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	<id>https://wiki.avardon.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=BanePrime</id>
	<title>Avardon - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.avardon.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=BanePrime"/>
	<link rel="alternate" type="text/html" href="https://wiki.avardon.com/Special:Contributions/BanePrime"/>
	<updated>2026-04-28T16:33:41Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Beasthide&amp;diff=1428</id>
		<title>Beasthide</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Beasthide&amp;diff=1428"/>
		<updated>2026-03-22T19:00:51Z</updated>

		<summary type="html">&lt;p&gt;BanePrime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stoic and solid, a beasthide shifter draws strength and stability from the beast within. Beasthide shifters are typically tied to the bear or the boar, but this subrace could embody any creature known for its toughness. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Werebeast Phenotypes:&#039;&#039;&#039; Wereape, Werebadger, Werebear, Wereboar, Wereleopard, Werelion, Werewalrus.&lt;br /&gt;
==Racial Features==&lt;br /&gt;
===Shifting===&lt;br /&gt;
You have a +1 bonus to your Armor Class.&lt;/div&gt;</summary>
		<author><name>BanePrime</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Swiftstride&amp;diff=1427</id>
		<title>Swiftstride</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Swiftstride&amp;diff=1427"/>
		<updated>2026-03-22T18:58:31Z</updated>

		<summary type="html">&lt;p&gt;BanePrime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Swiftstride shifters are graceful and quick. Typically feline in nature, swiftstride shifters are often aloof and difficult to pin down physically or socially.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Werebeast Phenotypes:&#039;&#039;&#039; Werebat, Werecat, Werecougar, Werefox, Werehare, Werejaguar, Werepanther, Wererat, Wereraven.&lt;br /&gt;
==Racial Features==&lt;br /&gt;
===Shifting===&lt;br /&gt;
When an enemy ends their turn within 1 tile of you, you can use this Reaction to get +1 Movement on your next turn, you also avoid Opportunity Attacks.&lt;/div&gt;</summary>
		<author><name>BanePrime</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Longtooth&amp;diff=1426</id>
		<title>Longtooth</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Longtooth&amp;diff=1426"/>
		<updated>2026-03-22T18:56:17Z</updated>

		<summary type="html">&lt;p&gt;BanePrime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Longtooth shifters are fierce and aggressive, but they form deep bonds with their friends. Many longtooth shifters have canine traits that become more pronounced as they shift, but they might instead draw on tigers, hyenas, or other predators. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Werebeast Phenotypes:&#039;&#039;&#039; Werehyena, Werejackal, Wereleopard, Werelion, Werepanther, Weretiger, Werewolf, Werewolverine.&lt;br /&gt;
==Racial Features==&lt;br /&gt;
===Shifting===&lt;br /&gt;
You may shift as a bonus action, which allows you to use your elongated fangs to make an unarmed strike as a bonus action. If you hit with your fangs, you can deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.&lt;/div&gt;</summary>
		<author><name>BanePrime</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Cone_of_Cold&amp;diff=586</id>
		<title>Cone of Cold</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Cone_of_Cold&amp;diff=586"/>
		<updated>2026-03-12T23:52:37Z</updated>

		<summary type="html">&lt;p&gt;BanePrime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Ability&lt;br /&gt;
| name = Cone of Cold&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| range = 3&lt;br /&gt;
| target = Cone&lt;br /&gt;
| cost = &lt;br /&gt;
| damage = 8d8&lt;br /&gt;
| level = 5&lt;br /&gt;
| school = Evocation&lt;br /&gt;
| type = Spell&lt;br /&gt;
| description = A blast of cold air erupts from your hands. Each creature in a 3-Tile cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cone of Cold&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Level:&#039;&#039;&#039; 5th&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Area of Effect:&#039;&#039;&#039; 3 tile cone&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;School:&#039;&#039;&#039; Evocation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; Instantaneous&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage:&#039;&#039;&#039; Combat Spell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A blast of cold air erupts from your hands. Each creature in a 3-Tile cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Targets may fall prone, if they also fail a Dexterity Saving Throw.&lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>BanePrime</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Cone_of_Cold&amp;diff=582</id>
		<title>Cone of Cold</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Cone_of_Cold&amp;diff=582"/>
		<updated>2026-03-12T23:48:51Z</updated>

		<summary type="html">&lt;p&gt;BanePrime: Created page with &amp;quot;{{Infobox Ability | name = Cone of Cold | image =  | caption =  | range = 3 | target = Cone | cost =  | damage = 8d8 | level = 5 | school = Evocation | type = Spell | description =  }}  &amp;#039;&amp;#039;&amp;#039;Cone of Cold&amp;#039;&amp;#039;&amp;#039;  &amp;#039;&amp;#039;&amp;#039;Spell Level:&amp;#039;&amp;#039;&amp;#039; 5th  &amp;#039;&amp;#039;&amp;#039;Area of Effect:&amp;#039;&amp;#039;&amp;#039; 3 tile cone  &amp;#039;&amp;#039;&amp;#039;School:&amp;#039;&amp;#039;&amp;#039; Evocation  &amp;#039;&amp;#039;&amp;#039;Duration:&amp;#039;&amp;#039;&amp;#039; Instantaneous  &amp;#039;&amp;#039;&amp;#039;Usage:&amp;#039;&amp;#039;&amp;#039; Combat Spell  &amp;#039;&amp;#039;&amp;#039;Description:&amp;#039;&amp;#039;&amp;#039;  A blast of cold air erupts from your hands. Each creature in a 3-Tile cone must make a Constitution saving...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Ability&lt;br /&gt;
| name = Cone of Cold&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| range = 3&lt;br /&gt;
| target = Cone&lt;br /&gt;
| cost = &lt;br /&gt;
| damage = 8d8&lt;br /&gt;
| level = 5&lt;br /&gt;
| school = Evocation&lt;br /&gt;
| type = Spell&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cone of Cold&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Level:&#039;&#039;&#039; 5th&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Area of Effect:&#039;&#039;&#039; 3 tile cone&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;School:&#039;&#039;&#039; Evocation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; Instantaneous&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage:&#039;&#039;&#039; Combat Spell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A blast of cold air erupts from your hands. Each creature in a 3-Tile cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Targets may fall prone, if they also fail a Dexterity Saving Throw.&lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>BanePrime</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=War_Domain&amp;diff=400</id>
		<title>War Domain</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=War_Domain&amp;diff=400"/>
		<updated>2026-03-06T04:45:03Z</updated>

