updated>2026-04-03T00:20:38Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: /* Gathered Swarm */ formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Feeling a deep connection to the environment around them, some rangers reach out through their magical connection to the world and bond with a swarm of nature spirits. The swarm becomes a potent force in battle, as well as helpful company for the ranger. Some Swarmkeepers are outcasts or hermits, jeeping to themselves and their attendant swarms rather than dealing with the discomfort of others. Other Swarmkeepers enjoy building vibrant communities that work for the mutual benefit of all those they consider part of their swarm.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Subclass Features==&lt;br /&gt;
===Gathered Swarm===&lt;br /&gt;
Once per turn, you can use one of the following features following an attack that hits:&lt;br /&gt;
:Swarm Assist - Get 1 additional tile of movement.&lt;br /&gt;
:Swarm Attack - Deal additional 1d6 Piercing damage.&lt;br /&gt;
:Swarm Push - Push a target 1 tile in a direction of your choice (STR Save).&lt;br /&gt;
&lt;br /&gt;
===Swarmkeeper Magic===&lt;br /&gt;
You get access to [[Faerie Fire]] and [[Web]] spells (need to be picked).&lt;br /&gt;
&lt;br /&gt;
===Writhing Tide===&lt;br /&gt;
As a bonus action, once per long rest, gain flight movement and 1 additional tile of movement for 2 turns.&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Champion&amp;diff=1626</id>
		<title>Champion</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Champion&amp;diff=1626"/>
		<updated>2026-04-01T00:56:13Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: /* Additional Fighting Style */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Class Fighter Champion Badge Icon.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;The archetypal Champion focuses on the development of raw physical power honed to deadly perfection. Those who model themselves on this archetype combine rigorous training with physical excellence to deal devastating blows.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Class Features&lt;br /&gt;
&lt;br /&gt;
=== Combat Stance ===&lt;br /&gt;
At the cost of Bonus Action, change your Combat Stance, lasting until the end of your next turn:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bulwark -&#039;&#039;&#039; You cannot be forcibly moved or knocked prone.&lt;br /&gt;
* &#039;&#039;&#039;Reckless Abandon -&#039;&#039;&#039; Suffer -1 on Attack Rolls in exchange for +3 on weapon damage.&lt;br /&gt;
* &#039;&#039;&#039;Deft Footwork -&#039;&#039;&#039; Your Opportunity Attacks have Advantage. &lt;br /&gt;
&lt;br /&gt;
=== Improved Critical ===&lt;br /&gt;
Your weapon attacks score a critical hit on a roll of 19 or 20.&lt;br /&gt;
&lt;br /&gt;
=== Additional Fighting Style ===&lt;br /&gt;
You can choose a second option from the [[Fighting Style]] list.&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Reroll&amp;diff=1625</id>
		<title>Reroll</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Reroll&amp;diff=1625"/>
		<updated>2026-03-31T21:31:24Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Starting a Reroll==&lt;br /&gt;
You may reroll once every 14 days.&lt;br /&gt;
&lt;br /&gt;
When rerolling you will go through with the same process as whitelisting and open up a reroll ticket. When you choose to delete or shelf your character, you may choose a concise message for your disappearance in the ticket. This message is just the fact your character is missing from the lands. For more information required for the reroll, please see the [[New_Players_Guide#Character_Creation|New Players Guide]] character creation section. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Required Items&#039;&#039;&#039;&lt;br /&gt;
# Character Name&lt;br /&gt;
# Race&lt;br /&gt;
# Class&lt;br /&gt;
# Subclass&lt;br /&gt;
# Whitelist Screenshot&lt;br /&gt;
&amp;lt;sub&amp;gt;There is a 7 day timer for free sheet resets.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Deleting==&lt;br /&gt;
[[File:CaptAvardon.png|right|250px|thumb|The Deletion NPC. Do not interact with this until staff tell you to in your reroll ticket.]]&lt;br /&gt;
If you do not want to shelf your character, you can simply delete them and immediately reroll to a new character. When the ticket is opened staff will set your character to be eligible for deletion or shelving. When you choose to delete your character, you can speak with &#039;&#039;&#039;Captain Avardon&#039;&#039;&#039; in Spawn. After doing so you will need to rename yourself with Bobby. Once your sheet, feats, traits and spells (if applicable) are selected, speak with Lora to re-enter the world. This skips the Shelving Process.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;sub&amp;gt; When deleting your character your inventory will be deleted.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shelving==&lt;br /&gt;
[[File:Shelf.png|250px|thumb|The Shelfing NPC. Do not interact with this until staff tell you to in your reroll ticket.]]&lt;br /&gt;
&lt;br /&gt;
