<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.avardon.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bonks</id>
	<title>Avardon - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.avardon.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bonks"/>
	<link rel="alternate" type="text/html" href="https://wiki.avardon.com/Special:Contributions/Bonks"/>
	<updated>2026-04-28T16:13:59Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Scholar&amp;diff=1746</id>
		<title>Scholar</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Scholar&amp;diff=1746"/>
		<updated>2026-04-20T10:20:03Z</updated>

		<summary type="html">&lt;p&gt;Bonks: /* Arcane Studies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Commoner]] subclass available on Avardon.&lt;br /&gt;
&lt;br /&gt;
Knowledgeable and hungry for wisdom. Scholars spend most of their time nose deep in a book or scroll. What they lack in combat proficiency, they make up with a unquenched thirst to learn. Scholars are very good at acquiring new information and also remembering it.&lt;br /&gt;
&lt;br /&gt;
* As a scholar you might want to avoid conflict of any sort, unless you can gain new insight on a topic from it.&lt;br /&gt;
&lt;br /&gt;
* You might seek out ancient ruins and dungeons for old books and relics to further your research.&lt;br /&gt;
&lt;br /&gt;
* You could be looking for a way to understand the mist and the domain of dread by conducting experiments.&lt;br /&gt;
&lt;br /&gt;
* Maybe your curiosity has let you do come Avardon by your own choice.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== Efficient ===&lt;br /&gt;
Whenever you would gain profession experience you have a 50% chance to get 1 additional point of experience.&lt;br /&gt;
&lt;br /&gt;
=== Polyglot ===&lt;br /&gt;
You are able to learn an additional language.&lt;br /&gt;
&lt;br /&gt;
=== Arcane Studies ===&lt;br /&gt;
Intelligence is your spellcasting ability for your magic spells.&lt;br /&gt;
&lt;br /&gt;
Spell save DC = 8 + Intelligence modifier + Proficiency Bonus (4) Spell attack modifier = Intelligence modifier + Proficiency Bonus (4)&lt;br /&gt;
&lt;br /&gt;
You are able to learn 2 cantrips and 5 spells (1st and 2nd Level) from the [[Bard Spell List|Bard spell list]].&lt;/div&gt;</summary>
		<author><name>Bonks</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Ranger&amp;diff=1745</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Ranger&amp;diff=1745"/>
		<updated>2026-04-20T10:18:47Z</updated>

		<summary type="html">&lt;p&gt;Bonks: /* Spellcasting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ranger PHB5e2024.png|thumb]]&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
| name = Ranger&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| hp = 94&lt;br /&gt;
| st= Strength, Dexterity&lt;br /&gt;
| description =&lt;br /&gt;
| spells = [[Ranger Spell List]]&lt;br /&gt;
* 1st Level: 4&lt;br /&gt;
* 2nd Level: 3&lt;br /&gt;
* 3rd Level: 2&lt;br /&gt;
| 5ewiki = Ranger&lt;br /&gt;
| frwiki = Ranger&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Far from the bustle of cities and towns, past the hedges that shelter the most distant farms from the terrors of the wild, amid the dense-packed trees of trackless forests and across wide and empty plains, rangers keep their unending watch.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== Proficiencies ===&lt;br /&gt;
&lt;br /&gt;
* Shields&lt;br /&gt;
* Martial Weapons&lt;br /&gt;
* Medium Armor&lt;br /&gt;
&lt;br /&gt;
=== Spellcasting ===&lt;br /&gt;
Wisdom is your spellcasting ability for your ranger spells, since your magic draws on your attunement to nature.&lt;br /&gt;
&lt;br /&gt;
Spell save DC = 8 + Wisdom modifier + Proficiency Bonus (4)&lt;br /&gt;
&amp;lt;BR&amp;gt;Spell attack modifier = Wisdom modifier + Proficiency Bonus (4)&lt;br /&gt;
&lt;br /&gt;
You may memorize 6 spells from the [[Ranger Spell List]].&lt;br /&gt;
&lt;br /&gt;
=== [[Hide in Plain Sight]] ===&lt;br /&gt;
{{:Hide in Plain Sight}}&lt;br /&gt;
&lt;br /&gt;
=== [[Extra Attack]] ===&lt;br /&gt;
{{:Extra Attack}}&lt;br /&gt;
&lt;br /&gt;
=== [[Tireless]]===&lt;br /&gt;
{{:Tireless}}&lt;br /&gt;
&lt;br /&gt;
=== Swimming speed ===&lt;br /&gt;
Your swimming speed is now equal to your regular movement speed&lt;br /&gt;
&lt;br /&gt;
===Fighting Styles===&lt;br /&gt;
Able to take one of the following [[Fighting Styles]]&lt;br /&gt;
&lt;br /&gt;
* Archery&lt;br /&gt;
* Blind Fighting&lt;br /&gt;
* Close Quarters Shooter&lt;br /&gt;
* Defense&lt;br /&gt;
* Druidic Warrior&lt;br /&gt;
* Dueling&lt;br /&gt;
* Two-Weapon Fighting&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Subclasses ==&lt;br /&gt;
[[Gloom Stalker]]&lt;br /&gt;
&lt;br /&gt;
[[Hunter]]&lt;br /&gt;
&lt;br /&gt;
[[Swarmkeeper]]&lt;/div&gt;</summary>
		<author><name>Bonks</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Divine_Soul&amp;diff=1742</id>
		<title>Divine Soul</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Divine_Soul&amp;diff=1742"/>
		<updated>2026-04-18T18:01:07Z</updated>