		<summary type="html">&lt;p&gt;BanePrime: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;War has many manifestations. It can make heroes of ordinary people. It can be desperate and horrific, with acts of cruelty and cowardice eclipsing instances of excellence and courage. In either case, the gods of war watch over warriors and reward them for their great deeds. The clerics of such gods excel in battle, inspiring others to fight the good fight or offering acts of violence as prayers. Gods of war include champions of honor and chivalry as well as gods of de...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;War has many manifestations. It can make heroes of ordinary people. It can be desperate and horrific, with acts of cruelty and cowardice eclipsing instances of excellence and courage. In either case, the gods of war watch over warriors and reward them for their great deeds. The clerics of such gods excel in battle, inspiring others to fight the good fight or offering acts of violence as prayers. Gods of war include champions of honor and chivalry as well as gods of destruction and pillage and gods of conquest and domination. Other war gods take a more neutral stance, promoting war in all its manifestations and supporting warriors in any circumstance.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>BanePrime</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Life_Domain&amp;diff=399</id>
		<title>Life Domain</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Life_Domain&amp;diff=399"/>
		<updated>2026-03-06T04:44:26Z</updated>

		<summary type="html">&lt;p&gt;BanePrime: Created page with &amp;quot;The Life domain focuses on the vibrant positive energy – one of the fundamental forces of the universe – that sustains all life. The gods of life promote vitality and health through healing the sick and wounded, caring for those in need, and driving away the forces of death and undeath. Almost any non-evil deity can claim influence over this domain, particularly agricultural deities, sun gods, gods of healing or endurance, and gods of home and community.&amp;#039;&amp;#039;&amp;#039;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Life domain focuses on the vibrant positive energy – one of the fundamental forces of the universe – that sustains all life. The gods of life promote vitality and health through healing the sick and wounded, caring for those in need, and driving away the forces of death and undeath. Almost any non-evil deity can claim influence over this domain, particularly agricultural deities, sun gods, gods of healing or endurance, and gods of home and community.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>BanePrime</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Death_Domain&amp;diff=398</id>
		<title>Death Domain</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Death_Domain&amp;diff=398"/>
		<updated>2026-03-06T04:43:41Z</updated>

		<summary type="html">&lt;p&gt;BanePrime: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;The Death domain is concerned with the forces that cause death, as well as the negative energy that gives rise to undead creatures. Deities such as Chemosh, Myrkul, and Wee Jas are patrons of necromancers, death knights, liches, mummy lords, and vampires. Gods of the Death domain also embody murder, pain, disease or poison, and the underworld.&amp;#039;&amp;#039;&amp;#039;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Death domain is concerned with the forces that cause death, as well as the negative energy that gives rise to undead creatures. Deities such as Chemosh, Myrkul, and Wee Jas are patrons of necromancers, death knights, liches, mummy lords, and vampires. Gods of the Death domain also embody murder, pain, disease or poison, and the underworld.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>BanePrime</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Cleric&amp;diff=397</id>
		<title>Cleric</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Cleric&amp;diff=397"/>
		<updated>2026-03-06T04:43:07Z</updated>

		<summary type="html">&lt;p&gt;BanePrime: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the gods they serve, clerics strive to embody the handiwork of their deities. No ordinary priest, a cleric is imbued with divine magic.&amp;#039;&amp;#039;&amp;#039;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the gods they serve, clerics strive to embody the handiwork of their deities. No ordinary priest, a cleric is imbued with divine magic.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>BanePrime</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=College_of_Valor&amp;diff=396</id>
		<title>College of Valor</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=College_of_Valor&amp;diff=396"/>
		<updated>2026-03-06T04:42:29Z</updated>

		<summary type="html">&lt;p&gt;BanePrime: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Bards of the College of Valor are daring skalds whose tales keep alive the memory of the great heroes of the past, and thereby inspire a new generation of heroes. These bards gather in mead halls or around great bonfires to sing the deeds of the mighty, both past and present. They travel the land to witness great events firsthand and to ensure that the memory of those events doesn&amp;#039;t pass from the world. With their songs, they inspire others to reach the same heights o...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bards of the College of Valor are daring skalds whose tales keep alive the memory of the great heroes of the past, and thereby inspire a new generation of heroes. These bards gather in mead halls or around great bonfires to sing the deeds of the mighty, both past and present. They travel the land to witness great events firsthand and to ensure that the memory of those events doesn&#039;t pass from the world. With their songs, they inspire others to reach the same heights of accomplishment as the heroes of old.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>BanePrime</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=College_of_Swords&amp;diff=395</id>
		<title>College of Swords</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=College_of_Swords&amp;diff=395"/>
		<updated>2026-03-06T04:42:16Z</updated>

		<summary type="html">&lt;p&gt;BanePrime: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Bards of the College of Swords are called blades, and they entertain through daring feats of weapon prowess. Blades perform stunts such as sword swallowing, knife throwing and juggling, and mock combats. Though they use their weapons to entertain, they are also highly trained and skilled warriors in their own right.  Their talent with weapons inspires many blades to lead double lives. One blade might use a circus troupe as cover for nefarious deeds such as assassinati...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bards of the College of Swords are called blades, and they entertain through daring feats of weapon prowess. Blades perform stunts such as sword swallowing, knife throwing and juggling, and mock combats. Though they use their weapons to entertain, they are also highly trained and skilled warriors in their own right.&lt;br /&gt;
&lt;br /&gt;
Their talent with weapons inspires many blades to lead double lives. One blade might use a circus troupe as cover for nefarious deeds such as assassination, robbery, and blackmail. Other blades strike at the wicked, bringing justice to bear against the cruel and powerful. Most troupes are happy to accept a blade’s talent for the excitement it adds to a performance, but few entertainers fully trust a blade in their ranks.&lt;br /&gt;
&lt;br /&gt;
Blades who abandon their lives as entertainers have often run into trouble that makes maintaining their secret activities impossible. A blade caught stealing or engaging in vigilante justice is too great a liability for most troupes. With their weapon skills and magic, these blades either take up work as enforcers for thieves’ guilds or strike out on their own as adventurers.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>BanePrime</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=College_of_Lore&amp;diff=394</id>
		<title>College of Lore</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=College_of_Lore&amp;diff=394"/>
		<updated>2026-03-06T04:42:02Z</updated>

		<summary type="html">&lt;p&gt;BanePrime: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Bards of the College of Lore know something about most things, collecting bits of knowledge from sources as diverse as scholarly tomes and peasant tales. Whether singing folk ballads in taverns or elaborate compositions in royal courts, these bards use their gifts to hold audiences spellbound. When the applause dies down, the audience members might find themselves questioning everything they held to be true, from their faith in the priesthood of the local temple to th...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bards of the College of Lore know something about most things, collecting bits of knowledge from sources as diverse as scholarly tomes and peasant tales. Whether singing folk ballads in taverns or elaborate compositions in royal courts, these bards use their gifts to hold audiences spellbound. When the applause dies down, the audience members might find themselves questioning everything they held to be true, from their faith in the priesthood of the local temple to their loyalty to the king.&lt;br /&gt;
&lt;br /&gt;
The loyalty of these bards lies in the pursuit of beauty and truth, not in fealty to a monarch or following the tenets of a deity. A noble who keeps such a bard as a herald or advisor knows that the bard would rather be honest than politic.&lt;br /&gt;
&lt;br /&gt;
The college&#039;s members gather in libraries and sometimes in actual colleges, complete with classrooms and dormitories, to share their lore with one another. They also meet at festivals or affairs of state, where they can expose corruption, unravel lies, and poke fun at self-important figures of authority.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>BanePrime</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Bard&amp;diff=393</id>
		<title>Bard</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Bard&amp;diff=393"/>
		<updated>2026-03-06T04:41:42Z</updated>