When and &#039;&#039;&#039;only when&#039;&#039;&#039; staff inform you, do you go through with the shelving process in the spawn room at the shelf otherwise you may be shelved improperly. Once you have shelved the character using the NPC you will need to rename yourself with Bobby. Once your sheet, feats, traits and spells (if applicable) are selected, speak with Lora to re-enter the world. This skips the Deletion Process.&lt;br /&gt;
&lt;br /&gt;
There are &#039;&#039;2 shelf slots&#039;&#039; and &#039;&#039;1 active slot&#039;&#039;.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;sub&amp;gt;All house mod items are shelved with your character. All other inventory items will be deleted.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unshelving==&lt;br /&gt;
Once you are finished with either deleting or shelving your character, you will be marked without an active Character. On the [[https://avardon.com/account Avardon]] website you will have a list of your characters, and you will need to change the character&#039;s name to match in game with Bobby (Renamer). Once that matches you may interact with the Shelf to load your previous sheet and items.&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Main_Page&amp;diff=1624</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Main_Page&amp;diff=1624"/>
		<updated>2026-03-31T21:31:05Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: bonks to main page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;templatestyles src=&amp;quot;Template:Main page/shared/styles.css&amp;quot; /&amp;gt;&lt;br /&gt;
{{Main page/header}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;home-content&amp;quot; class=&amp;quot;home-grid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card home-card--col1 home-card--row1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card__label&amp;quot;&amp;gt;Featured Articles&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Lore Introduction]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Timeline]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Ravenloft]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Count Farkas]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Avardon:Mission|Our Mission &amp;amp; Values]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Bonk&#039;s Survival Guide]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card home-card--col1 home-card--row2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card__label&amp;quot;&amp;gt;Guides&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Rules|Server Rules]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[New Players Guide]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Reroll]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Combat Primer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Movement]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Chat Commands]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Consequences]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Combat Rulings]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card home-card--col1 home-card--row5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-card__label&amp;quot;&amp;gt;Lists&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Races]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Classes]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Professions]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Feats]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Traits]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Spell Lists]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;home-link__button&amp;quot;&amp;gt;[[Equipment List]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://avardon.com Main website]&lt;br /&gt;
&lt;br /&gt;
[https://avardon.com/discord Discord server]&lt;br /&gt;
&lt;br /&gt;
This site is still being worked on and you won&#039;t find a lot of articles here just yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can help us by contributing.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Bonk%27s_Survival_Guide&amp;diff=1623</id>
		<title>Bonk&#039;s Survival Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Bonk%27s_Survival_Guide&amp;diff=1623"/>
		<updated>2026-03-31T21:30:54Z</updated>

		<summary type="html">&lt;p&gt;Bulltrup: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:BonksDeclassified.png|thumb|353x353px|Image courtesy of The Changer of Ways!]]&lt;br /&gt;
&lt;br /&gt;
=== Bonks has compiled a wonderful guide from her own personal experience as a new player on the server. Brought to the wiki, this is Bonks&#039; Declassified Server Survival Guide! ===&lt;br /&gt;
&lt;br /&gt;
==== How do I get professions? ====&lt;br /&gt;
&lt;br /&gt;
* Talk to the NPC in the Library in the Town Hub, and spend a Profession Energy to get your first five levels in the profession (Ten if you&#039;re Fast Learner trait)&lt;br /&gt;
&lt;br /&gt;
==== How do I craft? ====&lt;br /&gt;
&lt;br /&gt;
* Once you have a crafting profession, Hit Tab to open up inventory. At the bar at the top is the Crafting tab. Click that. Crafting professions are accessed through there. Select the item you can and want to craft, and click &#039;Prepare Materials&#039; on the right. The materials for the item will be consumed, and you&#039;ll get an Unfinished Product in your inventory. Put that on your hotbar and use it. Crafting consumes a Profession Energy and makes a crafting roll on the Product. Some might take more than one attempt to finish crafting.&lt;br /&gt;