		<summary type="html">&lt;p&gt;Bonks: /* 1st Level Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[Sorcerer]] subclass available on Avardon.&lt;br /&gt;
&lt;br /&gt;
Sometimes the spark of magic that fuels a sorcerer comes from a divine source that glimmers within the soul. Having such a blessed soul is a sign that your innate magic might come from a distant but powerful familial connection to a divine being. Perhaps your ancestor was an angel, transformed into a mortal and sent to fight in a god’s name. Or your birth might align with an ancient prophecy, marking you as a servant of the gods or a chosen vessel of divine magic.&lt;br /&gt;
&lt;br /&gt;
A Divine Soul, with natural magnetism, is seen as a threat by some religious hierarchies. As an outsider who commands celestial power, these sorcerers can undermine the existing order by claiming a direct tie to the divine.&lt;br /&gt;
&lt;br /&gt;
In some cultures, only those who can claim the power of a Divine Soul may command religious power. In these lands, ecclesiastical positions are dominated by a few bloodlines and preserved over generations.&lt;br /&gt;
&lt;br /&gt;
* You could be part of a temple or church, where you hold a high position in the clergy.&lt;br /&gt;
&lt;br /&gt;
* You may seek to offer aid and healing for those in need and your mission might have led you to Avardon.&lt;br /&gt;
&lt;br /&gt;
* In combat you are a powerful, but vulnerable support, that can not only aid with healing, but with utility spells as well.&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
=== Divine Magic ===&lt;br /&gt;
You may select 2 spells from the [[Cleric Spell List]] that do not count against your spell list, in addition to being able to choose the following spells in addition to the [[Sorcerer Spell List]].&lt;br /&gt;
&lt;br /&gt;
====1st Level Spells====&lt;br /&gt;
*[[Bane]] &lt;br /&gt;
*[[Bless]] &lt;br /&gt;
*[[Cure Wounds]] &lt;br /&gt;
*[[Healing Word]]&lt;br /&gt;
====3rd Level Spells====&lt;br /&gt;
*[[Mass Healing Word]] &lt;br /&gt;
====5th Level Spells====&lt;br /&gt;
*[[Mass Cure Wounds]]&lt;br /&gt;
&lt;br /&gt;
=== Empowered Healing ===&lt;br /&gt;
Spend 1 Sorcery point to empower your next healing by 5 HP, additionally you regain 1 HP&lt;br /&gt;
&lt;br /&gt;
=== Greater Wound regeneration ===&lt;br /&gt;
Heal a target within 1 Tile of you. The Target recovers 7 (+3 per upcast Level) wounds.&lt;/div&gt;</summary>
		<author><name>Bonks</name></author>
	</entry>
</feed>