		<summary type="html">&lt;p&gt;BanePrime: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds, create illusions, and even heal wounds. The bard is a master of song, speech, and the magic they contain.&amp;#039;&amp;#039;&amp;#039;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds, create illusions, and even heal wounds. The bard is a master of song, speech, and the magic they contain.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>BanePrime</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Totem_Warrior&amp;diff=392</id>
		<title>Totem Warrior</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Totem_Warrior&amp;diff=392"/>
		<updated>2026-03-06T04:40:53Z</updated>

		<summary type="html">&lt;p&gt;BanePrime: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;The Path of the Totem Warrior is a spiritual journey, as the barbarian accepts a spirit animal as guide, protector, and inspiration. In battle, your totem spirit fills you with supernatural might, adding magical fuel to your barbarian rage.  Most barbarian tribes consider a totem animal to be kin to a particular clan. In such cases, it is unusual for an individual to have more than one totem animal spirit, though exceptions exist.&amp;#039;&amp;#039;&amp;#039;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Path of the Totem Warrior is a spiritual journey, as the barbarian accepts a spirit animal as guide, protector, and inspiration. In battle, your totem spirit fills you with supernatural might, adding magical fuel to your barbarian rage.&lt;br /&gt;
&lt;br /&gt;
Most barbarian tribes consider a totem animal to be kin to a particular clan. In such cases, it is unusual for an individual to have more than one totem animal spirit, though exceptions exist.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>BanePrime</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Storm_Herald&amp;diff=391</id>
		<title>Storm Herald</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Storm_Herald&amp;diff=391"/>
		<updated>2026-03-06T04:40:30Z</updated>

		<summary type="html">&lt;p&gt;BanePrime: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Typical barbarians harbor a fury that dwells within. Their rage grants them superior strength, durability, and speed. Barbarians who follow the Path of the Storm Herald learn instead to transform their rage into a mantle of primal magic that swirls around them. When in a fury, a barbarian of this path taps into nature to create powerful, magical effects.  Storm heralds are typically elite champions who train alongside druids, rangers, and others sworn to protect the n...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Typical barbarians harbor a fury that dwells within. Their rage grants them superior strength, durability, and speed. Barbarians who follow the Path of the Storm Herald learn instead to transform their rage into a mantle of primal magic that swirls around them. When in a fury, a barbarian of this path taps into nature to create powerful, magical effects.&lt;br /&gt;
&lt;br /&gt;
Storm heralds are typically elite champions who train alongside druids, rangers, and others sworn to protect the natural realm. Other storm heralds hone their craft in elite lodges founded in regions wracked by storms, in the frozen reaches at the world’s end, or deep in the hottest deserts.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>BanePrime</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Berserker&amp;diff=390</id>
		<title>Berserker</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Berserker&amp;diff=390"/>
		<updated>2026-03-06T04:40:01Z</updated>

		<summary type="html">&lt;p&gt;BanePrime: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;For some barbarians, rage is a means to an end – that end being violence. The Path of the Berserker is a path of untrammeled fury, slick with blood. As you enter the berserker&amp;#039;s rage, you thrill in the chaos of battle, heedless of your own health or well-being.&amp;#039;&amp;#039;&amp;#039;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;For some barbarians, rage is a means to an end – that end being violence. The Path of the Berserker is a path of untrammeled fury, slick with blood. As you enter the berserker&#039;s rage, you thrill in the chaos of battle, heedless of your own health or well-being.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>BanePrime</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Barbarian&amp;diff=389</id>
		<title>Barbarian</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Barbarian&amp;diff=389"/>
		<updated>2026-03-06T04:39:28Z</updated>

		<summary type="html">&lt;p&gt;BanePrime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;For some, their rage springs from a communion with fierce animal spirits. Others draw from a roiling reservoir of anger at a world full of pain. For every barbarian, rage is a power that fuels not just a battle frenzy but also uncanny reflexes, resilience, and feats of strength.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>BanePrime</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Yuan-Ti&amp;diff=379</id>
		<title>Yuan-Ti</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Yuan-Ti&amp;diff=379"/>
		<updated>2026-03-05T18:12:35Z</updated>

		<summary type="html">&lt;p&gt;BanePrime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Race&lt;br /&gt;
| name = Yuan-Ti&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| age = &lt;br /&gt;
| height = 145-200cm&lt;br /&gt;
| description = &lt;br /&gt;
| 5ewiki = &lt;br /&gt;
| frwiki = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yuan-ti were originally humans who transformed themselves into serpent folk through ancient rituals. Most yuan-ti were corrupted into monsters by those rites, but some yuan-ti instead became a new people who mix characteristics of humans and snakes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Racial Features====&lt;br /&gt;
&lt;br /&gt;
Resistances: Poison&lt;br /&gt;
    &lt;br /&gt;
Languages: Abyssal&lt;/div&gt;</summary>
		<author><name>BanePrime</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Tiefling&amp;diff=378</id>
		<title>Tiefling</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Tiefling&amp;diff=378"/>
		<updated>2026-03-05T18:12:09Z</updated>

		<summary type="html">&lt;p&gt;BanePrime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Race&lt;br /&gt;
| name = Tiefling&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| age = &lt;br /&gt;
| height = 150-205cm&lt;br /&gt;
| description = &lt;br /&gt;
| 5ewiki = &lt;br /&gt;
| frwiki = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To be greeted with stares and whispers, to suffer violence and insult on the street, to see mistrust and fear in every eye: this is the lot of the tiefling. And to twist the knife, tieflings know that this is because a pact struck generations ago infused the essence of Asmodeus, overlord of the Nine Hells (and many of the other powerful devils serving under him) into their bloodline. Their appearance and their nature are not their fault but the result of an ancient sin, for which they and their children and their children&#039;s children will always be held accountable.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Racial Features====&lt;br /&gt;
&lt;br /&gt;
Resistances: Fire      &lt;br /&gt;
&lt;br /&gt;
Languages: Infernal&lt;/div&gt;</summary>
		<author><name>BanePrime</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Shifter&amp;diff=377</id>
		<title>Shifter</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Shifter&amp;diff=377"/>
		<updated>2026-03-05T18:11:32Z</updated>