&lt;br /&gt;
==== How do I gather (Mining)? ====&lt;br /&gt;
&lt;br /&gt;
* Once you have your gathering profession (Mining), go to the marked Mine on the west side of the map. Enter the mine, find glowing rocks, mouse over them to see the type of resource, and hit E on them to gather from them for one profession energy&lt;br /&gt;
&lt;br /&gt;
[[File:Profsmap (Custom).png|thumb|645x645px]]&lt;br /&gt;
&lt;br /&gt;
==== How do I gather (Not Mining)? ====&lt;br /&gt;
&lt;br /&gt;
* Once you have your gathering profession, go to the relevant nodes marked on the map. When you&#039;re in the general area, hit Shift+R to open RPR abilities and find the Economy section for the gathering ability. [[https://avardon.com/map Avardon Interactive Map]]&lt;br /&gt;
&lt;br /&gt;
==== Do gathering nodes of the same type give different items or pull from the same table? ====&lt;br /&gt;
&lt;br /&gt;
* Pull from the same table. Herbs can give any of the herbs. Mushrooms can give any of the mushroom. Iron ore gives Iron ore.&lt;br /&gt;
&lt;br /&gt;
==== How does restoring Profession Energy work? ====&lt;br /&gt;
&lt;br /&gt;
* Every twenty hours, Profession Energy is restored by two points (Non-commoner) or four points (commoner class) . The server checks usually within 30 minutes of when you get online for how long it has been since the last daily Economy Reset that you gained profession energy from, and then restores your energy appropriately. It can restore up to three days worth of energy, so you don&#039;t need to have logged in every day. It will also only restore energy you have room for. So if it has been three days, and you log in, but you have 1/6 profession energy, you&#039;ll need to use that one before it will restore the 6 you would normally get from three days of resets.&lt;br /&gt;
&lt;br /&gt;
==== How does PVP start? ====&lt;br /&gt;
&lt;br /&gt;
* The Roll Initiative or Roll Initiative (Spar). Select all those involved, and it will roll initiative for all of them.&lt;br /&gt;
&lt;br /&gt;
===== What&#039;s the diff- =====&lt;br /&gt;
&lt;br /&gt;
* Roll Initiative (Spar) starts a spar. Spars are (supposed) to restore any health lost or spellslots or class resources expended during the spar, so that all return to how they were before the fight. Roll Initiative (The normal one) starts a standard PVP.  In a standard PVP, every 10 HP lost by either side will become 1 wound per 10 HP at the end of combat. The loser of the PVP will have the Awaiting Consequences status after exiting combat.&lt;br /&gt;
&lt;br /&gt;
==== How do you do Consequences? ====&lt;br /&gt;
&lt;br /&gt;
* Hold E on the other player and select Avardon RP to open the Consequence rules. Make sure to familiarize yourself with the [[Consequences|Consqeuence rules here.]]&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous, Errata, and FAQ! ==&lt;br /&gt;
&lt;br /&gt;
==== Can players tweak their character appearance after whitelisting? ====&lt;br /&gt;
&lt;br /&gt;
* To a point! Character height should not change. Minor tweaks are fine otherwise, hair, warpaints, scars, makeup, and the like may be changed freely! Proportions may be tweaked to an extent ( we&#039;re all familiar with clipping demons! ) but for significant alterations, please open a ticket and provide before-and-after screenshots at the height board again!&lt;br /&gt;
&lt;br /&gt;
==== On the tabletop, characters who are reduced to 0 hit points can be revived with any healing. Is that the case here? ====&lt;br /&gt;
&lt;br /&gt;
* Nope, if you get to 0 HP in a fight (unless Death Ward or similar) then you&#039;re out. Once it gives you Defeated above your head, you can&#039;t continue in that fight, you are defeated.&lt;br /&gt;
&lt;br /&gt;
==== Do Swords bards get Shields? ====&lt;br /&gt;
&lt;br /&gt;
* No. Valor bards, do, however!&lt;br /&gt;
&lt;br /&gt;
==== Does Savage Attacker apply only to the weapon&#039;s die or dice, and not any riders or effects like Sneak Attack? ====&lt;br /&gt;
&lt;br /&gt;
* Yes, only weapon&#039;s dice!&lt;br /&gt;
&lt;br /&gt;
==== Question: Does a successful sneak / stealth confer advantage in combat? ====&lt;br /&gt;
&lt;br /&gt;
* They get +10 to initiative roll automatically when hiding and not spotted.&lt;br /&gt;
&lt;br /&gt;
==== Do buffs or concentration spells persist when druids shapeshift? ====&lt;br /&gt;
&lt;br /&gt;
* Yes, they do, as in source material! However, once shapeshifted, you will be unable to cast spells. If you lose concentration, you won&#039;t be able to cast it again until you&#039;re two-footed again!&lt;br /&gt;
&lt;br /&gt;
==== What are the rules governing Disguise Self? ====&lt;br /&gt;
&lt;br /&gt;
* You must follow the rules of the disguise self spell. When it doubt, check the source material limitations! You can whip up whatever you like as long as you follow the instructions of the spell! You cannot change what your disguise is mid-spell, for example. You can have one disguise Monday, and another for Chewsday. You do not need to register your disguises with staff!&lt;/div&gt;</summary>
		<author><name>Bulltrup</name></author>
	</entry>
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