		<summary type="html">&lt;p&gt;BanePrime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Race&lt;br /&gt;
| name = Shifter&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| age = &lt;br /&gt;
| height = 145-200&lt;br /&gt;
| description = &lt;br /&gt;
| 5ewiki = &lt;br /&gt;
| frwiki = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shifters are sometimes called weretouched, as they are descendants of people who contracted full or partial lycanthropy. Humanoids with a bestial aspect, shifters can’t fully change shape, but they can temporarily enhance their animalistic features by entering a state they call shifting.&lt;br /&gt;
&lt;br /&gt;
Shifters are similar to humans in height and build but are typically more lithe and flexible. Their facial features have a bestial cast, often with large eyes and pointed ears; most shifters also have prominent canine teeth. They grow fur-like hair on nearly every part of their bodies. While a shifter’s appearance might remind an onlooker of an animal, they remain clearly identifiable as shifters even when at their most feral.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>BanePrime</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Shadar-Kai&amp;diff=376</id>
		<title>Shadar-Kai</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Shadar-Kai&amp;diff=376"/>
		<updated>2026-03-05T18:11:06Z</updated>

		<summary type="html">&lt;p&gt;BanePrime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Race&lt;br /&gt;
| name = Shadar-Kai&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| age = &lt;br /&gt;
| height = 140-195cm&lt;br /&gt;
| description = &lt;br /&gt;
| 5ewiki = &lt;br /&gt;
| frwiki = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadar-kai are the elves of the Shadowfell, originally drawn to that dread realm by the Raven Queen. Over the centuries, some of them have continued to serve her, while others have ventured into the Material Plane to forge their own destinies.&lt;br /&gt;
&lt;br /&gt;
Once shadar-kai were Fey like the rest of their elven kin; now they exist in a state between life and death, thanks to being transformed by the Shadowfell’s grim energy.&lt;br /&gt;
&lt;br /&gt;
Shadar-kai have ashen skin tones, and while they’re in the Shadowfell, they also become wizened, reflecting the somber nature of that gloomy plane.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Racial Features====&lt;br /&gt;
&lt;br /&gt;
Resistances = Necrotic&lt;br /&gt;
&lt;br /&gt;
Languages: Elvish&lt;br /&gt;
&lt;br /&gt;
Trance: You don’t need to sleep, and magic can’t put you to sleep.&lt;br /&gt;
&lt;br /&gt;
Fey Ancestry: You have advantage on saving throws you make to avoid or end the charmed condition on yourself.&lt;/div&gt;</summary>
		<author><name>BanePrime</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Satyr&amp;diff=375</id>
		<title>Satyr</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Satyr&amp;diff=375"/>
		<updated>2026-03-05T18:10:32Z</updated>

		<summary type="html">&lt;p&gt;BanePrime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Race&lt;br /&gt;
| name = Satyr&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| age = &lt;br /&gt;
| height = 150-205cm&lt;br /&gt;
| description = &lt;br /&gt;
| 5ewiki = &lt;br /&gt;
| frwiki = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Originating in the Feywild — a realm of pure emotion-satyrs thrive on the energy of merriment. They resemble elves but have goatlike legs, cloven hooves, and ram or goat horns. The magic of the fey realm has given them an innate ability to perform, to delight, and to resist magical intrusion. While they’re usually found in the Feywild, satyrs do wander to other planes of existence, most often to the Material Plane. There they seek to bring a bit of their home plane’s splendor to other worlds.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Racial Features====&lt;br /&gt;
&lt;br /&gt;
Languages: Sylvan&lt;/div&gt;</summary>
		<author><name>BanePrime</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Reborn&amp;diff=374</id>
		<title>Reborn</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Reborn&amp;diff=374"/>
		<updated>2026-03-05T18:08:47Z</updated>

		<summary type="html">&lt;p&gt;BanePrime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Race&lt;br /&gt;
| name = Reborn&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| age = &lt;br /&gt;
| height = As per original race&lt;br /&gt;
| description = &lt;br /&gt;
| 5ewiki = &lt;br /&gt;
| frwiki = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death isn’t always the end. The reborn exemplify this, being individuals who have died yet, somehow, still live. Some reborn exhibit the scars of fatal ends, their ashen flesh or bloodless veins making it clear that they’ve been touched by death. Other reborn are marvels of magic or science, being stitched together from disparate beings or bearing mysterious minds in manufactured bodies. Whatever their origins, reborn know a new life and seek experiences and answers all their own.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Racial Features====&lt;br /&gt;
&lt;br /&gt;
Resistances: Poison&lt;br /&gt;
&lt;br /&gt;
Deathless Neature: You have escaped death, a fact represented by the following benefits:&lt;br /&gt;
:You don’t need to sleep, and magic can’t put you to sleep.&lt;br /&gt;
&lt;br /&gt;
:You don’t need to eat, drink, or breathe.&lt;/div&gt;</summary>
		<author><name>BanePrime</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Orc&amp;diff=373</id>
		<title>Orc</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Orc&amp;diff=373"/>
		<updated>2026-03-05T18:08:10Z</updated>

		<summary type="html">&lt;p&gt;BanePrime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Race&lt;br /&gt;
| name = Orc&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| age = &lt;br /&gt;
| height = 165-230&lt;br /&gt;
| description = &lt;br /&gt;
| 5ewiki = &lt;br /&gt;
| frwiki = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orcs trace their creation to the one-eyed god Gruumsh, an unstoppable warrior and powerful leader. The divine qualities of Gruumsh resonate within orcs, granting them a reflection of his toughness and tenacity that can’t be matched, and the god equipped his children to be able to live above or below ground.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Racial Features====&lt;br /&gt;
&lt;br /&gt;
Languages: Orcish&lt;br /&gt;
&lt;br /&gt;
Relentless Endurance: When you are reduced to 0 hit points you can drop to 1 hit point. You cannot use this feature again until you finish a long rest&lt;br /&gt;
&lt;br /&gt;
Savage Attacks: When you score a critical hit with a melee weapon attack, you add 1d6 damage to the hit&lt;/div&gt;</summary>
		<author><name>BanePrime</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Human&amp;diff=372</id>
		<title>Human</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Human&amp;diff=372"/>
		<updated>2026-03-05T18:07:34Z</updated>

		<summary type="html">&lt;p&gt;BanePrime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Race&lt;br /&gt;
| name = Human&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| age = &lt;br /&gt;
| height = 145-200cm&lt;br /&gt;
| description = &lt;br /&gt;
| 5ewiki = &lt;br /&gt;
| frwiki = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In the reckonings of most worlds, humans are the youngest of the common races, late to arrive on the world scene and short-lived in comparison to dwarves, elves, and dragons. Perhaps it is because of their shorter lives that they strive to achieve as much as they can in the years they are given. Or maybe they feel they have something to prove to the elder races, and that&#039;s why they build their mighty empires on the foundation of conquest and trade. Whatever drives them, humans are the innovators, the achievers, and the pioneers of the worlds.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Racial Features====&lt;br /&gt;
&lt;br /&gt;
Additional Proficiencies: Pikes, Spears, Halberds, Glaives, Shields, Light Armor&lt;br /&gt;
&lt;br /&gt;
Languages: One additional language of your choice&lt;/div&gt;</summary>
		<author><name>BanePrime</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Hexblood&amp;diff=371</id>
		<title>Hexblood</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Hexblood&amp;diff=371"/>
		<updated>2026-03-05T18:06:25Z</updated>

		<summary type="html">&lt;p&gt;BanePrime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Race&lt;br /&gt;
| name = Hexblood&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| age = &lt;br /&gt;
| height = As per original race&lt;br /&gt;
| description = &lt;br /&gt;
| 5ewiki = &lt;br /&gt;
| frwiki = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where wishing fails, ancient magic can offer a heart’s desire—at least, for a time. Hexbloods are individuals infused with eldritch magic, fey energy, or mysterious witchcraft. Some who enter into bargains with hags gain their deepest wishes but eventually find themselves transformed. These changes evidence a hag’s influence: ears that split in forked points, skin in lurid shades, long hair that regrows if cut, and an irremovable living crown. Along with these marks, hexbloods manifest hag-like traits, such as darkvision, and a variety of magical methods to beguile the senses and avoid the same.&lt;br /&gt;
&lt;br /&gt;
While many hexbloods gain their lineage after making a deal with a hag, others reveal their nature as they age—particularly if a hag influenced them early in life or even before their birth. Many hexbloods turn to lives of adventure, seeking to discover the mysteries of their magic, to forge a connection with their fey natures, or to avoid a hag that obsesses over them.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>BanePrime</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Elf&amp;diff=370</id>
		<title>Elf</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Elf&amp;diff=370"/>
		<updated>2026-03-05T18:06:12Z</updated>

		<summary type="html">&lt;p&gt;BanePrime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Race&lt;br /&gt;
| name = Elf&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| age = &lt;br /&gt;
| height = 145-195cm&lt;br /&gt;
| description = &lt;br /&gt;
| 5ewiki = &lt;br /&gt;
| frwiki = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elves are a magical people of otherworldly grace, living in places of ethereal beauty, in the midst of ancient forests or in silvery spires glittering with faerie light, where soft music drifts through the air and gentle fragrances waft on the breeze. Elves love nature and magic, art and artistry, music and poetry.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Racial Features====&lt;br /&gt;
&lt;br /&gt;
Additional Proficiencies: Shortswords&lt;br /&gt;
&lt;br /&gt;
Languages: Elvish&lt;br /&gt;
&lt;br /&gt;
Fey Ancestry: You have advantage on saving throws you would make to avoid or end the charmed condition on yourself&lt;br /&gt;
&lt;br /&gt;
Trance: You don’t need to sleep, and magic can’t put you to sleep.&lt;/div&gt;</summary>
		<author><name>BanePrime</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Wood_Elf&amp;diff=369</id>
		<title>Wood Elf</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Wood_Elf&amp;diff=369"/>
		<updated>2026-03-05T18:05:45Z</updated>

		<summary type="html">&lt;p&gt;BanePrime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;As a wood elf, you have keen senses and intuition, and your fleet feet carry you quickly and stealthily through your native forests.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Racial Features====&lt;br /&gt;
&lt;br /&gt;
Additional Proficiencies: Longswords, Longbows, Shortbows&lt;br /&gt;
&lt;br /&gt;
Additional Features: Fleet of Foot&lt;/div&gt;</summary>
		<author><name>BanePrime</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=High_Elf&amp;diff=368</id>
		<title>High Elf</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=High_Elf&amp;diff=368"/>
		<updated>2026-03-05T18:05:27Z</updated>

		<summary type="html">&lt;p&gt;BanePrime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;As a high elf, you have a keen mind and a mastery of at least the basics of magic. There are two types of High Elves. One type is haughty and reclusive, believing themselves to be superior to non-elves and even other elves, they are known as the &amp;quot;Sun Elves&amp;quot;. The other type are more common and more friendly, and often encountered among humans and other races, they are known as the &amp;quot;Moon Elves&amp;quot;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE: Sun and Moon elves are mechanically the same, it is just which flavor of elf you wish to play.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Racial Features====&lt;br /&gt;
&lt;br /&gt;
Additional Proficiencies: Longswords, Longbows, Shortbows&lt;br /&gt;
&lt;br /&gt;
Additional Cantrip: You know one cantrip of your choice&lt;/div&gt;</summary>
		<author><name>BanePrime</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Half-Orc&amp;diff=367</id>
		<title>Half-Orc</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Half-Orc&amp;diff=367"/>
		<updated>2026-03-05T18:02:59Z</updated>

		<summary type="html">&lt;p&gt;BanePrime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Race&lt;br /&gt;
| name = Half-Orc&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| age = &lt;br /&gt;
| height = 150-210cm&lt;br /&gt;
| description = &lt;br /&gt;
| 5ewiki = &lt;br /&gt;
| frwiki = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When alliances between humans and orcs are sealed by marriages, half-orcs are born. Some half-orcs rise to become proud chiefs of orc tribes, their human blood giving them an edge over their full-blooded orc rivals. Some venture into the world to prove their worth among humans and other more civilized races. Many of these become adventurers, achieving greatness for their mighty deeds and notoriety for their barbaric customs and savage fury.&#039;&#039;&#039;&lt;br /&gt;
====Racial Features====&lt;br /&gt;
&lt;br /&gt;
Languages: Orcish&lt;br /&gt;
&lt;br /&gt;
Relentless Endurance: When you are reduced to 0 hit points you can drop to 1 hit point. You cannot use this feature again until you finish a long rest&lt;br /&gt;
&lt;br /&gt;
Savage Attacks: When you score a critical hit with a melee weapon attack, you add 1d6 damage to the hit&lt;/div&gt;</summary>
		<author><name>BanePrime</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Half-Elf&amp;diff=366</id>
		<title>Half-Elf</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Half-Elf&amp;diff=366"/>
		<updated>2026-03-05T18:00:49Z</updated>

		<summary type="html">&lt;p&gt;BanePrime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Race&lt;br /&gt;
| name = Half-Elf&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| age = &lt;br /&gt;
| height = 150-200cm&lt;br /&gt;
| description = &lt;br /&gt;
| 5ewiki = &lt;br /&gt;
| frwiki = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Walking in two worlds but truly belonging to neither, half-elves combine what some say are the best qualities of their elf and human parents: human curiosity, inventiveness, and ambition tempered by the refined senses, love of nature, and artistic tastes of the elves.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Racial Features====&lt;br /&gt;
Additional Proficiencies: Pikes, Spears, Halberds, Glaives, Shields, Light Armor&lt;br /&gt;
&lt;br /&gt;
Languages = Elvish &lt;br /&gt;
&lt;br /&gt;
Fey Ancestry: You have advantage on saving throws against being charmed, and magic can&#039;t put you to sleep.&lt;br /&gt;
&lt;br /&gt;
Half-Elf Versatility: You may pick the heritage of your elven side, and in doing so gain one of the following&lt;br /&gt;
:Cantrip: You know one cantrip of your choice (High Elf Heritage)&lt;br /&gt;
:Additional Feature: Fleet of Foot (Wood Elf Heritage)&lt;br /&gt;
:Additional Abilities: Faerie Fire and Darkness (Drow Heritage)&lt;/div&gt;</summary>
		<author><name>BanePrime</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Goliath&amp;diff=365</id>
		<title>Goliath</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Goliath&amp;diff=365"/>
		<updated>2026-03-05T18:00:21Z</updated>

		<summary type="html">&lt;p&gt;BanePrime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Race&lt;br /&gt;
| name = Goliath&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| age = &lt;br /&gt;
| height = 190-250cm&lt;br /&gt;
| description = &lt;br /&gt;
| 5ewiki = &lt;br /&gt;
| frwiki = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The first goliaths lived on the highest mountain peaks — far above the tree line, where the air is thin and frigid winds howl. Distantly related to giants and infused with the supernatural essence of their ancestors’ mountainous home, goliaths stand between 7 and 8 feet tall and have a wide array of skin tones resembling different types of stone.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Racial Features====&lt;br /&gt;
&lt;br /&gt;
Resistances: Cold&lt;br /&gt;
&lt;br /&gt;
Languages: Giant&lt;/div&gt;</summary>
		<author><name>BanePrime</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Goblin&amp;diff=364</id>
		<title>Goblin</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Goblin&amp;diff=364"/>
		<updated>2026-03-05T17:59:53Z</updated>

		<summary type="html">&lt;p&gt;BanePrime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Race&lt;br /&gt;
| name = Goblin&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| age = &lt;br /&gt;
| height = 100-130cm&lt;br /&gt;
| description = &lt;br /&gt;
| 5ewiki = &lt;br /&gt;
| frwiki = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A subterranean folk, goblins can be found in every corner of the multiverse, often beside their bugbear and hobgoblin kin. Long before the god Maglubiyet conquered them, early goblins served in the court of the Queen of Air and Darkness, one of the Feywild’s archfey. Goblins thrived in her dangerous domain thanks to a special boon from her—a supernatural knack for finding the weak spots in foes larger than themselves and for getting out of trouble. Goblins brought this fey boon with them to worlds across the Material Plane, even if they don’t remember the fey realm they inhabited before Maglubiyet’s rise. Now many goblins pursue their own destinies, escaping the plots of both archfey and gods.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Racial Features====&lt;br /&gt;
&lt;br /&gt;
Languages: Goblin&lt;br /&gt;
&lt;br /&gt;
Additional Features: Nimble Escape&lt;/div&gt;</summary>
		<author><name>BanePrime</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Wood_Elf&amp;diff=363</id>
		<title>Wood Elf</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Wood_Elf&amp;diff=363"/>
		<updated>2026-03-05T17:58:52Z</updated>

		<summary type="html">&lt;p&gt;BanePrime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Race&lt;br /&gt;
| name = Wood Elf&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| age = &lt;br /&gt;
| height = 145-195cm&lt;br /&gt;
| description = &lt;br /&gt;
| 5ewiki = &lt;br /&gt;
| frwiki = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As a wood elf, you have keen senses and intuition, and your fleet feet carry you quickly and stealthily through your native forests.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Racial Features====&lt;br /&gt;
&lt;br /&gt;
Additional Proficiencies: Longswords, Longbows, Shortbows&lt;br /&gt;
&lt;br /&gt;
Additional Features: Fleet of Foot&lt;/div&gt;</summary>
		<author><name>BanePrime</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Wood_Elf&amp;diff=362</id>
		<title>Wood Elf</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Wood_Elf&amp;diff=362"/>
		<updated>2026-03-05T17:58:39Z</updated>

		<summary type="html">&lt;p&gt;BanePrime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Race&lt;br /&gt;
| name = &lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| age = &lt;br /&gt;
| height = 145-195cm&lt;br /&gt;
| description = &lt;br /&gt;
| 5ewiki = &lt;br /&gt;
| frwiki = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As a wood elf, you have keen senses and intuition, and your fleet feet carry you quickly and stealthily through your native forests.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Racial Features====&lt;br /&gt;
&lt;br /&gt;
Additional Proficiencies: Longswords, Longbows, Shortbows&lt;br /&gt;
&lt;br /&gt;
Additional Features: Fleet of Foot&lt;/div&gt;</summary>
		<author><name>BanePrime</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=High_Elf&amp;diff=361</id>
		<title>High Elf</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=High_Elf&amp;diff=361"/>
		<updated>2026-03-05T17:58:12Z</updated>

		<summary type="html">&lt;p&gt;BanePrime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Race&lt;br /&gt;
| name = High Elf&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| age = &lt;br /&gt;
| height = 140-195cm&lt;br /&gt;
| description = &lt;br /&gt;
| 5ewiki = &lt;br /&gt;
| frwiki = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As a high elf, you have a keen mind and a mastery of at least the basics of magic. There are two types of High Elves. One type is haughty and reclusive, believing themselves to be superior to non-elves and even other elves, they are known as the &amp;quot;Sun Elves&amp;quot;. The other type are more common and more friendly, and often encountered among humans and other races, they are known as the &amp;quot;Moon Elves&amp;quot;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE: Sun and Moon elves are mechanically the same, it is just which flavor of elf you wish to play.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Racial Features====&lt;br /&gt;
&lt;br /&gt;
Additional Proficiencies: Longswords, Longbows, Shortbows&lt;br /&gt;
&lt;br /&gt;
Additional Cantrip: You know one cantrip of your choice&lt;/div&gt;</summary>
		<author><name>BanePrime</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Drow&amp;diff=360</id>
		<title>Drow</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Drow&amp;diff=360"/>
		<updated>2026-03-05T17:57:29Z</updated>

		<summary type="html">&lt;p&gt;BanePrime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Race&lt;br /&gt;
| name = Drow&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| age = &lt;br /&gt;
| height = 140-185cm&lt;br /&gt;
| description = &lt;br /&gt;
| 5ewiki = &lt;br /&gt;
| frwiki = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Descended from an earlier subrace of dark-skinned elves, the drow were banished from the surface world for following the goddess Lolth down the path to evil and corruption. Now they have built their own civilization in the depths of the Underdark, patterned after the Way of Lolth. Also called dark elves. The drow have black skin that resembles polished obsidian and stark white or pale yellow hair. They commonly have very pale eyes (so pale as to be mistaken for white) in shades of lilac, silver, pink, red, and blue. They tend to be smaller and thinner than most elves.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Racial Features====&lt;br /&gt;
&lt;br /&gt;
Additional Proficiencies = Rapiers, Hand Crossbows&lt;br /&gt;
&lt;br /&gt;
Languages: Undercommon&lt;br /&gt;
&lt;br /&gt;
Additional Abilities: Faerie Fire, Darkness&lt;/div&gt;</summary>
		<author><name>BanePrime</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Eladrin&amp;diff=359</id>
		<title>Eladrin</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Eladrin&amp;diff=359"/>
		<updated>2026-03-05T17:56:35Z</updated>

		<summary type="html">&lt;p&gt;BanePrime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Race&lt;br /&gt;
| name = Eladrin&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| age = &lt;br /&gt;
| height = 145-195cm&lt;br /&gt;
| description = &lt;br /&gt;
| 5ewiki = &lt;br /&gt;
| frwiki = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eladrin are elves of the Feywild, a realm of perilous beauty and boundless magic. Using that magic, eladrin can step from one place to another in the blink of an eye, and each eladrin resonates with emotions captured in the Feywild in the form of seasons — affinities that affect the eladrin’s mood and appearance. An eladrin’s season can change, though some remain in one season forever. Choose your season or roll on the Eladrin Seasons table. Your Trance trait lets you change your season.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Like other elves, eladrin can live to be over 750 years old.&lt;br /&gt;
&lt;br /&gt;
====Racial Featrues====&lt;br /&gt;
&lt;br /&gt;
Languages: Elvish, Sylvan&lt;br /&gt;
&lt;br /&gt;
Fey Ancestry: You have advantage on saving throws you would make to avoid or end the charmed condition on yourself&lt;br /&gt;
&lt;br /&gt;
Trance: You don’t need to sleep, and magic can’t put you to sleep.&lt;br /&gt;
&lt;br /&gt;
Additional Abilities: Fey step&lt;/div&gt;</summary>
		<author><name>BanePrime</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Dhampir&amp;diff=358</id>
		<title>Dhampir</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Dhampir&amp;diff=358"/>
		<updated>2026-03-05T17:54:52Z</updated>

		<summary type="html">&lt;p&gt;BanePrime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Race&lt;br /&gt;
| name = Dhampir&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| age = &lt;br /&gt;
| height = 145-200cm&lt;br /&gt;
| description = &lt;br /&gt;
| 5ewiki =&lt;br /&gt;
| frwiki =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poised between the worlds of the living and the dead, dhampirs retain their grip on life yet are endlessly tested by vicious hungers. Their ties to the undead grant dhampirs a taste of a vampire’s deathless prowess in the form of increased speed, darkvision, and a life-draining bite.&lt;br /&gt;
&lt;br /&gt;
With unique insights into the nature of the undead, many dhampirs become adventurers and monster hunters. Their reasons are often deeply personal. Some seek danger, imagining monsters as personifications of their own hungers. Others pursue revenge against whatever turned them into a dhampir. And still others embrace the solitude of the hunt, striving to distance themselves from those who’d tempt their hunger.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Racial Features====&lt;br /&gt;
&lt;br /&gt;
Abilities: Vampiric Bite&lt;br /&gt;
&lt;br /&gt;
Features: Sliderclimb&lt;/div&gt;</summary>
		<author><name>BanePrime</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Aasimar&amp;diff=357</id>
		<title>Aasimar</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Aasimar&amp;diff=357"/>
		<updated>2026-03-05T17:54:35Z</updated>

		<summary type="html">&lt;p&gt;BanePrime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Race&lt;br /&gt;
| name = Aasimar&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| age = &lt;br /&gt;
| height = 145-200cm&lt;br /&gt;
| description = &lt;br /&gt;
| 5ewiki =&lt;br /&gt;
| frwiki =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whether descended from a celestial being or infused with heavenly power, aasimar are mortals who carry a spark of the Upper Planes within their souls. They can fan that spark to bring light, ease wounds, and unleash the fury of the heavens.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aasimar can arise among any population of mortals. They resemble their parents, but they live for up to 160 years and often have features that hint at their celestial heritage. These often begin subtle and become more obvious when the aasimar gains the ability to reveal their full celestial nature&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Racial Features====&lt;br /&gt;
&lt;br /&gt;
Languages: Celestial&lt;/div&gt;</summary>
		<author><name>BanePrime</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Dwarf&amp;diff=356</id>
		<title>Dwarf</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Dwarf&amp;diff=356"/>
		<updated>2026-03-05T17:54:16Z</updated>

		<summary type="html">&lt;p&gt;BanePrime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Race&lt;br /&gt;
| name = Dwarf&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| age = &lt;br /&gt;
| height = 120-150cm&lt;br /&gt;
| description = &lt;br /&gt;
| 5ewiki = &lt;br /&gt;
| frwiki = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kingdoms rich in ancient grandeur, halls carved into the roots of mountains, the echoing of picks and hammers in deep mines and blazing forges, a commitment to clan and tradition, and a burning hatred of goblins and orcs – these common threads unite all dwarves.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Racial Features====&lt;br /&gt;
&lt;br /&gt;
Additional Proficiencies: Battleaxes, Handaxes, Light Hammers, Warhammers&lt;br /&gt;
&lt;br /&gt;
Resistances: Poison&lt;br /&gt;
&lt;br /&gt;
Languages: Dwarvish&lt;/div&gt;</summary>
		<author><name>BanePrime</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Dhampir&amp;diff=355</id>
		<title>Dhampir</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Dhampir&amp;diff=355"/>
		<updated>2026-03-05T17:52:39Z</updated>

		<summary type="html">&lt;p&gt;BanePrime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Race&lt;br /&gt;
| name = Dhampir&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| age = &lt;br /&gt;
| height = 145-200cm&lt;br /&gt;
| description = &lt;br /&gt;
| 5ewiki = https://dnd5e.wikidot.com/lineage:dhampir&lt;br /&gt;
| frwiki = https://forgottenrealms.fandom.com/wiki/Dhampir&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poised between the worlds of the living and the dead, dhampirs retain their grip on life yet are endlessly tested by vicious hungers. Their ties to the undead grant dhampirs a taste of a vampire’s deathless prowess in the form of increased speed, darkvision, and a life-draining bite.&lt;br /&gt;
&lt;br /&gt;
With unique insights into the nature of the undead, many dhampirs become adventurers and monster hunters. Their reasons are often deeply personal. Some seek danger, imagining monsters as personifications of their own hungers. Others pursue revenge against whatever turned them into a dhampir. And still others embrace the solitude of the hunt, striving to distance themselves from those who’d tempt their hunger.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Racial Features====&lt;br /&gt;
&lt;br /&gt;
Abilities: Vampiric Bite&lt;br /&gt;
&lt;br /&gt;
Features: Sliderclimb&lt;/div&gt;</summary>
		<author><name>BanePrime</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Aasimar&amp;diff=354</id>
		<title>Aasimar</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Aasimar&amp;diff=354"/>
		<updated>2026-03-05T17:48:47Z</updated>

		<summary type="html">&lt;p&gt;BanePrime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Race&lt;br /&gt;
| name = Aasimar&lt;br /&gt;
| image = &lt;br /&gt;
| caption = &lt;br /&gt;
| age = &lt;br /&gt;
| height = 145-200cm&lt;br /&gt;
| description = &lt;br /&gt;
| 5ewiki = https://dnd5e.wikidot.com/lineage:aasimar&lt;br /&gt;
| frwiki = https://forgottenrealms.fandom.com/wiki/Aasimar&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whether descended from a celestial being or infused with heavenly power, aasimar are mortals who carry a spark of the Upper Planes within their souls. They can fan that spark to bring light, ease wounds, and unleash the fury of the heavens.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aasimar can arise among any population of mortals. They resemble their parents, but they live for up to 160 years and often have features that hint at their celestial heritage. These often begin subtle and become more obvious when the aasimar gains the ability to reveal their full celestial nature&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Racial Features====&lt;br /&gt;
&lt;br /&gt;
Languages: Celestial&lt;/div&gt;</summary>
		<author><name>BanePrime</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Yuan-Ti&amp;diff=351</id>
		<title>Yuan-Ti</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Yuan-Ti&amp;diff=351"/>
		<updated>2026-03-04T03:46:58Z</updated>

		<summary type="html">&lt;p&gt;BanePrime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Yuan-ti were originally humans who transformed themselves into serpent folk through ancient rituals. Most yuan-ti were corrupted into monsters by those rites, but some yuan-ti instead became a new people who mix characteristics of humans and snakes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Racial Features====&lt;br /&gt;
&lt;br /&gt;
Resistances: Poison&lt;br /&gt;
    &lt;br /&gt;
Languages: Abyssal&lt;/div&gt;</summary>
		<author><name>BanePrime</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Yuan-Ti&amp;diff=350</id>
		<title>Yuan-Ti</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Yuan-Ti&amp;diff=350"/>
		<updated>2026-03-04T03:46:47Z</updated>

		<summary type="html">&lt;p&gt;BanePrime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Yuan-ti were originally humans who transformed themselves into serpent folk through ancient rituals. Most yuan-ti were corrupted into monsters by those rites, but some yuan-ti instead became a new people who mix characteristics of humans and snakes.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Racial Features====&lt;br /&gt;
&lt;br /&gt;
Resistances: Poison&lt;br /&gt;
    &lt;br /&gt;
Languages: Abyssal&lt;/div&gt;</summary>
		<author><name>BanePrime</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Tiefling&amp;diff=349</id>
		<title>Tiefling</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Tiefling&amp;diff=349"/>
		<updated>2026-03-04T03:44:08Z</updated>

		<summary type="html">&lt;p&gt;BanePrime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;To be greeted with stares and whispers, to suffer violence and insult on the street, to see mistrust and fear in every eye: this is the lot of the tiefling. And to twist the knife, tieflings know that this is because a pact struck generations ago infused the essence of Asmodeus, overlord of the Nine Hells (and many of the other powerful devils serving under him) into their bloodline. Their appearance and their nature are not their fault but the result of an ancient sin, for which they and their children and their children&#039;s children will always be held accountable.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Racial Features====&lt;br /&gt;
&lt;br /&gt;
Resistances: Fire      &lt;br /&gt;
&lt;br /&gt;
Languages: Infernal&lt;/div&gt;</summary>
		<author><name>BanePrime</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Tiefling&amp;diff=348</id>
		<title>Tiefling</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Tiefling&amp;diff=348"/>
		<updated>2026-03-04T03:43:48Z</updated>

		<summary type="html">&lt;p&gt;BanePrime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;To be greeted with stares and whispers, to suffer violence and insult on the street, to see mistrust and fear in every eye: this is the lot of the tiefling. And to twist the knife, tieflings know that this is because a pact struck generations ago infused the essence of Asmodeus, overlord of the Nine Hells (and many of the other powerful devils serving under him) into their bloodline. Their appearance and their nature are not their fault but the result of an ancient sin, for which they and their children and their children&#039;s children will always be held accountable.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Resistances: Fire      &lt;br /&gt;
&lt;br /&gt;
Languages: Infernal&lt;/div&gt;</summary>
		<author><name>BanePrime</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Swiftstride&amp;diff=347</id>
		<title>Swiftstride</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Swiftstride&amp;diff=347"/>
		<updated>2026-03-04T03:42:44Z</updated>

		<summary type="html">&lt;p&gt;BanePrime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shifting: As a bonus action, you can assume a more bestial appearance.&lt;br /&gt;
:Swiftstride: Insert Here Later [Ping Bane if left unfinished]&lt;/div&gt;</summary>
		<author><name>BanePrime</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Longtooth&amp;diff=346</id>
		<title>Longtooth</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Longtooth&amp;diff=346"/>
		<updated>2026-03-04T03:41:31Z</updated>

		<summary type="html">&lt;p&gt;BanePrime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shifting: As a bonus action, you can assume a more bestial appearance.&lt;br /&gt;
:Longtooth: When you shift and as a bonus action on your other turns while shifted, you can use your elongated fangs to make an unarmed strike. If you hit with your fangs, you can deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.&lt;/div&gt;</summary>
		<author><name>BanePrime</name></author>
	</entry>
	<entry>
		<id>https://wiki.avardon.com/index.php?title=Beasthide&amp;diff=345</id>
		<title>Beasthide</title>
		<link rel="alternate" type="text/html" href="https://wiki.avardon.com/index.php?title=Beasthide&amp;diff=345"/>
		<updated>2026-03-04T03:40:31Z</updated>

		<summary type="html">&lt;p&gt;BanePrime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shifting: As a bonus action, you can assume a more bestial appearance. &lt;br /&gt;
:Beasthide: While shifted, you have a +1 bonus to your Armor Class.&lt;/div&gt;</summary>
		<author><name>BanePrime</name></author>
	</entry>
</feed>